Batman Beyond!


By Hilary J. Bader, Rich Burchett, Joe Staton, Terry Beatty & various (DC comics)
ISBN: 978-1-56389-604-0 (TPB)

The Batman Animated TV series masterminded by Eric Radomski, Bruce Timm, Paul Dini and others in the 1990s revolutionised The Dark Knight and led – with a tie-in monthly printed series – to some of the absolute best comic book tales in his 85-year publishing history. With the hero’s small screen credentials firmly re-established, follow-up series began (and are still coming), eventually feeding back into the overarching multiversal DCU continuity.

Following those award-winning animated sagas, in 1999 came a new incarnation set one generation into the future, following Bruce Wayne in the twilight of his life reluctantly mentoring a new teen hero picking up his eerily-scalloped mantle. In Britain the series was inspirationally re-titled Batman of the Future but for most of the impressed cognoscenti and awestruck kids worldwide it was Batman Beyond!

Again the show was augmented by a cool kids’ comic book. This inexplicably out-of-print collection re-presents the first 6-issue miniseries in a hip and trendy, immensely entertaining package suitable for fans and aficionados of all ages. Although not necessary to a reader’s enjoyment, passing familiarity with the TV episodes will enhance the overall experience. All stories were written by Hilary J. Bader and we open with a 2-part adaptation of the pilot, illustrated by Rick Burchett & Terry Beatty.

‘Not On My Watch!’ serves up glimpses of the last days of Batman’s crusade against crime before age, infirmity and injury slowed him down to the point of compromising his principles and endangering the citizens he’d sworn to protect…

Years later, Gotham City in the mid-21st century (notionally accepted as 2039 AD – 100 years after the Dark Knight’s debut in Detective Comics #27) is a dystopian urban jungle where angry, rebellious schoolkid Terry McGinnis strikes a blow against pernicious pimped-up street punks The Jokerz and is chased out of town all the way to the gates of a ramshackle mansion. Meanwhile, his research scientist dad has discovered a little too much about how the company he works for operates.

Wayne-Powers used to be a decent place to work before old man Wayne became a recluse. Now Derek Powers runs the show and is ruthless enough to do anything to increase profits… Outside town, Terry is saved from a potentially fatal Jokerz encounter by a burly old man who then collapses. Helping aged Bruce Wayne inside the mansion, Terry discovers the long neglected Batcave before being chased away by the surly saviour. McGinnis but doesn’t really care… until he gets home to find his father has been murdered…

In a storm of emotion, he returns to Wayne Manor as concluding chapter ‘I Am Batman’ sees McGinnis attempting to force Wayne to act before giving up in frustration and stealing the hero’s greatest weapon: a cybernetic Bat-suit that enhances strength, speed, durability and perception. Alone, untrained and unaided, a new Batman sets to enact justice and exact revenge…

In the ensuing clash with Powers the unscrupulous entrepreneur is mutated into a radioactive monster – dubbed Blight – before Wayne and Terry negotiate a tenuous truce and grudging understanding. For now, Terry will continue to clean up Gotham City as an apprentice- and strictly probationary-hero…

With #3, Bader, Burchett & Beatty began crafting original stories of future Gotham, commencing with ‘Never Mix, Never Worry’ wherein Blight returns to steal a selection of man-made radioactive elements which can only be used to cause harm… or can they?

Joe Staton took over pencilling with #4 as a schoolboy nerd frees a devil from limbo and old man Wayne introduces the cocksure Terry to parapsychologist Jason Blood and his eldritch alter ego Etrigan the Demon in spooky shocker ‘Magic Is Everywhere’. That sentiment is repeated and reinforced when a school-trip to a museum unleashes ancient lovers to feed on the students’ life energy in delightfully comical tragedy ‘Mummy, Oh! and Juliet’…

This captivating compendium concludes in another compellingly edgy thriller as Terry stumbles into a return bout with a shapeshifting super-thief in ‘Permanent Inque Stains’, only to find there are worse crimes and far more evil villains haunting his city…

In 2000 Titan Books released a British edition re-titled Batman of the Future (to comply with the renamed UK TV series) and this version is a little easier to locate by those eager to enjoy the stories rather than own an artefact. Fun, thrilling and surprisingly moving, these tales are magnificent examples of comics that appeal to young and old alike and are well overdue for re-issue. They also prove the foundation concepts of Batman can travel far and riff wildly, but always deliver maximum wonderment.
© 1999 DC Comics. All Rights Reserved.

Bizarro


By Heath Corson, Gustavo Duarte, Pete Pantazis, Lee Loughridge & Tom Napolitano, with Bill Sienkiewicz, Kelley Jones, Michelle Madsen, Francis Manapul, Fábio Moon, Gabriel Bá, Darwyn Cooke, Raphael Albuquerque, Tim Sale, Dave Stewart & various (DC Comics)
ISBN: 978-1-4012-5971-6 (TPB/Digital edition)

One of the most consistent motifs in fiction is the “Dark Opposite” or “player on the other side”: a complete antithesis of the protagonist. Rock yourself to sleep at night if you wish, listing deadly doppelgangers from Professor Moriarty to Sabretooth to Gladstone Gander

The Caped Kryptonian’s “imperfect duplicate” Bizarro either debuted as a misunderstood freak and unwilling monster in Otto Binder & George Papp’s captivatingly tragic 3-part novel ‘The Battle with Bizarro’ (Superboy #68, cover-dated October 1958) or in the similarly titled Superman newspaper strip sequence written by Alvin Schwartz (episode 105/#6147-6242 spanning August 25th – December 13th 1958) with the latter scribe claiming that he thought up the idea months earlier. The newsprint version was certainly first to employ those eccentric reversed-logic thought-patterns and idiomatic speech impediment…

Although later played primarily for laughs, such as in his short tenure in Tales of The Bizarro World (June 1961 to Aug 1962 in Adventure Comics #285-299), most earlier comic book appearances – 40 by my count – of the dippy double were generally moving, child-appropriate tragedies, unlike here where we commemorate his 65th anniversary with possibly the funniest book of the last twenty years… at least if you’re a superhero fan.

Post Crisis on Infinite Earths, he was a darker, rarer beast, but this tale by screenwriter and comics scripter Heath Corson (Justice League: War, Nightwing/Magilla Gorilla, Super Pets: The Great Mxy-Up) & Gustavo Duarte (Monsters! & Other Stories, Guardians of the Galaxy, Dear Justice League) stems from DC’s brief New 52 continuity sidestep and refers almost exclusively to his earlier exploits and character.

