Showcase Presents Weird War Tales volume 1


By Robert Kanigher, Bob Haney, Bill Finger, Sheldon Mayer, Jack Oleck, Len Wein, Marv Wolfman, Joe Kubert, Carmine Infantino, Dennis O’Neil, Russ Heath, Mort Drucker, Frank Thorne, Alex Toth, Reed Crandall, Sam Glanzman, John Severin, Howard Chaykin, Ed Davis, Frank Robbins, Nestor Redondo, George Evans, Alex Niño, Russ Heath, Neal Adams & various (DC Comics)
ISBN: 978-1-4012-3694-6 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

American comics just idled along rather slowly until the invention of Superman provided a flamboyant new genre for heroes and subsequently unleashed a torrent of creative imitation and imaginative generation for a suddenly thriving, voracious new entertainment model.

Implacably vested in World War II, these gaudily-attired mystery men swept all before them until the troops came home, but as the decade closed more traditional themes and heroes began to resurface and eventually supplant the Fights ‘n’ Tights crowd.

As a new generation of kids started buying and collecting, many of the first fans who retained their four-colour habit increasingly sought more mature themes in their pictorial reading matter. The war years and post-war paranoia had irrevocably altered the psychological landscape of the readership and as a more world-weary, cynical young public came to see that all the fighting and dying hadn’t really changed anything. Their chosen forms of entertainment (film, theatre and prose as well as comics) increasingly reflected this.

To balance the return of Western, War, Crime and imminent Atomic Armageddon-fuelled Science Fiction, comics created new genres. Celebrity tie-ins, madcap escapist or teen-oriented comedy and anthropomorphic funny animal features sprang up, but gradually another of the cyclical revivals of spiritualism and a public fascination with the arcane led to a wave of impressive, evocative and shockingly addictive horror comics. There had been grisly, gory and supernatural stars before, including a pantheon of ghosts, monsters and wizards draped in superhero trappings but these had usually been victims of circumstance: The Unknown as a power source for super-heroics. Now focus shifted to ordinary mortals thrown into a world beyond their ken with the intention of unsettling, not vicariously empowering the reader.

If we’re keeping score this was also the period in which Joe Simon & Jack Kirby identified another “mature market” gap and filled it by inventing romance comics (Young Romance #1, September 1947) and they too saw the sales potential for spooky material, resulting in the seminal Black Magic (1950) and boldly obscure psychological drama anthology Strange World of Your Dreams (1952). The company which would become DC Comics bowed to the inevitable and launched a comparatively strait-laced anthology that nevertheless became one of their longest-running and most influential titles with The House of Mystery (cover-dated December 1951/January 1952).

After the hysterical censorship debate which led to witch-hunting Senate hearings in the early 1950s was curtailed by the industry adopting a castrating straitjacket of self-regulation, titles produced under the aegis of the Comics Code Authority were sanitised, anodyne affairs in terms of Shock and Gore, but the audience’s appetite for suspense was still high and in 1956 National introduced sister titles Tales of the Unexpected and House of Secrets. Stories were dialled back from uncanny spooky yarns to marvellously illustrated, rationalistic fantasy-adventure vehicles and – eventually – straight monster-busting Sci Fi tales which dominated the market into the 1960s. That’s when superheroes – which had gradually enjoyed their own visionary revival after Julius Schwartz reintroduced The Flash in Showcase #4 – finally overtook them.

Green Lantern, Hawkman, The Atom and a rapidly-expanding coterie of costumed cavorters generated a gaudy global bubble of masked mavens which forced previously staunchly uncompromising anthology suspense titles to become super-character books. When caped crusader craziness peaked and popped, superheroes began dropping like Kryptonite-gassed flies. However, nothing combats censorship better than falling profits and, at the end of the 1960s with the cape-and-cowl boom over and some of the industry’s most prestigious series circling the drain, the surviving publishers of the field agreed to revise the Comics Code, loosening their self-imposed restraints against crime and horror comics.

Nobody much cared about gangster titles but, as the liberalisation coincided with yet another bump in public interest concerning supernatural themes, the resurrection of scary stories was a foregone conclusion and obvious no-brainer.

Thus, with absolutely no fanfare at all, horror comics came back and quickly dominated the US market for more than half a decade. DC led the pack: converting House of Mystery and Tales of the Unexpected into supernatural suspense anthologies in 1968 and resurrecting House of Secrets a year later.

Such was not the case with war comics. Tales of ordinary guys in combat began with the industry itself and although mostly sidelined during the capes-&-cowls war years, quickly re-asserted themselves once the actual fighting stopped. National/DC were one of the last publishers to get in on the combat act, converting superhero/fantasy adventure anthology Star Spangled Comics into Star Spangled War Stories the same month it launched Our Army at War (both cover-dated August 1952). They repurposed All-American Comics into All-American Men of War a month later as a “police action” in Korea escalated.

DC grew the division slowly but steadily, launching Our Fighting Forces (#1, November 1954) – just as EC’s groundbreaking combat comics were vanishing – and in 1957 added GI Combat to their portfolio when Quality Comics got out of the funnybook business.

As the 1950s closed however, the two-fisted anthologies all began incorporating recurring characters such as Gunner and Sarge – and latterly Pooch – from Our Fighting Forces #45 on, (May 1959); Sgt Rock (Our Army at War #83 (June 1959) and The Haunted Tank (G.I. Combat #87, April/May 1961). Soon all DC war titles had a lead star or feature to hold the fickle readers’ attention. The drive to produce superior material never wavered however, hugely aided by the diligent and meticulous ministrations of writer/editor Robert Kanigher.

In America after the demise of EC Comics in the mid-1950’s and prior to the game-changing Blazing Combat, the only certain place to find controversial, challenging and entertaining American war comics was DC. In fact, even whilst Archie Goodwin’s stunning but tragically mis-marketed quartet of classics were waking up a new generation of readers in the 1960s, the home of Superman, Batman and Wonder Woman was a veritable cornucopia of gritty, intriguing, beautifully limned battle tales presenting armed combat on a variety of fronts and from many differing points of view.

Whilst the Vietnam War escalated, 1960s America increasingly endured a Homefront death-struggle pitting deeply-ingrained Establishment social attitudes against a youth-oriented generation with a radical new sensibility. In response, military-themed comic books from National Periodical Publishing, as it then was, became even more bold and innovative.

However, the sudden downturn in superheroes led to some serious rethinking, and although the war titles maintained and even built sales, they also beefed up the anthological elements.

Thus in 1971 a title combining supernatural horror stories with bombastic battle yarns in an anthological setting seemed a forgone conclusion and sure thing to both publishers and readers alike…

This epic monochrome tome collects the contents of Weird War Stories #1-21 (cover-dates September/October 1971 to January 1974), offering a broad blend of genre mash-ups for readers with a taste for the dark and uncanny to relish. The series launched in a 52-page format combining new material with modified reprints featuring a veritable Who’s Who of top flight creative talent – both seasoned veterans and stars in waiting.

WWS #1 saw Editor Joe Kubert writing and illustrating an eerie linking strand entitled ‘Let Me Tell You of the Things I’ve Seen’, wherein a lost GI meets the personification of Death (the title’s long-term narrator in various blood-stained uniforms) who has a few foxhole stories to share…

The Reaper begins with ‘Fort Which Did Not Return!’ (by Kanigher & Russ Heath, as first seen in GI Combat #86), detailing how a bomber continues its mission even after the crew bail out, following up with all-new ‘The Story behind the Cover’ wherein Kubert reveals how a shunned German soldier carried on his duties after death…

From Star Spangled War Stories #71 (July 1958) Bob Haney & Kubert disclosed ‘The End of the Sea Wolf!’, as a sadistic U-Boat captain is sunk by one of his own earlier victims, whilst SSWS #116 (August/September 1964) originally debuted France Herron & Irv Novick’s ‘Baker’s Dozen’, with a fresh-faced replacement to a super-superstitious platoon battling to prove he’s not their unlucky thirteenth man…

The issue ends with that lost GI realising just who has been telling tales in Kubert’s ‘You Must Go!’

The reprints in these early issues were all taken from a time when supernatural themes were proscribed by the Comics Code Authority, but even so they all held fast to an eerie aura of sinister uncertainty… the merest hint of the strange and uncanny to leaven the usual blood and thunder of battle books. In Weird War Tales #2, Kubert reprised his bridging vehicle as ‘Look… and Listen…’ sees a crashed Stuka pilot meeting a ghastly stranger at a battle-torn desert oasis before ‘Reef of No Return’ (Haney & Mort Drucker from Our Fighting Forces #43, March 1959) details a determined frogman’s most dangerous mission in advance of Kanigher & Frank Thorne’s new WWI silent saga ‘The Moon is the Murderer’ proving that overwhelming firepower isn’t everything…

Kubert’s ‘Behind the Cover’ features a prophetic dream and terrifying telegram, and ‘A Promise to Joe!’ (Kanigher & Novick, G.I. Combat #97 (December 1962-January 1963) sees a dead gunner seemingly save his friend from beyond the grave, after which the superb ‘Monsieur Gravedigger’ – by Jerry DeFuccio & legendary Reed Crandall – follows the follies of a sadistic Foreign Legionnaire who pushes his comrades too far. Cartoonist John Costanza delivers gag-packed ‘Military Madness’ and Kubert & Sam Glanzman offer a fact-packed ‘Sgt. Rock’s Battle Stations’ about ‘The Grenadier’ before Bill Finger, Ross Andru & Mike Esposito examine a young recruit’s rite of passage and development of ‘The Face of a Fighter’ (Our Fighting Forces #25, September 1957) before ‘Oasis’ concludes the sorry saga of that downed Aryan airman.

American Naval Aviators ditching at sea were the unwilling audience for Death’s stories as WWT #3 opens with Kubert’s ‘Listen…’ The roster starts with ‘Been Here Before!’ (Finger, Andru & Esposito, G.I. Combat #44 January 1957) as a soldier under fire turns his mind back to boyhood games to save the day, after which we see an aerial battle and parachute drop from the perspective of ‘The Cloud That Went to War!’ (Our Fighting Forces #17, January 1957) courtesy of Dave Wood, Andru & Esposito.

More Costanza comedy from ‘The Kreepy Korps!’ precedes an early tale by Len Wein & Marv Wolfman, ably illustrated by Heath as both cave tribes and modern soldiers battle to possess ‘The Pool’, before the artist’s earlier collaboration with Bob Haney reveals how ‘Combat Size!’ is all a matter of mental attitude in a tale from Our Army at War #66 (January 1958). After Glanzman’s ‘Battle Album’ explains ‘Flying Guns’, a finny friend helps a US submarine sink an aircraft carrier in Finger & Drucker’s ‘Pilot for a Sub!’ (OAaW #68, March 1958) and the issue ends as Kubert sends a ‘Lifeboat’ for those tragic aviators…

The fourth issue opens with Kubert’s final linking tale as a ‘Gypsy Girl’ and her family find wounded soldier Tony after his buddy runs off to get a medic. They kindly offer to pass the time with him, sharing stories like ‘Ghost Ship of Two Wars’ (Kanigher & Novick, All-American Men of War #81, September 1960) wherein an obsessed WWI pilot seemingly slips into 1944 while pursuing his unbeatable archenemy the Black Ace.

Kanigher & Gene Colan’s ‘Time Warp’ originally appeared as ‘The Dinosaur Who Ate Torpedoes!’ in SSWS #123 (October/November 1965 and part of the uniquely bizarre War That Time Forgot series), pitting US frogmen against colossal sea-going saurians, after which ‘The Unknown Sentinel’ (by author unknown & Mort Meskin from House of Mystery #55, October 1956) saves the lives of two soldiers lost on manoeuvres on America’s most famous battlefield.

Glanzman then offers one of his magnificently engaging autobiographical USS Stevens vignettes with all-new, elegiac ‘Prelude’ before Kubert wraps up his chilling drama as ‘I Know Them to be True’ sees medics arriving to find Tony a much-changed man, leaving Costanza to close things down with a laugh and some ‘Military Madness’.

Weird War Tales #5 opens with Haney & Alex Toth providing a book-end tale of ‘The Prisoner’ held by Nazis in Italy. Seeking a way out, he recalls tales of escape such as ‘The Toy Jet!’ (Haney & Heath, All-American Men of War#78, March/April 1960): a chilling psychological thriller about an interned pilot in North Korea. It’s followed by ‘Human Trigger’ (Herron, Andru & Esposito, Star Spangled War Stories #18, February 1954) which shows how a soldier lying on a mine deftly saves his own life…

Herron & Carmine Infantino then reveal how an US spy is forced to ‘Face a Firing Squad!’ (SSWS #14, November 1953) and Norman Maurer instructs with the history of ‘Medal of Honour: Corporal Gerry Kisters’ before Willi Franz & Heath detail the victory of a ‘Slave’ in Roman times and Haney & Toth offer final release in ‘This Is It!’

