The Inhumans Masterworks volume 1


By Stan Lee & Jack Kirby, Archie Goodwin, Roy Thomas, Gerry Conway, Arnold Drake, Gene Colan, Neal Adams, Mike Sekowsky, Tom Sutton, Joe Sinnott, Vince Colletta, Chic Stone, Tom Palmer, John Verpoorten, Bill Everett, Frank Giacoia & various (Marvel)
ISBN: 978-0-7851-41419 (HC) 978-0-7851-4142-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Debuting in 1965 and conceived as one more incredible lost civilisation during Stan Lee & Jack Kirby’s most fertile and productive creative period, The Inhumans are a secretive race of phenomenally disparate beings genetically altered by aliens in Earth’s primordial pre-history. They subsequently evolved into a technologically-advanced civilisation far ahead of emergent Homo Sapiens and isolated themselves from the world and barbarous dawn-age humans, first on an island and latterly in a hidden valley in the Himalayas, residing in a fabulous city named Attilan.

The mark of citizenship is immersion in the mutative Terrigen Mists which further enhance and transform individuals into radically unique and generally super-powered beings. The Inhumans are obsessed with order, rank, genetic structure and heritage, worshipping the ruling Royal Family as the rationalist equivalent of mortal gods.

How the hereditary outsiders first impacted the Marvel Universe is gathered in this carefully curated tome which represents early solo-starring appearances from the Tales of the Uncanny Inhumans back-up series in Thor #146-153; a one-off yarn from Marvel Super-Heroes #15; their entire starring run from Amazing Adventures #1-10, plus a guest shot in Avengers #95 collectively spanning the period cover dates November 1967 to January 1972. Also included are a trio of spoof features taken from  Not Brand Echh #6 and 12 (February 1968 and February 1969).

Designed to delight all fanboy truth-seekers, former Kirby assistant and disciple Mark Evanier’s Introduction offers candid and informative behind-the-scenes revelations detailing the true publishing agenda and “Secret Origin of the Inhumans”, before reintroducing the Royal Family of Attilan. Black Bolt, Medusa, Triton, Karnak, Gorgon, Crystal and the rest who would soon become mainstays of the Marvel Universe.

After a plethora of guest shots in The Fantastic Four, the hidden ones began their first solo feature in Thor #146: a series of complete, 5-page vignettes detailing some of the tantalising backstory so effectively hinted at in previous appearances. ‘The Origin of… the Incomparable Inhumans’ (Lee, Kirby & Joe Sinnott) plunges back to the dawn of civilisation with cavemen fleeing in fear from technologically advanced humans who live on an island named Attilan.

In that ancient futuristic metropolis, wise King Randac finally makes a decision to test out his people’s latest discovery: genetically mutative Terrigen rays…

The saga expands a month later in ‘The Reason Why!’ as Earth’s duly-appointed Kree Sentry visits the island and reveals how in ages even further past his alien masters experimented on an isolated tribe of primitive humanoids. Now keen to determine their progress, the menacing mechanoid observes that the Kree’s lab rats have fully taken control of their genetic destiny and must now be considered Inhuman…

Skipping ahead 25,000 years, ‘…And Finally: Black Bolt!’ reveals how a baby’s first cries wreck Attilan and reveal the infant prince to be an Inhuman unlike any other: one cursed with an uncontrollable sonic vibration which builds to unstoppable catastrophic violence with every utterance. Raised in isolation, the prince’s 19th birthday marks his release into the city and close contact with the cousins he has only ever seen on video screens. Sadly, the occasion is co-opted by Bolt’s envious brother Maximus who coldly tortures the royal heir to prove he cannot be trusted. Sadly for the upstart the prince is strong enough for all that comes and prepares for a life determined by his ‘Silence or Death!’

Thor #150 (March 1968) opened a lengthier, continued tale as ‘Triton’ leaves the hidden city to explore the greater human world, only to be captured by a film crew making an underwater monster movie. Allowing himself to be brought to America, the wily manphibian escapes when the ship docks and becomes an ‘Inhuman at Large!’ The series concluded with Triton on the run and a fish out of water ‘While the City Shrieks!’ before returning to Attilan with a damning assessment of the Inhumans’ lesser cousins…

The first Inhuman introduced to the world was the menacing Madame Medusa in Fantastic Four #36: a female super-villain joining team’s antithesis The Frightful Four. This sinister squad comprised evil genius The Wizard, shapeshifting Sandman and gadget fiend The Trapster, and their repeated battles against Marvel’s first family led to the exposure of the hidden race and numerous clashes with humanity.

In 1967, a proposed Inhumans solo series was canned before completion, but the initial episode was retooled and published in the company’s try-out vehicle Marvel Super-Heroes. Scripted by Archie Goodwin and illustrated by Gene Colan & Vince Colletta, ‘Let the Silence Shatter!’ appeared in #15 (July 1968), revealing how the villainous quartet temporarily reunite after the Wizard promises a method for controlling Black Bolt’s deadly sonic affliction in return for Medusa’s services. As usual, the double-dealing mastermind betrays his coerced accomplice, but again underestimates her abilities and intellect, resulting in yet another humiliating defeat…

A few years later, bi-monthly “split-book” Amazing Adventures launched with an August 1970 cover-date and the Inhumans sharing the pages with a new Black Widow series. The big news however was that Kirby was both writing and illustrating the ‘The Inhumans!’ Inked by Chic Stone, the first episode saw the Great Refuge targeted by atomic missiles apparently fired by the Inhumans’ greatest allies, prompting a retaliatory attack on the Baxter Building and pitting ‘Friend Against Friend!’ However, even as the battle raged, Black Bolt takes covert action against the true culprits…

AA #3 sees the uncanny outcasts as ‘Pawns of the Mandarin’ when the devilish tyrant tricks the Royal Family into uncovering a mega-powerful ancient artefact, but he is ultimately unable to cope with their power and teamwork in concluding chapter ‘With These Rings I Thee Kill!’ before issue #5 (March 1971) ushered in a radical change of tone and mood as the currently on-fire creative team of Roy Thomas & Neal Adams took over the strip when Kirby shockingly left Marvel for DC. Inked by Tom Palmer, ‘His Brother’s Keeper’ sees Maximus finally employ a long-dormant power – mind-control – to erase Black Bolt’s memory and seize control of the Great Refuge. The real problem however, is that at the exact moment the Mad One strikes, Black Bolt is in San Francisco on a secret mission. When the mind-wave hits, the stranger forgets everything and as a little boy offers assistance, ‘Hell on Earth!’ (John Verpoorten inks) begins as a simple whisper shatters the docks and the vessels moored there…

As Triton, Gorgon, Karnak & Medusa flee the now utterly entranced Refuge in search of Black Bolt, ‘An Evening’s Wait for Death!’ finds little Joey and the still-bewildered Bolt captured by a radical black activist determined to use the Inhuman’s shattering power to raze the city’s foul ghettoes. A tense confrontation in the streets with the police draws storm god Thor into the conflict during ‘An Hour for Thunder!’, but when the dust settles it seems Black Bolt is dead…

Gerry Conway, Mike Sekowsky & Bill Everett assumed storytelling duties with # 9 as the Inhumans took over the entire book. Reaching America, the Royal Cousins’ search for their king is interrupted when they are targeted by a cult of mutants. ‘…And the Madness of Magneto!’ reveals Black Bolt in the clutches of the Master of Magnetism, who needs the usurped king’s abilities to help him steal a new artificial element. However ‘In His Hands… the World!’ (inked by Frank Giacoia) soon proves that with his memory restored nothing and no one can long make the mightiest Inhuman a slave…

The series abruptly ended there. Amazing Adventures #11 featured a new treatment of graduate X-Man Hank McCoy who rode the trend for monster heroes by accidentally transforming himself into a furry Beast. The Inhumans simply dropped out of sight until Thomas & Adams wove their dangling plot threads into the monumental epic unfolding in The Avengers #89-97 from June 1971 to March 1972.

At that time Thomas’ bold experiment was rightly considered the most ambitious saga in Marvel’s brief history: an astounding saga of tremendous scope which dumped Earth into a cosmic war the likes of which comics fans had never before seen. The Kree/Skrull War set the template for all multi-part crossovers and publishing events ever since…

It began when, in the distant Kree Empire, the ruling Supreme Intelligence was overthrown by his chief enforcer Ronan the Accuser. The rebellion resulted in humanity learning aliens hide among us, and public opinion turned against superheroes for concealing the threat of repeated alien incursions…

A powerful allegory of the Anti-Communist Witch-hunts of the 1950s (and more relevant than ever now that TacoPotUS misrules that benighted land), the epic saw riots in American streets and a political demagogue capitalising on the crisis. Subpoenaed by the authorities, castigated by friends and public, the Avengers were ordered to disband. Sadly omitted here, issue #94 entangled the Inhumans in the mix, disclosing that their advanced science and powers result from Kree genetic meddling in the depths of prehistory. With intergalactic war beginning, Black Bolt missing and his madly malign brother Maximus in charge, the Kree now come calling in their ancient markers…

Wrapping up the dramatic graphic wonderment, ‘Something Inhuman This Way Comes…!’ (Avengers #95, January 1972) coalesces many disparate story strands as aquatic adventurer Triton aids the Avengers against government-piloted Mandroids before beseeching the beleaguered heroes to help find his missing monarch and rescue his Inhuman brethren from the press-ganging Kree…

After so doing, Earth’s Mightiest head into space to liberate their kidnapped comrades and save the planet from becoming collateral damage in the impending cosmos-shaking clash between Kree and Skrulls (a much-collected tale you’d be crazy to miss…).

Appended with creator biographies and House Ads for the Inhumans’ debut, the thrills and chills are topped off with three comedy vignettes. The first, from Not Brand Echh #6 (the “Big, Batty Love and Hisses issue!” of February 1968) reveals how ‘The Human Scorch Has to… Meet the Family!’: a snappy satire on romantic liaisons from Lee, Kirby & Tom Sutton, complimented by ‘Unhumans to Get Own Comic Book’ (Arnold Drake, Thomas & Sutton) and ‘My Search for True Love’ by Drake & Sutton: both from Not Brand Echh #12 (February 1969).

The first of these depicts how other artists might render the series – with contenders including faux icons BOob (Gnatman & Rotten) Krane, Chester (Dig Tracing) Ghoul and Charles (Good Ol’ Charlie…) Schlitz, whilst the second follows lovelorn Medoozy as she dumps her taciturn man and searches for fulfilment amongst popular musical and movie stars of the era…

These stories cemented the outsiders place in the ever-expanding Marvel universe and helped the company to overtake all its competitors. Although making little impact at the time they remain potent and innovative: as exciting and captivating now as they ever were. This is a must-have book for all fans of graphic narrative.
© 1967, 1968, 1970, 1971, 1972, 2017 Marvel Characters, Inc. All rights reserved.

The Incredible Hulk Marvel Masterworks volume 14


By Roger Stern, Peter B. Gillis, Elliot S! Maggin, David Michelinie, John Byrne, Roger McKenzie, Sal Buscema, Jim Mooney, Josef Rubinstein, Joe Sinnott, Klaus Janson, Bob McLeod, Mike Esposito, Bob Layton, Bruce Patterson, Chic Stone, Don Perlin & various (MARVEL)
ISBN: 978-1-3029-2230-6 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Bruce Banner was a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result, stress and other factors cause him to transform into a giant green monster of unstoppable strength and fury. He was one of Marvel’s earliest innovations and first failure, but after an initially troubled few years finally found his size-700 feet and a format that worked, becoming one of the company’s premiere antiheroes and most popular features.

The Gamma Goliath was always graced with artists who understood the allure of shattering action, the sheer cathartic reader-release rush of mighty “Hulk Smash!” moments, and here – following in the debris-strewn wake of Jack Kirby, Steve Ditko, Marie Severin and Herb Trimpe – Sal Buscema was increasingly showing the world what he could do when inspired and unleashed…

Jointly spanning May 1978 to March 1979, this chronologically complete monster monolith re-presents Incredible Hulk #223-233, plus Hulk Annual #7 and a key crossover from Captain America #230. As ever the comics wonderment is preceded by an Introduction, this time offering curated reminiscences from featured writer Roger Stern.

