Mighty Marvel Masterworks Captain America volume 1: The Sentinel of Liberty


By Stan Lee, Jack Kirby, Dick Ayers, George Tuska, John Romita & various (MARVEL)
ISBN: 978-1302946159 (PB/Digital edition)

During the natal years of Marvel Comics in the early 1960s Stan Lee & Jack Kirby opted to mimic the game-plan which had paid off so successfully for National/DC Comics, albeit with mixed results. Beginning cautiously in 1956, Julie Schwartz had scored incredible, industry-altering hits by re-inventing the company’s Golden Age greats, so it seemed sensible to try and revive the characters that had dominated Timely/Atlas in those halcyon days two decades previously.

A new Human Torch had premiered as part of the revolutionary Fantastic Four, and in the fourth issue of that title the amnesiac Sub-Mariner resurfaced after a 20-year hiatus (everyone concerned had apparently forgotten the first abortive attempt to revive an “Atlas” superhero line in the mid-1950s).

The Torch was promptly given his own solo lead-feature in Strange Tales (from issue #101 on) where, eventually (in Strange Tales #114), the flaming kid fought a larcenous villain impersonating the nation’s greatest lost hero…

Here’s a quote from the last panel…

“You guessed it! This story was really a test! To see if you too would like Captain America to Return! As usual, your letters will give us the answer!” I guess we all know how that turned out…

With reader-reaction strong, the real McCoy was promptly decanted in Avengers #4 and, after a captivating, centre-stage hogging run in that title, won his own series as half of a “split-book” with fellow Avenger and patriotic barnstormer Iron Man, beginning with #59.

This premiere Mighty Marvel Masterworks Cap collection assembles those early appearances from Tales of Suspense #59-77, spanning November 1964 to May 1966) in a cheap, kid-friendly edition that will charm and delight fans of all vintages…

Scripted throughout by Lee, it begins with eponymous opening outing ‘Captain America’ – illustrated by the staggeringly perfect team of Kirby & Chic Stone. The plot is non-existent, but what you do get is a phenomenal fight as an army of thugs invades Avengers Mansion because “only the one without superpowers” is at home. They soon learn the folly of that misapprehension…

The next issue offered more of the same as ‘The Army of Assassins Strikes!’ on behalf of evil arch enemy Baron Zemo, before ‘The Strength of the Sumo!’ proves insufficient when Cap invades Viet Nam to rescue a lost US airman. Incidentally, that flyer was a black serviceman, signalling early on Kirby’s resolve to break comic books’ colour bar…

The Star-Spangled Swashbuckler then took on an entire prison to thwart a ‘Break-out in Cell Block 10!’: a glorious action riot simply dripping with irony…

After these simplistic romps, the series took an abrupt turn and began telling tales set in World War II. Crafted by Lee, Kirby & Frank Ray (AKA Frank Giacoia), ‘The Origin of Captain America!’ recounts how patriotic, frail physical wreck Steve Rogers is selected to be guinea pig for an experimental super-soldier serum, only to have the scientist responsible cut down by a Nazi bullet and die in his arms…

Now regarded as forever unique, he is given the task of becoming the fighting symbol and guardian of America, all while based as a regular soldier in a US boot camp. There he is accidentally unmasked by Camp Mascot Bucky Barnes, who then blackmails the hero into making the kid his sidekick.

The next issue (Tales of Suspense #64, cover-dated April) kicked off a string of spectacular episodic thrillers adapted from Kirby & Joe Simon’s Golden Age run, with the flag-bedecked heroes defeating Nazi spies Sando and Omar in ‘Among Us, Wreckers Dwell!’ before Chic Stone returned heralding Cap’s greatest foe in landmark saga ‘The Red Skull Strikes!’

‘The Fantastic Origin of the Red Skull!’ sends the series shooting into high gear – and original material – as sub-plots and characterisation are added to the ardent action and spectacle. At last we learn the backstory of the most evil man on Earth: revealed to a captive Sentinel of Liberty… Then ‘Lest Tyranny Triumph!’ and ‘The Sentinel and the Spy!’ (both inked by Giacoia) combine espionage and mad science in a late-exposed plot to murder the head of Allied Command…

The All-American heroes stay in England for moody gothic suspense shocker ‘Midnight in Greymoor Castle!’ (illustrated by Dick Ayers over Kirby’s layouts) before second chapter ‘If This be Treason!’ finds Golden Age veteran and contemporary Buck Rogers newspaper strip artist George Tuska perform the same function.

The final part – and last wartime operation – then reveals what happens ‘When You Lie Down with Dogs…!’ with Joe Sinnott inking Tuska over Kirby’s layouts to deliver a rousing conclusion to this frantic tale of traitors, madmen and terror-weapons.

We return to the present – that’s 1964 to you – ToS #72 where Lee, Kirby & Tuska reveal that Cap has been telling war stories to his fellow Avengers for our last nine months. The reverie triggers a long dormant memory when ‘The Sleeper Shall Awake!’, kicking off a classic catastrophe countdown as a dormant Nazi super-robot activates 20 years after Germany’s defeat, programmed to exact world-shattering vengeance.

Continuing in ‘Where Walks the Sleeper!’ and concluding in ‘The Final Sleep!’, this masterpiece of tense suspense deftly demonstrates the indomitable nature of the perfect American hero.

With John Tartaglione inking, Ayers returns to pencil Kirby’s breakdown designs in ‘30 Minutes to Live!’: introducing both Gallic mercenary Batroc the Leaper and a mysterious girl who would eventually become Cap’s long-term girl-friend. In deference to the era’s fascination with superspies, S.H.I.E.L.D. was rapidly gaining dominance throughout Marvel continuity and one of their best was Agent 13Sharon Carter.

The taut 2-part countdown to disaster ends with ‘The Gladiator, The Girl and the Glory!’, limned by John Romita: the first tale with no official artistic input from Kirby, although he did lay out the next issue (TOS #77) for Romita & Giacoia. ‘If a Hostage Should Die!’ again focuses on WWII, hinting at both a lost romance and tragedy to come, and a possible connection between Agent 13 and the girl Steve Rogers lost in the dying days of war…

Rounding out this patriotic bonanza is a brief gallery of original art pages by Kirby, Stone & Ayers, taken from these tales of dauntless courage and unmatchable adventure.

Fast-paced and superbly illustrated, these adventures introduced a new generation to Captain America, restoring the Sentinel of Liberty to the heights his Golden Age compatriots the Human Torch and the Sub-Mariner never truly regained. These yarns are pure escapist magic: unmissable reading for the eternally young at heart and constantly thrill-seeking.
© 2022 MARVEL.

Doctor Doom: The Book of Doom Omnibus


By Stan Lee & Jack Kirby, Steve Ditko, Larry Lieber, Roy Thomas, Gerry Conway, Denny O’Neil, Chris Claremont, David Michelinie, John Byrne, Jim Shooter, Roger Stern, Walter Simonson, Mark Waid, Dwayne McDuffie& Ed Brubaker, Bob Layton, Tom DeFalco, Christopher Priest, Wally Wood, Gene Colan, Mike Sekowsky, Keith Giffen, Bob Hall, Frank Miller, Dave Cockrum, John Romita Jr., Mike Zeck, Mike Mignola, Mike Wieringo, Casey Jones & Pablo Raimondi, Frank Giacoia, George Tuska, John Buscema, Arthur Adams & Paolo Rivera, & many & various (Marvel)
ISBN: 978-1-3029-3420-0 (HB/Digital edition)

Win’s Christmas Gift Recommendation: One of Marvel’s Mightiest… 10/10

As a rule I’ve traditionally steered clear of reviewing the assorted Omnibus editions out there. For the longest time we felt that they were a bit elitist: phenomenally expensive and frequently only available in physical formats. The print version of this hardback book is 1336 pages and weighs 3.5 kilos – over 7½ pounds! – so if you’re old, infirm or have simply never developed any muscles because you’ve frittered away your life READING COMICS, that’s a big downside…

That’s all starting to change now, so here’s a review of the digital version – which is only as unwieldy as your preferred electronic reader of choice and cost me far less because of a discount sale…

Once upon a time, you hadn’t really made it as a Marvel superhero – or villain – until you’d clashed with Doctor Doom. Victor Von Doom is a troubled genius who escaped the oppression heaped on his Romani people via an ultimately catastrophic scholarship to America. Whilst there he succumbed to an intense rivalry with young Reed Richards, even then perhaps the most brilliant man alive.

The arrogant student performed unsanctioned experiments which went wrong and marred his perfect features, leading him down a path of super-science and sinister sorcery and fuelled his overwhelming hunger for ultimate power and total control. From the ashes of his failure, Von Doom rebuilt his life, returned to seize control of his Balkan homeland and become a danger to the world and the multiverse.

This truly king-sized and epically imperious compendium was released to celebrate the 60th anniversary of the Lord of Latveria, who debuted in Fantastic Four #5 April 1962. It gathers many of his greatest battles and other landmark moments of triumph and tragedy, and opens with a contextualising Introduction from Ralph Macchio before reprising the contents of Fantastic Four #5, 6, 39-40, 246-247, 258-260, 350, 352, 500; Amazing Spider-Man #5 & Annual #20; Marvel Super-Heroes #20; Giant-Size Super-Villain Team-Up #1-2 & Super-Villain Team-Up #13-14: Champions #16; Uncanny X-Men #145-147; Iron Man #149-150; Marvel Super-Heroes Secret Wars #10-12; Marvel Graphic Novel Emperor Doom; Marvel Graphic Novel Doctor Strange and Doctor Doom: Triumph and Torment; Fantastic Four (volume 2) #67-70; Fantastic Four Special (2005) #1 and Books of Doom #1-6, as well as material from Fantastic Four #236, 358 & Annual 2; Astonishing Tales #1-3, 6-8 and Marvel Double-Shot #2 collectively spanning July 1962-June 2006.

The drama begins as it must with that debut in Fantastic Four #5. At that time, aliens and especially monsters played a major part in earlier Marvel’s output. However, after a tentative start, Stan Lee & Jack Kirby’s recreation of super-heroes embraced the unique basics of the idiom: taking a full bite out of the Fights ‘n’ Tights apple by introducing the first full-blown, unrepentant super-villain to their budding Marvel Universe.

Admittedly the Mole Man had appeared in #1, but that tragic little gargoyle, for all his plans of world conquest, wouldn’t truly acquire the persona of a costumed foe until his more refined second appearance in FF #22.

‘Prisoners of Doctor Doom’ (inked by the sublimely slick and perfectly polished Joe Sinnott) had it all. An attack by a mysterious enemy from Mr. Fantastic’s past; super-science, magic, lost treasure, time-travel, even pirates. Ha-Haar, me ‘earties!

The tale is sheer comics magic and the creators knew they were on to a winner, as the deadly Doctor returned in the very next issue, teaming with the recently revived and recalcitrantly reluctant Sub-Mariner to attack our heroes as ‘The Deadly Duo!’ in the first Super-Villain Team-Up of the Marvel Age…

Prince Namor, the Sub-Mariner was the second super-star of the Timely Age of Comics – but only because he followed the cover-featured Human Torch in the running order of Marvel Mystery Comics #1 in 1939. He has had, however, the most impressive longevity of the company’s original “Big Three” – Torch, Subby and Captain America. The Marine Marvel was revived in 1962 in Fantastic Four #4; once again a conflicted noble villain, prominent in the company’s pantheon ever since.

Inked by Dick Ayers, FF #6 also introduced the concept of antiheroes as Namor was promptly betrayed by Doom and ended up saving the heroes from death in space: creating a truly complex dynamic with his fellow rogue monarch and the FF. The Master of Latveria’s inevitably betrayal colours the relationship of both kingly characters to this day…

Doom was frequent threat to the Fantastic Four, and was the first foe to break another unspoken rule by going after other heroes in the cohesive shared universe Lee & Kirby were building.

Cover dated October 1963, Amazing Spider-Man #5 found the webspinner ‘Marked for Destruction by Dr. Doom!’ – not so much winning as surviving his battle against the deadliest man on Earth. In this titanic comedy of errors the villain again sought super-powered pawns for his war against humanity, but seriously underestimated his juvenile opponent…

The one-dimensional evil genius was recast as a tragic figure forever shackled by his flaws thanks to the primary contents of Fantastic Four Annual #2 (September 1964) where Chic Stone inked ‘The Fantastic Origin of Doctor Doom!’

A short (12 page) scene-setter, it momentously detailed how brilliant “gypsy” youth Victor Von Doom remade himself into the most dangerous man in creation: ruthlessly overcoming obstacles such as ethnic oppression, crushing poverty and the shocking stigma of being the son of a sorceress. That past informed the present as the ultimate villain again attacks old friend Reed Richards and is left falsely believing he has achieved ‘The Final Victory of Dr. Doom!’ through guile, subterfuge and mind-control, but he has in fact suffered his most ignominious defeat. This clash also introduced a long-running plot thread connecting the Monstrous Monarch to time-travelling tyrant Rama Tut/Kang the Conqueror

Jumping forward to the summer of 1965 FF #39 (cover-dated June, with Frank Giacoia – as Frank Ray – inking) saw the team stripped of their powers and targeted by an enraged Doctor Doom in ‘A Blind Man Shall Lead Them!’ wherein sightless vigilante Daredevil stepped up and provided their only hope of staying alive.

The tale concluded in #40’s ‘The Battle of the Baxter Building’ with Vince Colletta inking a bombastic battle revealing the undeniable power, overwhelming pathos and indomitable heroism of the brutish Thing as – cruelly restored to his monstrous mutated form – he hands Doom the most humiliating defeat of his life…

Experimental try-out title Marvel Super-Heroes #20 (May 1969) awarded the villain his first full-length solo shot in ‘This Man… This Demon!’ Written by Larry Lieber & Roy Thomas, and illustrated by Lieber, Giacoia & Colletta, it restated Doom’s origins and revealed a youthful dalliance with an innocent Romani maid named Valeria. In the now, that failed relationship was exploited by demon alchemist Diablo who claimed to need an ally and partner but truly sought a slave. Doom dealt with the charlatan in typically effective style…

The metal-shod maniac profited from Marvel’s first big expansion and won his own solo-series (Astonishing Tales #1-8). It began with ‘Unto You is Born… the Doomsman!’ (July-August 1970) wherein Thomas & Wally Wood depicted the master manipulator’s daily struggle to maintain iron control over the Ruritanian kingdom of Latveria: building a super-robot to crush an incipient rebellion led by ousted Crown Prince Rudolfo and his mysterious sponsor.

