Star Trek: Gold Key Archives volume 1


By Dick Wood, Nevio Zaccara, Alfredo Giolitti & various (IDW)
ISBN: 978-1-61377-922-4

Star Trek debuted on American televisions on September 8th 1966 and ran until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, it only really became popular after going into syndication, running constantly throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing quite a devoted fanbase.

Being a third world country, Britain didn’t see the show until July 12th 1969 when BBC One screened “Where No Man Has Gone Before” in black-&-white and then proceeded to broadcast the rest of the series in the wrong order.

“Arena” was the first episode screened in colour (November 15th 1969), but viewers didn’t care. We were all hooked anyway and many of the show’s catchphrases – some entirely erroneous or even fictitious – quickly entered the popular lexicon of the nation.

It even spawned a British-originated comic strip which ran in Joe 90, TV21 and TV21 and Valiant from the late 1960s and into the 1970s. Those have also been collected by IDW and I’ll get to them in the fullness of time and space.

In the USA, although there was some merchandising, things were a little less enthusiastically embraced. Even though there was a comicbook – from Gold Key, running for almost a decade after the show’s cancellation – authenticity wasn’t really a watchword and immediacy or urgency not an issue. In fact, only six issues were released during the show’s entire run of three seasons. Published between July 1967 and December 1968, they are all gathered in this first archive Star Trek.

Printing giant Whitman Publishing had been producing their own books and comics for decades through their Dell and Gold Key imprints, rivalling and often surpassing DC and Timely/Marvel at the height of their powers. Famously they never capitulated to the wave of anti-comics hysteria which resulted in the crippling self-censorship of the 1950s and Dell Comics never displayed a Comics Code Authority symbol on their covers.

They never needed to: their canny blend of media and entertainment licensed titles were always produced with a family market in mind and the creative staff took their editorial stance from the mores of the filmic Hayes Code and the burgeoning television industry.

Just like the big and little screen, the product enticed but never shocked and kept contentious social issues implicit instead of tacit. It was a case of “violence and murder are fine but never titillate.”

Moreover, most of their adventure comics covers were high quality photos or paintings – adding a stunning degree of veracity and verisimilitude to even the most outlandish of concepts for us wide-eyed waifs in need of awesome entertainment.

The company seemed the only logical choice for a licensed comicbook, and to be honest, these stories are cracking little space opera yarns, but they occupy an odd position in the hearts of older fans. In the UK, distribution of American comicbooks was haphazard at best, but the Trek yarns were reprinted in hardback Christmas annuals. However, the earliest ones bore little resemblance to the TV version.

Our little minds were perplexed and we did wonder, but as the adventures offered plenty of action and big sci fi concepts we just enjoyed them anyway.

Original British Star Trek yarns came in serialised comic-strip form, superbly illustrated and bearing a close resemblance to the source material. It only appeared as 2 or 3-page instalments in weekly anthologies, but was at least instantly familiar to TV viewers.

I discovered the answer to the discrepancy years later: scripter Dick Wood (a veteran writer who had worked on hundreds of series from Batman and the original Daredevil to Crime Does Not Pay and Doctor Solar, Man of the Atom) had not seen the show when commissioned to write the comicbook iteration, and both he and Italian artists Nevio Zaccara – and later Alberto Giolitti – received only the briefest of outlines and scant reference materials from the show’s producers. They were working almost in the dark…

When you read these tales, you’ll see some strange sights and apparent contradictions to Trek canon lore, but they were all derived from sensible assumptions by creators doing the very best with what meagre information they had.

If you’re likely to have your nostalgic fun spoiled by wrong-coloured shirts or “Lasers” rather than “Phasers”, think alternate universe or read something else. Ultimately, you are the only one missing out…

That’s enough unnecessary apologising. These splendidly conceived all-ages tales don’t deserve or need it, and even the TV version was a constantly developing work-in-progress, as fan and occasional Trek scripter Tony Isabella reveals in his Introduction ‘These Are the Voyages…’

Accompanied by the stunning photo-collage covers and endpapers – a rarity at the time outside Gold Key titles – the quirky collation of cosmic questing commences with ‘The Planet of No Return’ (Wood & Zaccaria, #1, July 1967) as the Enterprise enters a region of space oddly devoid of life and encounters predatory spores from the planet designated Kelly-Green.

It’s a world of horror where vegetative life contaminates and transforms flesh and mindlessly seeks to constantly consume and conquer. After the survivors of the landing party escape deadly doom and return to the safety of space, there is only one course of action Captain Kirk can take…

‘The Devil’s Isle of Space’ was released with a March 1968 cover-date and found the ever-advancing Enterprise trapped in a space-wide electronic net. The technology was part of a system used by an alien race to pen death-row criminals on asteroids, where they would be (eventually) executed in a truly barbarous manner.

Sadly, it’s hard not to interfere in a sovereign culture’s private affairs when the doomed criminals hold Federation citizens hostage and want Kirk to hand his ship over to them…

Bombastic and spectacular, ‘Invasion of the City Builders’ (#3 December 1968) saw the legendary Alberto Giolitti take the artistic reigns. Prolific, gifted and truly international, his work and the studio he created produced a wealth of material for three continents; everything from Le Avventure di Italo Nurago, Tarzan, The Phantom, Mandrake, Flash Gordon, Zorro, Cisco Kid, Turok, Gunsmoke, King Kong, Cinque anni dopo, Tex Willer and dozens more. In England the Giolitti effect enhanced many magazines and age ranges; everything from Flame of the Forest in Lion to Enchanted Isle in Tammy.

