Superman/Batman: Supergirl

New Revised Review

By Jeph Loeb, Michael Turner & Peter Steigerwald (DC Comics)
ISBN: 1-4012-0347-7

In a shock of sheer horror, I realised over Christmas that I’ve been doing this for over 20 years: firstly in magazines like Comics Forum and books like Slings and Arrows, then as an online critic for the Comics Creators Guild website, before starting the independent Now Read This! in 2007.
Moreover many of those early efforts weren’t particularly fair or good – a side-effect of being literally bombarded non-stop with volumes one wouldn’t generally pick to read.
Thus in a probably futile effort to be less judgemental I’ve been going over older reviews, rethinking some previous pronouncements and will be making amends over the months to come.
What’s really worrying is how many I haven’t changed my mind about…

For many years Superman and Batman worked together as the “World’s Finest” team. They were best friends and the pairing made perfect financial sense as National/DC’s most popular heroes could cross-sell their combined readerships.

When the characters were redefined for the post-Crisis on Infinite Earths 1980s, they were remade as cautious but respectful co-workers who did the same job whilst deploring each other’s methods. They preferred to avoid contact whenever possible – except when they were in the Justice League – but then, the character continuity of team titles has always been largely at odds with heroes at home in their own titles…

After a few years of this new status quo the irresistible lure of Cape & Cowl Capers inexorably brought them together again with modern emotional intensity derived from their incontestably differing methods and characters.

For decades DC really couldn’t make up their minds over Supergirl. I’ve actually lost count of the number of different versions that have cropped up over the years, and I’ve never been able to shake the queasy feeling that above all else she’s a concept that was cynically shifted from being a way to get girls reading comics to one calculated to ease young male readers over that bumpy patch between sporadic chin-hair outbreaks, voices breaking and that nervous period of hiding things under your mattress where your mum never, never ever looks…

After a few intriguing test-runs she debuted as a future star of the ever-expanding Superman pocket universe in Action Comics #252 (May 1959). Superman’s cousin Kara Zor-El had been born on a city-sized fragment of Krypton, hurled intact into space when the planet exploded. Eventually Argo City turned to Kryptonite like the rest of the detonated world’s debris and her dying parents, observing Earth through their vision-scopes, sent their daughter to safety as they apparently perished.

Landing on Earth, she met Superman who created the identity of Linda Lee and hid her in an orphanage whilst she learned of her new world and powers in secrecy and safety.

Her popularity waxed and waned over the years until she was earmarked for destruction as part of the clearout of attention-grabbing deaths during the aforementioned Crisis on Infinite Earths.

However as detailed in scripter Jeph Loeb’s introduction ‘On the Roller Coaster or, How Supergirl Returned to the DCU for the First Time’, after John Byrne successfully rebooted the Man of Steel, non-Kryptonian iterations began to appear – each with their own fans – until early in the 21st century the company Powers-that-Be decided the real Girl of Steel should come back… sort of…

Thus this visually intoxicating version (reprinting Superman/Batman #8-13, May-October 2004) resets to the original concept and has a naked blonde chick arrive on a Kryptonite meteor, claiming to be Superman’s cousin…

Written by Loeb with captivating art by Michael Turner & Peter Steigerwald, the action commences in the aftermath of Superman/Batman: Public Enemies wherein a Green Kryptonite asteroid crashed to Earth. Now in ‘Alone’, as a quarantined Superman chafes at enforced detention, the Dark Knight explores a section of the meteor submerged in Gotham Bay.

The JLA have all been active, clearing away the deadly fragments, but this last one is most disturbing. As Batman quickly grasps, it’s a ship but its single passenger is missing…

Soon the Gotham Guardian is tracking a wave of destruction caused by a seemingly confused teenaged girl with incredible powers and only Superman’s unwise early intervention stops the mounting carnage. Their subsequent investigations reveal the comely captive to have all the Man of Tomorrow’s abilities and she claims – in fluent Kryptonian – to be the daughter of his long-dead uncle Zor-El…

The mystery further unfolds in ‘Visitor’ as a deeply suspicious Batman and ecstatic Superman continue their researches, arguing their corners as the most powerful girl on Earth becomes increasingly impatient. Fuelling the Dark Knight’s concern is superdog Krypto‘s clear and savage hostility to the newcomer and Kara‘s claims that she has amnesia…

Then as Clark Kent endeavours to acclimatise his cousin to life on Earth, on the hellish world of Apokolips vile Granny Goodness and her Female Furies are ordered by ultimate evil space-god Darkseid to acquire the pliable naive newcomer…

Before they can strike, however, an attack comes from an unexpected source, as former ally Harbinger, ruthless hunter Artemis and beloved ally Wonder Woman ambush the Kryptonians. …

Princess Diana has acted arbitrarily nut from necessity: kidnapping Kara and bringing her to the island home of the Amazons to be trained in the use of her powers as a ‘Warrior’. Superman’s growing obsession has rendered him unable to see her potential for destruction, despite a cryptic message on her space ship from Zor-El, and Wonder Woman decided to strike first and ask later…

With tempers barely cooled, Dark Knight and Man of Steel are invited to observe Kara’s progress weeks later, just as the tropical Paradise is assaulted by an army of artificial Doomsdays manufactured on Apokolips…

The wave of slaughter is a feint, but by the time the horrors are all destroyed, the Female Furies have done their work, slaughtering Kara’s only friend and stealing her away…

In ‘Prisoner’, DC’s superheroic high trinity enlist the aid of Apokolyptian émigré Big Barda and stage a devastating rescue mission to Darkseid’s homeworld, but not before the Lord of evil apparently twists the innocent Girl of Steel into his tool: a ‘Traitor’ to the living…

The Master of Apokolips has never faced a foe as adamant as Batman and the quartet are unexpectedly victorious, but after returning Kara to Earth and announcing her as the new Supergirl, the heroes discover that they are not safe or secure, and in ‘Hero’ Darkseid horrifyingly returns to exact his ultimate revenge…

This hardcover collection also includes a covers-&-variant gallery by Turner, Steigerwald, Jim Lee & Scott Williams, assorted roughs and a wealth of production Sketches, and a nifty 2-page translation key for the Kryptonian Alphabet.

For me, the most intriguing aspect of this sometimes overly-sentimental tale is Batman’s utter distrust and suspicion of Kara as she is hidden from the world while she assimilates, but there’s plenty of beautifully rendered action (plus oodles of lovingly rendered girl-flesh and titillating fetish outfits jostling for attention amidst the lavish fight-scenes and interminable guest-cameos) and enough sheer spectacle to satisfy any Fights ‘n’ Tights fans.
© 2004, 2005 DC Comics. All Rights Reserved.

Superman/Batman: Night and Day


By Michael Green, Mike Johnson, Scott Kolins, Francis Manapul, Rafael Albuquerque & various (DC Comics)
ISBN: 978-1-4012-2808-8

For decades Superman and Batman were quintessential superhero partners: the “World’s Finest team”. The affable champions were best buddies as well as mutually respectful colleagues, and their pairing made sound financial sense since DC’s top heroes could happily cross-pollinate and cross-sell their combined readerships.

In darker post-Crisis on Infinite Earth Times, the champions were retconned into grudging colleagues, at odds with each other over their methods and attitudes: as different as night and day, but with the passage of time the relationship was revitalised and renewed and the World’s Finest Heroes were fully restored to their bizarrely apt pre-eminence, regaining respect and friendship even though they were still in most ways polar opposites.

