Bootblack


By Mikael, translated by Matt Maden (NBM) 
ISBN: 978-1-68112-296-0 (HB) eISBN: 978-1-68112-297-7 

Certain eras and locales perennially resonate with both entertainment consumers and story creators. The Wild West, Victorian London, the trenches of the Somme, and so many more quasi-mythological locales instantly evoke images of drama, tension and tales begging to be told. In these modern times of doom and privation, one of the most evocative is Depression-era America; specifically the Big City. 

Perhaps because it feels so tantalizingly within reach of living memory, or thanks to its cachet as the purported land of promises and untapped opportunity, America has always fascinated storytellers – especially comics-creators – from the “Old World” of Europe. This inclination has delivered many potent and rewarding stories, none more so than this continentally-published yarn by multi-disciplinary, multi award-winning French-born, Quebecois auteur and autodidact Mikael (Giant; Junior l’Aventurier; Rapa Nui, Promise).

Published in Europe by Dargaud in 2018, Bootblack originated as twin albums before being released as a brace of English-language digital tomes courtesy of Europe Comics. It now manifests as an oversized (229 x 305mm), resoundingly resilient hardback edition that gets the entire story done-in-one.

We open in Germany in 1945 where a weary G.I. pauses on a corpse-covered, crow-ridden battlefield to reflect on how he got there. Once upon a time, his given name was Alternberg: after the German village his family fled to America from. One day in 1929 – even before his tenth birthday – the boy rejected that name and his family; running away from his New York City ghetto hours before tragedy erased it, making him forever an orphan of the streets. 

As “Al”, he grifted and grafted with other homeless kids, mostly making money by shining shoes. His best pal was James “Shiny” Rasmussen and he adored from afar shopkeeper’s daughter Maggie. That ambitious, self-educated go-getter had no time for him, but her mute little brother William – whom everyone else called Buster – was readily accepted by the street kids who eked out a precarious living. 

Their scavenging for every cent was punctuated by clashes with rival kid gangs whose members had grown up as peewee versions of their nostalgically nationalistic, backward-looking elders. Al’s guys considered themselves True Americans, with no ties to some former “old country” that had no time or place for them… 

Al’s life changed again in 1935 when charismatic boy-pickpocket Joseph “Finger Joe” Bazilsky moved into the district. Soon after, Al became Al Chrysler and shoeshine shenanigans grew into errands – and worse – for local hood/entrepreneur Frankie… 

Throughout those years, Al pursued Maggie, gradually wearing her down and building a rapport with his constant promises of a dream trip to Coney Island. However, just when he got close enough to learn what made her tick, another clash with the “German” bootblack kids caused the death of someone they all loved… 

Al and Maggie never really had a chance, not with her home life and Joe always somehow in the way at the most inopportune moments… 

Ultimately, the increasingly hostile situation escalated into crisis, inevitably drawing every player into a tragic confrontation prompting more bad decisions and wrong choices, leading to betrayal and a destiny-drenched denouement in a field that could never have been Al’s homeland… 

Told in a clever sequence of overlapping flashbacks – like Christopher Nolan’s Memento – everything about this stylish Depression-era drama is big, powerfully mythic and tragically foredoomed in a truly Shakespearean manner. Packed with period detail and skilfully tapping into the abundance of powerful, socially-aware novels, plays and movies which immortalised pre-WWII America, this collection also includes a gallery of stunning art tableaus at the back of the book… 

Bootblack is moving, memorable and momentous, another triumph of graphic narrative you must not miss. 
© 2019, 2020 Dargaud-Benelux (Dargaud-Lombard s.a.) – Mikael. 

Bootblack is scheduled for UK release May 19th 2022 and is available for pre-order now.

Most NBM books are also available in digital formats. For more information and other great reads go to NBM Publishing at nbmpub.com.

The Cisco Kid™ 


By Rod Reed & José Luis Salinas (Ken Pierce Books) 

ISBN: 0-912277-00-9 (PB) 

As with so many classic mass-media heroes, The Cisco Kid began as charismatic villain. Created by O. Henry for short prose tale “The Caballero’s Way”, he first appeared in Everybody’s Magazine in July 1907, and was included in the author’s anthological collection Heart of the West, which was published in the same year. 

Gone but not forgotten, The Kid returned and was gradually rehabilitated via a series of 27 films spanning 1914-1950; a radio serial running from 1942-1956; a one shot comic book in 1944 and – most crucially – a TV series (the first ever shot in colour) comprising 156 episodes, which spanned 1950-1956. Those latter media milestones in particular spawned a Dell Comics series (41 issues from 1950-1958) and informed a spectacular and beautiful comic strip licensed by King Features Syndicate which ran in numerous newspapers and across the world from 1951 to 1968. 

The hero is a dashing Mexican roaming the American west like the Lone Ranger, righting wrongs for no appreciable reason or reward. His comedy sidekick Pancho is fat, jolly, and eternally anxious, but also smart, deceptively brave and extremely capable: a rare example of positive depictions of Latino characters at that time or even by most modern examples… 

In the end, every effort of so many creators across the mass-communications divide couldn’t much help as increasingly polarized views about minorities pretty much cemented a certain view of Mexican characters in American public opinion in the 1960s and 1970, but at least our guys always were heroes, not low-grade villains, and lazy language stereotyping was kept to an absolute minimum.  

Cisco and Pancho spoke floridly, but never like Speedy Gonzales…  

This strip feature, like so many beautiful examples of western adventuring, has been all but forgotten today, but holds up remarkably well in terms of modern sensibilities …and as I’ve indicated, it is so very, very beautifully drawn.  

This impossible-to-find collection comes courtesy of pioneering comics archivist Ken Pierce, whose one-man campaign to preserve the best of newspaper strips throughout the 1970 and 1980s (Abbie an’ Slats; Axa; Danielle; Fred Kida’s Valkyrie) resulted this slim single volume of monochrome daily episodes, fronted by writer Rod Reed’s evocative Introduction. Reed was a veteran golden age scripter whose best work was for Fawcett and Quality Comics, and in the five stories re-presented here (covering January 17th to May 4th 1950), he ingeniously blends traditional family entertainment/action with wry wit and a devilishly wicked sense of the absurd… 

The writing is top notch but the true joy comes from the stunning draughtsmanship and graphic empathy of the illustrator. José Luis Salinas (February 11, 1908-January10, 1985) was Argentinian, beginning as an advertising artist before moving into comics El Tony and Paginas de Columba. In 1936 he created his first strip. Hernán el Corsario in Patoruzu was followed by many more classic adventure escapades. In 1949, he began working for American enterprise King Features Syndicate, who eventually partnered him with Reed. Their partnership – and the strip – lasted eighteen years, and apparently they never ever met or even corresponded even once… 

Individual storylines very much mirror TV episodes of any western of the era – like Hopalong Cassidy, Champion the Wonder Horse; Gunsmoke, Bonanza or the aforementioned Lone Ranger and all the usual tropes are in play, but thanks to Reed’s deft touches and Salinas’ skill, what might to us seem cliched, still sparkles with verve and vivacity… 

The dramas launches with ‘The First Story’ as the heroes help feisty rancher Lucy Baker uncover a swindle perpetrated by the local judge. His malfeasance is initially uncovered because he won’t allow “the wimmen-folk” vote on his new dam project, but all too soon it devolves into murder plots, frantic horse-chases and plenty of gunplay… 

‘The Deadly Stage Ride’ then sees the nomads save a failing stage coach company by replacing the driver and shotgun guard. Even if they had known sinister mastermind The Jagged Dagger was behind the campaign of sabotage and robbery, it would not have stopped them doing the right thing…  

Humour is paramount in ‘The Artist’ as French painter François Palette arrives, determined to capture the action and glamour of the Wild West and its great heroes – like Wyatt Earp, Bat Masterson, and The Cisco Kid – only to become the target of a fugitive Barbary Bill: a bullying thug who didn’t like his portrait… 

The Latin Lawgivers stumble across a dying man and carry out his deathbed wish to save an innocent man from execution in ‘The Harmonica Mistake’ before this delicious but dated delight closes down with a heartwarming mystery as Cisco and Pancho aid a poor widow and her son when outlaws kidnap the family pet. It seems there’s lost loot somewhere which old Spot can track in ‘Treasure Dog’…    

Swashbuckling thrills in the flamboyant style of Errol Flynn and Gene Kelly, combining the character dynamics of Don Quixote (& Sancho Panza ) with Holmes & Watson and Batman and Robin, these merry light-adventure yarns are so very moreish, and it’s well past time one of the specialist archival outfits like Hermes Press or IDW brought them all back to us… 

The Cisco Kid™ © 1983 Doubleday & Company. Editorial content and arrangement © 1983 Rod Reed. All rights reserved.

