The Sandman by Joe Simon and Jack Kirby


By Joe Simon & Jack Kirby, with Mike Royer & others (DC Comics)
ISBN: 978-1-4012-2299-4 (HB)

In the early days of the American comicbook the fledgling industry was awash with chancers, double-dealers, slick operators and outright crooks. Many creative types fell foul of this publishing free-for-all but a rare few took to the cut and thrust and managed not only to survive but also to prosper.

Just as the Golden Age of comics was beginning, two young men with big hopes met up and began a decades-long association that was always intensely creative, immensely productive and spectacularly in tune with popular tastes. Joe Simon was a sharp-minded, talented young man with 5 years’ experience in “real” publishing, working from the bottom up to art director on a succession of small papers such as the Rochester Journal American, Syracuse Herald and Syracuse Journal American before moving to New York City and a life of freelancing as an art/photo retoucher and illustrator. Recommended by his boss, Simon joined Lloyd Jacquet’s pioneering Funnies Inc., a comics production “shop” generating strips and characters for a number of publishing houses eager to cash in on the success of Action Comics and its stellar attraction Superman.

Within days Simon created The Fiery Mask for Martin Goodman of Timely Comics (now Marvel) and met young Jacob Kurtzberg, a cartoonist and animator just hitting his stride with the Blue Beetle for the Fox Feature Syndicate.

Together Simon and Kurtzberg (who went through a legion of pen-names before settling on Jack Kirby) enjoyed a stunning creative empathy and synergy which galvanized an already electric neo-industry with a vast catalogue of features and even sub-genres. They produced the influential Blue Bolt, Captain Marvel Adventures (#1) and, when Martin Goodman made Simon the editor of Timely, created a host of iconic characters such as Red Raven, the first Marvel Boy, The Vision, Young Allies and of course million-selling mega-hit Captain America.

Famed for his larger than life characters and colossal cosmic imaginings, “King” Kirby was an astute, spiritual hard-working family man who lived through poverty, gangsterism, the Depression and World War II. He had seen Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures. He was open-minded, always saw the best in people and was utterly wedded to the making of comics stories on every imaginable subject.

When Goodman failed to make good on his financial obligations, Simon & Kirby jumped ship to National/DC, who welcomed them with open arms and a big chequebook. Initially an uncomfortable fit, bursting with ideas the company were not comfortable with, the pair were handed two strips languishing in the doldrums, to tide them over until they found their creative feet.

Settled and left to their own devices, they consolidated their “Kid Gang” genre innovation with The Newsboy Legion(and super-heroic mentor The Guardian) and a unique international army – The Boy Commandos – who shared the spotlight with Batman in Detective Comics (and whose own solo title became frequently the company’s third best seller).

Those moribund strips they were first unleashed upon were a big game hunter feature called Paul Kirk, Manhunter, which they overnight turned into a darkly manic, vengeful superhero strip, and one of comics’ first masked mystery-men – The Sandman.

This superb hardback collection – also available in digital editions – reprints all the S&K tales, including covers produced for issues they didn’t craft; lost art pages, original art reproductions as well as informative text articles from Kirby historian John Morrow and writer Mark Evanier. It even includes Simon & Kirby’s reunion reinvention of Sandman from 1974 (which in turn spawned one of Kirby’s last series for DC).

Created by Gardner Fox and first illustrated by Bert Christman, the Sandman premiered in either Adventure Comics#40 July 1939 (two months after Batman debuted in Detective Comics #27) or two weeks earlier in New York World’s Fair Comics 1939, depending on whether some rather spotty distribution records can be believed.

Face utterly obscured by a gasmask, caped and business-suited millionaire adventurer Wesley Dodds wielded a sleeping-gas gun to battle a string of crooks and spies, accompanied by his paramour Dian Belmont, before gradually losing the readers’ interest and slipping from cover-spot to last feature in Adventure Comics, just as the cloaked pulp-hero avengers he emulated slipped from popularity in favour of more flamboyant fictional fare.

Possessing a certain indefinable style, eerie charm but definitely no pizzazz, the feature was on the verge of being dropped when he abruptly switched to a skintight yellow and purple costume, complete with billowing cape. He also gained a teenaged sidekick in Sandy the Golden Boy (Adventure Comics #69, December 1941, by Mort Weisinger & Paul Norris), presumably to move closer to the overwhelmingly successful Batman model.

It didn’t help much.

So, when Simon & Kirby came aboard with #72, the little banner above the logo on the Jack Burnley Starman cover gave no hint of the pulse-pounding change that had occurred. ‘Riddle of the Slave Market’ saw a sleek, dynamic pair of gleaming golden lions explode across 11 pages of graphic fury as the Sandman – sans daft cape – crushed a white-collar criminal with a nasty line in illicit indentured servitude. Moreover, the character had overnight acquired his unique gimmick: Sandman’s crusades against crime were presaged by the perpetrator suffering nightmares of imminent retribution…

This semi-supernatural element and fascination with the world of dreams (revisited by S&K a decade later in their short-lived experimental suspense series The Strange World of Your Dreams) added a conceptual punch to equal the kinetic fury of their art, and when #73 (with S&K’s Manhunter now hogging the cover) Sandman strip ‘Bells of Madness!’ramped up the tension with another spectacular action epic wherein the Dream Warriors expose a cunning murder plot.

With Adventure #74 Sandman and Sandy took back the cover spot (only their third since #51), keeping it until the feature ended. Only once did Sandman not appear on the cover – #99: another S&K Manhunter classic. From #103 the magazine underwent a complete overhaul with new feature Superboy headlining established regulars Green Arrow, Aquaman, Shining Knight and Johnny Quick parachuted in from other magazines.

The story in #74 was an eerie instant classic: ‘The Man Who Knew All the Answers’ was a small-town professor who artificially increased his intellect – but not his ethics. When his perfectly planned crimes bring him into conflict with the heroes, it proves that his brain enhancer did nothing for common sense either.

‘The Villain From Valhalla!’ (Adventure Comics #75 June 1942) pits the galvanic heroes against a hammer-wielding Norse god in a cataclysmic Battle Royale, followed here by an equally astounding clash with sinister floral villain Nightshade. ‘The Adventure of the Magic Forest’ stemmed from World’s Finest Comics #6 (Summer 1942), one of two S&K exploits in that legendary anthology.

Sandman was also a founding member of the Justice Society of America, appearing in many issues of All-Star Comics. A number of the pertinent chapters were also generated by Joe & Jack, but are sadly not included in this otherwise comprehensive compendium: completists will need to track down the superb All-Star Archives (volumes 4 and 5) for those dynamic classics.

Adventure #76 again heavily emphasised foreboding oneiric elements in ‘Mr. Noah Raids the Town!’ as a soothsaying mastermind unleashes preposterously intelligent animals to steal and kill, whilst #77’s ‘Dreams of Doom!’ finds an innocent man plagued by nightmares and compelled to solicit the aid of the Master of Dreams… and only just in time!

A sinister Swami is exposed in ‘The Miracle Maker!’ before the final World’s Finest guest-shot (#7, Fall 1942) dips heavily into exotic fantasy for ‘A Modern Arabian Nightmare!’ Adventure #79 then bangs the patriotic drum in eerie temporal-trap mystery ‘Footprints in the Sands of Time!’