Finally, after a few tentative miniseries forays, in 2003 the World’s Finest Superheroes bowed to the inevitable and officially reunited in a new team-up series entitled Superman/Batman: an angsty, edgy, post-modern take on a relationship almost as old as the industry itself.

Reformed as firm friends for the style-over-content 21st century, their new stories were all big blockbuster events by major creators, designed to be repackaged as graphic novels. Eventually however the momentum slowed and shallow spectacle gave way to some genuinely interesting and different stories…

This volume contains Superman/Batman #60-63 and #65-67 (from 2009 and 2010), offering just such intriguing glimpses at other, lesser seen aspects of the mythology surrounding the Cape and Cowl Crusaders.

‘Mash-Up’ (by Michael Greene & Mike Johnson with art by Francis Manapul from Superman/Batman #60-61 from July & August 2009) apparently finds the Dark Knight and Man of Steel side-slipped into yet another alternate Earth where old and familiar faces take on new and disturbing forms. However, as they join the heroes of the valiant Justice Titans in battle against Lex Joker and Doomstroke, the razor sharp intellect and obsessive suspicions of Batman slowly determine a far more logical cause for their current situation; something only one of their old foes could possibly be behind…

There’s a far darker tone to ‘Sidekicked’ (Greene, Johnson and illustrated by Raphael Albuquerque from #62) as Tim (Robin III) Drake and Linda Lang AKA Supergirl meet for lunch and reminisce about their first meeting.

Left alone after their respective mentors were called away to a JLA emergency, the kids had to respond when a riot broke out at Arkham Asylum, but although Robin was worried that the sheltered ingénue from Krypton might not be prepared for crazed killers such as Joker, Two-Face, Scarecrow, Clayface, Mad Hatter, Killer Croc, Poison Ivy and Mr. Zsasz, it was his own sanity that nearly sundered before the kids finally triumphed…

‘Night & Day’ – Greene, Johnson & Albuquerque – from Superman/Batman #63 – finds Batman the last person free on an Earth dominated by super-gorilla Grodd. With Superman trapped off-world by a planetary Green Kryptonite force screen, the Dark Knight is forced to make the ultimate sacrifice to save his world – but once again, nothing is as it seems…

This volume omits #64, but resumes with more mindgames as ‘Sweet Dreams’ (#65 by Johnson, Matt Cherniss and artists Brian Stelfreeze, Brian Haberlin, Kelly Jones, Joe Quinones & Federico Dallocchio) depicts Superman’s greatest failures and Batman’s final breakdown – or at least that’s how the Scarecrow prefers to remember it…

The macabre madness of Blackest Night features in the concluding 2-parter by Scott Kolins from Superman/Batman #65-67 (January-February 2010) , as undead muck-monster Solomon Grundy is possessed by a Black Lantern ring and goes hunting for life to extinguish.

With every hero dead or preoccupied, tragic Man-Bat Kirk Langstrom and debased Superman clone Bizarro become unlikely defenders of humanity, with only the ferocious Mr. and Mrs. Frankenstein of Super-Human Advanced Defense Executive to assist them. And ultimately at stake on the ‘Night of the Cure’ is salvation and peace for each of the ghastly travesties of life…

With a stunning gallery of covers by Manapul, Brian Buccellato, Albuquerque, Dustin Nguyen, Scott Kolins & Michael Atiyeh, this book delivers a superb series of short and sweet sharp shocks that no lover of Fights ‘n’ Tights fiction could resist.
© 2009, 2010 DC Comics. All Rights Reserved.

World’s Finest


By Sterling Gates, Julian Lopez, Ramon F. Bachs, Jamal Igle, Phil Noto & various (DC Comics)
ISBN: 978-1-4012-2797-5

For decades the Man of Tomorrow and Caped Crusader were quintessential superhero partners: the “World’s Finest team”. The affable champions were best buddies as well as mutually respectful colleagues and their pairing made sound financial sense since DC’s top heroes could happily cross-pollinate and cross-sell their combined readerships.

During the 1950s most superheroes of the American Golden Age faded away leaving only headliners Superman, Batman and Wonder Woman (plus whoever they could carry in the back of their assorted titles) to carry on a rather genteel campaign against a variety of thugs, monsters and aliens.

With economics and rising costs also dictating a reduction in average page counts, the once-sumptuous anthology World’s Finest Comics (originally 96 pages per issue), which had featured solo adventures of DC’s flagship heroes plus a wealth of other features, simply combined the twin stars into a single lead story every issue, beginning with #71, July-August 1954.

And so they proceeded until 1970 when another drop in superhero fortunes saw WFC become a Superman team-up book with rotating guest partners. However, after a couple of years, the original relationship was rekindled and renewed and, with the World’s Finest Heroes fully restored to their bizarrely apt pre-eminence, enjoyed another lengthy run until the title was cancelled during Crisis on Infinite Earths in 1985-1986.

The maxi-series rewrote the DC universe, and everything was further shaken up by John Byrne’s subsequent retooling The Man of Steel which re-examined all the Caped Kryptonian’s close relationships in a darker, more cynical light.

When the characters were redefined for the post-Crisis era, they were recast as suspiciously respectful co-workers who did the same job but deplored each other’s methods and preferred to avoid contact whenever possible – except when they were in the Justice League of America (but for the sake of your sanity, don’t fret that right now!).

Over the following few years of this new status quo the irresistible lure of Cape & Cowl Capers inexorably brought them together again, but now with added modern emotional intensity derived from their incontestable differences.

Moreover, sentimental fools that we comics fans are, the sheer emotional cachet (and perhaps copyright value of the brand) ensured that every so often a new iteration of the singular title was released to keep all interested parties happy…

Thus this moody, cleverly post-modern 21st century spin on the irresistible combination of heroic dynasties which gathers World’s Finest volume 4, #1-4 from December 2009-March 2010, set during the period of the recent overarching Superman publishing event “World of New Krypton/World Without Superman”, wherein 100,000 Kryptonians who have escaped imprisonment in the Bottle City of Kandor gain superpowers under Sol’s light, and build themselves a planet in our solar system…

The book also contains supplementary material from Action Comics #865, 2008 and DC Comics Presents #31, 1981.

With the Man of Steel’s arch-nemesis General Zod prominent and pre-eminent in the newly re-established society of New Krypton, and most of Earth crazy-paranoid about a world full of belligerent supermen flying around in their backyard, Kal-El has abandoned his adopted homeworld to keep an eye on the system’s newest immigrants…

Earth is not completely defenceless, however. As well as the JLA and Superman’s hand-picked replacement Mon-El of Daxam, Supergirl and a mysterious “Superwoman” still fly the skies and top-secret, sinister paramilitary, anti-alien task force Project 7734 is watching, certain that there are other ET insurgents just waiting in hiding…

Against such a backdrop this quartet of interlinked team-ups written by Sterling Gates charts a heroic procession which begins with ‘Nightwing and Red Robin’ (illustrated by Julian Lopez and Bit) and finds the latest Kryptonian to use the appellative seek out the third Boy Wonder’s aid in rescuing his partner Flamebird from the insidious criminal broker The Penguin…

In Case You Weren’t Paying Attention: “The Dynamic Duo of Kandor” were first created by pulp author Edmond Hamilton with artists Curt Swan & George Klein for Superman #158 (January 1963, ‘Superman in Kandor!’) which saw raiders from the Kryptonian enclave attacking the Man of Steel and painting him as a traitor to his people.