As important as savage action was dramatic character interplay and, now firmly established and gaining confidence, Stern began an ambitious storyline in #223 (illustrated by Sal & Josef Rubinstein) as ‘The Curing of Dr. Banner!’ sees the monster’s embattled and despondent human half spontaneously purged of the gamma radiation that triggers his changes. However, Banner’s troubles are far from over. Heading to premium anti-Hulk citadel Gamma Base to verify his findings, Bruce discovers the entire facility has been taken over: mind-controlled by his ultimate archenemy…

As the villain makes everyone ‘Follow the Leader!’, psychologist superhero Doc Samson and aged career soldier General Thaddeus Ross escape mind control and physical confinement and beg Banner to again sacrifice his humanity for the sake of mankind. Only the Hulk has ever defeated The Leader and their only hope is to recall and harness his unstoppable fury against the murderous genocidal thought tyrant. Tragically, their halfway measures fail at the final moment and the villain triumphs and has cause to ask ‘Is There Hulk After Death?’

With Bruce seemingly deceased, his compatriots jumpstart his ravaged system with another overwhelming dose of gamma rays and soon everybody involved has cause to regret the resurrection of the original Gamma Goliath, after another ordnance-obliterating clash with the military in #226’s ‘Big Monster on Campus!’ (Stern, Buscema & Joe Sinnott) leads to the man-monster invading his old college and suffering a psychological trauma that might end his rampages forever…

The emotional breakthrough renders the Jade Juggernaut pliable and reasonable and – under extraordinary conditions – Samson becomes ‘The Monster’s Analyst’ (#227, by Stern, Peter B. Gillis Sal B & Klaus Janson). Aided by the Hulk’s recently arrived former sidekick Jim Wilson, the medic probes the psyche of Banner and the beast within, gaining insight into the troubled physicist’s childhood, college days, nuclear accident and turbulent time with the original Avengers line-up. He also triggers a clash of personalities that seems to eliminate Banner utterly…

On that cliffhanger note attention switches to The Incredible Hulk Annual #7 wherein Stern, John Byrne & Bob Layton revisit two semi-retired X-Men as they are targeted by a madly-mutated, mutant-hunting Sentinel Master Mold. This horror then merges with another manic former X-foe in ‘The Evil That is Cast…’ which happily finds our peripatetic pistachio powerhouse on hand to balance the odds when the amalgamated monster attacks Angel and Iceman and drags them into space to die…

Returning to Samson at Gamma Base, the Hulk is targeted by a new menace in #228’s ‘Bad Moon on the Rise!’ (Stern, Gillis, Buscema & Bob McLeod) as psychologist Dr. Karla Sofen offers her therapeutic services, with the intention of subverting the Gamma Goliath to her current employers’ needs…

Within hours of her arrival, Sofen (and her evil alter ego Moonstone) have undone weeks of progress and triggered another deadly rampage. She goes further in #229’s ‘The Moonstone is a Harsh Mistress!’ (inked by Mike Esposito) whilst revealing how she gained her first taste of true power whilst treating an empowered patient: depriving its original inept owner of a power-bestowing lunar rock that made the first Moonstone a match for Captain America. Now she seeks to isolate the Hulk from all human help and contact… and succeeds…

On the run again, the Hulk encounters ‘The Harvester From Beyond!’ (#230 by Elliot S! Maggin, Jim Mooney, Layton & Bruce Patterson), and unwillingly surrenders biological samples to an extremely determined extraterrestrial before returning to Earth in #231, where Stern, Buscema & Esposito introduce a new human outcast to befriend the monster.

In ‘Prelude!’ hippie student Fred Sloan escapes a redneck beating thanks to the Hulk’s intervention, even as, at Gamma Base, Soen makes contact with her employers and learns that evil plutocrat organisation The Corporation counts US Senator Eugene Stivak amongst its ruling elite…

As leaders of a group that has been manipulating heroes including Machine Man, Torpedo, The Falcon, Marvel Man/Quasar, Captain America and S.H.I.E.L.D. for months, the group is now actively pursuing its endgame which means capturing Jim Wilson and subverting the Hulk…

Stivak AKA “Kligger”, makes his move when the Jade Juggernaut and Fred spark a riot in California, neatly dovetailing into a congruent storyline that had been unfolding in the Sentinel of Liberty’s own title. There, the S.H.I.E.L.D. Super-Agent program was infiltrated, Cap was ambushed by The Constrictor and other employees of The Corporation. When Sam Wilson/The Falcon was abducted by Kligger for reasons unknown, the hunt for his partner culminated in Cap exposing the rotten apples in Washington and across the USA, leading to an ‘Assault on Alcatraz!’ (Roger McKenzie, Stern, Sal B & Don Perlin).

With the Star-Spangled Avenger leading former Super Agents Marvel Man and The Vamp to rescue hostage friends and end the Corporation’s depredations, their arrival in the abandoned prison coincides with the capture of the Hulk and Fred, exposure of Corporation West Coast CEO Curtiss Jackson and a trans-continental power-grab by Kligger/Stivak and his merciless agent Moonstone in Captain America #230.

… And that’s when a traitor in the group is revealed and the Hulk completely loses his cool…

The clash continues and concludes in Incredible Hulk #232 as ‘The Battle Below’ (Stern, David Michelinie, Buscema & Esposito) sees the assorted villains thrashed and routed, with Curtiss making a desperate attempt to flee with an absolutely incensed gamma gladiator in hot pursuit. The frantic chase leads to another battle ‘At the Bottom of the Bay!’ (Stern, Buscema & Chic Stone) before the calms down enough to flee with Fred, leading to a reunion with an old and valued friend at a California commune.

To Be Hulk-inued…

With a gallery of covers by Rich Buckler, Ernie Chan, Byrne, Ron Wilson, Rubinstein, Trimpe, McLeod, Dave Cockrum, Layton, Dan Adkins and Al Milgrom, the majority of the bonus section is devoted to a full re-presentation of the 1979 Mighty Marvel Comics Calendar. An all-Hulk affair as the monster enjoyed TV stardom, the item offered tableaux by John Romita Sr., Jack Kirby, Joe Sinnott, Dave Hunt, Walter Simonson, Sal Buscema & Dan Adkins, Cockrum & Layton, George Pérez, John Buscema & Rubinstein, Ron Wilson & Pablo Marcos Keith Pollard & Tom Palmer, Trimpe, Byrne & Terry Austin, Ed Hannigan, Janson and more.

Also on view are a contemporary house ad, Jeff Aclin & Tony DeZuñiga’s covers to Hulk reprint tabloid Marvel Treasury Edition #17 (1978) and feature pages on the calendar taken from company fan mag F.O.O.M. #22 (Autumn 1978). We close with a wealth of original art pages and sketches (by Chan, Sal Buscema, Sinnott, Byrne, Layton, Janson, Cockrum & Esposito) and creator biographies.

The Incredible Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the cartoons, TV shows, games, toys, action figures and movies are the reason why. For an uncomplicated, earnestly vicarious experience of Might actually being Right, you can’t do better than these exciting episodes, so why not Go Green and embrace your inner not-so-mean?
© 2020 MARVEL.

Sub-Mariner Marvel Masterworks volume 7


By Bill Everett, Mike Friedrich, Steve Gerber, Roy Thomas, Dan Adkins, Alan Weiss, Sam Kweskin, John Tartaglione, Jim Mooney & various (MARVEL)
ISBN: 978-0-7851-9915-1 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

In his most primal incarnation (other origins are available but may differ due to timeslips, circumstance and screen dimensions) Prince Namor, the Sub-Mariner is the proud, noble and generally upset offspring of the union of a water-breathing Atlantean princess and an American polar explorer. That doomed romance resulted in a hybrid being of immense strength and extreme resistance to physical harm, able to fly and thrive above and below the waves.

Over the years, a wealth of creators have played with the fishy tale and today’s Namor is frequently hailed as Marvel’s First Mutant as well as the original “bad boy Good Guy”. What remains unchallenged is that he was created by young, talented Bill Everett, for non-starter cinema premium Motion Picture Weekly Funnies: #1 (October 1939) so – technically – Namor predates Marvel, Atlas and Timely Comics. The Marine Miracleman first caught the public’s avid attention as part of an elementally appealing fire vs. water headlining team-up in the October 1939 Marvel Comics #1 (which renamed itself Marvel Mystery Comics from #2 onwards). The amphibian antihero shared honours and top billing with The Human Torch, having debuted (albeit in a truncated, monochrome version) in the aforementioned promotional booklet designed to be handed out to moviegoers earlier in the year.

Our late-starter antihero rapidly emerged as one of the industry’s biggest draws, winning his own title at the end of 1940 (cover-dated Spring 1941). His appeal was baffling but solid and he was one of the last super-characters to vanish at the end of the first heroic age. In 1954, when Atlas (as the company then was) briefly revived its “Big Three” line-up – the Torch and Captain America being the other two – Everett returned for an extended run of superbly dark, mordantly moody, creepily contemporary fantasy fables. Even so, his input wasn’t sufficient to keep the title afloat and eventually Sub-Mariner sank again.

In 1961, as Stan Lee & Jack Kirby were reinventing superheroes with their Fantastic Four, they revived and reimagined the awesome, all-but-forgotten aquanaut as a troubled, angry semi-amnesiac. Decidedly more bombastic, regal and grandiose, this returnee despised humanity: embittered and broken by the loss of his subsea kingdom… which had been (seemingly) destroyed by American atomic testing. His urge for rightful revenge was infinitely complicated after he became utterly besotted with the FF’s Susan Storm

Namor knocked around the budding Marvel universe for years, squabbling with star turns such as The Hulk, Avengers, X-Men and Daredevil before securing his own series as one half of Tales to Astonish. From there he graduated in 1968 to his own solo title again.

Cumulatively spanning cover-dates June 1972 – April 1973, this seventh subsea selection trawls Sub-Mariner #50-60, and sees the triumphant return of originator Everett in salty sagas preceded by a heartfelt appreciation and more creative secret-sharing from Roy Thomas in his Introduction before the dry land dramas and thrill-soaked yarns recommence…

Previously, Namor had endured months of escalating horror as old enemies such as Prince Byrrah, Warlord Krang, Attuma, Dr. Dorcas and sinister shapeshifter Llyra constantly assaulted his sunken kingdom. They were soundly defeated, but the constant battles led to the murder of Namor’s lifelong companion and bride-to-be Lady Dorma. The prince had been betrayed by his most trusted ally and, heartsick, angry and despondent, he abdicated the throne, choosing to pursue the human half of his hybrid heritage as a surface dweller…

The decision was fraught with more potential grief, leading to perpetual battles with surface world authorities, deranged psionic hermit Stephan Tuval, mind-tyrant Turalla, monster-maker Aunt Serr, M.O.D.O.K. and AIM. Namor seldom fought alone and initial clashes with old friends such as Diane Arliss and Walt Newell (part-time undersea Avenger Stingray), Spider-Man, Daredevil and Human Torch Johnny Storm, led to refreshed alliances, before culminating in a poignant but so-brief reunion with his long-lost father Leonard McKenzie, a man Namor had for his entire life believed killed by Atlanteans in 1920.