It’s back to thrill-a-minute manic crime mayhem in #80’s ‘The Man Who Couldn’t Sleep!’, but ‘A Drama in Dreams’presents a baffling conundrum for Sandy to solve alone, after which the creators indulge in some seasonal shocks in madcap Yule yarn ‘Santa Fronts for the Mob.’

Issue #83 led with a blockbusting boxing romance as the heroes aid ‘The Lady and the Champ!’ while including a gloriously over-the-top Boy Commandos ad featuring Hitler, Mussolini and Tojo as only Jack and Joe could defame them. Next comes a gloriously Grand Guignol saga – ‘Crime Carnival’ and delightfully wry romp ‘The Unholy Dreams of Gentleman Jack’, before S&K return to a favourite theme of childhood poverty in ‘The Boy Who Was Too Big for his Breeches.’

The war was progressing and soon both Joe and Jack would be full-time servicemen, so perhaps the increasingly humanistic tales of their latter run were only to be expected. The shift in emphasis certainly didn’t affect the quality of such gems as ‘I Hated the Sandman!’ from #87 wherein narcoleptic Silas Pettigrew learns a salutary lesson, or heartwarming, exuberant childhood fantasy ‘The Cruise of the Crescent’, whilst #89’s kidnap drama ‘Prisoner of his Dreams’ and the boisterous ‘Sleepy Time Crimes!’ proved that whatever else happened, action and excitement would always series watchwords.

In the months prior to their induction, Simon & Kirby went into overdrive, building up a vast reserve of inventory stories for their strip commitments, but even so relentless publishing deadlines soon ate them up. Adventure Comics #91 featured the last S&K yarn for a year and a half, long after Kirby had shipped out to fight in Europe and Simon had begun his service with the US Coast Guard.

‘Courage a La Carte’ has precious little – if indeed any – Kirby art in it, but is nonetheless a sterling saga of malice unmasked and justice triumphant, after which only the covers of Adventure #92-97 kept the artist’s light burning in the heart of fans.

The star creators returned for issue #100 (October/November 1945) with tempestuous crime caper ‘Sweets for Swag!’, the cover of #101and again inside #102 with swansong drama ‘The Dream of Peter Green!’, as Sandman and Sandy expose shoddy dealings in city contracting before ensuring ghetto kids had decent playgrounds to grow fit and healthy in.

National Comics was no longer a welcoming place for the reunited duo. By 1947 they formed their own studio, beginning a long and productive relationship with Harvey Comics (Stuntman, Boy’s Ranch, Captain 3-D, Lancelot Strong: The Shield, The Fly, The Three Rocketeers and others) and created a stunning variety of genre features for Crestwood/Pines (supplied by their Essankay/Mainline studio shop). These included Justice Traps the Guilty, Black Magic, Fighting American, Bullseye, Foxhole and landmark innovation Young Romance amongst many more (see the superb Best of Simon and Kirby for a salient selection of these classic creations).

As comics went through bad times the pair eventually went their separate ways but were reunited for one last hurrah in 1974 whilst both working once more for DC. The result was a re-imagined Sandman: now a fully fantastic scientific master of the metaphysical, policing the nightmares of humanity from a citadel deep in “The Dream-Stream.”

‘The Sandman’ (scripted by Joe, drawn/edited by Jack and inked by Mike Royer) is pure escapist delight, describing how young Jed Paulsen taps into the oneiric horrors of villainous cybrid General Electric as he attempts to conquer the World of Our Dreams. When all hope seems exhausted, Jed is rescued and befriended by the omniscient Lord of Sleep and his ghastly assistants Brute and Glob…

This rambunctious romp is a great place to end our volume but since six further adventures of this Weaver of Dreams were completed (albeit with no Simon and varying degrees of Kirby) perhaps one day they too will make the jump to graphic novel immortality…

After years of neglect the glorious wealth of Kirby material available these days is a true testament to his influence and legacy, so this magnificent collection of his collaborations with fellow pioneer Joe Simon is a gigantic box of delights perfectly illustrating the depth, scope and sheer thundering joy of the early days of comics: something no amount of corporate shoddy behaviour can ever diminish.
© 1942, 1943, 1944, 1945, 1946, 1974, 2009 DC Comics. All Rights Reserved.

Sorry for the excessive delay between posts. Long story short is that I was hospitalised – again! – and we ran out of stored reviews while I was recuperating. I’m back now and never more glad that I live in a country where medical treatment is considered a right and not a privileged commodity. Now, lets read some comics…

A Slug Story


By Mandi & Hana Kujawa, Claude St. Aubin, Lovern Kindzierski, Taylor Esposito & various (Renegade Arts Entertainment)

ISBN: -978-1-98890-376-7 (TPB) eISBN: 978-1-98890-378-1

It’s not often that I get to identify with people in the books I review, but I can fully attest that – just like the mother and son in this fictionalised account of actual events – when you’re rushed into hospital and doctors don’t know what’s wrong, it hits really hard.

What mother and daughter Mandi & Hana Kujawa did was translate those tense times into a stunning and comforting graphic novel for kids, with youthful patient Hana morphed into thoughtful, slug-appreciating class outsider Marcus, whose early efforts to convert his elementary school circle into slime appreciators fell on deaf ears, blind eyes and grossed-out sensibilities. Marcus crystalized those days in a comic strip starring philosophical slug Sad Sid…

The response was crucial to his big realisation: despite all the adult platitudes about doing your best and daring to dream big, not everybody will or even can succeed. Most people only do what’s feasible with what fate deals them and have to adjust their hopes and dreams accordingly…

That comes terrifyingly true years later in high school after Marcus contracts a mystery virus that shreds his memory and generates seizures demanding hospitalization for months and extreme experimental treatments. Despite the attentions of his mom and clique of close school friends, prospects seem bleak and daunting, but thankfully, he befriends a girl in equally dire circumstances.

It appears that Marcus and Emily share a rather uncanny ability and together they revive Sad Sid for some artistically therapeutic self-help treatment…

Addressing important issues of health, opportunity and personal autonomy in a deliciously accessible yet sensible manner, this tale – available in paperback and digital editions – is delivered with joyous elan by celebrated illustrator Claude St Aubin, colourist Lovern Kindzierski and letterer Taylor Esposito, and provides a photo-feature Afterword documenting Hana Kujawa’s treatment and recovery thus far.

A deeply thoughtful tract on health and circumstance, A Slug Story is something every parent and kid should peruse in these uncertain times.

The story, characters and world of A Slug Story are copyright Mandi & Hana Kujawa © 2020.

U.S.S. Stevens – The Collected Stories


By Sam Glanzman (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80158-2 (HB)

To the shame and detriment of the entire comics industry, for most of his career Sam Glanzman was one of the least-regarded creators in American comicbooks. Despite having one of the longest careers, most unique illustration styles and the respect of his creative peers, he just never got the public acclaim his work deserved. Thankfully that all changed in recent years and he lived long enough to enjoy the belated spotlight and bask in some well-deserved adulation.