Issue #6 saw Weird War cut to a standard 36-page package and take a step into tomorrow with Haney & Toth’s battlefield test of ‘Robots’. Wolfman & Frank Thorne expanded the theme in ‘Pawns’ as humans and mechanoids finally decide who works for whom whilst ‘Goliath of the Western Front!’ (Herron, Andru & Esposito, SSWS #93 – October/November 1960) features a giant mechanical Nazi and American David who finally does for him, before Haney & Toth settle all debate with the conclusive ‘Robot Fightin’ Men’

Wolfman & Kubert provide thematic bookends for #7, beginning with ‘Out of Action’ and wounded GIs awaiting the worst by trading tales like William Woolfolk, Jerry Grandenetti & Joe Giella’s ‘Flying Blind’ (OAaW #12, July 1953) wherein a wounded pilot must trust someone else for the first time in his life if he wants to land his burning jet. Kanigher & Kubert’s ‘The 50-50 War!’ (A-AMW #41, January 1957) finds sporting rivals forced to help each other after both suffer injuries on an alpine mission, with Costanza adding more welcome levity through his ‘Military Hall of Fame’. ‘The Three GIs’ (Finger & Heath, SSWS #62, October 1957) riffs smartly on those monkeys who respectively can’t see, hear and speak and the Purple Heart yarns end with Wolfman & Kubert’s chilling ‘I Can’t See’

From WWT #8, editorial control switched to the Mystery division under Joe Orlando and with that reprints were shelved in favour of original material as publication frequency graduated from six times a year to monthly. This all-German-focused issue begins with a gruesome ‘Guide to No-Man’s Land’ (probably written by assistant editor E. Nelson Bridwell and illustrated by Tony DeZuñiga) before moving on to ‘The Avenging Grave’ (Kanigher & DeZuñiga) with SS officers learning too late the folly of desecrating the dead of WWI. Anonymously scripted ‘Thou Shalt Not Kill!’– with art by Steve Harper & Neal Adams – sees more gloating Nazis facing a vengeful golem. Kanigher & DeZuñiga return to reveal the fate of an arrogant 1916 air ace in the skies over No-Man’s Land in ‘Duel of the Dead’ before the artist’s ‘Epilogue’ wraps things up, whilst Weird War Tales #9 invites us to ‘Enter the Portals of War’ in an introduction drawn by Howard Chaykin, swiftly followed by a trio of Kanigher yarns illustrated by the cream of DC’s Filipino artists.

‘The Promise’ was limned by Alfredo P. Alcala, telling a tale in two eras as both Teutonic knights in 1242 and German tankers seven centuries later fail to cross frozen Lake Chud, whilst Gerry Talaoc renders the disastrous end of deathly, determined ‘Blood Brothers!’ during the American Civil War, and incomparable Alex Niño details ‘The Last Battle’ between East and West before Chaykin pops back to declare ‘Death, the Ultimate Winner’.

Sheldon Mayer & Toth open WWT #10 with a deliciously whimsical ghostly love story in ‘Who is Haunting the Haunted Chateau?’ before Raymond Marais & Quico Redondo change the tone as a Death-Camp commandant returns after the war to salvage ill-gotten gains from ‘The Room that Remembered’, whilst Wein & Walter Simonson – in the artist’s pro comics debut – reveal why invading Nazis shouldn’t abuse the town idiot, incurring the wrath of ‘Cyrano’s Army’

Always experimental, the creative team of Mayer, DeZuñiga, Alcala, Talaoc & Niño tried their hand at a time-twisting complete adventure for #11. Occurring on ‘October 30? over 99 years beginning in 1918, the tale compares the progress of an ambitious German General granted a wish for glory by a treacherous spirit of war, with three ghostly Americans determined to fix a long-standing mistake whatever the cost…

DeZuñiga draws the introduction to #12, featuring tales of ‘Egypt’ starting with Kanigher & Talaoc’s tale of an ancient warlord who learned to regret spitting on the ‘God of Vengeance’, whilst ‘Hand of Hell’ (Kanigher & DeZuñiga) sees Anubis similarly deal with one of Rommel’s least reputable, most sadistic deputies. Arnold Drake & Don Perlin then switch locales to Roman Britain where a centurion takes an accidental time-trip and ultimately overthrows the Druids in ‘The Warrior and the Witch-Doctors!’

Weird War Tales #13 opens with Oleck & Nestor Redondo’s ‘The Die-Hards’, with Nazis realising there are even worse killers than they haunting their latest conquered village, before Drake & Niño determine that ‘Old Samurai Never Die’ when a would-be shogun offends the patron spirit of Bushido. ‘Loser’s Luck’ – by Michael J. Pellowski, George Kashdan & DeZuñiga – details harsh choices facing the unfortunate winners of the next, last war…

Mayer, DeZuñiga & Alcala reunite in #14 to tell an eerie tale of doomed love and military injustice from the days before Pearl Harbor which begins with a ‘Dream of Disaster’, incorporates a deadly flight with a ‘Phantom for a Co-Pilot’ and marines who arrive ‘Too Late for the Death March!’ before finally meeting ‘The Ghost of McBride’s Woman’ and vindicating an unsung hero…

A little lad enamoured of war’s glory learns a lesson in WWT #15 when his dead grandfather takes him back to WWI to see how ‘…Ace King Just Flew in from Hell’ (Drake & Perlin) before Oleck & Talaoc reveal the doom of ‘The Survivor’ of a Viking raid which offends a sorceress, and Oleck & Alcala detail the shocking fate of a fanatical crusader who succumbs to ‘The Ultimate Weapon’ of a Saracen wise man. Drake & Alcala describe transplant science gone mad in #16’s ‘More Dead than Alive!’, whilst the first of a Niño double bill sees him delineate Oleck’s ‘The Conquerors’ who eradicate humanity – but not the things that predate on them – whilst Drake’s ‘Evil Eye’ sees a little boy inflict hell’s wrath on both Allies and Axis alike…

In #17, Kanigher & George Evans disclose how a dishonourable French Air Ace is punished by ‘Dead Man’s Hands’ before Pellowski, E. Nelson Bridwell & Ernie Chan reveal how a murdered soldier is avenged by ‘A Gun Named Marie!’ WWT #18 has Drake & DeZuñiga sketch the brief career of ‘Captain Dracula!’ as he marauds through (mostly) German forces in Sicily before Mayer & Talaoc return for the cautionary tale of a greedy German sergeant in France whose avarice makes him easy prey for the ‘Whim of a Phantom!’

Drake & Talaoc start #19 with the full-length story of an agent who infiltrates the Nazi terror weapon known as ‘The Platoon That Wouldn’t Die!’, and #20 reverts to short stories with Oleck & Perlin’s ‘Death Watch’ of a doomed coward who should have waited one more day before deserting, before Drake & Alcala’s period saga of a witchcraft vendetta ‘Operation: Voodoo!’ and their Battle of Britain chiller wherein a burned-out fighter pilot learns ‘Death is a Green Man’.

This blockbusting blend of military mayhem, magical melee and martial madness concludes with Weird War Tales #21 and ‘One Hour to Kill!’ by Drake & Frank Robbins, wherein an American soldier is ordered to go back in time to assassinate Leonardo Da Vinci and prevent the invention of automatic weapons. Mayer & Bernard Baily then detail just how a foul-up GI becomes an unstoppable hero ‘When Death Took a Hand’

Classily chilling, emotionally intense, superbly illustrated, insanely addictive and Just Plain Fun, this is a deliciously guilty pleasure that will astound and delight any lover of fantasy fiction and comics that work on plot invention rather than character compulsion.
© 1971, 1972, 1973, 2012 DC Comics. All Rights Reserved.

Today in 1937 Herman creator Jim Unger was born, whilst in 1967, pioneering Golden Age artist Homer Fleming (Craig Kennedy, The Whip, Chuck Dawson, Captain Jim of the Texas Rangers, Classics Illustrated) died.

Also in 1967, British weeklies Pow! and Mandy both launched, as did tabloid treasure The Beezer way back in 1956 today.

The Phantom – The Complete Series: The Gold Key Years volume 1


By Bill Harris & Bill Lignante with George Wilson (Hermes Press)
ISBN: 978-1-61345-005-5 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

In the 17th century a British sailor survived an attack by pirates, and, washing ashore in Africa, swore on the skull of his murdered father to dedicate his life and that of all his descendants to destroying all pirates and criminals. The Phantom fights crime and injustice from a base deep in the jungles of Bengali, and throughout Africa is known as the “Ghost Who Walks…

His unchanging appearance ad unswerving quest for justice have led to him being considered an immortal avenger by the credulous and the wicked. Down the decades one hero after another has fought and died in an unbroken line, and the latest wearer of the mask, indistinguishable from the first, continues the never-ending battle.

Lee Falk created the Jungle Avenger at the request of his syndicate employers who were already making history, public headway and loads of money with his first strip sensation Mandrake the Magician. Although technically not the first ever costumed hero in comics, The Phantom was the prototype paladin to wear a skintight bodystocking, and the first to have a mask with opaque eye-slits.

He debuted on February 17th 1936 in an extended sequence pitting him against a global confederation of pirates – the Singh Brotherhood. Falk wrote and drew the daily strip for the first two weeks before handing artist Ray Moore the illustration side. The Sunday feature began in May 1939. For such a successful, long-lived and influential series, in terms of compendia or graphic novel collections The Phantom has been very poorly served by the English language market. Various small companies have tried to collect the strips – one of the longest continually running adventure serials in publishing history – but in no systematic or chronological order and never with any sustained success.

However, even if it were only of historical value (or just printed for Australians, who have long been manic devotees of the implacable champion) surely “Kit Walker” is worthy of a definitive chronological compendium series?

Happily, his comic book adventures have fared slightly better – at least in recent times.

In the 1960’s King Features Syndicate dabbled with a newsstand line of their biggest stars – Flash Gordon, Mandrake, Popeye and The Phantom – but immediately prior to that, the Ghost Who Walks held a solo starring vehicle under the broad and effective aegis of veteran licensed properties publisher Gold Key Comics.

This superb chronological compendium gathers the first eight issues – cover-dates November 1962 through August 1964 – and, as explained in fan/scholar Ed Rhoades’ Introduction ‘The Phantom and the Silver Age’, offers newspaper strip tales originally illustrated by Wilson McCoy that were adapted by original scripter Bill Harris and redrawn in comic book format by Bill Lignante. The Phantom was no stranger to funnybooks, having appeared since the Golden Age in titles such as Feature Book and Harvey Hits, but only in straight strip reprints. His Gold Key exploits were tailored to a big page and a young readership. The fascinating history lesson is also augmented by pages of original artwork and ends much too soon for my elevated tastes, but if you’re a fan of pictorial adventure there’s plenty more to enjoy.

Each issue was fronted by a stunning painted cover by George Wilson and the excitement kicks off here with ‘The Game’ (The Phantom #1, November 1962) as the international man of mystery encounters Prince Ragon Gil, whose idea of fun is to pit abducted, bought or bribed strangers against ferocious beasts. When an interfering masked man closes down his warped games, the eastern potentate swears vengeance and kidnaps the hero’s fiancée Diana Palmer. His plan is to force the interloper to play his savage game, but it’s his last mistake…

That premiere issue concludes with a single-page recap of the legend of The Phantom before #2 (February 1963) resumes the wildwood wonderment with ‘The Rattle’ as an exploit from The Phantom’s ancestral past flares up again after tiny bird-riding barbarians start stealing from the local tribes. The current ghost must crack the casebooks of his forefathers and penetrate a most inhospitable region to get to the bottom of the mystery and bring peace back to the jungle…

A second story taps into contemporary Flying Saucer interest as our hero encounters aliens intent on conquest. Thankfully, the purple-clad subject of ‘The Test’ proves sufficient to change their inquiring extraterrestrial minds…

History’s greatest treasures are stored in ghost’s fabulous Skull Cave, and the first tale in #3 (May 1963) relates how a rescued white man glimpses ‘The Diamond Cup’ of Alexander the Great and accidentally triggers a greed-fuelled crusade by eager criminals and ambitious chancers before the Ghost Who Walks finally restores peace and order. Rounding out the issue, ‘The Crybaby’ finds frail village boy Cecil given a crash course in confidence and exercise by the enigmatic masked man. The experience is literally life-changing…

For #4 (August) disgraced, fraud-perpetrating witchmen strike back against The Phantom through their manufactured deity ‘Oogooru’, only to be shown what real sleight-of-hand and prestidigitation can achieve, after which ocean voyager Kit Walker solves the enigma of vile vanishing villains the ‘Goggle-Eye Pirates’

Two centuries previously, The Phantom established a police force dubbed The Jungle Patrol with himself as its titular but anonymous head. In #5 (October) those worthy stalwarts are almost outfoxed by a devious gang of bandits known as ‘The Swamp Rats’ – until the unseen Commander takes personal charge.

