The Mercenary – The Definitive Editions volume 1 & 2



By Vicente Segrelles, translated by Mary McKee (NBM)
ISBN: 978-1-68112-124-6 (HB/Digital edition vol 1) ISBN: 978-1-68112-124-6 (HB/Digital edition vol 2)

Born in Barcelona in 1940, Vicente Segrelles Sacristán is a renowned illustrator of magazines and book covers on three continents and the creator of one of the world’s most popular graphic novel series. His first comics album El Mercenario (The Mercenary) was released in 1982: introducing an itinerant knight-for-hire fighting his way through a fantastic world of science and sorcery, usually on the back of a flying dragon.

Rendered initially in lush oil-paints (before graduating to creating art digitally from 1998 onwards), these epic tales blend visual realism and accuracy with fable, myth, historical weaponry, contemporary technology and classical science fiction themes. These fantastic scenes are screened through the visual lens of a trained architect and engineer. Fourteen albums were released between 1982-2003, most of them seen by English-language readers through the auspices of publisher NBM.

Hugely in demand for his painted covers since the 1970s, Segrelles has created book covers for the works of H. Rider Haggard, Poul Anderson, Roger Zelazny, Alistair McLean, G. F. Unger, Desmond Bagley, Andre Norton, Joel Rosenberg, Charles DeLint, C.H. Guenter, Jason Dark, Terry Pratchett and a host of others. European prose readers may also know him as the cover artist of Italian science fiction magazine Urania.

Volume 1 – The Cult of the Sacred Fire

Segrelles came to comics relatively late in his career and the reasons for that can be learned in a prodigious “behind-the-scenes” section at the back of this stunning remastered reissue.

Originally serialised in Spanish magazine Cimoc in 1980, El Mercenario was one of the earliest European series NBM published in English and to celebrate 40 years in business the company rereleased the series in fabulous oversized (314 x 236 mm) remastered hardcover albums to once more set the world alight. If you prefer, you could instead pick up a thoroughly modern digital edition.

What’s it about?: in the mediaeval world, a region of Central Asia lies all but undiscovered. The Land of Eternal Clouds is an isolate region where life has taken a different turn at the highest mountain levels. Here bat-like reptilian fliers – “dragons” – abound and humans have made them beasts of burden. This setting is the backdrop to introduce a nameless action hero and problem-solver who is engaged in this premier tome by the puissant potentate of one super-cumulus city-state to rescue his queen from vile abductors…

Riding a gigantic bat-winged lizard, the nameless Mercenary plucks the unfortunate lady from peril and defeats the dragon-riding guards who give chase… but only at great personal and financial cost.

Happily, the wary warrior has made contingency plans and – even after they go awry following a clash with a predatory beast – is smart enough to build a mechanical flyer to replace the ones he has lost to this ill-fated mission…

This initial yarn is actually a triptych of three interrelated vignettes, and the second begins once the hero-for-hire returns the comely bride to her rich but old and flabby husband. Safely re-ensconced in the lap of luxury, she repays her dutiful saviour for spurning her amorous attentions by accusing him of assaulting her…

Despite escaping to his hastily-constructed contraption, it is not enough to keep him airborne and slowly the sell-sword plunges into the swirling cloud mass from which no man has ever returned…

Crashing to earth, he finds a wholly undiscovered world, where an old sage with a handy potion soothes his wounds and allows him to breathe better in air that cloys and clogs his lungs like soup. The Mercenary soon returns the favour after the oldster shares his woes, revealing that the family have also suffered a recent kidnapping. This time a young woman has been taken by a mystery group demanding a strange  ransom: all the alcohol the village contains…

Soon, the tireless adventurer has broached the cage in which the latest abductee hangs above certain death, only to find himself also a captive. This time it’s inside a colossal and all-but-invisible floating city ruled by mysterious cloaked figures claiming to be the Cult of the Sacred Fire…

Before long the doughty champion has discerned the incredible – but rational – secret behind all the seemingly supernatural phenomena and set the city on a course of appalling destruction and personal vengeance using all the strength, training and raw ingenuity he’s blessed with…

Fascinating background and behind-the-scenes delights abound in ‘Meet Vicente Segrelles’, relating his life and career and breaking down his working methodology. That includes how this volume and The Mercenary series came into being, liberally augmented with a wealth of illustrations from the artist’s early days, discarded paintings and drawings and a wealth of detail-shots taken from the story that precedes it.

