Superman-Batman: Absolute Power

New Revised Review

By Jeph Loeb, Carlos Pacheco, Ivan Reis & Jesus Merino (DC Comics)
ISBN: 978-1-4012-0447-1 (hardcover):         978-1-4012-0714-4 (trade paperback)

For many years Superman and Batman worked together as the “World’s Finest” team. They were best friends and the pairing made perfect financial sense as National/DC’s most popular heroes could cross-sell their combined readerships.

When the characters were redefined for the post-Crisis on Infinite Earths 1980s and 1990s, they were remade as cautious (but respectful) co-workers who did the same job whilst deploring each other’s methods.

They preferred to avoid contact whenever possible – except when they were in the Justice League… but then, the character continuity of team titles has always been largely at odds with heroes at home in their own titles…

However, after a few years of this new status quo the irresistible lure of Cape & Cowl Capers inexorably brought the pair together again with modern emotional intensity derived from their incontestably differing methods and characters in a series of epic adventures packed with high-value guest-stars.

This visually intoxicating tour of alternate times and places, collecting issues #14-18 of Superman/Batman (January-April 2005 and scripted by Jeph Loeb with art by Carlos Pacheco & Jesus Merino), again revisits and resets the original team-up concept, seeing the most important heroes in the universe uniquely co-opted by a trio of menaces from a very familiar tomorrow…

It all begins in ‘I Pledge Allegiance…’ wherein a rocketship crash in a Kansas cornfield and a murder in Gotham City back alley take a turn into the unknown thanks to a trio of time travellers. Decades pass and Kal-El of Krypton and 10-year old murder witness Bruce Wayne are reared by the cunning chrononauts to become the heroes they were destined to be, but with decidedly different ethics and motives.

The manipulators are far from idle over those years, intercepting other key events and ensuring Barry Allen, Arthur Curry, Hal Jordan and alien J’onn J’onzz all die before becoming Flash, Aquaman, Green Lantern and the Manhunter from Mars.

However destiny is hard to thwart and other champions will always arise to try and restore the way reality should be…

Even as global rulers Superman and Batman are eradicating annoying gadfly Green Arrow and celebrating their anniversary of dominance with fond foster parents Lightning Lord, Cosmic King and Saturn Queen of the 31st century Legion of Super Villains, in a dank subway under America’s former capital a determined Amazon invader is using her Lasso of Truth…

Galvanised by her Grecian gods, Diana of Themyscira has tracked down the mystical embodiment of the Human Spirit and restored his memory.

Now Uncle Sam is ready to set the world right once again…

Wearing the power ring intended for Hal Jordan and liberating his original team of Freedom Fighters (Phantom Lady, Dollman, The Ray and Human Bomb) from their time-overwritten new lives, he leads them and Diana in a bold counterattack against the Cape & Cowl oppressors’ HQ in ‘What Price Freedom…?’

Their targets meanwhile, have just survived their closest call yet, destroying the mystic city of Nanda Parbat but almost falling before the possession powers of Deadman Boston Brand…

By the time Superman and Batman return, Uncle Sam’s team have already defeated a team of thralls from the erstwhile Legion of Super-Heroes and, with no quarter asked, Diana kills Batman before herself being slain by his vengeance-crazed foster brother. The Freedom fighters press on to capture their target – the future felons’ time machine – but when Kal detonates the Human Bomb with his lethal heat vision the co-mixing of alien energies disrupts the time bubble and rends the very fabric of space-time.

And in a place beyond all universes, an unlikely assemblage of reluctant allies consider how best to remedy the situation they have instigated…

Superman and the somehow restored Batman awaken in a strange Earth where animals talk and act like men, and after a violent confrontation with Kamandi, Last Boy on Earth, abruptly find themselves phased into another impossibly confused iteration of their home.

Here western gunfighters El Diablo, Bat Lash, Tomahawk, Scalphunter, Jonah Hex (packing bullets made from a glowing green meteor) and other cowboy crusaders hunt them down on behalf of President Lex Luthor and execute them both…

Alive again in that non-dimensional other-place, Man of Steel and Darkest Knight are confronted by Darkseid, knowledge god Metron, Etrigan the Demon and an older wiser Superman, who apprise them of the stakes in play ‘When Time Goes Asunder…’ before instructing the notional heroes how only they can repair reality.

Of course the Master of Apokolips does nothing for free…

Sent through time to mend their own origin tales, the saving of Jonathan and Martha Kent goes perfectly but when faced with allowing his parents to be killed again Bruce Wayne baulks and kills their assailant before the thief can pull the trigger.

As the Caped Crimebuster vanishes from reality, Superman is catapulted forward in time to ‘A World without Batman…’, or indeed any superheroes. Attacked by Sgt Rock‘s Easy Company and the Haunted Tank, the Action Ace fights back valiantly before discovering that immortal eco-terrorist Ra’s Al Ghul is the undisputed dictator of Earth and he has destroyed every metahuman the world ever knew…

Retrenching Clark Kent then seeks out the Waynes and their playboy son Bruce in an attempt to restore some semblance of the only man ever to defeat “The Demon’s Head”…

Despite his many failings, Bruce is still a strategic genius and soon devises a horrific way to bolster the hard-pressed heroes’ forces before their final, doomed assault on Al Ghul. Tragically the World’s Finest warriors have not realised that their foe has allied himself with the time-tampering Villains’ Legion, nor that their former foster parents have plundered the future for murderous metahuman reinforcements…

The chronal carnage concludes with a spectacular confrontation in ‘Thy Will be Done’ (with additional pencilling by Ivan Reis) as Superman on the edge of utter defeat turns his enemies’ time-bending tactics to his own advantage and finds allies of his own from another furious future…

Although a superbly engaging piece of Fights ‘n’ Tights fiction, this temporal tempest of a tale suffers from the most common ailment to afflict such time-warping sagas – the reader already knows it will come OK in the end.

The art however is astoundingly beautiful and, subtly augmented by Laura Martin’s colouring, is one of the prettiest cascades of chronal Armageddons you will ever see…

Although an aging fan-boy’s dream and featuring a vast amount of fondly familiar razzle-dazzle from scripter Loeb, Absolute Power is probably a yarn best enjoyed by dedicated fans equipped with the memories to keep it all straight.

© 2005 DC Comics. All Rights Reserved.

Gotham Central book 1: In the Line of Duty


By Ed Brubaker, Greg Rucka & Michael Lark & Stephen Gaudiano (DC Comics)
ISBN: 978-1-4012-1923-9 (HC)        : 978-1-4012-2037-2 (SC)

One of the great joys of long-lasting, legendary comics characters is their potential for innovation and reinterpretation. There always seems to be another facet or corner to develop. Such a case was Gotham Central, wherein modern television sensibilities cannily combined with the deadly drudgery of the long-suffering boys in blue of the world’s most famous four-colour city.

Owing as much to shows such as Hill Street Blues, Homicide: Life on the Streets and Law & Order as it did to the baroque continuity of Batman, the series mixed gritty, authentic police action with a soft-underbelly peek at what the merely mortal guardians and peacekeepers had to put up with in a world of psychotic clowns, flying aliens and scumbag hairballs who just won’t stay dead.

This compilation – collecting Gotham Central #1-10 (February – October 2003, by writers Ed Brubaker and Greg Rucka and sublimely illustrated by Michael Lark) – revisits those much-missed stories in either standard paperback or lavish hardcover format and starts off with an erudite and informative Introduction on ‘The Mean Streets of Gotham’ by celebrated crime author Lawrence Block.

Brubaker and Rucka co-wrote the eponymous two-part premier tale ‘In the Line of Duty’ wherein a desperate child-kidnap investigation by detectives Marcus Driver and Charlie Fields of ex-Commissioner Gordon‘s hand-picked Major Crimes Unit leads them all unawares to the temporary hideout of murderous superfreak Mr Freeze.

The cold killer horrifically destroys Charlie and sadistically leaves Driver injured but alive as an object lesson.

The GCPD have a strange relationship with the Dark Knight. They all know he’s out there, but the official line is that he’s an urban myth and the Administration refuses to acknowledge his existence. Thus a civilian is employed to turn on the bat-signal on the roof when crises occur and the public are told the eerie light is simply used to keep the cowardly, superstitious underworld cowed…

In such circumstances all real cops are loath to ask for The Bat’s help so Driver and his grieving, angry colleagues pull out all the stops to find and capture Freeze before the masked vigilante insultingly finishes their job for them.

However, as night falls and the frozen bodycount rises, Marcus deduces what Freeze is planning and has no choice but to ask new Police Commissioner Akins to suspend his embargo and call in the whacko expert before hundreds more die…

From an era when comicbook noir was enjoying a superb renaissance, this classic take on the theme of the hunt for a cop-killer is a masterpiece of edgy and fast-paced tension whilst simultaneously perfectly introducing a large cast of splendidly realised new and very individual players…

Brubaker scripts the second story solo as ‘Motive’ finds the again fit-for-duty Driver and his temporary partner Romy Chandler using solid police work to solve the outstanding kidnap case, all the while under the gun as arson villain The Firebug dances on the horizon burning down the city one building at a time.

Fourteen year old babysitter Bonnie Lewis vanished while walking home from her yuppie client’s house and a subsequent ransom demand later proved to be a fake. Now, after her body is found, Driver and Chandler carefully re-examine the facts and discover that almost everybody involved has been lying…

As they methodically sift evidence, alibis and possible motives, they begin to realise that even this tragically normal crime has its roots in both common greed and the gaudy madness of Gotham’s metahuman menaces…

The gripping procedural drama then segues back to the city’s aristocracy of maniacs as Greg Rucka scripts ‘Half a Life’ with focus switching to Renee Montoya: a solid cop with too many secrets.

