Dreamworks Dragons – Riders of Berk volume 5: The Legend of Ragnarok


By Simon Furman, Jack Lawrence, Sara Richard & various (Titan Comics)
ISBN: 978-1-78276-080-1

DreamWorks Dragons: Riders of Berk and its follow-up Defenders of Berk are part of one of the most popular cartoon franchises around. Loosely adapted from Cressida Cowell’s engagingly energetic children’s books, the show is based upon and set between the How to Train Your Dragon movies. Of course if you have children you are almost certainly already aware of that already.

Wowing young and old alike across the globe, the series also spawned a series of comic albums. This fifth digest-sized collection features another epic encounter scripted by the ever-enthralling Simon Furman and ably illuminated Jack Lawrence, plus a delicious solo vignette.

In case you’re not absolutely au fait with the exhilarating world of the wondrous winged reptiles: brilliant but introverted boy-hero Hiccup saved his island people from being overrun by hostile dragons by understanding them. Now he and his unruly teenaged compatriots of the Dragon Rider Academy gleefully roam the skies with their devoted scaly friends, getting into trouble and generally saving the day.

When not squabbling with each other, the trusty teens strive to keep the peace between the vast variety of wondrous Wyrms and isolated Berk island’s bellicose Viking settlers.

These days, the dragons have all been generally domesticated, and the Riders’ daily duties generally involve finding, taming and cataloguing new species whilst protecting the settlement from attacks by far nastier folk such as Alvin the Treacherous and his piratical Outcasts and – all too often – fresh horrors and menaces…

As usual, before the comic confrontations commence there’s a brace of information pages reintroducing Hiccup and his devoted Night Fury Toothless, as well as tomboyish Astrid on Deadly Nadder Stormfly, obnoxious jock Snotlout astride his Monstrous Nightmare Hookfang, portly dragon-scholar Fishlegs on ponderous Gronckle Meatlug and the dim, jovially violent twins Tuffnut & Ruffnut on two-headed Zippleback Barf &Belch. Also afforded quick name-checks are Hiccup’s dad Chief Stoick, chief armourer/advisor Gobber and insidious arch-enemy Alvin too…

Completed by the colouring wizardry of Digikore and lettering from Jim Campbell, ‘The Legend of Ragnarok’ opens with our young champions romping in the sky as, far below, village pest and incurable dragon-hater Mildew rants on about the End of Days and unavoidable coming of the all-consuming Midgard Serpent.

Gobber and Stoick don’t give much credence to his babblings about Ragnarok, but they are concerned by the recent sea-quake, and subsequent whirlpools and tidal surges. In response the Chief reluctantly orders the recall of the fishing ships and sea patrols…

Hiccup, meanwhile, has troubles of his own. He’s never yet met a dragon he couldn’t befriend but the unruly Changewing he’s currently trying to train at the academy might ruin his spotless record. Not only is she incredibly hostile, but whenever he looks into her eyes the beast hypnotises him. He’s pretty fed up with regaining consciousness in the rafters of the great hall or on the edge of cliffs…

Turbulent seas continue to batter the island and as the Berk boats come in obsessed marauder Alvin takes his chances and launches a full invasion. The bizarre conditions have also unsettled the dragons, so Hiccup and Astrid are braving the skies on watch when they spot a stampede of terrified wild saurians from other islands. As they close in, however, the roiling seas are breached by the biggest monster they have ever seen.

Can the island-sized beast possibly be the Midgard Serpent, herald of the world’s ending?

Alvin doesn’t care. It wrecked his ships and his plans so he’s considering temporarily allying with Stoick to destroy it…

As it rears above Berk, ready to smash the island to shards, learned Fishlegs identifies it as a Leviathan-class Seashocker – commonly known as a Purple Death – before rallying with the villagers, Alvin’s Outcasts and the Dragon Riders for their last battle.

Hiccup meanwhile has hatched a desperate plan involving the cantankerously mesmerising Changewing which might save them all… as long as his newest conquest plays along…

Counterbalancing the apocalyptic action is a short tale starring Astrid by Furman & Sara Richard. ‘Queen of the Hill’ finds the feisty female warrior and faithful Stormfly washed up on a mystery island and menaced by a horde of Smothering Smokebreaths. With her dragon wounded and her axe lost, Astrid has to devise a cunning way to keep the predators at bay until help comes or her companion heals…

Although ostensibly crafted for excitable juniors and TV kids, this is another sterling example of supremely smart and funny adventure-sagas no self-indulging fun-fan or action aficionado of any age or vintage should miss: compelling, enticing, and splendidly satisfying.
© 2015 DreamWorks Animation L.L.C.

Dreamworks Dragons – Riders of Berk volume 4: The Stowaway


By Simon Furman, Iwan Nazif & various (Titan Comics)
ISBN: 978-1-78276-079-5

DreamWorks Dragons: Riders of Berk and its follow-up Defenders of Berk are part of one of the most popular cartoon franchises around. Loosely adapted from Cressida Cowell’s gloriously charming children’s books, the show is based upon and set between the How to Train Your Dragon movies. Of course if you have children you are almost certainly already aware of that already.

Having wowed young and old alike across the globe, the series has also spawned a series of comic albums and this third digest-sized collection features two stellar incendiary serpentine sagas scripted as ever by the ever-enthralling Simon Furman.

In case you’re not absolutely au fait with the exhilarating word of winged reptiles: brilliant but introverted boy-hero Hiccup saved his island people from being overrun by hostile dragons by befriending them. Now he and his unruly teenaged compatriots of the Dragon Rider Academy gleefully roam the skies with their devoted scaly friends, getting into trouble and generally saving the day.

When not squabbling with each other, the trusty teens strive to keep the peace between the vast variety of wondrous Wyrms and isolated Berk island’s bellicose Viking settlers.

These days, now the dragons have all been generally domesticated, those duties generally involve finding, taming and cataloguing new species whilst protecting village and farms from constant attacks by far nastier folk such as Alvin the Treacherous and his fleet of piratical Outcasts and, all too often, fresh horrors…

As usual, before the comic confrontations commence action takes wing there’s a brace of handy information pages reintroducing Hiccup and his devoted Night Fury Toothless, as well as tomboyish Astrid on Deadly Nadder Stormfly, obnoxious jock Snotlout and Monstrous Nightmare Hookfang, portly dragon-scholar Fishlegs on ponderous Gronckle Meatlug and the terribly dim yet jovially violent twins Tuffnut and Ruffnut on double-headed Zippleback Belch & Barf. There’s also a quick intro for big boss Stoick and chief armourer Gobber…

Eponymous epic ‘The Stowaway’ (illustrated by Iwan Nazif with the colouring wizardry of Digikore and lettering from Jim Campbell) opens with our young champions joyously training in the sky when a trading ship docks. The merchants of the Fraghen have had to fight their way through an Outcast blockade to deliver their wares, but don’t seem too badly damaged. Moreover, as well as trade-goods they bring a gorgeous lad named Hroar: a real devotee of dragons who had somehow managed to stow away on the long-ship all the way from distant Knaff…

The brawny young barbarian Adonis is gregarious, makes friends easily and says all the right things. Hiccup wishes he could like him, but there’s just something too perfect about his colleagues’ new best friend.

