Bunny vs Monkey: The Gigantic Joke Fight!


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-334-9 (Digest HB)

Bunny vs Monkey has been the hairy/fuzzy backbone of The Phoenix since the very first issue back in 2012: recounting a madcap vendetta gripping animal arch-enemies in an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), his trendsetting, mindbending multi award-winning yarns have been wisely retooled as graphic albums available in digest editions such as this one.

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little anthropoid plopped down in some serene British woodland, in the wake of a disastrous local space shot. Crashlanded in Crinkle Woods, scant miles from his launch site, lab animal Monkey reckoned himself the rightful owner of a strange new world… despite every effort to dissuade him by reasonable, rational, sensible, genteel, contemplative forest resident Bunny. No amount of patience, propriety or good breeding on the part of the laid-back lepine could curtail, contain or control the incorrigible idiot ape, who to this day remains a rude, noise-loving, chaos-creating, troublemaking lout…

A keen rivalry arose between them, as the ape intruder crudely made himself at home, and to this day Monkey remains a rude, noise-loving, chaos-creating, troublemaking lout intent on building his perfect “Monkeyopia” – with or without the aid of evil supergenius ally Skunky or their “henches” Metal Steve and Action Beaver

Problems are exacerbated by other unconventional Crinkle creatures, like Pig, Weenie, Ai, Lucky, Le Fox and especially mad scientist Skunky whose intellect and cavalier attitude to life presents as a propensity for building extremely dangerous robots, Brobdingnagian bio-beasts and sundry other super-weapons…

Here the mundane multi-coloured manic war of nerves and mega-munitions is temporarily terminated for a twits & giggles diversion in magnificent monochrome as the entire cast are embroiled in a mysterious competition to determine who knows the best jokes – a cunning ploy to resurrect the subgenre of cartoon joke books that made the 1960s, Seventies and Eighties such a tedious, ear-bending chore for teachers and parents and so much fun for us…

The search to determine “The Funniest Creature in the Woods” grips everybody and over ‘Welcome to the Woods’, ‘Bunny Makes a Funny’, ‘Monkey’s Merciless Mirth!’, ‘Skunky’s Genius Jokes!’, ‘Weenie and Pig’s First Go at Telling Jokes!’, ‘Lights. Camera. Action Beaver!’, ‘Metal Steve and Metal E.V.E.’s Joke Processing’, ‘Le Fox is Far Too Cunning’, ‘Ai is So Fast’, ‘A Very Lucky Joke!’, ‘Weenie and Pig Return!’, ‘Readers’ Jokes – You Make the Laughs!’ and ‘And Now, the Conclusion!’, deliver themed and specialised chapter collections of Dad Jokes, Bum Jokes, Fart Jokes, Poo Jokes, Food Jokes, Baby Jokes, Knock-Knock Jokes and Pirate Jokes, as well as jests & japes about Genius, Robots, Computers, School, Experiments, Monsters, Ghosts, Chickens and Road Crossing, whilst also offering some riddles, brain-teasers and even tips on what Jokes are and How To Tell Them…

Daft, compulsively addictive, dangerously read-out-loud-able and fearfully unputdownable, this cutting edge retro-treat is the perfect gift… for someone else’s kids…
Text and illustrations © Fumboo Ltd. 2024. All rights reserved.

Win’s Christmas Gift Recommendation: Because You’re Only Young Once, unless you’re a Guy… 8/10

Bunny vs Monkey: The Gigantic Joke Fight! Will be published on October 10th 2024 and is available for pre-order now.

The Littlest Pirate King


By David B. & Pierre Mac Orlan, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-60699-403-0 (HB)

Just one more day, me Buckos!

Tim Burton has pretty much cornered the market on outlandish, spooky fairy tales masked as edgy all-ages fantasy, but if you and your kids have a fondness for scary fables and macabre adventure with a uniquely European flavour you might want to seek out this supremely impressive yarn of unquiet buccaneers and phantom piracy.

Pierre Mac Orlan was one of the nom-de-plumes of celebrated French author, musician and performer Pierre Dumarchey who – between his birth in 1882 and death in 1970 – managed to live quite a number of successful, productive and action-packed lives. As well as writing proper books for sensible folk, he also crafted a wealth of artistic materials including children’s fables like this one, hundreds of popular songs and quite a bit of rather outré pornography.

A renowned Parisian Bohemian, Mac Orlan sang and played accordion in nightclubs and cabaret. He was wounded in the trenches in 1916, subsequently becoming a war correspondent. When the conflict ground to a conclusion, he evolved into a celebrated film and photography critic as well as one of France’s most admired songwriters and novelists.

By contrast, David B. is a founder member of the groundbreaking strip artists’ conclave L’Association, and has won numerous awards including the Alph’ Art for comics excellence and European Cartoonist of the Year. He was born Pierre-Françoise “David” Beauchard on February 9th 1959, and began his comics career in 1985 after studying advertising at Paris’ Duperré School of Applied Arts. His seamless blending of Artistic Primitivism, visual metaphor, high and low cultural icons, as seen in such landmarks as Babel, Epileptic and Best of Enemies: A History of US and Middle East Relations, Nocturnal Conspiracies and many more, are here augmented by a welcome touch of morbid whimsy and stark fantasy imbuing this particular gem with a cheery ghoulish intensity only Charles Addams and Ronald Searle might possibly match.

Mac Orlan’s tale perhaps owes more to song than storybook, with its oddly jumpy narrative structure, but M’sieur B.’s canny illustration perfectly captures the true flavour and spirit of grim wit as it recounts the tale of the ghostly crew of The Flying Dutchman, accursed mariners destined to wander the oceans, never reaching port, destroying any living sailors they encounter and craving nothing but the peace of oblivion.

Their horrendous existence forever changes when, on one of their periodic night raids, they slaughter the crew of a transatlantic liner but save a baby found on board. Their heartless intention is to rear the boy until he is old enough to properly suffer at their skeletal hands, but as years pass the eagerly anticipated day becomes harder and harder for the remorseless crew to contemplate…

Stark and vivid, scary and heartbreakingly sad, as only a children’s tale can be, this darkly swashbuckling romp is inexplicably not a global classic in every home (yet) but remains a classy act with echoes of Pirates of the Caribbean (which it predates by nearly a century) that will charm, inspire and probably cause a tear or two to well up.
© 2009 Gallimard Jeunesse. This edition © 2010 Fantagraphics Books. All rights reserved.

The Phoenix Presents: The Pirates of Pangaea Book 1


By Daniel Hartwell & Neill Cameron (David Fickling Books)
ISBN: 978-1-910200-08-7 (TPB)

Why are pirates so mean? I don’t know, they just AARRRR

Moreover, nobody tells pirates they can only have one day to be themselves, so here’s more buccaneer-bootied bravado and bombast with a little lizardly allure tipped in too…

The Phoenix has been the saving grace of British kids’ comics since 2012, regaling readers with anthology comics for girls, boys and all points between, offering humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy.