After her former partner Harvey Bullock was fired with extreme prejudice, tongues started wagging, but now an old case threatens to destroy her career and end her life…

When arresting rapist Marty Lipari, he tried to stab her, and she subdued him. Now her morning is ruined when the skel sues her for ten million dollars in damages.

It only gets worse when she and partner Crispus Allen get a bogus case dumped on them by the corrupt, lazy meatheads in Robbery Division, but the capper is dinner with her traditional, devout Catholic parents who still want her to settle down and have kids…

Her life begins to truly unravel when a photo of her kissing another woman does the round of colleagues, friends and family. Not all her fellow cops are homophobic bigots: but just enough that’s she kept her life private for years. Now, apparently outed by Lipari’s hired gumshoe Brian Selker, she is targeted by Internal Affairs when first the PI and then Lipari himself are shot to death.

With her lover Darla threatened, her gun identified as the murder weapon and a huge amount of illicit drugs found in her apartment, Renee is soon on her way to jail – another bad egg just like Bullock.

Nobody in MCU thinks she’s guilty but the evidence is overwhelming, and the crisis comes when en route she’s busted out by masked men and taken to the hidden citadel of one of Batman’s most nightmarish nemeses…

Utterly alone, in the unfriendliest job in the world, in the nastiest town on Earth, Montoya has to deal alone with a crazed maniac who’s destroyed her life just so he can be with her forever.

As a Major Crimes Detective she’s seen how bad The Bat’s enemies can get, but this time she’s the target, not the hunter or witness, and it’s not just her life at stake…

This engrossing drama never steps outside of human bounds irrespective of the nature of evil in Gotham, and the original comic presentation (from issues #6-10) won Eisner, Harvey, Eagle and Prism awards for Best Story in 2003.

Sadly not included in this volume are the two earlier tales from Renee’s past (Batman Chronicles #16 – Two Down, by Rucka & Jason Pearson & Cam Smith, and Detective Comics #747 – Happy Birthday Two You, by Rucka, William Rosado & Steve Mitchell) which explained that oblique connection to her obsessive suitor – although you can find then in the original 2005 trade paperback Gotham Central: Half a Life.

The appropriate quota of human drama, tension, stress and machismo all play well under Michael Lark’s deftly understated illustrations, adding a grimy patina of pseudo-reality to good old fashioned cops ‘n’ robbers stories, played out in what can only be described as the urban city of the damned.

The procedural cop thriller on the edge of hell is a stunning study in genre-crossing storytelling, and this edition includes a full cover gallery by Lark as well as a fulsome section of designs and character sketches in ‘Staffing the GCPD’.

Dark, suspenseful and so very addictive, this is a book no batfreak or crime buff can afford to miss.
© 2004, 2005, 2008 DC Comics. All Rights Reserved.

Batman: Monsters


By James Robinson, Warren Ellis, Alan Grant, John Watkiss, John McCrea, Quique Alcatena & various(DC Comics)
ISBN: 978-1-4012-2494-3

In 1989, when DC found the world had gone completely Bat-crazy for the second time in twenty-five years, they quickly supplemented the Gotham Guardian’s regular stable of comicbooks with a new title designed to redefine the early days and cases of a revamped and revitalised Caped Crusader.

Three years earlier the publisher had boldly begun to retcon their entire ponderous continuity via the landmark maxi-series Crisis on Infinite Earths; rejecting the concept of a vast multiverse and re-knitting time so that there had only ever been one Earth.

For new readers, this solitary DC world provided a perfect place to jump on at the start: a planet literally festooned with iconic heroes and villains draped in a clear and cogent backstory that was now fresh and newly unfolding.

Many of their greatest properties were graced with a reboot, all employing the tacit conceit that the characters had been around for years and the readership were simply tuning in on just another working day.

Batman’s popularity was at an intoxicating peak and, as DC was still in the throes of re-jigging the entire narrative continuity, his latest title presented multi-part epics rewriting established villains and classic stories: infilling the new history of the re-imagined, post-Crisis hero and his entourage. The added fillip was a fluid cast of premiere and up-and-coming creators each getting “their shot” at one of the most iconic figures of the industry

Most of the early story-arcs were collected as trade paperbacks, and helped jump-start the graphic novel sector of the comics industry, whilst the careful re-imagining of the hero’s early days gave fans a wholly modern insight into the highly malleable core-concept.

Later collections took a more selective approach, such as this one gathering Batman: Legends of the Dark Knight #71-73, 83-83 and 89-90: mini-epics which could be comfortably grouped together under the theme of Monsters…

After two seemingly unconnected murders in Gotham, ‘Werewolf’ (by James Robinson & John Watkiss from B:LDK #71-73, May to July 1995) finds the Dark Detective prowling the streets of London…

The killings are completely dissimilar: one a cool, precise hit by a professional and the other a savage, brutal attack by something strong and probably inhuman. The victims are only linked by their relationship to the Wayne Foundation.

The assassinated Fitzroy was investigating money-laundering in the London office whilst mauled and mutilated Dr. Hugh Downs had, at the behest of great friend Alfred Pennyworth, recently taken up a position with the company in America.

The latter death is further complicated by an eyewitness who swears the attacker was a werewolf…

Linking Downs’ murder to two similar killings overseas, soon hero and valet are stalking foggy London streets and moody rooftops in search of answers. As the hitman who most likely killed Fitzroy also hails from the Seat of Empire, Batman wastes no time in rousting the local underworld in search of ruthless mercenary Captain Carruthers and discovers the ex-Foreign Legionnaire used to be called Le Loup – “the Wolf”…

Unlike Gotham where the unwelcome vigilante is barely tolerated by the police, in London Batman is eagerly welcomed by Inspector Colman Nash, who first meets the masked avenger at an abattoir where the grisly remains of the two Wayne Foundation executives Fitzroy had been investigating are found hanging on meathooks.

With his butchered former employees’ guilt apparently confirmed, the Dark Knight then focuses on the werewolf’s English kills. That trail leads to a confrontation with psychotic East End gang lord Tommy Twist whose even crazier brother Danny was the second victim of the lethal lycanthrope…

Danny was a loan shark who died after putting the squeeze on defaulting maverick inventor Charles Blake, who has since gone missing. Possibilities start to gel when Batman – in cunning disguise – interviews the widow of the first mauled corpse and discovers that her first husband was the odd duck and person of interest Charles Blake…

With the more outré case seemingly solved but for an arrest, Batman turns his attention to finding Curruthers but is soon distracted by New Age celebrity Raven Maguire who claims the Werewolf is a primal god-beast that she and her acolytes have a right and duty to worship…

Days pass and the two cases remain frustratingly stalled until Batman tracks Curruthers to Docklands. However, after a blistering battle the hero only manages to hold onto the killer’s blood-money as the ferociously competent soldier-of-fortune spectacularly escapes to wreak more mayhem and vengeance…

When Batman returns to Scotland Yard, Nash has a lead on two more prospective victims Blake has targeted, but as the Dark Knight rushes to Belgravia, in a wave of roiling fog the Werewolf jumps him…

Smart, moody and action-packed, this yarn is actually a savvy classical detective thriller, brimming with notable characters, intricate chains of clues, devious plot twists and beguiling red herrings which all lead inexorably to a surprise shock ending that will delight fans of the genre.

Moreover, as magnificently rendered in the eerie illustration style of artistic Renaissance Man John Watkiss, the tale unfolds with a quintessentially British tone and timbre…

A far more visceral and cynical shocker comes in the two-part ‘Infected’ by Warren Ellis & John McCrea (Batman: Legends of the Dark Knight #83-83, from May and June 1996) which begins when a pair of biologically altered solders escape their (perhaps) rogue military doctors and begin slaughtering indigents and low level thugs in the dingy backstreets of Gotham.

The ghastly slaughter escalates when Chief Branden of Gotham SWAT takes over. A holdover from the city’s recent corrupt political regime, the barely rational gun-nut is as happy blasting away at the despised caped vigilante as at the clear and present danger…

For Batman, mere months into his obsessive war on crime, this first brush with rampant, unbridled super-nature goes badly wrong. When he tracks one of the beasts it shoots him with bone bullets manufactured from the harvested corpses of previous victims before escaping…

Despite his wounds the Dark Knight perseveres and doses the kill-crazy beast with a lethal nerve agent before retreating.

Back in the Batcave, as Alfred tends to his wounds, the battered champion’s formidable computer resources examine the bone bullet and uncover a doomsday project harking back to the Cold War paranoia of the 1970s which sought to create warriors who could fight on even after America had succumbed to atomic, bacterial and chemical Armageddon.

Now somebody has revived and completed the research and the results of this programmable cancer are loose in his city…

When word comes in that one of the creatures is dead, his first thought is that his weapon was responsible. However the truth soon comes out. The mutant killed itself, forcing Batman to consider that they too might be victims.

Further research then reveals a chilling codicil: the creatures are designed to work in pairs and if one dies the other immediately goes into reproductive mode. Somewhere in Gotham the other killer is already growing spore sacs. Soon they will explode, dispersing an airborne wave of instantly infectious transformative mutative contagion to reinforce the nightmare army…

Bleak, chilling and gut-wrenching, this ferociously manic countdown to catastrophe shows the Gotham Guardian at his most brutal and uncompromising…

This quirky compilation closes with a canny reworking of a silver age super-villain into a truly modern monster in Clay’ by Alan Grant & Quique Alcatena from B:LDK #89-90 (December 1996-January 1997).