…And besides, Toothless clearly doesn’t trust him…

Astrid does, though, and Hroar also does everything he can to make himself liked by the other dragon riders. Nevertheless, whenever a minor spat or problem with the flying reptiles disrupts the daily routine, the stowaway is there. In fact there are a lot of little incidents. The big beasts all seem very fractious these days…

The bonny boy is popular with the adults too, particularly Hiccup’s father Stoick who pressures his son to admit Hroar to the Dragon Academy. Bowing to the inevitable, Hiccup maliciously pairs the neophyte with the ferocious Typhoomerang Torch. After far too short an interval, the boy from Knaff is showing them all up…

Convinced something untoward is going on, Hiccup starts questioning the trader crew and reaches a shocking conclusion. Sadly it’s just a shade too late as Hroar has already lured Astrid into a trap on distant Dragon Island.

Now it’s up to Hiccup and his friends to save her from a sinister villain with a secret power no dragon rider has ever seen before…

Cue spectacular climactic battle, hard-won victory and satisfying comeuppance…

Although ostensibly crafted for excitable juniors and TV kids, this is another sublimely smart and funny saga no self-indulging fun-fan or action aficionado of any age or vintage should miss: compelling, enticing, and wickedly wonderful.
©2015 DreamWorks Animation L.L.C.

Dreamworks Dragons – Riders of Berk volume 3: The Ice Castle


By Simon Furman, Jack Lawrence, Stephen Downey & various (Titan Comics)
ISBN: 978-1-78276-078-8

DreamWorks Dragons: Riders of Berk and its follow-up Defenders of Berk are part of one of the most popular cartoon franchises around. Loosely adapted from Cressida Cowell’s gloriously charming children’s books, the show is based upon and set between the How to Train Your Dragon movies. Of course if you have children you are almost certainly already aware of that already.

Having wowed young and old alike across the globe, the series has also spawned a series of comic albums and this third digest-sized collection features two stellar incendiary serpentine sagas scripted as ever by the ever-enthralling Simon Furman.

In case you’re not absolutely au fait with the exhilarating word of winged reptiles: brilliant but introverted boy-hero Hiccup saved his island people from being overrun by hostile dragons by befriending them. Now he and his unruly kid compatriots of the Dragon Rider Academy gleefully roam the skies with their devoted scaly friends, getting into trouble and generally saving the day.

When not squabbling with each other, the trusty teens strive to keep the peace between the vast variety of wondrous Wyrms and isolated Berk island’s bombastic Viking homesteaders.

These days, now that the dragons have all been more-or-less domesticated, those duties generally involve finding, taming and cataloguing new species or protecting the village and farms from constant attacks by far nastier folk such as Alvin the Treacherous and his fleet of piratical Outcasts and, occasionally, fresh unknown horrors…

As usual, before the action takes wing there’s a brace of handy information pages reintroducing Hiccup and his devoted Night Fury Toothless, as well as tom-boyish Astrid on Deadly Nadder Stormfly, obnoxious jock Snotlout and Monstrous Nightmare Hookfang, portly dragon-scholar Fishlegs on ponderous Gronckle Meatlug and the terribly dim yet jovially violent twins Tuffnut and Ruffnut on double-headed Zippleback Belch & Barf…

The eponymous epic of ‘The Ice Palace’ (illustrated by Jack Lawrence with the colouring wizardry of Digikore and lettering from Jim Campbell) sees the Berk islanders dealing with another deep-snow winter whilst welcoming unsavoury fur-trader Arngrim Dammen to show his wares. The skins he brings are warm, varied and fabulous, but Astrid is not impressed – until she feels the quality of the merchandise. Her earlier suspicions quickly return, though, once the trader starts asking too many questions about her dragon.

Arngrim blusters on into the small hours, drinking and telling tales to the village men, but there’s something in his manner which also makes smith and armourer Gobber anxious…

Next morning those feelings are proven right when Astrid finds Stormfly has been stolen. The village is in turmoil and the council of war fraught. The seas are vast and the number of islands the thief could head for countless. However, Gobber recalls one detail of the plunderer’s interminable tall-tales and guesses where the scoundel is headed…

As two ships full of angry warriors and Dragon Riders close on their quarry, Hiccup and Astrid take to the skies on Toothless and see a huge number of vessels all on the same heading…

Their destination is clearly Balder Bay, but the Berk longboats can’t sail straight in amongst all those clearly hostile ships. They need to sneak up somehow. Then Gobber directs them to around the island to a terrifying natural feature: a massive wall of lethal jagged icicles known as the Ice Needles…

As Hiccup’s father Chief Stoick leads the men of Berk in the daunting task of scaling the Needles, the Dragon Riders head out on a reconnaissance mission and discover an incredible castle of ice in a vast crater, with Arngrim inside preparing to make the sale of a lifetime. Unfortunately some of that stolen booty is deadly dragon eggs and they’re ready to hatch…

Ending in a fast and furious fight scene of epic proportions, this rip-roaring yarn is a tense and suspenseful action-packed delight.

Cleansing the palate after all that drama is a humour-drenched episode starring brash, testosterone-soaked Snotlout who is forced by Gobber to be a ‘Litter Sitter’ for a day.

With art by Stephen Downey, colours from John Charles and letters by Campbell, the trials of the burly brute as he watches over a rambunctious brood of baby Monstrous Nightmares is a splendid blend of slapstick and sloppy, sticky sentiment…

Despite being ostensibly aimed at excitable juniors and TV kids, this sublimely sharp tome is the kind of smart and engaging fantasy romp no self-indulging fun-fan of any vintage should miss: accessible, entertaining, and wickedly habit-forming.
© 2015 DreamWorks Animation L.L.C.

Serenity: Better Days


By Joss Whedon, Brett Matthews, Will Conrad & various (Dark Horse)
ISBN: 978-1-59582-162-1

Just like the TV show and movie, comics about the crew of the Firefly Class 03-K64 trading ship Serenity are remarkably good and pretty addictive. This slim tome collects second 3-issue miniseries Serenity: Better Days, continuing in rip-roaring style the unlikely exploits of a nomadic semi-piratical bunch of lovable yet lethal scofflaws in a world not unlike our own…

After they used up Earth, Humanity migrated to the stars and settled another star-system packed with hundreds of more or less hospitable planets and satellites. Now it’s the 26th century and mankind is living through the aftermath and reconstruction period of a vicious internecine conflict known – by the victors – as the Unification War.

