The Spider: Crime Unlimited


By Jerry Siegel, Donne Avenell, Aldo Marculeta, Giorgio Trevisan & various (Rebellion Studios)
ISBN: 978-1-78618-465-8 (HB/Digital)

Win’s Christmas Gift Recommendation: Bizarrely Bombastic Action Adventure… 8/10

Part of Rebellion’s Treasury of British Comics strand, The Spider: Crime Unlimited is a sublimely cool hardback collection celebrating an all-but forgotten sub-strand of the 1960s comics experience.

Until the 1980s, comics in the UK were based on an anthological model, offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humorous periodicals like DC Thomson’s The Beano were leavened by thrillers like Billy the Cat or General Jumbo and adventure papers like Amalgamated Press/Fleetway’s Lion or Valiant always included gag strips such as The Nutts, Grimly Feendish, Mowser and a wealth of similar quick laugh treats. And yes, both rival companies had equivalents in those categories too…

They also produced Seasonal specials, hardcover Annuals and digest-sized anthology publications. DCT still publishes Commando Picture Library and used to have romance and science fiction titles such as Starblazer, matched by their London competitors with titles like Super Picture Library, War Picture Library, Air Ace Picture Library and Action Picture Library. These were half-sized, 64 page monochrome booklets with glossy soft-paper covers, but between 1967 and 1968 – at the height of the sixties Spy and Superhero booms – were supplemented by a deluxe, card-cover, 132 page version – The Fleetway Super Library.

As well as the always-popular war option of “Front Line” (starring by turn Maddock’s Marauders or Top-Sergeant Ironside), this line offered a “Secret Agent Series” – alternating cool spy operatives Johnny Nero and Barracuda – and the “Stupendous” (formerly and briefly “Fantastic”) series: delivering lengthy complete sagas starring either The Steel Claw or The Spider. These extra adventures came twice a month and ran 13 tales for each, and this spiffy hardback tome (245x177mm) re-presents the second and fourth releases, both starring the eerie webspinning master of crime…

British comics had a strange and extended love affair with what can only be described as “unconventional” (for which feel free to substitute “creepy”) heroes. So many of the stars and potential role models of our serials and strips were just plain “off”: self-righteous, moody voyeurs-turned vigilantes like Jason Hyde, sinister masterminds like The Dwarf, deranged geniuses like Eric Dolmann, jingoistic, racist supermen like Captain Hurricane and more often than not reformed criminals or menaces like Charlie Peace, The Steel Claw or The Spider

…And don’t get me started on our legion of lethally anarchic comedy icons or that our most successful symbol of justice is an Eagle-bedecked, anonymously-helmeted, jack-booted poster boy for a fascist state. Perhaps that explains why these days we can’t even imagine or envision what a proper leader looks like and keep on electing clowns, crooks and obliviously blinkered over-privileged simpletons…

All joking aside, British comics are unlike any other kind and simply have to be seen to be believed and enjoyed. One of the most revered stars of the medium has finally begun to be collected in various archival editions, and perfectly encapsulates our odd relationship with heroism, villainy and particularly the murky grey area bridging them…

Mystery criminal genius and eventual superhero The Spider launched in peerless weekly anthology Lion with the June 26th 1965 issue. He would reign supreme until April 26th 1969, and periodically return in reprint form (in Vulcan) and occasionally new stories ever since.

As first introduced by Ted Cowan (Ginger Nutt, Paddy Payne, Adam Eterno, Robot Archie) & Reg Bunn (Robin Hood, Buck Jones, Captain Kid, Clip McCord), the moody malcontent is an enigmatic super-scientist whose goal is to be acclaimed the greatest criminal of all time. The flamboyantly wicked narcissist began his public career by recruiting crime specialists: safecracker Roy Ordini and genteelly evil inventor Professor Pelham before attempting a massive gem-theft from America’s greatest city. He was foiled by cruel luck and resolute cops Gilmore and Trask: crack detectives cursed with the task of capturing the arachnid arch-villain.

Cowan scripted the first two serialised sagas before handing over to comics royalty: Jerry Siegel (Superman, Superboy, The Spectre, Doctor Occult, Slam Bradley, Funnyman, The Mighty Crusaders, Starling), who was forced to look elsewhere for work after an infamous dispute with DC Comics over the rights to the Man of Steel.

Here his unique approach and astounding imagination results in a truly bizarre outing for Aldo Marculeta – who draws like Massimo Bellardinelli – to illustrate in 2 panels per page as Super Picture Library #2 heralds the menace of ‘The Professor of Power’

It begins as The Spider crashes a fancy party to mock retiring Police Chief Brady whilst abusively reminding his minions who is boss, but has unexpected repercussions as outraged scientist Aldo Cummings creates a process to counteract the evil of such villainy by removing wickedness from living beings. Sadly, his ray machine malfunctions and utterly alters his own personality whilst also bestowing other arcane gifts…

Although completely evil now, the shapeshifter is still obsessed with The Spider and sets out to humiliate and destroy him through a campaign of terror that sees his opponent beaten and jailed whilst the Professor disrupts global peace and even sacrifices humanity to alien body snatchers from an extradimensional realm. With human beings inhabited by the evil entitoids, the maniac deems his duels with the webspinner over, but he has underestimated the cunning and resolve of his foe, who finds himself in the strange position of being Earth’s saviour…

Following is ‘Crime Unlimited’ from SPL #4, illustrated by Italian multinational star turn Giorgio Trevisan (Cherry Brandy, War Picture Library, Battler Britton, HMS Outcast, Trelawney of the Guards, The Flying Fortress, Bob Pepper, Silver Arrow, Ken Parker, Sherlock Holmes and so much more) with a terse, gritty script from British legend Donne Avenell.

Staring his career before WWII, Avenell cut his teeth on many British comics icons like Radio Fun, War Picture Library, The Phantom Viking, Adam Eterno and Dr. Mesmer’s Revenge, major international features line Nigeria’s Powerman, Buffalo Bill, The Phantom and assorted Disney strips. He was equally at home with newspaper strips such as Tiffany Jones, Axa and Eartha novels and TV screenwriting on shows like The Saint). Here he pits the swaggering arrogant super-criminal against a brilliant and ruthless inventor who applies Henry Ford’s business practices to organised crime: using vast engineering talents and mass-production techniques with the view to getting rich by stealing The Spider’s title as Emperor of Crime…

Mr. Mass begins with a wealth magnet to snatch the proceeds of a Florida heist right out of the Spider’s bony fingers, builds an unstoppable mole machine and ultimately unleashes an army of plundering doppelganger thanks to his Mass-Replicator, with neither Pelham & Ordini nor Trask & Gilmore able to slow the warring masterminds down.

Implacable foes conducting industrial warfare, the duelling geniuses hurtle towards a spectacular final accounting after Mass reduces an entire city to mental infancy, but fails to stop his webspinning nemesis tracking him down to a catastrophic clash in an automated factory…

These retro/camp masterpiece of arcane dialogue, insane devices and rollercoaster antics are augmented by Extras including original covers, biographies of the writers and ads for even more uncanny UK comics collections, both available and forthcoming…

This titanic tome reaffirms that the Emperor is back at last and should find a home in every kid’s heart and mind, no matter how young they might be, or threaten to remain. Batty, baroque and often simply bonkers, The Spider proves that although crime does not pay, it always provides a huge amount of white-knuckle fun…
© 1967 & 2022 Rebellion Publishing IP Ltd. All Rights Reserved.

Mandrake the Magician®: The Complete King Years volume 1


By Lee Falk & Phil Davis, Fred Fredericks, Don Heck, Andre LeBlanc & various (Hermes Press)
ISBN: 978-1-61345-098-7 (HB/Digital edition)

Win’s Christmas Gift Recommendation: A Vintage Magical Mystery Masterpiece… 9/10

Regarded by many as comics’ first superhero, Mandrake the Magician debuted as a daily newspaper strip on 11th June 1934 – although creator Lee Falk had first tried to sell the strip a decade previously. Initially drawing the strip too, Falk soon replaced himself, allowing the early wonderment to materialise through the effective understatement of sublime draughtsman Phil Davis. An instant hit, it was soon supplemented by a full-colour Sunday companion page which launched on February 3rd 1935.

Falk sold Mandrake to King Features Syndicate years earlier as a 19-year old college student, but asked the monolithic company to let him finish his studies before dedicating himself to the strip full time. Schooling done, the 23-year-old master raconteur settled in to begin his life’s work: entertaining millions with his astounding tales.

Falk – who also created the first costumed superhero in moodily magnificent manhunter The Phantom – spawned an entire comicbook subgenre with his first creation. Most Golden Age publishers boasted at least one (and usually many) nattily attired wizards in their gaudily-garbed pantheons: all roaming the world making miracles and crushing injustice with varying degrees of stage legerdemain or actual sorcery.

Characters such Mr. Mystic, Ibis the Invincible, Sargon the Sorcerer, and an assortment of … the Magician such as Zanzibar, Zatara, Kardak ad infinitum all borrowed heavily and shamelessly from the uncanny exploits of the elegant, enigmatic man of mystery who graced the pages of the world’s newspapers and magazines.

In the Antipodes, Mandrake was a suave stalwart regular of Australian Women’s Weekly and also became a cherished icon of adventure in the UK, Italy and Scandinavia. As seen and described in Eileen Sabrina Herman’s ‘Introduction: The Magic behind Mandrake’ the Magician was a major star of page & screen, pervading every aspect of global consciousness. This erudite appreciation also includes tantalising merchandise and memorabilia and movie posters plus original art by not just by Falk, Davis, Ray Baily, Don Heck, and Fredericks but also a stunning Phantom team-up pic from Don Newton.

