Chas Addams Happily Ever After: A Collection of Cartoons to Chill the Heart of You


By Charles Addams (Simon & Schuster)
ISBN: 978-1-43910-356-2 (PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. It also has Discriminatory Content included for comedic and satirical effect.

Cartoonist Charles Samuel Addams (1912-1988) was a distant descendant of two American Presidents (John Adams & John Quincy Adams). He compounded that hereditary infamy by perpetually making his real life as extraordinary as his dark, mordantly funny drawings.

Born into a successful family in Westfield, New Jersey, the precocious, prankish, constantly drawing child was educated at the town High School, Colgate University, the University of Pennsylvania, and New York City’s Grand Central School of Art, and apparently spent the entire time producing cartoons and illustrations for a raft of institutional publications.

In 1932 he became a designer for True Detective magazine – “retouching photos of corpses” – and soon after started selling drawings to The New Yorker. In 1937, at the peak of popular fascination in cinematic and literary horror stories, he began a ghoulish if not outright macabre sequence of family portraits that ultimately became his signature creation. However, during WWII, he toned down the terror and served with the US Signal Corps Photographic Center, devising animated training films for the military.

Whether Addams artfully manufactured his biography to enhance his value to feature writers or was genuinely a warped and wickedly wacky individual is irrelevant, although it makes for great reading – especially the stuff about his wives – and, as always, the internet is eager to be your informative friend…

What is important is that in all the years he drew and painted those creepily sardonic, gruesome gags and illustrations for The New Yorker, Colliers, TV Guide and so many others, he beguiled and enthralled his audience with a devilish mind and a soft, gentle approach that made him a household name long before television turned his characters into a hit. This was a substantial part of what generated the craze for monsters and grotesques that lasts to this day. That eminence was only magnified once the big screen iterations debuted. And now we have streaming fun too. He would have loved the sheer terrifying inescapability of it all…

As he worked on unto death, Addams got even wackier: marrying his third wife in a pet cemetery, spending an absolute fortune collecting weapons and torture devices – “for reference don’cha know” – and inventing… recipes…

There will be more on that last one another time but what really matters is that older collections of his oeuvre are finally being unearthed. This one – compiled from Addams’s personal archive, with many previously unpublished gems, explores the widest gamut of emotion, from ecstatic love to disappointed affection to murderous obsession. It’s a creepy corker demonstrating that love really does hurt…

Chas Addams Happily Ever After: A Collection of Cartoons to Chill the Heart of You opens in full scholar mode with ‘Chas Addams’ a photo-essay appreciation by H. Kevin Miserocchi, backed up by an explanation of the work of the ‘Tee and Charles Addams Foundation’ – remembering of course that the Tee here is his truly kindred spirit third wife Marilyn Matthews Miller-Addams (1926–2002).

Then the cartoon carnival commences with early works as ‘In the Beginning’ sets the cultural scene with crime, terror, murder and the ever-lurking supernatural before the remainder of the perilous pictorium offers insights into what used to be called “the war of the sexes”. This socially sensitive selection judiciously deals even handedly with ‘His Side’ and ‘Her Side’ before going on to test ‘His Resolve’ and ‘Her Resolve’

The matter is naturally settled in revelatory style with ‘The Final Score’

For clarity and pure knowledge this hilariously judgemental tome closes with a full list of ‘Dates of First Publication’ and the happy confirmation that a goodly proportion of the gags are new/unpublished until this time.

Should you not be as familiar with his actual cartoons as with the big and small screen legacy Addams unleashed, you really owe it to yourself to see the uncensored brilliance of one of America’s greatest humourists. It’s dead funny…
© 2006 by Tee and Charles Addams Foundation. All rights reserved.

Today in 1897 English writer & cartoonist Charles Henry Ross died. He’s one of the chaps accused of inventing comics with his disreputable rogue Ally Sloper. The closest we’ve got yet to exposing that rapscallion was in Great British Comics.

DC Finest Blue Beetle – Blue Beetle Challenges The Red Knight


By Joe Gill, Roy Thomas, Gary Friedrich, Benjamin Smith, Bill Fraccio, Tony Tallarico, Dick Giordano, Steve Ditko, Dan Reed & Bob McLeod, Albert Val, Bill Black & various (DC Comics)
ISBN: 978-1-79950-248-7 (TPB)

This book includes Discriminatory Content produced in less enlightened times

This absorbing yet inarguably eccentric DC Finest compilation offers some of the rarest material ever aquired by the company and probably owes its existence solely to the screen success of the ever-changing titular star. I honestly never expected to see such seminal material in a modern collection and I hope the dated nature of the material finds an appreciative audience and rewards DC for their boldness… 

Sadly as ever, it’s not yet available digitally, but we live in hope…

The Blue Beetle premiered in Mystery Men Comics #1, released by Fox Comics and cover-dated August 1939. The pulp-inspired star was created by Charles Nicholas and possibly initially scripted by Will Eisner. “Charles Nicholas” was a shared pseudonym used by Chuck Cuidera (Blackhawk), Jack Kirby (everything) and Charles Wojtkowski (Blonde Phantom, Young Allies, Nyoka, Iron Corporal) with the last one generally attributed with actually inventing our remarkably resilient Azure Adventurer.

A mystery man in every sense of the term, the Cobalt Crimecrusher was inexplicably popular from the start: translating his comics venues into merchandise, a radio show and even a newspaper comic strip. Constantly acquired and traded by numerous publishers, BB survived the extinction of most of them: blithely undergoing many revisions to his origins and powers. By the mid-1950s he had ended up at Charlton Comics, appearing sporadically in a few long-inventoried tales before seemingly fading away. However, that was only until the early 1960s superhero resurgence when Joe Gill, Bill Fraccio, Tony Tallarico and, latterly, neophyte scripter/devoted Golden Age acolyte Roy Thomas revised and revived the character. It led to a unique 10-issue run spanning June 1964 to March 1966 (technically, two separate 5-issue runs), but you’ll see that it wasn’t quite that simple…

Pulling together many disparate strands from previous incarnations, former cop and valiant troubleshooter Dan Garrett was reshaped into an archaeologist gifted with a mysterious, magical ancient Egyptian scarab. This trinket would transform him into a lightning-throwing, super-sensed flying superman whenever he touched the scarab and uttered trigger phrase “Khaji Dha!”

After another brief sojourn in comic book limbo, Garrett resurfaced when Steve Ditko took on the concept, tweaking it to construct a fresh retooled hero for the gadget-conscious, superhero-savvy society perfect to continually confront a crimeridden culture.

Ditko accepted and acknowledged but sagely set aside all that prior history to utterly recreate a hero he could understand. Ted Kord is an earnest and proudly decent young scientist with a secret tragedy in his past, which Ditko and scripter Gary Friedrich sagely forbore revealing in deference to intrigue and action. The result was a taut, captivating noir thriller that opened the neopgyte’s azure casebook – which we’ll get to in the fullness of time…

Here, though, we open with the venerable veteran bursting back onto newstands courtesy of Gill, Fraccio, & Tallarico.

Cover-dated June 1964 the revival began in Blue Beetle (vol. 1, #1) with the disinterrment of ‘The Giant Mummy Who Was Not Dead’ as prominent visitor Dr. Dan Garrett and comely local egyptologist Professor Luri Hoshid fall foul of a rapidly changing political crisis whilst excavating an ancient site. The tomb of Kha-Ef-Re holds untold discoveries but resident strongman-with-despotic-aspirations – and a private nuclear arsenal – General Amenhotep may well end their dig out of sheer spite. Threatened but perservering, the duo unearth vile Kha-Ef-Re’s remains and a fantastic blue scarab that seemingly acts as a means of imprisoning his mummy.

On touching the gem, Garrett experiences an astounding vision as another ancient Egyptian – “The Great Pharoah” – reveals the scarab is a portal to fantastic power to be used in the service of good…

Transformed, Garrett immediately gets a chance to test it as a nuclear strike by Amenhotep’s forces awakens the mummy which grows to fantastic size and rampages across the nation. Thankfully the powers and abilities of The Blue Beetle are sufficient to defeat and re-entomb the monster and deal with the military maniac who thought to exploit him…

Relentlessly formulaic but somehow ly kitsch and bizarrely appealing, the stage was set for a succession of the same as BB #2’s ‘Hot War in the Arctic’ finds Garrett and sexy accomplice du jour Captain Elaine Norr (USAF) investigating peril in the far north. Here they clash with Red Chinese forces building secret airbases as well as cavemen, lost Goths, extinct big beasts and even dinosaurs from the sanctuary of a lost land… until more hastily applied atomics trigger a disaster…

Alien invasion was the theme of the third adventure as supersonic transport and possibly even the space program were threatened by a man who talked to lightning. ‘Mr. Thunderbolt and the Superstar’ led to a sustained war of nerves and powers narrowly won for humanity before a traditional supervillain arrived in the bright green form of ‘The Praying Mantis-Man’. Aided by Mexican entymologist firecracker Juanita Rivera, Garrett and his alter ego barely survive the efforts of self-mutating chlorophyl addict Hunter Mann to replace humanity with giant bugs. The macabre yarn is supplemented by a pinup of the Cobalt Crusader by Pat Masulli, before #5 finds Gill, Fracchio & Tallarico disclosing how and why ‘Blue Beetle Challenges the Red Knight’

This eerie yarn sees Garrett come to the aid of his friend Lewis Coll after the astrophysicist returns from a space mission strangely altered. Now obsessive and cruel, Coll shuns his fiancee Regina White and transforms himself into a invulnerable crimson armoured tyrant seeking to destroy all aircraft. So tough is his opposition that Blue Beetle must seek aid from the The Great Pharoah himself to end the threat…

The series went on a brief hiatus and returned with a new numbering system as, cover-dated July 1965, Blue Beetle #50 pitted the hero against ‘The Scorpion’ as villainous Mister Crabb sought to control the oil industry with thugs and giant robots, whilst in # 51 deranged incel Dr. Jeremiah Clugg sought to offset his self-perceived physical flaws and failings with women by placing his personality and mentality inside a super-srobot dubbed ‘Mentor the Magnificent’. Unable to reason, the Beetle had to quell his increasing instability with force…

Gill & Tallarico handled #52 as ‘Magno, the Man Who Shakes the World’ finds disgraced anthropologist Louis Forte targeting Garrett for revenge that escalates into shattering the entire planet as tectonic terrorist Magno-Man, after which Praying Mantis-Man returns to bedevil humanity in ‘The People Theives’, with the mantid maniac snatching humans as lab fodder until the Azure Avenger steps in and stomps him…

The last hurrah of the old guard saw aspiring junior Roy Thomas script for Fracchio & Tallarico a deft return to Egypt in final foray (Blue Beetle #54 February/March 1966) as Garrett and Luri Hoshid reunite after her latest find is co-opted by a rival who knows its true power. Sadly even Professor Philipps is unaware of the full force and malign sentience of ‘The Eye of Horus’ Soon the ancient device is enslaving and transforming humans in its quest for dominance, but the Great Pharoah has a plan to aid his new agent defeat it. All the hero has to do is visit the gods in the Land of the Dead and return with a certain weapon…

Despite it being the height of superhero madness in popular culture, Blue Beetle folded then and was left fallow until the end of the year. As stated above, he returned much changed in the back of Captain Atom (#83 November 1966) with Charlton Comics’ biggest gun in the process of his own refit and renewal again courtesy of Ditko.

