Guardians of the Galaxy Epic Collection volume 2: Quest for the Shield (1978 – 1990)


By Jim Shooter, David Michelinie, Chris Claremont, Mark Gruenwald, Jim Valentino, Roger Stern, George Pérez, Bill Mantlo, Allyn Brodsky, Ralph Macchio, Sal Buscema, Dave Wenzel, John Byrne, Mike Vosburg, Bob McLeod, Jerry Bingham, Ron Wilson, Pablo Marcos, Klaus Janson, Gene Day, Bruce Patterson, Steve Montano, Win Mortimer, Josef Rubinstein, Dan Green, Rick Bryant, Ricardo Villamonte & various (MARVEL)
ISBN: 978-1-3029-5641-7 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There are two distinct and separate iterations of the Guardians of the Galaxy. The films concentrated on the second, but with inescapable connections between them and the stellar stalwarts here so pay close attention. The original comic book team were freedom fighters united to defeat a reptilian invasion by aggressive aliens The Badoon a thousand years from the present. The other were a later conception: springing out of contemporary crises seen in The Annihilation publishing event.

This treasury of torrid tales gathers landmark moments of the 31st century centurions, as seen in Avengers #167-168,170-177 & 181; Ms. Marvel #23; Marvel Team-Up #86; Marvel Two-In-One #61-63 & 69 plus an almost modern half dozen issues of 1990s sensation Guardians of the Galaxy, collaboratively and episodically spanning January 1978 through November 1990.

It features a radically different set-up than that of the silver screen stars, but is grand comic book sci fi fare all the same. One thing to recall at all times, though, is that there are two teams. Never the twain shall meet…until they one day did but not here…

The resistance unit comprised Charlie-27 – a heavy-gravity miner/militia-man from Jupiter and crystalline scientist Martinex from Pluto. Both are examples of radical human genetic engineering: subspecies designed to populate and colonise Sol system’s outer planets but now possibly the last of their kinds. They were joined in the struggle by 1000-year-old Earthman Major Vance Astro and Alpha Centauri aborigine Yondu. Astro had been humanity’s first intersolar astronaut; flying alone in cold sleep to Centauri at a plodding fraction of the speed of light. When he got there 10 centuries later, humanity was waiting for him, having cracked transluminal speeds only two centuries after he blasted off…

A legion of contemporary heroes eventually helped banish the Badoon and save 31st century humanity, but peace was unsettling for the Guardians, so they flew off in search of adventure. Along the way they picked up last Mercurian Nikki and a weird space-god calling him/herself Starhawk. The radically different roster are astoundingly out of their depth as we open with an extended tour of duty beside their 20th century inspirations, courtesy of Jim Shooter, George Pérez & Pablo Marcos: embroiling the World’s Mightiest Heroes of two eras in a sprawling tale of universal conquest opening in Avengers #167-168 (April & May 1978) before – after a brief pause – resuming for #170 through 177…

Previously, a difference of opinion between Captain America and Iron Man over leadership styles had begun polarising the team. Tensions started to show in ‘Tomorrow Dies Today!’ with a reminder that in the Gods-&-Monsters-filled Marvel Universe there are entrenched and jealous Hierarchies of Power. Thus, when a new player mysteriously and clandestinely materialises in the 20th century the very Fabric of Reality is threatened. The plot begins to unravel when the Guardians of the Galaxy materialise in Earth orbit, having hotly pursued cyborg despot Korvac through time. Inadvertently setting off planetary incursion alarms, their moon-sized vessel Drydock is swiftly boarded by Avengers, where, after the customary introductory squabble, the future heroes wearily explain the purpose of their mission. Captain America had fought beside the chronal champions to liberate their home era and Thor had faced fugitive Korvac before, so peace rapidly breaks out, but even with the home team’s full resources the time travellers are unable to locate their quarry. Meanwhile on Earth, mysterious being Michael is lurking in the background. At a fashion show staged by The Wasp he compels a psychic communion with model Carina Walters and they both vanish…

Avengers #168 sees ‘First Blood’ drawn, stirring up more trouble as Federal liaison/hidebound martinet Henry Peter Gyrich starts making life bureaucratically hot for the USA’s uncooperative heroes. In Colorado, Hawkeye gets a shock as his travelling partner Two-Gun Kid vanishes before his eyes and in suburban Forest Hills, Starhawk – as Aleta (the female iteration of their shared form Aleta) – approaches a sedate residence. Michael/Korvac’s scheme consists of subtly altering events whilst secretly gathering strength in preparation for a sneak attack on the 20th century’s Cosmic Hierarchies and all revolves around not being noticed until he is too powerful to stop. However, when Starhawk confronts the future fugitive, Michael kills the intruder and instantly resurrects him/them, but without the ability to perceive the assailant or any of his works…

After a 2-issue break forced by deadline problems, Shooter, Pérez & Marcos pick up the drama in #170 with ‘…Though Hell Should Bar the Way!’ As Sentinel of Liberty & Golden Avenger finally settle their differences, in Inhuman city Attilan, former Avenger Quicksilver suddenly disappears even as dormant mechanoid Jocasta (created by malign AI Ultron to be his bride) goes on a rampage and escapes into New York City. In stealthy pursuit and hoping her trail will lead to Ultron, the Avengers stride into a fiendish trap ‘…Where Angels Fear to Tread’, but triumph anyway thanks to the hex powers of the Scarlet Witch, the assistance of pushy, no-nonsense new hero Ms. Marvel and Jocasta’s own rebellion against the metal monster who made her. However, at their moment of triumph the team are stunned to witness Cap & Jocasta wink out of existence…

Problems pile on in #172 as watchdog-come-gadfly Gyrich is roughly manhandled and captured by out-of-the-loop returnee Hawkeye and responds by rescinding the team’s Federal clearances. Thus handicapped, the Avengers are unable to warn other inactive members of the rapidly increasing disappearances as a squad of heavy-hitters rush off to tackle marauding Atlantean maverick Tyrak the Treacherous, bloodily instigating a ‘Holocaust in New York Harbor!’ (Shooter, Sal Buscema & Klaus Janson)…

Answers to the growing mystery are finally forthcoming in ‘Threshold of Oblivion!’ – plotted by Shooter, with David Michelinie scripting for Sal Buscema & D(iverse) Hands to illustrate. As vanishings escalate, the remaining Avengers (Thor, The Wasp, Hawkeye & Iron Man), with the assistance of Vance Astro, track their hidden foe and beam into a cloaked starship to liberate the ‘Captives of the Collector!’ (Shooter, Bill Mantlo, Dave Wenzel & Marcos).

After a staggering struggle, the heroes triumph and their old arch-nemesis reveals a shocking truth: he is in fact an Elder of the Universe who foresaw cosmic doom eons previously and sought to preserve special artefacts and creatures – such as the Avengers – from the inexorable but slowly approaching apocalypse. As he reveals that long-anticipated Armageddon is imminent and that he has sent his own daughter Carina to infiltrate The Enemy’s stronghold, the cosmic Noah is obliterated in a devastating blast of energy. The damage, however, is done, and the entrenched Hierarchies of Creation may have been alerted to the threat of an interloper…

Avengers #175 triggers the final countdown as ‘The End… and Beginning!’ (Shooter, Michelinie, Wenzel & Marcos) has the amassed ranks of Avengers & Guardians following clues to Michael even as the new god shares the incredible secret of his apotheosis with Carina. ‘The Destiny Hunt!’ and ‘The Hope… and the Slaughter!’ (Shooter, Wenzel, Marcos & Ricardo Villamonte) depicts the legion of champions destroyed and resurrected as Michael casually overpowers all opposition before faltering at the crucial moment for lack of one fundamental failing…

Despite being somewhat let down by the illustration after the magnificent Pérez gave way to less inspired hands like Buscema, Wenzel & Tom Morgan, and cursed by the inability to keep a regular inker (Marcos, Janson, Villamonte & Morgan all pitched in), the sheer scope of the epic nevertheless carries this tale through to its cataclysmic and fulfilling conclusion. Even Shooter’s reluctant replacement by scripters Michelinie & Mantlo as his editorial career advanced couldn’t derail this juggernaut of adventure. If you want to see what makes Superhero fiction work, and can keep track of nearly two dozen flamboyant characters, this is a fine example of how to make such an unwieldy proposition easily accessible to the new and returning reader.

Some months later Avengers #181 introduced new creative team Michelinie & John Byrne, augmented by inker Gene Day, as ‘On the Matter of Heroes!’ sees Agent Gyrich lay down the law and winnow the costumed army down to a manageable, federally-acceptable seven heroes. With the Guardians of the Galaxy soon headed back to the future, Iron Man, Vision, Captain America, Scarlet Witch, Beast & The Wasp must placate Hawkeye after he is rejected in favour of new member The Falcon – parachuted in to satisfy government affirmative action quotas…

However, before the Guardians finally depart they interact with a few more 20th century stars beginning with Ms. Marvel in ‘The Woman Who Fell to Earth’ (#23, April 1979 by Chris Claremont, Mike Vosburg & Bruce D. Patterson). When alien conqueror The Faceless One seizes control of Drydock, crusader-in-crisis Carol Danvers teams up with Vance Astro to expel the invader, after which Marvel Team-Up #86 (October 1979), shows undercover Guardians Starhawk, Nikki & Martinex stumbling over Spider-Man whilst attempting to eradicate evidence of their existence. The main threat as delineated by Claremont & Bob McLeod comes from a nefarious armaments company Deterrence Research Corporation who want to steal Drydock but the hardest part of the mission is preventing an ambitious reporter exposing the mission of the future heroes and publishing the ‘Story of the Year!’

Slightly out of chronology – but that’s time travel all over, right? – the remainder of this collection is given over to team-ups with old Guardians ally Ben Grimm, the Fantastic Four’s titanic Thing. An extended interstellar epic opens in Marvel Two-In-One #61 with ‘The Coming of Her!’ (Mark Gruenwald, Jerry Bingham & Day) as time-travelling space god Starhawk becomes involved in the birth of a female counterpart to man-made man-god Adam Warlock. The distaff genetic paragon awakes fully empowered and instantly starts searching for her predecessor, dragging Ben’s girlfriend Alicia Masters & mind goddess Moondragon (a future member of the 21st century Guardians of the Galaxy) across the solar system, arriving where issue #62 observes ‘The Taking of Counter-Earth!’ Hot on their heels, Thing & Starhawk catch Her just as the runaway women encounter a severely wounded High Evolutionary and discover the facsimile Earth built by that self-made god has been stolen…

United in mystery, the odd grouping trail the planet out of the galaxy and expose the incredible perpetrators, but Her’s desperate quest to secure her predestined, purpose-grown mate ultimately ends in tragedy as she learns ‘Suffer Not a Warlock to Live!’