Over decades he’s been a star of radio, movies, chapter-serials, a theatrical play, television animation (as part of the cartoon series Defenders of the Earth). With that came the usual merchandising bonanza of games, toys (including magic trick kits), books, comics and more…

Falk worked on Mandrake and “The Ghost who Walks” until his death in 1999 (on his deathbed he was laying out one last story), but also found a few quiet moments to become a renowned playwright, theatre producer and impresario, as well as an inveterate world-traveller. However, even he couldn’t keep up with the demand, which is where this collection comes in…

Between 1966 and 1967, King Features Syndicate dabbled with a comic book line of their biggest stars – Popeye, Flash Gordon, The Phantom and Mandrake – developed after the characters had enjoyed newsstand stardom under the broad and effective aegis of veteran licensed properties publisher Gold Key Comics.

Mandrake was no stranger to funnybooks, having featured in the David McKay Company’s 1939 Magic Comics (1939-1949 and Dell’s Four Color #752, as reformatted strip reprints and in new material. He was also a major player for child-friendly Big Little Books.

This initial archival full-colour volume gathers the pertinent contents of Mandrake the Magician #1-5, spanning September 1966 to May 1967, plus back-up material from Flash Gordon #1-3, and also includes a wealth of unseen art and candid photos.

As part of a cross-selling policy at that period, King Comics revived the ancient practise of adding short story vignettes of other stars to their publications. The Magician regularly added mystery and imagination to the line-up of Earth’s greatest interstellar explorer…

Those in the know are well aware that Mandrake was educated at the fabled College of Magic in Tibet, thereafter becoming a famous, suave globe-trotting troubleshooter: always accompanied by faithful African partner Lothar and beautiful companion (eventually, in 1997, bride) Princess Narda of Cockaigne. Together forever, they faced the uncanny, solved crimes and fought evil.

With covers by Don Heck & Mike Peppe, André LeBlanc and Fred Fredericks, all these stories are scripted by Dick Wood before Gary Poole takes over with the second story in #4. The show begins with a monochrome inside front cover feature from then-current strip artist Fred Fredericks who shared secrets of Mandrake’s mountaintop home in ‘Danger Drive to Xanadu’. Harold “Fred” Fredericks had taken over art production when Davis died in 1965, and assumed full creative duties when Falk himself passed on in 1999.

Here, however, Wood, Don Heck & André LeBlanc open festivities by detailing ‘Menace of the City Jungle!’, wherein Mandrake and Lothar volunteer to clean up a crime-infested park and its extended locality by playing hapless bait for an army of bandits and muggers. The combination of illusion, hypnotism and brute force is so successful, the duo then have to devise a scheme to stop the cops feeling slighted and inadequate!

Werner Roth & LeBlanc then expose ‘The Flying Phantom!’, as the city is plagued by an uncanny plunderer employing magic carpets and winged horses until Mandrake steps in to foil the thief and spoil the trick…

Fredericks then concludes his monochrome travelogue of ‘The House of Wonders’ for the inside back cover, after which the November cover-dated, all Wood & LeBlanc second issue opens with a truly tense sci fi drama. All Earth can hear the increasingly panicked pleas and threats of an alien space craft hurtling to its doom, but no tool of mankind seems able to see or save ‘The Spectre from Space’. Thankfully, Mandrake is around and able to apply his wisdom to the crisis…

A far more plebian police problem is solved when gangster Lucky Larry Yates opens his law-defying gamblers palace, and Mandrake is called in to exorcise ‘The Phantom Casino’

Mandrake the Magician #3 (January 1967) addressed global politics after despondent British nuclear scientist Dr. Andrew Crane decides to save the world from itself by allowing enemy agents to use his ultimate weapon in a deterrence demonstration. Of course, foreign spies can’t be trusted and the free world needs Mandrake’s talents to save ‘The Doomsday Man’ from himself and everybody else from utter annihilation…

A sudden change of pace brings the magician and Lothar way out west to expose a rowdy ghost terrorising a frontier town. However, when brazen “bandito” Pancho Valdez proves immune to Mandrake’s gifts, the cunning conjuror simple switches to brain power to stop ‘The Terror of the Haunted Desert’

Crime was the spur for Wood’s last outing as a magician’s convention is threatened by ‘The Black Wizard!’ who mimics the signature tricks of many magnificent showmen – until Mandrake and Lothar expose the mastermind behind the crimewave – after which Gary Poole joins LeBlanc to detail an insidious impersonator targeting High Society. This malign malcontent even puts Mandrake in jail before the magician can foil ‘The Frame-Up’… or does he?

Ray Bailey illustrated #5 (May 1967) beginning with a nautical campaign as Mandrake and Lothar spectacularly dismantle a ultra-modern pirate band in ‘Cape Cod Caper’, after which ‘The Fear Mongers’ sees warring kingdoms pacified and their (intimately related) rulers reconciled after a bizarre faux alien invasion…

Those aforementioned backup stories begin with Wood, Heck & LeBlanc’s ‘Midnight with Mandrake’ from Flash Gordon #1 (September 1966) as a gang of thieves unleashes sleeping gas on a city crowd, only to have Mandrake change it from soporific to an hallucinogen…

‘The Laughing Clown Caper’ then pits the wanderers against a malevolent mountebank seeking to wreck a rival’s career, whilst ‘The Little Giant’ sees the worldly wizard give an undersized fight promoter a psychological boost to deter local bullies and fight-fixing thugs. As an added bonus, the original art for this entire uncredited story (maybe Wood and Frank Springer?) is also included here, preceding a lavish and fascinating look at the strip and comic book career of an artistic legend as Spike Barkin conducts a copiously illustrated and informative ‘Focus: Interview with Fred Fredericks’.

This thrilling tome offers exotic locales, thrilling action, spooky chills and sheer elegance in equal measure. These stories have lost none of their impact and only need you reading them. Sprinkled liberally with original art pages, this a delicious, nostalgia-drenched triumph is perfect for the Halloween season: straightforward, captivating eerie action-adventure that has always been the staple of comics fiction. If that sounds like a good time to you, that’s Magic!
Mandrake the Magician® © 1966-1967 and 2015 King Features Syndicate, Inc.; Hearst Holdings, Inc. Reprinted with Permission. All rights reserved.

Shadowman – by Garth Ennis & Ashley Wood


By Garth Ennis, Paul Jenkins & Ashley Wood (Acclaim Comics/Valiant)
ISBN: 978-1-68406-912-5 (TPB) eISBN: 978-1-68215-135-8

In the mid-1990s, comics publishing was risky business. In those fickle, febrile times, hits came hard and fast and from utterly unexpected directions, but yesterday’s mega-triumph so often became tomorrow’s unwanted, unsellable surplus in a matter of moments.

During that market-led, gimmick-crazed frenzy, amongst the interminable spin-offs, fads and shiny multiple-cover events a new comics company revived some old characters, invented a few more to supplement their new universe and proved once more that good story-telling never goes out of fashion. As Editor-in-Chief, Jim Shooter had made Marvel the most profitable and high-profile they had ever been and, after his departure, he used that writing skill and business acumen to transform some almost-forgotten Silver-Age characters into contemporary gold.

Under various guises and imprints, Western Publishing had been a major player since the industry’s earliest days: blending TV, Movie, animated cartoon and Disney properties with homegrown hits like Turok, Son of Stone and Space Family Robinson. In the 1960s, the superhero boom brought forth Brain Boy, M.A.R.S. Patrol Total War, Magnus, Robot Fighter, Nukla, Dr. Solar, Man of the Atom and others. Despite their titles’ quality and a passionate fan-base, they never captured the media spotlight of DC or Marvel’s costumed cut-ups. Western closed their comics division in 1984.

With an agreement to revive some, any or all of these four-colour veterans, Shooter and co-conspirator Bob Layton made those earlier adventures part-and-parcel of their refit: acutely aware older fans don’t like having their childhood favourites bastardized. To compelling reinterpretations of Magnus, Turok and Solar, Man of the Atom they added latter day hits like Archer & Armstrong, Eternal Warrior, XO-Manowar, Ninjak, Bloodshot, and their own quirky supernatural avenger, who debuted in May 1992…

Hit after hit followed and the pantheon of heroes expanded until troubled market conditions and corporate chicanery ended the company’s stellar expansion. It was taken over and, soon after, disappeared…

Under new ownership (games company Acclaim Entertainment) many characters – radically revised – reappeared in a bold relaunch: just as enjoyable and innovative but still hostages to fortune and turbulent times and tastes. Part of that renaissance was a bleak and extremely adult new iteration of the aforementioned magical warrior: a bold new take resulting from an industry-wide resurgence in terror tales triggered by DC’s Vertigo imprint with its adult-rated material…

In the first instance, struggling session saxophonist Jack Boniface was seduced by a woman he’d picked up in a New Orleans club. Her actions left him unconscious, amnesiac and forever altered by a bite to his neck. She was a Spider Alien: agent of a race preying on humanity for uncounted centuries and responsible for creating many of the paranormal humans who secretly inhabit the world.

Her bite forever changed Jack and when darkness fell he was compelled to roam the Voodoo-haunted streets of the Big Easy as an impulsive daredevil dubbed Shadowman: a violent maniac, hungry for conflict whenever the sun went down. Over years – and 43 issues and specials – the mystical nature and historical role of a succession of Shadowmen was explored and an uncanny, arcane universe was constructed before entering oblivion…

Cover-dated March 1997, a revived, revised version debuted, courtesy of seasoned scripter Garth Ennis and experimental illustrator Ashley Wood. Proudly Irish, Ennis had won a well-deserved reputation for shocking, moving, irreverent and wickedly funny storytelling, and was accomplished in blending genres for maximum effect, as his successes with Preacher, Hellblazer, The Demon, True Faith and dozens of other tales could attest.

Wood is Australian, and combines mixed media painting with digital and multimedia techniques to create unforgettable images on Judge Dredd, Spawn, Zombies vs. Robots, Sam and Twitch, Grendel, Star Wars Tales, Automatic Kafka and for games like Metal Gear Solid.