This still-fresh, tender and, for far too many, unfinished system-wide conflagration saw the Outer Colonies crushed after attempting to secede from the authoritarian Alliance of first-settled Inner Planets. Captain Malcolm Reynolds fought valiantly and passionately for the Rebel/losing side and now spends his days eking out a living on the fringes of an increasingly repressive and dangerous universe: a fiercely free agent skippering a small cargo vessel filled with surprisingly capable misfits and odd sorts.

Hopefully work means just shipping cargo and people from world to world whilst trying to avoid the ever-expanding Alliance’s oppressive representatives and security forces, but occasionally survival means bending the law a mite….

It’s hard, risky work: often illegal and frequently dangerous – especially since the outer regions are where the insane cannibal berserker savages dubbed Reavers restlessly prowl.

Life changed forever after Serenity gave passage to fugitive Alliance doctor Simon Tam: on the run after stealing/rescuing his apparently psychic sister River from a top secret research project.

The Government spared no effort or expense to get her back, hounding the fugitives from pillar to post until one day Mal and his crew finally pushed back. After too many close shaves and at the cost of too many friends, Reynolds and Co at last uncovered the horrific secret the Alliance were so desperate to keep hidden in River’s head and broadcast it to the entire ‘Verse…

Before that moment, however, and for this saga, the restless voyagers are back at the daily grind of making money without getting killed. Without preamble scripters Joss Whedon and Brett Matthews, illustrator Will Conrad, colourist Michelle Madsen and letterer Michael Heisler launch right in, revealing how a simple heist goes explosively wrong and the merry mob are once more running for their lives with a dangerous chunk of ambulatory weapons tech.

Life being what is they get away with the loot but still get stiffed…

Their long-term paying passenger Inara the Companion is busy with a client whilst all that shooting is going on, learning from former militia man Ephraim of the rebel terrorists known as “Dust Devils” who retaliated against the Alliance long after the War ended. He has been tasked with routing out and eradicating their last remnants but for the moment has more pleasant actions in mind…

Stuck with a weapon they don’t want, the Firefly crew grudgingly accept a tip from the client who fooled them once already. He tells of a vast amount of money just waiting to be picked up by the right team. All they have to do is get the forgotten fortune out of the fully occupied temple where it was stashed by the thieves who first acquired it…

Incomprehensibly, the raid goes off without a hitch or even any weapon being fired by or at them. Before long the astounded spacers are sharing increasingly bizarre daydreams of what they’re going to do with their share of more money than they ever dreamed existed…

As they all kick back, Inara questions Mal about Dust Devils and gets the uncomfortable impression that he has first hand knowledge of their activities, but doesn’t push the matter as the ship is about to land on Pelorum, resort world of the mega-rich.

As the windfall-drunk crew start splurging, however, elsewhere a certain arms dealer has at last located down the bandits who swiped his favourite death-machine and Ephraim prepares his hand-picked taskforce for the moment they bag themselves a vile terrorist Dust Devil…

The Serenity crew’s strangest caper continues as they become acclaimed and feted heroes to the filthy rich after stopping a planet-wide heist, but the unlikely afterglow of the approbation only puts Malcolm off-guard long enough for Ephraim to spring his trap…

With his prize brutally in tow, the hunter prepares to escape but there’s a slight snag. There is indeed a dreaded former Dust Devil aboard Serenity, but it isn’t Malcolm Reynolds…

Moreover before Ephraim can get his head around that faux pas a very ticked off death-merchant and his private army turn up, looking for revenge but happy to just kill everybody and let God or Accounting sort it out…

Proving the hard – but extremely entertaining – way that money doesn’t buy happiness or even an ounce of security, this power-packed digest-sized rollercoaster romp is supplemented with stunning cover/chapter breaks of the crew from Adam Hughes and a crisply hilarious Introduction from Adam (don’t call him Jayne) Baldwin.

Crackling with fun and attitude, blackly sardonic and riotously daft between bouts of breathtaking action and delivering a thrilling, scary and supremely satisfying resolution, this is space opera of the very best kind.

Flash forward, go above and beyond and get lost in Space with this magical taste of things to come…
Serenity: Better Days © 2008 Universal Studios Licensing. The movie “Serenity” is ™ and © Universal Studios. All rights reserved.

Serenity – Firefly Class 03-K64 volume 1: Those Left Behind


By Joss Whedon, Brett Matthews, Will Conrad & various (Dark Horse)
ISBN: 978-1-59307-449-4

For those far-too-few folks who actually saw it, Firefly remains one of the best Science Fiction TV shows ever created. It was cancelled after one season. Buy the box-set or seek it out from an on-demand, streaming media outlet as soon as you possibly can.

That crushed yet select fanbase were eventually reassured and delighted by the superb Serenity – one of the best science fiction movies ever released.

Rent it, buy it, watch it however you can.

You don’t really need to, but it will be fun and afterwards you’ll be even more properly primed to enjoy this delightful digest-sized full-colour paperback continuation which bridges the period between the show’s end and the film, offering further details and moments in the eventful lives of reluctant freedom fighter Malcolm Reynolds and his oddball crew of reprobates aboard an independent trader starship of the Firefly class.

Collecting the 3-issue miniseries, Serenity: Those Left Behind, this is the first volume of comic adventures starring the nomadic, semi-piratical outlaws, and if you aren’t au fait yet – did I mention the live action iterations are readily available and extremely entertaining? – here’s a little help.

After they used up Earth, humanity migrated to the stars and settled another star-system packed with hundreds of more or less hospitable planets and satellites. Now it’s the 26th century and mankind is living through the aftermath and reconstruction period of a punishing internecine conflict known – by the victors – as the Unification War.

This still-fresh, tender and, for far too many, unconcluded clash saw the Outer Colonies crushed after attempting to secede from the authoritarian Alliance of first-settled inner planets. Reynolds fought valiantly on the Rebel/losing side and now spends his days eking out a living on the fringes of an increasingly repressive and dangerous universe: a fiercely free agent skippering a small cargo vessel.

Hopefully that’s just shipping cargo and people from world to world and trying to avoid the ever-expanding Alliance’s representatives and security forces, but occasionally survival means bending the law a mite….

It’s hard, risky work: often illegal and frequently dangerous – especially as the outer regions are where the insane cannibal berserker savages dubbed Reavers restlessly prowl.

Life changed forever after Serenity gave passage to fugitive Alliance doctor Simon Tam: on the run after stealing his apparently psychic sister River from a top secret research project.