Marvel Two-In-One #69 (November 1980, by Gruenwald, Ralph Macchio, Ron Wilson & Day), then finds Ben clashing with the still time-displaced Guardians of the Galaxy whilst striving to prevent the end of everything. ‘Homecoming!’ finds millennial man Vance Astro ready to endanger all of existence by trying to stop his younger self ever going into space, and making his/their life the epitome of pointless misery. With nature running wild and all New York’s heroes battling the chaos, and with Ben adding his hard-earned experience to the debate, Vance does and does not succeed…

The journey home clearly took a little while. This much reprinted saga here concludes with the first mission of the returned time-travellers in their origin era. It comes from Guardians of the Galaxy volume 1, #1-6 by rising star Jim Valentino and inker Steve Montano which were originally released almost a decade later with cover-dates/June-November 1990. Heartily embracing the notion of a full and fully-connected Marvel Universe continuity one thousand years later, the restored warriors Starhawk/Aleta, Major Vance, Charlie-27, Nikki and new leader Martinex, emerge in full fight mode in 3017 AD, battling to save the defenceless superstitious and xenophobic citizens of Courg from resource plunderers. The war is going well until the cyborg invaders unleash a super-warrior who seems familiar to the chrononauts…

‘… But Are They Ready for… Taserface!’ sees extended clashes lead to defeat and separation, at the hands of The Stark: a race who lucked into Iron Man technology in their distant past and developed it into an interstellar cult of conquest. As the Guardians resist the Stark, Yondu – long believing himself the last of his species – succumbs to despondency on learning that there is another: a female, but one who has abandoned the Spirtuality of Anthos as described in the Book of Antag…

That holy tome had inspired the team’s latest quest, and propelled them into the vast trackless void in search of a legendary artefact promising invincibility for its holder which Vance had reasoned could only be the lost shield of Captain America. Sadly, the myths around the disk had also inspired other, less nostalgic or altruistic searchers…

The saga takes a violent downturn in second chapter ‘The Stark Truth!’ as Taserface is reinforced by a cadre of super-cyborgs resulting in increased warfare and the catastrophic sundering of Aleta and Starhawk (AKA Stakar) into separates bodies. The worsening situation is soon exacerbated far, far away by the momentous meeting of Firelord – current Protector of the Universe (and extremely mellow former herald of Galactus) with another shield-seeking crew…

Force are also a disparate squad of super-powered beings from various worlds, but are ruthless bloody mercenaries, led by scheming elemental transmuter Interface who intends to use the shield to become an even bloodier, more unstoppable marauder. His team are a match for any martial power in space, consisting of old Guardians’ foe Brahl the Intangible; enigmatic Tachyon; “pink Kree” Eighty Five; mutant Zn’rx/Snark tracker Scanner; gravity-warping Broadside and outcast mutant Centauran Photon, who had rejected all of her expired race’s ideals just as they had rejected her…

On Courg, ‘Split Decision’ left both halves of Starhawk relatively unharmed, but as Aleta pitched in against the Stark, the cosmic “One Who Knows” suddenly flees the planet and as abruptly returns with a crucial ally (and future teammate) in ‘…And Then Came the Firelord!’ Soon, with Taserface maimed and the Stark reprimanded and ignominiously repelled, the reunited Guardians are following in new spaceship The Captain America II, solving ancient clues to their final destination. That is Mainframe, a sentient world inextricably linked to Earth in the long-ended Age of Heroes. Sadly Interface and Photon have deduced the same location and ‘A Force to Reckon With!’ finds the heroes and villains competing in bizarre gladiatorial combats with unguessable rules and scoring systems for the mystic prize…

The contest ends with plenty of revelations but as no one could have predicted even though ‘… And to the Victor… The Shield!’ ultimately sees Vance Astro in possession of the only other known relic of the 20th century.

The Beginning…

Supplementing these much-reprinted yarns is Valentino’s serialised text partwork The History of the Guardians of the Galaxy from #1-4, preceded by a variety of collection covers that graced earlier collections: Perez’s 1991 Avengers: The Korvac Saga accompanied by that book’s new framing sequence from Mark Gruenwald & Tom Morgan. Also here is the GotG’s only other 80’s appearance – one panel on one page of John Byrne & Al Gordon’s Sensational She-Hulk #6 (1989).

Enhancing the info levels are a burst of pages from Official Handbook of the Marvel Universe (1983) briefing us on Charlie-27, Martinex, Nikki, Starhawk, Vance & Yondu; their ship Freedom’s Lady; The Collector and Korvac, followed by their entries from OHMU (Deluxe Edition) illustrated by Al Milgrom, Elliot R. Brown, Dennis Jensen & Josef Rubinstein. Behind the scenes data comes via interviews culled from Marvel Age #86 & 88 before Valentino & Montano’s cover for Guardians of the Galaxy: Quest for the Shield original TPB and Overstreet’s Price Update by Valentino & Jeff Albrecht prior to a gallery of original art by Byrne, Day, Valentino & Montano’s and more Korvac collected covers by Pérez, John Romita, Jr., Joe Rosas, Terry Austin, Thomas Mason, John Kalisz, Tom Chu, Dave Kemp, Valentino & Matt Milla.

A bombastic, drama-drenched, star-roving romp, this is a non-stop feast of tense suspense and blockbuster action: a well-tailored, on-target tool to turn curious movie-goers into fans of the comic incarnation and another solid sampling to entice newcomers and charm even the most jaded interstellar Fights ‘n’ Tights fanatic…
© 2025 MARVEL.

Adam Warlock Omnibus


By Stan Lee & Jack Kirby, Roy Thomas, Mike Friedrich, Ron Goulart, Gerry Conway, Tony Isabella, Jim Starlin, Bill Mantlo, David Anthony Kraft, Len Wein, Mark Gruenwald, Gil Kane, Bob Brown, Herb Trimpe, John Buscema, Tom Sutton, John Byrne, Steve Leialoha, Jerry Bingham, Joe Sinnott, Vince Colletta, Dan Adkins, Jack Abel, Josef Rubinstein, Al Milgrom, Alan Weiss, Dave Hunt, Frank Giacoia, Mike Esposito, Gene Day & various (MARVEL)
ISBN: 978-1-3029-4987-7 (HB/Digital edition)

And lo… there came another star to the firmament…

During the 1970s in America and Britain (the latter of which deemed newspaper cartoons and strips worthy of adult appreciation for centuries whilst fervently denying similar appreciation and potential for comics), the first inklings of wider public respect for the medium of graphic narratives began to blossom. This followed avid and favourable response to pioneering stories such as Denny O’Neil & Neal Adams’ “relevancy” Green Lantern run, Stan Lee & John Buscema’s biblically allegorical Silver Surfer or Roy Thomas’ ecologically strident antihero Sub-Mariner; a procession of thoughtfully-delivered depictions of drug crime in many titles, and the sustained use of positive racial role models everywhere on four-colour pages.

Comics were inexorably developing into a vibrant forum of debate (a situation also seen in Europe and Japan), engaging youngsters in real world issues relevant to them. As 1972 dawned, Thomas took the next logical step, transubstantiating an old Lee & Kirby Fantastic Four throwaway foe into a potent political and religious metaphor. As described in his Introduction ‘Rebirth’ the kernel of that character debuted as FF foe Him before being re-imagined by Thomas & Gil Kane as a modern interpretation of the Christ myth: stationed on an alternate Earth far more like our own than that of Marvel’s unique universe.

This massive epistle re-presents Fantastic Four #66-67, The Mighty Thor, #165-166, Marvel Premiere #1-2, Warlock #1-15, Strange Tales #178-181, Incredible Hulk #176-178 and Annual #6, Marvel Team-Up #55, Avengers Annual #7 and Marvel Two-in-One #61-63 and Annual #2 – collectively spanning cover-dates September 1967 to May 1980 – and starts with that cataclysmic clash as Ben Grimm and his friends search for The Thing’s true love Alicia Masters.

The mystery of her disappearance is revealed in ‘What Lurks Behind the Beehive?’ by Lee, Kirby & Joe Sinnott, as the outraged FF trail the seemingly helpless artisan to a man-made technological wonderland. Here a band of rogue geniuses have genetically engineered the next phase in evolution only to lose control of it even before it can be properly born…

Fantastic Four #67 exposes the secret of the creature known as Him in ‘When Opens the Cocoon!’ where only Alicia’s gentle nature is able to placate the nigh-omnipotent creature until the heroes save her and the creation deals with its squalid makers, before heading into the starry universe to mature…

‘Him!’ resurfaced in Thor #165 & 166 (June & July 1969), returned to earth in his gestation cocoon and stumbling into battle with a severely over-stressed Thunder God. The situation intensified when the creature created by evil scientists to conquer mankind sees Sif and decides it’s time he took a mate…

Conclusion ‘A God Berserk!’ sees Thor trailing the artificial superman across space and assorted dimensions with companion Balder who witnesses his gentle comrade’s descent into brutal “warrior-madness” resulting in a savage beating of naive childlike Him. By the time the Thunderer regains his equilibrium, he is a shaken, penitent and guilt-ridden hero eager to pay penance for his unaccustomed savagery whilst the modern homunculus has retreated to the chill depths of space again…

Jump forward to tumultuous turbulent 1971 where the story really begins with the April cover-dated Marvel Premiere #1 (on sale from November 1971) which boldly proclaimed on its cover The Power of… Warlock. Inside, the stunning fable by Thomas, Kane & Dan Adkins declared ‘And Men Shall Call Him… Warlock’: swiftly recapitulating the artificial man’s origins as a lab experiment concocted by rogue geneticists eager to create a superman they could control for conquest. Also on view is the manufactured man’s face off with the FF, and clash with Thor over the rights to a mate before returning to an all-encompassing cosmic cocoon to evolve a little more. Now the shell is plucked from the void thanks to the moon-sized ship of self-created god The High Evolutionary. Having artificially ascended to godhood, he is wrapped up in a bold new experiment…

Establishing contact with Him as he basks in his cocoon, the Evolutionary explains that he is constructing from space rubble a duplicate planet Earth on the opposite side of the sun. Here he will replay the development of life, intending that humanity on Counter-Earth will evolve without the taint of cruelty and greed and deprived of the lust to kill. It’s a magnificent scheme that might well have worked, but as the Evolutionary wearies, his greatest mistake intervenes…

Man-Beast was over-evolved from a wolf and gained mighty powers, but also ferocious savagery and ruthless wickedness. Now he invades the satellite, despoiling humanity’s rise and ensuring the new world’s development exactly mirrors True-Earth’s. The only exception is the meticulous exclusion of enhanced individuals. The beleaguered orb has all Earth’s woes but no superheroes to save or inspire its people.

A helpless witness to the desecration, the golden being furiously crashes free of his cocoon to save the High Evolutionary and rout Man-Beast and his bestial cronies (all similarly evolved animal-humanoids called “New-Men”). When the despondent, enraged science god recovers, he decides to erase his failed experiment but is stopped by his rescuer. As a helpless observer, Him saw the potential and value of embattled humanity. Despite all their flaws, he believes he can save them from imminent doom caused by their own unthinking actions, wars and intolerance. When his pleas convince the Evolutionary to give this mankind one last chance, the wanderer is hurled down to Counter-Earth, gifted and graced with a strange “Soul Gem” to focus his powers, on a divine mission to find the best in the fallen and a name of his own…

Marvel Premiere #2 (July 1972) sees the golden man-god crash down in America and immediately win over a small group of disciples: a quartet of disenchanted teen runaways fleeing The Man, The Establishment and their oppressive families. His cosmic nativity and transformation leave the newcomer briefly amnesiac, and as Warlock’s followers seek to help, all are unaware that Man-Beast has moved swiftly, insinuating himself and his bestial servants into the USA’s political hierarchy and Military/Industrial complex.

This devil knows the High Evolutionary is watching and breaks cover to introduce unnatural forces on a world previously devoid of superbeings or aliens. The result is an all-out attack by rat mutate Rhodan, who pounces on his prey at the very moment Colonel Barney Roberts, uber-capitalist Josiah Grey and Senator Nathan Carter track their missing kids to the desolate Southern Californian farm where they have been nursing a golden angel. Men of power and influence, they realise their world has changed forever after seeing Warlock destroy the monstrous beast and ‘The Hounds of Helios!’

Doctor Strange was revived to fill the space in MP #3, as the gleaming saviour catapulted into his own August cover-dated title. Inked by Tom Sutton, Warlock #1 decreed ‘The Day of the Prophet!’: recapping key events and seeing the High Evolutionary safeguard his failing project by masking Counter-Earth from the rest of the solar system behind a vibratory screen.

With his mistake securely isolated from further contamination, HE asks Adam if he’s had enough of this pointless mission, and is disappointed to see Warlock’s resolve is unshaken. That assessment is questioned when the disciples take the spaceman to his first human city. Senses reeling, Warlock is drawn to a bombastic street preacher and his psychic sister Astrella, both seemingly targeted by the Man-Beast. Of course, all is not as it seems…

This issue saw the first letter page ‘Comments from Counter-Earth’ and is included here as are all subsequent editorial columns.

