Fantastic Four Omnibus volume 1


By Stan Lee & Jack Kirby with Chrisopher Rule, Steve Ditko, Dick Ayers, Joe Sinnot, George Roussos, Chic Stone, Sam Rosen, Art Simek & various (MARVEL)
ISBN: 978-0-7851-8566-6 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Reliving How it All Began… 10/10

I’ve gone on record as saying that you actually can have too much of a good thing, by which I mean this collection of utter marvels is really, really heavy (and pricey) if you get the paper version. However, if you opt for electric formats, only the second quibble counts and the stories contained herein truly need to be in every home and library, so…

I’m partial to a bit of controversy so I’m going start off by saying that Fantastic Four #1 is the third most important Silver Age comic book ever, behind Showcase #4 – which introduced The Flash – and The Brave and the Bold #28, which brought superhero teams back via the creation of The Justice League of America. Feel free to disagree…

After a troubled period at DC Comics (National Periodicals as it then was) and a creatively productive but disheartening time on the poisoned chalice of the Sky Masters newspaper strip (see Complete Sky Masters of the Space Force), Jack Kirby settled into his job at the small outfit that used to be the publishing powerhouse Timely/Atlas. He churned out mystery, monster, romance and western material in a market he suspected to be ultimately doomed, but as always he did the best job possible and that genre fare is now considered some of the best of its kind ever seen.

But his fertile imagination couldn’t be suppressed for long and when the JLA caught readers’ attention it gave him and writer/editor Stan Lee an opportunity to change the industry forever.

According to popular myth, a golfing afternoon led to publisher Martin Goodman ordering nephew Stan to do a series about a group of super-characters like the JLA. The resulting team quickly took the fans by storm. It wasn’t the powers: they’d all been seen since the beginning of the medium. It wasn’t the costumes: they didn’t have any until the third issue.

It was Kirby’s compelling art and the fact that these characters weren’t anodyne cardboard cut-outs. In a real and recognizable location – New York City – imperfect, raw-nerved, touchy people banded together out of tragedy, disaster and necessity to face the incredible. In many ways, The Challengers of the Unknown (Kirby’s prototype partners in peril for National /DC) laid all the groundwork for the wonders to come, but staid, nigh-hidebound editorial strictures there would never have allowed the undiluted energy of the concept to run all-but-unregulated.

This full-colour compendium collects Fantastic Four #1-30 plus the first giant-sized Annual issues of progressive landmarks (spanning cover-dates November 1961 to September 1964) and tellingly reveals how Stan & Jack cannily built on that early energy to consolidate the FF as the leading title and most innovative series of the era.

Following a typically effusive “found footage” Foreword from Stan – with two more to follow as the many pages turn – we start with Fantastic Four #1 (tentatively bi-monthly by Lee, Kirby, George Klein & Christopher Rule) which is crude, rough, passionate and uncontrolled excitement. Thrill-hungry kids pounced on it.

‘The Fantastic Four’ saw maverick scientist Reed Richards summon his fiancée Sue Storm, their close friend Ben Grimm and Sue’s teenaged brother before heading off on their first mission. They are all survivors of a private space-shot that went horribly wrong when Cosmic Rays penetrated their ship’s inadequate shielding and mutated them all.

Richards’ body became elastic, Sue gained the power to turn invisible, Johnny Storm could turn into living flame and tragic Ben turned into a shambling, rocky freak. In ‘The Fantastic Four meet the Mole Man’ they quickly foil a plan by another outcast who controls monsters and slave humanoids from far beneath the Earth. This summation of the admittedly mediocre plot cannot do justice to the engrossing wonder of that breakthrough issue – we really have no awareness today of how different in tone, how shocking it all was.

“Different” doesn’t mean “better” even here, but the FF was like no other comic on the market at the time and buyers responded to it hungrily. The brash experiment continued with another old plot in #2. ‘The Skrulls from Outer Space’ were shape-changing aliens who framed the FF in the eyes of shocked humanity before the genius of Mister Fantastic bluffed them into abandoning their plans for conquering Earth. The issue concluded with a monstrous pin-up of the Thing, proudly touted as “the first of a series…”

Sure enough, there was a pin-up of the Human Torch in #3, which headlined ‘the Menace of the Miracle Man’ (inked by Sol Brodsky), whose omnipotent powers had a simple secret, but is more notable for the first appearance of their uniforms, and a shocking line-up change, leading directly into the next issue (continued stories were an innovation in themselves) which revived a golden-age great.

‘The Coming of the Sub-Mariner’ reintroduced an all-powerful amphibian Prince of Atlantis and star of Timely’s Golden Age but one who had been lost for years. A victim of amnesia, the relic recovered his memory thanks to some rather brusque treatment by the delinquent Human Torch. Namor then returned to his sub-sea home only to find it destroyed by atomic testing. A monarch without subjects, he swore vengeance on humanity and attacked New York City with a gigantic monster. This saga is when the series truly kicked into high-gear with Mister Fantastic as the pin-up star.

Until now the creative team – who had both been in the business since it began – had been hedging their bets. Despite the innovations of a contemporary superhero experiment, their antagonists had relied heavily on the trappings of popular trends in other media – and as reflected in their other titles. Aliens and especially monsters played a major part in earlier tales but Fantastic Four #5 took a full-bite out of the Fights ‘n’ Tights apple by introducing the first full-blown super-villain to the budding Marvel Universe.

No, I haven’t forgotten Mole Man: but that tragic little gargoyle, for all his plans of world conquest, wouldn’t truly acquire the persona of a costumed foe until his more refined second appearance in #22.

‘Prisoners of Doctor Doom’ (July 1962, and inked by subtly sleek Joe Sinnott) has it all. An attack by a mysterious enemy from Reed’s past; magic and super-science, lost treasure, time-travel, even pirates. Ha-Haar, me ’earties!

Sheer magic! And the creators knew they were on to a winner since the deadly Doctor was back in the very next issue, teamed with a reluctant Sub-Mariner to attack our heroes as ‘The Deadly Duo!’ – and inked by new regular embellisher Dick Ayers.

Alien kidnappers were behind another FF frame-up resulting in the team briefly being ‘Prisoners of Kurrgo, Master of Planet X’: a dark and grandiose off-world thriller in #7 (the first monthly issue), whilst a new returning villain and the introduction of a love-interest for monstrous Ben Grimm were the breakthrough high-points in #8’s ‘Prisoners of the Puppet Master!’ The saga was topped off with a Fantastic Four Feature Page explaining how the Torch’s powers work. The next issue offered another detailing with endearing mock-science ‘How the Human Torch Flies!’

That issue, #9, trumpeted ‘The End of the Fantastic Four’ as Sub-Mariner returned to exploit another brilliant innovation in comic storytelling. When had a supergenius superhero ever messed up so much that the team had to declare bankruptcy? When had costumed crime busters ever had money troubles at all? The eerily prescient solution was to “sell out” and make a blockbuster movie – giving Kirby a rare chance to demonstrate his talent for caricature… and prescience…

1963 was a pivotal year in Marvel’s development. Lee & Kirby had proved their new high concept – human heroes with flaws and tempers – had a willing audience. Now they would extend that ideation to a new pantheon of heroes. Here is where the second innovation would come to the fore.

Previously, superheroes were sufficient unto themselves and shared adventures were rare. Now and here, however, was a universe where characters often and literally stumbled over each other, sometimes even fighting other heroes’ enemies! The creators themselves might turn even up in a Marvel Comic! Fantastic Four #10 featured ‘The Return of Doctor Doom!’ wherein the arch villain used Stan and Jack to lure the Richards into a trap where his mind is switched with the bad Doctor’s. The tale is supplemented by a pin-up of ‘Sue Storm, the Glamorous Invisible Girl’ and another Lee Foreword…

Innovations continued in #11, with two short stories instead of the usual book-length yarn, opening with behind-the-scenes travelogue/origin tale ‘A Visit with the Fantastic Four’ with a stunning pin-up of Sub-Mariner segueing into baddie-free, compellingly comedic vignette. ‘The Impossible Man’ was like superhero strip ever seen before.

Cover-dated March 1963, FF #12 featured an early landmark: arguably the first Marvel crossover as the team are asked to help the US army capture ‘The Incredible Hulk’: a tale of intrigue, action and bitter irony. The argument comes as Amazing Spider-Man #1 (not included here) – wherein the arachnid tries to join the team – has the same release date…  Fantastic Four #13’s ‘Versus the Red Ghost and his Incredible Super Apes!’ is a Cold War thriller pitting the quartet against a Soviet scientist in the race to reach the Moon: and notable both for its moody Steve Ditko inking (replacing Ayers for one glorious month) and the introduction of cosmic voyeurs The Watchers.

‘The Sub-Mariner and the Merciless Puppet Master!’ unwillingly co-star in #14, with one vengeful fiend the unwitting mind-slave of the other, followed by ‘The Mad Thinker and his Awesome Android!’, embarking upon a chilling war of intellects between driven super-scientists but with plenty of room for all-out action. After a notable absence, pin-ups resume with a candid group-shot of the team.

Fantastic Four #16 reveals ‘The Micro-World of Doctor Doom!’ in a spectacular romp guest-starring new hero Ant-Man plus a Fantastic Four Feature Page outlining the powers and capabilities of elastic Mister Fantastic. Despite a resounding defeat, the steel-shod villain returns with more infallible, deadly traps a month later in ‘Defeated by Doctor Doom!’, before FF #18 heralds a shape-changing alien who battles the heroes with their own powers when ‘A Skrull Walks Among Us!’: a prelude to greater, cosmos-spanning sagas to come…

The wonderment intensifies with the first Fantastic Four Annual: a spectacular 37-page epic by Lee, Kirby & Ayers as – finally reunited with their wandering prince – warriors of Atlantis invade New York City (and the world) in ‘The Sub-Mariner versus the Human Race!’.

A monumental tale by the standards of the time, it saw the FF repel the undersea invasion through valiant struggle and brilliant strategy whilst providing a secret history of the secretive race Homo Mermanus. Nothing was really settled except a return to a former status quo, but the thrills were intense and unforgettable…

Also included are rousing pin-ups and fact file features. The Mole Man, Skrulls, Miracle Man, Sub-Mariner, Doctor Doom, Kurrgo, Puppet Master, Impossible Man, The Hulk, Red Ghost and his Super-Apes, and Mad Thinker comprise ‘A Gallery of the Fantastic Four’s Most Famous Foes!’, whilst ‘Questions and Answers about the Fantastic Four’, and a diagrammatic trip ‘Inside the Baxter Building’ evoke awe wonder and understanding. Short story ‘The Fabulous Fantastic Four Meet Spider-Man!’ then reexamines in an extended re-interpretation that first meeting from the premiere issue of the wallcrawler’s own comic. Pencilled this time by Kirby, the dramatic duel benefitted from Ditko’s inking which created a truly novel look.