His gritty line-work added a visual terseness and tension to the mix, as seen in his first outing as the Enterprise crew land on a planet where automated machines programmed to build new homes and roads have been out of control for a century. Forcing the organic population to the edge of extinction, the mechs build cities no one can live in over the soil they need to grow food. The machines seem indestructible but Mr. Spock has an idea…

Social commentary gave way to action and suspense when ‘The Peril of Planet Quick Change’ (June 1969) finds the crew investigating a world of chimerical geological instability, only to see Spock possessed by beings made of light. The creatures use him to finally stabilise their unruly world, but once the crisis is averted, one of the luminous spirits refuses to leave the Vulcan and plans to make the body its own…

‘The Ghost Planet’ (September 1969) was fast approaching parity with the TV incarnation as Enterprise encounters a world ravaged by radiation rings. The twin rulers are eager for the star men’s help in removing the rings but don’t want them hanging around to help rebuild the devastated civilisation. A little investigation reveals that most of the carnage is due to eternal warfare which the devious despots plan to resume as soon as the Federation ship destroys the radiation rings and leaves…

Wrapping up this first hardback treasure-trove is ‘When Planets Collide’ (December 1969): a classic conundrum involving two runaway worlds inexorably drawn to each other and mutual destruction. What might have been a simple observable astronomical event becomes fraught with peril when the Enterprise crew discover civilisations within each world which would rather die than evacuate their ancient homes…

With time running out and lives at stake there’s only one incredible chance to save both worlds, but it will take all Spock’s brains and Kirk’s piloting skill to avert cosmic catastrophe…

Bold, expansive and epic, these are great stories to delight young and old alike and well worth making time and space for.
® and © 2014 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Star Trek Classics volume 5: Who Killed Captain Kirk?


By Peter David, Tom Sutton, Gordon Purcell, Ricardo Villagran & various (IDW)
ISBN: 978-1-61377-831-9

The stellar Star Trek brand and franchise probably hasn’t reached any new worlds yet, but it certainly has permeated every aspect of civilisation here on Earth. You can find daily live-action or animated TV appearances constantly screening somewhere on the planet as well as toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the movie division proceeding even as I type this.

Many comicbook companies have published sequential narrative adventures based on the exploits of Gene Roddenberry’s legendary brainchild, and the splendid 1980s run produced under the DC banner were undoubtedly some of the very finest.

Never flashy or sensational, the tales embraced the same storytelling values as the shows and movies; being simultaneously strongly character- and plot-driven. An especially fine example can be found in this superior epic, seamlessly blending spectacular drama, subtle character interplay and good old fashioned thrills, with the added bonus of madcap whimsy thanks to the impassioned fan-pandering efforts of scripter Peter David.

This swashbuckling space-opera (originally printed in DC’s Star Trek #49-55 and boldly spanning April-October 1988) was a devotee’s dream, pulling together many old plotlines – in a manner easily accessible to newcomers – to present a fantastic whodunit liberally sprinkled with in-jokes and TV references for über-fans to wallow in.

Illustrated by Tom Sutton & Ricardo Villagran, it began in ‘Aspiring to be Angels’ as, following the aftermath of a drunken shipboard stag-night riot (caused by three very senior officers separately spiking the punch), the Enterprise crew discovers a rogue Federation ship with impenetrable new cloaking technology is destroying remote colonies in a blatant attempt to provoke all-out war with the Klingons.

At one decimated site they find a stunted, albino Klingon child who holds the secrets of the marauders, but his traumatised mind will need special care to coax them out…

Naturally the suspicious, bellicose Klingons want first dibs on the Federation “rebels” and political tensions mount as Kirk and his opposite number Kron not-so-diplomatically spar over procedure in a ‘Marriage of Inconvenience’.

Emotions are already fraught aboard the Enterprise. Preparations for a big wedding are suffering last-minute problems and a promising ensign is being cashiered for the High Crime of Species Bigotry…

Moreover, unknown to all a telepathic crew-member has contracted Le Guin’s Disease (that’s one of those in-jokes I mentioned earlier), endangering the entire ship…

The crisis comes with Federation and Klingon Empire on the verge of open hostilities. Thankfully the renegade ship moves too precipitately and is defeated in pitched battle. However, when Security teams board the maverick ship what they recover only increases the mystery of its true motives and origins…

Taking advantage of a rare peaceful moment, ensigns Kono and Nancy Bryce finally wed, only to get drawn into a ‘Haunted Honeymoon’ as the Enterprise is suddenly beset by uncanny supernatural events, culminating in the crew being despatched to a biblical torture-realm resembling ‘Hell in a Handbasket’…

When the effects of the telepathic plague are finally spent, normality returns for the crew, just in time for them to discover Kirk has been stabbed…

Gordon Purcell steps in for ‘You’re Dead, Jim’, with Dr. McCoy swinging into action to preserve the fast-fading life of his friend. Lost in delirium, Captain Kirk is reliving his eventful life and is ready to just let go when Spock intervenes…

With the Captain slowly recovering and categorically identifying his attacker, justice moves swiftly. The assailant is arrested and the affair seems open and shut, but ‘Old Loyalties’ delivers a shocking twist and sets up a fractious reunion as Kirk’s Starfleet Academy nemesis Sean Finnegan (who first appeared in the classic TV episode Shore Leave – written by the legendary Theodore Sturgeon) arrives.

The senior officer has been sent by the Federation Security Legion to investigate the case and what he finds in ‘Finnegan’s Wake’ (with Sutton & Villagran reuniting for the epic conclusion) is an astounding revelation which upsets everyone’s firmly held convictions, unearthing a sinister vengeance scheme decades in the making…

Masterfully weaving a wide web of elements into a fabulous yarn of great and small moments, Peter David has crafted a compelling yarn which ranks amongst the greatest Star Trek stories in any medium: one which will please fans of the franchise and any readers who just love quality comics.
® and © 2013 CBS Studios, Inc. © 2013 Paramount Pictures Corp. Star Trek and related marks and logos are trademarks of CBS Studios, Inc. All Rights Reserved.

Dreamworks Dragons – Riders of Berk volume 5: The Legend of Ragnarok


By Simon Furman, Jack Lawrence, Sara Richard & various (Titan Comics)
ISBN: 978-1-78276-080-1

DreamWorks Dragons: Riders of Berk and its follow-up Defenders of Berk are part of one of the most popular cartoon franchises around. Loosely adapted from Cressida Cowell’s engagingly energetic children’s books, the show is based upon and set between the How to Train Your Dragon movies. Of course if you have children you are almost certainly already aware of that already.

