Batman: Dark Victory

Batman: Dark Victory

By Jeph Loeb & Tim Sale (DC Comics)
ISBN: 1-56389-738-5 (hardcover) 1-56389-868-3 (softcover)

Oddly disappointing, predictable but visually stunning sequel to the magnificent Batman: The Long Halloween (ISBN: 1-5389-469-6) which follows the survivors of that epic as they regroup and assess their futures.

Catwoman returns to Gotham City as the survivors of the decimated Falcone crime family assess the damage caused by the death of their patriarch Carmine “The Roman”, and the revelation that his son was the serial killer who murdered members of the mob and his own relatives on each public holiday.

A despondent Batman goes about his business heartsick that his old friend Harvey Dent has becoming one of the growing army of criminal super-freaks that increasingly haunt his city, and aware that he cannot keep dividing his attention between them and the insidious gangsters that infest every corner of Gotham. Jim Gordon also worries at the events that drove a wedge between himself and his fellow crime-busters. Nobody seems sure that the bad days are over, or that the right guys are have been punished.

Now another seasonal serial killer is loose. This one is throttling cops and stringing them up. With each corpse there is a child’s bloody puzzle, a semi-complete game of “Hangman”. Are these deaths connected to the Holiday Killer? And now, when a young circus performer sees his parents murdered before his eyes, Bruce Wayne is moved to take the child into his home, and under his wing…

By stringing together so many threads, author Loeb loses a little focus here. This is not a bad story, just uncomfortably cramped and a touch undisciplined. But, quite frankly, in comparison to its predecessor, it was always going to come up short.

Despite all I’ve said this is still an above-average Bat-thriller, and Tim Sale’s moody depictions, especially of the baroque and bizarre Rogues Gallery (mandatory characters in any modern adventure of the Dark Knight) not to mention his unique take on the fledgling Robin make this a book worth reading, and re-reading.

© 1999, 2000 DC Comics. All Rights Reserved.

Showcase Presents: Batman Vol 2

Showcase Presents: Batman Vol 2 

By various (DC Comics)
ISBN 1-84576-661-X

No matter how much we might squeal and foam about it, to a huge portion of this planet’s population Batman is always going to be that “Zap!” “Pow!” caped boy scout and buffoon of the 1960s television show. It was just that popular and all-consuming.

Regrettably that has meant that the comic stories from Batman and Detective Comics published during that period have been similarly excoriated and maligned by most Batfans ever since. It is true that some tales were crafted with overtones of the “camp” fad, presumably to accommodate newer readers seduced by the arch silliness and coy irony of the show, but no editor of Julius Schwartz’s calibre would ever deviate far from the characterisation that had sustained the Batman for nearly thirty years, or the recent re-launch that had revitalised him enough for television to take an interest at all. Nor would such brilliant writers as John Broome, Bill Finger, Gardner Fox and Robert Kanigher ever produce work that didn’t resonate on all the Batman’s intricate levels just for a quick laugh and a cheap thrill.

This volume from the wonderfully cheap and cheerful ‘Showcase Presents…’ imprint re-presents all thirty-six Batman stories from September 1965 to December 1966 (which originally appeared in Batman #175-188 and Detective Comics #343-358) in beautiful, crisp black and white. The artists include such greats as Carmine Infantino, Sheldon Moldoff, Chic Stone, Joe Giella, Murphy Anderson and Sid Greene, as well as covers from Gil Kane and Joe Kubert supplementing the stunning and trend-setting, fine-line masterpieces of Infantino.

Most of the stories reflect the gentles times and stated editorial policy of spotlighting Batman’s reputation as “The World’s Greatest Detective”, so the colourful, psychotic costumed super-villains are in a minority, but there’s still the first two appearances of Poison Ivy and Blockbuster, as well as debuts for The Cluemaster and Doctor Tzin-Tzin, and second stringers such as The Bouncer, The Birdmaster, Monarch of Menace, and even the Flash’s nemesis The Weather Wizard.

The Riddler and the Joker (in possibly his most innocuous exploit ‘The Joker’s Original Robberies’) are included, and there are a couple of guest appearances from the super-stretchy Elongated Man (a sleuth in the manner of Nick “Thin Man” Charles, and the long running back-up feature in Detective Comics), in the tense thriller the ‘Secret War of the Phantom General’, and again in ‘Two Batmen Too Many!’ with the Atom thrown in for good measure.

