DC Finest: The Flash – The Fastest Man Dead


By Robert Kanigher, Mike Friedrich, Steve Skeates, Dennis O’Neill, Bob Haney, Len Wein, Cary Bates, Gil Kane, Irv Novick, Don Heck, Dick Dillin, Bob Brown, Murphy Anderson, Dick Giordano, Joe Giella, Nick Cardy, Frank McLaughlin, Tex Blaisdell, Carmine Infantino, Neal Adams, Jack Adler, Tatjana Wood, John Costanza & various (DC Comics)

ISBN: 978-1-77952-836-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Here’s another compelling DC Finest edition: chronologically curated paperback archives (generally around 600 pages) highlighting past glories. Whilst primarily concentrating on the superhero pantheon, there are genre selections including horror, sci fi, western and war books, but sadly none yet available digitally. However, we live in hope…

The Silver Age of US comics is formally and forever tied to Showcase #4 and the rebirth of The Flash. That epochal issue was released in the late summer of 1956 and from it stems all today’s print, animation, games, collector cards, cosplay and TV/movie wonderment. No matter which way you look at it, the renaissance began with The Flash, but it’s an unjust yet true fact that being first is not enough: it also helps to be best and people have to notice. MLJ’s The Shield beat Captain America to the news-stands by over a year yet the former is all but forgotten today. I mention that here as it pertains to this collection, which sees the advent of original Shield co-creator Irv Novick (Bob Phantom; Hangman; Steel Sterling; Silent Knight; Robin Hood, all DC war books, Captain Storm; Sea Devils; Batman, The Joker; Lois Lane; Tomahawk and more) as the Scarlet Speedster’s regular illustrator; a run (oh. Ha-Ha.) spanning Flash #200-270 and close to a full 10-year stretch with him only absent for #205, 213-214 & 264…

For the early trendsetting sagas and situations you should catch DC Finest: The Flash – The Human Thunderbolt and take as read that here the (second) Flash is Barry Allen, a police forensic scientist simultaneously struck by lightning and bathed in exploding chemicals from his lab. Supercharged by the accident, Barry (a lifelong fan of comic books) took his superhero identity from his favourite childhood reading – and eventually his acknowledged alternately Earth predecessor. Once upon a time there was a “fictional” scientist named Jay Garrick who was exposed to the mutagenic fumes of Hard Water and promptly became the “fastest man alive”…

Wearing a sleek, streamlined, tricked-out bodysuit (courtesy of  Carmine Infantino – a major talent approaching his artistic and creative peak), Barry was point man for the spectacular revival of a genre and an entire industry. He also became a renowned intergalactic champion, wholesome family man and paternalistic elder statesman of the superhero set after marrying his longtime fiancée Iris West

With Infantino safely elevated to DC’s current publisher, this splendidly tempting full colour paperback of Seventies hits displays the glorious work of the last replacement illustrators before the Flash landed in Novick’s hands, just as changing tastes rejected the previously paramount, rationalistic science fiction worlds touched by the Vizier of Velocity. Now high speed action involved issues of social relevance and themes of supernatural horror and makes for some weird moments as this copious compendium covers The Flash #197-229 (May 1970 – October 1974) plus guest shots in World’s Finest Comics #198-199 (November & December 1970) and The Brave and the Bold #99 (December 1971/January 1972).

Gil Kane & Vince Colletta capture all the fun and thrills of Mike Friedrich’s ‘Four-Star Super-Hero’ in the opening yarn of Flash #197 as a sharp cop spots a private communication tic only shared with his lab partner Barry Allen. Attempts to save a secret identity and convince Charlie Conwell otherwise are further hampered by blizzard conditions in Central City, canny crooks with jetpacks and skis, a flu epidemic and Barry’s dedication to Amateur Dramatics, which see him take time out to play every part in the local presentation of Hamlet. All’s well that ends well and after that show goes on, it’s back to cosmic basics with Robert Kanigher’s ‘To the Nth Degree’ showing the Crimson Comet catapulted across the universe to save fire-beings on an exploding planet, courtesy of another wild invention of his father-in-law Professor Ira West

Kanigher, Kane & Colletta open #198 where ‘No Sad Songs for a Scarlet Speedster!’ has three orphan kids aid a gun-shot and temporarily brain-damaged Flash regain his lost mojo before neophyte superhero Zatanna guests in ‘Call it …Magic’ (by Friedrich, Don Heck & Colletta) and requires swift rescue after being abducted across arcane dimensions by macabre body-snatcher Xarkon

Kanigher, Kane & Colletta’s ‘Flash? Death Calling!’ in #199 focuses on the ordeals of scientist Dr Hollister who dons the scarlet skin-tights to punish himself after apparently accidentally killing the hero. However that guilt also saves the day and resurrect the speedster – just in time for Flash to meet superspy Colonel K (of US-IN-T Agency) and stop a Chinese energy missile smashing into ‘The Explosive Heart of America!’ (Kanigher, Kane & Colletta)

Novick and inker Murphy Anderson join Kanigher for anniversary celebration ‘Count 200 – and Die!’ as the Monarch of Motion succumbs to mind manipulation and is manoeuvred by sinister siren Dr. Lu into  assassinating the US President. Thankfully our hero (Flash of course, not PotUS!) is faster than his own fired gunshot and is back in all-American action for #201, enduring Kanigher, Novick & Anderson’s ‘Million-Dollar Dream!’ and applying tough love to wheelchair bound sports star Pablo Hernandez. The treatment restores the player but that’s only fair as the hero was responsible for initially crippling the kid…

Many issues offered second stories at this time, and the policy of guest shots for other Flash-family favourites was solidly in place. Here Kanigher, Novick & Anderson take us to Earth Two and swift encore for an old villain as Jay Garrick produces – eventually – the ‘Finale for a Fiddler!’

Although costumed hero capers were waning in general appeal, Flash was still hugely popular. Thus when World’s Finest Comics began a run of Superman team-ups with #198, the Red Runner was the clear first choice and allowed editors to return to a thorny topic which had bedevilled fans for years.

The comic book experience is littered with eternal, unanswerable questions. The most common and most passionately asked always begin “who would win if” or “who’s strongest/smartest/fastest…” Here, crafted by Denny O’Neil, Dick Dillin & Joe Giella, ‘Race to Save the Universe!’ and concluding instalment ‘Race to Save Time’ (WFC #198-199) upped the stakes on two previous competitions as our high-speed heroes are conscripted by the Guardians of the Universe to circumnavigate the entire cosmos at their greatest velocities to reverse the rampage of the mysterious Anachronids: faster-than-light creatures whose pell-mell course throughout galaxies is actually unwinding time itself and unravelling the fabric of creation. Little does anybody suspect that Superman’s oldest enemies were behind the entire appalling scheme, but the battle was swiftly won and reality saved in the end…

It was a far more grounded but no less chilling situation in Flash #202 where Kanigher, Novick & Anderson despatch reporter Iris Allen to Hollywood where she is kidnapped by murderous cultist creeps ‘The Satan Circle’ and her frantic husband confronts the unknown and the worst aspects of human nature to save her. Kid Flash then endures his own eldritch overload as ‘The Accusation!’ (by Steve Skeates, Dillin & Anderson) finds college-age comet Wally West tormented by visons of impending death that come appallingly true…

With Kanigher, Novick & Anderson at the helm #203 augured a huge change in the cosy domestic set-up as ‘The Flash’s Wife is a Two-Timer!’ reveals that Iris is actually a foundling sent through time to escape atomic armageddon and only the adopted child of scatterbrained super-genius Ira West. When the process reverses itself and she is dragged back to the future – Central City 2970 AD – The Flash follows and is caught up in a war that has been all but won by oppressive East-bloc tyrant Sirik the Supreme. Of course his intervention is enough to reset the scales before he returns baffled bride Iris Russell (née West)-Allen to her immigrant time period.

Once there though, repercussions of the revelation continue as a recovered 30th century keepsake turns her into an uncontrollable, secret-exposing blabbermouth in #204’s ‘The Great Secret Identity Exposé!’ with the Justice League understandably irate that Flash talks in his sleep and his wife knows all their civilian identities…

Back up tale ‘The Mind-Trap’ (Skeates, Dillin & Anderson) then sees Kid Flash chasing a body-stealing Egyptian pharaoh’s ghost to end the issue on a lighter note…

The Flash #205 was another hugely popular reprint collection of the era, sporting a cover by Dick Giordano (and included here) before it was back to spooky business in #206 for Kanigher, Novick & Anderson’s ‘24 Hours of Immortality!’ as haughty alien superbeings resurrect a recently killed surgeon and young mother to attend to unfinished business, but for the most mean-spirited motives – until Flash intervenes with a lesson all could benefit from.

With the supernatural now fully unleashed at DC, Flash #207 led with Friedrich, Novick & Anderson’s ‘The Evil Sound of Music!’, as former mystic hero Sargon the Sorcerer exploits his own family and rock ‘n’ roll-loving kids to restore his lost powers, before confronting the Scarlet Speedster, his own inner demons and rapacious external devils on the path back to the light. Grounding that journey to hell, Kid Flash then faces ‘The Phantom of the Cafeteria!’ ending the depredations of a superfast, hyper-hungry alien in a quick but satisfying yarn from Skeates, Dillin & Giordano.

In #208, Kanigher, Novick & Anderson exposed ‘A Kind of Miracle in Central City’ as wayward kids exploited by drug pushers are saved by prayer, the timely intervention of nuns and invisible superspeed before Flash #209 debuted new regular writer Cary Bates. He would run with the Vizier of Velocity for the rest of the series, only missing #213-214, 217, 293, 306 and 313 between 1970 through 1985.

Fresh from the starting blocks, Bates, Novick & Giordano took the speedster into higher, weirder realms ‘Beyond the Speed of Life!’ where Flash and reality shielding Sentinel stopped existence from being devoured. Meanwhile, on mundane Earth old Rogues Trickster, Captain Boomerang and Gorilla Grodd squabbled over bragging rights for who had finally killed the hero. At the back, Kid Flash saved a student troubled by gangsters in ‘Coincidence Can Kill!’ courtesy of Skeates, Dillin, Giordano.

A visit to 2971 came with #210 as Bates, Novick & Giordano expanded the Earth East-Earth West “warm” war in ‘An Earth Divided!’ with Flash seeking to save man-made President Abraham Lincoln (II) from belligerent occidental tyrant Bekor. Science fiction surrendered to spooky tales next as Flash teamed up with Batman in Brave and the Bold #99. Here Bob Haney, Bob Brown, & Nick Cardy revealed how an attempt to resurrect Bruce Wayne’s parents opened the door to the Dark Knight’s possession by an unquiet spirit. ‘The Man Who Murdered the Past!’ almost ensured an invasion of angry ghosts until superspeed and smart thinking saved the day…

Comics were always about popular trends, and in Flash #211 Bates, Novick & Giordano contrived alien invaders who used the fad of rolling derby to fuel the destruction of Earth via constantly ‘Flashing Wheels!’ However, Kid Flash was on far more stable ground as he exposed corrupt officials covering up toxic dumping in ‘Is This Poison Legal?’ by Skeates, Dillin & Giordano. Equally bold and topical the next issue saw ‘The Flash in Cartoon Land!’ with Novick & Giordano depicting how manic 64th century magician Abra Kadabra trapped the hero and a little lad Barry Allen was babysitting in a graphic madhouse where scientific rules did not apply.

