Crisis Aftermath: The Spectre & The Spectre: Tales of The Unexpected


By Will Pfeifer & Cliff Chiang, David Lapham, Eric Battle, Prentis Rollins, Tom Mandrake & various (DC Comics)
ISBN: 978-1-84576-577-X (TPB Aftermath): 978-1-84576-668-9 (TPB Unexpected)

The Spectre first appeared in More Fun Comics #52 (cover-dated February 1940), brainchild of Superman co-creator Jerry Siegel and artist Bernard (Hourman) Baily. Jim Corrigan, a murdered police detective, was ordained an open-ended mission by a glowing light and disembodied voice to fight crime and evil: swiftly becoming one of the most overwhelmingly powerful heroes of the Golden Age.

The astral avenger has been revamped and revived many times since. Latterly and powerfully (by John Ostrander &Tom Mandrake) revealed to be God’s Spirit of Vengeance bonded to a human conscience, Corrigan was finally laid to rest and Hal Jordan replaced him. Jordan was a Green Lantern who nearly destroyed the universe when possessed by antediluvian fear-parasite Parallax, before redeeming his soul and sacrificing his life to reignite our dying sun in the Final Night miniseries.

Bonded and bound to The Spectre force, Jordan became more a Spirit of Redemption than Retribution and, following a complex series of events in the wake of the Infinite Crisis was resurrected as a mortal superhero – leaving The Spectre without human guidance or scruple…

Collecting 3-part miniseries Crisis Aftermath: The Spectre and the lead stories from Tales of the Unexpected #1-3, this book follows the Ghostly Guardian’s search for a new host. This it finds in the reluctant, intangible form of by-the-book cop Crispus Allen, a black detective in Gotham City’s police force, and a just man callously murdered by fellow officer/ dirty cop Jim Corrigan (no relation to the original).

Will Pfeifer (Batman, Catwoman, Blood of the Demon) & Cliff Chiang (Human Target, Paper Girls, Wonder Woman) open the account in ‘Dead Again’ as The Spectre tries to convince what remains of angry atheist Allen to bond with him and jointly dispense Heavenly Justice. It then must prove the validity of the admittedly random and illogical way the Spirit of Retribution selects targets/victims from the billions of murderous sinners in sore need of the grim phantom’s personal, bloodily ironic attentions.

Subtle, compelling and challenging, the inescapable tragedy of the ending lends desperately needed depth to a timeless character far too powerful for traditional tale-telling. It is followed by the first quarter of an 8-part epic by David Lapham, Eric Battle &Prentis Rollins that featured in DC’s revival of the classic anthology title Tales of the Unexpected.

Slum-lord Leonard Krieger has been murdered in one of his own rat-traps. He was found chained and tortured (for two weeks) in the foul basement of a tenement filled with desperate people and outcasts on the edge of society. When he was very nearly dead Krieger was then stabbed repeatedly. There’s certainly no shortage of suspects…

Crispus Allen may be dead but he’s a still a detective and knows there’s a terrible secret buried in the wasteland of the Granville Towers. So do investigating officers Marcus Driver and Josh Azeveda. When The Spectre identifies and dispatches the killer it seems the case is over, but all the dark mysteries of the tenement are not yet revealed and all the horrors within keep calling out to both the harassed unsettled cops and Allen as well…

David Lapham (Shadowman, Stray Bullets, Silverfish) took The Spectre into uncharted waters with this raw and savage portmanteau saga. Rather than one baroque crime and one appropriately grisly punishment, he examines the nature of evil by focusing on all inhabitants of the slum and their degree of culpability in this murder as well as other sins. Can every door hide a secret worthy of God’s Punishment? Moreover, does Crispus have the power – and inclination – to temper the Spectre’s awful judgements?

‘The Cold Hand of Vengeance’ is engrossing and challenging stuff, well worth your attention, but to truncate the saga this way (the remaining issues 4-8 are collected in sequel volume The Spectre: Tales of the Unexpected) is annoying and unnecessary. Even with a gallery of alternate covers by luminaries like Neal Adams & Moose Bauman, Michael Wm. Kaluta & David Baron, Michael Mignola, Matt Wagner & Dave Stewart, this brilliant tale screams “unfinished business”…

 

Spectre: Tales of the Unexpected

Completing the intense horror-suspense begun in Crisis Aftermath: The Spectre murdered detective Crispus Allen returns, newly-bonded to an all-powerful supernatural force and finds himself irresistibly drawn back to the tenement house where slum-lord Leonard Krieger was killed.

