The Campbells volume 1: Inferno & volume 2: The Formidable Captain Morgan


By José Luis Munuera, coloured by Sedyas translated by Emma Wilson (Europe Comics)
Digital Editions – No ISBNs:

Arrr an’ Wot Ho! It be anuvver International Talk Like a Pirate Day once morrrre, me Hearties! That gives me license to act like a complete berk whilst plugging a suitably themed graphic yarn. This ‘un be a real cracker, too…

As heavily influenced by a certain Disney movie franchise as continental Europe’s long-standing affection for the genre, and exhibiting a deft hand with the traditions and history of light-hearted freebooting romps, Inferno is the introductory salvo in a convoluted yet engaging family saga about a most unconventional bunch of buccaneers.

Crafted by Andalusian comics veteran José Luis Munuera (No Hay Domingos en el Infierno, Merlin, Walter le Loup, Spirou et Fantasio, P’tit Boule et Bill) who has been delighting readers since his debut in 1996, the epic voyage of discovery commences here with smart, snappy episodes introducing an extremely large cast of roguish characters. First up are devious rapscallion “Captain” Carapepino and his trusty dogsbody Haggins. A very minor player with huge aspirations, this smooth talker is off burying his first chest of treasure on a sun-kissed tropical island when he is ambushed and hijacked by the infamous – and long-missing – Captain Campbell.

Through a most cunning ploy, the pirate’s pirate (with two young daughters at his side) appropriates the gem-strewn chest and smugly paddles away to another paradisiacal atoll…

The next vignette sees the wonder family man at ease in his luxurious haven on Garden Island, patiently watching teenaged Itaca explode again as her obnoxiously bratty sister Genova reads excerpts from someone’s secret – stolen – diary…

Despite always acting out and indulging in outrageous feats of derring-do, the well-educated, ultra-fit kids love each other and desperately miss their mother.

Out in the briny depths, formidably ferocious Captain Inferno terrorises victims and his own men. A man of dark moods and soaring ambition, he is haunted by visions of a dead woman who comes to him often, repeating three horrifying predictions that he cannot escape. His night terrors are suppressed but not abated by the arrival of unctuous Carapepino who shares that encounter with the sea terror’s most despised enemy… and husband of the ghost who plagues him!

The Campbells might be sea-wolves but they are most unconventional ones. Amongst those who love them most are the inhabitants of the Isle of Bakaloo: a leper colony the family regularly visit with supplies of food, books and other life-easing essentials. On this latest jaunt, the canny corsairs bring along the latest chest of valuables: after all, what normal, superstitious rogues would risk their scurvy skins amongst the unclean and diseased?

Some days later, the family visit fiercely neutral township Bahia Cambalanche, Port Franc. Here all hawks of the seas can meet to trade, carouse and fence their stolen booty. Here and now, Itaca and Genova reluctantly attend lessons arranged by their father.

Right here, right now, Carapepino and a press gang provided by Inferno attempt to abduct the girls only to be beaten back by their unbridled fury and the late intervention of gorgeous teenager Blond Luca. Itaca is instantly smitten by the glorious hero, blithely unaware that her saviour is a pawn in a dastardly long con…

The deception blossoms soon after as Garden Island is invaded by Carapepino’s borrowed forces. Nevertheless, the trio of Campbells fight free, humiliate the craven dogs and make a bold escape to a new sanctuary. In the interim, Inferno has not been idle. By ruthless manipulation and scurrilous deals, he has ingratiated himself with English nobility – and Campbell’s oldest enemies – in order to have himself admitted to the top flight of the corrupt aristocracy. Invested as Baron of England, with a warrant to hunt all shipping but British vessels, Inferno moves quickly to consolidate power and replace the crown’s agents with his own people…

The Campbells have relocated to Bakeloo Island where Itaca broods over Luca’s betrayal as her father worries about her unexplained distress. Father is also blithely oblivious to passionate and sustained adoration of indigenous lovely Nutel-La, but the practical islander finally makes a big impression by suggesting that the devoted dad needs to have “the talk” with his manifestly-maturing older daughter…

Having lost yet another ship, Carapepino and his surviving crew at last link up with former employer Baron Inferno, just in time to become his first detainees as the freshly ennobled provincial ruler moves into his new Governor’s Palace.

The interloper eases gracefully to the head of the aristocratic pack, gleaming in fine clothes, sparkling with newfound power and respectability. After all, aren’t these rich privileged fools just another gang of self-proclaimed predators? Especially shockingly blunt and ruthlessly amoral Lady Helvetia, who becomes his boon companion and more…

When the revels end, the Baron’s mind races back decades to the docks of London where he and his bold, inventive, loyal brother picked pockets and sought to escape their monster of a father. How far they have come since then. How far they have drifted apart…

To Be Continued…

Volume 2: The Formidable Captain Morgan

The seagoing saga resumes with more revelations as 2017’s Les Campbell – 2. Le redoutable pirate Morgan arrives to further the fun-filled furore. As Itaca and Genova find fresh ways to perk up their sisterly rivalry, the younger girl asks about the mother she doesn’t remember. That tricky conversation sparks a flashback to when the bold Campbell brothers first tried to recruit a band of cutthroats to serve under them…