The next two issues – #213 & 214 – were reprint specials represented here with the original covers by Neal Adams & Cardy before #215 saw Bates, Novick, Frank McLoughlin & Giordano detail the ‘Death of an Immortal!’ The eons are catching up with undying villain Vandal Savage who attempts to trick Barry Allen and Jay Garrick into remedying the crisis for him. However their mission is intercepted by chronal cop Tempus and the end is not what Savage anticipated…

For Bates at least, Flash was all about his signature Rogues Gallery and in #216 the writer revealed the shocking truth about multiple personality villain Al Desmond/Dr. Alchemy/Mr. Element. Seemingly cured and reformed, Desmond was afflicted by ‘The Curse of the Dragon’s Eye!’ (Novick, Frank McLoughlin & Giordano), astrally connected to an unstable star in the constellation Draco and vacillating between manic and passive, and Good and Evil as it built to cataclysmic detonation. Now that time had come and Flash had to save his friend and hopefully prevent him destroying Earth when his patron star died. Its counterbalanced by Skeates & Dillin’s Kid Flash fable ‘2D?’ as Kid Flash goes after extradimensional slavers abducting workers who stare at certain paintings for too long…

Hard times for superheroes saw Green Lantern take up residence in the anterior pages of The Flash from #217 and shorter tales began with a fill-in from Len Wein for Novick & McLoughlin. ‘The Flash Times Five is Fatal!’ saw the hero attacked by a rogue AI built by Ira West. It preferred sabotage, reality warping and murder to rescinding its categoric statement that no one as fast as the Scarlet Speedster could possibly exist…

Bates and the Pied Piper returned in #218 as a cunning sonic ambush was foiled by speed vibrations generating ‘The Flash of 1,000 Faces!’ whilst in #219 (with Joe Giella inking) ‘The Million Dollar Deathtrap’ saw the hero targeted by wagering rivals Mirror Master and The Top and only triumphing after applying the proven principle of “divide and conquer”…

Flash literally and grotesquely joined protégé Kid Flash in #220 as The Turtle (Barry’s very first super-foe) returned to alter Earth’s internal vibrations and cure ‘The Slowest Man on Earth’ of his unique condition no matter the cost to everyone else. Thankfully two heads proved better than one in this instance and the shaking shakedown was averted.

Co-scripter John Warner joined Bates, Novick & McLoughlin for #221’s ‘Time-Schedule For Disaster!’ as techno-bandit Cipher attempts – and ultimately fails – to harvest Flash’s speed vibrations to power his weapons before #222’s ‘The Heart That Attacked the World!’ (Novick, McLoughlin & Giordano) offers a full-length team up with Green Lantern as Weather Wizard and Sinestro join forces to end their enemies. Sadly, born betrayer Sinestro secretly linked the Speedster’s racing heartbeat to the continued existence of Earth…

In #223, Bates, Novick & Giordano ‘Make Way for the Speed-Demons!’ as another old enemy rigs races between Flash and three mechanical racers of land sea and air, with the expressed intention of humiliating the speedster whilst hiding his true intentions, before #224 introduces ‘The Fastest Man Dead!’ after Barry’s friend and mentor Charlie Conwell is murdered. That doesn’t stop the veteran helping Flash close the last case on his docket and save his pal Barry one last time…

Another Scarlet-Emerald team-up sees Flash again battle Professor Zoom, the Reverse-Flash before discovering  ‘Green Lantern, Master Criminal of the 25th Century!’ (#225, Bates, Novick & Giordano) is the villain’s unwilling slave. Of course, it all plays out successfully in time, after which Captain Cold and Heatwave embroil Barry Allen in their psycho-drama rivalry, thereby inadvertently subjecting Flash to ‘The Hot-Cold War in Central City!’ (inked by Giordano & McLoughlin). Immediately afterwards (with McLoughlin inking) #227 reveals ‘Flash – This is Your Death!’ as Captain Boomerang ( and his dad!) rerun past fast & furious clashes whilst seeking to end the hero’s career and existence forever, before Tex Blaisdell inks #228’s ‘The Day I saved the Life of the Flash!’ Here Bates injects himself into the story as a comic book writer from Earth-Prime accidentally slips across dimensional divides; arriving on Earth-One in time to aid the “fictional” speedster he scripts in a deadly duel with the Trickster…

This compendium closes with the pertinent original material from 100-Page Spectacular Flash #229 which led with a Golden Age Flash team up as ‘The Rag Doll Runs Wild!’ Here Bates, Novick, Giordano & McLoughlin detail how a seeming resurgent rampage by a 1940s thieving contortionist is merely a mask for a far more sinister scheme perpetrated by a hidden vengeful mastermind. Closing proceedings are two teaser treats from that giant compendium: specifically a ‘Flash Puzzle’ by Bob Rozakis, Infantino & Anderson and an unattributed ‘Flash Trivia Quiz and Answers’

With covers by Kane, Infantino, Anderson, Neal Adams, Colletta Giordano, Jack Adler, Cardy and Tatjana Wood, this splendid selection is a must-read item for anybody in love with the world of words-in-pictures and fast-paced fantasy fables. Ready. Steady, Go get it!
© 1970, 1971, 1972, 1973, 1974, 2026 DC Comics. All Rights Reserved.

Today in 1906 was the birth date of cartoonist Dale Messick (Brenda Starr, Reporter) followed ten years later by comic book/ad exec Irv Novick, and author Peter O’Donnell (Modesty Blaise, James Bond, Romeo Jones) in 1920. In 1954 Jamie Delano (Captain Britain, Doctor Who, Hellblazer, Animal Man) joined the party as did Matt Kindt (Poppy and the Lost Lagoon, Dept. H, MIND MGMT, BRZRKR) in 1973.

DC Finest: Justice League of America – Starro the Conqueror


By Gardner F. Fox, Mike Sekowsy, Carmine Infantino, Bernard Sachs, Murphy Anderson, Joe Giella & various (DC Comics)
ISBN: 978-1-79950-773-4 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

After the actual invention of the comic book superhero – by which we mean the launch of Superman in 1938 – the most significant event in the industry’s progress was to combine individual sales-points into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was irrefutably proven: a number of popular characters could multiply readership by combining forces. Plus, of course, a whole bunch of superheroes is far cooler than just one – or even one and a sidekick…

Thus the Justice Society of America is rightly revered as a true landmark in the development of comic books and – when Julius Schwartz began reviving and revitalising the nigh-defunct superhero genre in 1956 – the next key moment would come a few years with the inevitable teaming of reconfigured mystery men. The League launched in The Brave and the Bold #28 (cover-dated March 1960 but actually on sale from December 29th 1959) and cemented the growth and validity of the revived subgenre, triggering an explosion of new characters at every company producing comic books; even spreading to the rest of the world as the 1960s progressed.

Spanning March 1960 to May 1963, this full-colour paperback collection of timeless classics re-presents The Brave and the Bold #28-30, issues #1-19 of the epochal first series of Justice League of America and a crucial early cross-branding event from Mystery in Space #75, with scripter Gardner Fox and illustrators Mike Sekowsky & Bernard Sachs – with the support of Joe Giella, Carmine Infantino & Murphy Anderson – seemingly able to do no wrong. That moment that changed everything for us baby-boomers came in The Brave and the Bold #28, a classical adventure title that had recently become a try-out magazine like Showcase. Just in time for Christmas 1959 ads began running…

“Just Imagine! The mightiest heroes of our time… have banded together as the Justice League of America to stamp out the forces of evil wherever and whenever they appear!…”

When it came that first tale was written by the indefatigable Gardner Fox and illustrated by quirky, understated virtuoso Mike Sekowsky, and inked by Bernard Sachs, Joe Giella & Murphy Anderson. ‘Starro the Conqueror!’ saw Flash, Wonder Woman, Aquaman, J’onn J’onzz – Manhunter from Mars and recent debutante Green Lantern defeat a marauding alien starfish whilst Superman and Batman stood by as a reserve. In those naive days, editors feared their top characters could be “over-exposed” and consequently lose popularity. The team also picked up an average American kid as a mascot. “Typical teenager” Snapper Carr would prove a focus of fan controversy for decades to come, and the yarn was/is supplanted by fact page ‘The “Starfish” Family!’ crafted by clever persons currently unknown…

Confident of his material and the superhero genre’s fresh appeal, Schwartz had two more thrillers ready for the following issues. B&B #29 saw the team defeat a marauder from the future who apparently had history on his side in ‘The Challenge of the Weapons Master!’ (inks by Sachs and Giella) whilst #30 saw the debut of the team’s first mad-scientist archvillain in the form of Professor Ivo who employed and his super android Amazo in ‘The Case of the Stolen Super Powers’ (Fox, Sekowsky & Sachs) to  end the try-out run. Three months later a new bi-monthly title debuted…

Perhaps somewhat sedate by histrionic modern standards, the JLA was revolutionary in a comics marketplace where less than 10% of all sales featured costumed adventurers. Not only consumer imagination was struck by hero teams either. Stan Lee was apparently given a copy of Justice League by his boss Martin Goodman and told to do something similar for the tottering comics company he ran… and look what came of that…

Justice League of America #1 offered a voyage to ‘The World of No Return’, in the insalubrious company of trans-dimensional tour-guide and tawdry tyrant Despero who bedevilled the World’s Greatest Heroes until, once again, plucky Snapper Carr became the key to defeating the villain and saving the day. As previously mentioned, although Superman and Batman were included in the membership their participation was strictly limited as editorial diktat at the start to avoid possible reader ennui and saturation from over-exposure. That ended from this point forward as they joined the regulars in all their games.

The second issue’s ‘Secret of the Sinister Sorcerers!’ presented an astounding conundrum as the villains of Magic-Land sneakily transposed the location of their dimension with Earth’s, causing the Laws of Science to be replaced with the Lore of Mysticism. The true mettle of the costumed heroes (with Superman & Batman fully participating in the proceedings) was shown when they had to use ingenuity rather than their powers to defeat fearsome foes and set two worlds to rights.

JLA #3 introduced despicable despot and slimy sentient trafficker Kanjar Ro who attempted to turn the team into his personal army in ‘The Slave Ship of Space!’, before the next episode was the first of many to feature a new member joining the team. Green Arrow saved the day in science-fiction thriller ‘Doom of the Star Diamond’, but was almost kicked out in #5 as the insidious evil genius Doctor Destiny inadvertently framed him ‘When Gravity Went Wild!’

The glory days of full-on “costumed crazies” was still in the future and most tales of this period involved extraterrestrial or fringe technology-triggered emergencies such as the mad scientist who encountered them next. ‘The Wheel of Misfortune!’ saw the debut of pernicious and persistent master of wild science Professor Amos Fortune, who weaponised luck to challenge the masked marvels, whilst #7 was another alien invasion plot (Agellaxians this time) who used an amusement park as a live-weapons lab, using humans to beta test their tech and eerily transform the swiftly-investigating heroes infiltrating ‘The Cosmic Fun-House!’

Organised crime then collided with cruel happenstance in January 1962’s JLA #8. ‘For Sale… the Justice League!’ offered a smart gangster caper wherein cheap hood Pete Rickets finds a prototype teaching tool and misuses it as mind-control weapon to enslave the superhero team before simple Snapper once again saves the day.

As often remarked, back then origins and character background were not as important as delivering solid entertaining stories and it was not until Justice League of America #9 (cover-dated February 1962 and on sale from December 21st 1961) that the group shared its motivating first case with enthralled readers via the narrative engine of curious Snapper Carr. Nigh-mythic now and oft-recounted. ‘The Origin of the Justice League’ recounts the circumstances of the team’s birth in an alien invasion saga as mighty space warriors seeking to use Earth as a gladiatorial arena in which to decide the future ruler of their distant world Appellax

It’s followed by the series’ first continued story. ‘The Fantastic Fingers of Felix Faust!’ finds the World’s Greatest Superheroes already battling a marauder from the future – the Lord of Time – when they’re spellbound by a vile sorcerer. Faust has awoken three antediluvian demons (Abnegazar, Rath and Ghast) and sold them the world in exchange for 100 years of unlimited power. Although the heroes eventually outwit and defeat Faust they have no idea that the demons are loose…

Although chronologically and sequentially adrift, next up is  Mystery in Space #75 (May 1962), wherein the worlds-beating team guest-star in a full-length thriller in Adam Strange’s ongoing, off-world epic adventures. Strange is an Earth archaeologist who regularly teleports to a planet circling Alpha Centauri where his wits and ingenuity saved the citizens of Rann from all manner of interplanetary threats and menaces. In ‘The Planet that came to a Standstill!’, Kanjar Ro attempts to conquer Strange’s adopted home, and our gallant hero must enlist the aid of the JLA before once again saving the day himself. This classic team-up was written by Fox, and illustrated by Carmine Infantino & Murphy Anderson.

