Star Trek: Gold Key Archives volume 1


By Dick Wood, Nevio Zaccara, Alfredo Giolitti & various (IDW)
ISBN: 978-1-61377-922-4 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Star Trek debuted on American televisions on September 8th 1966 and ran until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, it only really became popular after going into syndication, running constantly throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing quite a devoted fanbase.

Being a third world country, Britain didn’t see the show until July 12th 1969 during the rocket fever surrounding the Apollo moon landings, when BBC One screened “Where No Man Has Gone Before” in black-&-white before proceeding to broadcast the rest of the series in the wrong order. “Arena” was the first episode screened in colour (November 15th 1969), but viewers didn’t care. We were all hooked anyway and many of the show’s catchphrases – many erroneous and some entirely fictitious – quickly entered the popular lexicon of the nation.

The series spawned a licensed, British-originated comic strip which ran in Joe 90, TV21 and TV21 and Valiant from the late 1960s into the 1970s. These have also been collected and I’ll get to them in the fullness of time and space.

In the USA, although there was some merchandising, things were a little less enthusiastically embraced. Even though there was a comic book – from “properties magnate” Gold Key and running for almost a decade after the show’s cancellation – authenticity at the start wasn’t really a watchword. Nor was immediacy or urgency an issue. In fact, only six issues were released during the show’s entire three-season run. Published between July 1967 and December 1968, they are all gathered in this first archive Star Trek

Printing giant Whitman Publishing had been producing their own books and comics for decades through their Dell and Gold Key imprints, rivalling and often surpassing DC and Timely/Marvel at the height of their powers in sales and popularity. Famously Whitman never capitulated to the wave of anti-comics hysteria resulting in the crippling self-censorship of the 1950s and Dell Comics never displayed a Comics Code Authority symbol on their covers.

They never needed to: their canny blend of media and entertainment licensed titles were always produced with a family market in mind and the creative staff took their editorial stance from the mores of the filmic Hayes Code and the burgeoning television industry.

Just like the big and little screen, the product enticed but never shocked and kept contentious social issues implicit instead of tacit. It was a case of “violence and murder are fine, but never titillate”…

Moreover, the vast majority of their adventure comics’ covers were high quality photos or paintings – adding a stunning degree of veracity and verisimilitude to even the most outlandish of concepts for us wide-eyed waifs in need of awesome entertainment. The company seemed the only logical choice for a licensed comic book, and to be honest, these stories are cracking space opera yarns, even if they occupy an odd position in the hearts of older screen-dominant fans. In the UK, distribution of US comics was haphazard at best, but Gold Key Trek yarns were reprinted in our beloved and trusted hardback Christmas annuals. Nevertheless, the earliest ones bore little resemblance to what we’d seen on TV.

Our little minds were perplexed and we did wonder, but as the tales offered plenty of action and big sci fi concepts we just enjoyed them anyway.

Original British Star Trek yarns came in serialised comic-strip form, superbly illustrated and bearing a close resemblance to the source material. The feature only appeared as 2 or 3-page instalments in weekly anthologies, but was at least instantly familiar to TV viewers.

I discovered the answer to the jarring discrepancy, years later. Apparently scripter Dick Wood (a veteran writer who had worked on hundreds of series from Batman and the original Daredevil to Crime Does Not Pay and Doctor Solar, Man of the Atom) had not seen the show when commissioned to write the comic book iteration, and both he and Italian artists Nevio Zaccara – and latterly Alberto Giolitti – received only the briefest of outlines and scant reference materials from the show’s producers. They were working almost in the dark…

When you read these stories, you’ll see some strange sights and apparent contradictions to Trek canon lore, but they were all derived from sensible assumptions by creators doing the very best with what meagre information they had. If you’re likely to have your nostalgic fun spoiled by wrong-coloured shirts or Lasers rather than Phasers, think alternate universe or read something else. Ultimately, you are the only one missing out…

That’s enough unnecessary apologising. These splendidly conceived all-ages tales don’t deserve or need it, and even the TV wellspring was a constantly developing work-in-progress, as fan and occasional Trek scripter Tony Isabella reveals in his Introduction ‘These Are the Voyages…’

Accompanied by the stunning photo-collage covers and endpapers (an expensive rarity at the time outside Gold Key titles) the quirky collation of cosmic questing commences with ‘The Planet of No Return’ (by Wood & Zaccaria, from #1, July 1967) as the Enterprise enters a region of space oddly devoid of life and encounters predatory spores from a planet designated Kelly-Green. This is a world of horror where vegetative life contaminates and transforms flesh whilst mindlessly seeking to constantly consume and conquer. After the survivors of the landing party escape deadly doom and return to the safety of space, there is only one course of action Captain Kirk can take…

‘The Devil’s Isle of Space’ was released with a March 1968 cover-date and found the ever-advancing Enterprise trapped in a space-wide electronic net. The technology was part of a system used by an alien race to pen death-row criminals on asteroids, where they would be (eventually) executed in a truly barbarous manner. Sadly, it’s hard not to interfere in a sovereign culture’s private affairs when the doomed criminals hold Federation citizens hostage and want Kirk to hand his ship over to them…

Bombastic. beguiling and spectacular, ‘Invasion of the City Builders’ (#3, December 1968) saw legendary Alberto Giolitti take the artistic reigns. Prolific, gifted and truly international, his work and the studio he founded produced a wealth of material for three continents; everything from Le Avventure di Italo Nurago, Tarzan, The Phantom, Mandrake, Flash Gordon, Zorro, Cisco Kid, Turok, Gunsmoke, King Kong, Cinque anni dopo, Tex Willer and dozens more. In England, the Giolitti effect enhanced many magazines and age ranges; everything from Flame of the Forest in Lion to Enchanted Isle in Tammy. His textural adeptness and gritty line-work added visual terseness and tension to the mix, as seen in his first outing here, as Enterprise crewmembers land on a planet where automated machines originally programmed to build new homes and roads have been out of control for a century. Forcing the organic population to the edge of extinction, the mechs build cities no one can live in over the soil they need to grow food. The machines seem utterly indestructible, but Mr. Spock has an idea…

Social commentary gave way to action and suspense when ‘The Peril of Planet Quick Change’ (June 1969) finds the explorers investigating a world of chimerical geological instability, only to see Spock possessed by beings made of light. These creatures use him to finally stabilise their unruly world, but once the crisis is averted, one of the luminous spirits refuses to exit the Vulcan and plans to make the body its own…