Elsewhere, Dad is having similar reveries of the mere slip of girl he met one day and how Nancy was the most capable streetfighter he had ever seen. Sadly, his reminiscences are interrupted by increasingly forward Nutel-La who can also handle herself when not concentrating on him…

Beneath the grandiose and byzantine Piranese Palace, new governor Inferno entertains former allies in his dungeons until impressionable Lady Sophia of Hollowside brings Carapepino what should be his last meal. She’s actually there to spring her wicked lover, but that was before his flunky Haggins ate the key to the cell…

Another flashback sees the brothers prospering as pirates until again encountering premiere privateer “The Formidable Captain Morgan”. That masked worthy has been regularly poaching their prizes and the older Campbell has had enough…

Back in their present, the girls’ father warms to his willing island girl and discovers a lost connection, whilst at the Piranese Palace, Lady Sophia sparks a frantic chase after finally springing Carapepino and Haggins…

Then he recalls how they all first met scurrilous Carapepino who promised them Captain Morgan, and how his brother reacted to seeing Nancy. That was the moment siblings became rivals, and then competitors. Nevertheless, still resolved to destroy mysterious masked marauder Morgan, the Campbell brothers laid a trap…

Today on the Bakeloo, Nutel-La and Itaca trade unhappy stories about the disappointing men in their lives as Baron Governor Inferno starts emptying dungeons and filling gibbets even as Carapepino’s cohort make a most incredible getaway.

Soon after, the Campbell clan cautiously go shopping. As Itaca returns to her beloved bookshop, treacherous guilt-ridden Luca resurfaces and in the resulting confrontation loses something truly precious…

Meanwhile, father Campbell meets an old friend and is ambushed. Despite valiant resistance down he goes, unleashing another memory: how the trap for Captain Morgan proved successful, what he learned and how his life forever changed…

To Be Continued…

Only currently available in English in digital editions, The Campbells is a fabulously engaging rollercoaster of whimsical but ferocious thrills and fun, as good as the first Pirates of the Caribbean film and far more entertaining and satisfying than the rest of that franchise… or most other cinematic corsair fare.

Combining smart and constant laughs with bombastic action, an enticing generational war, murder mystery and heartbreakingly winning characters – goodies and baddies! – the series goes from strength to strength. These first two volumes are captivating from the outset, with hyper-kinetic Marcinelle School-derived art grabbing the attention and dragging readers along as though caught in a bow wave. The raffish gags subtly counterbalance a strong, complex family-based conflict and just the merest hint of supernatural menace lurks in the shadows.

Don’t wait for a print release, scour the electric oceans and salvage these books and the rest of the series…
© DUPUIS – MUNUERA 2017. All rights reserved.

Leiji Matsumoto’s Queen Emeraldas volume 1


By Leiji Matsumoto, translated by Zack Davisson & lettered by Evan Hayden (Kodansha/Kodansha USA)
ISBN: 978-1-63236-267-4 (HB) eISBN: 978-1-68233-370-9

Nobody does comics science fiction like the Japanese – although for sheer tight-lipped underplayed drama I’d still place Sydney Jordan’s Jeff Hawk, Frank Hampson’s Dan Dare and most of Warren Ellis’ SF work ahead of even Manga’s greatest masters…

And, of course, there’s all those European creators too…

Nevertheless, in the tech-obsessed Pacific regions, tough, no-nonsense, nuts-and-bolts mystery and bold imagination of the myriad wonders of star flight have long been blended with fancifully romantic futuristic themes. The theme has captivated every generation since Osamu Tezuka started the ball rolling after WWII, making space commonplace and conceptually comfortable for us all.

One of the most talented and respected proponents of the genre was Akira “Leiji” Matsumoto (25 January 1938 – 13 February 2023) whose epic triumphs in manga and anime ranged from wholly self-created graphic landmarks as Space Battleship Yamato! (AKA Starblazers), Galaxy Express 999 and Space Pirate Captain Harlock to directing music videos and an animated film Interstella 5555, based on Daft Punk’s Discovery album.

Born fourth of seven sons in Korume, Fukuoka, little Akira started drawing early, influenced by American cartoons, prose science fiction stories and, latterly, Tezuka’s comics and anime. Aged 18, Matsumoto moved to Tokyo where his professional career began with Mitsubachi no bōken in anthology magazine Manga Shōnen.

He worked in a variety of genres (student drama Otoko Oidon, comedy western Gun Frontier and WWII stories collective dubbed The Cockpit amongst others) until 1974 when Uchū Senkan Yamato launched. As Cosmoship Yamato or Space Battleship Yamato, the epic saga became a huge hit on paper and on-screen, setting the course of Matsumoto’s entire career…

A further 24 series followed until 2014: many linked via a shared universe and characterised by melancholic musing and a quasi-metaphysical search for heroism and one’s place in the grand scheme of creation. Here we’re focussing on a saga that grew out of Space Pirate Captain Harlock, developed from a one-off story in 1975’s Princess magazine.