Then, back in JLA #11 (also cover-dated May 1962) concluding chronological conundrum ‘One Hour to Doomsday!’ sees the JLA pursue and capture initial target The Lord of Time, before becoming trapped a century from their home-era by the awakened, re-empowered demons. This level of plot complexity hadn’t been seen in comics since the closure of EC Comics, and never before in a superhero tale. It was a profound acknowledgement by the creators that the readership was no longer simply little kids – if indeed it ever had been…

Perennial archvillain Doctor Light debuted in #12, attempting a pre-emptive strike on the team by transporting them to carefully selected sidereal worlds where their abilities would be useless, but ‘The Last Case of the Justice League’ proved to be anything but, and in the next issue the heroes saved our entire reality by solving ‘The Riddle of the Robot Justice League’: sinister simulacra created to stop the champions from halting the theft of our life-energy by agents of another cosmic realm. Then ‘The Menace of the “Atom” Bomb!’ in #14 proved to be  a neat way of introducing latest inductee The Atom whilst showing a fresh side to an old villain masquerading as new nemesis Mister Memory

‘Challenge of the Untouchable Aliens’ in JLA #15 added some fresh texture to the formulaic plot of extra-dimensional invaders out for our destruction before ‘The Cavern of Deadly Spheres’ delivered a deceptive change-of-pace tale with a narrative technique that just couldn’t be used on today’s oh-so-sophisticated audience, but still has the power to grip a reader. Ever challenging and always universal continuity building, more links between heroes were formed in #17’s ‘Triumph of the Tornado Tyrant!’ Here a sentient cyclone that had once battled indomitable Adam Strange (in Mystery in Space #61) set up housekeeping on an desolate world and ponder the very nature of Good and Evil and even roleplay out its deliberations. It soon realised that it needed the help of the Justice League to reach a survivable conclusion…

Teaser Alert: As well being a cracking yarn, this story is pivotal in the development of the android hero Red Tornado

JLA #18 found the heroes forcibly summoned to a subatomic universe by three planetary champions whose continued existence now threatened to destroy the very world they were designed to protect. ‘Journey to the Micro-World’ found the JLA compelled to defeat opponents who were literally unbeatable and discovering yet again that Batman’s brains were a super power no force could thwart…

One final perplexing puzzle was posed in ‘The Super-Exiles of Earth’ after unstoppable duplicates of the heroes go on a crime-spree, forcing global governments to banish the League into space. Breaking rules and laws whilst battling undercover in their civilian identities, the team prove too much for the mystery mastermind behind the plot and return to public acclaim in a stellar wrap-up to another fabulous feast of four-colour fun.

With iconic covers by Sekowsky, Infantino and Anderson, these tales are a perfect example of all that was best and purest about US comics’ Silver Age: combining optimism and ingenuity with bonhomie and adventure. This slice of better times also has the benefit of cherishing wonderment whilst actually being historically valid for any fan of our medium. Best of all the stories here are still captivating and enthralling transports of delight.

These classical compendia are a dedicated fan’s delight: an absolute gift for modern fans who desperately need to catch up without going bankrupt. They are also perfect to give to youngsters as an introduction into a fabulous world of adventure and magic…
© 1960, 1961, 1962, 1963, 2026 DC Comics. All Rights Reserved.

Today in 1883 trailblazing strip creator Frank King (Gasoline Alley) was born, as was trendsetting illustrator Mac Raboy (Captain Marvel Junior, Green Lama, Flash Gordon) in 1914; German comics legend Rolf Kauka (Dagobert, Fix und Foxi) in 1917 and Gerard Way (Umbrella Academy, Doom Patrol, some music and TV and movies ‘n’ stuff) in 1977.

In 1978, DC’s The World’s Greatest Superheroes newspaper strip premiered.

The Mirror Classic Cartoon Collection


By Peter O’Donnell, Jim Edgar, Barrie Tomlinson, Steve Dowling, John Allard, Frank Bellamy, Martin Asbury, Reg Smythe, Jim Holdaway, Jack Greenall, Jack Clayton, John Gillatt & various, compiled by Mike Higgs (Hawk Books)
ISBN: 978-1-89944-175-4 (Album HB)

This book includes Discriminatory Content produced in less enlightened times.

Not so much now but once upon a time, The Daily Mirror was home to a number of great British strip seldom matched and never surpassed. That proud boast began with one of the Empire’s greatest successes Tiger Tim, (who debuted there in 1904) and culminated with the likes of war-winning, morale-boosting naive nymph Jane, not to mention The Perishers, Garth, Andy Capp (who has frankly long outlived his appeal!) and many others.

Two of the above cited feature in this beautiful compilation from Mike Higgs’ Hawk Books which did so much over the years to keep British cartoon history alive. This particular triumph gathers sample selections from the newspaper’s back catalogue in a spiffily luxurious oversized (280 x 180 mm) hardback stuffed with fun, thrills and quality nostalgia.

The illustrious Garth is the first star, featured in an adventure from 1957 by series originator and longest serving creator Steve Dowling (1943-1969) – who was succeeded by his assistant John Allard, then Frank Bellamy and finally Martin Asbury.

Garth is a hulking physical specimen, a virtual human superman with the involuntary ability to travel through time and experience past and future lives. This simple concept lent the strip an unfailing potential for exotic storylines and fantastic exploits. ‘The Captive’ – written by Peter O’Donnell and illustrated by Dowling & Allard – is a later tale with our hero abducted from Earth as the prize of a galactic scavenger hunt instigated by bored hedonistic aliens who don’t realise quite what they’ve gotten themselves involved with…

A second adventure, ‘The Man-hunt’, is the last Frank Bellamy worked on. The astounding Mr. Bellamy died in 1976 whilst drawing this yarn of beautiful alien predators in search of prime genetic stock with which to reinvigorate their tired bloodlines. Written by Jim Edgar, the strip was completed by Asbury who took over with the 17th instalment. A tongue-in-cheek thriller, full of thrills and fantastic action, it never loses its light humorous touch.

Andy Capp is a drunken, skiving, misogynistic, work-shy, wife-beating scoundrel who has somehow become one of the most popular and well-loved strip characters of all time. Created by jobbing cartoonist Reg Smythe to appeal to northern readers during a circulation drive, he first saw the light of day – with long-suffering, perpetually abused-but-forgiving wife Florrie in tow – on August 5th 1957. It is not something that has travelled well, but at least proves even Brits can evolve and grow some taste…

This volume reprints 37 strips from the feature’s 41-year run, which only ended with Smythe’s death in 1998 and if I’m completely honest the sheer inexplicable magic of this “lovable rogue” is as appallingly intoxicating as it always was, defeating political correctness and common decency alike; A true Guilty Pleasure, I guess…

Romeo Brown began in 1954, drawn by Dutch artist Alfred “Maz” Mazure, starring a private detective with an eye for the ladies and a nose for trouble. The feature was a light, comedic adventure series adding some much-appreciated honestly needed glamour to the dour mid-1950s, but it really kicked into high gear when Maz left in 1957 to be replaced by Peter O’Donnell and brilliant Jim Holdaway who would go on to create the fabulous Modesty Blaise together. Old Romeo shut up shop in 1962 and is represented here by a pair of romps from the penultimate year. ‘The Arabian Knight’ and ‘The Admiral’s Grand-daughter’ combine sly, knowing humour, bungling criminality and dazzlingly visuals in a manner any Carry-On fan would die for.

Useless Eustace was a gag-panel (a single-picture joke) running from January 1935 to 1985. Created by Jack Greenall, its star was a bald, nondescript everyman who met travails of life with unflinching enthusiasm but very little sense. Greenall produced the strip until 1974, and other artists continued it until 1985. Selections here are from the war years and the 1960s. Another comedy panel was Calamity Gulch, a particularly British view of the ubiquitous Western which invaded our sensibilities with the rise of television ownership in the 1950s. Created by Jack Clayton, it began its spoofery sharp-shooting on 6th June 1960, and you can see 21 of the best right here, Pardner.

A staple of children’s comics that never really prospered in newspapers was sports adventure. At least not until 1989 when those grown up tykes opened the Daily Mirror to find a football strip entitled Scorer, written by Barrie Tomlinson and drawn by Barry Mitchell, and eventually John Gillatt. Very much an updated, R-rated Roy of the Rovers, the strip stars Dave ‘Scorer’ Storry and his team Tolcaster F.C. in fast, hot, “sexy” tales of the Beautiful Game that owed as much to the sports pages it began on as to the grand cartoon tradition.

‘Cup Cracker’ included here is by Tomlinson & Gillatt from 1994, and shows WAGS (Wives And GirlfriendS, non-sports fans) were never a new phenomenon.

Not many people know this – or indeed, care – but before I review an “old” book (which I arbitrarily define as something more than three years old) I look on the internet. It’s a blessing then to still see this wonderful and utterly British tome is readily available in France, Germany – most of Europe in fact and even in Britain. Surely that’s a testament to the book’s quality and desirability, and if that’s the case maybe Mirror Group Newspapers (MGN) or some history-loving print philanthropist should expedite a new edition – or even a few proper comprehensive sequels…
© 1998 Mirror Group Newspapers, Ltd. All Rights Reserved.

Today in 1914 cartoon genius John Stanley (Little Lulu, Thirteen Going on Eighteen, Melvin Monster) was born, with fellow leading lights Bernard Krigstein arriving in 1919, and Mort Drucker in 1929. Steve Dillon (Preacher, Laser Eraser & Pressbutton, The Punisher) and Lew Stringer (Tom Thug, Brickman, Combat Colin, Derek the Troll and his glorious blog Blimey!) both began brightening Britain’s murky shores from today in 1959.

In 1937, UK private eye strip Buck Ryan by Jack Monk & Don Freeman began in the Daily Mirror today, Jean Van Hamme & Grzegorz Rosi?ski’s mega-franchise Thorgal began in Le Journal de Tintin and in 1997 the Daily Mirror published its last Garth strip, ending a run that began in 1943.

Mandrake the Magician: The Hidden Kingdom of Murderers – Sundays 1935-1937


By Lee Falk & Phil Davis (Titan Books)
ISBN: 978-0-85768-572-8 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Regarded by many as comics’ first superhero, Mandrake the Magician debuted as a daily newspaper strip on June 11th 1934, although creator Lee Falk had sold the strip almost a decade previously. Initially drawing it too, Falk replaced himself as soon as feasible, allowing the early wonderment to materialise through the effective understatement of sublimely solid draughtsman Phil Davis. An instant hit, Mandrake was quickly supplemented by a full-colour Sunday companion page from February 3rd 1935.

Falk – as 19-year-old college student Leon Harrison Gross – had sold the strip to King Features Syndicate years earlier, but asked the monolithic company to let him finish his studies before dedicating himself to it full time. Schooling done, the 23-year-old born raconteur settled into his life’s work, entertaining millions with astounding tales. Falk also created the first costumed superhero in moodily magnificent generational manhunter The Phantom, going on to spawn an entire comic book subgenre with his first creation.

Most Golden Age publishers boasted at least one (and usually many) nattily attired wizards in their gaudily-garbed pantheons: all roaming the world(s) making miracles and crushing injustice with varying degrees of stage legerdemain or actual sorcery – characters like Mr. Mystic, Ibis the Invincible, Sargon the Sorcerer, and an assortment of the Magician”’s like Zatara, Zanzibar and Kardak. In the Antipodes, Mandrake was a suave, stalwart of Australian Women’s Weekly and a cherished icon of adventure in the UK, Australia, Italy, Brazil, Germany, Spain, France, Turkey and across Scandinavia: a major star of page and screen, pervading every aspect of global consciousness.

Over many decades he has been a star of radio, movie chapter-serials, a theatrical play, television and animation (as part of series Defenders of the Earth). With all that came the usual merchandising bonanza – games, toys (including magic trick kits), books, comics and more…

Falk worked on Mandrake and “The Ghost who Walks” until his death in 1999 (even on his deathbed, he was laying out one last story), but also found a few quiet moments to become a renowned playwright, theatre producer and impresario, as well as an inveterate world-traveller. A man of many talents, Falk drew the first few weeks himself before uniting with sublimely imaginative cartoonist Phil Davis, whose sleekly understated renditions took the daily strip – and especially these expansive full-page Sunday offerings – to unparalleled heights of sophistication: his steady assured realism the perfect tool to render the Magician’s mounting catalogue of wondrous miracles…

Those in the know are well aware that Mandrake was educated at the fabled College of Magic in Tibet, thereafter becoming a suave globe-trotting troubleshooter, always accompanied by his faithful African partner Lothar and beautiful, feisty companion (and eventually, in 1997 (!), bride) Princess Narda of Cockaigne, solving crimes and fighting evil. Those days, however, are still to come as the comics section opens in this splendidly oversized (315 x 236 mm) full-colour luxury hardback – and digital equivalents – with ‘The Hidden Kingdom of Murderers’ (running from February 3rd to June 2nd 1935) as the eccentrically urbane Prince of Prestidigitation and his herculean companion are approached by members of the international police to help expose a secret society of criminals and killers acting against the civilised world from their own hidden country.