However, the use of Victor von Doom’s lost love had the desired effect and the rebels almost succeeded in driving the tyrant from Doom Castle. In the attendant chaos the Doomsman device wandered away…

AT #2 declared ‘Revolution!’, proving Doom was not the only master of mechanoids as Rudolfo and the enigmatic Faceless One used the lost Doomsman to wreak havoc throughout Latveria, before the final assault in ‘Doom Must Die!’ (scripted by Lieber) saw all the tyrant’s enemies vanquished and the Monarch of Menace once more firmly in control…

Astonishing Tales #6 (June 1971, by Lieber, George Tuska & Mike Esposito) saw the Lord of Latveria invade African nation Wakanda in ‘The Tentacles of the Tyrant!’, resolved to seize its Vibranium, only to fall to the furious tenacity of its king and defender T’Challa the Black Panther in ‘…And If I be Called Traitor!’ (Gerry Conway, Gene Colan & Frank Giacoia).

A major plot and character strand was added for his final solo story in AT #8 (October 1971). ‘…Though Some Call it Magic!’ is a minor landmark entitled wherein Conway, Colan & Tom Palmer revealed the Devil Doctor’s darkest secret. On one night every year the ultimate villain duelled the rulers of Hell in the vain hope of liberating his mother’s soul. She had been a sorceress, and now burned in the inferno for the unholy powers she used in life, powers which her son also possesses.

Victor battled to free her from eternal torment and always failed: a tragic trial which punished both the living and the dead…

With this tormented tale even more depth and drama were added to the greatest villain in the Marvel universe. His residency ended without warning; Doom resumed his status as the MU’s premier antagonist until Giant-Sized Super-Villain Team-Up #1 (cover-dated March 1975): again bathing the Iron Dictator in a starring spotlight beside aggrieved acquaintance The Sub-Mariner. The special and its sequel led to significant series Super-Villain Team-Up and major crossovers in The Avengers and The Champions.

Giant-Sized Super-Villain Team-Up #1 detailed how Doom and Namor grudgingly reunited, in a framing sequence by Thomas, John Buscema & Sinnott interlaced with reprints of previous meetings.

In the intervening years since FF #6, Sub-Mariner had won and lost his own series, despite some very radical and attention-grabbing stunts. At the close, surface dwellers dumped nerve-gas into the sea, accidently but catastrophically altering Namor’s hybrid body, forcing him to wear a hydrating-suit to breathe. The same toxin had plunged the entire nation of Atlantis into a perpetual coma…

Here, in ‘Encounter at Land’s End!’, Prince Namor – alone and pushed to the brink of desperation – rescues Doom from a deadly plunge to Earth after the Iron Dictator’s latest defeat (at the hands of the FF and Silver Surfer) in an impressive and effective framing sequence bracketing two classic reprint tales (the aforementioned ‘This Man… This Demon!’ and ‘In the Darkness Dwells Doom!’ from Sub-Mariner #20 – and not included in this already too-heavy tome).

Sub-Mariner is in dire need of scientific wizardry to cure his sleeping kin and prepared to offer an alliance against mankind to get it. Initially refused and rebuked by Doom, Namor refuses to back down…

Following Thomas’ editorial ‘The Road to Land’s End’, Giant-Sized Super-Villain Team-Up #2 sees Doom reconsider the partnership deal in ‘To Bestride the World!’ (June 1975, by Thomas, Mike Sekowsky & Sam Grainger) after his own vast robot army rebels. The crisis is caused by the tyrant’s long-lost Doomsman droid – in its new guise of Andro – who returns and co-opts the mechanoids for a war against all organic life. As a result of the blistering battle and extensive carnage-wreaking, Namor and Doom triumph together and part as uneasy allies, only to regroup in the pages of Super-Villain Team-Up #1 (beginning August 1975) in a chaotic ongoing series…

SVTU #13 (August 1977) ended the sleeping Atlantis storyline as Doom finally fulfilled his oath, and resurrected the comatose mer-people, but only after a blistering sub-sea battle between Namor, amphibian arch-nemesis Krang and a Brobdingnagian sea beast in ‘When Walks the Warlord!’ courtesy of Bill Mantlo, Keith Giffen & Don Perlin).

With Atlantis and Namor restored, a new era began in Super-Villain Team-Up #14 (October 1977). ‘A World for the Winning!’, by Mantlo, Bob Hall, Perlin & Duffy Vohland found mutant villain Magneto tricked into a duel with Doom who was at that moment de facto master of the world after since seeding the planet’s atmosphere with mind-control gas. Ever the sportsman, the Lord of Latveria released Magneto from mental control, allowing him to liberate one other thrall and challenging them both to save the world from his ultimate dominance…

It was SVTU’s last issue and the story concluded in The Champions #16 (November 1977) as the Master of Magnetism and The Beast overcame all odds to save the day in ‘A World Lost!’ (Mantlo, Hall & Mike Esposito).

Despite appearing seemingly everywhere we pick up Doom three years later as Amazing Spider-Man Annual #14 (1980) sees Frank Miller & Tom Palmer perfectly recapture the moody mastery of Steve Ditko’s peak periods. That year’s summer offering was a frantic magical mystery masterpiece scripted by Denny O’Neil wherein Doctor Doom and extra-dimensional dark god Dread Dormammu attempt to unmake Reality by invoking the Arcane Armageddon of “The Bend Sinister”.

‘The Book of the Vishanti’ reveals how an unsuspecting dupe captures Doctor Strange for the malevolent allies, almost unleashing cosmic hell with only the wondrous wallcrawler left to literally save the world: a thrilling confection of magic and mayhem that deeply references and reverences the glory days of Ditko, by channelling the legendary first team-up of webspinner and wizard from Spidey’s second annual.

Gathering Uncanny X-Men #145-147 – spanning May to July 1981 – Chris Claremont, Dave Cockrum & Joe Rubinstein oversaw an extended clash of cultures with ‘Kidnapped!’ finding the mutant outcasts targeted by Doom. The assault was triggered through the machinations of deranged assassin Arcade, with half of the team – Storm, Colossus, Angel, Wolverine and Nightcrawler – invading the Diabolical Dictator’s castle whilst a substitute-squad consisting of Iceman, Polaris, Banshee and Havoc despatched to the latter maniac’s mechanised ‘Murderworld!’ to rescue innocent family and friends kidnapped as a preliminary to the plot…

Sadly, in the interim Doom triumphs over the invaders to his castle, but his act of entrapping claustrophobe Ororo backfires, triggering a ‘Rogue Storm!’ that threatens to erase the USA from the globe…

August and September 1981 heralded Iron Man #149-150, wherein David Michelinie, John Romita Jr. & Bob Layton crafted a time-travelling clash with Marvel’s deadliest villain. In ‘Doomquest!’ and ‘Knightmare’ the Armoured Avenger and Demon Doctor are trapped in the days of King Arthur and must unite to rebuild themselves and their tech as well as defeat evil Morgana Le Fey before they can return to their home time!

After achieving superstar status on The X-Men, writer/artist John Byrne moved on to carve out a one-man renaissance of the Fantastic Four, beginning with #232. He achieved his dream of relatively complete autonomy when assigned all the creative chores on Marvel’s flagship book and hit an early peak in #236’s ‘Terror in a Tiny Town’ (cover-dated November 1981).

His fifth issue was a 40-page epic crafted to celebrate the 20th anniversary of the team: reprising the classic origin and crafting a classic confrontation with both Doctor Doom and Puppet Master. It remains one of the very best non-Kirby tales of the entire canon.

The Lord of Latveria returned in a thematic sequel in Fantastic Four #246 & 247 (cover-dated September & October 1982) as ‘Too Many Dooms’ saw the Iron Tyrant escape incarceration to launch a retaliatory strike against all his enemies and reclaim his shattered but free kingdom in concluding chapter ‘This Land is Mine!’

Another extended Doom saga appeared in FF #258-260 (September – November 1983) beginning with ‘Interlude’ as the newly reinstalled ruler schools and programs his appointed heir Kristoff in statecraft and dominance whilst preparing his next strike against his American enemies. Recruiting cosmic marauder Terrax the Tamer, he launches that attack in ‘Choices’, only to apparently perish when the Silver Surfer joins the escalating battle ‘When Titans Clash!’

Regarded as dead and replaced by Kristoff as a legacy tyrant, Victor Von Doom became the star of Marvel Super Heroes Secret Wars: kickstarting the seemingly insatiable modern passion for vast, braided mega-crossover publishing events, which came about because of an impending action figures licensing deal with toy monolith Mattel.

Marvel Editor-in-Chief Jim Shooter, a great advocate of tales accessible to new, younger readers as well as the dedicated fan-base, apparently concocted the rather simplistic but engaging saga starring the House of Ideas’ top characters: building his tale around a torrent of unsolicited, inspirational mail from readers, all begging for one huge dust-up between all the heroes and villains…

The 12-issue Limited Series launched with a May 1984 cover-date and closed (April 1985) with a double-sized blockbusting battle that left many characters changed forever – or at least as “Forever” as comics get…

The premise was that all-powerful force The Beyonder abducted many Earth heroes and villains – and Galactus – in a quest to understand the emotion of desire. The enigmatic, almighty entity dumped the abducted on a purpose-built Battleworld created from and populated with fragments of other planets as a vast arena in which to prove which was better: “self-gratification or sacrifice”…

As crafted by Shooter, Mike Zeck & John Beatty, it saw Avengers, X-Men, FF, the Hulk, Spider-Man, Doom, Molecule Man, Ultron, Dr. Octopus, the Lizard, Enchantress, Absorbing Man, Kang the Conqueror, Wrecking Crew and Galactus teleported into the deep unknown…

After Doom fails to convince his fellow villains of the underlying threat, he tries to join the heroes before in exasperation, taking charge for himself…

Represented here by Secret Wars #10-12 (February-April 1985), ‘Death to the Beyonder!’ sees Doom makes his move, using a hastily constructed device to absorb all the omnipotent instigator’s power, using the stolen energies to rebuild himself and declare the Secret War over with Doom the sole victor…

In ‘…And Dust to Dust!’, he exults in the joys of becoming omnipotent, but the troubled new god finds it hard to hang on to lust for conquest, or even personal ambition after achieving all-consuming divinity, and his benign acts and vapid indolence betray a certain lack of drive and ambition…

With heroes and villains nervously awaiting the new supreme one’s next move, events take a subtly disturbing turn as a strange energy wisp begins to possess a succession of heroes, making its way ever closer to the Doom Deity…

The other heroes remain deep in conference, debating their response to the self-proclaimed but apparently benevolent saviour of the universe. At the moment they finally decide to oppose him they are all vaporised by a bolt of energy…

Of course it doesn’t end there as the resurgent Beyonder battles through heroic and villainous proxies to reclaim his purloined power and put everything to rights – sort of – in blockbusting finale ‘…Nothing to Fear!…’

Returned to mortal life, he appears here next as Emperor Doom (1987): an all-original graphic novel conceived by Mark Gruenwald, Michelinie and Shooter, scripted by Michelinie and illustrated by Bob Hall with additional inking by Keith Williams.

The plot itself is delightfully sly and simple: for once eschewing rash attacks against assembled superheroes, deadly dictator Doom has devised a scheme to dominate humanity through subtler means. Inviting Sub-Mariner to act as his agent, the master villain uses the sub-sea anti-hero to neutralise mechanical heroes and rivals prior to using a pheromone-based bio-weapon to make all organic beings utterly compliant to his will. Naturally, Doom then betrays his aquatic ally…

Meanwhile, energy being Wonder Man is undergoing a month-long isolation experiment to determine the nature of his abilities. When he exits the chamber, he discovers the entire planet has willingly, joyously accepted Doom as their natural and beloved ruler. Alone and desperate, the last Avenger must devise a method of saving the world from its contented subjugation…

Of course there’s another side to this story. Doom, ultimately utterly successful, has turned the planet into an orderly, antiseptic paradise: no war, no want, no sickness and no conflict, just happy productive citizens doing what they’re told. In this totalitarian triumph, all trains run on time and nobody is discontented. All Doom has to do is accept heartfelt cheers and do the daily paperwork.

Sadly, with the entire world an idealised clone of Switzerland, the Iron Despot is bored out of his mind…

So it’s with mixed emotion that Doom realises Wonder Man and a select band of newly liberated Avengers are coming for him, determined to free the world or die…

Tense and compelling this intriguingly low-key tale abandoned traditional all-out action for a far more reasoned and sinisterly realistic solution – disappointing and baffling a large number of fans at the time – but the clever premise and solution, understated illustration and wickedly tongue-in-cheek attitude remove this yarn from the ordinary Fights ‘n’ Tights milieu and elevate it to one of the most chillingly mature Avengers epics ever produced.

It’s followed by another OGN: Triumph and Torment by Roger Stern, Michael Mignola & Mark Badger.

This occult odd couple concoction is one of the very best Marvel Universe yarns; a powerful tale contrasting the origins of the two doctors to produce effective motivations for and deeper insights into both characters.

Stephen Strange was America’s greatest surgeon, a vain and arrogant man who cared nothing for the sick, except as a means to wealth and glory. When a drunken car-crash ended his career, Strange hit the skids until an overheard barroom tall tale led him to Tibet, an ancient magician, and eventual enlightenment through daily redemption. He battles otherworldly evil as Sorcerer Supreme and Master of the Mystic arts.