Eventually killed. Prior to that he was chained in the basement for weeks, starved, tortured, abused and generally made to regret the miseries he had inflicted on his many tenants. One man has already paid the Ghostly Guardian’s ghastly price for that, but somehow the sin remains unpunished and Allen, as well as GCPD grunts Marcus Driver and Josh Azeveda, are convinced there’s more to know and further horror to come from God’s Spirit of Vengeance.

Already the ameliorating human influence is being challenged and has little effect when the Spectre – unable to leave Gotham – goes on a rampage of grotesque and barbaric retribution in the murder capital of the world. As the police chip away at the mystery of Krieger’s death and the wall of silence from the other tenants of seemingly accursed Granville Towers, Crispus becomes ever more inured to the atrocities humanity perpetrates on a daily basis. Without intervention, he may become more ruthless and relentless than The Spectre itself.

With outstanding guest-appearances by Batman and The Phantom Stranger (the latter illustrated by veteran Spectre illustrator Tom Mandrake) this volume reprints #4-8 of the lead strip in anthological revival Tales of the Unexpected, including original covers by Bernie Wrightson, Mike Huddleston, Bill Sienkiewicz, Art Adams, Prentis Rollins, Eric Battle & Dave Stewart.

A harsh, uncompromising exploration of justice, provocation and guilt, this is not a story for the young or squeamish and the mystery, engrossing though it be, is secondary to the exploration of the events that produced it. Can the modern world still use an Old-Testament solution to sin, or is every crime now too complex for prescribed punishments?

It’s rare for superhero comics to be this challenging but Tales of the Unexpected manages that and still delivers a visceral, evocative thriller that is a joy to read. These are lost gems crying out for a fresh chance to shine in the darkness… and at 128 pages for the first one and 144 for the follow-up, would it be so hard to make them one volume?
© 2006, 2007 DC Comics. All Rights Reserved.

Superman: The Man of Steel volume 1


By John Byrne, Marv Wolfman, Jerry Ordway, Dick Giordano, Terry Austin, Mike Machlan, Karl Kesel & various (DC Comics)
ISBN: 978-1-7795-0491-3 (HB/Digital edition)

In 1985 when DC Comics decided to rationalise, reconstruct and reinvigorate their continuity with Crisis on Infinite Earths they used the event to simultaneously regenerate their key properties at the same time. The biggest gun they had was Superman and it’s hard to argue that the change was not before time.

The big guy was in a bit of a slump, but he’d weathered those before. So how could a root and branch retooling be anything but a pathetic marketing ploy that would alienate the real fans for a few fly-by-night Johnny-come-latelies who would jump ship as soon as the next fad surfaced? This new Superman was going to suck…

They couldn’t have been more wrong.

The public furore began with all DC’s Superman titles being “cancelled” (actually suspended) for three months, and yes, that did make the real-world media sit-up and take notice of the character everybody thought they knew for the first time in decades. However, there was method in this seeming corporate madness.

The missing mainstays were replaced by a 6-part miniseries running from October to December 1986. Entitled Man of Steel, it was written and drawn by Marvel’s mainstream superstar John Byrne and inked by venerated veteran Dick Giordano.

The bold manoeuvre was a huge and instant success. So much so that when it was first collected as a stand-alone compilation album in 1991, it became one of comics’ premiere “break-out” hits in a new format that would eventually become the industry standard for reaching mass readerships. Nowadays few people buy the periodical pamphlets but almost everybody has read a graphic novel…

From that overwhelming start the Action Ace seamlessly returned to his suspended comic book homes, enjoying the addition of a third monthly title which premiered that same month.

Superman, Adventures of Superman, and Action Comics (which acted as a fan-pleasing team-up book guest-starring other favourites of the DC Universe, in the manner of the cancelled DC Comics Presents) were instant best-sellers.

So successful was the relaunch that by the early 1990’s Superman would be carrying four monthly titles as well as Specials, Annuals, guest shots and regular appearances in titles such as Justice League.

Quite a turnaround from the earlier heydays of the Man of Steel when editors were frantic about never overexposing their meal-ticket.

In Superman’s 85th year of more-or-less consecutive and continuous publication, this collection begins with the six self-contained stories from key points in Superman’s career, newly readjusted for contemporary consumption in the wake of that aforementioned worlds-shattering Crisis.

