Guardians of the Galaxy by Brian Michael Bendis volume 1


By Brian Michael Bendis, with Neil Gaiman, Steve McNiven, Sara Pichelli, Michael Avon Oeming, Olivier Coipel, Valerio Schiti, Francesco Francavilla, Kevin Maguire & Mark Morales Ming Doyle, Michael Del Mundo, John Dell & various (MARVEL)
ISBN: 978-0-7851-9400-2 (HB/Digital edition)

With the final GoTG Marvel Cinematic interpretation long done and dusted, there’s little to look forward too other than the past, but at least in this anniversary year – 55 and counting! – there are still timely collection ideal for boning up on some of those blasts from futures past…

Although heralded since its launch in the early 1960s with making superheroes more realistic, Marvel Comics never forsook its close connection with outlandish and outrageous cosmic calamity (as embodied in their pre-superhero “monster-mag” days. This iteration of space crusaders maintains that delightful “Anything Goes” attitude by revisiting an impressive relaunch – then part of the MarvelNow! group reboot – that built on the movie franchise.

The Guardians of the Galaxy were created by Arnold Drake in 1968 for try-out title Marvel Super-Heroes (#18, January 1969): a group of futuristic freedom fighters dedicated to liberating star-scattered Mankind from domination by the sinister, reptilian Brotherhood of Badoon.

Initially unsuccessful, they floated in limbo until 1974 when Steve Gerber incorporated them into Marvel Two-In-One #4-5 and Giant Size Defenders #5 following up in the monthly Defenders title (#26-29, July through November 1975), wherein assorted 20th century champions travelled a millennium into the future to ensure humanity’s liberation and survival. This in turn led to the Guardians’ own short-lived series in Marvel Presents #3-12 (February 1976 – August 1977) before cancellation left them roaming the Marvel Universe as perennial guest-stars in such cosmically-tinged titles as Thor, Marvel Team-Up, Marvel Two-in-One and The Avengers. Eventually – in June 1990 – they secured a relatively successful series (#62 issues, annuals and spin-off miniseries until July 1995) before cancellation again claimed them.

This isn’t them; this is another bunch…

In 2006 a massive crossover involved most of Marvel’s 21st century space specialists in a spectacular “Annihilation” Event, leading writing team Dan Abnett & Andy Lanning to reconfigure the Guardians concept for modern times and tastes. Among the stalwarts in play were Silver Surfer, Galactus, Firelord (and other previous heralds of the world-eater), Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Tana Nile, Gamora, Ronan the Accuser, Nova, Drax the Destroyer, a Watcher and host of alien civilisations such as the Kree, Skrulls, Xandarians, Shi’ar et al.: all falling before a invasion of rapacious negative zone bugs and beasties unleashed by insectoid horror Annihilus. The event spawned a number of specials, miniseries and new titles (subsequently collected in three volumes plus a Classics compilation that reprinted key appearances of a number of the saga’s major players), and inevitably led to a follow-up event…

Sequel Annihilation: Conquest expanded the cast, adding Adam Warlock, The Inhumans, talking dog Cosmo, Kang the Conqueror, Vance Astro/Major Victory, Maelstrom, Jack Flag, Blastaar, The Magus, Galactic Warrior Bug (from 1970’s sensation Micronauts), the current Captain Universe (ditto), Shi’ar berserker Deathcry, Celestial Madonna Mantis, anamorphic adventurer Rocket Raccoon and gloriously whacky “Kirby Kritter” Groot, a walking killer tree and one-time “Monarch of Planet X”, amongst others…

I’ve covered part of that cataclysmic clash and will get to the rest one day: suffice to say that by the conclusion of the assorted Annihilations a new pan-species Guardian group had appointed itself to defend civilisations and prevent any such wars from ever happening again.

This isn’t them either… not exactly…

A few years later and with many more cosmic crises – such as a devastating War of Kings – averted, the remnants of those many Sentinels of the Stars are here getting the band back together, still determined to make the universe a safe place.

Thus this impressive and readily accessible volume (collecting Guardians of the Galaxy: Tomorrow’s Avengers #1 Guardians of the Galaxy #0.1 & volume 2, #1-10 from February 2013 – January 2014#1-10) provides a handy jumping-on point, recapitulating the bare essentials before launching into an immensely absorbing interstellar romp tied inextricably into mainstream Marvel continuity.

Brian Michael Bendis, Steve McNiven, John Dell & Justin Ponsor set the ball rolling with the secret origin of Star-Lord, revealing how 30 years ago warrior Prince J’Son of the interstellar empire of Spartax was shot down over Colorado and had a brief fling with solitary Earther Meredith Quill. Despite his desire to remain in idyllic isolation, duty called J’Son back to battle and he left, leaving behind an unsuspected son and a unique weapon…

A decade later, the troubled boy saw his mother assassinated by alien lizard men determined on eradicating the legacy of Spartax. Peter vengefully slaughtered the Badoon with Meredith’s shotgun, before his home was explosively destroyed by a flying saucer. The orphan awoke in hospital, his only possession a “toy” ray-gun his mother had hidden from him his entire life…

Years later his destiny found him, and the half-breed scion of Spartax became Star-Lord. Rejecting both Earth and his father – now king of his distant corner of creation – Quill chose freedom, the pursuit of justice and the comradeship of disreputable aliens. The origin story concludes with Peter welcoming avid listener and neophyte spacer Tony Stark into his loose-knit fellowship of Guardians…

The series proper – by Bendis, Steve McNiven, John Dell & Justin Ponsor – opens with Peter Quill diplomatically ambushed in a seedy dive by his long-lost dad. J’Son rules Spartax but the rift between him and the Star-Lord is wide and deep and impassable. Dear old dad also has a message: he has entered into a compact with the other major powers and principalities of the universe and declared Earth off limits and quarantined from all extraterrestrial contact. He/they will act immediately to stop any alien individual or species from contaminating it.

That especially means his own wayward son…

A little later, Iron Man is playing with and in his new space armour when a Badoon starship attacks Earth. Overmatched, Stark is unexpectedly reinforced by Star-Lord, Gamora, Drax, Rocket Raccoon and Groot who devastate the monolithic vessel – but not before fighter ships break atmosphere and bombard London.

With the Home Counties under attack despite The Council of Galactic Empires’ edicts – and apparently by one of the signatory civilisations – the Guardians go to work ending the Badoon, with Peter distracted in trying to divine his duplicitous father’s actual intent.

Meanwhile, in the Negative Zone J’Son is conferring virtually with his opposite numbers from the Kree, Shi’ar, Brood, Badoon and Asgard, with a new Annihilus presiding over the fractious meeting, and indeed dirty work and dirty tricks are afoot…

In blistering battles the Badoon are beaten, but no sooner do the Guardians pause for breath than a star fleet supposedly blockading Earth arrests them for breaking the embargo. Imprisoned on Spartax, Quill and Co eventually bust out and publicly declare war on J’Son, sowing seeds of a future rebellion – but even they are unaware that the devious and double-dealing king is also being played for a sucker…

After Stark scores an amatory epic fail with Gamora (a wry episode which delivers plenty of laughs for his new comrades, who can’t let it lie for the rest of the book), she storms out to cool off and is ambushed by an alien bounty hunter. Despite her formidable prowess Gamora is only saved by the arrival of the Guardians – who have just finished trashing a bar and the squad of Spartax soldiers who walked in on their drunken carousing…

With no information on who else now wants them dead, the disparate legion of the lost head back into space and a fateful dalliance with destiny…

Still being crushingly snubbed by Gamora, Stark occupies himself learning new ways to repair his comparatively primitive armour under the guidance of an aggravatingly disparaging racoon whilst Quill takes a secret meeting in one of the universe’s many unsavoury and unwelcoming armpits.

Star-Lord’s consultation with former ally Mantis about a bizarre episode (wherein he seemed to experience an inexplicable and debilitating chronal mind quake) provides no answers and he is forced to go ask the last person in creation he ever wanted to see again…

Meanwhile, Stark and the remaining Guardians spot an unidentifiable lifeform approaching Earth and rush to incept her before she can do any damage. They reason they can’t identify her is because she’s from another universe and time. Angela (created by Neil Gaiman for Spawn #9 in 1993 and, after much legal foofaraw, brought under Marvel’s auspices in Age of Ultron) is lost and baffled: approaching a world her people have always considered a fairy tale or religious myth when still-disgruntled Gamora smashes her into the moon, grateful for an excuse to work off her pent-up hostilities. The satellite’s oldest inhabitant – Uatu the Watcher – reels from the conflict. Not because of its savage intensity but because he knows what Angela is and how she simply cannot be present in this Reality…

Quill however is pumping mad Titan Thanos for information on his own time troubles and suddenly realises he has just poked the biggest bear in existence. The Death-Lover declares humanity’s perpetual tampering with the time-stream has broken the universe and brought our pathetic mud-ball to the attention of races and powers that won’t let Mankind muck up Reality any longer…

Rushing back to his birthworld, Star-Lord finds his team faring very badly against mystery menace Angela and pitches in. When she is finally, spectacularly subdued, Uatu appears and proffers dire warnings for all Reality as – with uncharacteristic diplomacy – Quill coaxes the enigmatic intruder into relating her story. Apparently she’s a “Hunting Angel” from somewhere called Heven, fallen through a gaping crack in Everything That Is.

Drawn to Earth – a place her race reveres but considers a beautiful fiction – she was ambushed by Gamora, who cannot believe Star-Lord’s next move: freeing Angela and, after personally conducting her on a tour of the world, letting her go free…

At this time almost all of Marvel’s titles were building to a big Avengers-centric crossover event Infinity, and the next two issues (#8-9, stunningly illustrated by Francesco Francavilla) form the Guardians’ contribution to the epic, in which a double crisis afflicts our particular portion of space. As Thanos invades Earth, an ancient array of races from far beyond attack those stellar empires still recovering from the Annihilation outrages and War of Kings. It’s nothing personal: this invading alien Armada is tasked with eradicating every Earth in every dimension and the Kree, Skrulls, Badoon, Galadorians, Spartax, Shi’ar and all the rest are simply guilty of associating with humans…

With all the Avengers called into space to fight beside their former enemies, Earth is helpless when enemy E.T.’s overwhelm The Peak (the planet’s orbital defence citadel) and Abigail Brand – Director of the Sentient World Observation & Response Department – sends a desperate distress call to Star-Lord.

His affirmative answer enrages Gamora, already bristling from the knowledge that Quill has been fraternising with despised Thanos. She quits – and with Iron Man also gone, Star-Lord, Groot and Rocket sneakily infiltrate the station (Drax doesn’t do unobtrusive) but quickly fall foul of the superior forces. Only the sudden return of Angela saves the day and when Gamora and Drax join the fray the Guardians are magnificently triumphant… but at a terrible cost…

Regular programming ends with a far lighter ‘Girls Night Out-rageous’ (#10, illustrated by Kevin Maguire) as Gamora and Angela enjoy a blistering bonding session and action-comedy moment whilst visiting Badoon homeworld Moord, freeing the reptilians’ vast contingent of enslaved races and accidentally uncovering an impossible connection between the scurvy raider race and Angela’s dimensionally displaced people…

This initial volume closes with more delving into formative events as seen in anthological Tomorrow’s Avengers #1 (Bendis, individually illustrated by Michael Avon Oeming, Ming Doyle & Michael Del Mundo), revealing how Quill tracked down old friends and prospective members for his new team, detailing recent exploits of at-large and unfocused stalwarts Drax, decidedly odd couple Rocket & Groot and, of course, the Deadliest Woman in the Galaxy…

The former bane of Thanos, Drax is idling away the days in pointless fighting when Star-Lord comes calling, whilst Groot at least is still defending the weak from the wicked in a classy farmers-vs.-bandits fable.

The unique, blaster-toting peril-loving Procyonidae (look it up) was mouthing off in a bar, drinking and fighting as usual when he found tantalising evidence that there was at least one other Rocket Raccoon at large in the universe, whilst gorgeous Gamora just never stopped. She was still slaughtering her adopted dad’s minions when Star-Lord made his offer…

Bright, breezy, bombastic and immensely enjoyable, these action-packed fun and frolic fables also include a beautiful and massive gallery of covers and variants – including a lovely movie-art landscape/wraparound by Charlie Wen, and a Lego variant by Leonel Castellani. Contributors comprise McNiven, Dell & Ponsor, Doyle, Ed McGuiness, Joe Quesada, Adi Granov, Mark Brooks, Milo Manara, Terry Dodson, Mike Deodato Jr., Phil Jimenez, Mike Perkins, Joe Madureira, Skottie Young, Pichelli & Ponsor, J. Scott Campbell, Julian Totino Tedesco, Brandon Peterson, Francavilla, John Tyler Christopher, Maguire, Paul Renaud, Paolo Manuel Rivera, Adam Kubert and more.
© 2020 MARVEL.

Avengers Epic Collection volume 10: The Yesterday Quest 1978-1979


By Jim Shooter, David Michelinie, Roger Stern, Marv Wolfman, George Pérez, Bill Mantlo, Roger Slifer, Steve Gerber, Tom DeFalco, Mark Gruenwald, Steven Grant, Scott Edelman, Dave Wenzel, John Byrne, Sal Buscema, Carmine Infantino, Jim Mooney, Don Newton, Michael Netzer & various (Marvel)
ISBN: 978-0-7851-8790-5 (TPB/Digital edition)

The Avengers have always proved that putting all one’s star eggs in a single basket pays off big-time: even when all Marvel’s classic all-stars such as Thor, Captain America and Iron Man are absent, it merely allows the team’s lesser lights to shine more brightly.

Of course, all the founding stars were regularly featured due to the rotating, open door policy, which means that every issue includes somebody’s fave-rave – and the boldly grand-scale impressive stories and artwork are no hindrance either. With the team now global icons, let’s look again at the stories which form the foundation of that pre-eminence.

Re-presenting Avengers #167, Avengers Annual #8 & 9 and material from Marvel Tales #100 (cumulatively spanning January 1978 to October 1979), these stories still see the team in turbulent transition. That was as much a result of creative upheaval at the House of Ideas as narrative exigency. Times were changing for the company which would soon become a plaything of relentless corporate forces.

The storytelling begins in #167 as an epic opens. Jim Shooter’s connection to the series, although episodic, was long-lived and produced some of that period’s greatest tales, none more so than the stellar – if deadline-doomed – saga that unfolded over succeeding months: a sprawling tale of time-travel and cosmic conquest which began in Avengers #167-168 before an enforced brief pause saw a diversion before resuming for #170 through #177.

In previous issues Captain America and Iron Man’s difference of opinion over leadership styles had begun to polarise the team. Cracks appeared and tensions showed in #167’s ‘Tomorrow Dies Today!’ (by Shooter, George Pérez & Pablos Marcos).

In the Gods-&-Monsters filled Marvel Universe there are entrenched and jealous Hierarchies of Power, so when a new player mysteriously materialises in the 20th century the very Fabric of Reality is threatened. It all kicks off when star-spanning 31st century freedom Fighters Guardians of the Galaxy blip into Earth orbit, in hot pursuit of cyborg despot Korvac. Their arrival inadvertently sets off planetary incursion alarms, so their moon-sized ship is swiftly boarded by an Avengers squad, where – after the obligatory introductory squabble – the future men (Charlie-27, Yondu, Martinex, Nikki, Vance Astro and enigmatic Space God Starhawk) explain the purpose of their mission…

Captain America had once fought beside them to liberate their home era from Badoon rule and Thor recently battled the fugitive Korvac, so peace soon breaks out, but even with the resources of Earth’s Mightiest Heroes, the time travellers are unable to find their quarry…

Meanwhile on Earth, a mysterious being named Michael lurks in the background. At a fashion show staged by The Wasp, he achieves a psychic communion with model Carina Walters before they both vanish…

‘First Blood’ (Avengers #168) stirs up more trouble as Federal liaison/doctrinaire martinet Henry Peter Gyrich makes life bureaucratically hot for the government-funded superhero team. Meanwhile in Colorado, Hawkeye gets a shock as his travelling partner Two-Gun Kid vanishes before his eyes.