Cover-dated October 1963, Fantastic Four #19 premiered another of the company’s major villains as the quarrelsome quartet travelled back to ancient Egypt and ‘Prisoners of the Pharaoh!’ This time travel tale has been revisited by so many writers that it is considered one of the key stories in Marvel history introducing a future-Earth tyrant who would evolve into overarching menace Kang the Conqueror.

Another universe-threatening foe was introduced and defeated by brains not brawn in FF#20 when ‘The Mysterious Molecule Man!’ menaced New York before being soundly outsmarted, after which one last Lee Foreword precedes another cross-pollination: this time guest-starring Nick Fury, lead character in Marvel’s only war comic.

Sgt. Fury and his Howling Commandos was another solid hit, but eventually its brusque and brutish star metamorphosed into Marvel’s answer to James Bond. Here, however, he’s a cunning CIA agent seeking the team’s aid against a sinister demagogue called ‘The Hate-Monger’: a cracking yarn with a strong message, inked by comics veteran George Roussos, under the protective nom-de-plume George Bell.

By this juncture the FF were firmly established and Lee & Kirby well on the way to toppling DC/National Comics from a decades-held top spot through an engaging blend of brash, folksy and consciously contemporaneous sagas: mixing high concept, low comedy, trenchant melodrama and breathtaking action.

Unseen since the premiere issue, #22 saw ‘The Return of the Mole Man!’ in another full-on monster-mashing fight-fest, chiefly notable for debuting Sue Storm’s new powers of projecting force fields of “invisible energy.” This advance would eventually make her one of the mightiest characters in Marvel’s pantheon.

Fantastic Four #23 enacted ‘The Master Plan of Doctor Doom!’, by introducing mediocre minions “the Terrible Trio” – Bull Brogin, Handsome Harry and Yogi Dakor – and the uncanny menace of “the Solar Wave” (which was enough to raise the hackles on my 5-year-old neck. Do I need to qualify that with: all of me was five, but only my neck had properly developed hackles back then?)…

In #24’s ‘The Infant Terrible!’ is a sterling yarn of inadvertent extragalactic menace and misplaced innocence, followed by a 2-part tale truly emphasising the inherent difference between Lee & Kirby’s work and everybody else’s at that time.

Fantastic Four #25-26 featured a cataclysmic clash that had young heads spinning in 1964 and led directly to the Emerald Behemoth finally regaining a strip of his own. In ‘The Hulk vs The Thing’ and ‘The Avengers Take Over!’, a relentless, lightning-paced, all-out Battle Royale results when the disgruntled man-monster returns to New York in search of side-kick Rick Jones, with only an injury-wracked FF in the way of his destructive rampage.

A definitive moment in The Thing’s character development, action ramps up to the max when a rather stiff-necked and officious Avengers team horn in, claiming jurisdictional rights on “Bob Banner (this tale is plagued with pesky continuity errors which would haunt Stan Lee for decades) and his Jaded alter ego. Notwithstanding bloopers, this is one of Marvel’s key moments and still a visceral, vital read.

Stan & Jack had hit on a winning formula by including other stars in guest-shots – especially since readers could never anticipate if they would fight with or beside the home team. FF #27’s ‘The Search for Sub-Mariner!’ again saw the undersea antihero in amorous mood, and when he abducts Sue the boys call in Doctor Strange, Master of the Mystic Arts to locate them. Issue #28 was another terrific team-up, but most notable (for me and many other fans) for the man who replaced George Roussos…

‘We Have to Fight the X-Men!’ sees the disparate super-squads in conflict due to the Mad Thinker and Puppet Master’s malign machinations, but the inclusion of Chic Stone – Kirby’s most simpatico and expressive inker – elevates the illustration to indescribable levels of beauty.

‘It Started on Yancy Street!’ (FF #29) starts low-key and a little bit silly in the slum where Ben Grimm grew up, but with the reappearance of the Red Ghost and his Super-Apes, it all goes Cosmic, resulting in a blockbusting battle on the Moon, with the following issue – and last saga here – introducing evil alchemist ‘The Dreaded Diablo!’ – who briefly breaks up the team while casually conquering the world from his spooky Transylvanian castle….

To Be Continued…

Bolstered by all Kirby’s covers, every ‘Fantastic 4 Fan Page’ (with letters from adoring fans many here will recognise), Lee’s concluding essay ‘Reflections on the Fantastic Four’ and appreciations from Paul Gambaccini, Tom DeFalco and Roy Thomas, the joy concludes with added attractions including Lee’s original synopsis for FF #1, a selection of house ads, unused pages and cover art for #3, #20 and Annual #1.

This is a truly magnificent book highlighting pioneering tales that built a comics empire. The verve, imagination and sheer enthusiasm shines through and the wonder is there for you to share. If you’ve never thrilled to these spectacular sagas then this book of marvels is your best and most economical key to another world and time.
© 2022 MARVEL.

Mighty Marvel Masterworks X-Men volume 3: Divided We Fall


By Roy Thomas, Werner Roth, Dick Ayers, John Tartaglione, Art Simek, Joe Rosen & various (MARVEL)
ISBN: ?978-1-3029-4901-3 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Celebrate in X-quisite Classical Style… 9/10

These stories are timeless and have been gathered many times so here’s my now-standard advisory on format.

The Mighty Marvel Masterworks line is designed with economy in mind. Classic tales of Marvel – such as the birthday boys and girl on show today – have been an archival book staple since the 1990s, but always in lavish, expensive hardback collectors’ editions. The new tomes are far cheaper, on lower quality paper and smaller, about the size of a paperback book.

Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for the digital editions, that’s no issue at all…

Way back in 1963 things really took off for the budding Marvel Comics Group as Stan Lee & Jack Kirby expanded their meagre line of action titles: putting a bunch of relatively new super-heroes (including hot-off-the-presses Iron Man) together as The Avengers; launching a decidedly different war comic in Sgt. Fury and his Howling Commandos and creating a group of alienated heroic teenagers united to fight a rather specific, previously unperceived threat to humanity. Those halcyon days are revisited in this splendid trade paperback/eBook compilation, gathering from May 1966 to February 1967, the contents of X-Men #20-29.

Way back in the summer of 1963, the premiere issue had introduced Cyclops/Scott Summers, Iceman/Bobby Drake, Angel/Warren Worthington III and The Beast/Henry “Hank” McCoy: extremely special students of Professor Charles Xavier. This brilliant, driven, charismatic and wheelchair-bound telepath was dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race: human mutants called Homo Superior. The story saw the students welcome newest classmate Jean Grey, who would be codenamed Marvel Girl. She possessed the ability to move objects with her mind.

No sooner has the Professor explained their mission than an actual Evil Mutant – Magneto – singlehandedly took over American missile base Cape Citadel. A seemingly unbeatable threat, the master of magnetism was nonetheless driven off in under 15 minutes by the young heroes on their first combat mission…

These days, young heroes are ten-a-penny, but it should be noted that these kids were among Marvel’s first juvenile super-doers (unless you count Spider-Man or Human Torch Johnny Storm) since the Golden Age, so it’s perhaps unsurprising that in early tales the youngsters regularly benefitted from a little adult supervision, such as is the case in the landmark tale that opens this book…

With Werner Roth & Dick Ayers making the pictures, in X-Men #20, the writing reins were turned over to Roy Thomas, who promptly jumped in guns blazing with ‘I, Lucifer…’: an alien invasion yarn starring Xavier’s arch-nemesis as well as old adversaries Unus the Untouchable and the Blob. Most importantly, it revealed in passing how Professor X lost the use of his legs.

With canny concluding chapter ‘From Whence Comes Dominus?’, Thomas & Roth completely made the series their own: blending juvenile high spirits, classy superhero action and torrid soap opera with beautiful drawing and stirring adventure.

At this time Marvel Comics had a vast and growing following among older teens and college kids, and the youthful Thomas spoke and wrote as they did (or maybe a little better?). Coupled with his easy delight in large casts, this would increasingly make X-Men a most welcoming read for any educated adolescent – like you or me…

As suggested already, X-Men was never one of young Marvel’s top titles, but it found a devout and dedicated following, with the frantic, freakish energy of Jack Kirby’s heroic dynamism comfortably transiting into the slick, sleek attractiveness of Roth as the fierce tension of hunted, haunted juvenile outsider settled into a pastiche of college and school scenarios familiar to the students who were the series’ primary audience.

The action continues with a crafty 2-parter resurrecting veteran Avengers villain Count Nefaria who employs illusion-casting technology and a band of other heroes’ second-string foes (The Unicorn, Porcupine, Plantman, Scarecrow and Eel, if you’re wondering) to hold Washington DC hostage and frame the X-Men for the entire scheme.

‘Divided… We Fall!’ and ‘To Save a City!’ form a fast-paced, old-fashioned Goodies vs. Baddies battle with a decided sting in the tail. Moreover, the tale concludes with Marvel Girl yanked off the team when her parents insist she furthers her education by leaving the Xavier School to attend New York’s Metro University…

Illustrated by Roth & Ayers she is off the team and packed off to college but here visits her old chums to regale them with tales of life outside. Her departure segues neatly into a beloved plot standard – Evil Scientist Grows Giant Bugs – when she enrols and meets an embittered recently-fired professor, leading her erstwhile comrades to confront ‘The Plague of… the Locust!’

Perhaps X-Men #24 isn’t the most memorable tale in the canon but it still reads well and has the added drama of Jean Grey’s departure crystallizing the romantic rivalry for her affections between Cyclops and Angel: providing another deft sop to readers as it enabled many future epics to include Campus life in the action-packed, fun-filled mix…

Somehow Jean still managed to turn up in every issue even as ‘The Power and the Pendant’ (#25, October 1966) finds the boys tracking new menace El Tigre. This South American hunter is visiting New York to steal the second half of a Mayan amulet which willgrant him god-like powers…

Having soundly thrashed the male X-Men, newly-ascended and reborn as Kukulkan, the malign meta returns to Amazonian San Rico to recreate a fallen pre-Columbian empire with the heroes in hot pursuit. The result is a cataclysmic showdown in ‘Holocaust!’ which leaves Angel fighting for his life and deputy leader Cyclops crushed by guilt…

Issue #27 see the return of some old foes in ‘Re-enter: The Mimic!’ as the mesmerising Puppet Master pits power-duplicating Calvin Rankin against a team riven by dissention and ill-feeling, before ‘The Wail of the Banshee!’ sees Rankin join the X-Men in a tale introducing the sonic-powered mutant (eventually to become a valued team-mate and team-leader) as a deadly threat.

This was the opening salvo of an ambitious extended epic featuring a global coalition of sinister, mutant-abductors… Factor Three.