Spanning to cover-dates October 1986 to June 1987 and re-presenting The Man of Steel #1-6, Superman #1-4, Action #584-587 and Adventures of Superman #424-428 plus relevant pages from Who’s Who: Update ‘87 #1, 3, 4 this initial herculean compilation opens with the a reprinting of Byrne’s introduction from the 1991 collection ‘Superman: A Personal View’ before the revelations unfold…

Newsstands and comic stores on July 10th 1986 welcomed a startlingly new and bleakly dystopian Krypton in #1 as ‘Prologue: From Out of the Green Dawn…’ followed the child’s voyage in a self-propelled birthing matrix to a primitive world.

Discovered by childless couple Jonathan and Martha Kent, the alien foundling spends his years growing secretly in Smallville, indistinguishable from other earthlings until strange abilities begin to gradually manifest and hint at ‘The Secret’

Eighteen years after his arrival, the boy learns of his extraterrestrial origins and leaves home to wander the world. Clark Kent eventually settles in Metropolis and we get a rapid re-education of what is and isn’t canonical as he performs his first public super-exploit, meets with Lois Lane, joins the Daily Planet and gets an identity-obscuring costume in ‘The Exposure’ and ‘Epilogue: The Super-Hero’

Lois takes centre-stage for the second issue, scheming and manipulating to secure the first in-depth interview with the new hero before losing out to neophyte colleague Kent whose first big scoop becomes ‘The Story of the Century!’

The third chapter recounts the Metropolis Marvel’s first meeting with Batman as ‘One Night in Gotham City…’ reveals a fractious and reluctant team-up to capture murdering thief Magpie. The unsatisfactory encounter sees the heroes part warily, not knowing if they will become friends or foes…

‘Enemy Mine…’ in MoS #4 expands and redefines the new Lex Luthor: a genius, multi-billionaire industrialist who was the most powerful man in Metropolis until the Caped Crime-buster appeared. When the tycoon overreaches himself in trying to suborn the hero with cash, he is publicly humiliated and swears vengeance and eternal enmity…

By the time of ‘The Mirror, Crack’d…’ in #5, Luthor is Superman’s greatest foe – albeit one who scrupulously maintains a veneer of respectability and plausible deniability. Here, Luthor’s clandestine attempt to clone his own Man of Tomorrow results in a monstrous flawed duplicate dubbed Bizarro and introduces Lois’ sister Lucy to play hapless victim in a moving tale of triumph and tragedy.

The reimagination concludes with ‘The Haunting’ as a troubled Clark/Superman returns to Smallville. Reuniting with childhood sweetheart Lana Lang – who shares his secrets and knows as much as he of his alien origins – the strange visitor finally learns of his Kryptonian origins and heritage when the long-hidden birthing matrix projects a recorded message from his long-dead parents and details their hopes and plans for him…

The shock and reaction of his foster family only affirms his dedication and connection to humanity…

John Byrne was a controversial choice at the time, but he magnificently recaptured the exuberant excitement and visually compelling, socially aware innovation which informed and galvanised Jerry Seigel & Joe Shuster’s inspired creation. Man of Steel granted a new generation the same kind of intoxicating four-colour fantasy that was the original Superman, and made it possible to be a fan again, no matter your age or prejudice. Superman had always been great, but Byrne had once again made him thrilling. Rivetingly so.

The never-ending battle recommenced on a monthly schedule with Superman volume 2 #1, where Byrne & Terry Austin reveal a ‘Heart of Stone’: presenting a new Metallo as thug John Corben is remade as a Terminator-style cyborg with a human brain and a Kryptonite heart by a deranged xenophobic scientist. The transition culminates in a deadly battle and baffling mystery portending big troubles to come. The focus then shifts to Action #584 and ‘Squatter!’ (by Byrne & Giordano) as a body-snatching mental force suborns the Metropolis Marvel and necessitates a team-up with the Teen Titans. The accent is predominantly on breakneck pace and all-out costumed conflict here…

Superman #2 (by Byrne & Austin) then describes ‘The Secret Revealed!’ as modern-day robber baron Luthor makes the biggest mistake of his life after kidnapping and torturing Kent’s first girlfriend Lana Lang

This is followed by Marv Wolfman & Jerry Ordway’s ‘Man O’War!’ and ‘Going the Gauntlet’ (Adventures of Superman #424 & 425, and inked by Mike Machlan). The drama introduces tragic Dr. Emil Hamilton and rival reporter Cat Grant to the mythology as the Action Ace battles high-tech terrorists sponsored by rogue state Qurac and proves to be no respecter of international boundaries like his pre-Crisis counterpart…

These politically and socially aware dramas would become a truer and more lasting template for the modern Man of Tomorrow after Byrne’s eventual retirement from the character…

The Phantom Stranger guests in a battle against a deadly manifestation of unquiet spirits in ‘And the Graves Give Up Their Dead…’ (Byrne & Giordano, Action #585) before the next three chapters address the Superman segment of multi-part crossover event Legends.