Wowing young and old alike across the globe, the series also spawned a series of comic albums. This fifth digest-sized collection features another epic encounter scripted by the ever-enthralling Simon Furman and ably illuminated Jack Lawrence, plus a delicious solo vignette.

In case you’re not absolutely au fait with the exhilarating world of the wondrous winged reptiles: brilliant but introverted boy-hero Hiccup saved his island people from being overrun by hostile dragons by understanding them. Now he and his unruly teenaged compatriots of the Dragon Rider Academy gleefully roam the skies with their devoted scaly friends, getting into trouble and generally saving the day.

When not squabbling with each other, the trusty teens strive to keep the peace between the vast variety of wondrous Wyrms and isolated Berk island’s bellicose Viking settlers.

These days, the dragons have all been generally domesticated, and the Riders’ daily duties generally involve finding, taming and cataloguing new species whilst protecting the settlement from attacks by far nastier folk such as Alvin the Treacherous and his piratical Outcasts and – all too often – fresh horrors and menaces…

As usual, before the comic confrontations commence there’s a brace of information pages reintroducing Hiccup and his devoted Night Fury Toothless, as well as tomboyish Astrid on Deadly Nadder Stormfly, obnoxious jock Snotlout astride his Monstrous Nightmare Hookfang, portly dragon-scholar Fishlegs on ponderous Gronckle Meatlug and the dim, jovially violent twins Tuffnut & Ruffnut on two-headed Zippleback Barf &Belch. Also afforded quick name-checks are Hiccup’s dad Chief Stoick, chief armourer/advisor Gobber and insidious arch-enemy Alvin too…

Completed by the colouring wizardry of Digikore and lettering from Jim Campbell, ‘The Legend of Ragnarok’ opens with our young champions romping in the sky as, far below, village pest and incurable dragon-hater Mildew rants on about the End of Days and unavoidable coming of the all-consuming Midgard Serpent.

Gobber and Stoick don’t give much credence to his babblings about Ragnarok, but they are concerned by the recent sea-quake, and subsequent whirlpools and tidal surges. In response the Chief reluctantly orders the recall of the fishing ships and sea patrols…

Hiccup, meanwhile, has troubles of his own. He’s never yet met a dragon he couldn’t befriend but the unruly Changewing he’s currently trying to train at the academy might ruin his spotless record. Not only is she incredibly hostile, but whenever he looks into her eyes the beast hypnotises him. He’s pretty fed up with regaining consciousness in the rafters of the great hall or on the edge of cliffs…

Turbulent seas continue to batter the island and as the Berk boats come in obsessed marauder Alvin takes his chances and launches a full invasion. The bizarre conditions have also unsettled the dragons, so Hiccup and Astrid are braving the skies on watch when they spot a stampede of terrified wild saurians from other islands. As they close in, however, the roiling seas are breached by the biggest monster they have ever seen.

Can the island-sized beast possibly be the Midgard Serpent, herald of the world’s ending?

Alvin doesn’t care. It wrecked his ships and his plans so he’s considering temporarily allying with Stoick to destroy it…

As it rears above Berk, ready to smash the island to shards, learned Fishlegs identifies it as a Leviathan-class Seashocker – commonly known as a Purple Death – before rallying with the villagers, Alvin’s Outcasts and the Dragon Riders for their last battle.

Hiccup meanwhile has hatched a desperate plan involving the cantankerously mesmerising Changewing which might save them all… as long as his newest conquest plays along…

Counterbalancing the apocalyptic action is a short tale starring Astrid by Furman & Sara Richard. ‘Queen of the Hill’ finds the feisty female warrior and faithful Stormfly washed up on a mystery island and menaced by a horde of Smothering Smokebreaths. With her dragon wounded and her axe lost, Astrid has to devise a cunning way to keep the predators at bay until help comes or her companion heals…

Although ostensibly crafted for excitable juniors and TV kids, this is another sterling example of supremely smart and funny adventure-sagas no self-indulging fun-fan or action aficionado of any age or vintage should miss: compelling, enticing, and splendidly satisfying.
© 2015 DreamWorks Animation L.L.C.

Dreamworks Dragons – Riders of Berk volume 4: The Stowaway


By Simon Furman, Iwan Nazif & various (Titan Comics)
ISBN: 978-1-78276-079-5

DreamWorks Dragons: Riders of Berk and its follow-up Defenders of Berk are part of one of the most popular cartoon franchises around. Loosely adapted from Cressida Cowell’s gloriously charming children’s books, the show is based upon and set between the How to Train Your Dragon movies. Of course if you have children you are almost certainly already aware of that already.

Having wowed young and old alike across the globe, the series has also spawned a series of comic albums and this third digest-sized collection features two stellar incendiary serpentine sagas scripted as ever by the ever-enthralling Simon Furman.

In case you’re not absolutely au fait with the exhilarating word of winged reptiles: brilliant but introverted boy-hero Hiccup saved his island people from being overrun by hostile dragons by befriending them. Now he and his unruly teenaged compatriots of the Dragon Rider Academy gleefully roam the skies with their devoted scaly friends, getting into trouble and generally saving the day.

When not squabbling with each other, the trusty teens strive to keep the peace between the vast variety of wondrous Wyrms and isolated Berk island’s bellicose Viking settlers.

These days, now the dragons have all been generally domesticated, those duties generally involve finding, taming and cataloguing new species whilst protecting village and farms from constant attacks by far nastier folk such as Alvin the Treacherous and his fleet of piratical Outcasts and, all too often, fresh horrors…

As usual, before the comic confrontations commence action takes wing there’s a brace of handy information pages reintroducing Hiccup and his devoted Night Fury Toothless, as well as tomboyish Astrid on Deadly Nadder Stormfly, obnoxious jock Snotlout and Monstrous Nightmare Hookfang, portly dragon-scholar Fishlegs on ponderous Gronckle Meatlug and the terribly dim yet jovially violent twins Tuffnut and Ruffnut on double-headed Zippleback Belch & Barf. There’s also a quick intro for big boss Stoick and chief armourer Gobber…

Eponymous epic ‘The Stowaway’ (illustrated by Iwan Nazif with the colouring wizardry of Digikore and lettering from Jim Campbell) opens with our young champions joyously training in the sky when a trading ship docks. The merchants of the Fraghen have had to fight their way through an Outcast blockade to deliver their wares, but don’t seem too badly damaged. Moreover, as well as trade-goods they bring a gorgeous lad named Hroar: a real devotee of dragons who had somehow managed to stow away on the long-ship all the way from distant Knaff…

The brawny young barbarian Adonis is gregarious, makes friends easily and says all the right things. Hiccup wishes he could like him, but there’s just something too perfect about his colleagues’ new best friend.