Matsumoto expanded the tale into a drama serialised in Weekly Shōnen Magazine between 1978-1979, before it was collected in 4 tankōbon volumes and the usual leap to anime. For us English-readers, two large-format hardback comics volumes were released in 2016 and 2017, both with digital equivalents.

Queen Emeraldas is a haunted quest tale, told in poetic episodes played out across a harsh, positively Darwinian future universe quite reminiscent of the Earth’s wild west. It follows the adventures of scrappy Earth boy Hiroshi Umino who escapes a brutal life of poverty by building his own ramshackle and highly illegal spaceship.

The scruff is afflicted with a relentless desire to escape into “the sea of stars”, and his frequent hairsbreadth escapes are noticed – and clandestinely supported – by the eerily enigmatic, utterly isolated and lethally ruthless Pirate Queen of Space. Dreaded across the universe, Emeraldas hunts for something or someone long lost – but not forgotten – and whenever she makes planetfall, the rich, cruel, callous or simply wicked somehow always perish in her wake…

Her interventions keep Umino alive after crashing on Mars, and again after taking ship for Ganymede, despite the machinations of numerous bent employers and ruthless killers who just don’t like the feisty tyke. As a rule, the few that do also end up dead…

Gradually, competing stories unfold, with his incessant, compulsive striving to get into space mirroring Emeraldas’ lonely relentless search. The cause of her scarred face and origins of her incredible semi-sentient wonder vessel are revealed, as the lad makes his way further and further from despised Earth. Along the way, he learns to be strong and independent… and how to kill…

Singly, bolshy boy and black sky buccaneer encounter wild worlds and deviant, decadent civilisations. Hiroshi secures plans for the universe’s most perfect spaceship as the Queen of Space gradually eliminates the worst scum in creation – from killer androids to corrupt lawmen to a racist supremacist eradicating every imperfect citizen he rules over. Ultimately, their paths converge at the Graveyard of Space where Emeraldas rescues Umino from the lures of predatory space sirens…

To Be Continued…

Closing this exotic, intriguing, inspirational initial volume is a brace of short stories from 1980’s Shōnen Magazine #3 & 4: opening in her chance encounter with a race of slaves who reject her aid, after which ‘Dead or Alive! “Queen Emeraldas”’ finds her eradicating traitor pirate Heimdall, who has become a government stooge hunting down his old comrades…

Mystical, poetic, elegiac and iconic, these stellar sagas are as much mythological fable as rip-roaring adventure, starring one of the most determinedly potent and tragically powerful women in all of science fiction. This above all his other triumphs is a lasting testament to the creative legacy of Leiji Matsumoto.
A Kodansha Comics Original Queen Emeraldas volume 1 © 2009 Leiji Matsumoto. English translation © 2016 Leiji Matsumoto All rights reserved.

Piracy: The Complete Series 1-7 (The EC Archives Library)


By Irv Werstein, Carl Wessler, Jack Oleck, Reed Crandall, Wally Wood, Graham Ingels, George Evans, Jack Davis, Bernie Krigstein, Al Williamson, Angelo Torres & various (Dark Horse Books)
ISBN: 978-1-50670-700-6 (HB) eISBN 978-1-50670-967-3

Haa-Haaarr! It be International Talk Like a Pirate Day and we backseat buccaneers be cunning coves ‘oo prefers to sneak up on a fellow when they most expects it, especially since precious pearls like these graphical beauties never go stale… 

Legendary imprint EC Comics began in 1944 when comic book pioneer Max Gaines sold the superhero properties of his All-American Comics company to half-sister National/DC. The Inventor of Comic Books only retained Picture Stories from the Bible. His plan was to produce Educational Comics, with schools and church groups being his major target market. He latterly augmented his core title with Picture Stories from American History, Picture Stories from Science and Picture Stories from World History. Sadly, the worthy venture was already struggling when Gaines died in a boating accident in 1947.

His son William was dragged out of college and hurled into the family business where – with much support and encouragement from unsung hero Sol Cohen (who held Dad’s company together until the initially unwilling Bill abandoned his dreams of a career in chemistry) he transformed the ailing enterprise into Entertaining Comics

After some tentative false starts and abortive experiments, Gaines and his multi-talented associate Al Feldstein settled into a bold, impressive publishing strategy, utilising the most gifted illustrators in the field to tell a “New Trend” of stories for an older and more discerning readership.

Between 1950 and 1954, EC was the most innovative, influential comics publisher in America, dominating the newly reinvigorated genres of crime, horror, war and science fiction. Moreover, under the auspices of writer, artist and editor Harvey Kurtzman, the company introduced an entirely new beast: the satirical comic book…

Kurtzman was hired to supplement the workforce on EC’s horror titles but wasn’t a fan of that genre, suggesting instead a new action-adventure title. The result was Two-Fisted Tales which began with #18 as an anthology of rip-snorting, stand-alone he-man dramas. With America deep into a military “police action” in Korea, the title quickly became a dedicated war comic, rapidly augmented by a second, Frontline Combat.