When a magical call goes out to all the World’s adepts, offering a granted wish to the victor in a contest of sorcery, both Doom and Strange are among those gathered. After mystic combat reduces the assemblage to the two doctors, Doom’s granted wish is to rescue his mother’s soul from Hell…

A classic quest saga, Triumph & Torment saw the twinned mages storming the Underworld in a mission of vain hope and warped mercy, battling the hordes of Mephisto and their own natures in a mesmerizing epic of power and pathos.

Stern was at his absolute writing peak here and the unlikely art team of Mignola and Badger defy any superlatives I could use. The art is simply magical, especially the mesmerising colouring, also courtesy of Mr Badger. It’s augmented here by Macchio’s Afterword to the original release.

Writer/artist Walt Simonson and inker Allen Milgrom then end years of confusion in ‘The More Things Change…! (Or… It’s the Real Thing…’ (Fantastic Four #350, cover-dated March 1991) as Doom, Kristoff and countless rogue Doombots all battle to decide who’s the real deal: a conflict mirrored by two overlapping iterations of the FF also deciding – far less lethally – who will stay in the official line up. With treachery and betrayal everywhere, the tale concludes in Fantastic Four #352 (May 1991) as ‘No Time Like the Present! (Or… It Ain’t Funny How Time Slips Away!’ sees both clashes coincide as time itself is sundered and the bureaucratic myrmidons of the Time Variance Authority step in…

Some crucial clarity into all that chaos comes in Fantastic Four #358 (November 1991) as Tom DeFalco & Arthur Adams provide ‘The Official Story’ (A Tale of Doom!)’ to reset reality and usher in a less confused cosmos…

A beautifully painted vignette from Marvel Double Shot #2 (February 2003 by Christopher Priest & Paolo Rivera), ‘Masks’ is a character piece revealing how a psychological assassin almost ends the tyranny of Doom before Fantastic Four (volume 3) #67-70 & (volume 1) #500 – cumulatively spanning May-September 2003 – sees the villain reinvent himself and almost win his eternal war against Reed Richards. This saga concluded the FF’s third volume before the series reverted to its original numbering with #500: capping a spectacular run by writer Mark Waid and illustrator Mike Wieringo, gloriously celebrating their “back-to-basics” approach which utterly rejuvenated the venerable property in 2003.

Key to that revival was a reassessment and reappraisal of their greatest foe as seen in ‘Under her Skin’ (#67, inked by Karl Kesel) wherein Doom abandons his technological gifts and inclinations, rejecting them for overwhelming sorcerous might to humiliate and destroy his greatest rival. All he must do is sacrifice his greatest love and only hope of redemption…

This terrifying glimpse into Doom’s past and shocking character study in obsession was but prologue to 4-part epic Unthinkable’ which opened one month later. Waid’s greatest gift is his ability to embed hilarious moments of comedy into tales of shattering terror and poignant drama, and it’s never better displayed than here when Marvel’s First Family suddenly find their daily antics and explorations ripped from them.

The method is straightforward enough: Doom attacks them through their children, using baby Valeria as a medium for eldritch exploitation and sending firstborn Franklin Richards to Hell as part payment to the demons to whom the debased doctor has sold the last dregs of his soul…

A supreme technologist, Richards had never truly accepted the concept of magic, but with Mystic Master Stephen Strange oddly unwilling to help, the reeling and powerless Mr. Fantastic nonetheless leads his team to Latveria for a showdown, still unable to grasp just how much his arch-foe has changed.

Invading the sovereign – if rogue – nation, the team fight the greatest battle of their lives and lose anyway. The normally quicksilver mind of Richards seems unable to deal with his new reality and the FF are locked away in prisons specifically and sadistically designed to torment them. As a sign of his utter disdain, Doom locks his broken rival in a colossal library of grimoires and mystic manuscripts, knowing the defeated, dogmatic scientist can never make use of what is there. Big mistake…

Before attacking the FF, Doom had ensorcelled Dr. Strange, but greatly underestimated the Sorcerer Supreme. Struggling to free himself, the mage established contact with Richards and began teaching the unbelieving ultra-rationalist the basics of magic…

By the time Doom discovers his danger, Reed has freed his comrades and daughter. In the catastrophic battle which ensues, the Iron Dictator replaces Franklin as the hostage of Hell, but not before, in one final act of malice, maiming Reed with searing mystic retaliation: melting half his face by means neither magic nor medicine can mend…

Although victorious, the Fantastic Four are far from winners. Doom’s assault upon the family has scarred them all, but none more so than Franklin, whose time in Hell left him deeply traumatised and near-catatonic.

Dwayne McDuffie, Casey Jones & Vince Russell then deliver a restrained psycho-drama in ‘My Dinner with Doom’ (Fantastic Four Special, February 2006). Here the rivals intellectually sparr: testing each other’s defences as the Latverian simultaneously seeks to wipe out all his lesser enemies.

The story portion of this book concludes as Ed Brubaker, Pablo Raimondi, Mark Farmer, Drew Hennessy & Robin Riggs revisit, in-fill, expand and apply mature modern nuance to Doom’s origins and life in Books of Doom #1-6 (January-June 2006) detailing again how a hounded boy became a wounded exile who overcame all obstacles – physical, emotional and ethical – to become supreme ruler of Latveria and menace to all mankind…

The comic classics are supplemented by a gallery of covers by Kirby – with Sinnott, Ayers, Wood & Giacoia; Ditko, Lieber, Colletta; Marie Severin, Bill Everett. John Buscema, John Verpoorten, Esposito, John Romita Sr., Herb Trimpe; Ron Wilson, Gil Kane, Giffen, Byrne, Terry Austin, Miller, Cockrum, John Romita Jr., Simonson, Zeck, Hall, Williams, Mignola, Paul Ryan, Joe Jusko, Wieringo, Kesel, Rivera and Leinil Francis Yu with even more to adore.

The graphic grimoire continues with a section of Doom pinups from Fantastic Four Annual #1 (1963, by Kirby), Amazing Spider-Man Annual #1(1964, by Ditko), Marvelmania Poster (1970, by Kirby) and Quotations from Chairman Doom 1984 (F.O.O.M. #4 Winter 1973, by Robert Cosgrove Kirby); Doom’s entry from the Official Handbook of the Marvel Universe Deluxe Edition (1985, by Gruenwald, Peter Sanderson, Byrne & Kirby), spoof ads from Marvel 1989: The Year in Review (by Mignola, Gregory Wright) plus a Marvel Masterwork Pin-up by Ron Frenz & Sinnott from Fantastic Four #358.

Dedicated art lovers can luxuriate in layouts, design sketches and unused art from Wieringo and the covers to The Villainy of Doctor Doom TPB (1999 by Kirby, Klaus Janson & Marie Javins) – plus Tom Brevoort’s Introduction to that tome – and earlier Doom depictions revisited in this big book.

These include covers to Marvel Masterworks Fantastic Four vol. 4 (Kirby & Dean White) and Fantastic Four Annual #7 (1969, Kirby & Sinnott); Spider-Man Classics #6 (Frenz & Austin, September 1993); Spider-Man Collectible Series #11 (Frenz & Milgrom, October 2006); X-Men Classic #49 & 51 (Steve Lightle, July & September 1990); Iron Man vs. Doctor Doom (Julie Bell, 1994); Greatest Villains of the Fantastic Four TPB (Vince Evans 1995), variant covers to Emperor Doom and Triumph and Torment, Fantastic Four #500 Directors Cut (2003 by Wieringo, Kesel & Richard Isanove.

Sheer comic enchantment, this a book no lover of the fantastic fiction can afford to ignore -just as long as they eat plenty of Spinach…
© 2022 MARVEL

Black Panther: Visions of Wakanda


By Jess Harrold, Rodolfo Muraguchi & Adam Del Re with Stan Lee & Jack Kirby, Roy Thomas & John Buscema, Don McGregor, Rick Buckler, Billy Graham & Gene Colan, Ta-Nehisi Coates & Brian Stelfreeze and many & various (MARVEL)
ISBN: 978-1302919382 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Categorically Picture Perfect… 9/10

Celebrated as the first black superhero in American comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since the 1960s when he first attacked the FF (in Fantastic Four #52; cover-dated July 1966) as part of an elaborate plan to gain vengeance on the murderer of his father.

T’Challa, son of T’Chaka was revealed as an African monarch whose hidden kingdom was the only source of a vibration-absorbing alien metal upon which the nation’s immense wealth was founded. Those mineral riches – derived from a fallen meteor which struck the continent in primeval antiquity – had powered his country’s transformation into a technological wonderland. That tribal wealth had long been guarded by a hereditary feline-garbed champion deriving physical advantages from secret ceremonies and a mysterious heart-shaped herb that ensured the generational dominance of the nation’s warrior Panther Cult.

After being a steadfast if minor Marvel stalwart for decades, the character and his world finally achieved global stardom thanks to a series of stunning movie interpretations and is now an assured icon of planetary consciousness…

With accumulated years of superb comics material to fall back on, the company would be crazy not to use that in reprints and overviews like this one: creating a resource for new fans to consult and veterans to relish again.

They’re not crazy and this spiffy landscape edition – written by Jess Harrold and designed by Rodolfo Muraguchi & Adam Del Re – came out a couple of years ago. With a sequel in cinemas and the Holiday Season looming, it’s only sensible to point you in this direction if you’re seeking gift suggestions…

Following Introduction ‘Dear Brian…’ by 1990s scripter Christopher J. Priest, what follows is a series of informative, contextualising – but accessibly fun – essays, dotted with candid behind-the-scenes illustrations (like Kirby’s original concept of “The Coal Tiger”), quotes from contributing creators and artwork from classic issues and storylines: tracing the entire career of the Hero/Heroes who have steered Wakanda through Marvel Comics history…

It starts with Chapter One and ‘Enter… The Black Panther!’, with the aforementioned debut and early days supplemented by printed pages, and original art by Kirby & inker Joe Sinnott, highlighting not just the man but especially the astonishingly futuristic kingdom he ruled. As well as origins, there are introductions to concepts and villains who would shape the destinies of the characters and country…

After treading the guest star route, T’Challa got his first regular gig as Captain America’s replacement on the World’s Mightiest Supergroup. ‘Avengers Assemble!’ reprises those walk-ons and traces the solitary hunter’s career as part of a team, with excerpted art and covers from Kirby, John Buscema, Frank Giacoia, Sal Buscema, Rich Buckler, George Tuska, John Romita Sr., Arthur Adams, Marcos Stein and Phil Noto.

‘Panther’s Rage’ reveals how the King faced an existential threat in his homeland as, after policing the Marvel Universe, the summer of 1973 saw the Black Panther finally advance to solo star in his own series. In Jungle Action #6-18, Don McGregor scripted an ambitious epic of love, death, vengeance and civil war: inventing from whole cloth and Kirby’s throwaway notion of a futuristic jungle, the most unique African nation ever imagined…

With art from Rich Buckler, Klaus Janson and Billy Graham, the chapter highlights the unique structure and page design of what is arguably one of comics’ earliest graphic novels. Also provided are the first maps of Wakanda and hits of McGregor’s follow-up tale.

The Panther versus the Klan shifted focus from war stories to crime fiction, replacing exotic Africa for America’s poverty-wracked, troubled, still segregated-in-all-but-name Deep South for a head-on collision with centuries of entrenched and endemic racism. The multi-layered tale ended but did not conclude as Jungle Action was cancelled before its time…

Two months later, under the auspices of returning creative colossus Jack Kirby, a wholly different kind of Black Panther enjoying utterly unrelated adventures was launched, and ‘The Return of the King’ celebrates a new era of excitement.

Kirby’s return proved to be controversial. He was never slavishly wedded to tight continuity and preferred, in many ways, to treat his stints on titles as a “Day One”. His commitment was to wholesome, eye-popping adventure, breakneck action and breathless, mind-boggling wonderment. Combined with his absolute mastery of the comic page and unceasing quest for the Next Big Thrill, it made for a captivating read, but found little favour with those readers fully committed to the minutiae of the Marvel Universe.

With Black Panther #1, what they got was a rollercoaster ride of classic Kirby concept-overload as the Hereditary King of a miraculous Lost Kingdom gallantly pursued fabulous time machines, fought future men and secret samurai clans, thwarted the plots of super-rich artefact stealers and foiled schemes to nuke his hidden homeland, usurp his rule and even consume his faithful subjects. Kirby even introduced an entire, unsuspected extended Royal Family: a Panther clan who would become an intrinsic part of the new mythology.

All this is dynamically revealed in a wave of wonder from Kirby before ‘Where Prowls the Panther?’ explores the 1980s – and a relative dry spell for the hero. Primarily back as a guest star, T’Challa nevertheless completed the “The Klan” saga, revealed a childhood adventure with Storm of the X-Men and closed the decade with a politically-charged miniseries confronting Apartheid. Art contributors here include Jerry Bingham, Al Milgrom, John Byrne, Bob McLeod, Walter Simonson, Steve Rude and Denys Cowan.

Chapter Six examines ‘Panther’s Quest… Panther’s Prey’ when, – as the 1990s began – South Africa’s morally bankrupt ruling system was buckling and became an acceptable target in many creative fields. McGregor returned after years away from the comics mainstream, and with artists Gee Colan & Tom Palmer, spun a shocking tale of intolerance as an epic serial in 25 chapters (published in fortnightly anthology Marvel Comics Presents #13-37, from February to December1989).

One of the most thought-provoking mainstream comics tales ever released, Panther’s Quest reveals how T’Challa infiltrated totalitarian South Africa in search of Ramonda, the beloved stepmother he had believed dead for decades. His hunt for her uncovered conspiracy and abduction, whilst placing him at the forefront of the battle for survival daily endured by the black majority. The saga added pressure to the ever-growing Anti-Apartheid movement in comics and western media, by examining not only the condition of racial inequality but also turning a damning eye on sexual oppression.