The big innovation of the issue is the premiere of a new episodic feature detailing ‘The Phantom’s Boyhood’, as a baby is born in the Skull Cave. Tracing the formative experiences of the current Phantom, the initial yarn follows little Kit from toddler to dawn of adolescence, when his parents regretfully decide it’s time to pack him off to private school in America…

The Phantom #6 (February 1964) leads with ‘The Lady from Nowhere’ as heiress Lydia Land is thrown from a plane and rescued by the masked manhunter. Soon he’s dogging her steps to track down which trusted associate was trying to silence her and steal her fortune…

A life-changing meeting shapes the destiny of the hero-to-be in ‘The Phantom’s Boyhood Part II – Diana’ as Kit falls for the girl next door and makes his mark amongst the cads and bullies of the civilised world.

The peaceful villages of the jungle are thrown into turmoil by the thieving depredations of ‘The Super Apes’ (#7, May) until the Jungle Patrol and The Phantom expose their shocking secret whilst ‘The Phantom’s Boyhood Part III – School’ finds the African émigré making his mark in the classroom, on the playing fields and in the newspapers…

The Phantom #8 (August) closes this initial outing with an epic extra-length tale of vengeance as the current Ghost Who Walks finally tracks down ‘The Belt’ and dispenses the Phantom’s justice to the villain who killed his father and stole it…

Straightforward, captivating rollicking action-adventure has always been the staple of The Phantom. If that sounds like a good time to you, this is a traditional nostalgia-fest you won’t want to miss…

The Phantom® © 1962-1964 and 2011 King Features Syndicate, Inc. ® Hearst Holdings, Inc. Reprinted with permission. All rights reserved.

Today in 1908 publishing Svengali and Marvel Comics godfather Martin Goodman was born. Graphic philosopher and storyteller supreme Raymond Briggs arrived today in 1934, as did artistic Mon o’ Mystery “Frank Quitely” in 1968. Sadly he was far too young to ever collaborate with the amazing Bill (Batman, Green Lantern, Wildcat, Robin, Joker, Catwoman, Batgirl, Bat-Mite, Ace, the Bat-Hound, Lana Lang, All Winners Squad) Finger, who passed away today in 1974.

Popeye Classics volume 1


By Bud Sagendorf, edited and designed by Craig Yoe (Yoe Books/IDW)
ISBN: 978-1-61377-557-8 (HB) eISBN: 978-1-62302-264-8

This book includes Discriminatory Content produced in less enlightened times.

There are few comic characters that have entered communal world consciousness, but a grizzled, bluff, uneducated, visually impaired old sailor with a speech impediment is possibly the most well-known of that select bunch.

Elzie Segar had been producing Thimble Theatre since December 19th 1919, but when he introduced a coarse, brusque “sailor man” into the saga of Ham Gravy and Castor Oyl on January 17th 1929, nobody suspected the giddy heights that walk-on would reach…

Happy birthday, Sailor Man!

In 1924 Segar created a second daily strip The 5:15: a surreal domestic comedy featuring weedy commuter and would-be inventor John Sappo and his formidable wife Myrtle which endured – in one form or another – as a topper/footer-feature accompanying the main Sunday page throughout the author’s career. It survived his untimely death, eventually becoming the trainee-playground of Popeye’s second great stylist Bud Sagendorf.

After Segar’s tragic, far too premature death in 1938, Doc Winner, Tom Sims, Ralph Stein and Bela Zambouly all worked on the strip even as animated features brought Popeye to the entire world. Sadly, none of them had the eccentric flair and raw inventiveness that had put Thimble Theatre at the forefront of cartoon entertainments. Nonetheless, the strip continues to this day, with new Sunday episodes written and drawn by R. K. Milholland, whilst daily episodes are reprints by that man Sagendorf.

Born in 1915, Forrest “Bud” Sagendorf was barely 17 when his sister – who worked in the Santa Monica art store where Segar bought his supplies – introduced the kid to the master. Segar became his teacher and employer as well as a father-figure and, in 1958, Sagendorf took over the strip and all merchandise design duties, becoming Popeye’s prime originator…

When Sagendorf took over, his loose, rangy style and breezy inspired scripts brought the strip back to the forefront of popularity. Bud made reading it cool and fun all over again. He wrote and drew Popeye in every graphic arena for 24 years. Sagendorf died in 1994 after which Underground cartoonist Bobby London took over.

Bud had been Segar’s assistant and apprentice, and from 1948 onwards he wrote and drew Popeye’s comic book adventures in a regular monthly title published by America’s king of licensed periodicals, Dell Comics. When Popeye first appeared, he was a rude, crude brawler: a gambling, cheating, uncivilised ne’er-do-well. He was soon exposed as the ultimate working class hero: raw and rough-hewn, practical, but with an innate, unshakable sense of what’s fair and what’s not, a joker who wanted kids to be themselves – but not necessarily Good – and someone who took no guff from anyone. Naturally, as his popularity grew, Popeye mellowed somewhat. He was still ready to defend the weak and had absolutely no pretensions or aspirations to rise above his fellows, but time and popularity eroded that power.

Such was not the case in Sagendorf’s comic book yarns…

Collected in their entirety in this beguiling full-colour hardback or digital edition are the first four 52-page quarterly funnybooks produced by the Young Master, spanning February/April 1948 to November 1948/January 1949.

These stunning, seemingly stream-of-consciousness stories are preceded by an effusively appreciative Introduction‘Society of Sagendorks’ – by inspired aficionado, historian and publisher Craig Yoe accompanied by a fabulous collation of candid photos and letters, plus strip proofs, original comicbook art and commissioned paintings, an Activity Book cover and greetings card designs contained in ‘A Bud Sagendorf Scrapbook’.

Popeye‘s fantastic first issue launched in February 1948 with no ads and duo-coloured (black & red) single page strips on the inside front and back covers. The initial instant episode finds mighty muscled, irrepressible “infink” Swee’ Pea enquiring ‘Were There Ever Any Pirates Around Here?’ before doing a bit of digging, after which full-coloured extended fun begins with ‘Shame on You! or Gentlemen Do Not Fight! or You’re a Ruffian, Sir!’

As everyone knows, the salty swab earns a lucrative living as an occasional prizefighter and here upcoming contender Kid Kabagge and his cunning manager Mr. Tillbox use a barrage of psychological tricks to put Popeye off his game. The key component is electing Olive Oyl President of the deeply bogus Anti-Fisticuff Society to convince her man to stop being a beastly ruffian and abandon violence. That only works until the fiery frail learns she’s been gulled…

Swee’ Pea then stars in ‘Map Back! Or Back Map!’ as sinister unprincipled villain Sam Snagg tattoos an invisible secret diagram onto the baby’s body(!) before falling foul of the boy’s garrulous guardian when trying to reclaim the kid and divine the location of Spinachovia’s hidden treasures. Wrapping up the full-length action is ‘Spinach Revolt’ as Popeye’s perfidious pater Poopdeck Pappy kicks up a fuss about constantly having to eat healthy food…

As the first Superman of comics, Popeye was not a comfortable hero to idolise. A brute who thought with his fists and had no respect for authority, he was uneducated, short-tempered, fickle (when hot tomatoes batted their eyelashes – or thereabouts – at him); an aggressive troublemaker, who wasn’t welcome in polite society… and wouldn’t want to be. Time changed Popeye and made him tamer but the shocking sense of unpredictability, danger and anarchy he initially provided was sorely missed… so in 1936 Segar brought it back again…

A memorable and riotous sequence of Dailies introduced ancient, antisocial crusty reprobate Poopdeck Pappy. The elder mariner was a hard-bitten, grumpy lout quite prepared – even happy – to cheat, steal or smack a woman around if she stepped out of line. He was Popeye’s prodigal dad and once the old goat was firmly established, Segar set Olive and her Sailor Man the Herculean task of “Civilizing Poppa”. Even at the time of this tale that’s still very much a work in progress…

Fed up with eating spinach, Pappy hides his meals and steals the wherewithal to secretly subsist on a diet of candy, cakes and sodas. He even inveigles the lad next door into being the mule in his scurrilous scheme, but cannot evade the digestive consequences of his actions…

The premiere outing ends with a brace of single pagers detailing how Swee’ Pea deals with persistent salesmen and a day’s fishing before issue #2 commences…

Master moocher Wellington J. Wimpy again has cause to declare ‘Sir! You are a cheapskate!’ before Swee’ Pea & Popeye are swept up in a controversial debate. In ‘That’s What I Yam! or ‘I Yam! I Yam’, the sailor believes his baby boy tough enough to wander around town unsupervised but has reasons to revise his opinion after the kid vanishes. Moreover, when he does resurface, the titanic tyke is subject to strange transformations and behaviours. It’s as if a class of trainee hypnotists have all been using the kid as a practise subject but forgot to bring him out of his trance afterward…

Pappy stars in ‘Easy Money’, with the greedy reprobate realising how much cash his sterling son earns for each boxing bout. Determined to get on the gravy train too, the oldster shaves off his beard and impersonates Popeye. By the time his boy catches wise, Pappy has conned Olive and Wimpy into his scheme and set up a punishing bout with a huge purse, so somebody is going to have to fight…

The issue ends with a two-tone short showing the hazards of bathing Swee’Pea and another full colour back cover gag as a bullying neighbour realises the folly of trying to spank Popeye’s boy…

Popeye #3 leads with an epic 32-page spooky maritime epic as the superstitious sailor reluctantly agrees to transport 250 “ghosk” traps to ghastly, radish – and phantom – infested ‘Ghost Island’: a cunning yarn of mystery and over-zealous imagination starring many cast regulars and preceded by a hilarious map of the route replacing the inside-front-cover gag…

Following up is an implausible account of Popeye apparently becoming a violent bully, beating up ordinary citizens in ‘Smash! or You Can Tell She’s My Girl, Because She’s Wearing Two Black Eyes!’ Happily, a doctor at the sailor’s trial is able to diagnose the incredible truth before things go too far, after which Swee’Pea indulges in too much sugar in the red & black bit and learns the manly way to play with dolls on the colour back cover…

The fourth and final inclusion in this outrageous, timelessly wonderful compilation begins with Wimpy up to his old tricks whilst Popeye hunts ducks, before another extended odyssey finds the Sailor Man and hangers-on Swee’Pea, Olive & Wimpy heading West on safari to capture a rare Ipomoea from sagebrush hellhole ‘Dead Valley’

It’s a grim wilderness Popeye has endured before: an arid inferno no sane man would want to revisit unless a scientist hired him to. Sadly, that’s not the opinion of local bandit boss Dead Valley Joe who assigns all his scurvy gang the task of dissuading or despatching the uppity easterners before they uncover the region’s incredible secret…

Back home again, Olive Oyl receives a surprise ‘Gift from Uncle Ben!’ Sadly, the strange flying beast called a Zoop prefers Swee’Pea’s company, and her warm generosity in donating the beast takes a hard knock when a stranger offers a million bucks for it…

One final brace of Swee’ Pea shorts then sees the wily kid orchestrate free baseball views for his pals before indulging in food politics to win over a stray cat and wrap up in amiable style these jolly, captivating cartoon capers.

There is more than one Popeye. If your first thought on hearing the name is an unintelligible, indomitable white-clad sailor always fighting a great big beardy bloke and mainlining tinned spinach, that’s okay: the animated features have a brilliance and energy of their own (even the later, watered-down anodyne TV versions have some merit) and they are indeed based on the grizzled, crusty, foul-mouthed, bulletproof, golden-hearted old swab who shambled his way into Thimble Theatre and wouldn’t leave. But they are really only the tip of an incredible iceberg of satire, slapstick, virtue, vice and mind-boggling adventure…

There is more than one Popeye. Most of them are pretty good, and some are truly excellent. This book is definitely one of the latter and if you love lunacy, laughter and rollicking adventure you must now read this.
Popeye Classics volume 1 © 2013 Gussoni-Yoe Studio, Inc. All Rights Reserved. Popeye © 2013 King Features Syndicate. ™ & © Heart Holdings Inc.

Today in 1851 pioneering US illustrator A/B. Frost (Br’er Rabbit) was born, and in 1877 Australian artist Cecilia May Gibbs (Gumnut Babies/Bush Babies/Bush Fairies, Bib and Bub, Snugglepot and Cuddlepie, Tiggy Touchwood).

In 1920 epic UK weekly comic Film Fun began with the first of its 2225 issues. Never appearing therein was erotic cartoonist Georges (Blanche Épiphanie) Pichard who was born in the same year.

One year later Cuban Spy vs Spy/Mad magazine mastermind Antonio Prohias was born. As was Spanish artist Alfonso Azpiri (Black Hawk [UK Tornado], Bethlehem Steele, Lorna) in 1947 and Ann Nocenti in 1957 and the astonishing Genndy Tartakovsky in 1970.

Sadly we lost Belgian Pascal Garray in 2017, a quiet star who worked for years largely unheralded on The Smurfs, and Benoît Brisefer/Steven Sterk/Benny Breakiron.