In suburban Forest Hills, Starhawk – in his female iteration Aleta – approaches a quiet residence. Michael/Korvac’s scheme consists of subtly altering events as he gathers strength in secret preparation for a sneak attack on those aforementioned Cosmic Hierarchies. His entire plan revolves around not being noticed. Thus, when Starhawk confronts him, the villain kills the stellar intruder but instantly resurrects him – minus the ability to perceive Michael or any of his works…

The drama screeches to a halt in #169, which instead declares ‘If We Should Fail… The World Dies Tonight!’ The out of context potboiler – by Marv Wolfman, Sal Buscema & Dave Hunt – sees Cap, Iron Man and The Black Panther scouring Earth in search of doomsday bombs wired to the failing heart of a dying man, after which the major mayhem resumes in #170 with ‘…Though Hell Should Bar the Way!’ by Shooter, Pérez & Marcos. As Sentinel of Liberty and Golden Avenger finally settle their differences, in Inhuman city Attilan, ex-Avenger Quicksilver suddenly disappears, even as dormant mechanoid Jocasta (designed by maniac AI Ultron to be his bride) goes on a rampage before vanishing into the wilds of New York City.

In stealthy pursuit and hoping her trail will lead to Ultron himself, the team stride into a trap ‘…Where Angels Fear to Tread’, but nevertheless triumph thanks to the hex powers of The Scarlet Witch, the assistance of pushy, no-nonsense new hero Ms. Marvel and Jocasta’s own rebellion against the metal monster who made her. However, at their moment of triumph the Avengers are stunned to witness Cap and Jocasta winking out of existence…

Problems pile up in #172 (Shooter, Sal Buscema & Klaus Janson) as Watchdog-come-Gadfly Gyrich is roughly manhandled and captured by out-of-the-loop returnee Hawkeye. He responds by rescinding the team’s Federal clearances. Badly handicapped, the heroes are unable to warn other inactive members of the ongoing disappearances even as a squad of heavy hitters rush off to tackle marauding Atlantean maverick Tyrak the Treacherous who is bloodily enacting a ‘Holocaust in New York Harbor!’

Plotted by Shooter, with David Michelinie scripting for Sal Buscema & D(iverse) Hands to illustrate, answers to the growing mystery are finally forthcoming in Threshold of Oblivion!’ As the vanishings escalate, the remaining Avengers (Thor, Wasp, Hawkeye and Iron Man – with the assistance of Vance Astro) track down their hidden foe and beam into a cloaked starship to liberate the ‘Captives of the Collector!’ (Shooter, Bill Mantlo, Dave Wenzel & Marcos)…

After a staggering struggle, the heroes triumph and their old foe reveals a shocking truth: he is an Elder of the Universe who foresaw cosmic doom millennia previously and sought to preserve special artefacts and creatures – such as The Avengers – from the approaching apocalypse. As he reveals that predicted end-time is here and that he has sent his own daughter Carina to infiltrate the Enemy’s stronghold, the cosmic curator is obliterated by a devastating blast of energy. The damage, however, is done and the entrenched hierarchies of creation may well be alerted…

Issue #175 started the final countdown as ‘The End… and Beginning!’ (Shooter, Michelinie, Wenzel & Marcos) sees the amassed and liberated ranks of Avengers and Guardians follow clues to Michael, just as the new god shares the incredible secret of his apotheosis with Carina, before ‘The Destiny Hunt!’ and ‘The Hope… and the Slaughter!’ (Shooter, Wenzel, Marcos & Ricardo Villamonte) depict the army of champions eradicated and resurrected when Michael easily overpowers all opposition but falters for lack of one fundamental failing…

Spread through a series of lesser adventures, the overarching epic ponderously and ominously unfolds before finally exploding into a devastating and tragic Battle Royale that is the epitome of superhero comics. This is pure escapist fantasy at its finest.

Despite being somewhat diminished by the artwork when the magnificent Pérez gave way to less enthused hands and afflicted by the inability to keep a regular inker (Pablo Marcos, Klaus Janson, Ricardo Villamonte and Tom Morgan all pitched in), sheer epic scope nevertheless carries this story through to its cataclysmic and fulfilling conclusion. Even Shooter’s reluctant replacement by scripters Dave Michelinie and Bill Mantlo (as his editorial career advanced) couldn’t derail this juggernaut of adventure. If you want to see what makes Superhero fiction work, and can keep track of nearly two dozen flamboyant characters, this is a fine example of how to make such an unwieldy proposition easily accessible to the new and returning reader…

Jim Shooter, having galvanised and steadied the company’s notional flagship, moved on, leaving David Michelinie to impress his own ideas and personality upon the team, but such transitions are always tricky and some water-treading fill-ins were necessary before progress resumed.

After the death and resurrection of the heroes, focus slipped seamlessly into Avengers Annual #8, getting back to business with monolithic Fights ‘n’ Tights melee ‘Spectrums of Deceit!’, courtesy of Roger Slifer, Pérez, Marcos & Villamonte as the sentient power-prism of archvillain Doctor Spectrum systematically possesses Earth’s Mightiest Heroes. The upshot is another blockbusting battle against The Squadron Sinister and ethically ambivalent extra-dimensional “Femizon” Thundra and offers another guest shot for mighty Ms. Marvel

A subtle change of pace and tone came in Avengers #178. ‘The Martyr Perplex!’ – by Steve Gerber, Carmine Infantino & Rudy Nebres – sees mutant Hank McCoy/The Beast targeted by master brainwasher The Manipulator in a tense psycho-thriller teeming with shady crooks and government spooks. Then Tom DeFalco, Jim Mooney, Al Gordon & Mike Esposito deliver a 2-part yarn introducing tragic mutant Bloodhawk and an ambitious human hitman in ‘Slowly Slays the Stinger!’

Whilst Stinger cautiously executes his commission, another cohort of champions accompany Bloodhawk to his desolate island home of Maura for a ‘Berserkers’ Holiday’, just in time to battle an animated and agitated stone idol. When they return victorious, Stinger is waiting and the assemblage loses its newest ally forever…

Finally back on track, Avengers #181 introduces new regular creative team Michelinie & John Byrne (augmented by inker Gene Day) as ‘On the Matter of Heroes!’ sees intrusive, obsessive Gyrich lay down the law and winnow the legion of heroes down to a federally acceptable seven. As the Guardians of the Galaxy head back to their future, Iron Man, The Vision, Captain America, Scarlet Witch, Beast and Wasp must placate Hawkeye after he is rejected in favour of new recruit The Falcon – reluctantly parachuted in to conform to government affirmative action quotas…

Almost immediately, Gyrich’s methodically calculated plans are in tatters as an elderly Romani sorcerer attacks. Claiming mutants Wanda and Pietro Frank as his long-lost children, the mage traps their souls inside little wooden dolls, with the resultant clash in #182’s ‘Honor Thy Father’ (inked by Janson) creating even more questions as overwhelming evidence seems to confirm Django Maximoff’s story. The upshot sees Scarlet Witch and Quicksilver leave with him on a quest for answers…

Michelinie, Byrne, Janson & D Hands provide a breathtaking all-action extravaganza in #183-184 as ‘The Redoubtable Return of Crusher Creel!’ finds Carol Danvers/Ms. Marvel cleared by Gyrich to replace Wanda. Elsewhere in the Big Apple, the formidable Absorbing Man has opted to leave the country and quit being thrashed by heroes. Unfortunately, his departure plans include kidnapping a young woman “for company”, leading to a cataclysmic showdown with the heroes and Hawkeye (still determined to win back his place on the team) and resulting in carnage, chaos and ‘Death on the Hudson!’

Historical continuity addicts Mark Gruenwald & Steven Grant plotted #185’s ‘The Yesterday Quest!’ for Michelinie, Byrne & Dan Green to execute as, in America, robotic ally Jocasta strives to entice The Vision even as his wife and brother-in-law arrive in Balkan state Transia. In the shadow of mystic Mount Wundagore, Wanda is beguiled by Modred the Mystic, leaving Quicksilver to perish if not for the ministrations of talking humanoid cow Bova. The wetnurse once employed by the High Evolutionary doesn’t mind. After all she was midwife to Pietro’s mother years ago…

‘Nights of Wundagore!’ unpicks years of mystery with secrets of the mutants’ origins: how Bova passed them off as the stillborn children of American WWII superhero Bob Frank and offers big hints as to their true father’s identity. Wanda, meanwhile, has lost a magic duel with Modred and is now possessed by ancient demon Chthon. Pietro barely survives his clash with her/it, and calls for help, but thanks to more pointless bureaucracy from Gyrich, it is hours before the Avengers – missing Iron Man but including Wonder Man – arrive to face the world rending ‘Call of the Mountain Thing!’

Although they ultimately triumph, not every participant makes it out alive…

The way home is just as momentous, as #188’s ‘Elementary, Dear Avengers’ (Bill Mantlo, Byrne, Green & Frank Springer) begins with a side trip to Attilan and news that Quicksilver is about to become a dad, and ends with the team causing an international incident by diverting over Russian airspace. Thankfully, the incident overlaps with a secret Soviet science experiment going badly wrong, compelling the heroes to tackle sentient elements with a taste for death and destruction…

Avengers Annual #9 then introduces a lethal secret from the past as Mantlo, Don Newton, Jack Abel & Joe Rubinstein introduce a deadly robotic sleeper locked for decades beneath Avengers Mansion. ‘…Today the Avengers Die!’ reprises Iron Man’s recent battle against deadly vintage mechanoid Arsenal and reveals how the Howard Stark-built weapon was cached in his old townhouse. Now ‘Something Deadly Lurks Below!’ proves that they should have let sleeping bots lie…

Rounding out the chronologically completist action is a snippet from Marvel Tales #100 (February 1979) as time-displaced Two-Gun Kid and Hawkeye battle Killgrave the Controller in ‘Killers of a Purple Rage!’ by Scott Edelman, Michael Netzer & Terry Austin.

Supplemented by previous compilation covers courtesy of Pérez & Joe Rosas and Steve Epting & Tom Palmer, contemporary House Ads, editorial material debating the new origins for Pietro and Wanda, an epilogue strip by Mark Gruenwald & Tom Morgan from Avengers: The Korvac Saga, and a wealth of original covers/page art by Pérez, Byrne, Dave Cockrum and more, this archival tome and type of heroic adventure might not be to every reader’s taste but these – and the truly epic yarns that followed – set the tone for fantastic Fights ‘n’ Tights dramas for decades to come and informed all those movies everybody loves. This science fiction double feature can still boggle the mind and take the breath away, even here in the quietly isolated and no less dangerous 21st century…
© 2023 MARVEL.

Guardians of the Galaxy Epic Collection volume 1: Earth Shall Overcome 1969-1977


By Arnold Drake & Gene Colan, Steve Gerber, Roger Stern, Gerry Conway, Roger Slifer, Len Wein, Chris Claremont, Scott Edelman, Stan Lee, Sal Buscema, Don Heck, Al Milgrom, John Buscema & various (MARVEL)
ISBN: 978-1-3029-5043-9 (TPB/Digital edition)

With the final GoTG Marvel Cinematic interpretation done and dusted, there’s little to look forward too other than the past, but at least in this anniversary year – 55 and counting! – there’s this timely collection ideal for boning up on some of the lesser-known original stars

There are two distinct and separate iterations of the Guardians of the Galaxy. The films concentrated on the second, but with inescapable connections between them and the stellar stalwarts here so pay close attention. The original comic book team were freedom fighters united to defeat an invasion a thousand years from the present. The other were a later conception: springing out of contemporary crises seen in The Annihilation publishing event.

This treasury of torrid tales gathers landmark moments of the former as seen in Marvel Super-Heroes #18, Marvel Two-In-One #4-5, Giant-Size Defenders #5, Defenders #26-29, the time-busting team’s first solo series as originally seen in Marvel Presents #3-12 and Thor Annual #6: collaboratively and monumentally spanning cover-dates January 1969 to December 1977. It features a radically different set-up than that of the silver screen stars, but is grand comic book sci fi fare all the same. One thing to recall at all times, though, is that there are two teams. Never the twain shall meet …until they one day did…

Despite its key mission to make superheroes more realistic, Marvel also always kept a close connection with its fantasy roots and outlandish cosmic chaos – as typified in the pre-Sixties “monsters-in-underpants” mini-sagas. Thus, this pantheon of much-travelled space stalwarts maintains that wild “Anything Goes” attitude in all of their many and varied iterations.

A blistering battle-fest opens with ‘Guardians of the Galaxy: Earth Shall Overcome!’ as first seen in new-concept try-out/Golden Age reprint vehicle Marvel Super-Heroes #18. Cover-dated January 1969, it went on sale mid-October 1968, just as the Summer of Love was dying.

This terse, grittily engaging episode introduced disparate freedom fighters reluctantly rallying and united to save Earth from occupation and humanity from extinction at the scaly claws of the sinister, reptilian Brotherhood of Badoon. It began when Jovian militia-man Charlie-27 returned home from a 6-month tour of scout duty to find his entire colony subjugated by invading aliens. Fighting free, Charlie jumped into a randomly-programmed teleporter and emerged on Pluto, just in time to accidentally scupper the escape of crystalline scientist and resistance fighter Martinex.

Both survivors are examples of radical human genetic engineering: manufactured subspecies carefully designed to populate and colonise Sol system’s outer planets, but now possibly the last individuals of their respective kinds. After helping the mineral man complete his mission of sabotage – by blowing up potentially useful material before the Badoon can get their hands on it – the odd couple set the teleporter for Earth and jump into the unknown. Unfortunately, the invaders have already taken the homeworld…

The Supreme Badoon Elite are there, busily mocking the oldest Earthman alive. Major Vance Astro had been humanity’s first interstellar astronaut; solo flying in cold sleep to Alpha Centauri at a plodding fraction of the speed of light. When he got there a millennium later, humanity was waiting for him, having cracked trans-luminal speeds a mere two centuries after he took off. Now Astro and Centauri aborigine Yondu are a comedy exhibit for the cruel conquerors actively eradicating both of their species.

The smug invaders are utterly overwhelmed when Astro breaks free, utilising psionic powers he developed during hibernation, before Yondu butchers them with the sound-controlled energy arrows he carries. In their pell-mell flight, the escaping pair stumble across incoming Martinex and Charlie-27 and a new legend of valiant resistance is born…

As envisioned by Arnold Drake, Gene Colan & Mike Esposito, the eccentric team were presented to an audience undergoing immense social change, with dissent in the air, riot in the streets and the ongoing Vietnam War being visibly lost on their TV screens every night.

Perhaps the jingoistic militaristic overtones were off-putting, or maybe the tenor of the times were against The Guardians, since costumed hero titles were entering a temporary downturn at that juncture, but whatever the reason the feature was a rare “Miss” for the Early Marvel Hit Factory. The futuristic freedom fighters were not seen again for years.

They drifted in limbo until 1974 when Steve Gerber incorporated them into some of his assigned titles (specifically Marvel Two-In-One and The Defenders), wherein assorted 20th century champions travelled into the future to ensure humanity’s survival…

In MTIO #4, ‘Doomsday 3014!’ (Gerber, Sal Buscema & Frank Giacoia) sees Ben Grimm – AKA The Thing – and Captain America catapulted into the 31st century to free enslaved humanity from the Badoon, concluding an issue later as a transformed and reconfigured Guardians of the Galaxy climb aboard the Freedom Rocket to help the time-lost champions liberate occupied New York before returning home.

