Moon Girl and Devil Dinosaur volume one: BFF


By Brandon Montclare, Amy Reeder, Natacha Bustos, Tamra Bonvillain & various (Marvel)
ISBN: 978-1-3029-0005-2 (TPB/Digital edition)

The Marvel Universe is absolutely stuffed with astounding young geniuses but Lunella Lafayette is probably the most memorable you’ll ever meet. Very young, very gifted and proudly black, she lives with her parents on Manhattan’s Lower East Side when not attending Public School 20 Anna Silver on Essex Street.

Thanks to her obsessive interest in astronomy and alien races the other kids mockingly call her “Moon Girl” whilst the brilliant, bored 4th grader’s teachers universally despair because she already knows so much more than they do…

It’s a hassle, but Lunella actually has bigger problems. Time is running out and her numerous applications to specialist schools such as the Fantastic Four’s Future Foundation have all gone unanswered. The situation needs resolving as it’s pretty important and urgent. Lunella has – correctly – deduced that she carries dormant Inhuman genes, and the constantly moving mutagenic Terrigen Cloud recently released into Earth’s atmosphere (see both the Infinity and Inhumanity events) could transform her into a monster at any windswept moment…

Thanks to her investigations, she’s an expert in advanced and extraterrestrial technology, and her quest for a cure or Terrigen-deterrence procedure sees her perpetually sneaking out past bedtime in search of gadgets and detritus left behind after frequent superhero clashes around town…

That impetus reaches its hope-filled climax when her handmade detectors locate a discarded Kree Omni-Wave Projector in opening chapter ‘Repeat After Me’…

At some unspecified time in Earth’s distant prehistory, various emergent species of hominids eked out a perilous existence beside the last of the great lizards and other primordial giants. At one particular key moment, a wide-eyed innocent of the timid yet clever Small Folk saved a baby tyrannosaur from ruthless pre-human hunters the Killer Folk.

They had already slaughtered its mother and siblings with cunning snares and were merrily torturing the little lizard with blazing firebrands – which turned its scorched hide a livid, blazing red – before Moon Boy intervened…

Under the roaring light of a blazing volcano, boy and beast bonded, becoming inseparable companions. It was soon apparent the scarlet saurian was no ordinary reptile: blessed with uncanny intelligence and unmatchable ferocity, Devil became an equal partner in a relationship never before seen in the world. It did not, however, prevent the duo becoming targets for ruthless Killer Folk leader Thorn-Teeth who now slaughters and sacrifices beasts and Small Folk to a mystic “Nightstone”. A more advanced observer might remark on how much it resembles a Kree Omni-Wave Projector…

When Moon-Boy steals the dread talisman, he is savagely beaten near to death even as – in a gym class on Essex Street – Coach Hrbek confiscates and accidentally activates a fancy doodad Lunella’s been playing with instead of paying attention to getting fit.

Lights flash, time shreds and universes collide. A hole opens in space and a pack of bizarre monkey men shamble into modern New York. Arriving too late in the antediluvian valley, Devil Dinosaur thunders straight through the portal, intent on avenging his dying comrade…

Arriving in an impossibly confusing new world, Devil understandably panics. After causing much chaos and carnage, the bombastic beast sniffs little Lunella and snatches her up…

A mad chase ensues in ‘Old Dogs and New Tricks’ as deeply confused Devil marauds through Manhattan with outraged Lunella unable to escape or control the ferocious thunder lizard.

Meanwhile, the Killer Folk rapidly adapt to the new environment. Hiding out and observing everything occurring in the Yancy Street Subway Station, they soon prove the old adage about primitive not meaning stupid. Within days they have grasped the fundamentals of English and new concepts like money and clothes, as well as the  trickier notions of “gangs” and “protection rackets”…

Most importantly, Thorn-Teeth remembers that when they arrived, one of the hairless Small Folk was holding his Nightstone…

In ‘Out of the Frying Pan’, Moon Girl is having little luck ditching the overly-attentive, attention-attracting Torrid T-Rex. Tragically, when she finally does, the Killer Folk grab her and the Omni-Wave…

Their triumph is short-lived, since the lizard’s superior sense of smell summons Devil to the rescue, although, in the resulting melee, the precious device is lost. Growing grudgingly fond of the colossal critter, Lunella stashes Devil in her super-secret lab underneath PS 20, but when a spot of student arson sets the school ablaze, her hideaway is exposed and Devil bursts up through the ground to rescue kids trapped on an upper floor…

The fracas also unfortunately attracts the kind of superhero response Lunella has been dreading. ‘Hulk + Devil Dinosaur – ‘Nuff Said’ sees smug, teenaged Gamma-powered Avenger Amadeus Cho butt in with his bulging muscles and inability to listen to reason…

Poor Devil is no match for the Totally Awesome Hulk, forcing Moon Girl to intervene with some her own inventions. Across town, the Killer Folk – proudly carrying the Nightstone – deal with the last obstacle to their supremacy in the Yancy Street criminal underworld…

The Battle of PS 20 reaches its inevitable conclusion and Cho confiscates Devil Dinosaur, leaving Lunella thoroughly grounded and (apparently) behaving like a normal little girl in ‘Know How’.

Of course, it’s all a trick and as soon as everybody is lulled into complacency Moon Girl kits herself out with more devious gadgetry and busts Devil out of the Top Secret Wing of the Natural History Museum. She’s on a tight deadline now: her weather-monitoring gear confirms the Terrigen Cloud is rolling back towards Manhattan…

The spectacular jailbreak results in a ‘Eureka!’ moment coinciding with the Killer Folk consolidating their grip on the streets and using the Omni-Wave to capture Moon Girl. It also results in Lunella’s mother discovering who broke a dinosaur out of jail, and she furiously heads to the school for a reckoning with her wayward child…

The final conflict sees our little warrior at last victorious over the Killer Folk, albeit too late. As Moon Girl and Devil Dinosaur roar in triumph on the rooftops, Lunella realises she is trapped outside with the Terrigen cloud descending. Her time and opportunity to create a cure has come and gone…

To Be Continued…

Collecting Moon Girl and Devil Dinosaur #1-6 from January to June 2016, this compelling, immensely entertaining romp is crafted by writers Brandon Montclare & Amy Reeder, with art from Natacha Bustos, colours by Tamra Bonvillain and letters from Travis Lanham. With a cover and variants gallery from Trevor Von Eeden, Pascal Campton, Paul Pope, Jeffrey Veregge & Pia Guerra, this addictively engaging yarn affords non-stop fun: a wonderful all-ages Marvel saga that is as fresh, thrilling, moving and hilariously funny now as it ever was.

Moon Girl and Devil Dinosaur: BFF is the kind of tale to lure youngsters into the comics habit and a perfect tool to seduce jaded older fans back into the fold…
© 2016 Marvel Characters, Inc. All rights reserved.

Cyclops volume 2: A Pirate’s Life for Me


By John Layman, Javier Garrón, Chris Sotomayor, & various (Marvel)
ISBN: 978-0-7851-9076-9 (TPB/Digital edition)

When mutant genius Henry McCoy learned he was dying, he used time-travel tech in a last-ditch attempt to give his life meaning. Seeking to prevent an inter-species war, he brought the young, naïve X-Men of his own youth into the future to reason with his radicalised former comrade Scott Summers, praying the still idealistic and hopeful teens could divert Mutant Enemy Terrorist No. 1 from his path of doctrinaire madness…

The gamble paid off in all the wrong ways. Rather than shocking modern day Cyclops back to his senses, the confrontation hardened the renegade’s heart and strengthened his resolve. Moreover, after McCoy the younger somehow cured his older self, he and the rest of the X-Kids were trapped in their own future and began gradually defecting to the fundamentalist team…

Eventually, the temporally-misplaced First Class ended up living with the elder Cyclops’ crew, but everything changed after Gladiator of the Shi’ar realised Jean Grey AKA Marvel Girl – and future host of the cosmic force known as the Phoenix – was back. The alien emperor rashly attempted to abduct and execute her for the crimes of her older self, but his insane pre-emptive punishment plan was foiled by an assembly of X-Men, Guardians of the Galaxy and intergalactic buccaneers Hepzibah, Ch’od, Raza Longknife, Korvus and insectoid medical wizard Sikorsky – collectively known as The Starjammers.

During the sideral shenanigans, 16-year-old Scott met his long-believed-dead dad. Now going by Corsair and undisputed leader of the cosmic privateers, Christopher Summers invited his boy to stay behind when the mutant heroes returned to Earth…

Enduring and barely surviving a steep learning curve to become a full-blooded galactic buccaneer whilst forging bonds of comradeship with the exotic crew, Scott eventually takes off with his dad for some true father-son time only to discover Corsair’s darkest secret whilst being marooned on a desolate planetoid.

Facing slow death, Cyclops devises a way off but it’s possibly worse than being eaten by the mudball world’s predatory lifeforms…

Scripted by John Layman, illustrated by Javier Garrón and coloured by Chris Sotomayor, this compendium collects issues #6-12 of Cyclops: (December 2014-June 2015), following the chronal castaway into emotional typhoons and universe-shredding crises before making safe harbour back on Earth…

It begins with the Summers family back aboard the Starjammer with the kid geekily seeking to impress his crewmates. His eagerness leads to disaster and the ship’s ambush by master star pirate Captain Malafect of the mighty vessel Desolation. Outgunned, outnumbered and seemingly helpless, Corsair savagely turns on his son, beating and denouncing him…

When the triumphant villain maroons the Starjammers to die a slow death in a lifepod, he keeps Scott as his newest recruit and Corsair just so’s he can torment and torture his old shipmate…

Soon the kid is learning the darkest sides of space pillaging, and it’s all he can do to keep the bodycount low. His squeamishness and eagerness to please doesn’t initially endear him to his new shipmates either, but he gradually befriends some of them. Pretending to torture Corsair helps his standing but the real turnabout comes after Captain’s daughter Vileena decides she really likes the “Pirate Boy”…

The X-Man Cyclops was regarded as one of the most brilliant tacticians ever born and now his timeslipped junior self proves that gift came early as the complex long game he initiated when the Starjammer was first taken begins to pay off.