It was followed by prestige Limited Series Panther’s Prey, set in Wakanda and again examining the dichotomy of tradition versus progress that had underpinned Panther’s Rage. McGregor’s chilling script was transformed by the art of Dwayne Turner, as seen here in numerous pages and covers from the series, counterpointed by excepts from 2018’s reprise of the tale illustrated by Daniel Acuña from Black Panther Annual #1.

As seen in ‘The Marvel Knight’, T’Challa’s story took a huge leap when Christopher Priest utterly revamped and modernised the hero – and Wakanda – in an epically transformational run. How and why is supported by sketches, designs, finished art and covers by Mark Texiera, Joe Quesada, Joe Jusko, Mike Manley, Sal Velluto, Norm Breyfogle, Andy Kubert, Jim Calafiore, Kyle Hotz, Tomm Coker. Bruce Timm and more.

Screenwriter Reginald Hudlin’s tenure is covered next with ‘Who is the Black Panther?’ as the king takes a wife and full charge of his country in truly perilous circumstances, just as the secret history of Wakanda is revealed at last…

This epic period of change and revelation was supported by many artists and included here are John Romita Jr., Janson, Esad Ribi?, Fran Cho, David Yardin, Scot Eaton, Olivier Coipel, Leinil Francis Yu, Michael Turner, Joseph Michael Linsner, Trevor Hairsine, Mike Deodato Jr., Gary Frank, Nico Henrichon, Simone Bianchi, Arthur Suydam, Cafu, Alan Davis, Francis Portela, Jason Pearson, Jefté Palo and Denys Cowan.

Tribal wealth had always been guarded by hereditary feline champions deriving physical advantages from secret ceremonies and a mysterious heart-shaped herb. This ensured the generational dominance of Wakanda’s warrior Panther Cult. However, in recent years, Vibranium made the country a target for increasing subversion and incursion. After clashes with Namor the Sub-Mariner and an attack by Doctor Doom, T’Challa was forced to render all earthly Vibranium inert, defeating the invader but leaving his homeland broken and economically shattered.

During that cataclysmic clash, the King’s flighty, spoiled brat half-sister Shuri took on the mantle of Black Panther, becoming clan and country’s new champion whilst her predecessor struggled with the disaster he had caused and also recuperated from near-fatal injuries.

Despite initially being rejected by the divine Panther Spirit, Shuri proved a dedicated and ingenious protector, serving with honour until she perished defending Wakanda from alien invader Thanos. When T’Challa resumed his position as warrior-king, one of his earliest tasks was resurrecting his sister. She had passed into the Djalia (Wakanda’s spiritual Plane of Memories) where she absorbed the entire history of the nation from ascended Elders. On her return to physicality, she gained mighty new powers as the Ascended Future…

That’s addressed in rapid succession via ‘Shuri… the Black Panther!’, ‘The Most Dangerous Man Alive!’ and ‘King of the Dead’ – with art from J. Scott Campbell, Ken Lashley, Paul Neary, Paul Renaud, Will Conrad, Romita Jr., Mike Del Mundo, Francesco Francavilla, Simone Bianchi, Andrea Silvestri, Patch Zircher, Giuseppe Camuncoli, Alex Maleev, Adam Kubert, Tom Raney, Steve Epting, Deodato Jr., Jim Cheung, Christian Ward, Valerio Schiti, Kev Walker, Esad Ribi? and Kenneth Rocafort – before ‘A Nation Under Our Feet’ shows how writer Ta-Nehisi Coates and artists Brian Stelfreeze imagined the concept.

That 2016 reinvention again tackled revolution in Wakanda, but also addressed democracy versus autocracy, science against magic, women’s rights, freedom of education and body autonomy whilst telling astounding powerful heroic tales. Stelfeeze’s art and designs are augmented by art and commentary from Chris Sprouse, Wilfredo Torres, Leonard Kirk, Paolo & Joe Rivers and Janie McKelvie & Matthew Wilson.

The series sparked a renaissance and flurry of spin-off titles and ‘The World of Wakanda’

examines that expanded universe, and utilises art by Alitha E. Martinez, Stelfreeze, Jen Bartel, John Cassaday, Butch Guice, Sprouse, Juan Ferreya, Ed McGuiness, Davis, Deodato Jr., Sam Spratt, Leonardo Romero and Kirbi Fagan.

The Panther’s tale pauses here with Coates final storyline ‘The Intergalactic Empire of Wakanda’ as T’Challa abandoned Earth to investigate a vast cosmic tyranny somehow based on his beloved country: a mystery gradually unfolded through the art of Stelfreeze, Acuña and Jen Bartel before we close with ‘Portraits of a Panther’ and a treasure trove of more incredible images that have resulted from the characters and stories preside here. This includes work and commentary by Bianchi, Mike McKone, Alex Ross, Kirby, Skottie Young, Coipel, Neal Adams, Yasmine Putri, Larry Stroman, Acuña, Mike Perkins, Sanford Greene, Jamal Campbell, Inhyuk Lee, Sophie Campbell, Tradd Moore, Natacha Bustos and Ribi?.

Emotionally engaging, powerfully inspirational, and cathartically thrilling, the fictive realm of the Panther People is one that every fan of thrills and lover of wonder should enjoy. This spectacular visual feast is certainly the only guidebook you should need…
© 2020 MARVEL.

Essential Rampaging Hulk volume 1


By Doug Moench, John Warner, Walter Simonson, Alfred Alcala, Alex Niño, Jim Starlin, Keith Pollard, Tony DeZuñiga, Herb Trimpe, Sal Buscema, Ron Wilson, Bill Sienkiewicz, Rudy Nebres, Bob McLeod & various (Marvel)
ISBN: 978-0-7851-2699-7 (TPB)

The Incredible Hulk was Marvel’s second “superhero” title, although technically Henry Pym debuted earlier in a one-off yarn in Tales to Astonish #27 (January 1962). However, he didn’t become a costumed hero until the autumn, by which time Ol’ Greenskin was not-so-firmly established.

The Hulk crashed right into his own comic book and – after some classic romps by Young Marvel’s finest creators – crashed right out again. After six bi-monthly issues the series was cancelled and Lee retrenched, making the man-monster a perennial guest-star in Marvel’s other titles (Fantastic Four #12, Amazing Spider-Man #14, The Avengers from #1 and so forth) until such time as they restarted his own exploits in the new “Split-Book” format. The Jade Giant landed in Tales To Astonish where Ant/Giant-Man was rapidly proving to be a character who had outlived his time.

It all began in The Incredible Hulk #1 (cover-dated May 1962) which saw puny atomic scientist Bruce Banner sequestered on a secret military base in the desert, and perpetually bullied by bombastic commander General “Thunderbolt” Ross as the clock counted down to the world’s first Gamma Bomb test. Besotted by Ross’s daughter Betty, Banner endured the General’s constant jibes as the clock ticked on and tension increased. During the final countdown, Banner spotted a teenager lollygagging at Ground Zero and frantically rushed to the site to drag the boy away…

Rick Jones was a wayward but good-hearted kid. After initial resistance he let himself be pushed into a safety trench, but just as Banner was about to join him The Bomb detonated…

Miraculously surviving the blast, Banner and the boy were secured by soldiers, but that evening as the sun set the scientist underwent a monstrous transformation. He grew larger and his skin turned a stony grey…

In six simple pages that’s how it all started, and no matter what any number of TV, movie or comic book retcons and psycho-babble re-evaluations would have you believe, it’s still the best and most primal take on the origin. A good man, an unobtainable girl, a foolish kid, an unknown enemy and the horrible power of destructive science unchecked. It was clearly also the idea for a later iteration where continuity was rolled right back to the era of the first run: set in the Sixties and revealing previously “untold tales”…

In December 1976 that’s how the retrospective spin-off series began. Now a literal and figurative Marvel powerhouse, the Jade Juggernaut was awarded a monochrome magazine free of Comics Code supervision to augment his many in-continuity appearances. The Rampaging Hulk took the controversial tack of telling stories of what Banner, Jones and the Big Guy did next during the further formation of the nascent Marvel Universe…

Keeping up the theme, early issues featured tales of monster-hunter Ulysses Bloodstone, but you’ll need to look elsewhere for them…

The Hulk stories were set in 1963, after his own first series foundered, and – following a terse retelling of the classic origin cited above – scripter Doug Moench and illustrators Walt Simonson & Alfredo Alcala channelled primal Jack Kirby via a rather heavy grey-tone wash in a wild yarn of flying saucer sightings over Rome. The portentous sightings heralded invasion and, by also referencing the company’s early Sixties monster mag triumphs, the second-generation creators tacitly acknowledged their target audience: a supposedly older magazine readership who were presumably many of the same kids who had bought the original fantasy masterpieces…

Moench’s scripts and tone were wryly tongue-in-cheek, offering constant visual and verbal comedic touches whilst channelling early Marvel continuity and the tropes of the Sixties, if only as seen from the distant perspective of ten years after…

The magazine phenomenon had only a minor impact and effect on the Hulk’s four-colour adventures at that time, but, as always, the fury-fuelled fugitive was alternately aided or hunted by General Ross and met a variety of guest-star heroes and villains…

Opening gambit ‘The Krylorian Conspiracy’ saw Banner and Jones teaming up with alien rebel Bereet: a pacifist techno-artist hiding on Earth and seeking to prevent her bellicose shape-shifting people conquering humanity. The militaristic, monster-obsessed Krylorians – having failed to recruit the Gamma Goliath – attack Rome whilst enlisting the aid of The Hulk’s first super-foe: renegade Russian mutant The Gargoyle. Of course, they intend to betray him at the first opportunity…

It all ends up in a colossal clash with lots of spectacular smashing, with Bereet, Jones, Banner and The Hulk all resolved to stop the invasion at any cost…

Embellisher Alcala switched to a drybrush technique for the second issue as ‘And Then… The X-Men’ finds the wanderers in Paris, contesting more Krylorian shapeshifters, robots and crazy creatures, and subsequently attracting the attention of a certain band of mutant hunting teenagers. After the customary violent misunderstandings, the clandestine outsiders join forces with the Hulk to stop the razing of the City of Lights…

Another early foe returned as #3 shifted the action to the South of France where ‘The Monster and the Metal Master’ sees the treacherous Krylorians dupe and exploit another alien – a manic metal-moulding malcontent who appeared in the last issue of the original Hulk comic – into piloting their new weapon (“The Ferronaut”), whilst Rick, Bruce and Bereet seek to save little boy Spirou from being abused by his guardian and hotel-running employer. When they also find the invaders, all hell breaks loose and another Krylor base gets rocked to rubble…

The Rampaging Hulk #4 diverts from the overarching plot arc as Jim Starlin & Alex Niño take the tormented Green Giant to another time and place situated on ‘The Other Side of Night!’ Scripted by John Warner from Starlin’s plot, the tale reveals how extraterrestrial wizard Chen K’an abducts Banner and places his intellect into the Hulk’s body to make him the ideal comrade in a quest to defeat evil and save his dying, demon-infested world. The plan succeeds, but as is always the case with mages, Chen K’an has been less than honest about his ultimate intentions…

Back on Earth and his own era, the Hulk next meets his undersea antithesis in an epic 2-part continued tale from Moench, Keith Pollard, Alcala & Tony DeZuñiga. Beginning with ‘Lo, the Sub-Mariner Strikes!’ wherein Krylorians use manufactured sea monsters to assault Atlantis and provoke Prince Namor’s retaliation on Rome. The scheme explosively escalates as Sub-Mariner rescues and is captivated by Bereet, provoking a far from chivalrous response from the Hulk…

During the monumental battle that follows, Bereet is wounded and taken by Namor to Atlantis. The ever-enraged Hulk and Rick follow for cataclysmic climax ‘…And All the Sea With Monsters!’ arriving just in time to duel Namor in his own element until another Krylorian undersea attack puts them on the same side… for a moment…

Throughout the series, Bereet’s semi-sentient techno-creations had played a major role in aiding their efforts but in #7 a typical Hulk tantrum unleashes an inimical spirit inhabiting her bag of tricks and spawning a terrifying ‘Night of the Wraith!’ (Moench, Pollard & Jim Mooney) before the end of the reprised era begins with #8’s ‘A Gathering of Doom!’ – illustrated by Hulk veteran Herb Trimpe & Alcala.

The Hulk’s biggest boost after his debut title was cancelled came as he fought, joined, co-founded and left The Avengers: a saga that took up the first five issues of the new team title. Here that debt is acknowledged in another 2-parter as the Krylorians at last attack America and the valiant trio go after them.

With the shapeshifters impersonating recently emergent hero Iron Man, and the Hulk battling the doppelganger, other new champions are drawn to the conflict. However, when Thor, Ant-Man, The Wasp and the real Iron Man converge, another wrong conclusion is leapt to and the “Pre-Vengers” turn on the big green angry monster…

The shattering finale is by Moench, Sal Buscema & Rudy Mesina as all-out chaos explodes when the assembled titans clash. It’s exactly to wrong moment for the Krylorian fleet to distract everybody with a screaming attack, but that’s what they do, accidentally uniting the suspicious heroic strangers who join forces to ‘To Avenge the Earth’ and repel the invasion…

Originally released as newsprint magazine, The Rampaging Hulk abruptly transformed (and became the testing ground of the company’s “Marvelcolor” process) when a hugely successful TV show starring the Green Goliath took off. It saw the periodical upgraded to slicker paper stock. Sadly, that’s not apparent in this monochrome collection, but I’m sure that one day we’ll see the tales as they were meant to be…

The obliquely continuity-adjacent storylines were instantly shelved and the narrative tone adjusted to address the needs of casual curious readers and television converts. Although guest stars were dropped the scenario shifted back to present day as a solitary emerald outcast wandered the world looking for a cure or at least a little peace…

Supposedly a more sophisticated product, the book also offered a home to Moon Knight, who moved in for a series of darkly modern tales also outside standard superhero parameters.

Only a taste of those is included here, but before those begin, #10 of retitled The Hulk! magazine offers ‘Thunder of Dawn’ with Moench, Ron Wilson & Ricardo Villamonte depositing Hulk/Banner in the Pacific west and working in a local mine.