Byrne & Austin’s Superman #3 began with ‘Legends of the Darkside!’, as Clark Kent is abducted to Apokolips by its evil master. He escapes to become a rebel leader of the lowly “Hunger Dogs” in Adventures… #426, wherein Wolfman, Ordway & Machlan give us an amnesiac Superman on Apokolips rising ‘From the Dregs’ before the rousing yarn concludes with ‘The Champion!’ as Action Comics #586 (Byrne & Giordano) reintroduces Jack Kirby’s New Gods post-Crisis icons Orion and Lightray, just in time for a blistering battle royale beyond the stars between the Man of Steel and deadly Darkseid

Once the cosmic dust settled, it was back to the regular Never-Ending Battle, with Superman #4 introducing deranged lone gunman ‘Bloodsport!’ courtesy of Byrne & inker Karl Kesel. The merciless shooter is more than just crazy, however: some hidden genius has given him the ability to manifest wonder weapons from thin air and he never runs out of ammo…

Wolfman & Ordway generally concentrated on longer, more suspensefully dramatic character-based tales. Adventures of Superman #427-428 (cover-dated April & May 1987) took the Man of Tomorrow on a punishing visit to rogue state Qurac and an encounter with hidden alien telepaths The Circle: a visceral and beautiful tale of un-realpolitik. ‘Mind Games’ and ‘Personal Best’ combine a much more relevant, realistic slant with lots of character sub-plots featuring assorted staff and family of the Daily Planet.

The story portion of this first volume concludes with Byrne & Giordano back in Action (#587), crafting spectacle, thrills and instant gratification with ‘Cityscape!’ by teaming Superman with Jack Kirby’s Etrigan the Demon. The magic happens when sorceress Morgaine Le Fay seeks to become immortal by warping time itself…

Augmenting the Costumed Dramas are more recovered text commentaries and appreciations from earlier collections: specifically Ray Bradbury’s ‘Why Superman? Why Today?’ (1991), Wolfman’s ‘Reinventing the Wheel’ (2003) and Ordway’s ‘The Adventures of Superman’ from 2004. These are followed by the covers of earlier Superman: The Man of Steel compendia – all by Ordway – and pages taken from supplemental comics reading tool Who’s Who: Update ‘87.

Plucked from issues #1, 3, 4 are Byrne’s Amazing Grace, Bizarro, Bloodsport, Host, Lex Luthor, Krypton and Kryptonite, Lois Lane, Magpie and Metallo before a big bold pin-up of the Man of Steel ends the fun for now.

The back-to-basics approach successfully lured many readers to – and back to – the Superman franchise, but the sheer quality of the stories and art are what convinced them to stay. Such cracking, clear-cut superhero exploits are a high point in the Action Ace’s decades-long career, and these collections are the best way to enjoy one of the most impressive reinventions of the ultimate comic-book icon.
© 1986, 1987, 2020 DC Comics. All Rights Reserved.

Madame Xanadu volume 1: Disenchanted


By Matt Wagner, Amy Reeder Hadley, Richard Friend & various (DC/Vertigo)
ISBN: 978-1-4012-2291-8 (TPB)

After the Vertigo imprint carefully aligned a number of DC properties beyond an iron curtain of sophisticated suspense and grown-up tale telling, in the early 21st century Matt Wagner was at the forefront of reuniting the divided camps. He successfully blurred the boundaries between mainstream DC continuity and the story-driven experimentation of mature, independent Vertigo. Although it still drives continuity mavens raving bonkers, stuff like this graphic gold – a superbly fetching yarn which tells a stand-alone tale for newcomers whilst also being a smart piece of historical in-filling for dedicated readers – is steeped in the arcane magical lore of DC’s multiverse, allowing old guard readers to pick and mix with spectacular effect. This sort of subtle side saga eventually led to the full integration of storylines in the “New 52” and after…

Collecting the first 10 issues of the lovely, thoughtful monthly comic that was the third volume of Madame Xanadu, Disenchanted finally provided an origin for one of the most mysterious characters in the company’s pantheon, and made her a crucial connection and lynchpin in the development of a number of the company’s biggest stars.