Collecting 6-issue miniseries Bizarro and material from DC Sneak Peek: Bizarro #1, the saga starts as another misunderstood and deeply unappreciated visit to Metropolis – augmented by a new origin – sees the lonely, bored, eternally well-intentioned living facsimile teamed up with boy reporter Jimmy Olsen on a road-trip to “Bizarro-America” (we call it Canada)…

It’s ostensibly to prevent a disastrous super-battle but more importantly, someone suggested that the journey could provide enough candid material for a best-selling coffee table book that could liberate the eternally cash-strapped kid from his financial woes…

Jim’s certain he can handle the big super-doofus, but not so sure that applies to a pocket alien Bizarro picked up somewhere. After ‘The Secret Origin of Colin the Chupacabra’, the story truly starts with ‘Bizarro-America: Part 6’ and a weary ‘Welcome to Smallville’ where the need to fix the car leads to a clash with a dynasty of very familiar villains at King Tut’s Slightly Used Car Oasis. It all goes without incident until some other ETs give papa Tut a reality-altering staff and he seeks to achieve his great dream – selling everyone a used car…

Having navigated their way out of that bad deal, the Road Worriers further embarrass themselves in ‘Bizarro-America: Part 5’ with stopovers and pertinent guest stars in Gotham, Central, Starling and Gorilla City, before doing more of the same in Louisiana, Chicago and all points lost. Somewhere along the way they pick up a tail and in seeking to ditch their pursuers drive into Ol’ Gold Gulch: a ghost town with real spooks and a distant descendant of a legendary gunfighter. Chastity Hex is a bounty hunter too, which comes in handy when Bizarro is possessed by an evil spirit in ‘Unwanted: Unliving or Undeaded’ and a destructive rampage triggers the spectral return of great grandpa Hex as well as Cinnamon, Nighthawk, Scalphunter and El Diablo

Another issue (‘Bizarro-America: Part 3’ if you’re still counting) and another city sees the automotive idiots catching mystic marvel Zatanna’s act in ‘Do You Believe in Cigam?’ and fresh disaster as Bizarro’s backwards brain allows him to accidentally access the sorceress’ backwards spells, prompting diversions to many, many alternate DC realities and Jimmy and Bizarro trading bodies (sort of) before order – if not sanity – is restored…

As they near their final destination, the covert shadows finally move in. A.R.G.U.S. agents Stuart “chicken Stew” Paillard and Meadows Mahalo get their X-Files on: compelling the travellers to infiltrate Area 51, but aren’t happy with the outcome once the idiots unleash every alien interned or interred there…

Ultimately the voyage concludes with ‘Bizarro-America: Part 1’ and long-deferred meeting with Superman (drawn by Tim Sale & Dave Stewart) in ‘Who Am on Last?’ The last of the Tuts returns for another stab at vengeance and high-volume marketing and as chaos reigns Colin comes up trumps, before assorted former guests coagulate as the never to be reformed Bizarro League to save the world in a way it has never been saved before.

All that’s left is to get Bizarro into Canada but there’s one last surprise in store…

This outrageous romp is punctuated with a round-robin of guest illustrators (Bill Sienkiewicz, Kelley Jones, Michelle Madsen, Francis Manapul, Fábio Moon, Gabriel Bá, Darwyn Cooke, Raphael Albuquerque and more) adding to the manic madness via their signature characters, and a variant cover gallery provides more boffo yoks courtesy of Kyle Baker and Kevin Wada. Topping off the fun is an unmissable sketch section by Duarte, packed with many scenes and moments somebody was too nervous to publish…

Fast, funny, fantastic and far too long forgotten, Bizarro is a superb romp that would make a magnificent movie. Do not miss it.
© 2015, 2016 DC Comics. All Rights Reserved.

The Demon by Jack Kirby


By Jack Kirby & Mike Royer & various (DC Comics)
ISBN: 978-1-4012-7718-5 (HB/Digital edition)

Jack “King” Kirby shaped the very nature of comics narrative. A compulsive storyteller, Jack was an astute, spiritual man who had lived through poverty, gangsterism, the Depression and World War II. He had seen Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures. He was open-minded and utterly wedded to the making of comics stories on every imaginable subject.

He began at the top of his game, galvanising the comicbook scene from its earliest days with long-term creative partner Joe Simon: creating Blue Bolt, drawing Captain Marvel and adding lustre to Timely comics with creations such as Red Raven, Hurricane, Captain America and The Young Allies.

In 1942 Simon & Kirby moved to National/DC and hit even more stellar highs with The Boy Commandos, Newsboy Legion, Manhunter and The Sandman before the call of duty saw them inducted into the American military.

On returning from World War II, they reunited and formed a creative studio working primarily for the Crestwood/Prize publishing outfit where they invented the entire genre of Romance comics. Amongst that dynamic duo’s other concoctions for Prize was a noir-ish, psychologically underpinned supernatural anthology Black Magic and its short-lived but fascinating companion title Strange World of Your Dreams.

All their titles eschewed traditional gory, heavy-handed morality plays and simplistic cautionary tales for deeper, stranger fare, and until the EC comics line hit their peak were far and away the best and most mature titles on the market.

Kirby understood the fundamentals of pleasing his audience and always strived diligently to combat the appalling state of prejudice about the comics medium – especially from industry insiders and professionals who despised the “kiddies world” they felt trapped in.

When the 1950s anti-comics comics witch hunt devastated the industry, Simon & Kirby parted ways. Jack went back to DC briefly and created newspaper strip Sky Masters of the Space Force before partnering with Stan Lee at the remains of Timely Comics to create the monolith of stars we know as Marvel.

After more than a decade there he felt increasingly stifled and side-lined and in 1970 accepted an offer of complete creative freedom at DC. The jump resulted in a root and branch redefinition of superheroes in his quartet of interlinked Fourth World series.

After those controversial, grandiose groundbreaking titles were cancelled Kirby looked for other concepts to stimulate his vast creativity and still appeal to an increasingly fickle market. General interest in the Supernatural was rising, with books and movies exploring the unknown in gripping and stylish new ways, and the Comics Code Authority had already released its censorious choke-hold on mystery and horror titles, thereby saving the entire industry from implosion when the superhero boom of the 1960s fizzled away.

At DC’s suggestion, Kirby had already briefly returned to his supernatural experimentation in a superb but poorly received and largely undistributed monochrome magazine. Spirit World launched in the summer of 1971, but as before, editorial cowardice and back-sliding scuppered the project before it could get going. You can see what might have been in a collected edition re-presenting the sole published issue and material from a second, unreleased sequel in Jack Kirby’s Spirit World

With most of his ideas misunderstood, ignored or side-lined by the company Kirby opted for more traditional fare. Never truly defeated though, he cannily blended his belief in the marketability of the mystic unknown with flamboyant super-heroics to create another unique and lasting mainstay for the DC universe: one that lesser talents would make a pivotal figure of the company’s continuity.

This compilation gathers the entire eerie 16-issue run from August/September 1972 through January 1974 and opens with a fulsome Introduction detailing how The Demon came to be from Kirby’s then-assistant Mark Evanier before the astounding adventures begin…

Inked by Mike Royer, The Demon #1 introduces a howling, leaping monstrosity (famously modelled after a 1939 sequence from Hal Foster’s Arthurian epic Prince Valiant) battling beside its master Merlin as Camelot dies in flames: a cataclysmic casualty of the rapacious greed of sorceress Morgaine Le Fey.

Out of that apocalyptic destruction, a man arises and wanders off into the mists of history…

In our contemporary world (or at least the last quarter of the 20th century) demonologist and paranormal investigator Jason Blood has a near-death experience with an aged collector of illicit arcana. This culminates in a hideous nightmare about a demonic being and the last stand of Camelot. He has no idea that Le Fey is still alive and has sinister plans for him…

And in distant Moldavia, strange things are stirring in crumbling Castle Branek, wherein lies hidden the lost Tomb of Merlin…

Blood is wealthy, reclusive and partially amnesiac, but one night he agrees to host a small dinner party, entertaining acquaintances Harry Mathews, psychic UN diplomat Randu Singh, his wife Gomali and their flighty young friend Glenda Mark. The soiree does not go well.

