The Arms of the Octopus


By Mike Costa, Chris Cosentino, Kris Anka, Jake Wyatt, Michael Dialynas & Dalibor Talajić (Marvel/Panini UK)
ISBN: 978-1-84653-577-2

Here’s a welcome return to those (relatively) uncomplicated Good Old Days, when you could pick up a comic or book without Ph.D. level preparation and just read for the sheer fun of it.

Collecting the linked serial from 2013’s All-New X-Men Special #1, Indestructible Hulk Special and Superior Spider-Man Team-Up Special (and incongruously including the Wolverine: In the Flesh One-Shot), The Arms of the Octopus offers just such a jolly “Blast from the Past” in a gripping tale of time-banditry, courtesy of writer Mike Costa.

Illustrated by Kris Anka All-New X-Men Special #1starts the ball rolling with ‘Elegy in the Classroom’ as time-displaced mutant teenagers Hank (the Beast) Pym, Bobby (Iceman) Drake, Scott (Cyclops) Summers and Jean (Marvel Girl) Grey spend their first vacation day on a trip to Manhattan and get a full-on face-full of 21st century future shock.

Escaping the bleeping sound and blinding visual fury of the telecommunications era, the kids head for Central Park where young Hank is smitten by a poetry-reading college girl. After catching a mugger, the Beast expects her to run screaming, but she’s actually so intrigued at meeting a mutant she invites him back to see her lab.

Hank knows it well: before he and the teen X-Men were brought into their own future he studied there under Gamma-medicine radiation research pioneer David Jude. Decades later the genius is still in residence, but now his field of endeavour is Temporal Displacement…

Dr. Jude is remarkably sanguine about meeting his young-looking old student, but before any questions can be asked the lab is brutally attacked by Doctor Octopus, also oddly youthful and emitting huge amounts of Gamma rays.

As the rest of the X-Men join the bombastic battle the clash inevitably draws the attention of the Superior Spider-Man…

The Wallcrawler is astounded and furious. What the kids – or anybody else for that matter – don’t realise is that for months now the mind of Otto Octavius has inhabited the Amazing Arachnid’s frame and to see his earlier self running wild in 2013 drives the cerebral bodysnatcher into a state of unthinking outrage…

After fractiously cooperating with the mutant kids, Spider-Man defeats Doc Ock and drags him back to Jude’s time-lab, where examination of the Gamma-drenched mystery maniac leads to only one conclusion: some form of time travel…

The X-kids are living proof of concept and with some reluctance the arrogant Arachnid admits that he needs to consult with an expert…

‘For a Friend Whose Work has Come to Triumph’ (illustrated by Jake Wyatt in (Indestructible Hulk Special #1) picks up the tale as S.H.I.EL.D. Specialist Bruce Banner is helicoptered in and, after getting over his astonishment at meeting genuine time travellers, gets stuck into unravelling the enigma of the radioactive rogue.

Before too long however another distraction hits the campus: a blockbusting assault by old Hulk foe the Abomination. The Gamma-irradiated gargoyle is one of Banner’s oldest enemies, and he’s been dead for years…

As the physicist gets green and mean to tackle the threat, the theory of a temporal anomaly caused by the displaced X-teens seems confirmed. Thus the mutants take Spider-Man and Dr. Jude back to their school to check out the time machine which brought them back to the future just as the Hulk makes a shocking discovery defeating his rampaging opponent.

…And in the copter speeding to Westchester, Jude realises he’s been rumbled and makes his move…

The chronal conundrum concludes in ‘With Mercy for the Greedy’ (Superior Spider-Man Team-Up Special #1, with art by Michael Dialynas) as the Machiavellian scientist (Jude, not Ock-in-Spidey for a change) uses previously concealed gamma radiation powers to blow up the transport before heading after the coveted time machine, leaving the assorted heroes in lethal freefall…

Following a suitably spectacular cooperative save, the X-kids and Spider-Man set off on the villain’s trail whilst Banner and Pym frantically work on a method of containing the real radioactive menace. Eventually everything ends up in a ferocious fight before a measure of order is restored and grudging respect is meted out all round…

Blending sinister suspense with riotous action and devilishly clever scenes of outright hilarity, this is a marvellously accessible romp no fan of clear-cut Costumed Dramas should miss and is followed by a rather strange – and unconnected – outing for the world’s favourite mutant.

Illustrated by Dalibor Talajić, Wolverine: In the Flesh is written by – and implausibly co-stars – celebrity chef Chris Cosentino; detailing the hunt for cannibal killer the Bay Area Butcher.

The satanic serial killer’s reign of terror can only be ended after the Canadian mutant recruits his old culinary chum to offer insights into the haute cuisine methodology of cutting meat and invaluably intimate knowledge of San Francisco’s Food Truck culture.

Little do either know that their prey is fed up “serving Man” and needs just one little ingredient for his pièce de résistance: a suitably trussed, tied and marinated mutant…

Light, quirky and mordantly piquant, this one won’t be to everyone’s taste…

With covers by Alexander Lozano and Tim Seeley, The Arms of the Octopus offers casual readers and faithful fans alike a smart break from cosmic epics and should certainly whet the appetite for all the monumental Marvel madness heading our way in the months to come.
™ & © 2013 and 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Indestructible Hulk volume 3: S.M.A.S.H. Time


By Mark Waid, Matteo Scalera, Kim Jacinto & Mahmud Asrar (Marvel/Panini UK)
ISBN: 978-1-84653-574-1

Once upon a time, Bruce Banner was merely a military scientist accidentally caught in a Gamma-bomb blast of his own devising. As a result, undue stress could cause him to transform into a gigantic green monster of unimaginable strength and fury. As both occasional hero and blockbusting brute he rampaged across the landscape for decades, becoming one of comics’ most popular characters and most enduring multi-media titans.

He has, inescapably, then undergone numerous radical changes in scope, character and format to keep his stories fresh and his exploits explosively compelling…

In recent years the number of Gamma-galvanised grotesqueries crashing about the Marvel Universe has proliferated to inconceivable proportions. The days of Bruce going green with anger at the drop of a hat are long gone, so anybody taking their cues from TV or movie incarnations would be wise to anticipate a smidgen of unavoidable confusion…

By the time of the game-changing Avengers versus X-Men mega-crossover relaunch, there were numerous Hulks, She-Hulks, Abominations and all kinds of ancillary rainbow-hued atomic berserkers roaming around, and in the aftermath of that house-cleaning exercise, the MarvelNOW! event saw the Jade Giant return in a stripped-down, back-to-basics version which energised new and old fans alike.

Modern comics are all about the next Big Event and throughout 2013 numerous Marvel titles experienced a few temporal troubles. This latest Hulk collection also tenuously ties in to those ongoing time travel travails, which all ostensibly arose from the after-effects of dramatic disruptions in the (Marvel) universes’ conjoined time-streams. The root cause was The Avengers unmaking of the Age of Ultron, but don’t fret as the stories here stand well enough on their own…

The big change in the Hulk’s fortunes occurred after S.H.I.E.L.D. Director Maria Hill was persuaded to provide perennial fugitive Banner with resources and funding in order to sanitise his scientific reputation. In return Hill could call on the Hulk as a living weapon of last resort…

One of the smartest men on Earth, Banner had lost years of success, progress and peer renown whilst trying to cure himself of the Hulk. Concerned about his legacy, the fugitive genius had at last decided to make future headlines as a scientist, not a devastating force of nature.

