Moon Knight Epic Collection volume 2: Shadows of the Moon


By Doug Moench & Bill Sienkiewicz, with Jack C. Harris, Alan Zelenetz, Denys Cowan, Vicente Alcazar, Jimmy Janes, Greg LaRoque, Klaus Janson, Frank Giacoia, Steve Mitchell, Josef Rubinstein, Armando Gil, John Tartaglione, Bob Camp, Dave Simons, Joe Albelo & various (MARVEL)
ISBN: 978-1-3029-3368-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Moon Knight is probably the most complex and convoluted hero(es) in comics. There’s also a lot of eminently readable strip evidence to support the contention that he’s a certifiable loon. The mercurial champion first appeared during the mid-1970s horror boom: a mercenary Batman knockoff hired by corporate villains to capture a monster. Sparking reader attention, the mercenary spun off into a brace of solo trial issues in Marvel Spotlight and welter of guest shots before securing an exceedingly sophisticated back-up slot in the TV-show-inspired Hulk Magazine and inevitably graduating to the first of many solo series. His origin eventually revealed how multiple-personality-suffering CIA spook-turned-mercenary Marc Spector was murdered by his employer and apparently resurrected by an entombed Egyptian god…

This second colossal compilation re-presents Moon Knight #5-23, transecting March 1981 through September 1982: a period of vast change and experimentation in comics that saw the Lunar Avenger notionally hived off from the greater Marvel Universe to experience far more mature storytelling, via the suddenly blooming Direct Sales comics marketplace…

The saga had begun in Werewolf by Night #32 (August 1975): a fresh strand in an extended plot thread wherein lycanthrope Jack Russell and his sister Lyssa were targets of criminal capitalists the Corporation. The plutocratic cabal believed that by terrorising the public, they could induce them to spend more and sought for months to add werewolves to their army of monsters. Thus Doug Moench & Don Perlin (with assistance from little Howie Perlin) introduced Spector: a rough-&-ready modern warrior hired by plutocratic plunderers and equipped with a silver-armoured costume and weapons to capture Russell or his animal other as ‘…The Stalker Called Moon Knight’. The bombastic battle and its ferocious sequel received an unprecedented response, rapidly rocketing the lunar avenger to prominence as Marvel’s edgy answer to Batman. Within a year the spectral sentinel had returned for a two-part solo mission that fleshed out his characters (yes, plural!) and hinted at a hidden history behind the simple hireling façade (Marvel Spotlight #28-29.

The back-written yarn proved the mercenary to be a well-established clandestine crimebuster with vast financial resources, a dedicated team of assistants including old comrade/pilot “Frenchie” and liaison/lover Marlene Alraune, in-the-know Grant Mansion domestics Nedda & Samuels, plus a wide-ranging network of street informants, a mansion/secret HQ, a ton of cool gadgets… and at least four separate identities. This latter aspect would inform Moon Knight’s entire career as various creators explored where playacting ended and Multiple Personality Disorder – if not outright supernatural possession – began. Thanks to his brush with the werewolf, the vigilante had also gained a partial superpower. As the moon waxed and waned, his physical strength, speed, stamina and resilience also doubled and diminished.

Firstly, however, billionaire Steven Grant, New York cabbie/information gatherer Jake Lockley, repentant gun-for-hire Marc Spector and the mysterious Moon Knight adapted to the lives of an urban vigilante even if occasionally his pasts – especially Spector’s former CIA career and exploits in espionage and terrorism-for-hire – often encroached on his chosen path of redemption. Groundswell took hold and the Moon Knight guested in Defenders #47-#51, Peter Parker, The Spectacular Spider-Man #22-23 & Marvel Two-In-One #52 before landing a back-up slot in adult-adjacent Hulk Magazine #11 (October 1978). The residency and more mature tales led to the advent of artistic debutante Bill Sienkiewicz from #13 (February 1979) and a certain syzygy gelled. The run ended in Hulk Magazine #20 (April 1980) and was followed by monochrome magazine Marvel Preview (#21, Spring 1980), before that chapter in the character’s life apparently closed, leading to the far more complex and conflicted career of a man seeking atonement as the November cover-dated premier solo title exposed the secrets of The Macabre Moon Knight

Moench & Sienkiewicz were allowed leeway to experiment with the format of lone avengers and revealed how world-weary, burned-out mercenary Spector was working for murderous marauder Raul Bushman but reclaimed his moral compass after his ruthless boss murdered archaeologist Peter Alraune for the contents of a recently excavated Sudanese tomb. His daughter Marlene escaped, as did equally disgusted comrade Frenchie, but when Spector attempted to stop Bushman executing witnesses he was beaten and left to die in the desert.

Dying by degrees, Spector crawled for miles and died just as he entered the tomb of Pharoah Seti, where Marlene and her workers were hiding. Dumped at the feet of a statue of Khonshu – ancient god of the Moon, Guardian of Night’s Travellers and Taker of Vengeance – he inexplicably revived. Clearly deranged, he draped the statue’s white mantle around himself, before going out into the night. By dawn, Bushman’s band are dead and the monster fled…

Skipping forward and hinting at an eventful road to his life as a multi-identity superhero, the origin ended with a fateful showdown with the returned Bushman in his New York lair…

In short order, gritty, edgy but (barely) mainstream stories focused on MK’s pitiful homeless informant Crawley targeted by a bloody butcher hunting bums and indigents, introduced first returning villain/nemesis Anton Mogart/The Midnight Man, and saw the Lunar Avenger stalked by a quintet of specialist assassins.

Without pausing for breath Moench, Sienkiewicz & Klaus Janson open proceedings in this second collection by exploring and spoofing teen horror movies, adopting changing cultural cues of the new era. Here the team barely survive a ‘Ghost Story’ (MK #5 March 1981) after tracking trigger-happy bandits to a notorious murder house in upstate New York. The Reddich place boasts horrific historical murders and attracts attention from bravado-drenched kids and ghost chasers but also masks a hidden history of family madness and ongoing mayhem. Add a hunt for long-lost buried loot and a determined guy draped in a white sheet and terrifying revelations – and an increased body count – are the end result…

One month later, Steven Grant gifts Moon Knight’s intelligence gathering unit – Crawley, diner owner Gena Landers, her teen sons Ricky & Ray and cabbie Jake Lockley – with a Caribbean vacation just in case Marc Spector needs help investigating a voodoo-themed crime wave on the isle of St. Lucien. Spector had been requested to crush the Zuvembie ‘White Angels’ by an old war buddy, but soon exposes a drugs and human trafficking scheme by a local plantation owner…

America’s “War on Drugs” also informed MK #7, as Moench, Sienkiewicz & Janson detail how ruthless miscreants poison Chicago’s water supply with hallucinogens and turn the conurbation into a howling homicidal madhouse. Moon Knight & Co are in town and are just as drenched and deranged by the time ‘The Moon Kings’ ends on a cliffhanger, and following a brief gallery of original art from the preceding stories, spectacularly concludes with Frank Giacoia inking ‘Night of the Wolves’ with the still impaired heroes foiling a cruel blackmail plot and last-ditch chemical revenge strike

Moon Knight #9 sees Sienkiewicz inking himself for ‘Vengeance in Reprise’ as Bushman breaks out of jail just as Anton Mogart steals the statue of Khonshu from Steven Grant’s mansion. Sadly, the artefact is all that stabilises Moon Knight’s splintered personalities and as he tracks down and defeats both his despised foes, ‘Too Many Midnights’ (#10) sees the statue lost and the hero fractured. Happily, Marlene has a solution and the lunar guardian is back in #11 ‘To Catch a Killer’ rampaging through the New Orleans Mardi Gras. The team are there in pursuit of coke dealer Cajun Creed, but Frenchie is dangerously distracted by the unexpected return and sudden murder of his old flame Isabelle Kristel

A ghastly new foe debuts in #12 as Marlene’s brother Dr. Peter Alraune Jr. endures ‘The Nightmare of Morpheus’. Administered experimental drugs that hideously mutated him and gave him energy-warping powers by the sleep disorder specialist, patient Robert Markam tirelessly tracks Alraune seeking revenge but thankfully Moon Knight is able to put him out, after which a notionally similar ally appeared…

Despite his early career being packed with guest shots, the solo spooky star Moon Knight was a difficult fixture for many Marvel heroes but a somewhat sympatico headset could be seen in Frank Miller’s Daredevil. Thus MK #13 offered ‘The Cream of the Jest’ as the fresh out on parole master of media manipulation unites with former Moon Knight foe Ace Taggert to achieve mutual revenge on their most hated enemies. Sadly, as both heroes monitor the malefactors, differences in style and approach lead to a clash of policy and methods… and then just a clash…

Moench & Sienkiewicz were continually experimenting and reaching a creative peak, and #14’s ‘Stained Glass Scarlet’ (cover-dated December 1981) was a milestone that polarised fans. A classic tragedy, delving deep into dysfunctional families, it saw a mysterious woman in red occupying an abandoned church until her solitude is shattered by Moon Knight’s pursuit of psychotic prison fugitive Joe “Mad Dog” Fasinera. The killer was looking for loot hidden by his equally murderous father, but found his cloaked foe, his mother Scarlett and his just deserts…

Released on October 6th 1981 but cover-dated January 1982, Moon Knight #15 heralded longer even more mature stories as Marvel dropped the ad content and hived off the title from standard newsstand distribution, making it available only through subscription or specialist comic book stores. To prove this was a far harder hero now Moench & Sienkiewicz’s ‘Ruling the World from His Basement’ featured an assassination campaign against foreign dignitaries perpetrated by a crazed white supremacist spouting Nazi ideology. He was also a trusted member of the community and associate of Moon Knight.

And Rats.

Racist killer Xenos employed rodents in a most disquieting manner, so be warned…

The big evolution was marked and celebrated in an illustrated essay by Moench with ‘Shades of Moon Knight’ precising the character(s) of the lone hero and recapitulating on his techniques, methodology and associates.

‘Shadows of the Moon’ by Jack C. Harris & Denys Cowan, inked by Steve Mitchell, Josef Rubinstein & Janson led in MK #16 as a cop who despises vigilantes like Moon Knight is murdered, and his son begs the masked hero to help. with a guest cameo by Ben The Thing Grimm, Spector’s efforts to expose corrupt industrialist Alexander Latimer, lead to brutal battle with philosopher/assassin Blacksmith and barely thwarted nuclear annihilation before justice is served.