Volume 2: The Formula

The second volume of The Mercenary’s majestic exploits begins to build an internal continuity with the introduction of a recurring villain. Requiring an aerial escort to The Great Plain, Claust the alchemist hires our soldier of fortune as bodyguard. The savant is petty and obnoxious and utter discretion is expected and enforced…

The reason becomes clear after the perilous journey leads to a hidden monastery where the Great Master shames the celebrated sage in front of his hireling. Apparently, all Claust’s great scientific discoveries were actually purchased from the hidden citadel and his glittering reputation is an unearned sham. Moreover, the cult leader now knows what kind of tyrant the alchemist is and cuts him off from any new wonders…

Shamed and enraged, Claust attacks the Great Master, steals the sage society’s most prized formula and flees for his life…

Clearly an honourable man and complete patsy, The Mercenary is then hired by the aggrieved wise men and despatched to retrieve the formula, accompanied by the enclave’s top lawkeeper: mysterious metal-shod knight Nan-Tay

Instantly and instinctively over-competitive, the pursuers slowly bond as they stalk the fugitive carrying the most dangerous and deadly weapon in the world. Edging ever closer, they learn with horror why no one has ever exposed Claust before, and what fate the manic mage intended for his latest bodyguard…

Ambushed and overwhelmed, the hunters are eventually imprisoned in Claust’s keep whilst he rashly and too-rapidly combines the elements of the weapon he has stolen. He is unaware that Nan-Tay’s all-encompassing armour encloses an incredible secret and is utterly unprepared when the hunters break free. It’s only by sheerest chance that the alchemist escapes the cataclysm his theft and their liberation triggers…

Epic and enthralling, the adventure is augmented by a hefty, fact-&-picture-packed ‘Making of…’ feature, which opens with ‘Meet Vicente Segrelles’ before ‘Beginning the Hard Work’ shares character profiles and sumptuous preparatory paintings and story studies.

The creator’s thinking in devising distanced weaponry to be used by dragon-riders and its connections to WWI ordnance also features, as do sections on crossbow and armour designs, ancient artillery and the the role of gunpowder in The Mercenary’s world.

Although sometimes considered a little static, Segrelles’ vibrant, classical realism set a benchmark for illustrative narrative that has inspired generations of artists and millions of readers. This landmark series is a long overdue and welcome returnee to our bookshelves and seems certain to garner a whole new legion of fans and admirers.
© 2015 Vicente Segrelles. English Translation © 2017 NBM for the English Translation.

For more information and other great reads see http://www.nbmpub.com/

Viking Glory: The Viking Prince


By Lee Marrs & Bo Hampton, lettered by Tracey Hampton-Munsey (DC Comics)
ISBN: 978-1-56389-001-7 (HB) 978-1-56389-007-9 (TPB)

During the intentionally anodyne mid-1950s, when superheroes languished in a seemingly inescapable trough, comic book companies looked to different forms of leading men for their action heroes. Following movie trends, in 1955 writer/editor Robert Kanigher devised an adventure comic entitled The Brave and the Bold featuring historical action strips.

Illustrated by Russ Heath, The Golden Gladiator was set in the declining days of Imperial Rome. Courtesy of veteran draughtsman Irv Novick, Silent Knight fought injustice in post-Norman Invasion Britain and the already-legendary Joe Kubert limned the increasingly astounding and uncanny exploits of a valiant young Norseman dubbed the Viking Prince.

This last strip appeared in all but one issue (#6), before eventually taking over the entire comic, until the burgeoning superhero resurgence of the Silver Age saw B&B metamorphose into a try-out title from its 25th issue.

Those fanciful, “Hollywood-styled” Viking sagas are some of the finest fantasy comics of all time and long overdue for a definitive archival collection of their own. Star character Jon has long been a fan-favourite, regularly returning in DC’s war titles and guest-starring in such varied venues as Sgt. Rock and Justice League of America.

This beautiful, vital and enchanting tale was released to very little fanfare or editorial support in 1991, yet remains a worthy sequel to those early strips and is also long overdue for revival and re-issue…

Scripter Lee Marrs (Pudge: Girl Blimp, Wimmen’s Comix, Wonder Woman, Zatanna, Pre-teen, Dirty-Gene Kung Fu Kangaroos, Indiana Jones) took all the advances in our historical knowledge since the 1950s and blended them with the timeless basics of a Classical Edda to entrancing effect. Amidst a culture vibrantly brought to full life by her words and hyper-realist Bo Hampton’s awesome skill with a paintbrush, Marrs took a passionate but reserved traditional archetype and remade him as a fiery young hero of devastating charm, brimming with the boisterous vigour of his mythic breed, before confronting him with his worst nightmare.