As his marooned former shipmates are picked up by slavers, he leads a (relatively bloodless) raid and acquires a Shi’ar super-weapon dubbed a “starcracker”, endearing him further to Malefect and Vileena whilst losing forever the leader of the crew faction intent on killing him…

Riding high in the buccaneer’s regard, Scott leads an away mission whilst the Captain seeks to sell the ultimate weapon leading to the liberation of his father and an all-out war that pits his new friends against his old crew. In the end, it can only end in disaster and tragedy…

Rightly, the tale should end here, but also included is the final issue which was the tenth instalment of publishing event Black Vortex (Cyclops #12; June 2015). The story detailed how many of Marvel’s space-based heroes and villains became embroiled in the quest to possess a cosmic mirror that bestowed infinite power on any who used it.  Prior to this chapter, Scott reunited with his X-Men as a mystery opponent named Mr. Knife out-manoeuvred the Guardians of the Galaxy, Nova, Captain Marvel and many more…

Now reunited with his school chums and on the run again Scott sacrifices himself – as do Iceman and Groot – to the Black Vortex, hoping the resultant power-hike will help their friends before ultimately corrupting them…

Unfortunately, readers won’t learn the answer here, as we conclude with a feature on Garrón & Sotomayor’s process for turning drawings into full colour art , leaving us to the seas of fate and another collection for answers and culmination…

With covers & variants gallery by Alexander Lozano and Andrea Sorrentino, this is – despite my cavils and quibbles – a thrilling, heart-warming, funny and astoundingly action-packed romp. Cyclops: A Pirate’s Life For Me combines cosmic intrigue and dashing derring-do with solid characterisation and wild blue yonder wonderment, and will delight any fan of cosmically light-hearted Marvel Movies like Guardians of the Galaxy or Thor: Love and Thunder. What more could any wide-eyed, entertainment-starved child of the wondering stars want?
© 2014 Marvel Characters, Inc. All rights reserved. 2021 MARVEL

Mighty Marvel Masterworks volume 2: The Invasion of Asgard


By Stan Lee & Jack Kirby, with Chic Stone, George Roussos, Vince Colletta, Paul Reinman, Don Heck & various (MARVEL)
ISBN: 978-1-3029-3442-2 (PB/Digital edition)

These stories are timeless and have been gathered many times before, but today I’m once again focussing on format. The Mighty Marvel Masterworks line launched with economy in mind: classic tales of Marvel’s key creators and characters re-presented in chronological publishing order. It’s been a staple since the 1990s, but always in lavish, hardback collectors editions. These editions are cheaper, on lower quality paper and – crucially – smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for the digital editions, that’s no issue at all…

Even more than The Fantastic Four, The Mighty Thor was the arena in which Jack Kirby’s boundless fascination with all things Cosmic was honed and refined through his dazzling graphics and captivating concepts. The King’s plethora of power-packed signature pantheons began in a modest little fantasy/monster title called Journey into Mystery where – in the summer of 1962 – a tried-and-true comicbook concept (feeble mortal transformed into god-like hero) was revived by the rapidly resurgent company who were not yet Marvel Comics: adding a Superman analogue to their growing roster of costumed adventurers.

Cover-dated August 1962, Journey into Mystery #83 saw a bold costumed Adonis jostling aside the regular fare of monsters, aliens and sinister scientists in a brash, vivid explosion of verve and vigour. The initial exploit followed disabled American doctor Donald Blake who took a vacation in Norway and encountered the vanguard of an alien invasion. Fleeing, he was trapped in a cave where he found an old, gnarled walking stick. When, in frustration, he smashed the stick into the huge boulder blocking his escape, his puny frame was transformed into the Norse God of Thunder!

Plotted by Stan Lee, scripted by his brother Larry Lieber and illustrated by Kirby and inker Joe Sinnott (at this juncture a full illustrator, Sinnott would become Kirby’s primary inker for most of his Marvel career), that introduction was pure primal Marvel: bombastic, fast-paced, gloriously illogical and captivatingly action-packed. It was the start of a new kind of legend and style of comics’ storytelling…

Spanning February to October 1964, this gloriously economical full-colour paperback tome – also available in eFormats – revisits pioneering Asgardian exploits from JiM #101-109 in a blur of innovation and seat-of-the-pants myth-revising and universe-building…

Lee had taken over scripting with Journey into Mystery #97, the issue that launched a spectacular back-up series. Tales of Asgard – Home of the Mighty Norse Gods gave Kirby a vehicle to indulge his fascination with legends and began by adapting classic traditional tales before eventually switching to all-new material shaped for Marvel’s pantheon. Here, Kirby built his own cosmos and mythology, which would underpin the company’s entire continuity.

Journey into Mystery #101 featured ‘The Return of Zarrko, the Tomorrow Man!’ and sees Odin halve Thor’s powers for wilful disobedience, just as the futuristic felon abducts the Thunder God to help him conquer the 23rd century. A two-parter (with the first chapter inked by George Roussos), it was balanced by another exuberant tale of the boy Thor.

‘The Invasion of Asgard!’ sees the valiant lad fight a heroic rearguard action whilst introducing a host of future villainous mainstays such as the Rime Giants, King Geirrodur and Trolls.

‘Slave of Zarrko, the Tomorrow Man!’ is a tour de force epic conclusion most notable for the introduction of Chic Stone as inker. To many of us oldsters, his clean, full brush lines make him The King’s best embellisher ever. This triumphant futuristic thriller is counterbalanced by brooding short  from ancient history. ‘Death Comes to Thor!’ has the teen hero face his greatest challenge yet, with two women who would play huge roles in his life introduced in this brief 5-pager; young goddess Sif and Hela, Queen of the Dead.

On a creative roll, Lee, Kirby & Stone next introduced ‘The Enchantress and the Executioner’ ruthless renegade Asgardians determined to respectively seduce or destroy the warrior prince at the front of JiM #103 whilst the rear detailed ‘Thor’s Mission to Mirmir!’, disclosing how the gods created humanity. That led one month later to a revolutionary saga in the present day lead feature when ‘Giants Walk the Earth!’

For the first time, Kirby’s imagination was given full rein after Loki tricks Odin into visiting Earth, only to release in his absence, ancient elemental enemies Surtur and Skagg, the Storm Giant from eternal Asgardian bondage.

This cosmic clash depicted noble gods battling demonic evil in a new Heroic Age, and the greater role of the Norse supporting cast – especially noble warrior Balder – was reinforced by a new Tales of Asgard strand focussing on individual Gods and Heroes. Inked by Don Heck, ‘Heimdall: Guardian of the Mystic Rainbow Bridge!’ was first, highlighting the mighty sentinel’s uncanny senses and crucial role in defending the realm from its foes…

JiM #105-106 saw the teaming of two old foes in ‘The Cobra and Mr, Hyde!’ and ‘The Thunder God Strikes Back!’: another continued story packed with tension and spectacular action, and proving Thor was swiftly growing beyond the constraints of traditional single issue adventures. The respective back-ups ‘When Heimdall Failed!’ (Lee, Kirby & Roussos) and ‘Balder the Brave’ (inked by Vince Colletta) further fleshed out the back-story of an Asgardian pantheon deviating more and more from those classical Eddas and Sagas kids had to plough through in schools.

A petrifying villain premiered ‘When the Grey Gargoyle Strikes!’ in Journey into Mystery #107: a rare yarn highlighting the fortitude of Dr. Blake rather than the power of the Thunder God, who was increasingly reducing his own alter-ego to an inconsequentiality. Closing the issue, the Norn Queen debuted in a quirky reinterpretation of the classic myth in ‘Balder Must Die!’ illustrated by Kirby & Colletta.

After months of manipulation, the God of Evil once again attempted direct confrontation with his despised step-sibling in ‘At the Mercy of Loki, Prince of Evil!’ With Jane Foster a helpless victim of Asgardian magic, the willing assistance of new Marvel star Doctor Strange made this a captivating team-up read, whilst ‘Trapped by the Trolls!’ (Colletta inks) showed the power and promise of tales set solely on the other side of the Rainbow Bridge as Thor liberates enslaved Asgardians from subterranean bondage.

Bringing down the curtain on this increasingly cosmic carnival, Journey into Mystery #109 was another superb adventure masquerading as a plug for recent addition to the Marvel roster.

‘When Magneto Strikes!’ pits Thor against the X-Men’s archfoe in a cataclysmic clash of fundamental powers, although you could hardly call it a team-up since the heroic mutants are never actually seen. The tantalising hints and cropped glimpses are fascinating teasers now, but the kid I then was felt annoyed not to have seen these new heroes… oh, wait… maybe that was the point?

The Young Thor feature ‘Banished from Asgard’ is an uncharacteristically lacklustre effort to end on, with Odin and Thor enacting a devious plan to trap a traitor in Asgard’s ranks, but the vignette hinted at much greater thrills to follow…

Rounding off the increasingly spectacular shenanigans are a gallery of original art pages and a rousing landmark house ad for the entire Marvel Comics line.

These foundational tales of the God of Thunder show the development not only of one of Marvel’s core narrative concepts but, more importantly, the creative evolution of perhaps the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these matchless adventures to discover the true secret of what makes comic book superheroes such a unique experience.
© 2022 MARVEL.

Morbius Epic Collection volume 1: The Living Vampire 1971-1975


By Roy Thomas, Steve Gerber, Don McGregor, Gerry Conway, Mike Friedrich, Doug Moench, Gil Kane, Pablo Marcos, Ross Andru, Paul Gulacy, P. Craig Russell, Tom Sutton, Rich Buckler, Luiz Dominguez, Virgil Redondo, Mike Vosburg, Frank Robbins & various (DC Comics)
ISBN: 978-1-3029-2835-3 (TPB/Digital edition)

One of the most crucial aspects defining classical horror archetypes and characters is tragedy in equal amount to fear and violence. Frankenstein’s monster and werewolves are more victims than villains and even true predators like Dracula wed desire to necessity to underpin their dark depredations. This factor was the prime driver of Marvel’s many misunderstood monster stars in the early 1970s, and none more so than doomed researcher Michael Morbius who surrendered his humanity in service of physical survival and paid the price in shame, regret and guilt every time his thirst resurged….