For the foreseeable future and as long as possible he would manage – rather than seek cures for – his affliction. Additionally, in return for S.H.I.E.L.D. science labs and trained assistants – generally in the isolated facility of Nuclear Springs, Nevada (AKA “Bannerville”) – the bombastic boffin would also give the agency first use of many of his discoveries and inventions…

This guest-star packed third volume details the next cataclysmic chapter in the ever-eventful life of Dr. Banner and his mean green alter ego (collecting Indestructible Hulk #11-15, cover-dated September 2013 to January 2014) with scripter Mark Waid letting the emerald engine of destruction loose on a multiplicity of Marvel’s genre-adventures roots…

Banner and his team are just getting back to business (after a agonising sojourn in Jotunheim, realm of Asgardian Frost Giants) when the irascible genius is summoned to an ultra-secret division of S.H.I.E.L.D. to apply his unique gifts to a cataclysmic situation. Even before seeing the Temporal Irregularity Management and Eradication site Banner knows something big is up: the Hulk’s last mission had included a surprise attack by a brand spanking new 75-year-old American bomber packed with ancient skeletons in flight suits…

The 5-part ‘Agent of T.I.M.E.’ (illustrated by Matteo Scalera, Kim Jacinto & Mahmud Asrar) continues as Banner meets the secret project’s prize prisoner. Zarrko the Tomorrow Man, has been an inmate of the facility for two decades – even though for that entire period he has been continually battling Thor, Iron Man, Spider-Man on the outside in a variety of centuries.

He explains the impossible paradox by describing – as he has continually for over twenty years – how, thanks to constant meddling, the Timestream is broken and all of reality is in imminent danger of shattering.

Thanks to recent events the S.H.I.E.L.D. higher-ups are at last prepared to believe him…

Stuck in his cell, helplessly emitting time-warping radiations, Zarrko again repeats his warnings: even with the armour and screening technologies he has provided, mere mortals cannot survive in the roaring chronal currents. Only the Hulk can be sent to key time points to fix the escalating chaos.

It’s pretty urgent he goes soon, too, since Chronarchists from beyond now are targeting weak spots in time, intent on overwriting the past to cement their own futures…

Banner is dead set against the idea until Zarrko reminds him that people and places are dropping out of reality every moment: people like Betty Ross, Banner’s ex-wife and now the riotous Red She-Hulk.

In the crowded lab only he and the Tomorrow Man remember her… and even Bruce is having trouble recalling her name…

The Chronarchists are also the reason the Hulk’s intellect is so mutable: his Gamma-charged existence is a threat to their victory so they have been tampering with his personal history…

Resigned to his task Banner acquiesces, allowing Zarrko and the T.I.M.E. technologists to set him up for the trip. Since he’ll need to stay “Hulked” for the duration Banner’s personality is duplicated in a free-floating, self-powered Recording Observation Bot, which effectively means the scientist and savage who have always despised each other will be working as a team…

The first stop is Arizona in 1873 where the Big Green Galoot and his floating metal sidekick/brain join Western legends Kid Colt, Rawhide Kid and Two-Gun Kid in battling dinosaurs and the Chronarchist Tok Baltusar who has enslaved a town and tried to turn the local silver mine into his personal factory for producing time-warping nano-alloys…

The bizarre aggregation of heroes eventually overcomes the temporal infiltrator but the Hulk is explosively propelled back to the sixth century and another heroic crisis: the too-early fall of Camelot…

Expelled from his citadel by Chronarchist Valdar Ahd (employing a legion of warriors from all ages), King Arthur even welcomes the assistance of a gross green ogre and its talking, flying box as he, Merlin and the puissant Black Knight lead the surviving paladins of the Table Round in a battle to restore honour and save the right and proper future…

After spectacularly and destructively dealing with the chronal iconoclast, R.O.B./Banner and the ferociously fluctuating Hulk are rather at a loss to track down the final temporal tamperer.

Following a host of false trails only leads into a procession of clashes with old foes such as the Abomination, Sandman and Fin Fang Foom, all cunningly placed in time-ambushes throughout a rapidly and constantly revising history to delay interference in a hidden mastermind’s true scheme…

Each subtle distraction further diminishes Hulk and the recording of Banner before, as time is literally about to run out, the answer occurs to the rapidly failing brainbox in a box…

At an atomic test site R.O.B. can barely remember, a scientist named Banner argues with his assistant Igor, his girlfriend Betty and her father – military martinet General Thunderbolt Ross – about the imminent detonation of the world’s first Gamma-bomb. Then when a kid drives onto Ground Zero, the Banner dashes out to save him, only to be caught in the blast…

This time though, a monolithic green giant pushes him aside and takes the full hit of raging radiation…

The rapidly failing Banner/R.O.B. has deduced their quarry’s when-&-whereabouts seconds too late, blinking in to the event just in time for the Hulk to be bombarded with a second dose of mutative energy – exactly as his time-bending opponents had intended…

With all his programs failing, the robot rapidly downloads his remaining memories into his pre-radiated organic self, leaving a horrified, physically powerless but utterly up-to-speed Bruce Banner to face the enraged atrocious monstrosity of a “Hulk-Squared”…

Or not.

Finally freed of the curse of the Hulk before he ever carried it, Banner is tempted to let the new status quo stand… until he realises that the last Chronarchist’s tampering has also deleted his beloved Betty from the timeline…

The heartbroken savant has only one chance to put things right: defeat the last time-bender Khotto and the now-obvious Machiavellian mastermind behind the entire audacious history-warping scheme – no matter the cost…

And when the dust of centuries finally settles, Banner’s world is back the way it should be, although the weary savant cannot help but feel that something, somewhere, somehow has changed in a way he cannot yet fathom…

Packed with the now-standard AR icons (Marvel’s Augmented Reality App: printed portals giving access to story bonuses and extras for everyone who downloaded the free software from marvel.com onto a smart-phone or Android-enabled tablet whatsit) and a stunning cover-&-variants gallery by Mukesh Singh, Michael Del Mundo & Leonel Castellani, this is a smart, comfortingly convoluted and amazingly compelling read: a fun-filled, fury-fuelled saga which brilliantly mixes incredible adventure with clever characterisation and an addictive excess of furious Fights ‘n’ Tights action that no comics fan could possibly resist.
™ & © 2013 and 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Marvel Adventures Avengers volume 9: The Times They Are A’Changin’


By Paul Tobin, Matteo Lolli, Ig Guara, Casey Jones, Christian Vecchia & Sandro Ribeiro (Marvel)
ISBN: 978-0-7851-3832-7

Since its earliest days Marvel has always courted young comicbook audiences. Whether through animation tie-ins such as Terrytoons Comics, Mighty Mouse, Super Rabbit Comics, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original creations such as Tessie the Typist, Millie the Model, Homer the Happy Ghost, Li’l Kids or Calvin, the House of Ideas always understood the necessity of cultivating the next generation of readers.

These days, however, accessible child-friendly titles are in decline and with Marvel’s proprietary characters all over screens large and small, the company generally prefers to create adulterated versions of its own pantheon, making that eventual hoped-for transition to more mature comics as painless as possible.

In 2003 the company created a Marvel Age line which updated and retold classic original tales by Stan Lee, Jack Kirby and Steve Ditko and subsequently merged it with remnants of its failed manga-based Tsunami imprint, which was also intended for a junior demographic.

The experiment was tweaked in 2005, becoming Marvel Adventures with the core titles transformed into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man and the reconstituted classics replaced by all-original yarns. Additional titles included Marvel Adventures: Super Heroes, Power Pack, Hulk and The Avengers, which ran until 2010 when they were cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

This particularly light-hearted digest-sized collection re-presents issues #32-35 of Marvel Adventures Avengers (from 2009) and offers a succession of stand-alone yarns that will delight fans with a sense of humour and iota of wit…

What You Need To Know: this incarnation of the World’s Mightiest Superheroes operates an “open-door” policy where almost every metahuman marvel might turn up for duty. However – presumably because of their TV cartoon popularity – the Wondrous Wallcrawler and Jade Juggernaut are on scene in almost every episode…

Written throughout by Paul Tobin, the fast-paced fun begins with ‘The Big Payoff’ illustrated by Matteo Lolli & Christian Vecchia, wherein the team gets a most unpleasant visit from Special Agent Clark Harvey of the Internal Revenue Service.