Here his surreal, moodily amorphous rendering adorns a violent, mordantly wry script as passionate movie buff Ennis strips out all but the barest of plot bones to expose a spartan quest for haunted vengeance, truth and understanding worthy of Sam Peckinpah. Boniface works with voodoo witch Nettie to keep the living world free of undead predators…

Sadly, Nettie’s Shadowman is killed by Tommy-Lee Bones and three other merciless fugitives from the torment that awaits all beings once they die. Their plan seems vague and pointless, but it cannot fail as they’ve already removed their main opposition before tending to the Shadowman…

The “Deadside” they’ve escaped from is an infinite region of pure misery: a purgatorial holding cell containing all who have ever lived, and an obscenely cruel penitentiary the Shadowmen were designed to hold forever shut tight.

Now that they’re out again, Tommy and the lads have no intention of ever going back, but are fine with feeding it every living sod they can get their bloodstained hands on…

With the monsters on a macabre murder spree, things look bleak, but the voodoo queen has been doing this for a long time and has stacked the odds with little thought for who gets hurt. Boniface may be on a slab, but Zero – New Orleans’ most enigmatic, infallible, amnesiac and brain damaged hitman – is already primed to take his place…

Assigning Irish spirit and “walker-between-the-worlds” Jaunty as her prospect’s guide and liaison, Nettie is fine with Zero learning on the job, but has not anticipated how the task might affect Zero’s lost memories. It’s a mistake she’s going to regret…

One area that hasn’t been compromised is his gift for combat risk assessment. As Tommy’s Boys ravage the populace, Jaunty gives Zero a briefing on the real afterlife, but the shadow warrior has no real inkling until Tommy kills him too. Now the Shadowman gets a real tour of Deadside, where – happily, for Zero – death doesn’t take…

When he unexpected returns to the world, Zero discovers his new boss has not been honest with him…

Now, with Bones increasingly in charge and out of control, Zero learns to use his abilities in a way Boniface never could and – reeling with newfound independence – starts doing the job his way: extracting the whole sordid truth of his life and death before dealing with Tommy and his pals…

As well as gathering the 4-issue arc ‘Deadside’ from Shadowman volume 2 #1-4 – which was coloured by Atomic Paintbrush and lettered by Dave Lanphear – this compendium also re-presents another notionally 4-issue treat. Miniseries Deadside was written by Paul Jenkins (Hellblazer, Spectacular Spider-Man, The Inhumans, Sentry) with Wood, Dennis Calero & letterer Chris Eliopoulos handling the bits you saw. In actuality, it should read #1-3, as the series was cancelled before the final issue, but this book at last shows what we all missed…

Here, grisly guide Jaunty tips us off to the horrifically miserable afterlife, in salutary snatches detailing the actions of a mad doctor’s awful science experiment, a dead mother searching in vain for Heaven or Hell, and a sinner who thought he’d deservedly located the latter…

Thanks to the publishing crisis beleaguering the industry back then ‘The Fearsome Finale’ was never completed, but what remains – script pages, finished art and working roughs and sketches – affords the only closure we’re likely to see at this juncture. This book also offers a Gallery of art, character design sketches and variant covers by Charlie Adlard, Vince Evans and Woods.

Although a fresh creative team would cover the further adventures of Shadowman Zero, this eclectic, eccentric episode offers a rowdy, raucous and deliriously demented thrill-ride no fright fan should miss.
© 1997, 1999, 2016 Valiant Entertainment LLC. All rights reserved.

House of Dolmann


By Tom Tully & Eric Bradbury, with Carlos Cruz & various (Rebellion)
ISBN: 978-1-78618-491-7 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Weird, Wonderful, So Why Not?… 9/10

Wrapping up a week of Unamerican Superheroes is a classic British confection which might well be the closest we ever got to a Silver Age super-team – even if the members are technically all the same bloke…

Valiant debuted as a “Boys’ Paper” in 1962, as our indigenous periodicals industry struggled to cope with spiralling costs and a sudden mass importation of brash, flashy, full-colour comics from America. A weekly anthology dedicated to adventure features and providing a constantly-changing arena of action, the comic became the company’s most successful title for over a decade: absorbing many less successful titles whilst preserving their top features between its launch on October 6th and eventual amalgamation into new-styled, immensely popular Battle Picture Weekly in 1976. It also generated dozens of extra-sized Summer Specials and 21 Annuals between 1964 and 1985: combining original strips with prose stories; sports, science and general interest features, short humour strips and – increasingly from the 1970s onwards – reformatted reprints from IPC/Fleetway’s copious back catalogue.

In February of 1963 it merged with the company’s previous star vehicle Knockout and, mere months later, became the brand title for a series of fortnightly – later monthly – digest-sized comics volumes. The Valiant Picture Library offered longer stories at the cost of 1 shilling. It ran to 144 issues ending in 1969…

In May 1965, the weekly Valiant increased its price from sixpence to 7d (that was in old money, of course) but also increased the page count from 28 to 40 action and fun-packed pages, and ramped up the innovative anthological entertainment…

British weekly comics in the 1960s and early 1970s were a phantasmagorical playground of bizarre wonders. Truly recognisable heroes appeared in war, western and its gradually declining straight crime serials, whilst the most memorable momentum devolved to a hybrid, bastardized mixture of fantasy, horror and science fiction themes to spawn an evil-crushing pantheon unlike any other…

The Spider, Steel Claw, Thunderbolt, Phantom Viking, Captain Hurricane, Robot Archie, Kelly’s Eye, Cursitor Doom and others utterly tainted the gleaming pristine gene pool of noble superheroism with its bleak and often manic sensibilities. You can thank this stuff for the 1980s “British Invasion” of American comic books and the dystopian weltschmerz that dominated the industry for a decade thereafter, peppering the genre with our sort of misfit, maverick and malcontent misanthrope…

Even early on when we briefly adopted full-blown US style superheroes like Marvelman, Captain Universe, Danger Man and Thunderbolt Jaxon, or late entries Tri-Man, The Leopard from Lime Street, Gadget Man & Gimmick Kid and the wondrous Johnny Future at the height of “Batmania”, Brits could never really take it straight. There was always something daft, anarchic, quirky or just scarily warped in the final result…

Here’s a sublimely perfect example of all that: a seedy solitary inventor with a hidden past who spends his days playing with puppets: an obsessive who can’t help literally putting words into their mouths…

Another stunning salvo of baby boomer nostalgia courtesy of Rebellion’s Treasury of British Comics strand, this first collection of The House of Dolmann gathers the early material from Valiant, spanning October 8th 1966 (issue #208) to May 6th 1967, plus a late entry from Valiant Super Special 1980. The strip itself ran until May 1970, and has resurfaced a few times since then, both in reprint form and new tales…

It also offers an incisive Introduction from modern day comics scribe Simon Furman and begins with a handy character guide in ‘Meet Dolmann’s Dolls (part 1)’ providing a pictorial and text run-down of Astro, Elasto, Giggler, Micro, Mole, Raider and Togo: purpose-built robots designed with amazing specialised abilities. I’m sure I don’t need to remind you that this was the mid-Sixties, so racial depictions like the half-sized sumo wrestler-bot last cited were perpetrated “in fun”, and not fairness or good taste…

House of Dolmann was a curious, inexplicably compelling blend of super-spy and crime-buster strip scripted by the magnificently prolific Glasgow-born Tom Tully. His astoundingly broad output included classic delights like Roy of the Rovers, Heros the Spartan, Dan Dare, Master of the Marsh, Janus Stark, Mytek the Mighty, The Wild Wonders, Nipper, Adam Eterno, The Mind of Wolfie Smith, Johnny Red, Harlem Heroes, Mean Arena, Inferno, The Robo Machines, Football Family Robinson, Buster’s Ghost as well as many of the strips cited above.

His collaborative co-creator here also worked on many of those sagas. The incredibly gripping moody comic art of Eric Bradbury had begun gracing newsagents shelves in 1949 in Knockout. Frequently working with studio mate Mike Western, Bradbury drew strips like Our Ernie, Blossom, Lucky Logan, Buffalo Bill, No Hiding Place, The Black Crow and Biggles. He was an “in-demand” illustrator who worked into the 1990s on landmark strips like The Avenger, Phantom Force 5, Maxwell Hawke, Death Squad, Doomlord, Darkie’s Mob, Hook Jaw, The Sarge, Invasion, Invasion 1984, Rogue Trooper, Future Shocks, Tharg the Mighty and so much more…

From the start, Tully & Bradbury delivered intense, claustrophobic tension-drenched, action-packed episodic adventures, opening with a spectacular kidnapping at the London Opera House.

When Professor Hanson – head of Britain’s atomic missile program – is abducted by jetpack-wearing masked thugs, the police and security services are stumped and the authorities have no recourse but to call in independent contractors International Security. Enigmatic chief Mr. Marshal and his top aide promptly pop over to the East End and The House of Dolmann: a pokey shop owned by a grimy, creepy puppet seller who apparently makes ends meet as a mannequin repairman who also dabbles in second-hand dolls, puppets, animatronics and shop or museum dummies.

However, in the grotty emporium – looking like a blend of junk shop and the parlour set of Steptoe & Son – a brilliant inventor has been clandestinely building an army of automated assistants – if not actual friends – to do his bidding. The IS operatives are greeted by a 3-foot tall articulated sumo automaton who invites them inside. They are as yet unaware that the voice – and appallingly racist accent – in fact belongs to proprietor Eric Dolmann who uncontrollably puts words in the mouths of all his creations… and perhaps divides a series of multiple personalities amongst them all at the same time. Shabby Dolmann’s life is pure subterfuge. (I digress here, but an awful lot of “our” heroes were tattily unkempt: we had “Grunge” down pat decades before the Americans made a profit out of it!)

