Hellboy Omnibus volume 1


By Mike Mignola, with John Byrne, Mark Chiarello, Matt Hollingsworth, James Sinclair, Dave Stewart, Pat Brosseau & various (Dark Horse Books)
ISBN: 978-1-50670-666-5 (TPB) eISBN: 978-1-50670-687-0

Win’s Christmas Gift Recommendation: A Seasonal Standard for Shock Addicts… 9/10

This book includes Discriminatory Content included for dramatic effect.

After the establishment of the US comic book direct market system, there came a huge wave of independent publishers. As with all booms, a lot of them went bust. Some few however were more than flash-in-the-pans, growing into major players of a new world order. Arguably, the most successful was Dark Horse Comics who fully embraced the concept of creator ownership (amongst other radical ideas). This concept – and their professional outlook and attitude – drew many big name creators to the new company and in 1994 Frank Miller & John Byrne formally instituted sub-imprint Legend for major creators wanting to produce their own way and at their own pace.

Over the next four years the brand counted Mike Mignola, Art Adams, Mike Allred, Paul Chadwick, Dave Gibbons and Geof Darrow amongst its ranks; generating a wealth of superbly entertaining and groundbreaking series and concepts. Unquestionably, most impressive, popular (and long-lived) was Mignola’s supernatural thriller Hellboy. The monstrous monster-hunter debuted in event program San Diego Comic-Con Comics #2 (August 1993) before formally launching in 4-issue miniseries Seed of Destruction (where Byrne scripted over Mignola’s plot and art). Colourist Mark Chiarello added loads of mood with his understated hues.

That story and the string of sequels that followed were re-presented in the first of four trade paperback offerings (also available as a complete boxed set). This particular tome offers Mignola’s earliest longform triumphs starring the Scourge of Sheol – The Wolves of Saint August; The Chained Coffin; Wake the Devil and Almost Colossus. The omnibi were latterly accompanied by a companion series featuring all the short stories.

The incredible story begins with a review of secret files. On December 23rd 1944 American Patriotic Superhero The Torch of Liberty and a squad of US Rangers interrupt a satanic ritual predicted by Allied parapsychologist Professors Trevor Bruttenholm and Malcolm Frost. They were working in conjunction with influential medium Lady Cynthia Eden-Jones. All waited at a ruined church in East Bromwich, England when a demon baby with a huge stone right hand eventually appeared in a fireball. The startled soldiers took the infernal yet seemingly innocent waif into custody. Far, far further north, off the Scottish Coast on Tarmagant Island, a cabal of Nazi Sorcerers roundly berated ancient wizard Grigori Rasputin whose Project Ragna Rok ritual seems to have failed. The Russian is unfazed. Events are unfolding as he wishes…

Five decades later, the baby has grown into a mighty warrior engaging in a never-ending secret war: the world’s most successful paranormal investigator. Bruttenholm has spent the years lovingly raising the weird foundling whilst forming an organisation to destroy unnatural threats and supernatural monsters: The Bureau for Paranormal Research and Defense. “Hellboy” is now its lead agent. Today, the recently-returned, painfully aged professor summons his surrogate son and warns of impending peril wrapped in obscured reminiscences of his own last mission. The Cavendish Expedition uncovered an ancient temple submerged in arctic ice, but what occurred next has been somehow excised from Bruttenholm’s memory. Before he can say more, the mentor is killed by a rampaging plague of frogs, and enraged Hellboy is battling for his life against a demonic giant amphibian…

Following fact-files about Project Ragna Rok and ‘An African Myth about a Frog’, Chapter Two opens at eerie Cavendish Hall, set on a foetid lake in America’s Heartland. Matriarch Emma Cavendish welcomes Hellboy and fellow BPRD investigators Elizabeth Sherman and Dr. Abraham Sapien, but is not particularly forthcoming about her family’s obsession. Nine generations of Cavendish have sought – and sponsored the search for – the Temple at the Top of the World. Three of her own sons were lost on the latest foray, from which only Bruttenholm returned, but her story of how founding patriarch Elihu Cavendish’s obsession infects every male heir for hundreds of years imparts no fresh insights. She also says she knows nothing about frogs, but she’s lying and the agents know it…

As they retire for the night, Hellboy’s companions prepare for battle. Psychic firestarter Liz is taken unawares when the frogs attack and our Dauntless Demon fares little better against another titanic toad-monster. Of Abe there is no sign: the BPRD’s own amphibian has taken to the dank waters of the lake in search of long-buried answers…

And then a bald Russian guy claiming to know the truth of Hellboy’s origins appears and monstrous tentacles drag the hero through the floor…

Chapter Three views a vast hidden cellar where Rasputin explains he is the agent for undying and infinite antediluvian evil: seven-sided serpent Ogdru-Jahad who sleeps and waits to be reawakened. Hellboy was originally summoned from the pit to be the control interface between the Great Beast and the wizard whilst he oversaw the fall of mankind, but when the BPRD agent refuses his destiny – in his obtuse, obnoxious manner – Rasputin goes crazy…

Overwhelmed by the Russian’s frog foot soldiers, Hellboy is forced to listen to the story of Rasputin’s alliance with Himmler and Hitler, and how they sponsored a mystic Nazi think-tank to conquer Earth. Of how the mage manipulated the fanatics, found the Temple at the Top of the World and communed with The Serpent, and of how that last Cavendish Expedition awoke him. Of how he used them to trace the crucial tool he had summoned from Hell half a century ago… And then the raving Russian reveals how his infernal sponsor Sadu-Hem – The Serpent’s intermediary – has grown strong on human victims but will become unstoppable after feasting on Liz’s pyrokinetic internal forces…

With all hell literally breaking loose, the final chapter sees Rasputin exultantly calling upon each of the seven aspects as Hellboy attempts a desperate, doomed diversion and the long-missing Abe Sapien finally makes his move, aided by a hidden faction Rasputin had not anticipated…

The breathtaking conclusion sees supernal forces spectacularly laid to rest, but the defeat of Sadu-Hem and his Russian doll only opens the door for other arcane adversaries to emerge…

Bombastic, moody, laconically paced, suspenseful and explosively action-packed, Seed of Destruction manages the masterful magic trick of introducing a whole new world and making it seem like we’ve always lived there.

‘The Wolves of Saint August’ was originally serialised in Dark Horse Presents #88-91 during 1994, before being reworked a year later for a Hellboy one-shot of the same name. Mignola handles art and script, with James Sinclair on colours and Pat Brosseau making it all legible and intelligible.

Set contemporarily, the moody piece sees the red redeemer working with BPRD colleague Kate Corrigan, investigating the death of Hellboy’s old pal Father Kelly in the Balkan village of Griart. It’s not long before they realise the sleepy hamlet is actually a covert den of great antiquity, where a pack of mankind’s most infamous and iniquitous predators still thrive…

Mignola has a sublime gift for setting tone and building tension with great economy. It always means that the inevitable confrontation between Good and Evil has plenty of room to unfold with capacious visceral intensity. This clash between unfrocked demon and alpha lycanthrope is one of the most unforgettable battle blockbusters ever seen…

In 1995 Dark Horse Presents 100 #2 debuted ‘The Chained Coffin’. Here Hellboy returns to the English church where he first arrived on Earth in 1943. Five decades of mystery and adventure have passed, but as the demon-hunter observes ghostly events replay before his eyes, he learns the truth of his origins. All too soon, Hellboy devoutly wishes he had never come back…

Wake the Devil delivered a decidedly different take on the undying attraction of vampires when a past case becomes active again. Hellboy and fellow outré BPRD agents Sherman & Sapien are still reeling from losing their aged mentor and uncovering Rasputin’s hellish scheme to rouse sleeping Elder Gods he served. Moreover, the apparently undying wizard – agent for antediluvian infinitely evil seven-sided serpent Ogdru-Jahad who-sleeps-and-waits-to-be-reawakened – is responsible for initially summoning Hellboy to Earth as part of the Nazi’s Ragna Rok Project. Now the Russian’s clandestine alliance with Himmler, Hitler and their mystic Nazi think-tank is further explored as, deep inside Norway’s Arctic Circle region, a driven millionaire visits a hidden castle. He is seeking the arcane Aryans long-closeted within, eager to deliver a message from “The Master”. In return, the oligarch wants sanctuary from the imminent end of civilisation…