Also written and edited by Kurtzman, who assiduously laid-out and meticulously designed every story, it made for great entertainment and a unifying authorial voice but was frequently a cause of friction with his many artists. In keeping with the spirit of Gaines’ “New Trend”, these war stories were never bombastic, jingoistic fantasies for glory-hungry little boys, but rather subtly subversive examinations of the cost of conflict which highlighted the madness, futility and senseless, pointless waste of it all…

When the McCarthy-era anti-comics witch hunt of the 1950s crushed the industry and gutted EC’s output by effectively outlawing horror, crime, gore, political commentary and social criticism, Gaines & Feldstein retrenched: releasing experimental titles under the umbrella of a “New Direction”.

Kurtzman’s Mad – which had defined a whole new genre, bequeathing unto Americans Popular Satire – was reconfigured into a monochrome magazine, safely distancing the outrageously brilliant comedic publication from the fall-out caused by the socio-political witch-hunt which eventually killed EC’s other titles…

Denied a soapbox to address social ills, Gaines’ new books concentrated on intrigue, adventure and drama, informed by fresh modern fascinations: either intellectual or mass entertainment fads. Despite still featuring stunningly beautiful artwork and thoughtful writing, New Direction titles couldn’t find an audience and died within a year.

Impact, Extra!, Aces High and Valor all reflected themes of contemporary film and TV, whilst Psychoanalysis and M.D. targeted mature audiences through the growing TV phenomenon of medical drama. Incredible Science Fiction bridged the transition from old vogue to new line-up whilst also tapping movie trends. Another fad paying off big on screen had already been seen in previous Kurtzman’s adventure titles… sea-going sagas from different points in history…

Piracy set sail in the Fall of 1954 (#1 was cover dated October/November) and ran for seven bi-monthly issues before being scuttled at the end of 1955. This volume of Dark Horse’s EC Archives gathers them all, re-presenting some of the most gorgeous art of the era – or ever – but with scripts apparently curtailed by the newly-instituted Comics Code Authority and Gaines’ own sense of financial survival.

And yes, Watchmen fans, these are the stories Alan Moore & Dave Gibbons were referencing in that sub-strand of their dystopian masterpiece…

One last thing to remember: although it’s called Piracy, the series embraced all aspects of nautical fiction, from wars, whaling and the slave trade right up to contemporary commercial affairs: mixing flamboyant sea sagas with deeper, more complex and even socially crusading maritime topics intended to equate with literary highlights like CM Forester’s Hornblower yarns, Herman Melville’s classic text and even more modern fare by Jack London or Ernest Hemingway.

Before getting underway, the fraught history of the company is outlined in Grant Geissman’s informative Introduction, offering keen insights into those times and the gifted creators involved, after which Film Producer Greg Nicotero’s Foreword provides insight into Bill Gaines’ pioneering stand against censorship…

Sadly, despite diligent efforts by researchers and historians, many of these tales still have no writing credit, but that barely affects  their power to enthral as we open with a stunning Wally Wood cover. Piracy #1 opens with editorial welcome ‘Scuttlebutt’ before Reed Crandall and an author unknown detail the rise and fall of ‘The Privateer’ with patriotic Englishman Captain Ballard James gradually succumbing to temptation. Originally and exclusively targeting Spanish vessels, his battles eventually turn to personal profit not his country’s survival before he suffers a grisly, ironic comeuppance…

This collection also includes rousing house ads by EC’s finest and a particularly stirring one from Wood precedes his tale ‘The Mutineers’, with murderous marine martinet Cap’n Mathew Bollard finally driving his long-suffering crew into desperate retaliation and desertion during the last voyage of the clipper Lorna J in 1854…

Al Williamson & Angelo Torres formed a sublime artistic partnership at EC and their captivating versality is displayed in ‘Harpooned’. Also set in 1854 (for which thank the ever-beguiling concept of “only 100 years ago…”), it details how whaling bark Eben Dodge was lost due to the growing tensions between the envious first mate and a dedicated captain who assumed his only foe was the giant sea beasts they hunted together…

Prose parable ‘The Challenge’ (regarding a sea captain with an obsessive grudge against storms) and a Jack Davis-limned ad lead to the master cartoonist’s first full contribution, as ‘Shanghaied’ shares a long-anticipated reunion between a lifelong mariner and the criminal procurer who drugged and sold him into sea service a dozen years previously…

Cover-dated December 1954/January 1955, Piracy #2 opens with a Crandall cover and lead story ‘Sea Food’, wherein pirate Benjamin Medford’s ruthless predations are ended by cruel misfortune, British Naval firepower and brutal, bestial karma. Davis then returns to explore the eastern concept of ‘Kismet’ after a slave-ship’s first mate betrays his skipper and learns a lasting lesson about duty and honour…

‘Loblolly Boy’ is an historical text feature concerning tricks played on first-timers and junior seamen, after which Williamson & Torres render a modern tale of penny-pinching, deep sea treasure hunters in ‘The Shell Game’, backed up by prose piece ‘The Dive’ about a trainee’s last dry run…

The issue closes with Wood’s ‘A Fitting End’, scripted by Carl Wessler and detailing how Edmund Drummond, Master of His Majesty’s Ship Sea Gull, allows his own innate cruelty and sense of superiority to provoke shipboard unrest even as his subordinate Jack Roark discovers an unsuspected piratical family connection…

Crandall retains the cover and lead position for #3 with a compelling tale of the buccaneer who sought higher status and position than mighty ‘Blackbeard’, before ‘Scuttlebutt’ returns in the form of a letters page.

