The Brave and the Bold volumes 1 & 2: The Lords of Luck and The Book of Destiny


The Lords of Luck By Mark Waid & George Pérez & various (DC Comics)
ISBN: 978-1-84576-649-8 (US HB) 978-1-84576-649-8 (TPB)

There are so many great graphic novels and compilations available these days that it’s always a shock when I realise how many more are still out of print. Here’s a classic example just begging for revival and digital editions…

The Brave and the Bold: The Lords of Luck collects the first 6 issues of another revival of a venerable DC title (technically volume 3 and spanning April -September 2007): returning it not only to the fitting team-up format we all enjoyed, but doing so with such style, enthusiasm and outright joy that I’m reduced to a gawping, drooling nine-year-old again.

Here Mark Waid, George Pérez and inkers Bob Wiacek & Scott Koblish crafted an intergalactic romp through time and nether dimensions, ripping across the DC Universe in a funny, thrilling and immensely satisfying murder-mystery-come-universal-conquest saga.

When Batman and Green Lantern (in part one ‘Roulette’ and concluding episode ‘The Girl Who Knew Too Much’) discover absolutely identical corpses hundreds of miles apart it sets them on the trail of probability-warping aliens and the missing Book of Destiny – a mystical chronicle of everything that ever was, is, and will be!

And yes, that makes this a notional tie-in to The Sandman series by Neil Gaiman and his coterie of classy creatives…

Each issue/chapter highlights a different team-up and eventually the hunt by Adam Strange, Blue Beetle (‘The Lord of Time’), Destiny (of the Endless, no less in chapter 4 ‘The Garden of Destiny’), the Legion of Super Heroes (‘The Batman of Tomorrow’), Lobo, Supergirl (‘Ventura’) and a mystery favourite from long-ago (you’ll thank me for not blowing the secret, honestly!) plus an incredible assortment of cameo stars coalesces into a fabulous free-for-all that affirms and reinforces all the reasons I love this medium.

With the value-added bonus of an annotated exploration of Waid & Pérez’s creative process to entrance the aspiring creator-of-tomorrow, this is a great story with great art, and is perfect for all ages to read and re-read over and over again. So let’s hope that happens soon…

© 2006, 2007 DC Comics. All Rights Reserved.

 

The Book of Destiny

By Mark Waid, George Pérez, Jerry Ordway, Bob Wiacek & Scott Koblish (DC Comics)

ISBN: 978-1-4012-1838-6 (HB) 978-1-4012-1861-4 (TPB)

The Book of Destiny is a mystical ledger which charts the history, progress and fate of all Reality and everything in it – except for the four mortals entrusted with its care at the end of The Brave and the Bold: The Lords of Luck. The death-defying Challengers of the Unknown – cool pilot Ace Morgan, indomitable strongman Rocky Davis, intellectual aquanaut Prof. Haley and daredevil acrobat Red Ryan – live on borrowed time and were bequeathed the terrifying tome by Destiny of the Endless since their lives are no longer included within its horrifying pages…

After the staggering spectacle of the previous Brave and the Bold story-arc, here Waid & Pérez, with inkers Bob Wiacek & Scott Koblish are joined by co-penciller Jerry Ordway for a stunning sequel featuring most of the DC universe…

This compilation collects issues #7-12 (volume 3 from December 2007-June 2008) of the high-energy, all-star revival of the venerable DC title: playing novel games with traditional team-up format as a mysterious mage begins manipulating heroes and villains in a diabolical alchemical scheme to transform the cosmos fundamentally and forever…

Beginning with ‘Scalpels and Chainsaws’ – wherein Wonder Woman and the ever-abrasive Power Girl rub each other the wrong way (oh please, what are you, ten!?) whilst tackling an undead invasion, the case takes a stranger turn and Kara-Zor-L accidentally discovers the Caped Kryptonian has been brainwashed into trying to murder her cousin Superman

Their ill-tempered investigations lead to the fabled Lost Library of Alexandria and a disastrous confrontation with the deranged Dr. Alchemy, but he too is only a pre-programmed pawn – of a sinister presence called Megistus – who needs Power Girl to use the mystical artefact known as the Philosopher’s Stone to turn the Fortress of Solitude into pure Red Kryptonite…

Thanks to Wonder Woman’s battle savvy, the plot is frustrated and the stone thrown into the sun… just as Megistus intended…

All this has been perused in the mystic chronicle by the Challengers and their fifth member Dr. June Robbins – whose merely mortal existence and eventual doom are tragically recorded in the Book. They rush off to investigate a universe-rending menace even as ‘Wally’s Choice’ brings The Flash and his rapidly aging children Jai and Iris West into unwelcome contact with manipulative genius Niles Caulder and his valiant Doom Patrol. “The Chief” claims he can cure the twins’ hyper-velocity malady, but Caulder never does anything for selfless reasons…

With no other hope, Wally and wife Linda acquiescence to the mad genius’ scheme – which relies on using elemental hero Rex Mason to stabilise their kids’ critical conditions. It might have worked, had not Metamorpho been mystically abducted mid-process – consequently transforming the children into bizarre amalgams of Negative Man and Robot Man

Worst of all, Flash is almost forced to choose which child to save and which should die…

Thinking faster than ever, the Scarlet Speedster beats the odds and pulls off a miracle but, in a distant place, the pages of the Book are suddenly possessed and abruptly attack the Challengers…

‘Changing Times’ features a triptych of short team-up tales which play out as the Men that History Forgot battle a monster made of Destiny’s pages, beginning as the robotic Metal Men joined forces with young Robby Reed who could become a legion of champions whenever he needs to Dial H for Hero.

Sadly not even genius Will Magnus could have predicted the unfortunate result when crushingly shy robot Tin stuck his shiny digit in the arcane Dial…

Next, during WWII the combative Boy Commandos are joined by The Blackhawks in battling animated mummies intent on purloining the immensely powerful Orb of Ra from a lost pyramid, after which perpetually reincarnating warrior Hawkman joined All-New Atom Ryan Choi in defending Palaeolithic star-charts from the marauding Warlock of Ys.

None of them are aware that they are doing the work of malignly omnipresent Megistus…

The fourth chapter paralleled the Challengers’ incredible victory over the parchment peril with a brace of tales seeing the Man of Steel travel to ancient Britain to join heroic squire Brian of Kent (secretly the oppression-crushing Silent Knight) in bombastic battle against a deadly dragon, whilst the Teen Titan’s untold second ever case finds Robin, Wonder Girl and Kid Flash in Atlantis for the marriage of Aquaman and Mera.

Unfortunately Megistus’ drone Oceanus crashes the party, intent on turning Aqualad into an enslaved route map to the future…

And in California, the Challengers attempted to save Green Lantern’s Power Battery from being stolen only to find it in the possession of an ensorcelled Metamorpho…

As the Element Man easily overwhelms Destiny’s Deputies, Jerry Ordway assumed the penciller’s role for issues #11-12.

‘Superman and Ultraman’ saw the natural enemies initially clash and then collaborate at the behest of an alternate universe’s Mr. Mixyezpitelik, who reveals the appalling scope and nature of Megistus’ supernal transformational ambitions, leading to a gathering of the heroic clans and a blistering Battle Royale in the roaring heart of the Sun…

With the fate of reality at stake and featuring a veritable army of guest stars ‘The Brave and the Bold’ concludes the saga with a terrible, tragic sacrifice from the noblest hero of all, whilst subtly setting the scene for the then-upcoming Final Crisis

With fascinating designs and pencil drawings from Ordway to tantalise the art lovers, this second captivating collection superbly embodies all the bravura flash’n’dazzle thrills superhero comics so perfectly excel at. This is a gripping fanciful epic with many engaging strands perfectly coalescing into a frantic and fabulous free-for-all overflowing with all the style, enthusiasm and exuberant joy you’d expect from top costumed drama talents.

The Brave and the Bold: The Book of Destiny is another great story with great art, ideal for kids of all ages to read and re-read over and over again.
© 2007, 2008 DC Comics. All Rights Reserved.

Madame Xanadu volume 1: Disenchanted


By Matt Wagner, Amy Reeder Hadley, Richard Friend & various (DC/Vertigo)
ISBN: 978-1-4012-2291-8 (TPB)

After the Vertigo imprint carefully aligned a number of DC properties beyond an iron curtain of sophisticated suspense and grown-up tale telling, in the early 21st century Matt Wagner was at the forefront of reuniting the divided camps. He successfully blurred the boundaries between mainstream DC continuity and the story-driven experimentation of mature, independent Vertigo. Although it still drives continuity mavens raving bonkers, stuff like this graphic gold – a superbly fetching yarn which tells a stand-alone tale for newcomers whilst also being a smart piece of historical in-filling for dedicated readers – is steeped in the arcane magical lore of DC’s multiverse, allowing old guard readers to pick and mix with spectacular effect. This sort of subtle side saga eventually led to the full integration of storylines in the “New 52” and after…

Collecting the first 10 issues of the lovely, thoughtful monthly comic that was the third volume of Madame Xanadu, Disenchanted finally provided an origin for one of the most mysterious characters in the company’s pantheon, and made her a crucial connection and lynchpin in the development of a number of the company’s biggest stars.