The fabulous Future Force returned that visit in Giant Sized Defenders #5: a diverse-handed production with the story ‘Eelar Moves in Mysterious Ways’ credited to Gerber, Gerry Conway, Roger Slifer, Len Wein, Chris Claremont & Scott Edelman. Dependable Don Heck & Mike Esposito drew the (surprisingly) satisfying and cohesive results, revealing how the Defenders met with future heroes Guardians of the Galaxy in a time-twisting disaster yarn where their very presence seemed to cause nature to run wild. It was simply an introduction, setting up a continued epic arc for the monthly comic book…

Beginning with ‘Savage Time’ (Defenders #26 by Gerber, Sal Buscema & Colletta) it depicts The Hulk, Doctor Strange, Nighthawk and Valkyrie accompanying the Guardians back to 3015 AD in a bold bid to liberate the last survivors of mankind from the all-conquering and genocidal Badoon. The mission continued with ‘Three Worlds to Conquer!’, becoming infinitely more complicated when ‘My Mother, The Badoon!’ reveals sex-based divisions that so compellingly motivate the marauding lizard-men to roam and tyrannise, before climaxing triumphantly in rousingly impassioned conclusion ‘Let My Planet Go!’

Along the way the Guardians picked up – or been unwillingly allied with – an enigmatic stellar powerhouse dubbed Starhawk. Also answering to Stakar, he was a glib, unfriendly type who referred to himself as “one who knows” and infuriatingly usually did, even if he never shared any useful intel…

That portion of the saga is interspersed with the covers of latterday compilations Guardians of the Galaxy: Earth Shall Overcome Premiere Hardcover (by Gil Kane & Chris Sotomayor and Ron Wilson & Matt Milla), before the next giant leap…

Rejuvenated by exposure, the squad rededicated themselves to liberating star-scattered Humanity and having astral adventures, in a short-lived series in Marvel Presents (#3-12, February 1976-August 1977) before cancellation left them roaming the MU as perennial guest-stars in cosmically-tinged titles like Thor and The Avengers. That first solo run began with ‘Just Another Planet Story!’ by Gerber, Al Milgrom & Pablo Marcos – with all Badoon removed from an exultant Earth and our now purposeless Guardians realising peace and freedom were not for them. Unable to adapt to civilian life, they reassembled, stole their old starship “The Captain America and rocketed off into the void…

More compilation covers – Guardians of the Galaxy: Tomorrow’s Heroes Omnibus (by John Romita Sr & Veronica Gandini) and Guardians of the Galaxy: The Power of Starhawk Premiere HC by Milgrom & Tom Chu – interleave the unfolding saga, but the original text feature ‘Readers Space’ (episodically delineating future history of Marvel Universe Mankind using various deceased company sci fi series as mile markers, way stations and signposts) is bundled to the bonus section at the back of the book. At the time the roadmap firmly established a timeline which would endure for decades…

Back to comics and in MP #4, Gerber & Milgrom descended ‘Into the Maw of Madness!’ as the noble nomads pick up feisty teenage Nikki: a Mercurian survivor of the Badoon genocide, and noted first inklings that something vast, alien and inimical was coming from “out there” to consume the galaxy. The warriors also met cosmic enigma Starhawk’s better half Aleta: a glamorous woman and mother of his three children sharing his/their body at that time…

When the star-farers and their ship are swallowed by star-system-sized monster Karanada, they discover a universe inside the undead beast and end up stranded on the ‘Planet of the Absurd’ (Gerber, Milgrom & Howard Chaykin), allowing the author to indulge his gift for political and social satire as our heroes seek to escape a society comprising a vast variety of species which somehow mimics 20th century Earth…

Escape achieved, the fantastic fantasy accelerates to top gear when they crash into the heart of the invading force on a galaxy-sized planet in humanoid form. ‘The Topographical Man’ (inked by Terry Austin) holds all answers they seek in a strange sidereal nunnery where Nikki is expected to make a supreme sacrifice: one that changes Vance’s life forever in ways he never imagined.

This all transpires as they spiritually unite to ‘Embrace the Void!’ (Bob Wiacek inks) in a metaphysical rollercoaster which ends the menace of the soul-sucking galactic devourer. At this time deadlines were a critical problem and Marvel Presents #8 adapted a story from Silver Surfer #2 (1968) as the team find an old Badoon data-log and learn ‘Once Upon a Time… the Silver Surfer!’ had saved Earth from the alien predators in a two-layered yarn attributed to Gerber, Milgrom, Wiacek, Stan Lee, John Buscema & Joe Sinnott…

Back on track for MP #9, Gerber & Milgrom revealed ‘Breaking Up is Death to Do!’ as the Guardians’ ship is ambushed by predatory Reivers of Arcturus, leading into the long-awaited shocking origins of Starhawk and Aleta. It also set the assembled heroes on a doomed quest to save the bonded couple’s children from brainwashing, mutation and murder by their own grandfather in ‘Death-Bird Rising!’ before concluding ‘At War with Arcturus!’ (both inked by Wiacek).

The series abruptly concluded just as new scripter Roger Stern signed on with ‘The Shipyard of Deep Space!’, as the beleaguered and battered team escape Arcturus and stumble onto a lost Earth vessel missing since the beginning of the Badoon invasion. “Drydock is a mobile space station the size of a small moon, built to maintain and repair Terran starships. However, what initially seems to be a moving reunion with lost comrades and actual survivors of many gene-gineered human subspecies eradicated by the saurian supremacists is revealed to be just one more deadly snare for the Guardians to overcome or escape…

The time-busting mayhem concludes for now with ‘Thunder in the 31st Century!’ (from Thor Annual #6, December 1977) by Stern, Sal Buscema & Klaus Janson,in which the mighty Thunderer is accidentally deposited in the Guardians’ era by a cyborg maniac named Korvac. The god warrior eagerly joins them in battling a gang of superpowered aliens to thwart Korvac’s scheme to make himself master of the universe before returning to his own place and time…

The aforementioned bonus bounty ending this titanic temporal tome also includes the cover of Astonishing Tales #29 (April 1975 and reprinting Marvel Super-Heroes #18), articles on Guardians of the Galaxy by Gerber and Stern from F.O.O.M. #21 (Spring 1978), original art pages and covers by Sal Buscema, Colletta, Milgrom, Rich Buckler, Wiacek & Janson and one last past collection cover – from Guardians of the Galaxy: Tomorrow’s Avengers vol. 2 TPB by John Buscema, Joe Sinnott & Thomas Mason.

This rousing record of riotous star-roving derring-do is a non-stop feast of tense suspense, surreal fun, swingeing satire and blockbuster action tightly tailored and on-target to turn curious moviegoers into fans of the comic incarnation, and beguile even the most jaded interstellar Fights ‘n’ Tights fanatic into dreaming again with eyes wide open.
© 2023 MARVEL.

Adam Warlock Omnibus


By Stan Lee & Jack Kirby, Roy Thomas, Mike Friedrich, Ron Goulart, Gerry Conway, Tony Isabella, Jim Starlin, Bill Mantlo, David Anthony Kraft, Len Wein, Mark Gruenwald, Gil Kane, Bob Brown, Herb Trimpe, John Buscema, Tom Sutton, John Byrne, Steve Leialoha, Jerry Bingham, Joe Sinnott, Vince Colletta, Dan Adkins, Jack Abel, Josef Rubinstein, Al Milgrom, Alan Weiss, Dave Hunt, Frank Giacoia, Mike Esposito, Gene Day & various (MARVEL)
ISBN: 978-1-3029-4987-7 (HB/Digital edition)

And lo… there came another star to the firmament…

During the 1970s in America and Britain (the latter of which deemed newspaper cartoons and strips worthy of adult appreciation for centuries whilst fervently denying similar appreciation and potential for comics), the first inklings of wider public respect for the medium of graphic narratives began to blossom. This followed avid and favourable response to pioneering stories such as Denny O’Neil & Neal Adams’ “relevancy” Green Lantern run, Stan Lee & John Buscema’s biblically allegorical Silver Surfer or Roy Thomas’ ecologically strident antihero Sub-Mariner; a procession of thoughtfully-delivered depictions of drug crime in many titles, and the sustained use of positive racial role models everywhere on four-colour pages.

Comics were inexorably developing into a vibrant forum of debate (a situation also seen in Europe and Japan), engaging youngsters in real world issues relevant to them. As 1972 dawned, Thomas took the next logical step, transubstantiating an old Lee & Kirby Fantastic Four throwaway foe into a potent political and religious metaphor. As described in his Introduction ‘Rebirth’ the kernel of that character debuted as FF foe Him before being re-imagined by Thomas & Gil Kane as a modern interpretation of the Christ myth: stationed on an alternate Earth far more like our own than that of Marvel’s unique universe.

This massive epistle re-presents Fantastic Four #66-67, The Mighty Thor, #165-166, Marvel Premiere #1-2, Warlock #1-15, Strange Tales #178-181, Incredible Hulk #176-178 and Annual #6, Marvel Team-Up #55, Avengers Annual #7 and Marvel Two-in-One #61-63 and Annual #2 – collectively spanning cover-dates September 1967 to May 1980 – and starts with that cataclysmic clash as Ben Grimm and his friends search for The Thing’s true love Alicia Masters.

The mystery of her disappearance is revealed in ‘What Lurks Behind the Beehive?’ by Lee, Kirby & Joe Sinnott, as the outraged FF trail the seemingly helpless artisan to a man-made technological wonderland. Here a band of rogue geniuses have genetically engineered the next phase in evolution only to lose control of it even before it can be properly born…

Fantastic Four #67 exposes the secret of the creature known as Him in ‘When Opens the Cocoon!’ where only Alicia’s gentle nature is able to placate the nigh-omnipotent creature until the heroes save her and the creation deals with its squalid makers, before heading into the starry universe to mature…

‘Him!’ resurfaced in Thor #165 & 166 (June & July 1969), returned to earth in his gestation cocoon and stumbling into battle with a severely over-stressed Thunder God. The situation intensified when the creature created by evil scientists to conquer mankind sees Sif and decides it’s time he took a mate…

Conclusion ‘A God Berserk!’ sees Thor trailing the artificial superman across space and assorted dimensions with companion Balder who witnesses his gentle comrade’s descent into brutal “warrior-madness” resulting in a savage beating of naive childlike Him. By the time the Thunderer regains his equilibrium, he is a shaken, penitent and guilt-ridden hero eager to pay penance for his unaccustomed savagery whilst the modern homunculus has retreated to the chill depths of space again…

Jump forward to tumultuous turbulent 1971 where the story really begins with the April cover-dated Marvel Premiere #1 (on sale from November 1971) which boldly proclaimed on its cover The Power of… Warlock. Inside, the stunning fable by Thomas, Kane & Dan Adkins declared ‘And Men Shall Call Him… Warlock’: swiftly recapitulating the artificial man’s origins as a lab experiment concocted by rogue geneticists eager to create a superman they could control for conquest. Also on view is the manufactured man’s face off with the FF, and clash with Thor over the rights to a mate before returning to an all-encompassing cosmic cocoon to evolve a little more. Now the shell is plucked from the void thanks to the moon-sized ship of self-created god The High Evolutionary. Having artificially ascended to godhood, he is wrapped up in a bold new experiment…

Establishing contact with Him as he basks in his cocoon, the Evolutionary explains that he is constructing from space rubble a duplicate planet Earth on the opposite side of the sun. Here he will replay the development of life, intending that humanity on Counter-Earth will evolve without the taint of cruelty and greed and deprived of the lust to kill. It’s a magnificent scheme that might well have worked, but as the Evolutionary wearies, his greatest mistake intervenes…

Man-Beast was over-evolved from a wolf and gained mighty powers, but also ferocious savagery and ruthless wickedness. Now he invades the satellite, despoiling humanity’s rise and ensuring the new world’s development exactly mirrors True-Earth’s. The only exception is the meticulous exclusion of enhanced individuals. The beleaguered orb has all Earth’s woes but no superheroes to save or inspire its people.

A helpless witness to the desecration, the golden being furiously crashes free of his cocoon to save the High Evolutionary and rout Man-Beast and his bestial cronies (all similarly evolved animal-humanoids called “New-Men”). When the despondent, enraged science god recovers, he decides to erase his failed experiment but is stopped by his rescuer. As a helpless observer, Him saw the potential and value of embattled humanity. Despite all their flaws, he believes he can save them from imminent doom caused by their own unthinking actions, wars and intolerance. When his pleas convince the Evolutionary to give this mankind one last chance, the wanderer is hurled down to Counter-Earth, gifted and graced with a strange “Soul Gem” to focus his powers, on a divine mission to find the best in the fallen and a name of his own…

Marvel Premiere #2 (July 1972) sees the golden man-god crash down in America and immediately win over a small group of disciples: a quartet of disenchanted teen runaways fleeing The Man, The Establishment and their oppressive families. His cosmic nativity and transformation leave the newcomer briefly amnesiac, and as Warlock’s followers seek to help, all are unaware that Man-Beast has moved swiftly, insinuating himself and his bestial servants into the USA’s political hierarchy and Military/Industrial complex.

This devil knows the High Evolutionary is watching and breaks cover to introduce unnatural forces on a world previously devoid of superbeings or aliens. The result is an all-out attack by rat mutate Rhodan, who pounces on his prey at the very moment Colonel Barney Roberts, uber-capitalist Josiah Grey and Senator Nathan Carter track their missing kids to the desolate Southern Californian farm where they have been nursing a golden angel. Men of power and influence, they realise their world has changed forever after seeing Warlock destroy the monstrous beast and ‘The Hounds of Helios!’

Doctor Strange was revived to fill the space in MP #3, as the gleaming saviour catapulted into his own August cover-dated title. Inked by Tom Sutton, Warlock #1 decreed ‘The Day of the Prophet!’: recapping key events and seeing the High Evolutionary safeguard his failing project by masking Counter-Earth from the rest of the solar system behind a vibratory screen.

With his mistake securely isolated from further contamination, HE asks Adam if he’s had enough of this pointless mission, and is disappointed to see Warlock’s resolve is unshaken. That assessment is questioned when the disciples take the spaceman to his first human city. Senses reeling, Warlock is drawn to a bombastic street preacher and his psychic sister Astrella, both seemingly targeted by the Man-Beast. Of course, all is not as it seems…

This issue saw the first letter page ‘Comments from Counter-Earth’ and is included here as are all subsequent editorial columns.