This weaselling civil servant is ostensibly there to collect the individual Avengers’ taxes, but it’s all a ploy to blackmail the team into forcing a bunch of defaulting villains into paying up…

Smart and deviously hilarious, the clashes between Giant-Girl, Spider-Man and Luke Cage against Whirlwind, the Web-spinner and erudite philosophical monster/political activist Oog or Man-Bull versus Iron Man are entertainment enough, but Iron Man and Giant-Girl overmatched against the Absorbing Man and the childlike Hulk convincing assassin Bullsesye to do his patriotic duty are literally priceless…

When jungle king Ka-Zar visits from the Antarctic lost world all he can think about is learning how to use a car. Sadly Wolverine, Storm, Giant-Girl, Hulk and Spidey all feel safer battling an invasion of super-Saurians unleashed by Stegron the Dinosaur Man than sitting in the same vehicle as the Lord of the Savage Land in ‘You’re Driving Me Crazy’ (art by Ig Guara & Sandro Ribeiro)…

When ancient Egyptian magicians turn time into an out of control merry-go-round, ‘Sgt. Fury and his Howling Commandos!’ (Lolli & Vecchia) are caught up in the assorted eras of chaos, with Ant-Man, Giant-Girl, Tigra, Storm, the Wallcrawler and Hulk frantically fighting just to keep up…

This titanic tiny tome then concludes on a romantic note in ‘Lovers Leaper’, rendered by Casey Jones, when all the female Avengers head off for a vacation break. They foolishly thought Captain America, Cage, Spider-Man, Hawkeye and Wolverine could handle things for awhile, but boys will be slobs and soon the HQ is a ghastly mess of “man-cave” madness…

Moreover, since Hawkeye now needs a date for the Annual Archer Awards, he tries an on-line dating service and manages to upload not just his but all his buddies’ information onto the site…

With seemingly every eligible lady – super-powered and not – in New York City subscribing to the Lovers Leap site, the unsuspecting heroes are soon being bombarded by an army of annoyed women who think they’ve been stood up by the utterly oblivious Avengers.

…And when they try to get the owner to remove their details, the heroes discover former French bad-guy Batroc the Leaper is in charge and unwilling to do them any favours…

Smart and fun on a number of levels, bright and breezy with lots of light-hearted action and many solid laughs, this book really offers a fabulous alternative to the regular Marvel Universe angst and agony.

Even with the violence toned down and “cartooned-up” the stories are superbly thrilling and beautifully depicted: a perfect introduction for kids and adults alike to the vast realm of adventure we all love…

In 2012 the Marvel Adventures line was superseded by specific comicbook titles tied to Disney XD TV shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing and perhaps more culturally accessible means of introducing character and concepts to kids born often two generations or more away from those far-distant 1960s originating events.
© 2010, 2011 Marvel Characters, Inc. All rights reserved.

Indestructible Hulk volume 2: Gods and Monster


By Mark Waid, Walt Simonson, Matteo Scalera & Bob Wiacek (Marvel/Panini UK)
ISBN: 978-1-84653-562-8

Once upon a time, Bruce Banner was merely a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result, undue stress could cause him to transform into a gigantic green monster of unimaginable strength and fury. As both occasional hero and blockbusting brute he rampaged across the landscape for decades, becoming one of Marvel’s most popular characters and earliest multi-media titan.

Thus, he has often undergone radical changes in scope and format to keep his stories fresh and his exploits explosively compelling…

In recent years the number of Gamma-mutated monsters thundering through the Marvel Universe has proliferated to inconceivable proportions. The days of Bruce getting green with anger at the drop of a hat are long gone, so anybody taking their cues from TV or movie incarnations would be wise to anticipate a smidgen of unavoidable confusion.

By the time of the game-changing Avengers versus X-Men mega-crossover relaunch there were numerous Hulks, She-Hulks, Abominations and all kinds of ancillary rainbow-coloured atomic berserkers roaming around, but now with that house-cleaning exercise concluded, the subsequent MarvelNOW! event saw the Jade Giant in a stripped-down, back-to-basics version which should find favour with new and old fans alike.

But it’s definitely not your old Hulk anymore…

This stunning guest-star packed second volume details the next cataclysmic chapter in the ever-eventful life of Banner and his raging Emerald Animus (collecting Indestructible Hulk #6-10, cover-dated June-September 2013) wherein scripter Mark Waid pushes the boundaries even further whilst providing a breathtaking procession of astounding action and compelling drama…

The big transformation began when S.H.I.E.L.D. Director Maria Hill was convinced to provide Banner with resources and funding to sanitise his scientific reputation in return for her utilising the Hulk as a living weapon of last resort in the agency’s armoury…

One of the smartest men on Earth, Banner had lost years of success, progress and peer renown whilst trying to destroy the Hulk. Concerned about his legacy, the fugitive genius had decided to make future headlines as a scientist, not a devastating force of nature.

For the foreseeable future and as long as possible he would manage, rather than seek cures for, his affliction. Moreover, in return for a S.H.I.E.L.D. lab and trained assistants, Banner would also give the agency first use of many of his discoveries and inventions…

Fast-paced and furious, ‘Gods and Monster’ – illustrated by Walt Simonson with Bob Wiacek – opens at the- isolated facility of Nuclear Springs, Nevada (AKA “Bannerville”) where Bruce and his team use a sliver of mystic metal Uru to open a portal to Jotunheim.

Banner theorises that the icy realm contains the most efficient superconductor in creation and, leaving climatologist Melinda Leucenstern to monitor the gateway, leads the rest of his people – biologist Patricia Wolman, renewable energies researcher Randall Jessup and molecular engineer Daman Veteri – into the frozen wastes in search of new breakthroughs… and to teach one of his staff a much-needed life-lesson.

The Uru sliver came from Thor‘s hammer Mjolnir and, soon after finding the sought after Eiderdürm liquid metal, the away party are greeted by the Asgardian Thunder God himself, come to warn them that the inimical indigenous Frost Giants don’t like trespassers.

He also mentions that he has not seen Midgardians in ages and doesn’t recognise Banner…

As the frozen monsters attack, Banner “Hulks out” and joins the Thunderer in routing the horrors. However, during the protracted battle, one of the Jotuns discovers the portal and attempts to cross into the Earth plane.

Thanks to Melinda’s quick thinking and Hill’s honking big gun, it fails, but the team are now trapped on the other side…

When Banner resumes control of himself, he realises the portal has not only spanned dimensions but also dropped them in the past, something the S.H.I.E.L.D. boffins are also keenly aware of as they try fruitlessly to repair the device…

Stranded in Jotunheim, the voyagers finish their mining and ponder a way home, unaware that the Frost Giants, hungry to invade the warm mortal lands, have magically substituted one of their own for a mortal trespasser…

When Hill and a squad of agents finally reopen the gateway the monsters attack en masse and only the shattering power of Thor and the Hulk can prevent utter disaster…

Matteo Scalera then illustrates ‘Blind Rage’ – a superbly dark, high-tension thriller which reveals how Banner has a Plan B in effect should S.H.I.E.L.D. welch on their deal…

One of the few people the Hulk – as opposed to his intellectual alter ego – trusts is lawyer Matt Murdock, the sightless sentinel Daredevil, and the attorney holds papers that will reveal the pact to the so-judgemental public if Hill oversteps herself.

Thus, when a mission to stop an illicit shipment of super-weapons takes Banner to Manhattan, he takes the opportunity to link up with the Man without Fear whilst the brutal mop-up is ongoing…

Unfortunately one of the Euro-trash Agence Byzantine mercenaries escapes with an ultrasound bazooka capable of flooring the Hulk, forcing the mismatched allies to track it down before it reaches its intended purchaser – one of the vilest villains in history…

Bombastic, hilarious, revelatory and vicariously rewarding, the Red and Green crusade through the bowels of the Big Apple is sublimely entertaining and even offers a brooding portent of a rift between Banner and his “boss” in the days to come…

Sharp, refreshingly straightforward and gloriously addictive, this latest stage in the conflict-packed life of the world’s most iconic split personality offers incredible adventure, smart characterisation and intoxicating excess for fans of Fights ‘n’ Tights fiction, and includes a stunning cover-and-variants gallery by Simonson, Paolo Rivera, Dale Keown & Stephane Roux plus the now-customary AR icons (Marvel’s Augmented Reality App: printed portals giving access to story bonuses and extras for everyone who downloaded the free software from marvel.com onto a smart-phone or Android-enabled tablet doohickey).
™ & © 2013 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Savage Wolverine: Kill Island


By Frank Cho, coloured by Jason Keith (Marvel/Panini UK)
ISBN: 978-1-84653-539-0

It must be summer now, since here’s a popular entertainment featuring mutants and dinosaurs all garnished with heavy helpings of aliens, explosions and hot chicks in skimpy fur bikinis…

Following all the desperate and life-altering debacles of recent years, the emergent race dubbed Homo Sapiens Superior has, after the epochal events of Avengers versus X-Men, won something of a fresh start and clean slate.