Madame Xanadu originally debuted in Doorway to Nightmare #1 (cover-dated February 1978): one of DC’s last 1970’s mystery stable, and a rare deviation from the standard anthology format. As designed by Michael William Kaluta & Joe Orlando, she was a wilfully enigmatic but benign tarot reader who became (peripherally) involved in the supernatural adventures of her clients.

The incarnation ended after only five issues although four further tales appeared in The Unexpected, and one last solo adventure was released as a one-shot billed as DC’s second “Direct Sales only” title.

After lurking in the musty, magical corners of the DCU for decades, she finally got another shot at the limelight. It was well worth the wait.

In the final days of Camelot, the fairy Nimue, Mistress of the Sacred Grove and sister to the Lady of the Lake and haughty Morgana, is disturbed by growing chaos in the land. However, when the puissant clairvoyant is unexpectedly visited by a Stranger who urges her to act on her visions, she is proud and reluctant, and drives him away.

Meanwhile, her lover Merlin is making dire preparations for inevitable battle, and lets his loving mask slip. His dalliance with her is clearly exposed as mere pretence to obtain her secrets of immortality…

As Camelot falls and the land burns, Merlin summons a demon from Hell to protect him and leaves it loose after the castle falls. The stranger returns, urging Nimue to beware Merlin’s intentions, but although she is wary of the wizard, she will not believe him capable of harming her.

She learns otherwise almost too late, and seeks to bind Merlin in a magical snare, but the wizard’s retaliation is terrible as – with his last vestige of power – he destroys her enchanted nature. With her potions, she will still know magic, but never again will she be magical…

Centuries later she is seer for mighty Kublai Khan when the stranger appears again: guiding the expedition conveying Marco Polo to his heady destiny. Once again, the enigma’s warnings are unwelcome but true, and again Nimue’s complacent sheltered life and innocent friends suffer because she will not listen.

She departs, painfully aware that the Stranger believes he serves a purpose more important than innocent lives. When she confronts him he vanishes – as always – like a Phantom…

Time marches on: in France, she advises Marie Antoinette, both before and after she is dragged to the Bastille, and begs the ubiquitous stranger to save the tragic queen to no avail. When she finally returns to England she hunts Jack the Ripper, unable to fathom how the stranger can believe any cause more important than stopping such a monster. The episodic epic pauses for now in 1930s New York, during the fleeting moments before masked avengers and costumed supermen burst onto the world stage. Here Nimue finally discovers what the stranger’s mission is, learning how her ancient antics shaped it…

Despite hosting a huge coterie of magical guest-stars, from Etrigan to Zatarra to Death of the Endless and delightfully disclosing close ties to key moments of DC’s shared history, this is a fabulous, glorious, romantic, scary stand-alone tragedy starring one of the most resilient women in comics, and a classic long overdue for revival and one that any fervid fantasy fan and newcomer to comics could easily read… and really must.
© 2008, 2009 DC Comics. All Rights Reserved.

The All-New Atom volumes 3 & 4: The Hunt for Ray Palmer & Small Wonder


By Gail Simone, Rick Remender, Mike Norton, Pat Oliffe, Dan Green & Trevor Scott & various (DC Comics)
ISBN: 978-1-4012-1782-2 (TPB Hunt) 978-1-4012-1996-3 (TPB Wonder)

After the events of Identity Crisis and 52, superhero physicist Professor Ray Palmer disappeared, leaving his world behind him. But life goes on, and his teaching chair at Ivy University was offered to a young prodigy from Hong Kong. The neophyte just happened to be Palmer’s pen-friend and confidante: privy to his predecessor’s secrets ever since he was a child.

Dr. Ryan Choi unwillingly inherited his predecessor’s super-hero career as well – under some rather suspicious circumstances – battling super-villains, monsters and seemingly random chronal catastrophes that are making Ivy Town a viper’s nest of bizarre occurrences.

With this third volume (collecting issues #12-16 of All-New Atom) the so-likable legacy hero joins an eccentric team of heroes to track down his missing mentor in a story-arc that coincided with events of unfolding mega-crossover Countdown to Final Crisis

Written by the brilliant Gail Simone and illustrated by Mike Norton, Dan Green & Trevor Scott, the The Hunt for Ray Palmer starts with ‘Never Too Small to Hit the Big Time’ as size-shifting homicidal maniac Dwarfstar returns, swiftly followed by a procession of Palmer’s oddly unique Rogues’ Gallery.

Temporal anomalies are devastating the city and Choi’s only chance to sort it all is the creepily coincidental alliance offered by infamous “time-thief” Chronos

‘Second Genesis’ finds Choi and the wily villain lost in the South American jungles, encountering the tiny alien barbarians Palmer once lived with (see Sword of the Atom link please) before the new Tiny Titan links up with Donna Troy, Jason Todd and the Monitor – all major protagonists in the aforementioned Countdown to Final Crisis.

Choi joins forces in their search of the entire multiverse, with a first stop in ‘Heavens to Bitsy’ taking them from the super-scientific civilisation located on the bottom of Choi’s pet dog (not his underside, but the bit by the tail…) and from there to the post-existence paradise where all dead superheroes go. The manic manoeuvring features classy and clever cameos from a host of departed DC stars…

However, nothing is as it seems and by the time the new “challengers of the unknown” reach neutral ground and a rendezvous with Green Lantern Kyle Rayner, it’s clear that something or someone is sabotaging them. ‘Loss Leader’ sees Choi abruptly yanked from the quest and returned to Earth to save Ivy Town from the effects of the swifty escalating and accelerating time-storm one: of the funniest and grossest hero exploits ever recorded – or as Choi puts it, Ewwww’

The book concludes on a hilariously action-packed high note with ‘Forward! Into the Past!’ as further hints on the identity of the mastermind behind the All-New Atom’s troubles are revealed when Ivy Town takes a reality-warping, mind-bending trip back into the Summer of Love.

Ghosts, aliens, monsters, naff villains and Hippies abound, and there’s a guest-shot for those clearly inadequate guardians of the Time Stream, the Linear Men

This fun-filled frantic frolic is a joyous return to clever, light-hearted adventure of the Good Old days (whenever they were) and these collected tales are everything a jaded superhero fan needs to clear the palate and revive flagging interests.


The All-New Atom volume 4: Small Wonder sees the adventures of the legacy Tiny Titan come to an abrupt halt with this final collection of mind-bending, time-busting yarns, collecting issues #17, 18 and 20-25 but sadly and inexplicably omitting #19 – a rather tasty subterranean thriller fill-in from Keith Champagne & Jerry Ordway.

Whether the switch from gleefully, wistfully whimsical scripter Gail Simone to darker, more hard-edged Rick Remender indicated the series was failing or perhaps actually caused its eventual demise is a matter of speculation – but it was probably neither and just another example of rapidly changing popular taste shredding sales below a viable cut off point…

Following the events of publishing events Identity Crisis and 52, size-changing part-time superhero Professor Ray Palmer vanished, leaving his world behind him. But life went on regardless, and his position at Ivy University was offered to a young prodigy from Hong Kong: Palmer’s confidante and someone privy to his predecessor’s secrets since childhood. Ryan Choi inherited his Palmer’s super-hero identity too – under rather suspicious circumstances.

The kid battled super-villains, monsters and seemingly random chronal catastrophes that were making Ivy Town a viper’s nest of bizarre occurrences and nexus of improbability.

Gail Simone started proceedings with 2-parter ‘The Atom and the Amazon’ illustrated by Mike Norton, Andy Smith, Trevor Scott & Keith Champagne: a bravura blend of action, adventure and surreal comedy wherein expanding villainess Giganta sexually harasses the junior professor into a date whilst the mysterious forces and agencies infesting Ivy Town jockey for position before an impending emergent crisis…

Things come to a head when Federal Department of Metahuman Affairs agent Diana Prince steps in and asks Choi to wear a wire on his assignation…

When a creep with a detachable brain provokes a confrontation, Wonder Woman steps in and events spiral out of control until Ryan uses a brilliant seldom-seen ploy to calm things down. Sadly, the pacification is only temporary, as the brain-thing incites the entire city to attack the heroes, before The Atom saves the day …and is rewarded by the most outrageous offer he has ever heard…

Simone ended her run with ‘A Few Small Affairs’ wherein the sinister mastermind behind so many of Choi’s problems traps the diminishing hero in a perfect prison: a paradisiacal hallucination…

Meanwhile in consensus reality, demons, monsters and aliens rampage through Ivy Town…

To see how he stops that mess you’ll need to get this book, but that’s not the end of the affair. That comes in epic encounter ‘Inside Out’ by Rick Remender, Pat Olliffe & John Stanisci, pitting the out-of-his-depth Tiny Titan against truly horrendous odds and seemingly insurmountable hazards.

In ‘The Positive Aspects of Negative Thinking’, Choi learns that his explorations of the micro-cosmos have infected him with a virus and unleashed a monstrous carnivore on the city that only he can deal with. ‘How to Disappear Completely’ then leaves him shocked and reeling when the beast devours his best friend Panda.

Consumed with a need to make amends, Choi is utterly unaware that arch-enemies Chronos and Dwarfstar are preparing to attack, and is horrified and derailed to discover that the micro-monster has since disintegrated dozens of citizens. Meanwhile, his bodily infection is causing him to uncontrollably shrink in violently painful spasms…

Donning a high-tech containment suit, Choi struggles on in ‘Strange New World’: becoming lost in the Microverse before joyfully discovering that the townsfolk “consumed” by the monster were in fact simply reduced to sub-atomic proportions and entrapped in an extremely hostile new universe.