Mike Friedrich scripted Thomas’s plot and John Buscema joins Sutton in #2’s illuminating ‘Count-Down for Counter-Earth!’: taking biblical allegory even further as Warlock is captured by his vile foes and tempted with power in partnership with evil, even as his young disciples are attacked and deny him. Counter-Earth has never been closer to damnation and doom, but once more the saviour’s determination overcomes the odds…

The epic expands with Friedrich in the hot seat and Kane & Sutton reunited to steer the redeemer’s path. ‘The Apollo Eclipse’ begins with Adam and his apostles harassed by the increasingly impatient High Evolutionary following a breaching of his vibratory barrier by the Incredible Hulk and the Rhino (in Hulk #158 and reprinted in many volumes… but not this one). That episode is soon forgotten when they are targeted by another Man-Beast crony, hiding his revolting origins and unstable psyche behind a pretty façade. The hirsute horror attacks a rocket base where Adam seeks to reconcile his youthful followers with their parents, but the subsequent clash turns to tragedy in #4’s ‘Come Sing a Searing Song of Vengeance!’ as the exposed monster takes the children hostage. Astrella senses that visiting Presidential candidate Rex Carpenter holds the key to the stalemate, but when he intervenes at her urging, unbridled escalation, death and disaster follow…

Although super-beings were excised from the world’s evolution, extraordinary beings still exist. Warlock #5 (April 1973) sees Ron Goulart write the anxious aftermath as the doubt-riddled redeemer emerges from another sojourn in a recuperative cocoon. In the intervening months Carpenter has become President and ordered increased weapons testing to combat the incredible new dangers he personally witnessed. Tragically, he also ignores warnings from government scientist Victor Von Doom, and when a military manoeuvre sparks ‘The Day of the Death-Birds!’ Adam helps when a dam is wrecked. His divine might is sufficient to halt autonomous robotic drones programmed to strafe ground-based beings, but cannot stop the grateful citizenry turning on him when Carter declares him a menace to society…

Friedrich scripts Goulart & Thomas’ plot and Bob Brown joins the team as penciller in #6 as Warlock battles the army and Doom contacts fellow genius Reed Richards for help. Sadly, the Latverian is unaware of a shocking change in his oldest friend who is now ‘The Brute!’: a mutated cosmic horror enthralled by the malign thing running the White House and now ordered to ambush Warlock as Astrella brings him to truce talks…

It’s a pack of lies and a trap. As the Golden Gladiator defeats Richards, enraged mobs egged on by PotUS attack Warlock’s growing band of supporters. Now, though, the alien’s very public life-saving heroics have swayed fickle opinion and Carter is forced to reverse his stance and exonerate Warlock. Even this is a ploy, though, allowing him to set the energy-absorbing Brute on the redeemer in ‘Doom: at the Earth’s Core!’ Beyond all control, Richards’ rampage threatens to explode Counter-Earth, and only the supreme sacrifice of one of Adams’s constantly dwindling band of supporters saves the planet…

Warlock’s rocky road paused with the next issue. Cancelled with #8, Friedrich, Brown & Sutton dutifully detailed ‘Confrontation’ in Washington DC as the supposed saviour’s supporters clashed with incensed cops. Intent on stopping a riot, Warlock’s work magnifies when Man-Beast’s New-Men minions join the battle. The saga ends on an eternal cliffhanger as Warlock finally exposes what Carpenter is… before vanishing from sight for 8 months.

The aforementioned Hulk #158 had seen the Jade Goliath dispatched to the far side of the Sun to clash on Counter-Earth with the messiah’s enemies. Although it is excluded here, the 3-issue sequel it spawned was concocted after the Golden Godling’s series ended. When the feature returned, the tone – like the times – had comprehensively changed. All the hopeful positivity and naivety had, post-Vietnam and Watergate, turned to world-weary cynicism in the manner of Moorcock’s doomed hero Elric. Maybe a harbinger of things to come…?

The cosmic codicil completing Warlock’s initial cosmic journey came after The Hulk’s encounter with the Uncanny Inhumans and a devastating duel with silent super-monarch Black Bolt. Following the usual collateral carnage, the bout ended with the monster hurtling in a rocket-ship to the far side of the sun for a date with allegory, if not destiny. Counter-Earth had seen messianic Adam Warlock futilely battle Satan-analogue Man-Beast: a struggle the Jade Juggernaut had learned of on his previous visit. Now he crashed there again to end the cruelly truncated metaphorical epic, beginning in ‘Crisis on Counter-Earth!’ (Incredible Hulk #176, June 1974) by Gerry Conway, Herb Trimpe & Jack Abel.

Since his last visit Man-Beast and his bestial flunkies had become America’s President and Cabinet. Moving deceptively but decisively, they had finally captured Warlock and led humanity to the brink of extinction, leaving the would-be messiah’s disciples in total confusion. With America reeling, Hulk’s shattering return gives Warlock’s faithful flock opportunity to save their saviour in ‘Peril of the Plural Planet!’ but the foray badly misfires and Adam is captured. Publicly crucified, humanity’s last hope perishes. The quasi-religious experience concludes with ‘Triumph on Terra-Two’ (Conway, Tony Isabella, Trimpe & Abel, Incredible Hulk #178). Whilst Hulk furiously battles Man-Beast, the expired redeemer resurrects in time to deliver a karmic coup de grace before ascending from Counter-Earth to the ever-beckoning stars.

The epic pauses here for Douglas Wolk’s critical appreciation of what happens next in ‘Unmistakable Talent’ before even more grandiose events are revealed…

The messianic saga apparently ended when Warlock died and was reborn, thwarting Satan-analogue Man-Beast with the aid of the Jade Juggernaut enacting a cosmic resurrection and ascending into the unknown. However, when the feature returned at the end of 1974 the tone, like the times, had hugely changed. In the wake of Vietnam and Watergate, hope, positivity and comfortable naivety had become world-weary cynicism. The new Adam had changed too, and was now draped in precepts of inescapable destiny in the manner of doomed warrior Elric. It was a harbinger of things to come…

The story resumed in Strange Tales #178 as ultra-imaginative morbid maverick Jim Starlin (Captain Marvel, Master of Kung Fu, Infinity Gauntlet, Dreadstar, Batman, Death in the Family, Kid Kosmos) turned the astral wanderer into a nihilistic, Michael Moorcock-inspired, death-obsessed, constantly outraged, exceedingly reluctant and cynical cosmic champion. The slow spiral to oblivion began in February cover-dated Strange Tales #178, wherein Starlin introduced alien Greek Chorus Sphinxor of Pegasus to recap the past by asking and answering ‘Who is Adam Warlock?’

Handling everything but lettering – that was left to Annette Kawecki – Starlin’s solitary stellar nomad Warlock is brooding on a desolate asteroid in the Hercules star cluster just as a trio of brutes attack a frightened girl. Despite his best efforts they execute her, proud of their status as Grand Inquisitors of the Universal Church of Truth who have ecstatically excised one more heathen unbeliever…

Appalled to have failed another innocent, Warlock employs the Soul Gem at his brow to briefly resurrect her and learns of an all-conquering ruthless militant religion dedicated to converting or eradicating all life. His search triggers a chilling confrontation as ‘Enter The Magus!’ manifests the living god of the UCT who attacks Warlock with a crushingly awful truth: the man who has subjugated worlds, exterminated trillions and fostered every dark desire of sentient beings is his own future self. Adam vows to end this perverse impossible situation, doing whatever is necessary to prevent becoming his own worst nightmare…

With Tom Orzechowski lettering and Glynis Oliver-Wein doing colours, Starlin’s pilgrimage sees Warlock attack a UCT warcraft transporting rebels, “degenerates” and “unproductives” from many converted worlds. The church only deems basic humanoids as sacred and worthy of salvation, with most other shapes useful only as fodder or fuel. However, despite their appearance as humanish, The Church does make an exception for the universally deplored, vulgar and proudly reprobate race called “Trolls” who are too salacious to exist…

In the dungeon-brig of the ship Great Divide, Adam’s gloomy mood is irresistibly lifted by disgusting troll Pip: a lout revelling in “independent manner and cavalier ways”, unphased or frightened by the imminent death awaiting them all. Meanwhile, enhanced true believer Captain Autolycus gets a message from Temporal Leader of the Faithful The Matriarch. She has decided to ignore her god’s instruction to capture Warlock and keep him unharmed…

As Adam instructs his fellow dregs in the nature of rule, Autolycus acts on her command, losing his entire crew and perishing when Warlock finally breaks loose. After escaping the ‘Death Ship!’, Adam realises Pip – keen to share a new adventure – has stowed away, but lets it go. He has a bigger problem: in the climactic final battle, the Soul Gem refused his wishes. Acting on its own, it consumed Autolycus’ memories and persona, binding them inside the twisted champion’s head…

With additional inking by Alan Weiss, ST #180’s ‘Judgment!’ finds Pip and Warlock submerged in the heaving masses of Homeworld whilst hunting the living god. Terrified of the uncontrollable spiritual vampire on his brow, Adam tries to remove it and discovers it has already stolen him: without it he will perish in seconds…

Living on borrowed time and pushed into precipitate action, the apostate avenger invades the Sacred Palace and is offered a curious deal by the Matriarch who imprisons him when he refuses. Subjected to ‘The Trial of Adam Warlock’, the appalled adventurer endures a twisted view of the universe courtesy of Grand Inquisitor Kray-Tor, even as in the city, Pip thinks he has scored with a hot chick when in fact he’s been targeted by public enemy number one. Called “the deadliest woman in the whole galaxy” Gamora has plans for Adam, which include him being alive and free…

Back in court, the golden man rejects Kray-Tor’s verdict and, revolted by the proceedings, foolishly lets his Soul Gem feed. The carnage it triggers and his subsequent guilt leaves Adam catatonic in the hands of the Matriarch’s cerebral re-programmers…

Starlin was always an outspoken, driven creator with opinions he struggled to suppress. His problems with Marvel’s working practises underpin ST #181’s ‘1000 Clowns!’ as old pal Al Milgrom inks a fantastic recap and psychological road trip inside the champion’s mind. None of the subtext is germane if you’re just looking for a great story however, and – in-world – Warlock’s resistance to mind-control is mirrored by Pip and Gamora’s advance through the UCT citadel to his side. Embattled by the psychic propaganda assaulting him, Warlock retreats into the safety of madness, learning to his horror that this is what The Magus wanted all along. Now the dark messiah’s victory and genesis are assured…

The triumph was celebrated by the resurrection of the hero’s own title. Cover-dated October 1975, Warlock #9 revealed the master plan of Adam’s future self. Inked by Steve Leialoha, ‘The Infinity Effect!’ depicted the mirror images in stark confrontation with evil ascendent, unaware Gamora was an agent of a hidden third party and that all the chaos and calamity was part of a war of cosmically conceptual forces. The saga heads into the Endgame as the Magus explains in cruel detail how he came to power and how warlock’s coming days are his past, before summoning abstract conceptual terror The In-Betweener to usher in their inevitable transfiguration. There is one problem however: the first time around Adam/Magus was never attacked and almost thwarted by an invisible green warrior woman…

Crushed by realisation that he will become a mass-murdering spiritual vampire, Adam reels as the hidden third element arrives to save everything. Inked by Leialoha, #10’s ‘How Strange My Destiny!’ finds Pip, Gamora, Adam and Thanos of Titan battling 25,000 cyborg Black Knights of the Church who rapturously pay ‘The Price!’ of devotion in a horrific stalling tactic until the In-Betweener comes…

Kree Captain Mar-Vell narrates a handy catch-up chapter detailing ‘Who is Thanos?’ as the beleaguered champions escape, before ‘Enter the Redemption Principle!’ explores some of the Titan’s scheme and why he opposes the Magus and his Church, even as the dark deity realises that Thanos’ time probe is the only thing that can upset his existence…

How Strange My Destiny – with finished art by Leialoha from Starlin’s layouts – continues and concludes in #11 as ‘Escape into the Inner Prison!’ sees the Magus and his Black Knight death squads brutally board Thanos’ space ark. A combination of raw power and the Soul Gem buy enough time for Warlock and Pip to use the time probe, which deposits them in the future, just as In-Betweener arrives to convert the hero and supervise ‘The Strange Death of Adam Warlock!’, resulting in a reshuffling of chronal reality and mad Thanos’ triumph…

After months of encroaching and overlapping Armageddons, Warlock #12 digresses and diverts with ‘A Trollish Tale!’ as Pip’s fondness for hedonism and debauchery entrap him in professional harlot Heater Delight’s plan to escape a life on (non)human sexual trafficking in a star-roaming pleasure cruiser. He’s happy with the promised reward for his efforts, but hasn’t considered that her pimp might object to losing his meal ticket…

Cosmic conflict returns in #13 as ‘…Here Dwells the Star Thief!’ introduces an existential threat to the entire universe lying in a hospital bed on Earth. New England’s Wildwood Hospital houses Barry Bauman, whose life is blighted by a total disconnection between his brain and nerve functions. Isolated, turned inward for his entire life, Barry has developed astounding psychic abilities, the first of which was to possess his nurse and navigate an unsuspecting outer world by proxy. Barry’s intellect also roams the endless universe and brooding, doomed Warlock is there when Barry consumes an entire star just for fun…

Outraged at such cruel wilful destruction, Warlock uses his own powers to trace the psionic force, resolved to follow it back to the planet of his original conception even as ‘The Bizarre Brain of Barry Bauman’ explores the Star Thief’s origins and motivations prior to the psionic savant formally challenging Adam to a game of “stop me if you can”…

Spitefully erasing stars and terrorising Earth as Warlock traverses galaxies at top speed, Bauman knows a secret about his foe that makes victory assured, but he still lays traps in the hero’s interstellar path. The ‘Homecoming!’ is accelerated by a shortcut through a black hole, but when Adam arrives in Sol system, he receives a staggering shock: his voyages and simple physics have wrought physical changes making it impossible to ever go home again. Sadly for gleeful Barry, the frustration of his foe distracts him just when he should be paying closer attention to his physical body…

The series abruptly ended again (November 1976), Starlin returned to full art & story chores in #15’s ‘Just a Series of Events!’ Exiled from Earth, Adam rants as elsewhere, Thanos expedites long-term plans. With The Magus removed, his desire for total stellar genocide can proceed, but the Titan worries that his adopted daughter Gamora might be a problem, when he really needs to be more concerned about his own nemesis-by-design Drax the Destroyer. The saga then pauses with Adam confronting a host of plebian injustices and seemingly regaining command of his Soul Gem at last…

Vanished again, Warlock only languished in limbo for a few months. In mid-December 1976, Marvel Team-Up #55 (cover-dated March 1977) addressed his physically altered state as Bill Mantlo, John Byrne & Dave Hunt crafted ‘Spider, Spider on the Moon!’ For reasons too complicated to explain here, Spider-Man had been trapped in a rocket and blasted into space before being happily intercepted and left by Warlock in Luna’s habitable “Blue Area”. The nomad then assisted the Arachnid and mysterious alien The Gardener against overbearing exotic ephemera collector The Stranger who sought possession of the Golden Gladiator’s life-sustaining Soul Gem, but soon discovered an equally fascinating alternate choice…

Despite his sporadic and frankly messy publishing career, Warlock has been at the heart of many of Marvel’s most epochal and well-regarded cosmic comic classics, and ending this compendium is probably the very best: an extended epic spanning two summer annuals and seemingly signalling the end on an era…

‘The Final Threat’ (by Starlin & Joe Rubinstein in Avengers Annual #70, sees Protector of the Universe Mar-Vell AKA Captain Marvel and Titanian ultra-mentalist Moondragon back on Earth with vague anticipations of impending catastrophe. The premonitions are confirmed when Warlock arrives with news that death-obsessed Thanos has amassed an alien armada and built a soul gem-fuelled weapon to snuff out stars like candles. Spanning interstellar space to stop the scheme, the assembled heroes forestall alien invasion and prevent the Dark Titan from destroying the Sun, but only at the cost of Warlock’s life…

‘Death Watch!’ (Starlin & Rubinstein, Marvel Two-in-One Annual #2) then finds Peter Parker plagued by prophetic nightmares. These disclose how Thanos had snatched victory from defeat and now holds The Avengers captive whilst again preparing to extinguish Sol. With nowhere else to turn, the anguished, disbelieving webspinner heads for the Baxter Building, hoping to borrow a spacecraft, and unaware that The Thing also has a history with the terrifying Titan. Utterly overmatched, the mismatched Champions of Life nevertheless upset Thanos’ plans for long enough to free the Avengers before the Universe’s true agent of retribution ends the Titan’s threat forever… at least until next time…

Meanwhile on Earth, events are unfolding that will impact the future. The Hulk, bereft by the death of his subatomic lover Jarella, joins Defender chief Doctor Stephen Strange in David Anthony Kraft, Herb Trimpe and inkers Frank Giacoia & Mike Esposito for Incredible Hulk King Size Annual #6’s ‘Beware the Beehive!’ Here three of the mad scientists who made Him attempt to recreate their greatest success and failure. Morlak, Shinsky and Zota of rogue science collective The Enclave reactivate their hidden “Beehive” for another go at building a compliant god they can control, and abduct Doctor Strange to replace their missing fourth. The undercover magician summons the Jade Juggernaut to extract him from the experiment’s inevitable consequences when a compassionless super-slave dubbed Paragon emerges from a cocoon.