Firstly, there is the painful small talk, and the sorcerous surveillance of Le Fey, but the real problems start when an animated stone giant arrives to “invite” Blood to visit Castle Branek. This shattering voyage leads to Merlin’s last resting place but just as Blood thinks he may find some answers to his enigmatic past, Le Fey pounces. Suddenly he starts to change, transforming into the horrific beast of his dreams…

Issue #2 – ‘My Tomb in Castle Branek!’ – opens with wary villagers observing a terrific battle between a yellow monster and Le Fey’s forces, but when the Demon is defeated and Blood arrested, only the telepathic influence of Randu in America can help him. Le Fey is old, dying, and needs Merlin’s grimoire, the Eternity Book, to extend her life.

Thus, she manipulates Blood – who has existed for centuries unaware that Merlin’s hellish Attack Dog the Demon Etrigan is chained inside him – to regain his memories and awaken the slumbering master mage. It looks like the last mistake she will ever make…

Kirby’s tried and trusted approach was always to pepper high concepts throughout blazing, breakneck action, and #3 was one the most imaginative yet. ‘The Reincarnators’ finds Blood back in the USA, aware at last of his tormented history, and with a small but devoted circle of friends. Adapting to a less lonely life, he soon encounters a cult able to physically regress people to a prior life – and use those time-lost beings to commit murder…

The Demon #4-5 comprise one single exploit, wherein a simple witch and her macabre patron capture the reawakened, semi-divine Merlin. ‘The Creature from Beyond’ and ‘Merlin’s Word’s … Demon’s Wrath!’ introduced cute little monkey Kamara the Fear-Monster (later used with devastating effect by Alan Moore in Saga of the Swamp Thing #26-27) and features another startling “Kirby-Kritter” – Somnambula, the Dream-Beast

It seems odd in these blasé modern times but The Demon was a controversial book in its day – cited as providing the first post-Comics Code depiction of Hell and one where problems were regularly solved with sudden, extreme violence.

‘The Howler!’ in issue #6 is a truly spooky yarn with Blood hunting a primal entity of rage and brutal terror that transforms its victims into murderous lycanthropic killers, whilst #7 debuts a spiteful, malevolent young fugitive from a mystical otherplace.

‘Witchboy’ Klarion and his cat-familiar Teekl were utterly evil little sociopaths in a time where all comicbook politicians were honest, cops only shot to wound and “bad” kids were only misunderstood: another Kirby first…

An extended epic, ‘Phantom of the Sewers’ skilfully combines movie and late-night TV horror motifs in the dark and tragic tale of actor Farley Fairfax, cursed by the witch he once spurned. Unfortunately, Glenda Mark is the spitting image of the departed Galatea, and when, decades later, the demented thespian kidnaps her (in ‘Whatever Happened to Farley Fairfax?!!’) to raise the curse, it could only end in a flurry of destruction, death, consumed souls and ‘The Thing That Screams’…

This 3-part thriller is followed by another multi-part masterpiece (The Demon #11-13). ‘Baron von Evilstein’ is a powerful parable about worth and appearance featuring the ultimate mad scientist and the tragic, misunderstood monster he so casually builds. It’s a truth that bears repeating: ugly doesn’t equal bad…

Despite all Kirby’s best efforts The Demon was not a monster hit – unlike his science-fiction disaster drama Kamandi – and by #14 it’s clear that the book was in its last days. Not because the sheer pace of imagination, excitement and passion diminished – far from it – but because the well-considered, mood-drenched stories were suddenly replaced by rocket-fast eldritch romps populated with returning villains.

First back was Klarion the Witchboy who creates a ‘Deadly Doppelganger’ to replace Jason Blood and kill his friends in #14-15, before the series – and this wonderful treasury of wicked delights – ended in a climactic showdown with the ‘Immortal Enemy’ Morgaine Le Fey…

Kirby carried on with Kamandi, returned to The Sandman, explored WWII in The Losers and created the magnificent Omac: One Man Army Corps, but still could not achieve the all-important sales the company demanded. Eventually he returned to Marvel and new challenges such as Black Panther, Captain America, 2001: A Space Odyssey, Devil Dinosaur, Machine Man and especially The Eternals.

As always in these wondrously economical collections it should be noted that the book comes stuffed with un-inked pencilled pages and roughs in bonus feature ‘The Art of Jack Kirby’, and Evanier’s fascinating, informative Introduction is, as ever, a fact-fan’s delight.

Jack Kirby was and is unique and uncompromising: his words and pictures are an unparalleled, hearts-and-minds grabbing delight no comics lover could resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American comics scene and indeed the entire comics planet – affecting the lives of billions of readers and thousands of creators in all areas of artistic endeavour for generations and still winning new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep and simultaneously mythic and human.

He is the King and time has shown that the star of this book is one of his most potent legacies.
© 1972, 1973, 1974, 2017 DC Comics. All Rights Reserved.

Superman: The Man of Steel volume 1


By John Byrne, Marv Wolfman, Jerry Ordway, Dick Giordano, Terry Austin, Mike Machlan, Karl Kesel & various (DC Comics)
ISBN: 978-1-7795-0491-3 (HB/Digital edition)

In 1985 when DC Comics decided to rationalise, reconstruct and reinvigorate their continuity with Crisis on Infinite Earths they used the event to simultaneously regenerate their key properties at the same time. The biggest gun they had was Superman and it’s hard to argue that the change was not before time.

The big guy was in a bit of a slump, but he’d weathered those before. So how could a root and branch retooling be anything but a pathetic marketing ploy that would alienate the real fans for a few fly-by-night Johnny-come-latelies who would jump ship as soon as the next fad surfaced? This new Superman was going to suck…

They couldn’t have been more wrong.

The public furore began with all DC’s Superman titles being “cancelled” (actually suspended) for three months, and yes, that did make the real-world media sit-up and take notice of the character everybody thought they knew for the first time in decades. However, there was method in this seeming corporate madness.

The missing mainstays were replaced by a 6-part miniseries running from October to December 1986. Entitled Man of Steel, it was written and drawn by Marvel’s mainstream superstar John Byrne and inked by venerated veteran Dick Giordano.

The bold manoeuvre was a huge and instant success. So much so that when it was first collected as a stand-alone compilation album in 1991, it became one of comics’ premiere “break-out” hits in a new format that would eventually become the industry standard for reaching mass readerships. Nowadays few people buy the periodical pamphlets but almost everybody has read a graphic novel…

From that overwhelming start the Action Ace seamlessly returned to his suspended comic book homes, enjoying the addition of a third monthly title which premiered that same month.

Superman, Adventures of Superman, and Action Comics (which acted as a fan-pleasing team-up book guest-starring other favourites of the DC Universe, in the manner of the cancelled DC Comics Presents) were instant best-sellers.

So successful was the relaunch that by the early 1990’s Superman would be carrying four monthly titles as well as Specials, Annuals, guest shots and regular appearances in titles such as Justice League.