After officer Duval is assassinated, Mandrake and Lothar – accompanied by panther woman Rheeta and surviving cop Pierce – embark upon a multi-continental search which, after many adventures, eventually brings them to a desolate desert region where they are confronted by bloody-handed Bull Ganton, King of Killers. With the master murderer distracted by Rheeta, Mandrake easily infiltrates the odious organisation and quickly begins dismantling a secret society of two million murderers. By the time Ganton wises up and begins a succession of schemes to end Mandrake, it’s far too late…

That deadly drama concluded, Mandrake & Lothar head to India to revisit old haunts and end up playing both peacemaker and cupid in the ‘Land of the Fakirs’ (June 9th – October 6th). When Princess Jana, daughter of Mandrake’s old acquaintance Jehol Khan, is abducted by rival ruler Rajah Indus of Lapore, the Magician ends his mischievous baiting of the street fakirs to intervene. In the meantime, Captain Jorga – who loves Jana despite being of a lower caste – sets off from the Khan’s palace to save her or die in the trying…

After many terrific and protracted struggles, Mandrake, Lothar & Jorga finally unite to defeat the devious duplicitous Rajah before the westerners set about their most difficult and important feat – overturning centuries of tradition so that Jorga and Jana might marry…

Heading north, the peripatetic performers stumble into amazing fantasy after entering the ‘Land of the Little People’ (13th October 1935 – March 1st 1936), encountering a lost race of tiny people embroiled in centuries-long war with brutal cannibalistic adversaries. After saving the proud warriors from obliteration, Mandrake again plays matchmaker, allowing valiant Prince Dano to wed brave and formidable commoner Derina who fought so bravely beside them. With this sequence, illustrator Davis seemed to shake off all prior influences and truly blossomed into an artist with a unique and mesmerising style all his own.

That is perfectly showcased in the loosely knit sequence (8th March to 23rd August 1936) which follows, as Mandrake & Lothar return to civilisation only to narrowly escape death in an horrific train wreck. Crawling from the wreckage, our heroes help ‘The Circus People’ recapture and calm the animals freed by the crash, subsequently sticking around as the close-knit family of nomadic outcasts rebuild. Mighty Lothar has many clashes with jealous bully Zaro the Strongman, culminating in thwarting attempted murder, whilst Mandrake uses his hypnotic hoodoo to teach sadistic animal trainer Almado lessons in how to behave, but primarily the newcomers act as a catalyst, making three slow-burning romances finally burst into roaring passionate life…

Absolutely the best tale in this tome and an imaginative tour de force that inspired many soon-to-be legendary comic book stars, ‘The Chamber into the X Dimension’ (30th August 1936 to March 7th 1937) is a breathtaking, mindbending saga starting when Mandrake & Lothar seek the missing daughter of a scientist whose experiments have sent her literally out of this world. Professor Theobold has discovered a way to pierce the walls between worlds but his beloved Fran never returned from the first live test. Eager to help – and addicted to adventure – Mandrake & Lothar volunteer to go in search of her and find themselves in a bizarre timeless world where the rules of science are warped and races of sentient vegetation, living metal, crystal and even flame war with fleshly humanoids for dominance and survival.

After months of captivity, slavery, exploration and struggle our human heroes finally lead a rebellion of the downtrodden fleshlings and bring the professor the happiest news of his long-missing child…

Concluding this initial conjuror’s compilation is a whimsical tale of judgement and redemption as Mandrake uses his gifts to challenge the mad antics of ‘Prince Paulo the Tyrant’ 14th (March 14th – 29th August 1937). The unhappy usurper had stolen the throne of Ruritanian Dementor and promptly turned the idyllic kingdom into a scientifically created madhouse. Sadly, Paulo had no conception of what true chaos and terror were until the magician exercised his mesmeric talents…

This epic celebration also offers a fulsome, picture-packed and informative introduction to the character – thanks to Magnus Magnuson’s compelling essay ‘Mandrake the Magician Wonder of a Generation’ – plus details on the lives of the creators (‘Lee Falk’ and ‘Phil Davis Biography’ features) plus a marvellous Davis pin-up of the cast to complete an immaculate confection of nostalgic strip wonderment for young and old alike.
Mandrake the Magician © 2016 King Features Syndicate. All Rights Reserved. “Mandrake the Magician Wonder of a Generation” © 2016 by Magnus Magnuson.

MAD day today. Al Jaffee was born in 1921 and Sam Viviano turned up in 1953. In between, Italian creator of Zagor Franco Donatelli was born in 1924 and Spain’s Superlópez creator Jan (Juan López Fernández) arrived in 1939.

As you are already aware today was the Day Lee Falk embarked on his final voyage.

Dargaud Presents Lieutenant Blueberry: Fort Navajo & Thunder in the West


By Charlier & Giraud, translated by Anthea Turner & Derek Hockridge (Egmont/ Methuen)
ISBN: 978-0-41605-370-8 and 978-0-41605-370-X (Album PBs)

This book includes Discriminatory Content produced in less enlightened times.

Franco-Belgian comics have enjoyed a decades-long love affair with the mythos of the American West and responded with some of the most beautiful and exciting graphic narratives in the history of the medium. They have, however, had less success creating characters that have gone on to be global household names. One that did has made that jump is Michel Charlier & Jean Giraud’s immortal bad-ass Blueberry.

Sadly, although many publishers have sporadically attempted to bring him to our thrill-starved shores, there’s no readily available complete catalogue (STILL!) of the quintessential antihero in the English language. Thus, this first of many forthcoming reviews with a brace of albums that are decades old, although they do still turn up in back-issue bins and in second hand or charity shops – if those still exist…

Jean-Michel Charlier was arguably Europe’s most important writer of realistic adventure strips.

Ever.

He was born in Liege, Belgium in 1924 and like so many groundbreaking comics creators, began as an artist, joining the staff of Le Journal de Spirou in September 1944, contributing aviation illustrations, and a strip about gliders co-produced with Flettner. In 1946 Charlier’s love affair with flying inspired him to co-create fighter-pilot strip Buck Danny, providing scripts for star turn artist Victor Hubinon. Before long – and on the advice of prestigious senior illustrator Jijé – Charlier was scripting full time and expanding his portfolio with many other series and serials.

In 1951 he co-created historical series Belles Histoires de l’Oncle Paul which afforded dozens of major artists their big break over the years, and supplemented the series with other strips such as Kim Devil (art Gérald Forton), Jean Valhardi and Marc Dacier (both with artist Paape) and Thierry le Chevalier (with Carlos Laffond), as well as popular scouting series La Patrouille des Castors, illustrated by MiTacq. In conjunction with Goscinny and Uderzo, Charlier founded the business and industry oriented commercial comics agency Edifrance after which Charlier and Goscinny edited the magazine Pistolin (1955-1958) before launching Pilote together in October 1959. For the soon to be legendary periodical Charlier created Tanguy and Laverdure (with Uderzo and later Jijé), Barbe-Rouge (with Hubinon) and Jacques le Gall (with MiTacq). In 1963, after Charlier visited the US he created arguably his most significant character – and Europe’s greatest Western comic – which would eventually be known as Blueberry.

In later years, the engaging antihero supported his own equally successful spin-off La Jeunesse de Blueberry (AKA Young Blueberry, illustrated by Colin Wilson) but Charlier never rested on his laurels, concocting further grittily realistic fare: historical biographies in collaboration with Hubinon (Surcouf, Jean Mermoz, and Tarawa) and Martial (Alain et Christine in Libre Junior, Rosine in Pistolin), Brice Bolt for Spirou with Aldoma Puig, Los Gringos with Victor de la Fuente and many more. He passed away in 1989.

Jean Henri Gaston Giraud was born in the suburbs of Paris on 8th May 1938. Raised by grandparents after his mother and father divorced in 1941, he began attending Institut des Arts Appliqués in 1955, becoming friends with Jean-Claude Mézières who, at 17, was already selling strips and illustrations to magazines such as Coeurs Valliants, Fripounet et Marisette and LJdS. Giraud apparently spent most of his college time drawing cowboy comics and left after a year.

In 1956 he travelled to Mexico, staying with his mother for eight months, before returning to France and a full-time career drawing comics, mostly Westerns such as Frank et Jeremie for Far West and King of the Buffalo, A Giant with the Hurons and others for Coeurs Valliants, all in a style based on French comics legend Joseph Gillain AKA Jijé. Between 1959 and 1960 Giraud spent his National Service in Algeria, working on military service magazine 5/5 Forces Françaises before returning to civilian life as Jijé’s assistant in 1961, working on the master’s long-running (1954-1977) western epic Jerry Spring. A year later, Giraud and Belgian Jean-Michel Charlier launched serial Fort Navajo in Pilote #210. All too soon the ensemble feature threw forth a unique icon in the shabby shape of disreputable, rebellious Lieutenant Mike Blueberry who took over as the star and evolved into one of the most popular European strip characters of all time…

In 1963-1964, Giraud produced numerous strips for satire periodical Hara-Kiri and, keen to distinguish and separate the material from his serious day job, first coined pen-name Moebius

He didn’t use it again until 1975 when he joined Bernard Farkas, Jean-Pierre Dionnet and Philippe Druillet – all devout science fiction fans – as founders of a revolution in narrative graphic arts created by Les Humanoides Associes. Their ground-breaking adult fantasy mag Métal Hurlant utterly enraptured the comics-buying public and Giraud again wanted to utilise a discreet creative persona for the lyrical, experimental, soul-searching material he was increasingly driven to produce: series such as The Airtight Garage, The Incal and mystical, dreamy flights of sheer fantasy contained in Arzach

To further separate his creative twins, Giraud worked his inks with a brush whilst the dedicated futurist Moebius rendered his lines with pens. After a truly stellar career which saw him become a household name, both Giraud & Moebius passed away today in 2012.

Fort Navajo and Thunder in the West were originally released in Britain in 1977 by Euro-publishing conglomerate Egmont/Methuen; the first of four full-colour albums which utterly failed to capture the attention of a comics-reading public besotted in equal amounts by Science Fiction in general, Star Wars in specific and new anthology 2000AD in the main. It’s a great shame: if the translated series had launched even a year earlier, I might not be whining about lack of familiarity with a genuine classic of genre comics…

The magic begins in Fort Navajo as clean-cut West Point graduate Lieutenant Craig takes a break from his dusty journey. The stagecoach stopover is just another town on the border between Arizona and New Mexico, but leads to involvement in a brutal battle sparked by a cheating cardsharp. After the gun-smoke clears the military paragon is appalled to discover that the quick-shooting cad at the centre of the chaos is a fellow officer stationed at his new posting.

Further outraged after Lieutenant Mike Blueberry inadvertently insults Craig’s father – a much-decorated general – the pair acrimoniously part company, but are soon reunited on the trail as the scoundrel’s horse dies even as Craig’s stagecoach encounters remnants of settlers slaughtered by marauding Indians…

Dying survivor Stanton informs them that his son has been taken by the Apache. However, Craig’s vow to hunt them down is overruled by Blueberry and the stage crew and passengers. Incensed, the young fool sets off in pursuit of the attackers on his own. Despite his better judgement, Blueberry trails him, cursing all the while. After using an arsenal of canny tricks to repeatedly save Craig from his suicidal notions of heroism, the pair are picked up by a relief column from Fort Navajo led by Major Bascom: a man who sincerely believes the old maxim that the only good Indians are dead ones…

Ignoring orders and the advice of his officers, Bascom decides to pursue the kidnappers and compounds that insubordination by attacking a group of women, children and old men. The massacre would have been total had not Blueberry “accidentally” given the wrong bugle calls and called the cavalry back too soon. Learning quickly, Lieutenant Craig covertly assists the rogue in calling back the troops…

In the aftermath, Bascom demonstrates how unstable he is by trying to execute Blueberry without convening a court martial and goes near-ballistic when Craig prevents him by quoting chapter and verse of the military code. Frustrated on all sides, Bascom can only turn the column back to Fort Navajo and plan revenge on the puppies that baulked his bloodlust. Commanding officer Colonel Dickson is a reasonable man, however, and refuses Bascom’s entreaties. He even tries to broker a “pow-wow” and new treaty with great chief Cochise for the return of the kidnapped boy and to forestall the war Bascom so fervently desires. It’s a valiant effort doomed to failure. The Apache were not responsible for the butchery and abduction at all. The true culprits were Mescaleros from across the Mexican border.