Before The Hulk arrives the natal menace tries to eradicate Strange and subdue mankind, but happily, after a border-shattering, army-crunching global rampage, that’s when the Hulk kicks the wall in and goes to work, forcing Paragon to return to its chrysalis and pursue further growth…

The stellar epic continued in Marvel Two-In-One: a title that had become a clearing house for unfinished plotlines and sagas. In #61 (cover-dated March 1980), Mark Gruenwald, Jerry Bingham & Gene Day unveiled ‘The Coming of Her!’ as time-travelling space god and 31st century Guardian of the Galaxy Starhawk became entangled in the birth of a female counterpart to artificial superman Adam Warlock. Picking up threads of the Hulk tale as well as Warlock’s quest, the tale told how Paragon awoke fully empowered and in female form and configuration and instantly began searching Earth for her predecessor. The fading psychic trail led to Ben Grimm’s girlfriend Alicia and Moondragon, who were pressganged across the solar system, arriving by MTIO #62 in time to witness ‘The Taking of Counter-Earth!’

Hot on their heels, The Thing and Starhawk catch Her just as the women encounter a severely injured High Evolutionary, and discover the world the self-created science god so carefully built and casually discarded has been stolen. Now united in mystery, the strange grouping follow the lost planet’s trail out of the galaxy and uncover the incredible perpetrators, but Her’s desperate quest to secure her predestined mate ends in tragedy when she learns ‘Suffer Not a Warlock to Live!’

The sidereal saga seemingly done, this collection also offers a bonanza of bonus treats which include a gallery of covers by Kirby, Sinnott & Colletta, Kane & Adkins, Frank Giacoia, John Romita, John Buscema, Trimpe, Starlin, Weiss, George Pérez & Terry Austin, house ads, original art pages by Kirby, Sinnott & Colletta, the 1972 Marvel Bulletin Page announcing Adam Warlock’s debut, John Romita corner-box art for Marvel Premiere #1, unused and corrected page & panel art, 9 pages of Kane finished art and numerous pencil roughs, augmented by 16 pages by Starlin and the cover of F.O.O.M. #9 (March 1975 and a “Special Cosmic Issue”) plus Duffy Vohland’s illustrated essay ‘Man is the Father to Him’.

Also on view are Starlin & Alan Weiss’s contributions to The Mighty Marvel Bicentennial Calendar 1976, and 16 pages of unused pencils by Weiss. (The photostats come from an issue lost in transit, and are supplemented by before-&-after panels judged unsuitable by the Comics Code Authority, the various production stages of Starlin & Weiss’ cover art for Warlock #9, with sketches, designs, frontispieces and full pages of original art). More Starlin original art and Weiss’ ‘Thanos War’ plate for the Marvel Team-Up Portfolio (1982).

Fact-filled pages on Warlock, The Enclave, Drax the Destroyer, The Gardener, In-Betweener, Gamora, Her, High Evolutionary, Moondragon, Pip the Troll, Thanos and 8 Alien Races from The Official Handbook of the Marvel Universe (1983-1985) precede a comedic offering from August 1982’s What If? #34 and Bob Budiansky & Bob Wiacek’s cover for Marvel Treasury Edition #24: The Rampaging Hulk (reprinting the Warlock saga from #175-178). The Fantastic Four “Him” debut was reprinted in Marvel’s Greatest Comics #49 & 50 (May & June 1974) and the covers are included here, as are those of Fantasy Masterpieces volume 2 #8-14 (1980-1981 reprinting Starlin’s early Warlock stories). They are augmented by the wraparound covers from 1983’s Warlock Special Edition #1-6 reprint series – including additional bridging pages, text and cartoon editorials by Al Milgrom and Starlin pin-ups.

A Craig Hamiliton Warlock plate from 1986’s Marvel’s Comics Limited Edition Superhero Print Series is followed by covers for 1992-1993’s Warlock rerun series (#1-6 and released to support the Infinity Gauntlet miniseries) and 9 prior collection and omnibus covers by Kane, Adkins, Richard Isanove, Starlin, Tom Smith, Weiss, Thomas Mason, Dean White and InHyuk Lee.

Ambitious, unconventional and beautiful to behold, Warlock’s oft-reprinted adventures are very much a product of their tempestuous, socially divisive times. For many, they proved how mature comics might become, but for others they were simply pretty pictures and epic fights with little lasting relevance. What they unquestionably remain is a series of crucial stepping stones to greater epics: unmissable appetisers to Marvel Magic at its finest.
© 2023 MARVEL.

Captain Marvel: Game On (Marvel Action Captain Marvel)


By Sam Maggs, Sweeney Boo, Mario Del Pennino, Isabel Escalante, Brittany Peer, Heather Breckel & various (MARVEL)
ISBN: 978-1-3029-5115-3 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Total Entertainment Perfection… 10/10

In 2003 the House of Ideas instituted a Marvel Age line: an imprint to update classic original tales and characters for a new, young readership. The enterprise remodelled in 2005, reduced to core titles Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man. The tone and look mirrored the company’s burgeoning TV cartoon franchises, in delivery if not name. Supplemental series including Super Heroes, The Avengers, Hulk and Iron Man chuntered along merrily until 2010 when they were cancelled. In their place new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man debuted. Since then a wealth of material crafted for more innocent audiences (often TV and movie affiliated) has been crafted under the umbrella of “Marvel Action”. This mega compilation – gathering together three earlier collections comprising Marvel Action Captain Marvel (2019) #1-6, and Marvel Action Captain Marvel (2021) #1-5 – offers a bonanza of role models for girl readers and furious fun-filled thrills for all lovers of light hearted superhero silliness and mayhem. And that’s most of us, right?

Written throughout by Sam Maggs (The Unstoppable Wasp: Built on Hope, Tell No Tales, Marvel’s Spider-Man) Carol Danvers steps up as premier super-doer of Earth beginning with a tale of cats breaking newsreaders and other stuff.

Illustrated by Sweeney Boo and colourist Brittany Peer, it opens with ‘Big Flerken Deal’, as Kree colonisers gather up and weaponize all those scattered fluffy house pets with interdimensional voids in their mouths. It should have been a secret but their tech also affected cats on Erath, triggering the weirdest, cutest assault New York ever experienced…

Happily Captain Marvel and Spider-Woman were having a girls-night-in and were ready for action, even if it did lead to Carol being abducted to the little sweeties’ new homeworld and another insane battle in ‘Don’t Be Flerken Ridiculous’.

Some last-minute assistance from her BFF and tagalong Chewie (that’s Carol’s own house-flerken as seen in films and mainstream comics), Star-Lord and the Guardians of the Galaxy show up, and everything finally ends well for all but the Kree in ‘I’m Flerken Out!’

MACM #4-6’s ‘Bug Out!’ co-starred The Unstoppable Wasp (Nadia Van Dyne) and begins with the secret teenaged daughter of Hank Pym getting driving lessons from Carol. Of course things go awry – they’re using Tony Stark’s favourite sports car after all – when Advanced Idea Mechanics attack, trapping them at miniscule height and unable to use Carol’s powers without blowing up the city – and maybe the world…

Forced to ‘Hive It Your Way!’, Carol and Nadia invade AIM and uncover “Operation Roadkill”: a plot to destroy all superheroes using stolen Pym Particles. Incensed at being used as a trial run and using The Wasp’s Genius In action Research Labs (G.I.R.L.) associates as technical support and the Unbeatable Squirrel Girl as back-up, the ticked off team of ‘Queen Bees!’ target AIM Supreme Scientist Monica Rappaccinii, shatter her plan and save themselves from exploding before “fixing” Tony’s wheels and riding off into the sunset…

Although the title ended there, Marvel Action Captain Marvel restarted in 2021. That volume opens with Mario Del Pennino, Isabel Escalante & Heather Breckel rendering ‘Look at Meme Now!’ and ‘Do Androids Meme of Electric Sheep?!’ as a chance meeting with Ghost Spider Gwen Watson intersects with The Mad Thinker hijacking social media to program kids into being his mind slaves. Sadly, that workforce now includes almost every teen metahuman in the world, but those are mere distractions as the Thinker’s Awesome Android uses the crisis to go sentient and go solo…

With order restored, and Carol (a little) more computer literate, Captain Marvel faces a realty crunching crisis as Sweeney Boo & Brittany Peer return for 3-part thriller ‘Game On!’ as a mystery opponent traps Earth’s Strongest Hero in a constantly-shifting cyberspace whilst her allies can only watch and wait…

With covers and variants by Brianna Garcia, Sara Pitre-Durocher, Yasmín Flores Montañez, Karen Hallion, Megan Levens & Charlie Kirchoff, Nicoletta Baldari, Gretel Lusky, Kaela Lash, Nicole Goux, this is a star bright and breezy procession of witty and wonderful all ages escapades to delight and enthral, and inevitably inspire.
© 2023 MARVEL.

Marvel Two-In-One Masterworks volume 6


By Mark Gruenwald, Ralph Macchio, Jerry Bingham, Ron Wilson, George Pérez, Michael Netzer, Frank Springer, Gene Day, Pablo Marcos, Chic Stone & various (MARVEL)
ISBN: 978-1-3029-3293-0 (HB/Digital edition)

Above all else, Marvel has always been about team-ups. The concept of team-up books – an established star pairing, or battling (often both) with less well-selling company characters – was not new when Marvel awarded their most popular hero the same deal DC had with Batman in The Brave and the Bold. Although confident in their new title, they wisely left options open by allocating an occasional substitute lead in The Human Torch.

In those distant days, editors were acutely conscious of potential over-exposure – and since superheroes were actually in a decline, they may well have been right.

Nevertheless, after the runaway success of Spider-Mans guest vehicle Marvel Team-Up, the House of Ideas carried on the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Fours most popular star. They began with a brace of test runs in Marvel Feature #11-12 before awarding him his own team-up title, with this sixth stirring selection gathering the contents of Marvel Two-In-One #61-74, covering March 1980-April 1981.

Preceded by a comprehensive and informative reverie in Ralph Macchio’s Introduction, the action resumes with the title continuing to rectify its greatest flaw. The innate problem with team-up tales was always a lack of continuity – something Marvel always prided itself upon. Writer/editor Marv Wolfman had sought to address this during his tenure through the simple expedient of having stories link-up through evolving, overarching plots which took Ben from place to place and from guest to guest. The trick was perfected in the vast-scaled, supremely convoluted saga known as The Project Pegasus Saga – as featured in the previous volume.

A stellar epic began in #61 with ‘The Coming of Her!’ (by Mark Gruenwald, Jerry Bingham & Gene Day) as time-travelling space god/31st century Guardian of the Galaxy Starhawk became embroiled in the birth of a female counterpart to artificial superman Adam Warlock.

The distaff genetic paragon awoke fully empowered and instantly began searching for her predecessor, dragging Ben Grimm’s girlfriend Alicia Masters and mind goddess Moondragon across the solar system, arriving where issue #62 observed ‘The Taking of Counter-Earth!’

Hot on their heels, The Thing and Starhawk catch Her just as the women encounter a severely wounded High Evolutionary, and discover the world so carefully built and casually discarded by that self-created science god has been stolen…

United in mystery, the strange grouping follow the planet’s trail out of the galaxy and uncover the incredible perpetrators but Her’s desperate quest to secure her predestined, purpose-grown mate ends in tragedy when she learns ‘Suffer Not a Warlock to Live!’

Clearly on a roll and dedicated to exploiting Marvel Two-in-One’s unofficial role as a clean-up vehicle for settling unresolved plotlines from cancelled series, Gruenwald & Macchio then dived into ‘The Serpent Crown Affair” in #64.

‘From the Depths’ (illustrated by Pérez & Day) sees sub-sea superhero Stingray approach FF boffin Reed Richards in search of a cure for humans who had been mutated into water-breathers by Sub-Mariner foe Doctor Hydro: a plotline begun in 1973 and left unresolved since the demise of the Atlantean prince’s own title.

Richards’ enquiries soon found the transformation had been caused by The Inhumans’ Terrigen Mist, but when he had Ben ferry the mermen’s leader Dr. Croft and Stingray to a meeting, the trip was cut short by a crisis on an off-shore oil rig, thanks to an ambush by a coalition of snake-themed villains.

The ‘Serpents from the Sea’ (art by Bingham & Day) were attempting to salvage dread mystic artefact the Serpent Crown, and would brook no interference, but luckily the Inhumans had sent out their seagoing stalwart Triton to meet the Thing…

Meanwhile, alternate-Earth “Femizon” Thundra had been seeking the men responsible for tricking her into attacking Project Pegasus but had fallen under the spell of sinister superman Hyperion – a pawn of corrupt oil conglomerate Roxxon. At that time, their CEO Hugh Jones possessed – or had been possessed by – the heinous helm…

With the situation escalating, Ben had no choice but to call in an expert and before long The Scarlet Witch joins the battle: her previous experience with the relic enabling the heroes to thwart the multi-dimensional threat of ‘A Congress of Crowns!’ (Pérez & Day) and a devastating incursion by diabolical primordial serpent god Set

With Armageddon averted, Ben diverted to Pegasus to drop off the now-neutered crown in #67 and found old ally Bill Foster had been diagnosed with terminal radiation sickness due to his battle with atomic foundling Nuklo. Thundra, seduced by promises of being returned to her own reality, wises up in time to abscond from Roxxon in ‘Passport to Oblivion!’ (Gruenwald, Macchio, Ron Wilson, Day & friends), but hasn’t calculated on being hunted by Hyperion. Although outmatched, her frantic struggle does attract the chivalrous attentions of Ben and superhero-neophyte Quasar

Marvel T-I-O #68 shifted gears with The Thing meeting former X-Man The Angel as they stumble into – and smash out of – a mechanise murder-world in ‘Discos and Dungeons!’ (art by Wilson & Day), after which ‘Homecoming!’ finds Ben contending with the time-lost Guardians of the Galaxy whilst striving to prevent the end of everything. The proximate cause is millennial man Vance Astro who risks all of reality to stop his younger self ever going into space…

Issue #70 offered a mystery guest team-up for ‘A Moving Experience’ (Gruenwald, Macchio, Mike Nasser/Netzer & Day) as Ben is again mercilessly pranked by old frenemies The Yancy Street Gang, and ambushed by genuine old foes when he helps Alicia move into new digs. Then, the so-long frustrated Hydromen finally get ‘The Cure!’ (Wilson & Day) after Ben and Reed travel to the Inhuman city of Attilan.

Sadly, a cure for the effects of Terrigen is also a perfect anti-Inhuman weapon, and when the process is stolen by a trio of freaks, the trail leads to a brutal clash with a deadly Inhuman renegade wielding ‘The Might of Maelstrom’ (Gruenwald, Macchio, Wilson & Chic Stone). The pariah is intent on eradicating every other member of his hidden race and just won’t stop until he’s done…

In Marvel Two-In-One #73, Macchio, Wilson & Stone tie up loose ends from the Pegasus epic as Ben and Quasar pursue Roxxon across dimensions to another Earth where the rapacious plunderers have enslaved a primitive population and begun sending their pillaged oil back here via a ‘Pipeline Through Infinity’ (#74), whilst Gruenwald, Frank Springer & Stone celebrate the festive season with ‘A Christmas Peril!’ as Ben and the Puppet Master are drawn into the Yuletide celebrations of brain-damaged, childlike, immensely powerful Modred the Mystic

Fiercely tied to the minutia of Marvel continuity, these stories from Marvel’s Middle Period are certainly of variable quality, but whereas some might feel rushed and ill-considered they are balanced by some superb adventure romps still as captivating today as they ever were.

Bolstered by house ads and original art and covers by Bingham, Day & Pérez; with biographies for the legion of creators contained herein. Most fans of Costumed Dramas will find little to complain about and there’s lots of fun to be found for young and old readers.
© 2021 MARVEL.