In 10th century Scandinavia, Jon Rolloson – heir to Jarl Rollo of Gallund – is an ideal Northman’s son: fast, tough, fearless and irresistible to all the village maidens. However, the greatest horror of his 16 years has finally come for him: an arranged marriage for political advantage. He must leave his home and the Viking life to wed a “Civilised” princess. His joyous days are all done…

Princess Asa of Hedeby is a young beauty every inch his match in vigour and vitality, but also as composed and smart as he is coarse and oafish. Sadly, someone is stealthily seeking to thwart the match, even though Jon’s boorishness is enough to give both fathers cause to reconsider. Following the first meeting, only the Viking Prince’s rash vow to recover a lost rune treasure and slay a fearsome dragon preserves the bargain. The wedding will proceed… once he has found and killed Ansgar, the vilest of all Fire-Wyrms, and not perished in the process…

As well as being a superb scripter of comics, Marrs is an underground cartoonist legend, animator and computer artist who assisted Hal Foster on that other sword-wielding epic Prince Valiant. Her grasp of human character – especially comedically – elevates this classic tale of romantic endeavour into a multi-faceted gem of captivating quality. Hampton has created some of the best drawn or painted comics in the medium (like Legend of Sleepy Hollow, Verdilak, Swamp Thing, Moon Knight, Greylore, Demons of Sherwood, Batman: Castle of the Bat, The Once and Future Tarzan) and this book is probably still the very best of them.

One of the most accomplished and enjoyable historical romances ever produced in comic form, Viking Glory deserves to be on every fan’s bookshelf. Let’s hope that it’s on DC’s shortlist for a swift re-release in both printed parchment and aetheric electrons…
© 1991 DC Comics. All Rights Reserved.

Showcase Presents Warlord


By Mike Grell, with Vince Colletta & various (DC Comics)
ISBN13: 978-1-4012-2473-8 (TPB)

Geez! Once you start thinking about what books you’d like to see on sale again, your brain just won’t let go…

During the troubled 1970s the American comics industry suffered one of the worst of its periodic downturns and publishers desperately cast about for anything to bolster the flagging sales of superhero comics.

By revising their self-imposed industry code of practice (administered by the Comics Code Authority) to allow supernatural and horror comics, publishers tapped into a global revival of interest in spiritualism and the supernatural, and – as a by-product – opened their doors to Sword-&-Sorcery as a viable genre, thanks primarily to Roy Thomas & Barry Windsor-Smith’s adaptation of R. E. Howard’s Conan the Barbarian.

DC launched a host of such titles into that budding market but, although individually interesting, nothing seemed to catch the public’s eye until issue #8 of the company’s latest try-out title First Issue Special.

In that issue popular new Legion of Super-Heroes, Aquaman and Green Lantern artist Mike Grell launched his pastiche, homage and tribute to Edgar Rice Burroughs’s works (particularly Pellucidar – At the Earth’s Core) which, after a rather shaky start (like Conan, the series was cancelled early in the run but rapidly reinstated) went on to become for a time DC’s most popular book.

Blending swords, sorcery and super-science with spectacular, visceral derring-do, the lost land of Skartaris was a venue expertly designed for adventure: stuffed with warriors, mythical creatures, dinosaurs and scantily-clad hotties. How could it possibly fail?

This stupendous monochrome compendium, gathers 1st Issue Special #8 (from November 1975) and Warlord #1-28 (January-February 1976 – December 1979), delivering wild wonder and breathtaking thrills from the outset.

The magic commences with ‘Land of Fear!’ as in 1969, U2 spy-pilot Colonel Travis Morgan is shot down whilst filming a secret Soviet base. The embattled aviator manages to fly his plane over the North Pole before ditching, expecting to land on frozen Tundra or pack-ice on the right side of the Iron Curtain.

Instead he finds himself inside the Earth, marooned in a vast, tropical jungle where the sun never sets. The incredible land is populated by creatures from every era of history and many that never made it into the science books. There are also cavemen, savages, lost races, mythical beasts, barbaric kingdoms and fabulous warrior-women.

Plunging head-on into the madness, the baffled airman saves an embattled princess from a hungry saurian before both are captured by soldiers. Taken to the city of Thera, Morgan is taught the language by his fellow captive Tara and makes an implacable enemy of the court wizard Deimos. After surviving an assassination  attempt the pair escape into the eternal noon of the land beneath the Earth.

Within months Morgan won his own-bimonthly title written, pencilled and inked by Grell. ‘This Savage World’ saw the lost airman and the Princess of Shamballah fall deeply in love, only to be separated by slavers who leave Morgan to die in #2’s ‘Arena of Death.’ Surviving a timeless period as a galley slave, Morgan, with Nubian warrior Machiste, lead an insurrection of Gladiators that escalates into full-scale revolution, earning him the title of The Warlord in the process.