Having been the Batman for less than a month, the neophyte crimefighter’s attempts to rescue a hostage girl from the goons of mobster Boss Xylas are brutally thwarted by a hulking mass of mud who casually tosses him aside before killing the captors and making off with the girl itself.

Although his body swiftly heals thanks to Alfred’s ministrations, Batman’s psyche and morale are crippled…

Elsewhere, Lisa is shocked to discover that the merciless mass of mud that saved her is actually her new boyfriend Matthew Hagen. Still besotted with him, the ingenuous lass fails to realise that he was also responsible for her plight, leaving her to carry the can when Xylas found him appropriating a haul of diamonds the gang had stolen.

In his desperate flight, ratbag Matt had stumbled into a submerged cave and a strange chemical pool which transformed him into this monstrous state. Horrified, Lisa swears to stand by him, determined to bring out the sweet, decent, honourable side the petty thug just doesn’t have…

In trying to calm the increasingly unstable “Clayface”, she accidentally seals her own fate by helping Hagen learn how to hone his powers and perfect the ability to mimic or duplicate anything he can visualise…

As Clayface goes on a robbing rampage, he discovers that there is a time-limit to his abilities, whilst under Wayne Manor the still-debilitated Dark Knight potters in his lab, creating an arsenal of weapons to fill his utility belt and augment his mere human prowess. He also begins devising tactics and strategies to make his crusade more efficient and all-consuming…

With the monster running wild in the streets and Xylas’ murderous goons hunting Hagen, eventually the psychologically-impaired Batman is compelled to leave his cave and return to action, but for all his preparation he is unable to handle Clayface… until he sees what the killer has done to Lisa.

In that ghastly moment the true agent of vengeance is born…

Oppressive, action-packed and deviously compelling, this frantic caper is a breathtaking Fights ‘n’ Tights fiesta for fans and casual readers alike, further redefining the Caped Crusader’s previously shiny, innocuous Gotham as a truly scary world of urban decay, corrupt authority, all-pervasive criminal violence and nightmarish insanity.

Taken in total this is another superb Batman extravaganza: dark, intense, cunning and superbly engaging. What more do you need to know?
© 1995, 1996, 1997, 2009 DC Comics. All Rights Reserved.

Showcase Presents Super Friends volume 1


By E. Nelson Bridwell, Denny O’Neil, Ric Estrada, Joe Orlando, Ramona Fradon, Kurt Schaffenberger, Bob Smith & Vince Colletta (DC Comics)
ISBN: 978-1-4012-4757-7

Once upon a time comics were primarily created with kids in mind and, whilst I’d never advocate exclusively going back to those days, the modern industry is greatly lacking for not properly addressing the needs and tastes of younger fans these days.

A superb case in point of all-ages comics done right can be seen in Showcase Presents Super Friends volume 1 which gathers the licensed comicbook tales which spun off from a popular Saturday Morning TV Cartoon show: one that, thanks to the canny craftsmanship and loving invention of lead scripter E. Nelson Bridwell, became an integral and unmissable component of the greater DC Universe.

It was also one of the most universally thrilling and satisfying superhero titles of the period for older fans: featuring the kind of smart and witty, straightforward adventures people my age grew up with, produced during a period when the entire industry was increasingly losing itself in colossal continued storylines and angsty, soap opera melodrama.

Sometimes all you really want is a smart plot well illustrated; sinister villains well-smacked, a solid resolution and early bed…

The TV show Super Friends ran (under various iterations) from 1973 to 1986; starring Superman, Batman and Robin, Wonder Woman, Aquaman and a brace of studio-originated kids as student crimebusters, supplemented by occasional guest stars from the DCU on a case by case basis.

The series then made the transition to print as part of the publisher’s 1976 foray into “boutiqued” comics which saw titles with a television connection cross-marketed as “DC TV Comics”.

Child-friendly Golden Age comicbook revival Shazam!- the Original Captain Marvel had been adapted into a successful live action television series and its Saturday Morning silver screen stablemate The Secrets of Isis consequently reversed the process by becoming a comicbook.

With the additions of hit comedy show Welcome Back Kotter and animated blockbuster Super Friends into four-colour format, DC had a neat little outreach imprimatur tailor-made to draw viewers into the magic word of funnybooks.

At least that was the plan: with the exception of Super Friends none of the titles lasted more than ten issues beyond their launch…

This bombastic black-&-white extravaganza collects Super Friends #1-24 (spanning November 1976 to September 1979) and opens with a crafty two-part caper by Bridwell, Ric Estrada, Vince Colletta & Joe Orlando.

‘The Fury of the Super Foes’ found heroes-in-training Wendy and Marvin – and their incredible astute mutt Wonderdog – studying at the palatial Hall of Justice, even as elsewhere a confederation of villains prove that imitation is the sincerest form of flattery if not outright intellectual theft…

The Penguin, Cheetah, Flying Fish, Poison Ivy and Toyman, having auditioned a host of young criminals, are creating a squad of sidekicks and protégés to follow in their felonious footsteps and Chick, Kitten, Sardine, Honeysuckle and Toyboy are all ready and willing to carry out their first caper.

When the giant “Troubalert” screen informs the heroes of a three-pronged attack on S.T.A.R. Labs’ latest inventions, the champions split up to tackle the crises but are thoroughly trounced until Wendy and Marvin break curfew to help them.

As a result of the clash, Chick and Kitten are brought back to the Hall of Justice, but their talk of repentance is a rascally ruse and they secretly sabotage vital equipment…

Unluckily for them Wonderdog has seen everything and quickly finds a way to inform the still-oblivious good guys in issue #2 but too late to prevent the Super Friends being briefly ‘Trapped by the Super Foes’…

The incomparable Ramona Fradon – aided and abetted by inker Bob Smith – took over the pencilling with #3 as ‘The Cosmic Hit Man?’ saw fifty intergalactic super-villains murdered by infernal Dr. Ihdrom, who then combined their harvested essences to create an apparently unbeatable hyper-horror who utterly overwhelmed Earth’s heroic defenders. However he soon fell victim to his own arrogance and Wendy and Marvin’s logical deductions…

‘Riddles and Rockets!’ found the Super Friends overmatched by new ne’er-do-well Skyrocket whilst simultaneously trying to cope with a rash of crimes contrived by King of Conundra The Riddler.

It wasn’t too long before a pattern emerged and a criminal connection was confirmed…

Author Bridwell was justly famed as DC’s keeper of the continuity, possessing an astoundingly encyclopaedic knowledge of DC’s publishing minutiae. ‘Telethon Treachery!’ gave him plenty of scope to display it with a host of near-forgotten guest-stars joining our heroes as they hosted a televised charity event whilst money-mad menace Greenback lurked in the wings, awaiting the perfect moment to grab the loot and kidnap the wealthiest donators…

The Atom played a crucial role in stopping the dastardly depredations of an animal trainer who used beasts as bandits in ‘The Menace of the Menagerie Man!’ before a huge cast change was unveiled in #7 (October 1977) with ‘The Warning of the Wondertwins’…

TV is very different from comics. When the new season of Super Friends aired, Wendy, Marvin and Wonderdog were gone, replaced without warning or explanation by alien shapeshifters Zan and Jayna and their elastic-tailed space monkey Gleek.

With more room – and consideration for the fans – Bridwell turned the sudden cast change into a bombastic battle to save Earth from total annihilation whilst properly introducing the adult heroes’ newest students in memorable style…

At the Hall of Justice Wendy and Marvin spot a spaceship hurtling to Earth on the Troubalert monitor and dash off to intercept it. Aboard are two siblings from distant planet Exor: a girl who can change into animals and a boy who can become any form of water from steam to ice. They have come with an urgent warning…

Superman’s alien enemy Grax has determined to eradicate humanity and devised a dozen different super-bombs and attendant weird-science traps to ensure his victory. The weapons are scattered all over Earth and even the entire Justice League cannot stretch its resources to cover every angle and threat…

To Wendy and Marvin the answer is obvious: call upon the help and knowledge of hyper-powered local heroes…

Soon Superman and Israel’s champion The Seraph are dismantling a black hole bomb whilst Elongated Man and titan-tressed Godiva are performing similar duties on a life-eradicator in England and Flash and mighty-leaping Impala are dismantling uncatchable ordnance in South Africa…

Hawkman and Hawkwoman then join Native American avenger Owlwoman to crush darkness-breeding monsters in Oklahoma whilst from the Hall of Justice Wendy, Marvin and the Wondertwins monitor the crisis with a modicum of mounting hope…

The cataclysmic epic continues in #8 with ‘The Mind Killers!’ as Atom and Rising Son tackle a deadly device designed to decimate Japan even as in Ireland Green Lantern and Jack O’Lantern battle multi-hued monstrosities before switching off their target of technological terror.

In New Zealand time-scanning Tuatara tips off Red Tornado to the position of a bomb cached in the distant past and Venezuela’s doom is diverted through a team-up between Batman and Robin and reptile-themed champion Bushmaster whilst Taiwan benefits from a melding of sonic superpowers possessed by Black Canary and the astounding Thunderlord…

The saga soars to a classic climax with ‘Three Ways to Kill a World!’ in which the final phases of Grax’s scheme finally fail thanks to Green Arrow and Tasmanian Devil in Australia, Aquaman and Little Mermaid in the seas off Denmark and Wonder Woman and The Olympian in Greece.

