The Valiant Era Collection


By Jim Shooter, Bob Hall, Don Perlin, Steve Ditko, Gonzalo Mayo, Stan Drake & various (Valiant)
No ISBN

During the market-led, gimmick-crazed frenzy of the 1990s amongst the interminable spin-offs, fads and shiny multiple-cover events a new comics company revived some old characters and proved once more that good story-telling never goes out of fashion. As Editor-in-Chief, Jim Shooter had made Marvel the most profitable and high-profile they had ever been and, after his departure, he used that writing skill and business acumen to transform some almost forgotten Silver-Age characters into contemporary gold.

Western Publishing had been a major player since comics’ earliest days, blending a wealth of licensed titles such as TV and Disney titles, Tarzan, or the Lone Ranger with homegrown hits like Turok, Son of Stone and Space Family Robinson. In the 1960s during the superhero boom these adventure titles expanded to include, Brain Boy, M.A.R.S. Patrol Total War (created by Wally Wood), Magnus, Robot Fighter (by the incredible Russ Manning) and in deference to the atomic age of heroes, Nukla and the brilliant Dr. Solar, Man of the Atom. Despite supremely high quality and passionate fan-bases, they never captured the media spotlight of DC or Marvel’s costumed cut-ups. Western shut up their comics division in 1984.

With an agreement to revive some, any or all of these four-colour veterans, Shooter and co-conspirator Bob Layton came to a bold decision and made those earlier adventures part-and-parcel of their refit: acutely aware that old fans don’t like having their childhood favourites bastardized and that revivals need all the support they can get. Thus the old days were canonical: they “happened.”

The company launched with a classy reinterpretation of science fiction icon Magnus, but the key title to the new universe they were building was the broadly super-heroic Solar, Man of the Atom which launched with an eye to all the gimmicks of the era, but also cleverly realised and realistically drawn.

Hit after hit followed and the pantheon of heroes expanded until dire market condition and corporate chicanery ended the company’s stellar expansion. Gradually it fractionated and all but disappeared…

Now with a Bloodshot movie in the offing and reports of the company’s revival here’s a glimpse at one of their too few graphic novel collections from the early days of the format.

The Valiant Era Collection, representing Magnus #12, Solar #10-11, Eternal Warrior #4-5 and Shadowman #8, was released in 1994 as an introductory sampler and canny compendium of first appearances from the company’s burgeoning continuity which gathered a disparate selection of tales which had one thing in common: the debuts of characters that had quickly become “hot”.

In the collector-led era of the early 1990s – before one zillion internet sites and social networking media – many new concepts caught the public’s attention only after publication. The seemingly-savvy snapped up multiple copies of comics they subsequently couldn’t sell and many genuinely popular innovations slipped by unnoticed until too late.

This trade paperback from a company that valued storytelling above all else addressed that thorny issue by simply bundling their own hot and hard to find hits in one book…

‘Stone and Steel’ was written by Faye Perozich and Shooter and illustrated by Gonzalo Mayo, and found Robot-Fighting superman Magnus transported to a timeless dimension where dinosaurs and cavemen existed side by side. Once there he became embroiled in a battle for survival against his old enemy Laslo Noel: a rabid anti-technologist not averse to using modern super-weapons to force his point of view.

The Lost Land had other defenders, most notably two Native American warriors named Turok and his young companion Andar. The pair had been a popular Western Publishing mainstay for over a quarter of a century (see Turok, Son of Stone) and their initial (re)appearance here led to their revival in a succession of titles which even survived the company’s demise as well as a series of major computer and video games.

That spectacular and entrancing epic is followed by a two-part Solar saga which introduced an immortal warrior prince and paved the way for the disclosure of the secret history which underpinned the entire Valiant Universe.

Solar was brilliant nuclear physicist Phil Seleski, who designed a new type of fusion reactor and was transformed into an atomic god when he sacrificed his life to prevent it destroying the world.

His energized matter, troubled soul, coldly rational demeanour and aversion to violence made him a truly unique “hero” but his discovery of hidden meta-humans and a genuine super-villain in the ambitious, mega-maniacal form of ultra psionic Toyo Harada led Solar into a constantly escalating Secret War.

Solar #10, ‘The Man who Killed the World’ by Shooter, Don Perlin, Stan Drake, John Dixon & Paul Autio, introduced a raft of new concepts and characters beginning with troubled teen Geoffry McHenry – the latest in a long line of Geomancers blessed or cursed with the power to communicate with every atom that comprises our planet. When the world screams that a sun-demon is about to consume it Geoff tracks down Seleski only to determine that Solar is not unique and the threat is still at large.

Meanwhile, however, Harada’s Harbinger Foundation has sent all its unnatural resources to destroy the Man of the Atom, supplemented by a mysterious individual named Gilad Anni-Padda, an Eternal Warrior who has been battling evil around the globe for millennia and has worked with a number of Geoff’s predecessors…

The concluding chapter ‘Justifiable Homicides’ (Shooter, Steve Ditko, Ted Halsted & Mayo) finds Geomancer, Gilad and Solar battling for their lives against an army of Harbinger super-warriors but as always with this series, the ending is not one you’ll see coming…

Gilad quickly jumped to his own series and Eternal Warrior #4-5 introduced his immortal but unnamed undying nemesis in ‘Evil Reincarnate’ (Kevin Vanhook, Yvel Guichet & Dixon) a tale of ancient China which segues neatly into a contemporary tale battling the drug-baron who is his latest reborn iteration before the nanite-enhanced techno-organic wonder warrior Bloodshot explodes onto the scene in ‘The Blood is the Life’ (by Vanhook & Dixon); a blockbusting action epic which set up the enhanced assassin’s own bullet-bestrewn series and, tangentially, the 40th century Magnus spin-off Rai…

The final debut in this volume was not for another hero but rather featured the introduction of the Valiant Universe’s most diabolical villain. Shadowman #8 held ‘Death and Resurrection’ (Bob Hall, Guichet & Dixon) and changed the rules of the game throughout the company’s growing line of books.

Jack Boniface was a struggling session saxophonist trying to strike it rich in the Big Easy when he was seduced by Lydia, a mysterious woman he picked up in a club. Her sinister, trysting assault left him unconscious, amnesiac and forever altered by a bite to his neck. Lydia was a Spider Alien: part of a race preying on humanity for uncounted centuries and responsible for creating many of the paranormal humans who secretly inhabit the world.

Her bite forever changed Jack and when darkness falls he becomes agitated, restless and extremely aggressive: forced to roam the Voodoo-haunted streets of New Orleans as the compulsive, impulsive daredevil dubbed Shadowman – a violent, driven maniac, hungry for conflict – but only when the sun goes down…

This tale examines the deadly criminal drug sub-culture of the city as a new narcotic begins to take its toll: a poison which forces its victims to careen through the streets bleeding from every orifice until they die. Witnesses call them “Blood Runners”…

As Shadowman investigates he is unaware that he is a target of the drug’s creator – an ancient sorcerer named Master Darque – and that soon the world will no longer be the rational, scientific place he believed.

Soon Jack will have terrifying proof that magic is both real and painfully close and that the Man of Shadow is not a creature of exotic physics and chemistry but something far more arcane and obscure…

Despite being a little disjointed these stories are immensely readable and it’s a tragedy that they’re not all readily available. Still there are always the back issue comics and the hope that the new revival might spawn a few trade paperback editions. Until then you can still hunt down this and the precious few other collections via your usual internet and comic retailers, and trust me, you really should…
© 1994 Voyager Communications Inc. and Western Publishing Company, Inc. All rights reserved.

StormWatch: Final Orbit


By Warren Ellis, Bryan Hitch & Paul Neary, Michael Ryan & Luke Rizzo and Chris Sprouse & Kevin Nowlan (WildStorm/ DC Comics/Dark Horse Comics)
ISBN: 978-1-84023-381-0

One era ended and another began with the brace of tales collected in this slim tome: a rare positive example of the often vilified (by me particularly) movie property/comicbook crossover events and one which actually impinges on and affects the continuity of one if not both partners in the enterprise.

StormWatch was the UN’s Special Crisis Intervention unit; created to manage global threats and superhuman menaces with international ramifications. From their Skywatch satellite in orbit above Earth they observed, waiting for a member nation to call for help…

The multinational mini-army comprised surveillance and intelligence specialists, tech support units, historians, researchers, detention facilities, combat analysts, divisions of uniquely trained troops, a squadron of state-of-the-art out-atmosphere fighter planes and a band of dedicated superheroes for front-line situations beyond the scope of mere mortals. In the pilot’s seat was the incorruptible overseer codenamed “Weatherman”.