Although best known for its comedy stylings, it’s always been pretty strong in its action and mystery yarns…

Crafted by Daniel Hartwell (Urban Beasts) and Neill Cameron (Mo-Bot High, How to Make Awesome Comics), by far the most engaging thriller so far featured is a sublime combination of rip-roaring endeavour and enticing fantasy blending canny corsairs, boldly brilliant kids, suspenseful swashbuckling escapades and gloriously gigantic dinosaurs.

The alternate-history lesson begins with 12-year old Sophie Delacourt voyaging out from England in 1717 to join her Uncle Silas, newly appointed Governor of the lost land of Pangaea.

The colossal continent is reputed the oldest landmass on Earth and a place primarily inhabited by stupendous reptiles of land and air. Master Bosun William takes a paternal interest in the girl, explaining the wondrous nature of the place, but nothing prepares her for the shock of a colossal “long-neck” diving under their vessel and lifting it bodily into the air.

The interior of Pangaea is a vast shifting ocean of long grass afflicted and infested with fast, deadly predators no man afoot could survive or escape, so all ships are picked up out of blue Caribbean waters then carried upon Brobdingnagian beasts’ backs between the rocky high points and plateaux where puny humanity has built its dwellings and settlements.

The big beasts are kept docile and compliant by administration of a herb dubbed “Snuff” and piloted by a skilful class of inland mariners known as “Snuffmen”

Sophie has never seen anything so wonderful in her life but, as Snuffman John guides the magnificent Bessie and her formerly-seagoing burden towards the Governor’s capital city, the amazed lass catches sight of an ever-present peril besetting this latest outpost of empire.

Through the shifting verdure hails a pirate vessel strapped atop a terrifying black Land Leviathan and soon the voyagers are fighting for their lives in an ‘Ambush on Pangaea’.

Sophie is locked in her cabin as the ferocious freebooters’ devastating attack pillages the outmatched victim-vessel. After insanely cruel Captain Brookes cries victory and makes the crew walk the plank to their deaths, she is the only survivor…

The second chapter opens with the Governor’s niece imprisoned on Brookes’ land-ship, a potential goldmine in ransom for a rapacious maniac. Furiously defiant, Sophie is slowly befriended by the brute’s cabin boy Timothy Kelsey. This lad is the tormented last survivor of a previous foray, having witnessed the murder of his mentor and master Dr. Shaw: a naturalist come to the lost land to catalogue the ‘Indigenous Fauna of the Pangaean Land-Mass’.

After experiencing Brookes’ cruelty, Sophie agrees to assist Timothy’s desperate plan for escape but as they make their move to fly off on the ship’s captive “Great Wing” lizard, they stumble over the first mate. Ten Gun Jones is also engaged in fleeing on the “Razor Beak”, but the din of their stumbling over each other rouses the ship and the three are forced to flee together into the night amidst a hail of musket fire…

Soon the trio are hopelessly ‘Lost in the Sea of Green’ as their gravely wounded pterosaur expires just shy of a high-projecting stony pinnacle. With deadly “Land Sharks” and “Belly Rippers” closing in, all hope seems lost until an even deadlier beast pounces. The “Tyrant” makes short work of the circling velociraptors, but its ravening hunger remains unsated. Only sheer terror carries the fugitives to relative safety – a rocky islet where, frantically scaling the igneous tower with the horror snapping at their heels, they tumble into a cave and find themselves inside an abandoned pirate lair…

The dusty den holds weapons, lamps, water, liquor and even brontosaur jerky: everything needful to outwait the roaring giant outside, but after a sleepless night with Ten Gun less than forthcoming about why he was deserting, Sophie conceives a dangerous idea.

Feeding the monster chunks of dried meat liberally doused in Snuff found in a barrel, in an act of seeming madness Sophie drops onto the horror’s head and soon has it – her, actually – acting like a very dangerous steed…

The fearless child then explains how an elderly servant in England taught her the secrets of horse-whispering before christening her scaly new pet “Cornflower”. Timothy is elated that they can use the Tyrant to safely cross the lethal Sea of Green to civilisation, but Jones has other plans…

The enigmatic seadog’s guarded directions soon bring them to an active volcano – in truth the neutral port used as safe-haven by all pirates plying the grassy deeps. In a tavern the children learn the ‘Secrets of Raptor Rock’ and are introduced to bombastic Captain Ford, who had planted Ten Gun in Brookes’ crew to secretly secure the second half of a disputed treasure map. With both pieces in hand the privateer immediately sets to emerald sea, but Ten Gun insists on bringing Sophie and Tim along. They have barely left the rock before Cornflower breaks out of her pen and doggedly follows…

The children are put to work and Sophie befriends Iwakian Snuffman Tak: a native Pangaean who steers the buccaneers’ bombastic brontosaur Gertrude, before the exploratory voyage comes to a sudden stop after crossing the eerie “Longnecks Graveyard” and approaches the fantastic plateau known in legend as “The Forbidden Isle”…

An expeditionary party is soon driving inland to an ancient temple in ‘Quest for the Golden Skull’ but upon entering, the greedy raiders are astounded to discover the priceless artefact they’re hunting is not a gilded human head but actually a full-size tyrant’s skull cast in precious metal. That’s when ferocious native defenders – the Kron Iwakia – ambush the party, driving them back to the relative safety of Gertrude. Sadly, the rapidly retreating reivers have no idea of what’s happened in the meantime. Young Kelsey, resentful of being enslaved again, has – more by accident than design – blown up the ship and stampeded Gertrude off into the Sea of Green, just as maniacal Captain Brookes arrives intent on reclaiming his map and slaughtering everyone…

Even though the enraged Iwakians vanished when the ship started burning, Ford’s rattled crew are no match for the nautical newcomers and things look bleak and bloody. Sophie and Kelsey desperately retreat to the temple, chased by Brookes’ men with death seemingly imminent until, from nowhere, Cornflower arrives and eagerly despatches the pursuing pirates. This draws the Kron Iwakia from concealment to guide Cornflower and the kids to their destination. The wilderness warriors worship Tyrant lizards and, after a strange ceremony, deem Sophie and her reptile holy. That’s when Tim realises the Golden Skull is not a mere ornament but battle armour for a tyrannosaur Chosen One…

With the Iwakians in close support, the valiant children return to the ongoing pirate war to settle a number of old scores before taking control of their own destinies…

Superbly engaging and utterly enthralling, this astounding all-action romp is a riotous delight of astonishing adventure: a fabulous first compilation that also includes many maps and crucial fact pages on assorted dinosaurs from Dr. Shaw’s ‘Indigenous Fauna of the Pangaean Land-Mass’: specifically ‘Sauropoda’, ‘Pterosauria’, ‘Dromaeosauridae’ and ‘Tyrannosauridae’, all scrupulously crafted, corrected and annotated by erstwhile cabin boy and greatest living expert Timothy Kelsey…

Bright, breezy furious fun for the entire family, so don’t miss this unburied treasure…
Text © Daniel Hartwell 2015. Illustrations © Neill Cameron 2015. All rights reserved.

