Comanche volumes 1 to 3: Red Dust, Warriors of Despair, Wolves of Wyoming


By Hermann & Greg, translated by Montana Kane (Europe Comics)
No ISBNs Digital-Only editions

This book includes Discriminatory Content produced in less enlightened times.

Welcome to another Wild West Wednesday with an self-indulgent peek at a favourite series I first saw way back in the 1980s, crafted by two Belgian masters of graphic narrative…

Best known as Greg, Michel Régnier was born in 1931 in Ixelles. The cartoonist, writer editor and publisher, sold his first series – Les Aventures de Nestor et Boniface – at age 16 to Belgian magazine Vers l’Avenir and followed up over many decades with legendary strips like Luc Orient, Bruno Brazil, Bernard Prince and Achille Talon in Héroïc- Albums, Le Journal de Spirou (where he scripted the title feature amongst many others), Paddy and Le Journal de Tintin (which he eventually edited from 1966-1974). One of his new finds on LJdS during this period was an artist named Hermann Huppen. Greg is estimated to have worked as writer or artist on more than 250 strip albums during his career. He died in 1999, leaving behind an astounding and beautiful legacy of drama and adventure crying out for revisiting in English…

Hermann Huppen entered the world on July 17th 1938 in what’s now the Malmedy region of Liège Province. He studied to become an interior architect and furniture maker but was thankfully swayed and diverted by comics. His narrative career began in 1963 but really took off three years later when he joined with writer Greg to create cop series Bernard Prince for Le Journal de Tintin. The artist soon added to his weekly chores with Roman adventure serial Jugurtha (scripted by Jean-Luc Vernal). In 1969 Hermann expanded his portfolio further, adding the Greg-penned western Comanche to his seamlessly stunning output. At his time Charlier & Jean Giraud’s epic Blueberry was reaching its peak of excellence…

Bernard Prince and Comanche made Hermann a superstar of the industry, a status built upon with further classics such as The Towers of Bois-Maury, Sarajevo-Tango, Station 16, Afrika, Lune de Guerre, Duke and many more (I estimate 30 separate series and a total well north of 115 albums up until his death on March 22nd 2026).

In 1978 Hermann bravely dropped guaranteed money-spinner Bernard Prince to create as (writer & illustrator) Jeremiah but he stayed with Comanche until 1982 (10 albums in total) because of his abiding love for western-themed yarns. Thanks to digital-only publishing commune Europe Comics, it’s easy to see why in these three (thus far) translated volumes of the sprawling epic which introduces a wandering gunslinger who finds a home – if not peace & quiet – after joining a most unlikely band of comrades on a cattle-spread in Wyoming…

 

Comanche volume 1: Red Dust

Comprised of linked weekly episodes and beginning in 1978, ‘Red Dust’ introduces an eponymous, lethally capable shootist wandering into a desolate cow-town just as trouble seems to be brewing. In fact, even before he gets into Greenstone Falls, the enigmatic Mr Dust has to kill manic mercenary Wally Hondo who refuses to share “his” stagecoach with a shabby drifter…

Moreover, when the stage finally pulls into what passes for civilisation, Red is approached by unctuous fixer Mr Cathrell who erroneously assumes him to be the latest addition to his growing army of pitiless hired guns. The mistake is soon cleared up after the newcomer unexpectedly reacquaints himself with Cathrell’s top stooge.

Red Dust and The Kentucky Kid have unsettled scores and old grievances in common…

Before long Red learns that the newly-arrived killer elite have all been commissioned to deal with a stubborn rancher refusing to sell out to their mysterious and always unseen boss. Mind made up, the taciturn nomad heads for the 666 Ranch and inveigles a job with aged, crotchety pioneer Ten Gallons and the new ranch-owner he apparently dotes upon: a young, lovely and immensely stubborn woman called Comanche

She is determined to make her inheritance a successful going concern, but has been having lots of bad luck. Red soon determines it’s not her luck that’s at issue after a new herd of cattle she has bought apparently come down with a mystery sickness. As well as exposing a cruel trick, Red also recruits new hands Toby and Tenderfoot following the exposure of a nefarious scam.

That, in addition to decimating Cathrell’s gunslingers when they ambush the ranchers on a shopping trip to town, swiftly forces the mystery mastermind into the open and reveals just why the 666 is such a valuable property… but only after a few of those old scores are finally settled…

A gripping introduction to the ongoing saga this is a splendid confection of traditional western themes combined with sleek yet gritty European style. Red Dust is the kind of timeless treat comics fans and movie lovers will adore.

 

Comanche volume 2: Warriors of Despair

In the second translated volume of the sprawling cowboy epic which here resumes with no-longer-wandering gunslinger Red Dust and his new pals at the Triple 6 ranch. The taciturn hombre has found a home – if not peace and quiet – after joining a most unlikely band of comrades at the on-its-uppers cattle spread in Wyoming. The heart of the crew are still crotchety ancient Ten Gallons and young, lovely and stubborn neophyte owner Comanche.

Second serial ‘Warrior of Despair’ sees our quotidian, ever-expanding cast prepare steers for hungry railway workers rapidly building their way across the plains. That backbreaking toil is suddenly disrupted by the arrival of a party of Cheyenne who want the beef the cowboys are guarding…

A fractious but peaceful conference reveals the tribes are starving: supplies they’ve been promised by treaty haven’t arrived and no one can locate the Government’s Indian Agent to sort out the problem…

After the warriors rush off with the cattle, Comanche and Red join them at their camp in a last attempt to prevent a mess becoming a crisis. The upshot is that Dust has three days to find the Agent and restore the missing provisions. For that time Comanche will remain a “guest” of the Cheyenne…

…And so begins a desperate chase with double-dealing, ingrained mistrust and sheer bad luck on every side hindering the retired gunslinger’s quest and leading to the inescapable conclusion that the plains will soon be awash in flame and blood…

An epic tale in the classical manner, this yarn also has plenty of European verve, panache and ingenuity to recue it from the unreconstructed reputation and unsavoury old tropes that make even venerated old movie an uncomfortable experience in these enlightened days.

It’s also a tale that gets more visually compelling with every page…

A stunning appreciation of mythical Cowboys and Indians combined with a sleekly authentic sheen of grime and gutsy European style, Warriors of Despair is another classic collation comics fans and entertainment-starved readers will be unable to put down. Don’t miss out on a chance to enjoy one of the most celebrated comics classics of all time…

 

Comanche volume 3: The Wolves of Wyoming

The third translated volume of the unfolding epic starring no-longer-wandering shootist Red Dust and his expanding circle of friends sees the taciturn hombre accepting that he has finally found a home – if not peace and contentment – after joining the Triple 6 ranch and its unlikely cast of comradely outcasts on a struggling cattle-spread in Wyoming. The weekly episodes of The Wolves of Wyoming were originally published in 1974, seeing our roster embroiled in a classic cinematic scenario which begins with a stagecoach hurtling over dusty plains. Of course, it also has ruthless bandits slinging lead in hot pursuit…

Doughty driver Sid Bullock is hit, but the lone passenger is more than holding his own with a sixgun, and when Triple 6 ranch-hands Toby and Clem intercept the frantic chase, the vilely predatory Dobbs Brothers peel off and flee…

Diverting to the homestead, the hands formally meet self-confessed lay preacher Brian Braggshaw, a notorious former gunslinger with an extremely unforgiving attitude to sin (and sinners) and who takes an instant dislike… mutual and fully reciprocated… to Red.