Gil Kane’s UNDERSEA Agent


By Gil Kane, Steve Skeates, Gardner Fox & various (IDW)
ISBN: 978-1-63140-444-3 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Outstanding Action Adventure Comics… 9/10

April 6th 2026 marks the centenary of Gil Kane’s birth. As we might all be dead or scavenging in ruins and rubble by then, here’s a little something I was planning on adding to a month of Kane creations then…

The 1960s was the era when all assorted facets of “cool-for-kids” finally started to coalesce into a comprehensive assault on our minds – and our parents’ pockets. TV, movies, comics, bubble-gum cards and toys all began concertedly feeding off each other, building a unified and combined fantasy-land no kid could resist. The history of Wally Wood’s legendary comics Camelot is convoluted, and once the mayfly-like lifetime of the Tower Comics line folded, not especially pretty: wrapped up in legal wrangling and lots of petty back-biting. None of that diminishes the fact that the far-too brief run of T.H.U.N.D.E.R. Agents was a benchmark of quality and sheer bravura fun for fans of both a still-reawakening superhero genre and the popular media’s spy-chic obsession.

In the early 1960s James Bond movie mania was going from strength to strength, with action and glamour utterly transforming the formerly understated espionage vehicle. The buzz was infectious and soon A Man like Flint and Matt Helm were carving out their own pieces of the action, even as the gogglebox shanghaied the entire trope with the irresistible Man from U.N.C.L.E. (which premiered in September 1964), bringing the genre into living rooms across the world.

Before long, wildly creative narrative art maverick Wood was approached by veteran MLJ/ Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit: Tower Comics. Woody called on some pals – coincidentally many of the biggest names in the industry – to produce material in a broad range of genres; as well as T.H.U.N.D.E.R. Agents, spun-off Dynamo & NoMan and adjunct title U.N.D.E.R.S.E.A. Agent, there was the magnificent war-comic Fight the Enemy and youth-oriented comedy Tippy Teen. Samm Schwartz and Dan DeCarlo handled the comedy book – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown and others crafted landmark/benchmark tales for the industry’s top talents to illustrate in truly innovative style. It didn’t hurt that all Tower titles were in the beloved-but-rarely-seen 80-Page Giant format: there was a huge amount to read in every issue!

Tapping into the Swinging Sixties’ twin entertainment zeitgeists – subsea action and spy sagas – Tower supplemented their highly popular acronymic star-turn, The Higher United Nations Defense Enforcement Reserves (T.H.U.N.D.E.R. Agents) with a United Nations Department of Experiment and Research Systems Established at Atlantis: an aquatic narrative vehicle deploying U.N.D.E.R.S.E.A. Agent against crooks, aliens, monsters, enemy agents and the inimical forces of the environment they operated in.

Unlike its dry-land counterpart series, however, U.N.D.E.R.S.E.A. Agent began with their strong, solid stories (by D. J. Arneson, Steve Skeates & Don Segall) being illustrated in a traditional manner by industry veteran Ray Bailey – albeit with occasional stints from Mike Sekowsky, Joe Giella, Frank Giacoia, John Giunta, Frank Bolle, Manny Stallman & Sheldon Mayer.

According to this collection’s appreciative Foreword by Greg Goldstein and reiterated in Michael Uslan’s fact-filled Introduction, that old school stuff didn’t sit well with kids and in issue #3 Gil Kane moved over from T.H.U.N.D.E.R. Agents, coming aboard to inject his unique, hyper-energetic human dynamism to the watered-down project.

Just a personal aside here: Although I bow to no one in my admiration for Kane and applaud this superb hardback compilation of his UA contributions, I also adore that other stuff – especially Bailey’s workmanlike, Caniff-inspired renditions – and eagerly anticipate the day someone finally gathers the entirety of the 6-issue run in one commemorative tome…

This superb book, however – compiled in 2015 to celebrate the astounding transformation in Kane’s own artistic endeavours which sprang from his brief time at Tower – reprints the breakthrough material which led to his sudden maturation into a world-class Auteur.

At that distant time Kane was a top-rated illustrator but would soon become one of the pivotal players in the development of the US comics industry, and indeed the art form itself. Working as an artist and, after this, an increasingly more effective and influential one, he has drawn for many companies since the 1940s, stamping his unique style on superheroes, action, war, mystery, romance, movie adaptations and most importantly, perhaps, Westerns and Science-Fiction tales.

In the late 1950s he was one of editor Julius Schwartz’s key artists in regenerating the superhero. Yet by the mid-1960s, at the top of his profession, this relentlessly revolutionary and creative man felt so confined by the juvenile strictures of the industry that he dreamed of bold new ventures which would jettison the editorial and format bondage of comic books for new visions and media.

In U.N.D.E.R.S.E.A. Agent #3-6 (spanning June 1966 – March 1967) he was allowed to ink his own pencils for the first time in decades and encouraged to experiment with composition, form and layout – and write, too – and Kane discovered a graphic freedom which opened up the way he told stories and led directly to his independent masterpieces His Name is Savage and Blackmark

(His Name Is Savage was an adult-oriented black-&-white magazine about a cold and ruthless super-spy in the Bond/Helm/Flint mould; a precursor in tone, treatment and subject matter of many of today’s adventure titles. Blackmark not only ushered in the comic book age of Sword and Sorcery, but also became one of the first Graphic Novels. Technically, as the series was commissioned by fantasy publisher Ballantine as 8 volumes, it was also envisioned as America’s first comics Limited Series.)

So what have we here? Lieutenant Davy Jones is the U.N.D.E.R.S.E.A. Agent, a skilled diver who, whilst working at the international science lab Atlantis, had an accident which gave him magnetic powers that had to be controlled and contained by a hi-tech belt. His boss is affably brilliant boffin Professor Weston, and Jones had a young, impetuous apprentice seaman as sidekick. Skooby Doolittle joined him in tackling monsters, amok experiments and a remarkable number of crooks, mad masterminds and spies who thought pickings were easier under the waves…

Kane’s contributions commence with ‘The Will Warp’ – from UA #3 and written by Skeates – wherein our dashing heroes must contend with diabolical Dr. Malevolent who has perfected a ray to control minds. Soon the vile villain has taken over Atlantis, but has not reckoned on the speed of reaction and sheer determination of Jones & Doolittle…

Skeates also scripted Kane’s tale in #4 wherein Skooby has an unfortunate lab accident and is transformed into a colossal ravening reptilian. Amidst a storm of destruction and with his best friend now an actual danger to shipping, Davy is forced to extreme measures ‘To Save a Monster’

‘Born is a Warrior’ (#5, written by Kane’s long-time collaborator Gardner Fox) sees hero and partner go above and beyond in their efforts to overthrow an undersea invasion by aliens, before the astounding adventures conclude with a potent, extra-length tale of triumph and tragedy. ‘Doomsday in the Depths’ (#6, by Fox) finds Jones lost at sea and swept into a utopia beneath the sea floor. Trapped forever in the paradise of Antor, he finds solace in his one true love: the sumptuous scientist Elysse. Sadly, Davy is compelled to abandon the miracle city and girl of his dreams to save them all from a horrific monster. Although ultimately victorious, he cannot find his way back…

A glorious cascade of scintillating fantasy action; these yarns – accompanied by a cover gallery by Kane – hark back to a perfect time of primal, winningly uncomplicated action adventure. This is a book to astound and delight comics fans of any stripe or vintage. Is that you?
Gil Kane’s UNDERSEA Agent © 2015: UNDERSEA Agent © 2015 Radiant Assets LLC. All rights reserved.

Today in 1914 author and batman scripter David Vern Reed was born. Thirty years so was later Brazilian comics master Léo (AKA Luiz Eduardo de Oliveira). You can find them all over this blog if you look. In 1965 the amazing Kyle Baker joined us and ditto for him.

In 1969 landmark British girls’ comic Lady Penelope ended after 204 issues, and six years later we said farewell to national treasure John Millar Watt, renowned for the strip Pop, but also a wonderful crafter of stuff for Thriller Comics Library, Robin Hood Annual, girls’ weekly comic Princess and especially Look and Learn.

DC Finest Horror – The Devil’s Doorway


By Alex Toth, Gil Kane, Mike Friedrich, Gerry Conway, Sergio Aragonés, Dave Wood, Joe Orlando, Marv Wolfman, Len Wein, Steve Skeates, John Costanza, Otto Binder, D.J. Arneson, John Albano, Julius Schwartz, E. Nelson Bridwell, Joe Gill, Robert Kanigher, Jack Oleck, Cliff Rhodes, Bob Haney, George Kashdan, Jack Miller, Carl Wessler, Dennis O’Neil, Alan Riefe, Dave Kaler, Jack Phillips, Murray Boltinoff, Curt Swan, Jerry Grandenetti, Bill Draut, Werner Roth, Jack Sparling, Morris Waldinger, Tom Nicolosi, Bernard Baily, Jack Abel, George Roussos, Eddie Robbins, Wayne Howard, Stanley Pitt, Bruno Premiani, Dick Giordano, Dick Dillin, Murphy Anderson, Pat Boyette, Neal Adams, Nick Cardy, Mike Sekowsky, Sid Greene, Mike Roy, Mike Peppe, Don Heck, Wally Wood, Ralph Reese, George Tuska, Gray Morrow, John Celardo, Art Saaf, José Delbo, Vince Colletta, Frank Giacoia, Al Williamson & many & various (DC Comics)
ISBN: 978-1-79950-280-7 (TPB)

Sadly this masterful mystery megamix is not yet available digitally, but we live in hope…

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Splendid Slice of Spectral Shock & Awe… 9/10

It’s the time for sweet indulgence, shocking over-eating and spooky stories, so let’s pay a visit to a much-neglected old favourite in a fresh new costume…

US comic books started slowly until the coming of superheroes unleashed a torrent of creative imitation and sparked a new genre. Implacably vested in World War II, the Overman swept all before him (and very occasionally her or it) until the troops came home and the more traditional genres resurfaced and eventually supplanted the Fights ‘n’ Tights crowd. Although new kids kept on buying, much of the previous generation of consumers also retained their four-colour habit but increasingly sought older themes in the reading matter. The war years altered global psychological landscapes and as a more world-weary, cynical young public came to see that all the fighting and dying hadn’t really changed anything, their chosen forms of entertainment (film and prose as well as comics) reflected this.

As well as Westerns, War and Crime comics, celebrity tie-ins, madcap escapist comedy and anthropomorphic funny animal features were immediately resurgent, but gradually another of the cyclical revivals of spiritualism and public fascination with all things occult, eldritch and arcane led to them being outshone and outsold by a wave of increasingly impressive, evocative and shocking horror comics.

There had been grisly, gory and supernatural stars before, including a pantheon of ghosts, monsters and wizards draped in mystery-man garb and trappings (The Spectre, Mr. Justice, Sgt. Spook, Frankenstein, The Heap, Sargon the Sorcerer, Zatara, Monako, Zambini the Miracle Man, Kardak the Mystic, Dr. Fate and dozens more), but these had been victims of circumstance: The Unknown as a “narrativium” power source for super-heroics.

Now the focus shifted to ordinary mortals thrown into a world beyond their ken with the intention of unsettling, not vicariously empowering, the reader. Almost every publisher jumped on the increasingly popular bandwagon, with B & I (which became magical one-man-band Richard E. Hughes’ American Comics Group) launching the first regularly published horror comic in the Autumn of 1948. Technically, though, Adventures Into the Unknown was actually pipped by Avon who had released an impressive single issue entitled Eerie in January 1947 before finally committing to a regular series in 1951. By this time, and following the filmic horror heyday of Universal Pictures’ fright films franchises, worthy comic book monolith Classics Illustrated had already long milked the literary end of the medium with adaptations of The Headless Horseman, Dr. Jekyll and Mr. Hyde (both 1943), The Hunchback of Notre Dame (1944) and Frankenstein (1945) among others.

If we’re keeping score, this was also the period in which Joe Simon & Jack Kirby identified another “mature market” gap by inventing the Romance comic (Young Romance #1, cover-dated September 1947) but they too saw sales potential in macabre mood material, resulting in seminal anthologies Black Magic (launched in 1950) and boldly obscure psychological drama vehicle Strange World of Your Dreams (1952). Around that time the staid cautious company that would become DC Comics bowed to the commercial inevitable and launched a comparatively straightlaced anthology that became one of their longest-running and most influential titles with the December 1951/January 1952 opening of The House of Mystery.

When the hysterical censorship scandal which led to witch-hunting hearings was at its height, the mobs with pitchforks furore was adroitly curtailed by the industry adopting a castrating straitjacket of self-regulatory rules. Horror titles produced under the aegis of the Comics Code Authority were sanitised, anodyne affairs in terms of Shock ‘n’ Gore.

However, since appetite for suspenseful short stories remained high, in 1956 National DC introduced sister title House of Secrets (a November/December cover-date). Plots were dialled back into superbly illustrated, rationalistic, fantasy-adventure vehicles which would dominate the market until the 1960s when superheroes (which began sneaking back in 1956 after Julius Schwartz reintroduced The Flash in Showcase #4), finally overtook them.