The Government spared no effort or expense to get her back, hounding the fugitives from pillar to post until Mal and his crew finally resolved to push back. After too many close shaves and at the cost of too many friends, Reynolds and Co finally uncovered the horrific secret the Alliance were so desperate to keep hidden and broadcast it to the entire ‘Verse…

Before that moment, however, for this yarn the unhappy wanderers are back at the daily grind of getting paid and not getting caught, as scripters Joss Whedon and Brett Matthews, illustrator Will Conrad, colourist Laura Martin and letterer Michael Heisler, open this stellar rollercoaster ride with the rovers indulging in a spot of bank robbery on a frontier world, only to stumble upon a much nastier gang of desperadoes with the same idea…

All too soon Malcolm’s party have surrendered the loot to their far-more-bloodthirsty rivals and are fleeing for their lives from the irate homesteaders to make another astounding hairsbreadth escape, but as the captain apologizes once again to long-term passenger Inara the Companion for the slow, agonizingly torturous and oft-diverted passage to her intended destination, they have no conception that more Alliance manhunters have just latched onto their trail…

The stalkers have devious plans which involve recruiting another deadly maniac Reynolds has made a lasting impression upon, but by then the oblivious crew of Serenity are already embroiled in another bad idea. Vile criminal fixer Badger has convinced them to go after millions in lost cash, left to rot amongst the uncounted dead and wrecked, vacuum-blasted ships lost in the cataclysmic and legendary Battle of Sturges…

And in a hidden bunker, the hunters of River Tam inspect the ship that maimed, mad Agent Dobson plans to use in killing Reynolds and Serenity and feel extremely confident that their prize will soon be back in their hands…

Voyage time aboard the Firefly passes as it usually does, with crew and passengers sniping, sparring or just plain fighting, but all too soon the ship eases into the horrific debris field and the amiable bandits-turned-grave-robbers are cautiously searching for the loot. At that moment Dobson launches his blistering attack and the Alliance hunters make their own move, surreptitiously boarding Serenity to capture River.

They know all about her incredibly lethal capabilities and think they’re ready for anything, but have severely underestimated the power of a brother’s love or engineer Kaylee’s devious ingenuity…

As that particular Alliance plan goes to crap, back amongst the dead men, Dobson and his cohorts are so obsessed over settling accounts with Reynolds they completely forget how dangerous his shambolic, cantankerous crew can be…

This power-packed good thing in a small package is supplemented with stunning cover-art portraits of the crew from John Cassaday, Joe Quesada, Tim Bradstreet, Brian Hitch, JG Jones, Jo Chen, Leinil Yu, Josh Middleton and Sean Phillips plus a wistful, funny Introduction from Nathan (the man Reynolds himself) Fillion and comes sporting a tone and sensibility that is pure Jonah Hex (back when the bounty-hunting gunfighter was as blackly funny, sardonic and socially critical as he was thrilling, scary and action-packed), delivering astoundingly terse dialogue and winning characterisation plus all the intoxicating bonhomie and sense of wonder any starstuck reader could want.

This is a book no lover of space opera shoot ’em ups can afford to miss.
Serenity © 2005, 2006 Universal Studios. Firefly™ and Serenity: Firefly Class 03-K64™ Twentieth Century Fox Film Corporation. All rights reserved.

Buffy the Vampire Slayer: Tales of the Vampires

New expanded review

By Joss Whedon, various (Dark Horse Books)
ISBN: 978-1-56971-749-3

Although debuting as a motion picture starlet, Buffy the Vampire Slayer only really found her high-kicking feet after migrating to the small screen. Soon after securing her status as a certified media sensation, she won her own comicbook in 1998, with smart, suspenseful, action-packed yarns (in a monthly series and graphic novels, fully supplemented by spin-off miniseries and short stories in showcase anthology Dark Horse Presents) which perfectly complemented the sensational, groundbreaking and so culturally crucial TV show.

And just like in the TV arena, many of those spin-offs had plenty going for them in their own right: not just character-driven vehicles like Angel or Spike and Drusilla, but also more anthological and tangential fare such as this intriguing, cleverly-themed collection of bloodsucking short tales notionally scattered throughout the “Buffyverse”. Interweaving vignettes with an overarching in-continuity story these episodes – which originally appeared as part of one-shot Drawing on Your Nightmares Halloween Special and 5-issue miniseries Tales of the Vampires from September 2003 to April 2004 – are mostly coloured by Michelle Madsen with lettering primarily by Annie Parkhouse.

It all eerily opens with eponymous introduction ‘Tales of the Vampires’ by Joss Whedon, Alex Sanchez & Derek Fridolfs as a rather select school party visits some most peculiar historical sights…

Deep underground, four precocious children are brought to interview a long captive vampire. The aspiring Watchers – who will one day witness and war against all the forces of supernatural horror – are smugly conscious of their abilities, but have never truly imagined a vampire like Roche. The enchained Nosferatu is pleased: he can share stories of his kin and wait for his moment…

‘Father’ begins a triptych of tales written by Jane Espenson. Illustrated by J. Alexander it starts in Hollywood, circa 1922 and ends in 2003, tracing the strange relationship of boy grown old beside his evergreen last blood-kin whilst ‘Spot the Vampire’ (lavishly limned by Scott Morse) playfully and poetically offers some sage advice to monster-hunters at Christmas before ‘Dust Bowl’ (Jeff Parker) settles in 1933 Kansas; a land sucked dry and desolate, but where one family has found an inexhaustible supply of something refreshing, thanks to a wandering stranger…

A strange relationship is developing between raconteur and his deceptively dangerous listeners as Roche recounts the story of ‘Jack’ – by Brett Matthews & Vatche Mavlian – which sheds new light on events in Whitechapel in 1888, whilst ‘Stacy’ (Whedon & Cameron Stewart with colours by Chip Zdarsky) reveals the innermost thoughts of an imaginative lass who believed in magic and so wanted to be different. Then ‘Some Like it Hot’ (Sam Loeb & Tim Sale, with letters from Richard Starkings and Comicraft) comedically considers the outcomes when a mad doctor meets a vampire fed up of living in the dark…

Of much darker mien is ‘The Problem with Vampires’ (Drew Goddard & Paul Lee) as Spike returns to Prague to rescue his insane inamorata Drusilla from a human determined to torture her to second death after which ‘Taking Care of Business’ by Ben Edlund & the Nick of Time Crew (with Fridolfs inks and colours by David Nestelle), offers a moment of devotion as a centuries old-vamp who specialises in eating clergymen has a gas station “road to Damascus” moment after meeting a little man who says he’s God…

As little Edna slowly comes to the conclusion that Roche has more in mind than mere storytelling, the vampire relates how a bloodsucking gambling addict met his match thanks to ‘Dames’ (Brett Matthews & Sean Phillips) in Depression-era Las Vegas and before the monstrous Roche makes his move against those sweet little kids (sarcasm alert!) he tells them of when puissant Vlad Dracula clashed with Buffy Summers, Kira, Xander and other newly activated Slayers in ‘Antique’ (Goddard & Ben Stenbeck) whilst redeemed vamp Angel was feeling ‘Numb’ (Matthews & Cliff Richards) from recollections of the evil acts he had so recently committed…

And then Roche makes that move… and Edna makes hers…

If you’re a Buffy fan this collection featuring the kinds of beasties that she so adroitly despatched is for you. If you’re a devotee of kick-ass action/horror comics you’ll love this too. And if you’ve just been a fan of the television show this is your chance to get addicted to comics ’cause this one’s so terribly hard to put down.
Tales of the Vampires ™ & © 2004 Twentieth Century Fox. All rights reserved.