Mike Friedrich scripted Thomas’s plot and John Buscema joins Sutton in #2’s illuminating ‘Count-Down for Counter-Earth!’: taking biblical allegory even further as Warlock is captured by his vile foes and tempted with power in partnership with evil, even as his young disciples are attacked and deny him. Counter-Earth has never been closer to damnation and doom, but once more the saviour’s determination overcomes the odds…

The epic expands with Friedrich in the hot seat and Kane & Sutton reunited to steer the redeemer’s path. ‘The Apollo Eclipse’ begins with Adam and his apostles harassed by the increasingly impatient High Evolutionary following a breaching of his vibratory barrier by the Incredible Hulk and the Rhino (in Hulk #158 and reprinted in many volumes… but not this one). That episode is soon forgotten when they are targeted by another Man-Beast crony, hiding his revolting origins and unstable psyche behind a pretty façade. The hirsute horror attacks a rocket base where Adam seeks to reconcile his youthful followers with their parents, but the subsequent clash turns to tragedy in #4’s ‘Come Sing a Searing Song of Vengeance!’ as the exposed monster takes the children hostage. Astrella senses that visiting Presidential candidate Rex Carpenter holds the key to the stalemate, but when he intervenes at her urging, unbridled escalation, death and disaster follow…

Although super-beings were excised from the world’s evolution, extraordinary beings still exist. Warlock #5 (April 1973) sees Ron Goulart write the anxious aftermath as the doubt-riddled redeemer emerges from another sojourn in a recuperative cocoon. In the intervening months Carpenter has become President and ordered increased weapons testing to combat the incredible new dangers he personally witnessed. Tragically, he also ignores warnings from government scientist Victor Von Doom, and when a military manoeuvre sparks ‘The Day of the Death-Birds!’ Adam helps when a dam is wrecked. His divine might is sufficient to halt autonomous robotic drones programmed to strafe ground-based beings, but cannot stop the grateful citizenry turning on him when Carter declares him a menace to society…

Friedrich scripts Goulart & Thomas’ plot and Bob Brown joins the team as penciller in #6 as Warlock battles the army and Doom contacts fellow genius Reed Richards for help. Sadly, the Latverian is unaware of a shocking change in his oldest friend who is now ‘The Brute!’: a mutated cosmic horror enthralled by the malign thing running the White House and now ordered to ambush Warlock as Astrella brings him to truce talks…

It’s a pack of lies and a trap. As the Golden Gladiator defeats Richards, enraged mobs egged on by PotUS attack Warlock’s growing band of supporters. Now, though, the alien’s very public life-saving heroics have swayed fickle opinion and Carter is forced to reverse his stance and exonerate Warlock. Even this is a ploy, though, allowing him to set the energy-absorbing Brute on the redeemer in ‘Doom: at the Earth’s Core!’ Beyond all control, Richards’ rampage threatens to explode Counter-Earth, and only the supreme sacrifice of one of Adams’s constantly dwindling band of supporters saves the planet…

Warlock’s rocky road paused with the next issue. Cancelled with #8, Friedrich, Brown & Sutton dutifully detailed ‘Confrontation’ in Washington DC as the supposed saviour’s supporters clashed with incensed cops. Intent on stopping a riot, Warlock’s work magnifies when Man-Beast’s New-Men minions join the battle. The saga ends on an eternal cliffhanger as Warlock finally exposes what Carpenter is… before vanishing from sight for 8 months.

The aforementioned Hulk #158 had seen the Jade Goliath dispatched to the far side of the Sun to clash on Counter-Earth with the messiah’s enemies. Although it is excluded here, the 3-issue sequel it spawned was concocted after the Golden Godling’s series ended. When the feature returned, the tone – like the times – had comprehensively changed. All the hopeful positivity and naivety had, post-Vietnam and Watergate, turned to world-weary cynicism in the manner of Moorcock’s doomed hero Elric. Maybe a harbinger of things to come…?

The cosmic codicil completing Warlock’s initial cosmic journey came after The Hulk’s encounter with the Uncanny Inhumans and a devastating duel with silent super-monarch Black Bolt. Following the usual collateral carnage, the bout ended with the monster hurtling in a rocket-ship to the far side of the sun for a date with allegory, if not destiny. Counter-Earth had seen messianic Adam Warlock futilely battle Satan-analogue Man-Beast: a struggle the Jade Juggernaut had learned of on his previous visit. Now he crashed there again to end the cruelly truncated metaphorical epic, beginning in ‘Crisis on Counter-Earth!’ (Incredible Hulk #176, June 1974) by Gerry Conway, Herb Trimpe & Jack Abel.

Since his last visit Man-Beast and his bestial flunkies had become America’s President and Cabinet. Moving deceptively but decisively, they had finally captured Warlock and led humanity to the brink of extinction, leaving the would-be messiah’s disciples in total confusion. With America reeling, Hulk’s shattering return gives Warlock’s faithful flock opportunity to save their saviour in ‘Peril of the Plural Planet!’ but the foray badly misfires and Adam is captured. Publicly crucified, humanity’s last hope perishes. The quasi-religious experience concludes with ‘Triumph on Terra-Two’ (Conway, Tony Isabella, Trimpe & Abel, Incredible Hulk #178). Whilst Hulk furiously battles Man-Beast, the expired redeemer resurrects in time to deliver a karmic coup de grace before ascending from Counter-Earth to the ever-beckoning stars.

The epic pauses here for Douglas Wolk’s critical appreciation of what happens next in ‘Unmistakable Talent’ before even more grandiose events are revealed…

The messianic saga apparently ended when Warlock died and was reborn, thwarting Satan-analogue Man-Beast with the aid of the Jade Juggernaut enacting a cosmic resurrection and ascending into the unknown. However, when the feature returned at the end of 1974 the tone, like the times, had hugely changed. In the wake of Vietnam and Watergate, hope, positivity and comfortable naivety had become world-weary cynicism. The new Adam had changed too, and was now draped in precepts of inescapable destiny in the manner of doomed warrior Elric. It was a harbinger of things to come…

The story resumed in Strange Tales #178 as ultra-imaginative morbid maverick Jim Starlin (Captain Marvel, Master of Kung Fu, Infinity Gauntlet, Dreadstar, Batman, Death in the Family, Kid Kosmos) turned the astral wanderer into a nihilistic, Michael Moorcock-inspired, death-obsessed, constantly outraged, exceedingly reluctant and cynical cosmic champion. The slow spiral to oblivion began in February cover-dated Strange Tales #178, wherein Starlin introduced alien Greek Chorus Sphinxor of Pegasus to recap the past by asking and answering ‘Who is Adam Warlock?’

Handling everything but lettering – that was left to Annette Kawecki – Starlin’s solitary stellar nomad Warlock is brooding on a desolate asteroid in the Hercules star cluster just as a trio of brutes attack a frightened girl. Despite his best efforts they execute her, proud of their status as Grand Inquisitors of the Universal Church of Truth who have ecstatically excised one more heathen unbeliever…

Appalled to have failed another innocent, Warlock employs the Soul Gem at his brow to briefly resurrect her and learns of an all-conquering ruthless militant religion dedicated to converting or eradicating all life. His search triggers a chilling confrontation as ‘Enter The Magus!’ manifests the living god of the UCT who attacks Warlock with a crushingly awful truth: the man who has subjugated worlds, exterminated trillions and fostered every dark desire of sentient beings is his own future self. Adam vows to end this perverse impossible situation, doing whatever is necessary to prevent becoming his own worst nightmare…

With Tom Orzechowski lettering and Glynis Oliver-Wein doing colours, Starlin’s pilgrimage sees Warlock attack a UCT warcraft transporting rebels, “degenerates” and “unproductives” from many converted worlds. The church only deems basic humanoids as sacred and worthy of salvation, with most other shapes useful only as fodder or fuel. However, despite their appearance as humanish, The Church does make an exception for the universally deplored, vulgar and proudly reprobate race called “Trolls” who are too salacious to exist…

In the dungeon-brig of the ship Great Divide, Adam’s gloomy mood is irresistibly lifted by disgusting troll Pip: a lout revelling in “independent manner and cavalier ways”, unphased or frightened by the imminent death awaiting them all. Meanwhile, enhanced true believer Captain Autolycus gets a message from Temporal Leader of the Faithful The Matriarch. She has decided to ignore her god’s instruction to capture Warlock and keep him unharmed…

As Adam instructs his fellow dregs in the nature of rule, Autolycus acts on her command, losing his entire crew and perishing when Warlock finally breaks loose. After escaping the ‘Death Ship!’, Adam realises Pip – keen to share a new adventure – has stowed away, but lets it go. He has a bigger problem: in the climactic final battle, the Soul Gem refused his wishes. Acting on its own, it consumed Autolycus’ memories and persona, binding them inside the twisted champion’s head…

With additional inking by Alan Weiss, ST #180’s ‘Judgment!’ finds Pip and Warlock submerged in the heaving masses of Homeworld whilst hunting the living god. Terrified of the uncontrollable spiritual vampire on his brow, Adam tries to remove it and discovers it has already stolen him: without it he will perish in seconds…

Living on borrowed time and pushed into precipitate action, the apostate avenger invades the Sacred Palace and is offered a curious deal by the Matriarch who imprisons him when he refuses. Subjected to ‘The Trial of Adam Warlock’, the appalled adventurer endures a twisted view of the universe courtesy of Grand Inquisitor Kray-Tor, even as in the city, Pip thinks he has scored with a hot chick when in fact he’s been targeted by public enemy number one. Called “the deadliest woman in the whole galaxy” Gamora has plans for Adam, which include him being alive and free…

Back in court, the golden man rejects Kray-Tor’s verdict and, revolted by the proceedings, foolishly lets his Soul Gem feed. The carnage it triggers and his subsequent guilt leaves Adam catatonic in the hands of the Matriarch’s cerebral re-programmers…

Starlin was always an outspoken, driven creator with opinions he struggled to suppress. His problems with Marvel’s working practises underpin ST #181’s ‘1000 Clowns!’ as old pal Al Milgrom inks a fantastic recap and psychological road trip inside the champion’s mind. None of the subtext is germane if you’re just looking for a great story however, and – in-world – Warlock’s resistance to mind-control is mirrored by Pip and Gamora’s advance through the UCT citadel to his side. Embattled by the psychic propaganda assaulting him, Warlock retreats into the safety of madness, learning to his horror that this is what The Magus wanted all along. Now the dark messiah’s victory and genesis are assured…

The triumph was celebrated by the resurrection of the hero’s own title. Cover-dated October 1975, Warlock #9 revealed the master plan of Adam’s future self. Inked by Steve Leialoha, ‘The Infinity Effect!’ depicted the mirror images in stark confrontation with evil ascendent, unaware Gamora was an agent of a hidden third party and that all the chaos and calamity was part of a war of cosmically conceptual forces. The saga heads into the Endgame as the Magus explains in cruel detail how he came to power and how warlock’s coming days are his past, before summoning abstract conceptual terror The In-Betweener to usher in their inevitable transfiguration. There is one problem however: the first time around Adam/Magus was never attacked and almost thwarted by an invisible green warrior woman…

Crushed by realisation that he will become a mass-murdering spiritual vampire, Adam reels as the hidden third element arrives to save everything. Inked by Leialoha, #10’s ‘How Strange My Destiny!’ finds Pip, Gamora, Adam and Thanos of Titan battling 25,000 cyborg Black Knights of the Church who rapturously pay ‘The Price!’ of devotion in a horrific stalling tactic until the In-Betweener comes…