Green Lantern, Hawkman, The Atom and a slew of other costumed cavorters generated a gaudy global bubble of masked mavens which even forced the dedicated anthology suspense titles to transform into super-character split-books, with Martian Manhunter and Dial H for Hero monopolising House of Mystery whilst Mark Merlin – later Prince Ra-Man – sharing space with Eclipso in House of Secrets. When caped crusader craziness peaked and popped, HoS was one of the first casualties, folding with #80, the September/October 1966 issue.

However, nothing combats censorship better than falling profits and by the end of the 1960s the Silver Age superhero boom was over, with many titles gone and some of the industry’s most prestigious series circling the drain. This real-world Crisis prompted surviving publishers to loosen self-imposed restraints against crime and horror comics. Nobody much cared about gangster titles at that juncture, but liberalisation coincided with another bump in public interest for all things Worlds Beyond-ey, so resurrection of scary stories was a foregone conclusion and obvious no-brainer…

Even ultra-wholesome Archie Comics re-entered the field with a rather tasty line of Red Circle Chillers: a minor substrate they regularly return to with style and potency to this day.

Thus, with absolutely no fanfare at all House of Mystery #174 (cover dated May/June 1968), confirmed the downturn in superhero stories eveywhere as it hit newstands everywhere presenting a bold banner asking Do You Dare Enter The House of Mystery? Inside it reprinted admittedly excellent short fantastic thrillers originally seen in House of Secrets from those heady days when it was okay to scare kids…

It was a slow but unstoppable hit which just kept spreading…

This DC Finest collection gathers a year’s worth of scary stuff snapshotted from House of Secrets #81-85; House of Mystery #180-185; The Witching Hour #3-7; The Unexpected #113-117 and includes a short back-up yarn from Phantom Stranger volume 2 #5, which cumulatively filled dank evenings from May 1969-April 1970. It all starts – with absolutely no fanfare at all – in HoM #180…

Going from strength to strength, the fear flagship was increasingly drawing on DC’s major artistic resources. Astounding opener ‘Comes a Warrior’ is a chilling faux Sword & Sorcery classic written and drawn by da Vinci of Dynamism Gil Kane, and inked by incomparable Wally Wood, before they illustrate Mike Friedrich’s fourth-wall-demolishing ‘His Name is Cain Kane!’

A Sergio Aragonés gag page in the long-running ‘Cain’s Game Room’ roaming sequence then cleanses palates for Cliff Rhodes & Joe Orlando’s text-terror ‘Oscar Horns In!’ before Marv Wolfman & Bernie Wrightson proffer prophetic vignette ‘Scared to Life’. A double-page ‘Cain’s Game Room’ precedes an uncredited forensic history lesson drawn by Morris Waldinger and recycled as‘Cain’s True Case Files’ to close proceedings for that title. Meanwhile over in long-running, recently remodelled fantasy anthology The Unexpected, the former sci fi vehicle was retooling as a gritty, weird thriller venue with George Kashdan, Jack Sparling & Vince Colletta detailing ‘The Shriek of Vengeance’. Here, Golden Age troubleshooter Johnny Peril is accused of heinous crimes and then abducted by maniac justice dispenser The Executioner. His gladiatorial tests are no problem for an ordinary guy who’d been facing the incomprehensible unknown since Comics Cavalcade #19 (February 1947) and soon the true motive is exposed and the scheme crushed…

Dave Wood & recent Charlton Comics émigré Pat Boyette then glare into ‘The Eyes of Death’, revealing the fate of an actual criminal who gains the power to see iminent fatalities before Wood, Curt Swan & Mike Esposito ride ‘The Tunnel of Love Fear!’ to introduce potential host narrator Judge Gallows, discussing one of his stranger cases…

With Tales of the Unexpected #105 and House of Mystery #174, National/DC had gambled heavily that anthology horror material was back and wouldn’t call the wrath of the gods – and parents – down upon them. Now that they had a boutique mystery stable, they put lots of thought and effort into creating an all-new title to further exploit our morbid fascination with all thingies fearsome and spooky. They would also resurrect House of Secrets (cancelled in late 1969. Apparently in those heady days it was okay – and profitable – to scare the heck out of little kids if you also made them laugh.

Edited until #14 by Dick Giordano, The Witching Hour first struck with a February/March 1969 cover-date (actually on-sale from December 19th 1968). From the outset it was an extremely experimental and intriguing beast. Here however we begin with #3 (cover-dated July 1969). In this graphic grimoire, cool & creepy horror-hosts traditionally introducing the entertainments are replaced by three witches. Based as much on a common American misapprehension of Macbeth as the ancient concept of Maiden, Mother & Crone, this torrid trio constantly strove to outdo (and outgross) each other in telling of terror tales.

Crucially, Cynthia, Mildred & Mordred – as well as shy monster man-servant minion Egor – were designed by and initially delineated by master illustrator Alex Toth, making framing sequences between yarns as good as and frequently more enthralling than the stories they brazenly bracketed. Following intro ‘You Be Our Judge’ from Toth & Giordano, the graphic genius & Colletta illustrate Don Arneson’s medieval mood masterpiece ‘The Turn of the Wheel!’ before Alan Riefe & Sparling tell a decidedly different ghost-story in ‘The Death Watch’. Steve Skeates & Bernie Wrightson then debut a decidedly alterative fantasy hero in ‘…And in a Far-Off Land!’, followed by the first in a series of short prose vignettes: anonymous fright-comedy ‘Potion of Love’ and Mike Sekowsky & Giordano deliver the sisters’ farewell epilogue…

Back at House of Mystery #181, scripted by Otto Binder and drawn by quirkily capable Sparling, ‘Sir Greeley’s Revenge!’ offers a heart-warmingly genteel spook story, albeit jump-cut interrupted by new comedy featire Page 13 (from Aragonés) after which Wrightson’s first long tale is fantastical reincarnation saga ‘The Siren of Satan’ (scripted by Bob Kanigher) before we get to the next big thing – and an actual resurrection…

House of Secrets returned with #81 (August/September 1969) just as big sister HoM had done a year previously. Under a bold banner declaiming “There’s No Escape From… The House of Secrets”, Mike Friedrich, Jerry Grandenetti & George Roussos introduced a ramshackle, sentient old pile in ‘Don’t Move It!’, after which Bill Draut limned the introduction of bumbling caretaker Abel (with a guest-shot by his murderous older brother Cain) in eponymous intro set-up fable ‘House of Secrets’. A prose yarn by Gerry Conway ‘Burn this House!’ gave the portly porter a pause before he kicked off his storytelling career with Conway & Sparling’s‘Aaron Philip’s Photo Finish!’ before the inaugural issue is put to bed with a Draut limned ‘Epilogue’

The Unexpected #114 led with Kashdan, Ed Robbins & Colletta’s ‘Johnny Peril – My Self… My Enemy!’ as a modern day alchemist unleashes a lifeforce-stealing golem on the doughty P.I., after Dave Wood & Art Saaf premier a new host regaling readers with ‘Tales of the Mad, Mod Witch’ and opening with a warning about magic fountains and poorly aimed coins in ‘The Well of Second Chances’. Thematically on safe ground, we switch to Witching Hour #4 as Toth renders a ‘Witching Hour Welcome Wagon’ after which Conway scripts spectral saga ‘A Matter of Conscience’ for Sparling & George Roussos. Anonymous prose piece ‘If You Have Ghosts?’ then segues into smashing yarn ‘Disaster in a Jar’ (Riefe & Boyette) before Conway turns in period witchfinder thriller ‘A Fistful of Fire’ for José Delbo – a vastly underrated artist who was on the best form of his career at this time.

Toth’s Weird Sisters close out that issue as we move on to HoM #182 which opens with one of the most impressive tales of the entire decade. Jack Oleck’s take on the old cursed mirror plot is elevated to high art with his script for ‘The Devil’s Doorway’ illustrated by incredible Alex Toth. Marv Wolfman & Wayne Howard follow with ‘Cain’s True Case Files: Grave Results!’, and an expose of the Barbadian sugar trade, after which an Aragonés Game Room break leads to nightmarish Gothic revenge tale ‘The Hound of Night!’ from Kanigher & Grandenetti. HoS #82 was a largely Conway scripted affair with Draut drawing both ‘Welcome to the House of Secrets’ and ‘Epilogue’, whilst cinema shocker ‘Realer Than Real’ was illustrated by Werner Roth & Vince Colletta. Prose poser ‘His Last Resting Place!’ leads to Wolfman & Giordano’s short sci fi saga ‘Sudden Madness’ prior to Conway & Sparling regaling us with salutary tale of murder and revenge ‘The Little Old Winemaker’. Finally, as realised by Dick Dillin & Neal Adams ‘The One and Only, Fully-Guaranteed, Super-Permanent, 100%’ presents a darkly comedic eerily unsettling tale of domestic bliss and how to get it…

Carl Wessler & Ed Robbins open Unexpected #115 with Blitz- survivor Maude Waltham unwisely accessing the ‘Diary of a Madman’ and being drawn into a world she could not comprehend or cope with, after which Dave Wood, Swan & Jack Abel reveal how an opportunistic showman appropriates an old abndined house and discovers ‘Abrakadabra – You’re Dead!’ A classic plot gets a sixties makeover as ‘The Day Nobody Died!’ (by Wood as D.W. Holz, Werner Roth & Frank Giacoia) details the repercussions of a wise man unwisely caging the angel of death…

In Witching Hour #5 the sisters are at their most outrageously, eerily hilarious introducing an anonymous yarn lavishly embellished by Wrightson – a nifty nautical nightmare of loneliness and ‘The Sole Survivor!’, before text-teaser ‘The Non-Believer! and Boyette’s stunning, clownish creep-feature ‘A Guy Can Die Laughing!’ set the scene for Steve Skeates, Stanley Pitt & Giordano’s dating dilemma ‘The Computer Game’ I think this was one of the first to explore that now-hoary plot, and it neatly anticipates Toth’s sign off for the witches and added single-page black-comedy bonus ‘My! How You’ve Grown!’ from Sid Greene…

For #183, Joe Orlando offers Cain introductory chuckle ‘Welcome to the House of Mystery’ before, in collaboration with Oleck, Grandenetti reveals the misery of ‘The Haunting!’ Following more mirth in Cain’s Game Room (by John Albano) and vintage Bernard Baily ‘Odds and Ends from Cain’s Cellar’, ‘Curse of the Blankenship’s’ and ‘Superstitions About Spiders’, Wolfman & Wrightson contribute ‘Cain’s True Case Files: The Dead Can Kill!’ A bonanza of Aragonés comprising a comedic horroscope on Page 13 and two pages of Cain’s Game Room precedes a canny teaming of Kanigher with Grandenetti & Wally Wood that results in the truly bizarre ‘Secret of the Whale’s Vengeance’

After Draut & Giordano’s ‘Welcome to the House of Secrets’ piece, superstar Toth made his modern HoS debut with Wolfman-written fantasy ‘The Stuff That Dreams are Made Of’, before Mikes Royer & Peppe visualise sinister love-story ‘Bigger Than a Breadbox’, bookended by anonymous text teaser ‘Once Upon a Time in Mystery Book…’ Wrapping up, Conway & Draut revive gothic menace for chilling fable ‘The House of Endless Years’.

Modernity is briefly embraced in Unexpected #116 as thanks to Dave Wood & Art Saaf, The Mad Mod Witch escorts a group of strangers on an ‘Express Train to Nowhere!’ after which author unknown & Boyette describe a doomed Dutch peddlar’s brush with legend and ‘Steps to Disaster’, before Murphy Anderson picks out apparel ‘Mad to Order’ as Wrightson details the problems wrapped up in a ‘Ball of String!’ ‘Ashes to Ashes, Dustin to Dust?’ then closes the issue with a spectral tale of love & death from Murray “Al Case” Boltinoff & Sid Greene…

Sekowsky & Giordano limn Dave Kaler’s take on the sinister sisters’ intro for Witching Hour #6, after which far darker horror debuts as ‘A Face in the Crowd!’ (Conway, Mike Roy & Mike Peppe), wherein a Nazi war-criminal and concentration camp survivor meet in an American street. Wolfman & Delbo depict a tale of neighbourly intolerance in ‘The Doll Man!’ and ‘Treasure Hunt’ (Skeates, John Celardo & Giordano) shows why greed isn’t always good. Also included were Conway’s prose tale ‘Train to Doom’, ‘Mad Menace’ – a ½-page gag strip by John Costanza – and ‘Distortion!’: another Greene-limned one-pager.