This turbulent tome terminates with John Tartaglione replacing Ayers as regular inker beginning with bright and breezy thriller ‘When Titans Clash!’, wherein the power-duplicating Super-Adaptoid almost turns the entire team into super-slaves before ending the Mimic’s career…

Supplemented by original art – an unused Roth cover for X-Men #25 – these charming idiosyncratic tales are a million miles removed from the angst-ridden, breast-beating, cripplingly convoluted X-brand of today’s Marvel, and in many ways are all the better for it. Superbly rendered, highly readable adventures are never unwelcome or out of favour and it should be remembered that everything here informs so very much of the mutant monolith. These are stories for dedicated fans and the rawest converts. Everyone should have this book.
© 2023 MARVEL

Mighty Marvel Masterworks Doctor Strange volume 2: The Eternity War


By Stan Lee & Steve Ditko, Art Simek, Sam Rosen & various (Marvel)
ISBN: 978-1-3029-4887-0 (PB/Digital edition)

Win’s Christmas Gift Recommendation: Magical Marvel Unleashed… 10/10

When the emergent House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963 it was a bold and curious move. Bizarre adventures and menacing monsters were still incredibly popular, but most mention of magic or the supernatural (especially vampires, werewolves and their eldritch ilk) were harshly proscribed by a censorship panel dictating almost all aspects of story content. Almost a decade after a public witch-hunt led to Senate hearings on the malign influences of words and pictures in sequence, comics were ferociously monitored and adjudicated by the draconian Comics Code Authority. Even though some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic terrors.

Companies like ACG, Charlton and DC – and Atlas/Marvel – got around edicts against mystic thrills and chills by making all reference to magic benign or even humorous; the same tone adopted by TV series Bewitched about a year after Doctor Strange debuted. That eldritch embargo probably explains writer/editor Stan Lee’s low-key introduction of Steve Ditko’s mystic adventurer: an exotic, twilight troubleshooter inhabiting the shadowy outer fringes of society…

Prior to being Marvel, the company had already published a quasi-mystic precursor: balding, trench-coated savant. Doctor Droom – later rechristened (or is that re-pagan-ed?) Dr. Druid – had an inconspicuous short run in Amazing Adventures (volume 1 #1-4 & #6: June-November 1961).

He was a psychiatrist, sage and paranormal investigator tackling everything from alien invaders to Atlanteans (albeit not the ones Sub-Mariner rules). Droom was subsequently retro-written into Marvel continuity as an alternative candidate and precursor for Stephen Strange‘s ultimate role as Sorcerer Supreme.

After a shaky start, the Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw, in Ditko’s increasingly psychedelic art, echoes and overtones of their own trippy explorations of other worlds. That might not have been the creators’ intention but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the “kids-stuff” ghetto…

This enchanting full colour paperback compilation – also available as a digital download – gathers the spectral sections of Strange Tales #130-146 and Amazing Spider-Man Annual #2: spanning cover-dates March 1965 to July 1966. With no fuss or muss, a classic extended saga opens with ‘The Defeat of Dr. Strange’ as an enigmatic outer-dimensional sponsor enters into a pact with arch-foe Baron Mordo. He will be supplied with infinite power and ethereal minions in return for the death of Earth’s magical guardian. With the Ancient One assaulted and in a deathly coma, Strange is forced to go on the run: a fugitive hiding in the most exotic corners of the globe as remorseless, irresistible forces close in all around him…

A claustrophobic close shave trapped aboard a jetliner in in #131’s ‘The Hunter and the Hunted!’ expands into cosmic high gear a month later as Strange doubles back to his sanctum and defeats the returning foe The Demon only to come ‘Face-to-Face at Last with Baron Mordo!’ Crumbling into weary defeat as the villain’s godly sponsor is revealed, the hero is hurled headlong out of reality to materialise in ‘A Nameless Land, A Timeless Time!’ before confronting tyrannical witch-queen Shazana.

Upon liberating her benighted realm, Strange resumes being the target of relentless pursuit: recrossing hostile dimensions and taking the fight to his foes in ‘Earth Be My Battleground’.

Returning to the enclave hiding his ailing master, Strange gleans a hint of a solution in the mumbled enigmatic word “Eternity” and begins searching for more information as, in the Dark Dimension, a terrified girl seeks to sabotage Dread Dormammu’s efforts to empower Mordo…

As the world went superscience spy-crazy and Nick Fury Agent of S.H.I.E.L.D. took over the lead spot with Strange Tales #135, the Sixties also saw a blossoming of alternative thought and rebellion. Doctor Strange apparently became a confirmed favourite of the blossoming Counterculture Movement and its recreational drug experimentation subculture. With Ditko truly hitting his imaginative stride, it’s not hard to see why. His weirdly authentic otherworlds and demonstrably adjacent dimensions were utterly unlike anything anyone had ever seen or depicted before…

‘Eternity Beckons!’ as Strange is lured to an ancient castle where an old ally betrays him and, after again narrowly escaping Mordo’s minions, the Mage desperately consults the aged senile Genghis in #136: a grave error in judgement. Once more catapulted into a dimension of deadly danger, Strange barely escapes a soul-stealing horror after discovering ‘What Lurks Beneath the Mask?’

Back on Earth and out of options, the Doctor is must test his strength against the Ancient One’s formidable psychic defences to learn the secret of Eternity in ‘When Meet the Mystic Minds!’ Barely surviving the terrible trial, he uses newfound knowledge to translates himself to a place beyond reality and meet the embodiment of creation in ‘If Eternity Should Fail!’

His quest for solutions or extra might failed, he despondently returns to Earth to find his mentor gone and his unnamed female friend prisoners of his worst enemies in anticipation of a deadly showdown…

Strange Tales #139 warns ‘Beware…! Dormammu is Watching!’, but as Mordo – despite being super-charged with the Dark Lord’s infinite energies – fails over and again to kill the Good Doctor, the Overlord of Evil loses all patience, dragging all concerned into his domain.

Intent on making a show of destroying his mortal nemesis, Dormammu convenes a great gathering before whom he will smash Strange in a duel using nothing but ‘The Pincers of Power!’ He is again bathed in ultimate humiliation as the mortal mage’s wit and determination score a stunning triumph in concluding episode ‘Let There Be Victory!’

As the universes tremble, Doctor Strange wearily heads home, blithely unaware his enemies have laid one last trap. The weary victor returns to his Sanctum Sanctorum; unaware his foes have boobytrapped with mundane explosives.

Scripted by Lee and plotted and illustrated by Ditko, Strange Tales #142 reveals ‘Those Who Would Destroy Me!’ as Mordo’s unnamed disciples prepare one final stab at the Master of the Mystic Arts. They would remain anonymous for decades, only gaining names of their own – Kaecillius, Demonicus and The Witch – upon their return in the mid-1980s.

Here, however, they easily entrap the exhausted wizard warrior, imprisoning him with a view to plundering all his secrets. It’s a big mistake as – in the Roy Thomas dialogued sequel ‘With None Beside Me!’ – Strange outwits and subdues his captors…

In #144 Ditko & Thomas take the heartsick hero ‘Where Man Hath Never Trod!’ Although Dormammu was soundly defeated and humiliated before his peers and vassals, the demonic tyrant takes a measure of revenge by exiling Strange’s anonymous female collaborator to realms unknown. Now, as the Earthling seeks to rescue her while searching myriad mystic planes, he stumbles into a trap laid by the Dark One and executed by devilish collector of souls Tazza

On defeating the scheme, Strange returns to Earth and almost dies at the hands of far weaker, but sneakier, wizard Mister Rasputin in a yarn scripted by Dennis O’Neil. The spy and swindler uses meagre mystic gifts for material gain but happily resorts to base brutality ‘To Catch a Magician!’

All previous covers had been Kirby S.H.I.E.L.D. affairs but finally, with Strange Tales #146, Strange and Ditko won their moment in the sun. Although the artist would soon be gone, the Good Doctor remained, alternating with Fury’s team until the title ended.

Ditko & O’Neil presided over The End …At Last!’ as deranged Dormammu abducts Strange before suicidally attacking the omnipotent embodiment of the cosmos called Eternity.

The cataclysmic chaos ruptures the heavens over infinite dimensions and when the universe is calm again both supra-deities are gone. Rescued from the resultant tumult, however, is the valiant girl Strange had loved and lost. She introduces herself as Clea, and although Stephen despondently leaves her, we all know she will be back…

This sideral swansong was Ditko’s last hurrah. Issue #147 saw a fresh start as Strange went back to his Greenwich Village abode under the auspices of co-scripters Lee & O’Neil, with comics veteran Bill Everett suddenly and surprisingly limning the arcane adventures. More of that next time.

Before that though there are still treats in store, beginning with a pinup published in 1967’s Marvel Collectors’ Item Classics #10 before we revel in one last Lee/Ditko yarn to enthral and beguile: Although a little chronologically askew, it is very much a case of the best left until last.

In October 1965 ‘The Wondrous World of Dr. Strange!’ (from Amazing Spider-Man Annual #2) was the astonishing lead feature in an otherwise vintage reprint Spidey comic book. The entrancing fable unforgettably introduced the webslinger to arcane adventuring and otherworldly realities as he unwillingly teams up with the Master of the Mystic Arts to battle power-crazed wizard Xandu: a phantasmagorical, dimension-hopping masterpiece involving ensorcelled zombie thugs and the purloined Wand of Watoomb

After this story it was clear Spider-Man worked in any milieu and nothing could hold him back – and the cross-fertilisation probably introduced many fans to Lee & Ditko’s other breakthrough series.

But wait, there’s even more! Wrapping up the proceeding is a contemporary T-shirt design by Ditko, and the briefest selection of original art.

Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament. This glorious grimoire is a magical method for old fans to enjoy his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration to enjoy the groundbreaking work of two thirds of the Marvel Empire’s founding triumvirate at their most imaginative.
© 2023 MARVEL.

Ghost Rider Marvel Masterworks volume 3


By Jim Shooter, Roger McKenzie, Gerry Conway, Don Glut, Don Perlin. Jim Starlin, Don Heck, Gil Kane, Tom Sutton & various (MARVEL)
ISBN: 978-1-3029-2214-6 (HB/Digital edition)

At the end of the 1960s American comic books were in turmoil, much like the youth of the nation. Superheroes had dominated for much of the previous decade; peaking globally before explosively falling to ennui and overkill. Established genres such as horror, war, westerns and science fiction returned, fed by contemporary events and radical trends in movie-making where another, new(ish) wrinkle had also emerged: disenchanted, rebellious, unchained Youth on Motorbikes seeking a different way forward.

Green Lantern/Green Arrow, Jack Kirby’s Jimmy Olsen, Captain America and many others all took the Easy Rider option to boost flagging sales (and if you’re interested, the best of the crop was Mike Sekowsky’s tragically unfinished mini-masterpiece of cool Jason’s Quest in Showcase). Over at Marvel – a company still reeling from Kirby’s defection to DC/National in 1970 – canny Roy Thomas green-lighted a new character who combined the freewheeling, adolescent-friendly biker-theme with the all-pervasive supernatural furore gripping the entertainment fields.