The Adventures of Captain Pugwash: Best Pirate Jokes


By Ian D. Rylett & Ian Hillyard (Red Fox/Random House)
ISBN: 978-1-862-30793-3 (PB)

The problem with pirates is that they don’t know when enough’s enough, so here’s another review to reconnoitre: tangentially celebrating the greatest buccaneer of all…

John Ryan was an artist and storyteller who straddled three distinct disciplines of graphic narrative, with equal qualitative if not financial success.

Born in Edinburgh on March 4th 1921, Ryan was the son of a diplomat, served during WWII in Burma and India and – after attending the Regent Street Polytechnic (1946-48) – took up a post as assistant Art Master at Harrow School from 1948 to 1955. It was during this time that he began contributing strips to Fulton Press publications, in the company’s glossy distaff alternative Girl, but most especially to the pages of legendary “boys’ paper” The Eagle.

On April 14th 1950, Britain’s grey, post-war gloom was partially lifted with the premier issue of a new comic which literally shone with light and colour. Soon, avid excited boys (and girls!) were understandably enraptured with the gloss and dazzle of Dan Dare, Pilot of the Future: the charismatic star-turn venerated to this day and licensed media stars like PC 49

The Eagle was a tabloid-sized paper with full-colour inserts alternating with text and a range of various other comic features. “Tabloid” is a big page and you can get a lot of material onto each one. Deep within, on the bottom third of a monochrome page was an 8-panel strip entitled Captain Pugwash – The story of a Bad Buccaneer and the many Sticky Ends which nearly befell him. Ryan’s quirky, spiky style also lent itself to the numerous spot illustrations required throughout the comic every week.

Pugwash, his harridan (sorry, not my word) of a wife and the useless, lazy crew of the Black Pig ran (or more accurately capered and fell about) until issue #19 when the feature disappeared. This was no real hardship for Ryan who had been writing and illustrating Harris Tweed – Extra Special Agent as a full-page (tabloid, remember, an average of twenty panels a page, per week!) from Eagle #16 onwards (and there’s a lost star and canon well worth revisiting sometime soon). Super sleuth Tweed ran as a page for three years until 1953 when it dropped to a half-page strip and was repositioned as a purely comedic venture…

In 1956 the indefatigable old sea-dog (I mean old Horatio Pugwash but it could so easily be Ryan) made the jump to children’s picture books. He was an unceasing story-peddler with a big family, but somehow also found time to be head cartoonist at The Catholic Herald for forty years.

A Pirate Story was first published by Bodley Head before switching to children’s publishing specialist Puffin for further editions and more adventures. It was the first of a vast (sorry, got away with meself again there!) run of kids’ books on a numerous subjects. Pugwash himself starred in 21 tomes: there were a dozen books based on the animated TV series Ark Stories, plus Sir Prancelot and many more creations. Ryan worked whenever he wanted to in the comics world and eventually his books and strips began to cross-pollinate.

The primary Pugwash is very traditional in format with blocks of text and single illustrations to illuminate a particular moment. But by the publication of Pugwash the Smuggler (1982) entire sequences were lavishly painted comic strips, with as many as eight panels per page, and including word balloons. A fitting circularity to his interlocking careers and a nice treat for us old-fashioned comic drones.

When A Pirate Story was released in 1957 the BBC pounced on the hot property, commissioning Ryan to produce 5-minute episodes: 86 in all from 1957 to 1968 and later reformatted in full colour and rebroadcast in 1976. In the budding arena of 1950s animated television cartoons, Ryan developed a new system for producing cheap, high quality animations to a tight deadline. He began with Pugwash, keeping the adventure milieu, but replaced shrewish wife with a tried-&-true boy assistant. Tom the Cabin Boy is the only capable member of a crew which included such visual archetypes as Willy, Barnabas and Master Mate (fat, thin, tall and all dim), instantly affirming to the rapt, young audience that grown-ups are fools and kids do, in fact, rule.

For eight years Ryan simultaneously drew a weekly Captain Pugwash strip for The Radio Times, going on to produce a number of other animated series including “latch-key” pals Mary, Mungo and Midge, The Friendly Giant and the aforementioned Sir Prancelot. There were also adaptations of his many other children’s books and in 1997 Pugwash was rebooted in an all-new CGI animated TV series.

The first book – A Pirate Story – sets the scene with a delightful clown’s romp as the so-very-motley crew of the Black Pig sail in search of buried treasure, only to fall into a cunning trap set by the truly nasty corsair Cut-Throat Jake. Luckily, Tom is as smart as his shipmates and Captain are not…

A 2008 edition of A Pirate Story from Frances Lincoln Children’s Books came with a free audio CD, and just in case I’ve tempted you beyond endurance here’s a full list of the good (ish) Captain’s exploits that you should make it your remaining life’s work to unearth…

There’s Captain Pugwash: A Pirate Story (1957), Pugwash Aloft (1960), Pugwash and the Ghost Ship (1962), Pugwash in the Pacific (1963), Pugwash and the Sea Monster (1976), Captain Pugwash and the Ruby (1976), Captain Pugwash and the Treasure Chest (1976), Captain Pugwash and the New Ship (1976), Captain Pugwash and the Elephant (1976), The Captain Pugwash Cartoon Book (1977), Pugwash and the Buried Treasure (1980), Pugwash the Smuggler (1982), Captain Pugwash and the Fancy Dress Party (1982), Captain Pugwash and the Mutiny (1982), Pugwash and the Wreckers (1984), Pugwash and the Midnight Feast (1984), The Battle of Bunkum Bay (1985), The Quest of the Golden Handshake (1985), The Secret of the San Fiasco (1985), Captain Pugwash and the Pigwig (1991) and Captain Pugwash and the Huge Reward (1991). These are all pearls beyond price and a true treasure of graphic excellence, so if you feel tempted to go all “Pirate Pokémon”, feel free to get ‘em all….

Although currently, cruelly out of print, Pugwash’s canon (the only sort this band of rapscallions can be trusted with) are widely available through online vendors and should be a prize you set your hearts on acquiring.