When that tragic hostage to fortune was murdered by post-human horror Tiger Shark and Llyra, doubly orphaned, traumatised Namor lost his memory again, and was used as cannon fodder by Doctor Doom before eventually breaking free and retrenching in confusion to ponder his obscured future…

A fresh start begins in #50 as Bill Everett resurfaces to ask ‘Who Am I?’, with the bewildered amphibian reeling in confusion at the beach until his heroic instincts kick in and he saves a drowning teenager from seaweed and pollution. His actions are completely misunderstood and she savagely attacks him, before swimming off… right out to sea…

Lesson learned, Namor concentrates on his own woes and sets off for Antarctica, eventually fetching up in the Ross Sea to explore the crumbling remains of Atlantis. His reveries are shattered when he is attacked by mutant crab creatures guarding the tomb of his beloved long-lost cousin and WWII partner in crimefighting Namora

Confronting sinister leader Salamar the Sustainer, Namor is apprised of a bizarre plot to exploit the vast oil reserves under the ocean floor, but soon uncovers old foes shaping events: treacherous cousin Byrrah and Llyra. He also meets again that abrasive teenager and discovers she is Namora’s wayward daughter…

As all hell breaks loose, former prince and newfound cousin Namorita make a break for it in a hail of weapons fire as ‘Armageddon… at Fifty Fathoms Full!’ (scripted by Mike Friedrich) exposes a scaly hidden hand behind the carnage. Byrrah is in league with the alien Brotherhood of Baddoon, who want the – radioactive – oil reserves, albeit not for the reasons they share with the usurper. Ultimately, the aliens, Byrrah, and Salamar’s savage crab people can’t agree and the seagoing cousins are participants in a Battle Royale that ends in environmental catastrophe…

Seeking to confirm Namorita’s account of how Namora died and fob her off on his old girlfriend Betty Dean Prentiss, Sub-Mariner cruises into a clash with ultra-nationalist Japanese mutant and future X-Man Sunfire as ‘The Atomic Samurai!’ – ever receptive to deranged patriotic ranting – falls under the sway of war criminal Dragon-Lord, last of the samurai who plans to unleash his new Nipponese army and deadly defoliants upon America; a tactic that could destroy the oceans…

After a spectacular new incidence of the classic Golden Age fire vs water duel, Everett takes full creative command for the follow-up ‘…And the Rising Sun Shall Fall!’ as Sunfire sees sense and switches sides to save the seas, resulting in all-out war in concluding half-chapter ‘Now Comes… the Decision!’, a brief battle that leaves room in #54 for a “Mighty Marvel Mini Classic!” as Friedrich & Alan Weiss detail how ‘Namor the First, Prince of Atlantis battles The Mer-Mutants’: a light but lovely puff piece involving a mermaid acting as a subsea honey trap for her hungry kin…

Issue #55 sees Namor at last wave goodbye to “Nita” and Betty, before heading back to Antarctica and an unexpected and brutal encounter with a scavenging wrecker dubbed ‘The Abominable Snow-King!’ The literally monstrous Torg’s ambition is to hurl enslaved sea life against humanity but soon sinks once the Sub-Mariner gets involved, after which Friedrich & veteran illustrator Dan Adkins steer the abdicated Prince back to his forsaken kingdom in ‘Atlantis, Mon Amour!’ Sadly, he’s too late to stop his former subjects making a fear fuelled mistake that results in atrocity and genocide when refugee aliens come begging for aid…

When Everett returned he deftly opened the doors to Marvel’s Atlas era-past with a tempestuous yarn that would eventually affect the entire continuity. ‘…In the Lap of the Gods’ reintroduces pliable 1950s sensation Venus whose impact would ripple out across the MU and ultimately reveal a hidden history as part of the Agents of Atlas sub-franchise. It begins in a shattering storm as Namor rescues a lovely mystery woman stranded on a rock and stumbles into a long-running grudge match between the Hellenic gods of Love and War. A contemporary tale of dissent and unrest, the story reunites him with Namorita, who, in his absence, has become a college student and activist. Moreover, her favourite lecturer – Humanities Professor Victoria N. Starr – also has a concealed alter ego and lethal stalker: malign divinity and former pantheon mate Ares

Having held at bay one angry god, Namor returns to Atlantis, resolved to restore the undersea nation to forefront of civilisation but his program of changes is stalled when ‘Hands Across the Waters, Hands Across the Skies…’ (Everett supervising, steering – and inking – dialoguer Steve Gerber & layout artist Sam Kweskin) uncover a survivor and witness to the recent massacre of alien ambassadors by Atlanteans. Tamara of the Sisterhood claims to offer forgiveness and seek understanding, but many of the original perpetrators would rather there were no witnesses or recriminations to deal with. Most tellingly, the superstrong survivor and her pet monster have their own plans and soon the prince is sucked into more pointless battle…

With John Tartaglione now inking Everett’s plot, Gerber & Kweskin forecast ‘Thunder Over the Seas!’: a tale of tragic miscomprehension as Namor again clashes with the surface world. Now the Sub-Mariner’s new advisor, Tamara is targeted by Atlantean scout Lorvex who is driven wild by her exotic beauty and rarity. Obsessively stalking and assaulting her, Lorvex drives her into Russian trawler nets and the refugee soon becomes a prized possession after the vessel and its contents are impounded by the US Coast Guard. Soon she is a cause célèbre and topic of heated debate at the United Nations…

Having dealt with Lorvex, Namor goes looking for his new friend, crashing into chaos as the war of words over the alien mermaid triggers the usual bellicose response amongst humans. By the time surface-dwelling Namorita summons her cousin to rescue Tamara, Avenger Thor has stepped in to keep the peace. Sadly it’s far too late to prevent ‘The Invasion of New York!’ (Everett, Gerber, Kweskin & Jim Mooney), with Lorvex exploiting the campaign to regain position and secretly abduct Tamara from UN custody. Enraged and resigned, Sub-Mariner acts decisively and violently to end the crisis, and accepts at last the fate he has been really fighting, finally accepting again the throne and responsibilities of ruling Atlantis.

To Be Continued and Concluded…

During these later issue Everett’s steadily declining health increasingly limited his output. As part of the Bonus features the cover and first 4 pages of Sub-Mariner #61 are included here, as drawn by the old master with Win Mortimer & Mooney. He plotted two further issues and died on February 27th 1973. Those will be seen in the final collection of this sequence. Here, however, follows a visual memorial from editor and friend Thomas, limned by Marie Severin & Frank Giacoia that appeared in Sub-Mariner #65 (cover-dated September 1973).

With covers throughout by Gil Kane, Everett, Vince Colletta, Giacoia, Joe Sinnott, Sal Buscema, Weiss, John Romita, Jim Starlin & Rich Buckler, other sunken treasures salvaged here include a watercolour and pen & ink pinup by Bill, a Venus pinup from Marvel Spotlight #2 (February 1972) and 7 original art pages and covers by Everett and assorted collaborators.

Many Marvel Comics are more exuberant than qualitative, but this volume, especially from an art-lover’s point of view, is a wonderful exception: historical treasures with narrative bite and indescribable style and panache that fans will delight in forever.
© 2016 Marvel Characters, Inc. All rights reserved.

Thunderbolts Epic Collection volume 1: Justice, Like Lightning (1997-1998)


By Kurt Busiek, Roger Stern, Peter David, John Ostrander, Mark Bagley, Mark Deodato Jr., Sal Buscema, Steve Epting, Jeff Johnson, Pasqual Ferry, Bob McLeod, Tom Grummett, Ron Randall, Gene Colan, Darick Robertson, George Pérez, Chris Marrinan, Ron Frenz & various (MARVEL)
ISBN: 978-1-3029-5205-1 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

It’s going to be a busy year for comics-based movies, so let’s properly start the ball rolling with some context and a look at a Thunderbolts team definitely not coming anywhere close to a cinema near you soon…

At the end of 1996, Marvel’s Onslaught publishing event removed the Fantastic Four, Captain America, Iron Man and the Avengers from the Marvel Universe and its long-established shared continuity. The House of Ideas ceded creative control to Rob Liefeld and Jim Lee for a year and at first the iconoclastic Image style comics got all the attention. However, a new title created to fill the gap in the “old” universe proved to be the true star sensation of the period. Thunderbolts was initially promoted as a replacement team book: brand new, untried heroes pitching in because the beloved big guns were dead and gone. Chronologically, they debuted in Incredible Hulk # 449 (cover-dated January 1997), a standard exhibition of “heroes-stomp-monster”, but the seemingly mediocre tale is perhaps excusable in retrospect…

With judicious teaser guest-shots abounding, Thunderbolts #1 premiered with an April cover-date and was an instant mega-hit, with a second print and rapid-reprint collection of the first two issues also selling out in days. This classy compendium gathers all those early appearances of the neophyte team between from January 1997 to March 1998: introductory teaser tale in Incredible Hulk #449 and parts of 450; Thunderbolts #1-12, Thunderbolts: Distant Rumblings #-1 special, Annual ‘97, plus their portion of Tales of the Marvel Universe, Spider-Man Team-Up Featuring… #7 and Heroes for Hire #7. Sadly although the stories are still immensely enjoyable this book simply won’t be able to recapture the furore the series caused in its early periodical days, because Thunderbolts was a sneakily high-concept series with a big twist: one which – almost unprecedentedly for comics – didn’t get spilled before the carefully calculated “big reveal”.

Here the action starts with issue #1 (cover-dated April 1997) and ‘Justice… Like Lightning’ as Kurt Busiek, Mark Bagley & Vince Russell introduce a new superhero team to a world which has lost its champions. The mysterious Thunderbolts begin to clear New York’s devastated, post-Onslaught streets of resurgent supervillains and thugs making the most of the hero-free environment. Amongst their triumphs is the resounding defeat of scavenger gang The Rat Pack, but although the looters are routed and rounded up, their leader escapes with his real prize: homeless children…

Golden Age Captain America tribute/knock off Citizen V leads these valiant newcomers – size-shifting Atlas, super-armoured Mach-1, beam-throwing amazon Meteorite, sonic siren Songbird and human toybox Techno – and the terrified, traumatised citizenry instantly take them to their hearts. But these heroes share a huge secret: they’re all supervillains from the sinister Masters of Evil in disguise, and Citizen V – or Baron Helmut Zemo as he truly prefers – has major Machiavellian long-term plans…

When unsuspecting readers got to the end of that first story the reaction was instantaneous shock and jubilation.

Anachronistically, the aforementioned Hulk teaser tale (cover-dated January 1997, but on sale at the end of 1996) appears next, as Peter David, Mike Deodato Jr. & Tom Wegrzyn pit a neophyte super-team against the Jade Juggernaut in ‘Introducing the Thunderbolts!’: the opening step of their campaign to win the hearts and minds of the World. That clash spilled over into the next issue and the pertinent section is also included here, promptly followed by Tales of the Marvel Universe tale ‘The Dawn of a New Age of Heroes!’ as the team continue doing good deeds for bad reasons, readily winning the approval of cynical New Yorkers.

Thunderbolts #2 (May 1997 by Busiek, Bagley & Russell) offers ‘Deceiving Appearances’ as they garner official recognition and their first tangible reward. After defeating The Mad Thinker at an FF/Avengers memorial service and rescuing “orphan” Franklin Richards, the Mayor hands over the FF’s Baxter Building HQ for the T-Bolts’ new base of operations…

Busiek, Sal Buscema & Dick Giordano’s Spider-Man Team-Up Featuring… #7 yarn ‘Old Scores’ sees them even fool the spider-senses of everybody’s favourite wallcrawler whilst clearing him of a fiendish frame-up and taking down the super-scientific Enclave. However the first cracks in the plan begin to appear as Mach-1 and Songbird (AKA The Beetle and Screaming Mimi) begin falling for each other and dare to dream of a better life, even as Atlas/ Goliath starts to enjoy the delights and rewards of actually doing good deeds.

… And whilst Techno (The Fixer) is content to follow orders for the moment, Meteorite – or Moonstone – is laying plans to further her own personal agenda…

Thunderbolts #3 finds the team facing ‘Too Many Masters’ (Bagley & Russell art) as dissension creeps into the ranks. The action comes from rounding up old allies and potential rivals Klaw, Flying Tiger, Cyclone, Man-Killer and Tiger-Shark, who were arrogant enough to trade on the un-earned reputation as new Masters of Evil.