The remodelling of the Atomic Ace left room for expansion and experimentation so Ditko plunged right in, introducing an acrobatic, technologically armed swashbuckler taking care of business without any extraneous exposition or explanation… and using one of the oldest names in the business.

Here ‘The New Blue Beetle’ displays his modus operandi by stopping a vicious crime-spree by the Killer Koke Gang. The untitled yarn has all classic elements of a Ditko masterpiece: outlandish, intense fight scenes, compact, claustrophobic yet dynamic layouts, innovative gimmickry and a clear-cut battle between Right and Wrong. It’s one of the very best introductory stories of a new hero anywhere in comics – and it’s only 7 pages long…

With a definite feeling of no safety or status quo, next instalment ‘Wanted for Murder’ – scripted by Mike Friedrich with full art from Ditko – pits the new kid against a mysterious Masked Marauder who has invaded ghis own home. However, the real kicker is a bombshell revelation that Homicide Detective Fisher, investigating the disappearance of Garrett, suspects a possible connection to Kord…

Next in the imaginatively entitled ‘Blue Beetle Fights a Submarine’ the vigour and vitality of the hero is again undeniable as a mid-air hijack is foiled before a spy sub and giant killer octopus are given short shrift by the indomitable rookie crusader. Then CA #86 sees the return of ‘The Masked Marauder’ as the cobalt crimebuster confronts a ruthless scientist/industrial spy he’s convinced he has battled before…

This is all preamble to the main event as – cover-dated June 1967 – Blue Beetle (volume 2) #1 launched.with lead tale ‘Blue Beetle Bugs the Squids’; an all-Ditko masterpiece (even scripting it as “D.C. Glanzman”) with the hero in astounding action against a deadly gang of bandits. ‘Blue Beetle… Bugs the Squids’ is crammed with the eccentric vitality that made Amazing Spider-Man such a monster hit, with justice-dispensing joie de vivre balanced by the moody, claustrophobic introduction of Ditko’s most challenging mainstream superhero creation. Sadly, you’ll need a different book to meet this version of The Question

Another all-Ditko affair, Blue Beetle #2 shows the master at his peak. ‘The End is a Beginning!’ at last reveals the origin of the hero as well as the fate of Dan Garrett, and even advances Kord’s relationship with his long-suffering ever-pining assistant Tracey. #3 is another superbly satisfying read, as the troubled warrior routs malevolent, picturesque thugs ‘The Madmen’ in a sharp parable about paranoia and misperception.

Blue Beetle #4 is visually the best of the bunch as Kord follows a somehow-returned Garrett to an Asian backwater in pursuit of lost treasure and a death cult. ‘The Men of the Mask’ is pure strip poetry and bombastic action, cunningly counterbalanced by final outing ‘Blue Beetle Faces the Destroyer of Heroes’ (Blue Beetle #5). It remains a decidedly quirky tale featuring a notional team-up of the azure avenger and The Question wherein a frustrated artist defaces heroic and uplifting paintings and statues. Ditko’s committed if reactionary views of youth culture, which so worried Stan Lee, are fully on view in this charged, absorbing tale…

The Ditko Beetle was sublime but short-lived: an early casualty when the Sixties Superhero boom reversed and horror again ruled the newsstands, Charlton’s “Action Hero” experiment was gone by the close of 1968, preceding a long line of costumed champions into limbo and clearing the decks for a horror renaissance.

Time passed and reading tastes changed again. After the cosmos-consuming Crisis on Infinite Earths re-sculpted DC’s universes in 1986, a host of stars and even second stringers got floor-up rebuilds to fit them for a tougher, uncompromising, straight-shooting, no-nonsense New American readership of the Reagan era. In the intervening years, DC had pursued an old policy: gobbling up the characters and properties of defunct publishers. A handful of Charlton buy-outs had already appeared in Crisis, and now Captain Atom, The Question and two separate Blue Beetles seamlessly slotted into the new DCU, ahead of the rest of the lost contingent…

Before that moment though, there was a final flurry of the old guard.

This collection ends with the rare one-off Charlton Bullseye #1 (June 1981), released as Charlton was finally winding down its business. Written by Bejamin Smith and illustrated by Dan Reed, Albert Val & Bill Black ‘The Enigma’ sees Blue Beetle and The Question officially meet for the first time as someone they just don’t know targets them both for vengeance and assassination. He doesn’t succeed this time but does get away and threaten to return…

With covers by Fraccio, Frank McLaughlin, Vince Colletta, Masulli, Dick Giordano, Tallarico, Ditko, Rocke Mastroserio, Reed & Bob McLeod this a book that is both sublime and ridiculous, but one any lover of Fights ‘n’ Tights fiction just must have.
© 1964, 1965, 1966, 1967, 1968, 1969, 1981, 2025 DC Comics. All Rights Reserved.

Today in 1913 utterly unique UK cartoonist and raconteur Bill Tidy was born. We last bowed before T’ Mastuh with our coverage of The Fosdyke Saga volume 1. In 1949 Jim Starlin entered this world, and you can check out the bajillions he’s created since by using our search box. Ditto for Matt Wagner, who is so much more than just Grendel, Mage, Batman and Sandman Mystery Theatre. He joined us right about…. NOW! back in 1961.

Showcase Presents Dial H for Hero


By Dave Wood, Jim Mooney, George Roussos, Frank Springer, Sal Trapani, Jack Sparling & various (DC Comics)
ISBN: 978-1-4012-2648-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

In the mid-Sixties the entire world went crazy for costumed crusaders and every comic book publisher (and some who weren’t) frantically sought new ways to repackage an extremely exciting yet intrinsically limited concept. Perhaps its ultimate expression – for Americans at least as UK comics were always skewing the curves – came with the creation of a teen-aged everyman champion who battled crime and disaster in his little town with the aid of a fantastic wonder-tool…

This slim monochrome paperback compendium collects the entire eclectic run from House of Mystery (#156, January 1966 to #173, March-April 1968), after which the title vanished for a few months, only to re-emerge as DC’s first new anthological supernatural mystery title and next big publishing sensation…

Created by Dave Wood & Jim Mooney, Dial H For Hero detailed the incredible adventures of lonely boy genius Robby Reed who lived with his grandfather in idyllic Littleville: a genial small town where nothing ever happened…

Born in Arlington, Massachusetts on September 5th 1926, Dave Silva worked prodigiously in comics as Dave Wood, as did his brothers Bob Wood and Dick Wood. Their father was a doctor who blotted his copybook so badly that the family had their surname legally changed sometime after 1932.

Dave’s brothers got into making comics early – founding a studio shop with Charles (Airboy, Crime Does Not Pay, The Little Wise Guys) Biro – and Dave joined them before his war service as an army reporter in 1944. He returned and blossomed into a go-to writer in many genres. His prolific output really began in the post-superhero days of AUS comic books and includes such seminal classics – often with artistic legends Jack Kirby and Wally (no-relation) Wood) – as Challengers of the Unknown and seminal Space Race newspaper strip Sky Masters. A skilled jobbing writer, Wood frequently and closely collaborated with brother Dick. They bounced around the industry, scripting mystery, war, science fiction and he-man adventure yarns. Amongst his/their vast credits are stints on Danger Trail, Our Army at War, most Superman family titles, Batman, Detective Comics, World’s Finest Comics, Green Arrow, Rex the Wonder Dog, Tomahawk, Blackhawk, Martian Manhunter and so many more. As well as Dial H For Hero Dave Wood created bizarre sleeper hit Animal Man and the esoteric but fondly regarded Ultra, the Multi-Alien. He was Bob Kane’s ghost writer and co-created eccentric villains Mister Zero/Mr Freeze, Doctor Double X and the Terrible Trio/The Fox, the Shark and the Vulture. He died far, far too young on July 7th 1974

The majority of the illustration was left to capable, unflappable, slick James Noel Mooney. He started his comics career in 1940, aged 21, working for the Eisner & Eiger production shop, and at Fiction House on The Moth, Camilla, Suicide Smith and other B-features. By the end of that year he was a mainstay of Timely Comic’s vast funny animal/animated cartoon tie-in department.

In 1946, he migrated to National/DC to ghost Batman for Bob Kane & Dick Sprang. He stayed until 1968, a regular on a host of key features including Superman, Superboy, Legion of Super-Heroes, World’s Finest Comics and Tommy Tomorrow, as well as many genre short stories for the company’s assorted anthology titles like Tales of the Unexpected and House of Mystery. He famously drew Supergirl from her series debut in Action Comics #253 to #373. He returned to Marvel in the late 1960s, delivering stellar runs on Spider-Man, Marvel Team-up, Omega the Unknown, Man-Thing, Ghost Rider and a host of other features including early adults-only feature Pussycat as both penciller and inker. Prior to that move he was illustrating Dial H For Hero; the only original DC feature he co-created.