In New York City, a bloody robbery occurs in a tawdry mystic museum and the BPRD are briefed on legendary Napoleonic soldier Vladimir Giurescu. It now appears that enigmatic warrior wasn’t particularly wedded to any side in that conflict… and was probably much older than reports indicated. More important is re-examined folklore suggesting Giurescu was mortally wounded many times but, after retreating to a certain castle in his homeland, would always reappear: renewed, refreshed and deadlier than ever. In 1882 he was in England and clashed with Queen Victoria’s personal ghost-breaker Sir Edward Grey, who was the first to officially identify him as a “Vampire”.  In 1944, Hitler met with Vladimir to convince the creature to join him, but something went wrong and Himmler’s envoy Ilsa Haupstein was ordered to arrest Giurescu and his “family”. The creatures were despatched in the traditional manner and sealed in boxes… one of which has now been stolen from an NYC museum. Intriguingly, the murdered owner was once part of the Nazi group responsible for Ragna Rok. The BPRD always consider worst-case scenarios, and if that box actually contained vampire remains…

The location of the bloodsucker’s fabled castle is unknown, but with three prospects in Romania and only six agents available, a trio of compact strike-teams is deployed with Hellboy in solo mode headed for the most likely location. Although not an active agent, Dr. Kate Corrigan wants Hellboy to take especial care. All indications are that this vampire might be the Big One, even though nobody wants to use the “D” word…

In Romania, still youthful Ilsa Haupstein talks to a wooden box, whilst in Norway her slyly observing colleagues Kurtz and Kroenen express concern. Once the most ardent of believers, Ilsa may have been turned from the path of Nazi resurgence and bloody vengeance. Her former companions are no longer so enamoured of the Fuehrer’s old dream of a vampire army either. Leopold especially places more faith in the creatures he has been building and growing…

Over Romania, Hellboy leaps out of a plane and engages his experimental jet-pack, wishing he was going with one of the other team… and even more so after it flames out. At least he has the limited satisfaction of crashing into the very fortress Ilsa is occupying…

The battle with the witch-woman’s grotesque servants is short and savage and as the ancient edifice crumbles, Chapter Two reveals how on the night Hellboy was born, Rasputin suborned Ilsa and her comrades. Making them devout disciples awaiting Ogdru-Jahad’s awakening, he saves them from Germany’s ignominious collapse. Now the Russian ghost appears offering her another prophecy and a great transformation…

Deep in the vaults, Hellboy comes to and meets a most garrulous dead man, unaware that in the village below the Keep, the natives are recognising old signs and making the traditional preparations again…

Hellboy’s conversation provides much useful background information but lulls him into a false sense of security, allowing the revenant to savagely attack and set up a confrontation with the ferocious forces actually responsible for the vampire’s power. Battling for his life, Hellboy is a stunned witness to Giurescu’s resurrection and ultimate cause of his latest demise, whilst far above, Rasputin shares his own origins with acolyte Ilsa, revealing the night he met the infamous witch Baba Yaga

Nearly 300 miles away, Liz and her team scour ruined Castle Czege. There’s no sign of vampires but they do uncover a hidden alchemy lab with an incredible artefact in it: a stony homunculus. Idly touching the artificial man, Liz is horrified when her pyrokinetic energies surge uncontrollably into the artefact and he goes on a destructive rampage…

With the situation escalating at Castle Giurescu, Hellboy ignites a vast cache of explosives with the faint hope that he will be airlifted out before they go off, but is distracted by a most fetching monster who calls him by a name he doesn’t recognise before trying to kill him.

If she doesn’t, the catastrophic detonation might…

As the dust settles and civil war breaks out amongst the Norway Nazis, in Romania Ilsa makes a horrific transition and Hellboy awakes to face Rasputin, even as the BPRD rush to the rescue. Tragically Abe Sapien and his squad won’t make it before the revived and resplendent Giurescu takes his shot, whilst the world’s most successful paranormal investigator confronts and is seduced by uncanny aspects of his long-hidden infernal ancestry. With all hell breaking loose, the displaced devil makes a decision which will not only affect his life but dictate the course of humanity’s existence…

The breathtakingly explosive ending also resets the game for Rasputin’s next scheme, but the weird wonderment rolls on in a potent epilogue, wherein the mad monk visits macabre patron Baba Yaga for advice…

The story-portion of this magnificent terror-tome terminates with 1997’s 2-part miniseries ‘Almost Colossus’ wherein traumatised pyrokinetic Liz awaits test results. During the Castle Czege mission, an artificial man she discovered inadvertently drained Liz’s infernal energies, bringing it to life and causing hers to gradually slip away. Now, Hellboy and Corrigan are back in the legend-drenched region, watching a graveyard from which 68 bodies have been stolen. Elsewhere, the fiery homunculus is undergoing a strange experience: he has been abducted by his older “brother” who seeks, through purloined flesh, blackest magic and forbidden crafts to perfect their centuries-dead creator’s animation techniques.

Before the curtain falls, Hellboy – aided by the ghosts of repentant monks and the younger homunculus – battles a metal giant determined to crown itself God of Science, saving the world if he can and Liz because he must…

Wrapping up the show is a wealth of arty extras, beginning with the 1991 convention illustration Mignola created because he just wanted to draw a monster. From tiny acorns…

Following on – with author’s commentary – is a horror hero group shot that is Hellboy’s second ever appearance and a brace of early promo posters, and the full colour Convention book premiere appearance as ‘Hellboy – World’s Greatest Paranormal Investigator’ battles a giant demon dog, courtesy of Mignola & Byrne. Hellboy Sketchbook then shares a treasure trove of drawings, designs and roughs from the early stories again, fully annotated to round out the eerie celebratory experience.

Available in paperback and digital formats, this bombastic, moodily suspenseful, explosively action-packed tome is a superb scary romp to delight one and all, celebrating the verve, imagination and longevity of the greatest Outsider Hero of All: a supernatural thriller no comics fan should be without.
Hellboy™ & © Seed of Destruction © 1993, 2018 Mike Mignola. Hellboy, Abe Sapien, Liz Sherman and all other prominently featured characters are trademarks of Mike Mignola. All rights reserved.

Scary Godmother


By Jill Thompson (Dark Horse Books)
ISBN: 978-1-59582-589-6 (HB/Digital edition)

The Eisner-Award winning Scary Godmother started life in 1997 as a full-colour, strip-format children’s book before evolving into a comic book series, hit stage show and brace of Cartoon Network animated specials. The original fully-painted picture book spawned three equally captivating annual sequels from Indie publisher Sirius Entertainment and all four of those astoundingly enthralling, wickedly hilarious books were resurrected in 2010 by Dark Horse as a stunning all-ages trade paperback collection just in time for Halloween.

And now it’s that time again…

Created by the terrifyingly multi-talented Jill Thompson (Morrison Hotel, Beasts of Burden, The Sandman, The Invisibles, Swamp Thing, Wonder Woman, The Little Endless Storybook), these tales offer comfortably spooky chills frosted with cracking comedy whilst proudly defending the inalienable right to be different…

Debut volume ‘The Scary Godmother’ introduced little Hannah Marie who’s frantic to start her first ever Trick or Treat night, and only the teensiest bit disappointed that she has to go with her older, rather mean cousin Jimmy and his friends. Naturally the big kids aren’t keen on taking a baby along as they frantically seek to score vast amounts of candy and cake, so as the evening progresses they try all they can think of to ditch the wide-eyed waif. It’s Jimmy who has the idea to scare Hannah by taking her to the old Spook House…

As they nervously enter the ramshackle, abandoned old mansion, Jimmy tells Hannah Marie that the new kid has to give the monsters in the house some candy or they will eat all the children in the world. He has severely underestimated his cousin’s grit. Although scared, she enters the dilapidated pile and the gang have no choice but to follow her inside…

As she looks for horrible creatures Hannah Marie starts to cry and her sobs cause a strange thing to happen: someone joins in with sobs even louder than hers. And that’s how she meets the twisted fairy called Scary Godmother and befriends all the actual magic monsters who live in the weird midnight realm known as the Fright Side…

Scary Godmother is the Ambassador of Spooky and pretty much runs Halloween. After being introduced to bats and beasts and boggles, Hannah Marie is no longer afraid and her new friend even has some ideas on how to teach Jimmy and his pals how to be less mean…

One year later ‘The Revenge of Jimmy’ finds the nasty boy deeply traumatised by his most memorable encounter with actual monsters last year. Now fixed on the notion that if he scuppers Halloween, the horrors, haunts and horrible things won’t be able to come back to the real world for a second chance at him, Jimmy sets out on a mission of sabotage…

Across the dark divide all the inhabitants are gearing up for their night of fun in the real world and perplexed that something is gumming the works. The magic bridge that forms to carry them over is only half-formed, strange webs bar their path and other peculiar events temporarily hamper their preparations for the special night.