Adventure Time: The Original Cartoon Title Cards Seasons 3 & 4


By various (Titan Books)
ISBN: 978-1-78329-896-9

Just in case you’re unfamiliar with the Cartoon Network show this book celebrates, Adventure Time is set in a post-apocalyptic future about a thousand years after the “Great Mushroom War”. In the crazily magical Land of Ooo a bizarre coterie of life-forms live their strange lives and a human boy and his shapeshifting dog are having a grand old time…

The series is multi-award-winning and an absolute paragon of meticulous yet inspired creativity. Populated with an astoundingly bizarre cast which includes notional heroes Jake and Finn, regal Princess Bubblegum, Marceline the Vampire Queen, elephantine Treetrunks, the Earl of Lemongrab, gabby Lumpy Space Princess, BMO, Neptr, Agent Princess, Susan Strong, dour penguin Gunter and cool, cruel antagonist the Ice King, every aspect of each episodes is planned in the most minute detail, even to the so-briefly-glimpsed introductory images which depict each story’s individual designation.

Those “Title Cards” are just one more opportunity for the in-house creative wizards to push boundaries and their own artistic envelopes and have been celebrated with their own glitzy eye-popping albums. This sublimely surreal second selection – gathering the incredible, gone-in-a-second scenes in a more lasting and luxurious setting – features bold, bizarre and beautiful breaks in narrative from the third and fourth season conceived and crafted by Natasha Allegri, Gunnar Gilmore, Tom Herpich, Nick Jennings, Andy Ristaino, Rebecca Sugar, Pendleton Ward and Michelle Xin, each visual accompanied by behind-the scenes notes, preliminary sketches and commentary by the individual illustrator.

Presented in a stunning, sturdily oversized (295 x 232 mm) full-colour hardback the otherworldly wonders are preceded by an excitable Introduction and rapturous Resumés of the Artists involved, before the 42 individual episode cards with evocative legends such as ‘Conquest of Cuteness’, ‘Memory of a Memory’, ‘Fionna and Cake’, ‘Beautopia’, ‘Dad’s Dungeon’, ‘You Made Me’ and ‘Reign of Gunters’ beguile, bedazzle and bewilder with seductively teasing terms any and every lover of weirdness and wild all-ages escapism.

Strangely addictive, madly absurd and sweet as cartoon candy, this is a treat for young and old alike. Adventure Time, Cartoon Network, the logos and all related characters and elements are ™ and © Cartoon Network (S15). All rights reserved.

Adventure Time: The Original Cartoon Title Cards Seasons 3 & 4 will be released on August 4th 2015 and is available for pre-order now.

Adventure Time: Candy Capers Mathematical Edition


By Ananth Panagariya, Yuko Ota, Ian McGinty, Evan Dahm, Tessa Stone, Maarta Laiho & various (Titan Comics)
ISBN: 978-1- 78276-318-5

If you haven’t seen the Cartoon network show this book spins off from, Adventure Time is set in a post-apocalyptic future about a thousand years after the “Great Mushroom War”. In the oddly magical Land of Ooo a bizarre coterie of largely comestible and confectionery-based life-forms live their strange lives and a human boy and his shapeshifting dog are having a grand old time…

Scripted by Ananth Panagariya and Yuko Ota, primarily illustrated by Ian McGinty and vividly coloured by Maarta Laiho, the Kaboom!/Boom! Studios 6-issue miniseries Adventure Time: Candy Capers has been repackaged as a stunning and sturdily oversized (193 x 287 mm) full-colour hardback which begins by revealing how heroic Jake and Finn are at last recognised as being missing in ‘Sour Problems in Sweet Town’ when regal Princess Bubblegum suddenly remembers she gave them the hammer she really, really needs right now!

Her decision is to assign her creepy major domo Peppermint Butler to the case but his scary scouring of the kingdom doesn’t go well because his un-trusty associate ‘Cinnamon Bun is Helping! (to the despair of those around him)’…

Since it’s not a proper kingdom without heroes Jake and Finn, the Princess promotes the Butler to being-in-charge-of-protecting-everything and goes off to look for them herself…

The new Boss of the Banana Guards is not so good at “Destroying Problems” however and soon decides that the best way forward is to reinstate the ‘Royal Hero Draft’…

Peppermint’s first picks are snarky Marceline the Vampire Queen and elephantine Treetrunks, whom he promptly despatches to weirdly accursed Bloodskull Village to solve the ‘Mystery, She Wrote’.

Using their dubious wiles and the mantra “what would Jake and Finn do?” the bizarre babes soon unearth the Bad Haircut Wizard who claims to be behind the town’s woes… Oh, and they also discover Finn’s Demon Blood Sword is being used as a utensil at the local diner…

When Marceline and Treetrunk both suddenly retire, Peppermint Butler and Cinnamon Bun decide to check out whether the missing heroes are no longer alive and pop down to the Land of the Dead to ask the guy in charge. However to get in they first have to waste time playing the ‘Game of Death’ (art by Evan Dahm) with his moronic minions…

Finally finding that the AWOL champions aren’t dead, PB and CB are forced to carry on looking for them and so reluctantly draft the obnoxiously inept Earl of Lemongrab and gabby Lumpy Space Princess to go quiz the Why-Wolves.

The scary canines are intrigued but in return want all the other wolves to stop calling them nerds when they meet at ‘The Summit of Wolf Mountain’.