Wessler & Bernie Krigstein (one of comics’ most innovative illustrators and a commercial and gallery artist) then unite for a psychological war drama in the style of Frontline Combat as ‘U-Boat’ reveals the lethal outcome of a battle of wills between a German submarine commander and his fanatical Nazi political officer. Text tale ‘The Beast’ exposes romantic rivalry between tuna fishermen, preceding George Evans’ debut in ‘Mouse Trap’ as a 19th century sailor plucked from the seas expiates his guilt and shares his role in the ghastly fate of lost ship The Sea Spray…

Wessler & Graham Ingels then close the issue with the saga of an abolitionist white man shanghaied to serve aboard a ‘Slave Ship’ and the pact he made with its “human cargo”…

Behind Piracy #4’s Crandall cover and more ‘Scuttlebutt’ letters, that dean of realism rendered the brutal tale of Cap’n Satan – Terror of the Spanish Main. This savage, satirical yarn of the ‘Pirate Master’ details his humble origins, appalling deeds and ultimate downfall …matrimony!

‘The King’s Buccaneer’ recounts in prose the career of privateer Sir Henry Morgan, after which Wessler & Evans use the war of 1812 to frame the salutary saga of a stubborn young American midshipman who wants everything done ‘By the Book’, no matter how impractical… or suicidal…

A brace of house-ads for the entire New Direction Line segues into Ingels illustrated mystery ‘The Sheba’ with a young sea captain taking to the bitter end his vendetta against a sailing ship he believes wants to kill him. Krigstein then realises revolutionary France for us as aristocratic rival siblings in the King’s navy ruthlessly vie for prominence and position until the events of 1789 engulf them both with lethal results in ‘Inheritance’

Krigstein’s cover for #5 (June/July 1955) precedes Crandall’s gorgeous re-examination of US patriotic icon ‘Jean Lafitte’, before another missives-packed ‘Scuttlebutt’ leads to Wessler & Ingels’ ‘Rag Doll’, wherein a sullen brute on an 1810 four-master repels a pirate raid almost singlehandedly, simply to reclaim the childhood totem hiding his darkest secret and greatest shame…

Jack Oleck scripts Krigstein on ‘Salvage’ as ruthless seaborne profiteers learn a nasty lesson about humanity, after which snippets of sea-based new stories are recycled in prose piece ‘Breakers on the Shore’, prior to Evans closing the issue with ‘The Keg’: a sinister yet uplifting saga of survival…

Krigstein’s stunning cover for penultimate issue #6 segues into Crandall’s chilling 17th century-set saga of plunder, murder and brain-shattering guilt as a drunken derelict details how he is cursed by treasures ‘Fit for a King’. Scuttlebutt letters lead to Wessler & Evans’ account of a junior officer deranged by denial of promotion and what he does to become ‘The Skipper’ before Ingels limns the story of a merciless seal trapper who destroys an arctic village’s food supply and is driven ‘Fur Crazy’

Sir Francis Drake’s prose biography ‘Sailor for Queen Bess’ precedes Davis’ tale of South Pacific schooner master Jonathan Wade whose favourite disciplinary tactic is casting men adrift in an open boat. His inevitable breakdown leads to justice when he too is lost in ‘Solitary’

Evans drafted the iconic last cover and Crandall told his final tale here as warring corsair captains Kemp and Valdez became ‘Partners’ in piracy just long enough to get really, truly rich… before inevitably betraying each other.

Text tale ‘Prologue’ follows a trainee submariner’s last test exercise before Wessler & Krigstein visit 1777’s New England, where a British fleet determined to take Saratoga is lured to destruction ‘Up the River’ by a terrain-savvy farmer.

Incessantly harassed by his literal fishwife spouse, a weary, poverty-stricken fishing boat skipper does a selfless good deed and is blessed with ‘John’s Reward’ in a wry, domestic drama drawn by Ingels, after which more postal praise in Scuttlebutt’ leads to one final foray from Evans as ‘Temptation’ finds venerable Captain Dover and his young chief officer aboard a Charleston packet boat. Of course, a once-in-lifetime cargo of $2 million in gold and jewels would turn most heads and suspicion quickly leads to a bad life choice…

Every page here has been restored from the masterful colour guides of original colourist Marie Severin, resulting – with modern reproduction techniques – in a sequence of graphic poems of unsurpassed beauty, whilst original house ads and commercial pages from the period tantalise in a way no others could, completing a nostalgic experience unlike any other.