The title was part of the 1990s comics revolution which saw celebrated young creators abandon major “work-for-hire” publishers to set up their own companies and titles – with all the benefits and drawbacks that entailed. Like most of those glossy, formulaic, style-over-content, painfully derivative titles, it started with honest enthusiasm but soon bogged down for lack of ideas.

Warren Ellis took over the moribund morass with issue #37 (collected in assorted graphic novels and reviewed in here recently) and immediately began kicking some life into the title. Soon the series became an edgy, unmissable treatise on modern heroism and the uses and abuses of power. Making the book unquestionably his plaything Ellis slowly evolved StormWatch out of existence, to be reborn as the no-rules-unbroken landmark The Authority.

This volume collects the concluding issues of the comic’s second volume (#11-12) between which a WildC.A.T.s/Aliens one-shot neatly slotted in to change that particular fictional universe forever.

It all begins with ‘No Reason’ (illustrated by Bryan Hitch & Paul Neary and Michael Ryan & Luke Rizzo) as the assembled heroes and foot-soldiers of the UN Crisis Intervention organisation detect an odd asteroid moving towards Earth. Dispatching two shuttles to examine and divert the giant rock before it can fall into our planet’s gravity-well, the explorers soon realise it’s a vessel of unknown origins.

When contact is lost the assorted tensions rise, but the re-routing of the ominous astral intruder goes off as planned and the mysterious moonlet is soon heading into the sun. However only one ship is returning to Skywatch and they aren’t answering the radio…

WildC.A.T.s/Aliens (Ellis, Chris Sprouse & Kevin Nowlan) opens with a StormWatch life-pod crashing into Manhattan: its few battered survivors telling of an alien attack by creatures all fangs and rage and spitting acid. The creatures were unstoppable and as soon as the refugees had escaped Weatherman sealed the space-station in an unbreakable quarantine…

Rogue heroes WildC.A.T.S, fearing the aliens are their marauding Daemonite enemies, decide to break the global protocols and investigate the locked down StormWatch citadel. But the beasts they find there are like nothing they have ever experienced before…

In one of the few comics situations where Ridley Scott and James Cameron’s Aliens truly worked and fully displayed their awesome ferocity, the WildC.A.T.S only just rescue the scant survivors of StormWatch’s 500+ compliment of mortals and metahumans, before sending the irreparably contaminated space station plunging into the sun after the star-rock that brought the Aliens to our doorstep…

With the immediate threat to Earth averted, ‘No Direction Home’ wraps up the tale and the saga of StormWatch as the organisation’s Black Ops unit Jenny Sparks, Jack Hawksmoor and Swift go deep undercover to tie-up all the loose ends preparatory to re-emerging as The Authority…

Combining low key drama and oppressive tension with staggering action and adventure this chilling tale was the perfect palate-cleanser before the landmark step-change of The Authority and their in-your-face, unconventional, uncompromising solutions to traditional costumed crusader problems.

StormWatch: Final Orbit – although certainly not to everybody’s taste – perfectly closes one chapter of the post-modern superhero saga: solidly in tune with the cynical, world-weary predilections of many older fans and late-comers to the medium.

© 1998 WildStorm Productions, an imprint of DC Comics, and Dark Horse Comics. Compilation © 2001 WildStorm Productions, an imprint of DC Comics, and Dark Horse Comics All Rights Reserved.

StormWatch: Change or Die


By Warren Ellis, Oscar Jimenez, Tom Raney, & various (DC/WildStorm)
ISBN: 978-1-84023-631-6

StormWatch was the UN’s Special Crisis Intervention unit; created to manage global threats and superhuman menaces with international ramifications. From their Skywatch satellite in orbit above Earth they observed, waiting for a member nation to call for help…

The multinational mini-army comprised surveillance and intelligence specialists, tech support units, historians, researchers, detention facilities, combat analysts, divisions of uniquely trained troops, a squadron of state-of-the-art out-atmosphere fighter planes and a band of dedicated superheroes for front-line situations beyond the scope of mere mortals. In the pilot’s seat was incorruptible overseer Henry Bendix – “The Weatherman”.

The title sprang from the comics revolution which saw celebrated young creators abandon major “work-for-hire” publishers to set up their own companies and titles – with all the benefits and drawbacks that entailed. As with most of those glossy, formulaic, style-over-content, almost actionably derivative titles, it started with honest enthusiasm but soon bogged down for lack of ideas.

Warren Ellis took over the moribund morass with issue #37 (see the previous collection StormWatch: Force of Nature) and immediately began beating life into the title. Soon “just another high-priced team-book” became an edgy, unmissable treatise on practical heroism and the uses and abuses of power. Making the book unquestionably his plaything Ellis slowly evolved StormWatch out of existence, to be reborn as the no-rules-unbroken landmark The Authority.

This volume collects and concludes the comicbook’s first volume with issues #48-50 and bridges the gap to the second volume’s issues #1-3 with the extremely rare – and short – StormWatch Preview edition, all scripted by Ellis as he re-redefined the masked hero for a new millennium.

The action and suspense begins with ‘Change or Die’ (with art from Tom Raney & Randy Elliott) as the StormWatch team are targeted by a ruthless band of superhumans, led by a long dormant superman who first began fighting social injustice before World War II. After years of planning these underground wonder warriors are boldly using their powers to wipe out all the inequities of the old World Order and build a better world. Of course that means doing away with armies, politicians, all governments and any superheroes who don’t agree with them…

This more than any other is the tale which introduced The Authority – in concept at least – to the comics world, as the ambitious but completely best-intentioned team (including prototype versions of both The Doctor and The Engineer) strike on many fronts, turning deserts into gardens, brutally wiping out brutal dictatorships and revealing all those dirty little secrets to the global populace…

In a bid to save “human civilisation” Weatherman authorises all of StormWatch for a kill mission… but even as Bendix’s true character and plans are revealed the poor suckers on the front line – and even their idealistic antagonists – discover amidst bloody, spectacular battle that the real enemy in the way of a global paradise is, always, human nature…

Following the apocalyptic events which wrapped up the first series ‘Terminal Zone’ (illustrated by Oscar Jimenez & Chuck Gibson) opens with new Weatherman Jackson King and the surviving team members going through their paces in a rather subversive public relations exercise before ‘Strange Weather’ (rendered by the mob-handed art-horde of Jimenez, Michael Ryan, Jason Gorder, Mark McKenna, Richard Friend, Eduardo Alpuente & Homage Studios) launches the new adventures as StormWatch metahumans raid a clandestine US facility illegally weaponising US troops and other lethal biological materials.

It appears that America is willfully breaking UN Resolutions restricting the creation of super-soldiers; but is this the work of militant terrorists and disaffected renegades or does the chain of command reach higher – perhaps to the White House itself?

The team is soon hip-deep in DNA horrors and official hypocrisy when they infiltrate a sleepy Alabama town and the Federal government declares war on StormWatch…

Dark, scary and rabidly political, the tension and intrigue are ramped up to overload, but as always the hip and cynical message is leavened with spectacular action, mind-blowing big science thrills and magically vulgar humour.

Mixing tradition with iconoclastic irreverence this volume cleared the way and set the scene for the landmark step-change of The Authority and although certainly not to everybody’s taste, these perfect post-modern superhero sagas definitely deliver a blast of refreshing cool air for the jaded, world weary older fan.
© 1997, 1998, 1999 WildStorm Productions, an imprint of DC Comics. All Rights Reserved.

Stormwatch: Lightning Strikes


By Warren Ellis, Tom Raney, Jim Lee & various (DC/WildStorm)
ISBN: 978-1-84023-617-0

StormWatch was a paramilitary Special Crisis Intervention unit tasked with managing global threats and superhuman menaces with international ramifications; operating under the oversight of a UN committee. From their “Skywatch” satellite in geosynchronous orbit above Earth they observed, waiting until a member nation called for help…

The multinational taskforce comprised surveillance and intelligence specialists, tech support units, historians, researchers, detention facilities, combat analysts, divisions of uniquely trained troops, a squadron of state-of-the-art out-atmosphere fighter planes and a band of dedicated superheroes for front-line situations beyond the scope of mere mortals. In the pilot’s seat was incorruptible overseer Henry Bendix – “The Weatherman”.

StormWatch was born during the comics revolution which saw celebrated young creators abandon major “work-for-hire” publishers to set up their own companies and titles – with all the benefits and drawbacks that entailed. As with most of those glossy, formulaic, style-over-content, almost actionably derivative titles, it started with an honest hectic enthusiasm but soon bogged down for lack of ideas.