The Savage She-Hulk Marvel Masterworks volume 1 


By Stan Lee, David Anthony Kraft, John Buscema, Mike Vosburg, Chic Stone, Frank Springer & various (Marvel) 
ISBN: 978-1-3029-0354-1 (HB/Digital edition) 

Until comparatively recently, American comics – especially Marvel – had very little in the way of strong female role models and almost no viable solo stars. Although there was a woman starring in the very first comic of the Marvel Age, Invisible Girl Susan Storm took years to become a potent and independent character in her own right. She didn’t even become Invisible WOMAN until the 1980s… 

The company’s very first starring heroine was Black Fury, a leather-clad, whip-wielding crimebuster lifted from a newspaper strip created by Tarpe Mills in April 1941. The slinky vigilante was repackaged as a resized reprint for Timely’s funnybooks and renamed Miss Fury: enjoying a 4-year run between 1942 and 1946, with her tabloid incarnation surviving until 1952. 

Miss Fury was actually pre-dated by the Silver Scorpion who debuted in Daring Mystery Comics #7 (April 1941), but was always relegated to a minor position in the book’s line-up. She enjoyed a very short shelf-life. 

Miss America first appeared in anthological Marvel Mystery Comics #49 (November 1943), created by Otto Binder and artist Al Gabriele. After a flurry of appearances, she won her own title in early 1944. Miss America Comics lasted but the costumed cutie didn’t, as with the second issue (November 1944) the format abruptly altered, becoming a combination of teen comedy, fashion feature and domestic tips magazine. Feisty take-charge super-heroics were steadily squeezed out and the publication is most famous now for introducing virginal evergreen teen ideal Patsy Walker. 

A few more woman warriors appeared immediately after WWII, many as spin-offs and sidekicks of established male stars, like female Sub-Mariner Namora (debuting in Marvel Mystery Comics #82, May 1947 and graduating to her own 3-issue series in 1948). She was followed by the Human Torch‘s secretary Mary Mitchell who, as Sun Girl, starred in her own 3-issue 1948 series before becoming a wandering sidekick and guest star in Sub-Mariner and Captain America Comics. 

Decked out in mask and ball-gown, detective Blonde Phantom was created by Stan Lee & Syd Shores for All Select Comics #11 (Fall 1946), and (sort-of) goddess Venus debuted in her own title in August 1948, becoming the gender’s biggest Timely/Atlas/Marvel success… until the advent of the Jungle Girl fad of the mid-1950s. This was mostly by dint of the superb stories and art from the incredible Bill Everett, and by ruthlessly shifting genres from crime to romance to horror every five minutes… 

Jann of the Jungle (by Don Rico & Jay Scott Pike) was just part of an anthology line-up in Jungle Tales #1 (September 1954), but she took over the title with the eighth issue (November 1955). Jann of the Jungle then ran until June 1957 (issue #17), spawning a host of in-company imitators like Leopard Girl, Lorna the Jungle Queen ad nauseum… 

During the costumed hero boom of the 1960s, Marvel dallied with a title shot for Madame Medusa in Marvel Super-Heroes (#15, July 1968) and a solo series starring the Black Widow (Amazing Adventures #1-8; August 1970-September 1971). Both were sexy, reformed villainesses, not wholesome girl-next-door heroines… and neither lasted alone for long. 

When the costumed crazies craze started to subside in the 1970s, Stan Lee & Roy Thomas looked into founding a girl-friendly boutique of heroines written by women. Opening shots in this mini-liberation war were Claws of the Cat by Linda Fite, Marie Severin & Wally Wood and Night Nurse by Jean Thomas & Win Mortimer (both #1’s cover-dated November 1972). Modern jungle goddess Shanna the She-Devil #1 – by Carole Seuling & George Tuska – debuted in December 1972; but despite impressive creative teams, none of these fascinating experiments lasted beyond a fifth issue. 

Red Sonja, She-Devil with a Sword, caught every one’s attention in Conan the Barbarian #23 (February 1973), eventually securing her own series whilst The Cat mutated into Tigra, the Were-Woman in Giant-Size Creatures #1 (July 1974), but the general editorial position remained that books starring chicks didn’t sell. 

To be fair, the company kept trying and eventually found the right mix at the right time with Ms. – now Captain - Marvel. She launched in her own title (cover-dated January 1977), to be followed by equally copyright-protecting Spider-Woman in Marvel Spotlight #32 (February 1977, and securing her own title 15 months later).  

Savage She-Hulk #1 came in February 1980, and was followed by music-biz sponsored Dazzler, who premiered in Uncanny X-Men #130 the same month, before graduating to her own book. 

This hulking hardcover volume (or enthralling eBook, if you prefer), collects Savage She-Hulk volume 1 #14, spanning February 1980 to March 1981 and opens with fact-packed, behind the scenes Introduction ‘The Savage Subversive’, courtesy of David Anthony Kraft.  

The new era begins with a publicity-attracting first issue crafted by old guard stars Stan Lee & John Buscema, inked by equally acclaimed veteran Chic Stone. Here, with deliberate tones of the Hulk’s early exploits and in the manner of the mega-hit TV show, we meet crusading Los Angeles lawyer Jennifer Walters, whose latest case is defending minor hoodlum Lou Monkton.  

Just as her infamous fugitive cousin hits town, Walters is gunned down by killers working for Monkton’s rival Nick Trask, and saved by a hasty blood transfusion from her kinsman. He is Dr. Bruce Banner and he should have known better… 

Fleeing when the cops arrive, he doesn’t know how the rapidly recovering Jennifer is targeted again in her hospital room or how the stress of the second murder attempt triggers a shocking transformation. Easily thrashing the would-be killers, a gigantic green woman then rampages through the medical facility and the city before reverting to human. However, LA is now fearfully aware that ‘The She-Hulk Lives’… 

The second issue is where the story truly begins as scripter David Anthony Kraft and artists Mike Vosburg & Chic Stone kick off a string of unconventional thrillers slightly askew of standard Marvel Fights ‘n’ Tights fare. Resuming the Monkton case piles on more stress for the recuperating legal eagle, as do smug assistant DA “Buck” Bukowski and her own father Sheriff Morris Walters. Thankfully, iron willpower and strong drugs keep her raging fury at bay until a confrontation with Trask prompts another murder attempt.  

This time though, the mobster’s thugs accidentally snatch her best friend Jill, triggering a second change – just as overly-attentive neighbour Danny “Zapper” Ridge walks by… 

A frantic freeway car chase ensues with the green goliath easily pacing high performance engines, but ends in failure and tragedy at the end of the ‘Deathrace!!’ with a body everyone believes is Jennifer Walters… 

Since Jen had cleared Monkton, her emerald alter ego is now the only thing LA is talking about and ‘She-Hulk Murders Lady Lawyer!’ sees the situation escalate as Trask’s men are assassinated in jail by something with giant green arms that can punch through walls. In hiding and cared for by unwilling confidante Zapper, Walters is traced by Trask’s deadly She-droid (a stolen Stark tech robot painted green and wearing a wig) but proves too much for mere mechanisms. In the aftermath of brutal battle, She-Hulk – savage, super-strong and far smarter than her male counterpart – resolves to deal with Trask once and for all… 

However, as detailed in #4, when ‘The She-Hulk Strikes Back!’ she finds sheriff Walters still believes the monster killed his daughter. Seizing his opportunity, Trask – now revealed as more Bond-villain than local Godfather – offers to join forces with the grief-stricken policeman and provide a superweapon to kill the unsuspecting monster woman… 

Surviving the traumatic family encounter drives She-Hulk to her ‘Breaking Point!’, but her very public terror tantrums simply divert focus as Jennifer Walters quietly re-emerges and resumes her life. Her latest client is Roxxon Oil: suffering inexplicable losses in their storage facilities. When Jennifer investigates, She-Hulk ends up battling Trask’s subterranean theft device and seemingly ends his threat forever. 

‘Enter: The Invincible Iron Man’ sees the Golden Avenger finally hit town to find out who stole his tech, and manoeuvred by Sheriff Walters into going after She-Hulk, even as Jen defends Tony Stark from accusations of criminal collusion with Trask, after which ‘Richard Rory… Winner’ sees Steve Gerber’s everyman loser strike it rich, move to California and – having seen the good side on another green beast – immediately side with the fugitive She-Hulk in her latest clash with the cops. As romance blossoms, Jen returns with Rory to Florida only to stumble, as She-Hulk, into the mystically-tainted swamp that birthed the muck-monster.  