As you might expect, such success breeds ancillary projects, and cleaving close to the wind whilst running in the master’s wake is this minor mirthquake no sassy brat could possibly resist. Compiled by Ian D. Rylett and copiously illustrated by Ian Hillyard in stark monochrome, it’s a fairly standard cartoon joke book as beloved by generations of youngsters and loathed beyond endurance by parents, guardians, older siblings and every other adult whose patience is proven quite exhaustible. It’s the book your teacher confiscates in class but never returns at the end of term…

Divided into themed chapters ‘The Captain’s Crackers’, ‘Jakes’ Jests’, ‘Blundering Bucaneers, Hysterics in the Harbour’, ‘Fishy Funnies’ and ‘All Aboard’, the level of wit is almost lethal in its predictability and vintage (Q: why did the irate sailor go for a pee? A: he wanted to be a pirate.) but the relentless pace and remorseless progression are actually irresistible in delivery.

With the world crashing down around us and the water levels inexorably rising, we don’t have that much to laugh at, so why don’t you go and find something to take your minds off the chaos to come? Your kids will thank you and if you’ve any life left in your old and weary soul, you will too…
Pugwash books © 1957-2009 John Ryan and (presumably) the Estate of John Ryan. All rights reserved. Best Pirate Jokes © Britt-Allcroft (Development Ltd) Limited 2000. All rights worldwide Britt-Allcroft (Development Ltd) Limited.

And in case you were wondering…

This book includes Discriminatory Content produced in less enlightened times.

Pirate Stew


By Neil Gaiman, illustrated by Chris Riddell OBE (Bloomsbury Children’s Books)
ISBN: 978-1-5266-1472-8 (HB) eISBN: 978-1-5266-1470-4

Ha-haarrrr! Tempests toss, the world turns summore and once again ‘tis time to Internationally Talk Like a Pirate!

Happily, it’s never too soon to begin practicing your piracy, and with that in mind here’s a pretty sharp kids’ picture book by certain someones with a lot of not-so-deeply buried treasures to their names getting in on the game, and producing a pretty and potent primer – if not route map – to a venerable profession and therapeutic briny waves…

Delivered as a flotilla of pictorial spreads peppered with blocks of rhyming text, this is the story of that night when Mum and Dad caught dinner and a show and hired ship’s cook Long John McRon to watch and feed their kids…

Before long the house was packed with pirates and before much longer, both brother and sister were acutely aware that if you ate pirate stew, strange things began to happen…

Equally prolific and far-ranging, both Gaiman and illustrator, author, political cartoonist and former UK Children’s Laureate Riddell have done way more stuff than I have time to cite, and it’s all top quality too, so after scoping it all out you should circle back to this wild ride: one guaranteed to deliver all the thrills and frills any adventure-starved tyke or tyro might expect.

Go on, get stuck in and heave ho ho, me hearties…
Text © Neil Gaiman, 2020. Illustrations © Chris Riddell, 2020. All rights reserved.

Namor, the Sub-Mariner Epic Collection volume 3: Who Strikes for Atlantis? (1968-1970)


By Roy Thomas, Marie Severin, John Buscema, Gene Colan, Sal Buscema, Jack Katz, Dan Adkins, Mike Esposito, Johnny Craig, Frank Giacoia, George Klein, Joe Sinnott, Vince Colletta, Jim Mooney & various (MARVEL)
ISBN: ?978-1-3029-4974-7 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Prince Namor, the Sub-Mariner is the offspring of a water-breathing Atlantean princess and an American polar explorer; a hybrid being of immense strength, highly resistant to physical harm, able to fly, and thrive above and below the waves. Created by young, talented Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics, and this is his 85th year of fictive existence.

He first caught the public’s avid attention as part of an elementally appealing fire vs. water headlining team-up in the October 1939 Marvel Comics #1 (which renamed itself Marvel Mystery Comics from #2 onwards). The amphibian antihero shared honours and top billing with The Human Torch, but was first seen (albeit in a truncated, monochrome version) in Motion Picture Funnies: a promotional booklet handed out to moviegoers earlier in the year. Rapidly emerging as one of the industry’s biggest draws, Namor won his own title at the end of 1940 (cover-dated Spring 1941) and was one of the last super-characters to vanish at the end of the first heroic age.

In 1954, when Atlas (as the company then was) briefly revived its “Big Three” line-up – the Torch and Captain America being the other two – Everett returned for an extended run of superbly dark, mordantly timely fantasy fables. However, even his input wasn’t sufficient to keep the title afloat and eventually Sub-Mariner sank again.

In 1961, as Stan Lee & Jack Kirby were reinventing superheroes with landmark title Fantastic Four, they revived the awesome, all-but-forgotten aquanaut as a troubled, semi-amnesiac antihero. Decidedly more bombastic, regal and grandiose, this returnee despised humanity: embittered by the loss of his subsea kingdom which had been (seemingly) destroyed by American atomic testing. His rightful revenge became infinitely complicated after he became utterly besotted with the FF’s Susan Storm.

Namor knocked around the budding Marvel universe for a few years, squabbling with other star turns such as The Hulk, Avengers, X-Men and Daredevil before securing his own series as one half of Tales to Astonish, and from there graduating in 1968 to his own solo title. This third subsea selection collects The Sub-Mariner #4-27, spanning August 1968 to July 1979

Previously, the hero’s recapitulated origins and some plot seeding had introduced malign super-telepath Destiny (who was responsible for those memory-deficient years), and the Prince had begun a search for the villain which led to his meeting undersea Inhuman courtier Triton. This volume resumes with Namor still hunting Destiny, and falling into the sadistic clutches of subsea barbarian Attuma after the merciless warlord attacks displaced, wandering Atlanteans. Although he triumphs in ‘Who Strikes for Atlantis?’ (by Roy Thomas, John Buscema & Frank Giacoia) and liberates his people, the Sub-Mariner swims on alone, believing his beloved Lady Dorma to have perished in the battle…

Twin nemeses debut next, in the forms of deranged bio-engineer Dr. Dorcas and disabled ex-Olympic swimmer Todd Arliss, who is mutated by mad science and Namor’s own hybrid powers into a ravening amphibian killer in ‘Watch Out for… Tiger Shark!’ As Dorcas’s blind ambition and lust for power unleash an aquatic horror he cannot control, Lady Dorma stumbles into Tiger Shark’s clutches after he seemingly kills Namor. The man-monster parlays the situation into an attempt to seize the throne of Atlantis (once it’s rebuilt) in ‘…And to the Vanquished… Death!’ (inked by Dan Adkins).