Warren Ellis took over the ponderous feature with issue #37 (see the previous collection StormWatch: Force of Nature) and immediately began beating life into the title. Soon “just another high-priced team-book” became an edgy, unmissable treatise on practical heroism and the uses and abuses of power. Making the book unquestionably his plaything Ellis slowly evolved StormWatch out of existence, to be reborn as the no-rules-unbroken landmark The Authority.

StormWatch: Lightning Strikes collects issues #43-47 of the comicbook, taking short, hard looks at individual cast members and also features a spectacular gallery of covers and variant-covers by Tom Raney & Randy Elliot, Mark Irwin, Gil Kane and Jim Lee.

The incisive explorations begin with ‘Jack Hawksmoor’, a human subjected to decades of surgical manipulation by aliens to become the avatar of cities. Drawn to the scene of a serial killer’s grotesque excesses Jack uncovers a festering government cover-up which reaches deep into the soul of America’s most revered idols and threatens to rip the country apart if exposed.

But the apparently untouchable murderer will never cease his slaughter-campaign unless someone stops him…

‘Jenny Sparks’ follows the cynical Englishwoman whose electrical powers were an expression of her metaphysical status as incarnate “Spirit of the Twentieth Century”: a captivating pastiche of fantasy through the last hundred years as the jaded hero recounts her life story (see also Jenny Sparks: The Secret History of the Authority) in a dazzling series of pastiches referencing Siegel & Shuster, Frank Hampson’s Dan Dare, Kirby, Crumb and the horrors of Thatcherite Britain in a gripping tale of betrayal, whilst the terse thriller ‘Battalion’ sees StormWatch’s normally non-operational, behind-the-scenes trainer fall into a supremacist terror-plot whilst on leave in Alabama and forced to call on skills and abilities he never thought he’d need again…

‘Rose Tattoo’ was a mute and mysterious sexy super psycho-killer recruited by Bendix as a walking ultimate sanction. When her super-powered team-mates go on a hilarious alcoholic bonding exercise she finally shows her true nature in a tale which foreshadows an upcoming crisis for the entire team… and planet.

Following Raney & Randy Elliot’s sterling run of the previous four tales Jim Lee & Richard Bennett illustrate the concluding ‘Assembly’ as Bendix sends his core-team into the very pits of Hell in a bombastic action-packed shocker that acts as a “jumping-on point” for new readers and a reminder of what StormWatch is and does… preparatory to Ellis kicking the props out from under the readership in the next volume…

One again skilfully mixing the traditional with the outrageous these episodes offered a fresh take on the costumed catastrophe genre that energised once-jaded readers and paved the way for the graphic phenomenon of the Authority. Darkly anarchic, funny and frightening these tales celebrate the best of what has gone before whilst kicking in the doors to a bleaker more compelling tomorrow.

© 1996, 1997, 2000 WildStorm Productions, an imprint of DC Comics. All Rights Reserved.

Stormwatch: Force of Nature


By Warren Ellis, Tom Raney& Randy Elliot (DC/WildStorm)
ISBN: 978-1-48023-611-8

StormWatch evolved out of the creative revolution which saw big name creators abandon the major “work-for-hire” publishers and set up their own companies and titles – with all the benefits and drawbacks that entailed. As with most of those glossy, formulaic, style-over-content, almost actionably derivative titles the series started with a certain verve and flair but soon bogged down for a lack of ideas and outside help was called in to save the sinking ships.

Dedicated Iconoclast Warren Ellis took over the cumbersome series with issue #37 and immediately began brutalizing the title into something not only worth reading but within an unfeasibly brief time produced a dark, edgy and genuinely thought-provoking examination of heroism, free will, the use and abuse of power and ultimate personal responsibility. Making the book uniquely his, StormWatch became unmissable reading as the series slowly evolved itself out of existence, to be reborn as the eye-popping, mind-boggling anti-hero phenomenon The Authority.

StormWatch was a vast United Nations-sponsored Special Crisis Intervention unit tasked with managing superhuman menaces with national or international ramifications and global threats, operating under the oversight of a UN committee. They were housed in “Skywatch” a futuristic space station in geosynchronous orbit above the planet and could only act upon specific request of a member nation.

The multinational taskforce comprised surveillance and intelligence specialists, technical support units, historians and researchers, detention technicians, combat analysts, divisions of uniquely trained troops, a squadron of state-of-the-art out-atmosphere fighter planes and a band of deputised superheroes for front-line situations beyond the scope of mere mortals. The whole affair was controlled by incorruptible overseer Henry Bendix – “The Weatherman”.

Referencing a host of fantasy classics ranging from T.HU.N.D.E.R. Agents and Justice League of America to Captain Scarlet and Star Trek: the Next Generation, StormWatch: Force of Nature collects issues #37-42 of the comicbook series and describes how the death of a team-member forces Bendix to re-evaluate his mission and find more effective ways to police the growing paranormal population and the national governments that seek to exterminate or exploit them…

The restructuring begins in ‘New World Order’ as, following the funeral of a fallen comrade, Bendix fires a large number of the superhuman contingent and recruits a trio of new “posthuman” heroes: electric warrior Jenny Sparks, extraterrestrially augmented detective Jack Hawksmoor and psycho-killer Rose Tattoo.

Weatherman’s own chain-of-command has altered too: his new superiors of the UN Special Security Council are all anonymous now and, with the world in constant peril, they have given Bendix carte blanche. He will succeed or fail all on his own…

The super-agents are further restructured: StormWatch Prime is the name of the regular, public-facing metahuman team, whilst Black is the code for a new covert insertion unit. StormWatch Red comprises the most powerful and deadly agents: they will handle “deterrent display and retaliation” – preventing crises by scaring the bejeezus out of potential hostiles…

Meanwhile, as all the admin gets signed off, in Germany a madman has unleashed a weaponized superhuman maniac to spreading death, destruction and disease. Whilst new Prime Unit deals with it Bendix shows the monster’s creator just how far he is prepared to go to preserve order on the planet below…

‘Reprisal’ is a murder investigation. No sooner had one of the redundant ex-StormWatch operatives arrived home than he was assassinated and Jack Hawksmoor, Irish ex-cop Hellstrike and pyrokine Fahrenheit’s subsequent investigation reveals the kill was officially instigated by a friendly government and StormWatch member-state…

Hawksmoor, Jenny Sparks and aerial avenger Swift are dispatched to an ordinary American town with a big secret in ‘Black’ as Amnesty International reports reveal that some US police forces are engaging in systematic human rights abuse. In Lincoln City they’re also building their own metahuman soldiers and testing them on ethnic minorities…

‘Mutagen’ sees the Prime team in action in Britain when terrorists release an airborne pathogen to waft its monstrous way across the Home Counties, turning humans into ghastly freaks for whom death is a quick and welcome mercy. As Skywatch’s Hammerstrike Squadron performs a sterilising bombing run over outraged Albion StormWatch Red arrives in the villains’ homeland to teach them the error of their ways…

In this continuum most superhumans are the result of exposure to a comet which narrowly missed the Earth, irradiating a significant proportion of humanity with power-potential. These “Seedlings’” abilities usually lie dormant until an event triggers them.

StormWatch believed they had a monopoly on posthumans who could trigger others in the form of special agent Christine Trelane, but when she investigates a new potential meta, she discovers proof of another ‘Activator.’

Coming closer to solving a long-running mystery regarding where the American Government is getting its new human weapons, Trelane first has to deal with the worst kind of seedling… a bad one…

This first collection of the Ellis Experiment concludes with the spectacular ‘KodÇ’.’ Japan shudders and reels under the telekinetic assault of cruelly conjoined artificial mutants bred by a backward-looking doomsday-cult messiah so the Prime team is dispatched to save lives and hunt down the instigators in a good old-fashioned, get-the-bad-guys romp which gives the team’s multi-faceted Japanese hero Fuji a chance to shine winningly…

Artfully blending the comfortably traditional with the radically daring these transitional tales offered a new view of the Fights ‘n’ Tights scene that tantalised jaded readers and led the way to the groundbreaking phenomenon of the Authority.

Tom Raney & Randy Elliott’s art is competent but mercifully underplayed – a real treat considering some of the excessive visual flourishes of the Image Era – but the real focus of attention is always the brusque “sod you” True Brit writing which trashes all the treasured ideoliths of superhero comics to such devastating effect.

This is superb action-based comics drama: cynical, darkly satirical, anarchic, alternately rip-roaringly funny and chilling in its examination of Real Politik but never forgetting that deep down we all really want to see the baddies get a good solid smack in the mouth…
© 1996, 1999 WildStorm Productions, an imprint of DC Comics. All Rights Reserved.