Captured by the last eternally-young occupants of secret retreat La Hacienda – who wish her company forever – She-Hulk’s time ‘Among the Ogres!’ ends in strife when she rejects their bovine passivity and clashes with Rory’s old associate the mossy Man-Thing… 

Danny Bulanadi “and friends” ink #10 as ‘The Power of the Word’ introduces a charismatic preacher/cult leader with vast ambitions and very strange ideas about personal empowerment. College science student Zapper meanwhile, has offered to have Jenifer’s blood secretly tested, and his efforts have brought him to the attention of radical researcher Dr. Michael Morbius… 

The Word believes his positive affirmations have unleashed his daughter’s physical and mental potential, but her emotional state is as fragile as any teen and when Ultima mistakes’ Jen Walters’ patient enquiries as a play for her boyfriend it results in brutal battle with the Green Queen and a ‘War of… the Word!’ (inked by Frank Springer) as Jen gets a day in court against the malevolent master of motivation, but – as is increasingly commonplace – loses out to chicanery and her own evermore uncontrollable other self… 

Zapper’s meeting with Morbius revealed a degenerative blood disease in Jen’s sample and that plot thread culminates now ‘In the Shadow of Death!’ as the critically enfeebled gamma transmute collapses and is arrested. At UCLA, Morbius has his own problems. Students have started rioting after learning of his previous life as a blood-drinking “living vampire”. Marked for death by Mr & Mrs LeClerc (parents of one of his victims), the “outed” professor is saved by Zapper in time to treat the recently escaped and almost expired She-Hulk… 

Initially ineffective, the cure eventually resurrects her, but ‘Reason and Rage!’ war uncontrollably within both of her, especially after Jen’s inexplicably hostile father rails at her for representing “mass-murderer” Morbius in court. With nobody satisfied by the eventual verdict, the scientist is released only to be targeted again by the LeClercs who convince philosophically-motivated android Gemini to go after him and Jen in the name of a higher balance. Things go very bad very quickly when She-Hulk tips the scales of justice… 

A long-dangling plot thread is plucked in #13 as Richard Rory’s return completes a romantic triangle with Jen and Zapper, even as trans-dimensional star god Man-Wolf resurfaces and Defenders Hellcat and Valkyrie cameo in ‘Through the Crystal!’  

When the divine wolf’s forces seek to abduct She-Hulk to liberate their leader, the result is a cosmic chain reaction and potential end of existence unless Hellcat Patsy Walker can orchestrate a cleansing clash between wolf and she-beast in ‘Life in the Bloodstream’… 

The fearsomely furious Savage She-Hulk would eventually evolve into a scintillating semi-comedic superstar and tragic paragon but for now these early epics pause with an extras section including original art pages by Buscema & Stone and Vosburg/Stone; original plot ages for #2 and character bio sheet; Vosburg’s pencil thumbnail layouts; unused script pages and a draft for comedic ‘How Dave and Mike Write & Draw the She-Hulk!’ story plus house ads, John Romita’s pencil art and Frank Springer’s inked version for the first ad. 

Lean, mean, and evergreen, these are intriguing and long-overlooked Marvel Masterpieces in need of your attention. Why are you waiting?  
© 2017 Marvel Characters, Inc. All rights reserved. 

High Crimes 


By Christopher Sebela & Ibrahim Moustafa (Dark Horse) 
ISBN: 978-1-61655-472-9 (HB) 978-1-53431-047-6 (TPB/Digital edition) 

Generally I prefer to go into loads of detail regarding the plot of a book under review but sometimes that’s not possible or even fair. This is definitely one of those occasions… 

High Crimes originated as a 12-part digital comic from writer Christopher Sebela (Screamland: Death of the Party, Captain Marvel, Escape from New York) and artist Ibrahim Moustafa (The Pound: Ghoul’s Night Out, The Flash: Season Zero). It was produced by Monkeybrain Comics and its stunning blend of captivating big-sky concept, seedy suspense thriller and chase-movie blockbuster was just too heady an experience to deny fellow action fans. 

The scintillating serial took the industry by storm; garnering immense praise and loads of award nominations and was on completion collected by Dark Horse in its entirety – along with sidebar stories and a wealth of behind-the-scenes and promotional material – into a splendid hardcover and paperback chronicle for a wider, more traditionally-minded, book-loving audience. 

Once upon a time Suzanne Jensen owned the world. Now she’s an exile eking out a shabby life on its metaphorical roof. When she was a world-famous Olympic snowboarder, medals piled up, but after the authorities discovered their public paragon of perfection was an unrepentant recreational drug abuser, “Zan” went to extraordinary lengths to escape punishment, abandoning everything she knew and loved to avoid giving back those glittering but pointless symbols of former greatness. 

Drifting across the globe, she eventually settled in Kathmandu, working as a fly-by-night, cut-rate guide, living life one pharmaceutical hit and geological challenge at a time. Despite countless promises to herself, however, she never quite made it to the top of the granite goddess dominating the view and attention of everyone around her, native, grifter or spoiled obnoxious tourist… 

She found makework and a fellow damaged soul in aged burn-out Haskell Price, who preys on the families of rich idiots and starry-eyed dreamers risking everything to reach the top of Mount Everest. Haskell is a cold-hearted modern-day graverobber, collecting small personal effects and occasionally recovering the bodies of the many climbers who don’t make it. 

More accurately, he initially rescues just their right hands (for fingerprint identification), strong-arming grieving relatives into handing over cash to retrieve the complete cadaver for decent burial. The mountain takes a ferocious toll on the ever-growing mass of thrill-seeking visitors, and even if only one bereaved family in a handful fall for his proffered “service”, it’s enough to get by… 

Everything changes when he finds a corpse-icle lost for years near the summit. When these particular prints are faxed Stateside it unleashes an avalanche of terror in the form of an ultra-secret, black-ops hit-squad determined to find missing super-agent Sullivan Mars and – most importantly – the still-crucial secrets he absconded with so long ago. Haskell can’t help them when they turn up, since Zan has already swiped Mars’s journal and a canister of microfilm, but when she sees the collateral carnage the cleaner-squad are prepared to inflict, she makes the craziest decision of her life. 

As the merciless operatives force Haskell to lead them on the arduous, weeks-long trek to the summit and Mars’ body, she determines that with no place left to run she’s going to clean up her own mess for once. 

Following the killer elite, Zan resolves to rescue Haskell, or barring that, at least finally get to summit of the overpowering mountain and see the world as it truly is before she dies… 

Mirroring her slow and torturous progress with a succession of shocking revelations from Sullivan’s stolen secrets, and clocking up a startling bodycount, this epic odyssey offers a stupendous and breathtakingly vicarious journey of discovery no armchair adrenaline addict could possibly resist, with an emotional pay-off that is a joy to behold and shock to experience. 

Preceded by an Introduction from Greg Rucka, the compulsively enthralling yarn is complimented by a Bonus Features section including commentary by author Sebela; alternate cover sketches; the 3-page trailer vignette ‘Strange Truths’ from Free Comic Book Day 2014’s ‘Comic Book Legal Defense Fund’s Defend Comics’; a “declassified” ‘User’s Guide to High Crimes’, loads of character sketches and all the phenomenal, inspired and imaginative promotional postings and briefs issued to rouse interest in the series. 

Epic, arduous and devastatingly addictive, something to treasure for all the right reasons and not just because it’s there… 
High Crimes™ © 2013, 2014 Christopher Sebela & Ibrahim Moustafa. All rights reserved. 

100 Bullets: Book One 


By Brian Azzarello, Eduardo Risso & various (Vertigo/DC Comics) 
ISBN: 978-1-4012-3201-6 (Deluxe HB) 978-1-4012-5056-0 (TPB/Digital edition) 

What’s your favourite crime movie? TV Show? Novel? Chances are it isn’t 100 Bullets, but trust me, it should be… 

Now that there’s a little distance and the initial furore has died down, it’s time to review one of the most hyped comic sensations of the early 21st century. This initial compilation collects 100 Bullets #1-19 (August 1999- February 2001) and includes a brief tale that first appeared in seasonal anthology Vertigo: Winter’s Edge #3.  