Tragically, when Dickson is bitten by a rattlesnake, Bascom seizes command and uses peace talks to capture Cochise and his delegation. In a flurry of action the aged warrior breaks free and escapes to his waiting armies: determined to make the two-faced soldiers pay for their treachery by bringing blood and vengeance to all of Nevada, Arizona and New Mexico…

The brooding tension resumes in Thunder in the West as affronted tribal chiefs fiercely debate how to liberate the rest of their hostage peace-delegation before their own war-hungry followers start a bloodbath no one can win. At Fort Navajo Blueberry & Craig ponder the coming dawn and are on hand when a tortured settler arrives to warn them every messenger sent for reinforcements has perished, and the savages have taken dozens of new prisoners. The weary soul then delivers an ultimatum and final offer from Cochise: safe passage for the soldiers to Tucson or Albuquerque in return for the captive Indians in their custody. Bascom, clearly beyond all reason, instead threatens to execute the prisoners…

Desperate Blueberry counters with a tactic to forestall the growing certainty of all-out war: attempting to cross the siege lines and reach Tucson for reinforcements. However, before he can start, a fellow officer – “half-breed” scout Lieutenant Crowe – acts precipitately and frees the Indians from the stockade. Whilst Bascom raves and blusters, Blueberry takes off anyway, undertaking an epic journey through hostile territory past hundreds of warriors hungry for blood, not just to call for more troops but to get snakebite antidote for Dickson so that he can end the escalating madness…

Capping peril-filled days of fight & flight, the battered cavalryman successfully crosses searing desert only to stumble into Mexican bandits who almost end his voyage and life… until he turns their own greed against them. Finally, Mike rides into Tucson, only to find the town all but deserted because thousands of Apaches have been approaching the outskirts of town for hours…

Frantically batting his way out of the trap, Mike wearily retraces his route to Fort Navajo. The citadel is deserted except for Crowe, who tells him that after a catastrophic battle he negotiated a truce allowing the white survivors a means of escape. Now the half-breed has a new plan. He and Blueberry will track down the Mescalero renegades who actually started the war by abducting young Stanton…

A feat of staggering bravado, the audacious plan succeeds, but as Blueberry outdistances the outraged renegades and thunders through the mountains with the rescued boy on his horse, he realises Crowe is missing and must go back for him…

To Be Continued…

Although perhaps a tad traditional (and painfully unreconstructed!) for modern tastes and nowhere near as visually or narratively sophisticated as it was to become, this epic opening to the saga of immortal Blueberry is an engaging all-action romp and stunning reaffirmation of the creative powers of Charlier & Giraud. This potent testimony to the undying appeal and inspiration of the Western genre deserves it place on graphic novel shelves and must be seen by all who love comics.
© 1965, 1966 Dargaud Editeur. Text these editions © 1977 by Egmont Publishing Limited, London. All rights reserved.

Today in 1877 was born political cartoonist turned strip star Norman E. Jennett (The Monkey Shines of Marseleen) and in 1935 Bill Holman’s epic strip Smokey Stover debuted.

It’s a remarkable day for departures however, with Tex Willer co-creator Aurelio Galleppini passing on in 1994, Stan Drake (Blondie, Heart of Juliet Jones, Kelly Green) in 1997, historian, founder of the San Francisco Academy of Comic Art & co-editor of The Smithsonian Collection of Newspaper Comics Bill Blackbeard in 2011, as well as historian Don Markstein (Don Markstein’s Toonopedia) and Giraud one year later.

Golden Age Starman Archives volumes 1 & 2

These books include Discriminatory Content produced in less enlightened times.

Golden Age Starman Archives volume 1
By Jack Burnley, Gardner Fox, Alfred Bester, Ray Burnley & various (DC Comics)
ISBN: 978-1-56389-622-4 (HB)

After the staggering, near-instant successes of Superman and Batman, National Comics/DC launched many new mystery men in efforts to capitalise on the phenomenon of superheroes, and – from our almost century-distant perspective – it’s only fair to say that by 1941 the editors had only the vaguest inkling of what they were doing.

Since newest creations The Sandman, The Spectre and Hourman were each imbued with equal investments of innovation, creativity and exposure, editorial powers-that-be were rather disappointed that these additions never took off to the same explosive degree. Publishing partner but separate editorial entity All American Comics had meanwhile generated a string of barnstorming successes like The Flash, Green Lantern, Hawkman and recent radio sensation Hop Harrigan and would imminently produce the only rival to Superman and Batman’s status when Wonder Woman debuted late in the year. Of course, AA had brilliantly “in-tune” creative/editorial prodigy Sheldon Mayer to filter all their ideas through.

Thus, when Starman launched in the April 1941 issue of Adventure Comics (relegating Sandman to a back-up role in the venerable heroic anthology), National/DC trusted in craft and quality rather than some indefinable “pizzazz” they couldn’t get a handle on. The editors were convinced the startlingly realistic, conventionally classical dramatic illustration of Hardin “Jack” Burnley would propel their newest concept to the same giddy heights of popularity as the Action Ace and Gotham Guardian.

Indeed, the strip – always magnificently drawn and indisputably one of the most beautiful of the period – was further blessed with mature and compelling scripts by Gardner Fox and Alfred Bester: compulsive and brilliant thrillers and even by today’s standards some of the very best comics ever produced.

However – according to the artist in his Foreword to this first stunning deluxe hardback collection – that was possibly the problem. Subtle, moody, slower-paced stories just didn’t have the sheer exuberance and kinetic energy of the most popular series, which all eschewed craft and discipline for spectacle and all-out action.

Happily, these days with an appreciably older and more discerning audience, Starman’s less-than-stellar career in his own time can be fully seen for the superb example of Fights ‘n’ Tights wonderment it truly is, and – in his anniversary years – cries out for a definitive archival collection… especially since his legacy descendant Stargirl was a big shot TV sensation…

This epic collection reprints the earliest astounding exploits of the Astral Avenger from Adventure Comics #61-76 (spanning April 1941- July 1942), including some of the most iconic covers of the Golden Age, by Burnley and, latterly, wonder-kids Joe Simon & Jack Kirby.

Burnley came up with the Starman concept but, as was often the case, a professional writer was assigned to flesh out and co-create the stories. In this case said scribe was the multi-talented Gardner Fox who wrote most of them. The illustrator also liberally called on the talents of his brother Dupree “Ray” Burnley as art assistant, and sister Betty as letterer to finish the episodes in sublimely cinematic style.

In those simpler times origins were far less important than today, and the moonlit magic here begins with ‘The Amazing Starman’ from #61. Cover-dated April the book hit newsstands on March 5th 1941. Happy 85th anniversary, space cowboy!

America suddenly suffers a wave of deadly electrical events! Appalled and afraid, FBI chief Woodley Allen summons his latest volunteer operative. Bored socialite Ted Knight promptly abandons his irate date Doris Lee to assume his mystery man persona, flying off to stop the deranged scientist behind all the death and destruction. Almost as an aside we learn that secret genius Knight had previously discovered a way to collect and redirect the energy of starlight through an awesome handheld device he calls a “gravity rod” and thereafter resolved to do only good with his discoveries…

The intrepid adventurer tracks diabolical Dr. Doog to his mountain fortress and spectacularly decimates the subversive Secret Brotherhood of the Electron. Next month, in #62, the Sidereal Sentinel met another deadly deranged genius who had devised a shrinking ray. It even briefly diminishes Starman before the sky warrior extinguishes ‘The Menace of the Lethal Light’, after which ‘The Adventure of the Earthquake Terror’ (#63) depicts the US attacked by foreign agent Captain Vurm, using enslaved South American tribesmen to administer his grotesque ground-shock engines. He too falls before the unstoppable cosmic power of harnessed starlight. America was still neutral at this time, but the writing was on the wall and increasingly villains sported monocles and Germanic accents…

Adventure Comics #64 pitted the Astral All-Star against a sinister mesmerist who makes men slaves in ‘The Mystery of the Men with Staring Eyes’, after which – behind a stunning proto-patriotic cover – Starman solves ‘The Mystery of the Undersea Terror’, wherein the ship-sinking League of the Octopus proves another deadly outlet for the greedy genius of The Light…

In #66 ‘The Case of the Camera Curse’ layered a dose of supernatural horror into the high-tech mix as Starman tackles a crazed photographer employing a voodoo lens to enslave and destroy his subjects, before #67’s ‘The Menace of the Invisible Raiders’ introduced the Astral Avenger’s greatest foe. Mysterious menace had The Mist devised a way to make men and machines imperceptible and would have conquered America with his unseen air force had not the Starry Knight stopped him…

Alfred Bester provides a searing patriotic yarn for #68 as ‘The Blaze of Doom’ sees Starman quenching a forest fire and uncovering a lumberjack gang intent on holding America’s Defence effort to ransom, after which Fox scripts #69’s ‘The Adventure of the Singapore Stranglers’ in which the heavenly hero stamps out a sinister cult. In actuality, the killers were sadistic saboteurs of a certain aggressive “Asiatic Empire”. American involvement in WWII was mere months away…

The martial tone continued in ‘The Adventure of the Ring of Hijackers’ as Starman battled Baron X, whose deadly minions wrecked American trains carrying munitions and supplies to embattled British convoy vessels, although a welcome change of pace came in #71 when ‘The Invaders from the Future’ strike. Brigands from Tomorrow are bad enough, but when Starman discovers one of his old enemies has recruited them, all bets are off…

For #72, an Arabian curse seems the reason explorers are dying of fright, but the ‘Case of the ‘Magic Bloodstone’’ proves to have a far more prosaic – if no less sinister – cause…

With Adventure Comics #73, Starman surrendered the cover-spot, as dynamic duo Simon & Kirby took over ailing strips Paul Kirk, Manhunter and Sandman. However, ‘The Case of the Murders in Outer Space’ proved the Knight Errant was not lacking in imagination or dynamic quality, as he matched wits with a brilliant mastermind murdering heirs to a Californian fortune by an unfathomable method before disposing of the bodies in an utterly unique manner…

Sinister science again reigned in #74 as ‘The Case of the Monstrous Animal-Men’ finds the Starlight Centurion tragically battling ghastly pawns of a maniac who turns men into beasts, whilst #75’s ‘The Case of the Luckless Liars’ details how Ted Knight’s initiation into a millionaires’ fibbing society leads to Starman becoming a hypnotised terror tool of deadly killer The Veil before this initial foray into darkness ends with a rollicking action riot as ‘The Case of the Sinister Sun’ sees cheap thugs of the Moroni Gang upgrade their act with deadly gadgets: patterning themselves after the solar system in a blazing crime blitz… until Starman eclipses them all.

Enthralling, engaging and fantastically inviting, these early Golden Age adventures are a lost highpoint of the era – even if readers of the time didn’t realise it – offering astonishing thrills and amazing chills for today’s sophisticated readership. Starman’s exploits are some of the best of those halcyon days.


Golden Age Starman Archives volume 2
By Ray Burnley, Gardner Fox, Alfred Bester, Don Cameron, Joe Samachson, Ray Burnley, Mort Meskin, George Roussos, Emil Gershwin, Sam Citron & various (DC Comics)
ISBN: 978-1-4012-2283-3 (HB)

When Starman launched in 1941 Adventure Comics National/DC trusted in craft and quality rather than some indefinable pizzazz. Before too long, though, the editors were forced to concede that even the forcefully realistic, conventionally dramatic illustration of Jack Burnley would not propel their newest concept to the same giddy heights of popularity as the Action Ace or Gotham Guardian.

The strip, always magnificently drawn and indisputably one of the most beautifully realised of the period, was further blessed with mature and compelling scripts by Gardner Fox, Alfred Bester, Don Cameron and latterly Joe Samachson but just never really caught on. However, by today’s standards these compelling, compulsive fun-filled and just plain brilliant tales are some one of the very best comics that era ever produced.