Dynamo


By Wally Wood & various (Tower Books)
ISBN: 42-660

I’ve often harped on about the mini-revolution in the “Camp-superhero” crazed 1960s that saw four-colour comicbook classics migrate briefly from flimsy pamphlet to the stiffened covers and relative respectability of the paperback bookshelves, and the nostalgic wonderments these mostly forgotten fancies still afford (to me at least), but here’s one that I picked up years later as a marginally mature grown man.

Although the double-sized colour comicbooks T.H.U.N.D.E.R. Agents, its spin-offs Undersea Agent, Dynamo, NoMan and the magnificent war-comic Fight the Enemy were all distributed in Britain (but not, I believe comedy title Tippy Teen) these monochrome, resized book editions, to the best of my knowledge, were not.

It doesn’t matter: to my delight, it seems that even today the format and not the glow of childhood days recalled is enough to spark that frisson of proprietary glee that apparently only comic fans (and Toy collectors) are preciously prone to.

Of course it doesn’t hurt when the material is as magnificent as this…

The history of Wally Wood’s immortal spies-in-tights masterpiece is convoluted, and once the mayfly-like lifetime of the Tower Comics line ended, not especially pretty as the material and rights bogged down in legal wrangling and petty back-biting, but that doesn’t diminish the fact that the far-too brief careers of The Higher United Nations Defense Enforcement Reserves was a benchmark of quality and sheer bravura fun for fans of both the reawakening superhero genre and the 1960s spy-chic obsession. Their sheer imaginative longevity is attested to by the fact that they’re back again now, courtesy of that Costumed Cut-ups Clearing House, DC Comics…

In the early 1960s the Bond movie franchise went from strength to strength, with action and glamour utterly transforming the formerly understated espionage vehicle. The buzz was infectious: soon Men like Flint and Matt Helm were carving out their own piece of the action as television shanghaied the entire bandwagon with the irresistible Man From U.N.C.L.E. (beginning in September 1964), bringing the whole genre inescapably into living rooms across the world.

Creative maverick Wally Wood was approached by veteran MLJ/Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit – Tower Comics. He, in turn called on many of the industry’s biggest names to produce material for the broad range of genres the company envisioned: Samm Schwartz and Dan DeCarlo handled Tippy Teen – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown, Bill Pearson, Steve Skeates, Dan Adkins, Russ Jones, Gil Kane and Ralph Reese all contributed to the adventure series.

With a ravenous public appetite for super-spies and costumed heroes exponentially growing the idea of blending the two concepts seems a no-brainer now, but those were far more conservative times, so when T.H.U.N.D.E.R. Agents #1 appeared with no fanfare or pre-publicity on newsstands in August 1965 (with a cover off-sale date of November) thrill-hungry readers like little me were blown away. It didn’t hurt either that all Tower titles were in the beloved-but-rarely-seen 80 Page Giant format: there was a huge amount to read in every issue!

All that being said the strips would not be so revered if they hadn’t been so superbly crafted. As well as Wood, the art accompanying the compelling and generally mature stories was by some of the greatest talents in the business: Reed Crandall, Gil Kane, George Tuska, Mike Sekowsky, Dick Ayers, Joe Orlando, Frank Giacoia, John Giunta, Steve Ditko and others.

This slim, seductive digest stars the UN Agency’s Ace troubleshooter and all-round Ordinary Guy Len Brown in five staggering spy thrillers featuring a winning combination of cloak-and-dagger danger, science fiction shocks and stirring super-heroics which also includes the origins of aforementioned fellow operatives NoMan and Menthor.

It all starts with a simple fast-paced introductory tale ‘First Encounter’ by Ivie & Wood, wherein UN commandos failed to save brilliant scientist Professor Emil Jennings from the attack of the mysterious Warlord, but at least rescued some of his greatest inventions, including a belt that increases the wearer’s density until the body becomes as hard as steel, an invisibility cloak and an enigmatic brain-amplifier helmet.

For security purposes these prototype weapons were divided between several agents to create a unit of superior fighting men and counter the increasingly bold attacks of global terror threats.

First chosen was affable file-clerk Len Brown who was, to everyone’s surprise, assigned the belt and the codename Dynamo in a delightfully light-hearted adventure ‘Menace of the Iron Fog’ (written by Len Brown, who had no idea illustrator/editor Wood had prankishly changed the hero’s civilian name as a last-minute gag) which gloriously depicted every kid’s dream as the not-so-smart nice guy got the irresistible power to smash stuff. This cathartic fun-fest also introduced Iron Maiden, a sultry villainess clad in figure-hugging steel who was the probable puberty trigger for an entire generation…

‘T.H.U.N.D.E.R. Agent NoMan Battles the Spawns of the Devil’ follows: the eerie saga of aged Dr. Anthony Dunn who chose to have his mind transferred into an android body, then equipped with the invisibility cape. The author is unknown but the incredible Reed Crandall (with supplemental Wood inks) drew this breathtaking rollercoaster adventure which also found time and space to include a captivating clash with sinister mastermind Demo and his sultry associate Satana who had unleashed a wave of bestial sub-men on a modern metropolis. NoMan had one final advantage: if his artificial body was destroyed his consciousness could transfer to another android body. As long as he had a spare ready, he could never die…

The third agent was chosen in ‘The Enemy Within’ (also with no script credit and illustrated by Gil Kane, Mike Esposito and George Tuska). However here the creators stepped well outside comic-book conventions: John Janus was the perfect UN employee – a mental and physical marvel who easily passed all the necessary tests and was selected to wear the Jennings helmet. Sadly, he was also a deep-cover mole for the Warlord, poised to betray T.H.U.N.D.E.R. at the earliest opportunity…

All plans went awry once he donned the helmet and became Menthor. The device awakened the potential of his mind, granting him telepathy, telekinesis and mid-reading powers – and also drove the capacity for evil from his mind whilst he wore it. When the warlord attacked with a small army and a giant monster, Menthor was compelled by his own costume to defeat the assault. What a dilemma for a traitor to be in…

All the tales in this diminutive paperback gem were taken from the first comicbook issue of T.H.U.N.D.E.R. Agents and although some features were left out, the spectacular old-fashioned team-up of the disparate forces of the Agency, assembled to rescue their prime agent who was ‘At the Mercy of the Iron Maiden’ (by Brown, Wood & Dan Adkins) remains, a magnificent battle blockbuster that still takes the breath away, even resized reformatted and in black and white.

To be honest the sheer artist quality of the creators is actually enhanced by removing the often hit-or-miss colour of 1960s comics, and these truly timeless tales only improve with every reading – and there’s precious few things you can say that about…
© 1965, 1966 Tower Comics, Inc. All rights reserved.

Merry Christmas, Boys and Girls!

In keeping with my own self-created Christmas tradition here’s another selection of British Annuals that contributed to making me what I am today, selected not just for nostalgia’s sake but because they are still eminently palatable and worthy of your attention, even under here in the disconcertingly futurist 21st Century.

After decades when only American comics and nostalgia items were considered collectable, recent years have seen a resurgence of interest in home grown product. If you’re lucky enough to stumble across a vintage volume, I hope my words can convince you to acquire it. However, if I can also create a groundswell of publishers’ attention, maybe a lot of magical material out there in print limbo will resurface in affordable new collections…

Great writing and art is rotting in boxes and attics or the archives of publishing houses, when it needs to be back in the hands of readers once again. On one level the tastes of the public have never been more catholic than today and a sampling of our popular heritage will always appeal to some part of the mass consumer base. Let’s make copyright owners aware that there’s money to be made from these slices of our childhood. You start the petition… I’ll certainly sign it.

Hanna-Barbera’s The Impossibles Annual

By various (Atlas Publishing & Distributing Co.)
No ISBN

British Comics have always fed from other media and as television grew during the 1960s – especially the area of children’s shows and cartoons – those programmes increasingly became a staple source for the Seasonal Annual market. There would be a profusion of stories and strips targeting not readers but young viewers and more and more often the stars would be American not British.

Much of this stuff wouldn’t even be as popular in the USA as here, so whatever comic licenses existed usually didn’t provide enough material to fill a hardback volume ranging anywhere from 64 to 160 pages. Thus many Annuals such as Champion the Wonder Horse or Lone Ranger and a host of others would require original material or as a last resort, similarly themed or related strips. The Impossibles Annual was one of these and used both solutions…

Frankenstein, Jr. and the Impossibles debuted in America in Fall 1966, an early entry in Hanna-Barbera’s line of spoof superheroes cartoons (preceded by Atom Ant and followed by the likes of Captain Caveman and Hong Kong Phooey) and led to a string of straight adventures heroes like Birdman, Johnny Quest and the magnificent Alex Toth-designed Space Ghost.