A born trouble-magnet, Banner takes up with Dawn – a whistle-blower investigating kickbacks and environmental abuses but his assistance only triggers tragedy, murder and a blockbusting battle against colossal digging machines…

The tale is divided by a brief prose vignette by David Anthony Kraft & Dwight Jon Zimmerman with spot illustrations by Ernie Chan. ‘The Runaway and the Rescuer!’ channels a key moment of a classic Universal Pictures Frankenstein film as the lonely misunderstood monster befriends a little girl with tragic and unexpected consequences…

Issue #11 (October 1978) continues the scary star’s picaresque perambulations with restless vagrant Banner joining a travelling circus, only to find his cherished anonymity threatened by ‘The Boy Who Cried Hulk!’ (inked by Fran Matera). When the abused kid’s plight coincides with a string of suspicious fires, Banner’s new friends (such as strongman Bruno) turn against him, and the Hulk is again unleashed…

Moench, Wilson & Chan return to Bruno in #12 as ‘The Color of Hate!’ sees the humiliated performer – now obsessed by the mysterious green brute – sign up for a science experiment and steal an exoskeleton to destroy his personal bête noire (or is that vert?)

The Hulk! #13 finds Banner flying to Zurich after a newspaper headline hints at a possible cure for The Hulk. Inked by Bob McLeod, ‘Season of Terror’ starts with the Green Goliath bringing down the airliner an increasingly stressed Banner was a passenger on – and that was before hijackers took control of the cockpit…

The enraged colossus redeems himself by (mostly) saving it from crashing into an alp with a minimum of fatalities, but that only means the terrorists are able to make hostages of the survivors. As a wary, weary Banner tries to keep everyone safe until rescue parties arrive, he is reminded again what true monsters look and act like…

With Rudy Nebres inking Wilson, the Swiss tragedy resolves into a spark of hope as the fugitive scientist finds ‘A Cure for Chaos!’ in the chateau/schloss of Dr. Hans Feldstadt. Sadly, not all researchers are as altruistic as Banner and the hope is extinguished amidst a wash of unleashed gamma rays and a flurry of huge flying fists…

This initial compilation concludes with Alcala back for #15 (June 1980) to ink Wilson on ‘The Top Secret’. Banner is again in his southwestern desert stomping grounds, and headed for his old subterranean secret lab, resolved to cure himself but the region is now home to bunch of crazed militarists seeking to gain a technological head start on the Soviet Union, telemetrically planting good American patriots in fearsome Cybortron warbots…

When they stumble across and even capture The Hulk, the researchers think they’ve found a way to upgrade the tech even further, but it’s never a good idea to let Banner or The Hulk near your machines or plans…

Just for once, the full contents of this issue are included in the form of a notional crossover between headliner and back-up star. As stated above, Moon Knight was building his reputation in the rear of this title and here is part of a single encounter told from two perspectives. Moench, Sienkiewicz & McLeod explored ‘An Eclipse, Waning’ with millionaire playboy Steven Grant indulging a neglected passion for astronomy by visiting an old pal in the countryside on the night of a total lunar occultation. The event brings brutal burglars out of the woodwork and Moon Knight is required to stop them, but, bizarrely, at the height of the eclipse, during the moment of utter darkness, the Lunar Avenger encounters something huge, monstrous and unbeatable, barely escaping with his life.

Answers come in ‘An Eclipse Waxing’ as on that same night, fugitive Bruce Banner stumbles into burglars breaking into an isolated house. Helplessly transforms into the Hulk just as total night falls, the monster briefly encounters an unseen foe of uncanny capabilities…

With painted covers by Ken Barr, Earl Norem, Starlin, Val Mayerik and Bob Larkin, plus pin-ups and frontispiece from occasional series ‘Great moments in Hulk History’ revisited and reprised by Moench and artists Ed Hannigan, John Romita, Jr. & Nebres, Al Milgrom, Chan, Terry Austin, Rich Buckler, Simonson, Mike Zeck and Gene Colan, this tome concludes with a house ad and a bargain bonus.

In regular monthly comic book The Incredible Hulk #269 (cover-dated March 1982 and by Bill Mantlo &Sal Buscema) it was revealed that the entire tranche of lost 1960s stories and Krylorian Saga was actual an art installation by alien artis Bereet. That 5-page sequence is included here to denote the character finally joining the official Marvel continuity…

The Hulk is one of the most well-known comics characters in the business, thanks in great part to his numerous assaults on the wider world of both large and small screens. The satisfyingly effective formula of radioactively-afflicted Bruce Banner wandering the Earth seeking a cure for his gamma-transformative curse whilst constantly pursued by authoritarian forces struck a particular chord in the late 1970s as the first live action TV show captured the hearts and minds of the viewing public. You can relive or at last sample that simplistic but satisfying situation just by stopping here for little while before inevitably moving on…
© 1976, 1977, 1978, 2010 Marvel Characters, Inc. All rights reserved.

Moon Girl and Devil Dinosaur volume one: BFF


By Brandon Montclare, Amy Reeder, Natacha Bustos, Tamra Bonvillain & various (Marvel)
ISBN: 978-1-3029-0005-2 (TPB/Digital edition)

The Marvel Universe is absolutely stuffed with astounding young geniuses but Lunella Lafayette is probably the most memorable you’ll ever meet. Very young, very gifted and proudly black, she lives with her parents on Manhattan’s Lower East Side when not attending Public School 20 Anna Silver on Essex Street.

Thanks to her obsessive interest in astronomy and alien races the other kids mockingly call her “Moon Girl” whilst the brilliant, bored 4th grader’s teachers universally despair because she already knows so much more than they do…

It’s a hassle, but Lunella actually has bigger problems. Time is running out and her numerous applications to specialist schools such as the Fantastic Four’s Future Foundation have all gone unanswered. The situation needs resolving as it’s pretty important and urgent. Lunella has – correctly – deduced that she carries dormant Inhuman genes, and the constantly moving mutagenic Terrigen Cloud recently released into Earth’s atmosphere (see both the Infinity and Inhumanity events) could transform her into a monster at any windswept moment…

Thanks to her investigations, she’s an expert in advanced and extraterrestrial technology, and her quest for a cure or Terrigen-deterrence procedure sees her perpetually sneaking out past bedtime in search of gadgets and detritus left behind after frequent superhero clashes around town…

That impetus reaches its hope-filled climax when her handmade detectors locate a discarded Kree Omni-Wave Projector in opening chapter ‘Repeat After Me’…

At some unspecified time in Earth’s distant prehistory, various emergent species of hominids eked out a perilous existence beside the last of the great lizards and other primordial giants. At one particular key moment, a wide-eyed innocent of the timid yet clever Small Folk saved a baby tyrannosaur from ruthless pre-human hunters the Killer Folk.

They had already slaughtered its mother and siblings with cunning snares and were merrily torturing the little lizard with blazing firebrands – which turned its scorched hide a livid, blazing red – before Moon Boy intervened…

Under the roaring light of a blazing volcano, boy and beast bonded, becoming inseparable companions. It was soon apparent the scarlet saurian was no ordinary reptile: blessed with uncanny intelligence and unmatchable ferocity, Devil became an equal partner in a relationship never before seen in the world. It did not, however, prevent the duo becoming targets for ruthless Killer Folk leader Thorn-Teeth who now slaughters and sacrifices beasts and Small Folk to a mystic “Nightstone”. A more advanced observer might remark on how much it resembles a Kree Omni-Wave Projector…

When Moon-Boy steals the dread talisman, he is savagely beaten near to death even as – in a gym class on Essex Street – Coach Hrbek confiscates and accidentally activates a fancy doodad Lunella’s been playing with instead of paying attention to getting fit.

Lights flash, time shreds and universes collide. A hole opens in space and a pack of bizarre monkey men shamble into modern New York. Arriving too late in the antediluvian valley, Devil Dinosaur thunders straight through the portal, intent on avenging his dying comrade…

Arriving in an impossibly confusing new world, Devil understandably panics. After causing much chaos and carnage, the bombastic beast sniffs little Lunella and snatches her up…

A mad chase ensues in ‘Old Dogs and New Tricks’ as deeply confused Devil marauds through Manhattan with outraged Lunella unable to escape or control the ferocious thunder lizard.

Meanwhile, the Killer Folk rapidly adapt to the new environment. Hiding out and observing everything occurring in the Yancy Street Subway Station, they soon prove the old adage about primitive not meaning stupid. Within days they have grasped the fundamentals of English and new concepts like money and clothes, as well as the  trickier notions of “gangs” and “protection rackets”…

Most importantly, Thorn-Teeth remembers that when they arrived, one of the hairless Small Folk was holding his Nightstone…

In ‘Out of the Frying Pan’, Moon Girl is having little luck ditching the overly-attentive, attention-attracting Torrid T-Rex. Tragically, when she finally does, the Killer Folk grab her and the Omni-Wave…

Their triumph is short-lived, since the lizard’s superior sense of smell summons Devil to the rescue, although, in the resulting melee, the precious device is lost. Growing grudgingly fond of the colossal critter, Lunella stashes Devil in her super-secret lab underneath PS 20, but when a spot of student arson sets the school ablaze, her hideaway is exposed and Devil bursts up through the ground to rescue kids trapped on an upper floor…

The fracas also unfortunately attracts the kind of superhero response Lunella has been dreading. ‘Hulk + Devil Dinosaur – ‘Nuff Said’ sees smug, teenaged Gamma-powered Avenger Amadeus Cho butt in with his bulging muscles and inability to listen to reason…

Poor Devil is no match for the Totally Awesome Hulk, forcing Moon Girl to intervene with some her own inventions. Across town, the Killer Folk – proudly carrying the Nightstone – deal with the last obstacle to their supremacy in the Yancy Street criminal underworld…

The Battle of PS 20 reaches its inevitable conclusion and Cho confiscates Devil Dinosaur, leaving Lunella thoroughly grounded and (apparently) behaving like a normal little girl in ‘Know How’.

Of course, it’s all a trick and as soon as everybody is lulled into complacency Moon Girl kits herself out with more devious gadgetry and busts Devil out of the Top Secret Wing of the Natural History Museum. She’s on a tight deadline now: her weather-monitoring gear confirms the Terrigen Cloud is rolling back towards Manhattan…

The spectacular jailbreak results in a ‘Eureka!’ moment coinciding with the Killer Folk consolidating their grip on the streets and using the Omni-Wave to capture Moon Girl. It also results in Lunella’s mother discovering who broke a dinosaur out of jail, and she furiously heads to the school for a reckoning with her wayward child…

The final conflict sees our little warrior at last victorious over the Killer Folk, albeit too late. As Moon Girl and Devil Dinosaur roar in triumph on the rooftops, Lunella realises she is trapped outside with the Terrigen cloud descending. Her time and opportunity to create a cure has come and gone…

To Be Continued…

Collecting Moon Girl and Devil Dinosaur #1-6 from January to June 2016, this compelling, immensely entertaining romp is crafted by writers Brandon Montclare & Amy Reeder, with art from Natacha Bustos, colours by Tamra Bonvillain and letters from Travis Lanham. With a cover and variants gallery from Trevor Von Eeden, Pascal Campton, Paul Pope, Jeffrey Veregge & Pia Guerra, this addictively engaging yarn affords non-stop fun: a wonderful all-ages Marvel saga that is as fresh, thrilling, moving and hilariously funny now as it ever was.

Moon Girl and Devil Dinosaur: BFF is the kind of tale to lure youngsters into the comics habit and a perfect tool to seduce jaded older fans back into the fold…
© 2016 Marvel Characters, Inc. All rights reserved.

Cyclops volume 2: A Pirate’s Life for Me


By John Layman, Javier Garrón, Chris Sotomayor, & various (Marvel)
ISBN: 978-0-7851-9076-9 (TPB/Digital edition)

When mutant genius Henry McCoy learned he was dying, he used time-travel tech in a last-ditch attempt to give his life meaning. Seeking to prevent an inter-species war, he brought the young, naïve X-Men of his own youth into the future to reason with his radicalised former comrade Scott Summers, praying the still idealistic and hopeful teens could divert Mutant Enemy Terrorist No. 1 from his path of doctrinaire madness…

The gamble paid off in all the wrong ways. Rather than shocking modern day Cyclops back to his senses, the confrontation hardened the renegade’s heart and strengthened his resolve. Moreover, after McCoy the younger somehow cured his older self, he and the rest of the X-Kids were trapped in their own future and began gradually defecting to the fundamentalist team…

Eventually, the temporally-misplaced First Class ended up living with the elder Cyclops’ crew, but everything changed after Gladiator of the Shi’ar realised Jean Grey AKA Marvel Girl – and future host of the cosmic force known as the Phoenix – was back. The alien emperor rashly attempted to abduct and execute her for the crimes of her older self, but his insane pre-emptive punishment plan was foiled by an assembly of X-Men, Guardians of the Galaxy and intergalactic buccaneers Hepzibah, Ch’od, Raza Longknife, Korvus and insectoid medical wizard Sikorsky – collectively known as The Starjammers.

During the sideral shenanigans, 16-year-old Scott met his long-believed-dead dad. Now going by Corsair and undisputed leader of the cosmic privateers, Christopher Summers invited his boy to stay behind when the mutant heroes returned to Earth…

Enduring and barely surviving a steep learning curve to become a full-blooded galactic buccaneer whilst forging bonds of comradeship with the exotic crew, Scott eventually takes off with his dad for some true father-son time only to discover Corsair’s darkest secret whilst being marooned on a desolate planetoid.