The company initiative MarvelNOW! having reshaped the entire continuity, the various factors of X-champions are generally starting life anew and this collection, gathering issues #1-5 of Savage Wolverine (spanning March-July 2013), proffers a deliciously rare and oddly appetising aspect of the feral fury.

One word seldom applied to the exploits of the Clawful Canadian is “Fun” but that’s exactly what this sharp, explosive mystery adventure offers as 21st century heroic everyman Wolverine literally falls into an exotic, frantic, deadly dangerous and darkly hilarious romp in the antediluvian wonder world known as the Savage Land.

It all began eight months ago as jungle queen Shanna, the She-Devil led a team of S.H.I.E.L.D. scientists and cartographers on a research trip to the most desolate and unmapped section of the vast Antarctic subterranean dinosaur preserve.

The voyage ended in disaster as their aircraft was disabled by a technological damping field enveloping an enigmatic island in an inland sea. The vehicle plunged to Earth and no more was heard from the explorers…

Now, following an explosion of light that turns night to day, Wolverine groggily regains consciousness and his super-senses inform him that somehow he has been transported to the Savage Land – split seconds before a velociraptor tries to make him supper.

After dispatching the hungry beast the amazed mutant spots a native war-party carrying a wounded S.H.I.E.L.D. agent and leaps to the rescue.

Slaughtering the primitives, he learns from the dying Mike McSwiggin where the ship went down and, locating the wreckage, also finds Shanna who mistakes him for an attacking native and almost kills him…

The She-Devil tells a grim tale of slow attrition that saw her entire team, deprived of their electronic arsenal, fall one by one as they repeatedly tried to escape the monsters and savages. Mike had reasoned that the damping device was hidden within a fantastic monster-shaped mountain at the centre of the isle and built a bomb to destroy it. Now the only survivor Shanna convinces Wolverine they must carry out Mike’s plan if they have any hope of returning to civilisation…

And then a flight of pteranodons attack, coordinated as if they had human intellects…

At the caveman camp, another flash of light has resulted in the unexplained arrival of abrasive teenaged super-genius Amadeus Cho.

With his advanced personal tech and universal translator he soon has the ape-men believing that he is a god and, despite being rather distracted by some of the more nubile offerings (teenage boy, right?), quickly ascertains the true history of the Island…

Wolverine has meanwhile been rescued by Shanna, and the pair – squabbling like an old married couple – set to battling their way through a horde of natives and beasts, intent on climbing the monster-faced mountain and destroying the tech-disruption gadget.

Amadeus has found something interesting in his discussions with the village head-man. The chief speaker has an elixir which can instantaneously heal wounds and perhaps even revive the dead. The story the chief tells is incredible and terrifying…

Uncounted eons past a star crashed to earth. When the dust settled it was revealed to be a colossal giant battling a horrific alien beast. Subduing the monstrous “Dark Walker” the giant (deduced by Cho to be one of the multiverse-spanning space gods known as “Celestials”) then imprisoned the thing inside a mountain with a Great Machine to keep it dormant.

To protect the device the Celestial, with a wave of its hand, casually evolved the primitive hominids who observed the spectacle into humans to forever guard the prison and prevent tampering. He even granted them uncanny powers, which was lucky as periodically humans from elsewhere would materialise, baffled but always intent on making trouble…

The latest such interloper is having second thoughts, but when a war party tentatively offers a truce, Shanna accidentally spooks them and the result is yet another appalling bloodbath that results in her death…

Pushed off a cliff, Wolverine of course survives but determines to destroy the machine whatever it takes, unaware that Cho has convince the chief to use his life-elixir to resurrect the She-Devil. When she revives she is no longer the same person…

The fluid connects the reawakened to the island and imparts immense power and greater intelligence, as the morose mutant finds when he is attacked by the mountain’s last defenders – a pack of super gorillas…

Cho, meanwhile, has uncovered another impossible mystery, one somehow connected to a monster thought tragically unique, but has no time to ponder upon it as Shanna – now onside – reveals that Wolverine has a bomb and will be more determined than ever to blow up the machine. With the terrifying realisation that it is the only thing containing a creature even Celestials could not kill, the assembled heroes and jungle guardians rush to the mountain just in time to meet the latest outsider teleported in… the rampaging, incredible Hulk…

And in the resulting chaotic melee the ancient alien sleeper awakes…

Blisteringly bombastic, lavishly beautiful and staggeringly visceral, this blockbuster book is enthralling and utterly compelling, with portents and warning of even greater epics to come, but nevertheless reserves plenty of room for humour and even baldly slapstick comedy – another perfect jumping-on point for new and retired fans alike…

Kill Island also includes a beautiful cover-and-variants gallery by Cho, Joe Quesada, J. Scott Campbell, Gabrielle Dell’ Otto, Skott Young, Milo Manara, Leinil Francis Yu, Adi Granov & David Johnson, and comes with the now-standard added extras provided by of AR icon sections (Marvel Augmented Reality App) which give access to story bonuses once you download the code – for free – from marvel.com onto your smart-phone or Android-enabled tablet.
™ & © 2013 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Heroes for Hire: World War Hulk


By Zeb Wells, Fred Van Lente, Clay Mann, Alvin Lee, Leonard Kirk, Alé Garcia, James Cordeiro, Terry Pallot & John Bosco (Marvel)
ISBN: 978-1-7851-2800-7

After a TV reality show starring actual superheroes went hideously wrong and resulted in the deaths of hundreds of children in Stamford, Connecticut, popular opinion turned massively against masked crusaders. The US government mandated a scheme to licence, train and regulate all metahumans but the plan split the superhero community, and an indignant, terrified general populace quivered as a significant faction of their former defenders refused to surrender to the bureaucratic vicissitudes of the Super-Human Registration Act.

The Avengers and Fantastic Four fragmented and, as the conflict escalated, it became clear to all involved that the increasingly bitter fighting was for souls as much as lives.

Both sides battled for love of Country and Constitution and both sides knew they were right.

At the heart of the savage clash of ideologies, bionic detective Misty Knight and her ninja partner Colleen Wing assembled a squad of warriors to do some real good during the worst of times…

Knight and Wing – the Daughters of the Dragon – were former associates of Power Man & Iron Fist, and revived their old firm Heroes for Hire to apprehend metas who refused to comply with the SHRA.

However the new squad – ex-thief Black Cat, Kung Fu Master Shang-Chi, insect avatar Humbug, sadistic martial arts polymath Tarantula and super-mercenary Paladin – soon found themselves at odds with the tricky path they were following as their promised role (only apprehending villains) began to suffer increasing “mission creep”…

Moreover as they tracked their sanctioned targets, they lost a comrade (Atlantean powerhouse Orka), credibility and the trust of all sides in the Civil War…

This collection, gathering issues #11-15 and primarily scripted by Zeb Wells, brings down the curtain on the second Heroes for Hire series (spanning August to December 2007) and saw the team founder and die amidst internal strife and the end of the world …

This particular Armageddon was the result of The Incredible Hulk returning to Earth after months away on another planet.