It’s all Jimmy’s fault, but every time one of his cunning schemes looks like scuttling the town’s forthcoming festivities, some busybody or other finds a way to turn his sneaky dirty work into an exercise in ingenuity. With nothing apparently stopping Halloween coming and the Fright Siders crossing over, Jimmy steps up his campaign, unaware that all that meanness and loose magic is causing a rather strange transformation in him…

Nevertheless, his most appalling act of sabotage almost succeeds – until Hannah Marie sees an upside to his horrible acts. Halloween is saved but Jimmy almost isn’t… until one bold monster steps up to set things right…

Another year rolls by and Hannah Marie is preparing for a Halloween block party. As Mum and other parents toil to make all the seasonal treats, the little girl is writing invitations to all the monsters in Fright Side. She’s learned how to cross over to the nether realm, but when she gets there Scary Godmother is also busy, ensuring the night will be suitably spooky and wonderful.

As Hannah Marie distributes her invitations, a strange thing occurs: Scary Godmother gets a different invitation. It’s unsigned but from a Secret Admirer begging her attendance on ‘The Mystery Date’

Captivated by the notion, Hannah Marie and little vampire Orson start canvassing all the likely candidates on the Fright Side – causing no end of trouble and embarrassment for Halloween’s startled and bemused Ambassador – before they all shamefully cross over to the real world where a real romantic surprise awaits the Scary Godmother…

The final book of the quartet was ‘The Boo Flu’, wherein our magical mystery madame succumbs to the worst of all eldritch aliments at the least best time, compelling Hannah Marie to step up, put on the big magic hat and ride the broomstick to marshal monsters and take charge of all the necessary preparations if All Hallows Eve is to happen at all this year. That’s a big ask for a little human girl, but help comes from all sorts of unexpected directions…

Almost as soon as the first book was released, Scary Godmother started popping up in comics too. Most of those tales are collected in a companion volume to this gleeful grimoire but there’s room here for one cheeky treat as ‘Tea for Orson’ (from Trilogy Tour Book) focuses on the vampire boy’s attempts to crash a girls-only soiree at Scary Godmother’s house. Harry the Werewolf also wants in – but more for the food than the company – and the banned boys’ combined – increasingly outrageous – efforts to gatecrash make for a captivating lesson in being careful what you wish for…

Wrapping up the tricks and treats is a liberal dose of ‘More Art’ in a huge and comprehensive ‘Scary Mother Sketch Book’ section; roughs, designs, character development drawings, working paintings, promotional art and comic ads, design, background and model sheets. There’s also – for the animated specials – original book covers and rejected pages and scenes.

Still readily available, Scary Godmother is a magical treat for youngsters of any vintage and would make a perfect alternative treat to candy and cakes…
Text and illustrations of Scary Godmother © 1997, 1998, 1999, 2000, 2010 Jill Thompson. All rights reserved.

The Demon by Jack Kirby


By Jack Kirby & Mike Royer & various (DC Comics)
ISBN: 978-1-4012-7718-5 (HB/Digital edition)

Jack “King” Kirby shaped the very nature of comics narrative. A compulsive storyteller, Jack was an astute, spiritual man who had lived through poverty, gangsterism, the Depression and World War II. He had seen Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures. He was open-minded and utterly wedded to the making of comics stories on every imaginable subject.

He began at the top of his game, galvanising the comicbook scene from its earliest days with long-term creative partner Joe Simon: creating Blue Bolt, drawing Captain Marvel and adding lustre to Timely comics with creations such as Red Raven, Hurricane, Captain America and The Young Allies.

In 1942 Simon & Kirby moved to National/DC and hit even more stellar highs with The Boy Commandos, Newsboy Legion, Manhunter and The Sandman before the call of duty saw them inducted into the American military.

On returning from World War II, they reunited and formed a creative studio working primarily for the Crestwood/Prize publishing outfit where they invented the entire genre of Romance comics. Amongst that dynamic duo’s other concoctions for Prize was a noir-ish, psychologically underpinned supernatural anthology Black Magic and its short-lived but fascinating companion title Strange World of Your Dreams.

All their titles eschewed traditional gory, heavy-handed morality plays and simplistic cautionary tales for deeper, stranger fare, and until the EC comics line hit their peak were far and away the best and most mature titles on the market.

Kirby understood the fundamentals of pleasing his audience and always strived diligently to combat the appalling state of prejudice about the comics medium – especially from industry insiders and professionals who despised the “kiddies world” they felt trapped in.

When the 1950s anti-comics comics witch hunt devastated the industry, Simon & Kirby parted ways. Jack went back to DC briefly and created newspaper strip Sky Masters of the Space Force before partnering with Stan Lee at the remains of Timely Comics to create the monolith of stars we know as Marvel.

After more than a decade there he felt increasingly stifled and side-lined and in 1970 accepted an offer of complete creative freedom at DC. The jump resulted in a root and branch redefinition of superheroes in his quartet of interlinked Fourth World series.

After those controversial, grandiose groundbreaking titles were cancelled Kirby looked for other concepts to stimulate his vast creativity and still appeal to an increasingly fickle market. General interest in the Supernatural was rising, with books and movies exploring the unknown in gripping and stylish new ways, and the Comics Code Authority had already released its censorious choke-hold on mystery and horror titles, thereby saving the entire industry from implosion when the superhero boom of the 1960s fizzled away.

At DC’s suggestion, Kirby had already briefly returned to his supernatural experimentation in a superb but poorly received and largely undistributed monochrome magazine. Spirit World launched in the summer of 1971, but as before, editorial cowardice and back-sliding scuppered the project before it could get going. You can see what might have been in a collected edition re-presenting the sole published issue and material from a second, unreleased sequel in Jack Kirby’s Spirit World

With most of his ideas misunderstood, ignored or side-lined by the company Kirby opted for more traditional fare. Never truly defeated though, he cannily blended his belief in the marketability of the mystic unknown with flamboyant super-heroics to create another unique and lasting mainstay for the DC universe: one that lesser talents would make a pivotal figure of the company’s continuity.

This compilation gathers the entire eerie 16-issue run from August/September 1972 through January 1974 and opens with a fulsome Introduction detailing how The Demon came to be from Kirby’s then-assistant Mark Evanier before the astounding adventures begin…

Inked by Mike Royer, The Demon #1 introduces a howling, leaping monstrosity (famously modelled after a 1939 sequence from Hal Foster’s Arthurian epic Prince Valiant) battling beside its master Merlin as Camelot dies in flames: a cataclysmic casualty of the rapacious greed of sorceress Morgaine Le Fey.

Out of that apocalyptic destruction, a man arises and wanders off into the mists of history…

In our contemporary world (or at least the last quarter of the 20th century) demonologist and paranormal investigator Jason Blood has a near-death experience with an aged collector of illicit arcana. This culminates in a hideous nightmare about a demonic being and the last stand of Camelot. He has no idea that Le Fey is still alive and has sinister plans for him…

And in distant Moldavia, strange things are stirring in crumbling Castle Branek, wherein lies hidden the lost Tomb of Merlin…

Blood is wealthy, reclusive and partially amnesiac, but one night he agrees to host a small dinner party, entertaining acquaintances Harry Mathews, psychic UN diplomat Randu Singh, his wife Gomali and their flighty young friend Glenda Mark. The soiree does not go well.