Glanzman drew and wrote comics since the Golden Age, most commonly in classic genres ranging from war to mystery to fantasy, where his work was – as always – raw, powerful, subtly engaging and irresistibly compelling.

On titles such as Kona, Monarch of Monster Island, Voyage to the Deep, Combat, Jungle Tales of Tarzan, Hercules,The Haunted Tank, The Green Berets, The Private War of Willie Schultz, and especially his 1980s graphic novels A Sailor’s Story and Wind, Dreams and Dragons – which you should buy in a single volume from Dover – Glanzman produced magnificent action-adventure tales which fired the imagination and stirred the blood. His stuff always sold and at least won him a legion of fans amongst fellow artists, if not from the small, insular and over-vocal fan-press.

In later years, Glanzman worked with Tim Truman’s 4Winds outfit on high-profile projects like The Lone Ranger, Jonah Hex and barbarian fantasy Attu. Moreover, as the sublime work gathered here attests, he was also one of the earliest pioneers of graphic autobiography; translating personal WWII experiences as a sailor in the Pacific into one of the very best things to come out of DC’s 1970s war comics line…

U.S.S. Stevens, DD479 was a peripatetic filler-feature which bobbed about between Our Army at War, Our Fighting Forces, G.I. Combat, Star Spangled War Stories and other anthological battle books; quietly backing-up the cover-hogging, star-attraction glory-boys. It provided wry, witty, shocking, informative and immensely human vignettes of shipboard life, starring the fictionalised crew of the destroyer Glanzman had served on. It was, in most ways, a love story and tribute to the vessel which had been their only home and refuge under fire.

In 4- or 5-page episodes, the auteur recaptured and shared a kind of comradeship we peace-timers can only imagine and, despite the pulse-pounding drama of the lead features, us fans all knew these little snippets were what really happened when the Boys went “over there”…

A maritime epic to rank with Melville or Forester – and with stunning pictures too – every episode of this astounding unsung masterpiece is housed in one stunning hardback compilation (also available digitally for limp-wristed old coots like me) and if you love the medium of comics, or history, or just a damn fine tale well-told, you must have it…

That’s really all you need to know, but if you’re one of the regular crowd needful of more of my bombastic blather, a much fuller description follows…

As I’ve already stated, Glanzman belatedly enjoyed some earned attention, and this tome opens by sharing Presidential Letters from Barack Obama and George Herbert Walker Bush for his service and achievements. Then follows a Foreword from Ivan Brandon and a copious and informative Introduction by Jon B. Cooke detailing ‘A Sailor’s History: The Life and Art of Sam J. Glanzman’.

Next comes a brace of prototypical treats; the initial comic book appearance of U.S.S. Stevens from Dell Comics’ Combat #16 (April-June 1965) and the valiant vessel’s first cover spot from Combat #24, April 1967.

The first official U.S.S. Stevens, DD479 appeared after Glanzman approached Joe Kubert, who had recently become Group Editor for DC’s war titles. He commissioned ‘Frightened Boys… or Fighting Men’ (appearing in Our Army at War #218, April 1970), depicting a moment in 1942 as boredom and tension are replaced by frantic action when a suicide plane targets the ship…

A semi-regular cast was introduced slowly throughout 1970; fictionalised incarnations of old shipmates including skipper Commander T. A. Rakov, who ominously pondered his Task Force’s dispersal, moments before a pot-luck attack known as ‘The Browning Shot’ (Our Fighting Forces #125, May/June) proved his fears justified…

Glanzman’s pocket-sized tales always delivered a mountain of information, mood and impact and ‘The Idiot!’ (OAaW#220, June) is one of his most effective, detailing in 4 mesmerising pages not only the variety of suicidal flying bombs the Allies faced, but also how appalled American sailors reacted to them.

Sudden death was everywhere. ‘1-2-3’ (OFF #126, July/August) details how quick action and intuitive thinking saves the ship from a hidden gun emplacement whilst ‘Black Smoke’ (Our Army at War #222, from the same month) shows how a know-it-all engineer causes the sinking of the Stevens’ sister-ship by not believing an old salt’s frequent, frantic warnings…

All aboard ship were regularly shaken by the variety of Japanese aircraft and skill of the pilots. ‘Dragonfly’ (OFF #127, September/October) shows exactly why, whilst an insightful glimpse of the enemy’s psychological other-ness is graphically, tragically depicted in the tale of ‘The Kunkō Warrior’ (OAaW #223, September).

A weird encounter with a wooden WWI vessel forces a ‘Double Rescue!’ (Star Spangled War Stories #153, October/November) before OFF #128’s (November/December) ‘How Many Fathoms?’ again counts the human cost of bravery with devastating, understated impact. ‘Buckethead’ (OAaW #225, November) then relates one swabbie’s unique reaction to constant bombardment.

‘Missing: 320 Men!’ (G.I. Combat #145, December 1970-January 1971) debuted Glanzman-avatar Jerry Boyle who whiled away helpless moments during a shattering battle by sketching cartoons of his astonished shipmates. ‘Death of a Ship!’ (OAaW #227, January 1971) then deals with classic war fodder as submarine and ship hunt each other in a deadly duel…

A military maritime mystery was solved by Commander Rakov in ‘Cause and Cure!’ (Our Army at War #230, March) whilst the next issue posed a different conundrum as the ship loses all power and sticks ‘In the Frying Pan!’ (April 1971).

The vignettes were always less about warfare than its effect – immediate or cumulative – on ordinary guys. ‘Buck Taylor, You Can’t Fool Me!’ (OAaW #232) catalogues his increasingly aberrant behaviour but posits some less likely reasons, after which old school hero Bos’n Egloff saves the day during the worst typhoon of the war in ‘Cabbages and Kings’(OFF #131, July/August) whilst ‘Kamikaze’ (OAa #235 August) boldly and provocatively tells a poignant life-story from the point of view of the pilot inside a flying bomb…

An informative peek at the crew of a torpedo launch station in ‘Hip Shot’ (G.I. Combat #150 October/November) segues seamlessly into the dangers of shore leave ‘In Tsingtao’ (OFF #134, November/December) whilst ‘XDD479’ (Our Army at War #238 November) reveals a lost landmark of military history.

The real DD479 was one of three destroyers test-trialling ship-mounted spotter planes. This little gem explains why that experiment was dropped…

Buck pops back in ‘Red Ribbon’ (G.I.C #151 December 1971-January 1972), sharing a personal coping mechanism for making shipboard chores less “exhilarating”, whilst ‘Vela Lavella’ (OAaW #240, January 1972) captures the claustrophobic horror of night time naval engagement before ‘Dreams’ (G.I.C #152 February/March) peeps inside various heads to see what the ship’s company would rather be doing. ‘Batmen’ (OAaW #241, February) uses a lecture on radar to recount one of the most astounding exploits of the war…

Every U.S.S. Stevens episode was packed with fascinating fact and detail, culled from the artist’s letters home and service-time sketchbooks, but those invaluable memento belligeri also served double duty as the basis for a secondary feature.