One of the abducted kids in Thunderbolts #1 resurfaces in #4’s ‘A Shock to the System’. Hallie Takahama was taken by the Rat Pack, and her new owner has since subjected her to assorted procedures which resulted in her gaining superpowers. Her subsequent escape leads to her joining the Thunderbolts as they invade Dr. Doom’s apparently vacant castle to save the other captives from the monstrous creations and scientific depredations of rogue geneticist Arnim Zola. However, the highly publicised victory forces Citizen V to grudgingly accept the utterly oblivious and innocent Hallie onto the team as trainee recruit Jolt

Thunderbolts Annual 1997 follows: a massive revelatory jam session written by Busiek with art from Bagley, Bob McLeod, Tom Grummett, Ron Randall, Gene Colan, Darick Robertson, George Pérez, Chris Marrinan, Al Milgrom, Will Blyberg, Scott Koblish, Jim Sanders, Tom Palmer, Bruce Patterson, Karl Kesel & Andrew Pepoy, which could only be called ‘The Origin of the Thunderbolts!’ In brief instalments Jolt asks ‘Awkward Questions’ of V and Zemo offers a tissue of lies regarding the member’s individual origins…

Beginning with V’s ostensible intentions in ‘The Search Begins’, gaining ‘Technical Support’ from Fixer, examining Songbird’s past in  ‘Screams of Anguish’, obscuring the Beetle’s ‘Shell-Shocked!’ transformation and revealing how ‘Onslaught’ brought them all together, the fabrications continue as ‘To Defy a Kosmos’ discloses to everyone but Jolt how ionic colossus Goliath was snatched from incarceration in another dimension before ‘Showdown at the Vault’ brought Moonstone into the mix with untrustworthy and dangerous men she had previously betrayed…

The revelatory events also includes the Annual’s Thunderbolts Fact File text feature.

Thunderbolts: Distant Rumblings #-1 (July 1997) was part of a company-wide event detailing the lives of heroes and villains before they started their costumed careers. Illustrated by Steve Epting & Bob Wiacek, ‘Distant Rumblings!’, examines key events in the lives of two Baron Zemos, mercenary Erik (Atlas) Josten, corrupt psychiatrist Karla (Moonstone) Sofen, trailer-trash kid and future Songbird Melissa Gold, frustrated engineer Abner Jenkins AKA Beetle and gadgeteering psychopath P. Norbert Ebersol, who parleyed a clash with an amnesiac Sub-Mariner into a thrilling life as Hydra’s prime technician and Fixer…

Back in the now, Thunderbolts #5 delivers more ‘Growing Pains’ as the team take a personal day as civvies in Manhattan, only to be targeted and attacked by Baron Strucker of Hydra, employing one of Kang the Conqueror’s Growing Man AI automatons…

By this stage the grand plan was truly unravelling and in #6 ‘Unstable Elements’ sees Citizen V/Zemo incensed that his team still don’t have the security clearances the Avengers and FF used to enjoy. Unable to further his plans without them, he tidies up details, seeking to quash a budding romance between Atlas and their Mayor’s Liaison/former cop Dallas Riordan whilst “suggesting” Meteorite might arrange an accident for increasing prying, questioning and just plain annoying Jolt…

Opportunity arises and tensions escalate when a sentient and malign periodic table of elemental beings attack New York. Requesting help, the Mayor’s office is refused and rebuffed by Citizen V before his own minions reject him and rush off to save lives beside the city’s remaining superheroes such as Daredevil, Power Man & Iron Fist, Darkhawk and the New Warriors. ‘The Revolt Within’ (Busiek & Roger Stern, limned by Jeff Johnson, Will Blyberg, Eric Cannon, Larry Mahlstadt, Greg Adams & Keith Williams) signals the beginning of the end as the rebel Thunderbolts are quickly captured by the “Elements of Doom” and Zemo refuses to save them, leaving ‘Songbird: Alone!’ to save the day in #8 (Busiek, Stern, Bagley & Russell). Although Zemo manages to finagle his way back into the ’Bolts’ good books, he has what he wants: access to all the world’s secrets after SHIELD chief G.W. Bridge grants him top security clearance…

A brief diversion follows in Heroes for Hire #7 (January 1998 by John Ostrander, Pasqual Ferry & Jaime Mendoza) as the troubled team stumble into an ongoing clash between Luke Cage, Iron Fist, Black Knight and Ant-Man, The Eternals and assorted monstrous Deviants, before ‘The Thunderbolts Take Over!’, uniting with the HFH squad to save the shrinking man’s daughter Cassie Lang from a Super-Adaptoid. In Thunderbolts #9 (Busiek, Bagley & Russell) the Black Widow comes calling with advice and ‘Life Lessons’ for Songbird and Mach-1, delivered as an untold tale of “Cap’s Kookie Quartet” – Captain America, Hawkeye, Quicksilver and the Scarlet Witch – and related via a flashback crafted by Stern, Ron Frenz, Blyberg & Milgrom, before the main event commences…

After more than a year away, company publishing event Heroes Reborn/Heroes Return restored the martyrs believed killed by Onslaught to the Marvel Universe. That happy miracle sparked a new beginning for The FF and Avengers’ stars and titles and began in an extended epic covering Thunderbolts #10-12: scripted as ever by Busiek and illustrated by Bagley, Russell, Scott Hanna, Larry Mahlstadt & Greg Adams.

It opens with ‘Heroes Reward’ as whilst the Thunderbolts are being officially honoured, their greatest enemies – real superheroes – start reappearing. When G.W. Bridge raids the press briefing, having divined that Citizen V is wanted criminal Helmut Zemo, suddenly the aspiring (semi) reformed squad are fugitives all over again, hunted by every real hero in town…

Fleeing into space and occupying an abandoned AIM space station, the Thunderbolts finally learn what Zemo’s been after all along in ‘The High Ground’ and face a shattering decision to go along or pursue new redeemed lives. However, as the former allies deliberate, prevaricate, and inevitably clash, the choice becomes even harder as the base is invaded by an army of extremely angry Superheroes, including Avengers, Fantastic Four and every recent ally they so callously fooled…

It all concludes in ‘Endgame’, but not the way anyone anticipates, especially once Zemo mind controls and enslaves all the incoming champions before turning them on his outraged dupes. The conclusion is spectacular and rewarding but only promises more and better to come…

Bonus features here include a full gallery of covers and variants – including second printings and the many collected editions the series spawned in its first year – by Bagley & Russell, Deodato Jr., Carlos Pacheco & Scott Koblish, Steve Lightle, Sott Hanna, original art, a golden Age ad for the original Citizen V, promotional pieces, retailer solicitation art, text essays and introductions from earlier editions as well as 12 pages of Bagley’s character designs tracing the metamorphosis from second-string villains into first rung heroes, and even faux ads. Also included are articles from in-house promotional magazine Marvel Vision #13, 14, 18, 19 & 27 providing context and behind the scenes insights for fans who just couldn’t get enough.

This is a solid superhero romp that managed to briefly revitalise a lot of jaded old fan-boys, but more importantly this remains a strong set of tales that still pushes all the buttons it’s meant to nearly 3 decades after all the hoopla has faded. Well worth a moment of your time and a bit of your hard-earned cash. Be warned though, if you’re reading this because of the new movie, these ARE NOT Your Thunderbolts
© 2023 MARVEL.

Godzilla: The Original Marvel Years


By Doug Moench, Herb Trimpe, Tom Sutton, Jim Mooney, Tony DeZuñiga, Klaus Janson, Fred Kida, Dan Green, Jack Abel, Frank Giacoia, George Tuska & various (MARVEL)
ISBN: 978-1-3029-5875-6 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

What’s big and green and leaves your front room a complete mess? No, not any first world government’s policy on climate change, but (arguably) Earth’s most famous monster…

Back in 1976, although some television cartoons had introduced Japanese style and certain stars – like Astro Boy and Marine Boy – to western eyes, manga and anime were only starting to creep into global consciousness. However, the most well-known pop culture Japanese export was a colossal radioactive dinosaur who regularly rampaged through the East, crushing cities and fighting monsters even more bizarre and scary than he was.

At this time Marvel was well on the way to becoming the multimedia corporate colossus of today and was looking to increase its international profile. Comics companies have always sought licensed properties to bolster their market-share and in 1977 Marvel truly landed the big one, leading to a 2-year run of one of the world’s most recognisable characters. They also boldly broke with tradition by dropping him solidly into real-time, contemporary company continuity. The series ran for 24 guest-star-stuffed issues between August 1977 and July 1979.

Gojira first appeared in the eponymous 1954 anti-war, anti-nuke parable written and directed by Ishiro Honda for Toho Films: a symbol of ancient forces roused to violent reaction by mankind’s incessant meddling. The film was savagely re-cut and dubbed into English with young Raymond Burr inserted for US audience appeal and comprehension, with the Brobdingnagian beast inexplicably renamed Godzilla. The movie was released in the US on April 27th and – despite being a brutally bowdlerised hash of Ishiro Honda’s message and intent – became a monster hit anyway.

The King of Monsters smashed his way through 33 Japanese movies (and six & counting US iterations); and tons of records, books, games, associated merch and many, many comics. He is the originator of the manga sub-genre Daikaij? (giant strange beasts). After years away thanks to convoluted copyright issues, Marvel is regaining contact with many of its 1970/1980s licensing classics and this volume is a no-frills, simple sensation recovered from a time when the other Big Green Gargantuan rampaged across the Marvel firmament heavily (how else?) interacting with stalwarts of the shared universe as just one of the guys…

The saga is preceded by Introduction ‘“It Had to Happen” Godzilla in the Mighty Marvel Universe!’ by uberfan Karl Kesel before the compilation commences with ‘The Coming!’, courtesy of Doug Moench, Herb Trimpe & Jim Mooney, wherein the monstrous aquatic lizard with radioactive halitosis erupts out of the Pacific Ocean and rampages through Alaska.

Superspy security organisation S.H.I.E.L.D. is quickly dispatched to stop the onslaught, and Nick Fury (the original white one) summarily calls in Japanese looming-lizard experts Dr. Yuriko Takiguchi, his grandson Robert and their eye-candy assistant Tamara Hashioka. After an inconclusive battle of ancient strength against modern tech, Godzilla returns to the sea, but the seeds have been sown and everybody knows he will return…

In Japan, many people now believe that Godzilla is a benevolent force destined to oppose true evil. Young Robert is one of them and gets the chance to expound his devout views in #2’s ‘Thunder in the Darkness!’ (inked by Frank Giacoia & George Tuska) when the skyscraping saurian resurfaces in Seattle and nearly razes the place before being lured away by daring and ingenuity, S.H.I.E.L.D. style. Veteran agents Dum-Dum Dugan, Gabe Jones and Jimmy Woo are seconded to a permanent anti-lizard task force until the beast is finally vanquished, but sadly, there are also dozens of freelance do-gooders in the Marvel universe always ready to step up and when the Emerald antihero takes offence at San Francisco’s Golden Gate Bridge, he attracts the attention of the local superhero team. The Champions – a short-lived, California-based team consisting of Black Widow, Angel, Iceman, Ghost Rider and Hercules – rapidly respond in ‘A Tale of Two Saviours’ (with the lushly solid inks of Tony DeZuñiga adding welcome depth to the art). Typically, the humans spend more time fighting each other than the monster, before the beast bolts for quieter shores…

There’re only so many cities even the angriest dinosaur can trash before formula tedium sets in, so writer Moench begins his first continued story in #4 with ‘Godzilla Versus Batragon!’ (guest-pencilled by the superb Tom Sutton and again inked by DeZuñiga), wherein deranged scientist/monster mutator Dr. Demonicus enslaves Aleutian Islanders to help him grow his own world-wrecking giant horrors… until the real deal shows up. The epic encounter concludes catastrophically with plenty of collateral damage on ‘The Isle of Lost Monsters’ (inked by Klaus Janson) before ‘A Monster Enslaved!’ in #6 opens another extended epic as Trimpe returns and Godzilla – as well as the American general public – are introduced to another now commonplace Japanese innovation.

Giant, piloted battle-suits or Mecha first appeared in Go Nagai’s 1972 manga classic Mazinger Z, and Marvel did much to popularise the subgenre in their follow-up/spin-off licensed title Shogun Warriors, (based on an import toy rather than movie or comic characters, but by the same creative team as Godzilla). Here young Rob Takiguchi steals S.H.I.E.L.D.’s latest weapon – a colossal robot codenamed Red Ronin – to aid the Immense Intense Iguana when Godzilla is finally captured. Fred Kida stirringly inked the first of a long line of saurian sagas with #7’s ‘Birth of a Warrior!’ with more carnage culminating in the uneasy alliance ending in another huge fight in concluding chapter ‘Titan Time Two!’