It all begins with eponymous revenge yarn ‘100 Bullets’… 

Isabelle “Dizzy” Cordova is released from prison but isn’t happy. She’s returning to the crime-infested, poverty-wracked streets she came from, dead inside since while she was there her man and her baby boy were killed in a drive-by shooting. 

On the ride back, an old man gets on the train. He looks like a spy from a 1960s movie. Sharp black suit, sunglasses, thin black tie, shiny attaché case: He says he’s Agent Graves. He says he knows all about Dizzy Cordova. He says Hector and Santiago weren’t killed by accident. He says that if she wants to make it right, he has a gun and one hundred rounds of ammunition that will never – EVER – show up in a police investigation. If she wants revenge she can have it free and clear… 

And so begins one of the best crime comics of all time, but this premise, which would surely be enough for five hit seasons on any TV channel, is merely the beginning of a decade-long conspiracy thriller that is dark, engrossing and, after nearly 23 years, still a phenomenal achievement and tribute to the abilities of writer Brian Azzarello and illustrator Eduardo Risso and their loyal accomplices colourists Grant Goleash & Patricia Mulvihill, and letterer Clem Robins. 

After practically constant re-reading, I’m still finding nuggets and gems that confirm its brilliance and the creators’ gift for forward planning and attention to detail. 

Following on from Dizzy’s seemingly self-contained moment of epiphany comes ‘Shot, Water Back’ as we meet a down-on-his-luck barman whose entire life was destroyed by a rich girl’s petty whim. When she walks into his bar one night though, Agent Graves has just walked out, leaving behind him another gleaming attaché case… 

Next follows an 8-page seasonal delight set in a police station. ‘Merry Christmas, Bitches’ is funny and chilling, proving that the short story form is not yet dead, and panel for panel is the best thing in this wonderful, terrifying so-very-adult book. More importantly, the apparent throwaway nature of this brief encounter will have crushing repercussions later on… 

The fascinating proposition of what you would you do with a grudge, a gun, one hundred untraceable bullets and an ironclad guarantee of no comeback is more deeply explored through further seemingly unconnected interactions, consequently but so slowly unravelling the mystery of enigmatic Agent Graves – purveyor of both the ordnance and the inquiry. 

‘Short Con, Long Odds’ introduces hard luck kid Chucky Spinks, a cheap grifter and ex-con who gets a visit from the cadaverous Man in Black. Chucky’s life was ruined when he got drunk and killed some kids: but at least his friend Pony always looked out for him when he got out of prison. Still, what kind of friend would drag your drunken ass out of the passenger seat and behind the steering wheel before the cops show up…  and never tell you? 

In ‘Day, Hour, Minute… Man’ we gain some insight into the manipulative Graves’ long-term goals as he engineers gang-war to draw some old comrades back into his game. There are intriguing hints of an old crew and some very high-powered bosses – operating as “The Trust” – after contact is made with brutal mob enforcer Lono and someone wonders out loud if somebody is reviving something called “the Minutemen”… 

‘The Right Ear, Left in the Cold’ then finds ice-cream vendor Cole Burns - who sells more than popsicles from his van – shocked to discover that his current boss torched an old folks’ home where Cole’s grandmother died. That’s just the start of a vicious round of revelations before Cole is revealed as another “retired” Minuteman. It looks like someone’s putting the band back together… 

A viscerally satisfying one-off story follows as a waitress gets an unwelcome heads-up about her happy home in the chilling ‘Heartbreak, Sunnyside Up’… 

Dizzy Cordova resurfaces next: bundled off to Paris to meet American ex-pat Mr. Branch: a reporter who once dug too deep and uncovered the greatest secret in US history. ‘Parlez Kung Vous’ begins unpicking the mysteries of the Trust, the Minutemen, and especially Agent Graves in a brutal yet delicate manner, engrossing and satisfying: yet manages the magician’s trick of leaving a bigger puzzle and readers hungry for the next instalment. In the meantime though, Dizzy learns some secrets and gets on the job training to die for… 

The best crime comic in decades oh-so-slowly begins transforming itself into the best conspiracy thriller in the business with ‘Hang Up on the Hang Low’ as further hints about The Trust and their unique police squad The Minutemen slip out during the dark, bleak story of Louis “Loop” Hughes, a young street tough swiftly going the way of most of his kind in the streets of Philadelphia… at least until impeccable Agent Graves turns up. He knows exactly where Loop’s father has been for the embittered kid’s entire life, but he’s only telling about the last few years… 

Curtis Hughes collects debts for one of the nastiest old loan-sharks in Philly. The broken down old leg-breaker has been around and seen it all, but wasn’t expecting a street punk to stick one of those guns in his face – and certainly not the son he abandoned all those years ago. Against all odds, he reconciles with his son and starts teaching him business and life; but once family duty and work allegiances come into conflict, there’s only ever one outcome. And just how does Curtis know about Graves and the Minutemen? As always, where Graves has been, lives change, bodies drop and more undisclosed secrets are uncovered… 

The story portion of this book concludes with some scene-setting character portraits as ‘Epilogue for a Road Dog’ sees Loop reconnect with Agent Graves whilst wild card Lono discovers an unsuspected connection with the young gangbangers cousin Carlos. As Graves moves his pieces in a vast but still undeclared game unlikely alliances are forged in anticipation of a coming conflict… 

Rounding out this extremely adult entertainment is ‘Dossier’: a sketchbook by Eduardo Risso offering early character designs of the broad and diverse castoff reprobates thus far embroiled in the unfolding saga… 

These tense, bleak opening dramas have the generational grandeur of The Godfather trilogy, as much febrile resonance as The Wire and more punch than Goodfellas: weaving a tragic tapestry of family, disillusionment and overwhelming necessity, and although readers of the original comic books didn’t know it, laid much of the groundwork for the “Big Reveals” to come.  

Astoundingly accessible and readable in its own right, this gripping tome is just step one on a path of intricate mystery and intrigue: one no fiction-fan (grown-up, paid-up and immune to harsh language and rude behaviour) could resist… nor should you. The slick switch from crime comic to conspiracy thriller is made with superb skill, with no diminution of the extreme violence and seedy sexuality that are hallmarks of this uncompromising series. Savage, brilliantly executed and utterly addictive, this is a landmark book in a landmark series. 
© 1999, 2000, 2001, 2014 Brian Azzarello, Eduardo Risso and DC Comics. All Rights Reserved. 

Welcome Home


By Clarrie & Blanche Pope (Minor Compositions) 
ISBN: 978-1-57027-394-0 (PB)  

Comics are cheap and primal: easy to create, disseminate and understand. That’s why (after music) they are the most subversive and effective form of revolutionary art. To see what I mean just check out straightforward polemical texts such as The Adventures of Tintin: Breaking Free, Fight the Power, Speechless, Wildcat Anarchist Comics, Willie & Joe: Back Home, or subtler cartoon sagas that couch their message in terms of an ostensible entertainment narrative like Brought to Light, Puma Blues, The Stringer, or Pogo. Welcome Home fits comfortably into the latter category, as creators Clarrie & Blanche Pope concoct a contemporary soap opera cast to carry their observations about the way society is heading and the disturbing questions that path leaves unaddressed and unanswered. Like most of that noteworthy list cited above, the sisters drew from and referenced personal experience whilst cunningly employing humour and pathos to hone their scalpel-like investigations: trusting to the familiarity of shared context to make their point. 

Haven’t you wondered what and who occupied your space before you did? Don’t you dread the fading of your memories and the loss of the places that punctuated your time on earth? And who hasn’t had a mate or relative who was more Trouble than Worth? 

Having both been young, squatters and care home workers, the creators weave a rowdily rousing, frighteningly authentic yet engagingly upbeat yarn of activism riding piggyback on modern need and ingrained privation that begins when a disparate band of acquaintances and old friends break into an empty flat. 

The place is in a tower block that has been condemned, where tenant families wait powerlessly for rehoming and the building’s demolition. The squatters range from die-hard believers in a cause to friends and lovers who can’t afford rent, united in a mission to rouse the entire block and organize resistance to the destruction of homes and a community that only needs a little financial care and attention. 

Sadly, before the final page comes, romance, passion (so NOT the same thing), ambition, confusion and the distractions of everyday life are going to play hob with their good intentions and grand dreams… 

The story is told primarily through the actions of Rain, a professional care worker who can’t make ends meet despite being worked to death with compulsory extra shifts at the Fairview home that was built as part of the original housing estate. Its post-privatisation owners Who Care and on-site manager Julie are positively Dickensian in their blindly self-indulgent hypocrisy, but at least by talking to residents like dementia-afflicted Dottie/Doris – whose vacant flat they now illicitly occupy – Rain gradually builds up a potent picture of the generational community the imminent demolition will finally end. 