The debut ‘Sam Glanzman’s War Diary’ appeared in Our Army at War #242 (March 1972): a compendium of pictorial snapshots sharing quieter moments, such as the first passage through the Panama Canal, sleeping arrangements or K.P. duties peeling spuds, and precedes an hilarious record of the freshmen sailors’ endurance of an ancient naval hazing tradition inflicted upon every “pollywog” crossing the equator for the first time in ‘Imperivm Neptivm Regis’ (OFF #136 (March/April 1972).

A second ‘Sam Glanzman’s War Diary’ (OAaW #244, April) reveals the mixed joys of “Liberty in the Philippines” after which a suitably foreboding ‘Prelude’ (Weird War Tales #4 (March/April 1972) captures the passive-panicked tension of daily routine whilst a potentially morale-shattering close shave is shared during an all-too-infrequent ‘Mail Call!’ (G.I. Combat #155, April/May)…

A thoughtful man of keen empathy and insight, Glanzman often offered readers a look at the real victims. ‘What Do They Know About War?’ (OAaW #244, April) sees peasant islanders trying to eke out a living, only to discover far too many similarities between Occupiers and Liberators, whilst the next issue focussed on the sailors’ jangling nerves and stomachs. ‘A Funny Thing Happened on the Way to the War!’ (#245, May) reveals what happened when DD479 was mistakenly declared destroyed and, thanks to an administrative iron curtain, found it impossible to refuel or take on food stores…

Cartoonist Jerry Boyle resurfaced in a ‘Comic Strip’ in OFF #138 (July/August) after which Glanzman produced one of the most powerful social statements in an era of tumultuous change.

Our Army at War #247 (July 1972) featured a tale based on decorated Pearl Harbor hero Doner Miller who saved lives, killed the enemy and won medals, but was not allowed to progress beyond the rank of shipboard domestic because of his skin. ‘Color Me Brave!’ was an excoriating attack on the U.S. Navy’s segregation policies and is as breathtaking and rousing now as it was then…

‘Ride the Baka’ (OAaW #248 August) revisits those constant near-miss moments sparked by suicide pilots after which Glanzman shares broken sleep in ‘A Nightmare from the Beginning’ (OFF #139, September/October) whilst ‘Another Kunkō Warrior’ (OFF #140, November/December) sees marines taking an island and encountering warfare beyond their comprehension.

1973 began with a death-dipped nursery rhyme detailing ‘This is the Ship that War Built!’ (G.I.C #157 December 1972-January 1973) before ‘Buck Taylor’ (OFF #141 January/February) delivers an impromptu lecture on maritime military history. Glanzman struck an impassioned note for war-brides and lonely ships passing in the night with ‘The Islands Were Meant for Love!’ (Star Spangled War Stories #167 February)…

Terror turns to wonder when sailors encounter the ‘Portuguese Man of War’ (OAaW #256 August), a shore leave mugging is thwarted thanks to ‘Tailor-Mades’ (OFF #143 June/July) and letters home are necessarily self-censored in ‘The Sea is Calm… The Sky is Bright…’ (OAaW #257 June), but shipboard relationships remain complex and bewildering, as proved in ‘Who to Believe!’ (SSWS #171, July).

The strife of constant struggle comes to the fore in ‘The Kiyi’ (OAaW #258 July) and is seen from both sides when souvenir hunters try to take ‘The Thousand-Stitch-Belt’ (SSWS #172 August), but, as always, it’s non-combatants who truly pay the price, just like the native fishermen in ‘Accident…’ (OAaW #259, August).

Even the quietest, happiest moments can turn instantly fatal as the good-natured pilferers swiping fruit at a refuelling station discover in ‘King of the Hill’ (SSWS #174, October).

An unlikely tale of a kamikaze who survives his final flight but not his final fate, ‘Today is Tomorrow’ (OAaW #261, October) precedes a strident, wordless plea for understanding in ‘Where…?’ (OAaW #262 November 1973) before the sombre mood is briefly lifted with a tale of selfishness and sacrifice in ‘Rocco’s Roost’ from OAaW #265, February 1974.

The following issue provide both a gentle ‘Sam Glanzman’s War Diary’ covering down-time in “The Islands” and a brutal tale of mentorship and torches passed in ‘The Sorcerer’s Apprentice’, after which a truly disturbing tale of what we now call gender identity and post-traumatic stress disorder is recounted in the tragedy of ‘Toro’ from the April/May Our Fighting Forces #148…

‘Moonglow’ from OAaW #267 (April 1974) reveals how quickly placid contemplation can turn to blazing conflagration, whilst – after a chilling, evocative ‘Sam Glanzman’s War Diary’ (OAaW #269 June) – ‘Lucky… Save Me!’ (OAaW #275, December 1974) shows how memories of unconditional love can offset the cruellest of injuries…

‘Heads I Win, Tails You Lose!’ (OAaW #281, June 1975) explores how both friend and foe alike can be addicted to risk, after which the next issue’s ‘I Am Old Glory…’ sardonically transposes a thoughtful veneration with the actualities of combat before ‘A Glance into Glanzman’ by Allan Asherman (Our Army at War #284, September 1975) takes a look at the author’s creative process.

Then it’s back to those sketchbooks and another peep ‘Between the Pages’ (OAaW #293, June 1976) before ‘Not Granted!’ (OAaW #298, November 1976) discloses every seaman’s most fervent wish…

Stories were coming at greater intervals at this time and it was clear that – editorially at least – the company was moving on to fresher fields. Glanzman, however, had saved his best till last as a stomach-churning visual essay displayed the force of tension sustained over months in ‘…And Fear Crippled Andy Payne’ (Sgt. Rock #304, May 1977) before an elegy to bravery and stupidity asked ‘Why?’ in Sgt. Rock #308 from September 1977.

And that was it for nearly a decade. Glanzman – a consummate professional – moved on to other ventures. He was, however, constantly asked about U.S.S. Stevens and eventually, nearly a decade later, returned to his spiritual stomping grounds in expanded tales of DD479: both in his graphic novel memoirs and comic strips.

The latter appeared in anthological black-&-white Marvel magazine Savage Tales (#6-8, spanning August to December 1986) under the umbrella title ‘Of War and Peace – Tales by Mas’.

First up was ‘The Trinity’ blending present with past to detail a shocking incident of a good man’s breaking point, whilst a lighter tone informed ‘In a Gentlemanly Way’, as Glanzman recalled the different means by which officers and swabbies showed their pride for their ships. ‘Rescued by Luck’ than concentrated on a saga of island survival for sailors whose ship had sunk…

Next comes the hauntingly powerful black-&-white tale of then and now entitled ‘Even Dead Birds Have Wings’ (created for the Dover Edition of A Sailor’s Story from 2015) after which a chronologically adrift yarn (from Sgt. Rock Special #1, October 1992) evokes potently elegiac feelings, describing an uncanny act of gallantry under fire and the ultimate fate of old heroes in ‘Home of the Brave’…

A few years ago, by popular – and editorial – demand, Glanzman returned to the U.S.S. Stevens for an old friend’s swan song series; providing new tales for each issue of DC’s anthological 6-issue miniseries Joe Kubert Presents (December 2012- May 2013).