Trimpe & Kida depicted ‘The Fate of Las Vegas!’ in Godzilla #9: a lighter-toned morality play with the monster destroying Boulder Dam and flooding the modern Sodom and Gomorrah, before returning to big beastie bashing in ‘Godzilla vs Yetrigar’: another multi-part mash-up that ends in ‘Arena for Three!’ as Red Ronin & Rob reappear to tackle both large looming lizard and stupendous, smashing Sasquatch, after which the first year ends with #12’s ‘The Beta-Beast!’ – first chapter in a classic alien invasion epic.

Shanghaied to the Moon, Godzilla is co-opted as a soldier in a war between alien races who breed giant monsters as weapons, and when the battle transfers to Earth in ‘The Mega-Monsters from Beyond!’, Red Ronin joins the fray for blockbusting conclusion ‘The Super-Beasts’ (this last inked by Dan Green). Afterwards, let loose in cowboy country, Godzilla stomps into a rustling mystery and modern showdown in ‘Roam on the Range’ and ‘The Great Godzilla Roundup!’ before the final story arc begins.

In #17 ‘Of Lizards, Great and Small’ starts with a logical but humane solution to the beast’s rampages after superhero Ant-Man’s shrinking gas is used to reduce Godzilla to a more manageable size. However, when the diminished devastator escapes from his lab cage and becomes a ‘Fugitive in Manhattan!’, it’s all hands on deck as the city waits for the shrinking vapour’s effects to wear off. ‘With Dugan on the Docks!’ then sees the aging secret agent battle the immortal saurian on more or less equal terms before the Fantastic Four step in for ‘A Night at the Museum.’

The FF have another non-lethal solution and dispatch Godzilla to a primeval age of dinosaurs in #21’s ‘The Doom Trip!’, allowing every big beast fan’s dream to come true as the King of the Monsters teams up with Jack Kirby’s uniquely splendid Devil Dinosaur – and Moon Boy – in the Jack Abel inked ‘The Devil and the Dinosaur!’, before returning to the 20th century and full size for a spectacular battle against the Mighty Avengers in ‘The King Once More’.

The story and series concluded in #24 (July 1979) with the remarkably satisfying ‘And Lo, a Child Shall Lead Them’, as all New York’s superheroes prove less effective than a single impassioned plea, and Godzilla wearily departs for new conquests and other licensed outlets.

By no means award-winners or critical masterpieces, these stories are nonetheless a perfect example of what comics should be: enticing, exciting, accessible and brimming with “bang for your buck”. Moench’s oft-times florid prose and dialogue meld perfectly here with Trimpe’s stylised interpretation, which often surpasses the artist’s excellent work on that other big, green galoot. Other than Kirby, Happy Herb was probably the most adept at capturing the astoundingly cathartic attraction of giant creatures running amok, and here he went hog wild at every opportunity…

With covers by Trimpe, Ernie Chan, Joe Rubinstein, Bobs Layton, Wiacek & McLeod and Dave Cockrum, plus bonus features including Archie Goodwin’s ‘Godzilla-Grams’ editorial page from the first issue, as well as covers to earlier compilations, letter page art by Sutton from and a text free version of this volume by painter Junggeun Yoon.

These are great tales to bring younger and/or disaffected readers back to comics and are well worth their space on any fan’s bookshelf. This is what monster comics are all about and demand your full attention.
© 2024 MARVEL.

Mighty Marvel Masterworks presents Daredevil volume 3: Unmasked


By Stan Lee & Gene Colan with Frank Giacoia, Dick Ayers, John Tartaglione & various (MARVEL)
ISBN: 978-1-3029-5428-4 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him an astonishing acrobat, formidable fighter and living lie-detector. Very much a second-string hero for most of his early years, Daredevil was nonetheless a striking and popular one, due in large part to the roster of brilliant artists who had illustrated the strip. He battled thugs, gangsters, a plethora of super-villains and even the occasional monster or alien invasion, quipping his way through life and life-threatening combat. His civilian life consisted of assorted legal conundra and manfully standing back and suppressing his own feelings as his portly best friend and law partner Franklin “Foggy” Nelson vainly romanced their secretary Karen Page.

DD only really came into his own once illustrator Gene Colan signed up for the long haul, which properly begins with the tales in this collection: part of a series of Mighty Marvel Masterworks available as kid-friendly digest paperbacks and eBooks. Gathering Daredevil #22-32 (November 1966 to September 1967) it traces a move from morose masked avenger to wisecracking Scarlet Swashbuckler, offering a marked improvement in overall quality as scripter Lee utilises extended soap operatic plot-threads to string together Colan’s unique fight scenes as he shook off the remnants of predecessor John Romita’s art style.

In a very short time Romita had made the Sightless Swashbuckler his own before graduating to Spider-Man, so when Colan took over on DD, he initially kept the clipped, solid, nigh-chunky lines for rendering the Man Without Fear, but increasingly drew everything else in his loose, fluid, tonal manner. With these tales, his warring styles coalesced and the result was literally poetry in non-stop motion…

Without preamble the action opens with ‘The Tri-Man Lives’ (inked by Frank Giacoia & Dick Ayers), containing Gangland themes and malignant machinations whilst sharing focus with super-menaces The Gladiator and Masked Marauder, whose eponymous killer android proves less of a threat than expected. The villains had sought control of international organised crime syndicate The Maggia but their master plan to prove their worthiness by murdering the Man Without Fear goes badly awry after the kidnapped hero refuses to simply lie down and die…

Concluding in #23 with ‘DD Goes Wild!’, the ending sees our hero trapped in Europe, but soon making his way to England and a violent reunion with Tarzan analogue Ka-Zar who has become prime suspect in #24’s chilling puzzle ‘The Mystery of the Midnight Stalker!’

This tale contains my vote for the Most Obnoxious Misrepresentation of Britain in Comic Books Award as a policeman – sorry, “bobby” – warns, “STAY BACK, PLEASE! THE MILITIA WILL BE ARRIVING IN JIG TIME!”…

After clearing the jungle hero’s name, Matt Murdock heads back to America in time to enjoy the less-than-stellar debut of a certified second-rate super-villain as ‘Enter: The Leap-Frog!’ introduces a thief dressed like Kermit on steroids with springs on his flippered feet. Yes, really…

However, the big event of the issue is meeting Matt’s hip and groovy twin brother Mike

By the time ‘Stilt-Man Strikes Again’ (DD #26, March 1967) Colan is totally in command of his vision and a leaner, moodier hero is emerging. The major push of the next few issues was to turn the hopeless romantic triangle of Matt, Foggy and Karen Page into a whacky quadrangle by dint of fictitious twin Mike, who Matt would be “expose” as Daredevil to divert suspicion from the blind attorney who actually battled all those weird villains…

Confused, much?

Still skulking in the background, arch-villain Masked Marauder slowly closes in on DD’s alter ego. He gets a lot closer in ‘Mike Murdock Must Die!’ (Giacoia inks) after Stilt-Man teams with the Marauder and the ever-fractious Spider-Man once again clashes with old frenemy Daredevil before the villains meet their apparent ends.

The Sightless Swashbuckler has his first encounter with extraterrestrials in #28’s moody one-trick-pony ‘Thou Shalt Not Covet Thy Neighbor’s Planet!’ – an Ayers-inked thriller wherein invading aliens’ blindness-inducing rays prove inexplicably ineffective against the Crimson Crime-crusher. John Tartaglione inked the next tale, a solid, action-packed gangster-thriller entitled ‘Unmasked!’ whilst issue #30 opened a protracted and impressive clash with former Thor foes the Cobra and Mister Hyde. The bombastic first bout comes complete with an Asgardian cameo in ‘…If There Should Be a Thunder God!’

Attempting to catch the rampant super-criminals, DD masquerades as the Asgardian Avenger only to encounter the real McCoy. Sadly, the villains ambush the mortal hero once the Thunderer departs and, as a result of the resultant battle, DD loses his compensating hyper-senses. Thus, he must perpetrate a ‘Blind Man’s Bluff!’… which almost fools Cobra & Hyde…

Naturally, it all goes wrong before it all comes right and against all odds Murdock regains his abilities just in time ‘…To Fight the Impossible Fight!’

Supplemented by a Colan cover gallery and original art pages, this tome reveals how The Man Without Fear blossomed into a truly magnificent example of Marvel’s compelling formula for success: smart stories, human characters and magnificent illustration. This is pure Fights ‘n’ Tights magic no fan of stunning super-heroics can afford to ignore.
© 2024 MARVEL.

Marvel Team-Up Marvel Masterworks volume 7


By Chris Claremont, Bill Kunkel, Bill Mantlo, Gary Friedrich, Ralph Macchio, John Byrne, Dave Wenzel, Jim Mooney, Kerry Gammill, Bob Hall, Marie Severin, Howard Chaykin, Jeff Aclin, Dave Hunt, Bob Wiacek, Ricardo Villamonte, Tony DeZuñiga, Dan Green & various (MARVEL)
ISBN: 978-1-3029-3324-1 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times

The concept of team-ups – an established star pairing or battling (usually both) with new or less well-selling company characters – has been with us since the earliest days of comics, but making the brief encounter/temporary alliance a key selling point really took hold with DC’s The Brave and the Bold before being taken up by their biggest competitor.

Marvel Team-Up was the second regular Spider-Man title, launched as 1971 ended. A big hit, it proved the time had finally come for expansion and offering a venue for uncomplicated action romps to supplement the company’s complex subplot fare in regular books. However, even in an infinite Marvel Multiverse, certain stars shine more brightly than others and some characters turn up in team-ups more often than others. In recent years, carefully curated themed collections from the back-catalogue have served to initiate new readers intrigued by Marvel’s Movie and TV endeavours, but there’s no real substitute for seeing Marvel’s continuity unfolding in chronological order. This compelling compilation gathers the contents of Marvel Team-Up #65-77, collectively covering January 1977 to January 1979 and – following Chris Claremont’s Introduction offering fond remembrances of the times and key writer Bill Mantlo – opens onto a period of superior sagas.

After a short and sweet flurry of original adventures in his own UK title, Captain Britain eventually succumbed to the English version of funnybook limbo: his title subsumed by a more successful one with CB reduced to reprints. Soon after, he pyrrhically debuted across the water in Marvel Team-Up #65 ‘Introducing Captain Britain’ by originating scripter Claremont and British-born, Canada-bred illustrator John Byrne. The story depicts exchange student Brian Braddock on transfer to Manhattan and the unsuspecting houseguest of Peter Parker. Before long the heroes formally meet, fight and unite to defeat flamboyant games-obsessed hit-man Arcade, with the transatlantic tussle concluding in #66 as the abducted antagonists systematically dismantled the mercenary maniac’s ‘Murderworld’.

The mystery of a long-vanished feline were-woman warrior is then resolved in ‘Tigra, Tigra, Burning Bright!’ as the webslinger is targeted by Kraven the Hunter, using the Feline Fury as his enslaved attack beast until Spider-Man breaks her conditioning, after which Claremont, Byrne & Bob Wiacek explore ‘The Measure of a Man!’ in #68. Here, the Amazing Arachnid philanthropically returns the captive Man-Thing to his Florida swamp habitat. Of course, no good deed ever goes unpunished and soon he encounters horrific demon D’Spayre torturing benevolent enchanters Dakimh and Jennifer Kale. It takes every ounce of courage both man and monster possess to defeat the sadistic feeder on torment…

A clash with Egyptian-themed thieves next draws Spidey into the years-long duel between cosmic powered X-Man Havoc and his nemesis the Living Monolith in ‘Night of the Living God!’ (inked by Ricardo Villamonte), but when the battle turns against them, it requires the thunderous might of Thor to stop the ravening mutant menace in ‘Whom Gods Destroy!’ (Claremont, Byrne & Tony DeZuñiga).

This epic clash signalled an end to the creative team’s good times as MTU downshifted to short filler tales. Courtesy of Bill Kunkel, Dave Wenzel & Dan Green, Spidey and The Falcon save Captain America from death by poison by a minor villain with big plans in #71’s ‘Deathgarden’ after which beloved Police officer Jean DeWolff features heavily in the psionic rogue The Wraith’s demented revenge plot ‘Crack of the Whip!’ (#72 by Bill Mantlo & Jim Mooney) which sees the wallcrawler linking up with Iron Man to mangle Maggia stooges and assassin-for-hire Whiplash.