Namor is rescued by Arliss’ sister Diane (another beautiful surface-dweller who will be a romantic distraction for Sub-Mariner for years to come) but has no time for gratitude as he tracks the mutated human and defeats him in personal combat. Restored to his throne, people and beloved, the Sub-Mariner is immediately called away when his greatest enemy is located. The tyrant telepath is about to seal his plans by taking control of America in ‘For President… the Man Called Destiny!’ (we all know there have been far worse choices) but as Namor and Dorma challenge him in Manhattan, the villain’s own pride proves to be his downfall (Destiny, that is…)

An epic clash in #8 pits arrogant, impetuous Sub-Mariner against the Fantastic Four’s Ben Grimm – AKA The Thing – for possession of the eerie helmet which furnished Destiny’s mental powers. However, such pointless devastation ‘In the Rage of Battle!’ is almost irrelevant: what is truly significant is the reintroduction of a woman from Namor’s past who can reason with him with as no other human can…

Penciller Marie Severin joins writer Thomas and inker Adkins for a landmark moment as the helmet of power metamorphoses into an arcane artefact that will shape the history of the Marvel Universe. In ‘The Spell of the Serpent!’ the helm is exposed as a seductive supernatural crown that seizes the minds of the citizenry in Namor’s absence, recreating an antediluvian empire ruled by elder god Set. On his return, Namor confiscates the corrupting crown and is granted a glimpse of Earth’s secret history as well as a vision of a lost Pacific undersea race – the Lemurians.

There’s no such thing as coincidence though, so when their emissary Karthon the Quester attempts to take the serpentine totem, Namor is ready to resist in the Gene Colan limned modern-day pirate yarn ‘Never Bother a Barracuda!’ As a tale of dawn age skulduggery unfolds involving demonic immortal priest Naga and valiant Lemurian heroes who saved the world by stealing his crown, the water-breathers are ambushed by airbreathing pirate Cap’n Barracuda and forced to assist his scheme of nuclear blackmail…

Seizing his chance, Karthon swipes the crown and flees, leaving Namor to face ‘The Choice and the Challenge!’ (George Klein inks), and eventually scuttle the atomic armageddon agenda, before making the perilous journey to Lemuria to challenge the mystic might and deadly illusions of Naga in ‘A World Against Me!’ – gloriously pencilled, inked and coloured by Severin. The epic encounter concludes as Joe Sinnott inks ‘Death, Thou Shalt Die!’ with Naga overreaching and losing the world, the crown and everything else…

Next, innovative action and shameless nostalgia vie for attention as Thomas, Severin & Mike Esposito (moonlighting as Joe Gaudioso) decree ‘Burn, Namor… Burn!’ in Sub-Mariner #14, as the Mad Thinker apparently resurrects the original – android – Human Torch and sets him to destroy the monarch of Atlantis. This epic clash was one prong of an early experiment in multi-part cross-overs (Captain Marvel #14 and Avengers #64 being the other episodes of the triptych).

Inked by Vince Colletta, ‘The Day of the Dragon!’ finds Namor back in Atlantis after months away, only to find his beloved Dorma has been abducted by Dr. Dorcas. The trail leads above the waves and to Empire State University, culminating in brutal battle against mighty android Dragon Man

“Gaudioso” inked Namor’s voyage to a timeless phenomenon in search of Tiger Shark who had already conquered ‘The Sea that Time Forgot!’, after which the Avenging Son contends with an alien intent on draining Earth’s oceans in ‘From the Stars… the Stalker!’, pencilled in tandem by Severin and Golden Age Great Jack Katz, under nom de plume Jay Hawk.

The saga ends calamitously in ‘Side by Side with… Triton!’ (Thomas, Severin & Gaudioso) as, with the help of the aquatic Inhuman, Namor repels the extraterrestrial assault, but is stripped of his ability to breathe water. Forced to dwell on the surface, the despised Atlantean then crushingly clashes with an old friend in the livery of a new superhero in ‘Support Your Local Sting-Ray!’ This bombastic battle yarn also delivers a delicious peek at the Marvel Bullpen, courtesy of Severin & inker Johnny Craig’s deft caricaturing skills…

John Buscema resurfaces in #20, with Thomas scripting and Craig inking a chilling dose of realpolitik. ‘In the Darkness Dwells… Doom!’ sees Namor lured by the promise of a cure to his breathing difficulties into the exploitative clutches of the Monarch of Latveria. Trapping Sub-Mariner and keeping him, however, are two wildly differing prospects…

Informed of Namor’s condition, ‘Invasion from the Ocean Floor!’ (Severin & Craig art) features the armies of Atlantis marshalled by Dorma and disgraced Warlord Seth and besieging New York City. The clash almost invokes a new age of monsters…

As Namor’s malady is treated by Atlantean super-science, a key component of a new Superhero concept begins…

Last of the big star conglomerate super-groups, The Defenders would eventually count amongst its membership almost every hero – and many villains – of the Marvel Universe. No surprise there, as initially they were composed of the company’s bad-boys: misunderstood, outcast and often actually dangerous to know. The genesis of the team in fact derived from their status as distrusted “villains”. Before all that latterday inventive approbation, three linked tales of enigmatic antiheroes – Prince Namor, Incredible Hulk and Doctor Strange and stemming from the industry downturn in costumed superheroics started the ball rolling…

Dr. Strange #183 (November 1969 and not included here) introduced infernal elder demon race the Undying Ones, hungry to reconquer the Earth before that title folded. Now – cover-dated February 1970 – Sub-Mariner #22 tells what came next in ‘The Monarch and the Mystic!’ luring the Prince of Atlantis into the macabre mix, as Thomas, Severin & Craig’s moody tale of sacrifice has the Master of the Mystic Arts apparently die to hold the gates of Hell shut with the Undying Ones pent behind them…

In case you’re curious, the saga concludes on an upbeat note in Incredible Hulk #126 (April 1970). You might want to track down that too..

Even restored to full capacity, there’s no peace for the regal, and Sub-Mariner #23 finds Namor contending archvillain Warlord Krang after he and Dr. Dorcas use the power-transfer process to create an Atlantean wonder possessing the might of killer whales (if not their intellects!) in ‘The Coming of… Orka!’ The slow-witted psycho subsequently sets an army of enraged cetaceans against the sunken city as John Buscema & Jim Mooney step in artistically to depict how ‘The Lady and the Tiger Shark!’ finds Namor enslaved and Dorma making Faustian pacts to save Atlantis.

A landmark tale follows as – restored to rule and ready to be riled – Namor becomes an early and strident environmental activist after surface world pollution slaughters some of his subjects. Crafted by Thomas, Sal Buscema & Mooney, ‘A World My Enemy!’ follows Sub-Mariner’s bellicose confrontation with the UN as he puts humanity on notice: clean up your mess or I will. From this point on the antihero would become a minor icon and strident advocate of the issues, even if only to young comics readers.