The main event was supplemented by ‘Seekers of Stone’, first tale of new feature Spector: Mercenary – The Man Who Will Be Moon Knight with Harris, Jimmy Janes & Armando Gil revealing how the mercenary dealt with a double-crossing Nazi war criminal who hired him to “recover” a mystic trinket…

With Steve Mitchell inking, Moench & Sienkiewicz return with ‘Master Sniper’s Legacy!’ as an extended epic opened to find Spector contacted by old friend Benjamin Abramov. The Israeli agent needs his help to destroy terrorist Nimrod Strange and his fanatical Third World Slayers cult but is gunned down by Strange’s emissary the Master Sniper whilst talking to Spector and Marlene. Once the killer has been dealt with, Spector vows to destroy the Third World Army at any cost…

Moench, Cowan & Rubinstein’s far lighter ancillary tale sees the young(er) Spector south of the border, raiding tombs and learning the folly of indulging in ‘The Worship of False Idols’ before MK #18 resumes the war as Spector deals with ‘The Slayers Elite’ (Moench, Sienkiewicz & Mitchell) sent to make an example of Abramov’s widow, before “Allen” Zelenetz reminds us of earlier team-ups in ‘The Many Phases of Moon Knight’ text feature which neatly segues into #19’s ‘Assault on Island Strange’ by Moench, Sienkiewicz & Mitchell. As Moon Knight punishes operations by the Third World Slayers, Marlene goes undercover as the top terrorist’s bodyguard. Much too close to Nimrod Strange for comfort, her compromises to survive outrage Moon Knight who takes out his aggression on the maniac’s home base. However, his righteous fury is not enough to stop Strange giving himself a lethal munitions upgrade, renaming himself Arsenal and setting off to attack New York with Marlene still beside him…

The saga explosively concludes in #20’s ‘Cut Adrift off the Coast of America’ (Moench, Sienkiewicz & Mitchell) as Arsenal discovers the viper in his deranged bosom and attempts to turn Manhattan Island into a super-colossal bonfire with stolen oil tankers only to finally fail thanks to Moon Knight and a really, really angry Marlene…

Sudden change of pace ‘The Master of Night Earth!’ (Moench, Vicente Alcazar, John Tartaglione & Bob Camp in MK #21 sees the world-weary warrior of shadow encounter genuine supernatural forces after joining Jericho Drumm/Brother Voodoo to foil insurrection and revolution in Haiti, backed up by new bonus feature Tales of Khonshu, wherein Zelenetz, Greg LaRoque & Dave Simons expose ‘Murder by Moonlight’ as a fleeing murderer encounters a museum statue of the lunar god of vengeance and experiences something… uncanny…

Now possessing mind control and illusion-casting powers, maddened angry sleep-deprived Morpheus returns to wreak final vengeance on his tormentor in Moench & Sienkiewicz’s ‘The Dream Demon’ – and so very nearly succeeds before concluding episode ‘Perchance to Scream’ sees further escalating carnage lead to an ultimate sacrifice that seemingly ends Morpheus’ depredations forever…

Dividing those momentous events, Zelenetz, LaRoque & Joe Albelo lighten the mood with WWII titbit ‘Moon Over Alamein’ as British Eighth Army troops take shelter in a certain tomb, and resist every temptation to rob or defile it. Is that perhaps why a spectral apparition later escorts them safely through deadly mine fields? Only Khonshu knows for sure…

With covers by Sienkiewicz, Earl Norem, Frank Miller, Al Milgrom, Ron Wilson & Dave Simons, Steve Mitchell and Joe Jusko, this collection of groundbreaking and innovative tales and on-fire creators finding new envelopes to push wraps up with a House ad for Scarlet in Moonlight, 1981’s Moon Knight portfolio by Sienkiewicz, offering 4 pencil plates and letter page art from #6, 9, 21, 23. There are also  unused covers for #9, 12 &13 and 11 pages of original art/covers (including a painting) all by LaRoque, Sienkiewicz, Cowan & Rubinstein.

Moody, dark, thematically off-kilter and savagely entertaining this second volume sees the “Batman knock-off” fully evolve into a unique example of the line between hero and villain and sinner and saint, all wrapped up in pure electric entertainment for testosterone junkies and suspense lovers.
© 2019 MARVEL.

Lucky Luke volume 24: The Judge


By Morris & Goscinny, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-045-0 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Doughty, rangy, and dashingly dependable cowboy Lucky Luke is an imperturbable, implacably even-tempered do-gooder who can “draw faster than his own shadow”. He roams the mythic, cinematically fuelled Old West in light-hearted adventures astride his petulant, stingingly sarcastic wonder-horse Jolly Jumper. Over nine decades, his exploits in Le Journal de Spirou (and from 1967, in rival periodical Pilote) have made the sharpshooter a legend across all media… and a monument of merchandising.

Working solo with occasional script assistance from his brother Louis, Morris – AKA Maurice de Bévère – produced 10 albums worth of affectionate and thrilling sagebrush parody before formally uniting with René Goscinny, who became regular wordslinger with Des rails sur la Prairie (Rails on the Prairie) commencing in Le Journal de Spirou on August 25th 1955. Morris & Goscinny literarily rode together on another 44 albums as Luke scaled the dizzying heights of superstardom. The partnership continued after the six-gun straightshooter switched teams in 1968, transferring to Goscinny’s own magazine Pilote with classic comedy thriller La Diligence (The Stagecoach).

Our laconic volunteer lawman’s trailblazing travails often draw on actual western history as much as movie mythology and he regularly interacts with noteworthy figures, as well as even odder fictional folk as his authors incessantly explore and refine key themes of classic cowboy films – plus some uniquely European notions and interpretations. The happy wanderer is not averse to being a figure of political change and Weapon of Mass Satire… as in this primal, heavily history-affronting affair…

First published continentally in December 1959, Le Juge was the 13th European album and Morris & Goscinny’s fourth official outing together, opening – after a terse background note on the real Judge Roy Bean – with Lucky as a literal cowboy ferrying a herd of prime steers from Austin, Texas to Silver City, New Mexico. The relatively uneventful cattle conveyance sadly stalls when, ignoring the advice that “there ain’t no law west of the Pecos”, Lucky stops at Langtry: a growing town on that legendary river that is ruled by saloon keeper/self-appointed Judge Roy Bean, who with his trained bear Joe rides roughshod over the citizenry whilst making himself incomprehensibly rich by exploiting an old law book he possesses. Through a system of carefully mis-applied court fines, bribes, indentured servitude and judicious hangings, the charismatic rogue is a virtual king who finally bites off more than he can chaw after impounding Lucky’s herd and subjecting him to a bogus trial (for rustling his own cattle) that ends with the hero sentenced to hang…

Escaping at gunpoint, Luke suddenly hatches a plan after travelling gambler Bad Ticket hits town and decides to set up in opposition to Bean with his own saloon, bad booze, sham trials and crooked scams…

Craftily striving to balance the scales of injustice, Lucky at first aids newcomer Bad Ticket in the war of law and lore. However, as Bad Ticket swiftly proves to be even less honourable and more devious than Bean, Luke switches sides – albeit almost too late – as the new judge turns on him and also sentences the citizens to string him up…

Opting for the devil he knows, Lucky recruits exiled loser Roy Bean – and Joe – to help him reclaim the town for decency and, with the rascally reprobate actually trying to make amends and (in his own way) atone for past sins and misdemeanours, sets Langtry back on the path to peace and progress. Of course that means much fighting, running, shenanigans & hijinks, insane alliances and a unique day in court for all concerned, in a case utterly unique to the annals of jurisprudence…

These youthful forays of an indomitable hero offer grand joys in the wry tradition of Destry Rides Again, Support Your Local Sheriff, or, dare I say it, John Milius & John Huston’s misunderstood 1972 demi-classic The Life and Times of Judge Roy Bean. Superbly executed by master storytellers, this is a wonderful introduction to a unique genre for modern kids who might well have missed the romantic allure of the Wild West that never was…
© Dargaud Editeur Paris 1971 by Morris. © Lucky Comics. English translation © 2010 Cinebook Ltd.

Maroc the Mighty


By an unknown author & Don Lawrence with Alfredo Marculeta (Rebellion Studios/ Treasury of UK Comics)
ISBN: 978-1-83786-517-8 (TPB/Digital edition) 978-1-83786-518-5 (Webshop Edition)

This book includes Discriminatory Content produced in less enlightened times.

For British, commonwealth and European readers of a certain age and prone to debilitating nostalgia, the comic works of Don Lawrence (17th November 1928 – 29th December 2003) are a treat that never pales and always satisfies. His lavish painted-narrative illustration was only ever about two things: boyish wish-fulfilment and staggeringly beautiful images.

Beginning in the 1950s, Lawrence (Marvelman, Wells Fargo, Billy the Kid, Fireball XL5, Olac the Gladiator, The Adventures of Tarzan, The Rise and Fall of the Trigan Empire, adult comedy strip Carrie and multi-volume Dutch magnum opus Storm), inspired a host of artists like Brian Bolland and Dave Gibbons. However, as Lawrence worked into the 1990s, his eyesight was increasingly impaired by cataracts, and he took on and diligently trained apprentices like modern stars Chris Weston and Liam Sharp who collaborated with the venerable mentor on his last Storm stories.

Although magnificent painted fantasies are Don’s everlasting legacy, he was also a supremely gifted master of monochrome illumination and gritty realism. Astoundingly, in Britain most of those pre-colour comics remained unreprinted until relatively recently. Now a regular and recognised wellspring for Rebellion Studios’ Treasury of UK Comics, two volumes of his Karl the Viking have been augmented by a true lost classic: a historical but engagingly daft fantasy that Lawrence was plucked from in midstream to begin the Trigan Empire opus…

The extraordinary adventures of a valiant and benevolent wandering Devonshire yeoman making his way back to England after the Third Crusade never actually carried the hero’s name in the weeklies where it was serialised, but ever since the feature – long mis-attributed to writer Michael Moorcock, but now officially devoid of a credited author – has been called by fans Maroc the Mighty

This brief but bombastic movie-influenced (particularly Ray Harryhausen) skein of sword & Sorcery sagas was first seen in Lion: a triptych of tales spanning 3rd October 1964 to 6th February 1965 (The Hand of Zar); 13th February – May 1st (The Red Knights of Morda) and then May 8th to 3rd July 1965 (The Gigantos), augmented by a short escapade from Lion Annual 1967 as originally released in the autumn of 1966.

Following an enthusiastic and informative Introduction from historian Steve Holland ‘The Hand of Zar’ introduces John Maroc: a doughty English fighter serving the Lords and Nobles of militant Christendom, who now the defeated Christian warriors flee the Holy Land. Sadly, the term “noble” never really applied to aristocratic leader Sir Guy who uses the retreat to pillage and plunder, and when his depredations threaten a helpless Arab boy, outraged Maroc leaps to his defence and must battle his way out with young Ahmid. Fleeing to the mountains they meet an old man who gives the Englishman a golden wrist bracer. The Hand of Zar originally belonged to an ancient “Sun warrior” who fought for justice, and will make Maroc “a giant among men”. It gets the chance almost immediately as Sir Guy’s men ambush them and overwhelm them… until John discovers he has strength enough to snap chains and topple stone pillars…

Over ensuing weeks Maroc and Ahmid thwart Sir Guy’s schemes despite quickly discovering that although the relict imparts incomprehensible strength – and a little enhanced stamina and durability – it only does so as long as it remains in direct sunlight. If clouds appear or night arrives, Maroc is reduced to his ordinary self…

The clashes eventually attract the attention of Richard the Lionheart, who values and admires the efforts of the peasant warrior, but must follow the codes of chivalry and shun him for fighting against his betters, no matter how scurrilous they might be. To make matters worse, Sir Guy accuses the lowly hero of treason and settles a death sentence upon his head…

Their flight across the middle east brings them into extended conflict with all-conquering Warlord Kalin and his war elephants, wicked mountain wizards and dinosaurs, marine slavers, shark packs and reivers, and embroils Maroc and Ahmid in a deadly quest for a mystic artifact – the Stone of Aolath – fighting antediluvian primitives inhabiting The City of the Clouds. Ultimately the legacy of Zar proves unconquerable and the wandering heroes part ways…

One week later, the Englishman abroad reached Spain as The Red Knights of Morda plunged into more of the episodic same. In mountainous, arid Morda Maroc encounters a band of rogue paladins steadily eroding established rule and bleeding the coffers of true local sovereign Don Miguel Y Cipriano. When Maroc befriends the Baron’s son Carlos and charming scoundrel “Ramon the Gypsy”, it begins a brutal, bloody fightback to restore order and justice. The real enemy is a secret society led by evil genius mastermind Satana, and encompasses defeating his colossal enforcer Khala the Strong and legions of fanatical killers, bad knights, huge swamp lizards and more war elephants…

The final Lawrence exploit began in colour on the cover of Lion’s May 8th 1965 issue, with the wanderer still trudging through Spain and abruptly ambushed by archers. Falling victim to the assault he sees with amazement that none of his attackers are over four feet tall…

Explanations by the Minimas lead to the Englishman enlisting to aid the “dwarf folk” against a determined foe sworn to enslave them for their mines – ‘The Gigantos’. Nominative determinism was a major factor at this time in comics and their oppressors are a tribe of oversized tyrants misusing their strength and exploiting equally prodigious wildlife – like giant eagles and bears – to tyrannise the Minimas, but all their might, diabolical traps and the wiles of their leader Pesado – and the active volcano they live in – are insufficient to deter Maroc when he finds injustice festering…

… And that was it for Lawrence’s most superheroic star since Marvelman. From September 18th 1965 fans were periodically gobsmacked and enthralled by The Rise and Fall of the Trigan Empire – and never really looked back. Editors, however, are callous pragmatic folk and established name brand Maroc returned via Lion Annual 1967 in another anonymously scripted, done-in-one tale illustrated by UK comics mainstay Alfredo Marculeta. He was a regular of the era’s weeklies probably most recognisable today for The Rubber Man, a superhero knock-off of Jack Cole’s Plastic Man written by Ken Mennell and running in Smash from #15.