The New Direction was a last hurrah for the kind of literate, mature comics Gaines wanted to publish. When they failed, he concentrated on Mad magazine and satire’s gain was American comics’ loss. Now you can vicariously relive those times and trends, and I strongly suggest that whether you are an aged EC Fan-Addict or nervous newbie, this is a book no aficionado can afford to miss. Why not dig deep and secure these timeless treasures, Me Hearties?
THE EC ARCHIVES: PIRACY® & © 1954, 1955, 2019 William M. Gaines Agent, Inc. All rights reserved. Introduction © 2019 Grant Geissman.

Cyclops volume 2: A Pirate’s Life for Me


By John Layman, Javier Garrón, Chris Sotomayor, & various (Marvel)
ISBN: 978-0-7851-9076-9 (TPB/Digital edition)

When mutant genius Henry McCoy learned he was dying, he used time-travel tech in a last-ditch attempt to give his life meaning. Seeking to prevent an inter-species war, he brought the young, naïve X-Men of his own youth into the future to reason with his radicalised former comrade Scott Summers, praying the still idealistic and hopeful teens could divert Mutant Enemy Terrorist No. 1 from his path of doctrinaire madness…

The gamble paid off in all the wrong ways. Rather than shocking modern day Cyclops back to his senses, the confrontation hardened the renegade’s heart and strengthened his resolve. Moreover, after McCoy the younger somehow cured his older self, he and the rest of the X-Kids were trapped in their own future and began gradually defecting to the fundamentalist team…

Eventually, the temporally-misplaced First Class ended up living with the elder Cyclops’ crew, but everything changed after Gladiator of the Shi’ar realised Jean Grey AKA Marvel Girl – and future host of the cosmic force known as the Phoenix – was back. The alien emperor rashly attempted to abduct and execute her for the crimes of her older self, but his insane pre-emptive punishment plan was foiled by an assembly of X-Men, Guardians of the Galaxy and intergalactic buccaneers Hepzibah, Ch’od, Raza Longknife, Korvus and insectoid medical wizard Sikorsky – collectively known as The Starjammers.

During the sideral shenanigans, 16-year-old Scott met his long-believed-dead dad. Now going by Corsair and undisputed leader of the cosmic privateers, Christopher Summers invited his boy to stay behind when the mutant heroes returned to Earth…

Enduring and barely surviving a steep learning curve to become a full-blooded galactic buccaneer whilst forging bonds of comradeship with the exotic crew, Scott eventually takes off with his dad for some true father-son time only to discover Corsair’s darkest secret whilst being marooned on a desolate planetoid.

Facing slow death, Cyclops devises a way off but it’s possibly worse than being eaten by the mudball world’s predatory lifeforms…

Scripted by John Layman, illustrated by Javier Garrón and coloured by Chris Sotomayor, this compendium collects issues #6-12 of Cyclops: (December 2014-June 2015), following the chronal castaway into emotional typhoons and universe-shredding crises before making safe harbour back on Earth…

It begins with the Summers family back aboard the Starjammer with the kid geekily seeking to impress his crewmates. His eagerness leads to disaster and the ship’s ambush by master star pirate Captain Malafect of the mighty vessel Desolation. Outgunned, outnumbered and seemingly helpless, Corsair savagely turns on his son, beating and denouncing him…

When the triumphant villain maroons the Starjammers to die a slow death in a lifepod, he keeps Scott as his newest recruit and Corsair just so’s he can torment and torture his old shipmate…

Soon the kid is learning the darkest sides of space pillaging, and it’s all he can do to keep the bodycount low. His squeamishness and eagerness to please doesn’t initially endear him to his new shipmates either, but he gradually befriends some of them. Pretending to torture Corsair helps his standing but the real turnabout comes after Captain’s daughter Vileena decides she really likes the “Pirate Boy”…

The X-Man Cyclops was regarded as one of the most brilliant tacticians ever born and now his timeslipped junior self proves that gift came early as the complex long game he initiated when the Starjammer was first taken begins to pay off.

As his marooned former shipmates are picked up by slavers, he leads a (relatively bloodless) raid and acquires a Shi’ar super-weapon dubbed a “starcracker”, endearing him further to Malefect and Vileena whilst losing forever the leader of the crew faction intent on killing him…

Riding high in the buccaneer’s regard, Scott leads an away mission whilst the Captain seeks to sell the ultimate weapon leading to the liberation of his father and an all-out war that pits his new friends against his old crew. In the end, it can only end in disaster and tragedy…

Rightly, the tale should end here, but also included is the final issue which was the tenth instalment of publishing event Black Vortex (Cyclops #12; June 2015). The story detailed how many of Marvel’s space-based heroes and villains became embroiled in the quest to possess a cosmic mirror that bestowed infinite power on any who used it.  Prior to this chapter, Scott reunited with his X-Men as a mystery opponent named Mr. Knife out-manoeuvred the Guardians of the Galaxy, Nova, Captain Marvel and many more…

Now reunited with his school chums and on the run again Scott sacrifices himself – as do Iceman and Groot – to the Black Vortex, hoping the resultant power-hike will help their friends before ultimately corrupting them…