Firstly, there is the painful small talk, and the sorcerous surveillance of Le Fey, but the real problems start when an animated stone giant arrives to “invite” Blood to visit Castle Branek. This shattering voyage leads to Merlin’s last resting place but just as Blood thinks he may find some answers to his enigmatic past, Le Fey pounces. Suddenly he starts to change, transforming into the horrific beast of his dreams…

Issue #2 – ‘My Tomb in Castle Branek!’ – opens with wary villagers observing a terrific battle between a yellow monster and Le Fey’s forces, but when the Demon is defeated and Blood arrested, only the telepathic influence of Randu in America can help him. Le Fey is old, dying, and needs Merlin’s grimoire, the Eternity Book, to extend her life.

Thus, she manipulates Blood – who has existed for centuries unaware that Merlin’s hellish Attack Dog the Demon Etrigan is chained inside him – to regain his memories and awaken the slumbering master mage. It looks like the last mistake she will ever make…

Kirby’s tried and trusted approach was always to pepper high concepts throughout blazing, breakneck action, and #3 was one the most imaginative yet. ‘The Reincarnators’ finds Blood back in the USA, aware at last of his tormented history, and with a small but devoted circle of friends. Adapting to a less lonely life, he soon encounters a cult able to physically regress people to a prior life – and use those time-lost beings to commit murder…

The Demon #4-5 comprise one single exploit, wherein a simple witch and her macabre patron capture the reawakened, semi-divine Merlin. ‘The Creature from Beyond’ and ‘Merlin’s Word’s … Demon’s Wrath!’ introduced cute little monkey Kamara the Fear-Monster (later used with devastating effect by Alan Moore in Saga of the Swamp Thing #26-27) and features another startling “Kirby-Kritter” – Somnambula, the Dream-Beast

It seems odd in these blasé modern times but The Demon was a controversial book in its day – cited as providing the first post-Comics Code depiction of Hell and one where problems were regularly solved with sudden, extreme violence.

‘The Howler!’ in issue #6 is a truly spooky yarn with Blood hunting a primal entity of rage and brutal terror that transforms its victims into murderous lycanthropic killers, whilst #7 debuts a spiteful, malevolent young fugitive from a mystical otherplace.

‘Witchboy’ Klarion and his cat-familiar Teekl were utterly evil little sociopaths in a time where all comicbook politicians were honest, cops only shot to wound and “bad” kids were only misunderstood: another Kirby first…

An extended epic, ‘Phantom of the Sewers’ skilfully combines movie and late-night TV horror motifs in the dark and tragic tale of actor Farley Fairfax, cursed by the witch he once spurned. Unfortunately, Glenda Mark is the spitting image of the departed Galatea, and when, decades later, the demented thespian kidnaps her (in ‘Whatever Happened to Farley Fairfax?!!’) to raise the curse, it could only end in a flurry of destruction, death, consumed souls and ‘The Thing That Screams’…

This 3-part thriller is followed by another multi-part masterpiece (The Demon #11-13). ‘Baron von Evilstein’ is a powerful parable about worth and appearance featuring the ultimate mad scientist and the tragic, misunderstood monster he so casually builds. It’s a truth that bears repeating: ugly doesn’t equal bad…

Despite all Kirby’s best efforts The Demon was not a monster hit – unlike his science-fiction disaster drama Kamandi – and by #14 it’s clear that the book was in its last days. Not because the sheer pace of imagination, excitement and passion diminished – far from it – but because the well-considered, mood-drenched stories were suddenly replaced by rocket-fast eldritch romps populated with returning villains.

First back was Klarion the Witchboy who creates a ‘Deadly Doppelganger’ to replace Jason Blood and kill his friends in #14-15, before the series – and this wonderful treasury of wicked delights – ended in a climactic showdown with the ‘Immortal Enemy’ Morgaine Le Fey…

Kirby carried on with Kamandi, returned to The Sandman, explored WWII in The Losers and created the magnificent Omac: One Man Army Corps, but still could not achieve the all-important sales the company demanded. Eventually he returned to Marvel and new challenges such as Black Panther, Captain America, 2001: A Space Odyssey, Devil Dinosaur, Machine Man and especially The Eternals.

As always in these wondrously economical collections it should be noted that the book comes stuffed with un-inked pencilled pages and roughs in bonus feature ‘The Art of Jack Kirby’, and Evanier’s fascinating, informative Introduction is, as ever, a fact-fan’s delight.

Jack Kirby was and is unique and uncompromising: his words and pictures are an unparalleled, hearts-and-minds grabbing delight no comics lover could resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American comics scene and indeed the entire comics planet – affecting the lives of billions of readers and thousands of creators in all areas of artistic endeavour for generations and still winning new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep and simultaneously mythic and human.

He is the King and time has shown that the star of this book is one of his most potent legacies.
© 1972, 1973, 1974, 2017 DC Comics. All Rights Reserved.

Ofelia – A Love and Rockets Book: 11


By Gilbert Hernandez (Fantagraphics Books)
ISBN: 978-1-60699-806-9 (TPB)

Please pay attention: this book contains stories and images of an extremely adult nature – specifically designed for consumption by mature readers – as well as coarse vulgar language most kids are fluent in by the age of ten.

If reading about such things offends you, please stop now and go away. Tomorrow I’ll do something with violence and explosions, so come back then.

In addition to being part of the ongoing graphic literary revolution that is Love and Rockets (where his astonishingly compulsive tales of Palomar gained vast critical acclaim), Gilbert Hernandez has produced stand-alone tales such as Sloth, Girl Crazy, Julio’s Day and Hypnotwist: all distinguished by his bold, simplified line artwork and sensitive use of the literary techniques of Magical Realist writers Carlos Fuentes and Gabriel García Márquez: techniques which he has added to and made his own.

Love and Rockets – by Gilbert and brothers Jaime and Mario – was/is an anthology comics publication featuring sleek, intriguing, sci-fi-ish larks, heart-warming, gut-wrenching soap-opera fantasies, terrifying manic monster stories and experimental comic narratives that pretty much defy classification. To this day, the Hernandez boys continue to captivate with incredible stories sampling a thousand influences conceptual and actual – everything from Archie Comics and alternative music to German Expressionism and masked wrestlers.

Originally conceived for extended serial Heartbreak Soup, Palomar was a conceptual playground and cultural toybox; an impoverished Latin-American village with a vibrant, funny and fantastically quotidian cast. Everything from life, death, adultery, alien infiltration, magic making, hauntings, serial-killing and especially gossip happened in its meta-fictional environs as Gilbert plundered his own post-punk influences – comics, music, drugs, comics, strong women, gangs, sex, family and comics – in a style informed by everything from Tarzan strips to Saturday morning cartoons and The Lucy Show.

Beto – as he signs himself – returns to Palomar constantly, usually with tales involving formidable matriarch Luba, who ran the village’s bath house and cinema; acted as Mayor and sometimes law enforcer – as well as adding regularly and copiously to the general population. Her children, brought up with no acknowledged fathers in sight, are Maricela, Guadalupe, Doralis, Casimira, Socorro, Joselito and Conchita.

Luba is a character who defies easy description and I don’t actually want to: As one of the most complex women in literature, let alone comics, she’s somebody you need to experience, not learn of second-hand. You will certainly notice that she has absolutely enormous breasts. Deal with it. These stories are casually, graphically, sexually explicit, and appalling violence is also never far from the players lives…

Luba’s story is about Life, and sex and death happen, casually and often, usually to and with the wrong people at the wrong time. If harsh language and cartoon nudity (male and female) are an insurmountable problem for you, don’t read these tales; but it is genuinely your loss.

Throughout all those eventful years, normally always in the background and frequently sidelined, was Luba’s cousin Ofelia: confidante, babysitter, surrogate mum, family conscience and keen – if not especially detached – observer…

After a run of spectacular stories (all of which have been collected in a variety of formats and editions which I really must get around to reviewing in their entirety), the first incarnation of Love and Rockets ended. Luba and her extended family graduated to a succession of mini-series which focussed on her relocation to the USA to reunite with her half-sisters Rosalba (“Fritz”) and Petra Martinez. The tone and content ranged from surreal to sad to funny to thrilling. The entire world can be found in those pages.

Although in an ideal world you would read that aforementioned older material first, there’s absolutely no need to. Reminiscence and the force of memory are as much a part of this potent passion-play as family feeling, music, infidelity, survival, punk rock philosophy, and laughter – lots and lots of laughter.