‘The Ghost Planet’ (September 1969) was fast approaching parity with the TV incarnation as Enterprise reaches a world ravaged by radiation rings. Its twin rulers are eager for the star men’s help in removing the rings, but don’t want them hanging around to help rebuild the devastated civilisation. A little quiet investigation reveals that most of the carnage is due to eternal warfare which the devious despots plan to resume as soon as the Federation ship destroys the radiation rings and leaves…

Wrapping up this initial TV treasure-trove is ‘When Planets Collide’ (December 1969): a classic conundrum involving two runaway worlds inexorably drawn to each other and mutual destruction. What might have been a simple observable astronomical event becomes fraught with peril when the Enterprise’s crew discover civilisations within each world: both of which would rather die than evacuate their ancient homes…

With time running out and lives at stake there’s only one incredible chance to save both worlds, but it will take all Spock’s brains and Kirk’s piloting skill to avert cosmic catastrophe…

Bold, expansive and epic, these are great stories to delight young and old alike and well worth making time and space for. Why not explore lost worlds and sagas of guaranteed merit via the comics wayback machine? You know the one: it’s the comic shop located on the Edge of Forever?

® and © 2014 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Today Finnish cartoonist Lars Jansson was born today in 1926. You can see his work in Moomin Volume 9.

Today in 1937, Archie Goodwin was born: a gentle genius and still the Nicest Man in Comics, of whom you can learn more and appreciate his subtle mastery by checking Tales of the Batman: Archie Goodwin.

Star Trek Classics volume 5: Who Killed Captain Kirk?


By Peter David, Tom Sutton, Gordon Purcell, Ricardo Villagran & various (IDW)
ISBN: 978-1-61377-831-9 (TPB/Digital edition)

Word came today that we’ve lost another comics giant. Peter Allen David (23rd September 1956 – 24th May 2025) wrote thousands of comics stories, including continuity-changing runs on Spider-Man, The Incredible Hulk (which he wrote for 12 years), Aquaman, Supergirl, Captain Marvel, She-Hulk, Scarlet Spider, The Phantom, Young Justice, Dreadstar, X-Factor and Wolverine, as well as notable runs on countless more.

In an industry heavily reliant on adapting media properties, Peter David was the go-to guy for dozens of tie-in titles including all Star Trek books at various companies, Babylon 5, manga import Negima, Halo: Helljumper, Tron and younger reader titles like Powerpuff Girls and Little Mermaid. His television credits include Babylon 5, and animated series like Ben 10 and Young Justice, and Space Cases which he co-created with Bill Mumy.

In comics he created or co-created Spiderman 2099, Fallen Angel, Sachs and Violens, Soulsearchers and Co., SpyBoy, The Atlantis Chronicles and more.

A tireless scribe and popular culture maven, his nigh 100 books include original creations, genre and franchise spin-off  novels for all Star Trek franchises, Babylon 5, Alien Nation, Battlestar Galactica, Swamp Thing, Transformers, novelisations and adaptations, movie, biographies commentary and nonfiction.

Outspoken, ferociously liberal, minority-advocating and never, never boring, he was a master of spit-take comedy moments and crushing emotional body blows in his work, and we are all poorer for his going.

A fuller appreciation and a bunch of stuff I should have got around to reviewing long ago will follows in the weeks to come. Here, however, is a re-review of one of his very best. Go buy this, or indeed anything with his name on it. You won’t be disappointed.

The stellar Star Trek brand and franchise probably hasn’t reached any new worlds yet, but it certainly has permeated every aspect of civilisation here on Earth. You can find daily live-action or animated TV appearances constantly screening somewhere on the planet as well as toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the movie division proceeding even as I type this.

Many comics companies have published sequential narrative adventures based on the exploits of Gene Roddenberry’s legendary brainchild, and the splendid 1980s run produced under the DC banner were undoubtedly some of the very finest, especially when scripted by novelist, journalist, screenwriter and all-around comics genius Peter David.

Never flashy or sensational, the series embraced the same storytelling values as the shows, movies and original prose adventures; being simultaneously strongly character- & plot-driven – and starring some of the most well-known (and well-quoted) characters in the world.

An especially fine example is this superior epic, blending spectacular drama, subtle but rational dramatic interplay and good old fashioned thrills, with the added bonus of much madcap whimsy thanks to David’s impassioned fan-pandering efforts…

The swashbuckling space-opera (originally printed in DC’s Star Trek #49-55 and boldly spanning April to October 1988) remains a devotee’s dream, pulling together many prior and ongoing plotlines – albeit in a manner easily accessible to newcomers – to present a fantastic whodunit liberally sprinkled with in-jokes and TV references for über-fans to wallow in.

Illustrated by Tom Sutton & Ricardo Villagran, it began in ‘Aspiring to be Angels’ as, following the aftermath of a drunken shipboard stag night riot (caused by three very senior officers separately spiking the punch), the Enterprise crew discover a rogue Federation ship with impenetrable new cloaking technology is destroying remote colonies in a blatant attempt to provoke all-out war with the Klingons.

At one decimated site they discover a stunted, albino Klingon child who holds the secrets of the marauders, but his traumatised mind will need patience and very special care to coax them out…

Naturally the suspicious, bellicose Klingons also investigating the atrocity want first dibs on the supposed Federation “rebels”, and political tensions mount as Kirk and his embattled opposite number Kron not-so-diplomatically spar over procedure in a ‘Marriage of Inconvenience’. Emotions are already fraught aboard Enterprise. Preparations for a big wedding are suffering last-minute problems and a promising ensign is currently being cashiered for the High Crime of Species Bigotry…

Moreover, unknown to all, a telepathic crew-member has contracted Le Guin’s Disease (that’s one of those in-jokes I mentioned earlier), endangering the entire ship. The crisis point comes with the Federation and Klingon Empire on the verge of open hostilities. Thankfully the renegade ship moves too precipitately and is defeated in pitched battle. However, when Security teams board the maverick ship what they recover only increases the mystery of its true motives and origins…