He had been peremptorily exiled to a brutal, barbaric world by Reed Richards, Dr. Strange and Tony Stark but found lasting love and family there. However, when the savage paradise was destroyed by Earthly technology, the Grim Green Giant returned to his homeworld at the head of an alien coalition of survivors dubbed The Warbound, determined to exact vengeance in kind…

The frantic call to arms begins in ‘Infestation’ (illustrated by Clay Mann & Terry Pallot) as the H4H team land in New York after a mission in the antediluvian Savage Land and walk into a city under martial law.

The job had been to capture a missing link Homo Habilis specimen (dubbed Moon Boy) for S.H.I.E.L.D.’s science division, but during the expedition, unknown to the others, insect avatar Humbug was taken by colossal bugs long-vanished from the rest of the world, leaving his friends to believe him dead and eaten.

He was subsequently found, but somehow changed: no longer the whiny clown they knew. Powerful, confident and slightly frightening, he informed them that they had to rush home to fight a threat to the entire planet. His friends had no idea what Earth’s ancient insect masters of had transformed their laughable companion into…

Brought up to speed by S.H.I.E.L.D., the heroes join the mobilisation to resist Hulk and the Warbound, ignoring the bizarre warnings of Humbug that the true threat was “the warrior-beetle and his queen”…

Seeing no profit, Paladin leaves even as the frantic insect master, wracked by inexpressible contacts with the invader-bugs, rushes off into the locked-down city. Following, Shang-Chi and the others discover their deranged comrade stalking bizarrely cute insect scavengers. As they try to befriend one of the “Hivelings”, Humbug casually dismembers it and showers them with its “blood”…

These tales were accompanied by a sidebar serial, ‘Killer Instincts’ (by Fred Van Lente, John Bosco & Pallot), wherein the absconding Paladin discovers S.H.I.E.L.D.’s new super-agent Scorpion raiding the NYPD’s confiscated super-weapon and evidence warehouse and gets into a fight he can’t win…

‘Subjugation’ (Wells, Mann & Pallot) finds the team and Moon Boy – fully-cloaked from the scout aliens’ chemical senses by bug ichor – infiltrating the Warbound flagship until the ultra-advanced King Miek penetrates the subterfuge.

Humbug chooses to slip away rather than warn his companions, leaving them all to be captured as he confronts the true threat to Earth. Tragically when he faces the sinister Brood Queen her presence is too much and the man-bug becomes her helpless thrall…

Meanwhile, back at ‘Killer Instincts’ (Van Lente, Bosco & Pallot), the struggle between Paladin and Scorpion escalates as both combatants begin employing all the stashed gimmicks impounded there…

‘Incarceration’ reveals how the situation goes from bad to worse as Humbug turns on his former comrades, allowing them to be tortured. However, whereas the Brood Queen sees his connection to Earth’s insect overlords as a means of subverting the entire planet – and making it her new global nest – Miek only sees a rival…

When the King demands to know which one of the infiltrators killed his Hiveling, Humbug blames Tarantula. Shocked and appalled, but refusing to snitch on Humbug, Colleen claims she did it and both women are dragged off to be tortured to death…

‘Killer Instincts’ concludes with the apparent death of Paladin, but the whole fight has been orchestrated as a test, with Scorpion utterly unaware who has been pulling her psychotic strings…

‘Procreation’ (Wells, Alvin Lee, Mann & Pallot) then finds Misty, Shang, Black Cat and Moon Boy casually discarded in Central Park as their framed companions are made the hosts and food for a new generation of horrific bugs…

As the Brood Queen prepares to do likewise to all of New York, Paladin steals a S.H.I.E.L.D. super-tank, links up with the remaining members of Heroes For Hire and leads a last charge into the proto-nest under MadisonSquareGarden…

The final confrontation comes in ‘Extermination’ (with art by Lee, Leonard Kirk, Alé Garcia, James Cordeiro & Pallot) as the heroes brutally clash with Humbug and discover how little humanity remains in his ghastly mutated form.

Defeated and discarded by their former sidekick, the Heroes regroup to rescue Colleen and Tarantula.

As Humbug agonisingly transforms into his ultimate form, the surprise secret weapon of the Insect Lords ends the threat of the Brood Queen, and one member of H4H takes uncharacteristic measures to end both Humbug’s dishonourable career and a beloved comrade’s eternal suffering.

Tragically, even in the aftermath of it all, there’s one final betrayal for the broken heroes to endure…

Dark, destructive and decidedly downbeat, this turbulent tome closed the books on the Commerce-fuelled Champions with a distinct tinge of unfinished business and led to a third iteration in 2010…

Before this lot shut up shop, however, there’s still space to mention that this collection includes a cover gallery by Clayton Henry, Takeshi Miyazawa, Sana Takeda & Francis Tsai, and again strongly recommend this splendidly gritty, witty, funny, fast-paced and spectacularly action-packed series which will surely delight all older fans of Fights ‘n’ Tights fiction.
© 2008 Marvel Characters, Inc. All Rights Reserved.

Indestructible Hulk: Agent of S.H.I.E.L.D.


By Mark Waid, Leinil Francis Yu & Gerardo Alanguilan (Marvel/Panini UK)
ISBN: 978-1-84653-535-2

Once upon a time, Bruce Banner was merely a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result, stress or other factors would cause him to transform into a gigantic green monster of unstoppable strength and fury. As both occasional hero and mindless monster he rampaged across the landscape for decades, becoming one of Marvel’s most popular comicbook features and multi-media titans.

As such, he has often undergone radical changes in scope and format to keep his stories fresh and his exploits explosively compelling…

In recent years the number of Gamma-mutated monsters thundering through the Marvel Universe has proliferated to inconceivable proportions. The days of Banner getting angry and going Green at the drop of a hat are long gone, so anybody taking their cues from the TV or movie incarnations would be wise to anticipate a smidgen of unavoidable confusion.

By the time of the game-changing Avengers versus X-Men mega-crossover relaunch there were numerous Hulks, She-Hulks, Abominations and all kinds of ancillary randomly rainbow-coloured atomic berserkers roaming the planet, but now with that 2012 house-cleaning exercise concluded, the follow up MarvelNOW! event revived the Jade Giant in a stripped-down, back-to-basics, mercifully continuity-lite version which should find favour with new and old fans alike.

But it’s definitely not a Hulk anyone has ever seen before…

This first volume details the next blockbusting chapter in the ever-eventful life of Banner and his raging Emerald Animus (collecting Indestructible Hulk #1-5, cover-dated January-May 2013) rapturously reported as the epic and eponymous 5-part ‘Agent of S.H.I.E.L.D.’

It all begins as Maria Hill – latest Director of the perilously all-pervasive security agency Strategic Hazard Intervention Espionage Logistics Directorate – closes in on a deadly menace to humanity in a small rural American diner.

Suddenly Bruce Banner sits down beside her and shares an epiphany he had whilst again trying to eradicate his deadly condition…

One of the smartest men on Earth, Banner has lost years of success, progress and well-deserved peer renown whilst trying to destroy the Hulk. Now, concerned about his reputation and legacy, the fugitive genius has decided to make headlines as a scientist, not a brutal, devastating force of nature.

For the foreseeable future and as long as possible he will manage, rather than seek to cure, his affliction. Moreover, if S.H.I.E.L.D. will provide funding, a lab, assistants and resources, he will not only improve the world with his inventions but also allow Hill to use his uncontrollable alter ego as a deployable living weapon in times of crisis…

If she accepts, the most cutting-edge, hard-pressed and overstretched spy outfit on Earth can reap the unimaginable benefits of “Hulk Smash, Banner Builds”…

Even before Hill can fully evaluate the offer Banner has proved his worth by saving her already-deployed S.H.I.E.L.D. task-force from the unexpected ramifications of an ill-planned raid on the diabolical Mad Thinker‘s secret lair…

Pushed into a corner by the terrifyingly brilliant, coldly confident Banner, S.H.I.E.L.D. sets about fulfilling their side of the deal only to have intellectual rival Tony Stark barge in, obnoxiously assuming the super-spies are all mind-controlled or just plain crazy…

The intransigent Iron Man is soon forced to reserve judgement after he accompanies Banner on his next assignment, experiencing first-hand the theoretical thinker’s ingenuity and sheer determination – but only after a traditional trading of Earth-shattering blows…

The search for assistants smart and mad enough to work with Banner begins in the third chapter even as the ruthlessly mercenary tech-merchants of Advanced Idea Mechanics attempt to kidnap another secretive scientific prodigy in an insane scheme to revive one of their oldest terror weapons.