As Ten Gallons doctors Bullock, Comanche learns the Dobbs’ were after a cash shipment to the Ranchers Union – money nearby Greenstone Falls depends on. The gang have bled the town dry with their recent raids. It’s almost as if they have an inside man informing them of key shipments and times…

Compounding the problem is that fact that wily Sid actually diverted the latest tranche of money: carrying an empty, decoy strongbox while local legendary old drunk Pharoah Colorado transported the actual cash by a circuitous route. It’s a cunning, brilliant plan that only falls short on one point. Finishing his booze early, Colorado has been forced to make a detour, visiting local moonshine-maker Trapper Hans even as the Triple 6 hands split up into search parties to find the leathery soak and precious funds…

Covering many potential routes, they are being secretly observed. The Dobbs’ are mostly cruel brutes, but oldest brother Russ is as smart as he is sadistic and quickly deduces what the ranchers are hunting for: money he feels is his by right. Moreover, Red has been paired with the vengeance-happy Braggshaw, and their heated debates over morality bring them close to blows. It’s not enough to stop the preacher killing Melvin Dobbs when he tries bushwhacking them, and as they backtrack to the gang’s cabin, they observe the entire clan riding off…

Investigating the cabin, Red finds missing Indian Affairs Commissioner Howard Calhoun, who embezzled funds and almost sparked an new Indian war. His cunning hideaway amongst the Dobbs Boys has clearly proved there’s no honour among thieves, and their treatment of their criminal comrade has resulted in what can only be regarded as divine justice…

Russ has gathered the clan to scour the region, whilst Red has made some deductions of his own. Trapper Hans’ sturdy shack is the only place to find booze in the Wyoming wilds so he and Braggshaw head there. As night falls, Comanche &Toby are already there, preparing to fight for their lives against the besieging Dobbs mob.

As the bloodshed begins, the rest of the Triple 6 men converge on the scene. With battle joined it’s not long before a hero dies and the gang turn tail. In the aftermath, Red rides off, having embraced the Preacher’s unforgiving doctrine and now determined to destroy all the “wolves of Wyoming”…

To Be Continued? Apparently not here, but we live in hope…

A classic of the western genre, these European yarns grew in style, passion and sublime, compulsive expression, methodically lifting them far above the now-unacceptable majority of cowboy stories that make even beloved older tales an uncomfortable experience in contemporary times. They are also so hauntingly lovely to look upon. Don’t miss out on one of the most celebrated comics cowboys ever devised…
Vols 1-3 © 2017 – LE LOMBARD – HERMANN & GREG. All rights reserved.

Today in 1925, cartoonist Henry Martin (Good News/Bad News) was born, with inker illustrator Jack Abel (Tales of the Green Berets, Legion of Super-Heroes, Richard Dragon: Kung-Fu Fighter & probably every Marvel and DC title you can think of) coming along in 1927 and Italian Master Guido Crepax (Valentina, Dr Jekyll and Mr Hyde, The Man from Harlem, Il processo di Franz Kafka) arriving in 1933. A later generation includes author and comics scripter Christopher Golden (Baltimore, Beach High, Hellboy, The Punisher) in 1967; writer/editor/adapter Kelly Sue DeConnick (Castle, Ghost, Bitch Planet, Wonder Woman) in 1970; Norwegian creator/autobiographer Mads Eriksen (M, Gnom) in 1977, and writer Tom King (The Sheriff of Babylon, The Vision, Strange Adventures, Mister Miracle, Supergirl: Woman of Tomorrow) in 1978.

The Marquis of Anaon volume 5: The Chamber of Cheops


By Vehlmann & Bonhomme: coloured by Delf and translated by Mark Bence (Cinebook)
ISBN: 978-1-84918-295-9 (PB Album) 978-1-84918-725-1 (Digital edition)

This book includes Discriminatory Content included for dramatic effect.

In 1972 Fabien Vehlmann entered the world in Mont-de-Marsan. Raised in Savoie, he studied business management before taking a job with a theatre group. His prodigious canon of pro comics work began in 1998 and soon earned him the soubriquet of “Goscinny of the 21st Century”. In 1996, after entering a writing contest in Le Journal de Spirou, Fabien caught the comics bug and two years later – with illustrative collaborator Denis Bodart – produced mordantly quirky, sophisticated portmanteau period crime comedy Green Manor. From there his triumphs grew to include – amongst many others – Célestin Speculoos for Circus, Nicotine Goudron for L’Écho des Savanes and especially album series Jolies Ténèbres/Beautiful Darkness, Seuls/Alone and a superb stint on global property Spirou and Fantasio

Scion of an artistic family, Matthieu Bonhomme received his degree in Applied Arts in 1992, before learning the comics trade working in the atelier of western & historical strip specialist Christian Rossi. Spanning 2002-2008, Le Marquis d’Anaon was Bonhomme’s first regular series, after which he began writing as well as illustrating a variety of tales, from L’Age de Raison, Le Voyage d’Esteban, The Man Who Shot Lucky Luke and so much more.

Now, where were we? Imagine The X-Files set in the Age of Enlightenment (circa 1720), played as a solo piece by a young French protagonist reluctantly growing into and accepting the role of crusading troubleshooter. With potent overtones of Jane Eyre, Wuthering Heights, The Fall of the House of Usher and similar gothic romances, it all began in 2001’s L’Isle de Brac: first of 5 albums tracing the development of a true champion against darkness and human venality.

Under-employed, middle-class merchant’s son, scholar and pragmatic philosopher Jean-Baptiste Poulain is an ardent disciple of Cartesian logic and former medical student. Well educated but impoverished, he accepted a post to tutor the son of the mysterious Baron of Brac. It was a career decision that shaped the rest of his life…

On a windswept, storm-battered, extremely isolated island off the Brittany Coast, Poulain experienced fear and outrage, superstition and suspicion before ultimately exposing the appalling secret of the island overlord his serfs called “the Ogre”, bringing justice and finality to all concerned. In the aftermath, Poulain left, but could never outrun the obnoxious title the islanders bestowed upon him in their Bretagne argot: Le Marquis d’Anaon – “the Marquis of Lost Souls”…

Two years later Poulain caught a supposedly demonic but actually faith-based serial killer (The Black Virgin), and after that saved Europe from plague (La Providence) and France and the neighbouring Duchy of Savoy from a nigh-demonic cryptid (The Beast)… all without proper recompense or even some career-enhancing renown…

With this final tale (thus far) the much maligned misanthrope begins a passage of personal growth and fundamental change after he and four other complete strangers jointly inherit the vast fortune of fur trader and eccentric dilettante scholar Umberto Leone. He was – according to the protectorate’s French Consul De Trezancour – eaten by three crocodiles in Egypt…

In Paris, at the reading of the will, Poulain is gripped with doubts and suspicions over the ridiculous situation and overly specific cause of death. He compulsively ponders what really happened and why his apparently quick-tempered and obsessive benefactor was even in Cairo in the first place… especially after viewing radical renovations his departed patron had made to his lavish Parisian apartments immediately before his final visit to the Land of the Pharaohs…

Being rich now, finding out is simple and the Marquis of Anaon takes ship for Cairo, where he sees a thriving, energetic but completely alien culture and is met by unctuous, thoroughly unpleasant fixer/agent Charles Ruffin. In a sprawling city ancient beyond belief but plagued by external conquest and endemic factionalism, it soon becomes clear that his guide and escort is there to steer, manage and spy upon Umberto’s heir for exceedingly greedy and dangerous coffee trader and merchant prince Delambre… who also believes Poulain knows more than he’s letting on…