Taking advantage of a rare peaceful moment, ensigns Kono and Nancy Bryce finally wed, only to be drawn into a ‘Haunted Honeymoon’ as the Enterprise is suddenly beset by uncanny supernatural events, culminating in the crew being despatched to a biblical torture-realm resembling ‘Hell in a Handbasket’. When the effects of the telepathic plague are finally spent, normality returns for the crew, just in time for them to discover Kirk has been stabbed…

Gordon Purcell illustrates ‘You’re Dead, Jim’, with Dr. McCoy swinging into action to preserve the fast-fading life of his friend. Lost in delirium, Kirk is reliving his eventful life and is ready to just let go when Spock intervenes. With the Captain slowly recovering and categorically identifying his attacker, justice moves swiftly. The assailant is arrested and the affair seems open and shut, but ‘Old Loyalties’ deliver a shocking twist to set up a fractious reunion as Kirk’s Starfleet Academy bullying nemesis Sean Finnegan (who first appeared in beloved classic TV episode Shore Leave – as written by the legendary Theodore Sturgeon) arrives to sort everything out…

The senior officer has been sent by the Federation Security Legion to investigate the case, and what he finds in ‘Finnegan’s Wake’ (with Sutton & Villagran reuniting for the epic conclusion) is an astounding revelation upsetting everyone’s firmly held convictions, before unearthing a sinister vengeance scheme decades in the making…

Masterfully weaving a wide web of elements into a fabulous yarn of great and small moments, Peter David crafted one of his best and most compelling yarns in these pages: a tale to rank amongst the greatest Star Trek stories in any medium and one which will please fans of the franchise and any readers who just love quality comics as well as underscoring just how much poorer we are all today.
® and © 2013 CBS Studios, Inc. © 2013 Paramount Pictures Corp. Star Trek and related marks and logos are trademarks of CBS Studios, Inc. All Rights Reserved.

Star Trek Classics Volume 4: Beginnings


By Mike Carlin, Pablo Marcos & various (IDW)
ISBN: 978-1-61377-671-1 (TPB)

Many companies have published comic book adventures based on the exploits of Gene Roddenberry’s legendary brainchild, and the run from the 1980s produced under DC’s aegis were some of the finest. Never flashy or sensationalistic, the tales embraced the same storytelling values as the shows and movies, and were strongly character and plot-driven.

A fine example can be found in this epic primer by long-time writer Michael Carlin, illustrated by the underrated Pablo Marcos, which collects miniseries Star Trek: The Next Generation #1-6 from February – July 1988 and not to be confused with the monthly comic-book that followed it.

With inks by Carlos Garzon & Arne Starr, colours by Carl Gafford and letters from Bob Pinaha, the bold adventures – available in trade paperback or in digital formats you can scan on your personal PADDâ„¢ – commence with double length saga ‘…Where No One Has Gone Before!’

Here, the revamped and reimagined NCC-1701-D starship Enterprise heads into a completely unexplored sector of the galaxy. As freshly-installed and formidably prestigious Captain Jean-Luc Picard acclimatises to his new crew and mission, the ship is fired upon by beings unknown on recently discovered planet Syntagus Thelev.

That’s a bizarre mystery, considering the unseen inhabitants are currently negotiating with the Starfleet vessel and claim they know nothing about the attacks…Although the ship is in no imminent danger, the quandary Picard to despatch a top-level Away Team to find out where the barrages are coming from…

In the end, it requires the uncanny psychic abilities of Ship’s Counsellor Deanna Troi to reveal the uncanny source and motives of the astral assaults…

The second tale is a Christmas yarn wickedly spoofing a certain tale by Dr. Seuss, as ‘Spirit in the Sky!’ finds the Enterprise in festive mode, with the many cultures and families all celebrating their particular version of the Yule Season, before a flock of mysterious strangers invite themselves to the feasts. Happily, their obsessive covert hunt for a eerie energy spirit ends joyously… after a few tense moment and close encounters…

Issues #3-5 comprise an extended repeat confrontation with an apparently omnipotent moral gadfly. ‘Factor Q’ finds the crew assaulted by terrifying memories made real. Particularly targeted is Security Chief Tasha Yar who relives her appalling abusive early years as a survivor of The Colony, when an Away Mission traps her on an alien vessel, even as the almighty Q attempts to seduce Picard into a shooting war with an equally-manipulated stranger ship.

Events escalate in ‘Q’s Day’ as the increasing unstable instigator turns the screw: bringing Yar’s old abuser back to torment her, killing helmsman Geordi LaForge, terrifying the crew and rapidly descending into frustration-induced insanity, before the impossible becomes commonplace as more judgemental intruders from the Q Continuum manifest with their own imponderable agenda in concluding chapter ‘Q Affects!’…

Wrapping up this initial foray into the future, ‘Here Today’ sees Enterprise ordered to investigate seeming paradise planet Faltos via concealed orders somehow hardwired into android crewman Lieutenant Data. An extragalactic Shangri-La, the weird world has – over uncounted eons – been able to pacify and integrate every hostile visitor, but when the benevolent emissaries of the Foundation beam down, they find that the miraculous haven is a unique and inescapable trap…

Or is it?

These tales originate from the earliest days of the TV series so there are a few uncertain moments and quirks of characterisation obsessive fans might quibble over, but overall these are solid adventure yarns in the tried-&-trusted Rodenberry manner that will astound and satisfy Trekkies, Trekkers, comics fans and even the Next-est Generation just coming to the franchise via the current Star Trek: Picard TV revival/revamp…
® & © 2013 CBS Studios Inc. STAR TREK and related marks and trademarks of CBS Studios Inc. © 2013 Paramount Pictures Corporation. All rights reserved.

Star Trek: Year Four – The Enterprise Experiment


By D.C. Fontana, Derek Chester, Gordon Purcell, Joe & Rob Sharp & various (IDW)
ISBN: 978-1-60010-279-0

Win’s Christmas Gift Recommendation: A Cosmic Christmas Cracker… 8/10

Star Trek debuted on American televisions on September 8th 1966 and pursued its declared “five-year mission” for three seasons comprising 79 episodes and running until June 3rd 1969.

Although a moderate success, the series only truly became a phenomenon after going into syndication, running constantly in American local TV regions throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing a remarkably passionate and devoted fanbase.