The baffled Superman then infiltrated the BottleCity with Jimmy Olsen where they created Batman and Robin-inspired masked identities Nightwing and Flamebird to ferret out an answer.

Over intervening decades the roles were reprised by a number of others in Kandor and on Earth, before eventually being appropriated for Bat-characters when Dick Grayson became Nightwing and original Batgirl Bette Kane re-branded herself as Flamebird.

The latest heroes to use the names are Kryptonians masquerading as human heroes during this time of xenophobic hysteria: failed soldier and former priest Thara Ak-Var and Lor-Zod, a boy born in the Phantom Zone and briefly adopted by Lois and Clark Kent (for further details check out Superman: Nightwing and Flamebird volume 1).

With Thara captive, the former Christopher Kent has tracked down Tim Drake, whom he had previously met. They unite to rescue Flamebird, consequently uncovering an insidious, wide-ranging plan involving many members of their respective crime-busting clans as well as villains Kryptonite Man and the robotic Toyman…

With mission accomplished the heroes are replaced in #2 by ‘Guardian and Robin’ (art by Ramon F. Bachs & Rodney Ramos) as the clone of 1940s mystery man Jim Harper tries to fill the Man of Steel’s shoes in Metropolis, battling human Xerox machine Riot, only to run into the latest iteration of Robin (Damien Wayne, son of Bruce and Talia Al Ghul).

The acerbic, abrasive, assassin-trained 10-year old is tracking stolen Waynetech gear and won’t let super creeps like Mr. Freeze or the life-leeching Parasite stand in his way – even if it means having to work with sanctimonious old fogeys like the Golden Guardian. Sadly neither generation of hero is aware that Toyman will intercept their prisoners as soon as they hand them over to the cops…

In another part of Metropolis, cyber-crusader Oracle contacts the undercover Girl of Steel for a mission. The enigmatic data-wrangler has tracked Freeze and Kryptonite Man to Gotham but her usual operatives have been captured by the mystery mastermind behind the plot. Flying to the rescue, Kara Zor-El effects their rescue but chooses not to work with the morally-ambiguous Catwoman. She has no problems pairing with the junior partner, however…

‘Supergirl & Batgirl’ (illustrated by Jamal Igle, Jon Sibal & Jack Purcell) finds the Kryptonian bonding with Stephanie Brown (daughter of C-list bad-guy Cluemaster, and previously known as The Spoiler and fourth Robin) tracking the nefarious trio of nogoodniks and uncovering the truth behind the far-reaching plot.

The original aged paranoid inventor Toyman wants to remove forever the threat of the aliens above him. To that end he has constructed a monolithic Superman/Batman Robot, stuffed it with lethal Green -K ordinance (courtesy of reluctant hostage Kryptonite Man) and sent it hurtling towards New Krypton.

At least he would have if those interfering kids hadn’t become involved and set the monstrous K-droid rampaging through downtown GothamCity…

Everything pulls together for the climactic ‘Superman & Batman’ – with art from Phil Noto – as replacement Dark Knight Dick Grayson convinces the original Man of tomorrow to temporarily abandon his clandestine assignment on New Krypton to join him in stopping the rioting robot.

The new Daring Duo are as much hampered as assisted by Robin and Batgirl, and things go from bad to worse when the manic mechanoid finally launches for space with Supergirl and Batman still aboard…

Despite a lot of potentially confusing backstory to navigate, this is a tremendously engaging Fights ‘n’ Tights romp, packed with rollercoaster pace and drenched with light-hearted action: even finding room for a portentous teaser of more sinister games in play. As such it should amply reward fans of either or both franchises, but this tome also includes even more comics thrills, chills and spills.

It starts with an introduction from Sterling Gates dealing with how star scribe Geoff Johns married a myriad different and conflicting versions of one of Superman’s oldest foes into a viable and thoroughly competent revival, revealing the life-secrets and horrific motivations of ‘The Terrible Toyman’ (Action Comics #865, July 2008, illustrated by Jesus Merino) to doomed hostage Jimmy Olsen and, of course, us…

Dick Grayson also gets a another shot sharing the limelight with the Man of Steel as ‘The Deadliest Show on Earth’ (by Gerry Conway, José Luis García-López & Dick Giordano from DC Comics Presents #31, March 1981) concisely describes the odd couple’s pre-Crisis battle against a psychic vampire predating the performers at the troubled Sterling Circus…

With covers and variants by Noto, Kevin Maguire, Brad Anderson, Ross Andru & Giordano, this is a surprisingly satisfying superhero treat for all fans of Costumed Dramas and raucous rowdy adventure.
© 1981, 2008, 2009, 2010 DC Comics. All Rights Reserved.

Batman: Impostors


By David Hine, Scott McDaniel & Andy Owen (DC Comics)
ISBN: 978-1-4012-3144-6

At the climax of a harrowing and sustained campaign of terror by insidious cabal The Black Hand and following an all-out invasion by the New Gods of Apokolips, the original Batman was apparently killed. Although the world was unaware of the loss, the superhero community secretly mourned whilst a small dedicated army of assistants, protégés and allies – trained over years by the contingency-obsessed Dark Knight – formed a “Network” to police GothamCity in the days which followed: marking time until a successor could be found or the original returned…

Most of the Bat-schooled battalion refused to believe their inspirational mentor dead. On the understanding that he was merely lost, they eventually accepted Dick Grayson – the first Robin and latterly Nightwing – as a stand-in until Bruce Wayne could find his way back to them…

None of that is germane to this sleek and sinisterly straightforward vigilante adventure, designed to tie-in with a videogame release (and thus deliciously free of extraneous subplot) which first ran in Detective Comics #867-870 from September to December 2010, and can be accessibly consumed as a cunning and compelling case of heroes vs. impending chaos…

It all begins with ‘Laugh and the World Laughs with You’ wherein yuppies and bored Gothamites take up the latest recreational drug and craze of the spoiled and over-privileged: snorting non-lethal, metamorphic Joker Juice before going wilding through the city.

The transformed Jokerz then indulge in liberating, conscience-free vandalism, chaos and carnage until the Juice wears off. It’s a rush but nobody really gets hurt. Not really, truly, fatally hurt…

However, the recurring, ever-expanding “mad mobs” are actually being orchestrated by a king Joker; someone not submerged in temporary insanity but rather following an appalling secret agenda…

As the new Batman, Oracle and Gotham’s police struggle to maintain order without bloodshed, tempers are beginning to fray and when one young cop is wounded in a scuffle, he responds with deadly force…

The king Joker is plagued with memories of the night he was an unwilling witness and a collateral casualty in a terrifying clash between the true Harlequin of Hate and the Dynamic Duo. Of course, the heroes rushed him to hospital and his life was saved from the toxins sprayed on the rooftops during that particular murder-spree – but in their haste the heroes missed his girlfriend. She died in ghastly agony all alone…

The death of the first party-rager polarises the city and The Impostor is quick to capitalise on the tragedy, calling for a massive Jokerz rally to show support and solidarity for their fallen comrade.