More scattershot reminiscences than structured stories, ‘I REMEMBER: Dreams’ and ‘I REMEMBER: Squish Squash’recapitulate unforgettable moments seen through eyes at the sunset end of life; recalling giant storms and lost friends, imagining how distant families endured war and absence and, as always, balancing funny memories with the tragic, like that time when the stiff-necked new commander…

‘Snapshots’ continues the reverie, blending a veteran’s war stories with cherished times as a kid on the farm whilst ‘The Figurehead’ delves deeper into the character of Buck Taylor and his esoteric quest for seaborne nirvana…

Closing that last hurrah were ‘Back and Forth 1941-1944’ and ‘Back and Forth 1941-1945’: an encapsulating catalogue of war service as experienced by the creator, mixing facts, figures, memories and reactions to form a quiet tribute to all who served and all who never returned…

With the stories mostly told, the ‘Afterword’ by Allan Asherman details those heady days when he worked at DC Editorial, and Glanzman would unfailingly light up the offices by delivering his latest strips, after which this monolithic milestone offers a vast and stunningly detailed appendix of ‘Story Annotations’ by Jon B. Cooke.

This is a magnificent collection of comic stories based on real life and what is more fitting than to end it with ‘U.S.S. Stevens DD479’ (coloured by Frank M. Cuonzo & lettered by Thomas Mauer): one final, lyrical farewell from Glanzman to his comrades and the ship which still holds his heart after all these years…?

This is an extraordinary work. In unobtrusive little snippets, Glanzman challenged myths, prejudices and stereotypes – of morality, manhood, race, sexuality and gender – decades before anybody else in comics even thought to try.

He also brought an aura of authenticity to war stories which has never been equalled: eschewing melodrama, faux heroism, trumped-up angst and eye-catching glory-hounding to instead depict how “brothers in arms” really felt and acted and suffered and died.

Shockingly funny, painfully realistic and visually captivating, U.S.S. Stevens is phenomenal and magnificent: a masterpiece by one of the very best of “The Greatest Generation”. I waited 40 years for this and I couldn’t be happier: a sublimely insightful, affecting and rewarding graphic memoir every home, school and library should have and one every reader will return to over and over.
Artwork and text © 2015 Sam Glanzman. All other material © 2015 its respective creators.

The Marvel Art of Savage Sword of Conan the Barbarian


By John Rhett Thomas, Roy Thomas, P. Craig Russell, Barry Windsor-Smith, John Buscema, Gil Kane, Neal Adams, Alex Toth, Walter Simonson, M.W. Kaluta, Tony DeZuñiga, Richard Corben, Boris Vallejo, Earl Norem, Joe Jusko, Michael Golden & many & various (Marvel)
ISBN: 978-1-3029-2382-2 (HB)

During the 1970’s the American comic book industry opened up after more than 15 years of cautious and calcified publishing practises that had come about as a reaction to the censorious oversight of the self- inflicted Comics Code Authority. This body was created to keep the publishers’ product wholesome after the industry suffered their very own McCarthy-style Witch-hunt during the 1950s.

One of the first genres revisited was Horror/Mystery comics and from that sprang pulp icon Conan the Barbarian, via a little tale in anthology Chamber of Darkness #4, whose hero bore no little thematic resemblance to the Cimmerian. It was written by Roy Thomas and drawn by Barry (now Windsor-) Smith: a recent Marvel find, and one who was gradually breaking out of the company’s all-encompassing Jack Kirby house-style.

Despite some early teething problems – including being cancelled and reinstated in the same month – the comic book adventures of Robert E. Howard’s brawny warrior soon became as big a success as the revived prose paperbacks which had heralded a world boom in tales of fantasy and the supernatural.

After decades away, and despite being fully owned by CPI (Conan Properties International), the brawny brute returned to the aegis of Marvel in 2019 and made himself fully at home. As well as his own title and in-world spin-offs, many collections celebrating “the Original Marvel Years” – due to the character’s sojourn with other publishers – have been released. This one is indubitably the most pretty to look upon.

The first time around, Conan broke many moulds, including being able to sustain not just his general audience boutique of titles and a newspaper strip, but also easily fitting Marvel’s black & white magazine division, offering more explicitly violent and risqué fare for supposedly more mature readers. For this market he debuted in Savage Tales #1 (1971) before winning his own monochrome title. Savage Sword of Conan launched in August 1974, running 235 issues until its cancellation in July 1995.

Throughout its life SSoC offered powerful stories, features on all things Robert E Howard and some of the most incredible artwork ever to grace comics pages.

All of that is covered by legendary Hyborian Scribe Roy Thomas in his Introduction and the page-by-page annotations of compiler John Rhett Thomas, but what’s really of interest is the painted covers, pin-ups, portfolios and extracts of story sequences by a stunning pantheon of internationally acclaimed artists which include John Buscema, Barry Windsor-Smith, Alex Toth, Neal Adams, Tony DeZuñiga, Jim Starlin, Frank Brunner, Alfredo Alcala, Alex Niño, Mike Zeck, Walter Simonson, Tim Conrad, Val Mayerik, Richard Corben, Steve Leialoha, Vicente Alcazar, Dick Giordano, Gene Colan, Pablo Marcos, E.R. Cruz, Rudy Nebres, Kerry Gammil, Nestor Redondo, Ernie Chan, Gene Day, Pat Broderick, Bill Sienkiewicz, Armando Gil, Gary Kwapisz, Adam Kubert, Dale Eaglesham, Dave Simons, Mike Docherty, Rafael Kayanan, Andrew Currie and P. Craig Russell, who also provides a picture-packed Afterword and appreciation of the mighty magazine and it’s star. I’m sure there are plenty more artists I’ve missed here, but you get the picture. Everyone and his granny wanted a shot at Conan…

Cover artists providing pulse-pounding paintings include Buscema, Adams, Starlin, Conrad, Sienkiewicz, Mayerik, Boris Vallejo, Earl Norem, Bob Larkin, Joe Jusko, Joe Chiodo, Michael Golden, Steve Hickman, Doug Beekman, David Mattingly, Dorian Vallejo, Nick Jainschigg, Ovi Hondru, Michael William Kaluta, George Pratt, Julie Bell and more, making this bombastic compilation a must-have bestiary of how to have cathartic fun and get paid too…

Groundbreaking, gripping, graphic wonderment, this astounding hardback and digital delight is every fantasy fan’s dream come true – and you know gift-giving season is just around the corner, right?
Conan the Barbarian published monthly by MARVEL WORLDWIDE INC., a subsidiary of MARVEL ENTERTAINMENT LLC. Conan © 2020 Conan Properties International LLC.

Problematic: Sketchbook Drawings 2004-2012


By Jim Woodring (Fantagraphics Books)
ISBN: 978-1-60699-594-5 (HB)

Some creators in the world of comics just defy description and their collected works are beyond the reviewer’s skills (mine certainly) to elucidate or encapsulate. Some are just so pedestrian or mind-numbingly bad that one simply can’t face writing about them. Others are so emphatically wonderful that no collection of praise and analysis can do them justice.