Madame Xanadu originally debuted in Doorway to Nightmare #1 (cover-dated February 1978): one of DC’s last 1970’s mystery stable, and a rare deviation from the standard anthology format. As designed by Michael William Kaluta & Joe Orlando, she was a wilfully enigmatic but benign tarot reader who became (peripherally) involved in the supernatural adventures of her clients.

The incarnation ended after only five issues although four further tales appeared in The Unexpected, and one last solo adventure was released as a one-shot billed as DC’s second “Direct Sales only” title.

After lurking in the musty, magical corners of the DCU for decades, she finally got another shot at the limelight. It was well worth the wait.

In the final days of Camelot, the fairy Nimue, Mistress of the Sacred Grove and sister to the Lady of the Lake and haughty Morgana, is disturbed by growing chaos in the land. However, when the puissant clairvoyant is unexpectedly visited by a Stranger who urges her to act on her visions, she is proud and reluctant, and drives him away.

Meanwhile, her lover Merlin is making dire preparations for inevitable battle, and lets his loving mask slip. His dalliance with her is clearly exposed as mere pretence to obtain her secrets of immortality…

As Camelot falls and the land burns, Merlin summons a demon from Hell to protect him and leaves it loose after the castle falls. The stranger returns, urging Nimue to beware Merlin’s intentions, but although she is wary of the wizard, she will not believe him capable of harming her.

She learns otherwise almost too late, and seeks to bind Merlin in a magical snare, but the wizard’s retaliation is terrible as – with his last vestige of power – he destroys her enchanted nature. With her potions, she will still know magic, but never again will she be magical…

Centuries later she is seer for mighty Kublai Khan when the stranger appears again: guiding the expedition conveying Marco Polo to his heady destiny. Once again, the enigma’s warnings are unwelcome but true, and again Nimue’s complacent sheltered life and innocent friends suffer because she will not listen.

She departs, painfully aware that the Stranger believes he serves a purpose more important than innocent lives. When she confronts him he vanishes – as always – like a Phantom…

Time marches on: in France, she advises Marie Antoinette, both before and after she is dragged to the Bastille, and begs the ubiquitous stranger to save the tragic queen to no avail. When she finally returns to England she hunts Jack the Ripper, unable to fathom how the stranger can believe any cause more important than stopping such a monster. The episodic epic pauses for now in 1930s New York, during the fleeting moments before masked avengers and costumed supermen burst onto the world stage. Here Nimue finally discovers what the stranger’s mission is, learning how her ancient antics shaped it…

Despite hosting a huge coterie of magical guest-stars, from Etrigan to Zatarra to Death of the Endless and delightfully disclosing close ties to key moments of DC’s shared history, this is a fabulous, glorious, romantic, scary stand-alone tragedy starring one of the most resilient women in comics, and a classic long overdue for revival and one that any fervid fantasy fan and newcomer to comics could easily read… and really must.
© 2008, 2009 DC Comics. All Rights Reserved.

Blue Beetle Jaime Reyes Book One


By Keith Giffen, John Rogers, Cully Hamner, Duncan Rouleau, Rafael Albuquerque, Cynthia Martin, Kevin West, Phil Moy, Jack Purcell, Casey Jones & various (DC Comics)
ISBN: 978-1-77951-506-3 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: All Action Superhero fun and Thrills… 9/10

As the most recent incarnation of the venerable Blue Beetle brand makes the jump from comic book limbo and kids’ animation reruns into live action movie madness, here’s a recent re-release of the first dozen of the superb 36-issue run that began in 2006: one of the most light-hearted and compelling iterations of the Golden Age stalwart and still a pure joy to behold…

The Blue Beetle first appeared in Mystery Men Comics #1, published by Fox Comics and cover-dated August 1939. The eponymous lead character was created by Charles Nicholas (AKA Charles Wojtkowski): a pulp-styled mystery man who was a born nomad. Over the years and crafted by a Who’s Who of extremely talented creators, he was also inexplicably popular and hard to kill: surviving the failure of numerous publishers before ending up as a Charlton Comics property in the mid-1950s.

After releasing a few issues sporadically, the company eventually shelved him until the superhero revival of the early 1960s when young Roy Thomas revised and revived the character for a 10-issue run (June 1964, February 1966) reinventing cop/adventurer Dan Garrett as an archaeologist, educator and scientist who gained super-powers whenever he activated a magic scarab with the trigger phrase “Kaji Da!”