Quite a turnaround from the earlier heydays of the Man of Steel when editors were frantic about never overexposing their meal-ticket.

In Superman’s 85th year of more-or-less consecutive and continuous publication, this collection begins with the six self-contained stories from key points in Superman’s career, newly readjusted for contemporary consumption in the wake of that aforementioned worlds-shattering Crisis.

Spanning to cover-dates October 1986 to June 1987 and re-presenting The Man of Steel #1-6, Superman #1-4, Action #584-587 and Adventures of Superman #424-428 plus relevant pages from Who’s Who: Update ‘87 #1, 3, 4 this initial herculean compilation opens with the a reprinting of Byrne’s introduction from the 1991 collection ‘Superman: A Personal View’ before the revelations unfold…

Newsstands and comic stores on July 10th 1986 welcomed a startlingly new and bleakly dystopian Krypton in #1 as ‘Prologue: From Out of the Green Dawn…’ followed the child’s voyage in a self-propelled birthing matrix to a primitive world.

Discovered by childless couple Jonathan and Martha Kent, the alien foundling spends his years growing secretly in Smallville, indistinguishable from other earthlings until strange abilities begin to gradually manifest and hint at ‘The Secret’

Eighteen years after his arrival, the boy learns of his extraterrestrial origins and leaves home to wander the world. Clark Kent eventually settles in Metropolis and we get a rapid re-education of what is and isn’t canonical as he performs his first public super-exploit, meets with Lois Lane, joins the Daily Planet and gets an identity-obscuring costume in ‘The Exposure’ and ‘Epilogue: The Super-Hero’

Lois takes centre-stage for the second issue, scheming and manipulating to secure the first in-depth interview with the new hero before losing out to neophyte colleague Kent whose first big scoop becomes ‘The Story of the Century!’

The third chapter recounts the Metropolis Marvel’s first meeting with Batman as ‘One Night in Gotham City…’ reveals a fractious and reluctant team-up to capture murdering thief Magpie. The unsatisfactory encounter sees the heroes part warily, not knowing if they will become friends or foes…

‘Enemy Mine…’ in MoS #4 expands and redefines the new Lex Luthor: a genius, multi-billionaire industrialist who was the most powerful man in Metropolis until the Caped Crime-buster appeared. When the tycoon overreaches himself in trying to suborn the hero with cash, he is publicly humiliated and swears vengeance and eternal enmity…

By the time of ‘The Mirror, Crack’d…’ in #5, Luthor is Superman’s greatest foe – albeit one who scrupulously maintains a veneer of respectability and plausible deniability. Here, Luthor’s clandestine attempt to clone his own Man of Tomorrow results in a monstrous flawed duplicate dubbed Bizarro and introduces Lois’ sister Lucy to play hapless victim in a moving tale of triumph and tragedy.

The reimagination concludes with ‘The Haunting’ as a troubled Clark/Superman returns to Smallville. Reuniting with childhood sweetheart Lana Lang – who shares his secrets and knows as much as he of his alien origins – the strange visitor finally learns of his Kryptonian origins and heritage when the long-hidden birthing matrix projects a recorded message from his long-dead parents and details their hopes and plans for him…

The shock and reaction of his foster family only affirms his dedication and connection to humanity…

John Byrne was a controversial choice at the time, but he magnificently recaptured the exuberant excitement and visually compelling, socially aware innovation which informed and galvanised Jerry Seigel & Joe Shuster’s inspired creation. Man of Steel granted a new generation the same kind of intoxicating four-colour fantasy that was the original Superman, and made it possible to be a fan again, no matter your age or prejudice. Superman had always been great, but Byrne had once again made him thrilling. Rivetingly so.

The never-ending battle recommenced on a monthly schedule with Superman volume 2 #1, where Byrne & Terry Austin reveal a ‘Heart of Stone’: presenting a new Metallo as thug John Corben is remade as a Terminator-style cyborg with a human brain and a Kryptonite heart by a deranged xenophobic scientist. The transition culminates in a deadly battle and baffling mystery portending big troubles to come. The focus then shifts to Action #584 and ‘Squatter!’ (by Byrne & Giordano) as a body-snatching mental force suborns the Metropolis Marvel and necessitates a team-up with the Teen Titans. The accent is predominantly on breakneck pace and all-out costumed conflict here…

Superman #2 (by Byrne & Austin) then describes ‘The Secret Revealed!’ as modern-day robber baron Luthor makes the biggest mistake of his life after kidnapping and torturing Kent’s first girlfriend Lana Lang

This is followed by Marv Wolfman & Jerry Ordway’s ‘Man O’War!’ and ‘Going the Gauntlet’ (Adventures of Superman #424 & 425, and inked by Mike Machlan). The drama introduces tragic Dr. Emil Hamilton and rival reporter Cat Grant to the mythology as the Action Ace battles high-tech terrorists sponsored by rogue state Qurac and proves to be no respecter of international boundaries like his pre-Crisis counterpart…

These politically and socially aware dramas would become a truer and more lasting template for the modern Man of Tomorrow after Byrne’s eventual retirement from the character…

The Phantom Stranger guests in a battle against a deadly manifestation of unquiet spirits in ‘And the Graves Give Up Their Dead…’ (Byrne & Giordano, Action #585) before the next three chapters address the Superman segment of multi-part crossover event Legends.

Byrne & Austin’s Superman #3 began with ‘Legends of the Darkside!’, as Clark Kent is abducted to Apokolips by its evil master. He escapes to become a rebel leader of the lowly “Hunger Dogs” in Adventures… #426, wherein Wolfman, Ordway & Machlan give us an amnesiac Superman on Apokolips rising ‘From the Dregs’ before the rousing yarn concludes with ‘The Champion!’ as Action Comics #586 (Byrne & Giordano) reintroduces Jack Kirby’s New Gods post-Crisis icons Orion and Lightray, just in time for a blistering battle royale beyond the stars between the Man of Steel and deadly Darkseid

Once the cosmic dust settled, it was back to the regular Never-Ending Battle, with Superman #4 introducing deranged lone gunman ‘Bloodsport!’ courtesy of Byrne & inker Karl Kesel. The merciless shooter is more than just crazy, however: some hidden genius has given him the ability to manifest wonder weapons from thin air and he never runs out of ammo…

Wolfman & Ordway generally concentrated on longer, more suspensefully dramatic character-based tales. Adventures of Superman #427-428 (cover-dated April & May 1987) took the Man of Tomorrow on a punishing visit to rogue state Qurac and an encounter with hidden alien telepaths The Circle: a visceral and beautiful tale of un-realpolitik. ‘Mind Games’ and ‘Personal Best’ combine a much more relevant, realistic slant with lots of character sub-plots featuring assorted staff and family of the Daily Planet.

The story portion of this first volume concludes with Byrne & Giordano back in Action (#587), crafting spectacle, thrills and instant gratification with ‘Cityscape!’ by teaming Superman with Jack Kirby’s Etrigan the Demon. The magic happens when sorceress Morgaine Le Fay seeks to become immortal by warping time itself…

Augmenting the Costumed Dramas are more recovered text commentaries and appreciations from earlier collections: specifically Ray Bradbury’s ‘Why Superman? Why Today?’ (1991), Wolfman’s ‘Reinventing the Wheel’ (2003) and Ordway’s ‘The Adventures of Superman’ from 2004. These are followed by the covers of earlier Superman: The Man of Steel compendia – all by Ordway – and pages taken from supplemental comics reading tool Who’s Who: Update ‘87.