Unfortunately, after covertly switching Banner with the target, the Hulk horrifically emerges to find himself again battling the deadly robotic Quintronic Man – unfortunate for AIM, that is…

This superbly effective and vicariously rewarding compilation concludes with a spectacular 2-part saga set at the bottom of the sea, after Banner’s first meeting with his staff in their uncompromisingly isolated facility of Nuclear Springs, Nevada (dubbed “Bannerville”) is cut short by yet another urgent mission.

This time his increasingly callous paymasters want Banner to aim the Hulk at a sub-sea invasion of magical monsters decimating ships in the Pacific. The beasts are being directed from the sunken city of Lemuria and controlled by barbaric Atlantean terrorist warlord Attuma: a water-breathing maniac who has repeatedly tried to enslave or eradicate all surface-crawling life…

However even equipped with the latest breathing technologies and backed up by the Chinese Navy’s most awesome Dreadnought submersible, the Green Goliath is quickly overmatched and foundering out of his depth…

Throughout this series the Hulk had been portrayed as a savagely mindless engine of destruction, but when he is rescued by aquatic freedom fighters Mara and Canor, although Banner’s intellect provides the clues needed to save Lemuria, the formerly elemental Jade Juggernaut solves the problem of Attuma’s mystic monster arsenal with chillingly rational efficiency…

Smart, refreshingly straightforward and gloriously wry, this latest wrinkle in the convoluted conflict-packed life of the world’s most iconic split personality offers bombastic action, sharp characterisation and genuinely gripping adventure as writer Mark Waid and illustrators Leinil Francis Yu & Gerardo Alanguilan explore fantastically uncharted and potentially priceless new territory in the history of the marauding man-monster, so no spectacle-starved, thrill-deprived fan should miss this opportunity to Go Green.

This tome also includes a stunning cover-and-variants gallery by Yu, Joe Quesada, Charles Paul Wilson III, Walt Simonson, Skottie Young, Mike Deodato Jr., Simone Bianchi, Chris Stevens and Pasqual Ferry, plus the now-customary AR icons (Marvel’s Augmented Reality App – printed portals giving access to story bonuses and extras for everyone who downloaded the free software from marvel.com onto a smart-phone or Android-enabled tablet doo-dad).

™ & © 2013 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

The Incredible Hercules: the New Prince of Power


By Greg Pak, Fred Van Lente, Ariel Olivetti, Paul Tobin, Reilly Brown, Jason Paz, Terry Pallot, Zach Howard, Adam Archer & various (Marvel)
ISBN: 978-0-7851-4370-3

Comicbook Fights ‘n’ Tights dramas are serious business – but they don’t have to be.

There are too few light-hearted adventure comics around for my liking. Have readers become so sullen, depressed and angst-ridden that it takes nothing but oceans of blood and devastating cosmic trauma to rouse them?

Let’s hope not since we all adore a modicum of mirth with our mayhem, and let’s be honest, there are lashings of sheer comedic potential to play with when men-in-tights  – or in the Lion of Olympus’ case, a very short skirt and leather bondage-leggings – start hitting each other with clubs and cars and buildings.

The contemporary Marvel iteration of Hercules first appeared in 1965’s Journey into Mystery Annual #1, wherein Thor, God of Thunder fell into the realm of the Greek Gods and ended up swapping bombastic blows with the happy-go-lucky but easily-riled Hellenic Prince of Power in the Stan Lee/Jack Kirby landmark ‘When Titans Clash! Thor Vs. Hercules!’

Since then the bombastic immortal warrior has bounced around the Marvel Universe seeking out other heroes and heated fisticuffs as an Avenger, Defender, Champion, Renegade, Hero for Hire and any other super-squad prepared to take the big lug and his constant, perpetual boozing, wenching, bragging and blathering about the “Good Old Days”…

In recent years Herc got a good deal more serious, becoming a far more conventionally po-faced world-saver and even found himself a protégé – don’t call him “sidekick” – in keen teen Amadeus Cho, notionally the Seventh Smartest Person on Earth.

This deliciously wicked and engaging collection, gathering often inappropriate and simultaneously stirring and uproarious contents of Hercules: Fall of an Avenger #1-2 and the follow-up 4-issue miniseries Heroic Age: Prince of Power from 2010, is actually the prequel to a larger epic event but self-contained enough and so entertaining that readers won’t mind or feel short-changed.

The drama unfolds in the aftermath of the mighty man-god’s apparent death with the aforementioned ‘Hercules: Fall of an Avenger’, by writers Greg Pak & Fred Van Lente with art by Ariel Olivetti, as many of the Gods and mortals touched by the life of the departed legend gather at the Parthenon for a wondrous wake to memorialise his passing.

Athena now rules the gods ofOlympus and turns up stylishly late as the gathering share personal tales of the departed legend.

Whilst the he-man heroes such as Thor, Bruce Banner, Skaar, Son of Hulk, the Warriors Three, Wolverine, Angel, and Sub-Mariner dwell on their comrade’s fighting spirit, the women such as Namora, Black Widow, Inuit goddess Snowbird and Alflyse, Queen of the Dark Elves prefer to share fond reminiscences of his other prowess – despite the blushes of the congregation.

However just as Cho prepares to speak his own thoughts, Athena and the remaining Hellenic Pantheon materialise and announce the boy is to be the new commander of the globe-spanning corporation known as the Olympus Group, becoming the next Prince of Power to act as the god’s representative on Earth…

Before Amadeus can react, Athena’s decree leads to a minor rebellion in her own ranks as Apollo challenges her and the assemblage degenerates into another epic brawl. Cho doesn’t care and uses the distraction to act on a suspicion that Hercules is not actually dead. His search of Hades, however, proves fruitless…

One of the smartest humans alive, Amadeus acquiesces and takes control of the Olympus Group to further his own agenda, but makes no secret of his dislike and mistrust of Athena…

Further repercussions of Hercules’ demise are seen when Namora and fellow Agent of Atlas Venus (a seductive Greek Siren, only recently promoted to actual love goddess) are dispatched by Athena to set the Man-God’s earthly affairs in order. Over the millennia the big-hearted, happy warrior accrued vast wealth and used it to set up businesses, trusts, foundations and charities, but now the Queen of Olympus wants to absorb the profitable ones and shut down the lame ducks.

As they track down his holdings and inform administrators of the situation, the grieving wonder women uncover an unsuspected ‘Greek Tragedy’ (by Paul Tobin, Reilly Brown & Jason Paz) on a lost Greek island – a cash-sucking black hole of an orphanage caring for children who just happen to be the innocent spawn of the many monsters Hercules slew in his voyages.

How then can Namora and Venus obey the dictates of the hard-hearted Athena and still honour the spirit of their soft-hearted former lover…?