I can’t find out much about him, but his work and overall style look remarkably similar to that of Spanish political exile, cartoonist, caricaturist and comics illustrator Edmundo Marculeta (6th April 1923 – 3rd May 1989 and AKA “Marcouleta”, “Marcouletta”, “Marcou”, “Tony Cranach” & “Boris Tunder”) who worked in Europe and the UK in the 1960s & 1970s on everything from all-ages westerns and historical adventures to adult comics.

Here, those gifts are employed depicting how mighty Maroc is tramping through Germany’s Black Forest and attacked. Losing and winning back the armlet of Zar, he joins ousted prince Johann of Grunde, helping him regain his birthright from usurping murderer Baron Grimm, a tyrant obsessed with gladiatorial contests and animal cruelty…

Based in equal part on cinematic Sword & Sandal and Knight & Ladies epics and a long-cherished movie genre of manly blockbusters to construct a vast sprawling serial of heroic vigilantism, two-fisted warriors, wild beasts, deadly monsters and even occasionally the odd female (very, very occasionally in this instance!) Maroc the Mighty is the quintessential 5-minute read, but with visuals every boy I knew spent hours staring at. Some – who shall remain nameless – might even have traced or copied many of the panels and tableaux for art and history projects, Hem Hem…

Incorporating a tantalising teaser for the next volume and creator biographies, this truly spectacular visual triumph is a monument to British Comics creativity, simultaneously pushing memory buttons for old folk whilst offering a light but beautiful straightforward epic readily accessible to the curious and genre inquisitive alike or anyone who actually saw the latest William Tell movie…

Is that you or someone you know?
Maroc the Mighty is ™ Rebellion Publishing IP Ltd. © 1964, 1965, 1966 & 2025 Rebellion Publishing IP Ltd. All Rights Reserved.

Shazam! Family Archives volume 1


By William Woolfolk, Otto Binder, Joe Millard and many unknown authors, C.C. Beck, George Tuska, Mac Raboy, Al Carreño, Mark Swayze & various (DC Comics)
ISBN: 978-1-4012-0779-3 (HB)

This book includes Discriminatory Content produced in less enlightened times.

One of the most venerated and beloved characters of America’s Golden Age of comic books, Captain Marvel was created in 1940: part of the wave of opportunistic creativity which followed the stunning success of Superman in 1938 and Batman one year later. Although there were many notable similarities in the early months, Fawcett’s champion quickly moved squarely into arenas of light entertainment and even pure comedy, whilst as the years passed the Man of Steel increasingly left whimsy behind in favour of action, drama and suspense.

Homeless orphan and all-around decent kid Billy Batson was selected by an ancient wizard named Shazam to utilise the powers of six ancient gods and heroes in a never-ending battle against injustice. Thereafter he could transform from scrawny, precocious kid to brawny (adult) hero Captain Marvel by speaking aloud the wizard’s acronymic name – invoking the powers of legendary patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury.

Publishing house Fawcett had first gained prominence through an immensely well-received magazine for WWI veterans entitled Captain Billy’s Whiz-Bang, before branching out into books and general interest magazines. Their most successful publication – at least until the Good Captain hit his stride – was the ubiquitous boy’s building bible Mechanix Illustrated and, as the comicbook decade unfolded, the scientific and engineering discipline and “can-do” demeanour underpinning MI suffused and informed both the art and plots of the Marvel Family titles.

Captain Marvel was the brainchild of writer/editor Bill Parker and brilliant illustrator Charles Clarence Beck who, with his assistant Pete Costanza, handled most of the art for the series throughout its stellar but too brief run. Before eventually evolving his own affable personality the Captain was serious, bluff and taciturn: a rather charmless powerhouse. Always, junior alter ego Billy was the true star: a Horatio Alger archetype of impoverished, boldly self-reliant and resourceful youth overcoming impossible odds through gumption, grit and sheer determination…

After homeless orphan newsboy Billy was granted access to the power of legendary gods and heroes, he won a job as a roaming radio reporter for Amalgamated Broadcasting and first defeated demonic Doctor Thaddeus Bodog Sivana, setting a pattern that would captivate readers for the next 14 years…

At the height of his immense popularity Captain Marvel – and many of his fellow Shazam!-powered pals – were published twice monthly and outsold Superman, but as the Furious Forties closed, tastes changed, sales slowed and Fawcett saw the way the wind was blowing. In 1953, they settled an infamous, long-running copyright infringement suit begun by National Comics in 1940 and the “Big Red Cheese” vanished – like so many other superheroes – becoming no more than a fond memory for older fans. Fawcett in full bloom, however, was a true publishing innovator and marketing dynamo – now regarded as inventor of many established comic book sales tactics we all take for granted today. This stunning, lavishly sturdy full-colour hardback compendium gathers magnificent examples of the most effective strategy: spin-off characters linked to the primary star. Fawcett was the company responsible for creating crossover-events and in 1942 they devised a truly unforgettable villain and set him simultaneously loose on their stable of costumed champions whilst using his (temporary) defeat to introduce a new hero to their colourful pantheon.

The epic creation of Captain Marvel Jr. and his originating antithesis Captain Nazi were fully covered in Shazam! Archives volume 4 so feel free to go there first…

This subsidiary collection gathers his subsequent appearances as brand new headliner in Master Comics #23-32 (February to November 4th 1942) plus the first issue of his own solo title (Captain Marvel Jr. #1, cover-dated 18th November 1942) and also includes the debut appearance of mighty Miss Mary Marvel who premiered in Captain Marvel Adventures #18 (December 11th 1942). All that and the stunning covers by Beck & Raboy are preceded by an erudite and incisive Foreword from artist, editor, historian – and former student of C.C. Beck – P.C. Hammerlinck, who reveals many secrets of the original comics’ production before the classics commence.

Sadly, although the artists involved are easily recognisable, the identities of these tales’ writers are lost to us but strong possibilities include primarily Rod Reed and Ed “France” Herron (both early editors of Fawcett’s comics line) as well as Bill Parker, Manly Wade Wellman, Joe Millard, Otto Binder and William Woolfolk.

Before the advent of the World’s Mightiest Boy, Bulletman – ably assisted by his companion Bulletgirl – was undoubtedly Fawcett’s runner-up star turn; hogging the covers in monthly Master Comics and carrying his own solo comic title. That all changed with the 21st issue and murderous arrival of Captain Nazi. Hitler’s Übermensch made manifest, the monstrous villain was despatched to America to spread terror and destruction and kill all its superheroes.

The Horrendous Hun stormed in, taking on Bulletman and Captain Marvel who united to stop the Fascist Fiend wrecking New York City. The battle ended inconclusively but restarted when the Nazi nemesis tried to wreck a hydroelectric dam. Foiled again, the monster sought to smash a new fighter plane prototype before Captain Marvel countered him, but was not quick enough to prevent the killer murdering an old man and brutally crushing a young boy.

Freddy Freeman seemed destined to follow his grandfather into eternity, but guilt-plagued Billy brought the dying lad to Shazam’s mystic citadel where the wizard saved his life by granting Freddy access to the power of the ancient gods and heroes. Physically cured – except for a permanently maimed leg – there was a secondary effect: whenever he uttered the phrase “Captain Marvel” Freeman transformed into a superpowered, invulnerable version of his mortal self.

The prototype crossover epic concluded in Master Comics #22 when the teen titan joined Bulletman & Bulletgirl in stopping a string of Captain Nazi-sponsored murders, victoriously concluding with a bold announcement that from the very next issue he would be starring in his own solo adventures. That parade of epic exploits begins in this tome with ‘Captain Nazi’s Assassination Plot’ (Master Comics #23), immaculately rendered by the Alex Raymond-inspired Raboy who would produce for the feature some of the most iconic art of his illustrious career. Sadly, that meant struggling constantly with punishing deadlines and his own impossibly harsh standards. Moreover, the legend abounds that Raboy would rewrite scripts he wasn’t happy with…

Earning a living selling newspapers on street corners, young Freddie spots Captain Nazi again and dogs his corpse-strewn trail as the fascist kills a British agent and attempts to murder President Roosevelt. Then ‘Death by Radio’ introduces sinister serial killer Mr. Macabre who brazenly broadcasts his intention to assassinate former business partners until the young Marvel confronts him. Master Comics #25 sees Freddie investigate a little lad’s broken balloon in Woolfolk & Raboy’s ‘The Case of the Face in the Dark!’, only to stumble upon a cunning plot by the Japanese to invade Alaska. Whereas his senior partner’s tales were always laced with whimsy, Junior’s beautifully depicted exploits were always drenched in angst, tension and explosive action. The climax, which involved the bombastic boy-warrior shredding wave after wave of bombers, is possibly one of the most staggering printed spectacles of the Golden Age…

On a smaller scale, the next issue featured Otto Binder’s ‘The Return of Mr. Macabre!’ as the killer, turned sickly green after a failed suicide attempt, kidnaps a US inventor ferrying vital plans to England. The plot goes well until Macabre’s rendezvous with Captain Nazi in mid-Atlantic is interrupted by Junior, who saves the day by ripping their battleship apart with his bare hands! In a rare display of close continuity, Freddie then carries on to London in MC #27 to counter ‘Captain Nazi and the Blackout Terror’, with the malign master of disguise setting out to neutralise the city’s anti-Blitz protocols. For his service, Freddie is made a special agent for Winston Churchill…

Never captive for long, in the next issue the Hunnish Hauptman spearheads an Atlantic reign of terror and kidnaps America’s chief of War Production, until Junior single-handedly invades ‘Hitler’s Headquarters of Horror’, linking up with a German Resistance movement to free the crucial captive. After such smashing successes it was no surprise that in #29 British Intelligence tapped innocuous Freddie Freeman to infiltrate Hitler’s Fortress Europa and prepare the enslaved populations under ‘The Iron Heel of the Huns’ to rise when the inevitable Allied counterattack came…

MC #30 saw the wonder boy back in the USA, stopping Captain Nazi’s plan to poison an entire military base in ‘Captain Marvel Jr. Saves the Doomed Army’, before malignant Mr. Macabre joins the Japanese to abduct a crucially-placed diplomat in ‘The Case of the Missing Ambassador’ but inevitably tasting frustrating defeat and receiving the sound thrashing he so richly deserves…

With #32, Master Comics became a fortnightly publication, but Freddie barely noticed since he was embroiled in a decidedly domestic atrocity wherein corrupt orphanage officials collected and abused disabled kids to turn a profit in ‘The Cripple Crimes’…

A blockbuster hit, “The Most Sensational Boy in the World” promptly won his own title as 1942 drew to a close, but with Raboy already hard-pressed to draw 14 pages a month to his own exacting standards, Captain Marvel Jr. #1 was illustrated by reliable Al Carreño – a Fawcett regular who had covered almost every character in the company’s stable.