Brilliantly illustrated, these are human tales as earthy any as any Chaucer’s Pilgrims could tell, as varied and appetising as any of Boccaccio’s Decameron and as universally human as the best of that bloke Shakespeare…

This particular monochrome family album – available in paperback and digital editions -compiles assorted material first seen in Luba #3-9; Luba’s Comics and Stories #2-5 and Measles #3 and sees so-often sidelined “sister” Ofelia notionally promoted to headliner. Following a pictorial reintroduction to ‘Luba’s Family’, the ever-unfolding saga resumes with ‘Remember Me’ as the youngest kids swap tales of the fathers they have never known.

‘Luba and the Little Ones’ finds the ferocious matron calming down her very excitable progeny, beforeSocorro…’details that girl’s educational problems. Apparently, she is too smart and her teachers want her transferred to a special school…

‘The Book of Ofelia Part One’ sees Luba and her mute, maimed and possibly former gangster husband Khamo reeling from the news that their faithful major domo is considering writing a book based on her cousin’s drama-drenched life. With friction mounting, the frustrated author and perennial babysitter casts her mind back to Palomar, where she sacrificed her relationship with lover Rico (“call me Ooli”) to raise a wild toddler called Luba.

Back in the now, wise-beyond-her-years Casimira knows her quiet guardian is in contact with an old flame on the internet…

‘The Book of Ofelia Part Two’ expands on the theme as the prospective writer recalls years of fighting with her wilful, almost elemental charge, whilst pondering a too-long deferred decision…

‘Spot Marks the Ex’ then exposes more family scandals as entrepreneurial Pipo tries to get rid of her former husband Gatoand deal with the ongoing problems caused by Luba’s daughter Doralis.

Much to the sponsors’ horror the teen star of Pipo’s popular Spanish-language kid’s show plans to come out as a lesbian, someone at the studio is giving the newspapers salacious scandals for their holier-than-thou gossip pages and her beloved son Sergio Jimenez (a soccer superstar and celebrity bad boy) is having an affair with Fritz Martinez – the very woman Pipo cannot get out of her own libidinously supercharged mind…

Fritz is a terrifyingly complex creature: psychiatrist, therapist, B-Movie actress, belly dancer, amorous drunk, gun-fetishist, sexually aggressive and a manipulative serial spouse. Beautiful, enticingly emotionally damaged, her “high soft lisp” more likely an affectation than genuine speech impediment, she sashays from crisis to triumph and back again, and (almost) everybody who wants hers can apparently have her – except increasingly impatient Pipo…

Moreover, as strident accountant Boots signs on to save Pipo’s company, the stressed and busy businesswoman begins to suspect Sergio and his stepfather Gato have some strange connection and are up to no good…

‘El Show Super Duper Sensacional Fantastico de Doralis’ reveals the controversial gay star’s story of the irresistibly beguiling merfolk who live in secret amongst us, after which ‘Snail Trail’ introduces well-meaning young Hector who rescues Socorro and Joselito after they steal and crash a car.

He sees and is instantly enchanted by their Tia (that’s Aunt in Spanish, hombre) Fritz in ‘Bromear’ and in ‘Meeting Cute, Fucking Cuter’ falls hopelessly for the sexual predator: so much so, in fact, that he agrees to her request to date her quirky, buff, bodybuilding older sister Petra, thus leaving Fritz free for a sordid secret affair with toyboy acquaintance Sergio…

Sadly, whipped Hector finds he has more in common with Petra’s little daughter Venus. They both love the same comicbooks, movies and music and she doesn’t make him do things he’d rather not…

A garden party bids ‘Buen Viaje, Socorro’ and sees the smart girl’s last family fun before heading off to smart kid boarding school, after which ‘Luba One’ finds the downhearted mum dragged to a fetish party by Fritz and Pipo where she finds blonde sex god Fortunato: a man no woman can resist and a perfect lover who derives no joy from his conquests…

Boots, mindful of the merman legend, speculates on his origins in ‘The Fortunato Files’ after which ‘The Goddess and the Goof’ finds Hector finally capitulating to pressure and taking gloriously gorgeous, Amazonian Petra out only to discover she is every inch as bewitching and satisfying as her sister. Conflicted by a surfeit of physical riches he ponders a big decision…

After a little dance madness in ‘El Biale’, Venus and Doralis share a moment with one of the fallen star’s fans in ‘The Glamorous Life’ whilst ‘Boots Takes the Case’ has the tenacious little accountant assume a larger role. With Gato exposed as the source of the leaks and sorrowfully reaping his reward in ‘And So…’, Boots proceeds to pry out more secrets in ‘Kisses for Pipo’; appraising key moments since the entrepreneur entered America as a teen, disclosing her past interactions with Sergio, Gato (and his current wife Guadalupe), Fortunato and Pipo’s latest fling Igor…

‘In Bed with Pipo’ targets her bizarrely twisted relationship with gun-obsessed Fritz, the men they occasionally share and a terrifying past experience when both were stranded in a country in the midst of an anti-Christian genocide…

Revelations include the horrific tale of how High-School junior Rosalba fell into an abusive relationship with a middle-aged cop, offering telling insights for her modern personas…

‘Luba Two’ delves deep into Khamo’s off-kilter arrangements with both cops and drug dealers whilst – after surreal sight-gag ‘Uno Dos Tres’‘The New Adventures of Venus’ proves the latest generation can be just as determined and violently forceful. When the little comics lover discovers her best friend is a potential romantic rival, Venus takes excessive punitive action on the soccer field…

With the entire world on tenterhooks as a colossal meteor hurtles towards Earth, Fritz’s exploitative ex-husband Scott gets up to his old tricks in ‘The Beloved and the Damned’. He couldn’t have expected the savage beating a mysterious stranger delivers after ripping off kickboxing Petra’s baby sister though.

Unfortunately, the Avenger in question gets a taste for vigilantism and begins looking for other jerks in need of straightening out…

Khamo’s underworld connections then lead to a disquieting abduction and ‘Luba’s Science Lesson’ before ever-more conflicted Hector returns, still unable to choose between Petra and Fritz but currently distracted by his ex-girlfriend taking him to court as part of a whacko ploy to get him back in ‘And Justice for Some’.

That plan goes badly wrong after a stranger beats her to a pulp in the parking lot of the strip club she works at…

Boot’s ongoing investigations resurface as she explains ‘The Tao of Doralis’ before a very stoned ‘Hector‘ rescues non-English-speaking Luba from a bar, leading into flashbacks of ‘Khamo’ and her early days. That long, weird walk home also delivers more revelations about the enigmatic Fortunato before Luba and her taciturn husband at last reconcile in ‘Lovers and Hector’…

Events then take a dark turn in ‘Sergio Rocks’ as the wild child is targeted by gangster gamblers, even as belly-dancing novice ‘Guadalupe’ strives to escape the overwhelming influence of her charismatic Tia Fritz…

Receding Ofelia resurfaces in ‘Luba Again’ as the cousins bitterly and violently argue over the proposed warts-and-all book and, after visual aside ‘Click!’, the determined author visits Socorro in ‘La Luba’ whilst long ostracised Maricela has a rather one-sided chat with step-dad Khamo in ‘Burning for You’…

‘Pipo’s Burden’ revisits her still-growing obsession with Fritz whilst ‘Of Two Minds’ highlights Hector’s suspicions when he attends one of Petra’s boxing bouts and Fortunato works his magic on schoolteacher Guadalupe and Ofelia in ‘But the Little Girls Understand’ after which ‘Luba Three’ ushers in the beginning of the end of this family’s affairs…

‘Fritz and Pipo, Sittin’ in a Tree’ sees Sergio growing aggressively intolerant of his mother’s dilemma whilst still making casual use of Fritz himself. Soon the still-active vigilante has hospitalised the entrepreneur, and more tragedy strikes when Ofelia has a heart attack in ‘God Willing’…

Once the violence begins it seems impossible to stop and in ‘Luba Four’ the so-dysfunctional family splinters even further when an abduction and punishment beating goes too far…

I’m certainly more obtuse – just plain dense or blinkered – than most, but for years I thought this stuff was all about the force of Family Ties, but it’s not: at least not fundamentally. Palomar is about love. Not the sappy one-sided happy-ever-after stuff in chick-flicks, but LOVE, that mighty, hungry beast that makes you instinctively protect the child that betrays you, that has you look for a better partner whilst you’re in the arms of your one true love, and hate the place you wanted to live in all your life. The love of cars and hair-cuts and biscuits and paper-cuts and stray cats that bite you: selfish, self-sacrificing, dutiful, urgent, patient, uncomprehending, a feeling beyond words. A Love that can hurt and even kill…

A bit like the love of a great comic…

Funny, deeply moving, compelling and deftly capable of delivering shock after breathtaking shock, Ofelia is remarkable and unmissable: no true fan of the medium can afford to forego this treat.