MTU #73 paired the webslinger with old frenemy Daredevil in a workmanlike thriller by Gary Friedrich, Kerry Gammill & Don Perlin as vicious gang leader The Owl returned in ‘A Fluttering of Wings Most Foul!’ and a flurry of frenzied felonious forays, setting the scene for a minor mirth-quake. Long embargoed and seemingly lost due to intellectual rights issues, lost gem ‘Live From New York, Its Saturday Night!’ depicts a comedy of errors set on an ongoing TV sensation. Starring Spider-Man and the Not-Ready-for-Prime-Time-Players (Dan Aykroyd, John Belushi, Jane Curtin, Garrett Morris, Bill Murray, Laraine Newman, Gilda Radner & Lorne Michaels), the sinister Silver Samurai searches for his missing teleportation ring takes place live to a totally oblivious TV audience and temporary host Stan Lee. The manic episode is written by Claremont and a triumph of caricaturing brilliance for Bob Hall & majestic Marie Severin.

Assisted by Ralph Macchio, Claremont then reunited with Byrne and inker Al Gordon to team up in tribute to the New York Fire Department with #75’s ‘The Smoke of That Great Burning!’ wherein Spider-Man and Hero for Hire Luke Cage are caught up in a robbery and hostage crisis which soon turns into a major conflagration…

The collection closes with a continued tale co-starring mystic master Dr. Strange and Clea,  Ms. Marvel (AKA Carol Danvers the present-day Captain Marvel), in what I’m guessing was intended as an annual before being chopped in two. Limned by Howard Chaykin, Jeff Aclin & Jose Ortiz, ‘If Not For Love…’ and second chapter ‘Death Waits at Bayou Diable!’ sees the mundane mortal metahumans stumble into an attempt to murder the Sorcerer Supreme and his disciple, leading Spidey, Ms. M and a much reduced Stephen Strange south to Bourbon Street and a risky rendezvous with voodoo practitioner Marie Laveau, Witch Queen of New Orleans. Sadly, she is far more than she seems and the trio are trapped in a scheme perpetrated by magic-loathing sorcerer Silver Dagger leading to astounding arcane action in #77’s ‘If I’m to Live… My Love Must Die!’

This epic edition is packed with rarely-seen extras, beginning with ‘Aunt May’s Photo Album’: a selection of stills from the 1977-1979 Spider-Man television show as originally published in Marvel Treasury Edition #18 (1978). It’s followed by that album’s covers, illustrated by Bob Budiansky & Ernie Chan, and a large selection of original art pages and covers by Byrne, Hunt, Dave Cockrum, Tom Palmer & Mooney. A gallery of covers from Marvel Tales (#193-207, 235-236) by Ron Frenz, Josef Rubinstein, John Romita Sr., Mark Bright, Vince Colletta, Mark McKenna George Perrez, Joe Sinnott, Joe Albeo, Byrne, Frank Giacoia, Hall, Todd McFarlane & Sam Keith, spanning November 1986 to November 1991 follows a rare treat: a selection of Byrne’s un-inked pencil pages.

A series of short stories from Marvel Tales (#255, 262 & 263) based on earlier MTU stories ends this tome. ‘Shock Therapy’ by Scott Lobdell, Vince Evans & Phil Sheehy reveals a clash between the Trapster and Ghost Rider, whilst Barry Dutter & Vince Evans’ ‘A Case of Sunstroke’ shows what happened to the X-Men after MTU Annual #2, whilst Woodgod runs wild again in ‘The Scream’ by Lobdell, Robert Walker & Jim Sanders.

These tales are generally superb examples of Marvel’s Second Wave, Bronze Age yarns fans will find little to complain about. Although not perhaps a book for casual or more maturely-oriented readers there’s lots of fun on hand and young readers – or Marvel Cinematic supporters – will have a blast, so why not consider this tome for your “Must-Have” library?
© 2023 MARVEL.

Dazzler Marvel Masterworks volume 1


By Chris Claremont & John Byrne, Marv Wolfman, Tom DeFalco, Danny Fingeroth, John Romita Jr, Frank Springer, Keith Pollard, Alan Kupperberg, Terry Austin, Mike Esposito, Alfredo Alcala, Danny Bulanadi, Armando Gil, Ricardo Villamonte, Frank McLaughlin, Vince Colletta & various (MARVEL)
ISBN: 978-1-3029-2212-2 HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There are quite a few comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. Here’s one you should have no trouble finding physically or in digital formats…

Until relatively recently US comics and especially Marvel had very little in the way of positive female role models and almost no viable solo stars. Although a woman starred in the very first comic of the Marvel Age, The Invisible Girl took decades to become a potent and independent character in her own right – or even just be called “woman”. The company’s very first starring heroine was leather-clad, whip-wielding crimebuster Black Fury: imported from a newspaper strip created by Tarpe Mills in April 1941.

The seductive sentinel was resized and repackaged as a reprint for Timely’s funnybooks and renamed Miss Fury, enjoying a 4-year (1942-1946) run – although her tabloid incarnation carried on until 1952. Fury was actually predated by Silver Scorpion, who debuted in Daring Mystery Comics #7 (April 1941), but the homegrown hero was rapidly relegated to a minor position in the book’s line-up and she had a very short shelf-life.

Miss America premiered in anthological Marvel Mystery Comics (#49, November 1943), created by Otto Binder & artist Al Gabriele. After a few appearances, she won her own title in early 1944. Miss America Comics lasted, but the costumed crusader did not as – with the second issue (November1944) – the format changed, becoming an amalgam of teen comedy, fashion feature and domestic tips magazine. Feisty take-charge superheroics were steadily squeezed out and the title is most renowned now for introducing virginal evergreen teen ideal Patsy Walker. Other woman warriors appeared immediately after the War, the majority as spin-offs/sidekicks of established male stars such as distaff Sub-Mariner Namora (debuting in Marvel Mystery Comics #82, May 1947 before graduating to her own 3-issue series in 1948).

She was soon joined by the Human Torch’s secretary Mary Mitchell who, as Sun Girl, helmed her own 3-issue 1948 series before becoming a wandering sidekick and guest star in Sub-Mariner and Captain America Comics. Draped in a ballgown and wearing high heels, masked detective Blonde Phantom was created by Stan Lee & Syd Shores for All Select Comics #11 (Fall 1946) whilst cover-dated August 1948, kind-of, sort-of goddess Venus debuted in her own title, becoming the gender’s biggest Timely-Atlas-Marvel success… until the advent of the “Jungle Girl” fad in the mid-1950s.

Her triumph came mostly by dint of the superb stories and art by the great Bill Everett and by ruthlessly changing genres from crime to romance to horror as any popular trend inched forward in other media…

Don Rico & Jay Scott Pike’s Jann of the Jungle was just part of an anthology line-up in Jungle Tales #1 (September 1954), yet she took over the title with the 8th issue (November 1955). Jann of the Jungle ran until June 1957 (#17), spawning a host of in-company imitators like Leopard Girl, Lorna the Jungle Queen and so on…

During the costumed hero boom of the 1960s, Marvel experimented with a title shot for Inhuman émigré Madame Medusa in Marvel Super-Heroes (#15, July 1968) and a solo series for the Black Widow in Amazing Adventures #1-8 (August 1970 to September 1971). Both were sexy, reformed villainesses, not wholesome girl-next-door heroes – and neither lasted solo long on their own. With a costumed crazies craze subsiding as the 1970s, began, Stan Lee & Roy Thomas looked into creating a girl-friendly boutique of “heroines” written by and for women. Opening shots in this mini-liberation war were Linda Fite, Marie Severin & Wally Wood’s Claws of the Cat and Night Nurse by Jean Thomas & Win Mortimer (both #1’s cover-dated November 1972). Modern day jungle queen Shanna the She-Devil #1 – by Carole Seuling & George Tuska – came out in December 1972, but despite impressive creative teams none of these fascinating experiments lasted beyond a fifth issue.

Red Sonja, She-Devil with a Sword, caught every one’s attention in Conan the Barbarian #23 (February 1973) and eventually won her own series, whilst in Giant-Size Creatures #1 (July 1974), The Cat mutated into Tigra, the Were-Woman. However, the general editorial position was still “books starring chicks don’t sell”…

The company kept on plugging though, and eventually found the right mix at the right time when Ms. Marvel launched in her own title (cover-dated January 1977). She was followed by equally copyright-protecting Spider-Woman (Marvel Spotlight #32: February 1977), who secured her own title 15 months later) and Savage She-Hulk (#1 February 1980). The last was supplemented by the music-biz inspired Dazzler who sagely premiered in top-selling title Uncanny X-Men #130 the same month, before inevitably graduating to her own book.

Thus, please find gathered here that mutant-motivated launch tale from #130-131, a crafty crossover from Amazing Spider-Man #203 and then #1-13 of Dazzler, all cumulatively covering cover-dates February 1980 to March 1982. Before it all kicks off there’s even an informative Introduction ‘Dazzler and Me’ by sometime scribe Danny Fingeroth…

Previously and elsewhere: Having saved Edinburgh and perhaps the world from reality-warping Proteus, The X-Men return to Charles Xavier at their Westchester home where – thanks to sinister psionic predator Jason Wyngarde, Jean Grey/Phoenix is increasingly experiencing visions of a former life as a spoiled, cruel slave-owning child of privilege, contrasting sharply with her renewed love for Scott Summers/Cyclops, but the home atmosphere is troubled by another discordant factor. Xavier is insensitively intent on training the team, haughtily oblivious that this group are grizzled, seasoned veterans of combat, rather than the callow teenagers he first tutored.

Elsewhere, a cabal of mutants and millionaires plot murder and conquest. Black King Sebastian Shaw, White Queen Emma Frost and the rest of The Hellfire Club hierarchy know Wyngarde is an ambitious, presumptuous upstart, but the possibility of subverting the almighty Phoenix to their world-dominating agenda is irresistible…

Beginning here, the action opens as two new mutants manifest, and Xavier must split the team to initiate a “first contact” with both. He goes with Storm, Wolverine and Colossus to Chicago and meets the nervous parents of naive 13-year-old Kitty Pryde. She has just realised that, along with all the other problems of puberty, she now uncontrollably falls through floors and walks through walls…

However, no sooner does the Professor offer to admit enrol her in his select and prestigious private school than they are all attacked by war-suited mercenaries and shipped by Emma Frost to the Hellfire Club. Only Kitty escapes, but instead of running, she stows away on the transport; terrified but intent on saving the day…

The other Homo Superior neophyte to debut sees Cyclops, Phoenix and Nightcrawler head into Manhattan’s club district, tracking a disco singer dubbed ‘Dazzler’. They are unaware that they too have been targeted for capture. However, Kitty’s attempts to free the Hellfire base captives forces the villains to tip their hand early and with the assistance of “disco diva” Dazzler – AKA Alison Blaire and a wannabee musician who converts sound to devastating light effects – the second mercenary capture team is defeated…

The drama concludes in #131 as Kitty is forced to frantically ‘Run for Your Life!’ – happily, straight into the arms of the remaining X-Men. Soon the plucky lass, after an understandable period of terror, confusion and kvetching, leads a strike on the lair of the White Queen: freeing Wolverine, Colossus and Xavier as Frost faces off in a deadly psionic showdown with a Phoenix far less kind and caring than ever before…

Suitably introduced into the Marvel milieu, Dazzler promptly encored in Amazing Spider-Man #203 (April 1980) ‘Bewitched. Bothered and Be-Dazzled!’ wherein Marv Wolfman, Keith Pollard & Mike Esposito (and inking friends) jammed a short tale of opportunism as old arachnid adversary Lightmaster tapped into Blaire’s inherent abilities to liberate himself from an all-enveloping “light dimension”. Having returned to Earth the malign menace kept Dazzler as living battery to amp up his powers until Spider-Man stepped in and put him down…

Dazzler the character had been born of another of those 1980-1990s doomed-from-the-start cross-media deals wherein comics companies attempted to break out of their “ghetto” into the real money world. In 1979 Disco specialists Casablanca Records began an development project with Marvel to create a TV based character who would release records like the Archies or The Monkees, but set in an animated Marvel Universe. A giant-sized comics special was set into motion but when the deal was cancelled, the company was left with a lot of talented people going “now what?” since Dazzler had already been launched and guested in the company’s top titles (her shot in Fantastic Four #217 the same month as the Spider-Man tale and nipped-in-the-bud flirtation with Johnny Storm is not included here). Failing to find other record companies willing to commit, big boss Jim Shooter decreed that the comics special would be expanded/recycled as #1 & 2 of her own title…

After the singer went dark until for a year she debuted again in ‘So Bright This Star’ (cover-march 1981) and credited conceptually to Alice Donenfeld, John Romita Jr., Shooter, Stan Lee, Al Milgrom, Roger Stern and Tom DeFalco with DeFalco, Romita Jr., Alfredo Alcala, and Walt Simonson actually delivering the pages of an epic premier.