Big things were clearly expected of the new feature, which was parachuted in as lead and cover feature, demoting the venerable Martian Manhunter J’onn J’onzz to a back-up role at the rear of each issue. Cover dated January 1966 (and on sale from November 18th 1965) House of Mystery #156 kicked off the strange adventures with an untitled tale that opens in an attack on the local chemical works by super-scientific criminal organisation Thunderbolt. This occurs just as young Robby and his pals are playing in the hills above the site. As they flee, the plucky kid is caught in a landslide and falls into an ancient cave where lies hidden an obviously alien artefact… that looks like an outlandish rotary telephone dial. If these words mean nothing to you, feel free to investigate on-line…

After finding his way out of the cavern Robby becomes obsessed with the device and spends all his time attempting to translate the arcane hieroglyphs on it. Eventually he determines that they are instructions to dial the dial symbols which roughly translate to “H”, “E”, “R” and “O”…

Ever curious, Robby complies and is suddenly transformed into a colossal super-powered Giantboy, just in time to save a crashing airliner and quash another Thunderbolt raid. On returning home, he simply reverses the dialling process and goes to bed…

These were and still are perfect wish-fulfilment stories: uncluttered, uncomplicated yarns concealing no grand messages or themes: just straight entertainment expertly undertaken by experienced and gifted craftsmen who knew how to reach their young-at-heart audiences. After all, what right minded child wouldn’t rush out and DO GOOD if they got superpowers?

Thus, no-one is surprised at the ease with which Robby adapts to his new situation. When Thunderbolt strikes again next morning Robby grabs his dial but is startled to become a different hero – high-energy being The Cometeer. Streaking to the rescue Robby is overcome by the raider’s super weapon and forced dial back into being a boy again. Undeterred, he later tries again and as The Mole finally tracks the villains to their base and crushes them. The leader escapes, however, to become the series’ only returning villain…

Mr. Thunder was back in the next issue as Robby became The Human, Bullet, bestial energy-being Super-Charge and eerie alien Radar-Sonar Man to combat ‘The Marauders from Thunderbolt Island’ after which criminal scientist Daffy Dagan steals the H-Dial after defeating the boy’s next temporary alter ego Quake-Master. Dagan becomes a horrifying multi-powered monster when he learns to ‘Dial… V… For Villain’ but after the defeated hero takes back the artefact, Robby redials into techno-warrior The Squid and belatedly saves the day. Clearly the Mystery in House of… was related to where the Dial came from, what its unknown parameters were and especially who or what Robby would transform into next…

HoM #159 pitted The Human Starfish, Hypno-Man and super-powered toddler Mighty Moppet (wielding weaponised baby bottles) in single combats with a shape-shifting bandit gang dubbed ‘The Clay-Creep Clan’ whilst ‘The Wizard of Light’ played with the format by introducing a potential love-interest for Robby in his best friend’s cousin Suzy. It also saw the return of Giant-Boy, introduction of sugar-based sentinel of justice King Candy and the lad’s only transformation into an already established hero – Golden Age legend Plastic Man.

Cynical me suspects the move was a tester to see if the Pliable Paladin – who had been an inert resource since the company had bought out original publisher Quality Comics in 1956 – was ripe for a relaunch in the new, superhero-hungry environment.

DC’s Plastic Man #1 was released five months later…

House of Mystery #161 featured awesome ancient Egyptian menace ‘The Mummy with Six Heads’ who proved too much for Robby as Magneto (same powers but so very not a certain Marvel villain) and Hornet-Man, but not intangible avenger Shadow-Man who eventually triumphed, whilst in the next issue ‘The Monster-Maker of Littleville’ is proved by Mr. Echo and Future-Man to be less mad scientist than greedy entrepreneur. Then, ‘Baron Bug and his Insect Army’ almost ends Robby’s clandestine career when the boy turns into two heroes at once. However, even though celestial twins Castor and Pollux are overmatched, animated slinky-toy King Coil proves sufficient to stamp out the Baron’s giant mini-beasts. Human wave Zip Tide, living star Super Nova and Robby the Super-Robot are then increasingly hard-pressed to stop the rampages of ‘Dr. Cyclops – the Villain with the Doomsday Stare’, but eventually overcome the outrageous odds – and oddness…

Things got decidedly peculiar in #165 when a clearly malfunctioning H-Dial called up ‘The Freak Super-Heroes’Whoozis, Whatsis and Howzis – to battle Dr. Rigoro Mortis and his artificial thug Super-Hood in a bizarrely captivating romp with what looks like some unacknowledged inking assistance from veteran brush-meister George Roussos (who popped in a couple more times until Mooney’s departure).

Suzy became a fixture and moved into the house next door with ‘The King of the Curses!’ He found his schemes to plunder the city thwarted by The Yankee-Doodle Kid and Chief Mighty Arrow, a war-bonneted “Indian brave” on a winged horse, before in HoM #167, ‘The Fantastic Rainbow Raider’ easily defeated Balloon Boy and Muscle Man but had no defence against returning Radar-Sonar Man. Next ‘The Marauding Moon Man’ easily overmatched Robby as The Hoopster, but had no defence when another glitch turned old incarnations The Mole and Cometeer into a single heroic composite imaginatively christened Mole-Cometeer. The biggest shock of all came when ‘The Terrible Toymaster’ defeats Robby – AKA Velocity Kid – and Suzy cajoles the fallen hero into dialling her into the scintillating Gem Girl to finish the mission.

Of course, as it was the 1960s, plucky Suzy didn’t quite manage on her own, but after Robby transforms into psionically potent Astro, Man of Space they soon closed the case – and toybox – for good. This one was all Mooney and so was the next, which turned out to be the artist’s last hurrah with the Kid of a Thousand Capes. ‘Thunderbolt’s Secret Weapon’ saw the crooks cartel seek to steal a supercomputer, only to be stopped dead by Baron Buzz-Saw, Don Juan (and his magic sword!) and the imposing Sphinx-Man. With House of Mystery #171 a radical new look emerged, as well as a darker tone. The writing was clearly on the wall for exuberant, angst-free adventurers…

‘The Micro-Monsters!’ was illustrated by Frank Springer and saw Robby dial up King Viking – Super Norseman, Go-Go (a fab hipster who utilised the incredible powers of popular disco dances… and how long have I waited to type that line?) and multi-powered Whirl-I-Gig to defeat bio-terrorist Doc Morhar and his belligerent invaders from a sub-atomic dimension. Springer also drew ‘The Monsters from the H-Dial’, wherein the again on-the-fritz gear simultaneously turns Reed’s friend Jim into assorted ravening horrors every time Robby dials up. Luckily the unnamed animated Pendulum, Chief Mighty Arrow and the Human Solar Mirror our hero successively turns into prove just enough to stop the beasts until the canny boy can apply his trusty screwdriver to the incredible artefact once again.

In those distant days series ended abruptly, without fanfare and often in the middle of something… and such was the fate of Robby Reed. HoM #173, by Wood & Sal Trapani, saw the lad solve a mystery in ‘The Revolt of the H-Dial’, wherein the process reshapes him into water-breathing Gill-Man and a literal Icicle Man: beings not only unsuitable for life on Earth but also compelled to commit crimes. Happily by the time Robby dials into Strata Man he’s deduced what outside force is affecting his dangerously double-edged device…

And that was that. The series was gone, the market was again abandoning Fights ‘n’ Tights fantasy and on the immediate horizon lay a host of war, western, barbarian and horror comics…

Exciting, fun, inspirational, imaginatively engaging and silly in equal amounts (heck, even I couldn’t resist a jibe or too and I genuinely revere these daft, nostalgia-soaked gems), Dial H For Hero has been re-imagined many times since these innocent odysseys first ran, but never with the clear-cut, unsophisticated, welcoming charm displayed here.

This was Ben-10 (remember him?) for your granddad’s generation and perhaps your kid’s delectation: and only if they’re at just that certain age. Certainly you’re too grown up to enjoy these glorious classics. Surely you couldn’t be that lucky; could you?
© 1966, 1967, 1968, 2010 DC Comics. All rights reserved.

Today in 1950 comics iconoclast and creative pioneer Howard Chaykin was born. You should track down American Flagg! and his interpretation of The Shadow but don’t miss Ironwolf: Fires of the Revolution. One year later international comics legend Enki Bilal did likewise, before going on to create masterpieces such as Century’s End: The Black Order Brigade & The Hunting Party.

Adam Eterno book 2: Grunn the Grim


By E. George Cowan, Chris Lowder, Tom Tully, Francisco Solano López, John Catchpole, Eric Bradbury, with Jack Le Grand, Geoff Kemp, Tom Kerr & various (Rebellion)
ISBN: 978-1-83786-470-6 (TPB/Digital edition) 978-1-83786-480-5 (Exclusive edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: History in the Unmaking… 9/10

British comics had a strange and extended love affair with what can only be described as “unconventional” (for which feel free to substitute “creepy”) heroes. So many of the stars and potential role models of our serials and strips were just plain “off”: self-righteous, moody voyeurs-turned vigilantes like Jason Hyde, sinister masterminds like The Dwarf, deranged geniuses like Eric Dolmann, so many reformed criminals like The Spider or just outright racist supermen like Captain Hurricane

… And don’t get me started on our legion of lethally anarchic comedy icons or that our most successful symbol of justice is the Eagle-bedecked jack-booted poster boy for a fascist state. Perhaps that explains why these days we can’t even imagine or envision what a proper leader looks like and keep on electing clowns, crooks and oblivious privileged simpletons…

All joking aside, British comics are unlike any other kind and simply have to be seen to be believed and enjoyed. One of the most revered stars of the medium has finally begun to be collected in archival editions, and perfectly encapsulates our odd relationship with heroism, villainy and particularly the murky grey area bridging them…

Until the 1980s, comics in the UK were based on an anthological model, offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humorous periodicals like The Beano were leavened by thrillers like Billy the Cat or General Jumbo and adventure papers like Lion or Valiant always included gag strips such as The Nutts, Grimly Feendish, Mowser and a wealth of similar quick laugh treats. Thunder and Jet were amongst the last of this fading model. Fleetway particularly was shifting to themed anthologies like Shoot, Action and Battle, whilst venerable veterans like Lion, Valiant and Buster hung on and stayed fresh by absorbing failing titles.