All contents © 2015 Gilbert Hernandez. This edition © 2015 Fantagraphics Books. All rights reserved.

Julio’s Day


By Gilbert Hernandez (Fantagraphics Books)
ISBN: 978-1-60699-606-5 (HB)

In the 1980s a qualitative revolution forever destroyed the clichéd, stereotypical ways different genres of comic strips were produced and marketed. Most prominent in destroying the comfy pigeonholes we’d built for ourselves were three guys from Oxnard, California: Jaime, Mario (occasionally) and Gilberto Hernandez.

Love and Rockets was an anthology magazine featuring slick, intriguing, sci-fi tinted hi-jinx of punky young things Maggie & Hopey – the outrageously beguiling las Locas – as well as heart-warming, terrifying, gut-wrenching soap-opera fantasies from the rural Central American paradise of Palomar.

Supreme synthesists, Los Bros Hernandez enthralled and enchanted with incredible stories that sampled a thousand influences, conceptual and actual; everything from Comics, TV cartoons, masked wrestlers and the emergent exotica of American Hispanic pop culture to iconic German Expressionism. There was also a perpetual backdrop displaying the holy trinity of the young: Sex and Drugs and Rock and Roll – for which please hear alternative music and punk rock.

The result was dynamite. Mario only officially contributed on rare occasions, but Jaime’s slick, enticing visual feasts explored friendship and modern love whilst destroying stereotypes of feminine attraction through his fetching coterie of Gals Gone Wild, whilst “Beto” exhaustively crafted a hyper-authentic rural landscape and playground of wit and passion created for his extended generational saga Heartbreak Soup: a quicksilver chimera of breadline Latin-American village life with a vibrant, funny and fantastically quotidian cast.

Everything from life, death, adultery, magic, serial killing and especially gossip could happen in Palomar’s meta-fictional environs, as the artist mined his own post-punk influences through a powerfully effective primitivist style which blended the stylised mythologies and iconographies of comics, music, recreational drugs, gangs, sex, forceful, capable, dominating women and the inescapable bonds of family using a narrative format which is at the graphic vanguard of Magical Realism.

There’s fiction, there’s Meta-fiction and then there’s Gilbert Hernandez. In addition to his astonishingly captivating Palomar tales he has authored stand-alone books such as Sloth, Grip, Birdland and Girl Crazy, all marked by his boldly compelling, disingenuous artwork and a mature, sensitive adoption of literary techniques by writers like Carlos Fuentes and Gabriel García Márquez: techniques which he has amplified and, visually at least, made his own.

He later played with his own filmic and literary influences – Roger Corman, John Cassavetes, Elmore Leonard and Jim Thompson – breaking new ground by reprocessing the cultural influences forming all us baby-boomers, through “adaptations” of the trashy B-Movies which were perennial plot “maguffins” in his stories. Those became a little more actual in his “adaptations” of thrillers like Chance in Hell, The Troublemakers and Love from the Shadows…

Accruing critical acclaim but seldom financial reward, the brothers eventually went their own ways, but a few years ago creatively reunited to produce annual collections of new material in their particularly peculiar shared – or, rather, adjacent – pen-and-ink universes. This beguiling pictorial elegy began in Love and Rockets volume II, #1 but remained unfinished until completed in this stark evocative monochrome hardback and digital delight.

Here, Gilbert foregoes many signature elements and the frenetic youth-fuelled backdrop he’s famous for to methodically detail the moving life-story of an ordinary man.

Of course, once you start looking. you realise there’s really no such thing as ordinary…

It’s about families and friends, the secrets we must keep and how, even though the World changes, sometimes we just can’t…

I’d be doing you and the author a huge disservice by going into too much detail, but suffice to say that somewhere in Southern California a baby is born in 1900. From the start Julio is nourished and cherished by a loving family – excepting his uncle Juan, whom only the infant’s older sister Sofia realises should be kept well away from all children at all costs…

Over 100 pages, until his passing in 2000, Julio grows up with friends Tommy and Araceli, dimly aware of yet barely affected by humanity’s great crises. Sadly, the uncompromising nature of the times, elements and environment shape the people of the village just as powerfully as any global war or Stock Market crash. One slip in a mere mudslide affects the family for three tragic generations. Moreover, even in such placid outreaches, bullying, cruelty, bigotry and intolerance exist in abundance to mould young hearts and minds…

As he grows to maturity, Julio loses family, makes new friends and comes to realises he has a secret he cannot share with anyone: one that, despite the way the times change society before his very eyes, he simply cannot admit or acknowledge…

Dedicated to the proposition that big history happens somewhere else even as its effects touch us all, this warm-hearted, deceptively heartrending, challenging, and incontrovertibly groundbreaking epic is a grown-up comics fan’s dream come true; proving again just how far the medium has progressed.

From traditional world-saving, anodyne fist-fights, fanciful fantasies and children’s escapism to the likes of Maus, One Bad Rat, Palestine, Persepolis, Pride of Baghdad, Sailor Twain and so many more, comics have evolved until they not only produce material equal to other art forms, but with Julio’s Day – a diamond point at the cutting edge of graphic narrative – have arrived at masterpieces which can only be truly told as graphic narratives…

…As you will surely see…
© 2013 Gilbert Hernandez. This edition © 2013 Fantagraphics Books, Inc. All Rights Reserved.

Two Dead


By Van Jensen & Nate Powell (Gallery 13/Simon & Schuster)
ISBN: 978-1-50116-895-6 (TPB)

Win’s Christmas Gift Recommendation: A Dark Winter’s Tale you must not miss… 9/10

It’s been a while since we covered a crime yarn and this new release looks like making a few well-deserved waves, so let’ go back a lifetime or two and look at events that have passed into history while regrettably remaining all too fresh, familiar and immediate… like any wound…

Before moving into screen scripting and writing comics and graphic novels such as Pinocchio, Vampire Slayer, Cryptocracy and Valkyrie Beer Delivery – as well as established properties like The Flash, Superman, Wonder Woman and James Bond, Van Jensen worked as a crime reporter for the Arkansas Democrat Gazette. It was there and while palling around with local cops that he first learned of this case. The facts never let go of him and, years later, with the stunning collaboration of multi award-winning cartoonist Nate Powell (March, Come Again, About Face, Any Empire, Swallow Me Whole, The Silence of Our Friends) the events were dramatized here as Two Dead.

Even after separating the True Crime nature of the story, this is a chilling and unforgettably potent crime noir examining institutional racism, police bias and Post Traumatic Stress Disorders through the lens of history. It’s set in Little Rock, Arkansas where recently demobbed war hero Gideon Kemp is starting his new job as a police detective. It’s October 1946 and the FBI-trained family man just wants to put his past behind him and do good.

He cannot, however, escape the pressure of a crushing and tragic mistake made during his service that still haunts him, blighting his days and nights…

From the start, the new job is a trial. Secretly enlisted by Mayor Sprick, Gideon is supposed to fight a deeply entranced organised crime presence in the town as a detective, while secretly getting the goods on his own boss. Veteran old school cop Abraham Bailey hasn’t met a problem yet that couldn’t be solved with volleys of gunfire and – despite being popular with the white voters in town – he’s becoming a problem for the powers that be.

Just how much so, and what ghosts and demons drive the ethically-challenged hardliner, neither conspirator can truly guess…

Little Rock is prosperous, growing and segregated, with a strong but hidden Klan presence. Across the poverty-ridden tracks, the coloured citizens live separate lives. Esau Davis makes ends meet here running errands and taking bets for mob chief Big Mike. He is well aware of the dangers of upsetting – or even being noticed by – white cops.