Plucked from issues #1, 3, 4 are Byrne’s Amazing Grace, Bizarro, Bloodsport, Host, Lex Luthor, Krypton and Kryptonite, Lois Lane, Magpie and Metallo before a big bold pin-up of the Man of Steel ends the fun for now.

The back-to-basics approach successfully lured many readers to – and back to – the Superman franchise, but the sheer quality of the stories and art are what convinced them to stay. Such cracking, clear-cut superhero exploits are a high point in the Action Ace’s decades-long career, and these collections are the best way to enjoy one of the most impressive reinventions of the ultimate comic-book icon.
© 1986, 1987, 2020 DC Comics. All Rights Reserved.

Team-Ups of the Brave and the Bold


By J. Michael Straczynski, Jesus Saiz, Chad Hardin, Justiniano, Cliff Chiang & various (DC Comics)
ISBN: 978-1-4012-2793-7 (HB) 978-1-4012-2809-5 (TPB/Digital edition)

The Brave and the Bold premiered in 1955; an anthology adventure comic featuring short complete tales starring a variety of period heroes and a format mirroring and cashing in on that era’s filmic fascination with historical dramas.

Devised and written by Robert Kanigher, issue #1 led with Roman epic Golden Gladiator, medieval mystery-man The Silent Knight and Joe Kubert’s now legendary Viking Prince. The Gladiator was soon replaced by National Periodicals/DC Comics’ iteration of Robin Hood, and the high adventure theme carried the title until the end of the decade when a burgeoning superhero revival saw B&B remodelled as a try-out vehicle like the astounding successful Showcase.

Deployed to launch enterprising concepts and characters such as Task Force X: The Suicide Squad, Cave Carson, Strange Sports Stories, Hawkman and the epochal Justice League of America, the title then evolved to create a whole sub-genre – although barely anybody noticed at the time…

That innovation was Superhero Team-Ups.

For almost a decade DC had enjoyed great success pairing Superman with Batman and Robin in World’s Finest Comics, and in 1963 sought to create another top-selling combo from their growing pantheon of masked mystery men. It didn’t hurt that the timing also allowed extra exposure for characters imminently graduating to their own starring vehicles after years as back-up features…

This was during a period when almost no costumed heroes acknowledged the jurisdiction or (usually) existence of other costumed champions. When B&B offered this succession of power pairings, they were unknowingly laying foundations for DC’s future close-knit comics continuity. Nowadays, there’s something wrong with any superstar who doesn’t regularly join every other cape or mask on-planet every five minutes or so…

The short-lived experiment eventually calcified as “Batman and…” but, for a while, readers were treated to some truly inspired pairings such as Flash and the Doom Patrol, Metal Men and Metamorpho, Flash and The Spectre or Supergirl and Wonder Woman.

The editors even achieved their aim after Robin, Kid Flash and Aqualad remained together after their initial foray and expanded into the ever-popular Teen Titans

That theme of heroes united together for a specific time and purpose was revived in 2007 for the third volume of The Brave and the Bold, resulting in many exceedingly fine modern Fights ‘n’ Tights classics, and this compilation collects issues #27-33 (November 2009 – June 2010): the first seven issues scripted by TV/comics star scribe J. Michael Straczynski.

The run of easily accessible, stand-alone tales delved into some of the strangest nooks and crannies of the DCU and opens here with ‘Death of a Hero’, illustrated by Jesús Saíz, wherein teenager Robby Reed visits Gotham City and decides to help out a Batman sorely pressed by the machinations of The Joker

The child prodigy had his own series in the 1960s as a kid who found a strange rotary device dotted with alien hieroglyphics that could temporarily transform him into a veritable army of super-beings when he dialled the English equivalents of H, E, R and O…

Here, however, after the lad dials up futuristic clairvoyant Mental Man, the visions he experiences force him to quit immediately and take to his bed…

He even forgets the Dial when he leaves, and it is soon picked up by down-&-out Travers Milton who also falls under its influence and is soon saving lives and battling beside the Dark Knight as The Star. What follows is a meteoric and tragic tale of a rise and fall…

Again limned by Saíz, B&B #28 takes us a wild trip to the ‘Firing Line’ as the Flash (Barry Allen) falls foul of a scientific experiment and winds up stranded in the middle of World War II. Injured and unable to properly use his powers, the diminished speedster is taken under the wing of legendary paramilitary aviator squadron The Blackhawks, but finds himself torn when his scruples against taking life crash into the hellish cauldron of the Battle of Bastogne and his manly, martial love of his new brothers in arms…

Brother Power, The Geek was a short-lived experimental title developed by legendary figure Joe Simon at the height of the hippy-dippy 1960s (or just last week if you’re a baby booming duffer like me).

He/it was a tailor’s mannequin mysteriously brought to life through extraordinary circumstances, just seeking his place in the world: a bizarre commentator and ultimate outsider philosophising on a world he could not understand.

That cerebral angst is tapped in ‘Lost Stories of Yesterday, Today, and Tomorrow’ when the elemental outcast crawls out of wreckage in Gotham City and clashes with Batman as they both strive to save homeless people from authoritarian brutality and greedy arsonists.

Like the times it references, this story is one you have to experience rather than read about…

Straczynski & Saíz play fast and loose with time travel in ‘The Green and the Gold’ as mystic Lord of Order Doctor Fate is helped through an emotional rough patch by Green Lantern Hal Jordan. As a result of that unnecessary kindness, the mage gets to return the favour long after his own demise at the moment the Emerald Warrior most needs a helping hand…

Illustrated by Chad Hardin & Walden Wong and Justiniano, The Brave and the Bold #31 describes ‘Small Problems’ encountered by The Atom after Ray Palmer is asked to shrink into the synapse-disrupted brain of The Joker to perform life-saving surgery. Despite his better judgement, the physicist eventually agrees but nobody could have predicted that he would be assimilated into the maniac’s memories and forcibly relive the Killer Clown’s life…

Straczynski & Saíz reunite as sea king Aquaman and hellish warrior Etrigan the Demon combine forces in a long-standing pact to thwart a revolting Cthonic invasion of ‘Night Gods’ from a hole in the bottom of the ocean before this mesmerising tome concludes with a bittersweet ‘Ladies Night’ from times recently passed, illustrated by Cliff Chiang.

When sorceress Zatanna experiences a shocking dream, she contacts Wonder Woman and Batgirl Barbara Gordon, insisting that they should join her on an evening of hedonistic excess and sisterly sharing. Only Babs is left out of one moment of revelation: what Zatanna foresaw would inescapably occur to her the next day at the hands of the Joker…

Smart, moving and potently engaging, these heroic alliances are a true treat for fans of more sophisticated costumed capers, and skilfully prepared in such a way that no great knowledge of backstory is required. Team-ups are all about finding new readers and this terrific tome is a splendid example of the trick done right…
© 2009, 2010 DC Comics. All Rights Reserved.