The stellar brand is probably one of the biggest franchise engines on Earth, permeating every merchandisable sector imaginable and becoming part of global popular culture and idiom. You can find daily live-action or animated screen appearances constantly screening somewhere on the planet, toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the movie division proceeding apace even as I type this. There’s even a new rebooted TV series Star Trek Discovery…

Many companies have published comicbook adventures based on the exploits of Gene Roddenberry’s greatest brainchild. During IDW’s control of the treasured funnybook license they revived and re-released older iterations crafted by previous licensees and combined those choice selections of vintage exploits with great new tales from every aspect of the fictive universe.

In 2012 the company began adapting, updating and retelling classic episodes of the original 5 Year Mission in the context and with the likenesses of actors from the 2008 rebooted film franchise (as re-imagined by J. J. Abrams, Roberto Orci and Alex Kurtzman). To supplement that graphic reconfiguration IDW also initiated another strand: exploring the most fundamental aspect of the mythology by crafting new tales from the never-filmed Fourth Year of the original mission…

To be strictly accurate, the 1973-1974 animated series from Filmation/Norway Productions is considered by most fans to cover that year and indeed a few of the characters from that era have made it into this story which was originally published in 2007 as 5-issue miniseries Star Trek: Year Four – The Enterprise Experiment before being collected as this engaging paperback or eBook edition.

‘The Enterprise Experiment’ springs from the fertile imagination of Classic Star Trek television scripter Dorothy Catherine “D.C.” Fontana, who wrote ten episodes of the original series and was story editor for the first two seasons. She also wrote for the Animated Series, Next Generation and Deep Space Nine.

Here, with writing partner Derek Chester (Star Trek: Legacy) she explores that aforementioned Fourth Year, whilst revisiting her own teleplay The Enterprise Incident…

With the artists utilising the likenesses of the original 1960s cast, the action begins as Captain Kirk and Mr. Spock pilot the shuttle Galileo towards the Enterprise. It shouldn’t be difficult, but the starship is testing a prototype cloaking device and is not responding as the projections predicted…

After heroic measures and deep cerebrations, the worried officers finally plot their craft aboard the Enterprise only to discover that the crew have utterly vanished. Moreover, even as Spock deduces what has happened and begins fixing the problem, the situation worsens after a Romulan Warbird decloaks to reveal an old enemy Commander who plans to reenergise her stalled career path by capturing the Federation prize, plundering its experimental technology and expiating her pent-up hostilities on the human and Vulcan who made a fool of her…

Blending tense suspense with stirring action this exploit is but a prelude to a far bigger story as the victorious Captain Kirk is plunged into another duel with Klingon enemy Kor.

After they first clashed (in TV episode Errand of Mercy) a highly advanced race calling themselves Organians used their god-like powers to enforce a détente between The Federation and Klingon Empire.

Now however, whilst illegally raiding a human mining colony, Kor has discovered and stolen ancient technology belonging to the primal species known as The Preservers. His plan is to sunder the Organians’ chafing brake on Klingon expansion and revenge himself on Kirk, but the desperate mission to stop him makes allies out of ancient enemies and neatly ties together numerous old exploits to reveal the origins of the great races of the universe and the Great Barrier sealing the galaxy from the greater universe.

And then the Organians return to pass judgement on the Federation and Klingons…

A total treat for lovers of the original series masterfully told and weaving together story-strands every fan grew up with, this is pure Trek gold.

Augmented by inkers Terry Pallot, Drew Geraci, José Marzán, Jr., Tom Nguyen, Bob Smith & Bob Almond, colourists Mario Boon, John Hunt & Jason Jenson and letterers Chris Mowry, Robbie Robbins and Neil Uyetake, veteran Trek illustrator Gordon Purcell delivers drama and tension in his immaculate understated manner, never forgetting that we’re here for the Enterprise crew not flashy graphics.

Supplementing the stellar experience is a full cover “Art Gallery” by the Sharp Brothers & Leonard O’Grady plus Fontana’s ‘Comic Book Proposal’ for the series to complete a heady experience of newly-minted nostalgia.

This is another fabulously enticing, expansive and engrossingly epic compendium of thrills, offering wonderfully engaging stories to delight young and old, fan or casual reader alike, and well worthy of your eager attentions.
STAR TREK ® and © 2008 CBS Studios, Inc. All Rights Reserved. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Star Trek Classics volume 1 – The Gorn Crisis


By Kevin J. Anderson, Rebecca Moesta & Igor Kordey (IDW)
ISBN: 978-1-61377-129-7

The Star Trek franchise has had many comic book homes. This action-heavy paperback tome (also available digitally) was originally released in the early years of the 21st century by DC/WildStorm and is narratively positioned during the period when Deep Space 9 was first being broadcast on television.

The book therefore tangentially informs and contributes to a seasons-long storyline featuring an intergalactic war between the Federation and its Alpha Quadrant allies on one side and the J’em Haddar warriors of The Dominion on the other. So if you’re a bugbear, completist or unfamiliar with the mileau, you might be left feeling a little bewildered. Nevertheless if you’re of a forgiving mien this adventure is a real ripsnorter…

In case you were wondering, The Gorn were an aggressive civilisation of reptiles who appeared in an episode of the original 1960s Star Trek TV show. The story was in fact an adaptation of a classic SF short story by Fred Brown entitled “Arena”, in which Captain Kirk and his Gorn opposite number were co-opted by a super-advanced race to represent their species in a brutal duel for galactic supremacy. The loser race would be curbed to avoid horrendous, bloody and nigh-eternal space-war.

A century later mankind and its intergalactic partners are losing just such a conflict with the Dominion and desperately seeking fresh allies. Thus Captain Jean-Luc Picard has been dispatched to the embargoed Gorn solar system to renew relations and broker a military alliance, but the USS Enterprise arrives just as the reptile’s own black-crested Warrior Caste – frustrated by a century of enforced peace – stages a bloody coup and subsequently launches an all-out attack on neighbouring worlds.

These planets are now, perhaps unwisely, packed with human colonists and Federation/Klingon bases…

Beaming down just in time to be captured amidst the remains of the Administrative caste, Picard, Dr. Beverly Crusher and their Away Team are promptly captured and can only subtly influence the outcome as Commanders Will Riker and amazing android Data battle with brilliance on two very different fronts to stop the marauding Gorn war-lovers…

With no back-up available from hard-pressed Starfleet, the Next Generation stalwarts must act independently and ingeniously to quell the barbarous uprising, restore order and build that elusive alliance with the Gorn. Their efforts won’t just dictate how the humans, Federation and reptiles will co-exist in the future, but might well decide if they exist at all…

Although not to everybody’s taste, and despite an occasional certain rough hesitancy in Igor Kordey’s fully-painted artwork, this tale from Kevin J. Anderson & Rebecca Moesta does rattle along in the approved Star Trek manner, and even casual readers will come away with a sense of expectation fulfilled.