The bulk of the stories here are thefts, capers, plots and schemes by world conquerors, heist men, would-be murderers and mad scientists, and I must say it is a joy to see these once-staples of comic books again. You can have too much psycho-killing, I say, and just how many alien races really, really want our poxy planet – or even our women?

And yes there are one or two dafter tales but overall this is a window to a simpler time but not simpler fare. These Batman adventures are tense, thrilling, engrossing and engaging, and I’d have no qualms giving these to my niece or my granny.

Stay tuned and become a Bat-fan.

© 2007 DC Comics. All Rights Reserved.

Batman: The Long Halloween

Batman: The Long Halloween 

By Jeph Loeb & Tim Sale (DC Comics)
ISBN: 1-5389-427-0 (hardcover) 1-5389-469-6 (softcover)

The creative team of Jeph Loeb and Tim Sale have tackled many iconic characters in many landmark tales, but one of their earliest is still, to my mind, their best.

Set during the Batman: Year One scenario created by Frank Miller, and originally released as a 13 part miniseries (running from Halloween to Halloween) it details the early alliance of Police Captain Jim Gordon, District Attorney Harvey Dent and the mysterious vigilante The Batman to destroy the unassailable mob boss who runs Gotham City; Carmine Falcone – “The Roman”.

Trenchant with narrative foreboding – long time fans already know the tragedies in store for all the participants although total neophytes won’t be left wondering – this gripping Noir thriller effortlessly carries the reader along on a trail of tension as a mysterious serial killer stalks The Roman’s world, slaughtering close family and criminal employees, once a month, on every public holiday.

Halloween, Thanksgiving, Christmas, New Year’s, Valentine’s Day and so on, each hit crushing more of The Roman’s perfect world, just as the three dedicated crime-busters had secretly sworn to. Is the Holiday Killer a rival mobster, a victim of criminality, one of the newly ubiquitous super-freaks such as the Joker, Scarecrow, or Mad Hatter, or has perhaps one of our heroes stepped over a line in their zeal for Justice? And what part does the sultry Catwoman play in all this?

Effortlessly blending the realms of the mobster with Batman’s more usual super-foes (most of whom make a memorable appearance) and graced with startlingly powerful images of Mood, Mystery and Mayhem from the magic pencil and brush of Tim Sale, this serial killer whodunit is an utter joy to read that should keep you guessing until the very end.

One of the very best Batman adventures.

© 1996,1997 DC Comics. All Rights Reserved.

Batman: Snow

Batman: Snow 

By Dan Curtis Johnson, J.H. Williams III & Seth Fisher (DC Comics)
ISBN 1-84576-481-1

This brief adventure of Batman’s early career (originally presented in Legends of the Dark Knight issues #192-196) tells of his first encounter with Mr. Freeze, as well as examining the gradual movement towards the current methodology and support network that the Dark Knight utilises.

As Victor Fries nears the completion of his work on extreme sub-zero temperatures he makes two shocking discoveries. His beloved wife Maria is hospitalised and dying whilst his research has been subverted by the US military. Batman, meanwhile is nearing a physical and emotional collapse. He finally comes to see his obsession and realises he can’t do it all alone. Yet the authorities have limits he won’t allow himself to be hampered by.

For both men the solution is drastic and in their own hands, and both will suffer consequences tragic and life changing because of their decisions. For Batman it’s the formation of a private unit of specialists to research and supply support for his war on crime. For Fries it’s the forcible reclamation of his wife and work.

The two stories dovetail as Fries suffers an accident that transforms him into a monstrous being unable to live at room temperature. He embarks on a vendetta of insanity and icy vengeance, bringing him into conflict with the Caped Crusader and his tragically under-prepared team.

This reworking of the origin of Mr. Freeze is compelling and imaginative in the modern manner and the art is beautiful if sometimes over-rendered – almost to the point of being passionless. In fact, despite my admiration for Seth Fisher’s ability I do wonder at his selection for such an emotive and gritty tale. His seeming inability to draw anything grimy or unpretty actually detracts from the narrative, I fear.

Since I obviously can’t decide, perhaps you should make your own minds up. It’s still got to be better than a night in front of the TV, right?

© 2005, 2007 DC Comics. All Rights Reserved.

Superman & Batman vs Aliens & Predator

Superman & Batman vs Aliens & Predator 

By Mark Schultz & Ariel Olivetti (DC Comics/Dark Horse)
ISBN 1-84576-578-8

Commercial instincts seem to override all other considerations in this beautifully illustrated but just plain daft Battle of The Brands from DC and Dark Horse.