Bizarro Comics! – The Deluxe Edition


By a big bunch of very funny people AKA Jessica Abel, Todd Alcott, Rick Altergott, Peter Bagge, Kyle Baker, Gregory Benton, Charles Berberian, Aaron Bergeron, Nick Bertozzi, Ariel Bordeaux, Rand & David Borden, Ivan Brunetti, Eddie Campbell, Jim Campbell, Dave Cooper, Leela Corman, Mark Crilley, Jef Czekaj, Farel Dalrymple, Brian David-Marshall, Paul Dini, Paul Di Filippo, D’Israeli, Evan Dorkin, Mike Doughty, Eric Drysdale, Ben Dunn, Philippe Dupuy, Sarah Dyer, Phil Elliott, Hunt Emerson, Maggie Estep, Bob Fingerman, Abe Foreu, Ellen Forney, Liz Glass, Paul Grist, Matt Groening, Tom Hart, Dean Haglund, Tomer & Asaf Hanuka, Dean Haspiel, Danny Hellman, Sam Henderson, Gilbert Hernandez, Jaime Hernandez, Matt Hollingsworth, Paul Hornschemeier, Dylan Horrocks, Nathan Kane, John Kerschbaum, Chip Kidd, Derek Kirk Kim, James Kochalka, John Krewson, Michael Kupperbaum, Tim Lane, Roger Langridge, Carol Lay, Jason Little, Lee Loughridge, Matt Madden, Tom McCraw, Pat McEown, Andy Merrill, Scott Morse, Peter Murrietta, Tony Millionaire, Jason Paulos, Harvey Pekar, Will Pfeifer, Paul Pope, Patton Oswalt, Brian Ralph, Dave Roman, Johnny Ryan, Alvin Schwartz, Marie Severin, R. Sikoryak, Don Simpson, Jeff Smith, Jay Stephens, Rick Taylor, Raina Telgermeier, Craig Thompson, Jill Thompson, M. Wartella, Andi Watson, Steven Weissman, Mo Willems, Kurt Wolfgang, Bill Wray, Jason Yungbluth, & various (DC Comics)
ISBN: 978-1-7795-1012-9 (HB/Digital)

Here am big, dull shopping list of top-ranking cartoonists from beginning of twenty-oneth century. Bunch of names not very entertaining, but what they draw and write am, especially when taking loving pot-shots at beloved DC Comics icons and moments…

I’ll happily go on record and say that practically all of the fun and true creativity in comics has come out of the ‘alternative’ or non-mainstream writers and artists these days. To prove my point I’d list a bunch of things, and very near the top of that list would be this book -actually two older, smaller books sensibly nailed together in 2021.

In its near 90 years of comics publishing, DC Comics has produced many of the most memorable, most engaging and most peculiar comic characters and concepts you could imagine. For all that, they also managed to stir echoes and forge a deep and abiding affection in the hearts and minds of some of the most creative people on the planet.

As I’ve already said, the material in this titanic tome of titters (sorry, apparently I’m channelling my inner Frankie Howerd today) first emerged in a brace of cartoon anthology volumes: Bizarro Comics and Bizarro World in 2001 and 2005, disrespectively.

They delivered fast and furious skits, sketches and gags by profoundly engaged – often deeply disturbed – fans turned pros. There was a heavy dependence on small-press and self-published creators all used to having complete control of their work…

It was all meant to make you laugh and feel longing for simpler whackier times, and the Introduction by Kyle Baker should be all you need to steer you through what follows.

If I were you, I’d stop here and just buy the book, but just in case you’re a stubborn holdout, I’m going to add to my editor and proof-reader’s many woes by listing exactly who is in the thing, what they did and even add a few critical comments, just to earn my keep.

Then I’ll make my poor staff read the book too, just to cheer them up after all my word salad…

Following Matt Groening’s Bizarro Comics cover (which you get here for free) lurks a hilarious framing sequence, as a monstrous unbeatable creature attempts to conquer Mr Mxyzptlk’s 5th dimensional home. Chris Duffy & Stephen DeStefano – aided by legendary cartoonist and colourist Marie Severin – tell a weird and wonderful tale of outlandish failed Superman clone Bizarro that begins in ‘Bizarre Wars Part One’ and diverges into a wonderland of individual battles against cosmic games player A.

As the appointed defender of the entire endangered dimension, Bizarro resorts to a heretofore unsuspected ultimate power: producing comic strips featuring unfamiliar adventures of DC’s most recognizable heroes that come to life …ish.

Cue a veritable Who’s Who of the cool and wonderful of modern comics creating a plethora of wacky, dreamy, funny, wistful and just plain un-put-downable strips that would delight any kid who read comics but then accidentally grew up.

In rapid rollercoaster fashion and Fighting the Goof Fight for reality come ‘Bizarro-X-Ray One’ by Gregory Benton, Bizarro-X-Ray Two’ by John Kerschbaum and Bizarro-X-Ray Three’ by Gilbert Hernandez – all coloured by Tom McCraw. Sam Henderson & Bob Fingerman reconvene the ‘Super-Pets’ whilst Duffy & Craig Thompson expose Green Lantern in ‘The Afterthoughts’. Chip Kidd & Tony Millionaire revisit early days of ‘The Bat-Man’ in stylish monochrome before Henderson, Dean Haspiel, Bill Oakley & Matt Madden recount the silly charm-packed saga of ‘Captain Marvel and the Sham Shazam’

Baker & Elizabeth Glass test the mettle of ‘Letitia Lerner, Superman’s Babysitter!’ and Aquaman endures double trouble as Evan Dorkin, Brian David-Marshall, Bill Wray & Matt Hollingsworth draw attention to ‘Silence of the Fishes’ before Andy Merrill & Jason Little douse the Sea King in ‘Porcine Panic!’

Fingerman, Pat McEown, Oakley & Hollingsworth inflict ‘The Tinnocchio Syndrome’ on The Metal Men before Andi Watson, Mark Crilley & Lee Loughridge orchestrate ‘Wonder Girl vs Wonder Tot’ and James Kochalka, Dylan Horrocks & Abe Foreau pit Hawkman against ‘The Egg-Napper!’, even as ‘The GL Corps: The Few, The Proud’ glean more story glory courtesy due to Will Pfeifer, Jill Thompson, Clem Robins, Rick Taylor & Digital Chameleon.

Horrocks, Jessica Abel & Madden then see Supergirl and Mary Marvel have a moment in ‘The Clubhouse of Solitude’ whilst Nick Bertozzi & Tom Hart tune in to ‘Kamandi: The Last Band on Earth!’ before Jeff Smith, Paul Pope & Loughridge depict Bizarro demanding ‘Help! Superman!’ as Jef Czekaj & Brian Ralph confront Aquaman with ‘The Man Who Cried Fish!’ in advance of Wonder Woman pondering ‘One-Piece, Two-Piece, Red-Piece, Blue-Piece’ on a shopping trip organised by Fingerman & Dave Cooper.

Ellen Forney, Ariel Bordeaux & Madden probe a young girl’s ‘Bats Out of Heck’ and Eddie Campbell, Hunt Emerson, Rick Taylor & Digital Chameleon went full-on Batmaniacal in ‘Who Erased the Eraser’ before Crilley & Watson negotiate a shocking ‘First Contact’ with The Atom, after which The Batman invites us ‘Inside the Batcave’ with Pope & Jay Stephens as tour guides.