Prince Namor, the Sub-Mariner #26 offers more of Marvel’s secret history as the recently self-appointed relentless guardian of the safety and ecology of all Earth’s oceans, furtively returns to the surface world. In ‘“Kill!” Cried the Raven!’ (art by Sal B & Gaudioso/ Esposito) the Sub-Mariner comes topside to investigate reports of comatose superhuman Red Raven. He was the human emissary of a legendary race of sky-dwelling Birdmen recently encountered by The Angel (X-Men #44) in their last clash with Magneto. With the covert assistance of Diane Arliss, Namor seeks to forge an alliance with the Avian race, but shocks, surprises and the Raven’s trauma-induced madness all conspire to sink the plan…

Concluding this vintage voyage is another buccaneering bonanza as, back brooding in Atlantis in the wake of another failure, Namor’s mood is further poisoned when a surface pirate uses his giant monster-vessel to attack shipping, leaving Atlantis bearing the brunt of blame ‘When Wakes the Kraken!’.

Namor’s hunt for bizarre bandit Commander Kraken again involves Diane and ends only when the Sub-Mariner demonstrates what a real sea monster looks like…

With covers by John and Sal Buscema, Giacoia, Adkins, Herb Trimpe, Marie Severin, Colan, John Romita, Esposito, Sinnott, Frank Brunner & Craig; plus six pages of original story and cover art by the Buscemas, Giacoia, Severin, Craig, Colan, Adkins, and a magnificent Marie self-portrait print from 1970 this is a treat to savour. Many early Marvel Comics are more exuberant than qualitative, but this volume – especially from an art-lover’s point of view – is a wonderful exception: a historical treasure trove with narrative bite that fans can delight in forever. With the Prince of Atlantis now a bona fide big screen sensation (albeit one nobody’s ever heard of) this might be the time to get wise and impress your friends with the depth of your comics knowledge…
© 2023 MARVEL.

Will Eisner’s Hawks of the Sea


By Will Eisner & various (Kitchen Sink Press/Dark Horse)
ISBN: 978-1-56971-427-0 (DH HB) 978-0-87816-023-5 (Kitchen Sink TPB)

In case you didn’t know, it’s my favourite global holiday next week – International Talk Like A Pirate Day! Fill yer big floppy boots, me ‘earties!

This book includes Discriminatory Content produced in less enlightened times.

It’s pretty much accepted today that Will Eisner was one of the absolute prime creative forces that shaped the comic book industry, but still many of his milestones escape public acclaim in the English-speaking world. This dynamic and pivotal treasure trove is one long overdue for fresh efforts and digital immortality.

From 1936 to 1938 Eisner worked as a jobbing cartoonist in the comics production firm known as the Eisner-Eiger Shop, creating a wave of strips to be published in both domestic US and foreign markets. Using among others the pen-name Willis B. Rensie he wrote and drew the sadly unfinished saga of a mysterious early American adventurer known only as “The Hawk”, who sailed the 18th century Caribbean seas with his piratical band. Intellectual and a dreamer, the freebooter had been taken as a slave, and now dedicated his life to destroying the slave trade and punishing injustice.

With a stalwart yet wholesomely scurvy crew of stock characters at his back, this charismatic blend of Robin Hood, Sir Francis Drake and the Count of Monte Cristo captivated readers all over the world in single-page instalments of swashbuckling thrills delivering spectacular bravura art and narrative ingenuity: appearing in newspapers and weekly magazines as far apart as England, South America, France, and Australia.

After years as a lost classic, it was first curated and gathered into an awesome collected edition (measuring 376 x 270) by the diligent and dedicated Dennis Kitchen, thanks mainly to happenstance and the good graces of another comics legend, Al Williamson. The illustrator had been a huge fan of the strip when it ran in Paquin – a weekly strip anthology magazine he’d avidly read growing up in Bogota, Colombia.

Decades later, now a revered professional artist, Williamson acquired an almost complete run of publisher’s proof sheets – in Spanish – which, when translated and re-lettered, formed the basis of this volume. Fellow well-wishers in France, England and Australia also contributed pages resulting in an (almost) complete run.

Seemingly lost again, Hawks of the Seas was re-issued in 2003 by Dark Horse as part of their Will Eisner Library (although at a more modest and bookshelf-friendly size than the tabloid-scaled KSP edition) and remains a fascinating insight into this creator’s imaginative power, moral and philosophical fascinations and spellbinding ability to tell a great story with magical pictures. It’s also a thumping good tale of action, suspense, and buccaneering derring-do that will captivate kids of all ages, so let’s PUH-LEASE have some savvy publisher makes the necessary moves soon.

Sod and keelhaul Jack Sparrow: get on the trail of The Hawk…
© 1986 Kitchen Sink Press. 2003 Will Eisner. All rights reserved.

Jamie Smart’s Max & Chaffy: Hunt for the Pirate’s Gold!


By Jamie Smart, coloured by Emily Kimbell (David Fickling Books)
ISBN: 978-1-78845-310-3 (PB)

Laced with cheerful welcoming charm by cartoonist, comics artist and novelist Jamie Smart, Max & Chaffy books for younger readers (four when this one comes out) hark back to more traditional times and fare. Initially introduced in Welcome to Animal Island, little Max moved to a new home in a lighthouse and soon made some amazing friends: Orlando, Crumbs, Moose, Pedalo and a strange little creature called Chaffy.

The little fluffball has  mismatched ears and is easily confused: constantly getting lost and needing Max and the reader’s help to be where it belongs. The reason for getting misplaced so much is a desire to locate other Chaffys (as seen in follow-up fables The Great Cupcake Mystery! and Search for the Ice Chaffy!):  a desire magnified once the soon-to-be inseparable pair joined the Official Chaffy Finding Club…

Unlike Smart’s multi award-winning comics offerings (Bunny vs. Monkey, Looshkin – the Adventures of the Maddest Cat in the World!!, Fish Head Steve!, Corporate Skull, Space Raoul, and many brilliant strips for The Beano, Dandy and others) or his illustrated kids novels like the Flember quartet, Max & Chaffy adventures are crafted for early readers, offering strong directed stories laced with interactive pages, with participation an integral part of the storytelling. The most engaging of these page games are regularly recurring Search & Find tableaux – just like Where’s Wally? – cunningly combined with grouping/collecting moments (as they search for new specimens of Chaffy), offering flavours of Pokémon and echoes of Mr. Men whenever they find and befriend them.

Joyous, inclusive and accepting, this fourth outing sees our tiny tot stars seeking new Chaffys – all with a list of identifying characteristics – before teaming up with grumpy sea captain Foghorn. He takes them on a tour of Animal Island’s wilder shores and ultimately under the sea, where one quest is soon satisfied by the discovery of a timid, rapidly-inflating Puffa-Chaffy before they are all distracted and diverted by unearthing a pirate treasure map in a bottle…

When they discover it was drawn by Foghorn’s ancestor – and World’s Greatest Pirate – Captain Boombox Foghorn, they just have to go find it, aided by the restless spirit of Boombox himself. An extended undersea excursion sees them all experiencing fabulous creatures and places, discovering a unique new Chaffy to add to Max’s growing list and learning that there’s much more than one kind of treasure…

That’s reiterated by a bonus feature requiring a second read as Boombox urges a review of the buoyant bouncy pages and a search for his lost valuables in the recesses of the pages and panels.