This century’s transition of Marvel’s print canon to every size of screen seems unstoppable and with their pioneering horror hero/villain now a film presence, the company released a wave of collections to support the release. The most comprehensive and contextually crucial are the Epic Collections revisiting his life in more or less chronological order.

This initial titanic tome re-presenting Amazing Spider-Man #101-102; Marvel Team-Up #3-4; Giant-Size Super-Heroes #1; (Adventure into) Fear #20-26; Giant-Size Werewolf by Night #4, and pertinent material from Vampire Tales #1-8, cumulatively comprising cover-dates October 1971 to April 1975. It traces the science-spawned nosferatu through debut, guest villain shots and ultimately to his time in the spotlight as a confirmed horror hero…

It all begins with The Amazing Spider-Man #101: the second chapter in an anniversary trilogy tale begun by Stan Lee, Gil Kane & Frank Giacoia which saw the wallcrawler accidentally mutate himself and gain four extra arms…

Roy Thomas takes over with ‘A Monster Called… Morbius!’ as our 8-limbed arachnid oddity desperately seeks a way to reverse his condition. Whilst hiding out in Dr. Curt Connors’ Long Island home/lab, Peter Parker stumbles across a costumed horror who drinks human blood. The newcomer has just reached shore fleeing from a ship that he left a charnel house. Making matters even worse is Connors’ sudden arrival in scaly savage form of The Lizard. Suddenly surprised and always enraged, the saurian attacks, set on killing all intruders…

Amongst the many things banned by the Comics Code Authority in 1954 were horror staples zombies, werewolves and vampires, but changing tastes and spiralling costs of the era were seeing superhero titles dropping like flies in a blizzard.

With interest in suspense and the supernatural growing globally , all publishers pushed for a return to scary comics, and the covert introduction of a “Living Vampire” in superhero staple Spider-Man led to another challenge to the CCA, the eventually revision of the Code’s horror section and a resurgent rise of supernatural heroes and titles.

For one month Marvel also experimented with double-sized comic books (DC’s switch to 52-page issues lasted almost a year: August 1971 to June 1972 cover-dates). Thus, Amazing Spider-Man #102 featured a bombastic 3-chapter blockbuster brawl beginning with ‘Vampire at Large!’ wherein the octo-webspinner and anthropoid reptile joined forces to hunt a science-spawned bloodsucker after discovering a factor in the bitey brute’s saliva could cure both part-time monsters’ respective conditions.

‘The Way it Began’ abruptly diverges from the main narrative to present the tragic tale of Nobel Prize winning biologist Michael Morbius and how be turned himself into a haunted night-horror in hopes of curing his fatal blood disease, before ‘The Curse and the Cure!’ brought a blistering conclusion: restoring the status quo and requisite appendage-count…

Gerry Conway assumed the writer’s role for the third appearance of the living (not dead; never ever undead but “Living”, okay?), breathing humanoid predator who drank blood to live, in Marvel Team-Up #3 (July 1972). Illustrated by Ross Andru & Giacoia) it saw Spidey and Human Torch Johnny Storm hunting a resurgent Morbius after he attacks student Jefferson Bolt and somehow passes on his plague of thirst.

The conflicted scientist still seeks a cure and tracks old colleague Hans Jorgenson to Parker’s college, but his now-vampiric servant Bolt wants just what all true bloodsuckers want in ‘The Power to Purge!’

The horror was still acting the villain in MTU #4, as the Torch was replaced by most of Marvel’s sole mutant team (The Beast having gone all hairy – and solo – in another science-based workaround to publish comic book monsters who were anything but supernatural) in ‘And Then… the X-Men!’

This enthralling thriller was magnificently illustrated by Kane at the top of his game and inked by Steve Mitchell, with the webslinger and X-Men at odds while both hunting the missing Jorgenson. After the unavoidable butting of heads, the heroes united to overcome Morbius and left him for Professor Charles Xavier to contain or cure…

Sadly, as we already know, his Nobel Prize-winning research only led to the death of his greatest friend and colleague, the abandonment of his true love and an unlife sentence as a rampaging killer…

Like Hawkeye, The Punisher, Wolverine and many others, Morbius followed the classic Marvel character arc and tradition of villain-turned-hero, but he fits far more in the mould of Doctor Doom, Magneto, The Hulk and Namor the Sub-Mariner: a driven protagonist whose needs and agendas generally set him apart from and in conflict with society and civilisation. Despite his every wish and effort, Morbius is repeatedly forced to feed on humanity: a victim of his own mutated body.

As the superhero decline continued and horror bloomed, Morbius found refuge in Marvel’s black-&-white magazines. Designated mature material, these titles skated around Comics Code rules, offering adult scenes and themes and an early home for numerous horror stars, barbarians like Conan and Kull, as well as more sophisticated superhero fare for The Punisher, Mockingbird, Moon Knight and others.

Vampire Tales #1 launched in August 1973 with ‘Morbius’ as lead feature. Following the painted cover by Esteban Maroto, contents page and vintage vamp movie still, a moody monochrome shocker by Steve Gerber & Pablo Marcos details the bloodsucker’s relocation to Los Angeles and immersion in its wild night life scene as he searches for former lover Martine… Instead he became entangled with sinister swinger Carolyn: a satanic cultist looking for recruits …and victims…

Lured to a séance with spiritualist Madame Laera, Morbius is intended to feed a demon but instead turns the tables on his attackers…

The bloody predator was a constant presence there, but in this instance story-sense overrules chronology and that first outing is followed by a return to four-colour publishing with a classic monster team-up from Giant-Size Super-Heroes #1 (June 1974).

With the monster boom in full swing, Marvel during this period flooded newsstands with horror antiheroes. Morbius had already launched in his own newsstand, code-sanctioned series but is here cannily paired with another of  the Amazing Spider-Mans’s eeriest enemies in a double-length epic as ‘Man-Wolf at Midnight!’ (Conway, Kane & Mike Esposito) finds John Jameson again gripped by murderous moon-madness. Now, however, the tormented former astronaut was controlled by the Living Vampire and used to help the bloodsucker secure a possible cure for his appalling condition ‘When Strikes the Vampire!’

The saga then shifts to (Adventure into) Fear #20 (cover-dated February 1973). The title had previously hosted the macabre Man-Thing, and his/its promotion to a solo title gave Morbius opportunity to spread his own (glider) wings. Spawned by scripter Mike Friedrich and artists Paul Gulacy, Jack Abel & George Roussos, ‘Morbius the Living Vampire!’ revealed how the bloodsucker escaped X-Men captivity before moving to Los Angeles to live (whenever possible) off victims who deserved his voracious bite.

The initial tale also set up a bizarre relationship with Rabbi Krause and Reverend Daemond who sought to cure him, before one was exposed as a human devil, catapulting Morbius into intergalactic conflict that had shaped humanity over millennia.

That began in Fear #21 as ‘Project: Second Genesis!’ – by Gerber, Kane & Vince Colletta – sees Morbius ordered to consume a most remarkable little girl by Daemond. Despite his best intentions and all his moral compunctions, the vampire succumbs to temptation and attacks the child Tara only to face her super-powered future-self.

He is then reluctantly recruited by a cult of alien technologists who claim to have shepherded homo sapiens from barbarism to civilisation. These “Caretakers” are trying to create a race of supermen but are losing a secret war with Daemon.

By the time Morbius returns to the reverend’s fold however, the mage and his acolyte – Martine – have summoned cat demon Balkatar to destroy the Living Vampire…

Illustrated by Rich Buckler & Luis Dominguez ‘…This Vampire Must Die!’ finds Morbius easily overwhelmed before the victorious demon abruptly defies Daemond, bringing his foe to another realm – The Land Within – to become a very grim saviour. His kind breed but do not die and their king wants Morbius to cull the overcrowded herd by acting as an invited apex predator…

A little fan side note: this storyline fed into Gerber’s later arcs in The Defenders and Guardians of the Galaxy so continuity completists should pay close attention…

Instead the appalled vampire escapes and discovers he is on another planet, standing ‘Alone Against Arcturus!’ (Fear #23, by Gerber, P. Craig Russell & Colletta). The world has been devastated by genetic conflagration and is now populated by automatons, cyborgs and mutants who were once the same race as the Caretakers. They long only for death…

Realising the same unresolved conflict is currently unfolding on Earth, Morbius employs alien technology and volunteer “meals” to ‘Return to Terror!’ and his birthworld in #24 (October 1974, and inked by Jack Abel). Tragically the ship crash lands in front of Blade the Vampire Slayer

Morbius has still not met an actual vampire and thinks he’s fighting a crazy man whilst Blade believes he’s facing a blood sucker from space and the brutal clash ends inconclusively. In the aftermath Morbius treks back to LA to find the war between Daemond and the Caretakers has intensified…

We now travel back to October 1973 for a run of Vampire Tales appearances starting with #2 and ‘The Blood Sacrifice of Amanda Saint!’ with Don McGregor, Buckler & Marcos revealing how a potential snack becomes an unlikely and enduring ally after devil cult Demon-Fire targets her.

Forced into the role of rescuer and defender, Morbius endures mystery, monsters, the torture of a toxic family and his own taste of American Gothic as he unceasingly defends Amanda whilst tearing apart a mystic secret society entwined around a culture in decline and modern American mythology.

The fightback begins with ‘Demon Fire!’ (#3 February 1974 and inked by Klaus Janson), moves mercilessly on to Malevolence, Maine and the ‘Lighthouse of the Possessed’ (April 1974, illustrated by Tom Sutton) to repel more monstrosities and turn back a ‘Blood Tide!’ (#5 June, Buckler & Ernie Chua/Chan)…

Morbius took a break in #6 – represented here by the cover and ‘Frontispiece’ – before we resume in Malevolence, Maine with #7, asking ‘Where is Gallows Bend and What the Hell Am I Doing There?’ before events shamble to a chilling conclusion in #8 (December 1974, limned by Mike Vosburg & Frank Chiaramonte) at ‘High Midnight’ presenting a final clash with hidden manipulators Apocalypse and Death-Flame and a return to less complex exploits in the colour comics…

The monochrome madness was supported  throughout by painted covers from JAD, Boris, & Maroto and was all augmented by essays, photo-features and material from the magazines.