That elation is tempered however when he realises that time passes much faster there, and if the horrors inhabiting the place don’t eat them first, they will all die of old age before he can save them…

Guest-starring time-displaced hero Booster Gold, ‘Forecast Fascist Future’ focuses on Chronos and his partner in time-crime, a mysterious lady from Choi’s past, before the myriad plot-threads of the series converge and Ray Palmer returns to save the day: revealing some shocking truths to – and about – his successor in ‘Time’, a gripping conclusion to a bold epic and conclusive proof that the Tiny Titans should have been awarded more time to continue their adventures…

Alas they didn’t and the series passed away, but at least lovers of fun, fantastic fantasy Fights ‘n’ Tights fiction have these volumes to enjoy, if they can find them. Let’s all hope that DC get around to rereleasing all of them digitally ASAP…
© 2007, 2008 DC Comics. All Rights Reserved.

Blue Beetle Jaime Reyes Book One


By Keith Giffen, John Rogers, Cully Hamner, Duncan Rouleau, Rafael Albuquerque, Cynthia Martin, Kevin West, Phil Moy, Jack Purcell, Casey Jones & various (DC Comics)
ISBN: 978-1-77951-506-3 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: All Action Superhero fun and Thrills… 9/10

As the most recent incarnation of the venerable Blue Beetle brand makes the jump from comic book limbo and kids’ animation reruns into live action movie madness, here’s a recent re-release of the first dozen of the superb 36-issue run that began in 2006: one of the most light-hearted and compelling iterations of the Golden Age stalwart and still a pure joy to behold…

The Blue Beetle first appeared in Mystery Men Comics #1, published by Fox Comics and cover-dated August 1939. The eponymous lead character was created by Charles Nicholas (AKA Charles Wojtkowski): a pulp-styled mystery man who was a born nomad. Over the years and crafted by a Who’s Who of extremely talented creators, he was also inexplicably popular and hard to kill: surviving the failure of numerous publishers before ending up as a Charlton Comics property in the mid-1950s.

After releasing a few issues sporadically, the company eventually shelved him until the superhero revival of the early 1960s when young Roy Thomas revised and revived the character for a 10-issue run (June 1964, February 1966) reinventing cop/adventurer Dan Garrett as an archaeologist, educator and scientist who gained super-powers whenever he activated a magic scarab with the trigger phrase “Kaji Da!”

Later that year, Steve Ditko (with scripter Gary Friedrich) utterly recreated the Blue Beetle. Ted Kord was an earnest and brilliant young researcher who had been a student and friend of Professor Garrett. When his mentor seemingly died in action, Kord trained himself to replace him: a purely human inventor/combat acrobat, bolstered by ingenious technology. This latter version joined DC’s pantheon during Crisis on Infinite Earths, earning his own series and a quirky immortality partnering with Booster Gold in Justice League International and beyond…

Collecting Blue Beetle (volume 7) #1-12 spanning May 2006 – April 2007, this saga follows the hallowed formula of a teenager suddenly gifted with great powers, and reveals how some heroes are remade, not born…

At the height of the Infinite Crisis (Link please, June 18 2008), El Paso high-schooler Jaime Reyes found a strange blue jewel shaped like a bug. That night, as he slept, it attached itself to his back, transforming him into a bizarre insectoid warrior. Almost immediately, he was swept up in the chaos, joining Batman and other heroes in a climactic space battle.

As this series opens on ‘Blue Monday’ (written by Keith Giffen & John Rogers and limned by Cully Hamner), he’s come home to El Paso, Texas; terrified for staying out late on a school night, and is suddenly attacked by Green Lantern Guy Gardner. The situation rapidly escalates as his sentient bug armour reacts instinctively and manically to the emerald energy of the foe…

As the fight builds in intensity, by way of flashbacks we see Jaime’s life before everything changed: meeting best buds and fellow high school inmates Paco and Brenda – who were with him when he found the scarab that messed up his life – and bratty little sister Milagro as well as his wonderfully cool parents…

The battle ends as soon as Gardner realises he’s fighting a child, but as when he flies off, the Lantern drops a shocking bombshell: whatever is empowering the kid and manifesting his talking, weapons-infested bug suit, it ISN’T magic…

The mystery intensifies in ‘Can’t Go Home Again’ as more recovered memories detail early clashes with local super-gangbangers The Posse and hint at big changes in Jaime. In the present, Reyes is slowly making his way back to his house, terrified over how his folks will react to his disappearance last night. It’s far worse than he could have imagined and a real shock when he discovers that he’s actually been missing for a year…

Illustrated by Cynthia Martin & Philip Moy ‘The Past is Another Country’ sees Jaime demonstrate his new powers to his gobsmacked family, only to be (initially) rejected and abandoned. Whilst the Reyes clans come to terms with their “dead” son resurrected as a bug monster, the stunned lad road tests his new powers and tracks down his old friends.

A lot has changed: Paco is now part of the Posse and those outcast teens are locked in a deadly war with the minions of local organised crime-boss La Dama… who just happens to be Brenda’s legal guardian Tia Amparo

Cully Hamner returns in #4 as Giffen & Rogers detail how Jaime starts looking into previous Blue Beetles and owners of the scarab and becomes a ‘Person of Interest’ to cyber-hero Oracle/Barbara Gordon who tests him with a view to making him one of her Birds of Prey. That doesn’t end well and presages far worse as militaristic mystery man The Peacemaker hits town on the down-low, secretly seeking old comrade and associate “Blue”…

Delivered in two parts over #5 and 6, ‘Secrets’ is illustrated by Duncan Rouleau, Martin, Kevin West, Moy & Jack Purcell. It reveals how The Phantom Stranger arrives, also hoping to clear up the mystery of this new Blue Beetle. Seeking to ascertain the teen’s place in the hierarchy of “the New Age of Magic” is something many factions are working on, from The Posse to La Dama’s pet goon the Diviner. Chaos reigns as all the investigators converge and clash when a baby of great power is stolen and Jaime at last learns that sometimes you just have to step up and do the right thing…

Following a brutal confrontation with plenty of shocking revelations ‘Secrets Pt 1 of 2’ sees a sharp redefinition of allegiances and anew status quo that almost immediately founders when Peacemaker reveals what nobody seemed able to discern – the true nature of Jaime’s scarab…

John Rogers is sole scripter for BB #7 as ‘Brother’s Keeper’ offers a guest-star packed recap of Reyes’ career to date: filling in many blanks since the night the new Beetle helped save the world. Illustrated by Hamner & Casey Jones and with Giffen back on board, ‘Road Trip’ sees Jaime, Brenda and Peacemaker go looking for even more answers: beginning by consulting young cyber-geek Dan Garrett – a self-proclaimed expert on all previous Blue Beetles.

As the original hero’s granddaughter she also has a fair claim to being the rightful owner of the gem, but a potential squabble and their research is interrupted by the return of a monstrous hunchbacked maniac determined to destroy the “demonic” new hero.

Following that Roleau renders ‘Inside Man’, telling why Peacemaker has so-unwillingly involved himself in Jaime’s life just as Brenda finds herself in a world of trouble…

Living with her aunt – the magic-wielding, arch crime boss of El Paso – in a felonious clearing house for stolen super-technology and magical artifacts, it was only a matter of time before Brenda stumbled upon something really dangerous. Whisked to an far-distant world in ‘Should’ve Taken that Left Turn at Albuquerque…’ (with art from Hamner and Rafael Albuquerque!), her disappearance forces an uneasy truce between Jaime and La Dama so that the Beetle can rescue Brenda, consequently encountering a selection of New Gods and hungry aliens before successfully bringing her back in ‘The Guns of Forever’ (by Rogers & Albuquerque, and we end on a thematic cliffhanger with ‘Meet the New Boss’ as Beetle and Peacemaker investigate cattle mutilations, battle a giant bug monster and meet its owner – an extraterrestrial envoy from extragalactic trading empire The Reach. He also claims to be the creator of the scarab…

With a gallery of variant covers, sketches and character designs by Hamner, this is a welcome return for a great series: one of precious few comic books to combine action and adventure, with comedy and suspense perfectly leavened with fun and wit. Blue Beetle Jaime Reyes offers an innovative and wryly engaging saga impossible to resist, especially with the artistic endeavours of Hamner, Martin, Albuquerque, Rouleau and Jones making each page a visual treat. Even 17 years on, Blue Beetle remains a fresh and delightful joy, so why not bug out and Go Read This!
© 2006, 2007, 2022 DC Comics. All Rights Reserved.

The Other History of the DC Universe


By John Ridley, Giuseppe Camuncoli, Andrea Cucchi, José Villarrubia & various (DC Comics)
ISBN: 978-1-7795-1197-3 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Hard-Hitting, Strong Medicine… 9/10

The evolution and assimilation of non-white, non-standard characters – defined and othered by skin colour, religion, ethnicity and who loves whom – has been in most mass media what author and screenwriter John Ridley (12 Years a Slave; Future State: The Next Batman) has described as “measured progressiveness”.

That’s especially true in comics, where incremental firsts have been applauded – and rightly so, as the industry has always been at the forefront of progressive thinking and action – but has also suffered from a tickbox mentality where true change has been slow to materialise and hard to sustain. We can say “first black superhero”, “first gay hero”, “first interracial marriage” or “first same-sex kiss” , but other than offering a glimmer of acceptance, and recognition, what has changed?