Unfortunately, readers won’t learn the answer here, as we conclude with a feature on Garrón & Sotomayor’s process for turning drawings into full colour art , leaving us to the seas of fate and another collection for answers and culmination…

With covers & variants gallery by Alexander Lozano and Andrea Sorrentino, this is – despite my cavils and quibbles – a thrilling, heart-warming, funny and astoundingly action-packed romp. Cyclops: A Pirate’s Life For Me combines cosmic intrigue and dashing derring-do with solid characterisation and wild blue yonder wonderment, and will delight any fan of cosmically light-hearted Marvel Movies like Guardians of the Galaxy or Thor: Love and Thunder. What more could any wide-eyed, entertainment-starved child of the wondering stars want?
© 2014 Marvel Characters, Inc. All rights reserved. 2021 MARVEL

Cyclops volume 1: Starstruck


By Greg Rucka, Russell Dauterman, Carmen Carnero, Terry Pallot & various (Marvel)
ISBN: 978-0-7851-9075-2 (TPB/Digital edition)

When mutant genius Henry McCoy learned he was dying, he used time-travel tech in a last-ditch attempt to give his life meaning. Seeking to prevent an inter-species war, he brought the young, naive X-Men of his own youth into the future to reason with his radicalised former comrade Scott Summers, praying the still idealistic and hopeful teens could divert Mutant Enemy Terrorist No. 1 from his path of doctrinaire madness…

The gamble paid off in all the wrong ways. Rather than shocking modern day Cyclops back to his senses, the confrontation hardened the renegade’s heart and strengthened his resolve. Moreover, after McCoy the younger somehow cured his older self, he and the rest of the X-Kids were trapped in their own future and began gradually defecting to the fundamentalist team…

Eventually, the temporally misplaced First Class all ended up living with the elder Cyclops’ crew, but everything changed after Gladiator of the Shi’ar realised that Jean Grey AKA Marvel Girl – and future host of the cosmic force known as the Phoenix – was back. The alien overlord rashly attempted to abduct and execute her for the crimes of her older self…

The insane pre-emptive punishment plan was foiled by an assembly of X-Men, Guardians of the Galaxy and intergalactic buccaneers Hepzibah, Ch’odRaza Longknife and insectoid medical wizard Sikorsky – collectively known as The Starjammers.

During that cosmic conflict, 16-year-old Scott met his believed-dead dad Christopher Summers, now called Corsair and undisputed leader of the cosmic privateers. When the mutant heroes returned to Earth, Scott chose to remain in space with the father he had spent most of his brief life assuming killed in a plane crash…

Scripted by Greg Rucka and illustrated by Russell Dauterman, Carmen Carnero & Terry Pallot, stellar saga Starstruck collects issues #1-5 of Cyclops: (July-November 2014), following the chronal castaway to the ends of the universe and even further into uncharted emotional territory…

The story begins as the still shell-shocked teen spends some time in hard vacuum with his dad’s exotic paramour Hepzibah. Together they are testing his new spacesuit, which allows him to fire his fearsome optic blasts safely through his helmet. That and reminiscing about how he got here and revelling in the sheer majesty of the intergalactic firmament, of course…

For most of his career Scott Summers has been capable and competent but also dour, grim, despondent and simply no fun at all. Here, however, we get to see the true hero he always was, whilst also following a nervous, unsure kid hungry for affirmation and still capable of ingenuous wide-eyed wonder.

That’s never more ably demonstrated than when his attempts to write a letter to Jean (the girl everybody in the future tells him he will marry and lose) are interrupted by an attack on the ship. The Starjammers are wanted by almost every empire and ruling authority in the universe, but this ambush by the scurrilous Brotherhood of Badoon is easily repulsed and only results in the freebooters capturing their attackers’ vessel primarily intact…

Not so easily handled is the growing gulf between Scott and Corsair. The boy simply cannot accept why his father would allow him – and indeed his future self – to believe he was dead for decades…

The grizzled star-pirate thinks he has a solution. Giving Scott a sword liberated from the vessel (apparently a crucial piece of kit for any space-farer regularly indulging in close combat) Corsair suggests a father-and-son vacation: a few months tooling around the galaxies in their newest prize, just getting to know each other…

At first the grand tour is all mind-bending exploration and eye-popping alien encounters, but eventually Scott starts seeing a disturbing pattern to Corsair’s actions and arrives at a ghastly conclusion. His dad is a drug addict and their numerous stopovers in quirky cosmic bazaars and seamy sidereal marketplaces are just opportunities to restock his personal pharmacopoeia…

One such jaunt introduces the kid to unlikely barkeeper/crimelord Baroque and leads Scott into a potentially life-changing VR encounter with a svelte and sexy alien temptress named Vass. Sadly, anything he might have learned is promptly forgotten when a merciless multi-species band of bounty hunters corners the father-&-son team.