Facing slow death, Cyclops devises a way off but it’s possibly worse than being eaten by the mudball world’s predatory lifeforms…

Scripted by John Layman, illustrated by Javier Garrón and coloured by Chris Sotomayor, this compendium collects issues #6-12 of Cyclops: (December 2014-June 2015), following the chronal castaway into emotional typhoons and universe-shredding crises before making safe harbour back on Earth…

It begins with the Summers family back aboard the Starjammer with the kid geekily seeking to impress his crewmates. His eagerness leads to disaster and the ship’s ambush by master star pirate Captain Malafect of the mighty vessel Desolation. Outgunned, outnumbered and seemingly helpless, Corsair savagely turns on his son, beating and denouncing him…

When the triumphant villain maroons the Starjammers to die a slow death in a lifepod, he keeps Scott as his newest recruit and Corsair just so’s he can torment and torture his old shipmate…

Soon the kid is learning the darkest sides of space pillaging, and it’s all he can do to keep the bodycount low. His squeamishness and eagerness to please doesn’t initially endear him to his new shipmates either, but he gradually befriends some of them. Pretending to torture Corsair helps his standing but the real turnabout comes after Captain’s daughter Vileena decides she really likes the “Pirate Boy”…

The X-Man Cyclops was regarded as one of the most brilliant tacticians ever born and now his timeslipped junior self proves that gift came early as the complex long game he initiated when the Starjammer was first taken begins to pay off.

As his marooned former shipmates are picked up by slavers, he leads a (relatively bloodless) raid and acquires a Shi’ar super-weapon dubbed a “starcracker”, endearing him further to Malefect and Vileena whilst losing forever the leader of the crew faction intent on killing him…

Riding high in the buccaneer’s regard, Scott leads an away mission whilst the Captain seeks to sell the ultimate weapon leading to the liberation of his father and an all-out war that pits his new friends against his old crew. In the end, it can only end in disaster and tragedy…

Rightly, the tale should end here, but also included is the final issue which was the tenth instalment of publishing event Black Vortex (Cyclops #12; June 2015). The story detailed how many of Marvel’s space-based heroes and villains became embroiled in the quest to possess a cosmic mirror that bestowed infinite power on any who used it.  Prior to this chapter, Scott reunited with his X-Men as a mystery opponent named Mr. Knife out-manoeuvred the Guardians of the Galaxy, Nova, Captain Marvel and many more…

Now reunited with his school chums and on the run again Scott sacrifices himself – as do Iceman and Groot – to the Black Vortex, hoping the resultant power-hike will help their friends before ultimately corrupting them…

Unfortunately, readers won’t learn the answer here, as we conclude with a feature on Garrón & Sotomayor’s process for turning drawings into full colour art , leaving us to the seas of fate and another collection for answers and culmination…

With covers & variants gallery by Alexander Lozano and Andrea Sorrentino, this is – despite my cavils and quibbles – a thrilling, heart-warming, funny and astoundingly action-packed romp. Cyclops: A Pirate’s Life For Me combines cosmic intrigue and dashing derring-do with solid characterisation and wild blue yonder wonderment, and will delight any fan of cosmically light-hearted Marvel Movies like Guardians of the Galaxy or Thor: Love and Thunder. What more could any wide-eyed, entertainment-starved child of the wondering stars want?
© 2014 Marvel Characters, Inc. All rights reserved. 2021 MARVEL

Mighty Marvel Masterworks volume 2: The Invasion of Asgard


By Stan Lee & Jack Kirby, with Chic Stone, George Roussos, Vince Colletta, Paul Reinman, Don Heck & various (MARVEL)
ISBN: 978-1-3029-3442-2 (PB/Digital edition)

These stories are timeless and have been gathered many times before, but today I’m once again focussing on format. The Mighty Marvel Masterworks line launched with economy in mind: classic tales of Marvel’s key creators and characters re-presented in chronological publishing order. It’s been a staple since the 1990s, but always in lavish, hardback collectors editions. These editions are cheaper, on lower quality paper and – crucially – smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for the digital editions, that’s no issue at all…

Even more than The Fantastic Four, The Mighty Thor was the arena in which Jack Kirby’s boundless fascination with all things Cosmic was honed and refined through his dazzling graphics and captivating concepts. The King’s plethora of power-packed signature pantheons began in a modest little fantasy/monster title called Journey into Mystery where – in the summer of 1962 – a tried-and-true comicbook concept (feeble mortal transformed into god-like hero) was revived by the rapidly resurgent company who were not yet Marvel Comics: adding a Superman analogue to their growing roster of costumed adventurers.

Cover-dated August 1962, Journey into Mystery #83 saw a bold costumed Adonis jostling aside the regular fare of monsters, aliens and sinister scientists in a brash, vivid explosion of verve and vigour. The initial exploit followed disabled American doctor Donald Blake who took a vacation in Norway and encountered the vanguard of an alien invasion. Fleeing, he was trapped in a cave where he found an old, gnarled walking stick. When, in frustration, he smashed the stick into the huge boulder blocking his escape, his puny frame was transformed into the Norse God of Thunder!

Plotted by Stan Lee, scripted by his brother Larry Lieber and illustrated by Kirby and inker Joe Sinnott (at this juncture a full illustrator, Sinnott would become Kirby’s primary inker for most of his Marvel career), that introduction was pure primal Marvel: bombastic, fast-paced, gloriously illogical and captivatingly action-packed. It was the start of a new kind of legend and style of comics’ storytelling…

Spanning February to October 1964, this gloriously economical full-colour paperback tome – also available in eFormats – revisits pioneering Asgardian exploits from JiM #101-109 in a blur of innovation and seat-of-the-pants myth-revising and universe-building…

Lee had taken over scripting with Journey into Mystery #97, the issue that launched a spectacular back-up series. Tales of Asgard – Home of the Mighty Norse Gods gave Kirby a vehicle to indulge his fascination with legends and began by adapting classic traditional tales before eventually switching to all-new material shaped for Marvel’s pantheon. Here, Kirby built his own cosmos and mythology, which would underpin the company’s entire continuity.

Journey into Mystery #101 featured ‘The Return of Zarrko, the Tomorrow Man!’ and sees Odin halve Thor’s powers for wilful disobedience, just as the futuristic felon abducts the Thunder God to help him conquer the 23rd century. A two-parter (with the first chapter inked by George Roussos), it was balanced by another exuberant tale of the boy Thor.

‘The Invasion of Asgard!’ sees the valiant lad fight a heroic rearguard action whilst introducing a host of future villainous mainstays such as the Rime Giants, King Geirrodur and Trolls.

‘Slave of Zarrko, the Tomorrow Man!’ is a tour de force epic conclusion most notable for the introduction of Chic Stone as inker. To many of us oldsters, his clean, full brush lines make him The King’s best embellisher ever. This triumphant futuristic thriller is counterbalanced by brooding short  from ancient history. ‘Death Comes to Thor!’ has the teen hero face his greatest challenge yet, with two women who would play huge roles in his life introduced in this brief 5-pager; young goddess Sif and Hela, Queen of the Dead.

On a creative roll, Lee, Kirby & Stone next introduced ‘The Enchantress and the Executioner’ ruthless renegade Asgardians determined to respectively seduce or destroy the warrior prince at the front of JiM #103 whilst the rear detailed ‘Thor’s Mission to Mirmir!’, disclosing how the gods created humanity. That led one month later to a revolutionary saga in the present day lead feature when ‘Giants Walk the Earth!’

For the first time, Kirby’s imagination was given full rein after Loki tricks Odin into visiting Earth, only to release in his absence, ancient elemental enemies Surtur and Skagg, the Storm Giant from eternal Asgardian bondage.

This cosmic clash depicted noble gods battling demonic evil in a new Heroic Age, and the greater role of the Norse supporting cast – especially noble warrior Balder – was reinforced by a new Tales of Asgard strand focussing on individual Gods and Heroes. Inked by Don Heck, ‘Heimdall: Guardian of the Mystic Rainbow Bridge!’ was first, highlighting the mighty sentinel’s uncanny senses and crucial role in defending the realm from its foes…

JiM #105-106 saw the teaming of two old foes in ‘The Cobra and Mr, Hyde!’ and ‘The Thunder God Strikes Back!’: another continued story packed with tension and spectacular action, and proving Thor was swiftly growing beyond the constraints of traditional single issue adventures. The respective back-ups ‘When Heimdall Failed!’ (Lee, Kirby & Roussos) and ‘Balder the Brave’ (inked by Vince Colletta) further fleshed out the back-story of an Asgardian pantheon deviating more and more from those classical Eddas and Sagas kids had to plough through in schools.

A petrifying villain premiered ‘When the Grey Gargoyle Strikes!’ in Journey into Mystery #107: a rare yarn highlighting the fortitude of Dr. Blake rather than the power of the Thunder God, who was increasingly reducing his own alter-ego to an inconsequentiality. Closing the issue, the Norn Queen debuted in a quirky reinterpretation of the classic myth in ‘Balder Must Die!’ illustrated by Kirby & Colletta.

After months of manipulation, the God of Evil once again attempted direct confrontation with his despised step-sibling in ‘At the Mercy of Loki, Prince of Evil!’ With Jane Foster a helpless victim of Asgardian magic, the willing assistance of new Marvel star Doctor Strange made this a captivating team-up read, whilst ‘Trapped by the Trolls!’ (Colletta inks) showed the power and promise of tales set solely on the other side of the Rainbow Bridge as Thor liberates enslaved Asgardians from subterranean bondage.

Bringing down the curtain on this increasingly cosmic carnival, Journey into Mystery #109 was another superb adventure masquerading as a plug for recent addition to the Marvel roster.

‘When Magneto Strikes!’ pits Thor against the X-Men’s archfoe in a cataclysmic clash of fundamental powers, although you could hardly call it a team-up since the heroic mutants are never actually seen. The tantalising hints and cropped glimpses are fascinating teasers now, but the kid I then was felt annoyed not to have seen these new heroes… oh, wait… maybe that was the point?

The Young Thor feature ‘Banished from Asgard’ is an uncharacteristically lacklustre effort to end on, with Odin and Thor enacting a devious plan to trap a traitor in Asgard’s ranks, but the vignette hinted at much greater thrills to follow…

Rounding off the increasingly spectacular shenanigans are a gallery of original art pages and a rousing landmark house ad for the entire Marvel Comics line.

These foundational tales of the God of Thunder show the development not only of one of Marvel’s core narrative concepts but, more importantly, the creative evolution of perhaps the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these matchless adventures to discover the true secret of what makes comic book superheroes such a unique experience.
© 2022 MARVEL.

Morbius Epic Collection volume 1: The Living Vampire 1971-1975


By Roy Thomas, Steve Gerber, Don McGregor, Gerry Conway, Mike Friedrich, Doug Moench, Gil Kane, Pablo Marcos, Ross Andru, Paul Gulacy, P. Craig Russell, Tom Sutton, Rich Buckler, Luiz Dominguez, Virgil Redondo, Mike Vosburg, Frank Robbins & various (DC Comics)
ISBN: 978-1-3029-2835-3 (TPB/Digital edition)

One of the most crucial aspects defining classical horror archetypes and characters is tragedy in equal amount to fear and violence. Frankenstein’s monster and werewolves are more victims than villains and even true predators like Dracula wed desire to necessity to underpin their dark depredations. This factor was the prime driver of Marvel’s many misunderstood monster stars in the early 1970s, and none more so than doomed researcher Michael Morbius who surrendered his humanity in service of physical survival and paid the price in shame, regret and guilt every time his thirst resurged….

This century’s transition of Marvel’s print canon to every size of screen seems unstoppable and with their pioneering horror hero/villain now a film presence, the company released a wave of collections to support the release. The most comprehensive and contextually crucial are the Epic Collections revisiting his life in more or less chronological order.

This initial titanic tome re-presenting Amazing Spider-Man #101-102; Marvel Team-Up #3-4; Giant-Size Super-Heroes #1; (Adventure into) Fear #20-26; Giant-Size Werewolf by Night #4, and pertinent material from Vampire Tales #1-8, cumulatively comprising cover-dates October 1971 to April 1975. It traces the science-spawned nosferatu through debut, guest villain shots and ultimately to his time in the spotlight as a confirmed horror hero…

It all begins with The Amazing Spider-Man #101: the second chapter in an anniversary trilogy tale begun by Stan Lee, Gil Kane & Frank Giacoia which saw the wallcrawler accidentally mutate himself and gain four extra arms…

Roy Thomas takes over with ‘A Monster Called… Morbius!’ as our 8-limbed arachnid oddity desperately seeks a way to reverse his condition. Whilst hiding out in Dr. Curt Connors’ Long Island home/lab, Peter Parker stumbles across a costumed horror who drinks human blood. The newcomer has just reached shore fleeing from a ship that he left a charnel house. Making matters even worse is Connors’ sudden arrival in scaly savage form of The Lizard. Suddenly surprised and always enraged, the saurian attacks, set on killing all intruders…

Amongst the many things banned by the Comics Code Authority in 1954 were horror staples zombies, werewolves and vampires, but changing tastes and spiralling costs of the era were seeing superhero titles dropping like flies in a blizzard.

With interest in suspense and the supernatural growing globally , all publishers pushed for a return to scary comics, and the covert introduction of a “Living Vampire” in superhero staple Spider-Man led to another challenge to the CCA, the eventually revision of the Code’s horror section and a resurgent rise of supernatural heroes and titles.

For one month Marvel also experimented with double-sized comic books (DC’s switch to 52-page issues lasted almost a year: August 1971 to June 1972 cover-dates). Thus, Amazing Spider-Man #102 featured a bombastic 3-chapter blockbuster brawl beginning with ‘Vampire at Large!’ wherein the octo-webspinner and anthropoid reptile joined forces to hunt a science-spawned bloodsucker after discovering a factor in the bitey brute’s saliva could cure both part-time monsters’ respective conditions.

‘The Way it Began’ abruptly diverges from the main narrative to present the tragic tale of Nobel Prize winning biologist Michael Morbius and how be turned himself into a haunted night-horror in hopes of curing his fatal blood disease, before ‘The Curse and the Cure!’ brought a blistering conclusion: restoring the status quo and requisite appendage-count…

Gerry Conway assumed the writer’s role for the third appearance of the living (not dead; never ever undead but “Living”, okay?), breathing humanoid predator who drank blood to live, in Marvel Team-Up #3 (July 1972). Illustrated by Ross Andru & Giacoia) it saw Spidey and Human Torch Johnny Storm hunting a resurgent Morbius after he attacks student Jefferson Bolt and somehow passes on his plague of thirst.