Kree Captain Mar-Vell narrates a handy catch-up chapter detailing ‘Who is Thanos?’ as the beleaguered champions escape, before ‘Enter the Redemption Principle!’ explores some of the Titan’s scheme and why he opposes the Magus and his Church, even as the dark deity realises that Thanos’ time probe is the only thing that can upset his existence…

How Strange My Destiny – with finished art by Leialoha from Starlin’s layouts – continues and concludes in #11 as ‘Escape into the Inner Prison!’ sees the Magus and his Black Knight death squads brutally board Thanos’ space ark. A combination of raw power and the Soul Gem buy enough time for Warlock and Pip to use the time probe, which deposits them in the future, just as In-Betweener arrives to convert the hero and supervise ‘The Strange Death of Adam Warlock!’, resulting in a reshuffling of chronal reality and mad Thanos’ triumph…

After months of encroaching and overlapping Armageddons, Warlock #12 digresses and diverts with ‘A Trollish Tale!’ as Pip’s fondness for hedonism and debauchery entrap him in professional harlot Heater Delight’s plan to escape a life on (non)human sexual trafficking in a star-roaming pleasure cruiser. He’s happy with the promised reward for his efforts, but hasn’t considered that her pimp might object to losing his meal ticket…

Cosmic conflict returns in #13 as ‘…Here Dwells the Star Thief!’ introduces an existential threat to the entire universe lying in a hospital bed on Earth. New England’s Wildwood Hospital houses Barry Bauman, whose life is blighted by a total disconnection between his brain and nerve functions. Isolated, turned inward for his entire life, Barry has developed astounding psychic abilities, the first of which was to possess his nurse and navigate an unsuspecting outer world by proxy. Barry’s intellect also roams the endless universe and brooding, doomed Warlock is there when Barry consumes an entire star just for fun…

Outraged at such cruel wilful destruction, Warlock uses his own powers to trace the psionic force, resolved to follow it back to the planet of his original conception even as ‘The Bizarre Brain of Barry Bauman’ explores the Star Thief’s origins and motivations prior to the psionic savant formally challenging Adam to a game of “stop me if you can”…

Spitefully erasing stars and terrorising Earth as Warlock traverses galaxies at top speed, Bauman knows a secret about his foe that makes victory assured, but he still lays traps in the hero’s interstellar path. The ‘Homecoming!’ is accelerated by a shortcut through a black hole, but when Adam arrives in Sol system, he receives a staggering shock: his voyages and simple physics have wrought physical changes making it impossible to ever go home again. Sadly for gleeful Barry, the frustration of his foe distracts him just when he should be paying closer attention to his physical body…

The series abruptly ended again (November 1976), Starlin returned to full art & story chores in #15’s ‘Just a Series of Events!’ Exiled from Earth, Adam rants as elsewhere, Thanos expedites long-term plans. With The Magus removed, his desire for total stellar genocide can proceed, but the Titan worries that his adopted daughter Gamora might be a problem, when he really needs to be more concerned about his own nemesis-by-design Drax the Destroyer. The saga then pauses with Adam confronting a host of plebian injustices and seemingly regaining command of his Soul Gem at last…

Vanished again, Warlock only languished in limbo for a few months. In mid-December 1976, Marvel Team-Up #55 (cover-dated March 1977) addressed his physically altered state as Bill Mantlo, John Byrne & Dave Hunt crafted ‘Spider, Spider on the Moon!’ For reasons too complicated to explain here, Spider-Man had been trapped in a rocket and blasted into space before being happily intercepted and left by Warlock in Luna’s habitable “Blue Area”. The nomad then assisted the Arachnid and mysterious alien The Gardener against overbearing exotic ephemera collector The Stranger who sought possession of the Golden Gladiator’s life-sustaining Soul Gem, but soon discovered an equally fascinating alternate choice…

Despite his sporadic and frankly messy publishing career, Warlock has been at the heart of many of Marvel’s most epochal and well-regarded cosmic comic classics, and ending this compendium is probably the very best: an extended epic spanning two summer annuals and seemingly signalling the end on an era…

‘The Final Threat’ (by Starlin & Joe Rubinstein in Avengers Annual #70, sees Protector of the Universe Mar-Vell AKA Captain Marvel and Titanian ultra-mentalist Moondragon back on Earth with vague anticipations of impending catastrophe. The premonitions are confirmed when Warlock arrives with news that death-obsessed Thanos has amassed an alien armada and built a soul gem-fuelled weapon to snuff out stars like candles. Spanning interstellar space to stop the scheme, the assembled heroes forestall alien invasion and prevent the Dark Titan from destroying the Sun, but only at the cost of Warlock’s life…

‘Death Watch!’ (Starlin & Rubinstein, Marvel Two-in-One Annual #2) then finds Peter Parker plagued by prophetic nightmares. These disclose how Thanos had snatched victory from defeat and now holds The Avengers captive whilst again preparing to extinguish Sol. With nowhere else to turn, the anguished, disbelieving webspinner heads for the Baxter Building, hoping to borrow a spacecraft, and unaware that The Thing also has a history with the terrifying Titan. Utterly overmatched, the mismatched Champions of Life nevertheless upset Thanos’ plans for long enough to free the Avengers before the Universe’s true agent of retribution ends the Titan’s threat forever… at least until next time…

Meanwhile on Earth, events are unfolding that will impact the future. The Hulk, bereft by the death of his subatomic lover Jarella, joins Defender chief Doctor Stephen Strange in David Anthony Kraft, Herb Trimpe and inkers Frank Giacoia & Mike Esposito for Incredible Hulk King Size Annual #6’s ‘Beware the Beehive!’ Here three of the mad scientists who made Him attempt to recreate their greatest success and failure. Morlak, Shinsky and Zota of rogue science collective The Enclave reactivate their hidden “Beehive” for another go at building a compliant god they can control, and abduct Doctor Strange to replace their missing fourth. The undercover magician summons the Jade Juggernaut to extract him from the experiment’s inevitable consequences when a compassionless super-slave dubbed Paragon emerges from a cocoon.

Before The Hulk arrives the natal menace tries to eradicate Strange and subdue mankind, but happily, after a border-shattering, army-crunching global rampage, that’s when the Hulk kicks the wall in and goes to work, forcing Paragon to return to its chrysalis and pursue further growth…

The stellar epic continued in Marvel Two-In-One: a title that had become a clearing house for unfinished plotlines and sagas. In #61 (cover-dated March 1980), Mark Gruenwald, Jerry Bingham & Gene Day unveiled ‘The Coming of Her!’ as time-travelling space god and 31st century Guardian of the Galaxy Starhawk became entangled in the birth of a female counterpart to artificial superman Adam Warlock. Picking up threads of the Hulk tale as well as Warlock’s quest, the tale told how Paragon awoke fully empowered and in female form and configuration and instantly began searching Earth for her predecessor. The fading psychic trail led to Ben Grimm’s girlfriend Alicia and Moondragon, who were pressganged across the solar system, arriving by MTIO #62 in time to witness ‘The Taking of Counter-Earth!’

Hot on their heels, The Thing and Starhawk catch Her just as the women encounter a severely injured High Evolutionary, and discover the world the self-created science god so carefully built and casually discarded has been stolen. Now united in mystery, the strange grouping follow the lost planet’s trail out of the galaxy and uncover the incredible perpetrators, but Her’s desperate quest to secure her predestined mate ends in tragedy when she learns ‘Suffer Not a Warlock to Live!’

The sidereal saga seemingly done, this collection also offers a bonanza of bonus treats which include a gallery of covers by Kirby, Sinnott & Colletta, Kane & Adkins, Frank Giacoia, John Romita, John Buscema, Trimpe, Starlin, Weiss, George Pérez & Terry Austin, house ads, original art pages by Kirby, Sinnott & Colletta, the 1972 Marvel Bulletin Page announcing Adam Warlock’s debut, John Romita corner-box art for Marvel Premiere #1, unused and corrected page & panel art, 9 pages of Kane finished art and numerous pencil roughs, augmented by 16 pages by Starlin and the cover of F.O.O.M. #9 (March 1975 and a “Special Cosmic Issue”) plus Duffy Vohland’s illustrated essay ‘Man is the Father to Him’.

Also on view are Starlin & Alan Weiss’s contributions to The Mighty Marvel Bicentennial Calendar 1976, and 16 pages of unused pencils by Weiss. (The photostats come from an issue lost in transit, and are supplemented by before-&-after panels judged unsuitable by the Comics Code Authority, the various production stages of Starlin & Weiss’ cover art for Warlock #9, with sketches, designs, frontispieces and full pages of original art). More Starlin original art and Weiss’ ‘Thanos War’ plate for the Marvel Team-Up Portfolio (1982).

Fact-filled pages on Warlock, The Enclave, Drax the Destroyer, The Gardener, In-Betweener, Gamora, Her, High Evolutionary, Moondragon, Pip the Troll, Thanos and 8 Alien Races from The Official Handbook of the Marvel Universe (1983-1985) precede a comedic offering from August 1982’s What If? #34 and Bob Budiansky & Bob Wiacek’s cover for Marvel Treasury Edition #24: The Rampaging Hulk (reprinting the Warlock saga from #175-178). The Fantastic Four “Him” debut was reprinted in Marvel’s Greatest Comics #49 & 50 (May & June 1974) and the covers are included here, as are those of Fantasy Masterpieces volume 2 #8-14 (1980-1981 reprinting Starlin’s early Warlock stories). They are augmented by the wraparound covers from 1983’s Warlock Special Edition #1-6 reprint series – including additional bridging pages, text and cartoon editorials by Al Milgrom and Starlin pin-ups.

A Craig Hamiliton Warlock plate from 1986’s Marvel’s Comics Limited Edition Superhero Print Series is followed by covers for 1992-1993’s Warlock rerun series (#1-6 and released to support the Infinity Gauntlet miniseries) and 9 prior collection and omnibus covers by Kane, Adkins, Richard Isanove, Starlin, Tom Smith, Weiss, Thomas Mason, Dean White and InHyuk Lee.

Ambitious, unconventional and beautiful to behold, Warlock’s oft-reprinted adventures are very much a product of their tempestuous, socially divisive times. For many, they proved how mature comics might become, but for others they were simply pretty pictures and epic fights with little lasting relevance. What they unquestionably remain is a series of crucial stepping stones to greater epics: unmissable appetisers to Marvel Magic at its finest.
© 2023 MARVEL.

Warlock Marvel Masterworks volume 2



By Jim Starlin, with Bill Mantlo, John Byrne, Steve Leialoha, Josef Rubinstein, Al Milgrom, Alan Weiss, Dave Hunt & various (Marvel)
ISBN: 978-0-7851-3511-1 (HB/Digital edition)

During the early 1970s the first inklings of wider public respect for the medium of graphic narratives began to blossom in English-speaking lands. This followed avid response to pioneering stories such as Denny O’Neil & Neal Adams’ “relevancy” Green Lantern run, Stan Lee & John Buscema’s biblically allegorical Silver Surfer or Roy Thomas’ ecologically strident antihero Sub-Mariner. These all led a procession of thoughtfully-delivered attacks on drugs in many titles, and a long running undeclared campaign to support positive racial role models and include characters of colour everywhere on four-colour pages.

Part of a movement and situation mirrored in Europe and Japan, our comics were inexorably developing into a vibrant platform of diversity and forum for debate, engaging youngsters in real world issues germane and relevant to them.

In 1972, Thomas had taken the next logical step: transubstantiating an old Lee & Kirby Fantastic Four throwaway foe into a potent political and religious metaphor for the Questioning Generation…

Debuting in FF #66 (September 1967) mystery menace Him was re-imagined by Thomas & Gil Kane as a modern interpretation of the Christ myth: stationed on an alternate Earth far more like our own than that of Marvel’s fantastic universe.