Later that year, Steve Ditko (with scripter Gary Friedrich) utterly recreated the Blue Beetle. Ted Kord was an earnest and brilliant young researcher who had been a student and friend of Professor Garrett. When his mentor seemingly died in action, Kord trained himself to replace him: a purely human inventor/combat acrobat, bolstered by ingenious technology. This latter version joined DC’s pantheon during Crisis on Infinite Earths, earning his own series and a quirky immortality partnering with Booster Gold in Justice League International and beyond…

Collecting Blue Beetle (volume 7) #1-12 spanning May 2006 – April 2007, this saga follows the hallowed formula of a teenager suddenly gifted with great powers, and reveals how some heroes are remade, not born…

At the height of the Infinite Crisis (Link please, June 18 2008), El Paso high-schooler Jaime Reyes found a strange blue jewel shaped like a bug. That night, as he slept, it attached itself to his back, transforming him into a bizarre insectoid warrior. Almost immediately, he was swept up in the chaos, joining Batman and other heroes in a climactic space battle.

As this series opens on ‘Blue Monday’ (written by Keith Giffen & John Rogers and limned by Cully Hamner), he’s come home to El Paso, Texas; terrified for staying out late on a school night, and is suddenly attacked by Green Lantern Guy Gardner. The situation rapidly escalates as his sentient bug armour reacts instinctively and manically to the emerald energy of the foe…

As the fight builds in intensity, by way of flashbacks we see Jaime’s life before everything changed: meeting best buds and fellow high school inmates Paco and Brenda – who were with him when he found the scarab that messed up his life – and bratty little sister Milagro as well as his wonderfully cool parents…

The battle ends as soon as Gardner realises he’s fighting a child, but as when he flies off, the Lantern drops a shocking bombshell: whatever is empowering the kid and manifesting his talking, weapons-infested bug suit, it ISN’T magic…

The mystery intensifies in ‘Can’t Go Home Again’ as more recovered memories detail early clashes with local super-gangbangers The Posse and hint at big changes in Jaime. In the present, Reyes is slowly making his way back to his house, terrified over how his folks will react to his disappearance last night. It’s far worse than he could have imagined and a real shock when he discovers that he’s actually been missing for a year…

Illustrated by Cynthia Martin & Philip Moy ‘The Past is Another Country’ sees Jaime demonstrate his new powers to his gobsmacked family, only to be (initially) rejected and abandoned. Whilst the Reyes clans come to terms with their “dead” son resurrected as a bug monster, the stunned lad road tests his new powers and tracks down his old friends.

A lot has changed: Paco is now part of the Posse and those outcast teens are locked in a deadly war with the minions of local organised crime-boss La Dama… who just happens to be Brenda’s legal guardian Tia Amparo

Cully Hamner returns in #4 as Giffen & Rogers detail how Jaime starts looking into previous Blue Beetles and owners of the scarab and becomes a ‘Person of Interest’ to cyber-hero Oracle/Barbara Gordon who tests him with a view to making him one of her Birds of Prey. That doesn’t end well and presages far worse as militaristic mystery man The Peacemaker hits town on the down-low, secretly seeking old comrade and associate “Blue”…

Delivered in two parts over #5 and 6, ‘Secrets’ is illustrated by Duncan Rouleau, Martin, Kevin West, Moy & Jack Purcell. It reveals how The Phantom Stranger arrives, also hoping to clear up the mystery of this new Blue Beetle. Seeking to ascertain the teen’s place in the hierarchy of “the New Age of Magic” is something many factions are working on, from The Posse to La Dama’s pet goon the Diviner. Chaos reigns as all the investigators converge and clash when a baby of great power is stolen and Jaime at last learns that sometimes you just have to step up and do the right thing…

Following a brutal confrontation with plenty of shocking revelations ‘Secrets Pt 1 of 2’ sees a sharp redefinition of allegiances and anew status quo that almost immediately founders when Peacemaker reveals what nobody seemed able to discern – the true nature of Jaime’s scarab…

John Rogers is sole scripter for BB #7 as ‘Brother’s Keeper’ offers a guest-star packed recap of Reyes’ career to date: filling in many blanks since the night the new Beetle helped save the world. Illustrated by Hamner & Casey Jones and with Giffen back on board, ‘Road Trip’ sees Jaime, Brenda and Peacemaker go looking for even more answers: beginning by consulting young cyber-geek Dan Garrett – a self-proclaimed expert on all previous Blue Beetles.

As the original hero’s granddaughter she also has a fair claim to being the rightful owner of the gem, but a potential squabble and their research is interrupted by the return of a monstrous hunchbacked maniac determined to destroy the “demonic” new hero.