‘Heroic Age: Prince of Power’ (Pak, Van Lente, Brown, Zach Howard, Adam Archer & Pallot) then occupies the major portion of this chronicle following the progress of Cho as he settles into the uncomfortable role of divine Prince of Power and mortal Chairman of the Board. His first order of business is to divert vast funds into searching the multiverse for Hercules…

Athena’s driving motivation for recruiting Amadeus is that an Age has passed on Earth: where once brute strength was the defining characteristic of the era, the Modern Age is subject to the force of intellect. The new Prince of Power must reflect the reliance on Reason and Intelligence, especially since a long-prophesied “Great Chaos” is coming…

A cosmic congress of pantheons convenes to select a mortal to lead the fight against the on-coming threat and, after much debate, Athena gets her way: clever kid Amadeus Cho is expected to save the entirety of creation…

On Earth the unsuspecting and intolerably obnoxious seventeen-year-old is dealing with lesser problems whilst working towards his own ultimate goal – rescuing Hercules from wherever he’s gone…

The most pressing of these daily duties is defeating mutated maniac the Griffin and saving an amusement park from becoming lunch, just the latest in a procession of monsters acting as vanguards for the approaching Chaos King…

Another problem is that he’s had to lock up his girlfriend Delphyne – Queen of the Gorgons – for trying to assassinate Athena, so when Vali Halfling (son of Asgardian god of Evil Loki) comes calling offering the secret of ultimate divine power, the distracted Cho is understandably intrigued, although not enough to fall for the trickster’s devious scheme…

The vile demigod wants to gather mystical elements from assorted pantheons (Greek, Norse, Egyptian and Hindu) to create a potion that will deliver ultimate divine power and enable the upstart kids to eliminate all other deities, but Cho isn’t fooled and rather than fall for a dishonest alliance he sets out to beat Vali to the ingredients – Hellenic Ambrosia, the Apples of Idunn, the Book of Thoth and Moon-cup of Dhanvantari. The race commences in ‘Blasphemy Can be Fun’ and, after pausing for ‘The Origin of Hercules’ by Van Lente, Ryan Stegman, Michael Babinski, continues with Cho’s one-man invasion of Asgard in ‘Valhalla Blues’.

The neophyte Prince of Power has no idea that he’s been played, and whilst clashing with former idol Thor for the Apples his rival already possesses, Halfling and his super-powered human Pantheon invades and seizes control of the Olympus Group headquarters to grab the Nectar of the Gods…

After a spectacularly pointless battle Thor and Cho unite to stop Vali, heading to the EgyptianLandof the Dead to grab the Book. Again they are too late and their outrageous clash with cat-goddess Sekhmet in ‘Our Lady of Slaughter’ only allows Halfling to come closer to his ultimate goal.

With the old gods on the back foot and Athena close to death, the fate of Cho’s people falls to the furious and lethally ticked off Delphyne…

It all comes to a shattering close in ‘Omnipotence for Dummies’ as Cho ultimately and brilliantly outwits everybody, wins ultimate power, retrieves Hercules from his uncanny fate and promptly surrenders all his divine might to the returned Man-god. He has to: the Chaos King has arrived to annihilate All Of Reality and the situation demands a real hero…

To Be Continued…

With covers and variants by Olivetti, Humberto Ramos, Edgar Delgado, Khoi Pham, Carlo Pagulayan, Paz, Peter Steigerwald, Salva Espin & Beth Sotelo plus pages of character designs by Brown, this bombastic, action-packed thriller also offers scenes of genuine tear-jerking poignancy and hilarious moments of mirth (the tale is especially stuffed with saucy moments of the sort that make grandmothers smirk knowingly, and teenaged boys go as red as Captain America’s boots). An absolute joy for older fans, this epic is also a great example of self-contained Marvel Magic, funny, outrageous, charming and full of good-natured punch-ups.

This is a rare but welcome instance of the company using the continuity without unnecessarily exposing newcomers to the excess baggage which may deter some casual readers from approaching long-running comics material, and if you’re looking for something fresh but traditional, you couldn’t do better than this superb slice of modern mythology.
© 2010 Marvel Characters Inc. All rights reserved.

Hulk: Red and Green


By Jeph Loeb, Arthur Adams, Frank Cho, Herb Trimpe & various (Marvel)
ISBN: 978-0-7851-2884-7

Once upon a time, military scientist Bruce Banner was accidentally caught in a Gamma Bomb blast of his own devising. As a result, stress and sundry other triggers regularly caused him to transform into a gigantic green monster of impossible strength and fury. Alternately – often simultaneously – cast as both mindless monster and unlikely occasional hero, he rampaged across the fictional landscape for decades, becoming one of Marvel’s most successful comicbook features and multi-media megastars.

An incredibly popular character in global pop culture, the Hulk has periodically undergone radical changes in scope and format to keep his stories fresh and his exploits explosively compelling…

In recent years the number of Gamma-mutated monsters stomping around the Marvel universe proliferated to inconceivable proportions. The days of Banner getting angry and going Green at the drop of a hat are long gone, so anybody taking their cues from the TV or movie incarnations will be wise to assume a level of unavoidable confusion. With assorted Hulks, progeny proto-Hulks, She-Hulks, Abominations and all manner of ancillary atomic berserker roaming the planet, be prepared to experience a little confusion if you’re coming to this relatively cold. Nonetheless, these always epic stories are generally worth the effort, so persist if you can.

Even if you are familiar with Hulk history, ancient and modern, you might be forgiven for foundering on the odd point of narrative, so this book, collecting a more-or-less self-contained episode of gamma-generated chaos and calamity from 2008-2009, offers a cathartic dose of destructive diversion, with lashings of tension, suspense and even laughs with a minimum of head-hurting continuity conundrums.

What you need to know: a new, intelligent and ruthlessly efficient Red Hulk has been spotted throughout America – clearly not Bruce Banner but nevertheless quite able to hold his own against such powerhouses as The Abomination and even Thor. His origins and intentions unknown, the Rubicund Rogue guards his human identity with terrifying ferocity…

This will all eventually be revealed as part of an overlong, ongoing plot by the world’s wickedest brain-trust to conquer everything (latterly revealed in the epic Fall of the Hulks sequence) but here and now the action and mystery are all that matter…

When released as monthly comics, the issues in question (Hulk volume 2, #7-9 with portions of King Size Hulk #1) ran as “split-book’s” featuring short separate instalments of both the Magenta and Jade Juggernauts, and this titanic tome opens with a 3-parter by scripter Jeph Loeb and artists Arthur Adams & Walden Wong. In ‘Where Monsters Dwell’ an appalled Dr. Banner grimly comes to accept that there’s another unstoppable horror on the loose spawned by his long-gone dabbling with Gamma rays. Meanwhile inCanada the subject of his researches has a brief, brutal and decidedly final encounter with the cursed and cannibalistic once-human creature known as the Wendigo before heading south. Little does the Crimson Colossus realise that there is more than one…

The second chapter found Banner in hot pursuit and tracking his torrid target to Nevada in time to encounter a plague of Wendigos in the city’s casinos, prompting a fortunate flashback to the physicist’s Gamma-grey alter-ego Mr. Fixit and a catastrophically destructive “team-up” with Avengers Moon Knight, Sentry and Ms. Marvel that ends with him turning green, mean and moronic in ‘What Happens in Vegas’ …

The cataclysmically chaotic clash of unlikely protectors and proliferating people-eaters in ‘World’s Finest’ leads to a spectacular fighting finish and another off-kilter guest-shot for the exceedingly eccentric Brother Voodoo before the crisis is contained in the concluding ‘Jackpot’…

Meanwhile the subject of Banner’s search had been detained elsewhere. In ‘Wait until Dark’ (limned by Frank Cho) the Sensational She-Hulk was brutally beaten and brought to the brink of death by the sadistic Scarlet Savage, but resilient and undaunted called in a few friends for a rematch in ‘Hell Hath No Fury…’

Backed up by S.H.I.E.L.D., She-Hulk, Thundra and the Valkyrie trail the Red Devil to Mount Rushmore and seemingly overwhelm the bloody brute but, as seen in ‘…Like a Woman Scorned!’, the devious deviant is more cunning than any previous Hulk and turns ‘The Revenge of the Lady Liberators’ (augmented at the end by Invisible Woman, Storm, Black Widow, Spider-Woman, Tigra and Hellcat) into an opportunity to recruit a willing accomplice for his long-term goals…

Also included in this collection is a terse, gripping eulogy to a despised and departed villain as Loeb and Emerald legend Herb Trimpe detail ‘The Death and Life of the Abomination’ an assortment of covers and variants by Adams, Cho, Trimpe, Sal Buscema & Chris Sotomayor and Ed McGuiness, pages of unlinked pencils and layouts from Adams, and ‘Hulk Web’, ‘Hulk Airport’ and ‘Hulk Ice’- a selection of bonus comedy strips by Audrey Loeb & Chris Giarrusso.