Happily these days, with an appreciably older and more discerning audience, Starman’s less-than-stellar War years career might be more fully appreciated for the superb example of Fights ‘n’ Tights fiction it truly was. This volume sees the opening subtly, moody, slow-paced intellectually edgy stories supplanted by shorter yarns brimming with sheer exuberance and kinetic energy as, with the Nazi menace beaten, home grown criminals began to congregate on comics pages…

For this second stunning deluxe hardback outing – completing the Sidereal Sentinel’s tenure in Adventure Comics (issues #77-102, spanning August 1942 to February 1946) – Golden Age guru Roy Thomas offers his own absorbing critical overview in the Foreword and the volume even includes some of the most iconic covers of the Golden Age (by Joe Simon & Jack Kirby) even though most of them only feature Starman in a little insert in one corner!

As was often the case, although Burnley came up with the concept and look for the Astral Avenger, a professional writer was assigned to flesh out and co-create the stories. At first Gardner Fox handled the job, but eventually Alfred Bester supplied the scripts, whilst the illustrator also liberally called on the talents of his brother Ray Burnley as art assistant and inker with sister Betty as letterer finishing the episodes in sublimely cinematic style.

The period peril resumes here with ‘Finders Keepers!’ by Fox & Burnley, wherein arch-nemesis The Mist combined his invisibility gimmicks with a subtle psychological scheme. When members of the public found valuable “lost property” they had no idea each item carried a posthypnotic command to surrender their own valuables to the criminal mastermind, only to become embroiled in a concatenation of increasingly dangerous stunts. Happily Starman was able to turn the repentant fool into a real hero…

Burnley bowed out in style in Adventure #80 (November 1942) in Bester’s ‘The Time-Machine Crime!’ wherein thugs used said purloined device to kidnap William Shakespeare, in hopes his canny mind could plan the perfect crime. Fox returned for another stint in #81 as the explosively kinetic Mort Meskin & George Roussos briefly took on the art. In ‘Starman’s Lucky Star!’ a poor blind boy who wanted to be an astronomer was mistakenly kidnapped instead of his wealthy playmate. Thankfully the Star Sentinel was available to put everything right, after which ‘Hitch a Wagon to the Stars’ (AC #82, Fox, Meskin & Roussos) spotlighted a brilliant young inventor whose obsession with astrology blighted his life, and nearly made him a patsy for Nazi spies… at least until Ted Knight and his alter ego intervened.

With Adventure Comics #83, Emil Gershwin became main illustrator for the series – a solid, polished artist much influenced by Mac Raboy. ‘Wish Upon a Star!’ gave him the opportunity to shine in the moving, socially-charged tale of three prep school boys whose unselfish wishes came true thanks to Starman. At this time the Astral Avenger’s page counts began to decline as his popularity dwindled – from an average of 11 to 7 or 8 – and ‘The Doom From the Skies’ reflected a growing trend towards fast-paced action as a burglar stole the Gravity Rod, leaving our hero an amnesiac and his weapon a deadly death ray, whilst #85’s ‘The Constellations of Crime!’ introduced Astra the Astrologist who used predictions as the basis of extravagantly deadly crimes…

In the next issue a disgraced sportsman pretended to undertake a lunar trip whilst equipping his gang with clever gimmicks to rob and restore his fortune as ‘The Moonman’s Muggs!’ before an element of detection fiction was added in Adventure #87 when Starman exposed a gang selling the inexplicably popular paintings of the worst artist in America as ‘Crime Paints a Picture!’ before rejoining the war-effort in #88 as the Stellar Centurion solved ‘The Enigma of the Vanishing House!’ and smashed a Nazi spy-ring. In #89 old foes the Moroni Gang broke out of jail and restarted their nefarious careers as Sun, Moon and Saturn, but ‘The Plundering Planets!’ quickly fell foul of Starman and a couple of really annoying prankster kids…

Meskin & Roussos popped back in #90 to vividly envision the anonymous thriller ‘Land Beneath the Fog!’ wherein Starman saved a lady scientist accused of witchcraft in a lost medieval kingdom, whilst in the next issue Don Cameron, Meskin & Sam Citron jointly detailed ‘The Rising Star of Johnny Teach!’ as another young man emotionally crippled by a nonsensical faith in astrology found the courage to turn his life around… after a little prompting from Starman.

With Adventure #92 Joe Samachson took over the scripting and Gershwin returned to illuminate the series until its conclusion. The run began with ‘The Three Comets!’ – circus acrobats Starman was convinced doubled as flamboyant thieves. All he had to do was find out where they stashed the loot…

In #93’s ‘Gifts from the Stars!’ the hero almost died after getting in between a squabbling scientist and a financial backer whose protracted arguments allowed robbers to blindside them both, #94’s ‘Stars Fall on Allie Bammer!’ had gangster Blackie Kohl use a meteor shower to gain entrance to an impregnable estate, and ‘The Professor Plays Safe!’ in #95 found a muddle headed astronomer at the wrong conference only to end up locked in a safe – until Starman stepped in. ‘Prediction for Plunder!’ saw Ted Knight and some superstitious crooks both ticked off at the unscrupulous editor of the Weekly Horoscope. The socialite wanted no more scary predictions worrying his nervous friends, but the thugs were actually using those specious prognostications to plan their jobs…

Adventure #97 saw impoverished stargazer Jimmy Wells agree to let wealthy Wesley Vanderloot take all the credit for his discoveries in return for direly needed cash, but his ‘Stolen Glory!’ almost cost the scientist and Starman their lives when the millionaire faced humiliating exposure, after which #98 revealed a stellar conundrum giving the hero belated insight into a bizarre crime-wave where one gang was framing another for their jewel heists in ‘Twin Stars of Crime!’0 Fame was again the spur in ‘My Fortune for a Star!’ when a destitute astronomer discovered a new star and offered to sell the naming rights to the highest bidder. Naturally whenever cash is being thrown around thieves are never far away…

By Adventure Comics #100 Starman had dropped to the back of the book and the plots were beginning to feel a little formulaic. In ‘Life and Death of a Star!’ a friend of Ted’s thought he’d discovered a new star, but upon investigation Starman found the strange light was just a clever signal to convicts planning a jailbreak, whilst in #101 ‘The Sun-Spot Scoundrel!’ featured a savant who posited that mysterious solar blemishes caused increased criminal activity even as they neutralised the mighty Gravity Rod…

It was all over in #102, although the last tale was far from a damp squib. ‘The Meteor Mob’ saw savvy mobster Shiver using a cannon to create his own shooting stars… only these ones only ever fell on banks and jewellery stores…

Despite that unwarranted fizzling out, the Golden Age Starman is a strip that truly shines today. These simple straightforward adventures should be considered a high-point of the era – even if readers of the time didn’t realise it – and his exploits are among the most neglected thrillers of those halcyon days. However modern tastes will find them far more in tune with contemporary mores, making these books unmissable delights for fans of mad science, stylish intrigue mystery, murder and crazy crime capers. Truly terrific treats but what a shame they’re out of print and not available digitally (HINT! HINT!)

© 1941, 1942, 2000 DC Comics. All Rights Reserved.
© 1942, 1943, 1944, 1945, 1946, 2009 DC Comics. All Rights Reserved.

In 1872 Canadian Joseph (Père Ladébauche) Charlebois was born, as was Jean (Iznogoud) Tabary in 1930. One year later Philémon creator Frédéric Othon Théodore Aristidès AKA “Fred” arrived.

In 2007 we lost Yvan Delporte and in 2012 Muntañola AKA Joaquim Muntañola (Josechu el Vasco, Angelina y Cristobalito, Doña Exagerancia), with inker fine artist Dave Hunt dying in 2017 on the same today, and Underground commix legend Jay (Bijou Funnies) Lynch, as well as Dutch journeyman cartoonist/illustrator Frans Meijer (Prikkel-idyllen, Klappertjes, Uzeltje) in 1962.

The Phantom – The Complete Series: The Charlton Years volume one


By Dick Wood, Steve Skeates, Bill Harris, D. J. Arneson, Jim Aparo, Frank McLaughlin, Pat Boyette, Bill Lignante, Nick Alascia & various (Hermes Press)
ISBN: 978-1-61345-006-2 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

In the 17th century a British sailor survived an attack by pirates, and, washing ashore on the African coast, swore on the skull of his murdered father to dedicate his life and that of all his descendants to destroying all pirates and criminals. The Phantom fights crime and injustice from a base deep in the jungles of Bengali, and throughout Africa is known as the “Ghost Who Walks”…

His unchanging appearance and unswerving war against injustice have led to him being considered an immortal avenger by the credulous and the wicked. Down the decades one hero after another has fought and died in an unbroken family line, and the latest wearer of the mask, indistinguishable from the first, continues the never-ending battle.

Lee Falk created the Jungle Justice dealer at the request of his syndicate employers who were already making history, public headway and loads of money with his first strip sensation Mandrake the Magician, and although technically not the first ever costumed hero in comics, The Phantom’s astounding popularity made him the prototype paladin: wearing the later demi-compulsory skintight bodystocking and mask with opaque eye-slits.

He debuted on February 17th 1936 in an extended sequence pitting him against a global confederation of pirates called the Singh Brotherhood. Falk wrote and drew the daily strip for the first two weeks before handing over the illustration side to artist Ray Moore. A hugely successful Sunday feature began in May 1939. However, for such a long-lived and influential series, in terms of compendia or graphic novel collections, The Phantom has been very poorly served by the English language market (except in Australia where he has always been accorded the status of a pop culture god).

Various companies have tried to collect the strips – one of the longest continually running adventure serials in publishing history – but in no systematic or chronological order and never with any sustained success. But, even if only of historical value (or just printed for Australians), surely Kit Walker is worthy of a definitive chronological compendium series?

Happily, his comic book adventures have fared slightly better – at least in recent times…

From November 1962 through July 1966 all new adventures were published by West Coast giant Gold Key Comics after which King Features Syndicate dabbled with a comic book line of their biggest stars – including Popeye, Blondie, Flash Gordon, Mandrake and The Phantom – between 1966 and 1967. When they gave up the ghost (see what I did there?), plucky dependable, cheap Charlton Comics were there to pick up the slack…

The Phantom was no stranger to funnybooks, having appeared since the Golden Age in titles like Feature Book and Harvey Hits, but only as reformatted newspaper strip reprints. The Gold Key exploits were tailored to a big page and a young readership, a model King maintained for their own run but which was tweaked when Charlton took on the license.

This splendid full-colour hardcover and/or eBook gathers the contents of The Phantom #30-38 (originally released between February 1969 and June 1970) and opens with an erudite Introduction from Christopher Irving relating all you need to know about ‘The Phantom and Charlton Comics’, compellingly augmented by the first of many pages of original art by Jim Aparo.

As with previous publishers, the majority of the stories are scripted by Dick Wood (with some contributions from Bill Harris and Charlton mainstay Steve Skeates) but the big attraction here is a large body of illustration by then up-&-coming superstar Jim Aparo in his last work for CC before moving to DC.

Opening the Charlton archive are a brace of thrilling escapades by Dick Wood & Frank McLaughlin (with possibly some inking assistance from Sal Trapani?) beginning with ‘The Secret of the Golden Ransom’ as Julie – sister of the Ghost Who Walks – again dons purple long johns to secretly save her brother from a devilish trap, after which the ‘The Living Legend’ sees the jungle juggernaut put the fear of god into a western-educated tribesman who no longer believes in ghosts…

Issue #31 sees an epic full-length tale by Wood & Aparo as ‘The Phantom of Shang-Ri-La’ finds the hero on a rescue mission to the fabled Valley of the Sun to save his best friend from devious crooks masquerading as benevolent immortals. After more original art, #32’s ‘The Pharaoh Phantom’ takes the masked marvel to Egypt and an impossible confrontation with a freshly-revived mummy who claims to be the original and genuine Ghost Who Walks.