Frankenstein Jr. was an affable giant robot built by the rather recondite Professor Conroy who went crimefighting with his builder’s spunky son Buzz, whilst The Impossibles were a trio of superheroes who travelled the world defeating evil at the behest of their mysterious handler “Big D”. Their cover was a pop group of the same name, and, since television and comics producers love to hedge their bets, Multi Man Fluid Man and Coil Man bore a more than coincidental resemblance to a certain band from Liverpool who were currently taking the world by storm…

The show ran for two seasons, but Hanna-Barbera’s comicbook connection Gold Key only ever released one issue of Frankenstein Jr. (which included an Impossibles back-up) and the contents of that are all included here, so the British publisher found themselves having to reprint other H-B adaptations as well as paying for new material – in the traditional form of text stories and features.

With typical British eccentricity the B-feature got top billing here so the titular stars don’t actually appear too often in this 64 page nostalgia goldmine, which opens with just such an illustrated prose story (sadly uncredited and anonymous). ‘The Impossibles Cure a Doctor’ is an impressively clever duel with a mad scientist, promptly followed by a Gold Key strip ‘The Impossibles vs. The Mirror-Man’ (probably drawn by unsung genius of cartoon comics Pete Alvarado – but I’m only guessing).

Next up is the first associative fill-in; one of two rewritten strips featuring future family The Jetsons. ‘Auto-Pappy’ (and the subsequent ‘How to Mine a Moon!’ might actually be The Rogue Robot and The Wild Moon Chase from #22 of their own Gold Key comic series, but again I’m positing not positive), after which Big Franky and little Buzz tackled ‘The Image Invasion’.

Next up is a stunning show-stealer from artist Dan Spiegle whose Space Ghost thriller ‘Zorak’s Revenge’ blew my mind over forty years ago and still does the business now. It originally appeared in a one-shot from Christmas of 1966 (cover-dated March 1967, because that’s the way the Americans did things). The all-out action against aliens and monsters is followed by another comedy romp when ‘Frankenstein Jr. Meets the Flea Man’ and that aforementioned Jetsons retread, after which a crossword featuring those fabulous future folks gives us all pause for thought.

The Impossibles Annual ends as it began with another prose piece, but one starring Franky and the boy Buzz as they faced ‘A Spook in his Wheel.’

A lost bauble probably only recalled by increasingly doddery dotards, this book is packed with solid family entertainment from simpler times – and possibly created for simpler kids – but I’d love to be proved wrong..

All other material ™ and © 1968 Hanna Barbera Productions Inc. The Jetsons ™ 1968 Screen Gems, Inc. All rights reserved.

Marvel Comic Annual 1969

By various (World Distributors, Ltd.)
No ISBN

When Stan Lee rejuvenated the American comic-book industry in the early 1960s, his biggest advantage wasn’t the small but superb talent pool available, but rather a canny sense of marketing and promotion. DC, Dell/Gold Key and Charlton all had limited overseas licenses (usually in dedicated black-and-white anthologies liked the much beloved Alan Class Comics such as Suspense) but Lee – or his business managers – went further, sanctioning Marvel’s revolutionary early efforts in regular British weeklies like Pow!, Wham!, Smash! and even the venerable Eagle.

There were two wholly Marvel-ised papers, Fantastic! and Terrific! which ran from 1967 to 1968. These slick format comics featured a number of key Marvel properties, and, appearing every seven days, soon exhausted the back catalogue of the company.

After years of being a guest in other publications Marvel finally secured their own UK Annuals through the publishing arm of World Distributors and this sparkling collection is one of the very best. Completely gone are the text pieces, quizzes and game pages that filled out British Christmas books, replaced with cover-to-cover superhero action produced by the emergent House of Ideas at the very peak of their creative powers and even includes a few almost Golden Age classics. Moreover it’s in full colour throughout – almost unheard of at the time.

A closer look by Marvel scholars would ascertain that all of the strips published here were actually taken from the wonderful 25¢ giants (Marvel Tales, Marvel Collectors Item Classics and Marvel Superheroes) released during the previous year, perfectly portioned out to fit into a book intended for a primarily new and young audience.

Behind the delightful painted cover the enchantment commences with a John Romita drawn Captain America tale from 1954, as the Sentinel of Liberty and Bucky lay waste to a scurvy gang of Red Chinese dope smugglers in ‘Cargo of Death’, promptly followed by a spectacular Thor saga from Lee, Jack Kirby & Chic Stone as the Thunder God tackled ‘The Cobra and Mr. Hyde’ complete with cameo from the mighty Avengers.

The first of two Hulk shorts comes next, another commie-busting classic with science fiction overtones Lee, Kirby & Dick Ayers’s ‘The Gladiator from Outer Space’ is a terrific all-action mini-blockbuster, perfectly complimented by the superbly Lee & Steve Ditko sinister crime Shocker wherein Spider-Man finds himself trapped between ‘The Goblin and the Gangsters!’

Unsung genius Bill Everett provided two superb Sub-Mariner tales, both from the fabulous 1950s, and the secret origin saga ‘Wings on his Feet’ is the first and undeniable best of these, his magical line-work wonderfully enhanced by the bold colour palette and crisp heavy white paper of this comfortingly sturdy tome.

He is followed by a masterful clash of titans as ‘Iron Man Faces Hawkeye the Marksman’ by Lee & Don Heck, before ‘The Hulk Triumphant’ (concluding chapter of the very first appearance wherein the Green Goliath ended the menace of Soviet mutation The Gargoyle) and this Annual ends with an enthralling Everett Sub-Mariner epic as the Prince of Atlantis defeated mad scientists and monsters ‘On a Mission of Vengeance!’

These oft-reprinted tales have never looked better than on the 96 reassuringly solid pages here: bold heroes and dastardly villains running riot and forever changing the sensibilities of a staid nation’s unsuspecting children. Magic, utterly Marvellous Magic!
© 1969 Perfect Film & Chemical Corporation, Marvel Comics Group. All rights reserved.

The Dandy Book 1968


By various (D.C. Thomson & Co.)
No ISBN

For many British fans Christmas means The Beano Book (although Scots worldwide have a pretty fair claim that the season belongs to them with collections of The Broons and Oor Wullie making every December 25th magical) but I’ve done one of those so this year I’m concentrating on a another Thomson cracker that made me the man wot I am. As usual my knowledge of the creators involved is woefully inadequate but I’m going to hazard a few guesses in the hope that someone with better knowledge will correct me when I err.

The Dandy comic actually predated the Beano by eight months, completely revolutionising the way children’s publications looked and most importantly how they were read. Over the decades it too produced a bevy of household names that delighted generations and the end of year celebrations were bumper bonanzas of the comic’s weekly stars in brief and extended stories.

The action here begins on the inside front cover as seminal star Korky the Cat (by Charles Grigg?) got the ball rolling – wrapped up the show at the end – before unique cowboy superman Desperate Dan suffers a prank from his equally rambunctious nephew and niece which literally brings the house down and hard-pressed squaddie Corporal Clott (by Dennis the Menace originator Davy Law or possibly his successor David Sutherland) finds guard duty in the snow a little chilly, taking ludicrous steps to warm up. He was equally ill-considered in his other two appearances this year…

D.C. Thomson were extremely adept at combining anarchic, clownish comedy with solid fantasy adventure tales such as ‘The Island of Monsters’ (illustrated by Paddy Brennan or perhaps Ron Smith) a thrilling castaway yarn as two boys find themselves marooned on a tropical paradise where all the animals suddenly grow to incredible size. He/they might also be the artist on the other science fiction thriller in this volume. ‘Captain Whoosh’ was a jet-pack wearing thief constantly foiled by plucky paperboy Terry Ball who here foils the rocket rogue’s attempts to plunder Moortown’s extremely well-stocked Art Gallery and museum. These picture thrillers usually came in the old-fashioned captioned format, with blocks of typeset text rather than lettered word balloons.

These annuals were traditionally produced in the wonderful “half-colour” that many British publishers used to keep costs down whilst bringing a little spark into our drab and gloomy young lives. This was done by printing sections of the books with two plates, such as blue/Cyan and red/Magenta: The versatility and palette range this provided was astounding. Even now this technique screams “Holidays” to me and my contemporaries, and this volume uses the technique to stunning effect.