Moreover, augmenting the interstellar excitement is a comprehensive fact-file on the sinister sarurians entitled ‘The Gorn Dossier’, contributed by illustrator Kordey who apparently moonlights as a “Federation Anthropologist”. Here he highlights his root and branch redesign of the alien antagonists with biology, language, symbology, livery and weaponry all updated for discerning modern readers

Fast, fierce fun for lovers of high quality Space Opera so boldly go and give it a look.
Star Trek ® & © 2011 CBS Studios, Inc. All Rights Reserved.

Star Trek: Year Four


By David Tischman, Leonard O’Grady, Steve Conley, Gordon Purcell, Joe & Rob Sharp & various (IDW)
ISBN: 978-1-62302-515-1

Win’s Christmas Gift Recommendation: A Cosmic Christmas Cracker… 8/10

Star Trek debuted on American televisions on September 8th 1966 and pursued its declared “five-year mission” for three seasons comprising 79 episodes and running until June 3rd 1969.

Although a moderate success, the series only truly became a phenomenon after going into syndication, running constantly in American local TV regions throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing a remarkably devoted fanbase.

The stellar brand is probably one of the biggest franchise engines on Earth, permeating every merchandisable sector imaginable and becoming part of global popular culture and idiom. You can find daily live-action or animated screen appearances constantly screening somewhere on the planet, toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the movie division proceeding apace even as I type this. There’s even a new rebooted TV series beginning in 2017…

Many companies have published comicbook adventures based on the exploits of Gene Roddenberry’s greatest brainchild. Currently IDW have the treasured funnybook license and have combined choice selections of older exploits from other publishers with great new tales.

In 2012 the company began adapting, updating and retelling classic episodes of the original Five Year Mission in the context and with the likenesses of actors from the 2008 rebooted film franchise (as re-imagined by J. J. Abrams, Roberto Orci and Alex Kurtzman). To supplement that graphic reconfiguration IDW also initiated another strand: exploring the most fundamental aspect of the mythology by crafting new tales from the never-filmed Fourth Year of the original mission…

To be strictly accurate, the 1973-1974 animated series from Filmation/Norway Productions is considered by most fans to cover that year and indeed a few of the characters from that era have made it into this book…

This full-colour collection – also available as an eBook – gathers tales from July-December 2007, comprising the first six issues of Star Trek: Year Four plus material from Focus on… Star Trek. It begins with a scene-setting recap from series scripter David Tischman & visiting illustrator Leonard O’Grady who reintroduce the cast via the ‘Captain’s Personal Log’…

Tischman & Steve Conley then get boldly going as the Enterprise encounters a bizarre syzygy of planets, moons and asteroids forming a double helix. Beaming down to The Strand, Captain Kirk, Mr. Spock and Dr.McCoy meet flamboyant geneticist Dr. Othello Beck who has appropriated the millennia-old abandoned medical facility and its wealth of data.

Seemingly benign and welcoming, Beck is happy to show them his recent successes such as subservient, recreated alien lifeforms, both alluring and ferociously aggressive. However, when a security officer is butchered and McCoy’s technical questions start to hit home, a dreadful secret is uncovered and Beck’s actual motives are revealed. It’s not long until the shooting starts…

Conley then illuminates a tale of civil strife as the Enterprise stops at ice world Aarak 3 to replenish her stores of Dilithium Crystals and finds the kingdom riven by rebellion and terrorism. Whilst King Marak welcomes the technological advancement trading crystals brings, many of his subjects still worship the mineral and consider bartering it to offworlders as blasphemy and sacrilege…

Of course, once Kirk and his crew begin to investigate and both sides try to kill them a different picture begins to emerge…

Veteran Trek artist Gordon Purcell illustrates the next mission as a stopover on colony world Phi-11 reveals that the entire population died suddenly of brain trauma. When the crew start acting oddly, it becomes clear that a lethal virus has invaded the sterile corridors of the USS Enterprise. Unfortunately for Nurse Christine Chapel, the truth is far stranger and soon she is battling her mind-controlled comrades to return a lost sentience to its place of origin…

Social commentary was a key part of the original TV series and here manifests as the Federation ship begins a cultural exchange mission on Viden – a world where the entertainment industry is the planetary government.

Tempers fray and Kirk’s landing party are arrested when an extra is killed on the set of a popular show, and soon the “spacemen” visitors are involved in a ratings war. If rival networks cannot outbid each other to own the Federation sensation they are ready and willing to eradicate them in a wry romp by Tischman and artists Joe & Rob Sharp.

In issue #5 Conley returned to depict the horrific results of a deep space experiment. Gemini was intended to prove the existence of Quark Gluon plasma, and went ahead despite the warnings of Enterprise helmsman Arex who predicted the unleashed energies could create an uncontrollable gravitational anomaly that would cause incalculable harm.

Of course the doomsayer is correct and the resulting phenomenon sucks in the Gemini Station, all its scientists and visiting supervisor Spock…

With the Quark Gluon cloud rapidly becoming a black hole, the entire region is endangered and to make matters worse a communication is received demonstrating that somewhere inside the anomaly the Vulcan is still alive…

Happily, both the time-dilated Spock and his shipboard replacement Temporary Science Officer Chekov have simultaneously and separately concocted a desperate last-ditch survival plan…

Wrapping up this volume of untold voyages, Tischman & Purcell reunite to detail a doomed rescue mission with the Enterprise systematically scanning the third planet of the Gobi system for signs of lost hospital ship USS Pasteur.

What they find instead is an automated horror-factory where an ancient robotic nursery system strip-mines visiting life for DNA and other elements to create a new generation of trans-species babies for sterile clients who have long since died out…

With a full covers-&-variants gallery by Kelsey Shannon, Conley & Joe Corroney, this is another fabulously enticing, expansive and engrossingly epic compendium of thrills, offering wonderfully engaging stories to delight young and old, fan or casual reader alike, and well worthy of your eager attentions.
STAR TREK ® and © 2008 CBS Studios, Inc. All Rights Reserved. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Star Trek: Gold Key Archives volume 5


By Arnold Drake, John David Warner, George Kashdan, Allan Moniz, Alfredo Giolitti & various (IDW)
ISBN: 978-1-63140-598-3

Star Trek launched in the USA on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the show only really achieved its stellar popularity after going into syndication; appearing in all American local TV regions perpetually throughout the 1970s and beyond.