At the apex of that tricky funnybook pyramid is Jim Woodring: a position he’s maintained for years and appears capable of holding for years to come. Woodring’s work is challenging, spiritual, philosophical, funny, beautiful and extremely scary. And, even after reading that sentence, you will have absolutely no idea of what you will be seeing the first time you read any of it.

Moreover, even if you have scrupulously followed cartoonist, animator, Fine Artist, toy-maker and artistic Renaissance Man James William Woodring through an eccentric career spanning his first mini-comics in 1980; groundbreaking Fantagraphics magazine series such as Jim (1986), notional spin-offs Frank and Weathercraft, Tantalizing Stories, Seeing Things, Congress of the Animals or more mainstream storytelling such as Star Wars and Aliens tales for Dark Horse, you’ll still have no idea how you will respond to his work.

Woodring delivers surreal, abstract, wild, rational, primal cartooning: his clean-mannered art a blend of woodblock prints, Robert Crumb style, wry humour and eerie conviviality, Dreamscape, religious art and monstrous phantasmagoria. His works form a logical, progressional narrative pockmarked with multiple layers of meaning but generally devoid of speech or words, magnificently dependent on the intense involvement of the reader as a fully active participant.

So you can imagine what his first formative thoughts, passing observations and moments of wild unfettered graphic whimsy must be like…

This stunning hardback or digital compilation opens the gates of dream just a crack wider than is safe, offering selected graphic snippets from the artist’s sketchbooks covering a superbly productive period following the millennium and offering a few choice views of other graphic avenues he might have pursued if the world of harnessed hallucinations had not exhibited such a strong hold…

In his ‘Introduct’, Woodring describes his abandonment of traditional graphic tomes for diminutive “Moleskine” doodle-pads: using the flimsy palm-sized books to capture ideas roughly, quickly and with intense immediacy. The gimmick clearly works. The material collected here – mostly enlarged 140% up from the originals – simply buzzes with life and energy….

Many Frank regulars show up, including the eponymous Krazy Kat-like ingénue himself, and there are absolute torrents of bizarre, god-like household appliances, vulture-things, frog-things, rhino-things, plant-things and unspeakable Thing-things, all resident in the insanely logical traumic universe of his sensoria.

There are snippets of reportage, plenty of designs and even roughs and layouts from finished stories. Woodring also proves himself a pretty sharp pencil when it comes to capturing the weird moment of reality we all experience, a keen caricaturist and a deliciously funny “straight gag-man”, glamour artist and capturer of friends in idle moments – just like all of us sad art-school escapees who break into a cold sweat whenever we realise we’ve left the sketchbook at home and there’s only beer-mats and napkins to draw on….

Woodring is not to everyone’s taste or sensibilities – for starters, his drawings have a distressing habit of creeping back long after you’ve put the book down and scaring the bejeezus out of you – but he is an undisputed master of the form and an innovator always warping the creative envelope.

As such, this welcome peek into his creative process and conceptual/visual syllabary offers encouragement and delight to artists and storytellers of every stripe, as well as being just plain wonderful to see.

All art-forms need such creators and this glorious hardback monochrome tome could well change your working and reading habits for life.

Go on, aren’t you tempted, tantalized or terrified yet? What about curious, then…?
© 2012 Jim Woodring. This edition © 2012 Fantagraphics Books. All rights reserved.

Pep Digital #22: Arrrchie’s Buried Treasure


By George Gladir, Dan Parent, Fernando Ruiz, Kathleen Webb, Bob Bolling, Mike Pellowski, Angelo DeCesare,Rex Lindsey, Dan DeCarlo, Henry Scarpelli, Jeff Shultz, Dexter Taylor, Pat Kennedy & various (Archie Comics)
No ISBN: digital only

Since his debut in Pep Comics #22 (cover-dated December 1941) Archie Andrews has epitomised good, safe, wholesome cartoon fun, but the company that now bears his name has always been a deviously subversive one. Family-friendly iterations of superheroes, spooky chills, sci fi thrills, licensed properties and genre yarns of every stripe have always been as much a part of the publisher’s varied portfolio as the romantic comedy capers of America’s clean-cut teens.

As initially realised by John L. Goldwater and Bob Montana, the first escapade set the scene and ground rules for decades to come Archie has spent his entire existence chasing both the gloriously attainable Betty Cooper and wildly out-of-his-league debutante Veronica Lodge, whilst best friend Jughead Jones alternately mocked and abetted his romantic endeavours and class rival Reggie Mantle sought to scuttle every move…

Crafted over time by a veritable legion of writers and artists who’ve skilfully created the stories of teenage antics in and around the idyllic, utopian small town of Riverdale, these timeless tales of decent, upstanding, fun-loving kids have captivated successive generations of readers and entertained millions worldwide both on comic pages and in other media such as film, television, radio, newspaper strips, music and even fast food.

To keep all that accumulated attention riveted, the company has always capitalised on contemporary trends with which to expand upon their archetypal storytelling brief. In times past they have cross-fertilised their stable of stars through unlikely team-ups like Archie Vs. Predator, whilst every type of fashion fad and youth culture sensation has invariably been incorporated and explored within the pages of the regular titles. The gang has been reinvented and remodelled numerous times, even stepping outside the parameters of broad comedy to offer dramatic – albeit light-hearted – “real-world” iterations of the immortal cast of characters and clowns…

The company the idiot built is celebrating a major anniversary this December, so here’s a chance to revel in Archie’s unique madness with a bucket of yarns primarily sparked by the Pirates of the Caribbean franchise, but which also finds room for a few golden oldies and classic romps on the theme of Corsairs and Privateers. This lot are all electronically cached by pirates of the airwaves commandeering a little of your time and attention for a digital-only experience. Enjoy International Talk Like a Pirate Day 2021, me buckos…

The madness begins without fanfare as the gang all go Gung Ho for the latest movie fad: dressing up for film fun and daydreaming personal period peril in ‘Pirates Ahoy’ as originally seen in Archie & Friends #87 (February 2005) courtesy of George Gladir, Rex Lindsey & Rich Koslowski.

Veronica #171 (August 2006) featured ‘One Man’s Treasure’ by Dan Parent & Jim Amash, with the star stuck rich kid finding actual buried (and cursed) loot on a film shoot but caring only about impressing hot star Johnny Dredge. Boy, does she!

‘Treasure Quest’ comes from Tales of Riverdale Digest #9 (April 2006): an Archie & Friends charmer by Fernando Ruiz & Al Nickerson, with Archie and Reggie completely fooled by an advertising flyer that looks like a treasure map. Cue signature chaos and catastrophe…

‘Soul Mates’ from Betty & Veronica #151 (September 2000 by Kathleen Webb, Dan DeCarlo and Henry Scarpelli) then pictures the Caribbean-vacationing teens as freebooting female furies, but still unable to curtail their legendary rivalry.

The Adventures of Little Archie #21 (Winter 1961-1962) then stands and delivers a classic mystery yarn by the brilliant Bob Bolling as ‘Pirates’ sees the mischievous kid exposed to a strange gas carried by an old weirdo on a bus – yes; much, much simpler times – that somehow lands him a stagecoach en route to the 18th century and his own pressganging.