Thunder ran for 22 weeks before being absorbed by a stronger title to become Lion & Thunder. The merger/acquisition brought Black Max, The Steel Commando, The Spooks of Saint Luke’s and Adam Eterno to the new combined roster. With Steel Commando, time travelling tramp Adam would survive and thrive, as the periodical later merged into Valiant & Lion (June 1974) until the ultimate end in 1976. He also appeared in numerous Annuals and Specials thereafter.

Eterno was initially devised by Thunder assistant editor Chris Lowder – AKA “Jack Adrian” – and editor Jack Le Grand, with top flight artist Tom Kerr (Monty Carstairs, Rip Kerrigan, Kelly’s Eye, Charlie Peace, Captain Hurricane, Steel Claw, Kraken, Mary-Jo, Tara King/The Avengers, Billy’s Boots) initially designing and visualising the frankly spooky antihero. He also drew the scene-setting first episode. The feature was scripted by equally adept and astoundingly prolific old hand Tom Tully (Roy of the Rovers, Heros the Spartan, Janus Stark, The Wild Wonders, Dan Dare, Johnny Red, The Leopard from Lime Street), who only finally left it in 1976. Kerr, Donne Avenell, Scott Goddall &Ted Cowan would also write subsequent adventures. In fact, Tully might have scripted some of the material in this collection including the first instalment here: a handy recap/catchup limned by Francisco Solano López (and his family studio) that swiftly shifts to a gripping tale of “Conquistadore” atrocity…

Thanks to spotty record keeping, like so much in life and comics, it’s all a big mystery…

Gathering episodes from weekly Lion & Thunder spanning March 20th through August 28th 1971, plus pertinent material from Lion & Thunder Holiday Special 1971 & 1972, the chronal calamities and dark doings resume following Chris Lowder’s informative flashback essay ‘A Writer’s Trip Through Time’.

What you need to know: Delivered in stark, moody monochrome, the saga tales of tragic immortal chronal castaway Adam Eterno began life in the 16th century. He was an ambitious apprentice and less than sterling moral character, indentured to alchemist Erasmus Hemlock. When Adam’s master perfected an immortality serum, the headstrong, impatient acolyte sampled the potion against the sage’s express command. This precipitated the ancient’s death and a fiery conflagration that gutted the house. Hemlock’s last act was to curse his faithless student to live forever and “wander the world through the labyrinths of time”. Surcease would come from a mortal blow struck by a weapon of gold…

The curse was truly effective and as centuries passed, Adam became a recluse: his never-changing appearance driving him away from superstitious mortals and perpetually denying him simple contact with humanity. He fought in all of Britain’s wars, but hard-earned combat comradeships always ended whenever a seemingly fatal blow or wound left him unharmed…

Everything changed and the second part of the alchemist’s curse came true in 1970 when the traumatised, barely sane 421-year-old tramp staggered into a bullion robbery. He was shot by the thieves who rapidly realised that their victim was invulnerable, and attempted to use him in a raid on the Bank of England. When that went sideways too, Adam was struck by a fully-gold-plated limousine of a speeding millionaire…

The impact would be fatal for any other being, but for Adam Eterno it was the beginning of redemption as the shock hurled him into the timestream to land over and again in different eras…

The drama continues in that opening recap as Adam drops out of the timestream and is immediately cut down and hurled into quicksand by rapacious Spaniard Don Morto and his pitiless mercenarios, seeking the Incas fabled City of Gold. Dragging himself out of the mire, soon Adam is sought out by an Inca shaman and undergoes outrageous trials (many involving bonds and weapons of gold!) to become their champion in defeating the merciless invaders and liberating hostage king Tazuma Capa

The resistance is long and bloody but ultimately triumphal after Eterno introduces and mass-produces a weapon from the future that turns the tables on the armour, powder and shot of the invaders…

The bittersweet victory – after all, the traveller already knows more invaders will follow and ultimately succeed – sees Adam returned to chronal limbo only to rematerialise for the first time in the far future: a totalitarian dictatorship policed by brutes and thugs in armour of gold led by a monstrous tyrant: Grunn the Grim. The extended war to liberate tomorrow ends successfully but with the wanderer again returned to falling through eras, with the first hints that the penitent troubleshooter is not randomly drawn to rising manifestations of evil and crossroad moments of menace…

The latest stopover is Dark Ages Eastern Europe where a struggle for the throne sees an evil yet trusted relative seeking to usurp Duke Ctharmis of Carathia, after abducting the prince and true heir. Now as a local wild-child terrorises the populace, and packs of (were?)wolves congregate everywhere, a tatty stranger arrives and starts making trouble. Nobody knows Adam has been recruited by local wizard Mageis to set destiny aright and end the schemes of wicked Baron Draxa, before being deposited in far more familiar territory: England during the Civil War…

Obsessive anti-royalist Captain Raker ravages the locality searching for Lord Benham and the funds he holds in the King’s name. His brutal acts draw the immortal man into the pointless conflict, despite persistent, prophetic visions of doom hampering the antihero… until a final face-to-face duel ends matters and catapults Adam into the New World and a new kind of wickedness. In 1920s New York City, money not power motivates mobster Rikki Delgano, but his tactics are just as cruel and just as ineffectual against an enemy who will not die…

The crook’s hash soon settled, Eterno next appears in the skies over London amidst a storm of ack-ack fire and Luftwaffe planes. Furious and fighting mad, the traveller captures a Nazi bomber and follows the raiders back to their base, delivering a deadly dose of “how do you like it?” before ghosting on to land in the wild west and exonerate unjustly accused drifter the Durango Kid when both are charged with stagecoach robbery. Dodging gunplay and lynchings, Apache tortures and worse, Adam deftly exposes the real bandit before moving on to save all of humanity…

Lost in the early years of the stone age over 35,000 years before his own birth, Eterno roams amidst mammoths, neanderthals and dawn men, but must battle beast men armed with ray guns to foil a plan by alien colonisers. They seek to eradicate emerging humankind and take the world for their own, but Adam is greatly aided by prescient sage Kathon-the-Wise, who seems to see all his past and future secrets… and bears a remarkable resemblance to so many other wizards and mages the nomad of the ages has met…

After a cataclysmic pitched battle, humanity is saved and the spacers defeated, but there’s no rest for the (gradually redeeming) wicked and Eterno lands in shark-filled waters just in time to become the latest target of pirate lord Blackbeard. On foiling that felon, the winds of time waft him to a Viking raid in Anglo-Saxon England where pitiless reiver Geflin One-Eye seems set on taking the kingdom, unless some brave soul can retrieve the fabled Gold Sword of Wulfric from the abbey where it lies and lead the counterattack. Obviously, Adam is not keen on getting that close to his metal nemesis but if the situation demands it…

Bombastic, blood-soaked, inspirational and creepier than you’d imagine possible or permissible in a kids’ comic. the exploits of Adam Eterno are dark delights impossible to put down, so it’s fortunate that there are two more longer complete yarns still to come here.

Taken from Lion & Thunder Holiday Special 1971, the first sadly uncredited yarn (as regards the writer at least) was illuminated by veteran comics illustrator John Catchpole. He was the first to draw Kelly’s Eye – in 1962 for Knock-Out – and limned The Shadow of the Snake & sequel serial Master of Menace between 1972-1974 in Lion where he was part of a rotating team crafting Adam Eterno. As well as Annuals material like Black Bedlam (1975) he inked Jack (Charlie Peace) Pamby on The Potters from Poole Street in Valiant (1976) and was also a book illustrator.

Here all that skill and aplomb is used to detail a moody Victorian mystery as the immortal nomad helps the last of the Calcott line locate a lost family fortune and avoid murder by a monster…

Wrapping up proceedings on a true high (and also lacking a writer credit) the 1972 Adam Eterno special tale was illustrated by the magnificent and prolific Eric Bradbury (1921-2001) began in 1949 in Knockout.

Frequently working with studio mate Mike Western, Bradbury drew strips like Our Ernie, Blossom, Lucky Logan, Buffalo Bill, No Hiding Place, The Black Crow and Biggles. He was an “in-demand” illustrator well into the 1990s, on landmark strips such as The Avenger, Cursitor Doom, Phantom Force 5, Maxwell Hawke, Joe Two Beans, Mytek the Mighty, Death Squad, Doomlord, Darkie’s Mob, Crazy Keller, Hook Jaw, The Sarge, Invasion 1984, Invasion (the unrelated 2000 AD strip), Mean Arena, The Fists of Jimmy Chang, The Dracula Files, Rogue Trooper, Future Shocks, Tharg the Mighty and much more…

All that imagination and experience are seen here, when Adam appears in ancient Atlantis: a dinosaur-infested paragon of human ingenuity and political depravity where a tyrannical queen and audacious space shot lead to the destruction of Earth’s first human civilisation…

Closing with biographies on the creators featured herein and ads for other British lost wonders Adam Eterno – Grunn the Grim is enthralling astonishment awaiting your gaze: a riotously rewarding rollercoaster ride to delight readers who like their protagonists dark and conflicted and their history in bite-sized bursts.
© 1971, 1972, & 2025 Rebellion Publishing IP Ltd. All Rights Reserved.

Today in 1952 the last weekly instalment of Will Eisner’s Spirit Comics Section was published, whilst in 1974 the final Shiver and Shake entertained diehard UK readers.

In 1994, comics and animation giant Doug Wildey went to the final roundup. Remembered for Tarzan, The Saint newspaper strip and Jonny Quest, he’d prefer you read his elegiac westerns like Doug Wildey’s Rio: The Complete Saga.

The Complete Peanuts volume 1: 1950-1952


By Charles Schulz (Canongate Books/Fantagraphics Books)
ISBN: 978-1-56097-589-2 (Fantagraphics HB) 978-1-60699-763-5 (Fantagraphics TPB) 978-1-84767-031-1 (Canongate)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: All that’s great about cartoon strips… 10/10

Peanuts is unequivocally the most important comics strip in the history of graphic narrative. It is also the most deeply personal. Today in 1950 it all began, and cartoonist Charles M Schulz went on crafting his moodily hilarious, hysterically introspective, shockingly surreal philosophical epic for half a century: 17,897 strips spanning October 2nd 1950 to February 13th 2000.