Re-presenting Strange Tales #178-181, Warlock #9-15, Marvel Team-Up #55, Avengers Annual #7 and Marvel Two-in-One Annual #2 – collectively spanning cover-dates February 1975 to the end of 1977, this epic astral adventure also offers a context-soaked Introduction from comics historian/documentarian Jon B. Cook.

For latecomers and those informed only by movies…

It all began with The Power of… Warlock as the artificial man’s origin story – a lab experiment concocted by rogue geneticists – was goosed up after meeting man-made and self-created god The High Evolutionary. He was wrapped up in a bold new experiment to replicate planet Earth on the opposite side of the sun. He replayed – on fast-forward – the development of life, intent on creating humanity without the taint of cruelty and greed and deprived of the lust to kill…

It might well have worked, but when the Evolutionary wearied, his greatest mistake cruelly intervened. Man-Beast was a hyper-evolved wolf with mighty powers, ferocious savagery and ruthless wickedness. He despoiled humanity’s rise, and ensuring the Counter-Earth’s development exactly mirrored its template – with the critical exception of the superheroic ideal. This beleaguered world suffered all mankind’s woes but had no extraordinary beings to save or inspire them.

A helpless witness to desecration, Him crashed free of his life-supporting cocoon to save the Evolutionary and rout Man-Beast and his bestial cronies -a legion of similarly evolved rogue animal-humanoids dubbed “New-Men”). When the despondent, furious science god recovered, he wanted to erase his failed experiment but was stopped by his rescuer.

As a powerless observer, Him had seen the potential and value of embattled humanity. For all their flaws, he believed he could save them from the many imminent dooms caused by their own unthinking actions – pollution, over-population, wars and intolerance. His pleas convinced the Evolutionary to give this mankind one last chance…

The wanderer was hurled down to Counter-Earth, equipped with a strange gem to focus his powers, a mission to find the best in the fallen and a name of his own – Adam Warlock

He battled long and hard and even gathered a band of faithful followers, but was constantly defeated and frustrated by human intransigence and Man-Beast’s forces, who had infiltrated and corrupted all aspects of society – especially America’s political hierarchy and the Military/Industrial complex.

After 8 issues of his struggle and a couple of interventions by Earth’s Incredible Hulk, the saga apparently ended when messianic Adam Warlock died and was reborn, thwarting Satan-analogue Man-Beast with the aid of the Jade Juggernaut: delivering a karmic coup de grace before ascending from Counter-Earth to the beckoning stars…

When the feature returned at the end of 1974 the tone, just like the times, had hugely changed. In the wake of Vietnam and Watergate, hopeful positivity and comfortable naivety had turned to world-weary cynicism and the character was draped in precepts of inescapable doom in the manner of doomed warrior Elric. It was a harbinger of things to come…

The story continues in Strange Tales #178 as ultra-imaginative morbid maverick Jim Starlin (Captain Marvel, Master of Kung Fu, Infinity Gauntlet, Dreadstar, Batman, Kid Kosmos) turns the astral wanderer into a Michael Moorcock-inspired death-obsessed, constantly outraged but exceedingly reluctant and cynical cosmic champion.

The slow spiral to oblivion begins in February cover-dated Strange Tales #178, where Starlin introduces alien Greek Chorus Sphinxor of Pegasus to recap the past by asking and answering ‘Who is Adam Warlock?’

Handling everything but lettering – that’s left to Annette Kawecki – Starlin has solitary wanderer Warlock brooding on a desolate asteroid in the Hercules star cluster just as a trio of brutes attack a frightened girl. Despite his best efforts they execute her, proud of their status as Grand Inquisitors of the Universal Church of Truth and ecstatic to remove one more heathen unbeliever…

Appalled to have failed another innocent, Warlock employs the Soul Gem at his brow to briefly resurrect her and learns of an all-conquering ruthless militant religion intent on converting or eradicating all life. His search triggers a chilling confrontation as ‘Enter The Magus!’ sees the living god of the UCT attack him and crushingly reveal an awful truth: the being who has subjugated countless worlds, exterminated trillions and fostered every dark desire of sentient beings is his own future self.

Adam Warlock than swears that he will battle this impossible situation and do whatever is necessary to prevent himself becoming his worst nightmare…

With Tom Orzechowski on words and Glynis Oliver-Wein doing colours, Starlin’s pilgrimage continues as Warlock attacks an UCT war vessel transporting rebels, “degenerates” and “unproductives” from many converted worlds. The church only deems basic humanoids as sacred and saveable, with most other shapes useful only as fodder or fuel. They make an exception for the universally deplored, vulgar and proudly reprobate race called “Trolls”. In the dungeon-brig of the ship Great Divide, Adam finds his gloomy mood irresistibly lifted by disgusting lout Pip: a troll revelling in his “independent manner and cavalier ways” and not frightened by the imminent death awaiting them all.

Meanwhile, mighty, enhanced true believer Captain Autolycus has received a message from the Temporal Leader of the Faithful. The Matriarch has decided to ignore The Magus’ instruction to capture Warlock and keep him unharmed.

As Adam instructs his fellow prisoners in the nature of rule, Autolycus acts on her command, losing his entire crew and perishing when Warlock breaks loose. After escaping the ‘Death Ship!’, Adam realises Pip has stowed away, keen to share a new adventure, but lets it go. He has a bigger problem: in the climactic final battle, the Soul Gem refused his commands, acting on its own to consume Autolycus’ memories and persona, locking them inside the twisted champion’s head…

In ST #180’s ‘Judgment!’ (with additional inking by Alan Weiss), Pip and Warlock have submerged themselves in the heaving masses of Homeworld whilst hunting the living god they oppose. Terrified of the uncontrollable spiritual vampire on his brow, Adam tries to remove it and discovers it has already stolen him: without it he will perish in seconds…

Pushed into precipitate action and living on borrowed time, Warlock invades the Sacred Palace and is offered a curious deal by the Matriarch and is captured when he refuses. Subjected to ‘The Trial of Adam Warlock’, the appalled adventurer endures a twisted view of the universe courtesy of Grand Inquisitor Kray-Tor, even as in the city, Pip thinks he scored with a hot chick. In truth, he’s been targeted by public enemy number one. Gamora is called “the deadliest woman in the whole galaxy” and has plans for Adam, which include him being alive and free…

Back in court, the golden man has rejected Kray-Tor’s verdict and, disgusted and revolted by the proceedings, foolishly lets his Soul Gem feed. The carnage he triggers and subsequent guilt leaves him catatonic and in the hands of the Matriarch’s cerebral reprogrammers…

Starlin was always an outspoken and driven creator with opinions he struggled to suppress. His problems with Marvel’s working practises underpin ST #181’s ‘1000 Clowns!’ as old pal Al Milgrom inks a fantastic recap and psychological road trip inside the hero’s mind. None of the subtext is germane if you’re just looking for a great story however, and – in-world – Warlock’s resistance to mind-control is mirrored by Pip and Gamora’s advance through the UCT citadel to his side.

Embattled by the psychic propaganda assaulting him, Warlock retreats into the safety of madness, and learns to his horror that this has been what The Magus wanted all along. Now the dark messiah’s victory and genesis are assured…

The triumph was celebrated by the resurrection of the hero’s own title and – cover-dated October 1975 – Warlock #9 revealed the master plan of Adam’s future self. Inked by Steve Leialoha ‘The Infinity Effect!’ saw the mirror images in stark confrontation with evil ascendent, unaware that Gamora was an agent of a hidden third party and that all the chaos and calamity was part of a war of cosmically conceptual forces.

The saga heads into the Endgame as the Magus explains in cruel detail how he came to power and that Adam’s coming days are merely his past, before summoning abstract terror The In-Betweener to usher in their inevitable transformation. There is one problem however: the first time around Adam/Magus was never attacked and almost thwarted by an invisible green warrior woman.

Crushed by the realisation that he will become a mass-murdering spiritual vampire, Warlock reels as the hidden third element arrives to save everything…

‘How Strange My Destiny!’ (#10, inked by Leialoha) finds Pip, Gamora, Adam and mad Titan Thanos battling 25,000 cyborg Black Knights of the Church rapturously paying ‘The Price!’ of devotion in a stalling tactic until the In-Betweener arrives…

Kree Captain Mar-Vell narrates a handy catch-up chapter detailing ‘Who is Thanos?’ as the beleaguered champions escape, before ‘Enter the Redemption Principle!’ explores some of the Titan’s scheme and why he opposes the Magus and his Church, even as the victorious dark deity realises that Thanos’ time probe is the only thing that can upset his existence…

How Strange My Destiny – with finished art by Leialoha from Starlin’s layouts – continues and concludes in #11 as ‘Escape into the Inner Prison!’ sees the Magus and his Black Knight death squads brutally board Thanos’ space ark. A combination of raw power and the Soul Gem buy enough time for Warlock and the troll to use the time probe, which dumps them in the future, just as In-Betweener arrives to convert the hero and supervise ‘The Strange Death of Adam Warlock!’, resulting in a reshuffling of chronal reality and Thanos’ triumph…

After months of encroaching and overlapping Armageddons, Warlock #12 diverts and digresses in ‘A Trollish Tale!’ as Pip’s addiction to hedonism and debauchery entraps him in professional harlot Heater Delight’s plan to escape a life on (non)human sexual trafficking in a star-roaming pleasure cruiser. He’s happy with the promised reward for his efforts, but hadn’t considered that her pimp might object to losing his meal ticket…

Drama returns with a bang in #13 as ‘…Here Dwells the Star Thief!’ introduces a threat to the entire universe stemming from a hospital bed on Earth. New England’s Wildwood Hospital houses Barry Bauman, whose life is blighted by a total lack of connection between his brain and nerve functions. Isolated and turned inward for his entire life, Barry has discovered astounding psychic abilities, the first of which was to possess his nurse and navigate an unsuspected outer world. His intellect also roams the endless universe and brooding, doomed Warlock is there when Barry consumes an entire star just for fun…

Outraged at the wilful destruction, Warlock uses his own powers to trace the psionic force and resolves to follow it back to the planet of his original conception and construction even as ‘The Bizarre Brain of Barry Bauman’ explores the Star Thief’s origins and motivations before formally challenging Adam to a game of “stop me if you can”…

Spitefully erasing stars and terrorising the Earth as Warlock traverses galaxies at top speed, Bauman knows a secret about his foe that makes his victory assured, but still lays traps in his interstellar path. The ‘Homecoming!’ is accelerated by a shortcut through a black hole but when Adam arrives at the Sol system, he receives a staggering shock: his journeys and simple physics have wrought physical changes making it impossible to ever go home again…

Sadly for Barry, his gleeful frustration of his foe distracts him just when he should be paying close attention to his physical body…

As the series abruptly ended again (November 1976), Starlin returned to full art & story chores in #15’s ‘Just a Series of Events!’ Exiled from Earth, Adam rants as elsewhere, Thanos moves on his long-term plans. Without the threat of The Magus, his desire for total stellar genocide can proceed, but he worries that his adopted daughter Gamora might be a problem. He should be more concerned about his own nemesis-by-design Drax the Destroyer

The saga then pauses with Adam, confronting a host of plebian injustices and seemingly gaining dominance over his Soul Gem…

Vanished again, Adam Warlock only languished in limbo for a few months. In mid-December 1976, Marvel Team-Up #55 (cover-dated March 1977) addressed his altered state as Bill Mantlo, John Byrne & Dave Hunt crafted ‘Spider, Spider on the Moon!’