…And besides, Toothless clearly doesn’t trust him…

Astrid does, though, and Hroar also does everything he can to make himself liked by the other dragon riders. Nevertheless, whenever a minor spat or problem with the flying reptiles disrupts the daily routine, the stowaway is there. In fact there are a lot of little incidents. The big beasts all seem very fractious these days…

The bonny boy is popular with the adults too, particularly Hiccup’s father Stoick who pressures his son to admit Hroar to the Dragon Academy. Bowing to the inevitable, Hiccup maliciously pairs the neophyte with the ferocious Typhoomerang Torch. After far too short an interval, the boy from Knaff is showing them all up…

Convinced something untoward is going on, Hiccup starts questioning the trader crew and reaches a shocking conclusion. Sadly it’s just a shade too late as Hroar has already lured Astrid into a trap on distant Dragon Island.

Now it’s up to Hiccup and his friends to save her from a sinister villain with a secret power no dragon rider has ever seen before…

Cue spectacular climactic battle, hard-won victory and satisfying comeuppance…

Although ostensibly crafted for excitable juniors and TV kids, this is another sublimely smart and funny saga no self-indulging fun-fan or action aficionado of any age or vintage should miss: compelling, enticing, and wickedly wonderful.
©2015 DreamWorks Animation L.L.C.

Dreamworks Dragons – Riders of Berk volume 3: The Ice Castle


By Simon Furman, Jack Lawrence, Stephen Downey & various (Titan Comics)
ISBN: 978-1-78276-078-8

DreamWorks Dragons: Riders of Berk and its follow-up Defenders of Berk are part of one of the most popular cartoon franchises around. Loosely adapted from Cressida Cowell’s gloriously charming children’s books, the show is based upon and set between the How to Train Your Dragon movies. Of course if you have children you are almost certainly already aware of that already.

Having wowed young and old alike across the globe, the series has also spawned a series of comic albums and this third digest-sized collection features two stellar incendiary serpentine sagas scripted as ever by the ever-enthralling Simon Furman.

In case you’re not absolutely au fait with the exhilarating word of winged reptiles: brilliant but introverted boy-hero Hiccup saved his island people from being overrun by hostile dragons by befriending them. Now he and his unruly kid compatriots of the Dragon Rider Academy gleefully roam the skies with their devoted scaly friends, getting into trouble and generally saving the day.

When not squabbling with each other, the trusty teens strive to keep the peace between the vast variety of wondrous Wyrms and isolated Berk island’s bombastic Viking homesteaders.

These days, now that the dragons have all been more-or-less domesticated, those duties generally involve finding, taming and cataloguing new species or protecting the village and farms from constant attacks by far nastier folk such as Alvin the Treacherous and his fleet of piratical Outcasts and, occasionally, fresh unknown horrors…

As usual, before the action takes wing there’s a brace of handy information pages reintroducing Hiccup and his devoted Night Fury Toothless, as well as tom-boyish Astrid on Deadly Nadder Stormfly, obnoxious jock Snotlout and Monstrous Nightmare Hookfang, portly dragon-scholar Fishlegs on ponderous Gronckle Meatlug and the terribly dim yet jovially violent twins Tuffnut and Ruffnut on double-headed Zippleback Belch & Barf…

The eponymous epic of ‘The Ice Palace’ (illustrated by Jack Lawrence with the colouring wizardry of Digikore and lettering from Jim Campbell) sees the Berk islanders dealing with another deep-snow winter whilst welcoming unsavoury fur-trader Arngrim Dammen to show his wares. The skins he brings are warm, varied and fabulous, but Astrid is not impressed – until she feels the quality of the merchandise. Her earlier suspicions quickly return, though, once the trader starts asking too many questions about her dragon.

Arngrim blusters on into the small hours, drinking and telling tales to the village men, but there’s something in his manner which also makes smith and armourer Gobber anxious…

Next morning those feelings are proven right when Astrid finds Stormfly has been stolen. The village is in turmoil and the council of war fraught. The seas are vast and the number of islands the thief could head for countless. However, Gobber recalls one detail of the plunderer’s interminable tall-tales and guesses where the scoundel is headed…

As two ships full of angry warriors and Dragon Riders close on their quarry, Hiccup and Astrid take to the skies on Toothless and see a huge number of vessels all on the same heading…

Their destination is clearly Balder Bay, but the Berk longboats can’t sail straight in amongst all those clearly hostile ships. They need to sneak up somehow. Then Gobber directs them to around the island to a terrifying natural feature: a massive wall of lethal jagged icicles known as the Ice Needles…

As Hiccup’s father Chief Stoick leads the men of Berk in the daunting task of scaling the Needles, the Dragon Riders head out on a reconnaissance mission and discover an incredible castle of ice in a vast crater, with Arngrim inside preparing to make the sale of a lifetime. Unfortunately some of that stolen booty is deadly dragon eggs and they’re ready to hatch…

Ending in a fast and furious fight scene of epic proportions, this rip-roaring yarn is a tense and suspenseful action-packed delight.

Cleansing the palate after all that drama is a humour-drenched episode starring brash, testosterone-soaked Snotlout who is forced by Gobber to be a ‘Litter Sitter’ for a day.