Unknown to everyone but heroes and villains, Blaire is a sound-transducing mutant able to convert noise of any kind (rhythmic is best!) into light that she can manipulate and direct. She’s also a performer still trying to make it big in music. A promising law student, she dropped college studies and forever disappointed her austere father – Judge Carter Blair – to pursue a frivolous, worthless life on stage. At least Grandma Bella still supports her, confident that one day Dazzler will be a star…

Now down to the dregs of her savings and still stumbling into crimes and emergencies at every turn, Alison checks in regularly with her superhero pals but cannot drop the hope that fame, not fighting is her destiny. That seems less likely than ever as, in Asgard, evil sorceress Amora the Enchantress awaits a shift in the cosmic axis.

For the person standing in one location on Midgard at the correct moment, awesome unspeakable energies are ready for the taking. Sadly, that’s the stage of the Numero Uno club. When the advertised star performer falls ill with a mystery ailment. Amara successfully auditions for the spot but only until Dazzler gets a last-minute call to try-out. With the goddess out and the secret mutant in, Enchantress is most displeased and makes plans to take that stage no matter what…

Alison only got the gig thanks to hedonist pal/fan Hank The Beast McCoy, and he brings all the Avengers, X-Men, Fantastic Four and other super-doers to her big night in #2. Before long Enchantress strikes, using magic and an army of mythical beasts and monsters to disrupts Alison’s act and secure the coveted axis spot until an army of superheroes come to Dazzler’s aid in all-out battle bonanza ‘Where Demons Fear to Dwell!’ with the roller-skating woman warrior (no really!) personally dealing with the sorceress New York street-style…

After a promising start, however, the series quickly reverted to hoary company traditions regarding books read by girls. These again tapped into and blended older male-assumed tropes of females seeking independence and careers whilst also seeking love and a settled home life.

And lots of shots of women in underwear, dressing and undressing or getting into and out of baths and showers.

However, gradually the faithful standbys faded and Dazzler began facing and dealing with ever-tougher challenges. It would some while before later scribes like Archie Goodwin added some modern innovations and true confirmation that girls just didn’t want the same kind of stories as pubescent males – at that time still much of Marvel’s fan base and possibly a fair proportion of the writing staff and illustrators…

Alison’s life changes as she lucks into an (W.C. Fields-channelling) agent/promoter – Harry S. Osgood – who begins shaping her music career immediately after a full-page Bonus Pinup, as DeFalco, Romita Jr., Alan Kupperberg, Danny Bulanadi & Armondo Gil detail how a show for UNICEF leaves Alison at the UN just as Doctor Doom tries to reclaim part of his magical arsenal in ‘The Jewels of Doom!’ Despite her most valiant efforts, Dazzler is defeated and dragged to the Iron Despot’s lair, intended as a weapon in his battles with dream demon Nightmare. Despite battling her own darkest nature in ‘Here Nightmares Abide!’ (DeFalco, Frank Springer, Bulanadi & Gil), Blair blasts her way back to Earth and destroys the purloined jewels; earning a brutal punishment from Doom…

Ricardo Villamonte inks a change of pace yarn in #5 as ‘Tell Joey I love Him!’ sees Alison recuperate in hospital and overhear an old lady’s pleas. Mrs Anita Cartelli is married to the mob and worries about her son growing up in the life, and do-gooder Dazzler promises to look into it. It’s a bold but bad move, as Joey is also streel level vigilante the Blue Sheild, violently dismantling the Bo Barrigan gang from the inside… although he does need some laser assistance once the mobster unleashes his killer robots…

The ups-&-downs of building her career are constantly exacerbated by obnoxious Lancelot Steele; a sexist macho jerk/stage manager/field rep for Harry on road gigs, and Alison’s growing fondness for her doctor Paul Janson is giving her pause , but all that is put in proper perspective when DeFalco, Fingeroth, Springer, Quickdraw Studios & Gil advise ‘The Hulk May Be Hazardous to Your Health!’ after a last-minute cancellation drops Allie and her band at Gordon University just as desperate Bruce Banner seeks to burgle their science labs for a possible cure for his “condition”…

Sadly although Banner and Blaire hit it off, when his alter ego inevitably arrives student riots and National Guard assaults literally bring the house down in ‘Fort Apache, the Hulk!’

Fabled Good Girl artist/romance comics inker Vince Colletta joins Fingeroth, DeFalco & Springer, as intrigue overtakes action in ‘Hell… Hell is for Harry!’ The music magnate is being ruthlessly targeted and tormented for undescribed past transgressions and sinister mastermind Techmaster has begun including Alison in his sly assaults, but she has more than enough problems of her own. The situation with Paul is worsening and she feels constantly diminished and belittled. Worst of all, somebody is following her everywhere…

When the Enforcers (Ox, Montanna & Fancy Dan) wreck Harry’s office, it compels Osgood to reveal his shared pas with Techmaster, but even Dazzler is not ready when they come back for her, employing the tactics that once defeated Spider-Man. She is far better prepared for the rematch…

Her own enigmatic stalker strikes next. Mr. Meeker works for Federal energy thinktank Project Pegasus but greatly oversteps his remit, using shady contracts to rendition Blaire and ultimately hold her at the upstate facility. Despite the strident protests of in-house superhero Wendell Quasar Vaughn Dazzler is held and cruelly experimented upon like any other energy-based villain and monster, until pushed too far she tries to escape and triggers a mass breakout in #9’s ‘The Sound and the Fury!’

Some Pegasus internees deserve to be there, and when living sound monster Klaw goes on a murderous rampage, almost killing Quasar, Dazzler reluctantly absorbs him. However, the monumental energy increase brings her to the attention of planet devouring Galactus and ‘In the Darkness… A Light’ reveals why the space god needs the over-juiced mutant to extract his fugitive herald Terrax from a black hole. Sadly, the victim doesn’t want to be saved and ‘…Lest Ye Be Judged!’ displays just how annoyed she can get when pushed too far…

Returned to Earth and her normal power levels, Alison has a hard time explaining why she’s been off the grid for so long – even her draconian dad was starting to worry – before ‘Endless Hate!’ drops her right into the most unconventional conclusion of the Techmaster saga.

Closing this initial collection with gentle probing of Alison’s past and discussion of her long missing mother. Dazzler #13 had Fingeroth, Springer & Colletta depict ‘Trial …and Terror!’ as still furious Mr. Meeker abuses the federal power of Pegasus to regain control of Blaire by charging her with Klaw’s murder. Remanded to Riker’s Island and dumped amidst he savage superhumans in the women’s wing, Alison overcomes the mighty Titania and the Grapplers (Screaming Mimi, Letha & Poundcakes) before getting her day in court and proving that she was paying attention in law school…

To Be Continued..

The rather meagre bonus offerings here include the house ad from all May 1981 Marvel titles plus the original art for #1 page 1 by Romita Jr. & Alcala, prior to much modification and editorial adjustment, and a simply huge Biographies section on the many folk involved in getting Dazzler into the spotlight.

Although very much of its troubled times, this collection also sees the beginnings of the transformative shift in attitudes that resulted in women becoming less ornamental, no longer decorative and always the authors of their own fates. Even if not to everyone’s taste there is enough of significance here to make the Dazzler worthy of any modern readers attention.
© 2020 MARVEL.

Marvel Two-In-One Epic Collection volume 2: Two Against Hydra (1976-1978)


By Marv Wolfman, Roy Thomas, Bill Mantlo, Jim Shooter, Ron Wilson, John Buscema, Sal Buscema, Ernie Chan, Marie Severin, Sam Grainger, Pablo Marcos, George Roussos, John Tartaglione & various (MARVEL)
ISBN 978-1-3029-3176-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Above all else, Marvel has always been about team-ups. That concept of an established star pairing with, or battling – often both – new or less well-selling company characters was already long established when Marvel awarded their most popular hero the same deal DC had with Batman in The Brave and the Bold. Although confident in their new title, they wisely left options open by allocating an occasional substitute lead in the Human Torch. In those long-ago days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline they may well have been right.

Nevertheless, after the runaway success of Spider-Man’s guest vehicle Marvel Team-Up, the House of Ideas carried on the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four’s most iconic and popular member – beginning with test runs in Marvel Feature #11-12, before awarding him his own team-up title…

This second eclectic compendium gathers the contents of Marvel Two-In-One #20 & 21-36, Marvel Two-In-One Annual #1 and Fantastic Four Annual #11, covering October 1976-February 1978. And opens without preamble on a crisis in time.

Devised and delivered by Roy Thomas, John Buscema & Sam Grainger, Fantastic Four Annual #11 featured portentous time-travel saga ‘And Now Then… the Invaders!’ wherein Marvel’s First Family dash back to 1942 to retrieve a cylinder of miracle-metal Vibranium. It had somehow fallen into Nazi hands and had begun to unwrite history as a consequence…

On arrival, the team are embroiled in conflict with WWII super-team The Invaders – comprising rawer, rougher, early incarnations of Captain America, Sub-Mariner and the original, android Human Torch. The time-busting task goes well once the heroes finally unite to assault a Nazi castle where the miracle mineral is secured, but after the quartet return to their own repaired era, only Ben realises the mission isn’t completed yet…

The action carries over and continues in Marvel Two-In-One Annual #1 as, with the present unravelling around him, Ben blasts back to 1942 again in ‘Their Name is Legion!’ (Thomas, Sal Buscema, Grainger, John Tartaglione & George Roussos), linking up with Home Front Heroes The Liberty Legion (collectively The Patriot, Thin Man, Red Raven, Jack Frost, Blue Diamond, Miss America and The Whizzer) to thwart Nazi raiders Skyshark and Master Man, Japanese agent Slicer and Atlantean traitor U-Man who have united to invade America.

The battle proves so big it spills over and concludes in Marvel Two-In-One #20 (October 1976) in a shattering ‘Showdown at Sea!’: pitting the heroes against diabolical Nazi scientist Brain Drain, courtesy this time of Thomas, Sal B & Grainger.

In many collections the tale would be followed by Marvel Two-In-One #21 (November 1976), which featured a pairing with legendary pulp superman Doc Savage. This isn’t one of them.

For years the tale has been embargoed: unavailable for fans due to Marvel having no access to the Man of Bronze’s proprietary rights. To see it, you’ll want to read Marvel Two-in-One Marvel Masterworks vol. 3.

Here we jump to MTIO #22 as Ben contacts physician Dr. Don Blake, just as the Egyptian death god attacks Thor’s alter ego in ‘Touch Not the Hand of Seth!’ (Bill Mantlo, Ron Wilson & Pablo Marcos): a fantastic cosmic action-extravaganza concluded with the assistance of Jim Shooter & Marie Severin in #23’s ‘Death on the Bridge to Heaven!’

The Thing then enjoys a far more prosaic time battling beside neophyte hero Black Goliath as a devastated downtown Los Angeles – and creators Mantlo, Shooter, Sal Buscema & Marcos – ask ‘Does Anyone Remember… the Hijacker?’