For reason too complicated to explain here, Spider-Man had been trapped in a rocket and blasted into space and was happily intercepted and left in the oxygenated-and heated Blue Area. Warlock then assisted the Arachnid and mysterious alien The Gardener against overbearing ephemera collector The Stranger. He sought possession of the Golden Gladiator’s life-sustaining Soul Gem, but soon discovered an equally fascinating alternate choice…

Despite his sporadic and frankly messy publishing career, Warlock has been at the heart of many of Marvel’s most epochal and well-regarded cosmic comic classics, and ending this compendium is probably the very best: an extended epic spanning two summer annuals and seemingly signalling the end on an era…

‘The Final Threat’ (by Starlin & Joe Rubinstein) comes from Avengers Annual #7, which sees Protector of the Universe Mar-Vell AKA Captain Marvel and Titanian ultra-mentat Moondragon return to Earth with vague anticipations of impending catastrophe. Their premonitions are confirmed when galactic wanderer Adam Warlock arrives with news that death-obsessed Thanos has amassed an alien armada and built a soul gem-fuelled weapon to snuff out stars like candles…

Spanning interstellar space to stop the scheme, the united heroes forestall alien invasion and prevent the Dark Titan from destroying the Sun, but only at the cost of Warlock’s life…

Then ‘Death Watch!’ (Starlin & Rubinstein, Marvel Two-in-One Annual #2) finds Peter Parker plagued by prophetic nightmares. These disclose how Thanos had snatched victory from defeat and now holds the Avengers captive whilst again preparing to extinguish Sol.

With nowhere else to turn, the anguished, disbelieving webspinner heads for the Baxter Building, hoping to borrow a spacecraft, and unaware that The Thing also has a history with the terrifying Titan.

Although utterly overmatched, the mismatched Champions of Life subsequently upset Thanos’ plans for long enough to free the Avengers before the Universe’s true agent of retribution ends the Titan’s threat forever… at least until next time…

The sidereal saga seemingly done, this collection also offers bonus treats in the form of 16 pages of unused pencils by Alan Weiss. The photostats come from an issue lost in transit, and are supplemented by before-&-after panels judged unsuitable by the Comics Code Authority, the various production stages of Starlin & Weiss’ cover art for Warlock #9, with sketches, designs, frontispieces and full pages of original art.

Also on view are Starlin’s wraparound covers from 1983 reprint series Warlock Special Edition #1-6 and 1992-1993’s Warlock reruns (#1-6) in support of the Infinity Gauntlet, plus pertinent house ads and full biographies.

Ambitious, unconventional and beautiful to behold, Warlock’s adventures are very much a product of their tempestuous, socially divisive times. For many, they proved how mature comics might become, but for others they were simply pretty pictures and epic fights with little lasting relevance. What they unquestionably remain is a series of crucial stepping stones to greater epics: unmissable appetisers to Marvel Magic at its finest.
© 2017 Marvel Characters, Inc. All rights reserved.

Guardians of the Galaxy volume 1: Legacy


By Dan Abnett & Andy Lanning, Paul Pelletier, Rick Magyar & various (Marvel)
ISBN: 978-0-7851-3326-1 (HB/Digital edition) 978-0-7851-3338-4 (PB)

Following twin cosmic catastrophes (the invasion of our cosmos by the Negative Zone legions of Annihilus and consequent incursion of the shattered survivors of parasitical Phalanx) Marvel breathed new life in many of its moribund cosmic comics characters, and none more so than the rough agglomeration of rootin’, tootin’, blaster-shootin’ outer space reprobates that formed a new 21st century iteration of the Guardians of the Galaxy.

Although heralded since its launch in the early 1960s with making superheroes more realistic, Marvel Comics also maintained its intimate affiliation with outlandish and outrageous cosmic calamity (as wonderfully embodied in their pre-superhero “monster-mag” days), and with an upcoming big-budget movie imminently expected this was a property the company needed to keep in the public eye…

The original Guardians were created by Arnold Drake in 1968 for try-out title Marvel Super-Heroes (#18, cover-dated January 1969): a rag-tag bunch of future-based freedom fighters dedicated to liberating star-scattered humanity from domination – if not extermination – by the sinister Brotherhood of Badoon.

Initially unsuccessful, the space squad floated in limbo until 1974 when Steve Gerber incorporated them into Marvel Two-In-One #4 & 5, Giant Size Defenders #5 and The Defenders (#26-29, July-November 1975), wherein assorted 20th century champions voyaged a millennium into Tomorrow to ensure mankind’s very survival.

This in turn led to the Guardians’ own short-lived series (Marvel Presents #3-12: February 1976-August 1977) until abrupt cancellation left them roaming the Marvel Universe as perennial guest-stars in such titles as Thor, Marvel Team-Up, Marvel Two-in-One and The Avengers. In June 1990 they were back again, securing a relatively successful series (#62 issues, plus annuals and a spin-off miniseries) until the axe fell again in July 1995.

This isn’t them; this is another bunch…

By 2006, reading tastes had once more turned to sky-watching and a massive crossover event involving most of Marvel’s space specialists erupted throughout the Marvel Universe. Annihilation – brainchild of writing team Dan Abnett & Andy Lanning, resulted in a vast reconfiguration (pre- configuration?), creating a set of Galactic Guardians for modern times and tastes.

Among the stalwarts in play were Silver Surfer, Galactus, Firelord (and other heralds of the world-eater), Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Tana Nile, Gamora, Ronan the Accuser, Nova, Drax the Destroyer, and a Watcher as well as a host of alien civilisations including the Kree, Skrulls, Xandarians, Shi’ar, and more, all relentlessly falling before an invasion of rapacious Negative Zone bugs and beasties unleashed by undying insectoid horror Annihilus.

That conflagration spawned its own wave of specials, miniseries and new titles and – inevitably – led to a follow-up event…

In Annihilation: Conquest – with Kree and Skrull empires splintered, the Nova Corps of Xandar reduced to one single operative, and wild, ancient gods returned – a sizable proportion of those Negative Zone invaders had tenuously established themselves in territories once home to untold billions.

The Kree Supreme Intelligence was gone and arch-traitor Ronan had become a surprisingly effective ruler of the empire’s remnants. Cosmic Protector Quasar was dead, and Phyla-Vel, (daughter of the first Captain Marvel) had inherited both his powers and title…

Whilst she and psychic demi-goddess Moondragon worked with pacifist Priests of Pama to relieve the suffering of starving survivors, Star-Lord Peter Quill toiled with Ronan to shore up battered interstellar defences of the myriad races in the decimated space-sector.

Quill then brokered an alliance with the Spaceknights of Galador (an old and noble cyborg species most famously represented by 1980s hero Rom) to enhance the all-pervasive etheric war-net, unaware that the system had been treacherously compromised.

When activated, it instantaneously overwrote its own protocols, installing malware that left everywhere ruled by a murderous, electronic sentient parasitic species known as the Phalanx. Their cybernetic credo was “peace and order through assimilation”…

Once again a rag-tag rabble desperately united to repel a cosmic invasion, with Quill commanding a Kree resistance division/Penal Strike Force. The highly engaging intergalactic Dirty Half-Dozen comprised Galactic Warrior Bug (originally from the 1970’s toy/comic-adaptation phenomenon The Micronauts); the current Captain Universe, Shi’ar berserker Deathcry, failed Celestial Madonna Mantis, anamorphic outsider Rocket Raccoon and magnificently whacky “Kirby Kritter” Groot – a Walking Tree and one-time “Monarch of Planet X”.

In combination with stellar stalwarts Drax, “Deadliest Woman in the Galaxy” Gamora and Adam Warlock, the organic underdogs and other special all-stars turned back the techno-parasites and were left to set the saved, badly battered universe back on an even(ish) keel…

The success of all that intergalactic derring-do led in turn to a new series with this initial tome – collecting from July-December 2008 Guardians of the Galaxy (volume 2) #1-6.

It begins with some of the recently acquainted adventurers in the midst of saving the universe a little bit more…

‘Somebody’s Got To Do It’ (by Abnett & Lanning, with art by Paul Pelletier & Rick Magyar) reveals how – thanks to fellow human Nova’s prompting – Star-Lord determined to create a pro-active defence force to handle the next inevitable cosmic crisis as soon as it starts.

To that end, he convinced Drax, Gamora, Groot, Phyla-Vel, Warlock and the raccoon to relocate with him to pan-species science-station Knowhere (situated in the hollowed-out skull of a dead Celestial Space God) to start putting out a never-ending progression of interstellar brush-fires before they become really serious…

The station is guarded and run by Cosmo – a Russian dog with astounding psionic abilities – and is where old comrade Mantis now works as chief medic. It also offers unlimited teleportational transport which the team needs as it tries to prevent an out-of-control Universal Church of Truth Templeship crashing into a time/space distortion and shredding the fabric of reality…

Soon the surly scratch squad are battling savagely crazed missionary-zealots – powered by the worship of enslaved adherents channelled through the vessel’s colossal Faith Generators whilst desperately attempting to divert it before it impacts the fissure in space. Such a collision would cause catastrophic destruction across the galaxy, but the UCT crusaders only see heretics interfering with their mission to convert unbelievers…

The crisis is exacerbated by another small problem: there are very nasty things on the other side of the fissure that really want to come and play in our universe, and when one of them breaks through, the only thing to do is sacrifice the entire ship…

In the aftermath, Warlock reveals that the string of cosmic Armageddons has fundamentally damaged the nature of space, and more fissures will certainly appear. He wants to repurpose the team to find and close them all before anything else escapes.

And on Sacrosanct, homeworld of the Universal Church of Truth, the Matriarch issues a decree for her Cardinals to deal with the interfering unbelievers…

‘Legacy’ sees the squad dash into another Reality rupture which has recently spewed out a huge chunk of limbo-ice, only to find the temporal effluvia is encasing a chunk of Earth’s Avengers Mansion and another appalling atrocity hungry for slaughter. As it attacks, they are saved by a rapidly-thawing, time-lost costumed champion hurling a circular shield with concentric circles and a single star…

The confused hero says he is Vance AstrovikMajor Victory of the Guardians of the Galaxy. He has travelled back from the 30th century, but can’t remember why – or if even if he’s arrived in the right reality…

As the mystery man is probed by telepathic, precognitive Mantis, Quill and Warlock drag the team off to seal another Fissure, and are ambushed by a unit of Cardinals as they enter a vast Dyson Sphere where something horrific is hunting…

As pitched, merciless battle breaks out on the Sphere in ‘Beyond Belief’, Mantis and Major Victory are attacked in Knowhere’s sickbay by a being of incredible power. Astrovik calls the assailant Starhawk, but Mantis can’t glean any information about him from any future she can see…

Within the Sphere, the war between Guardians and Cardinals is abruptly terminated as the bio-horror infesting the solar system-sized construct attacks. Trapped and desperate, Gamora is severely damaged when she uses the artefact’s captive sun to destroy it…

Back home in Knowhere to recuperate in ‘Damages’, the squad is caught in the latest of a series of escalating acts of sabotage. However, the real shock comes as amongst the 38 dead are three Skrulls. The rapacious shape-shifting conquerors have somehow infiltrated the many races using the science station…

Apparently able to defeat all the base’s detectors and confound all the telepaths in situ, the reviled pariahs provoke a wave of panic and top cop Cosmo is soon being challenged by Gorani and Cynosure of the Administrative Council, both demanding swift, strong action…

The news sparks a wave of paranoia and panic amongst the inhabitants and mystery man Astrovik is targeted by a mob, leading to Quill’s team being confined to quarters, where Drax overhears a shocking exchange between Star-Lord and Mantis…

The final two issues here form part of a major company-wide crossover but thankfully can stand alone from that event. It all begins with ‘Deception – a Secret Invasion Story’, wherein Drax goes rogue, hunted throughout the station by super-powered cops whilst his team undergo a trial. Of course, with a suffix like “the Destroyer” there’s little reason to trust the big green galoot, and no chance to stop him as he trashes Cynosure’s superteam The Luminals

Things take a darker turn as Starhawk reappears – this time as a woman – determined to stop the wrong future from happening, as elsewhere, one of group is revealed to be concealing and protecting the dreaded Skrulls,

…And in the bowels of the station Drax expedites his plan to flush out the shape-shifters: after all, everybody knows that they revert to their own forms on death so all he has to do is kill everyone in Knowhere to find them…

The frankly brilliant conclusion occurs in ‘Death – a Secret Invasion Story’ which cleverly and spectacularly wraps up the crossover whilst positioning the assorted heroes for the next major story arc by splitting them up: a fairly natural reaction once the Guardians learn what Quill had Mantis do to create his proposed pro-active strike-force in the days following the Phalanx’s defeat…

This stunning stellar treasure-chest includes a covers-&-variants gallery by Clint Langley & Nic Klein, with a dozen of Langley’s unused Cover Options; a magnificent double-page pencil-art spread by Pelletier plus a Concept Artwork section on the new improved and savagely sinister Starhawk to astound and amaze all lovers of astral action and gritty, funny fantastic fantasy.