It’s certainly better than an all-white, all-male milieu where “different” equates to “lesser than”, where more than 50% of the populace and who knows how much of the readership doesn’t conform to proposed norms and are reduced to eye-candy, plot props and useless bystanders (not even competent villains who at least have agency!). For the longest time these attitudes were tacitly enshrined on funnybook pages – and not even for sinister reasons – but what appears to simply be an unconscious acceptance of an unchallenged status quo…

You can read other books or even some previous posts here from the last month for background, if you want, but here and now, I’m pointing you towards a fascinating and gripping series recently collected as an answer to that situation.

Here Ridley – with illustrators Giuseppe Camuncoli, Andrea Cucchi, José Villarrubia and letterer Steve Wands – re-examines and deconstructs DC’s record of Diversity progress via all those slow incremental steps and breakthroughs: interpreting through the eyes and attitudes of the revolutionary characters the company added but with modern sensibilities and opinions in play…

Filtered from a socio-political perspective and assessment of those times – but not in the comfortably parochial “everything’s basically fine” tones of a white, male middle class parental audience-placator – you’ll learn a different history: one told not under Comics Code Restrictions, or commercial interests sanitising culture and attitude to keep (covertly and actively) racist authorities from embargoing titles but as heroic individuals finally telling their sides of a well-known story.

Published under DC’s Black Label mature reader imprint it begins with the story of Black Lighting in Book One – 1972-1995: Jefferson Pierce. Here we see the inner workings of an African American former Olympian who became a school teacher and vigilante to save lives and how it destroyed and damaged his family, after which Book Two – 1970-1989: Karen Beecher-Duncan & Mal Duncan recounts in their words how being the tokens on a team of white privileged teen super do-gooders shaped their lives and relationship.

A far darker divergence is applied to Japanese warrior/assassin Katana in Book Three – 1983-1996: (plus the kanji for Yamashiro Tatsu), exploring the tragic Japanese widow’s reinventions from faithful wife/widow to murderous killer and lethal weapon to nurturing superhero and beyond…

The lecture continues with the tale of a Gay Latinx cop who inherited the role of DC’s most mysterious avenger in Book Four – 1992-2007: Renee Montoya, before The Question resolves into second generation angst and answers for Book Five – 1981-2010: Anissa Pierce. Here Black Lightning’s actual legacy and effect on DC continuity is reappraised through the eyes of his superhero children Thunder and Lightning, with religion and sexual orientation also coming under fire.

All we’ve seen before is summed up with no obfuscations or confusions, but you might want to reread or acquaint yourself with the original material as seen in various volumes of Black Lightning, Teen Titans, The Outsiders as well as selected continuity highpoints of Green Lantern, Batman, Cosmic Odyssey, Crisis on Infinite Earths, Death of Superman. Don’t let the reading list deter you though: you could simply plunge right in and wing it. The material, its tone and reinterpretation are carefully orchestrated and fully approachable for any level of fan from veteran adept to casual film watcher…

Ridley enacts a miraculous slice of sleight of hand here, examining simultaneously the actual published comics as accepted DC lore but also the redefining times they were created in and filling out the characters in modern terms – quite a feat of meta-realism…

The covers are by Camuncoli & Marco Mastrazzo with Jamal Campbell producing some stunning variants, but the true attraction of The Other History of the DC Universe is the knowledge that times and attitudes have changed enough that this book is even possible. Read it and see…
© 2021 DC Comics. All Rights Reserved.

Green Lantern John Stewart: A Celebration of 50 Years


By Neal Adams, Dennis O’Neil, Len Wein, Steve Englehart, Christopher Priest, Jim Starlin, Ron Marz, Judd Winick, Geoff Johns, Tony Bedard, Peter J. Tomasi, Van Jensen, Robert Venditti, Stuart Moore, Derek Fridolfs & Dustin Nguyen, Dave Gibbons, Joe Staton, Gil Kane, Mike Mignola, Darryl Banks, Dale Eaglesham, Ed Benes & Maros Marz, Tyler Kirkham, Fernando Pasarin, Igor Lima, Rodney Buchemi & Geraldo Borges, Pat Broderick, Doug Mahnke, John Delaney, Eric Nguyen & various (DC Comics)
ISBN: 978-1-7795-1125-6 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Making Wishes Come True… 8/10

Now a cornerstone underpinning the entire DC Universe, the many heroes called Green Lantern have waxed and waned over eight decades and are now much more Concept than Character. This stunning compilation – part of a dedicated series introducing and exploiting the comics pedigree of veteran DC icons – offers a brief but astoundingly enticing sequence of snapshots detailing how one particular Emerald Gladiator broke many boundaries whilst battling evil and injustice for the entertainment of millions across many generations.

This book features material from Action Comics #601, Batman Beyond Unlimited #4-5, Cosmic Odyssey #2, Green Lantern (volume 2) #87, 182, 185, Green Lantern (volume 3) #74, 156, Green Lantern (volume 4) #49, Green Lantern Corps #211, Green Lantern Corps (volume 2) #60, Green Lantern Corps (volume 3) #9, Green Lantern: Futures End, #1, Justice League #1 (volume 4) #6, 40, Justice League Adventures #22, Justice League of America #110 and Secret Origins (volume 4) #9. These tales span cover-dates January 1971 to April 2020), with the groundbreaking appearances are preceded by brief critical analysis of the significant stages in his development, beginning with Part I: 1971-1985 – A Sign of the Times and a revelatory essay by legendary activist and comics iconoclast Neal Adams who shares the secret origin of the first Green Lantern of colour before we enjoy that seminal classic…

Originally created by Martin Nodell & Bill Finger, the first Emerald Avenger – Alan Scott – debuted in All-American Comics #16 (July 1940), just as superheroes started to take hold, and supplanting newspaper strip reprints and stock genre characters in still primarily-anthologised comic books. He was a white guy with a magic ring and an icon of his era.

After superheroes vanished and returned in the early 1950s, another GL was created: once again a symbol of his era. After the hugely successful revival and reworking of The Flash, DC/National Periodicals were keen to build on the resurgent superhero trend. Showcase #22 hit the stands at the same time as the fourth issue of the new Flash comic book (#108) and once again the guiding lights were editor Julie Schwartz and writer John Broome. Assigned as illustrator was action ace Gil Kane, inked by Joe Giella.

A vivid Space Age origin revealed how young test pilot Hal Jordan was plucked from his Californian aircraft factory by an alien policeman who had crashed his spaceship on Earth. Mortally wounded, Abin Sur commanded his power ring – a device to materialise thoughts – to seek out a replacement officer who was honest and without fear. Scanning the planet, it selected Jordan and brought him to the crash-site. The dying alien bequeathed his ring, lantern-shaped Battery of Power and his professional vocation to the astonished Earthman.

In six pages ‘S.O.S Green Lantern’ established characters, scenario and narrative thrust of a series that became the spine of DC continuity, leaving room for another two adventures in that premiere issue. Unlike the debut of The Flash, the editors were now confident of their ground. Two more Showcase issues carried even greater exploits, and six months later Green Lantern #1 was released.

For the new iteration, emerald ring-wielders were a members of a universal police force and Jordan’s “beat” – which included planet Earth – was Space Sector 2814. Having introduced the cosmic peacekeepers, Broome, Gardner Fox and others expanded the concept throughout the 1960s, adding alien and even female GLs, and alternate human Lanterns like Charlie Vicker and Guy Gardner. They even brought back the original as Alan Scott (now designated Green Lantern of alternate world Earth-Two) became a semi regular cast member…

Over many traumatic years, Jordan grew into one of the greatest members of a serried band of law-enforcers. For billions of years, the Green Lantern Corps protected and served the cosmos, policing countless numbers of sentient beings under the severe but benevolent auspices of immortal super-beings who deemed themselves Guardians of the Universe.

These undying patrons of Order were one of the first races to evolve and dwelt in sublime, emotionless security and tranquillity at the very centre of creation on the small world of Oa.

Primarily chosen for their capacity to overcome fear, Green Lanterns are equipped with a ring that creates solid constructs from emerald light. The miracle weapon is fuelled by the strength of the user’s willpower, making it one of the mightiest tools imaginable.

For eons, a single individual from each of the 3600 sectors of known space was selected to patrol his, her, their or its own beat. Being cautious and meticulous masters, the Guardians laid contingency plans and frequently appointed designated reserve officers to inherit the office of their peacekeeping representatives.

Jordan’s usual substitute was quiet, steadfast PE teacher Gardner, but when the other white Guy was critically injured and required long-term recuperation, the Guardians’ fallback option was somewhat worrying to staid, by-the-book Hal. In #87 (cover-dated December 1971/January 1972 and crafted by Adams, his scripter of choice Denny O’Neil & inker Dick Giordano), ‘Beware My Power!’ introduced a bold new character to the DCU, conceived at a time when non-Caucasian heroes could be counted on the fingers of one hand…

The time was more than ripe for change. With superhero titles in decline, O’Neil & Adams had been asked to try something different to save the title and responded by assaulting all the traditional monoliths of contemporary costumed dramas in tightly targeted, protest-driven stories. The book was re-titled Green Lantern/Green Arrow with the Archer constantly mouthing off as a hot-headed, liberal sounding-board and platform for a generation-in-crisis, whilst staid, conservative, quasi-reactionary Hal Jordan played the part of the oblivious but well-meaning old guard.