But when the Dark Knight leads squads of strictly-censured police officers in trying to contain the subsequent riot, three cops are ambushed and assassinated…

A new factor then weighs in: an Impostor Batman calling on all decent, hard-working citizens to take back their city from the drug-addled, party-crazy Jokerz. Soon there is open warfare in ‘The (s)Laughter of Fools’ and Batman is forced into a desperate experiment and takes a dose of the Joker Juice to discover just what he’s up against…

Whilst he’s trapped in the throes of the psycho-drug, both Impostors are busy exhorting their growing followings to even greater acts of violence and there are even rumblings of mutiny in the GCPD ranks.

Eventually the inevitable occurs and a gang of Jokerz are found shot to death from behind. They were fleeing, not attacking, and the Guardian Bats all claim that it was the Impostor Batman who murdered them…

By day ten the brutality is almost commonplace and industrialist Winslow Heath, the survivor of that long-ago rooftop battle, calls his chief chemist Doctor Kaligari for a progress report. He wants to know when the next Joker Juice upgrade will be ready for distribution…

‘Laughter out of Bellies’ sees top cop Harvey Bullock helpless to prove his suspicion that his own men are bolstering the ranks of the Guardian Bats gang: crippling, maiming or killing Jokerz in the streets. It’s a small mercy that the supply of J-Juice has dried up, although the hopelessly “Jonesing” junkies don’t think so…

After a week without liberating transformations, the thousands of Juicer addicts are going crazy… which is when philanthropist Heath announces his Bartholomew’s Fair as a way of soothing tempers on all sides. He’s also ready to release his brand new Joker Juice hyper-amped onto the bloody, fun-starved streets…

Batman can’t prove Heath’s involvement, and his terse confrontation with the philanthropist doesn’t shake the vengeful maniac from executing his insane plan in ‘Last Man Laughing’, but as the Fair explodes into a vast, orgiastic bloodbath, all the hard-pressed hero can do is hope to take out both Impostors before the city becomes a living Hell on Earth… 

Complete with a cover gallery by Peter Nguyen, this is a splendid, stripped down, all-action tense suspense thriller (designed to tie-in to the Videogame of the same name) elevated by the ingenious efforts of scripter David Hine and penciller Scott McDaniel – two of the modern industry’s most underrated and undervalued talents – ably augmented by inker Andy Owen – that will delight any Fights ‘n’ Tights fanatic
© 2010 DC Comics. All Rights Reserved.

Batman: The Collected Adventures volume 2


By Kelly Puckett, Mike Parobeck & Rick Burchett (DC Comics/Titan Books)
ISBNs: 978-1-56389-124-3 (DC)                   978-1-85286-563-6 (Titan)

As re-imagined by Paul Dini and Bruce Timm, Batman: The Animated Series aired in America from September 5th 1992 until September 15th 1995. The TV cartoon series – ostensibly for kids – revolutionised the image of the Dark Knight and happily fed back into the print iteration, leading to some of the absolute best comicbook tales in the hero’s many decades of existence-year publishing history.

By employing a timeless visual style (dubbed “Dark Deco”), the show mixed elements from all iterations of the character and, without diluting the power, tone or mood of the premise, re-honed the grim avenger and his team into a wholly accessible, thematically memorable form that the youngest of readers could enjoy, whilst adding shades of exuberance and panache that only most devout and obsessive Batmaniac could possibly object to.

The comicbook version was inevitably prime material for collection in the newly-emergent trade paperback market and this long out-of print second volume – published in America by DC and by Titan Books in Britain – gathered issues #7-12 of The Batman Adventures all-ages comicbook (originally published from to April -September 1993) in a stunning, no-nonsense furore of family-friendly Fights ‘n’ Tights fantasy.

After a mere half-dozen superb stories the comicbook adventures took a step towards total sublimity when rising star Mike Parobeck assumed the pencilling duties.

Although his professional comics career was tragically short (1989 to 1996 when he died, aged 31, from complications of Type 1 Diabetes) Parobeck’s gracefully fluid, exuberant and purely kinetic fun-fuelled animation-inspired style revolutionised superhero action drawing and sparked a resurgence in kid-friendly comics and merchandise at DC and elsewhere else in the comics publishing business.

Following an ‘Introduction by Bruce Timm’, accompanied by a wealth of series concept sketches, the stories – all divided into three chapters scripted by Kelly Puckett and inked by Rich Burchett – begin with ‘Raging Lizard!’ which sees shady pro wrestler Killer Croc face a long dark night of the soul in ‘Requiem for a Mutant!’ when he’s scheduled to fight Masked Marauder – a grappler who humiliated and broke him in their last match…

Batman meanwhile is searching for Chicago mobster Mandrake who’s planning on taking over Gotham by ousting reigning crime czar Rupert Thorne in ‘Eye of the Reptile!’ and naturally all those trajectories converge in the third act for a major throw-down ‘Under the Waterfront!’…

In issue #8 ‘Larceny, My Sweet’ begins with the hunt for an unstoppable thief who can ‘Break the Bank!’ with his bare hands, whilst TV reporter Summer Gleeson divides her time between chasing scoops and being romanced by a dashing stranger in ‘Love’s Lost Labours’. Sadly when the Gotham Gangbuster ends the crime-wave he also exposes a monstrous old foe and ends the affair of ‘Beauty and the Beast!’

In #9 ‘The Little Red Book’ everyone is chasing holds all Thorne’s dirty secrets and Commissioner Gordon is presiding over a ‘Gangster Boogie!’ with the cops and entire underworld looking to win out over ‘The Big Boss’. It takes all Batman’s energy and wits to bring the diary to District Attorney Harvey Dent for the beginning of ‘Rupert’s Reckoning!’…

‘The Last R?ddler Story’ describes ‘Nygma’s Nadir!’ as the perpetually frustrated Prince of Puzzles considers retirement. Dispirited because the Caped Crusader always solves his felonious games, the villain is convinced by his faithful hench-persons to give it one more try in ‘Days of Wine and Riddles!’

How upset would Eddie Nygma be if he knew Batman isn’t even aware of him, absorbed as he is in apprehending the infamous trio Mastermind, Mr. Nice and The Perfesser in ‘Triumph or Tragedy …?

‘The Beast Within!’ features obsessed scientist Kirk Langstrom who believes he, is uncontrollably transforming into the monstrous Man-Bat in the ‘The Sleeper Awakens!’ The truth is far more sinister but incarcerated in ‘G.C.P.D.H.Q!’ neither the chemist nor his beloved Francine can discern ‘The Awful Truth!’ Happily Batman plays by his own rules…

This fabulous foray into classic four-colour fun finishes with a shocking shift in focus as young Barbara Gordon makes a superhero costume for a party in ‘Batgirl: Day One!’ and stumbles into a larcenous ‘Ladies Night’ when the High Society bash is crashed by Harley Quinn and Poison Ivy.

With no professional help on hand, Babs has to act as ‘If the Suit Fits!’ and tackle the bad girls herself… but then Catwoman shows up for the frantic finale ‘Out of the Frying Pan!’…

Breathtakingly written and iconically illustrated, these stripped-down rollercoaster-romps are the ultimate Bat-magic, and this is a collection every fan of any age and vintage will adore.

Pure, unadulterated delight – so keep kicking and agitating for new editions now!
© 1993, 1994 DC Comics. All Rights Reserved.

Batman: The Collected Adventures volume 1


By Kelly Puckett, Marty Pasko, Ty Templeton, Brad Rader & Rick Burchett (DC Comics/Titan Books)
ISBNs: 978-1-56389-098-7 (DC),      978-1-85286-521-4 (Titan)

Batman: The Animated Series launched in America on September 5th 1992 and ran until September 15th 1995. Masterminded by Paul Dini and Bruce Timm, the show revolutionised the image of the Dark Knight and led to some of the absolute best comicbook tales in his almost 75-year publishing history.