With art by Stephen Downey, colours from John Charles and letters by Campbell, the trials of the burly brute as he watches over a rambunctious brood of baby Monstrous Nightmares is a splendid blend of slapstick and sloppy, sticky sentiment…

Despite being ostensibly aimed at excitable juniors and TV kids, this sublimely sharp tome is the kind of smart and engaging fantasy romp no self-indulging fun-fan of any vintage should miss: accessible, entertaining, and wickedly habit-forming.
© 2015 DreamWorks Animation L.L.C.

Serenity: Better Days


By Joss Whedon, Brett Matthews, Will Conrad & various (Dark Horse)
ISBN: 978-1-59582-162-1

Just like the TV show and movie, comics about the crew of the Firefly Class 03-K64 trading ship Serenity are remarkably good and pretty addictive. This slim tome collects second 3-issue miniseries Serenity: Better Days, continuing in rip-roaring style the unlikely exploits of a nomadic semi-piratical bunch of lovable yet lethal scofflaws in a world not unlike our own…

After they used up Earth, Humanity migrated to the stars and settled another star-system packed with hundreds of more or less hospitable planets and satellites. Now it’s the 26th century and mankind is living through the aftermath and reconstruction period of a vicious internecine conflict known – by the victors – as the Unification War.

This still-fresh, tender and, for far too many, unfinished system-wide conflagration saw the Outer Colonies crushed after attempting to secede from the authoritarian Alliance of first-settled Inner Planets. Captain Malcolm Reynolds fought valiantly and passionately for the Rebel/losing side and now spends his days eking out a living on the fringes of an increasingly repressive and dangerous universe: a fiercely free agent skippering a small cargo vessel filled with surprisingly capable misfits and odd sorts.

Hopefully work means just shipping cargo and people from world to world whilst trying to avoid the ever-expanding Alliance’s oppressive representatives and security forces, but occasionally survival means bending the law a mite….

It’s hard, risky work: often illegal and frequently dangerous – especially since the outer regions are where the insane cannibal berserker savages dubbed Reavers restlessly prowl.

Life changed forever after Serenity gave passage to fugitive Alliance doctor Simon Tam: on the run after stealing/rescuing his apparently psychic sister River from a top secret research project.

The Government spared no effort or expense to get her back, hounding the fugitives from pillar to post until one day Mal and his crew finally pushed back. After too many close shaves and at the cost of too many friends, Reynolds and Co at last uncovered the horrific secret the Alliance were so desperate to keep hidden in River’s head and broadcast it to the entire ‘Verse…

Before that moment, however, and for this saga, the restless voyagers are back at the daily grind of making money without getting killed. Without preamble scripters Joss Whedon and Brett Matthews, illustrator Will Conrad, colourist Michelle Madsen and letterer Michael Heisler launch right in, revealing how a simple heist goes explosively wrong and the merry mob are once more running for their lives with a dangerous chunk of ambulatory weapons tech.

Life being what is they get away with the loot but still get stiffed…

Their long-term paying passenger Inara the Companion is busy with a client whilst all that shooting is going on, learning from former militia man Ephraim of the rebel terrorists known as “Dust Devils” who retaliated against the Alliance long after the War ended. He has been tasked with routing out and eradicating their last remnants but for the moment has more pleasant actions in mind…

Stuck with a weapon they don’t want, the Firefly crew grudgingly accept a tip from the client who fooled them once already. He tells of a vast amount of money just waiting to be picked up by the right team. All they have to do is get the forgotten fortune out of the fully occupied temple where it was stashed by the thieves who first acquired it…

Incomprehensibly, the raid goes off without a hitch or even any weapon being fired by or at them. Before long the astounded spacers are sharing increasingly bizarre daydreams of what they’re going to do with their share of more money than they ever dreamed existed…

As they all kick back, Inara questions Mal about Dust Devils and gets the uncomfortable impression that he has first hand knowledge of their activities, but doesn’t push the matter as the ship is about to land on Pelorum, resort world of the mega-rich.

As the windfall-drunk crew start splurging, however, elsewhere a certain arms dealer has at last located down the bandits who swiped his favourite death-machine and Ephraim prepares his hand-picked taskforce for the moment they bag themselves a vile terrorist Dust Devil…

The Serenity crew’s strangest caper continues as they become acclaimed and feted heroes to the filthy rich after stopping a planet-wide heist, but the unlikely afterglow of the approbation only puts Malcolm off-guard long enough for Ephraim to spring his trap…

With his prize brutally in tow, the hunter prepares to escape but there’s a slight snag. There is indeed a dreaded former Dust Devil aboard Serenity, but it isn’t Malcolm Reynolds…

Moreover before Ephraim can get his head around that faux pas a very ticked off death-merchant and his private army turn up, looking for revenge but happy to just kill everybody and let God or Accounting sort it out…

Proving the hard – but extremely entertaining – way that money doesn’t buy happiness or even an ounce of security, this power-packed digest-sized rollercoaster romp is supplemented with stunning cover/chapter breaks of the crew from Adam Hughes and a crisply hilarious Introduction from Adam (don’t call him Jayne) Baldwin.

Crackling with fun and attitude, blackly sardonic and riotously daft between bouts of breathtaking action and delivering a thrilling, scary and supremely satisfying resolution, this is space opera of the very best kind.

Flash forward, go above and beyond and get lost in Space with this magical taste of things to come…
Serenity: Better Days © 2008 Universal Studios Licensing. The movie “Serenity” is ™ and © Universal Studios. All rights reserved.

Serenity – Firefly Class 03-K64 volume 1: Those Left Behind


By Joss Whedon, Brett Matthews, Will Conrad & various (Dark Horse)
ISBN: 978-1-59307-449-4

For those far-too-few folks who actually saw it, Firefly remains one of the best Science Fiction TV shows ever created. It was cancelled after one season. Buy the box-set or seek it out from an on-demand, streaming media outlet as soon as you possibly can.

That crushed yet select fanbase were eventually reassured and delighted by the superb Serenity – one of the best science fiction movies ever released.

Rent it, buy it, watch it however you can.