However, after this issue the series vanished for months until the end of the year. Cover-dated October-November 1976, Warlord #3 debuted ‘War Gods of Skartaris’, as Morgan returned in all his gory glory, leading his army of liberation and hunting for Tara until he stumbles across his downed aircraft – now worshipped as a god by lizard-men but still packed with lots of 20th century ordnance…

Moreover, it had crashed into a temple that gave the first clues to the incredible secret of the lost land…

‘Duel of the Titans’ sees the Warlord’s army lay siege to Thera, where Deimos has seized power and holds Tara hostage. The mage’s sorcery is no match for high explosives and inevitably he loses his life to Morgan’s flashing blade.

Warlord #5 finds the reunited lovers heading for Tara’s home city Shamballah, discovering en route ‘The Secret of Skartaris!’ in a lost temple that hides millennia-old computer records revealing the entire land to be a lost colony of Atlantis, with much of the magic of the timeless region nothing more than advanced technology. When one such dormant device rockets Morgan away, Tara thinks her man is gone forever…

‘Home is a Four-Letter Word!’ sees the displaced aviator returned to the surface-world with eight years gone by since his crash: emerging from a lost outpost in the Andes where a multi-national excavation is being conducted in the ruins of Machu Pichu.

However, the dig scientists use Morgan’s dog-tags to contact his CIA superiors and rapidly-arriving, extremely suspicious spooks assume he defected all these years ago: especially since one of the archaeologists is soviet researcher Mariah Romanova. When the intransigent spies rouse a demonic watchdog Morgan’s only chance is to head back to Skartaris – with Mariah in tow…

Back in the temple, the day spent on Earth has somehow translated into an interminable time within it. Tara is long gone and Morgan elects to follow her trail to Shamballah. Stopping in the city of Kiro, Morgan and Mariah save his old comrade Machiste from the insidious horror of ‘The Iron Devil’, after which the trio voyage together: attacked by cyborg vampires from ‘The City in the Sky’ and braving ‘The Lair of the Snowbeast’ – wherein Morgan discovers a unique benefactor and a tragically brief love…

Warlord #10 offers the opening sally in a long-running saga as the ‘Tower of Fear’ has the trio aiding a maiden in distress and inadvertently restoring the underland’s greatest monster to life. ‘Trilogy’ in #11 features a triptych of vignettes to display conflicting aspects of the Warlord’s complex character, after which ‘The Hunter’ pits the wandering warriors against a manic, vengeful CIA agent who followed Morgan to Skartaris before ‘All Men Are Mine’ depicts the gravely wounded Warlord’s battle against the very personification of Death.

Issue #15,‘Holocaust’ (inked by Joe Rubinstein) marks the series’  advancement to a monthly schedule whilst finally reuniting Morgan and Tara in Shamballah. The obtuse warrior is stunned to see Mariah heartbroken by the couple’s joy, resulting in hers and Machiste’s incensed departure. The biggest shock, though, is Morgan’s  introduction to his son, Joshua… He doesn’t have much time to dwell, though, as the city starts to explosively self-destruct. …And while Morgan and Tara combat the crisis, undead Deimos strikes, abducting the baby…

Vince Colletta came aboard as regular inker with the beginning of ‘The Quest’ as Morgan and Tara hunt the revenant sorcerer, starting with ‘Visions in a Crimson Eye’; battling Deimos’ minions and rival magicians; encountering and surviving the desert-locked ‘Citadel of Death’ (which reveals some intriguing Skartaran history from the Age of the Wizard Kings) before being briefly distracted by alien invaders in ‘Bloodmoon’.

Scouring Skartaris, Tara and Morgan reunite with Mariah and Machiste in ‘Wolves of the Steppes’ after which the quartet brave Deimos’ fortress in ‘Battlecry’, just as the unliving savant begins experimenting on little Joshua, marrying recovered Atlantean science with his sinister sorceries…

The epic quest concluded in Warlord #21 with Morgan compelled to battle an enslaved adult Joshua in ‘Terminator’. When he kills his own son, the Warlord’s heart breaks and his love abandons him… but as ever, nothing is quite as it seems…

Shell-shocked, Morgan loses himself in drink and bloodletting, battling werewolves and worse in ‘The Beast in the Tower’; subterraneans and cannibals in ‘The Children of Ba’al’ and tragically trysting with a love that cannot last in ‘Song of Ligia’ before becoming a mercenary in ‘This Sword For Hire’ and making a new friend in unscrupulous but flamboyant thief Ashir.