By employing a timeless visual tone (dubbed “Dark Deco”) the show mixed elements from all iterations of the character and, without diluting the power and mood of the premise, perfectly honed the grim avenger and his team into a wholly accessible, thematically memorable form that the youngest of readers could enjoy, whilst adding shades of exuberance and style that only most devout and obsessive Batmaniac could possibly find fault with.

Naturally the comicbook version was an cast-iron contender for collection in the newly-emergent trade paperback market and this long out-of print edition – published in America by DC and by Titan Books in Britain – gathered the first half-dozen all-ages epics from The Batman Adventures comicbook (originally published from October 1992 to March 1993) in a smashing, straightforward sampler of Fights ‘n’ Tights fantasy.

Preceded by ‘An Introduction by Paul Dini: Batman’s Most Animated Adventures’ and accompanied by a plethora of pulsating storyboards, the action begins with ‘Penguin’s Big Score’ by Kelly Puckett, Ty Templeton & Rick Burchett.

Each story was divided into three chapters and ‘Charm School Dropout!’ found the Bird of Ill Omen taking tips on how to rehabilitate his nefarious reputation from The Joker, whilst in ‘Top of the World, Ma!’ the Foul Fowl’s new standing as a philanthropist had all Gotham agog.

The sinister scheme was finally exposed by Batman in the climactic third act ‘Power of the Press’, but the hero had no idea that the real winner was the Clown Prince of Crime…

In issue #2 ‘Catwoman’s Killer Caper’ (Puckett, Templeton & Burchett) kicked off with a gem heist before, on Joker’s urging, sultry Selina Kyle visited England’s Tower of London to swipe ‘The Family Jewels!’

In hot pursuit, the Gotham Gangbuster headed across The Pond to quell ‘Panic over Londontown’ and solved the mystery of a seemingly impossible theft in ‘Midnight Madness’ – but not before the Harlequin of Hate snatched the real prize…

All that crafty conniving culminated in ‘Joker’s Late-Night Lunacy!’ by Puckett, Templeton & Burchett, with Gotham’s airwaves hijacked and Commissioner Gordon kidnapped by the larcenous loon who made himself literally unmissable viewing in ‘A Star is Born!’

‘I Want My JTV!’ saw District Attorney Harvey Dent make it onto the Joker’s inescapable guest list, but Batman was again one step ahead of the game and lowered the boom in the explosive ‘Flash in the Pan!’

Writer Marty Pasko and penciller Brad Rader joined inker Rick Burchett for a gripping two-issue tale of terror guest starring Robin as ‘Riot Act’ describes ‘Panic in the Streets’ after a strange plague caused citizens to lose the ability to read.

Even with utter chaos gripping the city the Teen Wonder’s ‘Help on the Wing’ results in a huge step forward but when ‘Robin Takes a Fall’ the mastermind reveals himself and the drama intensifies in #4 with ‘Riot Act: Johnny Can’t Read!’ as the Scarecrow steps up his campaign to teach the slackers of the modern world a lesson….

However, the Dynamic Duo are well aware of the ‘Hi-Fi Hijinx’ at the root of the problem and, with the help of a repentant henchman, end the crisis in ‘Those Who Can’t Do!’

This initial foray into classic four-colour fun ends with a stunning change of pace as Bruce Wayne is arrested for murder in ‘The Third Door!’ Crafted by Puckett, Rader & Burchett, the cunning locked-room mystery opens with ‘The Party’s Over’ as the prime suspect details the facts of the case to young Dick Grayson, before being locked up with a mob of dangerous thugs in ‘Crime and Punishment’ leaving the kid to ferret out the real  killer in the tense conclusion ‘War and Peace’…

Compellingly written, superbly designed and spectacularly illustrated, these stripped-down rollercoaster-romps are quintessential Bat-magic, and as a host of big name bad-guys vie with timeless crime scenarios on every page, this is a book any fan of any age and vintage will adore.

Sheer, unadulterated magic – so start agitating for a new edition now!
© 1992, 1993 DC Comics. All Rights Reserved.

Batman: Time and the Batman


By Grant Morrison, Fabian Nicieza, Tony S. Daniel, Cliff Richards, Andy Kubert, Frank Quitely, David Finch, Richard Friend, Scott Kolins & various (DC Comics)
ISBN: 978-1-4012-2990-0

At the climax of a harrowing and sustained campaign of terror by insidious cabal The Black Hand, Batman was apparently killed. Although the general public were unaware of their loss, the superhero community secretly mourned whilst a small dedicated army of assistants, protégés and allies (trained over years by the Dark Knight) formed a “Network” to police GothamCity in the catastrophic days and weeks which followed: marking time until a successor could be found…

Most of the Bat-schooled taskforce refused to believe their inspirational mentor dead. On the understanding that he was merely lost, they accepted Dick Grayson – first Robin and latterly Nightwing – as a stand-in until Bruce Wayne could find his way back to them…

This slim, grim volume collects the contents of Batman #700-703 (August-November 2010) and takes an imaginative glimpse into the past and future whilst laying the groundwork for the imminent Return of Bruce Wayne…

The turbulent time-warping terror and tragedy begins in the anniversary #700, written as a detective mystery by Grant Morrison and illustrated by Tony S. Daniel. ‘Yesterday’ sees the Dynamic Duo at the start of their careers, with Batman and Robin saving chronal researcher Carter Nichols from a pack of kidnappers which include Catwoman, Mad Hatter, Scarecrow, Riddler and the Joker.

The assembled felons and maniacs are using Carter’s “Maybe Machine” discoveries to plunder and muck up the time-stream, but after capturing the Gotham Gangbusters the Harlequin of Hate is getting some particularly dangerous ideas about the nature of reality…

By the time Jim Gordon‘s SWAT team breaks in it’s all over, but Nichols is clearly disturbed. Why else would he want the Joker’s Jokebook as a souvenir…?

‘Today’ (with art from Frank Quitely & Scott Kolins) opens years later as Dark Knight Dick Grayson and Bruce’s assassin-trained son Damian (the latest Boy Wonder) investigate the locked-room murder of Nichols. The bullet-riddled corpse is decades older than it should be…

It’s a busy night: after brutally cleaning up “Crime Alley” the heroes are almost too late to break up an underworld auction where a horde of masked malcontents are bidding on the recently discovered Joker’s Jokebook…

‘Tomorrow’ (Andy Kubert) takes us into a previously established future where Damian is the Batman of a Gotham even more impossibly debased and chaotic, where Joker venom rains from the skies thanks to weather control sabotage by cyborg psycho Max Roboto.

However even with Jokerzombies marauding through the besieged urban jungle and Police Commissioner Barbara Gordon‘s forces ruthlessly hunting the Cowled Crime-crusher, Damian has no time to rest as he searches for the macabre 2-Face-2, who holds hostage innocent toddler Terry McGinnis.