Originally the police had tried recruiting blacks into the force, but as they kept turning up dead, the authorities eventually let the program drop. Now Esau’s war hero brother Jacob tries to keep the peace in their part of town with an unpaid, unarmed volunteer militia, but they’re no match for gangsters or self-righteous police looking for easy arrests. They are especially unprepared for gun-happy Chief Bailey, who has an obsessive hatred of all criminals, likes keeping trophies of all his “justified” kills, and never met a door he couldn’t kick down or anybody who wasn’t guilty of something…

Every player is tormented by their own ghosts, but as Kemp and Bailey warily test each other out while successfully dogging the footsteps of the murderous mobster – who has his own appallingly bloody peccadillo to assuage – an uneasy trust is formed. Rather than expeditiously doing the Mayor’s bidding, by-the-book Gideon stalls and prevaricates as the war of decency against crime escalates, exposing corruption among the city’s leaders and dragging in honest Jacob, who is soon just another gun in Bailey’s relentless war.

With blood running and the death toll mounting, Gideon and Jacob are powerless to head off a brutal confrontation. It seems no one can atone or win achieve redemption here…

The ending is one you won’t forget…

Rendered by Powell in sepia and black line utilising a style gloriously reminiscent of classic Will Eisner, Two Dead is a superb and upsetting thriller, made irresistibly compelling by Jensen’s deft use of language, gift for building suspense and multiple narrative perspectives and, like all the great noir tales, revels in a world of villains with no heroes to balance them…
© 2019 by Blue Creek Creative, LLC and Nate Powell. All rights reserved.

Like a Dog


By Zak Sally (Fantagraphics Books)
ISBN: 978-1-60699-165-7 (HB)

Some people do it for money or fame… and money. It doesn’t matter what form of creative endeavour “it” is. Whatever art-form you’re thinking of, there are those who are rewarded for their creative efforts (whether fairly or otherwise is another can of worms and I’m not going there) as they either work within or expand the boundaries of their medium, and there are the other sort. Sometimes the other sort gets really lucky and finds fame and fortune along the way.

Why am being so obtuse?

Because unless you are one of those other types that will produce paintings or music or poetry or whatever shapes and impels your life even after every other carbon-based life-form on the planet is dead – or worse yet, just ignores or humours you – then you have no idea of how powerful the compulsion to create can be.

Bassist and musician Zak Sally has travelled far (as a member of bands Low, Enemy Mine and The Hand) and dabbled in photography and all forms of print media, but what he is at his core is a cartoonist. He sees the world in terms of incidents, epigrams and bon mots he reproduces as sequential images. He has been producing stories, mini-comics, gags, nonfiction and biographical tales and even historical and political drama for over 20 years in his self-published ‘zine Recidivist, and other peoples productions such as Mome, Dirty Stories, The Drama, Comic Art Magazine and other places discerning enough to print them.

Even if they hadn’t, he would still have drawn them, and in 2009 they were collected in a magnificent hardback collection from Fantagraphics which gathered the first two issues of Recidivist in their entirety, and included another thirteen unique and compelling tales in a variety of styles and media, all copiously and tellingly annotated as an encore.

Personal favourites – and there are many – include the bleakly informative ‘Dresden’ (because haven’t we all wanted to be rock stars?), the graphically bold ‘Dread’ and ‘The War Back Home’ but, unfettered by commercial pressures, the author has been able to turn his attentions to whatever caught his eye and the book is a broad anthology of material ranging from horror to comedy to surreal dreamy pure imagery, all underpinned by a keen wit, a canny eye for design and a great ear for dialogue.

Without doubt the best pieces are the utterly superb ‘At the Scaffold’ (an account of Fyodor Dostoyevsky‘s imprisonment by the Tsar) and ‘The Man who Killed Wally Wood’ an “it-happened-to-me” recollection that will captivate any fanboy with an ear for scandal and rumour…

This is a gloriously rough-hewn and hands-on collection from a compulsive cartoonist and storyteller packaged with the flair and imagination that has become a trademark of the world’s leading publisher of fascinating comics. This book didn’t make much of an impact back then and won’t appeal to everybody (especially devotees of the superhero mainstream), but Sally’s dedication to innovation, exploration and imagination will astound and entrance anyone who knows capital “A” Art when they see it. This is a read that demands rescue, revivification, and resounding renown. Over to you, then…
© 2009 Zak Sally except where otherwise noted. All rights reserved.

Mother Come Home


By Paul Hornschemeier (Fantagraphics Books)
ISBN: 978-1-56097-973-9 (HB) 978-1593070373 (PB)

Paul Hornschemeier is a Californian author, artist, musician and film maker whose non-comics work has appeared as far afield as in Life Magazine to The Wall Street Journal to McSweeney’s. He’s produced animations for TV, lectures on YouTube and is part of the Creative Writing Faculty of the University of Chicago. He is internationally renowned for his lectures on the philosophy of narrative and art creation.

Mother, Come Home originally ran in marvellous indie publication Forlorn Funnies, before being gathered into a lyrically stunning and dreamily magnetic exploration of grief and coping mechanisms in a soft cover collection in 2004. In 2009 Fantagraphics produced a beautiful and magnificent deluxe hardback edition of one of the best, most emotionally complex and graphically symbolic tales ever to grace our medium.

Tom is a seven-year old boy whose mother has just died. As his father David – a deeply intellectual college professor of symbolic logic – slowly retreats into a nervous collapse, the youngster assumes the household duties as much as he is able. Throughout his trials, the boy is bolstered by his love and sense of duty, as well as the innate half-world of fantasy that is the rightful domain of the very young.

Empowered by a dime-store lion-mask his mother bought him, Tom becomes the head of his diminished clan and guardian of the home… until his aunt and uncle discover how ill his father has become.

When David voluntarily commits himself to an institution, Tom goes to live with them, but dreams of reuniting with his true family; even planning a meticulous escape and joyous reunion. However, when he takes action the consequences are painfully revelatory, inevitably tragic and hauntingly real…

Rendered in a number of simple, powerful styles, utilising a mesmeric, muted colour palette to bind ostensibly neutral images (that nevertheless burn with a highly charged intensity) with a simplified heavy line, this subtle, seductive, domestic tragedy is a perfect example of how our medium can so powerfully layer levels of meaning and abstract a personal reality until it becomes greater than itself.

Deeply moving, monstrously deep and overwhelmingly simple, Mother, Come Home is a true classic and ranks beside such noteworthy pictorial novels as Maus, Barefoot Gen, Stuck Rubber Baby, Pride of Baghdad, Persepolis or My Favorite Thing is Monsters. This is a tale nobody could ever be embarrassed about reading, but they should feel ashamed if they haven’t…
© 2002, 2003, 2004, 2009 Paul Hornschemeier. All Rights Reserved.

League of Extraordinary Gentlemen volume II


By Alan Moore & Kevin O’Neill & various (Americas Best Comics/WildStorm/DC)
ISBN: 978-1-4012-0118-0 (TPB)

The Victorian era saw the birth of both popular and populist publishing, particularly the genres of fantasy and adventure fiction. Writers of varying skill but possessing unbounded imaginations expounded personal concepts of honour and heroism, wedded unflinchingly to the innate belief in English Superiority. In all worlds and even beyond them the British gentleman took on all comers for Right and Decency, viewing danger as a game and showing “Johnny Foreigner” just how that game should be played.

For all the problems this raises with our modern sensibilities, many of the stories remain uncontested classics of literature and form the roadmap for all modern fictional heroes. Open as they are to charges of Racism, Sexism (even misogyny), Class Bias and Cultural Imperialism the best of them remain the greatest of all yarns.

An august selection of just such heroic prototypes were seconded – and slyly re-examined under modern scrutiny – by Alan Moore & Kevin O’Neill for a miniseries in 1999 that managed to say as much about our world as that long gone one, and incidentally tell a captivating tale as compelling as any of its antecedents.