Condemned to be a cabin boy on Blackbeard‘s ship, he is present at the deadly sea battle between the wicked rogue and valiant naval hero Captain Morgan…

Crafted at a time when kids were considered smarter and not made of porcelain, this is a grand romp blending action, suspense and humour in perfect balance, followed by a more modern take as (sadly uncredited) Little Jughead vignette ‘The Mystery Treasure’ from Jughead’s Double Digest #152 (September 2009) sees Arch and his ever hungry pal uncover a haunted chest, whilst Archie Giant Series Magazine #583 (September 1988, by Bolling & Mike Esposito) pits the juvenile lead in solo action against time-travelling arch nemesis Mad Doctor Doom who seeks buried loot from 1743 in ‘Close Scrape in Barnacle Bay’…

‘Treasure Trove’ (Laugh #7, June 1988, by Gladir, Bolling & Esposito) then offers a fantasy lay with The Mighty Archie Art Players re-enacting an undying rivalry between righteous Cap’n Booty (Archie) and piratical Cap’n Skull (Reg) on the high(larious) seas, after which Veronica #180 (July 2007) refocused on romance in ‘An Old Story’ as Ronnie’s bookshop binge unearths a saucy bodice-ripper that sets her imagination racing before ‘Digging for Buried Treasure’ (Betty & Veronica #163, August 2001 by Gladir, DeCarlo & Alison Flood) sees the lasses reminiscing – and speculating – about their childhood games at the beach.

In Betty & Veronica Spectacular #55 (September 2002) Angelo DeCesare, Parent & Jon D’Agostino bring supernatural romance and comedy capers in two-parter ‘Teen Spirit’ as the girls become the obsession of a piratical spook who’s been a horny teen since his death centuries ago. Things turn ugly when he decides to get rid of rivals Archie and Reggie and drastic steps need to be taken…

Archie Comics Digest #235 (August 2007) revisited ‘Pirates Ahoy!’ courtesy of Pellowski, Scarpelli & D’Agostino as another movie (this one starring Jon E. Depth) provokes poolside nightmares for our red rascal, Ronnie enjoys a ‘Treasured Moment’ (Veronica #175, December 2006 by Pellowski, Parent & Amash) after pinch-hitting for Betty and reading pirate stories to little kids. one last brace of gold comes with ‘Festival Time’ (Betty & Veronica #256, December 2011 by Gladir, Jeff Shultz & Amash) as high school eco-club Green Girls organises a fundraiser celebrating women pirates like Annie Bonnie or Ching Shih, only to lose their men to thieving flirty rivals before we hit the far shore with ‘Scene in Public’ (Archie Comics Digest #259, January 2010 by Pellowski, Pat Kennedy & Amash) as Archie, Jughead and Reggie literally patronise a pirate-themed diner on their way to a sporting event in full supporters’ garb…

Daftly delightful, these arrr ideal example of classic comics fun: brilliant gems no Funnybook Fan or Crafty Corsair would care to share. Enjoy your spoils and bask in the knowledge that some treasures can really be yours alone.
© 2012 Archie Comic Publications, Inc. All rights reserved.

Hope and Hell’s Flaw – Shame books 4 and 5


By Lovern Kindzierski, John Bolton & Todd Klein (Renegade Arts Entertainment)

ISBN: 978-1-98782-548-0 (Hope TPB) ISBN: 978-1-98890389-7 (Hell’s Flaw TPB)

Comics are unequivocally a visual medium and that’s never more ably demonstrated than in a seductively bewitching allegorical fable from writer Lovern Kindzierski, painter John Bolton and letterer Todd Klein.

The story began with three Original Graphic Novels released between 2011 and 2013, before the entire epic was housed in its proper setting: a lavish and sublime full-colour hardback tome, liberally garnished with beguiling bonus features and all the usual digital equivalents.

So, if you’re sitting comfortably with all the doors locked and windows covered, let’s begin with a swift reprise…

Once upon a time in Conception a benevolent but homely witch named Mother Virtue spent all her days doing little favours and grand good deeds for the ordinary and unfortunate, and for these kind actions she was beloved by all. Spiritually, she was probably the most perfect woman in the world, but as for her looks…

She lived life well, growing old and content, but one day, after decades of joyous philanthropy, a single selfish thought flashed idly through her mind: a momentary longing for a daughter and wish for it to be true, that she might be a mother in fact as well as name…

The weak moment was instantly exploited by malign Shadow of Ignorance Slur. Through dark magics, he impregnated the champion of Good with a vile seed of evil, bragging to the wise-woman that her wish-made daughter would be a diabolical demon deserving the name Shame…

Deeply repenting that selfish whim and dreading horrors yet to come, Mother Virtue transformed her idyllic cottage in the woods into a floral prison; a Cradle reluctantly repurposed to isolate and eventually contain the thing growing in her belly. The miserable matron-to-be also assembled Dryads to care for and guard the baby. Once Virtue finally births Shame, she leaves the devil’s burden to be reared in the mystical compound, where it grows strong and cruel but so very beautiful…

After much concentrated effort, however, minions of Shame’s sire breach Cradle’s green ramparts and school the child in vile necromancy to ensure her dire, sordid inheritance. With malefic potency, Shame refashions her guardians into something more pliable and appropriately monstrous…

As the devil’s daughter physically ripens, Slur himself comes to his evil child and through him Shame learns the terrifying power of sex. With the aid of an infernal incubus which has stolen seed from many men, she quickens a child in her own belly and eventually births a beautiful baby girl.

Into that infant Slur pours Mother Virtue’s soul; gorily ripped from the despondent dotard’s aging carcase at the moment of her granddaughter’s delivery. Even the nunnery Virtue had locked herself within was no proof against the marauding Shadow of Ignorance…

With her despised mother now her own child, securely bound within the floral penitentiary, Shame goes out into the world to make her mark…

Pursuit took up the story sixteen years later. Infant Virtue has grown strong and lovely, despite every effort of malformed, mystically mutated Dryads and Shame’s own diabolical sorcery toiling constantly but to no effect in a campaign of corruption, making every day of her young life a savage test of survival. This daily failure makes Shame – now elevated by her own evil efforts to queen of a mortal kingdom – furious beyond belief.

When not burning witches and wise women who might threaten her absolute domination, or having her armies ravage neighbouring realms, the haughty hell-spawn spies upon her offspring/ancestor with infernal devices, but is always bitterly disappointed and enraged….