The unpredictable maniac has the infamous Joker’s Jokebook and seems to have a time-traveller named Nichols as his advisor…

The generational saga ends in brief visits with a succession of Future Batmen in ‘And Tomorrow…’ by David Finch & Richard Friend; encompassing the mid 21st century and ADs 3000, 3050 and 85298 (with guest appearances by Batman Beyond, Batman and Robin 3000, Brane Taylor and Batman One Million…)

Issues #701 and 702 revisited a recent Batman crossover with ‘R.I.P. – the Missing Chapter: The Hole in Things’ wherein Morrison & Daniel at last supplied the details of what occurred between the Dark Knight’s nigh-pyrrhic victory over Dr. Hurt and the Black Glove and his apparent demise after New God Darkseid invaded our dimension in Final Crisis.

‘R.I.P. – the Missing Chapter: Batman’s Last Case’ also reveals what bizarre machinations led to Bruce Wayne being alive in the corridors of history whilst apparently rendered into a mouldering corpse in Blackest Night.

Confusing, no?

A measure of narrative normality returned in #703 as ‘The Great Escape’ – scripted by Fabian Nicieza and illustrated by Cliff Richards – resumed the adventures of Dick and Damian in the now, with the heroes trying to stop second-generation super-thief Getaway Genius, all whilst Red (Tim Drake) Robin carried on his campaign to stop investigative journalist Vicki Vale proving that all Bruce Wayne’s kids were masked vigilantes…

This bombastic collection also includes a host of pretty picture treats: a selection of covers and variants by Daniel, Finch, Scott Williams, Andy Kubert, Mike Mignola & Kevin Nowlan, plus ‘Creatures of the Night: A Batman Gallery’ by Shane Davis, Sandra Hope, Barbara Ciardo, Juan Doe, Dustin Nguyen, Guillem March, Tim Sale, Bill Sienkiewicz & Philip Tan, and detailed and instructive ‘Operational Files: The Batcave’ offering views, schematics and diagrams by Freddie Williams II & Mathew K. Manning to satisfy any rabid Batfan…

Torturous, tumultuous, convoluted and challenging, this action-packed, high-octane Fights ‘n’ Tights drama will deliver all the thrills, spills and chills fans could hope for with impressive punch and panache aplenty. Sadly, though it’s all very pretty to look at and deucedly clever, it’s probably utterly impenetrable to casual consumers.

I’m not saying don’t read it if you qualify as a neophyte, just be prepared… and, perhaps, patient…
© 2010 DC Comics. All Rights Reserved.

Batman: Haunted Knight


By Jeph Loeb & Tim Sale (DC Comics)
ISBN: 978-1-56389-273-8

The creative team of Jeph Loeb & Tim Sale have tackled many iconic characters in a number of landmark tales, but their reworkings of early Batman mythology – such as The Long Halloween – certainly rank amongst their most memorable.

Set during the Batman: Year One scenario created by Frank Miller, and originally released as a 13 part miniseries (running from Halloween to Halloween), it detailed the early alliance of Police Captain Jim Gordon, District Attorney Harvey Dent and the mysterious vigilante Batman to destroy the unassailable mob boss who ran Gotham City: Carmine Falcone – “The Roman”.

However, before that epic undertaking the creators worked together on another All Hallows adventure – one that grew like Topsy and eventually became a triptych of Prestige One-Shot Specials under the aegis of Archie Goodwin’s most significant editorial project.

After the continuity-wide reset of Crisis on Infinite Earths, with DC still in the throes of re-jigging its entire narrative history, a new Batman title launched, presenting multi-part epics refining and infilling the history of the post-Crisis hero and his entourage. The added fillip was a fluid cast of prominent and impressively up-and-coming creators.

Batman: Legends of the Dark Knight was a fascinating experiment, even if the overall quality was a little haphazard.

Most of the early story-arcs were collected as trade paperbacks – helping to jump-start the graphic novel sector of the comics industry – and the re-imagining of the Gotham Guardian’s early career gave fans a wholly modern insight into the ancient yet highly malleable concept.

As explained in Goodwin’s introduction ‘Trick or Treat’ the first Batman: Legends of the Dark Knight Halloween Special began life as a story-arc for the monthly series before being promoted to a single, stand-alone publication released for October 1993. Its success spawned two sequels – and the aforementioned Long Halloween epic…

Collected in one spooky stripped-down paperback compilation, those three scary stories comprise a raw and visceral examination of an obsessive hero still learning his trade and capable of deadly misjudgements as seen in ‘Fears’ when, after spectacularly capturing terror-obsessed psychopath Jonathan Crane, the neophyte Caped Crusader leaves him to policemen ill-equipped to cope with the particular brand of malicious insanity cultivated by The Scarecrow…

It’s fair to say that the man behind the bat mask is distracted; still attempting to reconcile his nocturnal and diurnal activities, Bruce Wayne is helpless before the seductive and sophisticated blandishments of predatory social butterfly Jillian Maxwell. Faithful major-domo Alfred Pennyworth is not so easily swayed, however…

Left too much to his own devices, Scarecrow has run wild through Gotham, but when he abducts Gordon he at last makes a mistake the Dark Knight can capitalise upon…

A year later another Halloween brought ‘Madness’ as rebellious teenager Barbara Gordon chose exactly the wrong moment to run away from home: a night when her dad’s mysterious caped pal was frantically hunting Jervis Tetch – a certified nutcase abducting runaways to attend decidedly deadly Tea Parties orchestrated by a truly Mad Hatter…

Steeped in personal nostalgia as a maniac rampages through his city, inadvertently trampling upon some of Bruce Wayne’s only happy memories (of his mother’s favourite book), the pursuer almost dies at the hands of the Looking Glass Loon, only to be saved by unlikely angel Leslie Thompkins – another woman who will loom large in the life of the Batman…

The final fable pastiches a Christmas classic by Charles Dickens as ‘Ghosts’ sees a delirious Bruce Wayne uncharacteristically take to his bed early on the night before Halloween.

After socialising with young financier Lucius Fox, eating bad shrimp and crushing bird bandit The Penguin, the sick and weary playboy lapses into troubled sleep only to be visited by three spectres…

Looking like Poison Ivy, The Joker and the corpse of Batman and representing Past, Present and inescapable Future, the phantoms prove that only doom awaits unless the overachieving hero strikes a balance – or perhaps truce – between his two divergent identities…

Trenchant with narrative foreboding – long time fans already know the tragedies in store for all the participants, although total neophytes won’t be left wondering – these eerily enthralling Noir thrillers by Loeb perfectly capture the spirit of the modern Batman, supremely graced with startlingly powerful images of Mood, Mystery and rampant Mayhem from the magic pencil and brush of Tim Sale.

One of the very best Batman books you could read.

So, do…
© 1996, 1997 DC Comics. All Rights Reserved.

Batman & the Monster Men / Batman & the Mad Monk

Batman & the Monster Men
By Matt Wagner, with Dave Stewart (DC Comics)
ISBN: 978-1-4012-1091-5

Grendel and Mage creator Matt Wagner has had an eclectic but never disappointing relationship with the Dark Knight, and in 2006 undertook an ambitious year-long project to update two of the earliest adventures (from Detective Comics #31-32 and Batman #1 no less), implanting them within the fresh new milieu devised by Frank Miller in Batman: Year 1.

Originally released as a 12-issue limited series, Batman: Dark Moon Rising was divided into matching trade paperback collections with the first, Batman & the Monster Men, expanding on the Golden Age original by Bill Finger, Bob Kane & Jerry Robinson, introducing a welter of psychological and political tensions to boost the already deranged, doom-drenched atmosphere…

Law student Julie is daughter to one of the city’s most forthright and prestigious businessmen, but even Norman Madison is unable to maintain his pristine reputation and stay out of the greedy clutches of criminals like Sal Maroni and over-boss “The Roman” who truly owns Gotham.