Back in 1967, Marvel published a western masked hero named Ghost Rider: a shameless, whole-hearted appropriation of the cowboy hero creation of Vince Sullivan, Ray Krank & Dick Ayers (for Magazine Enterprises from 1949 to 1955), who utilised magician’s tricks to fight bandits by pretending to be an avenging phantom of justice.

Scant years later, with the Comics Code prohibition against horror hastily rewritten – amazing how plunging sales can affect ethics – scary comics came back in a big way. A new crop of supernatural superheroes and monsters began to appear on the newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving mystery men titles.

In fact, softening the Code ban resulted in such an avalanche of horror titles (new material and reprints from the first boom in the 1950s), in response to the industry-wide down-turn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

Almost overnight, nasty monsters became acceptable fare for four-colour pages and whilst a parade of pre-code reprints made sound business sense, the creative aspects of the fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always in entertainment, the watchword was fashion: what was hitting big outside comics was incorporated into the mix as soon as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars – beginning with a werewolf and a vampire – before broadening the scope with a haunted biker to tap into both Easy Rider’s freewheeling motorcycling chic and the prevailing supernatural zeitgeist.

Preceded by western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4, the all-new Ghost Rider debuted in Marvel Spotlight #5 (August 1972) and this sturdy hardback and equivalent digital compendium collects a third heaping helping of his flame-filled early exploits: specifically Ghost Rider #21-35, plus added attraction Marvel Premiere #28, spanning December 1976 to April 1979, and is preceded by an informative Introduction from Ralph Macchio.

What Has Gone Before: Carnival trick cyclist Johnny Blaze sells his soul to the devil in an attempt to save his foster-father Crash Simpson from cancer. As is the way of such things, Satan follows the letter but not spirit of the contract and Simpson dies anyway. When the Dark Lord later comes for his prize, Blaze’s beloved virginal girlfriend Roxanne Simpson intervenes. Her purity prevents the Devil from claiming his due and, temporarily thwarted, Satan spitefully afflicts Johnny with a body that burns with the fires of Hell every time the sun goes down…

After dancing with the Devil and assorted demons for months, and even dabbling with team superheroics on the Champions, Johnny has moved to Hollywood and works as stuntman on the Stuntman TV show: a hazardous gig that has brought him into a romantic dalliance with starlet Karen Page, a team-up with Daredevil and many clashes with supervillains.

As the action opens in GR #21’s ‘Deathplay!’, Gerry Conway, Kil Kane & Sam Grainger build on the trend as manic hireling The Gladiator attacks the Delazny Studio seeking a deadly weapon left by a sinister hidden foe.

After spectacularly repelling the armoured assassin, Blaze does a little digging into the studio and its staff only to clash with another veteran villain – The Eel, abruptly reinforced by Gladiator seeking a rematch. Thrashing them both only gets him in more trouble with the cops and – on the run again – he finally faces the criminal mastermind who has orchestrated many months of woe and learns ‘Nobody Beats the Enforcer!’ (Conway, Don Glut, Don Heck & Keith Pollard). The ganglord has his fingers dug deep into the studio and seeks ultimate power in LA, but somehow Blaze is always in his way, such as here, foiling the costumed killer’s attempt to steal a deadly ray concealed in a ring.

Attempts to further integrate Ghost Rider with mainstream Marvel continuity intensify with the arrival of new scripter – and actual motorbike afficionado – Jim Shooter. With Dons Heck and Newton illustrating, ‘Wrath of the Water Wizard!’ sees the embattled biker battling a hydrokinetic hoodlum at the Enforcer’s behest, only to be betrayed and beaten in anticipation of a blockbusting clash in Shooter, Heck & Dan Green’s ‘I, The Enforcer…!’

Cover-dated August 1977, Ghost Rider #25 presaged a return to wandering ways as Shooter, Heck & Tony DeZuñiga’s ‘Menace is a Man Called Malice!’ finds the infernal antihero implicated in an arson attack on a wax museum before battling a high tech madman. Blaze’s diabolical overreaction in victory signalled dark days ahead…

Don Perlin began his long association with the Spirit Cyclist in #26 as ‘A Doom Named Dr. Druid!’ (words by Shooter & inks by Grainger) as recently-revived and revised proto Marvel superhero Anthony Druid (who as Dr. Droom actually predates Fantastic Four #1) hunts a satanic horror and attacks the Ghost Rider. Only after beating the burning biker does the parapsychologist learn the dreadful mistake he’s made, but by then Blaze’s secret is exposed, his Hollywood life ruined and the end of an era looms…

Back on the road again Johnny encounters two fellow travellers, aimless and in trouble when he pals up with disgruntled former Avengers Hawkeye and time-displaced Matt Hawk The Two-Gun Kid. Crafted by Shooter, Perlin & Green ‘At the Mercy of the Manticore!’ sees Blaze save the heroes from The Brand Corporation’s bestial cyborg monstrosity, but drive them away with his demonic other half’s growing propensity for inflicting suffering…

Still roaming the southern deserts, Blaze is targeted once again by his personal Captain Ahab in ‘Evil is the Orb!’ (Roger McKenzie, Perlin, Tom Sutton, Owen McCarron & Pablo Marcos). His vengeance-crazed rival abducts Roxie and mesmerises a biker gang to do his dirty work but hasn’t reckoned on an intervention by Blaze’s buddy Brahma Bill

What seemed an inevitable team-up at last occurred in #29 as “New York Tribe” McCarron, DeZuñiga, & Alfredo Alcala augment McKenzie & Perlin for a saga of sorcerous subterfuge as Johnny Blaze is abducted and inquisition-ed by Doctor Strange. Sadly, it’s all a trick by the Mage’s greatest foe who turns Ghost Rider into a ‘Deadly Pawn!’, rigging a murderous retaliation and death duel between ‘The Mage and the Monster!’ as delivered by McKenzie, Perlin & Jim Mooney.

The clash concluded in an extreme expression of ‘Demon’s Rage’ (#31, with illustrator Perlin co-plotting with McKenzie and Bob Layton inking) as the diabolical scheme is exposed and expunged just in time for the fugitive Johnny Blaze to be captured by a mystical Bounty Hunter

A story tragically similar to Blaze’s own unfolds in McKenzie, Perlin & Rick Bryant’s ‘The Price!’ before Blaze postpones his dark destiny yet again, only to plunge into a super-science hell to contest a medley of western biker and dystopian tropes run amok in ‘…Whom a Child Would Destroy!’ With both chapters uniquely enhanced by an all-Perlin art job, the mutagenic tragedy catastrophically concludes with ‘The Boy Who Lived Forever!’ before this collection closes with a long-deferred, primal thrill-ride.

Commissioned years earlier, ‘Deathrace!’ is a true Jim Starlin gem with Death and the Devil battling our hero in a war of wheels and will, with Steve Leialoha and pals updating and embellishing what we’d call today a Grindhouse shocker…

A big bonus section opens with another, much reprinted yarn. Courtesy of Bill Mantlo, Frank Robbins & Steve Gan is an attempt to create a team of terrors long before its time. Marvel Premiere #28 (February 1976) introduced the initial iteration of The Legion of Monsters in ‘There’s a Mountain on Sunset Boulevard!’. When an ancient alien manifests a rocky peak in LA, the Werewolf by Night Jack Russell, the macabre Man-Thing, current Hollywood stuntman/Ghost Rider Johnny Blaze and living vampire Morbius are irresistibly drawn into a bizarre confrontation which could have resulted in the answer to all their wishes and hopes, but instead only leads to destruction, death and deep disappointment…

With covers by Jack Kirby, Frank Giacoia, Al Milgrom, John Romita Sr., Steve Leialoha, Kane & Dave Cockrum, George Pérez & Rudy Nebres, Sal Buscema, Ernie Chan, Rich Buckler, Robbins, Pollard, Layton, Bob Budiansky, Bob Wiacek, Perlin, and Nick Cardy, other assets include a June 1978 house ad for all of Marvel’s supernatural series, original art pages and covers by Kirby, Romita Sr., DeZuñiga, Perlin & Alcala and Chan, as well as fascinating art edits by Milgrom & Michael Netzer to Starlin’s ‘Deathrace!’ story and the unused cover he originally drew for it.

These tales return Ghost Rider to his roots, and imminent threat of the real-deal Infernal Realm: portraying a good man struggling to save his soul from the worst of all bargains – as much as the revised Comics Code would allow – so brace yourself, hold steady and accept no supernatural substitutes…
© 2021 MARVEL.

Mighty Marvel Masterworks: Namor, the Sub-Mariner volume 1: The Quest Begins


By Stan Lee, Gene Colan, Wallace Wood & various (MARVEL)
ISBN: 978-1-3029-4885-6 (TPB/Digital edition)

If you’re currently sitting on or near a beach that isn’t actually storm-wracked or on fire, you might be feeling in the mood for a little salty sea-borne fun about now. The stories re-presented here are timeless and have been gathered many times before but today we’re enjoying another example of The Mighty Marvel Masterworks line: designed with economy in mind and newcomers as target audience. These books are far cheaper, on lower quality paper and smaller – like a paperback novel. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all.

Prince Namor, the Sub-Mariner is the offspring of a water-breathing Atlantean princess and an American polar explorer: a hybrid being of immense strength; highly resistant to physical harm; able to fly and exist above and below the waves. Created by young, talented Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics.

He first caught the public’s attention as part of the fire vs. water headlining team in Marvel Comics #1 (October 1939 and soon to become Marvel Mystery Comics). He shared honours and top billing with The Human Torch, but had originally been seen (albeit in a truncated monochrome version) in Motion Picture Funnies: a promotional giveaway handed out to moviegoers earlier in the year.

Quickly becoming one of the company’s biggest draws, Namor gained his own title at the end of 1940 (cover-dated Spring 1941) and was one of their last super-characters to go at the end of the first heroic age.

In 1954, when Atlas (as the company then was) briefly revived its costumed character “Big Three” (the Torch and Captain America being the other two), Everett returned for a run of superb fantasy tales, but even so the time wasn’t right and the title sunk again.

When Stan Lee & Jack Kirby started reinventing comic-books in 1961 with the Fantastic Four, they revived the all-but-forgotten awesome amphibian as a troubled, semi-amnesiac, and decidedly more regal, if not grandiose, antihero. The returnee despised humanity; embittered at the loss of his sub-sea kingdom (seemingly destroyed by American atomic testing) whilst simultaneously besotted with the FF’s Sue Storm.

Namor knocked around the budding Marvel universe for a few years, squabbling with other assorted heroes such as the Hulk, Avengers and X-Men, before securing his own series as one half of Tales to Astonish. Marvel’s “split-books” had been devised as a way to promote their burgeoning stable of stars whilst labouring under a highly restrictive distribution deal limiting the number of titles they could release per month. In 1968 the company ended this commitment and expanded exponentially.