Warlock Marvel Masterworks volume 2



By Jim Starlin, with Bill Mantlo, John Byrne, Steve Leialoha, Josef Rubinstein, Al Milgrom, Alan Weiss, Dave Hunt & various (Marvel)
ISBN: 978-0-7851-3511-1 (HB/Digital edition)

During the early 1970s the first inklings of wider public respect for the medium of graphic narratives began to blossom in English-speaking lands. This followed avid response to pioneering stories such as Denny O’Neil & Neal Adams’ “relevancy” Green Lantern run, Stan Lee & John Buscema’s biblically allegorical Silver Surfer or Roy Thomas’ ecologically strident antihero Sub-Mariner. These all led a procession of thoughtfully-delivered attacks on drugs in many titles, and a long running undeclared campaign to support positive racial role models and include characters of colour everywhere on four-colour pages.

Part of a movement and situation mirrored in Europe and Japan, our comics were inexorably developing into a vibrant platform of diversity and forum for debate, engaging youngsters in real world issues germane and relevant to them.

In 1972, Thomas had taken the next logical step: transubstantiating an old Lee & Kirby Fantastic Four throwaway foe into a potent political and religious metaphor for the Questioning Generation…

Debuting in FF #66 (September 1967) mystery menace Him was re-imagined by Thomas & Gil Kane as a modern interpretation of the Christ myth: stationed on an alternate Earth far more like our own than that of Marvel’s fantastic universe.

Re-presenting Strange Tales #178-181, Warlock #9-15, Marvel Team-Up #55, Avengers Annual #7 and Marvel Two-in-One Annual #2 – collectively spanning cover-dates February 1975 to the end of 1977, this epic astral adventure also offers a context-soaked Introduction from comics historian/documentarian Jon B. Cook.

For latecomers and those informed only by movies…

It all began with The Power of… Warlock as the artificial man’s origin story – a lab experiment concocted by rogue geneticists – was goosed up after meeting man-made and self-created god The High Evolutionary. He was wrapped up in a bold new experiment to replicate planet Earth on the opposite side of the sun. He replayed – on fast-forward – the development of life, intent on creating humanity without the taint of cruelty and greed and deprived of the lust to kill…

It might well have worked, but when the Evolutionary wearied, his greatest mistake cruelly intervened. Man-Beast was a hyper-evolved wolf with mighty powers, ferocious savagery and ruthless wickedness. He despoiled humanity’s rise, and ensuring the Counter-Earth’s development exactly mirrored its template – with the critical exception of the superheroic ideal. This beleaguered world suffered all mankind’s woes but had no extraordinary beings to save or inspire them.

A helpless witness to desecration, Him crashed free of his life-supporting cocoon to save the Evolutionary and rout Man-Beast and his bestial cronies -a legion of similarly evolved rogue animal-humanoids dubbed “New-Men”). When the despondent, furious science god recovered, he wanted to erase his failed experiment but was stopped by his rescuer.

As a powerless observer, Him had seen the potential and value of embattled humanity. For all their flaws, he believed he could save them from the many imminent dooms caused by their own unthinking actions – pollution, over-population, wars and intolerance. His pleas convinced the Evolutionary to give this mankind one last chance…

The wanderer was hurled down to Counter-Earth, equipped with a strange gem to focus his powers, a mission to find the best in the fallen and a name of his own – Adam Warlock

He battled long and hard and even gathered a band of faithful followers, but was constantly defeated and frustrated by human intransigence and Man-Beast’s forces, who had infiltrated and corrupted all aspects of society – especially America’s political hierarchy and the Military/Industrial complex.

After 8 issues of his struggle and a couple of interventions by Earth’s Incredible Hulk, the saga apparently ended when messianic Adam Warlock died and was reborn, thwarting Satan-analogue Man-Beast with the aid of the Jade Juggernaut: delivering a karmic coup de grace before ascending from Counter-Earth to the beckoning stars…

When the feature returned at the end of 1974 the tone, just like the times, had hugely changed. In the wake of Vietnam and Watergate, hopeful positivity and comfortable naivety had turned to world-weary cynicism and the character was draped in precepts of inescapable doom in the manner of doomed warrior Elric. It was a harbinger of things to come…

The story continues in Strange Tales #178 as ultra-imaginative morbid maverick Jim Starlin (Captain Marvel, Master of Kung Fu, Infinity Gauntlet, Dreadstar, Batman, Kid Kosmos) turns the astral wanderer into a Michael Moorcock-inspired death-obsessed, constantly outraged but exceedingly reluctant and cynical cosmic champion.

The slow spiral to oblivion begins in February cover-dated Strange Tales #178, where Starlin introduces alien Greek Chorus Sphinxor of Pegasus to recap the past by asking and answering ‘Who is Adam Warlock?’

Handling everything but lettering – that’s left to Annette Kawecki – Starlin has solitary wanderer Warlock brooding on a desolate asteroid in the Hercules star cluster just as a trio of brutes attack a frightened girl. Despite his best efforts they execute her, proud of their status as Grand Inquisitors of the Universal Church of Truth and ecstatic to remove one more heathen unbeliever…

Appalled to have failed another innocent, Warlock employs the Soul Gem at his brow to briefly resurrect her and learns of an all-conquering ruthless militant religion intent on converting or eradicating all life. His search triggers a chilling confrontation as ‘Enter The Magus!’ sees the living god of the UCT attack him and crushingly reveal an awful truth: the being who has subjugated countless worlds, exterminated trillions and fostered every dark desire of sentient beings is his own future self.

Adam Warlock than swears that he will battle this impossible situation and do whatever is necessary to prevent himself becoming his worst nightmare…

With Tom Orzechowski on words and Glynis Oliver-Wein doing colours, Starlin’s pilgrimage continues as Warlock attacks an UCT war vessel transporting rebels, “degenerates” and “unproductives” from many converted worlds. The church only deems basic humanoids as sacred and saveable, with most other shapes useful only as fodder or fuel. They make an exception for the universally deplored, vulgar and proudly reprobate race called “Trolls”. In the dungeon-brig of the ship Great Divide, Adam finds his gloomy mood irresistibly lifted by disgusting lout Pip: a troll revelling in his “independent manner and cavalier ways” and not frightened by the imminent death awaiting them all.

Meanwhile, mighty, enhanced true believer Captain Autolycus has received a message from the Temporal Leader of the Faithful. The Matriarch has decided to ignore The Magus’ instruction to capture Warlock and keep him unharmed.

As Adam instructs his fellow prisoners in the nature of rule, Autolycus acts on her command, losing his entire crew and perishing when Warlock breaks loose. After escaping the ‘Death Ship!’, Adam realises Pip has stowed away, keen to share a new adventure, but lets it go. He has a bigger problem: in the climactic final battle, the Soul Gem refused his commands, acting on its own to consume Autolycus’ memories and persona, locking them inside the twisted champion’s head…

In ST #180’s ‘Judgment!’ (with additional inking by Alan Weiss), Pip and Warlock have submerged themselves in the heaving masses of Homeworld whilst hunting the living god they oppose. Terrified of the uncontrollable spiritual vampire on his brow, Adam tries to remove it and discovers it has already stolen him: without it he will perish in seconds…

Pushed into precipitate action and living on borrowed time, Warlock invades the Sacred Palace and is offered a curious deal by the Matriarch and is captured when he refuses. Subjected to ‘The Trial of Adam Warlock’, the appalled adventurer endures a twisted view of the universe courtesy of Grand Inquisitor Kray-Tor, even as in the city, Pip thinks he scored with a hot chick. In truth, he’s been targeted by public enemy number one. Gamora is called “the deadliest woman in the whole galaxy” and has plans for Adam, which include him being alive and free…

Back in court, the golden man has rejected Kray-Tor’s verdict and, disgusted and revolted by the proceedings, foolishly lets his Soul Gem feed. The carnage he triggers and subsequent guilt leaves him catatonic and in the hands of the Matriarch’s cerebral reprogrammers…

Starlin was always an outspoken and driven creator with opinions he struggled to suppress. His problems with Marvel’s working practises underpin ST #181’s ‘1000 Clowns!’ as old pal Al Milgrom inks a fantastic recap and psychological road trip inside the hero’s mind. None of the subtext is germane if you’re just looking for a great story however, and – in-world – Warlock’s resistance to mind-control is mirrored by Pip and Gamora’s advance through the UCT citadel to his side.

Embattled by the psychic propaganda assaulting him, Warlock retreats into the safety of madness, and learns to his horror that this has been what The Magus wanted all along. Now the dark messiah’s victory and genesis are assured…

The triumph was celebrated by the resurrection of the hero’s own title and – cover-dated October 1975 – Warlock #9 revealed the master plan of Adam’s future self. Inked by Steve Leialoha ‘The Infinity Effect!’ saw the mirror images in stark confrontation with evil ascendent, unaware that Gamora was an agent of a hidden third party and that all the chaos and calamity was part of a war of cosmically conceptual forces.

The saga heads into the Endgame as the Magus explains in cruel detail how he came to power and that Adam’s coming days are merely his past, before summoning abstract terror The In-Betweener to usher in their inevitable transformation. There is one problem however: the first time around Adam/Magus was never attacked and almost thwarted by an invisible green warrior woman.

Crushed by the realisation that he will become a mass-murdering spiritual vampire, Warlock reels as the hidden third element arrives to save everything…

‘How Strange My Destiny!’ (#10, inked by Leialoha) finds Pip, Gamora, Adam and mad Titan Thanos battling 25,000 cyborg Black Knights of the Church rapturously paying ‘The Price!’ of devotion in a stalling tactic until the In-Betweener arrives…

Kree Captain Mar-Vell narrates a handy catch-up chapter detailing ‘Who is Thanos?’ as the beleaguered champions escape, before ‘Enter the Redemption Principle!’ explores some of the Titan’s scheme and why he opposes the Magus and his Church, even as the victorious dark deity realises that Thanos’ time probe is the only thing that can upset his existence…

How Strange My Destiny – with finished art by Leialoha from Starlin’s layouts – continues and concludes in #11 as ‘Escape into the Inner Prison!’ sees the Magus and his Black Knight death squads brutally board Thanos’ space ark. A combination of raw power and the Soul Gem buy enough time for Warlock and the troll to use the time probe, which dumps them in the future, just as In-Betweener arrives to convert the hero and supervise ‘The Strange Death of Adam Warlock!’, resulting in a reshuffling of chronal reality and Thanos’ triumph…

After months of encroaching and overlapping Armageddons, Warlock #12 diverts and digresses in ‘A Trollish Tale!’ as Pip’s addiction to hedonism and debauchery entraps him in professional harlot Heater Delight’s plan to escape a life on (non)human sexual trafficking in a star-roaming pleasure cruiser. He’s happy with the promised reward for his efforts, but hadn’t considered that her pimp might object to losing his meal ticket…

Drama returns with a bang in #13 as ‘…Here Dwells the Star Thief!’ introduces a threat to the entire universe stemming from a hospital bed on Earth. New England’s Wildwood Hospital houses Barry Bauman, whose life is blighted by a total lack of connection between his brain and nerve functions. Isolated and turned inward for his entire life, Barry has discovered astounding psychic abilities, the first of which was to possess his nurse and navigate an unsuspected outer world. His intellect also roams the endless universe and brooding, doomed Warlock is there when Barry consumes an entire star just for fun…

Outraged at the wilful destruction, Warlock uses his own powers to trace the psionic force and resolves to follow it back to the planet of his original conception and construction even as ‘The Bizarre Brain of Barry Bauman’ explores the Star Thief’s origins and motivations before formally challenging Adam to a game of “stop me if you can”…

Spitefully erasing stars and terrorising the Earth as Warlock traverses galaxies at top speed, Bauman knows a secret about his foe that makes his victory assured, but still lays traps in his interstellar path. The ‘Homecoming!’ is accelerated by a shortcut through a black hole but when Adam arrives at the Sol system, he receives a staggering shock: his journeys and simple physics have wrought physical changes making it impossible to ever go home again…

Sadly for Barry, his gleeful frustration of his foe distracts him just when he should be paying close attention to his physical body…

As the series abruptly ended again (November 1976), Starlin returned to full art & story chores in #15’s ‘Just a Series of Events!’ Exiled from Earth, Adam rants as elsewhere, Thanos moves on his long-term plans. Without the threat of The Magus, his desire for total stellar genocide can proceed, but he worries that his adopted daughter Gamora might be a problem. He should be more concerned about his own nemesis-by-design Drax the Destroyer

The saga then pauses with Adam, confronting a host of plebian injustices and seemingly gaining dominance over his Soul Gem…

Vanished again, Adam Warlock only languished in limbo for a few months. In mid-December 1976, Marvel Team-Up #55 (cover-dated March 1977) addressed his altered state as Bill Mantlo, John Byrne & Dave Hunt crafted ‘Spider, Spider on the Moon!’

For reason too complicated to explain here, Spider-Man had been trapped in a rocket and blasted into space and was happily intercepted and left in the oxygenated-and heated Blue Area. Warlock then assisted the Arachnid and mysterious alien The Gardener against overbearing ephemera collector The Stranger. He sought possession of the Golden Gladiator’s life-sustaining Soul Gem, but soon discovered an equally fascinating alternate choice…

Despite his sporadic and frankly messy publishing career, Warlock has been at the heart of many of Marvel’s most epochal and well-regarded cosmic comic classics, and ending this compendium is probably the very best: an extended epic spanning two summer annuals and seemingly signalling the end on an era…

‘The Final Threat’ (by Starlin & Joe Rubinstein) comes from Avengers Annual #7, which sees Protector of the Universe Mar-Vell AKA Captain Marvel and Titanian ultra-mentat Moondragon return to Earth with vague anticipations of impending catastrophe. Their premonitions are confirmed when galactic wanderer Adam Warlock arrives with news that death-obsessed Thanos has amassed an alien armada and built a soul gem-fuelled weapon to snuff out stars like candles…

Spanning interstellar space to stop the scheme, the united heroes forestall alien invasion and prevent the Dark Titan from destroying the Sun, but only at the cost of Warlock’s life…

Then ‘Death Watch!’ (Starlin & Rubinstein, Marvel Two-in-One Annual #2) finds Peter Parker plagued by prophetic nightmares. These disclose how Thanos had snatched victory from defeat and now holds the Avengers captive whilst again preparing to extinguish Sol.

With nowhere else to turn, the anguished, disbelieving webspinner heads for the Baxter Building, hoping to borrow a spacecraft, and unaware that The Thing also has a history with the terrifying Titan.

Although utterly overmatched, the mismatched Champions of Life subsequently upset Thanos’ plans for long enough to free the Avengers before the Universe’s true agent of retribution ends the Titan’s threat forever… at least until next time…

The sidereal saga seemingly done, this collection also offers bonus treats in the form of 16 pages of unused pencils by Alan Weiss. The photostats come from an issue lost in transit, and are supplemented by before-&-after panels judged unsuitable by the Comics Code Authority, the various production stages of Starlin & Weiss’ cover art for Warlock #9, with sketches, designs, frontispieces and full pages of original art.

Also on view are Starlin’s wraparound covers from 1983 reprint series Warlock Special Edition #1-6 and 1992-1993’s Warlock reruns (#1-6) in support of the Infinity Gauntlet, plus pertinent house ads and full biographies.

Ambitious, unconventional and beautiful to behold, Warlock’s adventures are very much a product of their tempestuous, socially divisive times. For many, they proved how mature comics might become, but for others they were simply pretty pictures and epic fights with little lasting relevance. What they unquestionably remain is a series of crucial stepping stones to greater epics: unmissable appetisers to Marvel Magic at its finest.
© 2017 Marvel Characters, Inc. All rights reserved.