Or at least they would have if the Hellenic heroes had found the right foe. Sadly their triumph against Wrong-Place, Right-Time terrorist Colonel Conquest almost upset everything. Thankfully the quick thinking students send an army of defenders to Antarctica where Norwegian novice Icemaiden dismantles the final booby-trap bomb.

However, whilst the adult champions are thus engaged, Grax invades the Hall of Justice seeking revenge on the pesky whistleblowing Exorian kids, but is completely unprepared for and overwhelmed by Wendy, Marvin and Wonderdog who categorically prove they are ready to graduate to the big leagues…

With Zan and Jayna enrolled as the latest heroes-in-training, Super Friends #10 details their adoption by Batman’s old associate – and eccentric time travel theoretician – Professor Carter Nichols just before a legion of alien horrors arrives on Earth to teach the kids that appearances can be lethally deceiving in ‘The Monster Menace!’ after which Kingslayer’ pits the heroes against criminal mastermind Overlord who has contracted the world’s greatest hitman to murder more than one hundred leaders at one sitting…

Another deep dive into DC’s past then resurrected Golden Age titans T.N.T and Dan, the Dyna-Mite in ‘The Atomic Twosome!’

The 1940s mystery men had been under government wraps ever since their radioactive powers began to melt down, but when an underground catastrophe ruptured their individual lead-lined vaults, the Super Friends were called in to prevent a potential nuclear nightmare…

The subterranean reason for the near tragedy was tracked to a monstrous mole creature, and led to the introduction of eternal mystic Doctor Mist who revealed the secret history of civilisation and begged help to halt ‘The Mindless Immortal!’ before its random burrowing shattered mankind’s cities…

Super Friends #14 opened with ‘Elementary!’; introducing four ordinary mortals forever changed when they were possessed by ancient sprits and tasked with plundering the world by Overlord. When the heroes scotched the scheme, Undine, Salamander, Sylph and Gnome retained their powers and determined to become a crime-fighting team dubbed The Elementals…

The issue also contained a short back-up tale illustrated by Kurt Schaffenberger & Bob Smith. ‘The Origin of the Wondertwins’ at last revealed how the Exorian genetic throwbacks – despised outcasts on their own world – fled from a circus of freaks and uncovered Grax’s plot before taking that fateful rocketship to Earth…

Big surprises were in store in ‘The Overlord Goes Under!’ (Fradon & Smith) as the Elementals began their battle against evil by joining the Super Friends in crushing the crimelord. All the heroes were blithely unaware that they were merely clearing the way for a far more cunningly subtle mastermind to take Overlord’s place…

‘The People Who Stole the Sky!’ in #16 was a grand, old fashioned alien invasion yarn, perfectly foiled by the team and the increasingly adept Wondertwins whilst ‘Trapped in Two Times!’ found Zan and Jayna used by the insidious Time Trapper (nee Time Master) to lure the adult heroes into deadly peril on Krypton in the days before it detonated and future water world Neryla in the hours before it was swallowed by its critically expanding red sun.

After rescuing the kids – thanks in no small part to Superman’s legendary lost love Lyla Ler-rol – the Super Friends used Tuatara’s chronal insight and Professor Nichol’s obscure methodologies to go after the Trapper in the riotous yet educational ‘Manhunt in Time!’ (illustrated by Schaffenberger & Smith), by way of Atlantis before it sank, medieval Spain and Michigan in 1860AD, to thwart a triple-strength scheme to derail history and end Earth civilisation…

Issue #19 saw the return of Menagerie Man in ‘The Mystery of the Missing Monkey!’ (Fradon & Smith) as the beast-breaker boosted Gleek, intent on turning his elastic-tailed talents into the perfect pickpocketing tool, after which Denny O’Neil – writing as Sergius O’Shaugnessy – teamed with Schaffenberger & Smith for a more jocular turn.

Chaos and comedy ensued when the team tackled vegetable monsters unleashed when self-obsessed shlock-movie director Frownin’ Fritz Frazzle got hold of Merlin’s actually magical Magic Lantern and tried to make a masterpiece on the cheap in ‘Revenge of the Leafy Monsters!’…

Bridwell, Fradon & Smith were back in #21 where ‘Battle Against the Super Fiends!’ found the heroes travelling to Exor to combat a brace of super-criminals who could duplicate all their power-sets, after which ‘It’s Never Too Late!’ (#22, O’Neil, Fradon & Smith) revealed how temporal bandit Chronos subjected the Super Friends to a time-delay treatment which made them perennially too late to stop him – until Batman and the Wondertwins out-thought him…

The Mirror Master divided and banished teachers and students in #23 but was unable to prevent an ‘SOS from Nowhere!’ (Bridwell, Fradon & Smith) to the fleet-footed Flash. This episode also spent some time fleshing out the Wondertwin’s earthly secret identities as Gotham Central highschoolers John and Joanna Fleming…

This splendid selection of super thrills then concludes with ‘Past, Present and Danger!’ by O’Neil, Fradon & Smith wherein Zan and Jayna’s faces are found engraved on a recently unearthed Egyptian pyramid. Upon investigation inside the edifice, the heroes awaken two ancient exiles who resemble the kids, but are in fact criminals who have been fleeing Exorian justice for thousands of years.

How lucky then that the kids are perfect doubles the crooks can send back with the robot cops surrounding the pyramid – once they’ve got rid of the Earthling heroes…

Brilliantly entertaining, masterfully crafted and always utterly engaging, these stories are comics gold that will delight children and adults in equal proportion. Truly generational in appeal, they are probably the closest thing to an American answer to the magic of Tintin or Asterix and no family home should be without this tome.
© 1976, 1977, 1978, 1979, 2014 DC Comics, Inc. All Rights Reserved.

Batman: The Dark Knight Returns


By Frank Miller, Klaus Janson & Lynn Varley (DC Comics)
Item ISBN: 0-930289-15-3,               current ISBN: 978-1-56389-342-1

I always feel a bit daft reviewing stuff that everyone already knows about, but I’m constantly being reminded that even though somebody talks about the classics of our art-form it doesn’t mean they actually have read them.

Moreover, the great thing about comics is that they’re meant to be re-experienced, over and over and over…

So here’s a quick look at Frank Miller’s most celebrated epic: a canny mix of iconoclastic bravura and contemporary dystopian angst blending urban anxiety with bleak wish-fulfilment power-fantasies and making all us whiny liberals love it anyway…

There had been many “Last Batman” stories over the decades since his creation in 1939 but none had the telling impact of the 4-issue “Prestige Format” miniseries which ran from February to June 1986, during a period when DC were creatively on fire and could do no wrong commercially…

The subsequent collection into a complete edition did much to kick off the still tentative graphic novel market, offering a plethora of different versions at the time: hardcover, paperback, bookstore editions, foreign language editions – and an Absolute Dark Knight edition, in 2008 – all proving how a single story could be successfully monetised to the benefit of all, except the poor bewildered fans who clung tenaciously to the cruelly punishing collectors’ credo “gotta have ’em all”…

(There are a number of editions available to this day, but I’m concentrating here on my first edition hardback from 1986. Therefore, some of the ancillary features and articles might be omitted, augmented or replaced in later releases…)

The epic transformed the character as much as the industry, with writers adapting facets of the chaos and carnage-resisting, end-of-days Caped Crusader to subsequent in-continuity tales whilst the readership spent years looking for clues in the regular comics that the story would eventually become canonical…

After Alan Moore’s Introduction ‘The Mark of the Batman’ the challenge to a civilisation in crisis begins with ‘The Dark Knight Returns’ as Gotham swelters under a crippling heat wave and ubiquitous TV pundits jabber on incessantly, disseminating what the government allows to pass for news.

Aging playboy Bruce Wayne (55 and no longer counting) has narrowly escaped blazing death during a car race, street gang The Mutants have perpetrated another ghastly atrocity and long-past-it Police Commissioner James Gordon has challenged them to a showdown before his enforced retirement in four weeks.

It’s also the tenth anniversary of the last sighting of the fabled masked vigilante the Batman…

Later that night Wayne and Gordon talk over old times but the billionaire’s journey home is interrupted by a pack of Mutants…

On the nightly News homicidal maniac Harvey Dent is paraded by arrogant surgeons and therapists as a shining example of their restorative and curative regimes. Two-Face is now a fully rehabilitated citizen ready to reclaim his place in the world…

Back at the Manor, as the TV disgorges a litany of tragedy and travesty, a grumbling urge that has been boiling in Wayne’s gut for a decade finally breaks loose and decrepit manservant Alfred realises with dismay and disgust that Bruce’s other self is coming back…

Whilst a storm breaks over Gotham the night is filled with the screams and the cracking of bones as a horde of violent thieves and thugs are brutalised. Wayward 13-year old Carrie Kelley is saved from a pack of Mutant chickenhawks by a merciless shadow and the News is filled with reports of gangsters reduced to cripples by a maniac “dressed like Dracula”…

When the savage shadow foils a bank raid, one of the hoodlums has a coin with the heads-side scarred and defaced.

…And in Arkham Asylum‘s quiet-ward an old, mute cripple with fading green hair watches the News, smiling and laughing for the first time in a decade…

That night the public gets its first full view of the unfolding situation as Two-Face holds Gotham’s Twin Towers hostage and Batman spectacularly ends his campaign of explosive extortion…

‘The Dark Knight Triumphant’ opens to public and media uproar as the Batman’s latest exploits galvanise the Man in the Street, the cops and especially psychotic monsters like the leader of the Mutants – who offers a terrifying challenge to the citizens and their returned hero.