Stationed in Leone’s former dwelling, with Ruffin’s thugs ceaselessly watching, the inheritor soon learns from Leone’s “Negress” Diénéba, (a live-in “service” included as part of the welcome package, but one that the Marqius immediately places under his complete protection) that everyone knew Leone was searching the Great Pyramid of Cheops for something utterly extraordinary. They all – westerners and Egyptians alike – still believe it is physical treasure, but as Poulain proceeds in his investigations and ruminations he meets fringe scientist Richardson and realises that what Leone discovered was far more profound, spectacular and even perilously miraculous…

Further adding to the tensions is a febrile political situation, with the largely immune but always interfering French merchant class gleefully stirring unrest among the Egyptians and allowing roaming militias of Janissary “peacekeepers” to beat, plunder and bully at will, just as long as the pleasures and profits keep rolling in. When Poulain’s researches bring him close to Leone’s dream, he is confronted , challenged by and ultimately adopted by one faction – led by cleric Sheikh Luqman – and becomes an unwilling but grateful disciple of the sage. With his own people and the gold-crazed Janissaries seeking his blood, he finds love and solace with Diénéba, and they voyage to the pyramid. In the long hidden Chamber of Cheops Poulain barely survives the true secret of the edifice and uncovers a second astounding fact that could get him killed… but not like Leone was supposed to have been…

Then after dealing with Delambre it’s a frantic rush to get out of Egypt for the impassioned couple, with a promise of greater magic – and hardship – to come…

This deviously swingeing attack on colonialism and ignorantly fabled “mysteries of the Dark Continent” arrives as another tautly authentic, compellingly scripted saga from Vehlmann, vividly visualised via Bonhomme’s densely informative but never obtrusive illustrated realism. It adds a gripping, utterly enthralling tale of romance and discovery to the canon of a truly superior man’s war against the inherent iniquities of human behaviour. Once again the unsuspected miracles of the natural world and shocking potential of humanity’s creative spark are lensed through the drives and obsessions of an individual at the forefront of  religion’s retreat and birth of rationalism, and the result is pure entertainment gold.

This evolution of a self-doubting quester barely holding at bay the notion that all his schooling is pointless and without worth in a world too big for humanity and just one aspect of a universe beyond any one’s grasp is utterly compulsive entertainment, making The Marquis of Anaon’s mystery milestones a joy no thinking fear fan should miss.
Original edition © Dargaud Paris 2008 by Vehlmann & Bonhomme. All rights reserved. English translations © 2016 by Cinebook Ltd.

Today in 1914, Canadian Joe Shuster was born. Three years later British cartoonist Reg Smythe (Andy Capp) followed, as did strip writer (Tank McNamara) turned film critic Jeff Millar in1942. That same year Argentinian art wizard José Antonio Muñoz AKA “Muñoz” (Alack Sinner, Joe’s Bar, Sophie, Billie Holiday) was born, with painter Bob Larkin (Deadly Hands of Kung-Fu, Marvel Preview, Planet of the Apes, Savage Sword of Conan, Doc Savage) arriving in 1949; artist Howard Porter (Justice League, Trials of Shazam!, The Flash) in 1969 and Simone Bianchi (Seven Soldiers: Shining Knight, Original Sin) in1972.

In 1951, creator Dudley Fisher (Myrtle) died as did the stounding Jean-Michel Charlier (Redbeard, Buck Danny, Blueberry, Valhardi, Tanguy et Laverdure) in1989; cartoonist Doug Marlette (Kudzu) in 2007 and Indian artist and humourist Mangesh Tendulkar (Sunday Mood) in 2017.

Cochlea & Eustachia


By Hans Rickheit (Fantagraphics Books)
ISBN: 978-1-60699-801-4 (TPB/Digital edition)

This book contains old-looking modern stories and pictures meant to amuse and creep you out. If you can’t open up and play along, you really should not be reading these books. Don’t even get me started on the nudity and nakedity. Oh, and the butchery and slaughter and body horror. You probably won’t like those either…

Jobbing fantasist Hans Rickheit was born in 1973 and has been producing skilfully crafted art in many different arenas since the 1990s, beginning with self-published mini-comics before graduating to full-sized, full-length epics like Kill, Kill, Kill and The Squirrel Machine. He has also turned his time and efforts to film, music, gallery works and performance art. A Xeric award beneficiary, he came to broader attention in 2001 with controversial graphic novel Chloe, and thereafter spread himself wide contributing to numerous anthologies and periodicals, building beguiling webcomics and instigating the occasional anthology or minicomic of his own such as Chrome Fetus.

That last was the original venue for the strangely surreal binary sorority known as Cochlea & Eustachia. They first manifested back in 2001’s issue #5, with obscure and occulted follow-ups including a regular strip feature in Seatle-based weekly paper The Stranger a year later, and guest appearances in Proper Gander, Hoax, Typhon, Blurred Visions and Pood. Then they destructively scurried through Rickheit’s webcomic pages (Chrome Fetus) before inflicting their distracting blend of ingénue iconoclasm and chaos chic through the printed page of splendidly olde worlde graphic compilations like this one.

An avid and avowed student of dreams, Rickheit has been called obscurantist, and indeed in all his beautifully rendered and realised concoctions meaning is layered and open to wide interpretation. His preferred oeuvre is the recondite imagery and sturdily fanciful milieu of Victorian/Edwardian Americana which provided such rich earth for fantasists like Edgar Allen Poe, H.P. Lovecraft, Clark Ashton Smith and August Derleth, whilst his fine, studied, meticulously clear line is a perfect, incisive counterpoint to the frequently challenging logic-bending of miasmic mystery and cosmic confusion.

In Short: pay attention, scrutinise carefully, think twice and make up your own mind…

In a shabby, battered manse peculiar contraptions and bizarre trophies of things that should never have existed – let alone be stuffed and mounted – abound. The master of the house is another strange creature and as he awakes from a unique bier and begins to wander the rooms, unseen and undetected wanton mischief makers Cochlea & Eustachia rouse also and resume their apparently aimless peregrinations through the walls, nooks and crannies of the edifice that rests atop a sea of animal skulls…

The nubile, girl-like creatures scutter about in dream-like journeys and progressions, avoiding and yet stalking the wheelchair bound savant as he continues his labours, cultivating creatures of incomprehensible oddity…

Soon, chances manifest for more manufactured calamity and a wildly sedate chase ensues, resulting in capture, shocking indignity and clashes with monsters and giant robots, but as the episode escalates we are left to wonder are the elfin wanderers a binary or in fact trinary partnership? Or is the truth – if such a thing can ever be pinned down and vivisected – something even more baroque and uncanny?

All that basically means is that I wouldn’t dream of spoiling such a sinisterly absurdist confection from one of the most impressively single-minded craftsmen working in comics today, and if you are at all tempted or intrigued you must obtain and soundly secure this splendidly skewed and offbeat chronicle.