Ultimately, the young/old bond will also allow the fraught and confused protagonist to sort out her own feelings and stop looking for love in all the wrong places… 

Shortlisted for the Myriad First Graphic Novel Prize, this bleak yet beguiling monochrome study of urban dissolution societal safety nets, relationship triangles, generational cultural continuity, dementia and the disempowerment of the old, young, different, nonconformist and poor is peppered with ferociously barbed faux ads drenched in the contemporary Thought Speak used by Local Councils, Cabinet Ministers, social engineers and gentrifying property companies who constantly find nonsensically bland and comforting ways to restate “you’re the wrong colour, too poor, and love the wrong sort to live here anymore” 

Welcome Home is an enticingly introspective and painfully universal saga that should appeal to anyone who ever had a moment of monetary despair and emotional outrage at what we’ve allowed ourselves to become. It will not appeal at all to many of the societal predators listed at the end of the last paragraph, but they should be made to read to too. Or maybe hit with it: It’s a free country, after all, if you’re prepared to accept the consequences of your actions… 

© Clarrie & Blanche Pope, 2022.

Mighty Marvel Masterworks Doctor Strange volume 1: The World Beyond 


By Stan Lee & Steve Ditko, with Don Rico, George Roussos & various (Marvel) 
ISBN: 978-1-3029-3438-5 (PB/Digital edition) 

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963 it was a bold and curious move. Bizarre adventures and menacing monsters were still incredibly popular, but most mature mention of magic or the supernatural (especially vampires, werewolves and their eldritch ilk) were harshly proscribed by a censorship panel which dictated almost all aspects of story content. Almost a decade after a public witchhunt led to Senate hearings on the malign influences of words and pictures in sequence, comics were ferociously monitored and adjudicated by the draconian Comics Code Authority. Even though some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic horrors. 

Companies like ACG, Charlton and DC – and Atlas/Marvel – got around the edicts against mystic thrills and chills by making all reference to magic benign or even humorous… the same tone adopted by massively popular TV series Bewitched about a year after Doctor Strange debuted. That eldritch embargo probably explains writer/editor Stan Lee’s low key introduction of Steve Ditko’s mystic adventurer: an exotic, twilight troubleshooter inhabiting the shadowy outer fringes of society. 

Capitalising on of the runaway success of The Fantastic Four, Lee had quickly spun off the youngest, most colourful member of the team into his own series, hoping to recapture the glory of the 1940s when The Human Torch was one of the company’s untouchable “Big Three” superstars. Within a year of FF #1, long-lived anthology title Strange Tales became home for the blazing boy-hero (from #101, cover-dated October 1962), launching Johnny Storm on a creatively productive but commercially unsuccessful solo career. 

Soon after, in Tales of Suspense #41 (May 196), latest sensation Iron Man battled a crazed scientific wizard dubbed Doctor Strange, and with the name successfully and legally in copyrightable print (a long-established Lee technique: Thorr, The Thing, Magneto, The Hulk and others had been disposable Atlas “furry underpants monsters” long before they became in-continuity Marvel characters), preparations began for a truly different kind of hero. 

The company had already published a quasi-mystic precursor: balding, trench-coated savant Doctor Droom – later rechristened (or is that re-pagan-ed?) Dr. Druid – had an inconspicuous short run in Amazing Adventures (volume 1 #1-4 & #6: June-November 1961).  

He was a psychiatrist, sage and paranormal investigator tackling everything from alien invaders to Atlanteans (albeit not the ones Sub-Mariner ruled). Droom was subsequently retro-written into Marvel continuity as an alternative candidate and precursor for Stephen Strange‘s ultimate role as Sorcerer Supreme… 

After a shaky start, the Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw, in Ditko’s increasingly psychedelic art, echoes and overtones of their own trippy explorations of other worlds… 

That might not have been the authors’ intention but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the “kids-stuff” ghetto… 

This enchanting full colour paperback compilation – also available as a digital download – gathers the spectral sections of Strange Tales #110, 111 and 114-129: spanning cover-dates July 1963 to February 1965. Moreover, although the Good Doctor didn’t rate a cover blurb until #117 or banner insert visual until #118 and was barely cover-featured until issue #130, it also magnanimously includes every issue’s stunning frontage: thus offering an incredible array of superbly eye-catching Marvel masterpieces from the upstart outfit’s formative heyday by Jack Kirby, Dick Ayers, Chic Stone and George Roussos, John Severin and others. In case you were wondering: Strange’s first shared split-cover came with Strange Tales #121 (June 1964)… 

Our first meeting with the man of mystery comes courtesy of a quiet little chiller which has never been surpassed for sheer mood and imagination. ‘Doctor Strange Master of Black Magic!’ by Lee & Ditko debuted at the back of Strange Tales #110 and saw a terrified man troubled by his dreams approach an exceptional consultant in his search for a cure… 

That perfect 5-page fright-fest introduces whole new realms and features deceit, desperation, double dealing and the introduction of both a mysterious and aged oriental mentor and devilish dream demon Nightmare in an unforgettable yarn that might well be Ditko’s finest moment… 

A month later in #111 he was back, ‘Face-to-Face with the Magic of Baron Mordo!’ which introduced a player on the other side. The esoteric duel with such an obviously formidable foe established Strange as a tragic solitary guardian tasked with defending the world from supernatural terrors and uncanny encroachment whilst introducing his most implacable enemy, a fellow sorcerer with vaulting ambition and absolutely no morals. In the astounding battle that ensued, it was also firmly confirmed that Strange was the smarter man… 

Then things went quiet for a short while until the letters started coming in… 

Strange Tales #114 (November 1963) was one of the most important issues of the era. Not only did it highlight the return of another Golden Age hero – Captain America – but it contained the fabulously moody resurrection of Doctor Strange: permanently installed in an eccentric and baroque little corner of the growing unified universe where Ditko let his imagination run wild… 

With #114, the Master of the Mystic Arts took up monthly residence behind the Torch as ‘The Return of the Omnipotent Baron Mordo!’ (uncredited inks by George Roussos) finds the Doctor lured to London and into a trap, only to be saved by unlikely adept Victoria Bentley: an abortive stab at a romantic interest who would periodically turn up in years to come. 

The forbidding man of mystery is at last revealed in all his frail mortality as Strange Tales #115 offered ‘The Origin of Dr. Strange’: disclosing how Strange was once America’s greatest surgeon. A brilliant man, yet greedy, vain and arrogant, he cared nothing for the sick except as a means to wealth and glory. When a self-inflicted, drunken car-crash ended his career, Strange hit the skids. 

Then, fallen as low as man ever could, the debased doctor overheard a barroom tale which led him on a delirious odyssey or, perhaps more accurately, pilgrimage to Tibet, where a frail and aged mage changed his life forever. It also showed his first clash with the Ancient One‘s other pupil Mordo: thwarting a seditious scheme and earning the Baron’s undying envious enmity… 

Eventual enlightenment through daily redemption transformed Stephen the derelict into a solitary, dedicated watchdog at the fringes of humanity, challenging every hidden danger of the dark on behalf of a world better off not knowing what dangers lurk in the shadows… 

‘Return to the Nightmare World!’ sees the insidious dream predator trapping earthly sleepers in perpetual slumber until the doubtful authorities ask Strange to investigate. The subsequent invasion of his oneiric enemy’s stronghold is a masterpiece of moody suspense, followed by ‘The Many Traps of Baron Mordo!’: showing the malign mage devising an inescapable doom, which once more founders after Strange applies a little logic to it… 

The wild and infinite variety of Strange’s universe offered Ditko tremendous opportunities to stretch himself visually and as plotter of the stories. In ST #118 the Master of Magic travels to Bavaria to combat ‘The Possessed!’; finding humans succumbing to extra-dimensional invaders neither fully mystic nor mundane, whilst ‘Beyond the Purple Veil’ has Strange rescue, from ray-gun wielding slaver-tyrants, the burglars who stole one of his arcane curios… 

Strange Tales #120 plays with the conventions of ghost stories as a reporter vanishes during a live broadcast from ‘The House of Shadows!’ before the Doctor diagnoses something unworldly but certainly not dead… 

Mordo springs yet another deadly trap in ‘Witchcraft in the Wax Museum!’ but is once more outsmarted and humiliated after stealing his rival’s body whilst Strange wanders the world in astral form, after which Roussos returned as an uncredited inker for #122’s ‘The World Beyond’ as Nightmare nearly scores his greatest victory after the exhausted Strange falls asleep before uttering the nightly charm shielding him from attack through his own dreams. 