Together they accept ‘The Challenge’ of winning ultimate knowledge and, as Deimos begins his next deadly assault, Morgan relives all his past lives (which include Lancelot, Jim Bowie and Crazy Horse) whilst experiencing first-hand the true story of ‘Atlantis Dying’…

The last inclusion in this compilation comprises two linked tales. In the first, Morgan crushes alien horrors in ‘The Curse of the Cobra Queen’ whilst long absent Tara, Mariah and Machiste are drawn into a time-warping encounter with the lost masters of ‘Wizard World’ – the opening salvo in another extended epic that you’ll have to wait for a second volume to enjoy…

The tricky concept of relativistic time and how it does or doesn’t seem to function in this Savage Paradise increasingly grated with many readers, but as Grell’s stated goal was to produce a perfect environment for yarn-spinning, not a science project, the picky pedant would be best advised to suck it up or stay away.

For we simple, thrill-seeking fantasy lovers, however, these are pure escapist tales of action and adventure, light on plot and angst but aggressively and enthusiastically jam-packed with action and wonder. These are timeless tales that will enthral, beguile and enchant. As the man himself constantly says “in Skartaris, always expect the unexpected”… even a long overdue revival of these reprint compendia…
© 1975, 1976, 1977, 1978, 1979, 2009 DC Comics. All Rights Reserved.

Conan the Barbarian Epic Collection volume 3 1973-1974: The Curse of the Golden Skull


By Roy Thomas, John Buscema, Neal Adams, Rich Buckler, Ernie Chan & various (Marvel)
ISBN: 978-1-3029-2655-7 (TPB)

Win’s Christmas Gift Recommendation: Savagely Sensational Sagas for All Seasons… 8/10

During the 1970’s the American comic book industry opened up after more than 15 years of calcified publishing practises in response to the censorious, self-inflicted Comics Code Authority: created to police product after the industry suffered its very own McCarthy-style 1950s Witch-hunt.

One of the first genres revisited was Horror/Mystery comics and from that sprang translated pulp star Conan the Cimmerian; initially crafted by Roy Thomas & Barry Windsor-Smith. Despite some early teething problems – including being cancelled and reinstated in the same month – the comic adventures of Robert E. Howard’s wandering warrior quickly became as big a success as the revived prose paperbacks which had heralded a world resurgence in tales of fantasy and the supernatural.

After decades away, the brawny brute recently returned to the Aegis of Marvel, who’s first bite of the cherry was retroactively subtitled “the Original Marvel Years” due to the character’s sojourn with other publishers and intellectual properties rights holders.

This third compendium of action fantasy reprints Conan the Barbarian #27-42 plus material from the first Annual and spans June1973 to May 1973 – a period when he was becoming the darling of the Comics world and when artist John Buscema made the hero his very own.

Story content was evermore redolent of pulp-oriented episodic action – much of it based on Thomas’ adaptations of Howard’s (and sometimes, other writers) “heroic” rather than fantasy fiction. Also on show is the inking of long-time Conan illustrator Ernie Chan, using at this time for reasons unimportant now the pen-name “Ernie Chua”.

First up is ‘Blood of Bel-Hissar’: a tight, taut tale of banditry, treacherous hill-chieftains and jinxed gems set in the aftermath of the recently ended War of the Tarim, followed by a gripping jungle-set horror story. ‘Moon of Zembabwei’sees the Cimmerian battling rival thief Thutmekri, witch-dancers and a golden monster ape before ‘Two Against Turan’has the sell-sword joining the army of Howard’s analogue of an Arabic super-state (and how prescient was that?).

Effete and ineffectual King Yildiz – father of Conan’s greatest human enemy, Yezdigerd – features in a tale displaying all of the barbarian’s most compelling qualities as he rescues agitator and new drinking buddy Ormraxes from the city’s torturers: a mistake that almost costs him his life…

Closely following is ‘Hand of Nergal’: another mystic adventure and one not taken directly from a Howard original, although it is derived from a Lin Carter novelette based on Howard’s notes. When Yildiz’s legions clash with the armies of a rebel satrap, sole survivor Conan is eventually pitted against the sorcery-possessed revolutionary and trapped at ground-zero of a clash between elder gods/demons…

Sporting a stunning Windsor-Smith cover, Conan the Barbarian Annual #1 was a reprint vehicle. It’s represented here by the aforementioned pic and text feature ‘The Hyborian Page’ before we head back to the monthly mag where #31 sees Thomas, Buscema & Chan at their brutal best. ‘Shadow in the Tomb’ has become an iconic Conan scenario due to the movies, but it’s a fairly standard monster and mayhem yarn where the allure of sudden wealth awakens something old, arcane and angry…

Further deviating from the prose canon, what follows is a 3-chapter epic based on the novel Flame Winds by Norvell W. Page – author of most of the 1930s pulp adventures of The Spider – with Thomas substituting Conan for wandering crusader Prester John, and setting the tale in Howard’s fabulous and fabled analogue of ancient China: ‘Khitai’.