Scary, beautiful, disturbing and often utterly inappropriate, the full-colour exploits of masked misfit misses is accompanied by an enticing extra strand in muted monochrome wherein the mysterious masqueraders return to declare ‘How It Works’, after finding a possibly handsome stranger stashed in a box in a starkly surreal swamp…

Visually reminiscent of Rick Geary, Jason Lutes and Charles Burns whilst being nothing like them at all, Rickheit presents a singularly surreal and mannered design; a highly charged, subtly disturbing delusion that will chill, bewilder and possibly even outrage many readers. It is also compelling, seductive, sublimely quirky, blackly hilarious and nigh-impossible to forget. As long as you’re an adult (mere accumulated calendar years certainly count but will probably not be enough) and braced for the absolutely unexpected, expect this to be one of the best books you’ll read this decade – or any other…
Cochlea & Eustachia © 2014 Hans Rickheit. This edition © 2014 Fantagraphics Books Inc.

Cochlea & Eustachia volume 2


By Hans Rickheit (Chrome Fetus Comix)
No ISBN: (Album PB)

This book is just like the previous one only much more so. If you feel compelled to carp on about it, please feel free to just form an opinion without reading any of the book itself just as you always do. We’ll be here waiting.

After many, many dreaming years the strangest of relations are again in print as Hans Rickheit moves into publishing his own books. Pumped, peculiarly primal and printed without recourse to editorial bumph or filler, Eustacia and Cochlea volume II offers the gathered sum of his ongoing webcomic, collated into a most beguiling and unsettling travelogue of the bizarre. As ever, think urgent journeys, surprise packages that MUST be opened, and constant forward – and occasionally sideways, downwards and upwards – motion. Sometimes, if the journey is the story, ceaseless forward motion and unleashed imagination is really all the narrative you need. Just ask Jack Kerouac, The Keystone Cops or Wile E Coyote

At its rawest – and they usually are – Cochlea and Eustacia are incessant, tireless explorers, always seeking, opening things and persons they shouldn’t and finding peril without consequence. Meaning is not the guiding principle here, momentum is, and the landscapes they traverse are bleak mechanistic, vintage, inherently organic if not actually biological and only of relative safety, security and satisfaction. On the surface this is another debauched and scatological body-comedy employing geek horror based on commonplace dream phenomena and actions to shock, but it’s all cleverly (or perhaps simply instinctively!?) manufactured by an artist auteur with questions to ask.

Through exquisite drawing offering hyper focus on extraneous detail, married to obscure super clarity, the girls are subjected to terrors and ghastly sights, but at no stage do they think of quitting or turning back. There’s as much meaning as you can handle but no discernible plot, as the whole point is that dream states are endless progressions with recurring motifs attacked from different angles. My own is walking down an utterly familiar street to a specific destination only to find that somehow I’ve turned onto a sideroad that didn’t used to be there. Finding my way back takes forever and I never get to where I came from or where I want to be. Cop that one, Jung and Freud!

All you need to know is that a vast land of monsters, creepy mansions, bewildering drones and legions of clones are all undertaking their particular personalised Local Rules in a colossal universe whilst thriving inside a dystopian survivor with the face of a teddy bear. Everything inside that scavenging explorer is looking for something. Amidst Things within Things all hollow-framed with detailed surfaces are dangerous pursuers and body-mod devotees, also on vital but inexplicable missions. Nightmare creatures scurry over weird gizmos with surrealist death symbolism, as fields of skulls and bones cover immeasurable exteriors and interiors. Hardly housebroken creatures, C&E prefer the equally endless domestic interiors but it’s not always up to them. Trust is never an issue. Oh, it must also be confirmed that Cochlea and Eustacia are far from unique in their look, drives, wild abandon or presence…

Exotically rendered but highlighting the literal vacuousness of its leads – these are no Ladies! – there is no deeper meaning for these questers, just anxiety, pursuit and search in extremely detail, but all they find is thrown away and forgotten once out of sight. Everything in their reality is anticipatory and lives in nested dolls subsumed in or fleeing from another shell. Yes, you’re probably focussing on the peek-a-boo nudity, but shake off ribald smutty schoolboy jokes. This deshabille is defanged and deprived of the porn markers that would make it tawdry, sordid or sad. Here is a level mirroring saucy postcard or Carry-On cinema caper, not thinly veiled violence against women but an assault on manners, etiquette, expectation and moral strictures.

Think Herriman’s Krazy Kat, (André Francois) Barbe or the most tripped out, freewheelin’ of Underground Commix and just follow in their wake until you get to where they’re not going…

All contents © Hans Rickheit 2025.

Today in 1921 kids comic genius Warren Kremer (Riche Rich, Hot Stuff the Little Devil, Stumbo the Giant, Ewoks, Planet Terry) was born, sharing the date with historian and founder of comics fandom Dr. Jerry Bails in 1933; cartoonist Bob Weber (Moose and Molly) in 1934; Italian author Alfredo Castelli (Mister No, Martin Mystère) in 1947; Writer/editor Tom DeFalco (Spider-Man, Thor, Fantastic Four, Spider-Girl) in 1950 and Indonesian artist Sami Basri (Voodoo, New Titans, Birds of Prey) in 1979.

This date in 1965 saw the first episode of The Spider in UK weekly Lion, the launch in 1992 of Canadian romcom strip Fisher by Phillip Street and in 1999 the final instalment of prestigious detective strip Rip Kirby.

Desolation Jones: Made in England


By Warren Ellis & JH Williams III, coloured by Jose Villarubia & lettered by Todd Klein (WildStorm/DC Comics)
ISBN: 978-1-4012-1150-9 (TPB/Digital edition)

This book includes Discriminatory Content produced specifically to challenge and upset you.

Los Angeles is a dump and a dumping ground. Personal opinions aside, that’s the premise of this deep, dark, debauched espionage thriller from Warren Ellis and graphic illuminator J.H. Williams III. When used up MI6 screw-up Michael Jones is no longer capable of doing his job, he’s offered a comfy and supposedly sedentary testing role as his ticket out.

No one in their right mind should ever trust security service types, but that’s the point; the burnt out, alcoholic agent just isn’t all that or all there anymore. As sole survivor of a truly appalling enhancement project, former Agent Jones is parcelled off to an international sin bin/ dumping ground for intel ops and all those failed experiments beloved by spooks and their tech toadies to live or die well away from the great game.

After a year of unspeakable atrocities ostensibly intended to create better operatives – up to and including the bizarre and inexplicable Desolation Test – the ravaged somehow still-ambulatory remains of Michael Jones are consigned to the reservation provided by the West’s Intelligence Agencies to warehouse retired, rejected and discarded assets, as well as all the experiments that didn’t measure up but didn’t become expired… Los Angeles, USA.

Thanks to his experiences for Queen and Country, it’s not a hard call to make. Jones is a sunlight-averse, joyless living corpse, unable to feel anything physical or emotional. He can’t even suck booze; or even digest or taste. All he has is his (notional) will to survive, cold rationality, uncontrollable curiosity and hair-trigger killer instincts… and perhaps just a hint of deeply submerged humanity and staggering outrage…

The land of freaks and weirdoes is his only alternative to the grave. In LaLa land, he and all the other overused, burned out, dangerous living secrets can live out their remaining years as they see fit, but can never, EVER leave the city’s environs. There’s no pension scheme, but the rejected dregs and cast-offs can do whatever they need to make a living – just as long as it’s all done within city limits.

It cannot be said enough: Jones is a mess, physically and mentally. He can’t drink, won’t sleep and takes too many illegal drugs. He must avoid daylight, constantly hallucinates possible memories and is numb to all sensation and feeling. In “The Community” he freelances as a private eye and fixer, sorting out problems that can’t be resolved through legitimate methods or through contact with the civilian world.