Also cover-dated December 1974, Fear #25 sported a Gerber plot and Doug Moench script  for Frank Robbins & Frank Giacoia to illustrate. After briskly recapitulating the Caretakers of Arcturus storyline ‘And What of a Vampire’s Blood?’ rapidly brings events to a conclusion as Morbius’ presence triggers a premature final battle between the ancient schemers, Daemond, Martine, Tara,  and the freshly-hatched Children of the Comet, resulting in ‘A Stillborn Genesis!’ (Moench, Robbins & Giacoia in #26, February 1975) and an abrupt change of direction…

That’s for the next volume however, whilst here we enjoy a crossover clash from April 1975’s Giant-Size Werewolf by Night #4 which brings the story portion of this pulse-pounding package to a close with a long-delayed and anticipated clash with fellow hostage to macabre fortune Jack Russell.

Cursed with uncontrolled lycanthropy under a full moon, and also a California kid, he endured ‘A Meeting of Blood’ (by Moench & Virgil Redondo) after the mutated biologist tracks Martine following Daemond’s destruction and discovers a possible cure for his own exsanguinary condition.

Unfortunately, the chase brings him into savage and inconclusive combat with a certain hairy hellion and the solution is forever lost…

This initial outing comes with a wealth of extras beginning with 9 house ads from 1973-1974; editorial page ‘Mail it to Morbius’ from Fear #21; un-inked original art pages by Kane; full art originals by Gulacy & Abel, Russell, Colletta & Abel; cover art by Kane, Giacoia, John Romita Sr., and Ron Wilson.

The compendium concludes with cover reproductions of Marvel Treasury Edition #14 (1977: front by Kane & Giacoia, back by Romita Sr., plus contents page by Dave Cockrum); #18 (1978: front & back by Bob Budiansky & Chan); cover galleries of Marvel Tales – #234 (Todd McFarlane), #252 (Marshal Rogers) and 253 (Moebius & Sylvain) – Spider-Man Megazine #3-4 (Ron Frenz/Stuart Immonen), Spider-Man Strange Adventures (Steve Lightle) and Marvel Selects: Spider-Man #2-3 4 (Mike Wieringo).

Compelling, complex, dark, often daft and always fretfully poised on the tightrope between superhero shenanigans and antihero angst, Morbius is one of Marvel’s most fluid and versatile characters, and can honestly promise something to please every type of fan or casual reader. Moreover, there’s even better to come that won’t work unless you take a big bite out of this tempting tome.
© 2021 MARVEL.

X-Men Epic Collection volume 8: I, Magneto (1981-1982)


By Chris Claremont, Jo Duffy, Bob Layton, Dace Cockrum, Michael Golden, Brent Anderson, Paul Smith, Jim Sherman, Bob McLeod, John Buscema, George Pérez & various (Marvel)
ISBN: 978-1-3029-2952-7 (TPB/Digital edition)

In 1963, The X-Men #1 introduced Scott (Cyclops) Summers, Jean (Marvel Girl) Grey, Bobby (Iceman) Drake, Warren (Angel) Worthington III and Hank (The Beast) McCoy: unique students of Professor Charles Xavier. Their teacher was a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo superior; considered by many who knew him as a living saint.

After eight years of eccentrically amazing adventures, the mutant misfits almost disappeared at the beginning of 1970 during another periodic downturn in superhero comics sales. Just as in the 1940s, mystery men faded away whilst traditional genres – especially supernatural yarns – dominated entertainment fields. The title returned at year’s end as a reprint vehicle, and the missing mutants became perennial guest-stars and bit-players throughout the Marvel Universe. The Beast was suitably refashioned as a monster fit for the global uptick in scary stories…

Everything changed again in 1975 when Len Wein & Dave Cockrum revived and reordered the Mutant mystique via a brand-new team in Giant Size X-Men #1. Old foes-turned-friends Banshee and Sunfire joined one-shot Hulk hunter Wolverine and original creations Kurt Wagner (a demonic German teleporter codenamed Nightcrawler), African weather “goddess” Ororo Monroe – AKA Storm, Russian farmboy Peter Rasputin (who transformed into a living steel Colossus) and bitter, disillusioned Apache superman John Proudstar who was cajoled into joining the makeshift squad as Thunderbird.

The revision was an instant hit, with Wein’s editorial assistant Chris Claremont assuming the writer’s role from the second story onwards. The Uncanny X-Men reclaimed their comic book with #94, which soon became the company’s most popular – and highest quality – title.

After Thunderbird became the team’s first fatality, the survivors slowly bonded, becoming an unparalleled fighting unit under the brusquely draconian supervision of Cyclops. Cockrum was succeeded by John Byrne and as the team roster changed, the series scaled even greater heights, culminating in the landmark Dark Phoenix storyline which saw the death of arguably the book’s most beloved, imaginative and powerful character.

In the aftermath, team leader Cyclops left but the epic cosmic saga also seemed to fracture the groundbreaking working relationship of Claremont & Byrne. Within months they went their separate ways: Claremont staying with mutants whilst Byrne went on to establish his own reputation as a writer with series such as Alpha Flight, Incredible Hulk and especially his revolutionary reimagining of The Fantastic Four

This comprehensive compilation is an ideal jumping-on point, perfect for newbies, neophytes and old lags nervous over re-reading these splendid yarns on fragile, extremely valuable newsprint paper. It celebrates a changing of the guard as the mutants consolidated their unstoppable march to market dominance through high-quality storytelling Seen here are issues #144-153 of the (latterly re-renamed “Uncanny”) X-Men; X-Men Annual #5, Avengers Annual #10 and material from Bizarre Adventures #27 and Marvel Fanfare #1-4, spanning April 1981-September 1982.

Scripted by Claremont and illustrated by Brent Anderson & Joseph Rubenstein the drama resumes with X-Men #144 as ‘Even in Death…’ finds heartbroken wanderer Scott Summers (who quit after the death of Jean Grey) fetching up in coastal village Shark Bay before joining the crew of a fishing boat.

Trouble is never far from Cyclops, however, and when captain Aletys Forester introduces him to her dad, Scott must draw upon all his inner reserves – and instinctive assistance of macabre swamp guardian Man-Thing – to repel crushing, soul-consuming psychic assaults from pernicious demon D’spayre, who has made the region his personal torture garden…

Cockrum returned to the team he co-created in #145, joining Claremont & Rubinstein in an extended clash of cultures as ‘Kidnapped!’ sees the X-Men targeted by Doctor Doom, thanks to the machinations of deranged assassin Arcade.

With Storm, Colossus, Angel, Wolverine and Nightcrawler invading the Diabolical Dictator’s castle, a substitute-squad consisting of Iceman, Polaris, Banshee and Havoc are despatched to the killer-for-hire’s mechanised ‘Murderworld!’ to rescue family and friends of the heroes, all previously kidnapped by Arcade. In the interim, Doom has defeated the invading X-Men of his castle, but his cruel act of entrapping claustrophobe Ororo has backfired, triggering a ‘Rogue Storm!’ that could erase the USA from the globe…

Issue #148 opens with Scott and Aletys shipwrecked on a recently reemergent island holding the remnants of a lost civilisation, but the main event is a trip to Manhattan for 13-year-old X-Man Kitty Pryde, accompanied by Storm, Spider-Woman Jessica Drew and Dazzler Alison Blair. That’s lucky, since nomadic mutant empath Caliban calamitously attempts to abduct the child in ‘Cry, Mutant!’ by Claremont, Cockrum & Rubinstein…

A major menace resurfaces in #149 to threaten the shipwrecked couple, but the active X-Men are too busy to notice, dealing with resurrected demi-god Garokk and an erupting volcano in ‘And the Dead Shall Bury the Living!’ before all the varied plots converge in #150 (October 1981). Before that, though, there’s a crucial diversion that will affect and reshape the X-Men for years to come.

Crafted by Claremont, Michael Golden & Armando Gil, ‘By Friends… Betrayed!’  comes from Avengers Annual #10: seemingly closing the superhero career of Carol Danvers AKA Ms. Marvel. Powerless and stripped of her memories, Danvers is rescued from drowning by Spider-Woman, even as mutant shapeshifter Mystique launches an attack on the World’s Mightiest Superheroes to free her Brotherhood of Evil Mutants from jail.

It’s revealed that Danvers’ mind and abilities have been permanently stolen by a power-leaching teenager dubbed Rogue and in the aftermath of the assembled heroes defeating Mystique, the Avengers learn a horrific truth: how they had inadvertently surrendered their comrade Carol into the grip of a manipulative villain acting as the perfect husband…

Returning to the X-Men, the anniversary issue delivers extended epic ‘I, Magneto’ seeing the merciless, malevolent master of magnetism threaten all humanity. with Xavier’s team helpless to stop him… until a critical moment triggers an emotional crisis and awakening of the tortured villain’s long-suppressed humanity…

Claremont, Anderson & Bob McLeod then craft riotous intergalactic wonderment in X-Men Annual #5’s ‘Ou, La La…Badoon!’ When the Fantastic Four help an alien fugitive stranded in Manhattan they are in turn targeted by unsavoury, invisible lizard-men. Only Susan Richards escapes, fighting her way to Westchester to enlist the aid of the X-Men: combat veterans well acquainted with battling aliens.

The rescue mission starts with a stopover in the extradimensional realm of Arkon the Magnificent where the Badoon have already triumphed and where, amid much mayhem, the liberators overthrow the invaders and provide salvation for three worlds…

Chronologically adrift but sacrificed to a cohesive reading order, the contents of Marvel Fanfare #1-4 follow. Published between March and September 1982, the astounding saga was an elite yarn designed to launch a prestige format showcase of Marvel characters and talent. The new title featured slick paper stock, superior printing (all standard today) and a rolling brief to promote innovation and bold new directions.

Under Al Milgrom’s editorial guidance, numerous notable tales from exceptional creators were published, but cynical me – and not just me – soon noticed that many of those creators were ones who had problems with periodical publishing and couldn’t make fixed deadlines…

These day’s that’s nothing to shout over: comics come out when they do and editors have no real power to decree otherwise, but in the 1980s it was big deal, because printers booked a project for a pre-specified date, and charged punitive fees if publishers didn’t get product in on time. That’s why inventory tales were created: fill-ins that sat in a drawer until a writer blew it or an artist had his work eaten by the dog. Sometimes the US Mail simply lost completed stuff in transit…

Scripted by Claremont, and also including Milgrom’s humorous ‘Editor-Al’ intro pages, Savage Land was collected in 1987 and again in 2002: uniting Spider-Man, Ka-Zar and a grab bag of X-Men in a spectacular return to that primordial paradise: an antediluvian repository beneath the South Pole where fantastic civilisations and dinosaurs fretfully co-exist.