America was a bubbling cauldron of social turmoil and experimentation. Everything was challenged and with issue #76 (April 1970 and the first issue of the new decade), O’Neil and comics iconoclast Adams utterly redefined superhero strips with their relevancy-driven stories; transforming complacent establishment boy-scouts into uncertain, questioning champions and strident explorers of the revolution.

Race had been the crux of the creators first outing. ‘No Evil Shall Escape My Sight!’ (not included here) broke the mould of the medium, utterly re-positioning the very concept of the costumed crusader as newly-minted ardent liberal Oliver Queen challenged Jordan’s cosy worldview after the lofty space-cop painfully discovered real villains wear business suits, operate expense accounts, hurt people just because of skin colour and would happily poison their own nests for short-term gain…

In GL/GA #87, that tone and strident attitude gelled into John Stewart: an unemployed architect and full-time “radical” activist. This angry black man was spoiling for a fight and prepared to take guff from no-one, making Jordan certain his bosses had grievously erred when selecting rash, impetuous Stewart as Sector 2814’s official GL stand-in. However, after seeing how his proposed pinch-hitter handled a white supremacist US presidential candidate trying to foment a race war, he was delighted to change his tune…

Once established, Stewart was almost immediately forgotten. His next appearance came in Justice League of America #110 (March 1974) where Len Wein, Dick Dillin & Giordano delivered a delightful and potent seasonal present as Superman, Batman, Green Arrow, Black Canary and Red Tornado had to adapt to the abrasive substitute mid-mission, when the team gathered to hunt down ‘The Man Who Murdered Santa Claus!’ Murderous psychopath The Key had set up the heroes for ambush with the callous assassination of an actor hired to cheer orphaned kids, but his horrific deeper scheme was only foiled thanks to the supernatural intervention of almost forgotten Leaguer The Phantom Stranger, after which rebellious Stewart “finessed” his bosses’ cosmic rules and protocols to give the destitute and impoverished ghetto dwellers a Christmas present that changed their lives forever…

Time passed and Stewart popped up occasionally as the Guardians’ motives and ineffability increasingly came into question by many of their once-devoted operatives and peacekeepers. Frequently, the grunts began seeing their formerly infallible little blue gods exposed as venal, ruthless, doctrinaire and even capricious…

As his repute grew, headstrong Hal Jordan enjoyed an extremely tempestuous and fractious relationship with the Guardians, which eventually led to them accusing him of neglecting his space sector to concentrate on Earth’s problems and criminals. When he couldn’t reconcile his love for Carol Ferris with his offworld duty to the Corps, Jordan quit…

In Green Lantern #182 (November 1984), Wein, Dave Gibbons & Mark Farmer confirmed a landmark reshaping of the legend as ‘It’s a Dirty Job, But…!’ saw the now merely mortal Jordan second-guessing his decision as he revisits Abin Sur’s remote resting place. Meanwhile, across the universe, the Guardians have moved swiftly, promoting Stewart to the full-time position in Space Sector 2814. At this time, the architect was working on rebuilding the shattered Ferris Aircraft complex and had no idea that Jordan was the alter ego of his abruptly “retired” predecessor, nor that his predecessor’s old enemy Major Disaster was back and looking for a fight…

In Green Lantern #185, Wein & Gibbons took another brave step as ‘In Blackest Day…!’ found the latest ringslinger for 2814 fully acclimated to his responsibilities. An overnight celebrity and media sensation, Stewart is courted by TV reporter Tawny Young but only earns her enmity after refusing to divulge the circumstances of his origin and promotion. Meanwhile in the wings evil energy entity Eclipso lays his own plans…

At the time, many fans and critics felt that the substitution of Jordan with Stewart was little more than a PC stunt, but time and the quality of the stories proved the decision to be brilliant one. It certainly offered a cruelly under-served portion of the readership another solid role model but as time progressed and the different personalities and approaches coalesced, the move led to an expansion and re-evaluation the nature of being a DC hero…

Part II: 1987-1996 – More Than Just the Back-up Guy opens with John (12 Years a Slave; The Other History of the DC Universe; Future State: The Next Batman) Ridley’s discussion of Stewart’s evolution from experiment in “measured progressiveness” to uniquely individualist major character prior to another tantalising tranche revolutionary tales.

In the mid-1980s, DC’s editorial hierarchy felt their vast 50-year continuity was deterring new readers. The solution was a colossal braided-mega series to streamline, redefine and even add new characters to the mix. The worlds-shattering, reality-altering Crisis on Infinite Earths resulted in such spectacular commercial success, those movers-&shakers must have felt more than justified in revamping a number of their hoariest icons for their next fifty years of publishing. As well as Superman, Flash, Wonder Woman, and Justice League of America, the Green Lantern franchise was earmarked for a radical revision, with the Guardians removed from existence and most of their surviving agents setting up a far smaller shop on Earth. Stuart, Jordan and Gardner were joined by a number of alien GLs, and John found unlikely romance with his former training officer Katma Tui of Korugar in Steve Englehart, Joe Staton & Farmer’s ‘Pink Elephants’ (Green Lantern Corps #211, April 1987). However, doom lurked in the wings in the form of Hector Hammond and Star Sapphire/Carol Ferris…

Signature DC title Action Comics became a weekly anthology in May 1988, with the GL’s a key feature. Pulling no punches, first chapter ‘…And the Pain Shall Leave My Heart’ (#601, by Christopher Priest – as James Owsley – & Gil Kane) opened years of heartache for Stewart as Star Sapphire murdered his beloved…

Thanks to Jim Starlin, Mike Mignola & Carlos Garzon, the Emerald Gladiator’s troubles peaked as the year ended. Cosmic Odyssey was a stellar melodrama teaming Superman, Batman, Doctor Fate, a cadre of alien superheroes and many of Jack Kirby’s greatest DC creations in an interplanetary slugfest to save the Milky Way galaxy from malevolent sentient concept The Anti-Life Equation. Here Book Two of the 4-part miniseries reveals how the Green Lantern’s arrogant overconfidence causes the obliteration of inhabited world Xanshi…

Years later, after the GL Corps was utterly destroyed by Hal Jordan as Parallax, only one hero remained. Youthful Kyle Rayner wielded the last power ring to keep the green flame burning until the peacekeeper force could rebuild. During that interim, Stewart joined rival paramilitary organisation The Darkstars, and in Ron Marz, Darryl Banks & Romeo Tanghal’s ‘Stand’ (Green Lantern volume 3, #74, June 1996) unites with Rayner, Donna Troy/Troia and space veteran Adam Strange to save planet Rann from annihilation by Grayven, son of Darkseid

Screenwriter and comics author Geoff Johns (JSA, Superman, Green Lantern, Stargirl) then discusses Stewart’s modern major league status in Part III: 2003-2020 – The Identifiable Hero, which begins here in the aftermath of many changes to the history of DC’s first black superhero.

Courtesy of Judd Winick, Dale Eaglesham & Rodney Ramos, Green Lantern volume 3 #156 (January 2003), Stewart is again ‘Walking Tall’: a restored, reactivated ring-wielder freshly healed from wheelchair-bound paraplegia thanks to arch enemy and understandably aggrieved Xanshi survivor Fatality. Sadder, wiser and resolute, he’s ready to resume the duties he was born for….

Ongoing continuity revisions had remade him as a former elite soldier, and ‘Semper Fi’ (Green Lantern #49, February 2003 by Johns, Ed Benes, Marcos Marz & Luciana del Negro) samples epic event Blackest Night as combat flashbacks and fallen Lantern buddies seek to wear him down, after which an increasing breakdown of trust between the Guardians and their agents leads to all-out rebellion as seven different shades of the emotional power spectrum clash.

With Rayner empowered by blue hues of Hope and Stewart employing the indigo shades of Compassion against reborn rogue Oan Krona, the odd couple embark on a suicide mission to assassinate a beloved green comrade suborned to ultimate evil in ‘War of the Green Lanterns, Part Eight’ (Green Lantern Corps #60 July 2011, by Tony Bedard, Tyler Kirkham & Matt Banning).

Months later DC rebooted its entire line for a second time in high profile stunt “The New 52”. The mostly cosmetic changes barely affected the assorted GL boutique titles, which had been merrily dismantling and rebuilding the Master & Servant relationship between ring-wielders and their obsessively controlling bosses. With civil war rending the organisation, ‘Alpha War: Tried and True’ by Peter J. Tomasi, Fernando Pasarin & Scott Hanna (Green Lantern Corps #9 July 2012) saw rapidly ascendant figurehead John Stewart railroaded and held for judgement by the Guardians’ new secret police, and gain ultimate victory by embracing his sins and accepting his guilt…

In 2014, as the New 52 staggered to its conclusion, a company-wide event offered a speculative glimpse at the eventual demise of all its heroes. Green Lantern Corps: Futures End #1 by Van Jensen, Igor Lima, Rodney Buchemi, Geraldo Borges & Ruy José detailed how five years from “now” Stewart had gone rogue: ruthlessly enforcing a Green Peace as ‘The Death Dealer’. He had no inkling of how one last sanction would change him…

Secret Origins #9, March 2015, by Jensen & Pat Broderick related his latest modified backstory in ‘The Architect’, after which Robert Venditti, Doug Mahnke & Richard Friend bring us relatively up to date with Justice League #40 (April 2020) and the ‘Invasion of the Supermen Part One: Impact!’ with Stewart taking point for his earthly teammates when the eradicator leads an army of modified Daxamites (each mightier than Superman) in a war of eradication and conquest…

This celebration concludes with a personal memoir from celebrated actor Phil LaMarr who played Stewart in TV shows Justice League and Justice League Unlimited: discussing the hero’s out-world impact in Part IV: The Animated Years – Voicing an Icon.