The bizarre figure is in fact a troubled engineering genius who designs and constructs an army of specialised robots disguised as puppets to act as his shock-troops in his a dark and crazy war against the forces of evil. They are all directly radio-controlled by the inventor, but seem to act with increasing autonomy as the months go by …

Top of his hit list is subversive organisation D.A.R.T. – the Department for Arson, Revolution and Terror – and he eagerly accepts the job of foiling their plans by single-handedly raiding their London secret HQ with small army of super-bots…

The assault is a complete success but in the resultant rout and rescue, D.A.R.T. boss Rafe Garrott gets away from Dolman and his “children”…

Pattern set, what follows is a potent and spectacular parade of peril-packed romps: complete 4-page thrillers alternating with extended sagas wherein the troubled and frankly disturbing puppeteer and an ever-expanding team tackle high-tech kidnappers, rascally protection racketeers, road haulage hijackers, weapons dealers, bullion bandits, museum marauders, blackmailers and a silver-obsessed madman…

In his unceasing war on wickedness, the daring Dolls hunt and confront modern-day river pirates, escaped killer convicts, train robbers and mail van raiders, fur-thieves, mad scientists Dr. Magno and Doctor Volt, a costumed cat-burglar, super-sophisticated safecrackers, deranged arsonist Firebug, cunning counterfeiters in their tricked-out funfair of doom, a brutal biker gang and – repeatedly – the massed minions of arch super-criminal ‘The Hawk’. The half-pint heroes even infiltrate a prison in search of justice…

As the series progressed, additions were made to the synthetic squad – like tactical calculator Egghead – and supplemental gadgets such as a flying Dolmobile and all-terrain Dol-Bike (with sidecar for the fractious, ever-squabbling toy boys), tacitly acknowledging the tropes and trends gripping the world beyond the comic.

A slow backstory develops, hinting at the inventor’s murky past. Eventually his real name – Jonas Luthor – is revealed after his obscuring clown mask falls off in a tussle with a career criminal. The accident belatedly leads to his squalid shop being threatened by a police raid as diabolical plunderer The Gold Miser drives London into a glistering plutocratic panic and it takes all Dolmann’s ingenuity and dexterity to deflect, divert, disinform and save the day…

Ultimately, wild sci fi spy paraphernalia like levitation ray thieves and the tank-driving Commando Raiders inform and dominate the stories, with D.A.R.T.’s resurrection adding layers of fearsome fantasy frenzy. Crucially, the always-unsettling sight of dolls perpetually arguing amongst themselves grows more frenetic, generating moments of apparently genuine animosity within the automatic adventurers …

The weekly stories were always a mix of action, surreal humour and topical bombast, which close here with a rowdy, rousing romp involving saving the Tower of London and the Crown Jewels from fake guards tunnelling under the walls…

One final treat opens the ‘Extras’ section, with the 1980 Valiant Summer Special providing an extended maritime exploit from Tully and Spanish artist Carlos Cruz (AKA Carlos Cruz González, who limned many UK yarns including Sergeant Kirk, The Shrinker’s Revenge, Mighty McGinty, Sergeant Rock – Paratrooper, Dr. Mesmer’s Revenge, Bloodfang, Union Jack Jackson, M.A.S.K., Dan Dare: Pilot of the Future, The Phantom and so forth) detailing how a jaunt to Cornwall leads to the plastic pack scuppering a gang of transatlantic pirates raiding shipping in a submarine…

That’s supplemented by prose thriller ‘Slaves of the Spider’: a tantalising promo and extract by Barrington J. Bayley & Bradbury taken from the forthcoming Mind of Jason Hyde collection and a batch of Creator Biographies

Brilliantly bizarre, creepily compelling and stuffed to overflowing with zany thrills and chills, The House of Dolmann is inconceivably engrossing and incontrovertibly British to the core: fast-paced, freakily funny and once seen, never forgotten. Buy it for the kids and read it too; this is a glorious book, and you should brace yourself for better yet to come…
© 1966, 1967 & 2022 Rebellion Publishing IP Ltd. All Rights Reserved.

Benny Breakiron volume 4: Uncle Placid


By Peyo & Gos with backgrounds by François Walthéry: translated by Joe Johnson (Papercutz/NBM)
ISBN: 978-1-59707-717-0 (HB Album/Digital edition)

Let’s just clear up something here. Although they are both magnificent producers of comics past and present – and either singly or in collaboration – Belgium and France are not “the same”. Shared cultural mores and language, interlinked history and adjacent geographies have may have generated superficial similarities but the inventors of international icons Tintin and Asterix have always been as much defined by their unique views as mutual visions. All of which is my blathering brain-fodder to introduce a Belgian “superhero” today and a very different French one tomorrow…

In 1928, Pierre Culliford was born in Belgium to a family of British origin dwelling in the Schaerbeek district of Brussels. An admirer of the works of Hergé and the American comics licensed to Le Journal de Mickey, Robinson and Hurrah!, the lad honed his own artistic skills but the war and family bereavement forced him to forgo further education and get a job…

After working as a cinema projectionist, in 1945 Culliford joined C.B.A. animation studios, where he met future comics megastars André Franquin, Maurice De Bevere – who would become Morris – and Eddy Paape. When the studio closed, Pierre briefly studied at the Brussels Academy of Fine Arts before moving full-time into graphic advertising. In his spare time, he began submitting strips to the burgeoning post-war comics publishers.

His first sale was in April 1946. Pied-Tendre was a tale of American Indians that landed in Riquet, the comics supplement to the daily L’Occident newspaper. Further sales to other venues followed and in 1952 his knight Johan found a permanent spot in Le Journal de Spirou. Retitled Johan et Pirlout, the strip prospered and in 1958 introduced a strange bunch of blue woodland gnomes into the ongoing tale. They were called Les Schtroumpfs.

Culliford – by now using the nom de plume Peyo – would gradually turn those adorable little mites (known to most of the world as The Smurfs) into an all-encompassing global empire, but before being sucked onto that relentless treadmill, he found time to create a few other noteworthy strips such as the titanic tyke on view here today.

In December 1960, Benoît Brisefer – AKA Benedict Ironbreaker and/or (in Dutch) Steven Sterk – debuted in Le Journal de Spirou #1183. With some sly tips of the hat to Siegel & Shuster’s Superman – and Superboy – these wryly bucolic adventures celebrated a small boy with superhuman strength, speed, durability and vitality living in a generally quiet and unassuming little Belgian town.

Quiet, well-mannered, gentle and a bit lonely, Benny just happens to be the mightiest boy on Earth: able to crush steel or stone in his tiny hands, leap huge distances and run faster than a racing car. He is also generally immune to all physical harm, but his fatal and peculiarly ubiquitous weakness is that his astounding strength deserts him whenever he catches the slightest hint of a cold…

Most kids avoid him. It’s hard to make friends or play games when the merest kick pops a football like a balloon or a shrug can topple trees…

Benny seldom seeks to conceal his abilities – in fact he informs anyone who will listen – but other than startled crooks and bad guys, somehow no adults ever believe or catch on. They usually think he’s telling fibs or boasting and whenever he attempts to prove his claims, the unlucky lad gets another dose of galloping sniffles…

Well-past-it Brits of my vintage might remember him from weekly comics in the 1960’s. As Tammy Tuff – The Strongest Boy on Earth – and latterly as Benny Breakiron or Steven Strong, our beret-wearing champion appeared in Giggle and other periodicals from 1967 onwards.

With Peyo’s little blue cash-cows taking up ever larger amounts of his concentration and time, other members of his studio assumed greater responsibilities for Benoît/Benny. Years passed and Will (Willy Maltaite), Gos (Roland Goossens), Yvan Delporte, François Walthéry and Albert Blesteau all pitched in, with Jean Roba crafting many eye-catching Spirou covers, but by 1978 the demands of the Smurfs were all-consuming and all the studio’s other strips were retired.

You can’t keep a good super-junior down, though, and after Peyo’s death in 1992, his son Thierry Culliford and cartoonist Pascal Garray revived the strip, adding six more volumes to the eight generated by Peyo and his team between 1960 and 1978.

Thanks to the efforts of US publisher Papercutz, the first four (promised fifth release Bodoni Circus still languishes in limbo, but we can always hope…) gloriously genteel, outrageously engaging power fantasies are available to English-language readers. This yarn was originally collected in 1968 as 4th album Tonton Placide, with Peyo, co-writer Walthéry & co-artist Gos tapping into the global spy trend with marvellous aplomb.

It begins in sedate Vivejoie-la-Grande, where the sweet kid goes about his well-meaning, somewhat solitary life: doing good deeds in secret (like quietly popping a piano up to the fifth floor of an apartment block whilst weary delivery men are having a refreshing bevvy in a bar), respecting his elders and being as good a boy as he can…

At school, Prize Day closes and we learn that Benny’s true weakness is maths, although he did win a Good Conduct award and came top in Gym. The happily liberated kids trade tales of the holidays ahead of them and the titanic tyke reveals he’s spending his vacation with his uncle who works for P.O.O.T. Benny explains that his temporary guardian is a civil servant at the Department of “Protection Of Officials Travelling”… an actual armed bodyguard…

Disembarking later at a rural train station, the boy is greeted a by boisterous hulking blonde Adonis and quickly settles into a perfect country idyl, but the rest is ruined the next morning – initially by Uncle Placid’s workout and machine gun practise – but soon after by an urgent visit from the operative’s boss. The colonel needs a capable escort for the Finance Minister of the Principality of Fürengrootsbadenschtein when he collects his nation’s currency printing plates.

It’s such a simple, risk-free job that the Colonel even suggests the bodyguard could bring his current “babysitting assignment” along for the ride. Nobody has any inkling that a ruthless gang know of the potentially lucrative transfer and has begun a complex operation to secure the means of printing their own money…

Dutiful Placid reluctantly agrees, bringing the eager lad along to his Central Bank rendezvous with prickly, obnoxious Minister Mr. Chnik and straight into a complex ambush! With the adults all gassed by a disguised cleaning lady, Benny is completely unobserved when he foils the robbery by plucking her and an observation helicopter out of the sky and wrecking her sportscar-driving backup team.