These wily thief-takers are utterly unprepared for Cyclops’ optic blasts, however, and the humans get away relatively unscathed… except for Corsair’s latest “stash”…

The next crisis occurs soon after as the Badoon ship catastrophically malfunctions, stranding them on an isolated planetoid. Painfully scouring through crash wreckage later, Scott discovers a tracking device – now destroyed – and finally confronts his father about his addiction.

He is doubly appalled when Corsair shamefully reveals that rather than buying narcotics, he’s been visiting every criminal dive in creation to score universally-proscribed nanite tech: the only thing currently keeping him alive…

Stranded on a primitive mudball filled with predators becoming increasingly less cautious and more hungrily curious, Scott at last learns of his unsuspected brother Vulcan: a mutant who seized control of the Shi’ar Empire, sparked intergalactic wars and killed their father…

Of course, his devoted comrades refused to leave Corsair dead, and petitioned enigmatic cult the Shrouded to restore him. The cloaked wonders succeeded, but their cure required constant and illicit maintenance…

Days pass and the last dregs of the contraband chemicals are used, whilst fading father and estranged son grow closer: to the point where they unite to deal with the voracious bird-things stalking them. As Corsair impatiently strives to teach his son everything he’ll need to survive the decades he might be alone on the planetoid, the boy enacts a desperate scheme to save them both. The first step is repairing that fractured tracking device and luring the bounty hunters to their current location…

Everything goes according to plan and the hunters become the hunted, but at a critical moment Scott, seemingly swayed by the blandishments of the mercenaries’ female slave, sells his own dad out.

What happens next proves the boy hero’s astonishing tactical genius and saves everyone’s lives – if not necessarily their honour…

Heart-warming, thrilling, funny and astoundingly action-packed, Cyclops: Starstruck combines cosmic intrigue and dashing derring-do with solid characterisation and wild blue yonder wonderment, and will delight any fan of cosmically light-hearted Marvel Movies like Guardians of the Galaxy or Thor: Ragnarok.

What more could any wide-eyed, entertainment-starved child of the wondering stars want?
© 2014 Marvel Characters, Inc. All rights reserved.

Isle of 100,000 Graves


By Fabien Vehlmann & Jason, coloured by Hubert and translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-60699-442-9 (TPB)

Not much chance of a hearty communal “Yo-Ho-Ho” or any satisfactory plundering or pillage this International Talk Like a Pirate Day. Best to stay tucked and layin’ low, with some age-appropriate grog, a few hearty nibbles and a good book on the subject… like this one, perhaps…

Multi-award-winning French comics author Fabien Vehlman was born in 1972, began his comics career in 1996 and has been likened to the legendary René Goscinny. He’s best known for the wonderful Green Manor< series (illustrated by Denis Bodart), Seven Psychopaths with Sean Phillips, Seuls (drawn by Bruno Gazzotti and available in English as Alone) and Wondertown with Benoit Feroumont. In 2011 Vehlmann assumed the writing reins on legendary series Spirou et Fatasio.

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an overnight international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize). He won another Sproing in 2001 for the series Mjau Mjau before in 2002 turning almost exclusively to producing graphic novels. He is a global star among the cognoscenti and blokes like me, and has won numerous major awards from all over the planet.

This was his first collaboration with a writer, and Jason adds his uniquely laconic anthropomorphic art-stylings to a surprisingly edgy, deliciously dark and blackly comedic tale of sundered families, sinister secrets and bombastic buccaneers.

Holding his signature surreality in check, Jason perfectly captures the odd tale of homely little girl Gwenny, who leaves her appalling mother to search for her long-lost father: gone for many a year in search of pirate treasure.

The self-assured and devious lass tricks her way onto a sea-rovers vessel, outwits the murderous corsairs long enough to reach the eponymous Isle of 100,000 Graves – even tricking one of that scurrilous brotherhood into becoming her unwilling protector – and then abandons them to a horrendous fate as the uncanny denizens of the lost land attack…

The island is home to a cult of torturers and killers called the Hangman’s Academy: an institution dedicated to preserving the traditions and teaching the myriad skills necessary to becoming a top-flight inquisitor and officially-sanctioned executioner. Moreover, the scary school has recently run out of live specimens for maiming and murdering…

As Gwenny single-mindedly searches for signs of her missing dad, she meets Tobias, a killer-in-training sadly out of place amongst his fellow students. With his aid the doughty maid survives incalculable horrors before freeing the surviving pirates as a callous distraction. When they escape, a colossal battle with the hooded executioner ensues.

Gwenny, however, is not distracted: she’s found the answer to her questions…

Mordantly hilarious, this superbly cynical fable rattles along in captivating fashion: a perfect romp for older kids and a huge treat for fans looking for something a little bit different…

Jason’s work always jumps directly into the reader’s brain and heart, using his beastly repertory company to gently pose eternal questions about basic human needs in a soft but relentless quest for answers. That you don’t ever notice the deep stuff because of the clever gags and safe, familiar “funny-animal” characters should indicate just how good a cartoonist he is. His collaboration here with the slyly sardonic Vehlmann produced a genuine classic that we’ll all be talking about for years to come…
© Jason and Fabien Vehlmann. All rights reserved.