A new era opens as a much delayed and postponed team-up with Iron Fist, the Living Weapon heralds the start of writer/editor Marv Wolfman’s lengthy run on the title. Illustrated by Wilson & Grainger ‘A Tale of Two Countries!’ sees Ben and the master martial artist shanghaied to the Far East as part of a Machiavellian plan to conquer the island kingdom of Kaiwann. Naturally, they both strenuously object to the abduction…

The innate problem with team-ups was always a lack of continuity – something else Marvel had always prided itself upon – and Wolfman sought to address it by the simple expedient of having stories connected through evolving, overarching plots taking Ben from place to place and guest to guest to guest. Here the tactic begins with bustling bombast in ‘The Fixer and Mentallo are Back and the World will Never be the Same!’ (illustrated by Wilson & Marcos) uniting Ben with Nick Fury, Agent of S.H.I.E.L.D. to battle a brace of conniving bad guys trying to steal killer-cyborg-from-an-alternate-future Deathlok.

The good guys spectacularly fail and the artificial assassin is co-featured in #27 as ‘Day of the Demolisher!’ sees the now-reprogrammed killer targeting the inauguration of new US President Jimmy Carter. This time Big Ben has an alien ace up his sleeve and the hit happily fails…

The tempestuous Sub-Mariner shares the watery limelight in #28 as Ben and his blind girlfriend Alicia Masters ferry the deactivated Deathlok to a London-based boffin for further tests. When they are shot down mid-Atlantic by a mutated fish-man, Ben must battle against and beside Namor whilst Alicia languishes ‘In the Power of the Piranha!’ (Tartaglione inks). Master of Kung Fu Shang-Chi then steps in as Ben and Alicia finally land in London. Inked by Grainger, ‘Two Against Hydra’ sees aforementioned expert Professor Kort snatched by the sinister secret society before the Thing can consult him: the savant’s knowledge being crucial to Hydra’s attempts to revive their own living weapon…

As part of Marvel’s compulsive ongoing urge to protect their trademarks, a number of their top male characters had been spun off into female iterations. Thus, at the end of 1976, Ms. Marvel debuted (with a January 1977 cover-date). She-Hulk arrived at the end of 1979 (Savage She-Hulk #1 February 1980) whilst Jessica Drew premiered in Marvel Spotlight #32 as The Spider-Woman a mere month after Ms. Marvel’s launch. Her cameo appearance in Marvel Two-In-One #29 (July 1977) heralded an extended 6-chapter saga designed as a promotional lead-in to her own series.

‘Battle Atop Big Ben!’ (#30 by Wolfman, John Buscema & Marcos) has her meet the Thing as she struggles to be free of her Hydra controllers, even as a petty thieves embroil Ben and Alicia in a complex and arcane robbery scheme involving a strange chest buried beneath Westminster Abbey. Unable to kill Ben, the Arachnid Dark Angel kidnaps Alicia, who becomes ‘My Sweetheart… My Killer!’ (#31, Wilson & Grainger) after Kort and Hydra transform the helpless sculptor into a spidery monster. In #32’s ‘And Only the Invisible Girl Can Save Us Now!’ (inked by Marcos) Sue Storm joins the repentant Spider-Woman and distraught Thing in combat to cure an out-of-control Alicia. In the wings, those two robbers continue their campaign of acquisition, accidentally awakening a quartet of ancient elemental horrors…

It requires the magics of the Arthurian sorcerer Modred the Mystic to help Spider-Woman and Ben triumph over the horrors in the concluding chapter ‘From Stonehenge… With Death!’ before a semblance of normality is restored. Back to business as usual in Marvel Two-In-One #34, Ben and sky-soaring Defender stalwart Nighthawk tackle a revived and cruelly misunderstood alien freed from an antediluvian cocoon in ‘A Monster Walks Among Us!’ (Wolfman, Wilson & Marcos) before Ernie Chan joins Wolfman to illustrate a 2-part wrap-up to one of Marvel’s recently folded series.

Marvel Two-In-One often acted as a clearing-house for unresolved series and plot-lines, and #35 found Ben dispatched by the US Air Force through a Bermuda Triangle time-portal to a fantastic world of dinosaurs, robots, dinosaurs, E.T.’s and more dinosaurs. ‘Enter: Skull the Slayer and Exit: The Thing’ details the short history and imminent deaths of a group of modern Americans trapped in a bizarre time-lost land. Now marooned in the past with them, it takes the intervention of Mister Fantastic to retrieve Ben and his new friends in #36’s ‘A Stretch in Time…’, bringing this compilation to a satisfactory halt.

That yarn ends the narrative thrills and chills for now, but there’s still room for a brief gallery of original art and roughs by Jack Kirby, Frank Giacoia, Wilson, Marcos, Tartaglione, George Pérez, Joe Sinnott, Klaus Janson & John Buscema to delight and astound.

These stories from Marvel’s Middle Period are unarguably of variable quality, but whereas some might feel rushed and ill-considered they are balanced by timeless classics, still as captivating today as they always were.

Even if artistically the work varies from only adequate to superb, most fans of Costumed Dramas will find little to complain about and there’s lots of fun to be found for young and old readers. So why not lower your critical guard and have an honest blast of pure warts ‘n’ all comics craziness? You’ll almost certainly grow to like it…
© 2024 MARVEL.

Mighty Marvel Masterworks presents Mighty Thor volume 4: When Meet the Immortals


By Stan Lee & Jack Kirby, with Vince Colletta, Art Simek, Sam Rosen & various (MARVEL)
ISBN: 978-1-3029-5426-0 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

These stories are timeless and have been gathered many times before, but today I’m once again focussing on format. The Mighty Marvel Masterworks line launched with economy in mind: classic tales of Marvel’s key creators and characters re-presented in chronological publishing order. It’s been a staple since the 1990s, but always in lavish, hardback collectors editions. These editions are cheaper, on lower quality paper and – crucially – smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all…

Even more than The Fantastic Four, Sci Fi fantasy title The Mighty Thor was the arena in which Jack Kirby’s boundless fascination with all things Cosmic was honed and refined through his increasingly groundbreaking graphics and captivating concepts. The King’s plethora of power-packed signature pantheons began in a modest little monster mag called Journey into Mystery where – in the summer of 1962 – a tried-&-true comic book concept (feeble mortal transformed into god-like hero) was revived by the rapidly resurgent company who were not yet Marvel Comics: adding a Superman analogue to their growing roster of costumed adventurers.

This cheap & cheerful epochal pocket tome re-presents more pioneering Asgardian exploits from Journey into Mystery Annual #1, JiM #120-125, and The Mighty Thor #126-127: altogether spanning cover-dates September 1965 to April 1966 as the venerable anthology title changed name to further magnify its magnificent wide-screen feature hero, in a blazing blur of innovation and seat-of-the-pants myth-revising and universe-building. It is lettered throughout by unsung superstars Art Simek & Sam Rosen, and an unjustly anonymous band of colourists.

As you already know: Once upon a time, lonely, lamed American doctor Donald Blake took a vacation in Norway and encountered the vanguard of an alien invasion. Trapped in a cave, Blake found a gnarled old walking stick, which when struck against the ground, turned him into the Norse God of Thunder! Within moments he was defending the weak and smiting the wicked. As months swiftly passed, rapacious extraterrestrials, Commie tyrants, costumed crazies and cheap thugs gradually gave way to a vast panoply of fantastic worlds and incredible, mythic menaces. Moreover, from JiM #110, the wild warrior’s Realm of Asgard was a regular feature and mesmerising milieu for our hero’s earlier exploits, heralding an era of cosmic fantasy to run beside young Marvel’s signature superhero sagas.

Every issue carried spectacular back-up sagas Tales of Asgard – Home of the Mighty Norse Gods gifting Kirby space to indulge his fascination with legends. They also allowed both complete vignettes and longer epics – in every sense of the word. Initially adapted myths, these yarns evolved into serial sagas unique to the Marvel universe where Kirby constructed his own cosmos and mythology, underpinning the company’s entire continuity.

Here – with everything attributed to Lee, Kirby & Vince Colletta and after Thor has defeated his malign step-brother Loki and The Destroyer in Vietnam – the Thunder God returns to America, leaving room for a special event and flashback tale too big for the regular periodical.

The blockbusting lead story from Journey into Mystery Annual #1 reveals how in undisclosed ages past the God of Thunder fell across dimensions into the realm of the Greek Gods for a landmark heroic hullabaloo ‘When Titans Clash! Thor vs. Hercules!’ The spectacular clash of theologies was an incredible all-action episode, and is augmented by a stunning double-page pin-up of downtown Asgard – a true example of Kirby magic…

Back in the now, Thor stops at Pittsburgh’s steel mills to repair Mjolnir – cut into pieces by the Destroyer – and ‘With My Hammer in Hand..!’ prepares to denounce Loki’s villainy to Odin. In the process he mislays one of his brother’s magical Norn Stones: a mishap that will cost him dearly later. Meanwhile, beloved Jane Foster has been abducted by a hidden miscreant with mischief in mind but before the Thunderer can act on that he is ambushed by Loki’s contingency plan as the awesome Absorbing Man returns…

In the back, the Tales of Asgard serial ‘The Quest’ further unfolded as hand-picked warriors on Thor’s flying longship endure further hardship in their bold bid to forestall Ragnarok. This month’s Asgardian edda sees their bold but misguided attempt finally start, as they ‘Set Sail!’ against their legendary prophesied foes…

JiM #121 opens mid-melee as the Thunderer’s attack against colossal Crusher Creel intensifies in ‘The Power! The Passion! The Pride!’ before the god’s compassion for human spectators sparks his downfall and defeat. Seemingly doomed Thor’s cliffhanger fate is paused as B-feature ‘Maelstrom!’ sees Asgardian Argonauts epically encounter an uncanny living storm…

In #122’s ‘Where Mortals Fear to Tread!’ triumphant Crusher Creel is prevented from finishing Thor when he is abducted by Loki to attack Asgard and Odin himself: an astounding clash capped by cataclysmic conclusion ‘While a Universe Trembles!’ Meanwhile at the rear, ‘The Grim Specter of Mutiny!’ invoked by seditious young Loki is quashed in time for valiant Balder to save the Argonauts from ‘The Jaws of the Dragon!’ in the ever-escalating Ragnarok Quest.

In modern times, with the latest threat to Asgard ended and Creel and Loki banished, Thor returns to Earth to defeat The Demon: a “witchdoctor” empowered by the magical Norn Stone left behind after the Thunder God’s Vietnamese venture. However, whilst the Storm Lord is away, Hercules is dispatched to Earth on a reconnaissance mission for Zeus. ‘The Grandeur and the Glory!’ opens another extended story-arc/action extravaganza, bouncing the Thunderer from bruising battle to brutal defeat to ascendant triumph…

As seen in Journey into Mystery Annual #1, long ago the God of Thunder inadvertently invaded the realm of the Greek Gods. Now with the Greek godling clearly popular with readers, Hercules properly enters the growing Mavel Universe. After the impending imbroglio with Thor, the Prince of Power would battle the Hulk and eventually join the Avengers but right now he’s still just another enemy for the Thunderer to face…

Issue #125 –‘When Meet the Immortals!’ – was the last Journey into Mystery for decades. With next month’s ‘Whom the Gods Would Destroy!’, the comic became The Mighty Thor and the drama amped up, culminating with ‘The Hammer and the Holocaust!’ In short order Thor crushes the Norn-fuelled Demon, tells Jane his secret identity and is deprived of his powers by Odin. He is then brutally beaten by Hercules, and subsequently seemingly loses Jane to the Prince of Power, yet still manages to save Asgard from unscrupulous traitor Seidring the Merciless who had usurped Odin’s mystic might while the All-Father was distracted with family matters. And in the wings another epic encounter opened as a certain satanic terror set his infernal sights on an unwitting godly prince…

To Be Continued…

The accompanying Tales of Asgard instalments see the Questers home in on the cause of all their woes. ‘Closer Comes the Swarm’ pits them against the Flying Trolls of Thryheim, before ‘The Queen Commands’ sees Loki captured until Thor answers ‘The Summons!’, promptly returning all Argonauts to Asgard to be shown ‘The Meaning of Ragnarok!’

In truth, these mini-eddas were, although still magnificent in visual excitement, becoming rather rambling in plot, so the narrative reset was neither unexpected nor unwelcome…

The episodic exploits then close with the original pencil art to the cover of JiM #123.

These Thor tales show the development not only of one of Marvel’s fundamental continuity concepts but more importantly the creative evolution of the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these classic adventures for the true secret of what makes graphic narrative a unique experience.
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