The bumper book – probably scripted by Binder & Joe Millard – began by briefly reprising ‘The Origin of Captain Marvel Jr.’ before depicting ‘Wings of Dazaggar!’ wherein Junior follows Captain Nazi to an occupied West African colony and uncovers a flight of secret super-planes intended to bomb America to dust. After scotching that scheme Freddie is drawn into an eerie murder-mystery as a succession of gangsters and investigative reporters fall victim to ‘The Shadow that Walked!’

Then, thugs snatching beggars off the street to fuel a fantastically callous insurance scam make their biggest mistake by grabbing lame Freddie Freeman as their next patsy in ‘The Case of the Cripple Kidnappers’, before the soaring sagas conclude on a redemptive note as Captain Marvel Jr. “encourages” ‘The Cracked Safecracker’ to renounce his criminal ways and look after his elderly, ailing and extremely gullible parents…

This superb graphic grab-bag concludes with a landmark from ‘Captain Marvel Introduces Mary Marvel’, as capably rendered by Otto Bonder and Fawcett illustration mainstay Mark Swayze as first seen in Captain Marvel Adventures #18 (cover-dated December 11th, 1942). Preceded by a glorious painted cover from Beck of what would become known as The Marvel Family, the story saw boy broadcaster Billy Batson hosting a radio quiz show and finding himself drawn to sweet rich kid Mary Bromfield. During the course of the show – which also includes Freddie Freeman amongst the contestants – Billy is made shockingly aware that Mary is in fact a long-lost twin sister he never knew he had (take that, Luke Skywalker!), but before he can share the knowledge with her, gangsters kidnap her for a hefty ransom. Although Captain Marvel & Junior rescue Mary, they foolishly fall under the sway of the crooks and are astounded when she idly mutters the word “Shazam!”, transforms into the World’s Mightiest Girl and rescues them all…

Crisis over, the trio then quiz the old wizard and learn the secret of Mary’s powers – gifts of a group of goddesses who have endowed the plucky lass with the grace of Selene, strength of Hippolyta, skill of Ariadne, fleetness of Zephyrus, beauty of Aurora (always crucial when battling thugs, brutes and beasts!) and wisdom of Minerva – before welcoming their new companion to a life of unending adventure…

Notwithstanding the acute implied sexism of Mary’s talents coming from goddesses rather the same source as the boys’, her creation was a milestone of progress adding a formidable, unbeatable female role model to the ranks of the almost universally male mystery-man population of comic books.

The original Captain Marvel is a key factor in the development of American comics history and a brilliantly conceived superhero for all ages. These enchanting, compelling tales show why “The Big Red Cheese” and his oddly extended family was such an icon of the industry and proves that such timeless, sublime graphic masterpieces are an ideal introduction to the world of superhero fiction: tales that cannot help but appeal to readers of every age and temperament.
© 1942, 2006 DC Comics. All Rights Reserved.

The Phantom: The Complete Sunday Archive volume Five 1953-1956


By Lee Falk & Wilson McCoy, & various (Hermes Press)
ISBN: 978-1-61345-169-4 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Born Leon Harrison Gross, “Lee Falk” created the Ghost Who Walks at the request of his King Features Syndicate employers who were already making history, public headway and loads of money with his first strip sensation Mandrake the Magician. Although technically not the first ever costumed champion in comics, The Phantom was the prototype paladin to wear a skin-tight body-stocking and the first to have a mask with opaque eye-slits…

The generational champion debuted on February 17th 1936, in an extended sequence pitting him against an ancient global confederation of pirates called the Singh Brotherhood. Falk wrote and drew the daily strip for the first fortnight before handing over illustration to artist Ray Moore. The spectacular and hugely influential Sunday feature began in May 1939.

For such a long-lived, influential series, in terms of compendia or graphic collections, The Phantom was quite poorly served in the English language market (except for the Antipodes, where he’s always been accorded the status of a pop culture god). Many companies have sought to collect strips from one of the longest continually running adventure serials in publishing history, but in no systematic or chronological order and never with any sustained success. That began to be rectified when archival specialists Hermes Press launched their curated collections…

This fifth fabulous festival of rain forest romances and jungle action is a landscape hardback (or digital) tome, displaying alternately complete full colour Sunday episodes or crisp monochrome instalments shot from press proofs and digitally remastered. Released in December 2018, its 208 pages are stuffed with sumptuous visual goodies and documentary materials like panel and logo close-ups, comics covers and original art, and opens with publisher Daniel Herman’s Introduction ‘The Phantom Sundays Continue…’.

This recaps all you need to know about the ongoing feature and discloses how reproduction of such an ancient and venerated features offers its own unique problems…

For those who came in late: 400 years ago, a British mariner survived an attack by pirates, and – after washing ashore on the African coast – swore on the skull of his father’s murderer to dedicate his life and that of his descendants to destroying all pirates and criminals. The Phantom fights evil and injustice from his fabulous lair deep in the jungles of Bengali, revered and feared throughout Africa and Asia as the “Ghost Who Walks”…

His unchanging appearance and unswerving war against injustice led to his being considered an immortal avenger by the uneducated, credulous and wicked. Down the decades, one heroic son after another has inherited the task, fought and died in an unbroken family line, with the latest wearer of the mask indistinguishable from the first and proudly continuing the never-ending battle. In his first published exploit, the Phantom met and fell for wealthy American sophisticate Diane Palmer. His passion for her was soon reciprocated and returned and she became a continuing presence in both iterations of the series as ally, partner, sounding board, a means of reader identification and naturally a plot pawn and perennial hostage to fortune. She was also a handy conduit as the hero occasionally shared four centuries of Phantom history, hearing tales of ancestral Ghosts Who Walked in earlier eras. As was the fashion of the feature almost every saga included powerful, capable and remarkably attractive women as both heroes and villains.

However as the ultra-conservative 1950s unfolded, that femme fatale policy was increasingly downplayed. For Falk & Wilson McCoy’s opening tale ‘Madcap Miriam’ (running from (May 31st to October 18th, 1953), that results in a bored multi-millionairess deciding only the “most romantic man of Earth” is good enough for her and sends faithful personal secretary Steve to scour the globe for him. When he at last returns with a photo of the Ghost Who Walks all Miriam’s wealth and wiles are turned upon him…to no effect.

When everything else fails, Miss Miriam tracks him to the jungle and hires thugs to abduct him, before The Phantom loses his patience, crushes her brute squad and makes Miriam his skivvy in the Skull Cave. The miracle of honest toil, being relentlessly bullied and close proximity soon works its unique romantic magic on the captive when Steve arrives to rescue her…

Running October 25th 1953 to January 31st 1954, ‘The Imaginary Playmate’ sees the Jungle Guardian befriend a lonely lad stuck alone on a busy plantation. With his parents too preoccupied to pay attention, Conley Wright is happy to find a fantastic adult willing to indulge in his games and stories. However, as Dad grows more concerned about his boy being lost in fantasy, a gang intent on acquiring the plantation offer incontrovertible proof that the kid’s playmate is all too real and very protective…

February 7th to June 6th 1954 encompassed an epic tale of vengeance as the current Ghost Who Walks finally faced the traitor who betrayed his father when that worthy sought to end the Singh Brotherhood and returned without his equipment, only to die. Now at last The Phantom’s justice lands on mini-tyrant Rama: the villain who killed his father and stole ‘The Belt’. A decade later this yarn was retooled for Gold Key’s Phantom comic book.

The same is true for ‘The Master Spy’ (June 13th – October 10th 1954) which focuses on the Jungle Patrol: a peacekeeping paramilitary force secretly established and run by the Phantom to police the many tribes and intruders seeking to exploit them. When they are approached by “historian” Dr. Heg they have no idea that he is employed by a colonising totalitarian state to undermine the stable society. He benefits greatly from the covert nature of the force, as “The Patrol” are worthy soldiers have truly no idea who their mysterious “Commander” is. When Heg subverts an ambitious but well-meaning new recruit the efficient system goes awry and chaos almost destroys everything until the Phantom takes a firm grip of the situation…

Contemporary politics gives way to timeless fantasy next as ‘Alexander’s Cup’ (October 17th 1954 – February 27th 1955) reveals how History’s greatest treasures are stored in the fabulous Skull Cave. After saving fever-wracked explorer Wells, the Phantom foolishly shows him The Diamond Cup of Alexander the Great (also owned by Xerxes, Jules Caesar and other great men before vanishing from public gaze) and accidentally triggers a greed-fuelled rampage by eager criminals and ambitious chancers like Wells’ explorer colleague Lorgen. Eventually, however, the stolen chalice is restored, but only after one of the most spectacular recovery operations the Ghost Who Walks has ever attempted…

A brief, palate-cleansing all action clash with protection racketeers ‘The Gibs Brothers’ (March 6th – April 3rd) segues into extended warfare against a society of murderers as ‘The Crescent Cult’ sees the Jungle Ghost crushing an assassination gang determined to murder their country’s new Maharani. The assaults are constant and the cult of Kratan is riddled deep in every stratum of the kingdom, so the Phantom’s first move is to kidnap and hold prisoner the intended victim. From there it’s just mopping up, really…

The USA’s rapidly growing dose of UFO fever manifested next as from August 14th through November 6th, a tribal headman teaches the village children of the time when the Ghost Who Walks repelled ‘The Horned Star Demons’. What follows is a wry spin on a classic plot as alien scouts pick The Phantom as the “typical earthling” to test their prowess and superior technology on, prior to deciding to invade or not…

An always fruitful recurring subplot involved Diana Palmer’s stinking rich family continually seeking to discredit her true love and get her married off to money. Now her grandfather had his shot at ending the romance by finding her ‘A Proper Husband’ (November 13th 1955 – February 13th 1956). Bigwig H.H. Palmer’s grand idea is to apply business methods and interview an army of tough guy types, but of course no one measures up and are completely useless when kidnappers join the festivities. Lucky The Phantom and Good Boi Devil aren’t too far away…

Penultimate peril ‘The Jungle Tourneys’ (February 19th – May 20th) then reminds readers that tribal rivalries are settled by Phantom-instituted combat sports days, which culminate with the African last man standing allowed the honour of battling the Ghost Who Walks. Sadly this year an unlucky prison escapee who finds the Phantom’s clothes is stuck fighting a native gladiator in a centuries-old grudge match… and loses.

With legends shattered, the prestige of victory goes to the head of Woban of the Wambesi whose triumph sparks chaos and disruption until the real Phantom restores the status quo of The Phantom’s Peace…

Closing this graphic safari, ‘Pirate Day’ (May 27th – August 19th 1956) finds the port city of Bengali-Town celebrating its own version of trick or treat. Unfortunately, as adults, citizens and kids pick up swag sacks and go marauding like jolly corsairs and buccaneers, real crooks use the festivities to rob a swank ball. When they villains are separated all the loot goes into one sack, and that one is accidentally confused with a candy-stuffed satchel that passed around with astounding frequency, before the Ghost Who Walks settles the matter to everyone’s satisfaction. Well, not the robbers, of course. The Phantom hates pirates…

If the kind of fare you’d encounter in a 1940s Tarzan movie or noir thriller might offend, you should consider carefully before starting this book, but if you’re open to oldies with inherent but honest historical and cultural challenges there’s a lot to be said for these straightforward pioneering thrillers. Finally rediscovered in this hemisphere, these lost gems are especially rewarding as the material is still fresh, entertaining and addictively compelling. However, even if it were only of historical value (or just printed for Australians – manic devotees of the implacable champion from the get-go) surely the Ghost Who Walks and fiancée/wife-who-waits is worthy of a little of your time?

The Phantom® © 1953-1956 and 2018 King Features Syndicate, Inc. ® Hearst Holdings, Inc. Reprinted with permission. All rights reserved.

Eagle Classics: Fraser of Africa


By George Beardmore & Frank Bellamy (Hawk Books -1990)
ISBN: 978-0-94824-832-0 (Tabloid TPB)

This book includes Discriminatory Content produced in less enlightened times.