Carrie Kelley rises to that challenge, buying a Robin outfit and jumping over rooftops looking to help clean up the city. Batman doesn’t have time for nonsense and hot air. He’s an old man with a dodgy heart who knows his days are already numbered.

All he wants is to get through another night and punish the Mutants who kidnapped a little boy…

Government – Federal and local – remains stonily silent on the issue of Batman (the first masked hero to break ranks since the government outlawed them years ago) and tension and unrest only escalates when a subway commuter is blown up by the Mutants…

At long last the Mayor acts, appointing Captain Ellen Yindel as his new Commissioner of Police. Her first act is to issue an arrest warrant for The Batman on assault and sundry other charges.

The subject of the manhunt doesn’t care: he’s engaged in a savage battle with the Mutant Army, his bat-tank and gadgets decimating the feral thugs at the City Dump.

His big mistake is to engage their leader in hand-to-hand combat. The steroid and rage fuelled gangbanger is a hate-propelled mass of muscle and speed, half his age and utterly immune to the Dark Knight’s every fighting trick and stratagem.

He is moments from beating the old fool to death when Robin introduces herself to her hero by causing an explosive distraction and stealing the battered body. Guided back to the Batcave, she can only watch as Alfred stitches the broken sack of meat and bone back together for the millionth time…

In the White House the American President takes extreme action, sanctioning the colourful assistance of the Nation’s Kryptonian Secret Weapon whilst in Arkham Dr. Bartholomew Wolper – the man who “cured” Two-Face – continues his treatment of the newly reinvigorated inmate once known as The Joker, whilst in the streets a growing number of Batman imitators take the law into their own increasingly bloody hands.

Although not fully recovered, Batman and Robin are forced to strike again when the Mutant Leader murders the Mayor with his teeth. The old campaigner orchestrates a showdown in front of the entire Mutant nation who watch in astonishment as their unbeatable ruler is methodically taken apart and left a crippled wreck by the resurgent, unholy Warrior Bat…

The beginning of the End starts with ‘Hunt the Dark Knight’ as Gotham is beset by more urban violence as the Mutants splinter into smaller fringe gangs. More worrisome is the huge uptick in citizen violence as the ordinary, decent folk of Gotham get out their legally purchased guns and start shooting at anyone who threatens, frightens, annoys or disgusts them.

The strangest result of the leader’s fall is the declaration by a hard core of former Mutants who publicly convert to “Sons of the Bat”, dedicated to carrying on the Dark Knight’s work: channelling their need for violence into excessive force applied to all malefactors from murderers to jaywalkers…

The Government is far more concerned with the deteriorating international crisis and The Batman is otherwise occupied. As well as cleaning up street scum whilst avoiding the police trying to catch him, there is fresh hell unleashed when the Joker hijacks Gordon’s televised retirement party and incoming Commissioner Yindel’s moment of glory with an explosively gory statement of his own…

With Armageddon clearly coming, clandestine Federal operative Clark Kent takes time out from a very busy schedule of secretly thwarting Soviet military strikes across the world to give old comrade Bruce Wayne a very clear cease-and-desist-or-else message from the White House. Naturally he is utterly ignored…

When the Joker is interviewed on a hugely popular talk show, Yindel’s squads are ready for Batman’s inevitable intervention but not the appalling atrocity the Clown Prince has engineered. In the bloodbath that follows, the openly suicidal Harlequin of Hate pushes himself to even greater excesses after abducting High Society Madam Selina Kyle and instigating another murder spree…

With the gung-ho cops dogging Batman’s heels the bloody trail leads to Gotham County Fair and a horrific, breathtaking final confrontation…

The final chapter then opens with Batman as Public Enemy Number One and a desperate fugitive. The warrants now read “murder”…

Elsewhere Superman prevents nuclear devastation by diverting a Soviet mega-warhead but the explosion radically weakens him. Despite this the Good Soldier obeys his Commander-in-Chief’s next order… stop Batman…

The world is in total chaos as fallout and electromagnetic disturbances bring about a nuclear winter and fry most electrical systems. The Caped Crusader, however, has always been a planner and has an arsenal of weapons and a small core of converts ready for the world that survives.

He also has a hidden ally. Radical firebrand Oliver Queen used to be the heroic Green Arrow…until Superman maimed the intransigent rabble-rouser who refused to toe the Government line once too often…

All that’s left is the final apocalyptic duel between two old, broken and dying heroes defending to the death their respective visions of justice. Despite a phenomenal showing, at last ‘The Dark Knight Falls’, but there’s still one last surprise in store…

Peppered with barbed and biting cultural commentary courtesy of the perpetual vox-pop of talking heads incessantly interviewed by the caustically lampooned and satirised news media, bombarding the reader with key narrative information in subtly layered levels and periodically enhanced throughout by stunningly iconic and powerful full-page tableaux, The Dark Knight Returns ushered in a new style of storytelling and made comics something adults outside the comics industry simply had to acknowledge.

Mythic, challenging and staggeringly visceral, this is rightly the Batman book everyone has heard of. Why not read it at last and see why?
© 1986 DC Comics, Inc. All Rights Reserved.

Batman Chronicles volume 11


By Bob Kane, Don Cameron, Bill Finger, Jack Schiff, Alvin Schwartz, Joe Greene, Mort Weisinger, Dick Sprang, Jack Burnley, Jerry Robinson, George Roussos & various (DC Comics) ISBN: 978-1-4012-3739-4

Debuting a year after Superman, “The Bat-Man” (and latterly Robin, the Boy Wonder) cemented DC/National Comics as the market and conceptual leader of the burgeoning comicbook industry. Having established the parameters of the metahuman in their Man of Tomorrow, the physical mortal perfection and dashing derring-do of the strictly human-scaled adventures starring the Dynamic Duo rapidly became the swashbuckling benchmark by which all other four-colour crimebusters were judged.

This eleventh volume of chronological Batman yarns from the dawn of his career covers Batman #20-21, Detective Comics #82-85 and World’s Finest Comics #12, and again features their exploits from the height of World War II – specifically December 1943 to March 1944.

These Golden Age greats are some of the finest tales in Batman’s decades-long canon, as lead writers Bill Finger and Don Cameron, supplemented by Jack Schiff, Alvin Schwartz, Joe Greene and Mort Weisinger pushed the boundaries of the adventure medium whilst graphic genius Dick Sprang slowly superseded Bob Kane and Jack Burnley: making the feature uniquely his own and keeping the Dynamic Duo at the forefront of the vast army of superhero successes.

War always stimulates creativity and advancement and these sublime adventures of Batman and Robin more than prove that axiom as the growing band of creators responsible for producing the bi-monthly adventures of the Dark Knight hit an artistic peak which only stellar stable-mate Superman and Fawcett’s Captain Marvel were able to equal or even approach.

Moreover with the conflict finally turning in the Good Guys’ favour the escapades became upbeat and more wide-ranging. The Home Front seemed a lot brighter as can be seen in Batman #20 which opened with the Joker in ‘The Centuries of Crime!’ (Cameron & the Jack and Ray Burnley) with Mountebank of Mirth claiming to have discovered a nefariously profitable method of time-travelling, whilst ‘The Trial of Titus Keyes!’ (Finger, Kane & Jerry Robinson) offered a masterful courtroom drama of injustice amended, focussing on the inefficacy of witness statements…

‘The Lawmen of the Sea!’ by Finger & the Burnley boys found the Dynamic Duo again working with a lesser known Police Division as they joined The Harbor Patrol in their daily duties and uncovered a modern day piracy ring, before the issue concluded on a dramatic high with ‘Bruce Wayne Loses Guardianship of Dick Grayson!’ wherein a couple of fraudsters claiming to be the boy’s last remaining relatives petition to adopt him. A melodramatic triumph by Finger, Kane & Robinson, there’s still plenty of action, especially after the grifters try to sell Dick back to Bruce Wayne…

In Detective Comics #82 Cameron, Kane & George Roussos explored the dark side of American Football through the rise and explosive downfall of the ‘Quarterback of Crime!’ after which premiere anthology World’s Finest Comics #12 revealed how ‘Alfred Gets His Man!’ (Finger & Sprang), as Batman’s faithful new retainer revived his own boyhood dreams of being a successful detective with hilarious and action-packed results…

Portly butler Alfred’s diet regime thereafter led the Gotham Guardians to a murderous mesmerising medic and criminal insurance scam in ‘Accidentally on Purpose!’, courtesy of Cameron, Kane & Roussos (Detective #83), after which Batman #21 catered an all-Sprang art extravaganza.

The drama opened with slick Schiff-scripted tale ‘The Streamlined Rustlers’ following the Gotham Gangbusters way out west to solve a devilish mystery and crush a gang of beef-stealing black market black hats, after which Cameron described the antics of murderous big city mobster Chopper Gant who conned a military historian into planning his capers and briefly stymied Batman and Robin with his warlike ‘Blitzkrieg Bandits!’