Beginning in ‘Flame Winds of Lost Khitai’ with the unwelcome Barbarian caught in a war between the seven ruling sorcerers of the city of Wan Tengri, expanding ferociously into urban unrest and eldritch carnage in ‘Death and 7 Wizards’ and cataclysmically concluding with Conan confronting ‘The Temptress in the Tower of Flame!’ and overturning millennia of oppressive civilisation, this roaring romp deals out politics, magic and greed for Conan to overcome before he decides the Orient is not for him…

Heading towards the middle east with aggravating new flunky Bortai, he is driven by desert raiders into trackless wastes to discover a shattered abandoned city. A skeleton grasping an azure gem should be warning enough, but greed overwhelms common sense and before long ‘The Hell-Spawn of Kara-Shehr’ is loosed on the Barbarian and those who still pursue him. That yarn was freely adapted from Howard’s The Fires of Assurbanipal, but ‘Beware the Hykranians Bearing Gifts…’ is all-original: finding Conan finally back in Aghraphur and reporting to King Yildiz, just in time to save the impotentate from mystic assassination, after which Neal Adams steps in to spectacularly limn ‘The Curse of the Golden Skull’ with Conan and new comrade Juma captured by a mad wizard keen on creating a dynasty with the princess they’re bodyguarding.

His Lemurian arts and monsters eventually prove no match for brawny thews and determination after which Buscema and Chan return for Thomas’ spin on Howard’s The House of Arabu. ‘The Warrior and the Were-Woman’, sees the barbarian involved in petty palace politics and targeted by the mate of a monster he recently despatched, and is followed by epic all-original yarn ‘Dragon from the Inland Sea’ wherein Conan sets out to rescue a sacrificial maid from a very determined, very big lizard: a tale with mythological antecedents graced with Buscema inking his own pencils …

Chan is back in in #40 inking Rich Buckler’s pinch-hitter pencilling on ‘The Fiend from the Forgotten City’. Plotted by Michael Resnick, it sadly suffers a notable lack of panache and verve but still provides a solid tale of treachery and tomb-raiders, after which Buscema, Chan & Thomas reunite for new tale ‘The Garden of Death and Life’, as the nomadic mercenary lands in a nameless desert village sustained by a monstrous predatory tree…

We close for now on the ‘Night of the Gargoyle’ – adapted from Howard’s The Purple Heart of Erlik – bringing the action to a halt to a close on a spooky note as Conan returns to thieving and attracts the extremely unwanted attention of mystic adept Lun-Faar and his menagerie of horrors…

These classic tales are burnished by more behind the scenes extras such as a picture feature on the 1974 Conan commemorative coin and Marvel Value Stamp, plus contemporary house ads, 4 Buscema pencil pages and a previous Omnibus Collection cover by Dale Keown & Jason Keith.

Stirring, evocative, and deeply satisfying on a primal level, this is one of the best volumes in a superb series of a paragon of adventurers. What more does any red-blooded, action-starved fan need to know?
© 2021 Conan Properties International, LLC (“CPI”)

Conan the Barbarian Epic Collection: volume 2: Hawks from the Sea 1972-1973


By Roy Thomas & Barry Windsor-Smith, with Michael Moorcock, James Cawthorn, Gil Kane, John Buscema, Sal Buscema & various (Marvel)
ISBN: 978-1-3029-2655-7 (TPB)

Win’s Christmas Gift Recommendation: Sensational Sagas for All Seasons… 9/10

During the 1970’s the American comic book industry opened up after more than 15 years of cautiously calcified publishing practises in response to the censorious oversight of the self- inflicted Comics Code Authority: created to police the publishers’ product after the industry suffered its very own McCarthy-style 1950s Witch-hunt.

One of the first genres revisited was Horror/Mystery comics and from that sprang adapted pulp legend Conan the Cimmerian, via an anthological yarn in Chamber of Darkness #4, whose hero bore deliberate thematic resemblance to the Barbarian. It was written by Roy Thomas and drawn by Barry (now Windsor-) Smith, a recent Marvel find, and one who was gradually breaking out of the company’s all-encompassing Jack Kirby house-style.