Strange hosts his first Marvel guest star in #123 whilst meeting ‘The Challenge of Loki!’ (August 1964 by Lee, Ditko & George Roussos as George Bell) as the god of Mischief tricks the earthly mage into briefly stealing Thor’s hammer before deducing where the emanations of evil he senses really come from… 

Strange battles a sorcerer out of ancient Egypt to save ‘The Lady from Nowhere!’ from time-bending banishment and imprisonment, and performs similar service to rescue the Ancient One after the aged sage is kidnapped in ‘Mordo Must Not Catch Me!’, after which Roussos/Bell moved on whilst Lee & Ditko geared up for even more esoteric action. 

Strange Tales #126 brings the Master of the Mystic arts to ‘The Domain of the Dread Dormammu!’ as an extra-dimensional god seeks to subjugate Earth. In a fantastic realm, Strange meets an enigmatic, exotic woman who reveals the Dread One operates by his own implacable code: giving the overmatched Earthling the edge in the concluding ‘Duel with of the Dread Dormammu!’ which saw Earth saved, the Ancient One freed of a long-standing curse and Strange given a new look and mystic weapons upgrade… 

Restored to his homeworld and Sanctum Sanctorum in Greenwich Village, Strange solves ‘The Dilemma of… the Demon’s Disciple!’ by saving a luckless truth-seeker from an abusive minor magician and – after a stunning pin-up by Ditko - wraps up this initial volume with one more done-in-one delight. 

Scripted by Golden Age Great Don Rico (Bulletman; Human Torch, Captain America; Jann of the Jungle and more), #129’s ‘Beware… Tiborro! The Tyrant of the Sixth Dimension!’ sees Strange tackling a demonic deity of decadence stealing TV guests and execs from a show debunking magic and mysticism… 

But wait, there’s still more: a page of original art from ST #125 and that rarest of all artefacts, un-inked Ditko pencils in the form of a preliminary sketch for an unused Strange/Ancient One pin-up. 

These stories are timeless and have been gathered many times before, but let’s for a moment focus on format. The Mighty Marvel Masterworks line launched with economy in mind: classic tales of Marvel’s key creators and characters re-presented in chronological order. It’s been a staple since the 1990s, but always before in lavish, hardback collectors editions. These modern editions are cheaper, on lower quality paper and – crucially – smaller (about the dimensions of a paperback book). Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for the digital editions, that’s no issue at all… 

Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament. This glorious grimoire is a magical method for old fans to enjoy his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration to enjoy the groundbreaking work of two thirds of the Marvel Empire’s founding triumvirate at their most imaginative. 
© 2022 MARVEL  

Batman: Illustrated by Neal Adams volume 1 


By Neal Adams with Bob Haney, Leo Dorfman, Cary Bates & various (DDC Comics)
ISBN: 978-1-4012-0041-1 (HC): 978-1-4012-3537-6 (2003 PB) 978-1-4012-7782-6 (2018 TPB edition)   

I’m doing this far too frequently, these days, but here’s a swiftly modified reprinted review to mark the sudden passing of one of our industry and art form’s last true titans. Neal Adams died on the 28th of April. As well as a creator and innovator who changed the entire direction of comics and sequential narrative, he was a tireless activist and advocate whose efforts secured rights for workers and creators long victimised by an unfair, stacked, system. A fuller appreciation and more comprehensive review will follow as soon as I can sort it… 

Neal Adams was born on Governors Island, New York City, on June 15th 1941. His family were career military and he grew up on bases across the world. In the late 1950s he studied at the High School of Industrial Art in Manhattan, graduating in 1959. 

As the turbulent, revolutionary 1960s began, Adams was a young illustrator who had worked in advertising and ghosted some newspaper strips whilst trying to break into comics. As he pursued a career in advertising and “real art”, he did a few comics pages for Joe Simon at Archie Comics (The Fly and that red-headed kid too) before subsequently becoming one of the youngest artists to co-create and illustrate a major licensed newspaper strip – Ben Casey (based on a popular TV medical drama series). His first attempts to find work at DC were not successful… 

That comic book fascination never faded however, and as the decade progressed, Adams drifted back to National/DC doing a few covers as inker or penciller. After “breaking in” via anthological war comics he eventually found himself at the vanguard of a revolution in pictorial storytelling… 

He made such a mark that DC chose celebrate his contributions by reprinting every piece of work Adams ever did for them in a series of commemorative collections. We’re still waiting for a definitive collection of his horror comics stories and covers, but will probably never see his sterling efforts on licensed titles such as Hot Wheels, The Adventures of Bob Hope and The Adventures of Jerry Lewis. That’s a real shame too: the display a wry facility for gag staging and small drama… 

Batman: Illustrated by Neal Adams was the first of 3 tomes available in  variety of formats and editions featuring the “Darknight Detective” – as he was dubbed back then – and featuring every cover, story and issue in original publication order. 

Here then, ‘From Me to You: An Introduction’ gives you the history of his early triumphs in the writer/artist’s own words, after which covers from Detective Comics #370 (December 1967, inking Carmine Infantino) and the all-Adams Brave and the Bold #75 (January 1968), Detective #372 (February), B&B #76 (February/March), Batman #200 and World’s Finest Comics #174 (both March) serve as tasters for the first full-length narrative… 

The iconoclastic penciller first started seriously making waves with a couple of enthralling Cape & Cowl capers beginning with World’s Finest Comics #175 (April 1968): ‘The Superman-Batman Revenge Squads!’ Scripted by Leo Dorfman and inked by long-term collaborator Dick Giordano, the story detailed how an annual – and friendly – battle of wits between the crimebusters is infiltrated by alien and Earthly criminal groups intent on killing their foes whilst they are off-guard… 

WFC #176 (June) featured a beguiling enigma in ‘The Superman-Batman Split!’ – written by fellow newcomer Cary Bates. Ostensibly just another alien mystery yarn, this twisty little gem conceals a surprise ending for all, plus guest stars Robin, Jimmy Olsen, Supergirl and Batgirl, with Adams’ hyper-dynamic realism lending an aura of solid credibility to even the most fanciful situations. 

It also ushered in an era of gritty veracity to replace previously anodyne and frequently frivolous Costumed Dramas… 

More Dynamite Covers follow: Batman #203 (July/August) leads to Brave and the Bold #79 (August/September); heralding Adams’ assumption of interior art chores and launching a groundbreaking run that rewrote the rulebook for strip illustration… 

‘The Track of the Hook’ – written by Bob Haney and inked Giordano – paired the Gotham Guardian with justice-obsessed ghost Deadman: formerly trapeze artist Boston Brand who was hunting his own killer, and whose earthy, human tragedy elevated the series’ costume theatrics into deeper, more mature realms of drama and action. At this period Adams was writing and illustrating Brand’s solo stories in Strange Adventures…  

The B&B stories matured overnight, instantly became every discerning fan’s favourite read.  

Covers for World’s Finest Comics #178-180 (September through November) segue sweetly into Brave and the Bold #80 (October/November 1968) where ‘And Hellgrammite is his Name’ finds Batman and The Creeper clashing with a monstrous, insect-themed super-hitman, again courtesy of Haney, Adams & Giordano, whilst #81 saw The Flash aid Batman against an unbeatable thug in ‘But Bork Can Hurt You!’ (inked by Giordano & Vince Colletta) before Aquaman became ‘The Sleepwalker from the Sea’ in an eerie tale of mind-control and sibling rivalry. 

Interwoven through those thrillers are the covers for World’s Finest #182 (February 1969, inking Curt Swan’s pencils), #183 (March, inking over Infantino), Batman #210 and Detective #385 (both March and all Adams). 

B&B # 83 took a radical turn (and is the only story herein without a cover since that one was limned by Irv Novick) as The Teen Titans try to save Bruce Wayne‘s latest foster-son from his own inner demons in ‘Punish Not my Evil Son!’ (Haney & Giordano) but the next team-up was one that got many fans in a real tizzy in 1969. 

First though comes the fabulous frontage for World’s Finest #185 (June 1969) after which ‘The Angel, the Rock and the Cowl’ recounts a World War II exploit where Batman and Sgt. Rock of Easy Company hunt Nazi gold together, only closing that case 25 years later. 