Listening in from his secret lair, the sinister mastermind behind the plot cannot understand what he’s hearing…

By the time Benny brings the plates back to the bank, everybody is blearily regaining consciousness. As usual, nobody believes his story – or his polite claims that he’s really strong for his size – but the job is reassessed as highly risky. A police convoy is despatched, but the immediacy of the crisis means the little boy has to stay with Placid – which is fine with Benny…

As the plates, Mr. Chnik, Placid and Benny set out on a fraught drive to the Principality, they are dogged by cautious observers: career criminals who are having their own problems acclimatising to modern innovations like guns and shoes that double as radio communicators and tracking devices. Their reticence and ineptitude does nothing for the Boss’ manners or patience…

The covert reconnaissance leads to a massive, spectacular multi-vehicle highway ambush, and Placid cannot understand how they all survive the barrage of bullets and car crash. He does not believe it was Benny’s incredible intervention or that the kid subsequently clobbered a small army of thugs and armoured ATVs…

Now on high alert, Placid opts for subterfuge, taking his charges undercover and getting ever closer to Fürengrootsbadenschtein by commercial plane, trains and automobiles. At every stage, progress is stymied by the Boss and his ubiquitous operatives, with the villains winnowed down by the incredible – unseen – actions of the weird kid in the black beret…

Ultimately, however, the mastermind succeeds in capturing his targets, only to meet his match at his moment of triumph when Benny at last loses his temper…

A masterpiece of timing and breakneck pace, and deliciously informed by the 1960s pop culture espionage fad, Uncle Placid delivers daft delights via bombastic bouts of uproarious slapstick comedy action. A superbly stirring spoof with echoes of classic comedies such as Carry on Spying, The Intelligence Men or The Spy with a Cold Nose, it displays the wonder boy’s resolute dynamism, helpful nature and need to be a good citizen: blending deft wit with hilarious stunts. Here is another fabulously winning fantasy of childhood agency and validation, offering a distinctly Old-World spin to the notion of superheroes by providing adventure and chortles for all.
© Peyo™ 2014 – licensed through Lafig Belgium. English translation © 2014 by Papercutz All rights reserved.

The Leopard from Lime St. Book Two: the Beast of Selbridge Returns!


By Tom Tully, Mike Western, Eric Bradbury & various (Rebellion Studios)
ISBN: 9-781-78108-678-0 (TPB/Digital edition)

Other than lawyers, most people claim imitation as the sincerest form of flattery. You can make your own mind up on that score when seeking out these quirky and remarkable vintage treats offering a wonderfully downbeat, quintessentially British spin on a very familiar story…

British comics have always enjoyed a strange, extended love affair with what can only be described as “unconventional” (for which feel free to substitute “weird” or “creepy”) heroes. So many stars and putative role models of our serials and strips have been outrageous or just plain “off”: self-righteous voyeurs-vigilantes like Jason Hyde, sinister masterminds in the manner of The Dwarf, self-absorbed outsiders like Robot Archie, arrogant former criminals like The Spider or outright racist supermen such as Captain Hurricane

Joking aside, British comics were unlike any other kind: having to be seen to be believed and enjoyed – especially if “homaging” such uniquely American fare as costumed crimefighters…

Until the 1980s, UK periodicals employed an anthological model, offering variety of genre, theme and character on a weekly – sometimes fortnightly – basis. Humorous comics like The Beano were leavened by action-heroes like The Q-Bikes or General Jumbo whilst adventure papers like Smash, Lion or Valiant always carried palate-cleansing gagsters like The Cloak, Grimly Feendish, Mowser and other laugh treats.

Buster offered the best of all worlds. Running 1902 issues from May 28th 1960 to 4th January 2000, it delicately balanced drama, mystery, action and comedy, with its earliest days – thanks to absorbing Radio Fun and Film Fun – heavily dosed with celebrity-licensed material starring media mavens like Charlie Drake, Bruce Forsyth and Benny Hill backing up the eponymous cover star billed as “the son of (newspaper strip star) Andy Capp”. The comic became the final resting place of many, many companion papers in its lifetime, including The Big One, Giggle, Jet, Cor!, Monster Fun, Jackpot, School Fun, Nipper, Oink! and Whizzer & Chips, so its cumulative strip content is wide, wild and usually pretty wacky…

At first glance, British comics prior to the advent of 2000ADand Happy 45th Anniversary to you all, Mighty Tharg! – seem to fall into fairly ironclad categories. Back then, you had genial and/or fantastic preschool fantasy; a large selection of licensed entertainment properties; action; adventure; war; school dramas, sports and straight comedy strands. Closer looks would confirm that there was always a subversive merging, mixing undertone, especially in such antihero series as Dennis the Menace or our rather strained interpretation of superheroes. Just check out The Phantom Viking, Kelly’s Eye or early Steel Claw

We had dabbled with the classic form in the early Marvel and Batman-influenced 1960s (and slightly before and beyond), but Tri-Man, The Black Sapper, Gadgetman & Gimmick Kid, Johnny Future, Red Star Robinson and Thunderbolt Jaxon remained off-kilter oddities. In the March 27th 1976 edition of Buster everything changed…

Now part of Rebellion Publishing’s line of British Comics Classics, The Leopard from Lime Street originally ran 470 episodes (comprising 50 adventures until May 18th 1985 – and even later as colorized reprints and a wealth of foreign-language and overseas editions). For most of that time it was a barely-legal knock-off of Marvel’s Spider-Man – with hints of DC Thomson’s Billy the Cat – as viewed through a superbly time-stamped English lens of life in a Northern Town. It was also, however, utterly unmissable reading…

This second collected volume – available as an oversized (213 x 276 mm) paperback and digital edition – was released in 2019, gathering Buster and Buster & Monster Fun strips spanning 18th June 1977 to 15th July1978.

What you need to know: in the middle (or maybe north-ish) of England lies Selbridge, where scrawny 13-year-old Billy Farmer was constantly bullied, by kids at school and especially his Uncle Charlie. Billy’s abiding interests were journalism and photography. He started a school newspaper (Farmer’s World) all by himself, probably to compensate for his home life. He lived with loving but frail Aunt Joan and her vicious, indolent, physically abusive partner Charlie Farmer who avoided honest work like the plague but was always ready to deliver a memorable life-lesson with fist, boot or belt…

Billy’s life forever changed when he visited the Jarman Zoological Institute and was accidentally scratched by Sheba, an escaped leopard being treated for an unspecified disease with radioactive chemicals.

In the days before Health and Safety regulations or a culture of litigation, Billy was given a rapid once-over by the boffins in charge and declared fine before being sent home. When Uncle Charlie tried to hit him. the brute was casually chucked into the dustbins and the lad realised he had developed  the strength, speed, stamina and agility of a jungle cat as well as enhanced senses, empathic feelings, a paralysing roar and a predator’s “danger-sense”…

Soon, clad in a modified pantomime costume, Billy prowled Selbridge’s dark streets and low rooftops, incurring the curiosity and animosity of Thaddeus Clegg: editor of local paper The Selbridge Sun whilst ever-more confidant Billy sold exclusive news photos of burglars, crooks and kidnappers the vigilante “leopard man” preyed upon at night. Somehow, the raw kid could also get candid shots of many secluded celebrities no adult journo could get near…

Moreover, the boy’s earnings – grudgingly paid by Clegg – started making life easier for Aunt Joan, whilst the Beast’s constant proximity to Lime Street ensured Charlie kept his outbursts verbal and his drunken fists unclenched…

School remained a nightmare of bullies and almost-exposure of Billy’s secret, but home life improved further once the police identified Billy as an official confidante of the vigilante. They even noted how Charlie was regularly brutalised by the feral fury in defence of his “friend”…

Over months the leopard man caught many criminals, was implicated – and cleared – of arson and theft, was abducted by a crooked circus owner, caught  child abductors, battled a fame-obsessed masked wrestler and thwarted a circus acrobat mimicking the cat’s abilities to frame the Leopard for crimes.

On a school trip to a Safari Park, Billy was reunited with his accidental creator Sheba and his powers seemed to exponentially increase beyond his ability to control them…

The costumed melodramas resume now as hero-struck kids start imitating “Leopardman”, and the Selbridge Sun puts a cash bounty on his head, precipitating a string of minor annoyances. The real crisis comes when Farmer gets home and learns Aunty Joan is seriously ill and needs cash urgently to help pay for an operation. The only solution is for Billy to surrender his alter ego to Clegg…

Uncle Charlie also wants the cash and starts tracking the sneaky kid, hoping Billy will lead him to the cat beast. As the town erupts with opportunistic hopefuls and the cops close in, Billy prepares to end his double life, before Charlie’s interference provides a last-minute chance of escape and a solution to Joan’s dilemma…

The debacle makes an accidental and unwilling media star of Charlie, but Billy finds a way to safely sabotage the abuser’s 15 minutes of fame, leading to being singled out by more shady fairground showmen who initially seek to co-opt the boy. When rebuffed, they attempt to foist an imitation catman on the gullible public…

After the charlatans schedule a battle between leopard man and actual leopards, Billy is forced to intervene, finding himself in action against a huge, deranged, fame-hungry maniac with steel claws. Suffering a rare defeat, he awakes a captive of vile showman Flanagan who now has the scary beast he’s always hungered to exploit in his underground cages…

A glimpse for freedom comes after the fairground staff move their prize, displaying him at the distant Alf Campbell’s Circus. A moment’s distraction leads to Billy’s escape, liberating all the other big cats and briefly turning the tables on the human beasts before leaving them in the hands of a baffled constabulary and turning tail back to Selbridge…

In school, scrawny Billy is still the butt of bigger kids “jokes”, but finds a new if unwelcome ally in classmate Debra Stevens who secretly looks out for him and discovers that he’s not at all who he pretends to be…

When the cat crusader foils a wages van raid, she confronts the masked mystery, prompting a sustained and spectacular campaign of disinformation as Billy seeks to change her mind and stifle her suspicions. The task is made more difficult when reclusive millionaire (remember them?) Henry Hammond also targets the boy. His motives are far less benevolent but after cornering his prey (and Debra) everything spirals out of control when a criminal gang tries to abduct everybody…

As Christmas rolls around and Joan’s operation fund grows, Selbridge is blanketed in snow (remember that?). As Billy romps alone in the winter wonderland he is joined by Sheba who has once again escaped from Windburn Safari Park, but his joy is tempered with terror as he meets her far less friendly fellow fugitive… angry, unreasonable male leopard Raja

Barely escaping, the boy hero is appalled to find that in intervening hours hordes of gun-toting hunters have converged on the town, eager for a spot of hometown big game fun. Suiting up, Billy is desperate to stop them – especially gun-nut Buck Redford – killing either Raja or beloved pal Sheba…

Their battle of wits and skills takes hunters, hunted and human cat all over the rugged icy landscape with numerous tragic close calls. The increasingly incensed gunman slowly loses all sense and starts menacing people as well as apex predators until a frenzied assault on Windburn finally sees Billy end the bonkers bwana’s campaign of terror…

Despite being shot, Billy’s greatest casualty is his repurposed costume and the New Year sees him searching out a replacement – or at least spare parts for a patch job. Opportunity knocks in the form of a genuine leopard skin in a junk shop, but even after arduous toil to earn the revolting antique remnant his troubles magnify not diminish when Charlie tries to steal the hard-won prize.