HoM #184 features the triumphant return of Oleck & Toth for captivating Egyptian tomb raider epic ‘Turner’s Treasure’ before cartoon pauses for Page 13 (a diploma fron Aragonés & Orlando) and Orlando gag ‘The Fly’ deftly segues into epic barbarian blockbuster ‘The Eyes of the Basilisk!’ by Bridwell, Gil Kane & Wally Wood…

Closing with more Albano Cain’s Game Room giggles, next comes info short ‘The Devil’s Footprints!’ by Kanigher, Swan & Nick Cardy from The Phantom Stranger #5 (cover-dated January/February 1970) before in House of Secrets #84, Conway & Draut maintain the light-hearted bracketing of stories prior to properly beginning with ‘If I Had but World Enough and Time’ (Wein, Dillin & Peppe): a cautionary tale about too much TV. Tensions grow with Wolfman & Greene’s warning against wagering in ‘Double or Nothing!’ and Skeates, Sparling & Abel’s utterly manic parable of greed ‘The Unbelievable! The Unexplained!’, before Wein & Sparling mess with our dreams in ‘If I Should Die before I Wake…’

Johnny Peril leads in Unexpected #117, as Kashdan & Greene reveal how he becomes the patsy for a clan seeking to avoid a hereditary curse in ‘Midnight Summons the Executioner!’, after which Case, Grandenetti & Draut see a woman trick fate by accepting ‘Hands of Death’ whilst Wessler & Tuska detail the downfall of a money-mad beast in ‘The House that Hate Built!’ Wessler & Bruno Premiani then detail the uncanny ‘Death of the Man Who Never Lived!’ in a spy yarn unlike any other…

In Witching Hour #7, Toth & Mike Friedrich show spectacular form for the intro and bridging sequences, whilst Draut is compulsively effective in prison manhunt saga ‘The Big Break!’, with scripter Skeates also writing modern-art murder-mystery ‘The Captive!’ for Roussos. Friedrich & Abel advise a most individual baby to ‘Look Homeward, Angelo!’, whilst text piece ‘Who Believes Ouija?’ and Jack Miller & Michael Wm. Kaluta’s Gothically delicious ‘Trick or Treat’ round out the sinister sights in this issue. Then, House of Mystery #185 sees Cain take a more active role in all-Grandenetti yarn ‘Boom!’, with Albano, Aragones & Orlando Page13 and Cain’s Game Room, prior to Wayne Howard illustrating the sinister ‘Voice from the Dead!’ Following more Orlando Game-iness prolific Charlton scribe Joe Gill debuts with ‘The Beautiful Beast’: a lost world romance perfectly pictured by EC alumnus Al Williamson.

This monolitic montage of macabre mirth and scary sagas ceases with House of Secrets #85. Here, Cain & Abel acrimoniously open, after which Wein & Don Heck disclose what can happen to ‘People Who Live in Glass Houses…’ whilst graphic legend Ralph Reese limns Wein’s daftly ironic ‘Reggie Rabbit, Heathcliffe Hog, Archibald Aardvark, J. Benson Baboon and Bertram the Dancing Frog’, ere John Costanza contributes comedy page ‘House of Wacks’ and Conway, Kane & Adams herald the upcoming age of slickly seductive barbarian fantasy with gloriously vivid and vital ‘Second Chance’.

With iconic covers from Neal Adams, Jack Adler, Toth, Sekowsky, Cardy and Gray Morrow this (hopefully first of many) moody mystery compilations is a perfect accompaniment to dark nights in, and one you can depend on to astound and amaze in equal amounts.
© 2025 DC Comics. All Rights Reserved.

Today – or maybe even tonight – in 1939 underground cartoonist Frank Stack was born. His blasphemous antics have made us laugh for decades. Why not check out The New Adventures of Jesus: The Second Coming.

In 2011 today UK icon Mick Anglo died. He’s all over this blog if you want to see something very special but I’d advise scoping out one of his unique Annual creations, such as Batman Story Book Annual 1967 (with Robin the Boy Wonder).

Captain Pugwash: A Pirate Story


By John Ryan (Frances Lincoln Children’s Books/Picture Puffin Story Books)
ISBN: 978-0140554533 (Puffin PB) 978-1-84507-821-8 (F Lincoln HB)
Ha-HA-HHARRRR! The time be here, Shipmaties! ‘Tis International Talk Like a Pirate Day again!

John Ryan was an artist and storyteller who straddled three distinct disciplines of graphic narrative, with equal qualitative if not financial success.

The son of a diplomat, Ryan was born in Edinburgh on March 4th 1921, served in Burma and India and – after attending the Regent Street Polytechnic (1946-48) – took a post as assistant Art Master at Harrow School from 1948 to 1955. It was during this time that he first began contributing strips to Fulton Press publications, for the company’s glossy distaff alternative Girl, but most especially in the pages of the legendary “boys’ paper” Eagle.

On April 14th 1950, Britain’s grey, postwar gloom was partially lifted by the premiere issue of a new comic that literally shone with light and colour. Avid children were understandably enraptured with the gloss and dazzle of Dan Dare, Pilot of the Future, a charismatic star-turn venerated to this day and by a host of cannily incorporated licensed features such as radio star turns P.C. 49 and Riders of the Range. Eagle was a tabloid-sized paper with full-colour inserts alternating with text and a range of various other comic features. Tabloid is a big page and one can get a lot of material onto each one. Ryan’s quirky, spiky style lent itself to the numerous spot illustrations required throughout the comic every week but he also offered little strip serials. Deep within, on the bottom third of a monochrome page was an 8-panel strip entitled Captain PugwashThe story of a Bad Buccaneer and the many Sticky Ends which nearly befell him

Pugwash, his harridan of a wife and the useless, lazy crew of the Black Pig ran (or more accurately capered and fell about) until issue #19 when the feature disappeared – sunk without trace! This was no real hardship for Ryan who had been writing & illustrating Harris Tweed – Extra Special Agent as a full-page (tabloid, remember – an average of 20 panels per page, per week!) from Eagle #16. (I really must reinvestigate the solidly stolid sleuth too sometime soon…) Tweed ran for three years as a full page until 1953 after which it dropped to a half-page strip and was carefully repositioned as a purely comedic venture.

In 1956 the indefatigable old sea-dog (I mean old Horatio Pugwash but it could so easily be applied to Ryan) made the jump to children’s picture books. The artist was an unceasing story-peddler with a big family, and somehow he also found time to be head cartoonist for The Catholic Herald – a side gig that lasted for 40 years.

A Pirate Story was first published by Bodley Head before switching to children’s publishing specialist Puffin for further editions and more adventures. It was the first foray of a vast (sorry, got away with myself there!) run of children’s books on a number of different subjects. Pugwash himself starred in 21 tomes; there were a dozen books based on the animated TV series Ark Stories, plus Sir Prancelot and a number of other creations. Ryan worked whenever he wanted to in the comics world and eventually the books and the strips began to cross-fertilise.

The primary Pugwash is traditional in format, with blocks of text and single illustrations to illuminate a particular moment. But by the publication of Pugwash the Smuggler (1982) entire sequences were lavishly painted comic strips, with as many as eight panels per page, and including word balloons. A fitting circularity to his careers and a nice treat for us old-fashioned comic drones.

After A Pirate Story was released in 1957 the BBC pounced on the property, commissioning Ryan to produce 5-minute episodes (86 in all from 1957 to 1968, all later reformatted in full colour and rebroadcast in 1976). In the budding 1950s arena of animated television cartoons, Ryan developed a new system for producing cheap, high quality animations to a tight deadline. He began with Pugwash, keeping the adventure milieu, but replaced the shrewish wife with a tried-and-true boy assistant. Tom the Cabin Boy is the only capable member of a crew which included such visual archetypes as Willy, Barnabas and Master Mate (fat, thin and tall – and all dim), instantly affirming to the rapt, young audience that grown-ups are fools and kids do, in fact, rule.

Ryan also drew a weekly Captain Pugwash strip for The Radio Times – lasting eight years – before going on to produce other animated series including Mary, Mungo and Midge, The Friendly Giant and the aforementioned Sir Prancelot. There were also adaptations of some of his many other children’s books. In 1997, an all-new CGI-based Pugwash animated TV series began. I don’t need to tell that we’re about due another go-round…

This first story sets the scene with a delightful clown’s romp as the so-very-motley crew of the Black Pig sail in search of buried treasure, only to fall into a cunning trap set by truly nasty Cut-Throat Jake. Luckily, Tom is as smart as his shipmates and Captain are not…

Ryan returned to pirate life in the 1980s, drawing three new Pugwash storybooks: The Secret of the San Fiasco, The Battle of Bunkum Bay & The Quest for the Golden Handshake, as well as thematic prequel Admiral Fatso Fitzpugwash, in which it’s revealed that the not-so-salty seadog had a medieval ancestor who became First Sea Lord, despite being terrified of water…

The 2008 edition of A Pirate Story (from Frances Lincoln Children’s Books) came with a free audio CD, and just in case I’ve tempted you beyond endurance here’s a full list (I think) of the good(ish) Captain’s exploits that you should make it your remaining life’s work to unearth: Captain Pugwash: A Pirate Story (1957), Pugwash Aloft (1960), Pugwash and the Ghost Ship (1962), Pugwash in the Pacific (1963), Pugwash and the Sea Monster (1976), Captain Pugwash and the Ruby (1976), Captain Pugwash and the Treasure Chest (1976), Captain Pugwash and the New Ship (1976), Captain Pugwash and the Elephant (1976), The Captain Pugwash Cartoon Book (1977), Pugwash and the Buried Treasure (1980), Pugwash the Smuggler (1982), Captain Pugwash and the Fancy Dress Party (1982), Captain Pugwash and the Mutiny (1982), Pugwash and the Wreckers (1984), Pugwash and the Midnight Feast (1984), The Battle of Bunkum Bay (1985), The Quest of the Golden Handshake (1985), The Secret of the San Fiasco (1985), Captain Pugwash and the Pigwig (1991) and Captain Pugwash and the Huge Reward (1991). All pearls beyond price and a true treasure of graphic excellence.

We don’t have that many multi-discipline successes in comics, so why don’t you go and find out why we should celebrate one who did it all, did it first and did it well? Your kids will thank you and if you’ve any life left in your old and weary soul, you will too

The quintessential pirate king appears to be generally out of print and long, long overdue for revival, so it might mean a bit of digging around to unearth copies but on this day and in the anniversary year of Eagle, surely a little effort and skulduggery is not beyond us?

© 1957, 2009 John Ryan and (presumably) the Estate of John Ryan. All rights reserved.

On this day in 1953, Paddy Brennan’s General Jumbo first appeared in The Beano, and one year later my old flatmate and artist par excellence Garry Leach was born. Both went away far too soon and are still so very much missed.

Showcase Presents Sea Devils volume 1


By Robert Kanigher, Bob Haney, France E. Herron, Hank P. Chapman, Russ Heath, Irv Novick, Joe Kubert, Gene Colan, Ross Andru & Mike Esposito, Jack Abel, Bruno Premiani, Sheldon Moldoff, Howard Purcel & various (DC Comics)
ISBN: 978-1-4012-3522-2

This book includes Discriminatory Content produced in less enlightened times.

Robert Kanigher (18th June 1915 – 7th May 2002) was one of the most distinctive authorial voices in US comics, blending rugged realism with fantastic fantasy and outrageous imagination in his signature war comics, as well as for the wealth of horror stories, romance yarns, “straight” adventure, westerns and superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Flash, Batman (plus other characters and genres far too numerous to cover here) at which he also excelled.

He sold his first stories and poetry in 1932, wrote for theatre, film and radio, and joined Fox Features’ “shop” at the beginning of the comic book phenomenon where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for established features like Blue Beetle and Captain Marvel (who we all call “Shazam!” these days). In 1945 he settled at All-American Comics as both writer & editor, staying put when the company amalgamated with National Comics to become the forerunner of today’s DC.

Bob wrote the Golden Age Flash and Hawkman, created Black Canary and many more sexily memorable villainesses such as Harlequin and (Rose and) the Thorn. This last temptress he redesigned in the early 1970s relevancy period: originating a schizophrenic crimebusting superheroine to haunt the back of Superman’s Girlfriend Lois Lane – which he also scripted at the time.

When mystery-men faded at the end of the 1940s, Kanigher moved easily into other genres like spy thrillers, westerns and war stories. In 1952 he became chief writer/editor of the company’s combat line: All-American War Stories, Star Spangled War Stories and Our Army at War. He launched Our Fighting Forces in 1954 and added G.I. Combat to his packed portfolio when Quality Comics sold their dwindling line of titles to National/DC in 1956. A year earlier, Kanigher had devised historical adventure anthology The Brave and the Bold and its stalwart stars Silent Knight, Golden Gladiator and Viking Prince whilst still scripting Wonder Woman, Johnny Thunder, Rex the Wonder Dog and a host of others.

In 1956, for Julius Schwartz he scripted ‘Mystery of the Human Thunderbolt’: the first story of the Silver Age, introducing new Flash Barry Allen to hero-hungry kids of the world.