Of course there are institutions and hierarchies. One such is living exception Jeronimus Corneliszoon: an ultra-shady Intel agency lawyer who manages the interface with the outer world and is the only Community member allowed outside the city, albeit always under armed guard due to his own freakish biology and murderous condition: another example of CIA-crafted improvements…

A regular go-between for Jones, his profitable and immediate problem du jour is a retired NSA spook who’s being blackmailed by three new additions to The Community. These bad boys have somehow stolen the Holy Grail of pornography and the dying super-rich pervert who possessed it wants it back at all costs. Ravaged, dissolute, dying Colonel Nigh wants Adolf Hitler’s homemade cinematic sex tape back and will do anything to get it. Now, after paying off the thieves many times over has not got him any closer to retrieving what is lost, he’s trying another solution. Sadly, so are the other filthy rich deviants populating Tinseltown, and just asking about the films nearly gets Jones and sort-of ally Robina killed within minutes of mentioning it.

However, even in this grimy hidden arena, something just isn’t right. Jones may not feel, but knows that there is more than he’s been told going on and hiding behind all the subterfuge and depravity. Something far worse than porn, abuse, victimisation and sudden casual death…

Jones doggedly pursues the thieves and learns too much about the adult film industry but also that everyone has been lying to him (no surprise there) and there is far more in play and at stake than even his jaded soul, jaundiced eye and nonfunctioning gut can stomach…

Even as he purposely endangers his last remaining tolerable human contacts, lies pile upon lies, and bodies drop. As always, the shadowy top ranks of the Intel game are trying to keep a tight lid on and themselves well hidden, but are nevertheless tenaciously, gradually exposed as still pulling all the strings, making new monsters and deciding who will live and what innocent lives aren’t really necessary…

So Jones decides to stop the rot…

Sardonic, wry, decidedly bleak and ferociously world-weary, this caustic, tension-soaked, trauma-packed action caper dwells on the nasty side of the espionage genre whilst disturbingly revealing everything you did not want to know about the porn industry and fetish culture: a thriller with plenty of twists and a solid mystery to intrigue the most jaded reader. The content is astoundingly ultra-violent and strictly adults only – and by that, I mean that the subtext of duty, love and honour are assaults on the traditions of the hero-spy in as brutal a manner as the sex and torture underscore the dark side of the American Dream-town.

This lost spy story is strictly for cynical adults, not horny kids with appropriately modified IDs: a highly charged, starkly compelling, beautifully conceived and magically limned thriller that will delight fans of shows like Slow Horses and is long overdue for a new edition if not belated continuance.
© 2005, 2006 compilation Warren Ellis & J.H. Williams III. All Rights Reserved. Desolation Jones, the distinctive likenesses thereof and all related elements are trademarks of Warren Ellis and J.H. Williams III.

Today in 1920, Mad Magazine veteran humourist Dave Berg (The Lighter Side of…) was born, sharing the date with writer/editor Len Wein (Swamp Thing, Spider-Man, Fantastic Four, Hulk, X-Men, Superman, Batman, Green Lantern) in 1948.

Today in 1971 the nigh-unkillable Fusspot debuted in UK weekly Knockout, surviving mergers with Whizzer and Chips and Buster to finally fade away when Buster folded in 2000. In 2002 Jen Van Meter’s Hopeless Savages began. That year we lost Carlo Boscarato artist and co-creator of influential Italian western Larry Yuma. In 2010 this date saw the passing of the astounding Al Williamson (Star Wars, Secret Agent X-9, Creepy, Eerie, Weird Science, Weird Fantasy, Flash Gordon, Jann of the Jungle, Daredevil) and in 2023 the ubiquitous and irreplaceable John Romita Sr.

Virginia Woolf’s Orlando – Adapted by Jules Scheele (Orlando: A Graphic Novel Biography)


By Virginia Woolf, adapted by Jules Scheele with Garry Mac (Avery Hill)
ISBN: 978-1-917355-24-7 (TPB/Digital edition)

Some stories don’t translate well from prose to other narrative media, whilst others are simply made for it. In October 1928, author Virginia Woolf published a heavily-satirical appraisal of English literature down the ages. However, her fantasy epic was simultaneously a not-even-barely-veiled dramatised account of her ongoing, uproarious relationship with an equally notorious member of the British aristocracy…

Everyone in the know knew Orlando: A Biography detailed Woolf’s affair with British High Society’s supreme scandal-instigator… Vita Sackville-West. You can look all that history stuff up elsewhere or read the concise contextual precis that comes with this glorious, striking adaptation in the Foreword by Musician, Diarist and Modern Dandy Dickon Edwards…

The original novel is smart, wry and a fabulous historical whimsy that has become a rallying point and clarion call for all matters Queer, Trans, and Proud, and here is even further enhanced by the fitting tactic of adding seductive pictures to form a sequential narrative…

The tale is simple yet compelling: a beautiful, young and so-innocent poet who is a contemporary (and eventually favourite) of Queen Elizabeth I does not age or die.

Enduring and surviving perilous royal favour, great wealth and privilege, personal beauty and vast creative gifts, the poet has many adventures – most of them amorous, but also involving espionage intrigues, great disasters and shady services to The Crown undertaken abroad – before settling in the beloved old family seat to spend the majority of time and effort writing a magnificent novel: The Oak Tree.

Over decades and centuries Orlando adapts and is transformed by love affairs, courtly adventures, travel and writing. At one point, possibly thanks to the ministrations of a Romani witch (the lore and reputation of “Gypsies” fascinated Vita and Virginia cheekily indulged her in these pages) or simply through benevolent evolution, Orlando becomes an equally enchanting and beguiling woman. She too is left largely untouched by the world – except for its arts and fashions – and continues a life of creative and romantic abundance peppered with affairs and dalliances spiked with memorable personal encounters into an unguessable, primarily creative future…

Preceded by a Dedication culled from Derek Jarman, director of the 1992 film adaptation, Jules Scheele’s necessarily arcanely abbreviated Orlando sidelines the book’s formal presentation for a free-flowing cascade of multi-level images and key incidents broken down into ‘Chapter One: Part One: Orlando as a Boy’ & ‘Part Two: Two Years Later…’; ‘Chapter Two: Part Three: Afflicted with a love of literature’ & ‘Part Four: Vanity Rebuked’; ‘Chapter Three Part Five: Some Kind of Miracle’ & ‘Part Six: Orlando Remained Precisely As He Had Been’; ‘Chapter Four, Part Seven: Life, and a lover’ & ‘Part Eight: The clothes that wear us’ with scenes including days at Court and elsewhere subdivided into ‘Whitehall’, ‘The Court of King James at Greenwich’, ‘The Poet’, ‘The Great Frost’, and ‘Time Passed…’ before the settled days and nights of ‘Life, a lover’ presage a reduction in betrayals and forced exiles as constant war with conformity gives way to creative fruition, personal power and security and the ponderous march of time via ‘Chapter Five, Part Nine: Beyond the shadow of a doubt, Female’ and ‘Chapter Six Part Ten: What, Then, is Life?’ prior to the pausing of passing years in ‘Part Eleven: A Single Self, A Real Self’

Glasgow-based illustrator Jules Scheele’s previous works have been for the educational and voluntary sectors, including the NHS, Scottish Government, UCL, University of Glasgow, LGBT Youth Scotland, Refugee Sanctuary Scotland, Edinburgh Arts Festival and others. His passion projects are fuelled by and stem from queer media, popular culture, and grass roots politics, and were previously seen via and expressed through DIY zine culture. With Dr. Meg-John Barker, Scheele has created numerous non-fiction graphic novels such as Queer: A Graphic History; Gender: A Graphic Guide and Sexuality: A Graphic Guide.
© Jules Scheele, 2026. All rights reserved.