Guardians of the Galaxy volume 1: Legacy


By Dan Abnett & Andy Lanning, Paul Pelletier, Rick Magyar & various (Marvel)
ISBN: 978-0-7851-3326-1 (HB/Digital edition) 978-0-7851-3338-4 (PB)

Following twin cosmic catastrophes (the invasion of our cosmos by the Negative Zone legions of Annihilus and consequent incursion of the shattered survivors of parasitical Phalanx) Marvel breathed new life in many of its moribund cosmic comics characters, and none more so than the rough agglomeration of rootin’, tootin’, blaster-shootin’ outer space reprobates that formed a new 21st century iteration of the Guardians of the Galaxy.

Although heralded since its launch in the early 1960s with making superheroes more realistic, Marvel Comics also maintained its intimate affiliation with outlandish and outrageous cosmic calamity (as wonderfully embodied in their pre-superhero “monster-mag” days), and with an upcoming big-budget movie imminently expected this was a property the company needed to keep in the public eye…

The original Guardians were created by Arnold Drake in 1968 for try-out title Marvel Super-Heroes (#18, cover-dated January 1969): a rag-tag bunch of future-based freedom fighters dedicated to liberating star-scattered humanity from domination – if not extermination – by the sinister Brotherhood of Badoon.

Initially unsuccessful, the space squad floated in limbo until 1974 when Steve Gerber incorporated them into Marvel Two-In-One #4 & 5, Giant Size Defenders #5 and The Defenders (#26-29, July-November 1975), wherein assorted 20th century champions voyaged a millennium into Tomorrow to ensure mankind’s very survival.

This in turn led to the Guardians’ own short-lived series (Marvel Presents #3-12: February 1976-August 1977) until abrupt cancellation left them roaming the Marvel Universe as perennial guest-stars in such titles as Thor, Marvel Team-Up, Marvel Two-in-One and The Avengers. In June 1990 they were back again, securing a relatively successful series (#62 issues, plus annuals and a spin-off miniseries) until the axe fell again in July 1995.

This isn’t them; this is another bunch…

By 2006, reading tastes had once more turned to sky-watching and a massive crossover event involving most of Marvel’s space specialists erupted throughout the Marvel Universe. Annihilation – brainchild of writing team Dan Abnett & Andy Lanning, resulted in a vast reconfiguration (pre- configuration?), creating a set of Galactic Guardians for modern times and tastes.

Among the stalwarts in play were Silver Surfer, Galactus, Firelord (and other heralds of the world-eater), Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Tana Nile, Gamora, Ronan the Accuser, Nova, Drax the Destroyer, and a Watcher as well as a host of alien civilisations including the Kree, Skrulls, Xandarians, Shi’ar, and more, all relentlessly falling before an invasion of rapacious Negative Zone bugs and beasties unleashed by undying insectoid horror Annihilus.

That conflagration spawned its own wave of specials, miniseries and new titles and – inevitably – led to a follow-up event…

In Annihilation: Conquest – with Kree and Skrull empires splintered, the Nova Corps of Xandar reduced to one single operative, and wild, ancient gods returned – a sizable proportion of those Negative Zone invaders had tenuously established themselves in territories once home to untold billions.

The Kree Supreme Intelligence was gone and arch-traitor Ronan had become a surprisingly effective ruler of the empire’s remnants. Cosmic Protector Quasar was dead, and Phyla-Vel, (daughter of the first Captain Marvel) had inherited both his powers and title…

Whilst she and psychic demi-goddess Moondragon worked with pacifist Priests of Pama to relieve the suffering of starving survivors, Star-Lord Peter Quill toiled with Ronan to shore up battered interstellar defences of the myriad races in the decimated space-sector.

Quill then brokered an alliance with the Spaceknights of Galador (an old and noble cyborg species most famously represented by 1980s hero Rom) to enhance the all-pervasive etheric war-net, unaware that the system had been treacherously compromised.

When activated, it instantaneously overwrote its own protocols, installing malware that left everywhere ruled by a murderous, electronic sentient parasitic species known as the Phalanx. Their cybernetic credo was “peace and order through assimilation”…

Once again a rag-tag rabble desperately united to repel a cosmic invasion, with Quill commanding a Kree resistance division/Penal Strike Force. The highly engaging intergalactic Dirty Half-Dozen comprised Galactic Warrior Bug (originally from the 1970’s toy/comic-adaptation phenomenon The Micronauts); the current Captain Universe, Shi’ar berserker Deathcry, failed Celestial Madonna Mantis, anamorphic outsider Rocket Raccoon and magnificently whacky “Kirby Kritter” Groot – a Walking Tree and one-time “Monarch of Planet X”.

In combination with stellar stalwarts Drax, “Deadliest Woman in the Galaxy” Gamora and Adam Warlock, the organic underdogs and other special all-stars turned back the techno-parasites and were left to set the saved, badly battered universe back on an even(ish) keel…

The success of all that intergalactic derring-do led in turn to a new series with this initial tome – collecting from July-December 2008 Guardians of the Galaxy (volume 2) #1-6.

It begins with some of the recently acquainted adventurers in the midst of saving the universe a little bit more…

‘Somebody’s Got To Do It’ (by Abnett & Lanning, with art by Paul Pelletier & Rick Magyar) reveals how – thanks to fellow human Nova’s prompting – Star-Lord determined to create a pro-active defence force to handle the next inevitable cosmic crisis as soon as it starts.

To that end, he convinced Drax, Gamora, Groot, Phyla-Vel, Warlock and the raccoon to relocate with him to pan-species science-station Knowhere (situated in the hollowed-out skull of a dead Celestial Space God) to start putting out a never-ending progression of interstellar brush-fires before they become really serious…

The station is guarded and run by Cosmo – a Russian dog with astounding psionic abilities – and is where old comrade Mantis now works as chief medic. It also offers unlimited teleportational transport which the team needs as it tries to prevent an out-of-control Universal Church of Truth Templeship crashing into a time/space distortion and shredding the fabric of reality…

Soon the surly scratch squad are battling savagely crazed missionary-zealots – powered by the worship of enslaved adherents channelled through the vessel’s colossal Faith Generators whilst desperately attempting to divert it before it impacts the fissure in space. Such a collision would cause catastrophic destruction across the galaxy, but the UCT crusaders only see heretics interfering with their mission to convert unbelievers…

The crisis is exacerbated by another small problem: there are very nasty things on the other side of the fissure that really want to come and play in our universe, and when one of them breaks through, the only thing to do is sacrifice the entire ship…

In the aftermath, Warlock reveals that the string of cosmic Armageddons has fundamentally damaged the nature of space, and more fissures will certainly appear. He wants to repurpose the team to find and close them all before anything else escapes.

And on Sacrosanct, homeworld of the Universal Church of Truth, the Matriarch issues a decree for her Cardinals to deal with the interfering unbelievers…

‘Legacy’ sees the squad dash into another Reality rupture which has recently spewed out a huge chunk of limbo-ice, only to find the temporal effluvia is encasing a chunk of Earth’s Avengers Mansion and another appalling atrocity hungry for slaughter. As it attacks, they are saved by a rapidly-thawing, time-lost costumed champion hurling a circular shield with concentric circles and a single star…

The confused hero says he is Vance AstrovikMajor Victory of the Guardians of the Galaxy. He has travelled back from the 30th century, but can’t remember why – or if even if he’s arrived in the right reality…

As the mystery man is probed by telepathic, precognitive Mantis, Quill and Warlock drag the team off to seal another Fissure, and are ambushed by a unit of Cardinals as they enter a vast Dyson Sphere where something horrific is hunting…

As pitched, merciless battle breaks out on the Sphere in ‘Beyond Belief’, Mantis and Major Victory are attacked in Knowhere’s sickbay by a being of incredible power. Astrovik calls the assailant Starhawk, but Mantis can’t glean any information about him from any future she can see…

Within the Sphere, the war between Guardians and Cardinals is abruptly terminated as the bio-horror infesting the solar system-sized construct attacks. Trapped and desperate, Gamora is severely damaged when she uses the artefact’s captive sun to destroy it…

Back home in Knowhere to recuperate in ‘Damages’, the squad is caught in the latest of a series of escalating acts of sabotage. However, the real shock comes as amongst the 38 dead are three Skrulls. The rapacious shape-shifting conquerors have somehow infiltrated the many races using the science station…

Apparently able to defeat all the base’s detectors and confound all the telepaths in situ, the reviled pariahs provoke a wave of panic and top cop Cosmo is soon being challenged by Gorani and Cynosure of the Administrative Council, both demanding swift, strong action…

The news sparks a wave of paranoia and panic amongst the inhabitants and mystery man Astrovik is targeted by a mob, leading to Quill’s team being confined to quarters, where Drax overhears a shocking exchange between Star-Lord and Mantis…

The final two issues here form part of a major company-wide crossover but thankfully can stand alone from that event. It all begins with ‘Deception – a Secret Invasion Story’, wherein Drax goes rogue, hunted throughout the station by super-powered cops whilst his team undergo a trial. Of course, with a suffix like “the Destroyer” there’s little reason to trust the big green galoot, and no chance to stop him as he trashes Cynosure’s superteam The Luminals

Things take a darker turn as Starhawk reappears – this time as a woman – determined to stop the wrong future from happening, as elsewhere, one of group is revealed to be concealing and protecting the dreaded Skrulls,

…And in the bowels of the station Drax expedites his plan to flush out the shape-shifters: after all, everybody knows that they revert to their own forms on death so all he has to do is kill everyone in Knowhere to find them…

The frankly brilliant conclusion occurs in ‘Death – a Secret Invasion Story’ which cleverly and spectacularly wraps up the crossover whilst positioning the assorted heroes for the next major story arc by splitting them up: a fairly natural reaction once the Guardians learn what Quill had Mantis do to create his proposed pro-active strike-force in the days following the Phalanx’s defeat…

This stunning stellar treasure-chest includes a covers-&-variants gallery by Clint Langley & Nic Klein, with a dozen of Langley’s unused Cover Options; a magnificent double-page pencil-art spread by Pelletier plus a Concept Artwork section on the new improved and savagely sinister Starhawk to astound and amaze all lovers of astral action and gritty, funny fantastic fantasy.

Smart, breathtaking adventure with loads of laughs and tremendous imagination, this is superb stuff crucial to your complete enjoyment and, hopefully, set to be re-issued in the wake of the forthcoming major movie…
© 2008 and 2009 Marvel Characters, Inc. All rights reserved.

Guardians of the Galaxy: Tomorrow’s Avengers volume 1


By Arnold Drake, Steve Gerber, Gene Colan, Sal Buscema, Don Heck, Al Milgrom, John Buscema & various (Marvel)
ISBN: 978-0-7851-6687-0 (TPB/Digital edition)

With the final Marvel Cinematic movie interpretation rapidly heaving to, here’s a timely collection ideal for boning up on some of the lesser-known characters, augment cinematic exposure and cater to film fans wanting to follow up with a proper comics experience.

This treasury of torrid tales gathers landmarks and key moments from Marvel Super-Heroes#18, Marvel Two-In-One #4-5, Giant-Size Defenders #5, Defenders #26-29 and the time-busting team’s first solo series as originally seen in Marvel Presents #3-12, collaboratively and monumentally spanning cover-dates January 1969 to August 1977. It features a radically different set-up than that of the silver screen stars, but is grand comic book sci fi fare all the same. One thing to recall at all times, though, is that there are two distinct and separate iterations of the team. The films concentrate on the second, but there are inescapable connections between them so pay close attention…

Despite its key mission to make superheroes more realistic, Marvel also always kept a close connection with its fantasy roots and outlandish cosmic chaos – as typified in the pre-Sixties “monsters-in-underpants” mini-sagas. Thus, this pantheon of much-travelled space stalwarts maintains that wild “Anything Goes” attitude in all of their many and varied iterations.

This blistering battle-fest begins with ‘Guardians of the Galaxy: Earth Shall Overcome!’: first seen in combination new-concept try-out/Golden Age reprint vehicle Marvel Super Heroes #18 (cover-dated January 1969 but on sale from mid-October 1968 – just as the Summer of Love was shutting down).

This terse, grittily engaging episode introduced a disparate band of freedom fighters reluctantly rallying and united to save Earth from occupation and humanity from extinction at the scaly claws of the sinister, reptilian Brotherhood of Badoon.

It starts when Jovian militia-man Charlie-27 returns home from a 6-month tour of scout duty to find his entire colony subjugated by invading aliens. Fighting free, Charlie jumps into a randomly-programmed teleporter and emerges on Pluto, just in time to accidentally scupper the escape of crystalline scientist/resistance fighter Martinex.

Both are examples of radical human genetic engineering: manufactured subspecies carefully designed to populate and colonise Sol system’s outer planets, but now possibly the last individuals of their respective kinds. After helping the mineral man complete his mission of sabotage – by blowing up potentially useful material before the Badoon can get their hands on it – the odd couple set the teleporter for Earth and jump into the unknown. Unfortunately, the invaders have already taken the homeworld…

The Supreme Badoon Elite are there, busily mocking the oldest Earthman alive. Major Vance Astro had been humanity’s first interstellar astronaut; solo flying in cold sleep to Alpha Centauri at a plodding fraction of the speed of light.

When he got there 1000 years later, humanity was waiting for him, having cracked trans-luminal speeds a mere two centuries after he took off. Now Astro and Centauri aborigine Yondu are a comedy exhibit for the cruel conquerors actively eradicating both of their species.

The smug invaders are utterly overwhelmed when Astro breaks free, utilising psionic powers he developed during hibernation, before Yondu butchers them with the sound-controlled energy arrows he carries. In their pell-mell flight, the escaping pair stumble across incoming Martinex and Charlie-27 and a new legend of valiant resistance is born…

The eccentric team, as originally envisioned by Arnold Drake, Gene Colan & Mike Esposito, were presented to an audience undergoing immense social change, with dissent in the air, riot in the streets and the ongoing Vietnam War being visibly lost on their TV screens every night.

Perhaps the jingoistic militaristic overtones were off-putting, or maybe the tenor of the times were against The Guardians, since costumed hero titles were entering a temporary downturn at that juncture, but whatever the reason the feature was a rare “Miss” for the Early Marvel Hit Factory. The futuristic freedom fighters were not seen again for years.

They floated in limbo until 1974 when Steve Gerber incorporated them into some of his assigned titles (specifically Marvel Two-In-One and The Defenders), wherein assorted 20th century champions travelled into the future to ensure humanity’s survival…

From MTIO #4, ‘Doomsday 3014!’ (Gerber, Sal Buscema & Frank Giacoia) sees Ben Grimm/The Thing and Captain America catapulted into the 31st century to free enslaved humanity from the Badoon, concluding an issue later as a transformed and reconfigured Guardians of the Galaxy climb aboard the Freedom Rocket to help the time-lost champions liberate occupied New York before returning home.

The fabulous Future Force repaid that visit in Giant Sized Defenders #5: a diverse-handed production with the story ‘Eelar Moves in Mysterious Ways’ credited to Gerber, Gerry Conway, Roger Slifer, Len Wein, Chris Claremont & Scott Edelman. Dependable Don Heck & Mike Esposito drew the (surprisingly) satisfying cohesive results: revealing how the Defenders met with future heroes Guardians of the Galaxy in a time-twisting disaster yarn where their very presence seemed to cause nature to run wild. It was simply an introduction, setting up a continued epic arc for the monthly comic book…

Beginning with ‘Savage Time’ (Defenders #26 by Gerber, Sal Buscema & Colletta) it depicts The Hulk, Doctor Strange, Nighthawk and Valkyrie accompanying the Guardians back to 3015 AD in a bold bid to liberate the last survivors of mankind from the all-conquering and genocidal Badoon. The mission continued with ‘Three Worlds to Conquer!’, becoming infinitely more complicated when ‘My Mother, The Badoon!’ reveals the sex-based divisions that so compellingly motivate the marauding lizard-men to travel and tyrannise, before triumphantly climaxing in rousingly impassioned conclusion ‘Let My Planet Go!’