Apparently a colony of Predatorsâ„¢ have been living on Earth since the last Ice Age, complete with a stock of Aliensâ„¢, inside a volcano in the Andes. Via various routes Supermanâ„¢, Batmanâ„¢ and the clandestine Terrestrial Defense Initiative all become aware of them at the same time as the volcano shifts into blow-up-very-soon mode.

What follows is a race against time as the heroes try to rescue the assorted monsters from the lava before they’re all nuked by the hasty humans. If this is supposed to be a tribute to all-action summer blockbuster movies then the usually excellent Mark Schultz has nailed it, for this slim tale has holes you could steer an aircraft carrier through. As a comic book though all it has to recommend it is the spectacular art of Ariel Olivetti.

I fervently hope that this is the last of these ill-advised mismatched Brand Fests.

© 2007 DC Comics, Twentieth Century Fox Film Corporation and Dark Horse Comics. All Rights Reserved.

Batman: War Games, Act Three: Endgame

Batman: War Games, Act Three: Endgame 

By various (DC Comics)
ISBN: 1-84576-122-7

Spoiler Ahead! Have you reviewed the other volumes of this storyline?

Rather than put you to the trouble of looking up the review of the previous volumes, please allow me to quote and paraphrase: Batman has training scenarios in place for every eventuality. One of them, in which he posits a takeover of all criminals in Gotham by his own undercover agent, has been activated by his current assistant Spoiler/Robin the Girl Wonder, leading to a gang war and general bloodbath. As the chaos ensues, sadistic mastermind Black Mask hijacks both the plan and Spoiler, whom he tortures near to death. He also kills Batman’s agent Orpheus and takes his place. All of Gotham is under fire and when the Dark Knight tries to take control of the police force. No longer an “Urban Myth”, Batman is now the focus of both police anger and public attention…

This volume of War Games serves to clear up and set the scene for another restart of the Batman Family, and I’m not going to reveal too much in case you want to read it yourself, but I will say that any new audiences that this kind of event garners – at least in Graphic Novel terms – must be supremely indifferent to many of the big thematic revisions touted in the periodical origins of the eight related series that make up this book. So nobody believed in the Bat and his buddies before this? The criminals certainly did. So he works outside the law now? Didn’t he always, at least, since the last time he didn’t? So some of his cast don’t survive? Nobody major – and who stays dead in comics?

I so wanted to be upbeat here. Individually many chapters from the forty or so assorted comics professionals working here are very good. It’s the marketing policy that falls down. The shouting of “milestones” and “turning points” and “major changes” never amount to anything and the illusion of change is just that, when looked at with the perspective of a little time and distance.

Wouldn’t it be better to get all these wonderfully talented creators to concentrate on simply producing good stories as they do in the course of their regular assignments and quit this relentless chasing of the cross-over cash cow? There could still be compilations and collections, but they’d have entertainment as their main concern, not traffic and continuity management. Don’t all these great characters and jaded readers deserve that at least?

© 2004 DC Comics. All Rights Reserved.

Batman: War Games, Act Two: Tides

Batman: War Games, Act Two: Tides 

By various (DC Comics)
ISBN: 1-84576-070-0

The middle Act of the 2004 Batman braided crossover, Tides focuses much more heavily on the personal costs that each hero must pay whilst attempting to stem the rivers of blood generated as the dwindling criminal factions consolidate into new power-bases. Gotham City is bathed in blood as a mysterious master-planner has engineered a scheme to tackle the crime situation by having the various factions destroy each other. Obviously the collateral damage is not a consideration for this ruthless mastermind- whoever he or she is. The volume ends with losses to the ranks of heroes – these things always do – in a set-up for the final book which will concentrate on the kicking of butts and taking of names.

I’m wanting desperately to be fair here. Individually many chapters from the forty or so assorted comics professionals working here are very good. It’s just as a product of a flawed and outmoded marketing policy that this story, like so many others that this tactic has spawned, falls down. The niggles that merely jar in the blur of weekly comic delivery stand out tall, proud and glaring when collected together in great big books.

Perhaps the final volume will pull it all together and produce sense out of nonsense…

© 2004 DC Comics. All Rights Reserved.