The Smasher was a lad from the same mould as Dennis the Menace and in the four episodes here (by Hugh Morren) he carves a characteristic swathe of anarchic destruction, whilst a great deal of material was based on school as seen by both teachers and pupils. ‘Greedy Pigg’ (by George Martin), featured a voracious teacher always attempting to confiscate and scoff his pupils snacks. He fails miserably three times in this book… After a giant rebus crossword quiz by Eric Roberts (or perhaps Tom Williams), Dan returns only to fall foul of tomato growers, whilst Korky accidentally talks himself into a duel and ends up soundly thrashed. The immortal cat fares far better in his spats with be-kilted Highland strongmen, a beach inspector and in an angling competition but comes painfully second to boxing organisers when he tries to view without paying…

There’s one more extra-long Desperate Dan tale (wherein he paints the town red, but not in a good or gentle way) at the end of the book, but before then the magnificent Eric Roberts does double-duty this year with five strips starring perennial bath-dodger Dirty Dick and an extended seasonal saga of Boarding School bright-spark Winker Watson, and still found time and energy to illustrate five giant puzzle-spreads, whilst the inevitable outcomes of the four clashes between Bully Beef and Chips (drawn by Jimmy Hughes) invariably found the underdog’s brain always trumps brutal brawn.

This book is not short on drama or comedy adventure either. ‘Spunky and his Spider’ is the delightful rustic tale of an affable, truanting kid and his devoted, amiable apple-loving, giant antediluvian arachnid by the fabulous Bill Holroyd, who also crafted a hilarious school Christmas party romp starring schoolboy Charley Brand and his robotic pal ‘Brassneck’ and a cheeky sci fi giggle-fest starring alien visitor ‘Super Sam’ and his humongous minder Big Boris on a fact-finding mission to a town near you… As with the thrillers these yarns also came typeset, allowing more of the fabulous artwork to shine through.

‘Randall’s Vandals’, by an artist I don’t recognise, is the story of a canny gamekeeper’s son seeing off a bunch of rowdy big city poachers and everybody’s favourite sheepdog Black Bob tugs at the heartstrings in the book’s only prose story as a wilful lad playing with fireworks renders the legendary Border Collie a (temporarily) ‘Blind Bob!‘ The beautiful illustrations are, as ever, by the great Jack Prout.

Stuffed with activity and gag-pages, and bursting with classic kid’s comedy and adventure this is a tremendously fun book, and even in the absence of the legendary creators such as Dudley Watkins, Leo Baxendale and Ken Reid, there’s still so much merriment on offer I can’t believe this book is over four decades old. If ever anything needed to be issued as commemorative collections it’s such D.C. Thomson annuals as this…

© 1968 D.C. Thomson & Co., Ltd. All rights reserved.

Tomorrow Stories Books 1 & 2


By Alan Moore & various (America’s Best Comics)

ISBN: 978-1-56389-985-0 and 978-1-4012-0166-1

Alan Moore revolutionised American Comics with a series of stunningly well-crafted series and shorter stories featuring characters created by others and in the late 1990s began working for Jim Lee’s Wildstorm outfit. Initially writing for the imprint’s reductive and post-modern line of superheroes (see Alan Moore’s Complete WildC.A.T.s and Alan Moore: Wild Worlds) he gradually began constructing his own universe, loosely based on a number of perennial concepts, genre archetypes and the visual likenesses of some Golden-Age characters long unused – and unclaimed – by copyright farmers…

In 1999 he deftly injected some fun back into a medium plagued and overwhelmed by grim tales of assorted vengeances and mind-numbing violence. The stories also found room to intellectually challenge as well as play with the readership. Moore and a selection of his very talented friends employed all the vast benefits of a shared continuity without getting bogged down in histrionics and shallow bombast, producing a line of clever, witty, beautifully illustrated adventures aimed at those adults grown from the Baby-boomers who had fed the Silver-Age comics revolution and only to be somehow deprived of their fundamental fascination by an industry increasingly devoted to fads and short-term profits.

The most perfect example of this erudite graphic philosophy was undoubtedly Tomorrow Stories, a series designed as a themed anthology title and the greater part of which has been collected in two splendidly whacky volumes of action, suspense, adventure, mystery and imagination.

Volume one, fully scripted throughout by Moore, led with the introduction of Jack B. Quick – Boy Inventor illustrated by the incredibly talented Kevin Nowlan who introduced a junior Edison in ‘Smalltown Stardom.’ The juvenile super-genius, resident on a farm in rural Queerwater Creek, rashly created a miniature sun in the back pasture and had to deal with the diminutive solar system that develops – causing traffic chaos and concomitant conniptions amongst the townsfolk and livestock…

Blending cutting edge science with wondrous surreality this feature always concealed an uplifting laugh amongst its conceptually challenging wonders…

Rick Veitch illustrated Greyshirt (a fulsome tribute to Will Eisner’s urbane detective the Spirit) and the feature began here with ‘Amnesia’ a tale of stylish murder whilst Jim Baikie slipped comfortably into broad parody and biting satire with the patriotic wonders The First American and U.S.Angel; battling Nazis, aliens and daytime television audiences in ‘Dumbsday!’

The first issue closed with ‘The Cobweb’ an exotic pastiche of such (scantily) costumed Golden-Age mystery women as Phantom Lady and Tarpe Mills’ Miss Fury in a plethora of artistic styles provided by Melinda Gebbie. This crusading feminist Lady of the Night starred in a thought-provokingly whimsical yet sinister tale of scandalous delights and forbidden horrors wherein the Amorous Avenger battled a mad scientist who literally turned women into toys and playthings…

Issue #2 opened with Greyshirt in a visually arresting generational yarn of four stories in a building’s life. ‘How Things Work Out’ (illustrated by Veitch) played with Time, Space and vertical altitude to define how crime affects people over the course of decades whilst physics got another well-honed kicking from Jack B. Quick in ‘The Unbearableness of Being Light’ as the brainy boy determined that photons in Queerwater had been over-imbibing intoxicants…

It was ‘Waltztime’ for Cobweb when she encountered dancing alien phantoms in the asteroid belt whilst the First American crushed a backwards-looking felon wielding a deadly Nostalgitator in ‘The Curse of the Reverse!’ to close the proceedings.

Quick’s ‘Pet Theory’ is a triumph of bad-taste: an animal-testing black comedy that tips a cocky hat to Orwell’s Animal Farm; the ever experimental Moore & Gebbie pulled off an illustrated prose thriller-tragedy in the Cobweb fragment ‘Eurydice: A Retrospective’ and First American took a painful look at youth culture and juvenile crime in ‘The Peril of the Pediatric Perpetrators’ before the smoke-coloured man of mystery once more stole the show in ‘The Making of Greyshirt’: a different kind of origin from Moore & Veitch.

The President Clinton/Ken Starr clash got a jovial shout-out in #4’s First American micro-saga as ‘The Bitter Crumbs of Defeat!?!’ almost saw the Patriotic Poltroon investigated and legislated out of business whilst ‘Li’l Cobweb’ married the innocent charms of childhood with a more sordid look at modern relationships and ‘Tempus Fugitive’ pitted Greyshirt against a conceptually inept time-bandit, after which Jack B. Quick hilariously, confoundingly also got the chronal itch as he underwent ‘A Quick Geography of Time’.

Musical explorer ‘Dr. Crescendo!’ paid an ultimate price for his virtuosity in the Greyshirt tale that opened issue #5 whilst Cobweb slipped into moody old territory with the fabulous old Romance fragment ‘La Toile dans le Chateau des Larmes’ a gothic triumph hinting at the true vintage of the spidery siren and first American got in the festive spirit just in time for ‘A Christmas Cop-Out’.

The premiere volume closed with #6 and a Greyshirt saga entitled ‘Day Release’ wherein the supernatural supplanted the grimly urban blight of crime and First American manfully resisted any urge to get all “Touchy-Feely” in the impressively brusque ‘Lo! There Shall Come a Closeness and Commitment!’ with the ever-ambivalent U.S.Angel dragged along for the ride, after which Cobweb found herself distressingly confined with an arachnid opponent who left her ‘Shackled in Silk!’

The final tale is a debut, as an old champion awakened to a world that had pretty much outgrown him. Inky Idol Splash Brannigan: Indelible Avenger made a long-overdue first reappearance in ‘The Return of the Remarkable Rivulet!’ by Moore and Hilary Barta, wherein a downtrodden comics artist accidentally freed an ebullient liquid asset to fight crime and crush her intolerable deadlines…

The hardcover tome under review here also includes all the covers, a selection of sketches and artwork by Nowlan, Veitch, Gebbie and Barta and a copious informative biographies section.