Illustrated and coloured by Golden, it begins with a ‘Fast Descent into Hell!’ when distraught Tanya Anderssen tries to find her missing lover, last seen in that lost world. Disturbingly, the missing man is Karl Lykos, a troubled soul addicted to feeding on mutants and likely to become ghastly humanoid pteranosaur Sauron. Tanya’s only hope of saving him was via Warren Worthington III – publicly infamous as former/occasional X-Man The Angel.

The billionaire’s reluctant expedition to the Savage Land ultimately includes an embedded news team from the Daily Bugle, including photographer/trouble magnet Peter Parker, who quickly stumbles across a band of native evil mutants planning to conquer the outer world by creating mutant hybrids from human victims – like Spider-Man

Second chapter ‘To Sacrifice my Soul…’ has Spidey and local hero Ka-Zar, the Jungle Lord, join forces to crush the mutation plot, inadvertently unleashing Sauron on the sub-polar world.

Golden’s stylish easy grace gave way to the slick, accomplished method of Dave Cockrum, & Bob McLeod for ‘Into the Land of Death…’ as X-Men Wolverine, Colossus, Nightcrawler and Storm join Angel to thwart the diabolical dinosaur man and his malign mutant allies, before legend-in-training Paul Smith – assisted by inker Terry Austin – stepped in to finish the epic in grand style and climactic action in ‘Lost Souls!’

We then pop back to November 1981 for X-Men #151 wherein Jim Sherman, McLeod & Rubinstein welcome back Cyclops and wave Kitty goodbye in ‘X-Men Minus One!’

Due to the manipulations of White Queen Emma Frost, the teenager’s parents withdraw their daughter from Xavier’s school to enrol her in the Massachusetts Academy which covertly operates as the Hellfire Club’s training camp for young recruits. However, the sinister scheme is even deeper than the X-Men fear, as telepath Frost switches bodies with Storm to further her plan to eradicate the mutant heroes.

What nobody seems to realise is that although Frost has gained Ororo’s weather powers, her victim now has her appearance, loyal henchmen and psionic powers. Despite the deployment of terrifying robotic Sentinels, the plot spectacularly fails in closing instalment ‘The Hellfire Gambit’, illustrated by McLeod & Rubinstein…

Cockrum was back for #153, adding layers of whimsy to the usual angst and melodrama as ‘Kitty’s Fairy Tale’ sees the X-Mansion under reconstruction and the teen back where she belongs. As repairs continue, she tells bedtime stories to Colossus’ baby sister Illyana: using her teammates as inspiration, she spins a beguiling yarn of fantastic space pirates…

The action closes with the contents of monochrome “mature-reader” magazine Bizarre Adventures #27 (July 1981) sharing untold tales under the umbrella heading of ‘Secret Lives of the X-Men’

Preceded by editorial ‘Listen, I Knew the X-Men When…’ and ‘X-Men Data Log’ pages by illustrated by Cockrum, these are offbeat solo tales of our idiosyncratic stars, opening with Phoenix in ‘The Brides of Attuma’ by Claremont, John Buscema & Klaus Janson. Here the dear departed mutant’s sister Sara Grey recalls a past moment when they were abducted by an undersea barbarian and even then Jean proved to be more than any mortal could handle…

That’s followed by Iceman vignette ‘Winter Carnival’ by Mary Jo Duffy, Pérez & Alfredo Alcala, wherein Bobby Drake is embroiled in a college heist with potentially catastrophic consequences, before ‘Show me the way to go home…’ (Bob Layton, Duffy, Cockrum & Ricardo Villamonte) pits Nightcrawler against villainous teleporter the Vanisher in a light-hearted trans-dimensional romp involving warrior women, threats to the very nature of reality and gratuitous (male) nudity…

Extras include original art pages by Cockrum, Rubinstein, Anderson & McLeod; Cockrum’s cover to fanzine The X-Men Chronicles; Byrne & Austin’s cover for the X-men parody issue of Crazy (#82, January 1982) and John Buscema’s 1987 Savage Land collection.

For many fans these tales comprise a definitive high point for the X-Men. Rightly ranking amongst the greatest stories Marvel ever published, they remain supremely satisfying, groundbreaking and painfully intoxicating: an invaluable grounding in contemporary fights ‘n’ tights fiction no fan or casual reader can afford to ignore.
© 2021 MARVEL.

Savage Hulk: The Man Within


By Alan Davis, Roy Thomas, Sal Buscema, Mark Farmer, Sam Grainger & various (Marvel)
ISBN: 978-0-7851-9043-1 (TPB/Digital edition)

The Incredible Hulk is the perfect guest star: both staunch ally and ultimate enemy to any hero or team and always a figure of tragedy and barely suppressed terror. Here’s a very entertaining proof of the dictum…

In 1969, after six years of quirky, deliciously off-kilter adventures, The X-Men comic book folded: a relatively early casualty of the latest periodic, cyclic changing-of-reading-tastes, which saw the buying public again shun superhero stories in favour of traditional genres like war, westerns and, most especially, supernatural horror yarns…

Of course, once the fantasy fad receded again, the team emerged resurgent and unstoppable in 1975’s Giant-Size X-Men #1 to become an unshakable fixture of contemporary comics, TV animation and cinema culture. Nevertheless, when they first folded, a goodly number of us diehard funnybook fans couldn’t believe the loss of such outré and irreplaceable characters.

Despite their reappearance in recycled reprints, a certain magic had gone from the world back then and this mostly modern confection from Alan Davis seeks to redress that loss, albeit more than four decades later…

That final 1960s X-Men exploit was one of those weird quasi-team-ups and, as it pivotally informs the all-original 4-part tale by Davis, inker Mark Farmer & colourist Matt Hollingsworth which comprises the majority of this scintillating chronicle, the editors at Marvel have thoughtfully included it – in all its raw glory – at the back of the book.

I’m reviewing it first because that’s just the way I am…

Crafted by Roy Thomas, Sal Buscema & Sam Grainger ‘The Mutants and the Monster!’ (X-Men volume 1, #66, cover-dated March 1970), was actually the epilogue to an epic clash between the mutants and voracious alien invaders. The campaign had shockingly brought back long-believed dead Professor Charles Xavier, who then nearly killed himself for real by uniting every mind on Earth in a psychic thrust of unparalleled force to repel the already repellent Z’Nox.

The tragic aftermath was seen here: a debilitating coma caused by psychic exertion left the telepath near death, able only to convey a feeble psionic message which sent the team hunting for Bruce Banner in Nevada. Apparently, the two cerebral heavyweights had previously and secretly collaborated on a gamma-powered device which might now save and restore the fallen Xavier…

However, the harried young heroes, in their hasty attempt to save their mentor, forgot one crucial fact: when you hunt Banner what you usually end up with is an immensely irate Incredible Hulk

The resulting destructive debacle wrecked a lot of landscape but throughout the extended brouhaha, the Hulk seemed to be subconsciously leading the titanic teens to his hidden desert lab where the prototype Gamma Stimulator was stashed.

Despite colossal carnage and inevitable US Army interference, the gadget was recovered and the Professor saved…

Flipping now to the front of the book, the main event reveals a previously undisclosed follow-up encounter published as Savage Hulk #1-4 (August-November 2014). ‘The Man Within’ opens with TV coverage of the Nevada battle being carefully scrutinised by Gamma-spawned evil super-genius The Leader. The sinister savant soon gleans a connection between the mutant warriors and their previously unsuspected boss Charles Xavier…

The Hulk meanwhile, is fending off another furious attack by the military even as – back in Westchester County – the recuperating Xavier examines the life-saving device and realises Banner had completed it to cure himself of his emerald alter ego. The benevolent mentor quickly discovers why it didn’t work on the tragic titanic transformer. It needed a telepathic trigger…

Convinced he can return the favour and finally cure Banner, guilty, grateful Professor X accompanies Cyclops, Marvel Girl, Angel, Beast, Iceman, Havok and magnetic warrior Lorna Dane to Nevada and Banner’s clandestine lab. They are all blithely unaware that The Leader has already staked the place out…

Elsewhere, the frenzied fugitive at the heart of the matter has been found by a well-meaning elderly couple whose offer of assistance leads to unbridled terror as the timid down-and-out suddenly shapeshifts into a mountain of angry green muscle…

Nearby the X-Men are ambushed by the murderous, monstrous Abomination – also hunting for the Hulk – and their titanic tussle soon intrudes on the Jade Giant’s agonised antics. The 3-way war immediately escalates as the army close in, all guns blazing, but the merely human military are swiftly driven back by the mutants, leaving Hulk to trash his gamma-powered nemesis single handed.

In the quiet aftermath, Marvel Girl uses her own still-developing telepathy to quell the victorious Hulk’s rage and manifest deeply-traumatised Bruce. Soon, the physicist confers with Xavier and prepares to be rid of his ominous other for all time, but as their salvation device is set in motion none are aware another deadly threat is nearby, awaiting the perfect moment to strike…

Shock follows shock as the procedure goes awry with the Hulk’s gamma-energy migrating to Marvel Girl, creating a bellicose female green giantess reeling with incomprehensible psionic power.

…And that’s when The Leader makes his move at the head of an army of mechanoids and a legion of the Hulk’s old foes…

Only Xavier is aware things are not entirely what they seem, and is capable of combating the true source of the threat, aided by the Hulk’s most incredible gamma transformation yet…

Also included in this splendid and explosively entertaining epistle are the original covers by Davis, Farmer, Val Staples, Matt Hollingsworth & Brad Andersen, plus Marie Severin & Grainger’s 1969 classic image.

Cleverly crafted, beautifully illustrated, riotously action-packed and stunningly suspenseful, this tale of triumph and tragedy is pure vintage Marvel Mastery, ably augmented by the original inspirational yarn ending a unique era. It offers readers young and old a magnificent chance to re-experience the glory days of the House of Ideas and must not be missed.
© 2014 Marvel Characters, Inc. All rights reserved.