It’s supported by tales from assorted DC comic books based on animated shows adapted from the original DC comics – Whoa! Infinity moment! – beginning with ‘Second Contact’ from Justice League Adventures #22 (October 2003). Here Stuart Moore, John Delaney & Robin Riggs reveal how John leads a JL squad against the Shayol, perpetrators of a Green Lantern massacre five years previously and which only he survived. They claim to have changed, but can he trust himself to trust them?

The compulsive comics classics close with a yarn from 2012, culled from the thrilling and expansive sub-universe based on the animated Batman Beyond show. Set in the days when Gotham’s Dark Knight is troubled teen Terry McGinnis, it includes an elderly Superman and a new Justice League populated with the children and legatees of the originals. Taken from Batman Beyond Unlimited #4-5, back-up strip ‘Beyond Origin: Warhawk’ by Derek Fridolfs, Dustin Nguyen & Eric Nguyen details the doomed love story of Stewart and Thanagarian teammate Hawkgirl, his rebound romance with African superhero Vixen and the tragedy and terrors that led to the birth of his son and heir…

Closing with a ‘Poster Pinup’ from Green Lantern: Mosaic by Cully Hamner & Dan Panosian and immeasurably enhanced throughout by a superb collection of covers by Adams, Giordano, Gibbons, Banks & Tanghal, Ariel Olivetti, Benes, Kirkham & Banning, Fernando Pasarin & Scott Hanna, Francis Portela and Bryan Hitch, this is not a sop to minorities or appeasement to diversity, but a solid reminder that heroes and superstars come in all colours.

Green Lantern has a long, proud history of shaking things up and providing provocative, dynamic drama wedded to outstanding artwork. This compelling assortment of snapshots is staggeringly entertaining, titanically tantalising and a monolithic testament to the inestimable value of a strong core concept matured over decades of innovation.
© 1971, 1974, 1984, 1985, 1987, 1988,1996, 2003, 2010, 2011, 2012, 2014, 2015, 2018, 2020, 2021 DC Comics. All Rights Reserved.

JLA: Year One


By Mark Waid, Brian Augustyn & Barry Kitson with Michael Bair, John Stokes, Mark Propst, & various (DC Comics)
ISBN: 978-1-56389-512-8 (TPB)

If the chop-and-change continuity gymnastics DC have undergone in recent years gives you a headache, but you still love reading excellent superhero team stories, you could just take my word that this is one of the best of that breed and move on to the next review. If you’re okay with the confusion or still need convincing, though, please read on.

With then-partner All-American Publishing, in 1940 DC published the Justice Society of America in All-Star Comics from #3. Cover-dated “Winter Issue”, it spanned the year end and was on sale from November 22nd until January. The JSA were the first superhero team in comics.

In 1960 after a decade largely devoid of superheroes, the now fully-amalgamated publisher sagely revived the team concept as the Justice League of America, and gradually reintroduced the JSA ancestors as heroes of an alternative Earth to a fresh new caped and cowled world. By 1985, the continuity had become saturated and overcrowded with so many heroic multiples and close duplicates that DC’s editorial Powers-That-Be deemed it all too confusing and a deterrent to new readers, and decreed total change. It resulted in maxi-series Crisis on Infinite Earths and the events of the groundbreaking, earth-shattering saga led to a winnowing and restructuring of the DC universe…

With all the best bits from past stories (for which one could read “least charming or daft”) having now occurred on one Earth, and with many major heroes remade and re-launched (Superman, Wonder Woman, Flash et al.), one of the newest curses to readers – and writers – was keeping definitive track of what was now DC “History” and what had now never actually happened.

Thus 12-issue maxi-series JLA: Year One presented the absolute, definitive, real story of the formation and early days of the Justice League, the World’s Greatest – but no longer first – Superheroes…

Of course, since Zero Hour, Infinite Crisis and all the other subsequent publishing course-correcting extravaganzas (such as 52, Countdown, Dark Nights: Death Metal and so on) it’s not strictly true anymore. Still. Again…

None of which impacts upon the superb quality of the tale told here. Way back then – January to December 1998 and in the wake of Grant Morrison & Howard Porter’s spectacular re-reboot of the team – Mark Waid, Brian Augustyn & illustrator Barry Kitson (plus assorted assisting inkers) produced a superb version of that iteration’s earliest days. It’s still one of the best and most readable variations on the theme, even if DC have inexplicably let it slide out of print…

It begins “ten years ago” in ‘Justice League of America: Year One’ as a hidden observer gathers files on an emergent generation of new costumed heroes. When an alien invasion from Appellax brings inexperienced neophyte heroes Flash, Green Lantern, Black Canary, Aquaman and Martian Manhunter together to save Earth from colonisation, the media scents a news sensation, but the real story is the hidden forces hovering in the background of the event…

The Canary was reimagined as the rebellious daughter of the JSA original who had been active during WWII, and the others, like the Sea King and J’onn J’onzz, had undergone recent origin revisions too…

The main action begins after that initial victory, as the heroes – novices all, remember – opt to stick together as a team, only to be targeted by secret super-science society Locus, who begin snatching up alien invader corpses for genetic experimentation…

The second issue sees the new kids as media sensations overwhelmed and out of their depth, with everyone wanting a piece of them. Older outfits like the Blackhawks, Challengers of the Unknown and even officially-retired JSA veterans are watching with apprehension whilst Bruce Wayne wants them far away from Gotham City as they establish their ‘Group Dynamic’. Even trick archer Green Arrow is constantly hanging around, clearly angling for an invitation to join, but that’s never gonna happen…

Immortal villain Vandal Savage targets the inexperienced heroes with a squad of veteran supervillains – the Thorn, Solomon Grundy, Clayface and Eclipso – as everywhere, more new superheroes are emerging. Savage is resolved to stop this second Heroic Age before it begins…

In #3, Locus’ bio advancements lead to alliance with Savage, but their schemes are sidelined as the team struggle to work together. Every man there seems distracted by Black Canary, but their “chivalrous impulses” in combat are not only insulting but will get someone killed – if not by enemies, then by her…

The team is fully occupied playing ‘Guess Who?’ after accepting funding and resources from a mystery billionaire. The influx of cash results in a purpose-built secret mountain HQ, a covert personal communications network, live-in custodian/valet/tech support Snapper Carr and a security system designed by maverick teen genius Ted Kord.

At least the heroes are starting to bond, sharing jokes, origins and trade secrets, but tensions are still high and trust in each other is fragile…

Inker Michael Bair joins with #4 as ‘While You Were Out…’ sees Locus at last launch their campaign of conquest: picking off lone hero Dan Garrett, whose mystic Blue Beetle scarab proves no match for alien-enhanced bio-weaponry, even as the heroes are all singled out for close observation by mystery operatives…

The merciless Brotherhood of Evil unleash Locus-designed horrors on Manchester, Alabama in #5, leading to a tenuous team-up of Justice League and Doom Patrol that ends in disaster and defeat. Maimed and deprived of their abilities, they are ‘A League Divided’ until the DP’s resident genius Niles Caulder provides stopgap powers and weapons in ‘Sum of Their Parts’ (inked by Bair & John Stokes), enabling the heroes to rally and restore themselves…

In ‘The American Way’ the JLA suffer a shock after their greatest inspiration – Superman – declines an offer to join, even as Locus’ endgame begins.

The dispirited heroes barely notice, as ‘Loose Ends’ exposes treachery in the ranks, further distracting the heroes who discover a trusted ally has been spying on them in their private lives. They have no idea what’s really going on…

With unity shattered, the JLA turns on itself, missing Locus’ attempt to terraform Earth and literally ‘Change the World’

‘Heaven and Earth’ (inked by Bair & Mark Propst) finds all humanity’s helpless and all its many heroes subdued in a superpowered blitzkrieg that catches the planet napping. Crushed, defeated and interned in ‘Stalag Earth’ all hope is lost until the reunited Justice League lead a counter-offensive, turning tragedy into triumph and ensuring ‘Justice for All’

A brilliantly addictive plot, superbly sharp dialogue and wonderfully underplayed art suck the reader into an enthralling climax that makes you proud to be human… or at least terrestrially-based. This saga of our champions’ bonding and feuding under extended threat of rogue geneticists, planetary upheaval, and the mystery of who actually bankrolls the team, all added to continual, usual, everyday threats in a superhero’s life, is both enchanting and gripping.

When it’s done right there’s nothing wrong with being made – and allowed – to be feel ten years old again. In-the-know fans will delight at the clever incorporation of classic comics moments, in-jokes and guest-shots from beloved contemporaneous heroes and villains such as the Sea Devils, Metal Men, Atom and such, but the creators of this revised history never forget their new audience and nothing here is unclear for first-timers. The finale is a fan’s all-action dream with every hero on Earth united to combat all-out alien invasion! …And of course, the rookie JLA save the day again in glorious style.
© 1998 DC Comics. All Rights Reserved.