Alvin Schwartz penned the delightfully convoluted romp ‘His Lordship’s Double’ which saw newly dapper, slimline manservant Alfred asked to impersonate a purportedly crowd-shy aristocratic inventor… only to become the victim in a nasty scheme to secure the true toff’s latest invention…

It all culminates with ‘The Three Eccentrics’ by Joe Greene, which detailed the wily Penguin‘s schemes to empty the coffers of a trio of Gotham’s wealthiest misfits…

Over in Detective Comics #84, Mort Weisinger & Sprang (with layouts by Ed Kressy)

pitted the Partners in Peril against an incredible Underworld University churning out ‘Artists in Villainy’ before Detective #85 – written by Bill Finger – closes this compilation highlighting Sprang’s first brush with the Clown Prince of Crime. In one of the most madcap moments in the entire annals of adventure, Batman and his arch-foe almost united to hunt for the daring desperado who stole the Harlequin of Hate’s shtick and glory as ‘The Joker’s Double’…

This sublime selection of classic comicbook clashes comes in the bold primary palettes of the original release and on authentically textured white newsprint: a true multi-sensorial joy to hold and to read whilst showcasing creators and characters at their absolute peak.

If only other companies with an extensive Golden Age back-catalogue like Marvel and Archie would follow suit…

© 1943, 1944, 2012 DC Comics. All Rights Reserved.

Batman Chronicles volume 10


By Bob Kane, Bill Finger, Don Cameron, Joseph Greene, Joe Samachson, Dick Sprang, Jack Burnley, Jerry Robinson, Norman Fallon, George Roussos, Fred Ray & various (DC Comics)
ISBN: 978-1-4012-2895-8

Debuting twelve months after Superman, “The Bat-Man” (joined within a year by Robin, the Boy Wonder) cemented DC/National Comics as the market and conceptual leader of the burgeoning comicbook industry. Having established the scope and parameters of the metahuman in their Man of Tomorrow, the magnificently mortal physical perfection and dashing derring-do of strictly human-scaled adventures starring the Dynamic Duo rapidly became the swashbuckling benchmark by which all four-colour crimebusters were judged.

This tenth volume of chronologically re-presented Batman yarns from the dawn of his incredible career covers Batman #18-19, Detective Comics #78-81 and World’s Finest Comics #11 (spanning August to November 1943), once again featuring adventures produced during the scary days of World War II.

It’s certainly no coincidence that many of these Golden Age treasures are also some of the best and most reprinted tales in the Batman canon, as lead writer Bill Finger was increasingly supplemented by the talents of Don Cameron, Joe Samachson, Joe Green and others, whilst graphic genius Dick Sprang was slowly growing into his role as major creative force for the feature: transforming the Dynamic Duo into another hugely successful franchise.

The war seemed to stimulate a peak of creativity and production, with everybody on the Home Front keen to do their bit – even if that was simply making kids of all ages forget their troubles for a brief while – and these tales were created just as the dark tide was turning and an odour of hopeful optimism was creeping into the escapist, crime-busting yarns and especially the stunning covers: seen here in the work of Jack Burnley, Sprang & Stan Kaye, Jerry Robinson and Kane…

The compelling dramas open with ‘The Bond Wagon’ (by Greene, Burnley & George Roussos from Detective Comics #78) which pushed the patriotic agenda when Robin’s efforts to raise war funds through a parade of historical look-alikes is targeted by Nazi spies and sympathisers, after which Batman #18 opens with a spectacular and visually stunning crime-caper wherein the Gotham Gangbusters clash again with rascally rotund rogues Tweedledum and Tweedledee whilst solving ‘The Secret of Hunter’s Inn!’ by Samachson & Robinson.

Then ‘Robin Studies his Lessons!’ (Samachson, Kane & Robinson) sees the Boy Wonder grounded from all crime-busting duties until his school work improved – even if it means Batman dying for want of his astounding assistance!

Bill Finger and Burnley brothers Jack and Ray crafted ‘The Good Samaritan Cops’: another brilliant and absorbing human interest drama focused on the tense but unglamorous work of the Police Emergency Squad before the action temporarily ends with a shocking and powerful final engagement for manic physician and felonious mastermind Matthew Thorne: ‘The Crime Surgeon!’ (Finger, Kane & Robinson), who tries his deft and devilish hand at masterminding other crooks’ capers…

Over in Detective Comics #79 ‘Destiny’s Auction’, by Cameron & Robinson, offers another sterling human interest melodrama as a fortune teller’s prognostications lead to fame, fortune and deadly danger for a failed actress, has-been actor and superstitious gangster…

The creation of Superman propelled National Comics to the forefront of their fledgling industry and in 1939 the company was licensed to produce a commemorative comicbook celebrating the start of the New York World’s Fair, with the Man of Tomorrow prominently featured among the four-colour stars of the appropriately titled New York World’s Fair Comics.

A year later, following the birth of Batman and Robin, National combined Dark Knight, Boy Wonder and Action Ace on the cover of the follow-up New York World’s Fair 1940.The spectacular 96-page anthology was a tremendous success and the oversized bonanza format was established, becoming Spring 1941’s World’s Best Comics #1, before finally settling on the now-legendary title World’s Finest Comics from the second issue, beginning a stellar 45-year run which only ended as part of the massive clear-out and de-cluttering exercise that was Crisis on Infinite Earths.

Until 1954 and the swingeing axe-blows of rising print costs, the only place Superman and Batman ever met was on the stunning covers by the likes of Burnley, Fred Ray and others. Between those sturdy card covers, the heroes maintained a strict non-collaboration policy and #11’s (Fall 1943) Batman episode revealed ‘A Thief in Time!’ (Finger & Robinson inked by Fred Ray) which pitted the Gotham Gangbusters against future-felon Rob Callender, who fell through a time-warp and thought he’d found the perfect way to get rich.

Detective #80 saw the turbulent tragedy of deranged, double-edged threat Harvey Kent finally resolved after a typically terrific tussle with ‘The End of Two-Face!’ by Finger, Kane, Robinson & Roussos, after which Batman #19 unleashes another quartet of compelling crime-busting cases.

There’s no mistaking the magnificent artwork of rising star Dick Sprang who pencilled every tale in this astounding issue, beginning with Cameron’s ‘Batman Makes a Deadline!’ wherein the Dark Knight investigated skulduggery and attempted murder at the City’s biggest newspaper. He also scripted the breathtaking fantasy masterpiece ‘Atlantis Goes to War!’ with the Dynamic Duo rescuing that fabled submerged city from overwhelming Nazi assault.

The Joker reared his garish head again in the anonymously penned thriller ‘The Case of the Timid Lion!’ (perhaps William Woolfolk or Jack Schiff?) with the Clown Prince of Crime enraged and lethal whilst tracking down an impostor committing crazy capers in his name before Samachson, Sprang and inker Norman Fallon unmasked the ‘Collector of Millionaires’ with Dick Grayson covertly investigating his wealthy mentor’s bewildering abduction and subsequent replacement by a cunning doppelganger…

This fabulous foray into timeless wonder concludes with ‘The Cavalier of Crime!’ (Detective #81, by Cameron, Kane & Roussos) which introduced another bizarre and baroque costumed crazy who pitted his rapacious wits and sharp edged weapons against the Dynamic Duo – naturally and ultimately to no avail…

This stuff set the standard for comic superheroes. Whatever you like now, you owe it to these tales. Superman gave us the idea, and writers like Finger and Cameron refined and defined the meta-structure of the costumed crime-fighter. Where the Man of Steel was as much social force and wish fulfilment as hero, Batman and Robin did what we ordinary mortals wanted to do.

They taught bad people the lesson they deserved.

The history of the American comicbook industry in almost every major aspect stems from the raw, vital and still powerfully compelling tales of DC’s twin icons: Superman and Batman.

It’s only fair and fitting that both those characters are still going strong and that their earliest adventures can be relived in chronological order in a variety of formats from relatively economical newsprint paperbacks to deluxe hardcover commemorative Archive editions.

However, to my mind, such tales of elemental power and joyful exuberance, brimming with deep mood and addictive action are best enjoyed in these pulp-textured, four-colour facsimiles – as close to the originals in feel and tone as we can get these days.

Comic book heroics simply don’t come any better.
© 1943, 2010 DC Comics. All Rights Reserved.

Batman – Streets of Gotham volume 2: Leviathan


By Paul Dini, Dustin Nguyen & Derek Fridolfs (DC Comics)
ISBN: 978-1-4012-2906-1

With all the furore and hype surrounding the death and inevitable resurrection of Batman cunningly orchestrated by Grant Morrison, everybody seemed so concerned with what was going to happen next that they apparently ignored what was actually occurring in the monthly comicbooks in their hands.

Now with the dust long settled let’s take a look at one of the better satellite-series to come out of the braided Batman R.I.P./Final Crisis/Last Rites/Batman Reborn/Return of Bruce Wayne publishing events…

In the aftermath of the epochal loss of the Gotham Guardian, a sustained and epic Battle for the Cowl ensued amongst the fallen hero’s closest allies. Eventually Dick Grayson succeeded his lost mentor, carrying on the tradition if not the methodology of the Dark Knight, with Bruce Wayne’s League of Assassins-trained son Damian continuing as the headstrong and potentially lethal latest iteration of Robin, the Boy Wonder…

This sterling submission, illustrated throughout by Dustin Nguyen & Derek Fridolfs, collects the contents of the monthly Batman: Streets of Gotham # 5-11 (October 2009-April 2010) and offers grim glances at the hellish everyday lives of citizens in the worst city on Earth, beginning with the 2-part ‘Leviathan’ – scripted by Chris Yost – wherein the life of a young, hope-filled Gotham priest is examined and tested over painful years before a calamitous crisis of conscience bloodily erupts…

As his faith falters, the unpredictable Huntress frantically stalks Man-Bat Kirk Langstrom, convinced the self-mutated manhunter has finally slipped into carnivorous madness. Ignoring orders from Birds of Prey leader Barbara “Oracle” Gordon to merely subdue her quarry, the ruthless vigilante is determined to end forever the leather-winged horror’s attacks on Gotham’s citizens before eventually their ferocious extended struggle sends them smashing through the skylight of St. Aloysius‘ to land at the feet of troubled Father Mark.