Things get completely out of hand and young Farmer physically rebuffs his guardian before secretly donning the modified suit. Suddenly, somehow, his human personality is utterly overwhelmed by savage, primal killer-cat instincts…

On the prowl and seeking brutal release, Billy comes to his senses just as Charlie is mugged. The town is currently swamped with ruthless violent street thieves and the leopard man instantly, instinctively intervenes: almost losing all semblance of humanity before ultimately regaining control and suppressing his newly awakened wild side after giving the muggers – and Charlie – the fright of their lives…

Ever ready to exploit a situation for profit, the vindictive uncle calls the police, blaming the cat vigilante for the rash of thefts. His lies spark a popular explosion of fear as embattled residents of Selbridge organise a protest which quickly degenerates into a riot and rabid mob on a leopard hunt…

Chased across rooftops, masked Billy tracks down the real muggers and falls into a trap laid by criminal mastermind Nipper Nemo. The elderly bandit is not as smart as he thinks, though, and before long the boy has made him and mugger army his latest chew toys…

Trouble of a different nature materialises at school when well-intentioned teacher Mr. Gleeson encourages the budding journalist and makes Farmer the preferred target of psychotic bully Barry Towler. Fighting back, Billy momentarily loses control before calming down, but the real damage is to his printing gear. With his pride and joy seemingly finished, the desperate boy approaches his employer Clegg, who cruelly offers to print the magazine for him if Billy can get a photo of the legendary ghost haunting the derelict Regal Cinema.

The editor thinks it a tremendous joke, but he’s underestimated the mettle of his victim…

Diligently researching, Billy learns the spook is reputedly old projectionist Lurcher Creel, who perished on the night before the fleapit closed for good. Strange visions have been seen ever since, but oddly, new owner Mr. Miller is violently opposed to letting the kid take a peek inside, for reasons which become blindingly obvious and increasingly deadly when the enigmatic leopard man starts sniffing round…

Enthrallingly scripted by British comics superstar Tom Tully (Roy of the Rovers; Heros the Spartan; Janus Stark; Mytek the Mighty; Adam Eterno; Johnny Red; Harlem Heroes and many of the strips cited above) these tales are magnificently illustrated.

Working collaboratively British comics royalty Mike Western (Lucky Logan; No Hiding Place; The Avenger; Biggles; The Wild Wonders; Darkie’s Mob; The Sarge; HMS Nightshade; Jack O’Justice; Billy’s Boots; Roy of the Rovers) shared pencilling and inking with mood master Eric Bradbury (Mytek the Mighty; Maxwell Hawke; Cursitor Doom; Von Hoffman’s Invasion; House of Dolmann; Death Squad; Hook Jaw; Doomlord; Rogue Trooper; Invasion; Mean Arena; Tharg the Mighty and more) to craft a pre-modern masterwork affording a fascinating insight into the slant a different culture can bring to as genre.

The concept of a “real-life” superhero has never been more clearly and cleverly explored than in these low-key tales of the cat kid who survives not supervillains but a hard-knock life…
The Leopard from Lime Street ™ & © 1977, 1978, 2019, Rebellion Publishing Ltd. All Rights Reserved.

Walt Disney’s Donald Duck Volume 2: The Diabolical Duck Avenger


By Elisa Penna & Guido Martina, Don Christensen, Daan Jippes, Dick Moores, Rodolfo Cimino, Giovan Battista Carpi, Mau Heymans & Kirsten de Graaff, Romano Scarpa, Sandro Del Conte, Paul Murray, Harry Gladstone, Wilfred Haughton & various: translated by Gary Leach, Byron Erickson, Thad Komorowski, & Joe Torcivia (Disney Comics/IDW)
ISBN: 978-1-63140-480-1 (TPB/Digital edition)

The animated wonders of the Walt Disney studios quickly travelled around the world, but much of their popularity and longevity was due to syndicated newspaper strips and comic book stories that expanded and enhanced character and adventure between cinematic releases. These ancillary exploits were particularly loved and venerated in Europe where Italy, Germany, France, The Low Countries (that’s the Benelux region of Belgium, Luxembourg and the Netherlands), Britain and especially the Scandinavian countries all made them their own, with supplemental new adventures and frolics that often surpassed the efforts of all but Carl Barks and Floyd Gottfredson themselves.

During the latter part of the 20th century Disney US downsized their own comics output, and Barks and latter-day American giants like Don Rosa graduated to producing new material for the monumental continental Disney Comics publishing machines such as the Gutenberghus Group and Disney Italia.

Eventually, someone in charge in the US saw sense; okaying a revival of Disney’s English-language comics and enabling years of that Continental canon to be seen stateside in comic books and collected albums such as this one celebrating the peculiar peregrinations of the Angriest Duck in the World…

Bold, brash, lightning-paced, visually spectacular and hilariously funny, this compilation re-presents IDW’s Donald Duck #4-6 (which equates in the original number sequence to issues #371-373) released in 2014.

Unless you count their 1950s live action Zorro TV show and it’s superb comic book spin-off, Disney had embraced supervillains like the Phantom Blot long before it started dabbling with such unbelievable characters as costumed heroes (such as The Incredibles or those Avengers types). When they did dabble, it did all started in a circuitous manner with the 1965 debut of Super Goof (of whom, more another time) and a bizarre publishing blip starting in and founded on European tradition…

It’s on review today primarily because it fits our strange brief of the week “Un-American Superheroes”: featuring the premiere and origin of a costumed vigilante who took Italy by storm on his first appearance in June 1969: Paperinik Aka PK – the Duck Avenger. He was a surprise hit and returned many times across the continent, alternatively known as Superduck (UK), Phantomias (Germany), Phantom Duck (Greece), Stålanden (Denmark), Stål-Kalle (Sweden), Taikaviitta (Finland) and Fantonald (Norway)…

Crafted by editor Elisa Penna and scripter Guido Martina with art from Giovan Battista Carpi, the saga appeared as two extended chapters in Topolino #706 -707 (June 8th & 15th 1969) entitled ‘Paperinik il diabolico vendicatore’ (“Paperinik the diabolical avenger”). It opens this collection as ‘The Diabolical Duck Avenger’, detailing how Donald’s daily woes and misfortunes finally get the better of him, just as his luck turns.

Through highly suspicious means and after gulling arch rival Gladstone Gander, Donald takes possession of dilapidated mansion Villa Rose, and soon discovers it was the hideout of legendary turn-of-the century gentleman thief, super criminal and social justice warrior Fantomallard (based on French literary character Fantômas created by Marcel Allain & Pierre Souvestre in 1911).

Beguiled by the master bandit’s diary and left over gadgets, and provoked beyond endurance by Gladstone, whining nephews Huey, Dewey and Louie and especially constantly grasping Uncle Scrooge, Donald snaps. Supplementing his ancient arsenal with gadgets innocently built by inventor Gyro Gearloose, the deranged duck prowls the night clad as the vintage villain, inflicting well-deserved punishment on all those who have wronged him in the chilling guise of the Duck Avenger…

The saga pauses here for a comedic change of pace palette-cleanser as Don Christensen & Paul Murray detail a case for Ludwig Von Drake: hired by Grandma Duck to cure practically somnolent and sleepy Gus Goose in ‘Chore Chump’. Tragically, the doctor’s sound psychological theory is utterly wasted on the dozy oaf and more drastic methods have to be employed…

‘The Diabolical Duck Avenger Part Two’ explores and explodes the vigilante’s reign of terror, as Donald in Disguise swipes Scrooge’s money-stuffed mattress, perplexes the police and frames Gladstone before smugly retiring to anonymity. However, the Avenger would return over and again, always slightly askew of general Disney Comics continuity, and ultimately begin his own sidebar career as a Duck Knight of Justice in a dark Disney world via the stand-alone title PK – Paperinik New Adventures which launched in 1996…

We might be a bit baffled, but Italian readers would have instantly grasped that “Paperinik” was a devilish spoof of vastly popular cultural antihero Diabolik as created in 1962 by Angela & Luciana Giussani. The ruthless super-thief is one of the most successful characters in Italian comics with over 800 volumes to his canon…

Here and now, though, Daan Jippes delivers a ‘Banquet Behind Bars’ as Donald and the Nephews dine out on the cash culled from a lost wallet and too late discover who the original owner is, after which Dick Moores describes a golf gulf on ‘Donald’s Off Day’ prior to Harry Gladstone revealing the Nephews’ ‘Birthday Bugaboo’ as they try to hint just how much they want a puppy. The result – as always – is spectacularly unlucky for their grouchy guardian…

‘What’s Opera, Duck?’ by Mau Heymans & Kirsten de Graaff explores the unwise idea of wearing a hat wired for sound and the big sporting fixture whilst attending the Met with Daisy Duck, and leads into another extended saga with Donald again in the role of uncanny-powered iconoclast in ‘The Perfect Calm! or Are We There, Yeti?’ by Rodolfo Cimino, Romano Scarpa & Sandro Del Conte.