Cyclops volume 1: Starstruck


By Greg Rucka, Russell Dauterman, Carmen Carnero, Terry Pallot & various (Marvel)
ISBN: 978-0-7851-9075-2 (TPB/Digital edition)

When mutant genius Henry McCoy learned he was dying, he used time-travel tech in a last-ditch attempt to give his life meaning. Seeking to prevent an inter-species war, he brought the young, naive X-Men of his own youth into the future to reason with his radicalised former comrade Scott Summers, praying the still idealistic and hopeful teens could divert Mutant Enemy Terrorist No. 1 from his path of doctrinaire madness…

The gamble paid off in all the wrong ways. Rather than shocking modern day Cyclops back to his senses, the confrontation hardened the renegade’s heart and strengthened his resolve. Moreover, after McCoy the younger somehow cured his older self, he and the rest of the X-Kids were trapped in their own future and began gradually defecting to the fundamentalist team…

Eventually, the temporally misplaced First Class all ended up living with the elder Cyclops’ crew, but everything changed after Gladiator of the Shi’ar realised that Jean Grey AKA Marvel Girl – and future host of the cosmic force known as the Phoenix – was back. The alien overlord rashly attempted to abduct and execute her for the crimes of her older self…

The insane pre-emptive punishment plan was foiled by an assembly of X-Men, Guardians of the Galaxy and intergalactic buccaneers Hepzibah, Ch’odRaza Longknife and insectoid medical wizard Sikorsky – collectively known as The Starjammers.

During that cosmic conflict, 16-year-old Scott met his believed-dead dad Christopher Summers, now called Corsair and undisputed leader of the cosmic privateers. When the mutant heroes returned to Earth, Scott chose to remain in space with the father he had spent most of his brief life assuming killed in a plane crash…

Scripted by Greg Rucka and illustrated by Russell Dauterman, Carmen Carnero & Terry Pallot, stellar saga Starstruck collects issues #1-5 of Cyclops: (July-November 2014), following the chronal castaway to the ends of the universe and even further into uncharted emotional territory…

The story begins as the still shell-shocked teen spends some time in hard vacuum with his dad’s exotic paramour Hepzibah. Together they are testing his new spacesuit, which allows him to fire his fearsome optic blasts safely through his helmet. That and reminiscing about how he got here and revelling in the sheer majesty of the intergalactic firmament, of course…

For most of his career Scott Summers has been capable and competent but also dour, grim, despondent and simply no fun at all. Here, however, we get to see the true hero he always was, whilst also following a nervous, unsure kid hungry for affirmation and still capable of ingenuous wide-eyed wonder.

That’s never more ably demonstrated than when his attempts to write a letter to Jean (the girl everybody in the future tells him he will marry and lose) are interrupted by an attack on the ship. The Starjammers are wanted by almost every empire and ruling authority in the universe, but this ambush by the scurrilous Brotherhood of Badoon is easily repulsed and only results in the freebooters capturing their attackers’ vessel primarily intact…

Not so easily handled is the growing gulf between Scott and Corsair. The boy simply cannot accept why his father would allow him – and indeed his future self – to believe he was dead for decades…

The grizzled star-pirate thinks he has a solution. Giving Scott a sword liberated from the vessel (apparently a crucial piece of kit for any space-farer regularly indulging in close combat) Corsair suggests a father-and-son vacation: a few months tooling around the galaxies in their newest prize, just getting to know each other…

At first the grand tour is all mind-bending exploration and eye-popping alien encounters, but eventually Scott starts seeing a disturbing pattern to Corsair’s actions and arrives at a ghastly conclusion. His dad is a drug addict and their numerous stopovers in quirky cosmic bazaars and seamy sidereal marketplaces are just opportunities to restock his personal pharmacopoeia…

One such jaunt introduces the kid to unlikely barkeeper/crimelord Baroque and leads Scott into a potentially life-changing VR encounter with a svelte and sexy alien temptress named Vass. Sadly, anything he might have learned is promptly forgotten when a merciless multi-species band of bounty hunters corners the father-&-son team.

These wily thief-takers are utterly unprepared for Cyclops’ optic blasts, however, and the humans get away relatively unscathed… except for Corsair’s latest “stash”…

The next crisis occurs soon after as the Badoon ship catastrophically malfunctions, stranding them on an isolated planetoid. Painfully scouring through crash wreckage later, Scott discovers a tracking device – now destroyed – and finally confronts his father about his addiction.

He is doubly appalled when Corsair shamefully reveals that rather than buying narcotics, he’s been visiting every criminal dive in creation to score universally-proscribed nanite tech: the only thing currently keeping him alive…

Stranded on a primitive mudball filled with predators becoming increasingly less cautious and more hungrily curious, Scott at last learns of his unsuspected brother Vulcan: a mutant who seized control of the Shi’ar Empire, sparked intergalactic wars and killed their father…

Of course, his devoted comrades refused to leave Corsair dead, and petitioned enigmatic cult the Shrouded to restore him. The cloaked wonders succeeded, but their cure required constant and illicit maintenance…

Days pass and the last dregs of the contraband chemicals are used, whilst fading father and estranged son grow closer: to the point where they unite to deal with the voracious bird-things stalking them. As Corsair impatiently strives to teach his son everything he’ll need to survive the decades he might be alone on the planetoid, the boy enacts a desperate scheme to save them both. The first step is repairing that fractured tracking device and luring the bounty hunters to their current location…

Everything goes according to plan and the hunters become the hunted, but at a critical moment Scott, seemingly swayed by the blandishments of the mercenaries’ female slave, sells his own dad out.

What happens next proves the boy hero’s astonishing tactical genius and saves everyone’s lives – if not necessarily their honour…

Heart-warming, thrilling, funny and astoundingly action-packed, Cyclops: Starstruck combines cosmic intrigue and dashing derring-do with solid characterisation and wild blue yonder wonderment, and will delight any fan of cosmically light-hearted Marvel Movies like Guardians of the Galaxy or Thor: Ragnarok.

What more could any wide-eyed, entertainment-starved child of the wondering stars want?
© 2014 Marvel Characters, Inc. All rights reserved.

Morbius: Preludes and Nightmares


By Roy Thomas, Gerry Conway, Mike Friedrich, Joe Keatinge, Dan Slott, Gil Kane, Ross Andru, Paul Gulacy, Valentine DiLandro, Marco Checchetto & various (MARVEL)
ISBN: 978-1-3029-2592-5 (TPB/Digital edition)

The transition of Marvel’s print canon to whatever passes for celluloid this century seems unstoppable and with their pioneering hero/villain Michael Morbius now a big screen presence, the company fast-tracked a few archival collections to anticipate/support the release. The most useful for casual readers is undoubtedly this slim, sleek tome: an introductory primer perfect for film fans hunting up a little comic book context. It re-presents Amazing Spider-Man #101-102 and 699.1; Marvel Team-Up #3-4; (Adventure into) Fear #20, and fact-packed excerpts from the Official Handbook of the Marvel Universe A-Z #7, spanning October 1971 to February 2013, mixing the origin and earliest 1970s appearances with a relatively latter-day reappraisal.

A fuller archival treatment of his scattered career can be found in a brace of Epic Collections, and I’ll get around to them in the fullness of time.

It begins with The Amazing Spider-Man #101, the second chapter in an anniversary trilogy tale begun by Stan Lee, Gil Kane & Frank Giacoia which saw the wallcrawler accidentally mutate himself, gaining four extra arms…

Now Roy Thomas takes over with ‘A Monster Called… Morbius!’ as the 8-limbed hero desperately seeks a way to reverse his condition. Whilst hiding in Dr. Curt Connors‘ Long Island home/lab, he stumbles across a murderous costumed horror who drinks human blood. The newcomer has just reached shore, from a ship that he left a charnel house…

Making matters even worse is Connors’ sudden arrival in the scaly savage form of The Lizard. Suddenly surprised and always enraged, the saurian attacks, set on killing all intruders…

Amongst the many things banned by the Comics Code Authority in 1954 were horror staples zombies, werewolves and vampires, but changing tastes and rising costs of the early 1970s were seeing superhero titles dropping like flies in a blizzard.

With interest in suspense and the supernatural growing globally, all comics publishers were pushing to re-establish scary comics again, and the covert introduction of a “Living Vampire” in superhero staple Spider-Man led to another challenge to the CCA, the eventually revision of the Code’s horror section and a resurgent rise of supernatural heroes and titles.

For one month Marvel also experimented with double-sized comicbooks (DC’s switch back to 52-page issues lasted almost a year – August 1971-June 1972 cover-dates). Thus, Amazing Spider-Man #102 featured an immense 3-chapter blockbuster brawl beginning with ‘Vampire at Large!’ wherein the octo-webspinner and anthropoid reptile joined forces to hunt a science-spawned bloodsucker after discovering a factor in the bitey brute’s saliva could cure both part-time monsters’ respective conditions.

‘The Way it Began’ abruptly diverges from the main narrative to present the tragic secret origin of Nobel Prize winning biologist Michael Morbius and how be turned himself into a haunted night-horror in hopes of curing a fatal blood disease, before ‘The Curse and the Cure!’ brought the tale to a blistering conclusion and restored the status quo and requisite appendage-count.

Gerry Conway assumed the writer’s role for the third appearance of the living (not dead; never ever dead but living), breathing humanoid predator who drank blood to live, as Marvel Team-Up # 3 (July 1972, illustrated by Rossa Andru & Giacoia) found Spidey and Human Torch Johnny Storm hunting the resurgent Morbius after he attacks student Jefferson Bolt and passes on his plague of thirst. The conflicted scientist still seeks a cure and tracks old colleague Hans Jorgenson to Peter Parker’s college, but his now-vampiric servant Bolt wants just what all true bloodsuckers want in ‘The Power to Purge!’…

The new horror-star was still acting the villain in MTU #4 as the Torch was replaced by most of Marvel’s sole mutant team (The Beast having gone all hairy – and solo – in another science-based workaround to publish comic book monsters who were anything but supernatural) in ‘And Then… the X-Men!’