Kanigher was restlessly creative, frequently using his uncanny if formulaic action arenas as a testing ground for future series concepts. Among the many epochal war features he created were Sgt. Rock, Enemy Ace, The War that Time Forgot, The Haunted Tank and The Losers. However, he always kept an eye on contemporary trends too. When supernatural comics took over the industry as the 1960s closed, he was a mainstay at House of Mystery, House of Secrets and Phantom Stranger. In 1975 he created gritty human interest crime feature Lady Cop. Fifteen years earlier he had caught a similar wave (Oh, ha ha, hee hee…) by cashing in on the popularity of TV show Sea Hunt. His entry into a sudden subgenre deluge of scuba-diver comics featured the traditional contemporary adventure formula of a heroic quartet (Smart Guy, Tough Guy, Young Guy and A Girl) to indulge in all manner of (undersea) escapades from logical to implausible, topical to fantastical. He dubbed his team The Sea Devils

These classy yarns still haven’t made it into modern full-colour editions but they are magnificent examples of comics storytelling, and if you have to read these lost treasures in mere monochrome, at least that’s better than nothing…

Re-presenting the turbulent, terrific try-out stories from Showcase #27-29 (July/August to November/December 1960) and Sea Devils #1-16 – spanning cover-dates September/October 1961 – March/April 1964 – this mammoth black-&-white paperback blends bizarre fantasy, sinister spy stories, shocking science fiction and two-fisted aquatic action with larger-than-life yet strictly human heroes who carved their own unique niche in comics history…

In almost every conceivable way, “try-out title” Showcase created the Silver Age of US comic books and is responsible for the multi-million-dollar industry and art form we all enjoy today. The comic book was a printed periodical Petri dish designed to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially a regular series would follow. The process had been proved with Frogmen, Lois Lane, Challengers of the Unknown, The Flash, Green Lantern and many, many more. The principle was a sound one which paid huge dividends. Editors at National were apparently bombarded with readers’ suggestions for new titles and concepts and the only possible way to feasibly prove which would be popular was to offer test runs and assess fan – and most crucially sales – reactions.

Showcase #27 followed a particularly fruitful run of successful non-superhero debuts including Space Ranger, Adam Strange and Rip Hunter…Time Master. At a time when costumed characters seemed unstoppably ascendant, memories of genre implosions remained fresh, but it seemed the premiering publication could do no wrong. Moreover, it wasn’t Kanigher and illustrator Russ Heath’s first dip in this particular pool. Showcase #3 had launched war feature The Frogmen in an extended single tale following candidates for a WWII US Underwater Demolitions Team as they perilously graduated from students to fully-fledged underwater warriors. The feature, if not the actual characters, became a semi-regular strip in All-American Men of War #44 (April #1957) and other Kanigher-edited war comics: making Frogmen the first success of the try-out system. Now, with tales of underwater action appearing in comics, books, film and TV, the time was right for a civilian iteration to make some waves…

The drama here begins in Kanigher & Heath’s ‘The Golden Monster’ as lonely skin-diver Dane Dorrance reminisces about his WWII frogman father and that senior’s trusty buddies before being saved from a sneaky shark by a mysterious golden-haired scuba-girl. Judy Walton is an aspiring actress who, seeking to raise her Hollywood profile, has entered the same underwater treasure hunt Dane is engaged in, but as they join forces, they have no idea of the dangers awaiting them…

Locating the sunken galleon they’ve been hunting, both are trapped when seismic shifts and a gigantic octopus bury them inside the derelict. Happily, hulking third contestant Biff Bailey is on hand and his tremendous strength tips the scales and allows the trio to escape. Now things take a typical Kanigher twist as the action switches from tense realistic drama to riotous fantasy, with the explosive awakening of a colossal reptilian sea-monster who chases the divers until Judy’s little brother Nicky races in to distract the beast…

Temporarily safe, the relative strangers unite to destroy the thing – with the help of a handy floating mine left over from the war – before deciding to form a professional freelance diving team. They take their name from the proposed movie Judy wanted to audition for, becoming forever “The Sea Devils”. In Showcase #28 Dane’s dad again offers his boy ‘The Prize Flippers’ papa won for war exploits, but Dane feels his entire team should be allowed to compete for them. Of course, each diver successively outdoes the rest, but in the end a spectacular stunt with a rampaging whale leaves the trophy in the hands of a most unlikely competitor…

A second story sees the new team set up shop as “underwater trouble-shooters” and stumbling into a mystery as pretty Mona Moray begs them to find her missing dad. Professor Moray was lost when his rocket crashed into the ocean, but as our scuba stalwarts diligently search the crash site, they are ambushed by underwater aborigines and join the scientist in an uncanny ‘Undersea Prison’. Only when their captors reveal themselves as invading aliens do the team finally pull together, escape the trap and bring the house down on the insidious aquatic horrors.

Showcase #29 also offered a brace of briny tales, casting off with ‘The Last Dive of the Sea Devils’, wherein a recently-imprisoned dictator from Venus escapes to Earth and battles the astounded team to a standstill from his giant war-seahorse. The blockbusting bust-up costs them their beloved vessel The Sea Witch, before the crew make use of a handy leftover torpedo to end the interplanetary tyrant. Sea-born giants also abound in ‘Undersea Scavenger Hunt’ wherein the cash-strapped troubleshooters compete in a contest to win a new boat. Incredible creatures and fantastic treasure traps are no real problem, but the actions of rival divers The Black Mantas almost cost our heroes their lives…

Everything works out though, and nine months later Sea Devils #1 hit the stands with Kanigher & Heath leading the way. In ‘The Sea Devils vs. the Octopus Man’ our watery quartet are now stars of a monster movie, but when the lead beastie comes to lethal life and attacks them, all thoughts of fame and wealth sink without trace. The second tale was scripted by superbly inventive Bob Haney who riffed on Moby Dick’s plot in a tale of how Vikings hunted a mythical orca with a magic harpoon, before latter-day fanatical whaler Captain Shark mercilessly seeks out the ‘Secret of the Emerald Whale’ with our desperate Devils dragged along for the ride…

Haney wrote both yarns in the next issue, beginning with ‘A Bottleful of Sea Devils’ as mad scientist Mr. Neptune employs a shrinking device to steal a US Navy weapon prototype. With the aquatic investigators hard on his flippered heels, the felon is soon caught, after which ‘Star of the Sea’ introduces implausibly brilliant performing seal Pappy who repeatedly saves the sea squad before finding freedom and true love in the wild waters of the Atlantic. Kanigher returned for #3’s ‘Underwater Crime Wave’ as the Devils clashed with a modern Roman Emperor who derives incredible wealth from smuggling and traps the team in his undersea arena. Judy then finds herself the only one immune to the allure of ‘The Ghost of the Deep’ as subsea siren Circe makes the boys her latest playthings with her mortal rival compelled to pull out all the stops to save her friends…

Sea Devils #4 led with ‘The Sea of Sorcery’ as the team investigate – but fail to debunk – incredible myths of a supposedly haunted region of ocean, after which Haney details how the squad travel into the heart of South America to liberate a tribe of lost, pre-Columbian Condor Indians from a tyrannical witch doctor to solve ‘The Secret of Volcano Lake!’ Then ‘The Creature Who Stole the 7 Seas’ (Kanigher) opens SD #5 as a particularly dry period for the troubleshooters ends with a crashing UFO disgorging a sea giant intent on transferring Earth’s oceans to his own arid world. Oddly for the times, here mutual cooperation and a smart counter-plan save the day for two panicked planets.

Veteran writer Hank P. Chapman joined an ever-expanding team with a smart yarn of submerged Mayan treasure and deadly traps imperilling the team whilst solving the ‘Secret of the Plumed Serpent’, before Kanigher comes back with a book-length thriller for #6 and the Devils seemingly ensorcelled by ancient parchments which depict them battling incredible menaces in centuries past. Biff battles undersea knights for Queen Cleopatra, Judy saves Ulysses from Sirens, Nicky rescues a teenage mermaid from a monstrous fishman and Dane clashes with ‘The Flame-Headed Watchman!’, but is wise enough to realise the true threat comes from the mysterious stranger who has brought them such dire documents…

The switch to longer epics was wise and productive, followed up in #7 with ‘The Human Tidal Wave!’ as the heroes spectacularly battle an alien made of roaring water to stop a proposed invasion, whilst SD #8 sees them strive to help a fish transformed into a grieving merman by the ‘Curse of Neptune’s Giant!’ The malignant horror’s mutative touch briefly makes monsters of the heroes too, but ultimately Sea Devil daring trumps eldritch cruelty…

More monster madness followed in #9’s ‘The Secret of the Coral Creature!’ as the team become paragliding US Naval medics to rescue an astronaut. That’s mere prelude to the oceanic atomic bomb test which blasts them to a sea beneath the sea that imprisons an ancient alien for eons of crushing solitude, and who had no intention of ever letting the newly-arrived air-breathers go…

A concatenation of crazy circumstances creates the manic madness of #10’s ‘4 Mysteries of the Sea!’ as godly King Neptune decrees that on this day every wild story of the sea will come true, just as the Sea Devils are competing in a “Deep Six Tall Tales” contest. Soon the incredulous squad are battling pirates in an underwater ghost town, rescued from captivity by a giant octopus thanks to a friendly seal (Good old Pappy!), facing off against aliens of the Martian Canals Liars Club and saving Neptune himself from a depth-charge attack…

The hugely underrated Irv Novick took over as primary illustrator with #11, as the Devils agree to test human underwater endurance limits in an ocean-floor habitat. Soon, however, Dane is near breaking point, seeing a succession of monsters from the ‘Sea of Nightmares!’

Kanigher then relinquished writing to fellow golden age alumnus France E. Herron, who kicked off in rip-roaring form with a classy sci fi romp. Here Nicky’s growing feelings of inadequacy are quashed after he saves his comrades – and the world – from the ‘Threat of the Magnetic Menace!’

Always experimental and rightfully disrespectful of the fourth wall, editors Kanigher and George Kashdan turned issue #13 over to the fans for ‘The Secrets of 3 Sunken Ships’, as successive chapters of Herron’s script were illustrated by Joe Kubert (whose 99th birthday would be today if he was still with us), Gene Colan and Ross Andru & Mike Esposito for the audience to judge who was the best. The artists all appear in-world, conducting interviews and researching our heroes as they tackle a reincarnated sea captain, travel to an ancient sea battle between Greece and Persia and meet the alien who kidnapped the crew of the Marie Celeste! The gag continued in Sea Devils #14 as illustrator Novick comes along for the ride when the amazing aquanauts try to end the catastrophic ‘War of the Underwater Giants’ This finds aging deities Neptune and Hercules clashing for supremacy in Earth’s oceans.

Jack Abel was artistic substitute in supplementary yarn ‘Challenge of the Fish Champions!’, as our heroes enter a cash prize competition to buy scuba equipment for a junior diving club. Unfortunately, crazy devious scientist Karpas also wants the loot and so fields a team of his own technologically augmented minions. Before long, the human skindivers are facing off against a sea lion, a manta ray, a squid and a merman. Nobody specified contestants had to be human…

Novick got back into the act illustrating #15 as author Herron revealed Judy & Nicky’s relationship to the ‘Secret of the Sunken Sub!’ When inventor Professor Walton vanishes whilst testing his latest submersible, it’s only a matter of time before his children drag the rest of the Sea Devils to the bottom of every ocean to find him and his lost crew. The uncanny trail takes them through shoals of monsters, astounding flora and into the lair of an incredible sea spider before the mission is successfully accomplished…

Events regained a semblance of narrative normality with the final issue in this compilation with Chapman contributing two high adventure yarns beginning with ‘The Strange Reign of Queen Judy and King Biff’, superbly rendered by the wonderful Bruno Premiani & Sheldon Moldoff. When a massive wave capsizes the Sea Witch, only Dane & Nicky seemingly survive, but the determined explorers persevere, eventually finding their friends as bewitched captives on the island of an immortal wizard. All they have to do is kidnap their ferociously resisting comrades, escape an army of angry guards and penetrate the island’s mystic defences a second time to restore everything to normal. No problem…

This eccentric and exciting voyage of discovery concludes with ‘Sentinel of the Golden Head’ – illustrated by always impressive Howard Purcell & Moldoff – as the restored aquatic quartet stumble onto the lost island of Blisspotamia in time to witness a beautiful maiden trying to sacrifice herself to the sea gods. By interfering, they incur the wrath of a legion of mythological horrors and have no choice but to defy the gods to free the terrified islanders from ignorance and tyranny…

These capacious monochrome compendia were superb value and provided a vital service by bringing older, less flashy (but still astonishingly expensive in their original issues) tales to a readership which might otherwise be denied them. However, this is probably the only series which I can honestly say suffers in the slightest from the lack of colour. Whilst the line-art story illustrations are actually improved by the loss of hue, the original covers – by Heath & Novick as supervised and inked by production ace Jack Adler – used all the clever technical print effects and smart ingenuity of the period to add a superb extra layer of depth to the underwater scenes which tragically cannot be appreciated in simple line & tone reproduction. Just go to any online cover browser site and you’ll see what I mean…

Nevertheless, the amazing art and astounding stories are as good as they ever were and Showcase Presents Sea Devils is stuffed with incredible ideas, strange situations and non-stop action. These underwater wonders are a superb slice of the engaging fantasy thrillers which were once the backbone of US comic books. Perhaps a little whacky in places, they are remarkably similar to many tongue-in-cheek, anarchic Saturday morning kids’ animation shows and will certainly provide jaded fiction fans with hours of unmatchable entertainment. Let’s hope the editors of the DC Finest line are casting about for some rarer salvage to preserve…
© 1960, 1961, 1962, 1963, 1964, 2012 DC Comics. All Rights Reserved.