The mob’s tendrils run deep into City Hall and the Police Department, and even maverick scientists like Professor Hugo Strange go to Sal when they need cash in a hurry with no questions asked: legitimate inquiries like “where are you getting your illegal medical supplies and chemicals?” and “why are you paying hush-money to attendants at Arkham Asylum?”…

But now a crazy vigilante dressed like a bat is hitting the gangsters hard and fast and often, stirring the entire dark metropolis into a cauldron of deadly nervous tension…

Julie doesn’t care: she’s far more interested in uncovering the intimate secrets of her new and so enigmatic boyfriend Bruce Wayne…

The brilliant Strange has abandoned his chosen field of psychology to improve mankind through genetic manipulation, but his experiments are so costly. Luckily for him, he has never been burdened by ethics or scruples, and Gotham’s streets and asylums are filled with derelicts nobody will ever miss…

He also regularly avails himself of Maroni’s high-end loan-sharking operation, but that is always a process fraught with peril and humiliation…

When a snooty debutante at a High Society shindig mocks the bald, short and myopic Strange – fruitlessly peddling his theories of genetic perfection to the idle rich in hopes of finding more enlightened sponsors than The Mob – she and her escort vanish later that night…

Police Captain Jim Gordon – rumoured to have a secret working relationship with the Bat vigilante – is assigned the case when her arm washes out of a sewer. It’s gnawed and clawed and covered in brutish animal hairs which prove to be human… sort of…

Strange’s frustrations mount when Maroni’s men pay a little social call to remind him his next repayment is due. He uses his latest setbacks, a trio of hulking hyper-thyroidal genetic failures with a taste for human flesh and hides immune to bullets, to avenge his honour and as a means of procuring the funds he’s lacking.

Following the thugs to a high stakes poker game, he and devoted lab assistant Sanjay simply let their manufactured brutes run amok and scoop up all the blood-soaked cash afterwards.

Maroni’s business is booming. Although deeply suspicious of the money Strange paid him back with, the loan-shark has no such problems with high and mighty Norman Madison, whose sudden business reversals have put him in the mobster’s pocket to the tune of 3 million untraceable, dirty dollars…

Elsewhere, Julie is becoming increasingly frustrated by Bruce Wayne’s inability to keep an appointment or even turn up for a date, and Jim Gordon wonders what to do with a car filled with bizarre, exotic bat-motif weaponry left behind after the Bat-Man’s latest explosive clash with criminals in the streets of Gotham…

The Dark Knight doesn’t care: he’s obsessed with this cannibal case which somehow links rich women with slaughtered underworld gamblers and the near-completion of a stupendous, purpose-built automobile that will be the acme of his arsenal against crime…

After Batman pays Maroni a midnight visit the loan-shark bolts for the countryside and The Roman’s private hideaway. Left in charge, his brutish lieutenant puts the screws to Norman Madison and triggers the start of a nervous breakdown in the ashamed, guilt-ridden business leader, even as Batman traces the monster-men to a hidden lab and is ambushed by Strange.

Drugged and thrown to the gargantuan monstrosities, the neophyte avenger faces his first battle with foes more and far less than human…

Battling with Herculean passion and demonic cunning, the Gotham Gangbuster barely escapes with his life and awakens in his own bed with Julie tending him. She clearly does not believe his hastily concocted explanations…

Hard on the heels of his ignominious defeat by the masked madman, Strange is visited by Maroni’s flunkies who wreck the lab but inspire an intriguing thought. The Batman was clearly a perfect genetic specimen, far better than the human detritus he has been working with. Moreover, in his escape the vigilante left plenty of blood and other genetic material for the experimenter to play with…

Gordon is under pressure too. New Police Commissioner Edward Grogan knows of his connection to the vigilante and is leaning on the only incorruptible cop on the force, but the Captain is not prepared to hand over the Batman – yet…

Things come to a head when Sal’s boys put the squeeze on Madison by threatening his daughter Julie whilst Strange, having modified a fourth macabre monster man with Batman’s DNA, sends them after Maroni, still sequestered at the Roman’s fortress-like estate…

By the time the vigilante arrives in his breathtaking new “Bat-mobile” the slaughter is in full swing with Maroni’s army of thugs smashed, scattered or eaten, and the terrified Norman moments from grisly death. However the bat-garbed creature of the night is even more formidable, trouncing the human thugs and bestial colossi with an astounding array of gadgets and devastating martial arts attacks.

With Maroni beaten and the hulking horrors put down, the Batman tells the shell-shocked businessman to go home, where all Madison can recall is that the grim, terrifying agent of justice knew his name…
© 2006 DC Comics. All Rights Reserved.

Batman & the Mad Monk
By Matt Wagner with Dave Stewart (DC Comics)
ISBN: 978-1-4012-1281-0

The concluding volume of Matt Wagner’s reinterpretation of two of Batman’s earliest and most iconic triumphs features a classic duel with the Dark Knight’s most obvious antithesis.

A flamboyant, supernatural vampire to combat the grim, steely rationalism of this hero was an obvious conceit when Gardner Fox conceived it in 1939 (Detective Comics #31 and #32 – frequently reprinted as in Batman Chronicles Volume 1) and here Wagner proves that it still has great merit and impressive cachet.

Following on from Batman and the Monster Men with the sub-plot of Bruce Wayne’s girlfriend Julie Madison and her tragically flawed and rapidly destabilising father, this subtle blending of archetypal gothic fantasy and modern Goth sensibility saw a mysterious cult leader moving into the upper and lower echelons of Gotham society, recruiting thugs, seducing the glitterati and killing at a whim.

After losing a tussle with a slinky cat-garbed jewel thief, Batman, still bleeding, thrashes a quartet of cops intent on crippling honest Police Captain Jim Gordon. Elsewhere, former business leader Norman Madison is becoming a paranoid recluse, obsessed with bats and expunging his sins…

The bat vigilante has stumbled upon another bizarre case to distract him from his meticulous campaign to dismantle the criminal empire of Carmine Falcone“The Roman” who has ruled Gotham for decades.

A serial killer is at work, draining men and women of all their blood…

Unknown to the broken financier, in the aftermath of the monster men attack Batman ordered Sal Maroni to stay away from the Madisons: a fact he neglected to share with the victims. Now when the shattered, repentant businessman tries to pay off the loan-shark, he is forcibly ejected. Dirty money and unexpiated guilt shredding his soul, Madison is driven to even greater acts of desperation…

Batman meanwhile is covertly working with Gotham DA Harvey Dent to bring down Falcone, but soon distracted by another bloodless corpse. His subsequent savage investigations uncover a new phenomenon: a cult called The Brotherhood of the Eternal Night which numbers Gotham’s richest citizens, worst criminals and even street level gang-bangers amongst its scarlet-robed ranks…

Soon Julie too has fallen under its sway. Seeking help for her clearly crazed father, she had consulted the organisation’s founder Niccolai Tepes, who swore he could grant her father peace. By the time she sees boyfriend Bruce again Julie is oddly distant and has two neat puncture marks in her neck…

Maroni is also in deep trouble. When he refused to take Madison’s money, Norman tried to give it directly to Falcone. Three million dollars is nothing to The Roman, but he hates anything that makes ripples or causes undue attention in his town…

Still in the first year of a mission to end evil in his beleaguered city, the keen-but-inexperienced Batman is at last forced to ignore his instincts and prejudices and simply accept the impossible facts. Gotham is threatened by a horror out of fairytales and the Batman must adapt his methodology to purge the insidious fiends sucking Gotham dry in both figurative and a most literal manner…

This is a spectacular, moody yarn; a magnificently illustrated clash between darkness and even greater supernal blackness, blending Batman’s signature iconography with the venerated gothic mythology of vampires, paying proper respect to the triumphs of the past whilst reverently refreshing them for the modern reader: a classic Batman that everybody can enjoy and should.