If staggering, blockbusting Fights ‘n’ Tights turmoil is your fancy, a Hulk of any colour is always going to be at the top of every thrill-seeker’s hit list…
© 2008, 2009 Marvel Characters, Inc. All Rights Reserved.

Hulk: Skaar, Son of Hulk


By Greg Pak, Ron Garney, Jackson Guice & various (Marvel)
ISBN: 978-0-7851- (hb)   978-0-7851-2714-7 (tpb)

Once upon a time, Bruce Banner was a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result, stress or other factors caused him to regularly transform into a gigantic green monster of unstoppable strength and fury. As both occasional hero and mindless monster he has rampaged across the Marvel Universe for decades, becoming one of Marvel’s most popular comicbook features and multi-media titans.

As such, he has often undergone radical changes in scope and format to keep his stories fresh and his exploits explosively compelling…

In recent years the number of Gamma-mutated monsters rampaging across the Marvel landscape has proliferated to inconceivable proportions. The days of Banner getting angry and going Green at the drop of a hat are long gone, so anybody taking their cues from the TV or movie incarnations will be wise to assume a level of unavoidable confusion. There are now numerous assorted Hulks, She-Hulks, Abominations and all kinds of ancillary atomic berserkers roaming the planet, so be prepared to experience a little confusion if you’re coming to this particular character cold. Nevertheless these always epic stories are generally worth the effort so persist if you can.

During the more than year-long ‘Planet Hulk’ storyline of 2006-2007, the Jade Juggernaut was exiled in space and crashed on the distant, brutally primitive world Sakarr, where he was enslaved as a gladiator before rising to briefly become messiah-king of the entire place by defeating the terrifying Red King.

He married an incredibly powerful once-enemy with ancient, ancestral tectonic gifts dubbed Caiera the Oldstrong, unknowingly spawned a son, and lost his new wife when the ship that brought him to Sakaar exploded…

Bereft and enraged he returned to Earth, oblivious of what he had left behind…

This collection gathers the first six issues of the spin-off series Skaar, Son of Hulk, the one -shot Savage World of Sakaar and a short piece from the anthology Hulk Family: Green Genes covering August 2008 – February 2009, written in its entirety by film director and screenwriter Greg Pak. Each issue of Son of Hulk was divided into a main feature illustrated by Ron Garney and/or Jackson “Butch” Guice and an ancillary back-up ‘Shadow Tales’ with Guice supplying all the drawing, and everything was lavishly coloured by Paul Mounts.

The blockbusting barbarian action begins with a quick and ominous recap before the gestating egg of the interplanetary lovers, left to quicken in a lake of fire when the shuttle exploded, gives violent birth to a monstrous green child that easily defeats the myriad horrors and beasts of the burning swamps. Already fast, tough and durable, the bestial boy screams its name and can apparently hear the voice of his deceased Oldstrong mother as he battles his way out of his ‘Cradle of Fire’…

Within a month, the rapidly maturing waif he has saved a group of survivors from the Red King’s successor, Axeman Bone, who has ordered his armies to kill every newborn they can find, acting on prophecies offered by the enigmatic shadow-priests he has enslaved…

A year later the Son of Hulk is finally assassinated by the dragon-riding Bone and a messianic movement begun by the re-enslaved masses falters. But if Skaar is dead then who or what is the approximately teen-aged, mute, green-skinned youth who attacks the bloody tyrant’s camp..?

Elderly ex-slave Old Sam claims that it’s only a beast from the swamps, but he’s been secretly educating the creature for his own ends. When Skaar crushes Bone and his cohort of war-reptiles, the dictator’s imperial rival Princess Omaka senses a potential threat – or ally – in ‘Blood of the Dragon’…

‘Shadow Tales part 1’ takes a sidebar look at Bones’ defeat from the tyrant’s camp and through the eyes of slaves who have survived three different rulers in short succession, but although long gone, the Hulk’s unique legacy remains. As the Green King he freed the different peoples of Sakaar and his blood even reinvigorated new plant growth in arid deserts. Of course those fresh and sustaining vines now consume anybody who comes near them…

‘The Princess and the Beast’ finds Omaka and Old Sam discussing their plans for the brutish boy before Bone attacks again and the Princess decides to kill the emerald distraction. However as the armies and deadly cybernetic wildebots close in, Skaar reveals his greatest secret: he is both smart and able to talk, as he proves when routing Bones’ forces with strength of arm and savage strategy…

The sorely wounded Axeman takes centre stage in ‘Shadow Tales part 2’ remembering when he was merely chief general in the armies of the ruthless potentates Omaka and the Red King, after which Savage World of Sakaar provides a selection of short tales fleshing out the ferocious history and culture of Planet Hulk.

With art from Carlo Pagulayan, Timothy Truman, Timothy Green II, Gabriel Hardman & Jason Paz, campfire stories told by the wandering rebels reveal the birth and childhood of Axeman Bone, Omaka’s defeat by Skaar’s mother Caiera whilst they both served the Red King, and how the still-infant Son of Hulk befriended the giant swamp-bugs and won his characteristic battle tattoos, before closing with a Moses-like miracle as the Green Teen leads the salvation-hungry hordes who follow him through the deadly garden grown from his father’s spilled blood…

And at every turn Skaar tells them he is not their messiah, he just wants the Old Power…

Skaar, Son of Hulk #4 finds the Boy Behemoth still following Old Sam’s guidance and millennial footsteps as he retraces ‘The Prophet’s Walk’, overcoming elemental weather and appalling monsters – with his unwelcome followers more than ever convinced that he is the Second Coming – before confronting one of Bones’ Shadow Priest slaves, as steeped in the ancient Oldstrong power as his mother Caiera had been; a phenomenon expanded upon in ‘Shadow Tales part 3’…

‘Fall of the Prophet’ sees the Green Pretender on the edge of defeat against Oldstrong Hiro-Amin – even despite the unwanted aid of Omaka – until Old Sam reveals the astonishing true history and nature of the world-shaking genetic gifts Skaar has inherited, and ghostly advice from Caiera enables her embattled son to defeat the Axeman’s unbeatable, fanatical living weapon…

‘Shadow Tales part 4’ focuses on the broken Hiro-Amin as he reveals the story behind the boy passed off as Skaar and long-ago executed by Bones. His audience is a child-slave named Hiro-Kala – a boy with an unsuspected connection to both Skaar and the Incredible Hulk…

This saga rushes to a cataclysmic cliffhanger in ‘Heroes and Monsters’ as Skaar marches to a final confrontation with Axeman Bone whilst the planet reels from the devastating disturbances caused by his battle with the Oldstrong slave. With the Jade Juvenile’s followers unable to decide if he is saviour Sakaarson or ultimate destroyer Worldbreaker, Old Sam finally discloses the origins of all that savage world’s myths and legends just as a revitalised Red King and Skaar meet face to face…

With the Old Power in his grasp Skaar then turns to see herald of planetary disaster, the Silver Surfer, waiting to confront him…

The comicbook carnage concludes with a glimpse of Skaar’s early days with Old Sam in ‘School for Savages’ (from Hulk Family: Green Genes and illustrated by Jheremy Raapack & Greg Adams),wherein the untutored wild-child displays the first hints of his destiny by routing a barbarian cannibal horde and finally mastering the wearing of pants all in one day…

This collection also includes a cover and variant gallery by Garney, Carlo Pagulayan, Julie Bell, David Yardin & Francis Tsai, plus character designs and cover sketches and pencils by Pagulayan and Garney.

Although painfully short on plot, depending too much on a working familiarity with what’s come before and insufferably ending on a trenchant cliffhanger which means you’d be well advised to have the sequel at hand before you start, there’s still a lot to recommend this blistering, all-action rollercoaster if you’re a fan of magnificent mindless graphic mayhem – and what follower of the Hulk isn’t?
© 2009 Marvel Characters, Inc. All rights reserved.