It reveals how the ever-enraged Donald meets a swami who teaches him the calming power of transcendental thought and sets him off in search of further ultimate enlightenment. Transformed, the formerly irascible reprobate becomes a globe-trotting nomad whose travels take him to Tibet and an unlikely alliance with not-so-abominable snow persons and ski-horned goats.

Typically, when he returns home Donald is suckered into becoming a cash cow for Scrooge who devises a means to monetise peace and contentment for maximum returns, only to trigger global economic chaos and a heap of bad karma…

The cartoon capers conclude with a delicious treat from 1937 courtesy of the British franchise wherein Wilfred Haughton perfectly preserves the cosy chaos of screen stars Donald, Goofy, Mickey and his nephews in a picnic packed with problems entitled ‘Hampered!’

Graced with a superb art-gallery of covers & variants by Dave Alvarez, Ronda Pattison, Amy Mebberson, & Derek Charm, this is an exciting, exotic and eye-popping riot of raucous romps blending wit, madcap invention, plucky bravado and sheer wide-eyed wonder into a rollicking rollercoaster ride for readers of every age and vintage.
© 2015 Disney Enterprises, Inc. All rights reserved.

One-Punch Man volume 01


By ONE & Yosuke Murata (Viz Media)
ISBN: 978-1-421585-64-2 (Tankobon PB/Digital edition)

The influence of America’s uniquely inspirational superhero phenomenon has spread all over the world since 1939, but if and when recycled through local lenses is always recreated as something profoundly different. Here’s how one Japanese team reprocessed the concept with staggering success…

Wanpanman (AKA One-Punch Man) began life as a webcomic created by an enigmatic creator calling himself ONE – or occasionally Tomohiro. His other notable works include Mob Psycho 100 and Makai no Ossan but the online epic was a personal passion project: a manic spoof and wickedly incisive parody of the American superhero idiom played strictly for mock-heroic laughs. Soon after its 2009 launch the feature went utterly viral, logging over 10 million hits and making traditional publishers sit up and take notice. It also became a firm favourite of many manga creators…

At that time mangaka (“comics-maker”) and illustrator/designer/animator Yusuke Murata (Partner; Eyeshield 21; Kaito Colt; Monster of Earth; Jump Square; Blust!) was looking for something different to work on. Born on July 4th 1978 in Miyagi Prefecture, the artistic prodigy had first come to prominence at age 12 by winning a major games art competition – twice. After schooling, he inevitably turned pro in 1995.

Having completed 37 volumes of Eyeshield 21 (an American Football drama serialized in Weekly Shonen Jump between July 2002 and June 2009), working on the anime adaptation and completing other features, in 2009 Mr. Murata became seriously ill and believed he was going to die.

Wanting to go out doing what he loved, the artist contacted ONE from his hospital bed, and convinced the mystery man to allow his baby to be redrawn by him and published digitally. It was serialised on SHUEISHA Inc.’s manga platform Tonari no Young Jump and became an even bigger hit – all over again. The reworked saga was eventually printed in books and syndicated internationally – 26 Tankobon volumes thus far and global sales well north of 30 million copies. Its unstoppable success spawned games; all manner of merchandise; a radio drama; international animation shows and a now well-overdue live action Hollywood movie…

So, how does it read, comics fans?

In truth, remarkably well to my aged western eyes.

A paean to cathartic, mindless violence lovingly and ultra-realistically rendered, the reworked epic opens with the catastrophic destruction of a modern city in the initial chapter. Amidst the rubble, ruin and senseless loss of human life, the monstrous culprit is confronted by a caped figure claiming to be a “hero looking for fun”…

As the beast-being ramps up the carnage, expositorially bombarding its weedy opponent with its motivation and backstory, the weary-seeming champion strikes back, ending his enemy with ‘One Punch’. The action seems to frustrate him beyond words…

In ‘Crab and Job Hunting’, a flashback to three years earlier finds unemployed, deeply depressed nebbish Saitama confronted by rampaging vengeful crustacean-thing Crablante and accidentally discovering his true vocation – extreme violence – whilst saving a mischievous boy whose pranks triggered the chaos-spree. Inspired, Saitama starts training: practising to become the best fighter in the world…

Eventually stricken bald by his efforts, our hero is now a despondent ‘Walking Disaster’ as his advanced progress mean that every battle is over too soon, ended with a single blow and affording him no pleasure because winning is just too easy, even against giant mutants created by crazy mad scientists like Fukegao and his monstrous human guinea pig brother Marugori or invading ‘Subterraneans of Darkness’: merciless mole monsters claiming to be the “True People of the Earth”. Even their ravening hordes are insufficient to Saitama’s needs. He only ever feels alive when exerting himself in combat, but every battle finishes before he can really get going…

A rare and uncharacteristic moment of personal introspection while killing bugs in his kitchen anticipates a massive clash against a horde of mosquitoes next, but this ‘Itch Explosion’ and subsequent staggering loss of life has a sexily human(oid) origin and cause which prompts an unprecedented second duel in ‘Saitama’. Here, our jaded justice deliverer finds a teen cyborg sidekick to reluctantly mentor in the form of earnest, eager, painfully gung-ho Genos

The introduction of this disciple expands the series’ scenario, offering first hints at rival secret organisations on the beleaguered Earth (in which entire cities and populations are annihilated with astonishing frequency and ease) as the creature-creating House of Evolution reviews its recent failures before unleashing its bestial legion of monsters in ‘A Mysterious Attack’ on the weird bald guy scotching their schemes…

‘This Guy?’ then sees the ruthless assault escalate when Genos joins in before he’s being singled out by cyborg Armored Gorilla. The devastating duels deliver colossal collateral carnage with the heroes triumphant and consequently learning a few shocking facts about the maniacs stalking them from a brutally battered survivor…

To Be Continued…

The costumed calamity continues and concludes with a bit of Bonus Manga as we glimpse luxuriously coiffed 12-year Saitama beginning junior High School where he is immediately targeted by older bullies …and even teachers. The mysterious school Samaritan can’t help but things change – for the worst – when a marauding monster also goes after him in ‘200 Yen’

His problems with baldness are then addressed in a quiet (but still monster-mashed) mountain break before a couple of pin-up pages/cover images end this first round of riot and ruckus…

Men in tights and svelte, spandexed warrior women are certainly an acquired taste, and Japan has often embraced and reworked actual US properties like Batman, Spider-Man and the X-Men with mixed effect, but this home-grown hero offers a unique take on the genre that is bonkers, bizarrely infectious and far from the seemingly mindless nonsense it at first appears. Under the lavish and potent artwork and silly plots is a superbly hilarious pastiche with a seductive secret message.

This manic mass-destructive, lovingly and meticulously rendered testosterone-fuelled fist-fest embraces savage slapstick silliness and must surely appear like what western people who don’t know comics always assumed manga looked like, but this is all about subtext and will delight western Fights ‘n’ Tights fans who can see beyond the masks and thigh boots…
ONE-PUNCH MAN © 2012 by ONE & Yosuke Murata. All rights reserved.

Adam Eterno – A Hero for All Time


By Tom Tully, Tom Kerr, Colin Page, Francisco Solano López, Eric Bradbury Ted Kearon, Rex Archer & various (Rebellion)
ISBN: 978-1-78108-869-2 (TPB/Digital edition)

British comics had a strange and extended love affair with what can only be described as “unconventional” (for which feel free to substitute “creepy”) heroes. So many of the stars and potential role models of our serials and strips were just plain “off”: self-righteous, moody voyeurs-turned vigilantes like Jason Hyde, sinister masterminds like The Dwarf, deranged geniuses like Eric Dolmann, so many reformed criminals like The Spider or just outright racist supermen like Captain Hurricane

…And don’t get me started on our legion of lethally anarchic comedy icons or that our most successful symbol of justice is the Eagle-bedecked jack-booted poster boy for a fascist state. Perhaps that explains why these days we can’t even imagine or envision what a proper leader looks like and keep on electing clowns, crooks and oblivious privileged simpletons…

All joking aside, British comics are unlike any other kind and simply have to be seen to be believed and enjoyed. One of the most revered stars of the medium has finally begun to be collected in archival editions, and perfectly encapsulates our odd relationship with heroism,  villainy and particularly the murky grey area bridging them…

Until the 1980s, comics in the UK were based on an anthological model, offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humorous periodicals like The Beano were leavened by thrillers like Billy the Cat or General Jumbo and adventure papers like Lion or Valiant always included gag strips such as The Nutts, Grimly Feendish, Mowser and a wealth of similar quick laugh treats.

Thunder and Jet were amongst the last of this fading model. Fleetway particularly was shifting to themed anthologies like Shoot, Action and Battle, whilst venerable veterans like Lion, Valiant and Buster hung on and stayed fresh by absorbing failing titles. Thunder ran for 22 weeks before merging into Lion & Thunder, bringing with it Black Max, The Steel Commando, The Spooks of Saint Luke’s and Adam Eterno. With Steel Commando, Adam would survive and thrive, as the comic later merged into Valiant & Lion (June 1974) until 1976. He also appeared in numerous Annuals and Specials thereafter.

Eterno was initially devised by Thunder assistant editor Chris Lowder and editor Jack Legrand, with top flight artist Tom Kerr (Monty Carstairs, Rip Kerrigan, Kelly’s Eye, Charlie Peace, Captain Hurricane, Steel Claw, Kraken, Mary-Jo, Tara King/The Avengers, Billy’s Boots) initially designing and visualising the frankly spooky antihero and drawing the first episode.