Following that Roleau renders ‘Inside Man’, telling why Peacemaker has so-unwillingly involved himself in Jaime’s life just as Brenda finds herself in a world of trouble…

Living with her aunt – the magic-wielding, arch crime boss of El Paso – in a felonious clearing house for stolen super-technology and magical artifacts, it was only a matter of time before Brenda stumbled upon something really dangerous. Whisked to an far-distant world in ‘Should’ve Taken that Left Turn at Albuquerque…’ (with art from Hamner and Rafael Albuquerque!), her disappearance forces an uneasy truce between Jaime and La Dama so that the Beetle can rescue Brenda, consequently encountering a selection of New Gods and hungry aliens before successfully bringing her back in ‘The Guns of Forever’ (by Rogers & Albuquerque, and we end on a thematic cliffhanger with ‘Meet the New Boss’ as Beetle and Peacemaker investigate cattle mutilations, battle a giant bug monster and meet its owner – an extraterrestrial envoy from extragalactic trading empire The Reach. He also claims to be the creator of the scarab…

With a gallery of variant covers, sketches and character designs by Hamner, this is a welcome return for a great series: one of precious few comic books to combine action and adventure, with comedy and suspense perfectly leavened with fun and wit. Blue Beetle Jaime Reyes offers an innovative and wryly engaging saga impossible to resist, especially with the artistic endeavours of Hamner, Martin, Albuquerque, Rouleau and Jones making each page a visual treat. Even 17 years on, Blue Beetle remains a fresh and delightful joy, so why not bug out and Go Read This!
© 2006, 2007, 2022 DC Comics. All Rights Reserved.

The All-New Batman – the Brave and the Bold volume 3: Small Miracles


By Sholly Fisch, Rick Burchett, Dan Davis, Robert Pope, Scott McRae, Stewart McKenny & various (DC Comics)
ISBN: 978-1-4012-3852-0 (TPB/Digital edition)

The Brave and the Bold premiered in 1955 as an anthology adventure comic featuring short complete tales about a variety of period heroes: a format reflecting the era’s filmic fascination with flamboyantly fanciful historical dramas. Devised and written by Bob Kanigher, #1 led with Roman epic Golden Gladiator, feudal mystery-man The Silent Knight and Joe Kubert’s Viking Prince. Soon the Gladiator was alternated with Robin Hood, but the adventure theme carried the title until the end of the decade when the burgeoning costumed character revival saw B&B transform into a try-out vehicle like Showcase.

Used to premiere concepts and characters such as Task Force X: The Suicide Squad, Cave Carson, Hawkman and Strange Sports Stories as well as the epochal Justice League of America, the comic soldiered on until issue #50 when it found another innovative new direction which once again caught the public’s imagination.

That issue paired two super heroes – Green Arrow and Martian Manhunter – in a one-off team-up and was followed by more of the same: Aquaman with Hawkman in #51, WWII “Battle Stars” Sgt. Rock, Mme. Marie, Captain Cloud & The Haunted Tank in #52 and The Atom & Flash in #53.

The next instant union – Robin, Aqualad and Kid Flash – evolved into The Teen Titans and after Metal Men/The Atom and Flash/Martian Manhunter appeared, a new hero debuted in #57-58: Metamorpho, the Element Man.

From then it was back to the proven popular power pairings with #59. Although no one realised it at the time, that particular conjunction – Batman with Green Lantern – would be particularly significant….

A return engagement for the Teen Titans, issues spotlighting Earth-Two stalwarts Starman and Black Canary and Earth-One’s Wonder Woman and Supergirl soon gave way to an indication of things to come when Batman returned to duel hero/villain Eclipso in #64: an early acknowledgement of the brewing TV-induced mania mere months away.

Within two issues (following Flash/Doom Patrol and Metamorpho/Metal Men), B&B #67 saw the Caped Crusader take de facto control of the title and a lion’s share of team-ups. With the late exception of #72-73 (Spectre/Flash and Aquaman/Atom), it was thereafter where the Gotham Gangbuster invited the rest of DC’s heroic pantheon to come and play…

Even after the title finally folded, its mighty heritage inspired returns as assorted miniseries and as a second dramatic on-going run in the 2000s.