He died from complications of cancer the day before his last strip was printed.

At its height, Peanuts ran in 2,600 newspapers, in 21 languages and in 75 countries. Many of those venues still run it as perpetual reprints, and have ever since his death. During Schulz’s lifetime, book collections, a merchandising mountain and television spin-offs had made the publicity-shy doodler an actual billionaire at a time when that really meant something…

None of that matters. Peanuts – a title Schulz loathed, but one the syndicate forced upon him – changed the way comics strips were received and perceived: proving cartoon comedy could have edges and nuance and meaning as well as soon-forgotten pratfalls and punchlines.

Following a typically garrulous, charming and informative Introduction from fellow Minnesotan Garrison Keillor, this mammoth (218 x 33x 172 mm) landscape compendium offers the first two and a bit years. Here a prototypical, rather outgoing and jolly Charlie Brown and high-maintenance mutt Snoopy joined with bombastic Shermy and mercurial Patty in hanging out doing kid things.

These include playing, playing pranks, playing sports such as tennis, golf and baseball, playing musical instruments, teasing each other, making baffled observations and occasionally acting a bit too much like grown-ups. Fans of Bill Watterson’s Calvin and Hobbes will feel eerie familiarity with much of the hijinks and larks of these episodes.

As new characters Violet, infant prodigy Schroeder, and Lucy and her strange baby brother Linus were added to the mix, the boisterous rush of the series began to imperceptibly settle into a more contemplative pace. Charlie Brown began to adopt and embrace his eternal loser, singled-out-by-fate persona and the sheer diabolical wilfulness of Lucy began to sharpen itself on everyone around her…

The first Sunday page debuted on January 6th 1952; a standard half-page slot offering more measured fare than the daily. Both thwarted ambition and explosive frustration became part of the strip’s signature denouements…

By the end of 1952, all those the rapid-fire gags had evolved from raucous slapstick to surreal, edgy, psychologically barbed introspection, garnished by crushing judgements and deep rumination in a world where kids – and certain animals – were the only actors. The relationships, however, were increasingly deep, complex and absorbing even though “Sparky” Schulz never deviated from his core message: entertain…

David Michaelis then celebrates and deconstructs ‘The Life and Times of Charles M. Schulz’ after which Gary Groth & Rick Marschall conduct ‘An Interview with Charles M. Schulz’, rounding out our glimpse of the dolorous graphic genius with intimate revelations and reminiscences whilst a copious ‘Index’ offers instant access to favourite scenes you’d like to see again.

Readily available in hardcover, paperback and digital editions, this initial volume offers a rare example of a masterpiece in motion: comedy gold and social glue gradually metamorphosing in an epic of spellbinding graphic mastery which became part of the fabric of billions of lives, and which continues to do so long after its maker’s passing.

Happy ever afters, kids.
The Complete Peanuts: 1950-1952 (volume 1) © 2004 Peanuts Worldwide, LLC. Introduction © 2004 Garrison Keillor. “The Life and Times of Charles M. Schulz” © 2000 David Michaelis. “Interview with Charles M. Schulz” © 2004 Gary Groth and Richard Marschall. All other material copyright its respective owners. All rights reserved.

Today in 1909 Alex Raymond was born. You’ll know him best for stuff like Flash Gordon on the Planet Mongo volume 1: Sundays 1934-1937 (The Complete Flash Gordon Library. In 1916 Bob Powell, was born. He went on to do things like Bob Powell’s Complete Jet Powers.

Ramona Fradon was born in 1926, and Spirou stalwart Janry arrived in Belgium in 1957, whilst Maltese docu-comics journalist Joe Sacco was born in 1960. You can find dozens of books by the first two just by using a search box here, and I’ve almost summoned enough nerve to review Sacco’s Palestine despite – or because of – these febrile times…

The Shadow 1941: Hitler’s Astrologer


By Dennis O’Neil, Michael William Kaluta & Russ Heath with Mike Kelleher, Mark Chiarello, Nick Jainschigg, John Wellington, Phil Felix & various (Dynamite Entertainment)
ISBN: 978-1-60690-429-9 (HB/Digital edition)

This book includes Discriminatory Content included for dramatic effect.

Russ Heath would have been 99 years old today: a master comics craftsman so few have ever heard of. I don’t think there’s even a definitive collection or a signature title to his name. He did his job masterfully and always moved on, and remains almost practically unknown. The pages of Sgt Rock original art I own are among my most treasured possessions, and every baby boomer who read US comics knew his work because of this and others like it.

Russell Heath Jr. was born in New York City on September 29th 1926 and raised in New Jersey. Influenced by cowboy artist Will James and others, Heath was self-taught and fiercely diligent, demanding authenticity of himself in all his work. This helped him break into comic books while still at High School (episodes of naval strip Hammerhead Hawley for Captain Aero Comics beginning with vol. 2, #2 in September 1942).

Eager to serve his country, Heath left Montclair High School early in 1945 for the Air Force. Whilst in the military he contributed cartoons to the Camp newspaper before shipping out. When peace broke out, he worked briefly as an ad agency gofer until in 1947 he landed a regular job with Timely Comics. Now married, Heath started working from home, drawing Kid Colt and Two Gun Kid, offerings for the dwindling superhero market and sundry horror stories and covers. He hit an early peak in the 1950s, with a wealth of western and horror features as well as co-creating Marvel Boy, limning Venus and The Human Torch during the abortive attempt to revive superheroes in 1953, whilst mostly crafting crime and romance tales,

He branched out: trying his hand on EC’s Mad and Frontline Combat, 3D comics for St. John’s and earned a reputation for gritty veracity in war and straight adventure stories (such as Robin Hood and Golden Gladiator for DC’s The Brave and the Bold). Heath started contributing to DC’s war line in early 1954, with strips in Our Army at War #23 and Star Spangled War Stories #22. It was good fit and he spent the next 15 years working with writer/editor Robert Kanigher, with whom he co-created The Haunted Tank, Losers and Sea Devils. All along he remained a stalwart of anthological compact combat yarns, but increasingly guested on and eventually took over full time illustrating prestigious Sgt. Rock.

Infamously and unjustly, many of his panels were co-opted by pop artist Roy Lichtenstein as the basis of his paintings (specifically Whaam!, Blam, Okay Hot-Shot, Okay!, and Brattata). Heath’s other contributions to American pop culture include those iconic ads for toy soldiers and a stint on Harvey Kurtzman and Will Elder’s ubiquitous Playboy satire strip Little Annie Fanny. Later landmarks include launching a new Lone Ranger newspaper strip with Cary Bates in 1981, and illustrating Michael Fleisher’s infamous Death of Jonah Hex story. Eventually he moved into animation and out to the west coast, but remained in contact with his comics roots, providing occasional returns on titles such as Planet of the Vampires, Mister Miracle, Ka-Zar, The Punisher, Shadowmasters, G.I. Joe and Immortal Iron Fist among others. Having been awarded almost every award going, Heath was in semi-retirement when he died on the 23rd August 2018.

Despite adoring all that apparently unhip war and western stuff, we’re being contrary as ever and highlighting something a little different, but as it’s a special occasion you might want to also track down Hearts and Minds: A Vietnam War Story please link to 29th August 2018. Not our review, the actual book. It’s a Lost Treasure…

Here and now though let’s pop back to the early 1930s, when The Shadow gave thrill-starved Americans their measured doses of extraordinary excitement via cheaply produced pulp periodical novels and over the mood-drenched airwaves via his own radio show. Like comics once upon a time, “Pulps” were published in every style and genre in their hundreds every month, ranging from the truly excellent to the pitifully dire, but for exotic or esoteric adventure-lovers there were two stars who outshone all others. The Superman of his day was Doc Savage, whilst the premier dark, relentless creature of the night dispensing terrifying grim justice was the putative hero featured here…

Radio series Detective Story Hour (based on stand-alone yarns from Street & Smith publication Detective Story Magazine) used a spooky-toned narrator (variously Orson Welles, James LaCurto or Frank Readick Jr.) to introduce each tale. He was dubbed “the Shadow” and from the very start on July 31st 1930 was more popular than the stories he related. The Shadow rapidly evolved into a hands-on hero, solving instead of sharing mysteries and, on April 1st 1931, started starring in his own printed adventures. These were written by astonishingly prolific Walter Gibson under house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow with the eerie mantra “Who knows what evil lurks in the hearts of Men? The Shadow knows!” unforgettably ringing out over the airwaves.

Over the next 18 years 325 novels were published, usually at two a month. The creepy crusader spawned comic books, movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a smash-hit superstar brand. The pulp series officially ended in 1949, although Gibson and others added to the canon during the 1960s when a pulp/fantasy revival gripped the world, generating reprinted classic yarns and a run of new stories as paperback novels. There are also new yarns turning up to this day…

In graphic terms The Shadow was a major player. His national newspaper strip by Vernon Greene launched on June 17th 1940, and when comic books really took off, the Man of Mystery had a four-colour title; running March 1940 to September 1949. Thanks to Robert Bernstein, Jerry Siegel, John Rosenberger & Paul Reinman, Archie Comics published a controversial contemporary reworking in 1964-1965 for their Radio/Mighty Comics imprint.

In 1973 DC acquired rights to produce a captivating, brief but definitive series of classic comics unlike any other superhero title then on the stands. DC periodically revived the venerable vigilante and after the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Howard Chaykin was allowed to utterly overhaul the vintage feature for an audience finally recognised as grown-up enough to handle more sophisticated fare. This led to further, adult-oriented iterations and one cracking outing from Marvel before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond.

Dynamite Entertainment secured that option in 2011 and, whilst reissuing much of those earlier efforts, began a series of new monthly Shadow comics. A year after Chaykin and DC catapulted The Shadow into the grim ‘n’ grungy contemporary consumer arena, the dream-team that had first returned him to comics prominence reunited for a larger-than-life grand romp, ably abetted by the inking skills of master artist Russ Heath.