This first celebratory volume collects one of those 1960’s guest shots – Daredevil #7 – and the first Subby’s solo stories from Tales to Astonish #70-80, spanning April 1965 to June 1966, and opening without preamble with a fateful encounter with his least powerful antagonist. Previously, Fantastic Four #4 had reintroduced the all-powerful amphibian Prince of Atlantis as an amnesiac relic who recovered his memory thanks to some rather brusque treatment by teen delinquent and AWOL Human Torch Johnny Storm. Rapidly returning to his sub-sea homeland he found it lain waste by atomic testing. A monarch without subjects, he swore vengeance on humanity and attacked New York City with a gigantic monster. In short order thereafter he met and battled Doctor Doom, The Hulk, Puppet Master, The Avengers, Magneto, the X-Men, and Doctor Strange, Master of the Mystic Arts

As previously stated, prior to Tales to Astonish, Namor appeared in numerous titles as guest villain du jour. One last guest shot with Namor acting as a misunderstood bad-guy was Daredevil #7 (April 1965): a tale qualifying as a perfect comic book and a true landmark – to my mind one of the Top Ten Marvel Tales of all time.

Here, Lee and creative legend Wally Wood concocted a timeless masterpiece with ‘In Mortal Combat with… Sub-Mariner!’ as Namor of Atlantis – recently reunited with the survivors of his decimated race – returns to the surface world to sue mankind for their crimes against his people. To expedite his claim, the Prince engages the services of Matt Murdock‘s law firm; little suspecting the blind lawyer is also the acrobatic Man without Fear.

Whilst impatiently awaiting a hearing at the UN, Namor is informed by his lover Lady Dorma that his warlord Krang has usurped the throne in his absence. The tempestuous monarch cannot languish in a cell when the kingdom is threatened, so he fights his way to freedom through the streets of New York, smashing National Guard battalions and the dauntless Daredevil with supreme ease.

The hopelessly one-sided battle with one of the strongest beings on the planet shows the dauntless courage of DD and the innate nobility of a “villain” far more complex than most of the industry’s usual fare at the time.

Augmented by a rejected Wood cover repurposed as ‘A Marvel Masterwork pin-up: Namor and D.D.’, this yarn is merely a cunning prelude…

A few months later Tales to Astonish #70 heralded ‘The Start of the Quest!’ as Lee, Gene Colan (in the pseudonymous guise of Adam Austin) & Vince Colletta set the Sub-Mariner to storming an Atlantis under martial law. The effort is for naught and the returning hero is rejected by his own people. Callously imprisoned, the troubled Prince is freed by the oft-neglected and ignored Lady Dorma…

As the pompous hero begins a mystical quest to find the lost Trident of King Neptune – which only the rightful ruler of Atlantis can hold – he is unaware that treacherous Krang allowed him to escape, the better to destroy him with no witnesses. The serialised search carries Namor through a procession of fantastic adventures and pits him against spectacular sub-sea horrors: a giant octopus in ‘Escape… to Nowhere’: a colossal seaweed man in ‘A Prince There Was’ and a demented wizard and energy-sapping diamonds in ‘By Force of Arms!’

As the end approaches in ‘When Fails the Quest!’, revolution grips Atlantis, and Namor seemingly sacrifices his kingdom to save Dorma from troglodytic demons the Faceless Ones.

Issue #75’s ‘The End of the Quest’ finds the Prince battling his way back into Atlantis with a gravely-injured Dorma, before the saga calamitously concludes in ‘Uneasy Hangs the Head…!’ as the status quo is restored and Namor finally regains his stolen throne.

Back in charge, the Prince once more turns his thoughts to peace with the surface world and resolves ‘To Walk Amongst Men!’, but his mission is derailed on encountering a deep-sea drilling platform and finds himself fighting the US military and retired Avengers Henry Pym and Janet Van Dyne. The fracas is abruptly curtailed in #78’s ‘The Prince and the Puppet’ as an old adversary once again seizes control of the amphibian’s fragile mind…

Inked by the brilliant Bill Everett, ‘When Rises the Behemoth’ sees Namor struggling against Puppet Master’s psychic control and confronting the US Army in the streets of New York, before returning to clash with a cataclysmic doomsday monster in Atlantis. Dick Ayers stepped in to ink tense conclusion ‘To the Death!’, wherein Warlord Krang returns, blackmailing Dorma into betraying her beloved Prince and fleeing away with him…

To Be Continued…

Supplemented with House ads, a full cover gallery and pages of Colan original art this assemblage of tales featuring Marvel’s first antihero are timeless treasures to delight comics lovers of every age and vintage.
© 2022 MARVEL.

Iron Man Masterworks volume 16


By Denny O’Neil, Roger McKenzie, Peter B. Gillis, Ralph Macchio, Luke McDonnell, Carmine Infantino, Paul Smith, Steve Ditko, Marie Severin, Mike Vosburg, Jerry Bingham, Michael Golden & various (MARVEL)
ISBN: 978-1-3029-4920-4- (HB/Digital edition)

One of Marvel’s biggest global successes thanks to the film franchise, Iron Man celebrated his 60th anniversary in March 2023, so let’s again acknowledge that landmark and all who wear the suits offering more of the same…

Tony Stark is a super-rich supergenius inventor who moonlights as a superhero: wearing a formidable, ever-evolving suit of armour stuffed with his own ingenious creations. The supreme technologist hates to lose and constantly upgrades his gear, making Iron Man one of the most powerful characters in the Marvel Universe. However, in Iron Man #120-128 (March to November 1979), the unrelenting pressure of running a multinational corporation and saving the world on a daily basis resulted in the weary warrior succumbing to the constant temptations of his (originally sham) sybaritic lifestyle. Thus, he helplessly slipped into a glittering world drenched with excessive partying and drinking.

That dereliction was compounded by his armour being usurped by rival Justin Hammer: used to murder an innocent. The ensuing psychological crisis forced Stark to confront the hard fact that he was an alcoholic …and probably an adrenaline junkie too. Landmark story ‘Demon in a Bottle’ saw the traumatised hero plumb the depths of grief and guilt, bury himself in pity, and alienate all his friends and allies before an unlikely intervention forced him to take a long, hard look at his life and actions…

A more cautious, level-headed and wiser man, Stark resumed his high-pressure lives, but he could not let up and the craving never went away. Then in 1982 author/editor Denny O’Neil made him do it again, with the result that Marvel gained another black superhero at long last…

It was the dawn of a period of legacy heroes inheriting mantles, established roles and combat identities from white, mostly male champions, and was certainly a move in the right direction…

This grand and gleaming chronological compendium navigates that transitional period, re-presenting Iron Man #158-170 and material from Iron Man Annual #5 and Marvel Fanfare #4: episodically spanning cover-dates May 1982-May 1983. It’s accompanied by an Introduction from Luke McDonnell at the front and house ads and Direct Sale promo poster by him at the end, as the title experienced many creative personnel shuffles before settling on a stalwart team to tackle the biggest of changes. Also on show are covers by Bob Layton, Smith, Jim Starlin, Ed Hannigan & Al Milgrom, Jerry Bingham & Brett Breeding, McDonnell, Brent Anderson & Steve Mitchell.

Opening with Iron Man #158, O’Neil, Carmine Infantino, Dan Green & Al Milgrom breeze through the motions as a deranged junior genius attacks modern technology from his literal man-cave by tapping the latent psychic power of his ‘Moms’ after which Roger McKenzie, rising art star Paul Smith & inking collective “Diverse Hands” step in to relate what occurs ‘When Strikes Diablo’. Here the Fantastic Four’s alchemical nemesis infiltrates Stark International to steal the techno-wizard’s resources and obsolete suits, only to unleash a mystic menace beyond all control…

With pressure mounting and threats everywhere, the craving for booze painfully manifests in ‘A Cry of Beasts’ – by O’Neil, Steve Ditko, Marie Severin & Green – as Stark’s party-persona collides with hot, willing babes… until an attack on his factory by the sinister Serpent Squad reminds him of his priorities.

Preceding Iron Man Annual #5 – and by O’Neil, McDonnell, Mike Esposito & Steve Mitchell – a brief encounter with new hero Moon Knight sees Stark at odds with rival rich man Steven Grant (one of four people comprising the edgy crusader) in ‘If the Moonman Should Fail!’

Frenemies at first sight, the Golden Avenger and Fist of Khonshu swallow their rich-boy differences to save mutual friends held hostage by Advanced Idea Mechanics, after which the extra-length Annual extravaganza sees Iron Man in Wakanda where The Black Panther must defeat mysteriously resurrected nemesis and determined usurper Eric Killmonger

Crafted by Peter B. Gillis, Ralph Macchio, Jerry & Bingham & Green, the action-packed ‘War and Remembrance!’ exposes an old foe methodically manoeuvring Stark and Iron Man into an inescapable trap, which closes tighter in Iron Man #162 as O’Neil, Mike Vosburg & Mitchell expose ‘The Menace Within!’ when a trusted employee sabotages S.I.…

There seems to be more than one campaign to crush Stark, and – as O’Neil, McDonnell & Mitchell become the regular creative team – ‘Knight’s Errand!’ opens an extended gambit with another hidden plotter turning ruthless capitalism, corporate raiding, advanced weaponry and an obsession with chess into a war for control of the company.

Up first is fast-flying tech terror The Knight who makes short work of Tony’s bodyguard, pilot, friend and confidante James Rhodes, but the real threat comes from a new acquaintance and future companion, covertly hollowing out Stark at close hand. Rising in the rankings after defeating the hovering horseman, Iron Man barely survives ‘Deadly Blessing’ of The Bishop after his security team digs up leads to the plot in Scotland…

In IM #165, the trail leads to Jamie, Laird of Glen Travail and another deadly duel of devices, where the true purpose is to destabilise Stark by abducting Rhodey in an effort to coerce his capitulation. The resultant ‘Endgame’ seemingly goes Stark’s way, but the battle is fought on many levels by a distanced player secretly commanding the Laird: one with a cruel emotional counterpunch long-prepared to destroy the hero from within…

On ‘One of Those Days…’ old foe The Melter attacks Stark’s New York facility whilst Rhodey still recuperates in Scotland. As Stark yet again faces enforced inactivity in the land of sublime alcoholic beverages, he abruptly abandons his friend to jet home to stop the supervillain. He also learns his brilliant security chief Vic Martinelli has uncovered the identity of one of the hidden players attacking the company: chess grandmaster turned armaments entrepreneur Obadiah Stane

As Rhodey goes missing again, the newcomer wants all Stark’s creations and, in the most hostile of takeovers, uses every trick in the book – from honey traps to guided missiles and abduction to intoxication – to seize the advantage. ‘The Empty Shell’ sees that nefarious plan bear evil fruit as Stark finally cracks under interminable pressure and one last betrayal, leading to a crushing fall “off the wagon” and into the gutter in ‘The Iron Scream’.