The All-New Batman – the Brave and the Bold volume 3: Small Miracles


By Sholly Fisch, Rick Burchett, Dan Davis, Robert Pope, Scott McRae, Stewart McKenny & various (DC Comics)
ISBN: 978-1-4012-3852-0 (TPB/Digital edition)

The Brave and the Bold premiered in 1955 as an anthology adventure comic featuring short complete tales about a variety of period heroes: a format reflecting the era’s filmic fascination with flamboyantly fanciful historical dramas. Devised and written by Bob Kanigher, #1 led with Roman epic Golden Gladiator, feudal mystery-man The Silent Knight and Joe Kubert’s Viking Prince. Soon the Gladiator was alternated with Robin Hood, but the adventure theme carried the title until the end of the decade when the burgeoning costumed character revival saw B&B transform into a try-out vehicle like Showcase.

Used to premiere concepts and characters such as Task Force X: The Suicide Squad, Cave Carson, Hawkman and Strange Sports Stories as well as the epochal Justice League of America, the comic soldiered on until issue #50 when it found another innovative new direction which once again caught the public’s imagination.

That issue paired two super heroes – Green Arrow and Martian Manhunter – in a one-off team-up and was followed by more of the same: Aquaman with Hawkman in #51, WWII “Battle Stars” Sgt. Rock, Mme. Marie, Captain Cloud & The Haunted Tank in #52 and The Atom & Flash in #53.

The next instant union – Robin, Aqualad and Kid Flash – evolved into The Teen Titans and after Metal Men/The Atom and Flash/Martian Manhunter appeared, a new hero debuted in #57-58: Metamorpho, the Element Man.

From then it was back to the proven popular power pairings with #59. Although no one realised it at the time, that particular conjunction – Batman with Green Lantern – would be particularly significant….

A return engagement for the Teen Titans, issues spotlighting Earth-Two stalwarts Starman and Black Canary and Earth-One’s Wonder Woman and Supergirl soon gave way to an indication of things to come when Batman returned to duel hero/villain Eclipso in #64: an early acknowledgement of the brewing TV-induced mania mere months away.

Within two issues (following Flash/Doom Patrol and Metamorpho/Metal Men), B&B #67 saw the Caped Crusader take de facto control of the title and a lion’s share of team-ups. With the late exception of #72-73 (Spectre/Flash and Aquaman/Atom), it was thereafter where the Gotham Gangbuster invited the rest of DC’s heroic pantheon to come and play…

Even after the title finally folded, its mighty heritage inspired returns as assorted miniseries and as a second dramatic on-going run in the 2000s.

Meanwhile elsewhere over a few decades, Batman: The Animated Series – masterminded by Bruce Timm & Paul Dini in the 1990s – revolutionised the Dark Knight and subsequently led to some of the absolute best comic book adventures in his 80-year publishing history. It also led to a spin-off print title…

With constant comics tie-ins to a succession of TV animation series, Batman has remained immensely popular and a sublime introducer of kids to the magic of sequential narrative and the printed page. One fun-filled incarnation was Batman: The Brave and the Bold, which gloriously celebrated the team-up in both its all-ages small-screen and comicbook spin-off.

Shamelessly and superbly plundering decades of continuity arcana and the comic book inspirations and legacy of power-pairings in a profusion of alliances between the Dark Knight and DC’s lesser creations, the show was supplemented by a cool kids’ periodical full of fun, verve and swashbuckling dash, cunningly crafted to appeal as much to the parents and grandparents as those fresh-faced little TV-fed tykes…

This stellar collection re-presents issues #15 and 17 of original spinoff series Batman: The Brave and the Bold and #13-16 The All-New Batman: The Brave and the Bold in an immensely entertaining all-ages ensemble suitable for newcomers, fans and aficionados of various vintages. Although absolutely unnecessary to the reader’s enjoyment, a passing familiarity with the TV episodes will enhance the overall experience, but not as much as will knowledge of the bizarre minutiae and lore of DC down the years…

Scripted throughout by Sholly Fisch, and following the TV show format, each tale opens with a brief prequel adventure before telling a longer tale.

We start with a run from the second series. TA-NB:TB&TB #13 was cover-dated January 2012 with Rick Burchett & Dan Davis illustrating ‘…Batman Dies at Dawn!’, as Nightwing leaves his Teen Titan ally Speedy to answer a call from the eerie Phantom Stranger. The enigmatic envoy of the unknown has assembled an army of Robins from the past, present and alternate histories (such as Frank Miller’s Carrie Kelley from The Dark Night Returns) to save a fatally wounded Batman, and their fractious trail leads ultimately to the grandfather of Damien (Robin) Wayne: Ra’s Al Ghul…

Issue #14 (February 2012) sees the Gotham Gangbuster and Blue Beetle wipe out colour coordinated crooks Crazy Quilt, Doctor Spectro and Rainbow Raider before Batman shares a moving and appropriately wonder-packed seasonal fable with Ragman in ‘Small Miracles’. Jewish Rory Regan is very much a minor-league hero working in the poorest part of Gotham, and sees nothing to celebrate until he eventually finds his own miracle after exposing a land-grabbing corporation trying to shut down the local synagogue…

Mister Miracle steals the spotlight in #15’s ‘No Exit’ (illustrated by Stewart McKenny & Davis) as he and Batman are caught in the most inescapable trap of all, but still find their way back to freedom, after which things get really silly and soppy as #16 (April 2012, Burchett & Davis) sees Batman’s battle against the Mad Mod interrupted by 5th dimensional imp and premier stalker/fan Bat-Mite.

Sadly, Batgirl also shows up and for the pesky pixie it’s ‘Love at First Mite’. Cue a whacky wander down the daftest miles of DC’s memory lane and a truly hilarious brief and so-very-doomed romantic encounter…

Wrapping up the comic craziness is a brace of tales from the first series. Batman: The Brave and the Bold #15 (May 2010) saw Fisch, Robert Pope & Scott McRae piling on the weird as Batman joined seminal swinging sixties stalwarts Super-Hip and Brother Power, The Geek in their own eccentric era to stop Mad Mod taking over the Mother of Parliaments (that’s Britain, OK? London, Eng-er-land?) before teaching third Flash Wally West a thing or two about patience and diligence in main feature ‘Minute Mystery’. It all began when someone stole something from the Flash Museum and the superheroes made a contest of finding out what, who, how, and why…

We draw to a close with #17 (July 2010) of that series, with Fisch, Pope & McRae proving ‘A Batman’s Work is Never Done’: tracing one week of standard crimebusting capers with cameo appearances from Metamorpho, Mr. Element, Mongul, the Green Lantern Corps,  Toyman, Merry, Girl of Thousand Gimmicks, Jonah Hex, Bat Lash, Hawkman, the Gentleman Ghost, Etrigan the Demon, the Inferior Five, The Creeper, The Scarecrow and Doomsday.

Despite being ostensibly aimed at TV-addicted kids, these mini-sagas are also wonderful, traditional comics romps no self-respecting fun-fan should miss: accessible, well-rendered yarns for the broadest range of excitement-seeking readers. This is a fabulously full-on thrill-fest confirming the seamless link between animated features and comic books. After all, it’s just adventure entertainment in the end; really unmissable entertainment…
© 2010, 2012, 2013 DC Comics. All Rights Reserved.

Crisis on Infinite Earths


By Marv Wolfman & George Pérez, with Jerry Ordway, Dick Giordano, Mike DeCarlo & various (DC Comics) 
ISBN: 978-1-4012-5841-2 (HB/Digital edition) 978-1-56389-750-4 (TPB) 

Once more I’m compelled to dash out another swiftly modified reprinted review to mark the passing of one of our industry and art form’s most prolific and irreplaceable master creators. George Pérez died on May 6th from the complications of pancreatic cancer. He was 67 years old.  

His triumphs as penciller, writer and an always in-demand inker made him a force to be reckoned with and earned a vast number of awards in a career spanning almost fifty years. Pérez worked for dozens of publishers large and small; self-published his own creations, redeemed and restored many moribund characters and features (like the (New) Teen Titans), Nightwing and Wonder Woman) and co-created many breakthrough characters such as The White Tiger (first Puerto Rican superhero), The Maestro, Deathstroke the Terminator, Terra, The Monitor and Anti-Monitor.  

He will be most warmly remembered for his incredible facility in portraying big teams and cataclysmic events. Pérez probably drew every DC and Marvel superhero of his era, with major runs on The Avengers, The Fantastic Four, The Justice League of America, Legion of Super-Heroes and numerous iterations of Teen Titans as well as stints on The Inhumans, X-Men, JSA, All-Star Squadron, Thunderbolts and T.H.U.N.D.E.R. Agents. He will be immortalised for the comic book series covered below. A fuller appreciation will follow as soon as I can sort it… 

In 1985 the Editorial Powers-That-Be at DC Comics were about to celebrate fifty years of publishing, and enjoying a creative upswing that had been a long time coming. A crucial part of the festivities, and purported attempt to simplify five decades of often conflicting stories, was a truly epic year-long saga that would impact every single DC title and reconstruct the entire landscape and history of the DC Universe, with an appearance – however brief – by every character the company had ever published. Easy-peasy, Huh? 