A Sailor’s Story


By Sam Glanzman (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79812-7 (TPB/Digital edition)

This book includes Discriminatory Content included for dramatic effect.

Inexplicably, unfairly but inescapably, many truly superb creators who dedicate a lifetime to producing a volume of work are never properly rewarded for their efforts. Probably the most shamefully neglected of these hidden stars – at least in the American comic book industry – was Sam Glanzman (December 5th 1924 – July 12th 2017).

With his solid, uniquely informative and engagingly rough-hewn style, “SJG” worked since the 1940s on a variety of titles for a host of publishers, mostly genre material in war, mystery, fantasy and adventure anthologies, but also occasionally on serial characters such as Willy Schulz (The Private War of Willie Schultz), Hercules and Tarzan for Charlton; the astoundingly cool Kona, King of Monster Island for Dell, The Haunted Tank and most significantly for us here U.S.S. Stevens (DD 479) for DC. It is this last series of guardedly-autobiographical tales, derived from his tour of duty on that self-same US Navy Destroyer during WWII, that formed the basis of this superb compilation.

This criminally neglected talent quietly and resolutely generated comics magic for decades in his underplayed, effective and matter-of-fact manner and in 1987 was still improving, crafting superb narrative art without flash or dazzle, winning fans among the cognoscenti yet largely unnoticed or at least unlauded by mainstream fans when he produced a semi-autobiographical graphic novel that made many waves. Moreover, Marvel editor Larry Hama made the bold decision to publish Glanzman’s understated, unadorned, wryly elegiac account of his days as a young man aboard a Pacific Fleet Destroyer as part of the company’s Original Graphic Novel imprint…

A Sailor’s Story captivatingly related his experiences as a young man aboard the U.S.S. Stevens in a no-nonsense, highly entertaining manner, breaking fresh ground in the progress of the graphic novel as a medium for artistic expression. The book also reached a lot of buyers who wouldn’t be caught dead with a copy of Spider-Man or Conan

It was a high point in American sequential narrative and spawned a sequel volume – an unprecedented feat for the line at a time when superheroes and licensed properties monopolised the marketplace.

Glanzman was a natural storyteller, with the ability to make dry fact entrancing and everyday events compelling. With his raw, gritty drawing style and powerful sense of colour he wove memory into magic. His depiction of shipboard life is informative and authentic, and his decision to downplay action to concentrate on character is brave and tremendously effective. He also knows how to make a reader laugh and cry… and when.

A Sailor’s Story is a moving and obviously heartfelt paean to lost days: an impassioned tribute to lost friends and comrades; a war story that glorifies life, not death, by a creator who loved the experience and loves his art-form. When you read this superb book you will too.

Utterly devoid of unnecessary melodrama and conniving faux-angst, the history lesson starts as young Sam J. Glanzman enlists one year after Pearl Harbor – as soon as he turns 18. All the orphan leaves behind him in frigid upstate New York is a friendly farmer who promises to look after his devoted dog Beauty

What follows is a mesmerising succession of snippets and memories and observations; reminiscences pieced together into a mosaic of life afloat during wartime. Back then he learned to speak what amounted to a new language, played pranks and grew up in a pressure cooker. Along the way friends were made, and some enemies, but mostly just acquaintances: people doing the same things at the same time in the same place, but not necessarily for the same reasons and certainly with no dreams except having it all end…

Sam saw the world, the best and worst of life and survived the sailor’s greatest enemies: unseen, distant strangers trying to kill them all, mindless tedium and dire, soul-destroying repetitive routine. Eventually he found his niche – if never a decent place to sleep…

Through brief and terrifying clashes with the enemy, intimate associations and alliances aboard ship, intimate assignations ashore or on the frequent and increasingly bizarre and hilarious “Liberties” (those breaks from active duty us TV-reared landlubbers all mistakenly think of as “shore leave”), the author debunks a myth of the magic of the seas, only to recreate it, recast in terms any modern reader will instantly understand…

Eventually the war ends and long after that, so does the sailor’s service, with only the merest few of his unforgettable arsenal of memories shared…

The sheer overwhelming veracity of the episodes is utterly overwhelming. Raucously funny, ineffably sad – Beauty’s fate will break your heart or you’re not and never have been human – devoutly forgiving, patiently understanding and stunningly authentic.

This long longed-for complete edition (thank you, Dover Books!) also includes that sequel from 1989. Wind, Dreams and Dragons returned to the Pacific at the height of the war, with a specific theme in mind and, by clever use of narrative devices like Ship’s Travel Logs incorporated into the beguiling page designs, or diagrams and cutaways as part of the text, upped the emotional ante. Through astoundingly affecting intimate details (most trenchantly humorous) fondly recalled and seamlessly staged, Glanzman managed to instil an even more documentary atmosphere into his wonderfully human-scaled drama.

This is used to create a foreboding sense of dread as the crew encounter and learn to live with the then-unknown terror weapon of suicide-pilots who would become a household name to us: Kamikaze

Combining the folksy, informative charm of the first volume with the “hurry-up-and-wait” tensions of modern warfare, delivered in an increasingly bold and innovative graphic style, Wind, Dreams and Dragons is one of the best explorations of sea-combat ever produced, seen through the eyes of an ordinary seaman. It all compellingly communicates the terror, resolve and sheer disbelief that men on both sides could sacrifice so much. This is a fitting and evocative tribute from one who was there to all those who are no longer here…

As if those back-to-back blockbusters were not enough, this oversized (279 x 210mm), fully remastered tome comes with a flotilla of extras beginning with a Foreword by Max (World War Z) Brooks and Introduction from original editor Larry Hama.

Following the colourful comics comes a star-studded ‘Tributes’ section by Glanzman’s contemporaries: moving and frequently awe-struck commemorations, appreciations, shared memories and even art contributions from Alan Barnard, George Pratt, Beau Smith (who shares a personal sketch SJG created for him), Stephen R. Bissette, Chris Claremont, Carl Potts, Denny O’Neil, Kurt Busiek, Stan Lee, Paul Levitz, Joe R. Lansdale, Walter Simonson, Russ Heath, Joe Kubert, Steve Fears, Thomas Yeates, Timothy Truman, Will Franz and Mark Wheatley. There’s even a splendid photo parade entitled ‘Sam’s Scrapbook’ and a warm, impassioned ‘Afterword’ from Chuck Dixon.

Topping everything is a new 10-page hauntingly powerful monochrome USS Stevens yarn entitled ‘Even Dead Birds Have Wings’. Now all we have to do is get everyone to rediscover this lost gem.

Shockingly raw, painfully authentic, staggeringly beautiful, A Sailor’s Story is a magnificent work by one of the very best of “The Greatest Generation”: a sublimely insightful, affecting and rewarding graphic memoir every home, school and library should have.
Artwork and text © 2015 Sam Glanzman. All other material © 2015 its respective creators.

The Marquis of Anaon volume 3: The Providence


By Vehlmann & Bonhomme, coloured by Delf: translated by Mark Bence (Cinebook)
ISBN: 978-1-84918-277-5 (PB Album/Digital edition)

These books include Discriminatory Content included for dramatic effect.

In 1972 Fabien Vehlmann entered the world in Mont-de-Marsan. He was raised in Savoie, growing up to study business management before taking a job with a theatre group. His prodigious canon of pro comics work began in 1998 and soon earned him the soubriquet of “Goscinny of the 21st Century”.

In 1996, after entering a writing contest in Le Journal de Spirou, he caught the comics bug and two years later – with illustrative collaborator Denis Bodart – produced mordantly quirky, sophisticated portmanteau period crime comedy Green Manor. From there his triumphs grew to include – amongst many others – Célestin Speculoos for Circus, Nicotine Goudron for L’Écho des Savanes and a stint on major property Spirou and Fantasio

Scion of an artistic family, Matthieu Bonhomme received his degree in Applied Arts in 1992, before learning the comics trade working in the atelier of western & historical strip specialist Christian Rossi. Running from 2002-2008, Le Marquis d’Anaon was Bonhomme’s first regular series, after which he began writing as well as illustrating a variety of tales, from L’Age de Raison, Le Voyage d’Esteban, The Man Who Shot Lucky Luke and so much more.

Now, where were we? Imagine The X-Files set in Age of Enlightenment France (circa 1720), played as a solo piece by a young hero reluctantly growing into and accepting the role of crusading troubleshooter. With potent overtones of Jane Eyre, Wuthering Heights, The Fall of the House of Usher and similar gothic romances, it all began in 2001’s L’Isle de Brac: first of 5 albums (all available in English-language paperback and digital formats) tracing the development of a true champion against darkness and human venality.

Under-employed middle class scholar/pragmatic philosopher Jean-Baptiste Poulain is a merchant’s son, ardent disciple of Cartesian logic and former medical student. Well educated but impoverished, he accepted a post to tutor the son of the mysterious Baron of Brac. It was a career decision that shaped the rest of his life…

On the windswept, storm-battered and extremely isolated island off the Brittany Coast, Poulain experienced fear and outrage, superstition and suspicion before ultimately exposing the appalling secret the island overlord his serfs called “the Ogre”, bringing justice and finality to all concerned. In the aftermath, Poulain left but could never outrun the obnoxious title the islanders bestowed upon him in their Bretagne argot: Le Marquis d’Anaon – “the Marquis of Lost Souls”…

Two years later Poulain caught a supposedly demonic but actually faith-based serial killer (The Black Virgin) and in this third exploit tackles a new kind of horror that we have all become increasingly aware of…

It begins in Paris, where not so polite society bores a now notorious sage whilst making him a target of bumptious educated fools. At a soiree where Poulain more than holds his own against aristocratic snobs, he is approached by visiting celebrity the Countess of Almedía, who has a unique problem she needs to consult a truly learned man about…

Wishing to establish a salon of her own in Andalusia, the Contessa invites Poulain to relocate to Spain for a few months, sweetening the offer with extraordinarily generous remuneration. Despite speaking no Spanish, he is soon a passenger aboard ship, acquainting himself with fellow recruit and poet of renown Françoise de la Sange. Their safe passage is abruptly interrupted by a monstrous storm which “the Marquis” cannot help but revel in. As a consequence, he is the first to spot a derelict galleon tossed in the tumult…

When calm waters return, battered hulk La Providence lies before them and he eagerly joins a wary but greedy boarding party. The ship is a floating horror, filled with skeletons and scenes of carnage but according to the recovered Captain’s log, there are far fewer bodies than there should be for a vessel that left the Congo stuffed with ivory and exotic timber and commanded by an extremely entrepreneurial slaver.

Moreover, a lifeboat is also missing…

The Contessa’s dutiful captain decides he must tow the wreck to the nearest port – Bordeaux – but the unanticipated four day diversion quickly sours after a string of mysterious events disrupt shipboard routine and panic the crew. Poulain mentally retraces his steps and realises that what he saw aboard the Providence – already impossible for a rational man to accept – might not be the worst of the perils about to visit himself and his companions…

As men start disappearing, chaos mounts when the captain dies and is replaced by steadfast pragmatic Chief Erwan. Sinking the towed hulk does not end the deaths and by the time Poulain divines the true answer the ship has been diverted again for the nearest dry land… a proposition the Marqis of Lost Souls cannot allow to happen at any cost….

Accompanied by cleverly contrived faux broadsheet character precis ‘Gazette Of the year 1731 – CONCERNING SEVERAL illustrated& authentic tales of the MARQUIS OF ANAON’

This seagoing terror tale offers another tight, taut authentic compellingly script from Vehlmann, depicted via Bonhomme’s densely informative but never obtrusive illustrated realism delivering a moody, ingenious, utterly enthralling tale of modern horror, imbedded in an(other) era of superstition, class separation, burgeoning natural wonder, reason ascendant and crumbling belief. This is spooky enigma enhancing and testing a troubled, self-doubting quester who barely holds at bay the crippling notion that all his knowledge might be trumped one night by a non-rational ever lurking unknown…

The exploits of The Marquis of Anaon area minor mystery milestone well-deserving of a greater audience and one no thinking fear fan should miss.
Original edition © Dargaud Paris 2004 by Vehlmann & Bonhomme. All rights reserved. English translations © 2015 by Cinebook Ltd.