You don’t really need to, but it will be fun and afterwards you’ll be even more properly primed to enjoy this delightful digest-sized full-colour paperback continuation which bridges the period between the show’s end and the film, offering further details and moments in the eventful lives of reluctant freedom fighter Malcolm Reynolds and his oddball crew of reprobates aboard an independent trader starship of the Firefly class.

Collecting the 3-issue miniseries, Serenity: Those Left Behind, this is the first volume of comic adventures starring the nomadic, semi-piratical outlaws, and if you aren’t au fait yet – did I mention the live action iterations are readily available and extremely entertaining? – here’s a little help.

After they used up Earth, humanity migrated to the stars and settled another star-system packed with hundreds of more or less hospitable planets and satellites. Now it’s the 26th century and mankind is living through the aftermath and reconstruction period of a punishing internecine conflict known – by the victors – as the Unification War.

This still-fresh, tender and, for far too many, unconcluded clash saw the Outer Colonies crushed after attempting to secede from the authoritarian Alliance of first-settled inner planets. Reynolds fought valiantly on the Rebel/losing side and now spends his days eking out a living on the fringes of an increasingly repressive and dangerous universe: a fiercely free agent skippering a small cargo vessel.

Hopefully that’s just shipping cargo and people from world to world and trying to avoid the ever-expanding Alliance’s representatives and security forces, but occasionally survival means bending the law a mite….

It’s hard, risky work: often illegal and frequently dangerous – especially as the outer regions are where the insane cannibal berserker savages dubbed Reavers restlessly prowl.

Life changed forever after Serenity gave passage to fugitive Alliance doctor Simon Tam: on the run after stealing his apparently psychic sister River from a top secret research project.

The Government spared no effort or expense to get her back, hounding the fugitives from pillar to post until Mal and his crew finally resolved to push back. After too many close shaves and at the cost of too many friends, Reynolds and Co finally uncovered the horrific secret the Alliance were so desperate to keep hidden and broadcast it to the entire ‘Verse…

Before that moment, however, for this yarn the unhappy wanderers are back at the daily grind of getting paid and not getting caught, as scripters Joss Whedon and Brett Matthews, illustrator Will Conrad, colourist Laura Martin and letterer Michael Heisler, open this stellar rollercoaster ride with the rovers indulging in a spot of bank robbery on a frontier world, only to stumble upon a much nastier gang of desperadoes with the same idea…

All too soon Malcolm’s party have surrendered the loot to their far-more-bloodthirsty rivals and are fleeing for their lives from the irate homesteaders to make another astounding hairsbreadth escape, but as the captain apologizes once again to long-term passenger Inara the Companion for the slow, agonizingly torturous and oft-diverted passage to her intended destination, they have no conception that more Alliance manhunters have just latched onto their trail…

The stalkers have devious plans which involve recruiting another deadly maniac Reynolds has made a lasting impression upon, but by then the oblivious crew of Serenity are already embroiled in another bad idea. Vile criminal fixer Badger has convinced them to go after millions in lost cash, left to rot amongst the uncounted dead and wrecked, vacuum-blasted ships lost in the cataclysmic and legendary Battle of Sturges…

And in a hidden bunker, the hunters of River Tam inspect the ship that maimed, mad Agent Dobson plans to use in killing Reynolds and Serenity and feel extremely confident that their prize will soon be back in their hands…

Voyage time aboard the Firefly passes as it usually does, with crew and passengers sniping, sparring or just plain fighting, but all too soon the ship eases into the horrific debris field and the amiable bandits-turned-grave-robbers are cautiously searching for the loot. At that moment Dobson launches his blistering attack and the Alliance hunters make their own move, surreptitiously boarding Serenity to capture River.

They know all about her incredibly lethal capabilities and think they’re ready for anything, but have severely underestimated the power of a brother’s love or engineer Kaylee’s devious ingenuity…

As that particular Alliance plan goes to crap, back amongst the dead men, Dobson and his cohorts are so obsessed over settling accounts with Reynolds they completely forget how dangerous his shambolic, cantankerous crew can be…

This power-packed good thing in a small package is supplemented with stunning cover-art portraits of the crew from John Cassaday, Joe Quesada, Tim Bradstreet, Brian Hitch, JG Jones, Jo Chen, Leinil Yu, Josh Middleton and Sean Phillips plus a wistful, funny Introduction from Nathan (the man Reynolds himself) Fillion and comes sporting a tone and sensibility that is pure Jonah Hex (back when the bounty-hunting gunfighter was as blackly funny, sardonic and socially critical as he was thrilling, scary and action-packed), delivering astoundingly terse dialogue and winning characterisation plus all the intoxicating bonhomie and sense of wonder any starstuck reader could want.

This is a book no lover of space opera shoot ’em ups can afford to miss.
Serenity © 2005, 2006 Universal Studios. Firefly™ and Serenity: Firefly Class 03-K64™ Twentieth Century Fox Film Corporation. All rights reserved.

Buffy the Vampire Slayer: Tales of the Vampires

New expanded review

By Joss Whedon, various (Dark Horse Books)
ISBN: 978-1-56971-749-3

Although debuting as a motion picture starlet, Buffy the Vampire Slayer only really found her high-kicking feet after migrating to the small screen. Soon after securing her status as a certified media sensation, she won her own comicbook in 1998, with smart, suspenseful, action-packed yarns (in a monthly series and graphic novels, fully supplemented by spin-off miniseries and short stories in showcase anthology Dark Horse Presents) which perfectly complemented the sensational, groundbreaking and so culturally crucial TV show.

And just like in the TV arena, many of those spin-offs had plenty going for them in their own right: not just character-driven vehicles like Angel or Spike and Drusilla, but also more anthological and tangential fare such as this intriguing, cleverly-themed collection of bloodsucking short tales notionally scattered throughout the “Buffyverse”. Interweaving vignettes with an overarching in-continuity story these episodes – which originally appeared as part of one-shot Drawing on Your Nightmares Halloween Special and 5-issue miniseries Tales of the Vampires from September 2003 to April 2004 – are mostly coloured by Michelle Madsen with lettering primarily by Annie Parkhouse.