OrlandoA Graphic Novel Biography will be published on June 18th 2026 and is available for pre-order now.

Today in 1934 Lee Falk’s magnificent epitome of wonder and superheroics Mandrake the Magician first appeared.

Today in 1949 British writer and oriental scholar Steve Moore (Rick Random, Laser Eraser & Pressbutton, Hulk, Doctor Who, Absalom Daak, Tales of Telguuth, Warrior, 2000 AD, Fortean Times) was born.

Pride of The Decent Man


By T.J. Kirsch (NBM)
ISBN: 978-1-68112-120-8 (HB/Digital edition)

Although far too many folk still generally believe graphic novels dominated by smutty horror, frenetic, all-out adventure and outrageous high drama (often cloaked in weird metal, leather, rubber or plastic outfits) the truth is that the medium is simply a potently effective, but relatively inexpensive method of telling all sorts of stories in unified words and pictures.

That means the heroes aren’t always larger than life. Sometimes, in their own minds antagonists and protagonists are barely life-sized at all…

T.J. Kirsch started out as a colourist at Archie Comics, before creating his own comics for Oni Press (Lost and Found) and Image (Outlaw Territory) and branching out into book illustration (She Died in Terrebonne with Kevin Church and So Buttons beside Jonathan Baylis).

In this compact (235 x 156 mm) full-colour hardback (also available as an eBook), he skilfully demonstrates his own grasp of compelling visual storytelling in a seductively sedate, powerfully evocative and poignantly human-scaled fable of a guy with no hope and all the odds stacked against him from the get-go…

In the hind-end of New England, Andrew Peters is back in the old home town after time served in prison. He had escaped from an abusive home the way most kids do, falling in with the wrong crowd. Andy was always thoughtful and contemplative and moved himself beyond beatings and daily frustrations by keeping journals.

Andy loved to write, and after he got caught trying to rob the local Safe-Mart he had plenty of opportunity. Girlfriend Jess vanished about the time constant crony Whitey talked Andy into pulling the job with him, but Whitey’s dad had connections and only Peters went away.

Now he’s back and just coasting, but everything changes when he thinks he sees Jess. It is, in fact, the daughter Andy never knew he had…

Now utterly determined to do better and BE better, Andy resolves to start his life over, but even in the sleepiest of towns and armed with the best of intentions, sins of the past can exert an irresistible pressure…

Sleek, simple and seemingly straightforward, Pride of the Decent Man offers a thoughtful and totally immersive glimpse of a life both remarkable and inescapably pedestrian: a reflection on common humanity and day-to-day existence with all the lethal pitfalls they conceal and joys they promise.

A superbly enticing and sublimely rewarding slice of modern fiction that should quench the thirst of all ‘mature’ comic fans in need of more than just a flash of nipple and sprinkle of salty language in their reading matter, here is a real story of authentic people in extraordinary circumstances.

Pride of the Decent Man is the kind of tale diehard fans need to show civilians who don’t “get” comics. Sit them down, put Bob Seger’s “Mainstreet” or some early Springsteen on the headphones and let them see what it can be all about…
© 2017 T.J. Kirsch. All rights reserved

Today in 1895 Jimmy Swinnerton’s landmark strip The Little Bears began. On a related note, on this date in 1902 the world’s longest running strip syndicate Newspaper Enterprise Association (NEA) began doing business, and in 1940 Will Eisner’s The Spirit supplement launched, whilst Harry J. Tuthill’s The Bungle Family/Home Sweet Home ended today in 1945.

Today in 1918 Millie the Model & Patsy Walker creator Ruth Atkinson was born, as was Australian cartoonist Michael Leunig (Vasco Pyjama) in 1945; educator/historian/screen producer/comics writer Michael E. Uslan (Swamp Thing, Batman) in 1951; author publisher Joe Gentile (Moonstone Books) in 1963 and Danish comics creator (A Seagull’s Life, Disney’s assorted Duck comics) Flemming Andersen in 1968.

The Michael Moorcock Library – Elric: the Eternal Champion Collection


Adapted by James Cawthorn and Philippe Druillet, & various (Titan Comics)
ISBN: 978-1-78586-955-6 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Michael Moorcock began his career at age 15; writing and editing classic British comic strips like Dogfight Dixon, Jet Ace Logan, Captain Condor, Olac the Gladiator, Tarzan and many, many other weekly favourites. As the swinging Sixties dawned he made the transition to prose fiction where he single-handedly revitalised a genre via the creation of Elric and the high-concept notion of an Eternal Champion.

Debuting in 1961, Elric is a landmark of fantasy and particularly its Sword & Sorcery subdivision: the foretold, fore-doomed last ruler of pre-human civilisation Melniboné, a race of cruel, nigh-demonic sorcerers. These arrogant, dissolute creatures are at the end of a slow, decadent decline after millennia of dominance over Earth. Albino Elric is physically weak, buoyed up by drugs, blood and dark magic, and of a brooding, philosophical temperament. He cares for little save his beautiful cousin Cymoril, who will die one day whilst he battles her loathsome usurping brother Prince Yyrkoon in service to a manipulative god of Chaos.

In this collection that day is right now as primary and premiere Elric artist Jim Cawthorne limns that final clash in a hugely personal adaptation from 1976, first and privately published by British concern Savoy Books in an edition that never really reached its natural audience…

“White Wolf” Elric doesn’t even want to rule, but it is his duty, and he is the only one of his debased race to see the (comparatively) freshly evolved race of Man as a threat to the Empire. He is owned if not actually possessed by terrible black sword Stormbringer: one of a matched pair of sorcerous weapons that steal the souls of their victims and feed that stolen life and vitality to the wielder…

Elric is a tragic incarnation of the restless Eternal Champion, reincarnated in every time, place and alternate dimension. His life is violence, blood and unending tragedy, exacerbated by dependence on that soul-drinking ebony blade and his sworn – if somewhat compelled and thus reluctant – allegiance to the chimerical Lords of Chaos.

Everybody knows all that, right?

The 13th volume in a proposed complete Michael Moorcock Library of comics adaptations (as well as reissue of the prose works), these yarns – chronologically at least – are the very first pictorial narratives of the doomed king; given an archival polish and pictorial upgrade by way of a brace of Introductions from Moorcock himself and Philippe Druillet. They are bolstered by a substantial contextual essay at the end. First, though, is time for a little history…

A migrated Tynesider lodged surreptitiously and contentedly in Ladbroke Grove at a time of great turmoil in the UK, James Cawthorn was an old friend, comics co-worker and always Moorcock’s preferred illustrator of the Last Emperor. Driven, solitary, universally respected and wedded to his craft, he wrote strips for Lion, Tiger and the UK weekly comics mill, painted murals and probably book covers; made backdrops for theatre productions; private art commissions; decorated apparel and/or instruments for musicians and bands like Hawkwind and Motörhead while toiling laboriously (and far too slowly and meticulously to be commercial) on beloved passion pieces like Stormbringer.