Frank Alfred Bellamy (21st May 1917 – 5th July 1976) is one of British Comics’ greatest comics artists. In the all-too-brief years of his career he produced magnificent and unforgettable visuals for Eagle, TV21, Radio Times (Doctor Who) before graduating to The Daily Mirror newspaper strip Garth in 1971. He turned that long-running yet lacklustre adventure strip into a magnificent masterpiece of unmissable fantasy, with eye-popping, mind-blowing monochrome art other artists were proud to boast they swiped from. However, after only 17 stories, Bellamy died suddenly in 1976 and it’s absolutely criminal that his work isn’t in galleries, let alone in permanent collected book editions.

Bellamy was born in 1917 but didn’t begin comic strip work until 1953: a strip for Mickey Mouse Weekly. From there he moved on to Hulton Press and drew features starring the Swiss Family Robinson, Robin Hood and King Arthur for Swift – the “junior companion” to Eagle. In 1957, he moved on to the star title, producing standout, innovative work on a variety of strips, beginning with a biography/hagiography of Winston Churchill.

‘The Happy Warrior’ was followed by ‘Montgomery of Alamein’, ‘The Shepherd King – the story of David’, and ‘The Travels of Marco Polo’, from which Bellamy was promptly pulled only a few months in. As Peter Jackson took over the back page historical adventure, Bellamy was on his way to the front cover and The Near Future.

When Hulton were bought by Odhams Press there soon manifested irreconcilable differences between Frank Hampson and the new management. Dan Dare’s creator left his superstar baby and Bellamy was tapped as replacement – although both Don Harley & Keith Watson were retained as his assistants. For a year Bellamy produced “The Pilot of the Future”: redesigning the entire look of the strip at management’s request, before joyfully stepping down to fulfil a lifetime’s ambition.

For his entire life Frank Bellamy had been fascinated – almost obsessed – with Africa. When asked if he would like to draw a big game hunter strip he didn’t think twice. Fraser of Africa debuted in August 1960, a single page per week in the prestigious full-colour centre section. George Beardmore wrote three serials comprising the entire canon, starring Martin Fraser, a rare individual working in modern day Tanganyika’s game reserves.

Bellamy again surpassed himself: consulting with the Hulton Press printers Bemrose over the colours he wanted to use and employing Kenyan farmers as fact & sense checkers to ensure he got everything just right. The result was a new colour palette that burned with the dry, yellow heat of the Veldt and delivered searing authenticity. The strip became the readers’ favourite, knocking Dare from a position previously considered untouchable and unassailable.

Fraser the character is a man out of time. Contrary to modern assumptions, the hunter loved animals, treated “natives” as full equals and had a distinctly 21st century ecological bent. For a Britain blithely rife with institutionalized racism, cheerfully promoting bloodsports and still wondering what happened to The Empire, Fraser’s startlingly “PC” (let’s not say “woke” and ruffle a few gammon feathers…) antics were a thrilling, exotic and salutary experience for us growing lads.

Notwithstanding the high quality and intense drams of the serialised stories, Fraser of Africa is a primarily an artistic landmark. Bellamy’s techniques of line and hatching, in conjunction with sensitive, atmospheric colours, even his staging and layout of pages – which would lead to the majestic Heros the Spartan and eventually the bravura creativity displayed in the Thunderbirds and Captain Scarlet strips for TV21 – all were derived from the joyous stories of the Dark Continent.

In case you still need convincing to seek this out the three tales appearing here are hopefully pretty self-explanatory, beginning with the recovery in bush of a lost American movie star in ‘Lost Safari’ (Eagle Vol.11, #32-11:53 spanning August 6th 1960 through December 31st 1960, and Vol 12, #1-12 from January 4th 1961 to 28 January 1961). That segues neatly into ‘The Ivory Poachers’ (Eagle Vol.12, #5-12, 4th February to 20th May 1961) and a protracted campaign against callous Eurotrash butchering willy nilly across the endangered dwindling veldt.

The saga ended with ‘The Slavers’ (Eagle Vol.12, #21-2:32 from 27th May to August 12th 1961) as Fraser aids Masai warriors targeted by Arab slavers…
Yet another one to add to the “Why Is This Not In Print” pile…
Fraser of Africa ©1990 Fleetway Publications. Compilation © 1990 Hawk Books.

The Shield – America’s 1st Patriotic Comic Book Hero


By Irving Novick, Harry Shorten & various (Archie Comics)
ISBN: 978-1-87979-408-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There are numerous comics anniversaries this year. Some of the most significant will be rightly celebrated, but many are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges to revisit another brilliant vintage book, criminally out of print but at least readily obtainable in digital formats…

Happy Birthday US of America! – even the less reasonable bits…

In the dawning days of the comic book business, just after Superman and Batman had ushered in a new genre of storytelling, many publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t, remembered only as trivia by sad blokes like me. Some few made it to an amorphous middle-ground: Not forgotten, but certainly not household names either…

The Shield was FBI scientist Joe Higgins who created a suit and vitamin supplement system bestowing enhanced strength, speed and durability. These advantages he used to battle America’s enemies in the days before the USA entered World War II. Latterly, he also devised a Shield Formula to increase his powers. Beginning with the first issue of Pep Comics (January 1940) he battled spies, saboteurs, subversive organisations and every threat to American security and well-being and was a minor sensation. He is credited with being the industry’s very first Patriotic Hero, predating Marvel’s iconic Captain America in the “draped in the Flag” field.

Collected here in this Golden-Age fan-boy’s dream (barely available as a trade paperback but also more accessible in digital formats) are the lead stories from monthly Pep Comics #1-5 (January – May 1940) plus three solo adventures from hastily assembled spin-off Shield-Wizard Comics #1 (Summer 1940).

Following a Foreword from Robert M. Overstreet and context-providing Introduction from Paul Castiglia the jingoistic wonderment opens with FBI agent Joe Higgins smashing a “Stokonian” spy and sabotage ring in his mystery man identity of The Shield – ‘G-Man Extraordinary’. Only his boss J. Edgar Hoover knows his dark secret and of the incredible scientific process that has made the young daredevil a veritable human powerhouse.

In Pep #2, as American oil tankers begin vanishing at sea, The Shield hunts down the ray gun-wielding rogues responsible and delivers punishing justice before #3 sees mini parachute mines cause devastating destruction in US waters… until the patriotic paragon locates the undersea base of brilliant science-maniac Count Zongarr and deals out some more all-American retribution…

There’s a whiff of prescience or plain military/authorial foresight to the blistering tale from Pep #4 (May 1940) when dirty, devious, diabolical Mosconians perpetrate a sneak attack on Pearl Harbor. Warned by a clairvoyant vision from new mystery man The Wizard, Higgins hurtles to Hawaii to scotch the plot. When fists and fury aren’t quite enough, the Shield turns an exploding volcano on the murdering backstabbers! Mission accomplished, Higgins takes an ocean liner home in Pep #5, only to have the ship attacked by vengeful Mosconians. After thwarting the sinister ambushers and battling his way home, Joe arrives back in the USA just in time to thwart a tank column attack on Congress!

The blistering pace, energising enthusiasm of the creators and sheer scale, scope and bravura of the Patriotic Paragon’s adventures made him an early hit, and he soon won a second venue for his crusade – the aforementioned Shield-Wizard Comics. The cunningly contrived shared title hit newsstands on June 20th 1940, and opened with the expanded origin for the red, white and blue blockbuster reprinted here.

In 1916 Joe Higgin’s father was a scientist and officer in US Army Intelligence. Whilst working on a formula to make men superhuman, Tom Higgins was attacked by enemy agents and lost his life when they blew up a fleet of ammunition barges. To make matters worse, the innocent dedicated agent was posthumously blamed for the disaster…

Joe grew up with the shame but swore to complete his father’s work and clear his name. By achieving the first – and gaining super-powers – Joe consequently lured out spy master Hans Fritz (who had framed his dad) and accomplished the most crucial component of his crusade: exonerating Tom Higgins. Then, with dad’s old partner J. Edgar as part of the secret, the son joined the FBI and began his work on America’s behalf…

Shield-Wizard #1 contained three complete exploits of the Star-Spangled Centurion, with the second introducing Joe to new partner Ju Ju Watson: a doughty veteran agent dedicated to completing the young operative’s training. Together they investigate a steel mill infiltrated by crooks holding the owner hostage and aiming to purloin the payroll. Young Higgins’ next case involves grisly murder as corpses are found concealed in a floating garbage scow with the trail leading back to vice racketeer Lou Zefke. His ongoing trial is stalling for lack of witnesses, but with only the slimmest of leads and plenty of enthusiasm, The Shield steps in and cleans up the mess…

Raw, primitive and inarguably a little juvenile, these are unadorned, glorious romps from the industry’s exuberant, uncomplicated daw days: Plain-&-simple fun-packed thrills from the gravely under-appreciated Irving Novick (Batman, Flash, Captain Storm, Wonder Woman, countless war comics, The Joker) & Harry Shorten (Archie Comics, Charlton Comics, The Black Hood, T.H.U.N.D.E.R. Agents, There Oughta be a Law!) and others whose names are now lost to history.

Despite absolutely not being to everyone’s taste, for dyed-in-the-woollen-tights superhero freaks, these guilty pleasures are worth a look, affording a rapturous tribute to those less complicated times and folk who always saw simple solutions to complex problems…
© 1940, 2002 Archie Publications In. All Rights Reserved.

Captain America Epic Collection volume 7: The Swine (1976-1978)


By Jack Kirby, Don Glut, Roy Thomas, Steve Gerber, Scott Edelman, David Anthony Kraft, Sal Buscema, John Buscema, George Tuska, Steve Leialoha, Dave Cockrum, Frank Giacoia, Mike Royer, John Tartaglione, John Verpoorten, Pablo Marcos, Mike Esposito, Dan Green, Joe Sinnott, Al Gordon & various (MARVEL)
ISBN: 978-1-3029-6052-0 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

These days, Captain America is more a global symbol of the Land of the Free and the Home of the Brave than Uncle Sam or Apple Pie ever were. Thus, I’m again exploiting a lazy obvious way to celebrate the prelude to Independence Day (for them and whichever of so many prospects TangoTacoPotUS is shopping as the next candidate for the nation’s 51st State) by recommending this blockbuster book highlighting material first seen in 1976 and beyond as said States commenced a third century of existence and still felt relatively United and travelling in generally the same direction…

Created by Joe Simon & Jack Kirby in an era of frantic patriotic fervour, Captain America was a dynamic, highly visible response to the horrors of Nazism and the threat of Liberty’s loss. However, he quickly lost focus and popularity after hostilities ceased: fading away during post-war reconstruction. He briefly reappeared after the Korean War: a harder, darker sentinel ferreting out monsters, subversives and the “commies” who lurked under every American bed. Then he vanished once more until the burgeoning Marvel Age resurrected him just in time to experience the Land of the Free’s most turbulent and culturally divisive era.

“Cap” quickly became a mainstay of the Marvel Revolution across the Swinging Sixties, but lost his own way somewhat after that, except for a glittering period under scripter Steve Englehart. Eventually, however, he too moved on and out in the middle of the 1970s.

Meanwhile, elsewhere, after nearly a decade drafting almost all of Marvel’s successes, Jack Kirby had jumped ship to arch-rival DC in 1970, creating a whole new mythology and dynamically inspiring pantheon for the opposition. Eventually, The King accepted that even he could never win against any publishing company’s excessive pressure to produce whilst enduring micro-managing editorial interference.