It all eerily opens with eponymous introduction ‘Tales of the Vampires’ by Joss Whedon, Alex Sanchez & Derek Fridolfs as a rather select school party visits some most peculiar historical sights…

Deep underground, four precocious children are brought to interview a long captive vampire. The aspiring Watchers – who will one day witness and war against all the forces of supernatural horror – are smugly conscious of their abilities, but have never truly imagined a vampire like Roche. The enchained Nosferatu is pleased: he can share stories of his kin and wait for his moment…

‘Father’ begins a triptych of tales written by Jane Espenson. Illustrated by J. Alexander it starts in Hollywood, circa 1922 and ends in 2003, tracing the strange relationship of boy grown old beside his evergreen last blood-kin whilst ‘Spot the Vampire’ (lavishly limned by Scott Morse) playfully and poetically offers some sage advice to monster-hunters at Christmas before ‘Dust Bowl’ (Jeff Parker) settles in 1933 Kansas; a land sucked dry and desolate, but where one family has found an inexhaustible supply of something refreshing, thanks to a wandering stranger…

A strange relationship is developing between raconteur and his deceptively dangerous listeners as Roche recounts the story of ‘Jack’ – by Brett Matthews & Vatche Mavlian – which sheds new light on events in Whitechapel in 1888, whilst ‘Stacy’ (Whedon & Cameron Stewart with colours by Chip Zdarsky) reveals the innermost thoughts of an imaginative lass who believed in magic and so wanted to be different. Then ‘Some Like it Hot’ (Sam Loeb & Tim Sale, with letters from Richard Starkings and Comicraft) comedically considers the outcomes when a mad doctor meets a vampire fed up of living in the dark…

Of much darker mien is ‘The Problem with Vampires’ (Drew Goddard & Paul Lee) as Spike returns to Prague to rescue his insane inamorata Drusilla from a human determined to torture her to second death after which ‘Taking Care of Business’ by Ben Edlund & the Nick of Time Crew (with Fridolfs inks and colours by David Nestelle), offers a moment of devotion as a centuries old-vamp who specialises in eating clergymen has a gas station “road to Damascus” moment after meeting a little man who says he’s God…

As little Edna slowly comes to the conclusion that Roche has more in mind than mere storytelling, the vampire relates how a bloodsucking gambling addict met his match thanks to ‘Dames’ (Brett Matthews & Sean Phillips) in Depression-era Las Vegas and before the monstrous Roche makes his move against those sweet little kids (sarcasm alert!) he tells them of when puissant Vlad Dracula clashed with Buffy Summers, Kira, Xander and other newly activated Slayers in ‘Antique’ (Goddard & Ben Stenbeck) whilst redeemed vamp Angel was feeling ‘Numb’ (Matthews & Cliff Richards) from recollections of the evil acts he had so recently committed…

And then Roche makes that move… and Edna makes hers…

If you’re a Buffy fan this collection featuring the kinds of beasties that she so adroitly despatched is for you. If you’re a devotee of kick-ass action/horror comics you’ll love this too. And if you’ve just been a fan of the television show this is your chance to get addicted to comics ’cause this one’s so terribly hard to put down.
Tales of the Vampires ™ & © 2004 Twentieth Century Fox. All rights reserved.

Adventure Time: The Original Cartoon Title Cards Seasons 3 & 4


By various (Titan Books)
ISBN: 978-1-78329-896-9

Just in case you’re unfamiliar with the Cartoon Network show this book celebrates, Adventure Time is set in a post-apocalyptic future about a thousand years after the “Great Mushroom War”. In the crazily magical Land of Ooo a bizarre coterie of life-forms live their strange lives and a human boy and his shapeshifting dog are having a grand old time…

The series is multi-award-winning and an absolute paragon of meticulous yet inspired creativity. Populated with an astoundingly bizarre cast which includes notional heroes Jake and Finn, regal Princess Bubblegum, Marceline the Vampire Queen, elephantine Treetrunks, the Earl of Lemongrab, gabby Lumpy Space Princess, BMO, Neptr, Agent Princess, Susan Strong, dour penguin Gunter and cool, cruel antagonist the Ice King, every aspect of each episodes is planned in the most minute detail, even to the so-briefly-glimpsed introductory images which depict each story’s individual designation.

Those “Title Cards” are just one more opportunity for the in-house creative wizards to push boundaries and their own artistic envelopes and have been celebrated with their own glitzy eye-popping albums. This sublimely surreal second selection – gathering the incredible, gone-in-a-second scenes in a more lasting and luxurious setting – features bold, bizarre and beautiful breaks in narrative from the third and fourth season conceived and crafted by Natasha Allegri, Gunnar Gilmore, Tom Herpich, Nick Jennings, Andy Ristaino, Rebecca Sugar, Pendleton Ward and Michelle Xin, each visual accompanied by behind-the scenes notes, preliminary sketches and commentary by the individual illustrator.

Presented in a stunning, sturdily oversized (295 x 232 mm) full-colour hardback the otherworldly wonders are preceded by an excitable Introduction and rapturous Resumés of the Artists involved, before the 42 individual episode cards with evocative legends such as ‘Conquest of Cuteness’, ‘Memory of a Memory’, ‘Fionna and Cake’, ‘Beautopia’, ‘Dad’s Dungeon’, ‘You Made Me’ and ‘Reign of Gunters’ beguile, bedazzle and bewilder with seductively teasing terms any and every lover of weirdness and wild all-ages escapism.

Strangely addictive, madly absurd and sweet as cartoon candy, this is a treat for young and old alike. Adventure Time, Cartoon Network, the logos and all related characters and elements are ™ and © Cartoon Network (S15). All rights reserved.

Adventure Time: The Original Cartoon Title Cards Seasons 3 & 4 will be released on August 4th 2015 and is available for pre-order now.