Cawthorne’s unique and potent adaptation of Moorcock’s epic book (a reworking of novellas Dead God’s Homecoming, Black Sword’s Brother, Sad Giant’s Shield and Doomed Lord’s Passing) was his masterpiece: released by admirers at Savoy because its owners Dave Britton & Michael Butterworth were prepared to pay in advance and wait for him to finish according to his own excoriatingly exaction standards. It was worth the wait when that epically huge cardstock album (600 x 430mm – 24 inches by 17!) finally blew away those lucky enough to get a copy. This reproduction gives readers everything they could want, but sadly cannot impart the wonderous sheer bloody size of it in your hands…

It was mostly missed here but hugely popular in German…

The complex convoluted story of that book’s creation holds even more revelations but are Moorcock’s to share, so let’s turn briefly to the tale itself.

Michael Moorcock’s irresistible blend of brooding Faustian tragedy and all-consuming action is (arguably) best enjoyed in his stories of Elric, but that restless imagination crafted many incarnations of his Eternal Champion able to stand on their own bloody merits and constantly shaped and reinterpreted by a vast and varied array of unique artistic visions. Elric is one doom-drenched, tragedy-attracting incarnation of the Eternal Champion, an aspect of a heroic force reincarnated in every time, place and alternate dimension. His specific life is bound to blood and self-torment, exacerbated by his dependence on a soul-drinking black sword and his sworn allegiance to callous and chimerical Lords of Chaos.

Here that angst-filled destiny come crashing around the hero’s head as brief moments of domestic contentment are washed away in blood when the eternal war between the Lords of Chaos and Order leads to the abduction of his human wife Zarozinia and Elric taking up the black blade for the final times. He reunites with old companion Moonglum and hunts down Jagreen Lern, Theocrat of Pan Tang as he attempts to conquer the world for his allies, the Dukes of Hell. The battles are long, savage, brutal and fantastical and result in the end of all that exists. However, it’s never been about when or where one dies but how and why…

Admit it, you should read more books, right?

Counterpointing that epic comics narrative is a contemporaneous appreciation from across the channel, where Europe also caught the cosmic zeitgeist of the era..

In the 1960s Elric’s oeuvre was translated by Moorcock & author Maxim Jakubowski introducing an up and coming illustrator to the world of Heroic Fantasy. Comics and fantasy storytelling took a huge leap forward in 1975 when Gallic comics collective Les Humanoides Associes began publishing groundbreaking magazine Métal Hurlant. However, one of their future visual mainstays had begun breaking borders and boundaries almost a decade earlier.

Photographer/artist Philippe Druillet started his comics career in 1966 with apocalyptic science fiction epic Le Mystère des abîmes (The Mystery of the Abyss) which introduced doom-tainted intergalactic freebooter and nomadic wanderer Lone Sloane in a tale of a far distant tomorrow thematically influenced in equal measure by H.P. Lovecraft, Clark Ashton Smith and A.E. Van Vogt. We will get to his other works in the courses of times…

Born in Toulouse in 1944, Druillet was raised in Spain, and his comics work was grandiose, panoramic, deeply baroque and overwhelmingly cosmic in scope. He also pretty much rejected standard formats and panels layouts in favour of boldly shocking graphics. Druillet began working for Pilote in 1969 and revived his star-rover in numerous shorter pieces, initially published together in 1972 as The Six Voyages. This collection, however, focuses on his brief but inspirational dealings with Moorcock’s primary ill-fated cosmic traveller…

After preliminary tentative spreads in Moi Aussi, in 1969, a 21-plate portfolio entitled La Saga d’Elric le Necromancien was published. In 1973 Moorcock’s reworking of Michel Demuth’s text for the portfolio became Elric: The Return to Melniboné as published by Unicorn Bookshop in 1973. Its influence was far-reaching: just ask American creators like Keith Giffen, who repatterned his entire drawing style on what he saw…

Reproduced in its original monochrome, the brief interlude spectacularly and mind-alteringly details how the former Emperor reclaims his throne and position from apparently-ascendant rival Prince Yyrkoon and reacquaints himself with his bride-to-be Cymoril. Elric has no conception that the Lords of Chaos are closely watching and laying their plans for his future…

Closing the arcana and antiquities is ‘Elric and the Artists’ an incisively informative briefing by John Davey, detailing earlier efforts to visualise the Last Emperor, concentrating on his prose debuts, before going on to summarise and scrutinise the long history of graphic novel and comics interpretations.

Moorcock and his visual collaborators changed the comics world forever, This is how that all started…

Adapted from the works of Michael Moorcock related to the character of ELRIC © 2021, Michael & Linda Moorcock. All characters, the distinctive likenesses thereof, and all related indicia are TM & © Michael Moorcock and Multiverse Inc.
Elric the Return to Melniboné was first published by Unicorn Bookshop, 1973. Stormbringer was first published by Savoy Books in 1976.

EC horror and romance maestro Jack Kamen was born today in 1920, and shares the date with eco-activist cartoonist Larry Marder (Tales of the Beanworld) from 1951; editor and scripter Jim Salicrup in 1957; British comics veteran/educator Nigel Kitching (Sonic the Comic) in 1959 and The Boondocks creator Aaron McGruder in 1974.

Today in 1960 an era ended with the final page published of Warren TuftsLance.

Little Paintings


By James Kochalka (Top Shelf Productions)
ISBN: 978-1-60309-017-9 (HB/Digital edition)

James Kochalka is a prolific and always entertaining giant of comics creation, whose vast, sublimely surreal, enticing works range from kid-friendly romps such as the Glorkian Warrior and Johnny Boo series, to excoriatingly honest self-examining daily journal strip American Elf and the indescribably fun SuperF**kers – and that’s my censorious edit there, not his…

The author, artist, animator. educator and rock musician is utterly wedded to the energies of creativity and this tantalizing tome gathers hundreds of mini-paintings he knocked up to sell at various conventions between 2001 and 2007. All his old familiar faces are there: cats, ghosts, robots, monsters, aliens, cats, bathrooms, birds, chicks and dudes, mushrooms, animals, landscapes and weather, cats, machines and random images, all apparently arranged in no particularly order and inviting your response. Did I mention, there are some cats?

There is a narrative here, but it’s completely generated by the viewer who can’t help but create a story around the hundreds of thumbnail paintings of gloriously hued things and folks and stuff, and a lot to read in if you’re willing to take some time. This is one of my absolute favourite go-to books whenever I need a little pictorial pick-me-up and you should share the joy.

Go on, you know you want to…
© James Kochalka 2011. All rights reserved.

Today in 1939 artist and storyteller Herb Trimpe was born (Hulk, Iron Man, Godzilla, GI Joe) as was Tom Mandrake (The Spectre, Grimjack, Martian Manhunter) in 1956. In 1967 VIP creator and future Cartoonist Laureate of Vermont James Kolchaka (American Elf, Sketchbook Diaries) joined the party.

On this date in 1872, Punch artist & illustrator Alfred Henry Forrester died, as did prolific and multi-pseudonymous French comics creator Robert Dansler/“Bob Dan” (Bill Tornade, Jack Sport, La Jonque en Flammes) in 1972, and Canadian strip cartoonist Jim Unger (Herman) in 2012.

Garth: The Cloud of Balthus (volume 1)


By Frank Bellamy & Jim Edgar, with John Allard (Titan Books)
ISBN: 978-0-90761-034-2 (Album TPB)

This book includes Discriminatory Content produced in less enlightened times.