Permanently drunk and deprived of all judgement, Stark dons his armour to clash with Machine Man, even as far away, Rhodey makes his own life-threatening break for freedom and home…

As chaos ensues at Stark’s plant, a major player debuts in the form of junior employee and minor boffin Morley Erwin: on hand for Stark’s reunion with Rhodey and an aghast witness to one of the smartest men alive crawling into a bottle and trying to drown away his pain…

That process begins in #169 as ‘Blackout!’ sees Stark simply give up when confronted by volcanic B-list villain Magma, and sleep through the moment Jim Rhodes steps up – and into – the role and armour of Iron Man

The new era properly begins in #170’s ‘And Who Shall Clothe Himself in Iron?’ (cover-dated May 1983) as the former military airman promotes Erwin to tech support adviser to help him pilot the most complex weapon he’s ever used to defeat Magma and save a far from grateful Tony Stark…

The Beginning…

Rounding off the wonderment is a short tale by Michael Golden as originally seen in Marvel Fanfare #4 (September 1982) wherein Stark battles his dreams, inner demons and incalculable pride…

As comics companies sought to course correct old attitudes and adapt their wares to a far wider and more diverse readership than they had previously acknowledged, some rash rushed decisions were made that did not suit all the fans. Thankfully, that never stopped the editors and publishers from trying and the wonderful results are here and everywhere in comics because of it. Go read and enjoy and see how it all began to change.
© 2023 MARVEL.

Werewolf by Night Marvel Masterworks volume 1


By Gerry Conway, Len Wein, Roy & Jean Thomas, Mike Ploog, Werner Roth, Ross Andru, & various (MARVEL)
ISBN: 978-1-3029-3346-3 (HB/Digital edition)

Now a star of page and screen, Werewolf by Night could be described as the true start of the Marvel Age of Horror. Now technically supplanted by modern Hopi/Latino lycanthrope Jake Gomez – who’s shared the designation since 2020 – these trials of a turbulent teen wolf opened the floodgates to a stream of Marvel monster stars and horror antiheroes.

Inspiration isn’t everything. In 1970, as Marvel consolidated its new position of market dominance – even after losing their two most innovative and inspirational creators, Steve Ditko and Jack Kirby – they did so employing a wave of new young talent, but less by experimentation and more by expanding proven concepts and properties. The only real exception to this was a mass-move into horror titles (or more accurately “monster titles” – the CCA still vetoed “horror”): a response to an industry down-turn in superhero sales, and a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

Almost overnight scary monsters became again acceptable fare on four-colour pages and whilst a parade of 1950s pre-code reprints made sound business sense (so they repackaged a bunch of those too), the creative aspect of the revived fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always, the watchword was fashion: what was hitting big outside comics would be incorporated into the print mix and shared universe mix as readily as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (October 1971) and the sky failed to fall in, Marvel launched a line of sinister superstars – beginning with a werewolf and a vampire…

Werewolf by Night debuted in Marvel Spotlight #2 (preceded by western-era hero Red Wolf in #1, and followed by Ghost Rider). In actuality, the series title, if not the actual character, was recycled from a classic pre-Comics Code short suspense-thriller from Marvel Tales #116, July 1953. Marvel always favoured using old (presumably already copyrighted) names and titles when creating new series and characters. The Hulk, Thor, Magneto, Doctor Strange and many others all got nominal starts as hairy underpants monsters or throwaways in some anthology or other.

Accompanied by an introductory reminiscence from Roy Thomas, this copious compendium collects the early adventures of a young West Coast wild one by re-presenting the contents of Marvel Spotlight #2-4, Werewolf by Night volume 1 #1-8 and a guest-shot from Marvel Team-Up #12 cumulatively covering February 1972 to August 1973.

The moonlit madness begins with that landmark first appearance, introducing teenager Jack Russell, who is suffering some sleepless nights…

Cover-dated February 1972 and on sale as 1971 closed, ‘Werewolf by Night!’ (Marvel Spotlight #2) was written by Gerry Conway and moodily, magnificently illustrated by Mike Ploog in the manner of his old mentor Will Eisner. The character concept came from an outline by Roy & Jeanie Thomas, describing the worst day of Jack’s life – his 18th birthday – which began with nightmares and ends in something far worse.

Jack’s mother and little sister Lissa are everything a fatherless boy could hope for, but new stepdad Philip and creepy chauffeur Grant are another matter. Try as he might, Jack can’t help but see them as self-serving and with hidden agendas…

At his party that evening, Jack has an agonising seizure and flees into the Malibu night, transforming for the first time into a ravening vulpine man-beast. At dawn, he awakes wasted on a beach to learn his mother has been gravely injured in a car crash. Something had happened to her brakes…

Sneaking into her hospital room, the distraught teen hears her relate the story of his birth-father: an Eastern European noble who loved her deeply, but locked himself away three nights every month…

The Russoff line is cursed by the taint of Lycanthropy: every child doomed to become a wolf-thing under the full-moon from the moment they reach 18 years of age. Jack is horrified on realising how soon his sister will reach her own majority…

With her dying breath Laura Russell makes her son promise never to harm his stepfather, no matter what…

Scenario set, with the traumatised wolf-boy uncontrollably transforming three nights every month, the weird, wild wonderment begins in earnest with the beast attacking the creepy chauffeur – who had doctored those car-brakes – but refraining – even in vulpine form – from attacking Philip Russell…

The second chapter sees the reluctant nocturnal predator rescue Lissa from a rowdy biker gang (they were everywhere back then) and narrowly escape the cops, only to be abducted by a sinister dowager seeking knowledge of a magical tome dubbed the Darkhold. This legendary spell-book is the apparent basis of the Russoff curse, but when Jack can’t produce the goods, he’s left to the mercies of ‘The Thing in the Cellar!’

Surviving more by luck than power, Jack’s third try-out issue fetches him up on an ‘Island of the Damned!’: introducing aging Hollywood screenwriter Buck Cowan, who will become Jack’s best friend and affirming father-figure as they jointly investigate the wolf-boy’s evil stepdad.

Russell had apparently sold off Jack’s inheritance, leaving the kid nothing but an old book. Following a paper trail to find proof Philip had Laura Russell killed leads them to an offshore fortress, a dungeon full of horrors and a ruthless mutant seductress…

The episode ended on a cliffhanger, presumably as an added incentive to buy Werewolf by Night #1 (cover-dated September 1972), wherein Frank Chiaramonte assumed inking duties with ‘Eye of the Beholder!…

Merciless biological freak Marlene Blackgar and her monstrous posse abduct the entire Russell family whilst looking for the Book of Sins, until – once more – a fearsome force of supernature awakes to accidentally save the day as night falls…

With ‘The Hunter… and the Hunted!’ Jack and Buck deposit the trouble-magnet grimoire with Father Joquez, a Christian monk and scholar of ancient texts, but are still hunted because of it. Jack quits the rural wastes of Malibu for a new home in Los Angeles, trading forests and surf for concrete canyons but life is no easier.

In #2, dying scientist Cephalos seeks to harness Jack’s feral life-force to extend his own existence, living just long enough to regret it. Meanwhile, Joquez successfully translates the Darkhold: an accomplishment allowing an ancient horror to possess him in WbN #3, in ‘The Mystery of the Mad Monk!’

Whilst the werewolf is saddened to end such a noble life, he feels far happier dealing with millionaire sportsman Joshua Kane, who craves a truly unique head mounted on the wall of his den in the Franke Bolle inked ‘The Danger Game’. Half-naked, exhausted and soaked to his now hairless skin, Jack must then deal with Kane’s deranged brother, who wants the werewolf for his pet assassin in ‘A Life for a Death!’ (by Len Wein & Ploog) after which ‘Carnival of Fear!’ (Bolle inks again) finds the beast – and Jack, once the sun rises – a pitiful captive of seedy mystic Swami Calliope and his deadly circus of freaks.

The wolf was now the subject of an obsessive police detective too. “Old-school cop” Lou Hackett is an old buddy of trophy-hunter Joshua Kane – and every bit as cruelly savage – but his off-the-books investigation hardly begins before the Swami’s plans fall apart in concluding part ‘Ritual of Blood!’ (inked by Jim Mooney).

The beast is safely(?) roaming loose in the backwoods for #8’s quirky and penultimate monster-mash when an ancient demon possesses a cute little bunny in Wein, Werner Roth & Paul Reinman’s ‘The Lurker Behind the Door!’, after we which we pause for now with a slight but stirring engagement in Marvel Team-Up #12, where Wein, Conway, Ross Andru & Don Perlin expose a ‘Wolf at Bay!’

As webspinning wallcrawler meets wily werewolf, they initially battle each other – and ultimately malevolent mage Moondark – in foggy, fearful San Francisco before Jack heads back to LA for more feral fury in a future issue…

With covers by Neal Adams& Tom Palmer, Ploog, Gil Kane and John Romita, this collection is supplemented with an unused Ploog cover for Marvel Spotlight#4; a gallery of original Ploog art pages and a previous collection cover by Arthur Adams & Jason Keith. A moody masterpiece of macabre menace and all-out animal action, this tome shares some of the most under-appreciated magic moments in Marvel history: tense, suspenseful and solidly compelling chillers to delight any fear fan or drama addict. If you crave a few fun frightmares, go get your paws on this.
© 2022 MARVEL.

Captain Marvel Mighty Marvel Masterworks volume 1


By Stan Lee, Roy Thomas, Arnold Drake, Gene Colan, Don Heck & various (MARVEL)
ISBN: 978-1-3029-4889-4 (PB/Digital edition)

It’s a year of many anniversaries for Marvel, and 1968 marks a couple of truly significant ones. It was the year the company finally broke free of a restrictive distribution deal and began an explosive expansion that led to market dominance. The other was more symbolic and seminal: the company secured the rights to an evocative and legendary name which it has successfully exploited ever since. Moreover, that name led to the soft introduction of a character who has become one of the faces of the modern Marvel Age.

Happy birthday Mar-Vell and Carol…

The stories re-presented here are timeless and have been gathered many times before but today we’re enjoying another example of The Mighty Marvel Masterworks line: designed with economy in mind and newcomers as target audience. These books are far cheaper, on lower quality paper and smaller – like a paperback novel. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all.

After years as an also-ran and up-&-comer, by 1968 Marvel Comics was in the ascendant. Their sales were catching up with industry leaders National/DC Comics and Gold Key, and they had finally secured a distribution deal that would allow them to expand their list of titles exponentially. Once the stars of “split-books” Tales of Suspense (Iron Man & Captain America), Tales to Astonish (The Hulk & Sub-Mariner) and Strange Tales (Doctor Strange & Nick Fury, Agent of S.H.I.E.L.D.) all won their own titles, the House of Ideas just kept on creating. One dead-cert idea was a hero named after the company – and one bringing popular cachet and nostalgic pedigree as well.

After the notorious decade long DC/Fawcett court case that began in 1940, the title Captain Marvel disappeared from newsstands. In 1967, during the superhero boom and “camp” craze generated by the Batman TV show, publisher MLF seemingly secured rights to the name and produced a number of giant-sized comics. Their star was an intelligent alien robot who could fly, divide his body into segments and shoot lasers from his eyes.