…And that’s when the poor padre hears the voice in his ear telling him to kill both “The Beast” and “The Harlot”…

As Batman and Robin track new esoteric stealth weaponry being sold to premier gang boss Black Mask, in the church’s vault Father Mark struggles to carry out the Word of God. The order keeps coming, somehow further infuriating the already rabid Man-Bat, and Huntress at last realises that rather than going rogue Langstrom has been reacting to a threat only his bat-like super-senses can detect.

As the invisible killer forgoes cunning enticement for heavy ordinances the Dark Knight crashes in to save the day, but it’s Father Mark who actually executes a benison of salvation and finds redemption…

Scripted by the superb Paul Dini, ‘In the Bleak Midwinter’ then offers a dark Seasonal treat as Batman and Robin track demented tinkerer and part-time Santa Humpty Dumpty to his lair and discover a dormitory full of dead children.

However, as monstrous vigilante Abuse has already found, the tragic felon isn’t a killer, but instead is simply trying to “fix” the broken creatures he keeps finding floating in the river…

The discovery deeply affects the usually cocksure Boy Wonder, who is as determined as orphan Colin Wilkes, who escapes the nuns’ scrutiny every night to hunt adults who hurt children as the hulking, mutated Abuse…

And further upriver, psychopathic serial killer Mr. Zsasz puts his latest acquisitions to work, duelling to the death for the appreciative viewers and bettors of his underground juvenile gladiatorial bouts…

The case goes onto the backburner in the 2-part ‘Hardcore Nights’ (written by Mike Benson) when Jim Gordon alerts Batman to a spate of savage killings. Every victim is a career criminal and the Commissioner’s thoughts naturally tend to another vigilante in town, but the Gotham Gangbuster uncovers a link to a certain sex club worker and a darkly devious web of deceit, jealousy and murder…

Dini returns to script the last two tales in this compilation as ‘Heroes’ reveals how frail Colin gained his strange powers and abiding passion to punish abusers after the fear-mongering Scarecrow used the boy as a guinea pig for the madman’s terror-toxins and doses of super-steroid Venom.

Origin over, the tale returns to the present day as the lad uses himself as bait for whoever is snatching kids and runs into the scarily intense Damian trying the same stratagem…

Soon shanghaied by Zsasz, the over-confident boys are soon fighting for their lives in the mass-murderer’s ghastly arena, but by the time Batman arrives for the ‘Final Cut’ they have already demolished the foul fight club and one of them had to talk the other out of taking vengeance Old Testament style…

Bleak, ominously poignant and powerfully downbeat, Streets of Gotham is a visceral, imaginative and deliciously off-balance stage for the varied bat-cast to display their efficacy in frantic psycho-thrillers and moody crime capers set on the darkest avenues in all of comics…
© 2009, 2011 DC Comics. All Rights Reserved.

Batman: Bruce Wayne – The Road Home


By Fabian Nicieza, Mike W. Barr, Bryan Q. Miller, Derek Fridolfs, Adam Beechen, Marc Andreyko & various (DC Comics)
ISBN: 978-1-4012-3081-4

At the climax of a harrowing and sustained campaign of terror by insidious cabal The Black Hand and following an all-out invasion by the New Gods of Apokolips, the original Batman was apparently killed.

The world at large was unaware of the loss, leaving the superhero community to mourn in secret whilst a small, dedicated army of assistants, protégés and allies – trained over years by the contingency-obsessed Dark Knight – formed the Network to police Gotham City in the days which followed: marking time until a successor could be found or the original restored…

Most of the Bat-schooled battalion refused to believe their inspirational mentor dead. On the understanding that he was merely lost, they eventually accepted Dick Grayson (the first Robin and latterly Nightwing) as a stand-in until Bruce Wayne could find his way back to them…

This companion volume to Batman: The Return of Bruce Wayne features eight one-shot specials depicting how after the original Dark Knight (marooned in the corridors of history by Darkseid) got back, he created a new identity to scrutinise just how his absence had affected the friends and deputies who soldiered on without him in the urban hell-pit he called home.

Collecting the outrageously tongue-twisting octet Batman: Bruce Wayne: Batman & Robin #1, Batman: Bruce Wayne: Red Robin #1, Batman: Bruce Wayne: Outsiders #1, Batman: Bruce Wayne: Batgirl #1, Batman: Bruce Wayne: Catwoman #1, Batman: Bruce Wayne: Commissioner Gordon #1, Batman: Bruce Wayne: Oracle #1 and Batman: Bruce Wayne: Ra’s Al Ghul #1 from December 2010, the drama begins with ‘Outside Looking In’ by Fabian Nicieza & Cliff Richards and a covert scrutiny of Bruce’s son Damien Wayne and Grayson – the triumphantly innovative new Batman & Robin…

As these Partners in Peril are foiling an attack on Mayor Hady by super-assassins the Hangmen, former star reporter Vicki Vale is nailing down the story of her life.

She has spent months assiduously gathering snippets of information, following hunches and piecing vague suspicions together and is now convinced that she has identified the secret identities of all Gotham’s Bat guardians – and that her old boyfriend Bruce is Batman.

All she needs is proof, and when she finds a bat-bug placed on her by Dick, she has it…

As the Dynamic Duo follow the last Hangman, they are unaware that they are in turn being tracked by an enigmatic armoured figure whose all-encompassing bodysuit mimics the many powers of the Justice League…

Elsewhere caretaker patriarch Alfred Pennyworth enacts a desperate plan to deceive Vicki, blackmailing Tommy Elliot – the villain Hush, who had turned himself into a perfect duplicate of Bruce – into again impersonating the missing playboy, but the canny journalist is not fooled…

Elsewhere the enigmatic Insider rendezvous with Tim Drake AKA Red Robin.

The third Boy Wonder already knows who is inside the super-suit and tentatively acknowledges the necessity of keeping the return a secret, but comes bearing critical new information. He has discovered the abortive scheme to murder Hady was only part of a concerted international effort by cadres of assassins to eradicate city leaders across the globe…

With a live case going global Bruce is forced to adapt his reconnaissance assessment mission on the fly…

The saga continues in Batman: Bruce Wayne: Red Robin #1, where ‘The Insider’ (Nicieza Ramon Bachs & John Lucas) sees Tim head for Amsterdam and a confrontation with killer cabal The Council of Spiders. The battle leads to a reunion with unpredictable erstwhile companion Prudence, a former member of the League of Assassins and devout follower of immortal conqueror Ra’s Al Ghul.

She claims to serve Tim now but the lad has his doubts…

Even together they are barely a match for the arachnoid assassins, but then the Insider appears…

In Gotham Alfred plays his final card and tells Vicki everything she’s compiled and deduced is true. While she’s reeling he then swipes her only piece of evidence…

Back in Holland Insider, having infiltrated the Spiders, uses their initiation assignment to test Tim’s combat skills in a no-holds barred rooftop battle, having discovered the planet-wide contract on city leaders is part of a mystery manipulator’s vast, inexplicable Tournament of Death…

When Batman’s methods clashed with the JLA’s scruples, the Dark Knight formed his own superteam. Eventually he dumped them, only occasionally reuniting with Geo-Force, Halo, Looker, Katana and the rest.

Now in Batman: Bruce Wayne: Outsiders #1, (‘Inside Interference’ by Mike W. Barr, Javier Saltares, Rebecca Buchman & Walden Wong) the returned crusader travels to European kingdom Markovia to find his former followers in the midst of civil unrest with their current leader targeted for death…

Having sorted that crisis with a little inside help, Bruce confronts his forth sidekick Stephanie Brown…

Daughter of C-list bad-guy Cluemaster, she began her costumed crime-busting career as the Spoiler, secretly scotching Daddy Dearest’s schemes before graduating to a more general campaign against the city’s underworld.

Eventually, she undertook a disastrous stint as the fourth Robin: a tenure which provoked a brutal gang war which devastated Gotham and ostensibly caused her own demise under torture at the red hands of psychopathic mob boss Black Mask.

When Stephanie returned to Gotham after months in self-imposed exile, she overcame incredible obstacles – the greatest of which was the Bat-family’s deep mistrust – and inherited the role of Batgirl from Cassandra Cain, a former assassin who had revived the role after her own predecessor was crippled and forced to retire…

Batman: Bruce Wayne: Batgirl #1, ‘Batgirl’ by Bryan Q. Miller & Pere Perez sees the Insider directly assault the flamboyant, cocky teen tornado, simultaneously testing her fighting skills and deductive abilities even as elsewhere the undaunted Vicki Vale attempts to push original Batgirl Barbara Gordon into an unguarded admission…

Selina Kyle had taken Bruce’s death hard, aligning herself with known felons Harley Quinn and Poison Ivy. In Batman: Bruce Wayne: Catwoman #1, ‘Lifting the Vale’ by Derek Fridolfs, Peter Nguyen & Ryan Winn, the former thief and her new gal-pals save Vicki from disaster when she invades an underworld auction. It’s all a scam however as the feline fury only wants to copy all the journalist’s findings for Bruce…

The most impressive chapter here is the stark and shocking ‘Gotham’s Finest’ (Adam Beechen & Szymon Kudranski) from Batman: Bruce Wayne: Commissioner Gordon #1. In it the Tournament of Death takes a personal turn when Vicki becomes the target of The Penguin‘s metahuman mercenaries and Gotham’s top cop has to fight his way out of his own HQ with her, whilst every bent officer on the force tries to kill them.