Smart, breathtaking adventure with loads of laughs and tremendous imagination, this is superb stuff crucial to your complete enjoyment and, hopefully, set to be re-issued in the wake of the forthcoming major movie…
© 2008 and 2009 Marvel Characters, Inc. All rights reserved.

Warlock Marvel Masterworks volume 1


By Roy Thomas, Mike Friedrich, Gerry Conway, Ron Goulart, Tony Isabella, Gil Kane, Bob Brown, Herb Trimpe, John Buscema, Tom Sutton & various (Marvel)
ISBN: 978-0-7851-2411-5 (HB) 978-0-7851-8858-2 (TPB/Digital edition)

During the 1970s in America and Britain (the latter of which deemed newspaper cartoons and strips worthy of adult appreciation for centuries whilst fervently denying similar appreciation and potential for comics), the first inklings of wider public respect for the medium of graphic narratives began to blossom. This followed teen response to such pioneering series as Stan Lee & John Buscema’s biblically allegorical Silver Surfer and Roy Thomas’ ecologically strident antihero Sub-Mariner, a procession of thoughtfully-delivered attacks on drugs in many titles and constant use of positive racial role models everywhere on four-colour pages.

Comics were inexorably developing into a vibrant forum of debate (a situation also seen in Europe and Japan), engaging youngsters in real world issues relevant to them. As 1972 dawned, Thomas took the next logical step, transubstantiating an old Lee & Jack Kirby Fantastic Four throwaway foe into a potent political and religious metaphor.

Debuting in FF #66 (September 1967) dread mystery menace Him was re-imagined by Thomas and Gil Kane as a modern interpretation of the Christ myth: stationed on an alternate Earth far more like our own than that of Marvel’s unique universe.

Re-presenting Marvel Premiere #1-2, Warlock #1-8 and Incredible Hulk #176-178 – collectively spanning the tumultuous time between April 1972 and August 1974, this epic adventure also offers a context-soaked Introduction from originator Thomas.

It all began with April cover-dated Marvel Premiere #1, which boldly proclaimed on its cover The Power of… Warlock. Inside, the stunning fable – by Thomas, Kane & Dan Adkins – declared ‘And Men Shall Call Him… Warlock’: swiftly recapitulating the artificial man’s origins as a lab experiment concocted by rogue geneticists eager to create a superman they could control for conquest.

After facing the Fantastic Four, the manufactured man had subsequently escaped to the stars, later initiating a naive clash with Asgardian Thor over the rights to a mate before returning to an all-encompassing cosmic cocoon to evolve a little more…

Now the all-encompassing shell is plucked from the interplanetary void thanks to the moon-sized ship of self-created god The High Evolutionary. Having artificially ascended to godhood, he is wrapped up in a bold new experiment…

Establishing contact with Him as he basks in his cocoon, the Evolutionary explains that he is constructing from space rubble a duplicate planet Earth on the opposite side of the sun. Here he replays the development of life, intending that humanity on Counter Earth will evolve without the taint of cruelty and greed and deprived of the lust to kill…

It’s a magnificent scheme that might well have worked, but as the Evolutionary wearies, his greatest mistake intervenes. The Man-Beast was hyper-evolved from a wolf and gained mighty powers, but also ferocious savagery and ruthless wickedness. Now he invades the satellite, despoiling humanity’s rise and ensuring the new world’s development exactly mirror’s True-Earth’s. The only exception is the meticulous exclusion of enhanced individuals. This beleaguered planet has all mankind’s woes but no superheroes to save or inspire them.

A helpless witness to the desecration, the golden being furiously crashes free of his cocoon to save the High Evolutionary and rout the Man-Beast and his bestial cronies (all similarly evolved animal-humanoids called “New-Men”).

When the despondent and enraged science god recovers, he makes to erase his failed experiment but is stopped by his rescuer. As a powerless observer, Him saw the potential and value of embattled humanity. Despite all its flaws, he believes he can save them from the imminent doom caused by their own unthinking actions, wars and intolerance. His pleas at last convince the Evolutionary to give this mankind one last chance, and the wanderer is hurled down to Counter-Earth, equipped with a strange gem to focus his powers, a mission to find the best in the fallen and a name of his own… Adam Warlock

Marvel Premiere #2 (July) sees the golden man-god crash to Earth in America and immediately win over a small group of disciples: a quartet of disenchanted teen runaways fleeing The Man, The Establishment and their oppressive families. His nativity and transformation leave him briefly amnesiac, and as Warlock’s followers seek to help, all are unaware that Man-Beast has moved quickly, insinuating himself and his bestial servants into the USA’s political hierarchy and Military/Industrial complex.

This devil knows the High Evolutionary is watching and breaks cover to introduce unnatural forces on a world previously devoid of superbeings and aliens. The result is an all-out attack by rat mutate Rhodan, who pounces on his prey at the very moment Colonel Barney Roberts, uber-capitalist Josiah Grey and Senator Nathan Carter track their missing kids to the desolate Southern Californian farm where they have been nursing the golden angel…

Men of power and influence, they realise their world has changed forever after seeing Warlock destroy the monstrous beast and ‘The Hounds of Helios!’

Doctor Strange was revived to fill the space in MP #3, as the gleaming saviour catapulted into his own August cover-dated title. Inked by Tom Sutton, Warlock #1 decreed ‘The Day of the Prophet!’: recapping key events and seeing the High Evolutionary safeguard his failing project by masking Counter-Earth from the rest of the solar system behind a vibratory screen.

With his mistake securely isolated from further contamination, HE asks Adam if he’s had enough of this pointless mission, and is disappointed to see Warlock’s resolve is unshaken. That assessment is questioned when the disciples take the spaceman to his first human city. Senses reeling, Warlock is drawn to bombastic street preacher and his psychic sister Astrella who are seemingly targeted by the Man-Beast. Of course, all is not as it seems…

Thomas’s plot is scripted by Mike Friedrich and John Buscema joins Sutton in illuminating ‘Count-Down for Counter-Earth!’: taking the biblical allegory even further as Warlock is captured by his vile foes and tempted with power in partnership with evil, even as his erstwhile disciples are attacked and deny him. Counter-Earth has never been closer to damnation and doom, but once more the saviour’s determination overcomes the odds…

The epic continues with Friedrich in the hot seat and Kane & Sutton reunited to steer the redeemer’s path. ‘The Apollo Eclipse’ begins with Adam and his apostles harassed by the increasingly impatient High Evolutionary following a breaching of his vibratory barrier by the Incredible Hulk and the Rhino (in Hulk #158 and reprinted in many volumes …but not this one). That episode is soon forgotten after they are targeted by another Man-Beast crony, hiding his revolting origins and unstable psyche behind a pretty façade.

The brute attacks a rocket base where Adam seeks to reconcile his youthful followers with their parents, but the subsequent clash turns into tragedy in #4’s ‘Come Sing a Searing Song of Vengeance!’ as the exposed monster takes the children hostage. Astrella senses that visiting Presidential candidate Rex Carpenter holds the key to the stalemate, but when he intervenes at her urging, unbridled escalation, death and disaster follow…

Although super-beings were excised from the world’s evolution, extraordinary beings still exist. Warlock #5 (April 1973) sees Ron Goulart write the aftermath as the doubt-riddled redeemer emerges from another sojourn in a recuperative cocoon. In the intervening months Carpenter has become President and ordered an increase in weapons testing to combat the incredible new dangers he personally witness.

Tragically, he also ignores warnings from government scientist Victor Von Doom, and when one military manoeuvre sparks ‘The Day of the Death-Birds!’ Adam is there to help when a dam is wrecked. His might is sufficient to stop the automated launch of swarms of robotic drones programmed to strafe ground-based beings, but cannot stop the grateful citizenry turning on him when President Carter declares him a menace to society…

Friedrich scripts Goulart & Thomas’ plot and Bob Brown joins the team as penciller in #6 as Warlock battles the army and Doom contacts fellow genius Reed Richards for help. However, the Latverian is unaware of a shocking change in his oldest friend who is now ‘The Brute!’: a mutated cosmic horror enthralled by the malign thing running the White House and now ordered to ambush Warlock as Astrella brings him to truce talks…

It’s all a pack of lies and a trap. As the Golden Gladiator defeats Richards, enraged mobs egged on by the President move on Warlock’s growing band of supporters. Now, though, the alien’s very public life-saving heroics have swayed fickle opinion and Carter is compelled to reverse his stance and exonerate Warlock. Even this is a ploy, allowing him to set the energy-absorbing Brute on the redeemer in ‘Doom: at the Earth’s Core!’

Beyond all control, Richards’ rampage threatens to explode Counter-Earth, and only the supreme sacrifice of one of Adams’s constantly dwinling band of supporters saves the planet…

Warlock’s rocky road paused with the next issue. Cancelled with #8, Friedrich, Brown & Sutton dutifully detailed ‘Confrontation’ in Washington DC as the supposed saviour’s supporters clashed with incensed cops. Intent on stopping a riot, Warlock finds his work magnified when Man-Beast’s New-Men minions join the battle. The saga then ends on an eternal cliffhanger as Warlock finally exposes what Carpenter is… before vanishing from sight for 8 months…

The aforementioned Hulk #158 had seen the Jade Giant dispatched to the far side of the Sun to clash on Counter-Earth with the messiahs enemies. Although excluded here, the 3-issue sequel it spawned was concocted after the Golden Godling’s series ended.

When the feature returned the tone, like the times had comprehensively changed. All the hopeful positivity and naivety had, post-Vietnam and Watergate, turned to world-weary cynicism in the manner of Moorcock’s doomed hero Elric. Maybe that was a harbinger of things to come…?

The cosmic codicil closing this initial collection came after the Hulk’s typically short-tempered encounter with the Uncanny Inhumans and devastating duel with silent super-monarch Black Bolt. Following the usual collateral carnage, the bout ended with the Gamma Goliath hurtling in a rocket-ship to the far side of the sun for a date with allegory, if not destiny.

The troubled globe codified Counter-Earth had seen messianic Adam Warlock futilely battle Satan-analogue Man-Beast: a struggle the Jade Juggernaut learned of on his previous visit. Now he crashed there again to complete the cruelly truncated metaphorical epic, beginning in ‘Crisis on Counter-Earth!’ (Incredible Hulk #176, June 1974) by Gerry Conway, Herb Trimpe & Jack Abel.

Since the Hulk’s last visit Man-Beast and his animalistic flunkies had become America’s President and Cabinet. Moving deceptively but decisively, they had finally captured Warlock and led humanity to the brink of extinction, leaving the would-be messiah’s disciples in utter confusion.

With the nation reeling, Hulk’s shattering return gives Warlock’s faithful flock opportunity to save their saviour in ‘Peril of the Plural Planet!’ but the foray badly misfires and Adam is captured. Publicly crucified, humanity’s last hope perishes…

The quasi-religious experience concludes with ‘Triumph on Terra-Two’ (Conway, Tony Isabella, Trimpe & Abel, Incredible Hulk #178). Whilst Hulk furiously battles Man-Beast, the expired redeemer resurrects in time to deliver a karmic coup de grace before ascending from Counter-Earth to the beckoning stars…

Adding temptation at the end is a gallery of Kane pencil page layouts and a half dozen inked pages plus the Marvel Bullpen Bulletins page that first announced Warlock’s debut.