Meanwhile elsewhere over a few decades, Batman: The Animated Series – masterminded by Bruce Timm & Paul Dini in the 1990s – revolutionised the Dark Knight and subsequently led to some of the absolute best comic book adventures in his 80-year publishing history. It also led to a spin-off print title…

With constant comics tie-ins to a succession of TV animation series, Batman has remained immensely popular and a sublime introducer of kids to the magic of sequential narrative and the printed page. One fun-filled incarnation was Batman: The Brave and the Bold, which gloriously celebrated the team-up in both its all-ages small-screen and comicbook spin-off.

Shamelessly and superbly plundering decades of continuity arcana and the comic book inspirations and legacy of power-pairings in a profusion of alliances between the Dark Knight and DC’s lesser creations, the show was supplemented by a cool kids’ periodical full of fun, verve and swashbuckling dash, cunningly crafted to appeal as much to the parents and grandparents as those fresh-faced little TV-fed tykes…

This stellar collection re-presents issues #15 and 17 of original spinoff series Batman: The Brave and the Bold and #13-16 The All-New Batman: The Brave and the Bold in an immensely entertaining all-ages ensemble suitable for newcomers, fans and aficionados of various vintages. Although absolutely unnecessary to the reader’s enjoyment, a passing familiarity with the TV episodes will enhance the overall experience, but not as much as will knowledge of the bizarre minutiae and lore of DC down the years…

Scripted throughout by Sholly Fisch, and following the TV show format, each tale opens with a brief prequel adventure before telling a longer tale.

We start with a run from the second series. TA-NB:TB&TB #13 was cover-dated January 2012 with Rick Burchett & Dan Davis illustrating ‘…Batman Dies at Dawn!’, as Nightwing leaves his Teen Titan ally Speedy to answer a call from the eerie Phantom Stranger. The enigmatic envoy of the unknown has assembled an army of Robins from the past, present and alternate histories (such as Frank Miller’s Carrie Kelley from The Dark Night Returns) to save a fatally wounded Batman, and their fractious trail leads ultimately to the grandfather of Damien (Robin) Wayne: Ra’s Al Ghul…

Issue #14 (February 2012) sees the Gotham Gangbuster and Blue Beetle wipe out colour coordinated crooks Crazy Quilt, Doctor Spectro and Rainbow Raider before Batman shares a moving and appropriately wonder-packed seasonal fable with Ragman in ‘Small Miracles’. Jewish Rory Regan is very much a minor-league hero working in the poorest part of Gotham, and sees nothing to celebrate until he eventually finds his own miracle after exposing a land-grabbing corporation trying to shut down the local synagogue…

Mister Miracle steals the spotlight in #15’s ‘No Exit’ (illustrated by Stewart McKenny & Davis) as he and Batman are caught in the most inescapable trap of all, but still find their way back to freedom, after which things get really silly and soppy as #16 (April 2012, Burchett & Davis) sees Batman’s battle against the Mad Mod interrupted by 5th dimensional imp and premier stalker/fan Bat-Mite.

Sadly, Batgirl also shows up and for the pesky pixie it’s ‘Love at First Mite’. Cue a whacky wander down the daftest miles of DC’s memory lane and a truly hilarious brief and so-very-doomed romantic encounter…

Wrapping up the comic craziness is a brace of tales from the first series. Batman: The Brave and the Bold #15 (May 2010) saw Fisch, Robert Pope & Scott McRae piling on the weird as Batman joined seminal swinging sixties stalwarts Super-Hip and Brother Power, The Geek in their own eccentric era to stop Mad Mod taking over the Mother of Parliaments (that’s Britain, OK? London, Eng-er-land?) before teaching third Flash Wally West a thing or two about patience and diligence in main feature ‘Minute Mystery’. It all began when someone stole something from the Flash Museum and the superheroes made a contest of finding out what, who, how, and why…

We draw to a close with #17 (July 2010) of that series, with Fisch, Pope & McRae proving ‘A Batman’s Work is Never Done’: tracing one week of standard crimebusting capers with cameo appearances from Metamorpho, Mr. Element, Mongul, the Green Lantern Corps,  Toyman, Merry, Girl of Thousand Gimmicks, Jonah Hex, Bat Lash, Hawkman, the Gentleman Ghost, Etrigan the Demon, the Inferior Five, The Creeper, The Scarecrow and Doomsday.

Despite being ostensibly aimed at TV-addicted kids, these mini-sagas are also wonderful, traditional comics romps no self-respecting fun-fan should miss: accessible, well-rendered yarns for the broadest range of excitement-seeking readers. This is a fabulously full-on thrill-fest confirming the seamless link between animated features and comic books. After all, it’s just adventure entertainment in the end; really unmissable entertainment…
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