Green Arrow: The Longbow Hunters

Green Arrow: The Longbow Hunters 

By Mike Grell with Lurene Haynes & Julia Lacquement (DC Comics)
ISBN 0-930289-38-2

First appearing in More Fun Comics #73 in 1941, Green Arrow is one of the very few superheroes to be continuously published (more or less) since the Golden Age of American comic books. This combination of Batman and Robin Hood seems to have very little going for him but has always managed to keep himself in vogue.

Probably his most telling of many makeovers came in 1987, when, hot on the heels of The Dark Knight Returns, Mike Grell was given the green light to make him the star of the second ‘Prestige Format Mini-Series’. Grell was a major creator at the time, having practically saved the company with his Edgar Rice Burroughs inspired fantasy series Warlord. He had also been the illustrator of many of GA’s most recent tales.

In the grim ‘n’ gritty late Eighties, it was certainly time for an overhaul. Exploding arrows yes, maybe even net or rope arrows, but arrows with boxing gloves on them just don’t work (trust me – I know this from experience!). Thus, in an era of corrupt government, drug cartels and serial killers, this emerald survivor adapted and thrived.

The plot concerns the super-hero’s mid-life crisis as he relocates to Seattle and struggles to come to terms with the fact that since his former sidekick, Speedy, is now a dad, he is technically a grandfather. With long-time ‘significant other’ Black Canary he begins to simplify his life, but the drive to fight injustice hasn’t dimmed for either of them.

As she goes undercover to stamp out a drug ring, he becomes embroiled in the hunt for a psycho-killer dubbed “The Seattle Slasher” who is slaughtering prostitutes. He also becomes aware of a second – cross-country – slayer who has been murdering people with arrows when the “Robin-Hood Killer” murders a grave-digger in the city.

Eschewing his gaudy costume and gimmicks he reinvents himself as an urban hunter to stop these unglamorous monsters, stumbling into a mystery that leads back to World War II involving the Yakuza, the CIA, corporate America and even the Viet Nam war.

This intricate plot effortlessly weaves echoing themes of vengeance and family into its subtle blending of three stories that are in fact one, and still delivers a shocking punch even now in its disturbingly explicit examination of torture, which won the series undeserved negative press when it was first published. Although possibly tame in many modern eyes this was eye-opening stuff in the 1980’s, which is a shame, as it diverted attention from the real issue. And that was quality.

Grell has produced a gripping, mystery adventure that pushes all the buttons and artwork – in conjunction with Lurene Haynes and Julia Lacquement – that was and is a revelation. The beautiful, painterly visuals perfectly complement the terse, sparse script, and controversy notwithstanding, this retooling quickly spawned a monthly series that was one of the best reads of the 1990s.

In fact I should be favourably reviewing collections of that series too. How about it, DC?

© 1987, 1989 DC Comics. All Rights Reserved.

Green Arrow: The Archer’s Quest

Green Arrow: The Archer's Quest 

By Brad Meltzer, Phil Hester and Ande Parks (DC Comics)
ISBN 1-84023-781-3

This one’s a cool treat for inveterate superhero fans as author Brad Meltzer joins artists Hester and Parks for a touching and exciting run through the history of a character who’s been fighting crime, pretty much uninterrupted, since the beginning of the 1940’s.

If you’re a newcomer to the minutiae of the super-guy’s world there’s something you need to accept. Dead is dead, but not always and not forever. It is a fact acknowledged by the empowered community – if not the world at large – that you can occasionally come back from Heaven without starting your own religion.

Such a returnee is Oliver Queen, Green Arrow. He got blown to shreds saving Superman’s hometown from an airborne bomb and went to his reward. If you want more on that part of the tale I suggest you track down the collections Quiver and Sounds of Violence, both written by movie maker Kevin Smith, as they’re pretty entertaining too.

The hook here is that as the Arrow is back, what happened after his funeral? Using the concept of a “Porn Buddy” – a friend who gets to your home first when you die and clears up the stuff you’d rather not have discovered about you – Meltzer crafts a compelling tale of family ties and the steps a hero would take to protect his loved ones from beyond the grave. A welcome bonus is that he manages to do so in a way that balances narrative redundancy for old-time fans with introductory exposition for the newcomer to create a sharp one-off read. Great stuff done well!

© 2002, 2003 DC Comics. All Rights Reserved.

Green Arrow: City Walls

Green Arrow: City Walls 

By Judd Winick, Phil Hester, Manuel Garcia, Ande Parks & Steve Bird (DC Comics)
ISBN 1-84576-039-5

Green Arrow is the kind of character, with the right kind of supporting cast, that readily lends himself to book-length epics. So it’s strange that this volume (reprinting issues #32 and #34-39) kicks off with a stand-alone buddy story featuring the ‘we’re just guys’ antics of his son Connor and long-time sidekick Roy (Speedy/Arsenal) rather than a tale of the Emerald Archer himself, but it works as a character piece to highlight the similarities and differences of these second generation hero-archers and acts as a jolly warm-up for the drama to come. Besides, gags about what oafs guys are never go astray in modern society.

The major portion of the book is a dark action-fest with the entire dynasty of bowmen stretched to their limits to capture the Riddler, whose conundrum-crimes are simply a prelude to the subjugation of the entire city by giant, flaming demons tasked with keeping the absolute and total letter of the law. This canny tribute to Assault on Precinct 13 has heroes, cops and criminals working together to liberate their home as it slowly starves, and descends into grotesquely suppressed chaos.

There’s no big message, just a solid thrill-ride that’s stuffed with invention, snappy patter, mood and menace, with the usual understated Hester and Co. picture quality. Here’s the kind of graphic novel you can give to ordinary people if you’re looking for comic converts. How come no-one’s making movies about this bunch?

© 2005 DC Comics. All Rights Reserved.