It was also sold all over the world, popping up seemingly everywhere and developing a fanatically devoted fanbase.

Comicbook franchising specialist Gold Key produced a series which ran for almost a decade beyond the show’s cancellation. Initially these were controversially quite dissimilar from the screen iteration, but by the time of the tales in this sturdy full-colour hardback collection (reprinting issues #25-28 and #30-31 from July 1974 to July 1975), quibbling fans had little to moan about and a great deal to cheer as the series was the only source of new adventures starring the beloved crew of the Starship Enterprise.

Following an Introduction – ‘Discovering New Tales’ by Trek writer expert Bjo Trimble – the exploratory escapades resume with a fast-paced thriller written by Arnold Drake and illustrated as always by Alberto Giolitti.

Here the USS Enterprise arrives at a planet which seems recently deserted, only to discover aberrant solar radiation is causing planetary matter and objects to shrink into non-existence. With the landing party captured by the diminishing natives, Chief Engineer Scott investigates the sun itself and gets a major overdose of the radiation. In a desperate race against time, Mr. Spock and Dr. McCoy must pull out all the stops to save the incredible shrinking man and the ‘Dwarf Planet’…

John David Warner scripted and Angelo Todaro assisted Giolitti in crafting ‘The Perfect Dream’ for the next issue as the Enterprise crew face a Starfleet board of inquiry after their last mission ends with the obliteration of a planet.

As the testimony unfolds the bemused officials hear the incredible story of an unstable world-sized ship, a utopian culture chillingly reminiscent of Earth’s feudal Shogunate of Japan, a deranged geneticist using clones to build an impossibly idealised and stratified society and a mad scheme to repeat the experiment with Vulcans grown from Spock’s stolen DNA…

In ‘Ice Journey’ (Warner & Giolitti) the Enterprise is conducting a highly suspect population survey on sub-arctic world Floe I which soon drops Captain Kirk, Spock and evolutionary specialist Dr. Krisp into the middle of a eugenics-fuelled race war…

‘The Mimicking Menace’ – written by George Kashdan – pits the veteran starmen against deadly duplicates of themselves on a bleak volcanic asteroid before they discover the attacks and bizarre energy drains are the result of First Contact with a radically new form of life…

Star Trek #29 was a reprint of the very first issue so we skip here to #30 and ‘Death of a Star’ (scripted by Allan Moniz) with the Enterprise on site to observe a star going nova and catapulted into calamity as sensors pick up a planet full of life-readings where none should be. Moving swiftly to evacuate the endangered beings they are astonished to discover only one creature: an old woman who claims to be the dying sun…

Warner then concludes the entertainment with ‘The Final Truth’ with the Starfleet vessel officiating as new planet Quodar officially joins the Federation. The mission goes dreadfully awry after Captain Kirk’s shuttle – full of crewmembers and a Starfleet Admiral – crashes on pariah world Tristas where the survivors are captured by sadistic scientists obsessed with discovering the secrets of life. As Spock organises a rescue mission the embattled Kirk uncovers a staggering cosmic secret the Ministers of Science have been carefully concealing for eons…

Rounding out this compelling compendium are cast photos, a gallery of painted covers and a picture-packed historical feature highlighting ‘George Wilson: Gold Key Reprints’. Stunning sci fi thrills and dashing derring-do abound in this thrilling collection of comics classics which will delight not just TV devotees and funnybook fans but also any reader in search of a pictorially powerful grand adventure.
® and © 2016 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Star Trek Gold Key Archive volume 4


By Arnold Drake, John David Warner, Gerry Boudreau, Alfredo Giolitti & various (IDW)
ISBN: 978-1-63140-449-8

Star Trek launched in the USA on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the show only really achieved its stellar popularity after going into syndication; running constantly in American local TV regions throughout the 1970s.

It was also sold all over the world, popping up seemingly everywhere and developing a fanatically devoted fanbase.

There was very little merchandising but an inevitable comicbook – from franchising specialist Gold Key – which ran for almost a decade beyond the show’s cancellation. The initial comics tales were controversially quite dissimilar from the screen episodes in many details, but by the time of the tales in this sturdy full-colour hardback collection (reprinting Star Trek #19-24 from July 1973 to May 1974), most inconsistencies had been ironed out and Italian superstar illustrator Alberto Giolitti had hit a peak of creativity.

Following Introduction ‘Where No Star Trek Comic Had Gone Before’ from Trek merchandising expert Paula M. Block, the trans-galactic trips resume with ‘The Haunted Asteroid’ – written by Arnold Drake and offering a rare Stateside inking job by Sal Trapani over Giolitti’s pencils – as the Starship Enterprise is despatched to investigate uncanny events at the universe’s most romantic tourist spot: a glittering space tomb built by an ancient ruler as a tribute to his lost love.

Before long the crew too are experiencing bizarre visions and seemingly supernatural visitations, leading Captain Kirk and his team to uncover an even more amazing solution and proof that true love is eternal…

Drake & Giolitti then detail how the odious task of escorting spoiled brat Crown Prince Raviki home to take up the reins of government becomes a deadly affair after planet Nukolee becomes ‘A World Gone Mad’. Moreover, whatever poisoned the minds of the boy’s subjects soon starts affecting the crew of the Enterprise…

John David Warner scripted ‘The Mummies of Heitius VII’ as Kirk and Company are ordered to escort an archaeological find to a research facility. When the body in question comes to life and shanghais the ship, the Captain, Mr. Spock and Dr. McCoy are drawn into a terrifying struggle against ancient automatons programmed to turn organic beings into slave cyborgs…

‘Siege in Superspace’ – written by Gerry Boudreau – sees the Enterprise drawn through a black hole into a higher realm and sucked into a war between humanoid refugees and ghastly war-machines grown by a marauding artificial intelligence from the flora and geology of their homeworld…

‘Child’s Play’ (also by Boudreau) follows a desperate SOS to a planet wracked by plague and devoid of adults. Infected by a disease which kills in days, the starship crew’s search for a cure is hampered by bellicose kids indulging in full-contact war games and well used to seeing everybody die before their thirteenth birthday…

This cosmic compendium concludes with another Drake & Giolitti collaboration as ‘The Trial of Captain Kirk’ finds the bold hero back on Earth to answer charges of bribery, corruption and collusion with pirates.