Dorkin, D’Israeli & Digital Chameleon expose ‘Solomon Grundy: Bored on a Monday’ before Alvin Schwartz, Roger Langridge & Loughridge debut ‘The Most Bizarre Bizarro of All’ and Ivan Brunetti, Dorkin & Sarah Dyer reveal ‘That’s Really Super, Superman!’ to The World’s Finest Team whilst Dorkin, Carol Lay, Tom McCraw & Digital Chameleon invite everyone to ‘The J’onn J’onzz Celebrity Roast’ before Bordeaux, Forney & Madden share ‘Wonder Woman’s Day Off’

The initial volume and that framing Mxyzptlk yarn are coming to a close as Dorkin, Wray, John Costanza & Hollingsworth craft ‘Unknown Challenges of the Challengers of the Unknown’ and Dorkin, Steven Weissman & Dyer go to bat for all the forgotten creature sidekicks in ‘Without You, I’m Nothing’ before Duffy, DeStefano, Phil Felix, Severin & Digital C reunite for the climactic conclusion of ‘Bizarre Wars – Part Two’

If you haven’t heard of anybody on that overwhelming list then get Googling. Then get this book and get enjoying.

No? that’s okay… There’s More…

The turn of this century was a particularly fraught time – aren’t they always? – and one of the best ways to combat the impending travail was to make people laugh. A follow up to the remarkably successful Bizarro Comics again invited a coterie of alternative comics creators (and guests!) to make sport of various hallowed DC icons. Superman, Batman, Wonder Woman and all the lesser gods were dragooned into more tales humorous, dolorous and just plain peculiar, drawn in an eye-wrenching range of styles. Many of those involved continued to display a disturbing knowledge of, if not respect for, the DC continuity of the 1960s whilst others seem to centre on the TV and Movie interpretations, but the fondness for times gone by was readily apparent throughout.

Behind a Bizarro World cover from Jaime Hernandez, Rian Hughes & Coco Shinomiya is unsurprisingly story ‘Bizarro World’ by Duffy, Scott Morse, Rob Leigh & Dave Stewart as a couple of unwary kids fall into a universe stuffed to overflowing with everyday super people…

Answers come from a crusty reporter with extensive files and notes from many stringers…

Kidd, Millionaire & Jim Campbell review ‘Batman with Robin the Boy Wonder’ and Merrill, Langridge & Madden get seasonally silly in ‘Jing Kal-El’, whilst Mo Willems, Forney & Madden reveal ‘The Wonder of it All’ for the youthful feminist before Foreu, Kochalka & Madden have shapeshifter Chameleon Boy ask ‘Where’s Proty?’

Nostalgia and childish wish-fulfilment masterfully merge in pants-wettingly funny ‘Batman Smells’ by American National Treasures Patton Oswalt, Fingerman & Stewart, whilst Duffy & Craig Thompson channel ‘The Spectre’ and Jasons Yungbluth & Paulos confirm with Hal Jordan that ‘It’s Not Easy Being Green’ even as Aaron Bergeron & Kerschbaum revel in ‘The Power of Positive Batman’

Mike Doughty & Danny Hellman’s Fish-out-of-water ‘Aquaman’ segues into another true Stand Out story: ‘Batman: Upgrade 5.0’ by Dean Haglund & Peter Murrieta, illustrated by Don Simpson, before comics bad boy John Ryan joins Dave Cooper to explore being ‘Super-Dumped’ via the sad story of Clark and Diana

Elsewhere, Dorkin & M. Wartella retroactively introduce Batman to ‘Monkey, the Monkey Wonder’ whilst comics verité legends Harvey Pekar & Dean Haspiel declare ‘Bizarro Shmizarro’ just as Dylan Horrocks, Farel Dalrymple & Paul Hornschemeier proposition ‘Dear Superman’ on behalf of a youngster with a secret…

‘The Red Bee Returns’ courtesy of Peter Bagge, Gilbert Hernandez & Madden, after which Eric Drysdale, Tim Lane, Oakley & Madden organise ‘The Break’ for the JLA. Dorkin & Watson then find The Legion of Super-Heroes ‘Out with the In Crowd’ just as Todd Alcott, Michael Kupperman & Ken Lopez detail the ‘Ultimate Crisis of the Justice League’

Tomer & Asaf Hanuka join Lopez & Campbell to define ‘Batman’ whilst Paul Dini & Carol Lay have the very last word on ‘Krypto the Superdog’ and Ariel Bordeaux & Rick Altergott unwisely launch ‘Legion.com’ before mercurial Harvey Dent enjoys a ‘Dinner for Two’ thanks to Dorkin & Iva Brunetti…

Maggie Estep & Horrocks take on ‘Supergirl’ and her horsey history before Leela Corman & Tom Hart steer a ‘Power Trip’ for Batgirl, Wonder Woman and the Girl of Steel, whilst Eddie Campbell, Paul Grist & Phil Elliott schedule ‘A Day in the Life in the Flash’ before hilariously reprising their manic madness via ‘The Batman Operetta’

Bizarro returns in an activity page from his ‘Daily Htrae’ – by Dorkin & R. Sikoryak – and the GL Corps turn Japanese in ‘Lantern Sentai’ from Rand & David Borden of Studio Kaiju, manifested by multi-talented Benn Dunn. Philippe Dupuy & Charles Berberian then offer a continental touch in ‘Batman of Paris’, Kurt Wolfgang & Brian Ralph have fun with ‘The Demon’ and John Krewson, Dorkin & Dyer expose ‘Kamandi, The Laziest Boy on Earth’.

Despite all the craziness, the best has wisely been left until last and end begins with The Justice League of America regretting ‘Take Your Kids to Work Day’ (by Dave Roman & Raina Telgemeier) whilst ultimate manservant Alfred Pennyworth conducts his master’s business as a “Personal Shopper” thanks to Kyle Baker & Elizabeth Glass, before we finish with Deadman who learns with horror – from Paul Di Filippo & Derek Kirk Kim – that ‘Good Girls Go to Heaven. Bad Girls Go Everywhere’

What do you get if you give a whole bunch of vets and alternative comics creators carte blanche and a broad brief? You should get this.
© 2001, 2005, 2021 DC Comics. All rights reserved.

Madame Xanadu volume 1: Disenchanted


By Matt Wagner, Amy Reeder Hadley, Richard Friend & various (DC/Vertigo)
ISBN: 978-1-4012-2291-8 (TPB)

After the Vertigo imprint carefully aligned a number of DC properties beyond an iron curtain of sophisticated suspense and grown-up tale telling, in the early 21st century Matt Wagner was at the forefront of reuniting the divided camps. He successfully blurred the boundaries between mainstream DC continuity and the story-driven experimentation of mature, independent Vertigo. Although it still drives continuity mavens raving bonkers, stuff like this graphic gold – a superbly fetching yarn which tells a stand-alone tale for newcomers whilst also being a smart piece of historical in-filling for dedicated readers – is steeped in the arcane magical lore of DC’s multiverse, allowing old guard readers to pick and mix with spectacular effect. This sort of subtle side saga eventually led to the full integration of storylines in the “New 52” and after…

Collecting the first 10 issues of the lovely, thoughtful monthly comic that was the third volume of Madame Xanadu, Disenchanted finally provided an origin for one of the most mysterious characters in the company’s pantheon, and made her a crucial connection and lynchpin in the development of a number of the company’s biggest stars.