Seeing which way the winds were blowing, Kirby exploded back into the Marvel Universe in 1976 with a signed promise of free rein, concocting another stunning wave of iconic creations – 2001: a Space Odyssey, Machine Man, The Eternals, Devil Dinosaur (plus – so nearly – seminal TV paranoia-fest The Prisoner) – as well as drafting a wealth of bombastic covers for almost every title in the company. He was also granted control of two of his previous co-creations – firmly established characters Black Panther and Captain America – to do with as he wished. The return was much hyped at the time but swiftly became controversial since Jack’s intensely personal visions paid little lip service to company continuity. Jack always went his own bombastic way and whilst those new works quickly found many friends, his tenure on those earlier inventions drastically divided the fan base.

Kirby was never slavishly wedded to tight continuity and preferred, in many ways, to treat his stints on Cap and the Panther as creative “Day Ones”. This was never more apparent than in the pages of the Star-Spangled Sentinel of Liberty…

This sterling collection reprints Captain America and the Falcon #201-221 and Captain America Annuals #3 & 4 cumulatively spanning September 1976 – May 1978, as the King eventually moved on and a horde of lesser lights sought to shepherd the hero back to Marvel mainstream continuity…

At the end of the previous volume Kirby’s original Fighting American had saved the nation from a conclave of aristocratic oligarchs attempting to undo two hundred years of freedom and progress with their “Madbomb” (and don’t forget to check out Washington DC for the effects still extant today…). After saving the nation, the Star-Spangled Avenger reunited with his partner Sam Wilson for CA&TF #201, set in the aftermath of their struggle…

Inked by Frank Giacoia, the tone shifts to malevolent moodiness and uncanny mystery with the introduction of ‘The Night People!’: a street-full of maladjusted maniacs who periodically phase into and out of “normal” New York City, creating terror and chaos with every sunset. When Falcon and girlfriend Leila are abducted by the eerie encroachers, they are quickly converted to their crazed cause by exposure to the ‘Mad, Mad Dimension!’ the vile visitors inhabit during daylight hours. This leaves Cap and folksy new not-evil millionaire colleague Texas Jack Muldoon hopelessly outgunned when their last-ditch rescue attempt results in them all battling an invasion of brutally berserk other-dimensional beasts in ‘Alamo II!’

On bludgeoning, battle-hardened top-form, the Star-Spangled Avenger saves the day once more, but no sooner are the erstwhile inhabitants of Zero Street safely re-integrated on Earth than ‘The Unburied One!’ finds our indefatigable champions clashing with a corpse who won’t play dead. The concluding chapter reveals the cadaver has become home to an energy-being from the far future as (inked by John Verpoorten) ‘Agron Walks the Earth!’ Thankfully, not even his/its pulsating power and rage can long baulk the indomitable spirit and ability of America’s Ultimate Fighting Man…

Non-stop nightmares resume in #206 as ‘Face to Face with the Swine!’ (Giacoia inks) sees the Star-Spangled Sensation illegally renditioned by secret police to deepest Central America. Here he subsequently topples the private kingdom and personal torture ground of psychotic sadist Comandante Hector Santiago, unchallenged monarch of the prison of Rio del Muerte. Never one to go anywhere meekly, Cap escapes and begins engineering the brute’s downfall in ‘The Tiger and the Swine!!’ but soon finds the jungles conceal actual monsters. When they exact primal justice on the tormentors, Cap’s escape with the Swine’s cousin Donna Maria down ‘The River of Death!’ is interrupted by the advent of another astounding “Kirby Kreation”:‘Arnim Zola… the Bio-Fanatic!!’

Abducting Cap and Donna Maria to his living castle, the former Nazi geneticist and absolute master of radical biology inflicts upon them a horde of diabolical homunculi at the behest of a mysterious sponsor, even as elsewhere, Falcon closes in on his long-missing pal. Indomitable against every kind of shapeshifting horror, Cap strives on, enduring a terrible ‘Showdown Day!’ (with Mike W. Royer taking over inking), whilst back home Steve Rogers’ girlfriend Sharon Carter uses her resources as SHIELD’s Agent 13 to investigate wealthy Cyrus Fenton and exposes ‘Nazi “X”!’ as Zola’s sponsor and the Sentinel of Liberty’s greatest nemesis.

With his time on the title counting down, Kirby ramped up the tension in #212 as ‘The Face of a Hero! Yours!!’ sees Zola preparing to surgically insert the Red Skull into Cap’s form, triggering a cataclysmic clash which leaves America’s hero bloodied, blind, but ultimately victorious…

With the hero recuperating in a US hospital, Dan Green inked #213 as ultimate assassin ‘The Night Flyer!’ targets the recuperating Cap at the behest of unfettered capitalist villain Kligger – of the insidious Corporation – inadvertently restoring his victim’s vision in time for spectacular if abrupt, Royer-inked conclusion ‘The Power’

Narratively and chronologically adrift – and thus reading slightly out of sequence here – Captain America Annual #3 and 4 follow: wrapping up Kirby’s contributions to the career of the Star-Spangled Avenger beginning with his abruptly diverting back to business basics in a feature-length science fiction shocker which eschewed convoluted backstory and cultural soul-searching to simply pit the valiant hero against a cosmic vampire.

‘The Thing From the Black Hole Star!’ is a complication-free riot of rampaging action and end-of-the-world wonderment featuring a fallible but fiercely determined fighting man free of doubt and determined to defend humanity at all costs. It begins when farmer Jim Hendricks finds a UFO on his land and calls in a specialist he knows he can trust…

A year passes like magic in comics and one year later but immediately following here, Kirby recruits one of his earliest villain creations for ‘The Great Mutant Massacre!’: a feature- length super-shocker which again rejects accumulated history and the career confusion which typified Cap before and after Jack’s tenure for instant gratification. Here America’s Super Soldier strives against humanity’s nemesis Magneto and his latest mutant recruits Burner, Smasher, Lifter, Shocker, Slither and Peeper. This riot of rampaging action and end-of-the-world bombastic bravado pits the Sentinel of Liberty against a Homo Superior hit-squad aiming to take possession of a superpowered being whose origins are far stranger than anybody could conceive…

When Kirby moved on it left a desperate gap in the schedules. Captain America #215 saw Roy Thomas, George Tuska & Pablo Marcos respond by revisiting the hallowed origin story for the current generation with ‘The Way it Really Was!’: reiterating simultaneously the history of the heroes who had inherited the red, white & blue uniform whilst Steve Rogers was entombed in ice, and ending with our hero desperately wondering who the man beneath his mask might truly be.

For all that, #216 was a deadline-filling reprint of November 1963’s Strange Tales #114, represented here by Gil Kane’s cover and a single page framing sequence by Thomas, Dave Cockrum & Frank Giacoia. Thomas, Don Glut, John Buscema & Marcos actually began ‘The Search for Steve Rogers!’ in #217 with S.H.I.EL.D.’s record division, where the Falcon is distracted by a surprising job offer. Nick Fury (I), busy with the hunt for capitalist cabal The Corporation, asks Cap’s partner to supervise the agency’s newest project: the S.H.I.E.L.D. Super-Agents. These wonders-in-training consist of Texas Twister, Blue Streak, The Vamp and a rather mature-seeming Marvel Boy, but the squad are already deeply flawed and fatally compromised…

Issue #218 finds Cap targeted by a Corporation agent and fed data which bends his legendarily-fragmented memory back to his first thawing from the ice. Heading north to retrace his original journey, Cap spends ‘One Day in Newfoundland!’ (Glut, Sal Buscema & John Tartaglione), uncovering a secret army, an unremembered old foe and a colossal robotic facsimile of himself. One month later, ‘The Adventures of Captain America’ (Glut, Sal B & Joe Sinnott) reveals how, during WWII, Cap and junior partner Bucky were ordered to investigate skulduggery on the set of a movie serial about them, thereby exposing special effects wizard Lyle Dekker as a highly-placed Nazi spy. Now in modern-day Newfoundland, that warped and unforgiving genius has built a clandestine organisation with one incredible purpose: revealed in ‘The Ameridroid Lives!’ (inked by Tartaglione & Mike Esposito) as the captive crusader is mind-probed and dredges up shocking submerged memories.

In 1945, when he and Bucky chased a swiftly-launched secret weapon, the boy (apparently) died and Rogers fell into the North Atlantic: frozen in a block of ice until found and thawed by The Avengers. At least, he always thought that’s how it happened…

Now as the probe does its devilish work, Captain America finds that he was in fact picked up by Dekker after the spy was punished by the Red Skull and exiled for his failures. Deciding to work only for his own interests, Dekker then attempted to transfer Cap’s power to himself and it was only in escaping the Newfoundland base that Rogers crashed into the sea and fully froze…

In the Now, the vile scheme is finally accomplished: Cap’s energies are replicated in a 15-foot-tall super-android, with aging Dekker’s consciousness permanently embedded in its metal and plastic brain. However only at the peak of triumph does the fanatic realise he’s made himself into a monster at once unique, solitary and utterly apart from humanity…

The deadline problems still hadn’t eased and this episode was chopped in half, with the remainder of the issue affording Falcon a short solo outing as Scott Edelman, Bob Budiansky & Al Gordon’s ‘…On a Wing and a Prayer!’ portrays the Pinioned Paladin hunting a mad archer who has kidnapped his avian ally Redwing. The remainder of the Ameridroid saga came in #221 where Steve Gerber &David Kraft co-scripted ‘Cul-De-Sac!’, wherein the marauding mechanoid is finally foiled – by reason, not force of arms – whilst ‘The Coming of Captain Avenger!’ (Edelman, Steve Leialoha & Gordon) provides one last space-filling vignette with former sidekick Rick Jones given a tantalising glimpse of his most cherished dreams…

To Be Continued…

This tome then concludes with contemporary media moments, including John Romita’s July image from the Mighty Marvel Bicentennial Calendar 1976 and Kirby & Giacoia’s contribution to Marvel Comics Memory Album Calendar 1977 plus a sublime covers and interior pages original art gallery by Kirby, Giacoia, Romita & Verpoorten for fans to drool over.

The King’s commitment to wholesome adventure, breakneck action and breathless wonder, combined with his absolute mastery of the comic page and unceasing quest for the Next Big Thrill, always make for a captivating read and this stuff is as good as anything Jack crafted over his decades of creative brilliance.

Fast-paced, action-packed, totally engrossing Fights ‘n’ Tights masterpieces no fan should ignore and, above all else, fabulously fun tales of a truly American Dream…
© 2025 MARVEL.

Word came yesterday that we’ve lost yet another comics giant. James Charles Shooter (27th September 27th 1951 – 30th June 2025) wrote countless comics stories, from the minor to the most major of major stars, and changed or steered the courses of US comic book stars with landmark tales like Marvel Super Hero Secret Wars, Secret Wars 2, Avengers: The Korvac Saga, The Superman vs. Flash race tradition, and Original Graphic Novels for Dazzler, Thor, the Avengers & X-Men (The Aladdin Effect) and more.

Wikipedia has a very fair assessment of him which you can read here .

Jim Shooter began his creative career at DC, a teenager helping his poorly-paid parents with bills. His submissions impressed editor Murray Boltinoff who bought his early stories, leading to residencies on the Legion of Super-Heroes and most of the Superman family of titles.

Combining his continued education with the stresses of being a jobbing writer, when he moved to Marvel his tales included continuity-changing runs on Daredevil, The Avengers, Super-Villain Team-Up, Ghost Rider, Spider-Man and others. As editor and publisher he created child-friendly imprint Star Comics for younger readers, sanctioned creator-owned venue Epic Comics and created Marvel’s New Universe sub-strand (writing core title Star Brand – some would say as autobiographical wish fulfilment). He pushed moving beyond the company’s established complex-continuity roots, writing “real world” material such as Team America and others. He also forged indelible links with toy and licensing brands that swiftly made Marvel the most profitable comics publisher in the US.

Outspoken, controversial and often ferociously dogmatic, Jim was Business to the bone without ever forgetting his blue-collar, poverty-driven roots. Bluntly, he alienated many key creators, but whatever others thought, did what he considered best. However, his work – he also pencilled many stories – was never dull and never, never, never boring. He was a master of science fiction themes, and understood childlike wonder, loss and comedy moments.