Solid, stylish story-telling make this and its companion chronicle an irresistible treat for old-timers and new fans alike.
© 2007 DC Comics. All Rights Reserved.

Superman/Batman: Public Enemies

New Revised Review

By Jeph Loeb, Ed McGuinness & Dexter Vines (DC Comics)
ISBN: 978-1-4012-0323-8 (hardback)           978-1-4012-0220-0 (paperback)

For many years Superman and Batman worked together as the “World’s Finest” team. They were best friends and the pairing made perfect financial sense as National/DC’s most popular heroes could cross-sell their combined readerships.

When the characters were redefined for the post-Crisis 1980s, they were remade as suspiciously respectful co-workers who did the same job but deplored each other’s methods and preferred to avoid contact whenever possible – except when they were in the Justice League (but for the sake of your sanity don’t fret that right now!).

After a few years of this new status quo the irresistible lure of Cape & Cowl Capers inexorably brought them together again with modern emotional intensity derived from their incontestably differing methods and characters.

In this rocket-paced, post-modern take on the relationship, they have reformed as firm friends for the style-over-content 21st century, and this is the story of their first outing together. Outlawed and hunted by their fellow heroes, Superman finds himself accused of directing a continent-sized chunk of Kryptonite to crash into Earth, with Batman accused of aiding and abetting…

To save Superman, the world and their own reputations they are forced to attempt the overthrow of the United States President himself. Of course said President is the unspeakably evil Lex Luthor…

I deeply disliked this tale when I first read it: Plot is reduced to an absolute minimum in favour of showy set-pieces, previously established characterisation often hostage to whatever seems the easiest way to short-cut to action (mortal foes Captain Atom and Major Force work together to capture our heroes because President Luthor tells them to?) but after nearly a decade it’s worth another look and I’m not ashamed to say that I’ve changed my opinion somewhat…

Collecting the first six issues of hip reboot Superman/Batman #1-6 and a vignette from Superman/Batman Secret Files 2003, October 3003-March 2004, it all begins with ‘When Clark met Bruce’ (“A tale from the days of Smallville”) from the latter.

In the bucolic 2-page snippet, Jeph Loeb & Tim Sale effectively tease us with the question of what might have been, had the go happy-go-lucky Kent boy actually got to have a play-date with that morose, recently orphaned rich kid from Gotham City…

The main attraction – illustrated by Ed McGuiness & Dexter Vines – opens years later with ‘World’s Finest’ as the Dark and Light Knights follow telling leads in separate cases back to shape-shifting cyborg John (Metallo) Corben, discovering the ruthless killer might have been the at-large-for-decades shooter in the still unsolved double murder of Thomas and Martha Wayne…

Even that bombshell seems inconsequential after the mechanoid monster shoots Superman in the chest with a kryptonite bullet before burying the stunned duo under tons of Earth in a Gotham graveyard…

Meanwhile at the Pentagon, President Lex is informed that a toxically radioactive lump of Krypton the size of Australia is on a collision course with Earth. Implausibly adopting the line that Superman has summoned it, the Federal Government issues an arrest warrant for the Man of Steel and convenes a metahuman taskforce to bring him in…

Escaping certain doom thanks to Batman’s skill and unflappable nerve, the blithely unaware heroes reach medical help in the Batcave in ‘Early Warning’ only to be attacked by an older version of Superman, determined to prevent them making a mistake that will end life on Earth…

After a massive nuclear strike (somehow augmented by embargoed Boom Tube technology from hell-world Apokolips), Luthor overrules Captain Atom’s qualms about his mission and orders his anti-superman squad to apprehend their target wherever he might be hiding. The President then goes on television to blame the alien for the impending meteor strike and announces a billion dollar Federal bounty on the Action Ace…

Man of Tomorrow and Man of Darknight Detective respond by direct assault in ‘Running Wild’, hurtling towards Washington DC only to be ambushed en route by a greed-crazed army of super-villains and mind-controlled heroes before Atom’s group – Green Lantern John Stewart, Black Lightning, Katana, Starfire, Power Girl and certified quantum psychopath Major Force – join the attack…

As the combatants ‘Battle On’, in the Oval Office even fanatical civil servant Amanda Waller – commander of covert Penal Battalion the Suicide Squad – begins to realise something is wrong with the President. For a start, his behaviour is increasingly erratic, but the real clue is that he is juicing himself with a kryptonite-modified version of super-steroid venom…

The blistering battle between the outlawed heroes and Atom’s unit extends as far as Japan, (where the Cape & Cowl Crusaders are secretly organising a last-ditch solution to the imminent Kryptonite continent crash) before Major Force begins to smell a rat and realises some of his team are actually working with Superman and Batman.

Military-martinet Captain Atom is not one of them, but eventually even he is made to see reason – only moments before the deranged Major goes ballistic and nearly turns Tokyo to ashes…

Using his energy-absorbing powers Atom prevents the holocaust, but the monumental radiation release triggers his “temporal safety-valve” and the silver-skinned soldier materialises in a future where Earth is a barren cinder where only an aged, tragic, broken Superman resides…

Meanwhile in the present, the Presidential Pandemonium has prompted the venerable Justice Society of America to step in; despatching Captain Marvel and Hawkman to apprehend the fugitive Superman and Batman.

Apparently successful, the operation triggers a back-up team (Supergirl, Nightwing, Superboy, Steel, Natasha Irons, Robin, Huntress, Batgirl and even Krypto) who invade the White House only to be defeated by Luthor himself, high on K-venom and utilising Apokolyptian technology in ‘State of Siege’…

With extinction only moments away and a deranged President Luthor on the loose, Superman and Batman prepare to employ their eleventh-hour suicidal salvation machine but are caught off-guard when a most unexpected substitute ambushes them to pilot the crucial mission in ‘Final Countdown’…

This chronicle also includes a dozen covers and variants plus 5 pages of roughs and design sketches by McGuiness & Vines.

In so many ways this compilation is everything I hate about modern comics. The story length is artificially extended to accommodate lots of guest stars and superfluous fighting, whilst large amounts of narrative occur off-camera or between issues, presumably to facilitate a faster, smoother read.

On the plus side however is the fact that I’m an old fart. There is clearly a market for such snazzy-looking, souped-up, stripped down, practically deconstructed comic fare. And if I’m being completely honest, there is a certain fizz and frisson to non-stop, superficial all-out action – especially when it’s so dynamically illustrated.

Public Enemies looks very good indeed and, if much of the scenario is obvious and predictable, it is big and immediate and glossy like a summer blockbuster movie is supposed to be.

Perhaps there’s room enough for those alongside the Hergés, Eisners, Crumbs, Gaimans, assorted Moores and Hernandezes…

© 2003, 2004 DC Comics. All rights reserved.