Additionally, this new start would seek to end an apparent confusion of multiple Earths with similarly named and themed heroes. This – it had been decided – was deterring (sic) new readers. Happily, since then (primarily thanks to movie rom-coms like Sliding Doors) we’ve all become well aware of string theory and parallel universes and can revel in the most basic TV show or kids cartoon proffering the concept of multiples incidences of me and you… 

Way back then, the result of those good intentions was a groundbreaking 12-part miniseries that spearheaded a vast crossover event: eventually culminating in a hefty graphic novel collection (plus latterly three companion volumes reprinting all the crossovers). 

The experiment was a huge success, both critically and commercially, and enabled the company to reinvigorate many of their most cherished properties: many of which had been in dire need or some regeneration and renewal. Many fans would argue that DC have been trying to change it back ever since… 

Plotted long in advance of launch, threads and portents appeared for months in DC’s regular titles, mostly regarding a mysterious arms-and-information broker known as The Monitor. With his beautiful assistant Lyla Michaels/Harbinger he had been gauging each and every being on Earths beyond counting with a view to saving all of Reality. At this juncture, that consisted of uncountable variations of universes existing “side-by-side”, each exhibiting differences varying from minor to monumental.  

Building on long-established continuity collaborators Marv Wolfman and George Pérez – aided and abetted by Dick Giordano, Mike DeCarlo and Jerry Ordway – began by tweaking things fans knew before taking them on a journey nobody anticipated… It transpired that at the very beginning of time an influence from the future caused Reality to fracture. Rogue Guardian of the Universe Krona obsessively sought to unravel the secret of creation and his probing cause a perfect singular universe to shatter into innumerable self-perpetuating cracked reflections of itself… 

Now, a wave of antimatter scythes through the Cosmic All, eradicating these separate universes. Before each Armageddon, a tormented immortal named Pariah materialises on an inhabited but doomed world of each Existence. As the story opens, he arrives on an Earth, as its closest dimensional neighbours are experiencing monumental geo-physical disruptions. It’s the end of the World, but The Monitor has a plan. It involves death on a mammoth scale, sacrifice beyond measure, a gathering of the best and worst beings of the surviving Earths and the remaking of time itself to deflect cosmic catastrophe and defeat the being that caused it… 

Action is tinged with tragedy as many major heroic figures – from the nondescript and forgotten to high, mighty and grand – perish valiantly, falling in apparently futile struggle to preserve some measure of life from the doomed multiverse. 

Full of plot twists and intrigue, this cosmic comicbook spectacle set the benchmark for all future crossover events, not just DC’s, and is still a qualitative high point seldom reached and never yet surpassed. As well as being a superb blockbuster in its own right and accessible to even the greenest neophyte reader, it is the foundation of all DC’s in-continuity stories since 1985, the basis of a TV phenomenon and absolutely vital reading.  

More than any other work in a truly stellar career, Crisis on Infinite Earths is the magnum opus George Pérez will be remembered for: It might not be fair, but it’s inescapably true… 
© 1985, 1986, 2001, 2008, 2015 DC Comics. All Rights Reserved. 

The All-New Batman: The Brave and the Bold volume 2: Help Wanted


By Sholly Fisch, Rick Burchett, Dan Davis, Dario Brizuela, Ethen Beavers & various (DC Comics)
ISBN: 978-1-4012-3524-6 (TPB/Digital edition)

The Brave and the Bold premiered in 1955 as an anthology adventure comic featuring short complete tales about a variety of period heroes: a format reflecting the era’s filmic fascination with flamboyantly fanciful historical dramas. Devised and written by Bob Kanigher, #1 led with Roman epic Golden Gladiator, feudal mystery-man The Silent Knight and Joe Kubert’s Viking Prince. Soon the Gladiator was alternated with Robin Hood, but the adventure theme carried the title until the end of the decade when the burgeoning costumed character revival saw B&B transform into a try-out vehicle like Showcase.

Used to premiere concepts and characters such as Task Force X: The Suicide Squad, Cave Carson, Hawkman and Strange Sports Stories as well as the epochal Justice League of America, the comic soldiered on until issue #50 when it found another innovative new direction which once again caught the public’s imagination. That issue paired two super heroes – Green Arrow and Martian Manhunter – in a one-off team-up. It was followed by more of the same: Aquaman with Hawkman in #51, WWII “Battle Stars” Sgt. Rock, Mme. Marie, Captain Cloud & The Haunted Tank in #52 and The Atom & Flash in #53.

The next instant union – Robin, Aqualad and Kid Flash – evolved into The Teen Titans and after Metal Men/The Atom and FlashbMartian Manhunter appeared, a new hero debuted in #57-58: Metamorpho, the Element Man.

From then it was back to the increasingly popular power pairings with #59. Although no one realised it at the time, that particular conjunction – Batman with Green Lantern – would be particularly significant….

A return engagement for the Teen Titans, issues spotlighting Earth-Two stalwarts Starman and Black Canary and Earth-One’s Wonder Woman and Supergirl soon gave way to an indication of things to come when Batman returned to duel hero/villain Eclipso in #64: an early acknowledgement of the brewing TV-induced mania mere months away.

Within two issues (following Flash/Doom Patrol and Metamorpho/Metal Men), B&B #67 saw the Caped Crusader take de facto control of the title and a lion’s share of team-ups. With the late exception of #72 and 73 (Spectre/Flash and Aquaman/Atom), it was thereafter where the Gotham Gangbuster invited the rest of DC’s heroic pantheon to come and play…

Decades later, Batman: The Animated Series – masterminded by Bruce Timm and Paul Dini in the 1990s – revolutionised the Dark Knight and subsequently led to some of the absolute best comic book adventures in his 80-year publishing history. It also led to a spin-off print title…
With constant comics iterations and tie-ins to a succession of TV animation series, Batman has remained immensely popular and a sublime introducer of kids to the magical world of the printed page. One fun-filled incarnation was Batman: The Brave and the Bold, which gloriously celebrated the team-up in both its all-ages small-screen and comicbook spin-off.

Shamelessly and superbly plundering decades of continuity arcana in a profusion of alliances between the Dark Knight and DC’s lesser creations, the show was supplemented by a cool kid’s periodical full of fun, verve and swashbuckling dash, cunningly crafted to appeal as much to the parents and grandparents as those fresh-faced neophyte kids…

This stellar trade paperback and digital collection re-presents issues #7-12 of the second series – The All-New Batman: The Brave and the Bold – in an immensely entertaining all-ages ensemble suitable for newcomers, fans and aficionados of all ages originally seen between July and December 2011. Although absolutely unnecessary to the reader’s enjoyment, a passing familiarity with the TV episodes will enhance the overall experience as will knowledge of the bizarre minutiae of 1960s and 1970s DC lore…

Scripted throughout by Sholly Fisch, and following the TV format, each tale opens with a brief prequel adventure before telling a longer tale. TA-NB:TB&TB #7 opens with the Caped Crimebuster and aforementioned 1960s Teen Titans triumphing over the Time Trapper as prelude to main feature ‘‘Shadows & Light’. Illustrated by Rich Burchett & Dan Davis, it reveals Batman’s earliest days and a momentous meeting with Gotham’s original guardian. Golden Age Green Lantern Alan Scott wanted to see what the new kid could do offered a teaching experience beside his JSA colleagues…

Aquaman leads off in ‘Under the Sea!’ but soon he and the Dark Knight are on a quest to liberate accursed ghost Captain Fear: battling mythological sea perils and sinister super bandit Black Manta.

‘3:10 to Thanagar’ co-stars Hawkman and begins with them and The Atom defeating shapeshifter Byth, with the majority of the yarn detailing how transporting him back to interplanetary jail is derailed by an armada of evil allies trying – and failing – to break him free.

‘Help Wanted’ offers a delightful and truly heartwarming deviation from standard form as a professional henchman details the tribulations of the gig economy as tenures with Toyman, Clock King and Ocean Master end early, thanks to Superman, Green Arrow, Aquaman and others. What the reformed family man will never know is how his own wife, son and Batman colluded to redeem him…

With art from Dario Brizuela, ‘Out of Time’ finds the Caped Crusader, Geo-Force and Cave Carson unearth an ancient earthquake machine under Gotham, compelling Batman to head back to 1879 to destroy it before it starts eating bedrock. The case brings him into partnership with bounty hunter Jonah Hex and into contention with immortal maniac Ra’s Al Ghul before the day and all those tomorrows are saved…

Wrapping up this jaunty journal of joint ventures, ‘Trick or Treat’ – with art by Ethen Beavers – offers a Halloween appetiser as Batman and Zatanna investigate a break-in at the House of Mystery. After freeing Cain & Abel, the heroes track clues and deal with Doctor Destiny and Mr. Mxyzptlk before deducing the only possible culprit and getting dragged into a colossal clash of mystic heroes and villains…

Despite being ostensibly aimed at TV-addicted kids, these mini-sagas are also wonderful, traditional comics thrillers no self-respecting fun-fan should miss: accessible, well-rendered yarns for the broadest range of excitement-seeking readers. This is a fabulously full-on thrill-fest confirming the seamless link between animated features and comic books. After all, it’s just adventure entertainment in the end; really unmissable entertainment…

What more do you need to know?
© 2011, 2012 DC Comics. All Rights Reserved.