The feature was scripted by equally adept and astoundingly prolific old hand Tom Tully (Roy of the Rovers, Heros the Spartan, Janus Stark, Dan Dare, The Wild Wonders, Johnny Red, The Leopard from Lime Street) but after he left in 1976 Kerr, Donne Avenell, Scott Goddall and Ted Cowan would write Adam’s later adventures for star turns like Joe Colquhoun, John Catchpole, Eric Bradbury, Page, Carlos Cruz and others to illustrate.

Gathering the debut and all episodes from Thunder (October 17th 1970 – 13th March 1971 plus material from Thunder Annual 1972, 1973 & 1974, the chronal calamities and dark doings are preceded by ‘A Hero in Time’: an editorial reminiscence by artist Colin Page.

Delivered in stark, moody monochome, and further illustrated by Page, Francisco Solano López (and his family studio), Bradbury, Ted Kearon and Rex Archer, these tales are the earliest exploits of the tragic immortal chronal-castaway Adam Eterno who began life as a 16th century apprentice to alchemist Erasmus Hemlock

When his master perfects an immortality serum, headstrong impatient Adam samples the potion against the sage’s command, precipitating the ancient’s death and a fiery conflagration that destroys the house. The alchemist last act is to curse his disobedient student to live forever and “wander the world through the labyrinths of time”. His only surcease would come from a mortal blow struck by a weapon of solid gold…

The curse is truly effective and as centuries pass, Adam becomes a recluse: his unchanging nature driving him away from superstitious mortals and denying him over and over again simple contact with humanity. He fought in all of Britain’s wars, but combat comradeship always ended when a seemingly fatal blow of wound left him unharmed…

Everything changed and the second part of the alchemist’s curse came true in 1970 when the traumatised, barely sane 421-year-old tramp staggered into a bullion robbery and was shot by the thieves. Realising their victim is invulnerable, the bandits attempt to use him in a raid on the Bank of England, but when that fails, Adam slowly starts to regain his wits – just in time to be struck by the fully-gold-plated limousine of a speeding millionaire…

The impact would be fatal for any other being, but for Adam Eterno it is the beginning of redemption as the shock hurls him into the time stream to land over and again in different eras…

With Page (D-Day Dawson, Paddy Payne) at the helm, his first jaunt lands Adam on a sailing ship in 1770, inadvertently saving seagoers from murderous pirate Barnaby Shark, before joining the buccaneer to steal his solid gold dagger to end his twice-lived life…

When that ploy fails, Adam is whisked away to rematerialize in Texas. The year is 1872 and the gold rush has ended a decade since, but evil still abounds as local cattle baron Bret Logan seeks to drive settlers away. When Adam sides with them, the rancher hires deadly gunslinger The Yellowstone Kid, a killer with guns of gold. It seems like Adam would finally get his wish, but sadly the bullets are simply lead.

And so it goes: Adam comes tantalisingly close on every arrival, seemingly drawn to terror and injustice with each event linked to some sort of potential auric armageddon. In Victorian London he battles masked madman the Flying Footpad as the villains seeks to steal a golden turban; foils contemporary South American dictator and war criminal General Carlos Cabeza despite the threat of another golden dagger and returns to World War I’s Western Front and confronts seemingly indestructible German General Von Gruber and his golden sabre in extended multi-chapter exploits.

Returning to modern days, Eterno joins treasure-hunting divers facing an apparent ghost guarding a sunken galleon: battling brutal thug dubbed Hammerhand (because of his gold prosthesis). Courtesy of the magnificent Solano López (Kelly’s Eye, Janus Stark, Master of the Marsh, Raven on the Wing), a voyage to Dark Ages England to stave off a Viking invasion, segues into Saxon times (by Colin Page) in the wake of the Norman conquest and a small war against wicked golden knight Baron de Gride before a turning point and further facts on the enigmatic wanderer arrives when he land in a 20th century reconstruction of the house where he served and was cursed by Erasmus Hemlock…

Limned by Solano-López, the tale discloses how modern crooks seek to use the house to swindle a rich American until “dissuaded” by the original occupant, who then fetches up in Africa during the Boer War, with Page detailing how he saves English troops from brutal Afrikaans tactical mastermind The Butcher. This time, the weapon to watch is a gold-tipped bullwhip…

Solano López returns for a Roman holiday as Adam saves a gladiator from assassination and becomes embroiled in a plot by wicked Odius Limpus to make himself even more wealthy. Such a shame it’s happening in Pompeii’s arena in August, 79 AD…

This spectacular yarn closed Adam Eterno’s run and indeed the comic Thunder, but this collection holds more gleaming extras in the form of a quintet of tales from Thunder Annuals. The first is from the 1972 edition, rendered by British national treasure Eric Bradbury who depicts a snowy drama in a German town circa 1598, where “the Old Man of Vartzberg” is again terrorising the populace with his sudden manifestations. In situ – prior to becoming lost in time – is English Witchfinder Adam Eterno, on a personal crusade to wipe out alchemists and other mystic dabblers. When he roots out the wizard he is damned by a prophecy to beware a golden sword… but the crisis point only happens in 1943 when British commando Eterno leads a team against Nazi-held Vartzberg…

Next comes a brace of tales from 1973, beginning with an adventure illustrated by Rex Archer. Here, after Merlin seals the Goblin Crown of the Dark Gods in his Golden Tower, Adam is plucked from Limbo to battle a dragon and duped by vile Sir Mordrac into fetching the artefact out again. Thankfully, King Arthur’s mage had made contingency plans…

In accompaniment is a prose tale with spot illustrations from Ted Kearon, wherein Adam saves enslaved Saxons from Vikings and is forced to prove his unkillable nature over and over again.

The following year Solano-López opened proceedings as the Man Who Could Not Die arrived in the Americas just in time to aid privateer captain Francis Drake in his legendary raid on Panama, but only after Adam clears out a host of giant mutated monsters created by a crazed Spanish Don-turned-alchemist.

Bradbury then added two-toned images (red & black) to another prose saga as Adam arrived in London fog in 1896: avoiding the police whilst tracking a murderous “Leaping Terror” with a strong resemblance to a giant bat…

Closing with biographies on the many creatures featured herein and dotted with covers and teaser visuals, Adam Eterno – A Hero Out of Time is potently thrilling and rewarding romp to delight readers who like their protagonists dark and conflicted and their history in bite-sized bursts.
© 1970, 1971, 1972, 1973, & 2021 Rebellion Publishing IP Ltd. All Rights Reserved.

Solar, Man of the Atom: Alpha and Omega (Slipcase Edition)


By Jim Shooter, Barry Windsor-Smith & Bob Layton with Kathryn Bolinger (Valiant)
No ISBN

The 1990s were a grim period for comics creativity. In far too many places, the industry had become market-led by speculators, with spin-offs, fad-chasing, shiny gimmicks and multiple-covers events replacing innovation and good story-telling. One notable exception was a little outfit with some big names that clearly prized the merits of well-told stories illustrated by artists immune to the latest mis-proportioned, scratchy poseur style, and one with enough business sense to play the industry at its own game…

As Editor-in-Chief, Jim Shooter had made Marvel the most profitable, high-profile comics company in America, and following his departure, he used that savvy to pick up the rights to a series of characters with Silver-Age appeal and turn them into contemporary gold.

Western Publishing had been an industry player since the earliest days, mixing major licensed brands such as Disney titles, Star Trek and Loony Tunes with in-house original stars like Turok, Son of Stone, Space Family Robinson, Magnus, Robot Fighter and – in deference to the age of the nuclear hero –Dr. Solar, Man of the Atom.

With an agreement to revive some, any or all of these four-colour veterans, Shooter and co-conspirator Bob Layton came to a bold decision and opted to incorporate all those 1960s adventures into their refits: acutely aware that older fans don’t like having their childhood favourites bastardized, and that revivals need all the support they can get. Thus the old days were canonical: they did “happen ” and would impact the new material being created for a brasher, more critical audience.

Although the company launched with a classy and classic reinterpretation of Magnus, the lynchpin title for the new universe they were building was the only broadly super-heroic character in the bunch. They had big plans for Solar, Man of the Atom who was launched with an eye to exploiting all the new printing gimmicks of the era, but was cleverly rationalised and realistically rendered. However, that’s not what this book is about.

The thrust of the regular series followed comic fan/nuclear physicist Phil Seleski – designer of the new Muskogee fusion reactor – as he dealt with its imminent activation. Inserted into the first ten issues was a brief extra chapter by Shooter, Windsor-Smith & Layton describing that self-same Seleski as he came to accept the horrific nuclear meltdown he had caused and the incredible abilities it had given him. As the world went to atomic hell, Seleski – AKA Solar – believed he had found his one chance to put things right…

That sounds pretty vague – and it should – because the compiled 10 chapters that form Alpha and Omega are a prequel, an issue #0, designed to be read only after the initial story arc had introduced readers to Seleski’s new world. That it reads so well in isolation is a testament to the talents of all those involved, and in combination with accompanying collection Solar, Man of the Atom: Second Death the saga forms a high point in 1990s comics creation. I will not be happy until this epic is generally available again – in all formats – but until that happens, I’ll take any opportunity to convince you all to seek out both these outstanding epics of science-hero-super-fiction.

You should take my word for it and start hunting now: and just by way of a friendly tip: each insert culminated with a two-page spread comprising a segment of “the world’s largest comic panel”, and the treasured slipcase edition I’m reviewing includes a poster combining those spreads into a terrifyingly detailed depiction of the end of the event…

By the way: one of those aforementioned trendy gimmicks was black-on-black printing, and the slipcase edition replicates that technique for the case cover. If you find an edition as seen in our attached cover illo, that’s the actual front of the interior book. There should also be that great big poster too. It’s still worth having without the extras, but it’s not the complete package…

Seek and enjoy, fans…
© 1994 Voyager Communications and Western Publishing Company, Inc. All rights reserved.