Exuberant, enticing, rewarding and eminently re-readable, this is another must-have pearl of great wisdom no kid of any age could possibly resist.

Text and illustrations © Fumboo Ltd. 2024. All rights reserved.
Max & Chaffy: Hunt for the Pirate’s Gold! will be released on August 1st 2024 and is available for pre-order now.

The Campbells volume 1: Inferno & volume 2: The Formidable Captain Morgan


By José Luis Munuera, coloured by Sedyas translated by Emma Wilson (Europe Comics)
Digital Editions – No ISBNs:

Arrr an’ Wot Ho! It be anuvver International Talk Like a Pirate Day once morrrre, me Hearties! That gives me license to act like a complete berk whilst plugging a suitably themed graphic yarn. This ‘un be a real cracker, too…

As heavily influenced by a certain Disney movie franchise as continental Europe’s long-standing affection for the genre, and exhibiting a deft hand with the traditions and history of light-hearted freebooting romps, Inferno is the introductory salvo in a convoluted yet engaging family saga about a most unconventional bunch of buccaneers.

Crafted by Andalusian comics veteran José Luis Munuera (No Hay Domingos en el Infierno, Merlin, Walter le Loup, Spirou et Fantasio, P’tit Boule et Bill) who has been delighting readers since his debut in 1996, the epic voyage of discovery commences here with smart, snappy episodes introducing an extremely large cast of roguish characters. First up are devious rapscallion “Captain” Carapepino and his trusty dogsbody Haggins. A very minor player with huge aspirations, this smooth talker is off burying his first chest of treasure on a sun-kissed tropical island when he is ambushed and hijacked by the infamous – and long-missing – Captain Campbell.

Through a most cunning ploy, the pirate’s pirate (with two young daughters at his side) appropriates the gem-strewn chest and smugly paddles away to another paradisiacal atoll…

The next vignette sees the wonder family man at ease in his luxurious haven on Garden Island, patiently watching teenaged Itaca explode again as her obnoxiously bratty sister Genova reads excerpts from someone’s secret – stolen – diary…

Despite always acting out and indulging in outrageous feats of derring-do, the well-educated, ultra-fit kids love each other and desperately miss their mother.

Out in the briny depths, formidably ferocious Captain Inferno terrorises victims and his own men. A man of dark moods and soaring ambition, he is haunted by visions of a dead woman who comes to him often, repeating three horrifying predictions that he cannot escape. His night terrors are suppressed but not abated by the arrival of unctuous Carapepino who shares that encounter with the sea terror’s most despised enemy… and husband of the ghost who plagues him!

The Campbells might be sea-wolves but they are most unconventional ones. Amongst those who love them most are the inhabitants of the Isle of Bakaloo: a leper colony the family regularly visit with supplies of food, books and other life-easing essentials. On this latest jaunt, the canny corsairs bring along the latest chest of valuables: after all, what normal, superstitious rogues would risk their scurvy skins amongst the unclean and diseased?

Some days later, the family visit fiercely neutral township Bahia Cambalanche, Port Franc. Here all hawks of the seas can meet to trade, carouse and fence their stolen booty. Here and now, Itaca and Genova reluctantly attend lessons arranged by their father.

Right here, right now, Carapepino and a press gang provided by Inferno attempt to abduct the girls only to be beaten back by their unbridled fury and the late intervention of gorgeous teenager Blond Luca. Itaca is instantly smitten by the glorious hero, blithely unaware that her saviour is a pawn in a dastardly long con…

The deception blossoms soon after as Garden Island is invaded by Carapepino’s borrowed forces. Nevertheless, the trio of Campbells fight free, humiliate the craven dogs and make a bold escape to a new sanctuary. In the interim, Inferno has not been idle. By ruthless manipulation and scurrilous deals, he has ingratiated himself with English nobility – and Campbell’s oldest enemies – in order to have himself admitted to the top flight of the corrupt aristocracy. Invested as Baron of England, with a warrant to hunt all shipping but British vessels, Inferno moves quickly to consolidate power and replace the crown’s agents with his own people…

The Campbells have relocated to Bakeloo Island where Itaca broods over Luca’s betrayal as her father worries about her unexplained distress. Father is also blithely oblivious to passionate and sustained adoration of indigenous lovely Nutel-La, but the practical islander finally makes a big impression by suggesting that the devoted dad needs to have “the talk” with his manifestly-maturing older daughter…

Having lost yet another ship, Carapepino and his surviving crew at last link up with former employer Baron Inferno, just in time to become his first detainees as the freshly ennobled provincial ruler moves into his new Governor’s Palace.

The interloper eases gracefully to the head of the aristocratic pack, gleaming in fine clothes, sparkling with newfound power and respectability. After all, aren’t these rich privileged fools just another gang of self-proclaimed predators? Especially shockingly blunt and ruthlessly amoral Lady Helvetia, who becomes his boon companion and more…

When the revels end, the Baron’s mind races back decades to the docks of London where he and his bold, inventive, loyal brother picked pockets and sought to escape their monster of a father. How far they have come since then. How far they have drifted apart…

To Be Continued…

Volume 2: The Formidable Captain Morgan

The seagoing saga resumes with more revelations as 2017’s Les Campbell – 2. Le redoutable pirate Morgan arrives to further the fun-filled furore. As Itaca and Genova find fresh ways to perk up their sisterly rivalry, the younger girl asks about the mother she doesn’t remember. That tricky conversation sparks a flashback to when the bold Campbell brothers first tried to recruit a band of cutthroats to serve under them…

Elsewhere, Dad is having similar reveries of the mere slip of girl he met one day and how Nancy was the most capable streetfighter he had ever seen. Sadly, his reminiscences are interrupted by increasingly forward Nutel-La who can also handle herself when not concentrating on him…

Beneath the grandiose and byzantine Piranese Palace, new governor Inferno entertains former allies in his dungeons until impressionable Lady Sophia of Hollowside brings Carapepino what should be his last meal. She’s actually there to spring her wicked lover, but that was before his flunky Haggins ate the key to the cell…

Another flashback sees the brothers prospering as pirates until again encountering premiere privateer “The Formidable Captain Morgan”. That masked worthy has been regularly poaching their prizes and the older Campbell has had enough…

Back in their present, the girls’ father warms to his willing island girl and discovers a lost connection, whilst at the Piranese Palace, Lady Sophia sparks a frantic chase after finally springing Carapepino and Haggins…

Then he recalls how they all first met scurrilous Carapepino who promised them Captain Morgan, and how his brother reacted to seeing Nancy. That was the moment siblings became rivals, and then competitors. Nevertheless, still resolved to destroy mysterious masked marauder Morgan, the Campbell brothers laid a trap…

Today on the Bakeloo, Nutel-La and Itaca trade unhappy stories about the disappointing men in their lives as Baron Governor Inferno starts emptying dungeons and filling gibbets even as Carapepino’s cohort make a most incredible getaway.