This enthralling thriller was illustrated by magnificent Gil Kane at the top of his form and inked by Steve Mitchell with the webslinger and X-Men at odds while both hunting the missing Jorgenson. After the unavoidable butting of heads, the heroes united to overcome Morbius and left him for Professor Charles Xavier to contain or cure…

As superheroes continued to decline and horror bloomed, Morbius established himself in Marvel’s black-&-white magazine title Vampire Tales, but returned to four-colour publishing with (Adventure into) Fear #20 (cover-dated February 1973). The title had previously hosted the macabre Man-Thing, and his/its promotion to a solo title gave Morbius opportunity to spread his own wings.

Spawned by scripter Mike Friedrich and artist Paul Gulacy, Jack Abel & George Roussos, ‘Morbius the Living Vampire!’ revealed how he escaped the X-Men and fled to Los Angeles and lived (whenever possible) off victims who deserved his voracious bite. The initial tale also set up a bizarre relationship with Rabbi Krause and Reverend Daemon who sought to cure him, before one was exposed as a human devil, catapulting Morbius into intergalactic conflict that had shaped humanity over millennia. That saga also is fully detailed in the Epic Collections, but frustratingly not here…

Brushing past decades of history and character development, there’s a huge jump to the twenteens and a more nuanced revision of the origin to close this book’s story section, as The Amazing Spider-Man # 699.1 (February 2013, by Joe Keatinge, Dan Slott, Valentine DiLandro & Marco Checchetto) finds Morbius in supermax penitentiary The Raft, ruminating on his childhood in Greece, living with an imminently fatal but unpredictable blood condition, but still finding love, friendship and adventure.

Sadly, as we already know, his Nobel Prize winning research only led to the death of his greatest friend and colleague, the abandonment of his true love and an unlife sentence as a rampaging killer…

Rounding out the red reading, fact-filled picture-packed pages from The Official Handbook of the Marvel Universe A-Z #7, offering dry history and statistics from those intervening years.

A compelling and beguiling bunch of beginnings well told and superbly illustrated, this treat is superficially entertaining but won’t satisfy those with a deep thirst for true knowledge…
© 2021 MARVEL

Amazing Spider-Man Epic Collection volume 6 – 1970-1972: The Death of Captain Stacy


By Stan Lee, Roy Thomas, Gil Kane, John Romita, John Buscema & various (Marvel)
ISBN: 978-1302929084 (TPB/Digital edition)

The Amazing Spider-Man was first seen in the middle of 1962, so expect more wallcrawling reviews over the coming months, and if any of us make it to the end I’m sure we’ll all be well-versed in Arachnid Lore with our book shelves (physical or digital) positively groaning with sublimely re-readable tales and tomes…

As an added bonus, this collection also represents the debut of a current Marvel Movie-verse monster masterwork. Oooh, scary…

The Amazing Spider-Man was always a comic that matured with – or perhaps just slightly ahead of – its fan-base. In this superbly scintillating compilation of chronologically corrected webspinning wonderment (in ponderous paperback or ephemeral eBook formats), the World’s Most Misunderstood Hero barely survives another rocky period of transformation as the second great era of Amazing Arachnid artists moved inevitably to a close. Although the elder John Romita would remain closely connected to the Wallcrawler’s adventures for some time yet, these tales would number amongst his last sustained run as lead illustrator.

After a rather nervous nativity The Amazing Spider-Man soon became a certified sensation with kids of all ages. Before too long the quirky, charming, thrillingly action-packed comics soap-opera would become the model for an entire generation of younger heroes impatiently elbowing aside the staid, (relatively) old thirty-something mystery-men of previous publications and hallowed tradition.

Smart-but-alienated Peter Parker was bitten by a radioactive spider during a school trip. Discovering strange superhuman abilities – which he augmented with his own natural chemistry, physics and engineering genius – the kid did what any lonely, geeky nerd would do with such newfound prowess: he tried to cash in for girls, fame and money.

Making a costume to hide his identity in case he made a fool of himself, Parker became a minor media celebrity – and a criminally self-important one. To his eternal regret, when a thief fled past him one night, he didn’t lift a finger to stop him. That self-serving arrogance cost him dearly, as when he returned home, he learned his guardian uncle Ben Parker had been murdered.

Crazed and vengeful, Peter hunted the assailant who’d made his beloved Aunt May a widow and killed the only father he had ever known, discovering to his horror that it was the self-same felon he had neglected to stop. His irresponsibility had resulted in the death of the man who raised him, and the traumatised boy swore to forevermore use his powers to help others…

Since that night, the wondrous wallcrawler tirelessly battled miscreants, misanthropes, monsters and madmen, with a fickle, ungrateful public usually baying for his blood even as he perpetually saves them…

Stan Lee’s scripts were in tune with the times – as understood by most kids’ parents at least – and the heavy dose of soap opera kept older readers glued to the series even if the bombastic battle sequences didn’t.

This sixth full-colour collection of chronologically congregated and curated early Amazing Arachnoid Epics sees the World’s Most Misunderstood Hero foreshadowing a major change in the tone and timbre of comics even while continuing the long climb to global stardom…

Re-presenting Amazing Spider-Man #86-104 (originally released between July 1970 and January 1972) these spider-sagas began the next stage in the hero’s evolution as Lee first surrendered the scripting privileges: here to his ordained understudy Roy Thomas. Lee would reclaim the role briefly but as with The Fantastic Four and Thor, it was time for new voices…

The drama begins with drastic transformation for a conflicted Cold War leftover as Lee’s ‘Beware… the Black Widow!’ gave John Romita (senior) and Jim Mooney leave to redesign and relaunch the Soviet super-spy. Looking for a fresh start, the sometime-Avenger stole the show in an enjoyable if highly formulaic misunderstanding/clash-of-heroes yarn with an ailing Spider-Man never really endangered. The entire episode was actually a promotion for the Widow’s own soon-to-debut solo series…

‘Unmasked at Last!’ found Parker convinced that his powers were fading forever and suffering from a raging fever. Delirious, Parker exposes his secret identity to all the guests at his girlfriend’s party but on recovering – from flu – acts to save his other life, using the kind of logic and subterfuge that only works in comics and sitcoms. Asking ex-villain Hobie (The Prowler) Brown for help, Parker subsequently convinces everybody that it was only a flu-induced aberration…

Spider-Man at this time became a permanent, unmissable part of youngsters’ lives and did so by living a life as close to theirs as social mores and the Comics Code would allow. Blending cultural authenticity with spectacular art, and making a dramatic virtue of the awkwardness, confusion and sense of powerlessness that most of the readership daily experienced, resulted in an irresistibly intoxicating read, delivered in addictive emotionally-intense instalments, but none of that would be relevant if the stories weren’t so compellingly entertaining.

The wonderment resumes in ‘The Arms of Doctor Octopus!’ with the many-tentacled terror escaping jail and capturing a jetliner full of Chinese diplomats. It all ends with explosive suddenness and apparent suicide after the wallcrawler intervenes, yet is promptly followed a month later by ‘Doc Ock Lives!’ This heralded a new era of visual dynamism as Gil Kane began a sporadic but memorable run as penciller, with Romita reverting to chief inker. Here Octopus rampages through town, causing carnage until Spider-Man again confronts him. The battle takes a lethal turn in ‘And Death Shall Come!’ wherein Parker’s attempts to stop him leads to the death of a beloved cast member…

With that tragic demise of a cast regular, the webslinger became a wanted fugitive. Already fanatical publisher J. Jonah Jameson began backing “Law and Order” election hopeful Sam Bullitt in a campaign ‘To Smash the Spider!’, unaware of the politician’s disreputable past and ultra-right-wing agenda, but the secret is exposed (by Bugle sub-editor Joe Robertson) in #92’s ‘When Iceman Attacks’…

The ambitious demagogue convinced the youngest X-Man that Spider-Man had kidnapped Parker’s paramour Gwen Stacy but the Wondrous Wallcrawler’s explosive battle against the mutant exposed the corrupt and explicitly racist Bullit in an all-out action extravaganza featuring some of the best fight-art of the decade by two of the industry’s greatest names.
Romita resumed pencilling with issue #93, which saw the return of an almost forgotten frenemy in ‘The Lady and… The Prowler!’. Hobie Brown was a reformed super-burglar but when he saw that the Amazing Arachnid was wanted, he too was all too ready to believe the media hype…

Amazing Spider-Man #94 (Lee, Romita & Sal Buscema) offered a fresh glimpse of the hero’s fabled origin as part of a dynamic dust-up with The Beetle ‘On Wings of Death!’, after which Peter headed for London to woo his estranged girlfriend Gwen, who had fled the manic violence of America after her father’s death.

Typically, ‘Trap for a Terrorist’ finds the city under threat from a gang of bombers, which apparently only Spider-Man can handle. Gwen returned home, never knowing Parker had come after her, and had to stay out of sight once the wallcrawler was seen in Westminster.

Everything was forgotten in the next issue when deeply disturbed and partially amnesiac industrialist Norman Osborn abruptly remembered he once had another more macabre persona. Restored and enraged he once again attacked Peter in #96’s ‘…And Now, the Goblin!’ by Lee, Kane & Romita.

Stan Lee had long wanted to address the contemporary drugs situation in Marvel’s stories but was forbidden by Comics Code Authority strictures. When the Nixon administration, in the form of the US Department of Health, Education and Welfare, approached him to tackle the issue, Lee devised the 3-part Green Goblin tale. When it was inevitably refused Code approval, the writer-editor went ahead and published it anyway…

Although the return of the madman who knew all Spider-Man’s secrets was the big fan-draw, the real meat of the tale was how Osborn’s son Harry – a perfectly average rich white kid and Peter Parker’s best friend – is drawn into a web of addiction, abuse and toxic overdose. Frank Giacoia began inking Kane with the second instalment, ‘In the Grip of the Goblin!’ as the elder Osborn runs riot, almost killing the webslinger and preparing for his final deadly assault, even as his son lies dying. The saga spectacularly concludes with ‘The Goblin’s Last Gasp!’ as, in the clinch, the villain’s deeply-buried paternal love proves his undoing and Parker’s salvation…

Amazing Spider-Man #99 portrays ‘A Day in the Life of…’: an all-action, social drama-tinged palate-cleanser with Peter and Gwen finally getting their love-life back on track, only marginally diverted by a prison breakout easily quelled by the Arachnid Avenger, whilst highlighting the growing scandal of prison conditions.