In the early 1970s Denny O’Neil & Michael Kaluta had produced a superb series of adventures (collected as The Private Files of the Shadow plee link to January 19th 2009), set in the mad scientist/spy/gangster-ridden ‘thirties. When they reunited to produce a Marvel Graphic novel, expectations were high, and in many ways that complex, devious yarn was the final chapter of that astounding graphic procession. Dynamite’s 2013 re-release of Hitler’s Astrologer saw the entire affair re-mastered by Mike Kelleher, finally doing justice to the colouring of Mark Chiarello, Nick Jainschigg and John Wellington – as well as letterer Phil Felix – which had not fared well under Marvel’s production processes of that earlier time.

On Easter Sunday 1941 a beautiful woman is pursued through the teeming crowds of Times Square theatre-goers by sinister thugs until rescued in the nick of time by agents of The Shadow. She is Gretchen Baur, personally despatched to America by Josef Goebbels to gather astrological data for the Reich’s Ministry of Propaganda. However, now the confused fräulein cannot understand why agents of her own government have tried to abduct her… until The Shadow reveals that she is an unwitting pawn in a deadly battle for supremacy within the Nazi Party. It all revolves around her father, Der Führer’s personal astrologer…

And thus begins a tense, intricate conspiracy thriller ranging from the bloody streets of New York through the shell-pocked skies of Europe to the very steps of Hitler’s palace in Berlin, as a desperate plan to subvert the course of the war comes up hard against a twisted, thwarted love and a decades-long hunt for vengeance…

Deliciously deranged and suitably Wagnerian in style, this action-packed mystery drama exudes period charm. Nobody has ever realised The Shadow and his cohorts as well as Kaluta, whilst Russ Heath’s sleek mastery adds weight and volume to the cataclysmic proceedings.

This sinister saga of the man in the black slouch hat with the girasol ring is another superb addition to the annals of the original Dark Knight, and one no one addicted to action and mystery should miss.

The Shadow ® & © 2013 Advance Magazine Publishers Inc. ® ™ & © Conde Nast. All Rights Reserved.

Today in 1916 was born Britain’s master of mordant wit Carl Giles. Last time we shared a laugh with him was Giles: the Collection 2014, whilst in 1947 underground legend Greg Irons first checked in. Our proudest moment is reviewing his outrageous The Wyf of Bath (The Wife of Bath) please link to March 9th 2018. Good luck finding that, but his other stuff is darn good too!

In 1988 utterly urbane arcane cartoonist Charles Addams went to his – or at least somebody’s – grave. You can check him out just by scrolling back to yesterday

Addams and Evil


By Charles Addams (Methuen/Mandarin)
ISBN: 978-0-413-55370-1 (Album PB) 978-0-413-57190-8 (Album HB) 978-0-413-55370-6 (Mandarin TPB)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content included for comedic and satirical effect.

Charles Samuel Addams (1912 – 1988) was a cartoonist and distant descendant of two American Presidents (John Adams & John Quincy Adams) who made his real life as extraordinary as his dark, mordantly funny drawings.

Born into a successful family in Westfield, New Jersey, the precocious, prankish, constantly drawing child was educated at the town High School, Colgate University, the University of Pennsylvania, and New York City’s Grand Central School of Art, and apparently spent the entire time producing cartoons and illustrations for a raft of institutional publications.

In 1932 he became a designer for True Detective magazine – “retouching photos of corpses” – and soon after began selling drawings to The New Yorker. In 1937 he began creating ghoulish if not outright macabre family portraits that become his signature creation. During WWII, he served with Signal Corps Photographic Center, devising animated training films for the military.

Whether he artfully manufactured his biography to enhance his value to feature writers or was genuinely a warped and wickedly wacky individual is irrelevant, although it makes for great reading – especially the stuff about his second wife – and, as always, the internet awaits the siren call of your search engine…

What is important is that in all the years he drew and painted those creepily sardonic, gruesome gags and illustrations for The New Yorker, Colliers, TV Guide and so many others, he managed to beguile and enthral his audience with a devilish mind and a soft, gentle approach that made him a household name long before television turned his characters into a hit and generated a juvenile craze for monsters and grotesques that lasts to this day. That eminence was only magnified once the big screen iterations debuted. And now we have streaming fun too. He would have loved the sheer terrifying inescapability of it all…

This stunningly enticing volume is a reissue of his second collection of cartoons, first published in 1947, and semi-occasionally since then. It’s still readily available if you’ve a big bank book, but the time is ripe for a definitive collected edition, or better yet a reissue of his entire canon (eleven volumes of drawings and a biography) either in print or digitally.

Should you not be as familiar with his actual cartoons as with their big and small screen descendants you really owe it to yourself to see the uncensored brilliance of one of America’s greatest humourists. It’s dead funny…

© 1940-1947 the New Yorker Magazine, Inc. In Canada © 1947 Charles Addams.

Today in 1909, fearless campaigner/cartoonist turned arch conservative Al Capp was born. Slightly less contentious than Li’l Abner, his Fearless Fosdick might be more to your taste.

The Legend of Lord Snooty and His Pals – 60 Years of Classic Cartoon Art


By Dudley D. Watkins, with Albert Holroyd, Roy Nixon, Ken Harrison & various (DC Thomson & Co)
ISBN: 978-0-85116-691-9 (tabloid HB)

This book includes Discriminatory Content produced in less enlightened times.

To commemorate Dudley D. Watkins death on August 20th 1969, I ordered some physical books rather than the digital editions I favour. In an ironic tribute to the great man and Grand British comedic traditions, said items failed to arrive on time for the scheduled tribute on that anniversary. So, here’s one of them that finally turned up and can now consequently be shared with you all. That’s egalitarianism, that is…

As an odd adjunct of being a nation perpetually embroiled in class struggle, Britain has found countless ways to apologize and humanise its blue-blooded oppressors. Here’s one of the most successful: a masterpiece of charming fraternity that undermines any anti-privilege message even as it delights and subverts. But which side is our star on, and does it even matter in the end?

Designed and mostly written by Watkins (1907-1969), and debuting in the very first issue of The Beano on 30th July 1938, the only decent posh boy this country ever produced is Marmaduke, Earl of Bunkerton: a bred-in-the-bone blue-blooded subversive and instinctive rebel anarchist… who could never decide which side of the class war and divide he and his ever-evolving pals were actually on.

Clad in Eton school uniform complete with top hat and umbrella, the little lord loathed the pointless tedium of his grand estate and constant pressure of his impending position and status. Thus, at every opportunity he bunked off, dodging pitiless and so-proper Aunt Matilda (who gradually mellowed into genteelly eccentric “Aunt Mat”) and the haughty, stiff-necked and smugly snobbish Bunkerton Castle staff to cavort and revel with the poor waifs from Ash Can Council School – thus dubbed “The Ash Can Alley kids”. Marmaduke even disguised himself as one of them to indulge in his wayward capers, and fully embraced and leaned into their barbed nickname for him – “Lord Snooty”.

Oh, what Larks!! It was like an Edwardian novel of swopped lives or The Prince and the Pauper played for laughs, with this lovable, amiable toff strongly on the side of the savvy proletariat. However, although he just wanted to have fun, there were always dangerous and unwelcome poor kids to fight in the insalubrious form of the bullies of the Gasworks Gang

The early days saw the kids mostly dodging onerous duties, tutorial tribulations and posh expectations – although everybody from every societal stratum seemed to have problems with the police force, which was depicted as officious, interfering, venal and spiteful – and usually cast as true villains…

‘The Legend of Lord Snooty and His Pals…’ opens our itinerary introducing the players and offering early exploits.

In those heady days before September 1939 (plentifully sampled here, albeit in lightly edited visual terms to cater for modern sensibilities) beginning with the very first episode, Snooty’s chums consisted of Rosie, Skinny Lizzie, Hairpin Huggins, Happy Hutton, Scrapper Smith, and Gertie the Goat, latterly joined by eternal devil-toddlers in romper suits Snitch & Snatch who arrived in Beano #18. Their amalgamated exploits included: dodging school; pinching grub; taunting the police; rushing about in goat-karts (not a misspelling!); playing cricket and football; circuses & wild animals; foiling burglars & bandits; huntin’, shootin’ and fishin’; ruining banquets and wearing the wrong clothes and enjoying/surviving the inventions of castle inventor Professor Screwtop (introduced in Beano #40, April 29th 1939). However, just as everywhere else, once World War II began, Snooty & Co were drafted…

Followed by selection of strips crafted prior to the declaration of hostilities, ‘The War Years’ delivers a potent and wildly weird sampling of how kids adapted to the crisis – albeit filtered through their adult creators’ sensibilities. After war broke out, the call for morale boosting triggered a wave of delirious and passionate fantasy yarns. As well as cops & robbers, featuring an ever-more officious police force, the anarchistic kids had countless pompous asses and ninnies of the officer classes plus Home Guards & Air Raid Wardens trying to push them around. These were almost more trouble than the nigh-infinite cadre of spies and saboteurs and the entire Nazi Wehrmacht who episodically get what they deserved in an escalating war of nerves and nonsense with the kids. As the conflict proceeded, Snooty and his pint-sized allies even made it to Hitler & Goering’s personal hit list: frequently embarrassing when not actually slapping around the Nasty Nazi nincompoops with no appreciable repercussions. This was wish-fulfilment kid power at its most delightful…

A big bunch of these strips make up a majority of this book and show Watkins at his most imaginative. A tireless and prolific illustrator equally adept at comedy, adventure, educational and drama storytelling, his style more than any other’s shaped the postwar look and form of Scottish publishing giant DC Thompson’s comics output.