Frank Alfred Bellamy (21st May 1917 – 5th July 1976) is one of British Comics’ greatest comics artists. In the all-too-brief years of his career he produced magnificent, unforgettable visuals for Eagle, TV21, Radio Times (Doctor Who) before taking over The Daily Mirror newspaper strip Garth in 1971. He turned that long-running yet meandering and occasionally lacklustre strip into a magnificent masterpiece of unmissable adventure fantasy, with eye-popping, mind-blowing monochrome art other artists were proud to boast they swiped from. However, after only 17 stories, Bellamy died suddenly in 1976; and it’s absolutely criminal that his work isn’t in galleries, let alone in permanent collected book editions.

Bellamy was born in 1917 but didn’t begin comic strip work until 1953: the Monty Carstairs strip for Mickey Mouse Weekly. From there he moved on to Hulton Press and drew features starring Swiss Family Robinson, Robin Hood and King Arthur for Swift, the “junior companion” to Eagle. In 1957, he moved on to the star title, producing standout, innovative work on a variety of strips, beginning with a biography/hagiography of Winston Churchill. ‘The Happy Warrior’ was followed by ‘Montgomery of Alamein’, ‘The Shepherd King – the story of David’ and ‘The Travels of Marco Polo’, from which Bellamy was promptly pulled only a few months in. As Peter Jackson took over the back page historical adventure, Bellamy was on his way to the front cover and The Near Future.

When Hulton were bought by Odhams Press there soon manifested irreconcilable differences between Frank Hampson and the new management. Dan Dare’s creator left his superstar baby and Bellamy was tapped as replacement – although both Don Harley & Keith Watson were retained as Frank’s assistants. For a year Bellamy produced “The Pilot of the Future”: redesigning the entire look of the strip at management’s request, before joyfully stepping down to fulfil a lifetime’s ambition.

For his entire life Frank Bellamy had been fascinated – almost obsessed – with Africa. When asked if he would like to draw a big game hunter strip he didn’t think twice and Fraser of Africa debuted in August 1960, a single page per week in the prestigious full-colour centre section. Fraser of Africa was an artistic landmark and Bellamy’s techniques of line and hatching, in conjunction with sensitive, atmospheric colours, and even his staging and layout of pages, led to majestic Heros the Spartan and eventually the bravura creativity displayed in Thunderbirds and Captain Scarlet strips for TV21, before he opted for the strictures of monochrome and a single tier of 3-4 panels a day…

British Superman Garth first appeared in The Daily Mirror on Saturday, July 24th 1943, the creation of professional cartoonist Steve Dowling and BBC radio producer Gordon Boshell, at the behest of the editor who wanted an adventure strip to complement their other comic strip features: Buck Ryan, Belinda Blue Eyes, Just Jake and immortal, demi-immoral, morale-boosting Jane.

A blond giant and physical marvel with no memory of who he was, Garth washed up on an island shore and into the arms of a pretty girl… Gala. Nonetheless, he saved the entire populace from a brutal tyrant and a legend began. Boshell never had time to write the series, so Dowling – already producing successful family strip The Ruggles – scripted Garth until a new writer could be found. Don Freeman dumped the amnesia plot in ‘The Seven Ages of Garth’ (which ran from September 18th 1944 until January 20th 1946) by introducing imposing jack-of-all-sciences Professor Lumiere, whose subsequent psychological experiments regressed the burly hero back through some past lives.

In the next tale ‘The Saga of Garth’ (January 22nd 1946 – July 20th 1946) the origin was revealed. As an infant, “Garth” had been found floating in a coracle off the Shetlands and adopted by a kindly old couple. When full grown he became a Navy Captain until he was torpedoed off Tibet in 1943…

Freeman continued as writer until 1952 (‘Flight into the Future’ was his last tale), and was briefly replaced by script editor Hugh McClelland (who only wrote ‘Invasion From Space’) until Peter O’Donnell took over in February 1953 with ‘Warriors of Krull’. O’Donnell penned 28 adventures until resigning in 1966 to devote more time to his own strip: a little something called Modesty Blaise. His place was taken by Jim Edgar; a short-story writer who also scripted such prestigious newspaper strips as Matt Marriott, Wes Slade and Gun Law.

Dowling retired in 1968 and his long-time assistant John Allard took over the strip until a suitable permanent artist could be found. Allard completed ten complete tales until Frank Bellamy began a legendary run with the 13th instalment of ‘Sundance’ (which ran from 28th June to 1 October 11th 1971). Allard remained as background artist and assistant until Bellamy took full control during ‘The Orb of Trimandias’.

One thing Professor Lumiere had discovered and which gave this strip its distinctive appeal even before the fantastic artwork of Bellamy elevated it to dizzying heights of graphic brilliance, was Garth’s involuntary ability to travel through time and re-experience past and future lives. This simple concept lent the strip an unfailing potential for exotic storylines and fantastic exploits, pushing it beyond its humble beginning as a British response to Siegel & Shuster’s American phenomenon Superman.

The tales in this criminally out of print monochrome tome begin with the aforementioned ‘Sundance’ as mighty Garth is drawn back to 1876 to relive his life as an officer of George Custer’s 7th Cavalry on the eve of the Battle of the Little Big Horn.

The time-tossed titan has a brief but passionate love affair with Indian maiden Falling Leaf before dying valiantly for his beliefs and their love. It is an evocative, powerful tale that totally captures the bigotry, arrogance and futility of the White Man and the tragic demise of the Indian way of life…

Then eponymous epic ‘The Cloud of Balthus’ shows the potent but simple elegance of the narrative concept sustaining Garth. Whilst vacationing in the Caribbean our hero becomes embroiled in an espionage plot involving freelance super-spies and a US space station, but even that is mere prelude to fantastic adventure and deadly terrors when he and delectable, double-dealing companion Lee Wan are abruptly abducted by nebulous energy beings in a taut, tension-fraught thriller.

‘The Orb of Trimandias’ plunges Garth back in time to Venice of the Borgias, when/where he becomes again English Soldier-of-Fortune Lord Carthewan: a decent man battling an insane and all-powerful madman for the secret of a supernaturally potent holy relic. This gripping, exotic yarn is replete with flamboyant action, historical celebrities, sexy men and women and magnificently stirring locales. It’s a timeless treasure of adventure that has the added fillip of briefly reuniting Garth with his star-crossed true love, ethereal Space Goddess Astra.

This lovely volume (long overdue for re-issue – at least in digital form if no other way is possible) concludes with a high-octane gothic horror story.

‘The Wolfman of Ausensee’ sees Garth as a rather reluctant companion of movie starlet Gloria Delmar on a shoot at the forbidding Austrian schloss (that’s a big ugly castle to you) of a playboy whose family was once cursed by witches. Despite the title giving some of the game away, this is still a sharp and savvy spook-fest comparing well to the best Hammer Horror films that no doubt inspired it, and just gets better with each rereading.

Garth is the quintessential British Action Hero: strong, smart, fast and good-looking with a big heart and nose for trouble. His back-story granted him all of eternity and every genre to play in, and the magnificent art of Frank Bellamy also made his too-brief tenure a stellar one.

Comic-strips seldom get this good, and even though this book and its sequel are still relatively easy (if not cheap) to come by, it is still a crime and an utter mystery that all these wonderful tales have been out of print for so long.
© 1984 Mirror Group Newspapers. All rights reserved.