In short succession there was an inevitable sequel, once more pressing into service vampire-tainted Wilhelmina Murray, aged Great White Hunter Allan Quatermain, Invisible Man Hawley Griffin, the charismatic genius Captain Nemo and both cultured Dr. Henry Jekyll and his bombastic alter-ego Mister Hyde. The tale also added cameos from the almost English Edwin Lester Arnolds’ Gullivar Jones, Edgar Rice Burroughs’ John Carter of Mars and even many creatures from C.S. Lewis’ allegorical sequence Out of the Silent Planet.

The idea of combining shared cultural brands is evergreen: Philip Jose Farmer in particular spun many a yarn teaming such worthies as Sherlock Holmes, Doc Savage, Tarzan and their like; Warren Ellis succumbed to similar temptation in Planetary and Jasper Fforde worked literary miracles with the device in his Thursday Next novels, but the sheer impetus of Moore & O’Neill’s para-steampunk revisionism, rush of ideas (and the stunning, startling visuals that carry them) make this book (and all the previous ones) form an irresistible experience and absolute necessity for every fiction fan, let alone comic collector…

In ‘Phases of Deimos’, as London rebuilds after the cataclysmic denouement of the previous volume, a savage planetary conflict on the fourth planet ends with the firing of gigantic projectiles at our fragile, unsuspecting world …

The barrage hits home in ‘People of Other Lands’ and the cohort of reluctant agents is on hand when hideous otherworldly invaders begin incinerating the best that Britain can offer. One of the operatives considers treachery as more cylinders arrive in ‘And Dawn Comes Up Like Thunder’ and acts upon the temptation as the incursion renders Earth’s most advanced defenders helpless…

With the Empire being dismantled by Tripods and other supra-scientific engines of destruction, ‘All Creatures Great and Small’ finds half of the chastened and dispirited agents seeking other allies and ideas, even as ‘Red in Tooth and Claw’ sees the traitor exposed and dealt with despite the inexorable advance of the Martian horde before the tide unexpectedly and shockingly turns in ‘You Should See Me Dance the Polka…’

This startlingly impressive and beguilingly effective interleaving of HG Wells’ landmark fantasy classic with the skewed but so-very plausible conceit that all the great adventurers of literature hung out together captures perfectly the feeling of a world and era ending. As one would expect, internal conflicts pull apart the champions – at no time do they ever even slightly resemble a team – and Moore’s irrepressible imagination and vast cultural reservoir dredges up a further elite selection of literary touchstones to enhance the proceedings.

Dark and genuinely terrifying, the tale unfolds largely unchanged from the original War of the Worlds plot, but a string of parallel side-stories are utterly gripping and unpredictable, whilst the inclusion of such famed and/or lost characters as Bill Samson, Doctor Moreau, Tiger Tim and even Rupert Bear (among others) sweetens the pot for those in the know.

Those who aren’t you can always consult A Blazing World: the official companion to the drama…

This book is an incredible work of scholarship and artistry recast into a fabulous pastiche of an entire literary movement. It’s also a stunning piece of comics wizardry of a sort no other art form can touch, and as with the other Moore & O’Neill collaborations there are wry visual supplements (including, activity pages, puzzles and mazes, faux ads and a board game) plus a substantial text feature – The New Traveller’s Almanac – at the back, in-filling the alternative literary history of the League.

It is quite wordy, but Read It Anyway: it’s there for a reason and is more than worth the effort as it outlines the antecedents of the assorted champions in a fabulously stylish and absorbing manner. It might also induce you to read a few other very interesting and rewarding books…
© 1999, 2000 Alan Moore & Kevin O’Neill. All Rights Reserved.

New School


By Dash Shaw (Fantagraphics Books)
ISBN: 978-1-60699-644-7 (HB)

Dash Shaw is a sublimely talented creator with a singular authorial voice and a huge repertoire of styles to call upon. Born in 1983, he is a leading light of a “new wave” (please note no capital letters there) of multi-tasking cartoonists, animators and web content originators whose interests and sensibilities heralded a recent renaissance in graphic narrative.

Like so many, he began young with independently published comics before graduating to paid work. Previous successes include Love Eats Brains, GoddessHead, Garden Head, Mother’s Mouth and the superbly haunting Bottomless Belly Button and Bellyworld.

In 2009 the Independent Film Channel commissioned him to convert his short series The Unclothed Man In the 35th Century A.D. (from comic arts quarterly Mome) into an imaginative and compelling animated series which then translated into an incredibly impressive graphic novel/art book comprising not only the evocative, nightmarish and tenderly bizarre tales but also the storyboards, designs and scripts Shaw constructed to facilitate the transition from paper to screen.

With New School, Shaw’s bold, broad experimentalism found a forward-looking yet chaotically nostalgia-generating fresh mode of communication for the oldest of information-storing, emotion-generating devices…

Here is another unique, achingly visual exploration of family, relationships and even the art of telling stories, at once dauntingly challenging, emotively ambivalent and metaphorically obfuscatory, even as Shaw impossibly pulls an authorial sleight of hand trick which renders this colossal chronicle surprisingly accessible.

Danny is a smart, content, obedient boy who worships his older brother Luke and he is telling us about his life. As our narrator, he only speaks in declarative and pompously declamatory, almost mock-heroic idiom, although his emotional underpinning is oddly off-kilter, like someone high-functioning on the autistic spectrum.

He speaks solely in the present tense even though his story begins with memories of 1990. Moreover, Danny believes he has prophetic dreams such as that one day there will be a movie called Jurassic Park or that the TV actor who plays Captain Picard will one day be the leader of the X-Men in a film…

Their highly-strung father publishes Parkworld – The Quarterly Journal of Amusement Park Industry News and Analysis and is justifiably proud of his sons’ artistic gifts and family fealty, but their solid, stolid lives begin to change in 1994 when Danny takes the credit for a dinosaur drawing Luke created and the devoted boys have a tremendous fight. As a result of the tussle, Danny is temporarily rendered deaf…

Even though his hearing returns, things have changed between the brothers, and soon rebellious Luke is despatched by Dad to the nation of X where an amusement park genius is setting up an incredible new entertainment experience called “Clockworld”.

Ashar Min AKA “Otis Sharpe” is the greatest designer of rides on Earth and – with the backing of X’s government – is turning the entire Asian island-state into a theme park tourist trap. To that end, Sharpe is hiring Americans to teach the X-ians to speak English and learn Western ways – and Dad wants 17-year old Luke there…

Three years younger, dutiful obedient Danny feels betrayed and abandoned, even as he guiltily noses around in his brother’s now-empty room. Two years pass and Luke has not communicated with the family since his departure.

Danny’s future-dreams are troubled. He is apprehensive when Mother and Father inform him he is to visit his brother on X, with the intention of bring their silent first-born home…

However, on arrival at the bustling, strange shore Danny is shocked by how much Luke has changed. Even his speech and dress are lax, debased and commonplace. The once-shining example of probity drinks, swears and fornicates…

Shock follows shock, however, as the newcomer is shown the burgeoning economy and infrastructure growing in the wake of Clockworld’s imminent completion. Moreover, after visiting the New School where Luke teaches, Danny’s joy in reuniting with his beloved sibling is further shaken, when he realises how much he has changed and has no intention of returning to America.

Worse yet, the influence of X and its people also begin to increasingly infect the appalled boy, forcing him to perpetually disgrace himself as his dreams torment him with incredible, impossible visions.

At least he thinks it’s the island making him mean and spiteful or causing him to shamefully stare at the unconsciously libertine, scandalously disporting women…

This book is drenched in the turbulent, reactive, confusing and conflicted feelings of childhood and physically evokes that sense. At 340 pages – all delineated in thick black marker-like lines with hulking faux mis-registered plates of flat colour seemingly whacked willy-nilly on the 279 x216mm pages, this feels like a mega-version of one of those cheap colouring books bought for kids on a seaside holiday in the 1960s. In fact the sheer size of the tome hammers that point home, no matter how grown up your hands now are. The effect even carries over if you opt for the various digital editions…

Strident yet subtle; simplistic whilst psychologically intellectual; viscerally, compellingly bombastically beautiful in a raw, rough unhewn manner, this a graphic tale every dedicated fan of the medium simply must see, and every reader of challenging fiction must read.

It’s big! It’s pretty! It’s different! Buy it!
© 2013 Dash Shaw. This edition © 2013 Fantagraphics Books. All Rights Reserved.