Sadly, the ‘Gathering of Wolves’ goes badly but just when the assembled clans are about to eat each other and everybody else, Lemongrab accidentally breaks an ancient curse and something truly extraordinary happens…

Forced to fire his latest draftees, Peppermint Butler again petulantly takes up the case and starts looking for who sold Finn’s Demon Blood Sword to the cursed café. The trail leads to arms dealer Choose Goose but the rhyming rowdy wants something in return for his information and expects the detectives to become his suave spies in the ‘Casino Royal’…

Bad Guy Magpie is a very competent opponent who nevertheless mistakes the dapper minty delicacy for superspy Agent Princess but when the real her comes to the rescue the entire cheating clip joint goes up in flames…

Next to be suckered into the hero-game are Jake and Finn’s old enemies Ice King and Susan Strong, who are called upon to stop a giant from crushing a distant hamlet. Somehow the incompetent idiots uncover an actual plot to frame the big guys but typically, to save the village they have to destroy the village…

Fed up with defending the Realm Peppermint B reveals his own dark wizardly gifts in ‘Reflections and Dark Confections’ before employing those eldritch arts to seek out the lost lads. That doesn’t go too well and soon he and Cinnamon are battling demonic doppelgangers and confronting a kleptomaniac cross-dressing Sea Witch they believe might have kidnapped Jake and Finn. Sadly however, the trail turned out to be a simple red herring…

Princess Bubblegum takes charge again for a raid on the ‘Lair of the Vault King’ (illustrated by Tessa Stone) but Peppermint Butler’s superteam of the Bun, Starchy, Hot Dog Princess, BMO, Neptr, Agent Princess, Gunter, Mr. Cupcake, Muscle Princess, Notorious Pup Crew and the rest are not willing enough or ready for ‘Operation: Cinnamon Bun’s Cool Plan!’ and the sugary sortie goes awry after they all realise that Jake and Finn were never there in the first place…

The interminable mystery is finally resolved in ‘Sunset on Candy Kingdom’ when the badgered butler loses patience and determines to use his magic to make the heroes Ooo desperately needs. Sadly when his gooey golems set of to “Destroy Problems” even his last-minute conversion to costumed crusading is insufficient to end the rampage and it takes the blockbusting Bubblegum Princess to save the day…

And only then does she remember where she put Jake and Finn…

Augmenting this sublimely surreal romp is a huge ‘Cover Gallery’ – 35 stunningly sweet and sickly weird images by Josceline Fenton, Magnolia Porter, Rebecca Mock, Tessa Stone, Yuko Ota, Tyler Parker, Bryan Turner, Maris Wicks, Nomi Kane, Brinson Thieme, Jemma Salume, Scott Maynard, T. Fabert, Melanie Gillman Brooke Allen, Andrea Tamme, Jay Fosgitt, Fellipe Martins, Yasmin Liang, Eva Eskelinen, Michael Dialynas, Mia Schwartz, Laura Birdsall, Andy Price, Mychal Amann, Mad Rupert, Renato Faccini, Wook Jin Clark, Emily Watson, Andy Hirsch and Hannah Nance Partlow – as well as ‘Cold Case Files’ which reveal ‘Cover Inspirations’ providing the original half dozen pop culture detectives who informed Yuko Ota’s covers.

Rounding out the cartoon confections are a cornucopia of ‘Character Designs’ and ‘Layout Designs’ for those inspired to concoct a few graphic Adventures Times of their own…

Strangely addictive, madly absurd and sweet as cartoon candy, this is a treat for young and old alike.
© Cartoon Network (S15). All rights reserved.

Serenity- Firefly Class 03-K64: Leaves on the Wind


By Zack Whedon, Georges Jeanty, Fábio Moon, Karl Story & various (Dark Horse)
ISBN: 978-1-61655-489-7

Win’s Christmas Gift Recommendation: Furious Fun, Cosmic Class and Stellar Suprises… 9/10

For those far too few people who actually saw it, Firefly remains one of the best Science Fiction TV shows ever created. It was cancelled after one season. Buy the box set or seek it out from an on-demand, streaming media outlet as soon as you possibly can.

That crushed yet select fanbase were eventually delighted by the superb Serenity – one of the best science fiction movies ever released.

Rent it, buy it, watch it however you can.

Once you’ve done those things you’ll be properly primed to enjoy this superb and lavish full-colour hardback compilation which further details the troubled lives of reluctant freedom fighter Malcolm Reynolds and his oddball crew of reprobates aboard an independent trader starship of the Firefly class.

Collecting the 6-issue miniseries Serenity: Leaves on the Wind and a short story from Free Comic Book Day 2012: Serenity/Stars Wars, this is actually the fourth volume starring the nomadic, semi-piratical outlaws, but since the previous three all featured material bridging the end of the show and start of the film, it’s safe to start here and catch up with the rearguard action some other time.

I certainly intend to…

If you aren’t au fait yet – and did I mention the live action iterations are readily available and extremely entertaining? – here’s a little help.

After they used up Earth, humanity migrated to the stars and settled another star-system packed with hundreds of more or less hospitable planets and satellites. Now it’s the 26th century and mankind is living through the aftermath of a punishing internecine conflict known – by the victors – as the Unification War.

This still-sore and rankling clash saw the outer Colonies crushed after attempting to secede from the authoritarian Alliance of first-settled inner planets. Reynolds fought valiantly on the losing side and now spends his days eking out a living on the fringes of an increasingly repressive and dangerous universe: taking cargo and people from world to world – and hopefully avoiding the ever-expanding Alliance representatives – as a free agent skippering a small cargo vessel.

It’s hard, risky work: often illegal and frequently dangerous – especially as the outer regions are where the insane cannibal berserker savages dubbed Reavers restlessly prowl.

Life changed forever after Serenity gave passage to Alliance doctor Simon Tam who was on the run after stealing his psychic sister River from a top secret research project.

The Government spared no effort or expense to get her back and hounded the fugitives from pillar to post until Reynolds and his crew finally decided to push back.

At the cost of too many friends, Reynolds and Co uncovered the horrific secrets the Alliance were so desperate to keep hidden and broadcast them to the entire ‘Verse…

Now although the whole system is rumbling with renewed mutterings of rebellion the survivors of Serenity are more hunted than ever…

Written by Zack Whedon, illustrated by Georges Jeanty and Karl Story with colours from Laura Martin & Lovern Kindzierski and letters by Michael Heisler, this rousing romp opens with the Alliance in full media attack mode: spreading disinformation and counter allegations to remove the sting from the twin revelations that the government has been for years conducting experiments to create slave super soldiers (like River was supposed to be) and their previous pacification experiments in fact created the unstoppable bloody Reavers…

As their demagogues demand the Firefly “terrorists” come forward to substantiate their preposterous claims, the real backbone of the Alliance is concentrated on finding Reynolds and his shambolic friends who seem to have vanished into the void…

On a huge military space station Operative Denon and the enigmatic woman he takes orders from confer and send out their most cunning agents to scour the rat-runs of the ‘Verse whilst setting in play plans to end the popular risings called by the idiotic “New Resistance”…

In one such enclave of rebellion, a passionate girl named Bea outlines a bold plan: using the vast funds provided by the movement’s shadowy financiers she will track down the legendary Mal Reynolds and ask him to lead a unified pan-planetary revolt…

As Bea searches, in the uncharted unknowns Reynolds and his occasional lover Inara argue as usual. With money and supplies critically low, Serenity needs to take on a charter of some kind no matter what the risk.

The battered, weary survivors are also terminally bored. Simon and engineer Kaylee spend all their time having sex, enhanced, creepy River is now chief pilot and ferocious second-in-command Zoe spends her days trying to come to terms with husband Wash‘s stupid, stupid death whilst bringing their baby to term.