He started life in Manchester and Nottingham as an artistic prodigy prior to entering Glasgow College of Art in 1924. Before long he was advised to get a job at expanding, Dundee-based DCT, where his 6-month trial illustrating prose boys’ paper stories led to comic strip specials and some original cartoon creations. Percy Vere and His Trying Tricks and Wandering Willie, The Wily Explorer made him the only contender for both lead strips in a bold new project conceived by Robert Duncan Low (1895-1980). Managing Editor of Children’s Publication and between 1921 and 1933, Low launched the company’s “Big Five” story papers for boys: Adventure, The Rover, The Wizard, The Skipper and The Hotspur. In 1936, he created the “Fun Section”: a landmark 8-page comic strip supplement for national newspaper The Sunday Post. This illustrated accessory – prototype and blueprint for every comic the company subsequently released – was launched on 8th March. From the outset The Broons and Oor Wullie were the uncontested headliners… and were both illustrated by Watkins. The other features included Chic Gordon’s Auchentogle, Allan Morley’s Nero and Zero, Nosey Parker and others. These pioneering comics laid the groundwork for the company’s next great leap. In December, 1937 Low launched DC Thomson’s first weekly all-picture strip comic, The Dandy; with The Beano Comic arriving in 1938…

Low’s irresistible secret weapon in all of these ventures was Watkins. The indefatigable cartoon stalwart drew the Fun Section signature strips The Broons and Oor Wullie from the outset and, without missing a beat, added Desperate Dan in The Dandy to his weekly workload. Seven months later, placidly outrageous social satire Lord Snooty became a big draw for freshly launched companion paper The Beano.

These war stories are interspersed with selections of colour “pic & text” stories taken from postwar annuals (‘1960s Beano Book Picture Book strip’ and ‘Beano Book 1956 Picture Book strip modified version’) somewhat chronologically undercutting the impact of Snooty’s next big adjustment. After the war, the feature was paused and retooled. Lord Snooty was dropped with #367 (30th October, 1948) and only returned in December 1950. However, #440 introduced a new supporting cast, partially comprised of past Beano stars in need of a fresh gig. This crowd included hulking Joe (initially star of Big Fat Joe who was cancelled in #35), Liz (ex-Swanky, Lanky Liz who ran from #336-368), Thomas (Doubting Thomas #90-174), Polly and her dog (originally Polly Wolly Doodle and Her Great Big Poodle, in #286-306) and Mary (Contrary Mary who graced Beano #1-97, and even had a side gig as Neddy the Cuddy in The People’s Journal), who all joined Marmaduke and inexplicably popular gremlins Snitch & Snatch. The scattering of strips from 1946 to the pause & revamp garnish informative feature ‘Out With the Old…’ which reviews strips of absorbed and failed solo stars Big Fat Joe, Doubting Thomas and Swanky Lanky Liz in their primes, and celebrates the debuts of later Snooty fill-in and replacement artists Albert Holroyd, Roy Nixon and Ken Harrison on the aristocratic anarchist trail. Then a section of ‘Fifties strips’ observe modernity and loss of empire in smart, witty strips about Christmas, prefab houses, public transport, April Fool’s stunts, homelessness, penury and death duties, rationing, recycling and animals, lots & lots of animals. Finally, ‘Sixties strips’ sees Watkins and his aides investigate increased prosperity, theft, fraud & mis-selling, shopping, the weather, Screwtop’s inventions, entertainment, proper food, etiquette and social mobility and the proper use of cannon fire…

This titanic tome terminates in a wash of colour as Watkins highlights the twins in a strip from an unspecified annual before modern juvenile paragon of protest and advocate of anarchy Dennis the Menace gets in on the act, with strip ‘Me Too, Lord Dennis’ as the ferocious little lout tries out the old ermines and privileged attitude…

This stunning and luxurious hardback commemorative celebration is exuberantly joyous in tracing one of comics most bizarre and seditious stars and is a strong – almost overwhelming – argument for a bigger and more comprehensive curated collection. Conversely it’s also a huge cartoon chronicle stuffed with strips that will make you collapse in mirth. Probably both. At least you don’t have to pick a side but just buy a book…
© D.C. Thomson & Co Ltd 1998.

On this day in 1960, Daredevil: Born Again illustrator David Mazzucchelli was born.

15 years after that Blankets author Craig Thompson also entered the world.

Superman: Phantom Zone


By Steve Gerber, Gene Colan, Rick Veitch, Tony DeZuñiga & Bob Smith (DC Comics)
ISBN: 978-1-4012-4051-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Today would have been Steve Gerber’s 78th birthday. For no appreciable reason, he would have found that to be quite funny. You should go read more comics by him. Here’s some many people don’t immediately think of when listing his so-many sublime star turns…

Once upon a time for fans and comics creators alike continuity could be a harsh mistress. When maintaining a faux-historical cloak of rational integrity for made-up worlds we inhabited was paramount, the greatest casualty of semi-regular reboots and sweeping changes, often meant some terrific tales suddenly never happened. Everything goes now of course, thanks to parallel world-ery, but way back whenever, it was a most painful time for me…

Many examples of this wholesale binning of entire charm-drenched mythologies happened but the convergent growth of graphic novels fortunately provided a sanctuary of sorts, such as this paean of pictorial praise for the mythology had evolved around Superman in the wonder years between 1948 and 1986.

Thankfully DC has always understood that a good story is worth cherishing. This slim, trim spectral selection gathers superb 4-issue miniseries The Phantom Zone (originally appearing from January to April 1982) and includes the very last pre-Crisis on Infinite Earths Zone yarn as first seen in DC Comics Presents #97 (September 1986). It also simultaneously celebrates the stylish and enthralling scripting of unique comics voice Steve Gerber and his most ardent collaborator Gene (Howard the Duck, Stewart the Rat) Colan.

Gerber was a uniquely gifted writer who combined a deep love of comic book continuity minutiae with dark, irrepressible wit, incisive introspection, barbed socio-cultural criticism, a barely reigned-in imagination and boundless bizarre surrealism. His stories were always at the extreme edge of any mainstream company’s intellectual canon and never failed to deliver surprise and satisfaction, especially when he couched his sardonic sorties as thinly-veiled attacks on burgeoning cultural homogenisation and commercial barbarity.

This riotous recapitulation of all that lost Man of Tomorrow ficto-history begins in ‘The Haunting of Charlie Kweskill!’ as the eponymous Daily Planet paste-up artist collapses at work. The solitary little dweeb has been sleeping badly, plagued by nightmares of a life on long-gone planet Krypton. His dreams detail how brilliant scientist Jor-El devised a non-lethal way to deal with Krypton’s most incorrigible criminals: human monsters such as Jax-Ur, Professor Va-Kox, Dr. Xadu, sadistic psycho-killer Faora Hu-Ul, potential dictator General Dru-Zod, and even Jor’s own bad & crazy cousin Kru-El

Many lesser menaces like psionic aberrants Az-Rel and Nadira were also banished to the misty twilit realm, as well as stranger outcasts like callous biological experimenter Nam-Ek, but the one who most catches Charlie’s attention is fraudster Quex-Ul; a Kryptonian who appears to be Charlie’s doppelganger…

Of course, the dreams are all true: telepathic broadcasts beamed at Charlie by Zone inmates from within the plane of timeless intangibility. Quex-Ul had been one of them, surviving long after Krypton died, but was innocent of his crimes. He had been framed and mind-controlled by a mastermind who had deservedly perished when the Red Sun world detonated. Once Superman corrected the injustice and released the poor dupe, Qwex-Ul had saved the Man of Steel from a Gold Kryptonite trap, thereby losing his inherent Kryptonian abilities and memory in the process. The grateful, heartsick Action Ace had found the amnesiac a job at the Planet and almost forgot his alien origins in the years since. Charlie’s former fellow inmates had not…

Their telepathic onslaught turns Kweskill into a somnambulistic slave, unknowingly spending his nights breaking into labs and stealing high-tech components. Superman, slowly putting the puzzle pieces together, is just too late to thwart the stealthy scheme, and as he bursts into Charlie’s apartment a hastily cobbled together Phantom Zone projector hurls him and the hapless mind-slave into the ghostly region, whilst simultaneously freeing a legion of the cruellest and most bored criminals in existence…

The saga expands with ‘Earth Under Siege!’ as Superman and Charlie helplessly watch Zod, Jax-Ur, Va-Kox, Faora and Kru-El immediately undertake the next stage of their plan, leaving passively nihilistic Az-Rel and Nadira to negligently torture monstrous Nam-Ek with their psychic talents when not mocking the ranting liturgies of religious zealot Jer-Em, whose manic bigotry and fundamentalist isolationism caused the death of every person in Argo City

Superman’s cousin Kara Zor-El had been born on the city-sized fragment of Krypton, hurled intact into space when the doomed world detonated. Eventually, Argo turned to Green Kryptonite like most of Krypton’s detonated debris, and her dying parents, observing Earth through their scopes, sent their daughter to safety as they perished. On Earth, the teenager met the Man of Steel who created for her the identities of Linda Lee and Supergirl, concealing her from the wider world whilst she learned all about her new home… and how to use her astounding new abilities in secrecy and safety.

As the emotionally disconnected, disaffected and doubly alienated youths laconically saunter through Metropolis; casually slaughtering cops and citizens, Zod’s more motivated cronies have reached Superman’s Fortress of Solitude and destroyed the only means of returning them to their extra-dimensional dungeon.

The next move is attacking the Justice League satellite, hurling it and occupants Flash, Red Tornado, Zatanna, Black Canary, Elongated Man, Firestorm & Aquaman on a non-stop trajectory out of the Solar System. Rampant Kryptonians destroy Earth’s communications satellites and trigger a mass launch of nuclear missiles, leaving Wonder Woman and Supergirl to narrowly avert atomic Armageddon whilst the frantic Man of Tomorrow can only watch in horror…

Not every Zone inhabitant is a criminal. For instance, Daxamite Mon-El was exposed to common lead in ‘Superboy’s Big Brother’ (by Robert Bernstein & Papp in June 1961’s Superboy #89) when his lingering, inexorable death was only forestalled by depositing the dying alien in the Zone until a cure could be found. Now, as Green Lantern faces the Zod Squad on Earth only to be soundly beaten and have his Power Battery stolen, Mon-El informs Charlie and Superman of a possible back way out of the realm of hellish nullity…

On Earth, as Wonder Woman subdues Nam-Ek, Supergirl checks in with Batman, desperately trying to ascertain where Superman has gone. As the Dark Knight heads to Metropolis to investigate, Kara returns to the Fortress and is ambushed by Kryptonian escapees and beaten near to death…

With no other choice, Charlie and Superman reluctantly pass through a dimensional portal even the obsessed villains were too scared to risk, encountering surreal madness in ‘The Terror Beyond Twilight!’