Try to ignore kvetching about relative ages and which Earth we’re on: you should really focus on the fact that this is a startlingly gripping tale of great intensity, beautifully realised, and one which has been criminally discounted for decades as “non-canonical”. 

Detective Comics #389 (July), and World’s Finest #186 (August and pencilled by Infantino) precede Brave and the Bold #85. Here, behind a stunning cover, is arguably the best of an incredible run of action adventures… 

‘The Senator’s Been Shot!’ unites Batman and Green Arrow in a superb multi-layered thriller of politics, corruption and cast-iron integrity, with Bruce Wayne being appointed as a stand-in for a law-maker whilst the Emerald Archer receives a radical make-over that turned him into a fiery liberal gadfly and champion of the relevancy generation: a remake that still informs his character today, both in funnybooks and on TV screens… 

Wrapping up this initial artistic extravaganza come covers for Detective Comics #391 and 392 (September & October 196), completing a delirious run of comics masterpieces no ardent art lover or fanatical Fights ‘n’ Tights aficionado can do without and confirming the unique and indisputable contribution Adams made to comics.s.
© 1967, 1968, 1969, 2003, 2018 DC Comics. All Rights Reserved. 

Adam Strange Archives volume 3 


By Gardner F. Fox, Carmine Infantino, Murphy Anderson, John Giunta, Sid Greene, Joe Giella & various (DC Comics) 
ISBN: 978-1-4012-1661-0 (HB) 

For me and so many more aging Baby-Boomer brats, Adam Strange, more than any other character, epitomises the Silver Age of Comics. An Earth archaeologist who, whilst fleeing from enraged “ jungle natives” in Peru, jumped a 25 foot chasm, only to be hit by a stray teleport beam from a planet orbiting Alpha Centauri. He materialised on another world, filled with monsters, fabulous marvels and non-stop peril for which brains, not brawn, were the only solution. 

Witty, sophisticated, gloriously illustrated and fantastically imaginative: and there was always the woman named Alanna, beautiful, brilliant and not so much unattainable as frequently out-of-reach. The star-parted lovers happy-ever-after was always just in reach, but only after one more adventure… 

Pristine paragon of the latter age of “thinking man’s heroes”, Strange was an interplanetary ambassador who was very much of his era. However, as his elegant adventures gave way to a superhero avalanche, the creative dream team of Gardner F. Fox, Carmine Infantino, Murphy Anderson, (latterly aided and abetted by Sid Greene, and Joe Giella) were called away for more urgent creations elsewhere. From Mystery in Space #92 (June 1964) Editor Jack Schiff supervised Adam’s exploits until his final appearance in #102 (September 1965). Space Ranger had joined the book’s line-up with Adam and Allana’s last forays crafted by Dave Wood, Fox, Jerry Siegel, Lee Elias and Dick Dillin, until they were ousted by incoming experiment Ultra, the Multi-Alien… 

This third and final hardback outing gathers the last vestiges of that Silver Age excellence – comprising Mystery in Space #81-91, plus a team-up from Hawkman #18 and a pertinent short story from Strange Adventures #157. 

Jim Starlin’s introduction ‘Adam Strange: The Coolest Dude Around’ is followed by a barrage of delights from Fox, Infantino & Anderson, beginning with MIS #81 and testing our hero to his limits as the dictator who caused Rann’s nuclear armageddon returns after 1000 years to threaten both Adam’s homeworlds in ‘The Cloud-Creature that Menaced Two Worlds!’  

Then a terrestrial criminal’s scheme to conquer Earth is thwarted as a result of Adam ending a ‘World War on Earth – and Rann!’ whilst #83 pits the Star man  against a desperate ‘Emotion Master of Space!’ before relentless Dust-Devil Jakarta returns, shrugging off ‘The Powerless Weapons of Adam Strange!’ (inked by Joe Giella). Triumphing anyway, strange and Alanna are almost annihilated by the ‘Riddle of the Runaway Rockets!’ which sees a revived primordial robot rampage under the vivid veridian skies before ‘Attack of the Underworld Giants!’ (inked by John Giunta) foreshadows big changes to come via a fantastic vision… 

An intriguing diversion from sci fi sister publication Strange Adventures #157 follows. ‘Rescue by Moonlight!’ (Fox, Infantino Giunta & Anderson) is a Space Museum yarn (anthological done-in-one tales centred around Earth’s official interstellar knowledge repository) wherein 25th century descendent Alan Strange foils the theft of exotic mineral “parastil”. 

Mystery in Space had starred Strange since #53, but with #87 (November 1963) Schwartz capitulated to and capitalized on the growing superhero boom: adding Hawkman (and Hawkgirl!) in a back-up slot that included full cover-privileges. Not included here, initial yarn ‘The Amazing Thefts of the I.Q. Gang! subtly impacted our hero’s lead tale as ‘The Super-Brain of Adam Strange!’ (with Sid Greene as final regular inker) sees the Earthman hyper-evolved by Zeta-radiation and an unlikely menace to all… 

An ethereal do-gooder goes astray as ‘The Robot-Wraith of Rann!’ and Adam proves irresistible to the ‘Siren of the Space Ark!’ before Infantino & Anderson reunited for Fox’s extra-length length End-of the-World(s) epic ‘Planets in Peril!’ in #90 but after teaming Adam and the Hawks to save two worlds, the glory days concluded quietly with ‘Puzzle of the Perilous Prisons!’ (MIS #91, May 1964), offering a return engagement with archfoe Mortan and a nasty case of evil duplicate girlfriend…  

Strange’s later divergent direction was ignored by Fox & Anderson in early 1967 when Hawkman #18 saw the Winged Wonder join Strange against malevolent Manhawks to locate the ‘World That Vanished!’ The planet in question was Thanagar and when it went, it took Hawkman’s beloved wife  Shayera with it… 

This volume concludes with biographies of the creators, but not sadly the conclusion of that fable as Adam wasn’t in it. If you hate to be kept hanging you’ll need to find a different reprint edition carrying that… 

Available in a monumental omnibus edition, but not in any format ordinary earthlings can lift or afford, these tales are desperately in need of a digital age refit. 
© 1963, 1964, 1967, 2008 DC Comics. All Rights Reserved. 

Daredevil Marvel Masterworks volume 13 


By Marv Wolfman, Bill Mantlo, Jim Shooter, Chris Claremont, Bob Brown, John Buscema, John Byrne, Sal Buscema, Gil Kane, George Tuska, Frank Robbins, Al Milgrom & various (MARVEL) 
ISBN: 978-1-3029-1634-3 (HB/Digital edition) 

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him an astonishing acrobat, formidable fighter and living lie-detector. A second-string hero for much of his early career, Daredevil was nonetheless a striking and popular one, due mostly to the captivatingly humanistic art of Gene Colan. DD fought gangsters, super-villains and even the occasional monster or alien invasion, quipping and wisecracking his way through life and life-threatening combat, utterly unlike the grim, moody, quasi-religious metaphor he became.  

After a disastrous on-again, off-again relationship with his secretary Karen Page, Murdock took up with Russian émigré Natasha Romanoff, infamous and notorious ex-spy Black Widow. She was framed for murder and prosecuted by Matt’s best friend and law partner Foggy Nelson before the blind lawman cleared her. Leaving New York with her for the West Coast, Matt joined a prestigious San Francisco law firm but adventure, disaster and intrigue sought out the Sightless Sentinel and ultimately drew him back to the festering Big Apple… 

Spanning May 1976 to May 1977, the 13th compilation re-presents Daredevil #133-143, Annual #4, a crossover from Ghost Rider #19-20, and a spin-off from Marvel Premiere #39-40, cover-dated December 1977 and January 1978.  