Ambitious and beautiful to behold, the early Warlock adventures are very much a product of their tempestuous, socially divisive times. For many, they proved how mature comics might become, but for others they were simply pretty pictures and epic fights with little lasting relevance. What they unquestionably remain is a series of crucial stepping stones to greater epics and unmissable appetisers to Marvel Magic at its finest.
© 2020 MARVEL

Incredible Hulk Epic Collection volume 6: Crisis on Counter-Earth 1972-1974


By Roy Thomas, Steve Englehart, Gerry Conway, Archie Goodwin, Steve Gerber, Chris Claremont, Tony Isabella, Herb Trimpe & various (MARVEL)
ISBN: 978-1302929169 (TPB/Digital)

The Incredible Hulk #1 hit newsstands and magazine spinners on March 1st 1962. The comic book was cover-dated May, so happy sort-of birthday Big Guy!

Bruce Banner was a military scientist caught in a gamma bomb detonation of his own devising. As a result of ongoing mutation, stress and other factors caused him to transform into a giant green monster of unstoppable strength and fury.

After an initially troubled few years the irradiated idol finally found his size-700 feet and a format that worked, becoming one of young Marvel’s most popular features. After his first solo-title folded, Hulk shambled around the slowly-coalescing Marvel Universe as guest star and/or villain of the moment, until a new home was found for him in “split-book” Tales to Astonish: sharing space with fellow misunderstood misanthrope Namor the Sub-Mariner, who proved an ideal thematic companion from his induction in #70.

As the 1970s tumultuously unfolded, the Jade Juggernaut settled into a comfortable – if excessively, spectacularly destructive – niche. A globe-trotting, monster-mashing plot formula saw Banner hiding and seeking cures for his gamma-curse, alternately aided or hunted by prospective father-in-law US General Thaddeus “Thunderbolt” Ross and his daughter – the afflicted scientist’s unobtainable inamorata – Betty, with a non-stop procession of guest-star heroes and villains providing the battles du jour.

Herb Trimpe made the Hulk his own, displaying a gift for explosive action and unparalleled facility for drawing technology – especially honking great military ordnance and vehicles. Beginning with Roy Thomas, a string of skilful scripters effectively played the Jekyll & Hyde card for maximum angst  and ironic impact as the monster became a pillar of Marvel’s pantheon.

This compelling compendium re-presents The Incredible Hulk #157-178, encompassing cover-dates April 1971 to November 1972-August 1974 and opens without delaying preamble as the Hulk – having just returned to Earth and normal size after a heartbreaking sojourn in a sub-atomic realm – promptly and potently battles a brace of old enemies in ‘Name My Vengeance: Rhino!’ (written by Archie Goodwin, with Trimpe inked by Sal Trapani). That clash is only resolved after gamma genius The Leader despatches Hulk and Rhino to the far side of the Sun. Here orbits a bizarre parallel world…

During the early 1970s, throwaway Fantastic Four character Him was transubstantiated into a modern interpretation of the Christ myth and placed on a world far more like our own than the Earth of Marvel’s universe. That troubled globe was codified as Counter-Earth and upon it messianic Adam Warlock battled a Satan-analogue known as Man-Beast.

Here and now, Hulk battles both the golden saviour and his evil antithesis in ‘Frenzy on a Far-Away World’, courtesy of Thomas, Steve Gerber, Trimpe & Trapani. Meanwhile on “true Earth”, heartbroken Betty – believing her lover forever gone – marries over-attentive, ever-present military martinet Major Glenn Talbot…

Steve Englehart assumed scripting duties with #159 as ‘Two Years Before the Abomination!’ sees Banner and the Rhino explosively returned to our embattled globe, only to be again attacked by General Ross’ Hulkbuster forces. The grizzled soldier is more determined than ever to kill Banner – to safeguard America and preserve his unsuspecting daughter’s new marriage. However, the resulting conflagration accidentally awakens a comatose gamma monster even deadlier than the Hulk…

‘Nightmare in Niagara!’ finds the misunderstood man-brute instinctively drawn to the honeymooning couple, only to encounter amphibian outcast Tiger Shark and another blockbusting battle issue, after which his northerly rampage takes the Green Goliath into Canada. ‘Beyond the Border Lurks Death!’ has the Hulk a reluctant ally of recently hyper-mutated Hank McCoy – best known as the bludgeoning Beast – in battle against the Mimic. This veteran X-foe possesses the ability to absorb the attributes of others, but the gift has become a curse, going tragically, catastrophically haywire and threatening to consume the entire planet…

Still under Northern Lights, Hulk encounters carnivorous, cannibalistic horror the Wendigo in ‘Spawn of the Flesh-Eater!’, but the maniacal man-eater harbours a shattering secret which makes it as much victim as villain…

Pushing ever Pole-ward, Hulk reaches the top of the world but cannot elude Ross’ relentless pursuit. After a cataclysmic arctic clash, ‘Trackdown’ sees man-monster and his stalker fall into the super-scientific clutches of Soviet prodigy the Gremlin (mutant offspring of the Hulk’s very first foe the Gargoyle). Although the Gamma Giant breaks free with ease, the General is left behind to become a highly embarrassing political prisoner…

Shambling into Polar seas, Hulk is captured by a fantastic sub-sea colony of aquatic human nomads in #164’s ‘The Phantom from 5,000 Fathoms!’ Decades previously, egomaniacal Captain Omen had created his own mobile submarine nation, roaming the ocean beds at will, and foolishly thought the Jade Goliath could be his latest freakish beast of burden. Sadly, the draconian dictator has no idea how his dissatisfied clan hungers for freedom, fresh air and sunlight. They disastrously rebel, following ‘The Green-Skinned God!’ to their doom…

Incredible Hulk #166 finally finds “Ol’ Greenskin” back in the USA, hitting New York just in time to clash with Battling Bowman Hawkeye and brain-eating electrical monster Zzzax in ‘The Destroyer from the Dynamo!’ Meanwhile in the sub-plot section, a bold bid to rescue General Ross from the godless Commies succeeds, but seemingly costs the life of his new son-in-law…

Jack Abel took over inking duties in #167 with ‘To Destroy the Monster!’ as grieving widow Betty Ross-Talbot suffers a nervous breakdown and is targeted by intellectual murder-mutate M.O.D.O.K. and his minions of Advanced Idea Mechanics who need an infallible weapon to break the Hulk.

As ghetto kid Jim Wilson fortuitously reconnects with the Emerald Behemoth, Banner’s bestial alter ego effortlessly destroys M.O.D.O.K.’s giant robot body but fails to prevent Betty’s abduction, and next issue’s ‘The Hate of the Harpy!’ reveals her as gamma-mutated avian horror programmed to destroy her former lover…

Issue #169 finds the temporarily triumphant Harpy and her verdant victim trapped aboard an ancient floating fortress in the sky, enduring ‘Calamity in the Clouds!’ before battling together against monstrous android Bi-Beast. When M.O.D.O.K. attacks, intent on possessing its alien tech, the response eradicates the last vestige of the sky-citadel, propelling a now-human Banner and Betty onto a lost tropical island inhabited by incredible alien creatures…

Englehart, Chris Claremont, Trimpe & Abel’s monster-romp ‘Death from on High!’ features an army of alien castaways in all-out terrain trashing aggressive action who fall to someone even tougher, after which subplots and human drama recommence with excessive bombast but no appreciable fanfare as ‘Revenge!’ (by Gerry Conway – from an Englehart plot) finds the Green Goliath a stowaway on a plane back to military Mecca Hulkbuster Base.

The jet carries Project: Greenskin’s new commanding officer. Spit-&-polish Colonel John D. Armbruster has taken over from the recently rescued but now politically sidelined Thunderbolt Ross….

The camp is eerily deserted and the reason becomes clear as bludgeoning brutes The Abomination and The Rhino attack the new arrivals. Subduing the entire garrison, they try to detonate the base’s gamma-bomb self-destruct device but are utterly unprepared for the Hulk’s irascible intervention…

Roy Thomas plotted Tony Isabella’s script for #172 wherein the Hulk – captured by the ungrateful soldiers he saved – is hurled into another dimension, allowing a mystic menace to inadvertently escape. ‘And Canst Thou Slay… The Juggernaut?’ (with a telling cameo by The X-Men) proves even a magically augmented menace can’t resist our favourite monster’s might.  Thomas then scripts all-Trimpe delight ‘Anybody Out There Remember… The Cobalt Man?’, as another old X-adversary – Ralph Roberts – picks up the Jade Giant at sea before sailing his research vessel right into a nuclear test explosion…

Dying of radiation exposure, the deranged technologist is determined to demonstrate atomic bombs are bad to a callous, uncaring world… by detonating one over Sydney in ‘Doomsday… Down Under’ (Conway, Thomas, Trimpe & Abel). A second clash with the azure-armoured Cobalt Man results in a blistering battle in the stratosphere, a cataclysmic explosion and Hulk crashing to earth far, far away as a ‘Man-Brute in the Hidden Land!’ (#175, by Thomas, Trimpe & Abel)…

Here – after the usual collateral carnage – a typically short-tempered encounter with the Uncanny Inhumans and devastating duel with silent super-monarch Black Bolt ends with the gamma gladiator stuck in a rocket-ship hurtling to the far side of the sun for a date with allegory, if not destiny…

Hulk had briefly visited once before and now crashes there again to complete a long lain fallow allegorical epic. It begins with ‘Crisis on Counter-Earth!’ by Conway, Trimpe & Abel. Since Hulk’s departure, Man-Beast and his animalistic minions (all spawned by godlike genetic meddler The High Evolutionary) had become America’s President and Cabinet. Moving decisively, they finally captured Warlock and led humanity to the brink of extinction, leaving the would-be messiah’s disciples in utter confusion.

With the nation in foment, the Hulk’s shattering return gives the messiah’s faithful flock opportunity to save their saviour in ‘Peril of the Plural Planet!’ but the foray badly misfires and Warlock is captured. Publicly crucified at the behest of the people, humanity’s last hope perishes…

Meanwhile on true Earth, Ross and Armbruster discover trusted comrade Glenn Talbot has escaped from a top security Soviet prison and is making his triumphant way back to the USA…

Scripted by Conway & Isabella, the quasi-religious experience concludes with ‘Triumph on Terra-Two’ as the dead prophet resurrects whilst Hulk wages his last battle against Man-Beast, just in time to deliver a cosmic coup de grace before ascending from Counter-Earth to the beckoning stars…

To Be Continued…

This superbly cathartic tome also offers some seminal extras, beginning with a Hulk-themed crossword puzzle from in-house fan vehicle F.O.O.M. (Friends of Ol’ Marvel; February 1973). The second issue – September – was an all-Hulk affair and from it comes a stunning cover and editorial illustrated by Jim Steranko, a ‘Hunt the Hulk’ game and ‘Many Faces of the Hulk’: a collage of previous artists (Kirby, Ditko, Dick Ayers, Trimpe, Marie & John Severin, Kane, Steranko, Bob Powell, Mike Esposito/Demeo, John Romita Sr., Bill Everett, John & Sal Buscema), plus a history by Martin Greim, a checklist of appearances to date and strip spoof ‘Hunk’ by Thomas, Len Brown, Gil Kane & Wally Wood.

Also on view are 8 original art pages by Trimpe and assorted inkers from the stories contained herein.

The Incredible Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the movies, cartoons, TV shows, games, toys and action figures, are the reason why. For an uncomplicated, honestly vicarious and cathartic experience of Might literally making Right, you can’t do better than these yarns.
© MARVEL 2021