Despite some early teething problems – including being cancelled and reinstated in the same month – the comic book adventures of Robert E. Howard’s brawny warrior soon became as big a success as the revived prose paperbacks which had heralded a world resurgence in tales of fantasy and the supernatural.

After decades away, the brawny brute recently returned to the Aegis of Marvel, subtitled “the Original Marvel Years” due to the character’s sojourn with other publishers and intellectual properties rights holders. This second selection of groundbreaking action fantasy yarns features the contents of Conan the Barbarian #14-26 spanning March 1972-May 1973 – a period when the character was swiftly becoming the darling of the Comics world – and features two creators riding the crest of that creative wave. Digitally remastered and available in trade paperback or digital formats, these absorbing arcane adventures sparked a revolution in comics and a franchising empire in my youth, and are certainly good enough to do so once again.

As we hurtle back in time approximately 12,000 years into a forgotten age of wonders, the dramas open with a classic map of ‘The Hyborean Age of Conan’ plus an accompanying quote I’m sure every devoted acolyte already knows by heart…

The fabulous pictorial fantasy resumes with a tempestuous transatlantic team-up as Conan meets Michael Moorcock’s groundbreaking icon Elric of Melniboné in a 2-part tale freely adapted by Thomas, Windsor-Smith & Sal Buscema from a treatment by the British cult author and his frequent collaborator James Cawthorn.

Elric was a landmark of the Sword & Sorcery genre: last ruler of a pre-human civilization. The denizens of Melniboné were a race of cruel, arrogant sorcerers: dissolute creatures in a slow, decadent decline after millennia of dominance over the Earth.

An albino, Elric VIII, 428th Emperor of his line, is physically weak and possessed of a brooding, philosophical temperament, caring for nothing save his beautiful cousin Cymoril, even though her brother Prince Yrrkoon openly lusts for her and his throne.

Elric doesn’t even really want to rule, but will execute his duty. He is the only one of his race to see the newly evolved race of Man as a threat to the Empire and owns – or is possessed by – black sword Stormbringer: a magical blade which drinks the souls of its victims to feed their vitality to the albino.

His life is all blood and tragedy, exacerbated by his despised dependence on the black sword and his sworn allegiance to the chimerical Lord of Chaos Arioch…

Heady stuff for those simpler comic book times: the “White Wolf “was the complete antithesis of roistering lusty, impetuous Conan, who was drawn into a trans-dimensional conflict after rescuing old associate Zephra from marauding Chaos Warriors in ‘A Sword Called Stormbringer!’

She was the daughter of Zukala: a wizard who strangely bore no animosity towards the barbarian youth who had shattered his power and maimed his face the last time they clashed. In fact, the mage wanted to hire Conan to stop rival wizard Kulan Gath from rousing a sleeping demon queen from another realm…

The promise of much gold convinces the normally magic-averse warrior to accept the commission and soon he and Zephra are riding hard for the lake beneath which lies Terhali of Melniboné. They are unaware that Xiombarg, Queen of Swords (and rival Lord of Chaos) has despatched her own warriors to intercept them. As they near the haunted mere, the humans meet a gaunt, eerie albino with his own reasons for seeking out Terhali.

After a violent misunderstanding, Conan and Elric call a suspicious truce, intent on stopping Kulan Gath, his patron Xiombarg and a small army of Chaos killers. However, once the unlikely trio of world savers reach submerged city Yagala, they find ‘The Green Empress of Melniboné!’ is wide awake and intends making her apocalyptic mark on the Hyborian Age…

It takes the callous intervention of Arkyn, Lord of Order and Zephra’s willing sacrifice to end the emerald menace before the heartsick heroes part: each riding towards his own foredoomed destiny…

Conan #16 featured a sort-of reprint in ‘The Frost Giant’s Daughter’: a haunting, racy tale written by Howard and originally adapted in black-&-white for Savage Tales #1. It was slotted into the monthly schedule here after Windsor-Smith first resigned – citing punishing deadlines and poor reproduction values of the now monthly title.

The original monochrome magazine was an early attempt to enter the more adult market, so when it was reprinted, Smith’s art had to be judiciously censored to obscure some female body parts youngsters might be corrupted by. Even so, it remains a beautiful piece of work job by Smith and comes with another map of ‘The Hyborian Age of Conan’.