The second volume (reprinting issues #7-12) was also fully written by Moore and riotously opened with the Barta limned Splash Brannigan romp ‘A Bigger Splash!’ as the Dark Stain and Miss Daisy Screensaver stumbled into the atrocity of the modern art market, after which Melinda Gebbie revealed the Maid of Mysteries’ flower-power experiences in the trippy flashback ‘Grooveweb’ and First American selectively recalled recent history from an ideal perspective in ‘The 20th Century: My Struggle’ before Veitch again stole the show with the compulsive Greyshirt thriller ‘How’s My Driving?’

First American muffed the chance to tell his story as a docu-soap in the biting ‘Justice in Tights!’, that Brannigan chap endured horror beyond description when he attended a comics convention and battled ‘Testostor the Terrible!’, Cobweb fans got a rare treat with the uncovering of rare (and faux) newspaper strips featuring her and bosom buddy Clarice clashing with a lost tribe of jungle women, and Greyshirt’s ever-varying cast examined their own interior monologues in the innovative ‘Thinx’.

Alternative Comics darling Dame Darcy illustrated Cobweb’s hardboiled fairytale detective yarn ‘Farewell, My Lullabye’, but series regular Jim Baikie stayed the course to mistreat us to ‘The Origin of the First American’ and Rick Veitch went for the gusto in the show-stopping ‘Greyshirt: The Musical!’ before Splash Brannigan ended the issue with a heartfelt parody parable in ‘Splash of Two Worlds!’

Jack B. Quick triumphantly returned in #10 to solve the mystery of Manure Circles in an alien extravaganza of bovine bombast ‘Why the Long Face?’, ably complimented by the fast-paced Greyshirt thriller ‘…For a Blue Lady’ whilst First American was inaugurated for his ultimate role in the uproarious ‘What We Probably Inhaled at the Toilet’s Last Cleaning!’ and Dame Darcy again enthralled in the quirky travelogue ‘Cobweb of the Future!’.

Splash Brannigan left an inky residue on the pristine world of Pop music in ‘Splash City Rocker!’, Greyshirt went all monster-hunter in the cleverly crafted ‘Vermin’ and we had a behind-the-scenes glimpse of super-patriotic life in ‘Being the First American’ before Joyce Chin illustrated the eerie Cobweb period-piece ‘Bedsheets & Brimstone!’.

This volume and the original series concluded with #12 (although a couple of Specials were later released) so Moore and Veitch celebrated the wind-up in grand style with a Greyshirt/Cobweb team-up ‘Strands of Desire’ wherein the Sultry Sleuth and Man of Smoke and Mirrors set out to catch the sinister, sexy Moneyspider, concluding in the evocative ‘Shades of Grey’ after which Jack B. Quick took one last chance to shock and amaze with the hilariously straight-faced vignette ‘The Facts of Life!!’, leaving the Flag-Draped Fool to close the comics experimentation with an audacious homage to the breadth of comics imagination in ‘The Death/Marriage/Son of the First American of the Future!’ neatly revering and skewering it and ourselves in one swell foop.

Bold, insightful, witty and not at all precious Tomorrow Stories was a brave attempt at being fresh with archetypes whilst asking audiences to respond with brain as well as gut. Comics fans alternatively love it, hate or don’t get it: I really hope you get it (them, they, whatever…)

© 1999, 2000, 2001, 2002, 2004 America’s Best Comics, LLC. All rights reserved.

Heroes volume 1


By various (WildStorm/Titan Books)
ISBN: 978-1-84576-706-8

Some people are never satisfied. When I was a kid constantly defending or even hiding my reading preferences, I and so many others, used to dream of a day when “normal” people – especially grown-ups and girls – would appreciate and love the superheroes, pulp fiction and space-opera that we devoured in comics. One day, I muttered, they’ll get it too…

These days not only are the concepts and traditions of my childhood inamoratas common currency, but actual favourite characters have been shared with the general populace to such a broad extent and with such ruthless commercial interpretation that often I can’t recognise the cheery costumed champions I once longed for others to partake of…

The world’s Batman isn’t mine, the celluloid (do we even use celluloid anymore?) Spider-Man is a complete stranger and I won’t have Daredevil or the X-Men in my house… Moreover I cringe inside when “the comicbook plot” appears in any cop or fantasy show: Nobody in the industry actually considers themselves “graphic novelists” – nobody I know would be that poncey…

So I was understandably a little nervous when a prime-time TV series debuted steeped in the fictive concepts of meta-humanity and attempted to bring the fringe experience and continuity shenanigans of the empowered outsider to the wider audience of soap fans and armchair sportsmen…

Tim Kring’s pedigree is admittedly quite good. He has worked extensively with fantasy concepts and clever adventure heroes on TV: Knight Rider, Strange World, Crossing Jordan, Teen Wolf Too (which he co-wrote with long-time collaborator Jeph Loeb) and the spectacularly under-appreciated Misfits of Science, an earlier and wittily cool attempt at a silver screen super-team.

Heroes ran for four controversial seasons, beginning in 2006, initially garnering huge audience figures and critical acclaim but gradually tapering off in popularity and direction before being finally euthanised by NBC in February 2010.

Recounting the secret history and evolution of a broad and disparate offshoot of superhumans amongst us the series attempted to transfer comicbook sensibilities to the television audience, following up to dozen separate metahumans as they came to terms with their abilities in a dangerously out of kilter world.

An overarching narrative thread was provided by Indian scientist Mohinder Suresh who had inherited his dead biologist father’s secret research into and fascination with these hidden but rapidly evolving beings, whilst constant menace was provided by a covert organisation hunting the paranormals and a rogue superhuman dubbed Sylar, who also stalked them – but only to kill them and steal their powers.

The concept’s lowly pop culture origins were coyly and constantly referenced in the show by including a meta-fictional comic, Ninth Wonder, written and drawn by a future-gazing character, into the ongoing plots. There was also a weekly webcomic produced to supplement the series and those webisodes are compiled in this book, comprising a stream of sidebar stories to enhance the overall experience, crafted by some of our industry’s leading talents.

Obviously if you never saw or didn’t like the show this would be the time to stop reading this review, but as I’m going to carry on regardless feel free to accompany me as I attempt to weigh the merits of the comics strips collection on its own terms…

Numbered as Ninth Wonder #1-34 these short stories – averaging 4-6 pages and a cover per instalment – begin with ‘Monsters’ by Aron Eli Coleite and artists Michael Turner & Koi Turnbull, wherein Mohinder moves to America, reintroducing the core concepts to us whilst investigating his father’s death, after which time-bending Japanese salaryman Hiro offers a peek into his own past with ‘The Crane’ by Coleite, Micah Gunnell & Mark Roslan.

Flying politician Nathan Petrelli experiences an eye-opening ‘Trial by Fire’ (Chuck Kim, Marcus To & Roslan)’ whilst invulnerable cheerleader Claire realises how much her life has changed after teaching a date-rapist a brutal lesson in ‘Aftermath’ (Joe Pokaski, Gunnell & Roslan). In ‘Snapshot’ by Pokaski, To & Peter Steigerwald, intangible convict DL Sanders breaks out of jail, unaware that his wife Niki is also abhuman and currently beginning a part-time career as a violent criminal in ‘Stolen Time’ (Pokaski, To & Roslan)…

Telepathic cop Matt Parkman feels his orderly life slipping away in ‘Control’ (Oliver Grigsby, Gunnell & Roslan) and that aforementioned precog artist discovers his powers in Coleite, Gunnell & Roslan’s ‘Isaac’s First Time’. Then Pierluigi Cothran, To & Roslan introduce a very special, irresistible little girl in ‘Life Before Eden’.

The tenth episode featured the sinister Sylar in ‘Turning Point’ (Christopher Zatta, Gunnell & Roslan), we got a look into the life of the chief agent hunting paranormals in ‘Fathers and Daughters’ (Andrew Chambliss, Travis Kotzebue, Gunnell & Steigerwald), power-magnet Peter Petrelli dreamed of ‘Super-Heroics’ (Harrison Wilcox, Gunnell & Steigerwald) before the format got an overdue upgrade with a continued story and an all new character.