Always championing creator rights, Jim instituted return of artwork to artists and, when ousted from Marvel and setting up his later companies Valiant, Defiant and Broadway Comics, operated a collective writing policy that saw every participant in the incredibly collaborative process of making comics fully credited and remunerated for their contributions. He also always mentored new talent and encouraged everyone to push their own limits.

Jim Shooter was One of Us: a comics fan and story lover who made the jump from consumer to creator, so I’m asking those who care to remember him for his less well known – but often best written – efforts by hunting down and enjoying the items – or any Shooter effort – reviewed here.

The Valiant Era Collection and Warriors of Plasm
By Jim Shooter, Bob Hall, Faye Perozich, Kevin Vanhook, Don Perlin, Steve Ditko, Gonzalo Mayo, Stan Drake, Yvel Guichet, Ted Halsted, John Dixon, Paul Autio & various (Valiant)
No ISBN/ ASIN: B000H2UTEI

During the market-led, gimmick-crazed frenzy of the 1990s, amongst the interminable spin-offs, fads and shiny multiple-cover events a new comics company revived some old characters and proved once more that good story-telling never goes out of fashion. At DC, 14-year-old Shooter wrote epic runs on The Legion of Super-Heroes, Supergirl and Superman, and scripted the company’s first toy tie-in Captain Action, before moving to Marvel in 1976. When he became the Editor-in-Chief, Shooter made Marvel the most profitable and high-profile they had ever been. and, after his departure, used that writing skill and business acumen to transform an almost forgotten Silver-Age character pantheon into contemporary gold.

Western Publishing had been a major player since comics’ earliest days, blending a wealth of licensed titles such as TV and Disney titles, Tarzan, and the Lone Ranger with homegrown hits like Turok, Son of Stone and Space Family Robinson. During the 1960s superhero boom, these adventure titles expanded to include, Brain Boy, M.A.R.S. Patrol – Total War, Magnus, Robot Fighter and in deference to the atomic age of heroes, Nukla and the utterly brilliant Dr. Solar, Man of the Atom. Despite supremely high quality and passionate fan-bases, they never captured the media spotlight of DC or Marvel’s costumed cut-ups. Western shut up their comics division in 1984.

With an agreement to revive some, any or all of these four-colour veterans, Shooter and co-conspirator Bob Layton came to a bold decision and made those earlier adventures part-&-parcel of their refit: acutely aware that older fans don’t like having their childhood favourites bastardized and that revivals need all the support they can get. Thus the old days were canonical: they “happened”…

The company launched with a classy reinterpretation of science fiction icon Magnus, but the key title to the new universe they were building was the broadly super-heroic Solar, Man of the Atom Alpha & Omega and Second Death which launched with an eye to all the gimmicks of the era, but also cleverly realised and realistically drawn.

Hit after hit followed and the roster of heroes expanded until dire market conditions and corporate chicanery ended the company’s stellar expansion. Gradually it fractionated and despite many revivals since, has all but disappeared now…

Here’s another innovation of that idea-packed era – a sampler of hits and one of their earliest graphic novels – from the early days of the format we’re all so familiar with. The Valiant Era Collection, re-presenting Magnus #12, Solar #10-11, Eternal Warrior #4-5 and Shadowman #8 was released in 1994 as an introduction to the new old brand and canny compendium of first appearances from the company’s burgeoning continuity. It gathered a disparate selection of tales which had one thing in common: the debuts of characters that had quickly become “hot”.

In the collector-led era of the early 1990s – before one zillion internet sites and social networking media – many new concepts caught the public’s attention only after publication. The seemingly-savvy snapped up multiple copies of comics they subsequently couldn’t sell and many genuinely popular innovations slipped by unnoticed until too late. This trade paperback from a company that valued storytelling above all else addressed that thorny issue by simply bundling their own hot and hard to find hits in one book…

‘Stone and Steel’ was written by Faye Perozich & Shooter and illustrated by Gonzalo Mayo, and found Robot-Fighting superman Magnus transported to a timeless dimension where dinosaurs and cavemen existed side by side. Once there he became embroiled in a battle for survival against his old enemy Laslo Noel: a rabid anti-technologist not averse to using modern super-weapons to force his point of view.

The Lost Land had other defenders, most notably two Native American warriors named Turok and his young companion Andar. The pair had been a popular Western Publishing mainstay for over a quarter of a century (see Turok, Son of Stone) and their initial (re)appearance here led to their revival in a succession of titles which survived the company’s demise, as well as a series of major computer and video games.

That spectacular, entrancing epic is followed by a 2-part Solar saga introducing an immortal warrior prince and paving the way for the disclosure of the secret history which underpinned the entire Valiant Universe.

Solar was brilliant nuclear physicist Phil Seleski, who designed a new type of fusion reactor and was transformed into an atomic god when he sacrificed his life to prevent it destroying the world. His energized matter, troubled soul, coldly rational demeanour and aversion to violence made him a truly unique hero – but his discovery of hidden meta-humans and a genuine supervillain in the ambitious, mega-maniacal form of ultra psionic Toyo Harada led Solar into a constantly escalating Secret War. Solar #10 – ‘The Man who Killed the World’ by Shooter, Don Perlin, Stan Drake, John Dixon & Paul Autio – introduced a raft of new concepts and characters, beginning with troubled teen Geoffry McHenry – the latest in a long line of Geomancers blessed/cursed with the power to communicate with every atom that comprises our planet. When the world screams that a sun-demon is about to consume it, Geoff tracks down Seleski only to determine that Solar is not unique and the threat is still at large.

Meanwhile, Harada’s Harbinger Foundation has sent all its unnatural resources to destroy the Man of the Atom, supplemented by a mysterious individual named Gilad Anni-Padda: an Eternal Warrior who had been battling evil around the globe for millennia and has worked with a number of Geoff’s predecessors…

Concluding chapter ‘Justifiable Homicides’ (Shooter, Steve Ditko, Ted Halsted & Mayo) finds Geomancer, Gilad and Solar battling for their lives against an army of Harbinger super-warriors. As always with this series, the ending is not one you’ll see coming…

Gilad soon helmed his own series and Eternal Warrior #4-5 introduced his immortal but unnamed undying nemesis in ‘Evil Reincarnate’ (Kevin Vanhook, Yvel Guichet & Dixon), a tale of ancient China which segues neatly into a contemporary clash with a drug-baron who is his latest reborn iteration. Then nanite-enhanced techno-organic wonder warrior Bloodshot explodes onto the scene in ‘The Blood is the Life’ (Vanhook & Dixon): a blockbusting action epic setting up the enhanced assassin’s own bullet-bestrewn series and tangentially, the 40th century Magnus spin-off Rai

The final debut in this volume was not for another hero but rather the introduction of the Valiant Universe’s most diabolical villain. Shadowman #8 held ‘Death and Resurrection’ (Bob Hall, Guichet & Dixon) and changed the rules of the game throughout the company’s growing line of books.

Jack Boniface was a struggling session saxophonist trying to strike it rich in the Big Easy when he was seduced by Lydia, a mysterious woman he picked up in a club. Her sinister, trysting assault left him unconscious, amnesiac and forever altered by a bite to his neck. Lydia was a Spider Alien: part of a race preying on humanity for uncounted centuries and responsible for creating many of the paranormal humans who secretly inhabit the world.

Her bite forever changes Jack and when darkness falls he becomes agitated, restless and extremely aggressive: forced to roam the Voodoo-haunted streets of New Orleans as the compulsive, impulsive daredevil dubbed Shadowman – violent, driven, manic and hungry for conflict… but only when the sun goes down. This tale examines the deadly criminal drug sub-culture of the city as a new narcotic begins to take its toll. a poison forcing its victims to careen through the streets bleeding from every orifice until they die. Witnesses call them “Blood Runners”…

As Shadowman investigates he is unaware that he is a target of the drug’s creator – ancient sorcerer Master Darque – and that soon the world will no longer be the rational, scientific place he believed. Before long, Jack will have terrifying proof that magic is both real and painfully close and that the Man of Shadow is not a creature of exotic physics and chemistry but something far more arcane and unnerving…

Despite being a little disjointed, these stories are immensely readable and it’s a tragedy that they’re not all readily available, as Valiant’s hostile takeover led to the breaking up of and selling on of various stars…

Still, there are always back issue comics and digital collections and the hope that the new revival might spawn a few trade paperback editions. Until then you can still hunt down this and the precious few other collections via your usual internet and comic retailers, and trust me, you really should…
© 1994 Voyager Communications Inc. and Western Publishing Company, Inc. All rights reserved.

Warriors of Plasm: The Collected Edition
By Jim Shooter, David Lapham, Mike Witherby, Bob Smith & various (Defiant)
ISBN: 978-1374700000, ASIN: B000R4LMUQ

If the 1980s was the decade where anybody with a pencil and a printer’s phone number could enter the business, the 1990s saw the rapid rise – and very often equally swift fall – of the small corporation publisher. Many businesses opened or acquired a comics division to augment or supplement their core business: like the Nintendo Comics that were packaged by and published in conjunction with Valiant Comics…

Jim Shooter founded Valiant with Bob Layton, and later went on to launch the short-lived but highly impressive Defiant Comics of which this book is – to my knowledge – the only collected edition. That’s a great pity as the range of talent that briefly worked there, as well as the titles themselves, showed immense promise. The legal war of attrition with Marvel that caused their early closure is well documented elsewhere, so I’ll swiftly move on to the product itself.

Flagship title Warriors of Plasm was a powerful alien intervention tale set mostly in an alternate universe where a single race had taken genetic science to such extremes that their homeworld had become a voracious planetary organism continually feeding on the biomass of other worlds.

Society on The Org was hierarchical, imperialistic and ritually sadistic, where the credos of “survival of the fittest” and “evolve or die” had the force of fanatical religion. Ruled by a weak Emperor, the court lived a life of brutal hedonistic luxury, revelling in decadence whilst relentlessly jockeying for advantage.

Lorca is a Seeker, high in the court and charged with finding new worlds for the Org to consume, but something within him defies official doctrine that personality is an aberration and that all bio-matter belongs to the greater whole. Bodies are mulched and recycled whilst individuality is an anti-social aberration, yet all organisms clearly would do absolutely anything not to die.

Spurred on by his corrupt rival Ulnareah, Lorca forms an illegal relationship with Laygen, a girl created without state-approval, and when caught, he is forced to recycle her to preserve his own existence.

Bitter and discontented, he eventually returns to work, but when he discovers Earth beyond the transdimensional veil he sees an opportunity to overthrow the Org and take supreme control. Humans are strong, individualistic, fierce warriors, and – with his tricks of genetic augmentation – could defeat any force the Org might muster. Thus, he teleports 10,000 test subjects to his private vats… but something goes wrong.

Only five humans survive, mutated into superhuman beings, but the Seeker is unaware of this since he’s been arrested by the authorities who never stopped watching him…

How the transformed humans escape and the uneasy alliance they form with unlikely liberator Lorca makes for a refreshingly novel spin on the old plot of revolution and redemption, and Shooter’s dialogue and characterisations of what could so easily have been stock characters add layers of sophistication to a fantasy drama many “adult” comics would kill for even today.

Simultaneously understated and outrageous as inked by Mike Witherby, David Lapham’s incredible art & design captivates and bewilders, adding a moody disorientation to a superb, action-packed thriller, especially in the incredible, climactic 4-page fold-out battle scene.

Originally produced as Warriors of Plasm #1-4, ‘The Sedition Agenda’ was preceded by an issue #0 daringly released only as a set of trading cards and supplemented by a prequel tale outlining the social relevance of gory global sporting phenomenon known as ‘Splatterball’, (written & drawn by Lapham with inks by Bob Smith), and these too are gathered here for your delectation.