Soon after, the Campbell clan cautiously go shopping. As Itaca returns to her beloved bookshop, treacherous guilt-ridden Luca resurfaces and in the resulting confrontation loses something truly precious…

Meanwhile, father Campbell meets an old friend and is ambushed. Despite valiant resistance down he goes, unleashing another memory: how the trap for Captain Morgan proved successful, what he learned and how his life forever changed…

To Be Continued…

Only currently available in English in digital editions, The Campbells is a fabulously engaging rollercoaster of whimsical but ferocious thrills and fun, as good as the first Pirates of the Caribbean film and far more entertaining and satisfying than the rest of that franchise… or most other cinematic corsair fare.

Combining smart and constant laughs with bombastic action, an enticing generational war, murder mystery and heartbreakingly winning characters – goodies and baddies! – the series goes from strength to strength. These first two volumes are captivating from the outset, with hyper-kinetic Marcinelle School-derived art grabbing the attention and dragging readers along as though caught in a bow wave. The raffish gags subtly counterbalance a strong, complex family-based conflict and just the merest hint of supernatural menace lurks in the shadows.

Don’t wait for a print release, scour the electric oceans and salvage these books and the rest of the series…
© DUPUIS – MUNUERA 2017. All rights reserved.

Leiji Matsumoto’s Queen Emeraldas volume 1


By Leiji Matsumoto, translated by Zack Davisson & lettered by Evan Hayden (Kodansha/Kodansha USA)
ISBN: 978-1-63236-267-4 (HB) eISBN: 978-1-68233-370-9

Nobody does comics science fiction like the Japanese – although for sheer tight-lipped underplayed drama I’d still place Sydney Jordan’s Jeff Hawk, Frank Hampson’s Dan Dare and most of Warren Ellis’ SF work ahead of even Manga’s greatest masters…

And, of course, there’s all those European creators too…

Nevertheless, in the tech-obsessed Pacific regions, tough, no-nonsense, nuts-and-bolts mystery and bold imagination of the myriad wonders of star flight have long been blended with fancifully romantic futuristic themes. The theme has captivated every generation since Osamu Tezuka started the ball rolling after WWII, making space commonplace and conceptually comfortable for us all.

One of the most talented and respected proponents of the genre was Akira “Leiji” Matsumoto (25 January 1938 – 13 February 2023) whose epic triumphs in manga and anime ranged from wholly self-created graphic landmarks as Space Battleship Yamato! (AKA Starblazers), Galaxy Express 999 and Space Pirate Captain Harlock to directing music videos and an animated film Interstella 5555, based on Daft Punk’s Discovery album.

Born fourth of seven sons in Korume, Fukuoka, little Akira started drawing early, influenced by American cartoons, prose science fiction stories and, latterly, Tezuka’s comics and anime. Aged 18, Matsumoto moved to Tokyo where his professional career began with Mitsubachi no bōken in anthology magazine Manga Shōnen.

He worked in a variety of genres (student drama Otoko Oidon, comedy western Gun Frontier and WWII stories collective dubbed The Cockpit amongst others) until 1974 when Uchū Senkan Yamato launched. As Cosmoship Yamato or Space Battleship Yamato, the epic saga became a huge hit on paper and on-screen, setting the course of Matsumoto’s entire career…

A further 24 series followed until 2014: many linked via a shared universe and characterised by melancholic musing and a quasi-metaphysical search for heroism and one’s place in the grand scheme of creation. Here we’re focussing on a saga that grew out of Space Pirate Captain Harlock, developed from a one-off story in 1975’s Princess magazine.

Matsumoto expanded the tale into a drama serialised in Weekly Shōnen Magazine between 1978-1979, before it was collected in 4 tankōbon volumes and the usual leap to anime. For us English-readers, two large-format hardback comics volumes were released in 2016 and 2017, both with digital equivalents.

Queen Emeraldas is a haunted quest tale, told in poetic episodes played out across a harsh, positively Darwinian future universe quite reminiscent of the Earth’s wild west. It follows the adventures of scrappy Earth boy Hiroshi Umino who escapes a brutal life of poverty by building his own ramshackle and highly illegal spaceship.

The scruff is afflicted with a relentless desire to escape into “the sea of stars”, and his frequent hairsbreadth escapes are noticed – and clandestinely supported – by the eerily enigmatic, utterly isolated and lethally ruthless Pirate Queen of Space. Dreaded across the universe, Emeraldas hunts for something or someone long lost – but not forgotten – and whenever she makes planetfall, the rich, cruel, callous or simply wicked somehow always perish in her wake…

Her interventions keep Umino alive after crashing on Mars, and again after taking ship for Ganymede, despite the machinations of numerous bent employers and ruthless killers who just don’t like the feisty tyke. As a rule, the few that do also end up dead…

Gradually, competing stories unfold, with his incessant, compulsive striving to get into space mirroring Emeraldas’ lonely relentless search. The cause of her scarred face and origins of her incredible semi-sentient wonder vessel are revealed, as the lad makes his way further and further from despised Earth. Along the way, he learns to be strong and independent… and how to kill…

Singly, bolshy boy and black sky buccaneer encounter wild worlds and deviant, decadent civilisations. Hiroshi secures plans for the universe’s most perfect spaceship as the Queen of Space gradually eliminates the worst scum in creation – from killer androids to corrupt lawmen to a racist supremacist eradicating every imperfect citizen he rules over. Ultimately, their paths converge at the Graveyard of Space where Emeraldas rescues Umino from the lures of predatory space sirens…

To Be Continued…

Closing this exotic, intriguing, inspirational initial volume is a brace of short stories from 1980’s Shōnen Magazine #3 & 4: opening in her chance encounter with a race of slaves who reject her aid, after which ‘Dead or Alive! “Queen Emeraldas”’ finds her eradicating traitor pirate Heimdall, who has become a government stooge hunting down his old comrades…

Mystical, poetic, elegiac and iconic, these stellar sagas are as much mythological fable as rip-roaring adventure, starring one of the most determinedly potent and tragically powerful women in all of science fiction. This above all his other triumphs is a lasting testament to the creative legacy of Leiji Matsumoto.
A Kodansha Comics Original Queen Emeraldas volume 1 © 2009 Leiji Matsumoto. English translation © 2016 Leiji Matsumoto All rights reserved.