Subject of a most assiduous frame-up, Kirk happily acts as a stalking horse while Spock, McCoy and Engineer Scott ferret out the real traitor: a trail which leads into the highest echelons of Star Fleet…

Rounding out this compelling collection is a gallery of painted covers and a remarkably scanty biographical feature ‘George Wilson: About the Artist’; a man of immense imagination, prodigious talent and prolific output, but one about whom precious little is known.

Straightforward sci fi thrills and dashing derring-do pack this thrilling and astoundingly compelling collection of comics classics which will delight not just TV fans and comics collectors but also any reader in search of a graphically superior good time.
® and © 2015 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Star Trek Gold Key Archives volume 3


By Len Wein, Arnold Drake, Alfredo Giolitti, Giovanni Ticci & various (IDW)
ISBN: 978-1-63140-231-9

Star Trek debuted on American televisions on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the series only really became super-popular after going into syndication; running constantly in American local TV regions throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing a fanatically devoted fanbase.

There was some merchandising, and an inevitable comicbook – from Gold Key – which ran for almost a decade beyond the show’s cancellation. However, at the start neither authenticity nor immediacy were paramount. Only six issues were released during the show’s entire 3-season original run. Published between July 1967 and December 1968, those quirkily enticing yarns were all gathered in the first Star Trek: Gold Key archive collection.

The reason for the inaccuracies between screen and page was simple and a clear indication of the attitude both studio and publisher held about science fiction material. Initial scripter Dick Wood had seen no episodes when commissioned to write the comic, and with Italian artists Nevio Zaccara and Alberto Giolitti, received only the briefest of outlines and scant reference materials from the show’s producers. The comics craftsmen were working almost utterly in a vacuum…

Nevertheless, by the time of these interstellar exploits – reprinting Star Trek #13-18 from February 1972 to May 1973 – most of the well-intentioned contradictions of established Trek lore were long gone, thanks to better reference materials and familiarity with the actual show. These printed Enterprise incidents and missions are far closer to canonical parity with the TV phenomenon.

Following entertaining Introduction ‘Let’s See what She’s Got’ from educator and Trek scholar Joseph F. Berenato, the extra-solar explorations resume with ‘Dark Traveller’ (by Len Wein & Giolitti) which sees the Enterprise taken over by a shadowy being of incredible power who boosts its capabilities to send the crew hurtling across the universe.

Nomad shares his story of a world that grew too perfect and fell into cultural stagnation, and how he abandoned it for more primitive, questing races, before concluding that now his energies are fading his time to return home has come…

However, when he and his unwilling travelling companions reach Utopia, they find no paradise but a ruined world wracked by bloodshed, with mechanical killers everywhere, intent on eradicating the organic population.

Stranded far from home, the Federation crew have no choice but to join Nomad’s brutal war against an old friend driven to madness and mass-murder if they are to have any chance of seeing familiar stars again…

Star Trek #14 from May 1972 reveals how a diplomatic mission goes lethally awry after James Kirk is injured during a landing party excursion. Subsequently tasked with feting an unaligned dignitary whose civilisation and political allegiance is also being courted by Klingon emissaries, the Captain seemingly goes crazy and provokes ‘The Enterprise Mutiny’.

However, canny Mr. Spock deduces there is another explanation for his comrade’s sadistic and erratic behaviour…

August found Enterprise propelled beyond reality by a cosmic maelstrom and latterly becalmed in a region where physical laws don’t work properly. Invited to visit the ‘Museum at the End of Time’ by its uncanny Curator, Kirk, Spock and Dr. McCoy meet explorers from many worlds and eras who have long ago lapsed into immortal indolence. Typically the newcomers cannot reconcile themselves to the fact that there is no escape from the timeless limbo that holds them…

The situation escalates into bloody warfare when Klingons from a battle-cruiser also caught in the cosmic storm invade the museum. As chaos erupts, the time-lost denizens of limbo finally regain their old verve and fight back, just as Spock discovers the timeless realm is dying. The imminent end, however, does present one perilously slim chance of returning to their original plane of existence…

In November an Enterprise shuttlecraft suffered a catastrophic accident and crashed on a primitive, feudal world where the Federation crew had to hide their alien natures from a superstitious, theocratic cult tyrannising the primitive populace. To stand any chance of rescue Kirk, Spock, McCoy and their subordinates had to ally themselves with a resistance movement to escape torture and death on the ‘Day of the Inquisitors’…

With #17 (February 1973), Arnold Drake replaced Wein as scripter and Giolitti split his illustrative duties with studio-mate Giovanni Ticci to solve the riddle of ‘The Cosmic Cavemen’.

On a distant world shared by dinosaurs and stone-age humans, Kirk, McCoy and Chief Engineer Scott are captured and paraded before telepathic priestess Lok. Their shock and disbelief go off the scale when they are taken to an idol which is the spitting image of Spock…

The immediate crisis seems over after the Vulcan beams in to rescue his crewmates, but wily Lok has a plan to place her tribe beyond the reach of all rivals and subtly steals the death dealing weapons of the starmen to further her aims…

The cosmic comic cavalcade then concludes with an interstellar crime caper from Drake, Giolitti & Ticci as planet Styra – threatened with imminent destruction – digitises and records its entire population on bio-magnetic tape, entrusting the Enterprise to transport and restore them to life on a new world.

Sadly, comely castaway Allura has already inserted herself aboard ship and begins vamping Spock whilst her partner – deranged showman and magician Anzar – purloins the tape and holds ‘The Hijacked Planet’ hostage.

The crazed genius believes he has every avenue covered but has never faced anyone as clever as the Vulcan or as foolhardy as James Kirk…

Rounding out this compelling collection is a gallery of painted covers by elusive but brilliant George Wilson and an in-depth, fact-packed biography and assessment of the phenomenal strip illustrator in ‘Alberto Giolitti: About the Artist’.