Still seen on internet vendors’ sites, I have no idea where else you can find a copy of this terrific little book but I hope you do, just as I wish that some smart publisher would pick up the rights for all the Defiant material and the Broadway Comics Shooter produces after Defiant died: but maybe one day somebody will get the remaining band back together and finish all these lost stories…
© 1994 EEP, L.P. All Rights Reserved.

R.I.P. Jim…

Inhumans: Beware the Inhumans


By Stan Lee & Jack Kirby, Roy Thomas, Archie Goodwin, Gary Friedrich, Gerry Conway, Arnold Drake, Neal Adams, Gene Colan, Marie Severin, John Romita, Mike Sekowsky, Tom Sutton, Joe Sinnott, Vince Colletta, Syd Shores, Chic Stone, John Verpoorten, Bill Everett, Frank Giacoia, Tom Palmer, Barry Windsor-Smith & various (Marvel)
ISBN: 978-1-3029-1081-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Debuting in 1965 and conceived as yet another incredible lost civilisation during Stan Lee & Jack Kirby’s most fertile and productive creative period, The Inhumans are a subspecies of incredibly disparate (mostly) humanoid beings genetically altered in Earth’s pre-history. They consequently evolve into a technologically-advanced civilisation far ahead of and apart from emergent Homo Sapiens. The self-declared Inhumans isolated themselves from the world and barbarous dawn-age humans, first on an island and latterly in a hidden valley in the Himalayas, residing in a fabulous city named Attilan.

The mark of Inhuman citizenship is immersion in mutative Terrigen Mists which further enhance and transform individuals into radically unique and frequently super-powered beings. Inhumans are necessarily obsessed with genetic structure and heritage, worshipping the ruling Royal Family as the rationalist equivalent of mortal gods.

This compilation cumulatively spans July 1968 to January 1972, re-presenting early appearances (in whole or in part) from Marvel Super-Heroes #15, Incredible Hulk Annual #1, Fantastic Four #81-83, 95, 99 and 105, Amazing Adventures #1-10, Avengers #95, plus moments of spoofish light-relief from Not Brand Echh #12.

The Royal Family of Attilan are the hereditary aristocracy of a hidden race of paranormal beings. They comprise king Black Bolt, his paramour/cousin/eventual wife Medusa, aquatic Triton, bellicose Gorgon and subtle martial arts master Karnak, leading and representing a veritable horde of weirdly wonderful characters. Black Bolt, one of the most powerful beings on Earth, possesses phenomenal abilities but is afflicted with an uncontrollable vocal condition that makes his softest whisper a planet-shattering sonic explosion. Thus, he must never utter a sound…

In 1967 a proposed Inhumans solo series was canned before completion, with the initial episode retooled and published in try-out vehicle Marvel Super-Heroes. Written by Archie Goodwin and illustrated by Gene Colan & Vince Colletta, ‘Let the Silence Shatter!’ appeared in #15 (July 1968), revealing how the villainous Sandman and Trapster are enticed into reforming the Frightful Four after The Wizard promises Medusa a means to control Black Bolt’s deadly sonic affliction in return for her criminal services. As usual, the double-dealing mastermind betrays his unwilling accomplice, but again underestimates her abilities and intellect, resulting in another humiliating defeat…

Cover-dated October, The Incredible Hulk Annual #1 was one of the best comics of 1968. Behind an iconic Steranko cover, Gary Friedrich, Marie Severin & Syd Shores (with lots of last-minute inking assistance) delivered a passionate, tense and melodramatic parable of alienation that nevertheless was one of the most action-stuffed fight fests ever seen.

In 51 titanic pages ‘A Refuge Divided!’ saw the tragic lonely Jade Juggernaut stumble upon the hidden Great Refuge of genetic outsiders. The Inhumans – recovering from a recent failed coup by new creations Falcona, Leonus, Aireo, Timberius, Stallior, Nebulo and their secret backer (the king’s brother Maximus the Mad) – are distracted by the Hulk’s arrival and suspicion, and short tempers result in chaos. The band of super-rebels start the fight but it’s the immensely powerful Black Bolt who eventually battles the green giant to a standstill…

This is the vicarious thrill taken to its ultimate, and still one of the very best non-Lee-Kirby tales of that period.

Medusa’s little sister Crystal – and her giant teleporting dog Lockjaw – were the most visible Inhumans at that time. As girlfriend of Human Torch Johnny Storm, she was a regular in Fantastic Four and took a greater role once Susan Richards fell pregnant. In FF #81, with Sue a new mother, Crystal elects herself the first new official member of the FF and promptly shows her mettle by pulverizing incorrigible glutton-for-punishment The Wizard in the all-action romp ‘Enter… the Exquisite Elemental!’ (Lee, Kirby & Joe Sinnott).

In the next two issues, as Susan is side-lined to tend her newborn son, Crystal’s turbulent past and fractious family connections reassert themselves when cousin Maximus again attempts to conquer mortal humanity. ‘The Mark of… the Madman!’ sees the quirky quartet invade hidden Inhuman enclave Attilan to aid the imprisoned Royal Family and overcome an entire race of hypnotically subjugated super-beings before uniting to trounce the insane despot in the concluding ‘Shall Man Survive?’

Excerpted pages from FF #95 then reveal how, in the middle of a frantic battle against a super-assassin, Crystal is astoundingly abducted by her own family before the reason why is revealed in #99. All this time heartsick Johnny has been getting crazier and more despondent. He finally snaps, invading the Inhumans’ hidden home with the intention of reuniting with his lost love at all costs. Of course, everything escalates when ‘The Torch Goes Wild!’ and his rapidly following comrades find themselves in the battle of their lives…

Two months later, bi-monthly “split-book” Amazing Adventures launched with an August 1970 cover-date and The Inhumans sharing the pages with a new Black Widow solo series. The big news however was that Jack Kirby was both writing and illustrating ‘The Inhumans!’

Inked by Chic Stone, the first episode saw the Great Refuge targeted by atomic missiles apparently fired by the Inhumans’ greatest allies, prompting a retaliatory attack on the Baxter Building and pitting ‘Friend Against Friend!’ However, even as the battle raged Black Bolt was taking covert action against the suspected true culprits…

AA #3 sees our uncanny outcasts as ‘Pawns of the Mandarin’ when the devilish plotter dupes the Royal Family into uncovering a long-buried mega-powerful ancient artefact. He is, however, ultimately unable to cope with their power and teamwork in the concluding chapter ‘With These Rings I Thee Kill!’

Intercepting the flow but chronologically crucial, the first half of Fantastic Four #105 (December 1970) follows. Crafted by Stan Lee, John Romita & John Verpoorten, ‘The Monster in the Streets!’ reveals Crystal is being slowly poisoned by the constantly increasing pollutants in Earth’s air and must leave Johnny for the hermetically pure atmosphere of Attilan…

Back in Amazing Adventures #5 (March 1971), a radical change of tone and mood materialised as the currently on-fire creative team of Roy Thomas & Neal Adams took over the strip following Kirby’s shocking defection from Marvel to DC Comics. Inked by Tom Palmer, ‘His Brother’s Keeper’ then sees Maximus finally employ a long-dormant power – mind-control – to erase Black Bolt’s memory and seize control of the Great Refuge.

The real problem, however, is that at the moment the Mad One strikes, Black Bolt is in San Francisco on a secret mission. When the mind-wave strikes, the silent stranger forgets everything and as a little boy offers assistance, ‘Hell on Earth!’ (inked by John Verpoorten) begins as a simple mumbled whisper shatters the entire docks and all the vessels moored there…

As Triton, Gorgon, Karnak and Medusa flee the now utterly entranced and enslaved Refuge in search of Black Bolt, ‘An Evening’s Wait for Death!’ finds little Joey and a still-bewildered Bolt captured by a radical black activist determined to use the Inhuman’s shattering power to raze the city’s foul ghettoes.

A tense confrontation with police in the streets draws storm god Thor into the conflict during ‘An Hour for Thunder!’, but when the blood and dust settles it appears Black Bolt is dead…

Gerry Conway, Mike Sekowsky & Bill Everett assumed storytelling duties with #9 as The Inhumans colonised the entire book. Finally reaching America after an epic odyssey, the Royal Cousins’ search for their king is interrupted when they are targeted by a cult of mutants.

‘…And the Madness of Magneto!’ shows amnesiac Black Bolt in the clutches of the Master of Magnetism. He needs the usurped king’s abilities to help him steal a new artificial element. All too soon though, ‘In His Hands… the World!’ (inked by Frank Giacoia) proves that with his memory restored nothing and no one can long make the mightiest Inhuman a slave…

The series abruptly terminated there. Amazing Adventures #11 featured a new treatment of graduate X-Man Hank McCoy who rode the trend for monster heroes by accidentally transforming himself into a furry purple Beast. The Inhumans simply dropped out of sight until Thomas & Adams wove their dangling plot threads into the monumental epic unfolding from June 1971 to March 1972 in The Avengers #89-97.

At that time Thomas’ bold experiment was rightly considered the most ambitious saga in Marvel’s brief history: an astounding saga of tremendous scope which dumped Earth into a cosmic war the likes of which comics fans had never before seen. The Kree/Skrull War set the template for all multi-part crossovers and publishing events ever since. It began when, in the distant Kree Empire, the ruling Supreme Intelligence is overthrown by his chief enforcer Ronan the Accuser. The rebellion results in humanity learning aliens are among them, and public opinion turns against superheroes for concealing the threat of alien incursions…

A powerful allegory of the Anti-Communist Witch-hunts of the 1950s, the epic sees riots in American streets and a political demagogue capitalising on the crisis. Subpoenaed by the authorities, castigated by friends and public, the Avengers are ordered to disband.

Unfortunately omitted here, issue #94 entangles the Inhumans in the mix, disclosing that their advanced science and powers are the result of Kree genetic meddling in the depths of prehistory. With intergalactic war beginning, Black Bolt missing and his madly malign brother Maximus in charge, the Kree now come calling in their ancient markers…

Wrapping up the graphic thrills for this volume, ‘Something Inhuman This Way Comes…!’ (Avengers #95, January 1972) coalesces scattered story strands as aquatic adventurer Triton aids the Avengers against government-piloted Mandroids before beseeching the beleaguered heroes to help find his missing monarch and rescue his Inhuman brethren from the press-ganging Kree…

Just so you can sleep tonight, after bombastically so doing, the Avengers head into space to liberate their kidnapped comrades and save Earth from becoming collateral damage in the impending cosmos-shaking clash between Kree and Skrulls  – a much-collected tale you’d be crazy to miss…

Appended with Barry Windsor-Smith’s Medusa pin-up from Marvel Collectors’ Item Classics #21, original art by Colan & Adams, a rejected Severin cover and house ads for the Inhumans’ debut, the cosmic drama is latterly leavened with some snappy comedy vignettes.

Originating in Not Brand Echh #12 (February 1969) ‘Unhumans to Get Own Comic Book’ – by Arnold Drake, Thomas & Sutton – and ‘My Search for True Love’ by Drake & Sutton detail and depict how other artists might render the series – with contenders including faux icons bOb (Gnatman & Rotten) Krane, Chester (Dig Tracing) Ghoul and Charles (Good Ol’ Charlie…) Schlitz, before following lovelorn Medoozy as she dumps her taciturn man and searches for fulfilment amongst popular musical and movie stars of the era…

These stories cemented the outsiders’ place in the ever-expanding Marvel universe and helped the company to overtake all its competitors. Although making little lasting impact at the time they are still potent and innovative: as exciting and captivating now as they ever were. This is a must-have book for all fans of graphic narrative and followers of Marvel’s next cinematic star vehicle.
© 1968, 1969, 1970, 1971, 1972, 2018 Marvel Characters, Inc. All rights reserved.