We kick off with an Introduction from Marv Wolfman, recalling the strange days of his tenure as writer/editor before arguably the best proof possible of that opinion follows… 

Marvel was always keenly aware that any real-world attention was beneficial. Daredevil #133 begins laying groundwork for an unfolding epic about fake news and disinformation in public office (and remember this set just after Watergate and long before Trumpism!) before digressing with a fanciful fluff piece co-starring real-world stage trickster and headline-seeker Uri Geller. Concocted by Wolfman, Bob Brown & Jim Mooney, ‘Introducing: Mind-Wave and his Fearsome Think Tank!’ is a happily forgettable yarn about a maniac in a super-tank attacking Manhattan. Thankfully, Mind-Wave‘s arch enemy (Geller, claiming to have psychic powers granted him by aliens) is there to aid the Scarlet Swashbuckler… 

More sinister secrets of the perception-shaping masterplan of The Jester are revealed in #134’s ‘There’s Trouble In New York City…’ as disgruntled former football star/insurance salesman Brock Jones returns. Previously, he had stumbled into a plot to control Earth and took possession of a rocket-powered super-suit coveted by enemy agents. DD had almost been killed by the suit’s original owner, leading to the usual superhero misunderstanding and a savage clash. Now, as TV news showed Daredevil killing cops and with the shapeshifting Chameleon robbing at will, Brock again dons the suit to help the common man as The Torpedo, innocently adding to the chaos and confusion before the Chameleon is caught … 

The Jester’s grand scheme is revealed in ‘What Is Happening?’ The Manic Mountebank has exploited a computer pioneer to create a wave of stories making the public mistrust the authorities by manipulating the media. (I’m not commenting, I’m not commenting…) 

Seeing newspaper reports, photos and even news tapes of John and Robert Kennedy alive, superheroes killing cops and “proof” that Viet Nam never happened, but secret wars in Chile and Saudi Arabia did, much of the public readily accepts the villain was framed, resulting in DD being arrested and subsequently handed over to an army of thugs and gangsters. 

John Buscema assumed pencilling with #136 as the Jester’s endgame is exposed. When President Gerald Ford announces that New York City’ s police and all its superheroes have gone insane, citizens are urged to defend themselves at all costs. The entire scheme has been devised to leave the city open to plunder by the Jester’s hastily-united army of mobsters… 

Unable to keep away, DD takes action but is quickly captured and subjected to ‘A Hanging for a Hero!’ As a lynch mob of panicked citizens and enraged criminals almost execute the Man without Fear he flamboyantly escapes but is forced back into action for concluding episode 137 ‘The Murder Maze Strikes Twice!’ as “President Ford’s” broadcasts demand citizens take up arms and “take back Wall Street” from the thugs that now control it… 

Deducing the Jester’s location, DD storms in, dismantles all the villain’s traps – and minions – and restores order and justice, only to discover personal crises boiling over… 

Throughout the media reality war, Daredevil has been seeking to prove the innocence of Heather Glenn‘s father. Matt Murdock’s current girlfriend knows her dad isn’t a ruthless, murdering slumlord but that someone must have framed him. All evidence says otherwise. 

Now, as Matt and Foggy return to the case, word comes (for readers, as two excerpted pages from Ghost Rider #19 – August 1976 by Tony Isabella, Frank Robbins & Vince Colletta) depicting Karen Page being kidnapped by friend and ally Stuntman… 

It leads directly into Daredevil #138 where Wolfman, John Byrne & Mooney ask ‘Where is Karen Page?’ as the Man Without Fear drops everything for his one true love: heading for Los Angeles where Page is a Hollywood star with a complex convoluted life. However her relationship with hell-tainted Johnny Blaze is not why she was targeted, but rather from her father’s inventions and career as super-maniac Death’s Head …and the impostor now using the name to further his own insane plans… 

The saga concludes in Ghost Rider #20 (Wolfman, Byrne & Don Perlin) as ‘Two Against Death!’ exposes who is truly pulling all the strings with Satan-spawn and Scarlet Swashbuckler pairing to save Karen. Meanwhile in Manhattan, Foggy continues investigating Glenn Industries and is shot… 

The plot thread expands in Daredevil Annual #4’s ‘The Name of the Game is Death!’ Plotted by Wolfman, scripted by Chris Claremont, drawn by George Tuska and inked by Frank Chiaramonte, it finds The Black Panther aiding an industrialist whose son is abducted. 

Thanks to friendship with King T’Challa and judicious use of Vibranium, Robert Mallory has built the world’s first Tidal Power Station. Someone thinks holding his son will win them the plans but hasn’t counted on T’Challa paying his friend a visit at this inopportune moment… 

Daredevil, meanwhile, fights for his life, having stumbled into a furiously rampaging Sub-Mariner. Prince Namor has returned to the vile surface world because of a man named Mallory and a power station that while providing cheap clean energy for mankind will overheat the seas and divert the tides…  

Concluding chapter ‘And Who Shall Save the Panther?’ begins with the Great Cat prowling Manhattan, having tracked the crime to ambitious mobster Ruffio Costa. Sadly, he is unable to defeat the gangsters alone and eventually DD steps in to deliver a ransom, accidentally brining Sub-Mariner along for the ride… 

When the superbeings converge and clash, Costa is caught in the carnage and a lab explosion transforms him into something far worse that gradual climate crisis and the factions must all temporarily unite to defeat the threat of Mind-Master…  

The editorial story behind Wolfman, Sal Buscema & Mooney’s ‘A Night in the Life’ (Daredevil #139) is a true insight to comics at their best, but for readers it’s simply a chance to enjoy enhanced drama, suspense and action as the search for a missing haemophiliac boy overlaps a police manhunt for a mad bomber demanding the return of his drug-addicted wife. Wolfman was unsurpassed at interleaving soap opera melodrama with costumed cavorting, and the fraught tone carried over to in #140 as Bill Mantlo, Sal B & Klaus Janson detailed ‘Death Times Two!’ when a runaway bus dumped Daredevil into a hunt for accidentally united old enemies The Gladiator and The Beetle who then aimed a runaway train at Grand Central Station and attempted to settle old scores with the hero amidst the dead and dying… 

An even bigger change in tone began in #141. ‘Target: Death!’ was plotted by Wolfman, and scripted by Jim Shooter, with pencils divided between Gil Kane and Bob Brown, and Jim Mooney inking. It is very much a forerunner of what Roger McKenzie and Frank Miller would conceive of in months to come, opening with another murder attempt on Foggy and fresh insights into the abduction of his fiancée Debbie. More secrets of Glenn Industries are teased out, a killer dies and DD’s ultimate arch-nemesis returns for another killing spree before abruptly changing his mind and tying defeated Daredevil to a giant arrow and firing him at the New Jersey Palisades… 

Pulling out all the stops for his final forays, Wolfman – with Brown & Mooney – resurrected more classic villains for #142. Escaping one doom, DD meets new hero Nova, even as Mr. Hyde and The Cobra reunite, targeting the Scarlet Swashbuckler as he passes the rooftop rainforest garden of a young millionaire – ‘The Concrete Jungle’…  

This transitional selection concludes for now with ‘“Hyde and Go Seek” Sayeth the Cobra!’ (Wolfman, Brown & Keith Pollard) wherein the villains leave our hero to the carnivores populating the skyscraper Eden while they plunder the penthouse below. The goal is not wealth but ancient books and formulas to enhances their powers, but as ever, they grievously underestimate the boldness and ingenuity of the Man Without Fear… 

Also included in my dynamic digital edition is the two-issue try-out tale starring hero/villain The Torpedo who first accidentally battled DD in Daredevil #126-127. After the brief reprise recounted above he was given his big shot at fame Marvel Premiere #39-40 (from December 1977-January 1978) before ultimately dying in Rom: Spaceknight and being replaced by a teenaged female.  

‘Ride a Wild Rocket!’ and ‘…Battle with the Big Man!’ was a rushed-seeming collaboration of Wolfman, Mantlo, Brown, Al Milgrom, Josef Rubinstein, Bob Wiacek and Alan Weiss showing Brock hunting the rocketeer gang who originally owned his turbo-suit, but all his efforts to reclaim the acclaim of his quarterbacking days seem pointless. Harassed at home and bored at work, his American Dream is dying.  

After almost triggering a nuclear meltdown he is considered a menace, even though he saved the state from atomic catastrophe, and a critical change comes after the hidden mastermind behind all his woes and superhero aspirations decides enough is enough.  

As seen Captain America, Machine Man, and The Incredible Hulk, long-time villain Senator Eugene “Kligger” Stivak is a leader of criminal capitalists The Corporation and decides he will take care of Brock personally, but he has seriously underestimated the over-the-hill hero’s stubbornness and desperate need to regain his self-esteem… 

Supplementing all the amazing comics adventures, the extras sections include Wolfman’s editorial from #133 detailing the circumstances of Geller/Marvel’s publicity stunt, followed by original art pages all inked by Jim Mooney, a cover and splash page from John Buscema plus a splash each for Byrne and Brown, and an extensive biography section.  

As the social upheaval of the 1970s receded, these fabulous fantasy tales strongly indicated that the true potential of Daredevil was finally in reach. Their narrative energy and exuberant excitement are dashing delights no action fan will care to miss. 

…And the next volume heads into darker shadows, the grimmest of territory and the breaking of many boundaries… 
© 2019 MARVEL Â