‘Wireless’ (Coleite, Pokaski, Gunnell, Phil Jimenez & Roslan) introduced Israeli soldier Hana Gitelman who had the ability to interact with computers and electronic data-streams and recounted how she was recruited by the agency that hunts Heroes, a four-part tale of frustrated vengeance, fraud and disillusionment, followed in #17-18 with ‘How Do You Stop an Exploding Man?’ (Jesse Alexander, Coleite, Travis & Jordan Kotzebue & Roslan) as Hana tracks down the tragic Ted Sprague, fugitive paranormal cursed with the ability to explode like a nuke…

DL and Niki have a son and little Micah also has an ability – controlling machinery, but that’s not a great deal of help in ‘Bully’ (Kim, Gunnell & Roslan), whilst Sylar experiences a setback of his own in ‘Road Kill’ (Pokaski & Jason Badower). Hana returns in ‘The Path of the Righteous’ (Coleite & Staz Johnson), protecting the innocent from internet predators whilst cheerleader Claire’s unorthodox adoption is examined in Jesse Alexander & Michael Gaydos’ ‘Hell’s Angel’.

Episode #23 ‘Family Man’ (Alexander & Staz Johnson) deals with the aftermath of Claire’s exposure as a metahuman as her adoptive father, chief agent for the organisation that hunts her kind, makes a life changing decision, before another extended saga opens with ‘War Buddies: The Lonestar File’ (Mark Warshaw & Steven Lejeune).

Deep undercover Hana discovers the story of a previous generation of superhumans in ‘Unknown Soldiers’ (Chambliss, Cothran, DJ Doyle, Wilcox, Adam Archer, Roslan & Badower) detailing the story of a special ops mission in the Mekong Delta in 1968.

After incalculable horror the two survivors of the US team realise they are both more than mortal and lay plans that will eventually shake the world: a scheme that comes closer to fruition in ‘War Buddies: Call to Arms’ (Warshaw & Johnson)…

Time traveler Hiro Nakamura meets himself in the portentous ‘String Theory’ (Pokaski & Johnson) and events spiral to a climax – or more accurately Season Finale – with the 2 parter ‘Walls’ from Pokaski, Tom Grummett & Gaydos, as the heroes of a possible future strive to change their past. This volume then closes with a final 2-part thriller ‘The Death of Hana Gitelman’ by Coleite & Badower. It’s not what you think…

The book also contains a number of extra text features, the webisode covers and TV show art by Tim Sale and others such as Jim Lee and Alex Ross and despite my initial misgivings does actually present a fairly cohesive picture that most readers should enjoy and appreciate even with no prior experience of the primary material. And of course with Boxed set DVDs make ideal presents – almost as good as graphic novels, in fact…

© 2007 Universal Studios. Heroes is ™ & © NBC Studios, Inc. All rights reserved.

Jack Staff: Everything Used to Be Black and White


By Paul Grist (Dancing Elephant/Image)
ISBN: 978-1-5824-0335-9

Growing up a comic fan in 1960s and 1970s Britain was an oddly schizophrenic situation. Not only were we bombarded and enthralled by our own weirdly eclectic mix of TV stars, Empire jingoism and military bluster, fantastic anti-establishment fantasy, science-fiction and sport yarns – augmented by the sheer inspired, madcap anarchy of the gag strips that always accompanied such adventure serials in our anthology weeklies, but from 1959 we also had unfettered access to the exotic worlds and thinly veiled cultural imperialism of American comicbooks, bulk-imported as ballast in cargo ships and readily available in glorious full colour…

And don’t even get me started on the few, but classy European wonders such as Tintin, Lucky Luke and Asterix that also filtered into the funnybook gestalt brewing in our fevered little heads. All this pictorial wonderment tended to make us young disciples a tad epicurean in our tastes and broad-minded, eccentric synthesists about our influences…

I’ve followed Paul Grist’s work since the small press days of Burglar Bill and St. Swithin’s Day and his brilliantly refined design sense and incisive visual grasp of character have made his interpretations of Grendel, Judge Dredd and other commercial properties an excellent example of why individuality always trumps house-style. However, when he writes his own material, he steps into a creator class few can touch, always blending and refining the key elements of genre and shared public consciousness into a stunningly inviting new nostalgia. For a perfect example check out what he accomplished with hard-boiled detective archetypes in his splendid Kane (see Kane: Welcome to New Eden among others).

He established his own company, Dancing Elephant Press, to produce the kind of works big-time publishers lacked the imagination to support and in 2002 returned to the childhood delights of superhero comics with the creation of Jack Staff, who began life as a proposed Union Jack story for Marvel.

When they pulled the plug, Grist, unable to let a good idea go and now freed of the usual creative restraints that come from playing with other people’s toys, went wild and produced a purely British take on the superhero phenomenon that is simultaneously charming, gripping and devilishly clever.

I usually go into laborious (most would say tedious) detail about the events in these graphic novel reviews but this first Jack Staff collection (gathering the first 12 issues) will be an exception as Grist’s captivating style here – based on and mimicking the anthology format of British Weeklies such as Lion and Valiant – mean that each issue feels like seven stories in one. As my intention is to convince to buy this book I’m sacrificing detail for brevity… you lucky people.

Becky Burdock is a feisty girl reporter for trashy newspaper The World’s Press in a nondescript British city.  In ‘Yesterday’s Heroes’ whilst hunting down a serial killer scoop on the “Castletown Slasher” she accidentally stumbles onto the identity of Jack Staff (Britain’s greatest costumed hero since WWII, but a man missing since the 1980s) when local builder John Smith saves her from a collapsing billboard.

This precipitates memories of a wartime international superhero team’s The Freedom Fighters and a battle against a centuries old vampire and strangely involves the British Q Branch (investigating un-rational or weird crimes) and US superhuman Sgt. States, Staff’s opposite number and another seemingly immortal patriotic hero.

Marvel Zombies will rightly identify this tale has echoes of the Roy Thomas & Frank Robbins “Baron Blood” storyline from the 1970s comic The Invaders and if Marvel had been more accommodating this would indeed have been a classy sequel to that saga. However they missed their chance and this magically tongue-in-cheek pastiche is the magnificent result.

There are still superhumans in this world such as heroic Tom Tom, the Robot Man and the villainous Doc Tempest and even mortal champions such as Albert Bramble and his son Harold who battle dark forces as Vampire hunters, but even they cannot prevent Becky from becoming a victim of the killer stalking the city. John Smith is clearly reluctant to rejoin the masked hero community but events keep pushing him until he uncovers an international conspiracy of sanctioned atrocity that naturally gets hushed up by the powers that be…

These stories are rife with references and cameos from fifty years of popular culture – and not just comics: thinly disguised TV icons such as Steptoe and Son, Dad’s Army and The Sweeney jostle alongside purely comicbook stars such as Captain America and Dr. Strange and members of our own uniquely bizarre pantheon such as Robot Archie, Zip Nolan, Kelly’s Eye, Jason Hyde, Adam Eterno and even relatively real people such as Alan Moore and Neal Gaiman.

A far larger part is played by incomparable poacher turned gamekeeper The Spider in the second story-arc ‘Secrets, Shadows and the Spider!‘ as things go quirkily cosmic when Becky Burdock, Vampire Reporter and the increasingly intriguing Q cops stumble into real X Files territory and we get some welcome background into recent history when a 1960s super-criminal starts stealing again.

Or does he? The Spider never shot anybody before…

The mystery is cleared up when elderly Alfred Chinard (it’s a partial anagram – work it out…) hires builder John Smith and springs a trap on his old foe before they notionally team up to stop the real thief. Of course it doesn’t really go Jack’s way and he is literally left holding the bag. After a full length Q adventure ‘Quotations’ involving a meta-fictional serial killer, ‘Out of Time’ rounds out the book.

Here, Victorian showman and escapologist Charlie Raven (a canny reworking of the superb Janus Stark) enters the picture, encountering a Dorian Gray-like mystery and losing a battle to a foe who consumes time itself. As a result the charismatic Raven endures an Adam Adamant moment and ends up in 21st century Castletown, where his enemy is still predating the human populace. Also causing trouble is Ben Kulmer – the invisible bandit known as The Claw (lovingly homaging Ken Bulmer, Tom Tully and Jesús Blasco’s astounding antihero The Steel Claw).

When that nice Mr. Chinard turns up again the stage is set for a spectacular time-rending chronal clash involving the entire expansive cast that is spectacular, boldly bewildering and superbly satisfying

The stark yet inviting black and white design, refined, honed and pared down to a minimalist approachability has an inescapable feeling of Europe about it. If ever anyone was to create a new Tin Tin adventure, Grist would be the ideal choice to draw it. Not because he draws like Hergé, but because he knows his craft as well as Hergé did. However I’m deliriously happy that he has so brilliantly assimilated the essences of the cherished keystones of my beloved comics-consuming past and given them such a vital and compelling new lease of life.

Thrilling, funny, fabulous. Buy this Book!

™ & © Paul Grist. All rights reserved.