The conflicted scientist still seeks a cure and tracks old colleague Hans Jorgenson to Parker’s college, but his now-vampiric servant Bolt wants just what all true bloodsuckers want in ‘The Power to Purge!’

The horror was still acting the villain in MTU #4, as the Torch was replaced by most of Marvel’s sole mutant team (The Beast having gone all hairy – and solo – in another science-based workaround to publish comic book monsters who were anything but supernatural) in ‘And Then… the X-Men!’

This enthralling thriller was magnificently illustrated by Kane at the top of his game and inked by Steve Mitchell, with the webslinger and X-Men at odds while both hunting the missing Jorgenson. After the unavoidable butting of heads, the heroes united to overcome Morbius and left him for Professor Charles Xavier to contain or cure…

Sadly, as we already know, his Nobel Prize-winning research only led to the death of his greatest friend and colleague, the abandonment of his true love and an unlife sentence as a rampaging killer…

Like Hawkeye, The Punisher, Wolverine and many others, Morbius followed the classic Marvel character arc and tradition of villain-turned-hero, but he fits far more in the mould of Doctor Doom, Magneto, The Hulk and Namor the Sub-Mariner: a driven protagonist whose needs and agendas generally set him apart from and in conflict with society and civilisation. Despite his every wish and effort, Morbius is repeatedly forced to feed on humanity: a victim of his own mutated body.

As the superhero decline continued and horror bloomed, Morbius found refuge in Marvel’s black-&-white magazines. Designated mature material, these titles skated around Comics Code rules, offering adult scenes and themes and an early home for numerous horror stars, barbarians like Conan and Kull, as well as more sophisticated superhero fare for The Punisher, Mockingbird, Moon Knight and others.

Vampire Tales #1 launched in August 1973 with ‘Morbius’ as lead feature. Following the painted cover by Esteban Maroto, contents page and vintage vamp movie still, a moody monochrome shocker by Steve Gerber & Pablo Marcos details the bloodsucker’s relocation to Los Angeles and immersion in its wild night life scene as he searches for former lover Martine… Instead he became entangled with sinister swinger Carolyn: a satanic cultist looking for recruits …and victims…

Lured to a séance with spiritualist Madame Laera, Morbius is intended to feed a demon but instead turns the tables on his attackers…

The bloody predator was a constant presence there, but in this instance story-sense overrules chronology and that first outing is followed by a return to four-colour publishing with a classic monster team-up from Giant-Size Super-Heroes #1 (June 1974).

With the monster boom in full swing, Marvel during this period flooded newsstands with horror antiheroes. Morbius had already launched in his own newsstand, code-sanctioned series but is here cannily paired with another of  the Amazing Spider-Mans’s eeriest enemies in a double-length epic as ‘Man-Wolf at Midnight!’ (Conway, Kane & Mike Esposito) finds John Jameson again gripped by murderous moon-madness. Now, however, the tormented former astronaut was controlled by the Living Vampire and used to help the bloodsucker secure a possible cure for his appalling condition ‘When Strikes the Vampire!’

The saga then shifts to (Adventure into) Fear #20 (cover-dated February 1973). The title had previously hosted the macabre Man-Thing, and his/its promotion to a solo title gave Morbius opportunity to spread his own (glider) wings. Spawned by scripter Mike Friedrich and artists Paul Gulacy, Jack Abel & George Roussos, ‘Morbius the Living Vampire!’ revealed how the bloodsucker escaped X-Men captivity before moving to Los Angeles to live (whenever possible) off victims who deserved his voracious bite.

The initial tale also set up a bizarre relationship with Rabbi Krause and Reverend Daemond who sought to cure him, before one was exposed as a human devil, catapulting Morbius into intergalactic conflict that had shaped humanity over millennia.

That began in Fear #21 as ‘Project: Second Genesis!’ – by Gerber, Kane & Vince Colletta – sees Morbius ordered to consume a most remarkable little girl by Daemond. Despite his best intentions and all his moral compunctions, the vampire succumbs to temptation and attacks the child Tara only to face her super-powered future-self.

He is then reluctantly recruited by a cult of alien technologists who claim to have shepherded homo sapiens from barbarism to civilisation. These “Caretakers” are trying to create a race of supermen but are losing a secret war with Daemon.

By the time Morbius returns to the reverend’s fold however, the mage and his acolyte – Martine – have summoned cat demon Balkatar to destroy the Living Vampire…

Illustrated by Rich Buckler & Luis Dominguez ‘…This Vampire Must Die!’ finds Morbius easily overwhelmed before the victorious demon abruptly defies Daemond, bringing his foe to another realm – The Land Within – to become a very grim saviour. His kind breed but do not die and their king wants Morbius to cull the overcrowded herd by acting as an invited apex predator…

A little fan side note: this storyline fed into Gerber’s later arcs in The Defenders and Guardians of the Galaxy so continuity completists should pay close attention…

Instead the appalled vampire escapes and discovers he is on another planet, standing ‘Alone Against Arcturus!’ (Fear #23, by Gerber, P. Craig Russell & Colletta). The world has been devastated by genetic conflagration and is now populated by automatons, cyborgs and mutants who were once the same race as the Caretakers. They long only for death…

Realising the same unresolved conflict is currently unfolding on Earth, Morbius employs alien technology and volunteer “meals” to ‘Return to Terror!’ and his birthworld in #24 (October 1974, and inked by Jack Abel). Tragically the ship crash lands in front of Blade the Vampire Slayer

Morbius has still not met an actual vampire and thinks he’s fighting a crazy man whilst Blade believes he’s facing a blood sucker from space and the brutal clash ends inconclusively. In the aftermath Morbius treks back to LA to find the war between Daemond and the Caretakers has intensified…

We now travel back to October 1973 for a run of Vampire Tales appearances starting with #2 and ‘The Blood Sacrifice of Amanda Saint!’ with Don McGregor, Buckler & Marcos revealing how a potential snack becomes an unlikely and enduring ally after devil cult Demon-Fire targets her.

Forced into the role of rescuer and defender, Morbius endures mystery, monsters, the torture of a toxic family and his own taste of American Gothic as he unceasingly defends Amanda whilst tearing apart a mystic secret society entwined around a culture in decline and modern American mythology.

The fightback begins with ‘Demon Fire!’ (#3 February 1974 and inked by Klaus Janson), moves mercilessly on to Malevolence, Maine and the ‘Lighthouse of the Possessed’ (April 1974, illustrated by Tom Sutton) to repel more monstrosities and turn back a ‘Blood Tide!’ (#5 June, Buckler & Ernie Chua/Chan)…

Morbius took a break in #6 – represented here by the cover and ‘Frontispiece’ – before we resume in Malevolence, Maine with #7, asking ‘Where is Gallows Bend and What the Hell Am I Doing There?’ before events shamble to a chilling conclusion in #8 (December 1974, limned by Mike Vosburg & Frank Chiaramonte) at ‘High Midnight’ presenting a final clash with hidden manipulators Apocalypse and Death-Flame and a return to less complex exploits in the colour comics…

The monochrome madness was supported  throughout by painted covers from JAD, Boris, & Maroto and was all augmented by essays, photo-features and material from the magazines.

Also cover-dated December 1974, Fear #25 sported a Gerber plot and Doug Moench script  for Frank Robbins & Frank Giacoia to illustrate. After briskly recapitulating the Caretakers of Arcturus storyline ‘And What of a Vampire’s Blood?’ rapidly brings events to a conclusion as Morbius’ presence triggers a premature final battle between the ancient schemers, Daemond, Martine, Tara,  and the freshly-hatched Children of the Comet, resulting in ‘A Stillborn Genesis!’ (Moench, Robbins & Giacoia in #26, February 1975) and an abrupt change of direction…

That’s for the next volume however, whilst here we enjoy a crossover clash from April 1975’s Giant-Size Werewolf by Night #4 which brings the story portion of this pulse-pounding package to a close with a long-delayed and anticipated clash with fellow hostage to macabre fortune Jack Russell.

Cursed with uncontrolled lycanthropy under a full moon, and also a California kid, he endured ‘A Meeting of Blood’ (by Moench & Virgil Redondo) after the mutated biologist tracks Martine following Daemond’s destruction and discovers a possible cure for his own exsanguinary condition.

Unfortunately, the chase brings him into savage and inconclusive combat with a certain hairy hellion and the solution is forever lost…

This initial outing comes with a wealth of extras beginning with 9 house ads from 1973-1974; editorial page ‘Mail it to Morbius’ from Fear #21; un-inked original art pages by Kane; full art originals by Gulacy & Abel, Russell, Colletta & Abel; cover art by Kane, Giacoia, John Romita Sr., and Ron Wilson.

The compendium concludes with cover reproductions of Marvel Treasury Edition #14 (1977: front by Kane & Giacoia, back by Romita Sr., plus contents page by Dave Cockrum); #18 (1978: front & back by Bob Budiansky & Chan); cover galleries of Marvel Tales – #234 (Todd McFarlane), #252 (Marshal Rogers) and 253 (Moebius & Sylvain) – Spider-Man Megazine #3-4 (Ron Frenz/Stuart Immonen), Spider-Man Strange Adventures (Steve Lightle) and Marvel Selects: Spider-Man #2-3 4 (Mike Wieringo).

Compelling, complex, dark, often daft and always fretfully poised on the tightrope between superhero shenanigans and antihero angst, Morbius is one of Marvel’s most fluid and versatile characters, and can honestly promise something to please every type of fan or casual reader. Moreover, there’s even better to come that won’t work unless you take a big bite out of this tempting tome.
© 2021 MARVEL.

X-Men Epic Collection volume 8: I, Magneto (1981-1982)


By Chris Claremont, Jo Duffy, Bob Layton, Dace Cockrum, Michael Golden, Brent Anderson, Paul Smith, Jim Sherman, Bob McLeod, John Buscema, George Pérez & various (Marvel)
ISBN: 978-1-3029-2952-7 (TPB/Digital edition)

In 1963, The X-Men #1 introduced Scott (Cyclops) Summers, Jean (Marvel Girl) Grey, Bobby (Iceman) Drake, Warren (Angel) Worthington III and Hank (The Beast) McCoy: unique students of Professor Charles Xavier. Their teacher was a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo superior; considered by many who knew him as a living saint.

After eight years of eccentrically amazing adventures, the mutant misfits almost disappeared at the beginning of 1970 during another periodic downturn in superhero comics sales. Just as in the 1940s, mystery men faded away whilst traditional genres – especially supernatural yarns – dominated entertainment fields. The title returned at year’s end as a reprint vehicle, and the missing mutants became perennial guest-stars and bit-players throughout the Marvel Universe. The Beast was suitably refashioned as a monster fit for the global uptick in scary stories…

Everything changed again in 1975 when Len Wein & Dave Cockrum revived and reordered the Mutant mystique via a brand-new team in Giant Size X-Men #1. Old foes-turned-friends Banshee and Sunfire joined one-shot Hulk hunter Wolverine and original creations Kurt Wagner (a demonic German teleporter codenamed Nightcrawler), African weather “goddess” Ororo Monroe – AKA Storm, Russian farmboy Peter Rasputin (who transformed into a living steel Colossus) and bitter, disillusioned Apache superman John Proudstar who was cajoled into joining the makeshift squad as Thunderbird.

The revision was an instant hit, with Wein’s editorial assistant Chris Claremont assuming the writer’s role from the second story onwards. The Uncanny X-Men reclaimed their comic book with #94, which soon became the company’s most popular – and highest quality – title.

After Thunderbird became the team’s first fatality, the survivors slowly bonded, becoming an unparalleled fighting unit under the brusquely draconian supervision of Cyclops. Cockrum was succeeded by John Byrne and as the team roster changed, the series scaled even greater heights, culminating in the landmark Dark Phoenix storyline which saw the death of arguably the book’s most beloved, imaginative and powerful character.

In the aftermath, team leader Cyclops left but the epic cosmic saga also seemed to fracture the groundbreaking working relationship of Claremont & Byrne. Within months they went their separate ways: Claremont staying with mutants whilst Byrne went on to establish his own reputation as a writer with series such as Alpha Flight, Incredible Hulk and especially his revolutionary reimagining of The Fantastic Four

This comprehensive compilation is an ideal jumping-on point, perfect for newbies, neophytes and old lags nervous over re-reading these splendid yarns on fragile, extremely valuable newsprint paper. It celebrates a changing of the guard as the mutants consolidated their unstoppable march to market dominance through high-quality storytelling Seen here are issues #144-153 of the (latterly re-renamed “Uncanny”) X-Men; X-Men Annual #5, Avengers Annual #10 and material from Bizarre Adventures #27 and Marvel Fanfare #1-4, spanning April 1981-September 1982.

Scripted by Claremont and illustrated by Brent Anderson & Joseph Rubenstein the drama resumes with X-Men #144 as ‘Even in Death…’ finds heartbroken wanderer Scott Summers (who quit after the death of Jean Grey) fetching up in coastal village Shark Bay before joining the crew of a fishing boat.

Trouble is never far from Cyclops, however, and when captain Aletys Forester introduces him to her dad, Scott must draw upon all his inner reserves – and instinctive assistance of macabre swamp guardian Man-Thing – to repel crushing, soul-consuming psychic assaults from pernicious demon D’spayre, who has made the region his personal torture garden…

Cockrum returned to the team he co-created in #145, joining Claremont & Rubinstein in an extended clash of cultures as ‘Kidnapped!’ sees the X-Men targeted by Doctor Doom, thanks to the machinations of deranged assassin Arcade.