Pat Boyette & Nick Alascia limn Wood’s lead story in The Phantom #33 as ‘The Curse of Kallai’ exposes an ancient mystery wherein an Indian death cult returns to plunder Africa, claiming an earlier Phantom was their bound and sworn ally, after which Steve Skeates & Aparo detail how a young native boy is pivotal in reversing ‘The Phantom’s Death’

Using the nom de plume Norm Dipluhm, D. J. Arneson scripts a brace of tales for Aparo in #34 beginning with ‘The Cliff Kingdom’ as the Phantom destroys a tribe hunting low flying aircraft before going on to defeat far-from supernatural menace ‘The Giant Ape of Tawth’

Veteran team Bill Harris & Bill Lignante return in #35 to reveal the sinister secret of ‘The Ghost Tribe’ plundering and slave-taking in Bengali, but not before the Phantom infiltrates the marauders’ inner circle and is ‘Trapped’ in an almost inescapable situation. Almost…

Dipluhm & Aparo open #36 with ‘The River That Never Ends’ as the Phantom is drawn into  a subterranean underworld whilst battling merciless modern pirates, and close with a pithy smuggling yarn as the spectral avenger intercepts some ‘Very Special Timber’ to punish a very ingenious evildoer…

In #37 the format changes to shorter stories beginning with ‘Bandar Betrayers’ as a strange blossom warps the minds of the Phantom’s greatest friends and allies whilst ‘Skyjack’ sees him undercover as Kit Walker, flying to America when his plane is attacked by a fanatic, and a last exploit sees him back in Africa as a new commander for the private jungle police force is almost compelled to ‘Disband the Patrol’

Wrapping up these volatile verdant voyages, #38 starts on ‘The Dying Ground’ as rogue hunters trap the hero in hopes of learning the location of the fable Elephant’s Graveyard before a crisis of conscience and capability is countered by uncanny natural phenomena in ‘The Phantom’s New Faith’ after which Jungle Patrol intel allows The Phantom to save his ever-so-patient intended bride Diana Palmer from murderous art-thieves setting ‘The Trap’

Packed with original art by Aparo, this is another riveting, nostalgia-drenched triumph: straightforward, captivating rollicking action-adventure that has always been the staple of comics fiction.

If that sounds like a good time to you, this is a traditional action-fest you must not miss…
The Phantom® © 1969-1970 and 2012 King Features Syndicate, Inc. ® Hearst Holdings, Inc. Reprinted with permission. All rights reserved.

Today in 1922, comics visionary Bill Gaines (EC Comics, Mad) was born, followed two years later by master scripter/screenwriter Arnold (Deadman, Doom Patrol, Guardians of the Galaxy) Drake. Writer/editor/documentarian Joyce (Brought to Light, Real War Stories, American Splendor) Braner came long in 1952, letterer Tom Orzechowski in 1953 and Uruguayan artist Eduardo Barreto (AKA Luis Eduardo Barreto Ferreyra and illustrator of everything from Steel Sterling to Superman) in 1954, with Ed (Deadpool) McGuinness arriving in 1974.

In 1980 we lost the astoundingly diligent Dick Dillin (Blackhawk, Justice League of America, Superman, World’s Finest) and in 1998 the forever-irreplaceable Archie Goodwin. In 2024 Dragon Ball creator Akira Toriyama died.

Gomer Goof volume 1: Mind the Goof!


By André Franquin, Delporte & Jidéhem: translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-358-1 (Album TPB/digital edition)

This book includes Discriminatory Content produced during less enlightened times and some used for dramatic and comedic effect.

Born in Etterbeek, Belgium on January 3rd 1924, André Franquin began his astounding career in the golden age of European cartooning. In 1946, as assistant to Joseph “Jijé” Gillain on top strip Spirou, he inherited sole control of the keynote feature, and creating countless unforgettable characters like Fantasio and The Marsupilami. Over two decades Franquin made the strip purely his, expanding its scope and horizons, as co-stars Spirou & Fantasio – with hairy Greek Chorus Spip the squirrel – became globetrotting troubleshooters visiting exotic places, exposing crimes, exploring the incredible and clashing with bizarre, eccentric arch-enemies. Throughout all that, Fantasio remained a full-fledged – albeit entirely fictional – reporter for Le Journal de Spirou, popping back to base between assignments. Regrettably, ensconced there like a splinter under a fingernail was an arrogant, accident-prone office junior. He was Gaston Lagaffe; Franquin’s other immortal – or peut-être unkillable? – conception…

There’s a hoary tradition of comics personalising fictitiously back-office creatives and the arcane processes they indulge in, whether it’s Marvel’s Bullpen or DC Thomson’s lugubrious Editor and underlings at The Beano and Dandy; it’s a truly international practise. Somehow though, after debuting in LJdS #985 (February 28th 1957), the affable dimwit grew – like one of his own monstrous DIY projects – beyond all control. Whether guesting in Spirou’s sagas or his own strips/faux reports for the editorial pages, Lagaffe became one of the most popular and ubiquitous components of the comic he was supposed to paste up.

In initial cameos or occasional asides on text pages, well-meaning foul-up and ostensible studio gofer Gaston lurked and lounged amidst a crowd of diligent toilers until the workshy slacker employed as a general assistant at LJdS’s head office became a solid immovable fixture. Ultimately the scruffy bit-player shambled into his own star feature…

In terms of schtick and delivery, older readers will recognise favourite beats and elements of well-intentioned helpfulness wedded to irrepressible self-delusion as seen in Benny Hill or Jacques Tati vehicles and recognise recurring riffs from Only Fools and Horses and Mr Bean. It’s blunt-force slapstick, using paralysing puns, fantastic ingenuity and inspired invention to mug smugness, puncture pomposity, lampoon the status quoi? (and that’s British punning, see?) and ensure no good deed goes noticed, rewarded or unpunished…

As previously stated, Gaston/Gomer can be seen (if you’re very quick or extremely patient) toiling at Le Journal de Spirou’s editorial offices. At first he reported to Fantasio, but as pressure of work took the hero away, the Goof instead complicated the lives of office manager Léon Prunelle and other harassed and bewildered staffers, all whilst effectively ignoring any tasks he’s paid to actually handle. These notionally include page paste-up, posting packages, filing, clean-up, collecting stuff inbound from off-site and editing readers’ letters – the reason why fans’ requests/suggestions are never acknowledged or answered…

Gomer is lazy, hyperkinetic, opinionated, ever-ravenous, impetuous, underfed, forgetful and eternally hungry: a passionate sports fan, self-proclaimed musician maestro and animal lover whose most manic moments all stem from cutting work corners, stashing or consuming contraband nosh in the office or inventing the Next Big Thing. This situation leads to constant clashes with colleagues and draws in notionally unaffiliated bystanders like increasingly manic traffic cop Longsnoot and fireman Captain Morwater, plus ordinary passers-by who should know by now to keep away from this street.

Through it all, the obtuse office oaf remains affable, easy-going and incorrigible. Only three questions matter: why everyone keeps giving him one last chance, what does gentle, lovelorn Miss Jeanne see in the self-opinionated idiot, and will perpetually-outraged and accidentally abused capitalist financier De Mesmaeker ever get his perennial, pestiferous contracts signed?

If you’re old, new to this and yet experiencing a dose of déjà vu, it might be because the big idiot appeared in a 1970s Thunderbirds annual, rechristened Cranky Franky. Perhaps they should have kept the original title…

This premier compilation consists of half-page shorts and comedic text story “reports” from the LJdS’s editorial page before ultimately unleashing full episodes of madcap buffoonery. As previously stated Gomer is employed (let’s not dignify his position by calling it “work”) at the Spirou offices, reporting to go-getting Fantasio and foolishly left in charge of minor design jobs like paste-up and reading readers’ letters and general dogs-bodying. He’s lazy, opinionated, forgetful and eternally hungry. Many of his most catastrophic actions revolve around cutting corners and caching illicit food in the office…

Following 26 short, sharp two-tier gag episodes – involving Gomer’s office innovations, his hunt for food, assorted pets and livestock, sporting snafus and his appallingly decrepit and dilapidated Fiat 509 auto(barely)mobile – the first of numerous prose vignettes ‘On the Line’ exposes the fool’s many delusional attempts to become an inventor. Other text forays – punctuated by more pint-sized gag-strips – follow. These comedy briefs include ‘More Than One String to his Bow’, ‘Police Report’, ‘Open Letter to Mr De Mesmaeker’ (Jean De Mesmaeker being the real name of collaborator and background artist Jidéhem and taken for the self-important businessman who became Gomer’s ultimate foil), ‘Winter Stalactites’, ‘Red vs Blue’, ‘Noise Pollution’, ‘Presence of Mind’, ‘Gomer’s stethoscope’, ‘The Firebug Fireman’, ‘Gas-powered bicycle’ and ‘Definitely-not-surreptitious advertising’.

The print then gives way to a long-running procession of half-page strips with our editorial idiot causing a cataclysm of cartoon chaos.

Further prose pieces slip into extended continuity when Fantasio embargoes all canned food (potentially explosive and always a bio-hazard) and Gomer applies all his dubious ingenuity to beating the ban in ‘The tin wars’, ‘Ticking tin bombs’, ‘Diary of a War correspondent’ and ‘Blockade’ before one final strip flurry brings the hilarity to temporary pause…

Far better enjoyed than précised or described, these strips allowed Franquin, fellow scenarist Yvan Delporte and Jidéhem to flex their whimsical muscles and subversively sneak in some satirical support for their political beliefs in pacifism and environmentalism, but at their core remain supreme examples of all-ages comedy: wholesome, barbed, daft and incrementally funnier with every re-reading.

So why not start now?
© Dupuis, Dargaud-Lombard s.a. 2017 by Franquin. All rights reserved. English translation © 2017 Cinebook Ltd.

Today in 1907, comic strip god Milton Caniff was born, as was – in 1913 – John Carter of Mars illustrator John Coleman Burroughs. Ditto Japanese teacher/political cartoonist Taizo Yokoyama (Pu-san, Eheh) in1917. Reading wise, André Franquin’s Gaston Lagaffe debuted in 1957.

If there was a February 29th this year, tomorrow we’d be commemorating the birth of Italian superstar Paolo Eleuteri Serpieri (Druuna) in 1944 and the launch of Bil Keane’s The Family Circus in 1960… but we don’t so we ain’t.

The Phantom – The Complete Series: The King Years


By Bill Harris, Dick Wood, Pat Fortunato, & Bill Lignante, Giovanni Fiorentini & Senio Pratesi & various (Hermes Press)
ISBN: 978-1-61345-009-3 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also contains Discriminatory Content included for dramatic effect.

In the 17th century a British sailor survived attack by pirates, and, washing ashore in Africa, swore on the skull of his murdered father to dedicate his life and that of all his descendants to destroying all pirates and criminals. The Phantom fights crime and injustice from a lavish lair deep in the jungles of Bengali, and throughout Africa is known as the “Ghost Who Walks”.

This unchanging appearance and unswerving quest for justice led to him being considered an immortal avenger by the credulous and the wicked. Down the decades one hero after another has fought and died in an unbroken family line, and the latest wearer of the mask, indistinguishable from the first, continues the never-ending battle…

Lee Falk created the Jungle Avenger at the request of his syndicate employers who were already making history, public headway and loads of money with his first strip sensation Mandrake the Magician. Although technically not the first ever costumed hero in comics, The Phantom was the prototype paladin: wearing a skin-tight body-stocking and a mask with opaque eye-slits.

He debuted on February 17th 1936 (Happy 90th anniversary… and a bit!!) in an extended sequence pitting him against a global confederation of pirates dubbed the Singh Brotherhood. Falk wrote and drew the daily strip for the first fortnight before handing over the illustration side to artist Ray Moore. A Sunday feature began in May 1939.

For such a successful, long-lived and influential series, in terms of compendia or graphic novel collections, The Phantom has been very poorly served by the English language market. Various small companies have tried to collect the strips – one of the longest continually running adventure serials in publishing history – but in no systematic or chronological order and never with any sustained success. But, even if it were only of historical value (or just printed for Australians, who have long been manic devotees of the implacable champion) surely Kit Walker is worthy of a definitive chronological compendium series?

Happily, his comic book adventures have fared slightly better – at least in recent times. Between 1966 and 1967 King Features Syndicate dabbled with a comic book line of their biggest stars – Blondie, Popeye, Beetle Bailey, Flash Gordon, Mandrake & The Phantom – developed after the Ghost Who Walks had enjoyed a solo-starring vehicle under the broad and effective aegis of veteran licensed properties publisher Gold Key Comics.