Things are so desperate they even miss brutish thug and professional butthole Jayne Cobb…

The situation alters drastically after Zoe gives birth. Newborn Emma is perfect in every detail but the labour has resulted in obstetrical haemorrhage for her mother. Painfully aware of the risks, Mal takes the ship in-system to the rough-and-ready medical facilities of the isolated Paquin asteroid mining station…

The aforementioned Jayne has meanwhile been plucked from his preferred occupation as an excessively violent if inept bandit; hired by the unswervingly dedicated Bea to take her to all Reynolds’ favourite hiding places. The Alliance too have turned to an old acquaintance of the much sought after captain. Bounty hunter Jubal Early has a big score to settle with his “one who got away”…

Unfortunately, even the most remote outpost is subject to government oversight and no sooner is Zoe registered for surgery than the Alliance are rapidly en route. Mal only leaves his old Unification War comrade after she begs him to keep baby Emma safe at all costs…

On the run again and frantic, the crew’s doldrums are countered by River who suggests a dangerous procedure to allow her to tap into her suppressed powers.

A genius and psychic, before Simon rescued her she was part of an Alliance project which included lethal martial arts training and brain-augmenting surgeries. The result is a strange hybrid creature with too many personalities who often scares the willies out of her shipmates, but in her head are all manner of secrets she doesn’t know she knows.

If she can recover some fact or scrap of clandestine knowledge valuable enough from inside her consciousness, they can use it to blackmail the government into freeing Zoe…

As the terrifying teen sinks into a chemically-induced coma, Bea and Jayne show up, but just as Reynolds is refusing the earnest newcomer’s offer to lead her revolution, Early – having slaughtered Bea’s entire crew – infiltrates Serenity and begins taking out the fugitives one by one…

The third chapter begins with a peek inside physically dormant River’s broken mind where she consults her other selves, before waking to discover the bounty hunter in control of the ship. Jubal however has neglected – and most crucially underestimated – the least of the crew and quickly learns to regret it…

The mind-walk has been shockingly successful and River now knows the location of other subjects like her. The chance to rescue more helpless victims from a place stuffed with invaluable stores, secrets and supplies whilst tweaking the Alliance’s nose is more than any of them can resist and soon Serenity is heading out to pick up another extremely unlikely ally…

For Zoe, however, life is not so appetising or upbeat. Barely recovered from surgery, she has been dumped on a hellish penal world where she has to literally battle every day just to stay alive. Luckily she’s always been good at fighting…

With a supposedly “turned” Alliance operative as guide, the crew lay their plans, but need Bea’s help to obtain a less recognisable ship to invade the facility in. Things seem to be going well until the New Resistance backers reveal themselves and the team stumble into a perfect trap.

It wouldn’t have been so bad but for one thing. River Tam is the most dangerous creature the heroes have ever met, but Simon got her out before her augmenting was complete. Now they’ve all burst into the one place where the horrifically finished models are ready and waiting…

With one single war-girl wiping the floor with the outgunned unwilling rebels, the gloating arrogant Alliance officers have not allowed for one small thing. Malcolm Reynolds is a wily, distrustful old soldier who has already lost one war and he didn’t come to fight without having one hell of a back-up plan…

Following a blockbuster battle, stunning reversals of fortune but an essentially Pyrrhic victory, the escaping heroes finally settle some old business before one last hurrah finds the Firefly heading to an anonymous prison planet to execute the most spectacular jailbreak ever seen…

With chapter-break headings utilising the powerful variant covers of Dan Dos Santos, Leaves on the Wind is pure explosive escapist enjoyment, but this splendid yarn will be far less effective if you haven’t seen the film it grew out of. The same simply can’t be said of the short story which closes the book on this voyage of the Firefly Serenity – after a large and enticing cover gallery by Jeanty, Story, Martin, Ian McCaig, Jenny Frison & Joe Quinones.

‘It’s Never Easy’ by Zack Whedon, Fábio Moon, Cris Peter & Heisler originated in Free Comic Book Day 2012: Serenity/Stars Wars, a supremely approachable and engaging yarn set during Zoe’s pregnancy which graphically and hilariously demonstrates how Malcolm is the kind of man who can get into trouble even whilst just standing around watching other people work…

With atone and sensibility that is pure Jonah Hex (back when the bounty hunting gunfighter was as blackly funny, sardonic and socially critical as it was thrilling, scary and action-packed), astoundingly terse and winning characterisation and all the intoxicating bonhomie and sense of wonder of Babylon 5 and the original Star Wars trilogy, this a book no lover of space opera shoot ’em ups can afford to miss.

Firefly™ and Serenity: Firefly Class 03-K64™ and © 2014 Twentieth Century Fox Film Corporation. All rights reserved.

Wallace & Gromit – The Complete Newspaper Comics Strips Collection volume 2: 2011-2012


By various (Titan Comics)
ISBN: 978-1-87276-082-5

Win’s Christmas Gift Recommendation: a Grand New Christmas Tradition… 10/10

Hard though it is to believe, Wallace & Gromit have been delighting us for nearly 25 years and this second extremely engaging newspaper strip compilation – originally published 2011-12 – again attests to just how much a cornerstone of British culture the potty putty pair have become.

The quintessentially English cheese-chasing chaps were originally conceived as an Art School graphic novel for the student Nick Park, before the Plasticene lure of movement and sound redirected the concept to the world of animation.

With the films a global multi-media phenomenon, the animator’s ingenious inventors went full circle bringing the dog and his old boy to cartoon album audiences. After years of perpetually pining for more Wallace & Gromit, the public were then given a big treat when Aardman and Titan Comics put their collective creative noggins together and produced a daily, full-colour comic strip to run in Red-Top tabloid The Sun.

Easily overcoming some early controversy about the suitability of the sometimes saucy venue, Wallace & Gromit debuted on Monday 17th May, 2010, establishing a regular weekly adventure format which comprised six complete, stand-alone gags in traditional format (three panels: Set-up, Delivery, Punchline!) that built to one full storyline.

The tone is always bright and breezy, inventive family fare with all the film-originated regulars in play and the emphasis squarely focused on weird science, appalling puns and the beloved traditions of British sitcoms and farce.