Adventure Time: Candy Capers Mathematical Edition


By Ananth Panagariya, Yuko Ota, Ian McGinty, Evan Dahm, Tessa Stone, Maarta Laiho & various (Titan Comics)
ISBN: 978-1- 78276-318-5

If you haven’t seen the Cartoon network show this book spins off from, Adventure Time is set in a post-apocalyptic future about a thousand years after the “Great Mushroom War”. In the oddly magical Land of Ooo a bizarre coterie of largely comestible and confectionery-based life-forms live their strange lives and a human boy and his shapeshifting dog are having a grand old time…

Scripted by Ananth Panagariya and Yuko Ota, primarily illustrated by Ian McGinty and vividly coloured by Maarta Laiho, the Kaboom!/Boom! Studios 6-issue miniseries Adventure Time: Candy Capers has been repackaged as a stunning and sturdily oversized (193 x 287 mm) full-colour hardback which begins by revealing how heroic Jake and Finn are at last recognised as being missing in ‘Sour Problems in Sweet Town’ when regal Princess Bubblegum suddenly remembers she gave them the hammer she really, really needs right now!

Her decision is to assign her creepy major domo Peppermint Butler to the case but his scary scouring of the kingdom doesn’t go well because his un-trusty associate ‘Cinnamon Bun is Helping! (to the despair of those around him)’…

Since it’s not a proper kingdom without heroes Jake and Finn, the Princess promotes the Butler to being-in-charge-of-protecting-everything and goes off to look for them herself…

The new Boss of the Banana Guards is not so good at “Destroying Problems” however and soon decides that the best way forward is to reinstate the ‘Royal Hero Draft’…

Peppermint’s first picks are snarky Marceline the Vampire Queen and elephantine Treetrunks, whom he promptly despatches to weirdly accursed Bloodskull Village to solve the ‘Mystery, She Wrote’.

Using their dubious wiles and the mantra “what would Jake and Finn do?” the bizarre babes soon unearth the Bad Haircut Wizard who claims to be behind the town’s woes… Oh, and they also discover Finn’s Demon Blood Sword is being used as a utensil at the local diner…

When Marceline and Treetrunk both suddenly retire, Peppermint Butler and Cinnamon Bun decide to check out whether the missing heroes are no longer alive and pop down to the Land of the Dead to ask the guy in charge. However to get in they first have to waste time playing the ‘Game of Death’ (art by Evan Dahm) with his moronic minions…

Finally finding that the AWOL champions aren’t dead, PB and CB are forced to carry on looking for them and so reluctantly draft the obnoxiously inept Earl of Lemongrab and gabby Lumpy Space Princess to go quiz the Why-Wolves.

The scary canines are intrigued but in return want all the other wolves to stop calling them nerds when they meet at ‘The Summit of Wolf Mountain’.

Sadly, the ‘Gathering of Wolves’ goes badly but just when the assembled clans are about to eat each other and everybody else, Lemongrab accidentally breaks an ancient curse and something truly extraordinary happens…

Forced to fire his latest draftees, Peppermint Butler again petulantly takes up the case and starts looking for who sold Finn’s Demon Blood Sword to the cursed café. The trail leads to arms dealer Choose Goose but the rhyming rowdy wants something in return for his information and expects the detectives to become his suave spies in the ‘Casino Royal’…

Bad Guy Magpie is a very competent opponent who nevertheless mistakes the dapper minty delicacy for superspy Agent Princess but when the real her comes to the rescue the entire cheating clip joint goes up in flames…

Next to be suckered into the hero-game are Jake and Finn’s old enemies Ice King and Susan Strong, who are called upon to stop a giant from crushing a distant hamlet. Somehow the incompetent idiots uncover an actual plot to frame the big guys but typically, to save the village they have to destroy the village…

Fed up with defending the Realm Peppermint B reveals his own dark wizardly gifts in ‘Reflections and Dark Confections’ before employing those eldritch arts to seek out the lost lads. That doesn’t go too well and soon he and Cinnamon are battling demonic doppelgangers and confronting a kleptomaniac cross-dressing Sea Witch they believe might have kidnapped Jake and Finn. Sadly however, the trail turned out to be a simple red herring…

Princess Bubblegum takes charge again for a raid on the ‘Lair of the Vault King’ (illustrated by Tessa Stone) but Peppermint Butler’s superteam of the Bun, Starchy, Hot Dog Princess, BMO, Neptr, Agent Princess, Gunter, Mr. Cupcake, Muscle Princess, Notorious Pup Crew and the rest are not willing enough or ready for ‘Operation: Cinnamon Bun’s Cool Plan!’ and the sugary sortie goes awry after they all realise that Jake and Finn were never there in the first place…

The interminable mystery is finally resolved in ‘Sunset on Candy Kingdom’ when the badgered butler loses patience and determines to use his magic to make the heroes Ooo desperately needs. Sadly when his gooey golems set of to “Destroy Problems” even his last-minute conversion to costumed crusading is insufficient to end the rampage and it takes the blockbusting Bubblegum Princess to save the day…

And only then does she remember where she put Jake and Finn…

Augmenting this sublimely surreal romp is a huge ‘Cover Gallery’ – 35 stunningly sweet and sickly weird images by Josceline Fenton, Magnolia Porter, Rebecca Mock, Tessa Stone, Yuko Ota, Tyler Parker, Bryan Turner, Maris Wicks, Nomi Kane, Brinson Thieme, Jemma Salume, Scott Maynard, T. Fabert, Melanie Gillman Brooke Allen, Andrea Tamme, Jay Fosgitt, Fellipe Martins, Yasmin Liang, Eva Eskelinen, Michael Dialynas, Mia Schwartz, Laura Birdsall, Andy Price, Mychal Amann, Mad Rupert, Renato Faccini, Wook Jin Clark, Emily Watson, Andy Hirsch and Hannah Nance Partlow – as well as ‘Cold Case Files’ which reveal ‘Cover Inspirations’ providing the original half dozen pop culture detectives who informed Yuko Ota’s covers.

Rounding out the cartoon confections are a cornucopia of ‘Character Designs’ and ‘Layout Designs’ for those inspired to concoct a few graphic Adventures Times of their own…

Strangely addictive, madly absurd and sweet as cartoon candy, this is a treat for young and old alike.
© Cartoon Network (S15). All rights reserved.