The Phantom was no stranger to funnybooks, having been featured since the Golden Age in titles such as Feature Book and Harvey Hits, but only as straight reformatted strip reprints. The Gold Key exploits were tailored to a big page and a young readership, a model King maintained for their own run.

This superb full-cover hardcover – or eBook for the modern minded – gathers the contents of The Phantom #19-28 (originally released between November 1966 and December 1967) as well as four back-up vignettes from Mandrake #1-4, spanning September 1966 to January 1967. Following fascinating Introduction ‘The Phantom, the King Years’ from fans and scholars Pete Klaus and Howard S. Gesbeck (which includes splendid unseen art and candid photos) the procession of classic wonders resumes.

As with the Gold Key issues, the majority of the stories were scripted by Bill Harris or Dick Wood and (re)drawn in comic book format by Bill Lignante, with covers by or based on images from the daily strip as limned by Sy Barry.

Opening the King archive is a fabulously wry romp as a coterie of crooks inveigles their way into the Phantom’s jungle home, intent on stealing ‘The Treasure of the Skull Cave’. Over the centuries the Ghost Who Walks has amassed the most fantastic hoard of legendary loot and astounding artefacts, but the trio of crooks can’t agree on what is or isn’t valuable and soon pay the price for their folly and genocidal intent…

Issue #19 tapped into the global excitement as America neared its first manned moonshots with ‘The Astronaut and the Pirates’ finding the Phantom hunting seagoing brigands who abduct and ransom an American spaceman after his off-course splashdown lands him in very hot water…

The issue’s second tale relies on more traditional themes with ‘The Masked Emissary’ intervening in a civil war; protecting an ousted democratic leader from a tyrannical despot, until liberty can be restored to the people. The Phantom #20 (cover dated January 1967) led with a bold departure from tradition. Scripted by Pat Fortunato ‘The Adventures of the Girl Phantom’ delved into the meticulous family chronicles to reveal how, a few generations previously, the feisty twin sister of the Ghost Who currently Walked took her brother’s place to police the jungles of Bengali after he was laid low. Counterpointing that radical drama is a moody mad science thriller as the current masked marvel battles old enemy Dr. Krazz and aliens from the Earth’s interior in ‘The Invisible Demon’

In #21, ‘The Treasure of Bengali Bay’ finds The Phantom battling bandits employing their own fake ghost to secure sunken loot, after which grudge-bearing Indian Prince Taran lures our hero to the subcontinent as fodder for specially trained animal assassin ‘The Terror Tiger’. Then full-length drama ‘The Secret of Magic Mountain’ pits the Immortal Avenger against sly shaman Tuluck who mixes misconceived ancient history and a freshly-active volcano to turn local tribes against The Phantom, whilst in #23 merciless pirate ‘Delilah’ takes the place of a Peace Corps worker to get lethally close to the guardian of the jungle.

However, her devious wiles, brainwashing techniques and super-submarine prove of little use against the dauntless and implacable Ghost Who Walks…

Girl Phantom Julie steals the show again in #24 as she and faithful friend Maru challenge the forces of darkness to defeat a vicious manipulator in ‘The Riddle of the Witch’

Writer Giovanni Fiorentini and illustrator Senio Pratesi tackle #25 as the modern hero and famous athlete and sportswoman/prospective bride Diana Palmer frustrate slave-taking diamond smugglers intent on subjugating ‘The Cold Fire Worshippers’ before issue #26 marks a return to double story instalments.

Lignante’s ‘The Lost City of Yiango’ sees the Phantom compelled to solve a 50-year-old mystery and prevent a resurgence of tribal warfare, after which he answers a desperate plea to safeguard an irreplaceable treasure and goes undercover to thwart ‘The Pearl Raiders’

The Phantom #27 reveals the origins of the African Avenger’s wonder-horse as ‘The Story of Hero’ discloses how he once rescued kidnapped Princess Melonie of Kabora and how – following ‘The Long Trip Home’ – he was thanked with a most marvellous equine gift…

The Phantom’s King chronicles concluded in #28 ‘Diana’s Deadly Tour’ as the celebrity embarks on a global exhibition jaunt and is targeted by ruthless spies. Not only must her enigmatic paramour keep her safe but also solve the bewildering mystery of why they keep trying to kill her…

Wrapping up the issue is an ultra-short yarn as a frustrated world champion boxer hunts the Ghost Who Walks determined to prove who’s the toughest guy in ‘The Big Fight’

As previously mentioned the Phantom guested in vignettes in Mandrake #1-4. Those ‘Back-Up Stories’ round out the comics cavalcade here beginning with ‘SOS Phantom’ as the Guardian Ghost responds to secret drum signals to quell an outbreak of fever, before ‘SOS Phantom: The Pirate Raiders’ finds him answering similar “threat tomtoms” to tackle and terrify superstitious coastal raiders…

Those self-same drums are crucial in thwarting a murderous criminal mastermind intent on penning the Phantom in ‘The Magic Ivory Cage’ and the flurry of little epics ends with another outing for ‘The Girl Phantom’ who here outwits a brutal strongman whose brawn and belligerence are no match for a cool head…

Sprinkled liberally with original art, unused cover designs for never-printed issues #29 and 30, examples from foreign editions and a wealth of original art pages by Jim Aparo (from forthcoming volume The Phantom: The Complete Series: The Charlton Years: volume 1) this is another nostalgia drenched triumph: straightforward, captivating rollicking action-adventure that has always been the staple of comics fiction. If that sounds like a good time to you, this is a traditional action-fest you can’t afford to miss.
The Phantom® © 1966-1967 and 2012 King Features Syndicate, Inc. ® Hearst Holdings, Inc. Reprinted with permission. All rights reserved.

Today in 1917, master comic illustrator Reed Crandall was born, with animator/artist Pete Alvarado (Roy Rogers, Chip ‘n Dale, Scamp, Tweety & Sylvester, Road Runner, Yogi Bear, Andy Panda) arriving in 1920. Underground commix raconteur Rand Holmes was born in 1942, and Cliff Chiang in 1974.

John Carter of Mars strip artist John Coleman Burroughs died today in 1979, and in 1990 so did South African cartoon legend icon T.O. Honiball (Oom Kaspaas), followed in 2007 by cartoonist Irwin Caplan, creator of The Saturday Evening Post series Famous Last Words.

Nuts


By Gahan Wilson (Fantagraphics Books)
ISBN: 978-1-60699-454-2 (HB/Digital edition

This book includes Discriminatory Content produced in less enlightened times.

Born on February 18th 1930 and dying November 21st 2019, Gahan Allen Wilson was an illustrator, cartoonist, essayist and author who always had his eyes and heart set on the future. According to Gary Groth, the artist/author grew up reading comic strips as much as fantasy fiction.

It always showed.

The mordantly macabre, acerbically wry and surreal draughtsman tickled funnybones and twanged nerves with his darkly dry graphic confections from the 1960s onwards; contributing superb spoofs, sparklingly horrific and satirically suspenseful drawings and strips and panels as a celebrated regular contributor in such major magazines as Playboy, Collier’s, The New Yorker and others. He also wrote cutting edge science fiction for Again Dangerous Visions, The Magazine of Fantasy & Science Fiction, The Twilight Zone Magazine and Realms of Fantasy as well as contributing criticism, book and film reviews for them all.

In an extremely broad and long career he wore dozens of creative hats, even embracing the modern digital universe by creating – with Byron Preiss – his own supernatural computer game Gahan Wilson’s the Ultimate Haunted House.

When National Lampoon first began its devastatingly satirical (geez, do modern folk even recognize satire anymore?) all-out attack on the American Dream, Wilson was invited to contribute a regular strip to their comics section. His sublimely semi-autobiographical, darkly hilarious paean to lost childhood ran from 1972 and until 1981 and was collected as Nuts, another superb compilation from this publisher that you should own and share. Few people – me included – knew that during that period he also, apparently more for fun and relaxation than profit, produced his own syndicated Sunday strip feature. For two years – beginning on March 3rd 1974 – Gahan Wilson Sunday Comics appeared in a small cross-section of newspapers from Boston to Los Angeles and, as with all his work, it bucked a trend.

At a time when most cartoonists were seeking a daily continuity strip, building a readership and eking jokes out with sensible parsimony, Wilson let himself go hog-wild, generating a half-dozen or so single-shot gags every Sabbath, blending his signature weird, wild monsters, uncanny aliens and unsavoury scenes with straight family humour, animal crackers, topical themes and cynically socio-politically astute observations.

Looking at them here it’s clear to me that his intent was to have fun and make himself laugh as much or even more than his readership: capturing those moments when an idea or notion gave him pause to giggle whilst going about his day job…

I’m not going to waste time describing individual cartoons: there are just too many and despite being a fascinating snapshot of ancient life, they’re almost all still outrageously funny in the way and manner that Gary Larson’s Far Side was a scant six years later.

I will say that even whilst generating a storm of humorous, apparently unconnected one-offs, consummate professional Wilson couldn’t restrain himself and eventually the jokes achieved an underlying shape and tone with recurring motifs (clocks, beasts, wallpaper, etc), and features-within-the-feature such as The Creep and Future Funnies

Here, generally a single-page complete graphic epigram “star” a grotty little chubby homunculus dubbed The Kid. This fabulous monochrome (and occasionally colour) collection gathers that complete serial for collectors and potential addicts in a perfect package that readers will dip into over and over again.

Taking his lead from popular sickly-sweet strips about or starring little children and the brilliant but definitely not jejune Peanuts (which was populated, to all intents and purposes, with teeny-weeny neurotic middle-aged midgets), Wilson sought to do the exact opposite and attempt to access the fear, frustration, confusion and unalloyed joy of being a young, impressionable, powerless, curious and demanding…

… and magnificently succeeded.

Dense, claustrophobic, intense and trenchantly funny, these self-contained strips range from satire to slapstick to agonising irony, linking up over the years to form a fascinating catalogue of growing older in the USA: a fearfully faithful alternate view of childhood and most importantly, of how we adults choose to recall and process those distant days…

Each strip begins with the question “Remember how…?” or “One of the…” or some equally folksy enquiry before unveiling bafflement, bewilderment, night-terrors or a deeply-scarring embarrassment which haunts us till doomsday, all wrapped in a comradely band-of-brothers, shared-coping-mechanism whimsy that is both moving and quintessentially nostalgic.

Topics include the unremitting horror of germs; sudden death; being ill; inappropriate movies; forced visits; grandparents; things adults do that they don’t want you to see; unexplained noises; the butcher’s shop; accidents and rusty nails; things in closets; doctors and needles; dying pets; Santa Claus; seasonal disappointments; summer camp; sleep; bodily functions; school and lessons (two completely different things); fungus; bikes and toys; haircuts; comic books; deaths of relatives; hot weather; candy; overhearing things you shouldn’t; stranger danger; hobby-kits and glue; daydreaming; babies and so many other incomprehensible daily pitfalls on the treacherous path to maturity…

Peppered also with full page, hilariously annotated diagrams of such places of enduring childhood fascination as ‘The Alley’, ‘The Kit for Camp Tall Lone Tree’, ‘Mr. Schultz’s Cigar Store’, ‘The Movie Theater Seat’, ‘Table Set Up For Making Models’, ‘The Doctor’s Waiting Room’, ‘The Closet’, ‘The Sick Bed’ and ‘The Private Drawer’, this glorious procession also covers occasions of heartbreaking poignancy and those stunning, blue moon moments of serendipity and triumph when everything is oh-so-briefly perfect…

Complete with a 3-D strip and ‘Nuts to You’ – a comprehensive appreciation and history by Gary Groth – this funny, sad, chilling and sublimely true picture-passport to growing up is unmissable cartoon gold.
© Fantagraphics Books. All Nuts strips © 2011 Gahan Wilson. All rights reserved.

Today in 1917, Golden Age writer/editor Ruth Roche was born, followed by forgotten genius Joe Maneely in 1926, Gahan Wilson in 1930, Johnny Hart in 1931 and both comic book artist Doug Mahnke and cartoonist Mark Bodé in 1963.

We lost Belgian megastar and Marcinelle School founder Willy Maltaite (“Will”) in 2000 and lifelong multi-style achiever Bob Oksner in 2007.

Comics wise, UK standby Radio Fun (published since 1938) folded today in 1961 and Power Comic Fantastic launched today in 1967.