The artist’s resignation triggered a frantic scrabble for a replacement, which happily brought forth avid R.E. Howard fan Gil Kane, who lent his galvanic dynamism to a stunning 2-part adaptation of a prose short story originally starring Celtic hero Black Turlogh O’Brien…

Inked by Ralph Reese, ‘The Gods of Bal-Sagoth’ opens as Conan clashes once again with former foe and current pirate chief Fafnir, before the ship they ride in founders in a storm. As the only survivors, Cimmerian and Vanirman wash ashore on a mist-enshrouded island and fall into a savage power struggle between ambitious castaway Kyrie – who claims to be the incarnation of goddess Aala – and High Priest Gothan who rules the oldest kingdom in the world through sorcery and his puppet King Ska…

Now, the faux deity employs an ancient prophecy concerning two warriors from the sea to make her play, but only slaughter and cataclysm result after the insurgency releases ‘The Thing in the Temple’ (inked by Dan Adkins)…

Clearly refreshed and re-inspired, Windsor-Smith returned with #19 for a defining magnum opus, wherein the Cimmerian and Fafnir – last survivors of drowned Bal-Sagoth – are picked up and pressed into service with the invasion fleet of a power-hungry prince…

Developed and adapted from Howard’s lost historical classic The Shadow of the Vulture, the War of the Tarim was a bold epic embroiling the still-young wanderer in a Holy War between city-state Makkalet and expansionist the Empire of Turan, led by ambitious Prince Yezdigerd. He would become a bitter, life-long enemy of our sword-wielding swashbuckler.

‘Hawks of the Sea’ opens slowly as the outlanders learn the ostensible reason for the conflict – the abduction of the current fleshly receptacle of Living God Tarim – but soon kicks into high gear when Yezdigerd’s initial beachhead in Makkalet is repulsed by sorcery. Only Conan’s inimitable prowess and ingenuity allows any survivors to escape back to the relative safety of their ships…

The Cimmerian later joins a commando raid to steal back the man-god and meets a “temple-wench” who turns out to be the city-state’s embattled queen. The mission goes bloodily awry when Machiavellian high priest Kharam-Akkadunleashes the citadel’s ‘Black Hound of Vengeance!’ Barely surviving the beast’s fury, Conan returns to Yezdigerd’s flagship where – upon discovering what the invaders have done with their own burdensome wounded – he maims the Turanian prince and jumps ship…

Grandeur and terror spike with ‘The Monster of the Monoliths!’ (inked by Adkins, P. Craig Russell, Val Mayerik & Sal Buscema) as Conan – at risk of his life – defects to besieged Makkalet and is promptly commissioned by ineffectual King Eannatum to ride through the lines with a small company of men and seek allies and assistance amongst the Queen’s noble but distant family.

Little does he realise he’s been judged expendable but a worthwhile sacrifice for an arcane antediluvian horror from beyond the mortal realms… but then again, little does the loathsome travesty of nature understand the nature of the man it’s been offered…

Conan the Barbarian #22 was a reprint, represented here by the cover and a ‘Special Hyborian Page Pin-up! before inkers Adkins & Chic Stone and the dream-team restart hostilities in ‘The Shadow of the Vulture!’: setting the scene and introducing trend-setting warrior Red Sonja, a female mercenary who would take fantasy fans by storm, especially since the next chapter, ‘The Song of Red Sonja’ – drawn, inked & coloured by Windsor-Smith – became one of the most popular and reprinted stories of the decade. It went on to win the 1973 Academy of Comic Book Arts Awards in the Best Individual Story (Dramatic) category, but was also the restless illustrator’s colour comic swansong…

On his departure, Thomas commenced a long and fruitful partnership with John Buscema, who, in fact, had been Thomas’s first choice to draw Conan, but was deemed by then-publisher Martin Goodman too valuable to waste on a mere licensed property…

Issue #25 introduced Big John via ‘The Mirrors of Kharam Akkad’ (inked by brother Sal and the legendary John Severin): incorporating a loose adaptation of Howard’s King Kull tale The Mirrors of Tuzun Thune while setting the pieces in play for a spectacular conclusion…

The war ended in raw, grimly ironic fashion in ‘The Hour of the Griffin!’ – inked by Ernie Chua (nee Chan) – and swiftly silenced all the nay-sayers who claimed that Conan would die without its original artist…

Even greater heights would be scaled in the months and years to come…

Also included in this grand grimoire of graphic thrills are another map; 16 pages of original art and covers by Windsor-Smith and Kane plus fascinating documents from the Comics Code Authority, listing art changes needed before they allowed ‘The Frost Giant’ Daughter’ to be published, as well as “before-&-after” changes demanded for ‘The Song of Red Sonja’.

This treasure trove then closes with a selection of past collection covers  by John Buscema & Marie Javins and John Cassaday & Laura Martin.

Stirring, evocative, deeply satisfying, this is one of the best collections in a superb series of a paragon of adventurers. What more does any red-blooded, action-starved fan need to know?
© 2020 Conan Properties International, LLC (“CPI”)