…And Cheese. Mountains and mountains of fermented milk-curd mirth…

Following a foreword of fond remembrance from animator and Aardman co-founder David Sproxton CBE, the witty workouts of nutty northern boffin Wallace and his incomparable best-of-breed working dog Gromit, in their preferred environs of scenic 62 West Wallaby Street, Wigan, start with ‘Library Mate 5000’ wherein a hastily constructed robotic shelf-filler soon proves too much for the staff and readers, after which ‘Pick of the Litter’ finds the likely lads inadvertently changing the nature and face of the Mayor’s clean-up campaign whilst the ‘Lazy Reader 3000’ proves no help at all when Wallace tries to bluff his way into wonderful Wendolene‘s new book club…

As ever there’s a host of howling in-jokes scattered throughout the strips such as scholarly Gromit’s quirky reading habits (Mansfield Bark, Bleak Doghouse, Larry Potter and the Half Blood Prince Charles Spaniel, etc…) as well as a glorious parade of pained and hangdog expressions on the haunted hound’s hard-pressed, long suffering snout, such as seen when a blow to the head inflicts Wallace with ‘Am-cheesy-a‘ or, after the inventor is happily restored to what passes for normal, he misconstrues a sewing moment at Wendolene’s shop for a frenzied scissors attack in ‘D is for Dummy’…

As always the strips are accompanied by a wealth of double-page photo-spreads taken from the original animated features and after the first of these the movie themes continue in ‘Not Matinee Idles’ when W & G take over a failing cinema and attempt to augment the viewing experience with a little technology…

‘The Umpire Strikes Back’ then finds the canny craftsman regretting building a tinker-toy tennis partner whilst a bit of a cellar clearout leads to a cash bonanza in ‘Car Boot’ prompting our heroes to open their own cleaning business utilising the formidable yet ultimately useless ‘Washinator 600′.

Following another photo-op poster the vacation season finds Wallace testing to destruction his cybernetic camping kit in ‘Climb Any Mountain’ and designing a most troublesome vegetable labyrinth in ‘Mazed and Confused’ before succumbing to the invention-proof vicissitudes of a British ‘Heatwave’. When that results in ‘Coughs and Sneezes’ good old Gromit proves more of a remedy than the robot nurse Wallace constructs…

A film set poster leads to a spate of camera creativity and the making of a remarkable ‘Home Movie’ before the lads head for ‘The Grand Tour of Cheese’. The first stop is naturally Wensleydale, after which week two finds them on the continent scouting out France and (mis)hap-pily stocking up on Camembert and Brie inevitably ending up in Holland for ‘The Grand Tour of Cheese #3’.

An intimate poster or Wallace in romantic mood segues neatly into the balding boffin’s brief flirtation with ‘Street Art’, physical fitness in ‘One Dog and his Man’, the perils of barbeque in ‘Garden Party’ and ballooning in ‘Pup Pup and Away’.

Wallace and Wendolene share an romantic poster moment before the comic capers resume with ‘Polly Wants a Cracker (with Cheese)’ as the boys try to capture an escaped Macaw, whilst a haircut for Gromit inspires a new grooming robot, but ends up in ‘Hairs and Disgraces’.

A scheme to build toys for kids in hospital goes strangely awry but ends well on Halloween in ‘Night of the Living Bears’, but there’s no such saving grace when Wallace devises a Magic-o-tron for children’s parties in ‘The Entertainer’. At least his chickens derive some benefit from the wildly inappropriate ‘Rooster Booster 800’…

An industrious photo-spread leads into a week of frantic fiddling with a mechanoid drinks dispenser in ‘Tea Party’, after which the lads turn their skills to trapping ‘The West Wallaby… Wallaby!’ and latterly solving traffic congestion with their mobile, multi-decker ‘Easy Parker’ garaging invention.

They then turn into detectorists to unearth a fabulous lost horde (of cheese) in ‘Treasure Hunters’ and, after another poster break, construct something to take the drudgery out of present shopping in ‘That’s a Wrap’ before foiling a bold robbery attempt by evil penguin Feathers McGraw in ‘T’was the Night Before Christmas…’

A cold snap offers an opportunity to make some dirty money with a chimney cleaning gimmick in ‘Soots You!’ and leads to a bout of hang-gliding in ‘Blown Off Course’, before – after another photographic interlude – ‘Driving Ambition’ details the inventor’s attempts to start his own mass transportation system.

‘Foreign Exchange’ introduces the lads’ oddly similar French cousins Waltier et Bagget whilst in ‘Encounters of the Furred Kind’ Gromit has a brush with a dog from outer space and saves his boss from a big mistake babysitting a python as part of his ‘Pet Hotel’ venture…

Following another poster ‘Bark Life’ depicts the duo’s dealings with a rowdy canine bully before those animated teddy bears pop up again as ‘Wallace’s Grizzly Valentines’, leading to much-needed break on the canals in ‘Straight and Narrow’, despite the boffin’s balmy barge improvements…

Wallace gets completely the wrong idea after attentive Miss Anita Goodman starts pursuing him in ‘Leaping to Conclusions’ and, following another poster-show, returns to sow more chaos through her unruly pet mutt Cuddles in ‘Gromit the Underdog’…

Wallace’s plans to improve Gromit’s favourite chair go predictably haywire in ‘Sofa So Good’ before the tinkerer takes up a new post teaching ‘Evening Classes’, and that short-lived endeavour necessitates a cycling tour only ruined by the inventor’s habit of “fixing” things which aren’t broken in ‘On Yer Bike’…

Easter brings an increased demand for baked goods which the bonkers brainbox tries to meet with his robotic ‘Hot Crossed Bunny’, after which he renovates an old bomber plane and takes the skies in ‘Wallace’s Wings’.

A stint in the Security business leads to skulduggery ‘Behind the Screams at the Museum’, jazzing up old horror films results in more neighbourhood terror in ‘Movie Night’ whilst Gromit eschews exercise for cunning and sheer luck to defeat a canine thug in ‘Dog Fight’ before a national holiday parade leads to out of control dragons and knightly nonsense to catch an fraudulent saint in ‘By George!’

Rounding out this annual of machine-based mirth are the tribulations of wasp nest removal in ‘Sting in the Tail’ and the greatest advancement in the noble game of Cricket ever misconceived with the invention of bombastic bowling machine the ‘Dibbly Dobbly 2000’…

This classy collection closes with informational feature ‘Tomb of the Unknown Artist’ which tells all but reveals nothing of the Creation-by-Committee process which realised (for this edition at least) the mirthful material name-checking scripters Richy Chandler, Robert Etherington, Ned Hartley, Rik Hoskin, David Leach, J.P. Rutter and Rona Simpson, illustrators Jimmy Hansen & Mychailo Kazybrid, inker Bambos and colourist John Burns, all empirically overseen by Aardman’s enigmatic Keeper of the Flame, Cheese and Biscuits: Tristan.

Britain has a grand tradition of converting popular entertainment stars into sterling and memorable comic strip fare which gloriously continues in these superbly inviting, hilariously pun-chy, picture-perfect mini-sagas.

Moreover, all those parents who deliberately avoided the strip because of the paper which carried it no longer have any excuse and should now make this collection a “must have” for the family bookshelf…

WALLACE & GROMIT, AARDMAN, the logos and all related characters and elements are © and ™ Aardman/Wallace & Gromit Ltd. 2014. All rights reserved.