With Storm, Colossus, Angel, Wolverine and Nightcrawler invading the Diabolical Dictator’s castle, a substitute-squad consisting of Iceman, Polaris, Banshee and Havoc are despatched to the killer-for-hire’s mechanised ‘Murderworld!’ to rescue family and friends of the heroes, all previously kidnapped by Arcade. In the interim, Doom has defeated the invading X-Men of his castle, but his cruel act of entrapping claustrophobe Ororo has backfired, triggering a ‘Rogue Storm!’ that could erase the USA from the globe…

Issue #148 opens with Scott and Aletys shipwrecked on a recently reemergent island holding the remnants of a lost civilisation, but the main event is a trip to Manhattan for 13-year-old X-Man Kitty Pryde, accompanied by Storm, Spider-Woman Jessica Drew and Dazzler Alison Blair. That’s lucky, since nomadic mutant empath Caliban calamitously attempts to abduct the child in ‘Cry, Mutant!’ by Claremont, Cockrum & Rubinstein…

A major menace resurfaces in #149 to threaten the shipwrecked couple, but the active X-Men are too busy to notice, dealing with resurrected demi-god Garokk and an erupting volcano in ‘And the Dead Shall Bury the Living!’ before all the varied plots converge in #150 (October 1981). Before that, though, there’s a crucial diversion that will affect and reshape the X-Men for years to come.

Crafted by Claremont, Michael Golden & Armando Gil, ‘By Friends… Betrayed!’  comes from Avengers Annual #10: seemingly closing the superhero career of Carol Danvers AKA Ms. Marvel. Powerless and stripped of her memories, Danvers is rescued from drowning by Spider-Woman, even as mutant shapeshifter Mystique launches an attack on the World’s Mightiest Superheroes to free her Brotherhood of Evil Mutants from jail.

It’s revealed that Danvers’ mind and abilities have been permanently stolen by a power-leaching teenager dubbed Rogue and in the aftermath of the assembled heroes defeating Mystique, the Avengers learn a horrific truth: how they had inadvertently surrendered their comrade Carol into the grip of a manipulative villain acting as the perfect husband…

Returning to the X-Men, the anniversary issue delivers extended epic ‘I, Magneto’ seeing the merciless, malevolent master of magnetism threaten all humanity. with Xavier’s team helpless to stop him… until a critical moment triggers an emotional crisis and awakening of the tortured villain’s long-suppressed humanity…

Claremont, Anderson & Bob McLeod then craft riotous intergalactic wonderment in X-Men Annual #5’s ‘Ou, La La…Badoon!’ When the Fantastic Four help an alien fugitive stranded in Manhattan they are in turn targeted by unsavoury, invisible lizard-men. Only Susan Richards escapes, fighting her way to Westchester to enlist the aid of the X-Men: combat veterans well acquainted with battling aliens.

The rescue mission starts with a stopover in the extradimensional realm of Arkon the Magnificent where the Badoon have already triumphed and where, amid much mayhem, the liberators overthrow the invaders and provide salvation for three worlds…

Chronologically adrift but sacrificed to a cohesive reading order, the contents of Marvel Fanfare #1-4 follow. Published between March and September 1982, the astounding saga was an elite yarn designed to launch a prestige format showcase of Marvel characters and talent. The new title featured slick paper stock, superior printing (all standard today) and a rolling brief to promote innovation and bold new directions.

Under Al Milgrom’s editorial guidance, numerous notable tales from exceptional creators were published, but cynical me – and not just me – soon noticed that many of those creators were ones who had problems with periodical publishing and couldn’t make fixed deadlines…

These day’s that’s nothing to shout over: comics come out when they do and editors have no real power to decree otherwise, but in the 1980s it was big deal, because printers booked a project for a pre-specified date, and charged punitive fees if publishers didn’t get product in on time. That’s why inventory tales were created: fill-ins that sat in a drawer until a writer blew it or an artist had his work eaten by the dog. Sometimes the US Mail simply lost completed stuff in transit…

Scripted by Claremont, and also including Milgrom’s humorous ‘Editor-Al’ intro pages, Savage Land was collected in 1987 and again in 2002: uniting Spider-Man, Ka-Zar and a grab bag of X-Men in a spectacular return to that primordial paradise: an antediluvian repository beneath the South Pole where fantastic civilisations and dinosaurs fretfully co-exist.

Illustrated and coloured by Golden, it begins with a ‘Fast Descent into Hell!’ when distraught Tanya Anderssen tries to find her missing lover, last seen in that lost world. Disturbingly, the missing man is Karl Lykos, a troubled soul addicted to feeding on mutants and likely to become ghastly humanoid pteranosaur Sauron. Tanya’s only hope of saving him was via Warren Worthington III – publicly infamous as former/occasional X-Man The Angel.

The billionaire’s reluctant expedition to the Savage Land ultimately includes an embedded news team from the Daily Bugle, including photographer/trouble magnet Peter Parker, who quickly stumbles across a band of native evil mutants planning to conquer the outer world by creating mutant hybrids from human victims – like Spider-Man

Second chapter ‘To Sacrifice my Soul…’ has Spidey and local hero Ka-Zar, the Jungle Lord, join forces to crush the mutation plot, inadvertently unleashing Sauron on the sub-polar world.

Golden’s stylish easy grace gave way to the slick, accomplished method of Dave Cockrum, & Bob McLeod for ‘Into the Land of Death…’ as X-Men Wolverine, Colossus, Nightcrawler and Storm join Angel to thwart the diabolical dinosaur man and his malign mutant allies, before legend-in-training Paul Smith – assisted by inker Terry Austin – stepped in to finish the epic in grand style and climactic action in ‘Lost Souls!’

We then pop back to November 1981 for X-Men #151 wherein Jim Sherman, McLeod & Rubinstein welcome back Cyclops and wave Kitty goodbye in ‘X-Men Minus One!’

Due to the manipulations of White Queen Emma Frost, the teenager’s parents withdraw their daughter from Xavier’s school to enrol her in the Massachusetts Academy which covertly operates as the Hellfire Club’s training camp for young recruits. However, the sinister scheme is even deeper than the X-Men fear, as telepath Frost switches bodies with Storm to further her plan to eradicate the mutant heroes.

What nobody seems to realise is that although Frost has gained Ororo’s weather powers, her victim now has her appearance, loyal henchmen and psionic powers. Despite the deployment of terrifying robotic Sentinels, the plot spectacularly fails in closing instalment ‘The Hellfire Gambit’, illustrated by McLeod & Rubinstein…

Cockrum was back for #153, adding layers of whimsy to the usual angst and melodrama as ‘Kitty’s Fairy Tale’ sees the X-Mansion under reconstruction and the teen back where she belongs. As repairs continue, she tells bedtime stories to Colossus’ baby sister Illyana: using her teammates as inspiration, she spins a beguiling yarn of fantastic space pirates…

The action closes with the contents of monochrome “mature-reader” magazine Bizarre Adventures #27 (July 1981) sharing untold tales under the umbrella heading of ‘Secret Lives of the X-Men’

Preceded by editorial ‘Listen, I Knew the X-Men When…’ and ‘X-Men Data Log’ pages by illustrated by Cockrum, these are offbeat solo tales of our idiosyncratic stars, opening with Phoenix in ‘The Brides of Attuma’ by Claremont, John Buscema & Klaus Janson. Here the dear departed mutant’s sister Sara Grey recalls a past moment when they were abducted by an undersea barbarian and even then Jean proved to be more than any mortal could handle…

That’s followed by Iceman vignette ‘Winter Carnival’ by Mary Jo Duffy, Pérez & Alfredo Alcala, wherein Bobby Drake is embroiled in a college heist with potentially catastrophic consequences, before ‘Show me the way to go home…’ (Bob Layton, Duffy, Cockrum & Ricardo Villamonte) pits Nightcrawler against villainous teleporter the Vanisher in a light-hearted trans-dimensional romp involving warrior women, threats to the very nature of reality and gratuitous (male) nudity…

Extras include original art pages by Cockrum, Rubinstein, Anderson & McLeod; Cockrum’s cover to fanzine The X-Men Chronicles; Byrne & Austin’s cover for the X-men parody issue of Crazy (#82, January 1982) and John Buscema’s 1987 Savage Land collection.

For many fans these tales comprise a definitive high point for the X-Men. Rightly ranking amongst the greatest stories Marvel ever published, they remain supremely satisfying, groundbreaking and painfully intoxicating: an invaluable grounding in contemporary fights ‘n’ tights fiction no fan or casual reader can afford to ignore.
© 2021 MARVEL.

Savage Hulk: The Man Within


By Alan Davis, Roy Thomas, Sal Buscema, Mark Farmer, Sam Grainger & various (Marvel)
ISBN: 978-0-7851-9043-1 (TPB/Digital edition)

The Incredible Hulk is the perfect guest star: both staunch ally and ultimate enemy to any hero or team and always a figure of tragedy and barely suppressed terror. Here’s a very entertaining proof of the dictum…

In 1969, after six years of quirky, deliciously off-kilter adventures, The X-Men comic book folded: a relatively early casualty of the latest periodic, cyclic changing-of-reading-tastes, which saw the buying public again shun superhero stories in favour of traditional genres like war, westerns and, most especially, supernatural horror yarns…

Of course, once the fantasy fad receded again, the team emerged resurgent and unstoppable in 1975’s Giant-Size X-Men #1 to become an unshakable fixture of contemporary comics, TV animation and cinema culture. Nevertheless, when they first folded, a goodly number of us diehard funnybook fans couldn’t believe the loss of such outré and irreplaceable characters.

Despite their reappearance in recycled reprints, a certain magic had gone from the world back then and this mostly modern confection from Alan Davis seeks to redress that loss, albeit more than four decades later…

That final 1960s X-Men exploit was one of those weird quasi-team-ups and, as it pivotally informs the all-original 4-part tale by Davis, inker Mark Farmer & colourist Matt Hollingsworth which comprises the majority of this scintillating chronicle, the editors at Marvel have thoughtfully included it – in all its raw glory – at the back of the book.

I’m reviewing it first because that’s just the way I am…

Crafted by Roy Thomas, Sal Buscema & Sam Grainger ‘The Mutants and the Monster!’ (X-Men volume 1, #66, cover-dated March 1970), was actually the epilogue to an epic clash between the mutants and voracious alien invaders. The campaign had shockingly brought back long-believed dead Professor Charles Xavier, who then nearly killed himself for real by uniting every mind on Earth in a psychic thrust of unparalleled force to repel the already repellent Z’Nox.

The tragic aftermath was seen here: a debilitating coma caused by psychic exertion left the telepath near death, able only to convey a feeble psionic message which sent the team hunting for Bruce Banner in Nevada. Apparently, the two cerebral heavyweights had previously and secretly collaborated on a gamma-powered device which might now save and restore the fallen Xavier…

However, the harried young heroes, in their hasty attempt to save their mentor, forgot one crucial fact: when you hunt Banner what you usually end up with is an immensely irate Incredible Hulk

The resulting destructive debacle wrecked a lot of landscape but throughout the extended brouhaha, the Hulk seemed to be subconsciously leading the titanic teens to his hidden desert lab where the prototype Gamma Stimulator was stashed.

Despite colossal carnage and inevitable US Army interference, the gadget was recovered and the Professor saved…

Flipping now to the front of the book, the main event reveals a previously undisclosed follow-up encounter published as Savage Hulk #1-4 (August-November 2014). ‘The Man Within’ opens with TV coverage of the Nevada battle being carefully scrutinised by Gamma-spawned evil super-genius The Leader. The sinister savant soon gleans a connection between the mutant warriors and their previously unsuspected boss Charles Xavier…

The Hulk meanwhile, is fending off another furious attack by the military even as – back in Westchester County – the recuperating Xavier examines the life-saving device and realises Banner had completed it to cure himself of his emerald alter ego. The benevolent mentor quickly discovers why it didn’t work on the tragic titanic transformer. It needed a telepathic trigger…

Convinced he can return the favour and finally cure Banner, guilty, grateful Professor X accompanies Cyclops, Marvel Girl, Angel, Beast, Iceman, Havok and magnetic warrior Lorna Dane to Nevada and Banner’s clandestine lab. They are all blithely unaware that The Leader has already staked the place out…

Elsewhere, the frenzied fugitive at the heart of the matter has been found by a well-meaning elderly couple whose offer of assistance leads to unbridled terror as the timid down-and-out suddenly shapeshifts into a mountain of angry green muscle…

Nearby the X-Men are ambushed by the murderous, monstrous Abomination – also hunting for the Hulk – and their titanic tussle soon intrudes on the Jade Giant’s agonised antics. The 3-way war immediately escalates as the army close in, all guns blazing, but the merely human military are swiftly driven back by the mutants, leaving Hulk to trash his gamma-powered nemesis single handed.

In the quiet aftermath, Marvel Girl uses her own still-developing telepathy to quell the victorious Hulk’s rage and manifest deeply-traumatised Bruce. Soon, the physicist confers with Xavier and prepares to be rid of his ominous other for all time, but as their salvation device is set in motion none are aware another deadly threat is nearby, awaiting the perfect moment to strike…

Shock follows shock as the procedure goes awry with the Hulk’s gamma-energy migrating to Marvel Girl, creating a bellicose female green giantess reeling with incomprehensible psionic power.

…And that’s when The Leader makes his move at the head of an army of mechanoids and a legion of the Hulk’s old foes…

Only Xavier is aware things are not entirely what they seem, and is capable of combating the true source of the threat, aided by the Hulk’s most incredible gamma transformation yet…

Also included in this splendid and explosively entertaining epistle are the original covers by Davis, Farmer, Val Staples, Matt Hollingsworth & Brad Andersen, plus Marie Severin & Grainger’s 1969 classic image.

Cleverly crafted, beautifully illustrated, riotously action-packed and stunningly suspenseful, this tale of triumph and tragedy is pure vintage Marvel Mastery, ably augmented by the original inspirational yarn ending a unique era. It offers readers young and old a magnificent chance to re-experience the glory days of the House of Ideas and must not be missed.
© 2014 Marvel Characters, Inc. All rights reserved.