Fun, thrilling and astoundingly compelling, these are comics classics not just for devoted TV fans but a prime example of graphic storytelling at its most engaging.
® and © 2015 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Star Trek Archives volume 5: Best of Captain Kirk


By Peter David, James Fry, Gordon Purcell, Arne Starr & various (IDW)
ISBN: 978-1-60010-571-5

The stellar Star Trek brand is one of probably the biggest franchise engines on Earth, permeating every merchandisable sector imaginable. You can find daily live-action and animated screen appearances constantly screening somewhere on the planet, toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the movie division proceeding apace even as I type this. There’s even a new rebooted TV series beginning in 2017…

Many companies have published comicbook adventures based on the exploits of Gene Roddenberry’s immortal brainchild. Currently IDW have the treasured funnybook license and are combining great new tales with a choice selection of older examples from other publishers.

A particularly fine extended exploit can be found in this epic sequence taken from a splendid run produced under the DC badge during the 1980s and early 1990s. Never flashy or sensational, those tales assiduously and scrupulously referenced the TV and movie canon whilst embracing the same storytelling values and concentrating on stories simultaneously character-led and plot-driven.

Here Federation history blends seamlessly with suspenseful drama and spectacular action, subtle character interplay, boisterous humour and good old fashioned thrills as scripter Peter David and his artistic allies concoct a tense, politically-tinged saga first seen in issues #7-12 of DC’s monthly Star Trek comicbook (spanning April to September 1990).

Previously: a number of hostile alien races – the Klingons – just prior to their grand rapprochement with the Federation – and a now-uncomfortably un-PC fundamentalist species called Nasguls (based on then-contemporary bugbear Iran under the Ayatollahs) have recently fallen foul of James T. Kirk’s unconventional problem-solving methods.

Having had enough of the human’s impious interference, the holy Salla of the Nasguls placed a planet-sized bounty on the Enterprise’s Captain.

Kirk doesn’t care: he has bigger problems. Finally fed up with his interstellar shenanigans, Starfleet has appointed civilian protocol officer R. J. Blaise to the Enterprise to make sure Kirk behaves properly, but somehow this beautiful woman is completely immune to our hero’s amatory charms…

The astral action opens on Earth where Starfleet Vice-Admiral Tomlinson and the Federation President are enduring a fractious and tiresome meeting with the Klingon ambassador and the august Salla himself.

The tyrannical aliens have temporarily suspended their disdain for each other and are now (relatively) united in pursuing quasi-legal avenues; seeking to have Kirk cashiered from the service, tried in a Federation court and then – naturally – executed…

Events take a most unwelcome turn in ‘Not… Sweeney!’ (by David, James W. Fry & Arne Starr) as news comes that the most dreaded bounty hunter in the universe has decided to collect the price on Kirk’s head.

Caring little for the death-sentence dogging him, the starship captain is utterly incensed when it adversely affects his job. Despatched to Tau Gamma II to rescue a human colony before the geologically unstable planet shakes itself to bits, Kirk is flabbergasted to find the survivors demanding another ship or to be left to the world’s erratic mercies, rather than endure certain doom when Sweeney comes for the Enterprise’s captain…

Their anxiety proves well-founded when hours later the infallible stalker arrives with a fleet of ships and attacks…

After a tremendous struggle in ‘Going, Going…’, Kirk – with Spock and Blaise as collateral captives – is confined aboard the disturbingly effete bounty hunter’s flagship and made the star of an impromptu auction.

Kirk has made many enemies in his career and a ferocious bidding war begins, but Sweeney’s attentions are soon diverted by Spock. The scrupulously polite and terrifyingly brilliant manhunter has never met a captive like the Vulcan, and his distracting new fascination eventually leads to Sweeney’s first defeat as Kirk and Blaise break out of the Brig just as competing Klingon and Nasgul forces warp in to claim the prize lot in Sweeney’s auction…

Things come to a head when the situation deteriorates into a petulant shooting war in ‘…Gone!’, leaving Kirk to pull off yet another hairsbreadth escape and even save the colonists on Tau Gamma II…

However, no longer willing to tolerate the political machinations, he then forces the issue to a head by surrendering himself to Federation authorities on Earth and demanding his day in court to clear his name once and for all…

Given the chance for a show trial, the Salla and his Klingons antagonists revel in the chance to destroy the greatest hindrance to their plans as ‘The Trial of James T. Kirk’ opens with ‘The First Thing We Do…’

This story-within-a-story is stuffed with hilarious cameos and vignettes from many old TV episodes (but in an easily accessible manner for newcomers unfamiliar with lore) and sees Kirk’s attorneys Samuel T. Cogsley and Areel Shaw (look them up if you need to) deftly manoeuvre to remove most of the charges whilst rolling out many fan-favourites from old episodes to act as “character witnesses”…

Despite making some telling points, an Enterprise crewman turning to the Dark Side and the frank sworn testimony of R. J. Blaise, the is case is clearly going against the Klingons and Nasgul. Thus they individually and clandestinely resort to their respective “Plan Bs” in ‘…Lets Kill All the Lawyers!’

The bellicose warrior race fly in their Emperor to give personal testimony and demand Kirk’s destruction whilst the fundamentalist tyrant of the Nasgul opts for a far more hands-on and devastatingly final solution…

Pencilled by Gordon Purcell, the saga explosively concludes in ‘Trial and Error!’ as deft work by Spock and the Bridge Crew uncover a plot to eradicate the courtroom and everyone in it, leading to a cessation of hostilities between the Federation and the Klingons and Kirk’s full exoneration.

Sadly, those efforts completely failed to expose the treacherous mole high in Star Fleet Command who was crucial to instigating the entire affair…

This tale is pure classic Trek. The fans loved it then and you will now. It’s also a very good example of how to do a licensed property in comic form, and readers and wannabe creators should buy and take note. Balancing the action and drama are captivating moments of interpersonal byplay filling out the roles of beloved characters such as Uhura and Sulu and – as you’d expect from Peter David – the story is packed with outrageously hilarious quotable moments…

These yarns are magical romps of fun and thrills that fully embrace and enhance the canonical Star Trek for the dedicated fan, provide memorable comicbook adventure for followers of our art-form and, most importantly, provide an important bridge between the insular world of fans and the wider mainstream. Stories like these about such famous characters can only bring more people into comics and isn’t that what we all want?
Star Trek ® and © 2009 CBS Studios, Inc. All Rights Reserved. Star Trek and related marks are trademarks of CBS Studios, Inc.