Despite a certain quirky charm, and being devised by comics veteran Carl (Human Torch) Burgos, the feature failed to attract a large following. On its demise, the name was quickly snapped up by expansionist Marvel Comics Group.

Marvel Super-Heroes was a brand-new title: it had been giant-sized reprint comic book Fantasy Masterpieces: combining monster and mystery tales with Golden Age Timely Comics classics, but with the 12th issue it added an all-new experimental section for characters without homes. These included Inhuman Medusa, Ka-Zar, Black Knight and Doctor Doom, along with new concepts like Guardians of the Galaxy, Phantom Eagle and, to start the ball rolling, a troubled alien spy sent to Earth from the Kree Galaxy. He held a Captain’s rank and his name was Mar-Vell.

This cosmically conceived, kid-friendly collection offers that origin adventure from Marvel Super-Heroes #12-13, the contents of Captain Marvel #1-7 plus a humorous take from Not Brand Echh #9: collectively spanning cover-dates December 1967 to August 1968.

Crafted by Stan Lee, Gene Colan & Frank Giacoia, the initial MS-H 15 page-instalment ‘The Coming of Captain Marvel!’ The tale derived directly from Fantastic Four #64-65, wherein the quartet defeated a super-advanced Sentry robot marooned on Earth by a mythical and primordial alien race, only to be attacked by a high official of those long-lost extraterrestrials in the very next issue!

After defeating Ronan the Accuser, the FF heard no more from the far from extinct Kree, but the millennia-old empire became once again interested in Earth. Dispatching a surveillance mission, the Kree wanted to know everything about us. Unfortunately, the agent they chose was a man of conscience, whilst his commanding officer Colonel Yon-Rogg was his ruthless rival for the love of the ship’s medical officer Una.

No sooner has the dutiful operative made a tentative planet-fall and clashed with the US Army from a local missile base (frequently hinted at as being Cape Kennedy) than the instalment ends. Stan & Gene had set the ball rolling leaving Roy Thomas to establish the basic ground-rules in the next episode.

Colan remained, this time with Paul Reinman inking. ‘Where Stalks the Sentry!’ sees the spy improving his fantastic weaponry before a blatant attempt by Yon-Rogg to kill him collaterally destroys a light aircraft carrying scientist Walter Lawson to that military base.

Assuming Lawson’s identity, Mar-Vell infiltrates “The Cape” but arouses the suspicions of security Chief Carol Danvers. He is horrified to discover the Earthlings are storing the Sentry (defeated by the FF) on site. Yon-Rogg, sensing an opportunity, reactivates the deadly mechanoid. As it goes on a rampage, only Mar-Vell stands in its path…

That’s a lot of material for 20 pages but Thomas & Colan were on a roll. With Vince Colletta inking, the third chapter was not in Marvel Super-Heroes but in the premiere issue of the Captain’s own title – released for May 1968. ‘Out of the Holocaust… A Hero!’ is an all-action thriller, detailing the Kree-man’s victorious clash with the superbot, but which still found space to establish twin sub-plots. Succeeding issues would focus on “Lawson’s” credibility and Mar-Vell’s inner doubts as the faithful Kree soldier rapidly loses faith in his own race and falls under the spell of the strangely beguiling humans…

The Captain’s first foray against a super-villain comes in the next two issues as we learn the Kree and Skrull Empire have been intergalactic rivals for eons, and the shapeshifters now need to know why there’s an enemy soldier stationed on neutral Earth.

Despatching their own top agent, ‘From the Void of Space Comes the Super Skrull!’ and the resultant battle almost levels the entire state before bombastically concluding with the Kree beaten, captured and interrogated. A month later he rallies ‘From the Ashes of Defeat!’ and spectacularly triumphs, whilst on the orbiting home front the romantic triangle sub-plot intensified as Yonn-Rogg looked for ways to send Mar-Vell to a justifiable death…

Issue #4 saw the secret invader clashing with fellow anti-hero Prince Namor the Sub-Mariner in ‘The Alien and the Amphibian!’ even as Mar-Vell’s superiors make increasingly ruthless demands of their reluctant agent.

Captain Marvel #5 saw Arnold Drake & Don Heck assume the creative chores (with John Tartaglione on inks) in cold-war monster-mash clash ‘The Mark of the Metazoid’, wherein a mutated Soviet dissident is forced by his militaristic masters to kidnap Walter Lawson (that’s narrative symmetry, that is).I ssue #6 then places the Captain ‘In the Path of Solam!’: battling a marauding sun-creature even as Carol Danvers gets ever-closer to proving that something’s not right with the enigmatic consultant Lawson. Meanwhile, the man impersonating him is forced to prove his loyalty to his species by unleashing a Kree bio-weapon on an Earth community in ‘Die, Town, Die!’ However, all is not as it seems because murderous animate Quasimodo, the Living Computer is also involved…

To Be Continued…

Wrapping up this first volume is a burst of light relief from Marvel’s sixties parody comic Not Brand Echh From # 9, ‘Captain Marvin: Where Stomps the Scent-ry! or Out of the Holocaust… Hoo-Boy!!’ finds Thomas, Colan & Frank Giacoia wickedly reimagining the origin. It’s either funny or painful depending on your attitude…

Mar-Vell and Carol Danvers have both been Captain Marvel and starred in some our art form’s most momentous and entertaining adventures. Today’s multimedia madness all started with these iconic and evergreen Marvel tales, and it’s never too late for you to join the ranks of the cosmic cognoscenti…
© 2023 MARVEL.

Marvel Two-In-One Masterworks volume 6


By Mark Gruenwald, Ralph Macchio, Jerry Bingham, Ron Wilson, George Pérez, Michael Netzer, Frank Springer, Gene Day, Pablo Marcos, Chic Stone & various (MARVEL)
ISBN: 978-1-3029-3293-0 (HB/Digital edition)

Above all else, Marvel has always been about team-ups. The concept of team-up books – an established star pairing, or battling (often both) with less well-selling company characters – was not new when Marvel awarded their most popular hero the same deal DC had with Batman in The Brave and the Bold. Although confident in their new title, they wisely left options open by allocating an occasional substitute lead in The Human Torch.

In those distant days, editors were acutely conscious of potential over-exposure – and since superheroes were actually in a decline, they may well have been right.

Nevertheless, after the runaway success of Spider-Mans guest vehicle Marvel Team-Up, the House of Ideas carried on the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Fours most popular star. They began with a brace of test runs in Marvel Feature #11-12 before awarding him his own team-up title, with this sixth stirring selection gathering the contents of Marvel Two-In-One #61-74, covering March 1980-April 1981.

Preceded by a comprehensive and informative reverie in Ralph Macchio’s Introduction, the action resumes with the title continuing to rectify its greatest flaw. The innate problem with team-up tales was always a lack of continuity – something Marvel always prided itself upon. Writer/editor Marv Wolfman had sought to address this during his tenure through the simple expedient of having stories link-up through evolving, overarching plots which took Ben from place to place and from guest to guest. The trick was perfected in the vast-scaled, supremely convoluted saga known as The Project Pegasus Saga – as featured in the previous volume.

A stellar epic began in #61 with ‘The Coming of Her!’ (by Mark Gruenwald, Jerry Bingham & Gene Day) as time-travelling space god/31st century Guardian of the Galaxy Starhawk became embroiled in the birth of a female counterpart to artificial superman Adam Warlock.

The distaff genetic paragon awoke fully empowered and instantly began searching for her predecessor, dragging Ben Grimm’s girlfriend Alicia Masters and mind goddess Moondragon across the solar system, arriving where issue #62 observed ‘The Taking of Counter-Earth!’

Hot on their heels, The Thing and Starhawk catch Her just as the women encounter a severely wounded High Evolutionary, and discover the world so carefully built and casually discarded by that self-created science god has been stolen…

United in mystery, the strange grouping follow the planet’s trail out of the galaxy and uncover the incredible perpetrators but Her’s desperate quest to secure her predestined, purpose-grown mate ends in tragedy when she learns ‘Suffer Not a Warlock to Live!’

Clearly on a roll and dedicated to exploiting Marvel Two-in-One’s unofficial role as a clean-up vehicle for settling unresolved plotlines from cancelled series, Gruenwald & Macchio then dived into ‘The Serpent Crown Affair” in #64.

‘From the Depths’ (illustrated by Pérez & Day) sees sub-sea superhero Stingray approach FF boffin Reed Richards in search of a cure for humans who had been mutated into water-breathers by Sub-Mariner foe Doctor Hydro: a plotline begun in 1973 and left unresolved since the demise of the Atlantean prince’s own title.

Richards’ enquiries soon found the transformation had been caused by The Inhumans’ Terrigen Mist, but when he had Ben ferry the mermen’s leader Dr. Croft and Stingray to a meeting, the trip was cut short by a crisis on an off-shore oil rig, thanks to an ambush by a coalition of snake-themed villains.

The ‘Serpents from the Sea’ (art by Bingham & Day) were attempting to salvage dread mystic artefact the Serpent Crown, and would brook no interference, but luckily the Inhumans had sent out their seagoing stalwart Triton to meet the Thing…

Meanwhile, alternate-Earth “Femizon” Thundra had been seeking the men responsible for tricking her into attacking Project Pegasus but had fallen under the spell of sinister superman Hyperion – a pawn of corrupt oil conglomerate Roxxon. At that time, their CEO Hugh Jones possessed – or had been possessed by – the heinous helm…

With the situation escalating, Ben had no choice but to call in an expert and before long The Scarlet Witch joins the battle: her previous experience with the relic enabling the heroes to thwart the multi-dimensional threat of ‘A Congress of Crowns!’ (Pérez & Day) and a devastating incursion by diabolical primordial serpent god Set

With Armageddon averted, Ben diverted to Pegasus to drop off the now-neutered crown in #67 and found old ally Bill Foster had been diagnosed with terminal radiation sickness due to his battle with atomic foundling Nuklo. Thundra, seduced by promises of being returned to her own reality, wises up in time to abscond from Roxxon in ‘Passport to Oblivion!’ (Gruenwald, Macchio, Ron Wilson, Day & friends), but hasn’t calculated on being hunted by Hyperion. Although outmatched, her frantic struggle does attract the chivalrous attentions of Ben and superhero-neophyte Quasar

Marvel T-I-O #68 shifted gears with The Thing meeting former X-Man The Angel as they stumble into – and smash out of – a mechanise murder-world in ‘Discos and Dungeons!’ (art by Wilson & Day), after which ‘Homecoming!’ finds Ben contending with the time-lost Guardians of the Galaxy whilst striving to prevent the end of everything. The proximate cause is millennial man Vance Astro who risks all of reality to stop his younger self ever going into space…

Issue #70 offered a mystery guest team-up for ‘A Moving Experience’ (Gruenwald, Macchio, Mike Nasser/Netzer & Day) as Ben is again mercilessly pranked by old frenemies The Yancy Street Gang, and ambushed by genuine old foes when he helps Alicia move into new digs. Then, the so-long frustrated Hydromen finally get ‘The Cure!’ (Wilson & Day) after Ben and Reed travel to the Inhuman city of Attilan.