Back in the physical world of touch and time, Supergirl saves herself from ghastly atomic disintegration as Charlie and Superman pass through stormy turbulence and a tedious waiting-room-realm before arriving on a peculiar plane where they are confronted by luscious sirens with impossible riddles and exploding heads. Their narrow escape from the Priestesses of the Crimson Sun only leads to Kryptonian wizard Thul-Kar who magicked himself into the Zone in ages past and now slavishly serves an erratic, malevolent sentient universe named Aethyr. It wants to consume Charlie and Superman but only by passing through it can they reach the physical world again…

On Earth, chaos reigns. Batman is utterly unable to pacify extremist Jer-Em, who deems the planet impure, unclean and unholy. He would rather die than soil his Kryptonian purity here.

… And high above the world, other freed villains have their own plan to fix the situation: a gigantic Phantom Zone Cannon to inexorably and eternally banish Earth into the twilight dimension in the course of one full rotation…

The drama comes to a tragic conclusion in ‘The Phantom Planet!’ as Az-Rel and Nadira, having found kindred spirits amongst Metropolis’ disenfranchised Punk Rock counterculture – before killing them – encounter Jer-Em in martyr mode. The now-suicidal cleric is quite keen on taking the rest of the apostate Kryptonians with him…

As the world turns into intangibility, in France, Faora has briefly resumed her passion for murdering males (before they’re all gone) whilst in Aethyr’s universe an appalling sacrifice enables Superman to return to physicality just in time to lead a last desperate charge, saving the day and putting the villains back where they belong… those still alive, that is…

The remainder of this fantastic collection recounts the tying up of all those intriguing concepts and loose ends in a spectacular sidebar to the end of DC’s original universe.

In 1986 the company celebrated its 50th year with groundbreaking Crisis on Infinite Earths: radically overhauling a convoluted multiversal continuity and starting afresh. All Superman titles were cancelled or suspended pending a back-to-basics reboot courtesy of John Byrne, allowing for a number of very special farewells to the old mythology. One of the most intriguing and challenging came in the last issue of DC Comics Presents (#97) wherein ‘Phantom Zone: the Final Chapter’ by Gerber, Rick Veitch & Bob Smith offered a creepy adieu to a number of Superman’s greatest foes.

Tracing Jor-El’s discovery of the Phantom Zone through to imminent multiversal annihilation, this dark yarn built on Gerber’s landmark miniseries and revealed that the dread region of nothingness was in fact a sentient echo of a dead universe which had always regarded the creatures deposited within it as irritants and agonising intruders.

Now as cosmic carnage reigns Aethyr, still served by Kryptonian mage Thul-Kar, causes the destruction of the Bizarro World “Htrae” and the deification/corruption of Fifth Dimensional pest Mr. Mxyzptlk, as well as the subsequent crashing of Argo City on Metropolis. As a result Zod and fellow immaterial inmates are freed to wreak havoc upon Earth – but only until the now-crystalline pocket dimension merges with and absorbs the felons, before implausibly abandoning Superman to face his uncertain future as the very Last Son of Krypton…

Superman has proven to be all things to all fans over his decades of existence and Gerber’s takes on these timeless tales of charm, joy and wholesome wit are unique and more necessary than ever: not just as a reminder of great tales of the past but as an all-ages primer of wonders still to come…
© 1982, 1986, 2013 DC Comics. All Rights Reserved.

Captain Pugwash: A Pirate Story


By John Ryan (Frances Lincoln Children’s Books/Picture Puffin Story Books)
ISBN: 978-0140554533 (Puffin PB) 978-1-84507-821-8 (F Lincoln HB)
Ha-HA-HHARRRR! The time be here, Shipmaties! ‘Tis International Talk Like a Pirate Day again!

John Ryan was an artist and storyteller who straddled three distinct disciplines of graphic narrative, with equal qualitative if not financial success.

The son of a diplomat, Ryan was born in Edinburgh on March 4th 1921, served in Burma and India and – after attending the Regent Street Polytechnic (1946-48) – took a post as assistant Art Master at Harrow School from 1948 to 1955. It was during this time that he first began contributing strips to Fulton Press publications, for the company’s glossy distaff alternative Girl, but most especially in the pages of the legendary “boys’ paper” Eagle.

On April 14th 1950, Britain’s grey, postwar gloom was partially lifted by the premiere issue of a new comic that literally shone with light and colour. Avid children were understandably enraptured with the gloss and dazzle of Dan Dare, Pilot of the Future, a charismatic star-turn venerated to this day and by a host of cannily incorporated licensed features such as radio star turns P.C. 49 and Riders of the Range. Eagle was a tabloid-sized paper with full-colour inserts alternating with text and a range of various other comic features. Tabloid is a big page and one can get a lot of material onto each one. Ryan’s quirky, spiky style lent itself to the numerous spot illustrations required throughout the comic every week but he also offered little strip serials. Deep within, on the bottom third of a monochrome page was an 8-panel strip entitled Captain PugwashThe story of a Bad Buccaneer and the many Sticky Ends which nearly befell him

Pugwash, his harridan of a wife and the useless, lazy crew of the Black Pig ran (or more accurately capered and fell about) until issue #19 when the feature disappeared – sunk without trace! This was no real hardship for Ryan who had been writing & illustrating Harris Tweed – Extra Special Agent as a full-page (tabloid, remember – an average of 20 panels per page, per week!) from Eagle #16. (I really must reinvestigate the solidly stolid sleuth too sometime soon…) Tweed ran for three years as a full page until 1953 after which it dropped to a half-page strip and was carefully repositioned as a purely comedic venture.

In 1956 the indefatigable old sea-dog (I mean old Horatio Pugwash but it could so easily be applied to Ryan) made the jump to children’s picture books. The artist was an unceasing story-peddler with a big family, and somehow he also found time to be head cartoonist for The Catholic Herald – a side gig that lasted for 40 years.

A Pirate Story was first published by Bodley Head before switching to children’s publishing specialist Puffin for further editions and more adventures. It was the first foray of a vast (sorry, got away with myself there!) run of children’s books on a number of different subjects. Pugwash himself starred in 21 tomes; there were a dozen books based on the animated TV series Ark Stories, plus Sir Prancelot and a number of other creations. Ryan worked whenever he wanted to in the comics world and eventually the books and the strips began to cross-fertilise.

The primary Pugwash is traditional in format, with blocks of text and single illustrations to illuminate a particular moment. But by the publication of Pugwash the Smuggler (1982) entire sequences were lavishly painted comic strips, with as many as eight panels per page, and including word balloons. A fitting circularity to his careers and a nice treat for us old-fashioned comic drones.

After A Pirate Story was released in 1957 the BBC pounced on the property, commissioning Ryan to produce 5-minute episodes (86 in all from 1957 to 1968, all later reformatted in full colour and rebroadcast in 1976). In the budding 1950s arena of animated television cartoons, Ryan developed a new system for producing cheap, high quality animations to a tight deadline. He began with Pugwash, keeping the adventure milieu, but replaced the shrewish wife with a tried-and-true boy assistant. Tom the Cabin Boy is the only capable member of a crew which included such visual archetypes as Willy, Barnabas and Master Mate (fat, thin and tall – and all dim), instantly affirming to the rapt, young audience that grown-ups are fools and kids do, in fact, rule.

Ryan also drew a weekly Captain Pugwash strip for The Radio Times – lasting eight years – before going on to produce other animated series including Mary, Mungo and Midge, The Friendly Giant and the aforementioned Sir Prancelot. There were also adaptations of some of his many other children’s books. In 1997, an all-new CGI-based Pugwash animated TV series began. I don’t need to tell that we’re about due another go-round…

This first story sets the scene with a delightful clown’s romp as the so-very-motley crew of the Black Pig sail in search of buried treasure, only to fall into a cunning trap set by truly nasty Cut-Throat Jake. Luckily, Tom is as smart as his shipmates and Captain are not…

Ryan returned to pirate life in the 1980s, drawing three new Pugwash storybooks: The Secret of the San Fiasco, The Battle of Bunkum Bay & The Quest for the Golden Handshake, as well as thematic prequel Admiral Fatso Fitzpugwash, in which it’s revealed that the not-so-salty seadog had a medieval ancestor who became First Sea Lord, despite being terrified of water…

The 2008 edition of A Pirate Story (from Frances Lincoln Children’s Books) came with a free audio CD, and just in case I’ve tempted you beyond endurance here’s a full list (I think) of the good(ish) Captain’s exploits that you should make it your remaining life’s work to unearth: Captain Pugwash: A Pirate Story (1957), Pugwash Aloft (1960), Pugwash and the Ghost Ship (1962), Pugwash in the Pacific (1963), Pugwash and the Sea Monster (1976), Captain Pugwash and the Ruby (1976), Captain Pugwash and the Treasure Chest (1976), Captain Pugwash and the New Ship (1976), Captain Pugwash and the Elephant (1976), The Captain Pugwash Cartoon Book (1977), Pugwash and the Buried Treasure (1980), Pugwash the Smuggler (1982), Captain Pugwash and the Fancy Dress Party (1982), Captain Pugwash and the Mutiny (1982), Pugwash and the Wreckers (1984), Pugwash and the Midnight Feast (1984), The Battle of Bunkum Bay (1985), The Quest of the Golden Handshake (1985), The Secret of the San Fiasco (1985), Captain Pugwash and the Pigwig (1991) and Captain Pugwash and the Huge Reward (1991). All pearls beyond price and a true treasure of graphic excellence.

We don’t have that many multi-discipline successes in comics, so why don’t you go and find out why we should celebrate one who did it all, did it first and did it well? Your kids will thank you and if you’ve any life left in your old and weary soul, you will too

The quintessential pirate king appears to be generally out of print and long, long overdue for revival, so it might mean a bit of digging around to unearth copies but on this day and in the anniversary year of Eagle, surely a little effort and skulduggery is not beyond us?

© 1957, 2009 John Ryan and (presumably) the Estate of John Ryan. All rights reserved.

On this day in 1953, Paddy Brennan’s General Jumbo first appeared in The Beano, and one year later my old flatmate and artist par excellence Garry Leach was born. Both went away far too soon and are still so very much missed.