Celebrating a major anniversary, and heralding a dramatic change to the entire comics industry, an astonishing tales begins with ‘The Spider or the Man?’ (Lee, Kane & Giacoia) as, determined to retire and marry, Peter attempts to destroy his powers with an untested self-concocted serum. The result is a hallucinogenic trip wherein action ace Kane draws an all-out battle between Spidey and an army of old enemies, culminating in a waking nightmare when Parker regains consciousness and discovers he’s grown four additional arms…

With #101 Roy Thomas stepped in as scripter for ‘A Monster Called… Morbius!’, wherein the eight-limbed hero desperately seeks some way to reverse his condition. Fortuitously, he stumbles across a murderous costumed horror who drinks human blood. Making matters even worse is old foe The Lizard who suddenly turns up, determined to kill them both…

Amongst the many things banned by the Comics Code in 1954 were horror staples vampires and werewolves, but changing tastes and rising comics production costs of the early 1970s saw superhero titles dropping like flies in a blizzard. With interest in suspense and the supernatural growing, all comics publishers were pushing to re-establish horror comics again, and the covert introduction of a “Living Vampire” in superhero staple Spider-Man led to another challenge to the CCA; the eventually revision of the horror section of the Code and a resurgent rise of supernatural heroes and titles.

For one month Marvel also experimented with double-sized comicbooks (DC’s switch to 52-page issues lasted almost a year – August 1971-June 1972 cover-dates) and Amazing Spider-Man #102 featured an immense, 3-chapter blockbuster beginning with ‘Vampire at Large!’, wherein the octo-webspinner and anthropoid reptile join forces to hunt a science-spawned bloodsucker after discovering a factor in the vampire’s saliva could cure both part-time monsters’ respective conditions…

‘The Way it Began’ briefly diverges from the main narrative to present the tragic secret origin of Nobel Prize winning biologist Michael Morbius, and how be turned himself into a haunted night-horror, before kThe Curse and the Cure!’ brings the tale to a blistering conclusion and restores the status quo and requisite appendage-count.

Designed as another extra-length epic, ‘Walk the Savage Land!’ began in now conventionally paginated #103, but was sliced in half and finished as #104’s ‘The Beauty and the Brute’.

When The Daily Bugle suffers a financial crisis, bellicose publisher Jameson takes Parker and his extremely photogenic girlfriend Gwen on a monster-hunt to the Lost World under the Antarctic. The intention is to encounter dinosaurs and cavemen but the stunt goes awry, dragging in noble savage Ka-Zar, perfidious villain Kraven the Hunter and a terrifying giant alien baby dubbed Gog in a fabulous pastiche and homage to Willis O’Brien’s King Kong, delivered with love and pride from Thomas, Kane & Giacoia.

Although this romp ends the narrative on a rousing high, there still more to see, beginning with the Romita Sr. covers from all-reprint Amazing Spider-Man Annual‘s #7-8; contemporary house-ads and scads of un-inked Kane art pages. That’s supplemented by a bridging story-page by Kane & Mike Esposito from Marvel Tales #83; and a selection of covers from numerous other reprints of these stories: illustrated by Jim Calafiore, Glen Orbik, Steve Lightle, Nghia Lam & Jason Rodriguez, Al Rio & Thomas Velazquez, Romita Sr. Bruce Timm, Mike Wieringo, Tim Townsend, Sean Chen & Eric Cannon, but the true treat for comics historians are various versions of Kane’s original cover for #97 and the turning point of the drugs story. A far stronger and more explicit view of Harry’s addiction, both the colour rough and amended full cover art were rejected by the CCA.

Spider-Man became a permanent unmissable part of many teenagers’ lives at this time and did so by living a life as close to theirs as social mores and the Comics Code would allow. Blending cultural authenticity with glorious narrative art, and making a dramatic virtue of the awkwardness, confusion and sense of powerlessness most of the readership experienced daily, resulted in an irresistibly intoxicating read, delivered in addictive soap-opera slices, but none of that would be relevant if the stories weren’t so compellingly entertaining.

This book is Marvel and Spider-Man at their peak. Come see why.
© 2021 MARVEL

Klaws of the Panther


By Jonathan Mayberry, Shawn Moll, Gianluca Gugliotta, Walden Wong & Pepe Larraz (Marvel)
ISBN: 978-0-7851-5118-0 (TPB/Digital editions)

Debuting in Fantastic Four #52 (cover-dated July 1966) and hailed as the first black super hero character in American comics – and one of the first to carry his own series – the Black Panther‘s popularity and fortunes have waxed and waned since he boldly attacked the FF as part of an extended plan to gain vengeance on the murderer of his father.

Time passed and T’Challa, son of T’Chaka was revealed as an African monarch whose hidden kingdom was the only source of a vibration-absorbing alien metal upon which the country’s immense wealth was founded. Those mineral riches – derived from a fallen meteor which struck the continent in lost antiquity – had enabled him to turn his country into a technological wonderland. The tribal wealth had been guarded throughout history by a cat-like champion deriving physical advantages from secret ceremonies and a mysterious heart-shaped herb which ensured the generational dominance of the nation’s warrior Panther Cult.

In modern times the Vibranium mound made the country a target for increasing subversion and incursion and after an all-out attack by the forces of Doctor Doom, culminating in the Iron Dictator seizing control of Wakanda, T’Challa was forced to render all Vibranium on Earth inert, defeating the invader but leaving his own homeland broken and economically shattered.

During this cataclysmic clash T’Challa’s flighty, spoiled brat half-sister Shuri took on the mantle of the Black Panther and became the clan and country’s new champion whilst her predecessor struggled with the disaster he had deliberately caused…

This slim, unassuming but extremely engaging Costumed Drama collects pertinent portions of the portmanteau Age of Heroes #4 and the guest-star packed Klaws of the Panther 4-part fortnightly miniseries from 2010-2011 – following a very different princess from the filmic one you probably know – as she progress through the Marvel Universe, striving to outlive her wastrel reputation, serve her country and the world whilst – crucially – defeating the growing homicidal rage that increasingly burns within her…

The story starts with ‘Honor’ by Jonathan Mayberry, Shawn Moll & Walden Wong, wherein the latest Panther Champion brutally repels an invasion by soldiers of Advanced Idea Mechanics: simply the latest opportunist agency attempting to take over the decimated country of Wakanda.

With her brother and (X-Man and occasional goddess) Queen Storm absent, Shuri is also de facto ruler of the nation, but faces dissent from her own people, as embarrassing reports and photos of her days as a billionaire good-time girl are continually surfacing to stir popular antipathy to her and the Panther clan.

When opportunist G’Tuga of the outlawed White Gorilla sect challenges for the role of national champion, Shuri treats the ritual combat as a welcome relief from insurmountable, intangible problems; but has badly misjudged her opponent and the sentiment of the people…

The main event by Mayberry, Gianluca Gugliotta & Pepe Larraz opens with ‘Savage Tales’ as Shuri is lured to fantastic dinosaur preserve the Savage Land, hoping to purchase a supply of a metal-eating Vibranium isotope, but instead uncovers a deadly plot by AIM and sentient sound-wave Klaw.

The incredible fauna of the lost world has been enslaved by the Master of Sound – who years previously murdered Shuri and T’Challa’s father in an earlier attempt to seize ultimate power – and the villain has captured the region’s protector Ka-Zar whilst seeking to secure all Savage Land Vibranium for his nefarious schemes.

Klaw, however, only thought he had fully compensated for the interference of Shuri and Ka-Zar’s formidable spouse Shanna the She-Devil…

Driven by lust for vengeance, Shuri almost allows Klaw to destroy the entire Savage Land and only the timely intervention of mutant sister-in-law Storm prevents nuclear armageddon in ‘Sound and Fury’, after which the impulsive Panther seeks out Wolverine on the outlaw island Madripoor, looking for help with her out-of-control anger management issues. Once again, AIM attacks, attempting to steal the rogue state’s priceless stockpile of Savage Land Vibranium, but instead walks into a buzzsaw of angry retribution…

Shuri is about to extract information from a surviving AIM agent in time-honoured Wakandan manner when Klaw appears, hinting at a world-shattering plan called “The Scream” which will use mysterious device M.U.S.I.C. to totally remake the Earth…

After another furious fight, the new Panther gains the upper hand by using SLV dust, but squanders her hard-won advantage to save Wolverine from certain death…

Knowing the entire planet is at stake, Shuri accepts the necessity for major-league assistance in ‘Music of the Spheres’ but unfortunately the only one home at Avengers Tower is the relatively low-calibre Spider-Man. Reluctantly she takes the wisecracking half-wit on another raid on AIM and finally catches a break when one of Klaw’s AIM minions reveals the tragic secret of the horrific M.U.S.I.C device…

All this time, Black Panther has had a hidden ally in the form of tech specialist Flea, who has been providing intel from an orbiting spaceship. Now the full truth is revealed and the heroes find Klaw’s plans centre on an attack from space. The maniac intends to destroy humanity from an invulnerable station thousands of miles above the planet and nothing can broach the base’s incredible defences. Happily, Spider-Man and ex-Captain America Steve Rogers know the world’s greatest infiltration expert and soon ‘Enter the Black Widow’ finds Earth’s last hopes depending on an all-or-nothing assault by the icily calm Panther and the world’s deadliest spy.

Cue tragic sacrifice, deadly combat, spectacular denouement, reaffirmed dedication and a new start for the ferociously inspired and determined Black Panther…

Slight yet gloriously readable, this compelling thriller boasts an impressive cover gallery by Jae Lee, Michael Del Mundo and Stephanie Hans, plus an information-packed text feature on Shuri’s life-history, career and abilities to bring the completist reader up to full speed.

If you don’t despise reboots and re-treads on unswerving principle and are prepared to give something new(ish) a go, there’s tons of fun to be had in this infectious, fast-paced Fights ‘n’ Tights farrago, so go set your sights and hunt this down…
© 2010, 2011 Marvel Characters, Inc. All rights reserved.