Along the way the Guardians had picked up – or been unwillingly allied with – an enigmatic stellar powerhouse dubbed Starhawk. Also answering to Stakar, he was a glib, unfriendly type who referred to himself as “one who knows” and infuriatingly usually did, even if he never shared any useful intel…

Rejuvenated by exposure, the squad rededicated themselves to liberating star-scattered Mankind and having astral adventures, eventually winning a short-lived series in Marvel Presents (#3-12, February 1976-August 1977) before cancellation left them roaming the Marvel Universe as perennial guest-stars in such cosmically-tinged titles as Thor and the Avengers.

The team’s first solo run began with ‘Just Another Planet Story!’by Gerber, Al Milgrom & Pablo Marcos – with the Badoon removed from an exultant Earth and the now purposeless Guardians realising peace and freedom were not for them. Unable to adapt to civilian life they reassembled, stole their old starship The Captain America and rocketed off into the void…

These issues were augmented by text features dubbed ‘Readers Space’, episodically delineating the future history (there was only one back then!) of Marvel Universe Mankind – using various deceased company sci fi series as mile markers, way stations and signposts – and firmly establishing a timeline which would endure for decades.

In MP #4, Gerber & Milgrom descended ‘Into the Maw of Madness!’ as the noble nomads picked up Nikki, a feisty teenage Mercurian survivor of the Badoon genocide, and detected the first inklings that something vast, alien and inimical was coming from “out there” to consume our galaxy. They also met cosmic enigma Starhawk’s better half Aleta: a glamorous woman and mother of his three children. She was sharing his/their body at that time…

When the intrepid star-farers and their ship are swallowed by star-systems-sized monster Karanada they discover a universe inside the undead beast and end up stranded on the ‘Planet of the Absurd’ (Gerber, Milgrom & Howard Chaykin), allowing the author to indulge his taste for political and social satire as our heroes seek to escape a society comprising a vast variety of species which somehow mimics 20th century Earth…

Escape achieved, the fantastic fantasy escalates into top gear when they crash into the heart of the invading force and on a galaxy-sized planet in humanoid form. ‘The Topographical Man’ (inked by Terry Austin) holds all the answers they seek in a strange sidereal nunnery where Nikki is expected to make a supreme sacrifice: one that changes Vance’s life forever in ways he never imagined.

It all transpires as they spiritually unite to ‘Embrace the Void!’ in a metaphysical rollercoaster (Bob Wiacek inks) which at last ends the menace of the soul-sucking galactic devourer.

At this time deadlines were a critical problem and Marvel Presents #8 adapted a story from Silver Surfer #2 (1968) with the team finding an old Badoon data-log and learning ‘Once Upon a Time… the Silver Surfer!’ saved Earth from alien predators in a two-layered yarn attributed to Gerber, Milgrom, Wiacek, Stan Lee, John Buscema & Joe Sinnott…

Back on track for MP #9, Gerber & Milgrom revealed that ‘Breaking Up is Death to Do!’ as the Guardians’ ship is ambushed by the predatory Reivers of Arcturus, leading into the long-awaited and shocking origins of Starhawk and Aleta. It set the assembled heroes on a doomed quest to save the bonded couple’s children from brainwashing, mutation and murder by their own grandfather in ‘Death-Bird Rising!’ before concluding ‘At War with Arcturus!’ (both inked by Wiacek).

The series abruptly concluded just as new scripter Roger Stern signed on with ‘The Shipyard of Deep Space!’, as the beleaguered and battered team escape Arcturus and stumble onto a lost Earth vessel missing since the beginning of the Badoon invasion. Drydock is a mobile space station the size of a small moon, designed to maintain and repair Terran starships. However, what initially seems to be a moving reunion with lost comrades and actual survivors of the many gene-gineered human sub-species eradicated by the saurian supremacists is quickly revealed to be just one more deadly snare for the Guardians to overcome or escape…

This spectacular slice of riotous star-roving is a non-stop feast of tense suspense, surreal fun, swingeing satire and blockbuster action: well-tailored, and on-target to turn curious moviegoers into fans of the comic incarnation, and charm even the most jaded interstellar Fights ‘n’ Tights fanatic.
© 1968, 1974, 1976, 1977, 2014 Marvel Characters Inc. All rights reserved.

Annihilation Classic


By Todd Dezago, Stan Lee, Larry Lieber, Marv Wolfman, Mark Gruenwald, Bill Mantlo, Doug Moench, Scott Edelman, Roy Thomas, Pat Broderick, Fred Hembeck, Derec Aucoin, Jack Kirby, John Buscema, Paul Ryan, Mike Mignola, Tom Sutton, Mike Zeck, Gil Kane & various (MARVEL)
ISBN: 978-0-7851-3410-7 (TPB/Digital edition)

With the third Guardians of the Galaxy movie set to open on May 5th, here’s a brief reminder of what comics did to inspire the phenomenon: still a grand example of cosmic hero wonderment…

Annihilation was another of those company-wide publishing events that “Changed the Marvel Universe Forever” (and don’t they all?). which ran for most of 2006, involving most of the House of Ideas’ outer space outposts and cosmic characters. Among the stalwarts in play were Silver Surfer, Galactus, Firelord, Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Gamora, Ronan the Accuser, Nova, Drax the Destroyer, The Watchers and a host of alien civilisations such as the Kree, Skrulls, Xandarians, Shi’ar, et al, all falling before an invasion of rapacious Negative Zone bugs and beasties unleashed by the insectoid horror Annihilus.

If you’re new to the Marvel universe and that bewildering list of daunting data didn’t leave you screaming in frustration, then please read on…

As is usual in these public herd-thinnings, a number of good guys and bad died and had their trademark assumed by newer, glitzier models whilst some moribund careers got a successful and overdue shot in the arm…

The event spawned a number of specials, miniseries and new titles (subsequently collected as three volumes plus this Annihilation Classic compilation reprinting key and origin appearances of some major players) and led to follow-up event Annihilation: Conquest. Of particular interest to fun-loving screen-watchers might be early appearances of Galaxy Guardians Rocket Raccoon, Groot, Starlord and Adam Warlock

This sharp selection comprises of and contains pertinent material from Bug #1, (March 1997), Tales to Astonish #13, (December 1960), Nova #1, (September 1976), Quasar #1 (October 1989), Rocket Raccoon #1-4 (May-August 1995) ,Marvel Spotlight #6 (May 1980), Logan’s Run #6 (June 1977) and Marvel Premiere #1 (April 1972) and opens with the frenetic and light-hearted solo outing for Galactic Warrior Bug (originally a cheeky stalwart from the 1970’s toy-license phenomenon Micronauts)…

In ‘Apples and Oranges’ by Tod Dezago, Derec Aucoin, Rich Farber & Ralph Cabrera, the insectivorid from the Microverse accidentally clashes with all-consuming cosmic menace Annihilus and gets stuck in a time/space warp.

Bounced around the history of the Marvel Universe, the warring weirdoes reveal their unheralded contributions to the origin stories of a number of the company’s greatest stars before Bug finally triumphs…

With accompanying pinup by Pat Broderick and hilarious game pages by Fred Hembeck including ‘Bug’s Brain-Tik-lers’, ‘The Help Bug Right the Time/Space Continuum Board Game’, ‘What’s Wrong with This Picture?’ and ‘Bug’s Catch-All Activity Page’, this is a splendidly engaging and irreverent treat, followed by an absolute classic of the gloriously whacky “Kirby Kritter” genre as a humble biologist saved earth from a rapacious walking tree in ‘I Challenged Groot! The Monster from Planet X!’ (Tales to Astonish #13 by Stan Lee/Larry Lieber, Jack Kirby & Dick Ayers).

Next to grab the spotlight is The Man Called Nova who was in fact a boy named Richard Rider. A working-class nebbish in the tradition of Peter Parker – except he was good at sports and bad at learning – Rich attended Harry S. Truman High School, where his strict dad was the principal. His mom worked as a police dispatcher and he had a younger brother, Robert, who was a bit of a genius. Other superficial differences to the Spider-Man canon included girlfriend Ginger and best friends Bernie and Caps, but Rich did have his own school bully, Mike Burley…

An earlier version, “Black Nova” had apparently appeared in the author Marv Wolfman’s fan-mag Super Adventures in 1966 (produced with fellow writer Len Wein), but following a few revisions and artistic make-over by the legendary John Romita (Senior) the Human Rocket launched into the Marvel Universe in his own title, beginning in September 1976, ably supported by the illustration A-Team of John Buscema & Joe Sinnott.

‘Nova’ – borrowing heavily from DC’s Silver Age Green Lantern franchise as well as Spider-Man’s origin – is structured like a classic 4-chapter Lee/Kirby early Fantastic Four fable, and rapidly introduced its large cast before quickly zipping to the life-changing moment in Rider’s life when a star-ship with a dying alien aboard transferred to the lad all the mighty powers of an extraterrestrial peacekeeper and warrior.

Rhomann Dey tracked a deadly marauder to Earth. Zorr had already destroyed the idyllic world of Xandar, but the severely wounded vengeance-seeking Nova Prime was too near death and could not avenge the genocide. Trusting to fate, Dey beams his powers and abilities towards the planet below where Rider is struck by the energy bolt and plunged into a coma. On awakening the teen realises he has gained awesome powers …and the responsibilities of the last Nova Centurion…

Wendell Vaughn debuted in 1977 as S.H.I.E.L.D. super-agent Marvel Boy (Captain America #217), graduating and rebranding as Quasar during a stint as security chief of Project Pegasus during the early 1980s. He finally got an origin with his own title Quasar #1 (cover-dated October 1989).

He learned ‘The Price of Power!’ courtesy of Mark Gruenwald, Paul Ryan & Danny Bulanadi in a rousing romp wherein he washes out of agent training for lack of a killer instinct. Whilst acting in a security detail, Wendell dons alien quantum wrist-bands to stop them being stolen by AIM, even though they had vaporised every S.H.I.E.L.D. operative who had test-piloted them.

As well as not dying, he gained incredible quantum light powers and began a brief but glorious career as an Avenger and Protector of the Universe…

Rocket Raccoon was a minor character who appeared in brief backup sci fi serial ‘The Sword in the Star’ (specifically in Marvel Preview #7 in 1976). He won a larger role in Incredible Hulk #271 (May 1982), and like Wolverine years before, refused to go away quietly.

Reprinted here in its entirety is the 4-issue Rocket Raccoon miniseries (May to August 1985, as crafted by Bill Mantlo, Mike Mignola, Al Gordon & Al Milgrom): a bizarre, baroque sci-fi fantasy blending the edgy charm of Pogo with the biting social satire of One Flew Over the Cuckoo’s Nest, all whilst ostensibly describing a battle between Good and Evil in a sector of space completely crazy even by comicbook standards.

Rocket was one of many talking animals populating the impenetrable, inescapable Keystone Quadrant; a Ranger in charge of keeping the peace as robots and anamorphic beasties went about their holy, ordained task of caring for the distinctly odd and carefree humans known as The Loonies on their idyllic, sybaritic planet Halfworld.

However when a brutal shooting war between voracious apex toymakers Judson Jakes and Lord Dyvyne led to Rocket’s girlfriend Lylla Otter being kidnapped, the planet went wild, or more accurately… Animal Crackers’

In rescuing her, Rocket and his faithful deputy Wal Rus had to contend with a murderous army of mechanised Killer Clowns, face an horrific, all-consuming bio-weapon at ‘The Masque of the Red Breath’ and even team up with arch-foe and disreputable mercenary bunny Blackjack O’Hare before uncovering the horrendous truth behind the mad society he so tirelessly defended in ‘The Book of Revelations!’

The final chapter then shook everything up as ‘The Age of Enlightenment’ saw the end of The Loonies, allowing Rocket and his surviving companions to escape the confines of the eternally segregated Keystone Quadrant into the greater universe beyond…

Starlord (without the hyphen) premiered in 1976, headlining monochrome mature-reader magazine Marvel Preview # 4. He appeared thrice more – in #11, 14 and 15 – during the height of a Star Wars inspired Science Fiction boom.

Years previously, the warrior prince of an interstellar empire was shot down over Colorado and had a fling with solitary Earther Meredith Quill. Despite a desire to remain in idyllic isolation, duty called her starman back to battle and he left, leaving behind an unborn son and a unique weapon. A decade later, the troubled boy saw his mother assassinated by alien lizard men.

Peter Jason Quill vengefully slew the creatures with Meredith’s shotgun, before his home was explosively destroyed by a flying saucer.

The newly-minted orphan awoke in hospital, his only possession a “toy” ray-gun his mother had hidden from him his entire life. Years later his destiny found him, as the half-breed scion was elevated by the divinity dubbed the “Master of the Sun”, becoming StarLord. Rejecting both Earth and his missing father, Peter chose freedom, the pursuit of justice and the expanse of the cosmos…

Here, from Marvel Spotlight volume 2 #6, Doug Moench & Tom Sutton revisit and clarify that origin as the pacifistic Quill and his sentient starship return to Sol and discover the truth about his nativity and ascension as well as the true nature of The Master of the Sun…

Logan’s Run was a short-lived licensed property tie-in, and #6 incongruously featured a 5-page short starring mad Titan Thanos in battle against his precision-crafted nemesis Drax the Destroyer: a typically inconclusive, explosively violent out-world clash over ‘The Final Flower’ crafted by Scott Edelman & Mike Zeck.

This star-studded compilation then concludes with an allegorical masterpiece by Roy Thomas, Gil Kane & Dan Adkins from Marvel Premiere #1. During a time of tremendous social upheaval Thomas transubstantiated an old Lee/Kirby Fantastic Four throwaway foe into a potent political and religious metaphor. Debuting as a dreaded mystery menace, the character dubbed Him was re-imagined as a contemporary interpretation of the Christ myth and placed on a world far more like our own than the Earth of Marvel’s superhero-stuffed universe.

‘And Men Shall Call Him… Warlock!’ adroitly recapitulates the artificial man’s origins as a lab experiment concocted by rogue geneticists eager to create a superman they could control for conquest. After facing the FF, Him subsequently escaped to the stars and later initiated a naive clash with Thor over the rights to a mate before returning to his all-encompassing cocoon to evolve a little bit more.

Now that stellar shell is picked up by the moon-sized ship of self-created god The High Evolutionary who is obsessed with a bold new experiment. Our hand-made hero observes as the savant creates a duplicate Earth on the far side of the sun, fast-forwarding through billions of years of evolution in mere hours. The man-god’s intent is to create a civilisation without aggression or rancour, but the Evolutionary collapses from exhaustion just as proto-hominid becomes Homo Sapien and his greatest mistake takes instant advantage of his exhaustion to meddle with fate…

Years previously Man-Beast had been hyper-evolved from a wolf and instantly became his creator’s nemesis. Now he and his equally-debased minions invade the ship and interfere with the experiment: reintroducing evil to the perfect creatures below and, in fact, making them just like us. At incredible speed Earth’s history re-ran with the creature in the cocoon afforded a ring-side seat to humanity’s fall from grace…

When the High Evolutionary awakes to fight Man-Beast’s army, Him explodes from his shell to help rout the demons, who flee to despoiled Counter-Earth. With calm restored, the science-god prepares to sterilise his ruined experiment: a world now indistinguishable from our own. No superheroes; disease and poverty rampant; injustice in ascendance and moments away from nuclear Armageddon… but the cosmic newborn begs him not to.

He claims the evil tide can be turned and pleads for the Evolutionary to stay his hand. The grieving, despondent creator agreed… but only until the rechristened Adam Warlock should admit that humanity is beyond redemption…

This ends a magnificent compendium of genuine magical Marvel moments: an eclectic but hugely entertaining procession of thrills, spectacle and laughs no comic fan or interested neophyte could possibly resist. And when you’ve read all this, you’ll be properly primed for some wide screen wonders too…
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