Sadly, a cure for the effects of Terrigen is also a perfect anti-Inhuman weapon, and when the process is stolen by a trio of freaks, the trail leads to a brutal clash with a deadly Inhuman renegade wielding ‘The Might of Maelstrom’ (Gruenwald, Macchio, Wilson & Chic Stone). The pariah is intent on eradicating every other member of his hidden race and just won’t stop until he’s done…

In Marvel Two-In-One #73, Macchio, Wilson & Stone tie up loose ends from the Pegasus epic as Ben and Quasar pursue Roxxon across dimensions to another Earth where the rapacious plunderers have enslaved a primitive population and begun sending their pillaged oil back here via a ‘Pipeline Through Infinity’ (#74), whilst Gruenwald, Frank Springer & Stone celebrate the festive season with ‘A Christmas Peril!’ as Ben and the Puppet Master are drawn into the Yuletide celebrations of brain-damaged, childlike, immensely powerful Modred the Mystic

Fiercely tied to the minutia of Marvel continuity, these stories from Marvel’s Middle Period are certainly of variable quality, but whereas some might feel rushed and ill-considered they are balanced by some superb adventure romps still as captivating today as they ever were.

Bolstered by house ads and original art and covers by Bingham, Day & Pérez; with biographies for the legion of creators contained herein. Most fans of Costumed Dramas will find little to complain about and there’s lots of fun to be found for young and old readers.
© 2021 MARVEL.

Sub-Mariner Marvel Masterworks volume 6


By Gerry Conway, Roy Thomas, Gene Colan, George Tuska, Marie Severin, Ross Andru & various (Marvel)
ISBN: 978-0-7851-9184-1 (HB/Digital edition)

In his most primal incarnation (other origins are available but may differ due to timeslips, circumstance and screen dimensions) Prince Namor, the Sub-Mariner is the proud, noble and generally bellicose offspring of the union of a water-breathing Atlantean princess and an American polar explorer.

That doomed romance resulted in a hybrid being of immense strength and extreme resistance to physical harm, able to fly and thrive above and below the waves. Over the years, a wealth of creators have played with the fishy tale and today’s Namor is frequently hailed as Marvel’s First Mutant. What remains unchallenged is that he was created by young, talented Bill Everett, for non-starter cinema premium Motion Picture Weekly Funnies: #1 (October 1939) so – technically – Namor predates Marvel, Atlas and Timely Comics.

The Marine Miracleman first caught the public’s avid attention as part of an elementally appealing fire vs. water headlining team-up in the October 1939 Marvel Comics #1 (which renamed itself Marvel Mystery Comics from #2 onwards. The amphibian antihero shared honours and top billing with The Human Torch, having debuted (albeit in a truncated, monochrome version) in the aforementioned promotional booklet which had been designed to be handed out to moviegoers earlier in the year.

The late-starter antihero rapidly emerged as one of the industry’s biggest draws, and won his own title at the end of 1940 (cover-dated Spring 1941). His appeal was baffling but solid and he was one of the last super-characters to vanish at the end of the first heroic age.

In 1954, when Atlas (as the company then was) briefly revived its “Big Three” line-up – the Torch and Captain America being the other two – Everett returned for an extended run of superbly dark, mordantly moody and creepily contemporary fantasy fables. Even so, his input wasn’t sufficient to keep the title afloat and eventually Sub-Mariner sank again.

In 1961, as Stan Lee & Jack Kirby were reinventing superheroes with the Fantastic Four, they revived the awesome, all-but-forgotten aquanaut as a troubled, semi-amnesiac antihero. Decidedly more bombastic, regal and grandiose, this returnee despised humanity: embittered and broken by the loss of his sub-sea kingdom which had been (seemingly) destroyed by American atomic testing. His rightful revenge became infinitely complicated after he became utterly besotted with the FF’s Susan Storm.

Namor knocked around the budding Marvel universe for some years, squabbling with other star turns such as The Hulk, Avengers, X-Men and Daredevil before securing his own series as one half of Tales to Astonish. From there he graduated in 1968 to his own solo title.

This sixth subsea selection trawls The Sub-Mariner #39-49, and includes a crossover confrontation from Daredevil #77. The subsea sagas cumulatively span cover-dates July 1971 to May 1972 and are preceded by heartfelt appreciation and more creative secret-sharing from incoming scripter Gerry Conway in his Introduction ‘See the Sea’ before the (now) dry land dramas recommence…

Previously, Namor had endured months of escalating horror as old enemies like Prince Byrrah, Warlord Krang, Attuma and Dr. Dorcas continuously assaulted his sunken kingdom. They were soundly defeated, and, in the throes of triumph, the Prince announced his marriage to lifelong companion Lady Dorma. He was then betrayed by his most trusted ally whilst sinister shapeshifter Llyra murdered his bride and sought to replace her…

Heartsick, angry and despondent, Namor abdicated the throne: choosing to henceforth pursue the human half of his hybrid heritage as a surface dweller…

The tragedy instantly intensifies in Sub-Mariner #39 as seasoned scripter Roy Thomas bows out with ‘…And Here I’ll Stand!’ Illustrated by Ross Andru & Jim Mooney, it sees the former royal arrive in New York City and move onto abandoned, desolate Prison Island.

However, the intrusion is taken for invasion by the curmudgeonly human authorities who mobilise the military to drive him out. A tense stand-off soon escalates and a typically bombastic response all round reduces Sub-Mariner’s sanctuary to shards and rubble.

In the aftermath, human friends Diane Arliss and Walt Newell (who operates parttime as undersea Avenger Stingray) bring the twice-exiled Prince staggering news…

Meanwhile in Manhattan – and depicted in Daredevil #77 – Conway, Gene Colan & Tom Palmer embroil Namor in a 3-way clash after a strange vehicle materialises in Central Park. Irresistibly summoned by telepathic force, Namor arrives just in time for the Sightless Swashbuckler to jump to a wrong conclusion and attack… Then a late-arriving third hero butts in…

Guest stars abound in ‘…And So Enters the Amazing Spider-Man!’ and when the uncanny alien artefact explodes, a mysterious woman ominously invites DD, the webspinner and Namor to participate in a fantastic battle in a far-flung, dimensionally-adrift lost world. Exhausted by the traditional misunderstanding and subsequent fight, Daredevil begs off and goes home, leaving the wallcrawler to join now-nomadic Namor on a fantastic voyage and bizarre adventure that concludes in the Atlantean’s own comic…

Sub-Mariner #40 sees Conway, Colan & Sam Grainger detail how Spider-Man and Namor are compelled ‘…Under the Name of Ritual…’ to save The People of the Black Sea from murderous usurper Turalla. The telepathic subspecies has undisclosed links to Atlantis and a claim on Namor’s honour: demanding he fight on their behalf since their true king has been missing for decades…

In distant Boston, angry and reclusive elder Stephan Tuval is somehow aware of what’s transpiring and – just when arachnid and amphibian are about to fall in the brutal duel – strikes with all the terrifying power of his mind…

Returned to Manhattan, the weary heroes part, and Sub-Mariner #41 finds Namor following up the revelations shared by Diane and Walt. Illustrated by George Tuska & Grainger, ‘Whom the Sky Would Destroy!’ sees the sea lord struck down over rural New York by mutants artificially created by deranged scientist Aunt Serr.

Her son Rock is terrifying, but the real threat is meek, gentle, deceptive Lucile and before long Namor has fallen to the demonic clan. Seen as raw material, the former prince barely escapes destruction in #42’s ‘…And a House Whose Name…is Death!’ as Conway, Tuska & Mooney briskly build to larger epic featuring Tuval…

If you’re a completist, this issue also offers a brief Mr. Kline interlude, as Conway continued an early experiment in close-linked crossover continuity. Issue #42 contributes to a convoluted storyline involving the mystery mastermind from the future, twisting human lives and events. For the full story you should also track down contemporaneous Daredevil and Iron Man issues: you won’t be any the wiser, but at least you’ll have a complete set…

For one month, Marvel experimented with double-sized comic books (whereas DC’s switch to 52-page issues lasted almost a year: August 1971 to June 1972 cover-dates). November’s Sub-Mariner #43 held an immense, 3-chapter blockbuster beginning with ‘Mindquake!’ as Namor reaches Boston. He has come in search of his father Leonard McKenzie, whom he believed had been killed by Atlanteans in the 1920s. Instead he finds Tuval, driven mad by his re-emerging psychic abilities and now a danger to all.

Crafted throughout by Conway, Colan & Mike Esposito, the tale of the aged tele-potent reveals how he has built a cult around himself ‘…And the Power of the Mind!’, before his increasingly belligerent acts trigger ‘The Changeling War!’ and cause his own downfall…

Cruelly unaware how close he is to his father, Sub-Mariner is then distracted by the return of Llyra and new consort Tiger Shark in #44’s ‘Namor Betrayed!’ With art by the magnificent Marie Severin & Mooney, the story reviews the antihero’s love-hate relationship with Human Torch Johnny Storm, just in time for the shapeshifter to orchestrate a heated clash with the teen hero.

The blistering battle concludes in #45 with McKenzie’s abduction, and ‘…And Fire Stalks the Skies!’ sees Namor surrender himself to save his sire…

Conway, Colan & Esposito then pile on the trauma in #46 as ‘And Always Men Will Cry: Even the Noble Die!’ sees the son’s quest end in death and disaster, despite the best – if badly mismanaged – interventions of the Torch and Stingray.

Doubly orphaned and traumatised, Namor loses his memory again, and is easily gulled by ultimate manipulator Victor Von Doom in #47’s ‘Doomsmasque!’: duly deployed as cannon fodder in the Demon Doctor’s duel with M.O.D.O.K. and AIM to control a reality-warping Cosmic Cube.

The war is dirty and many-sided, with a frontal assault in #48’s ‘Twilight of the Hunted!’ leaving Namor to a pyrrhic triumph in concluding chapter ‘The Dream Stone!’ (inked by Frank Giacoia) before retrenching in confusion to ponder his obscured future…

To Be Continued…

Sunken treasures salvaged here include Everett’s cover to all-reprint Sub-Mariner Annual #2 (January 1972, reprising the underwater portions of Tales to Astonish #74-76); a covers gallery by Sal Buscema, Everett ,Tuska, Gil Kane & Giacoia; original art from Andru & Mooney, Sal B, Severin, Kane, Giacoia & Esposito plus a copious Biographies section.

Many early Marvel Comics are more exuberant than qualitative, but this volume, especially from an art-lover’s point of view, is a wonderful exception: historical treasures with narrative bite that fans will delight in forever. Moreover, as the Prince of Atlantis is now a bona fide big screen sensation, now might be the time to get wise and impress your friends with a sunken treasure…
© 2018 Marvel Characters, Inc. All rights reserved.