Batman: War Games, Act One: Outbreak

Batman: War Games, Act One: Outbreak 

By various (DC Comics)
ISBN: 1-84576-044-1

One major difficulty with the periodic comic book insanity of multi-part crossovers is the sheer difficulty of repackaging them as graphic novels. DC attempted to defuse this with their 2004 Bat-epic by designing the event as three distinct Acts, each containing one month’s progression of participating titles (Batman, Detective Comics, Nightwing, Robin, Gotham Knights, Batgirl, and Catwoman), and each working as a dramatic platform for the succeeding volume.

Thematically, it’s business as usual for poor, beleaguered Gotham City. Death, destruction, lots of explosions, blood in the streets, and another perennial winnowing of extraneous cast members is well underway. Content-wise the catastrophe is human in nature, as the various criminal factions of the city are finagled into an all-out gang war, leading to martial law being declared and at one point Batman’s attempt to take over Gotham.

Just as a self-indulgent aside, could someone please explain to me why the decent, law-abiding folk who so often end up littering those mean streets don’t just get the hell out of Dodge? After two plagues, an earthquake and the total anarchy of No Man’s Land, all in addition to the everyday mass-murdering psychopaths who make the place their home what on Earth could induce anyone to live or work there?

For a fuller experience, non-regulars would be best advised to read War Drums, a prelude to the carnage unleashed in Outbreak. Without divulging too much of the story, Outbreak sets the ball rolling and positions all the major Bat players for damage control as the bloodshed escalates and the various criminals who survive the initial slaughter start picking each other off. As the violence spirals Batman and team must not only save lives but also deduce which mastermind is responsible for the devious plan that threatens to wipe out crime in the city, as well as all the citizens.

© 2004 DC Comics. All rights reserved.

Batman: War Drums

Batman: War Drums 

By Various (DC Comics)
ISBN 1-84023-969-7

2004’s big crossover event throughout the regularly published Batman family of titles was called War Games, which was collected almost before you knew it – as these things usually are. One of the major problems with these publishing events is they don’t start, occur, or finish in a vacuum. Many of the events leading up to War Games were published as disparate shorter stories from the aforementioned family canon of titles. One such bunch of these featuring stories from Robin #126-128 and Detective Comics #790-796 are gathered together in the prequel War Drums.

Anything I tell you about the events of these stories (which, if you’re chronologically asking, begin just after the end of the Hush storyline – Batman: Hush vol 1 ISBN: 1-84023-718-X and vol 2 ISBN: 1-84023-738-4) beyond the fact that Robin’s girlfriend Spoiler is groomed to take his place would in fact constitute a gross spoiler of the other kind. You wouldn’t need to read some rather well-written stories by Bill Willingham and Andersen Gabrych, drawn by the likes of Pete Woods, Damion Scott and Brad Walker with all the usual contributions from a whole lot of other people, which would be a shame.

This is standard Batman fare, which, if you’re a Batman fan, you would like. There are evil pop divas, kidnapped babies, loads of fighting and for a change, teen angst is kept to a minimum. There is however an inescapable feeling of characters treading water while waiting for a hammer to fall.

© 2005 DC Comics. All rights reserved.

Batman and the Mad Monk

Batman and the Mad Monk 

By Matt Wagner (DC Comics)
ISBN 1-84576-495-1

The concluding volume of Matt Wagner’s reinterpretation of two of Batman’s earliest and most iconic triumphs features a classic duel with the Dark Knight’s most obvious antithesis – a vampire. A flamboyant, magical bat monster to combat the grim, steely rationalism of this hero was an obvious conceit when Gardner Fox wrote it in 1939 (Detective Comics #31 and #32 – most recently reprinted in Batman Chronicles Volume 1 ISBN 1-84576-036-0) and Wagner proves that it still has merit.

Following on from Batman and the Monster Men with the sub-plot of Bruce Wayne’s first girlfriend Julie Madison and her tragically flawed father, this subtle blending of high gothic fantasy and modern Goth sensibility sees a mysterious cult leader moving into the upper and lower echelons of Gotham society, recruiting thugs , seducing the glitterati and killing at a whim.

Still in his first year of his mission, the inexperienced Batman must reassess his role and his beliefs before his city can be saved.

This is great story-telling, beautifully illustrated, paying proper respect to the triumphs of the past whilst reverently refreshing them for the modern reader. This is a classic Batman that everybody can enjoy – and should.

© 2007 DC Comics. All Rights Reserved.