With the Insider almost too late Jim Gordon proves just why he’s the man Batman respects and trusts the most…

Police Commissioner’s daughter Barbara became computer crusader Oracle after her career as Batgirl ended when the Joker blew out her spine during one of his manic kill sprees. Although trapped in a wheelchair, she still hungered for justice and found new ways to make a difference in a very bad world.

Reinventing herself as a cyber-world information gatherer for Batman, she became an invaluable resource for the entire superhero community, before putting together her own fluctuating squad of crimefighters – the Birds of Prey.

With the grudging acceptance of stand-in Dark Knight Dick Grayson, she mentored Stephanie as the troublesome teen attempted to combine undergraduate studies with her compulsive mission to save lives and help the helpless…

In ‘Oracle’ by Mark Andreyko & Agustin Padilla (Batman: Bruce Wayne: Oracle #1) Babs makes the missing connections and works out who’s behind the massed assassin squads around the world… and how it impacts the entire Bat Network.

However with the legendary Seven Men of Death moving to silence Vicki – now revealed as the ultimate target – Oracle sets the Insider to guard the journalist while she activates all her available Birds (Man-Bat, Hawk & Dove, Ragman, Manhunter and Batgirl), but even their massed might is insufficient to prevent the reporter being abducted by Batman’s hidden foe: a man who will let nothing sully the pristine reputation and myth of the only person on Earth worthy of his respect…

With a cover gallery by Shane Davis & Barbara Ciardo, the sprawling, explosively absorbing saga concludes with the inevitable confrontation between the resurgent Bruce and his polar opposite as Batman: Bruce Wayne: Ra’s Al Ghul #1, (by Nicieza, Scott McDaniel & Andy Owens) details the final fate of Vicki in ‘A Life Worth Saving’…

Fast, furious, complex and enticing, this is a spectacular and accessible yarn that stands on its own merits, so even the freshest newcomers and the very antithesis of Batmaniacs can enjoy the helter-skelter thrill-ride in perfect confidence of a great read.
© 2010, 2011 DC Comics. All Rights Reserved.

Batman: the Return of Bruce Wayne


By Grant Morrison, Chris Sprouse, Frazer Irving, Yanick Paquette, Georges Jeanty, Ryan Sook, Lee Garbett & various (DC Comics)
ISBN: 978-1-4012-3382-2

At the climax of a harrowing and sustained campaign of terror by insidious cabal The Black Hand, immediately followed by an all-out invasion of Earth by the hordes of Apokolips, the Batman was apparently killed – slain by Darkseid‘s lethal, time-rending Omega beams.

Although the larger world was unaware of the tragedy, the superhero community secretly mourned and a small, dedicated army of assistants, protégés and allies – trained over years by the contingency-obsessed Dark Knight – formed a “Network” to police GothamCity in the days which followed: marking time until a successor could be found or the original returned…

Most of the Bat-schooled battalion refused to believe their inspirational mentor dead. On the understanding that he was merely lost, they eventually accepted Dick Grayson – the first Robin and latterly Nightwing – as a stand-in until Bruce Wayne could find his way back to them…

That fantastic voyage was detailed in the 6-issue miniseries Batman: the Return of Bruce Wayne (July-December 2010), scripted by Grant Morrison and following the indeed alive Wayne as he leaped through the eons, gradually getting closer and closer to his home, each chapter a different era illustrated by all-star creators…

It begins with ‘Shadow on Stone’ (limned by Chris Sprouse & Karl Story) as a hunting party of the Deer tribe discover a gleaming fallen “sky-cart”. The object is in fact a time capsule from our time and nearby Bruce Wayne is slowly adapting to being marooned in Palaeolithic times. His gradual acceptance by the awestruck cavemen is interrupted by the attack of marauders from the Blood tribe, led by the immortal killer the future calls Vandal Savage.

Despite valiant resistance the Deer warriors die, until only the bat-draped stranger and a lone cave boy remain. Badly wounded and taken for sacrifice, Batman is later rescued by the lad who brings trinkets from the time capsule and the time-lost hero’s utility belt. As an eclipse covers the sun, Man of Bats routs the Blood Mob and defeats Savage, before plunging into a pool and vanishing…

Only the boy remains and he is met by gods. Superman, Green Lantern, Booster Gold and Rip Hunter are tracking Batman through time and arrive just as he vanishes. They are determined to stop him returning to the 21st century at all costs…

Even as the amazed boy begins to record the stories of the mysterious Bat warrior, Wayne resurfaces in Puritan New England, saving a woman from a hideous tentacled demon…

Illustrated by Frazer Irving ‘Until the End of Time’ relates how, even with his memory failing, Wayne impersonates a witch-hunter and befriends shunned spinster Goodwife Annie Tyler in the failing colony of Gotham. As Brother Mordecai he is a most unconventional witch finder, ignoring obvious signs of Satan and solving a murder with unseemly observational tricks…

Vanishing Point is a fortress-university at the End of Time and here, as Reality counts down its final minutes, a quartet of costumed time-travellers quiz the Biorganic Archivist AI, hoping to track Batman’s erratic course through the time-stream. They’re all painfully aware that cruel, subtle Darkseid has turned their friend into a weapon to destroy Earth if the Dark Knight ever reaches his home time…

Superman meets and almost stops him at Vanishing Point, but Wayne has already slipped back into the time-stream, having instituted his own ingenious survival plan…

Tragically the paranoia of 16th century Gotham and Mordecai’s waning influence won’t spare Annie, especially as the time-monster Batman initially drove off is still haunting the woods around the settlement and chief inquisitor Nathaniel Wayne is sworn to eradicate all vestiges of the unholy.

The pious Puritan earns Annie’s dying curse for his entire line as he hangs her, but his roving descendent cannot hear. He has fallen centuries ahead and – more memories eradicated – landed at the feet of legendary reiver Blackbeard Thatch…

‘The Bones of Bristol Bay’ (art by Yanick Paquette & Michel Lacombe) finds the amnesiac mistaken for heroic third-generation buccaneer the Black Pirate and forced to lead the murdering corsair Thatch through the winding, yet strangely familiar cave system beneath Gotham County.

In search of buried gold the murderers encounter instead the deadly traps of the unspeakably ancient Miagani: troglodytic native tribesmen known as the Bat-People…

In the 21st century, the Justice League hold a war council, heatedly debating how to stop their indomitable comrade from returning and setting off Darkseid’s ultimate booby trap. Tim Drake has searched old records and interpreted 40,000 years of myths and legends following his mentor’s trail through history, but Red Robin is only there as an advisor and cannot make the adults listen to him…

With Blackbeard beaten, the memory-challenged wanderer examines the sacred relics of the Bat People – a battered cape, trinkets, a fragile yellow belt of many pockets – and something stirs in his clouded mind…

Georges Jeanty & Walden Wong then illustrate a violent stopover in 1870s Gotham as ‘Dark Knight, Dark Rider’ initially shifts focus to the hereditary guardians of the records and artefacts left by grateful folk who have encountered the Bat over unceasing centuries.

One such family is slaughtered by outlaws working for undying but cancer-ridden Monsieur Sauvage, and their surviving daughter taken to explain the secret of the box with a bat-shaped lock…

Katie‘s abductors have been remorselessly stalked by a bat-garbed stranger who doesn’t carry a gun. The silent avenger has tracked them back to boomtown Gotham, mercilessly depleting their numbers, but the immortal Frenchman is confidant that his tame medicine man Midnight Horse and debased Barbatos-worshipping doctor Thomas Wayne can make the girl talk before the hunter finds them.

Even if he does, his newly hired gunfighter Jonah Hex should even the odds…

The stranger rescues the girl and foils the villains but not before the bounty hunter gut shoots him…

He wakes in a Gotham of recent vintage, a place of glitz and glamour but one morally broken and irredeemably corrupt.  ‘Masquerade’ – with art by Ryan Sook, Pere Perez & Mick Gray – sees the memory-wiped hero hired from a hospital bed by Martha Wayne‘s best friend to prove that the tragic socialite was murdered by her husband Thomas, who faked his own death and abandoned their young son Bruce…

Illustrated by Lee Garbett, Perez, Alejandro Sicat & Wong, the intricate machinations of Darkseid grow closer to fruition as the hero, stripped of everything but innate deductive instinct, uncovers a sinister, bloodthirsty plot by new criminal organisation the Black Hand. His instinctive struggle against the schemers won, the time-nomad makes the final short hop to the now where his arrival will instantly trigger ‘The All-Over’ …

Batman, of course, is the most brilliant escape artist of all time and even whilst being struck down by the New God of Evil had devised an impossibly complex and grandly far-reaching scheme to beat the devil and save the world…

With a covers-&-variants gallery by Adam Kubert, Sprouse, Irving, Paquette, Cameron Stewart, Sook, Garbett & Bill Sienkiewicz, this grandiose, gripping and astonishingly complex epic odyssey is a devious delight that will delight modern fans and casual visitors alike and this sterling compilation also includes the revelatory 15-page art feature ‘Back in Time: The Return of Bruce Wayne Sketchbook’ by Morrison, Kubert, Sprouse, Irving, Paquette & Sook.
© 2010, 2011 DC Comics. All Rights Reserved.