Madame Xanadu originally debuted in Doorway to Nightmare #1 (cover-dated February 1978): one of DC’s last 1970’s mystery stable, and a rare deviation from the standard anthology format. As designed by Michael William Kaluta & Joe Orlando, she was a wilfully enigmatic but benign tarot reader who became (peripherally) involved in the supernatural adventures of her clients.

The incarnation ended after only five issues although four further tales appeared in The Unexpected, and one last solo adventure was released as a one-shot billed as DC’s second “Direct Sales only” title.

After lurking in the musty, magical corners of the DCU for decades, she finally got another shot at the limelight. It was well worth the wait.

In the final days of Camelot, the fairy Nimue, Mistress of the Sacred Grove and sister to the Lady of the Lake and haughty Morgana, is disturbed by growing chaos in the land. However, when the puissant clairvoyant is unexpectedly visited by a Stranger who urges her to act on her visions, she is proud and reluctant, and drives him away.

Meanwhile, her lover Merlin is making dire preparations for inevitable battle, and lets his loving mask slip. His dalliance with her is clearly exposed as mere pretence to obtain her secrets of immortality…

As Camelot falls and the land burns, Merlin summons a demon from Hell to protect him and leaves it loose after the castle falls. The stranger returns, urging Nimue to beware Merlin’s intentions, but although she is wary of the wizard, she will not believe him capable of harming her.

She learns otherwise almost too late, and seeks to bind Merlin in a magical snare, but the wizard’s retaliation is terrible as – with his last vestige of power – he destroys her enchanted nature. With her potions, she will still know magic, but never again will she be magical…

Centuries later she is seer for mighty Kublai Khan when the stranger appears again: guiding the expedition conveying Marco Polo to his heady destiny. Once again, the enigma’s warnings are unwelcome but true, and again Nimue’s complacent sheltered life and innocent friends suffer because she will not listen.

She departs, painfully aware that the Stranger believes he serves a purpose more important than innocent lives. When she confronts him he vanishes – as always – like a Phantom…

Time marches on: in France, she advises Marie Antoinette, both before and after she is dragged to the Bastille, and begs the ubiquitous stranger to save the tragic queen to no avail. When she finally returns to England she hunts Jack the Ripper, unable to fathom how the stranger can believe any cause more important than stopping such a monster. The episodic epic pauses for now in 1930s New York, during the fleeting moments before masked avengers and costumed supermen burst onto the world stage. Here Nimue finally discovers what the stranger’s mission is, learning how her ancient antics shaped it…

Despite hosting a huge coterie of magical guest-stars, from Etrigan to Zatarra to Death of the Endless and delightfully disclosing close ties to key moments of DC’s shared history, this is a fabulous, glorious, romantic, scary stand-alone tragedy starring one of the most resilient women in comics, and a classic long overdue for revival and one that any fervid fantasy fan and newcomer to comics could easily read… and really must.
© 2008, 2009 DC Comics. All Rights Reserved.

Superman: Time and Time Again


By Dan Jurgens, Jerry Ordway, Roger Stern, Bob McLeod, Brett Breeding, Dennis Janke, Tom Grummett, Jose Marzan & various (DC Comics)
ISBN: 978-1852865702 (TPB)

When Superman was re-imagined after Crisis on Infinite Earths, many of his more omnipotent abilities were discarded. Like his earliest days, he was a far from omnipotent hero, more in touch with humanity because he wasn’t so far above it. One thing that was abandoned was his casual ability to travel through time.

Indeed, rather than being able to navigate the chronal corridors with ease, in this splendid epic from 1991 (originally published serially in Action Comics #663-665, Adventures of Superman #476-478, and Superman (volume 2) #54-55 -with epilogues from #61 & 73 – the Man of Tomorrow is trapped in a cataclysmic and volatile temporal warp, bounced around from era to era with his abilities constantly diminishing and utterly unable to regain his home and loved ones.

That specifically means co-worker and girlfriend Lois Lane, to whom he has just divulged his greatest secret… his real identity…

It all begins in Adventures of Superman #476 as Dan Jurgens & Brett Breeding’s ‘The Linear Man’ sees a rogue (self-appointed) guardian of the Time Stream attempt to forcibly return chronal refugee-turned superhero Booster Gold to the 25th century he originated from. When Superman intervenes, the battle sparks a tremendous explosion, causing the Caped Kryptonian to careen through time. Each “landing” leaves him in a significant period of Earth’s history such as Roger Stern & Bob McLeod’s ‘Lost in the ‘40s Tonight’ (Action Comics #663) precipitating a meeting with that era’s first mystery men before almighty wraith the Spectre transports him not home but to ‘The Warsaw Ghetto!’ to act as temporary savour in an iconic battle saga by Jerry Ordway & Dennis Janke from Superman #54.

Apparently only gigantic explosions can launch him back into the time stream, such as occurs in in ‘Death Rekindled’ (Adventures of Superman #477 Jurgens & Brett Breeding) when a trip to the future introduces him to an iteration of the Legion of Super-Heroes needing help to destroy a monstrous Sun Eater… ‘

That climactic detonation deposits him ‘Many Long Years Ago’ (Action Comics #664, Stern & McLeod) to end up a Jurassic castaway until a clash with marooned time thief Chronos propels him into the Pleistocene and a chronologically adrift encounter with primordial alien race the H’v’ler’ni (AKA the Host)…

That tussle tosses him forward to ‘Camelot’ just as the Dark Ages begin, battling valiantly but in vain beside eventual All-Star Squadron champion and Seventh Soldier of Victory Sir Justin the Shining Knight in Superman #55 (Ordway) before landing again with another LSH for blockbusting finale ‘Moon Rocked’ (Adventures of Superman #478 Jurgens & Breeding) and resolution and reunion with Lois via a 5-page excerpt from Action Comics #665’s ‘Wake the Dead’

Also included are the contents of Superman #61’s ‘Time and Time Again Again!’ and #73’s ‘Time Ryders’ – both by Jurgens & Breeding – as the Man of Tomorrow has further dealings with the Linear Men Matthew Ryder, Waverider, Liri Lee and Hunter

As Superman is gradually depowered whilst seeking to get home without wrecking reality, he enjoys incredible memorable moments – such as walking with dinosaurs, cathartically crushing Nazis, tussling with a mammoth and fighting Etrigan the Demon during the fall of civilisation. He also meets many milestone characters from DC history including the WWII Justice Society of America, and encounters the Legion of Super-Heroes at three critical points of their long and varied career: making this tale a significant marker for establishing the key points of post-Crisis on Infinite Earths continuity…

This hugely enjoyable epic is highly readable and cheerfully accessible for both returning and first time fans so it’s a true shame it’s currently out of print and still unavailable as a digital edition. Hopefully with Superman’s 85th anniversary impending there are moves afoot to rectify that…
© 1991, 1992, 1994 DC Comics. All Rights Reserved.