Elsewhere, a valiant knight lies dying and mournfully bids his afflicted son Merritt farewell. With his last breaths, the swift-failing father dreads how his foolish, naïve, beloved boy will fare in a world ruled by the Queen who has ended him…

The hopeless dreamer is stubborn above all else and – when Merritt discovers the vegetable hell-mound of Cradle – stories his mother told him long ago run again through his head. Odd, inexplicable yearning compels him to overcome appalling arcane odds and break in. He liberates the beautiful prisoner… although she actually does most of the work…

Freed from Cradle, Virtue’s mystic might blooms. Far away, Shame reels. Slur cares little for his daughter but much for his plans: disclosing Merritt is Destiny’s wild card: a Sword of Fate who could reshape the future of humanity. Of course, that depends on whose side he joins…

The young heroes near the capital but are ambushed. After a tremendous mystic clash, Merritt awakens in a palace with a compelling dark-haired vision ministering to his every need and desire. Meanwhile, far below in a rank, eldritch dungeon, Virtue languishes, patiently adjusting plans…

This eldritch esoterically erotic epic concluded with Redemption as Merritt fell deeper under the sultry sway of the dark queen, devolving into her submissive tool of human subjugation, whilst Virtue languished in fetid squalor, weaving intricate magic with the paltry, debased materials at hand…

In the Queen’s arms, Merritt remains a child shaped by his mother’s bedtime stories. When Virtue contacts him, he readily sneaks down to her cell, dreams of nobility and valiant deeds filling his addled head…

With a final confrontation between mother and daughter imminent, Virtue sends Merritt to Hell on a vital quest to recover the Hope of the World. His triumphant return saves the kingdom and redeems the downcast…

As with all great fairy tales, justice is delivered and the world is set right side up again, with Shame dead, Slur confined to the Pit and pure reborn soul Hope in charge…

But what actually happens on the first day of “Happy Ever After”? The answer comes as the initial trilogy is extended via a second tranche of Original Graphic Novels, with Kindzierski & Bolton picking up their eldritch tapestry again in Hope…

The day after Shame’s dismemberment and descent to Hell, chaos and uprising grips the kingdom, forcing Merritt and rebel wisewoman Miss Grace to escort bewildered Hope to safety outside the castle. The war has been won but evil cannot die and the rioting crowds are almost as much a danger as the Queen’s remaining stooges and free-roaming satanic spirits. Moreover, the child’s unschooled mystic force makes her a danger to herself and all around her…

Transporting her to the peaceful countryside fills Merritt with memories of his childhood and reveals what happened to his own mother, subsequently provoking Grace to review her own chequered past. Both have suffered grievously from Shame’s actions, and have no idea that the monster is still active in Hell, manipulating ghosts and demons to effect her return to Earth using the infernal contamination that used to be Cradle…

In the forests, Hope sees visions of forthcoming atrocity, which confirmed by Grace’s scrying, force the caravan to divert towards the once-green hell and meet the threat head on…

To Be Continued…

Fifth volume Hell’s Flaw resumes the epic quest, as Shame marshals her forces to secure the pathway from Hell to the living world, while the wary, weary band of heroes struggles to the verdant hellmouth.

Their way is blocked demonic forces too horrible to bear, but Grace has learned to tap Hope’s raw magic to fight them off. Slowly though, she becomes more controlling, her promises to teach the child somehow never materialising, although her need for her as a living battery constantly increases. Eventually, however, during a truly formidable assault, Hope asserts herself to save Merritt and the entire course of the quest changes…

In Hell, Shame’s own cunning endeavours have borne black fruit and she is ready to return…

To Be Concluded…

Epic and fanciful, the fairy tale trappings mask a most mature examination of Good and Evil, and the shimmering photorealistic expressionism of John Bolton’s lush painting transforms the familiar settings of fantasy standards and set-pieces into visions truly bleak and bizarre, perfectly complementing the grim, earthily seedy meta-reality of Kindzierski’s script.

Dark and nasty yet packed with sumptuous seductions of every stripe, the salutary saga of Shame is every adult fantasist’s desire made real and every comic fan’s most fervent anticipation in one irresistible package…

Hope, Hell’s Flaw and Shame: the series conceived and written by Lovern Kindzierski. The story, characters, world and designs are © Lovern Kindzierski, John Bolton and Renegade Arts Canmore Ltd.

Chicago – A Comix Memoir


By Glenn Head (Fantagraphics Books)
ISBN: 978-1-60699-878-6 (HB)

One of the things comics can do better than almost any other medium is autobiography. Words are immensely potent, but when wed to the images a confessor wants you to see and has devised especially for that purpose, the response is always immediate, visceral and permanent.

Cartoonist, illustrator and editor Glenn Head (Hot Wire, Snake Eyes, Weirdo) studied under Art Spiegelman at the School for Visual Art in the early 1980’s but bided his time in commercial illustration for publications like Advertising Age, Screw, Sports Illustrated and The Wall Street Journal, and with comix such as Guttersnipe and Head Shots before releasing his first graphic novel in 2015.

It was worth the wait…

In monochrome hardback Chicago – available in sturdy hardback and trustworthy digital formats – Head turned a harsh, stark spotlight on his own life, literally baring all and detailing how a troubled teenaged virgin from New Jersey turned his back on the American Dream and his own personal hopes and aspirations before touching bottom and courting madness to reach his current (still tenuous) state.

Following an incisive Introduction from Phoebe Gloeckner, the history lesson begins in a graveyard in the Garden State. “Glen” is nineteen and troubled, but not necessarily unhappy: he’s just painfully aware that he doesn’t fit in.

It’s the summer of 1977 and he’s obsessed with the cartoons and paraphernalia of the hippie Counterculture then experiencing its death-throes. Dad works on Wall Street and desperately wants to understand why his son seems at such a loss. The boy doesn’t even seem happy to be going to Art School in Cleveland, even though he claims that’s what he wants…

What Glenn actually wants most is Sarah: his best friend and a girl appallingly emotionally scarred by the treatment she has received from her Holocaust-Survivor parents. She’s already well down the road to dissolution though: pregnant, a runaway and being used to turn tricks by her latest scumbag boyfriend…

The season turns and Glen reluctantly reports to the Cleveland Institute of Art, his intolerant, abrasive attitude winning him few friends amongst staff or students. There’s something indefinably wrong inside his head and before long he drops out and starts panhandling to survive.

A casual conversation with another student attains the status of a sign from God and Glen – who we’re starting to think might suffer from bipolar disorder – abruptly hitchhikes to Chicago, determined to sell cartoons to Playboy magazine…

And thus begins an intense period of privation, hallucination, harassment by hustlers, constant danger and creeping horror, all punctuated by unexpected kindnesses from strangers, rejections, connections and moments of incomprehensible good fortune as chance meetings with Muhammad Ali and Robert Crumb begin turning the street-meat’s life around…

‘Decompression’ sees Glen in January 1978, back in comfortably suburban Madison, N.J. thanks to his amazingly understanding yet still-uncomprehending father. Although the threat of imminent starvation and murder have faded, the boy is still at risk – from his own actions after a telephone conversation with idealised inamorata Sarah’s manic mother and his own father’s poorly hidden handgun…

The final section of this diary occurs in 2010 as Brooklyn-dwelling single-dad Glen gets an email one morning. Sarah, the one that got away, the great missed opportunity, has tracked him down and wants to meet up. Is this his chance to stop being that painful, pathetic, unresolved 19-year-old virgin at last?

Breathtakingly candid, intoxicatingly forthright and irresistibly visually exhilarating, Chicago is a startling examination of the power of obsessions and memories: a potential roadmap to finding your own identity… as long as you have the nerve and stomach to try…
Chicago © 2015, Glenn Head. This edition © 2015 Fantagraphics Books, Inc.

Showcase Presents the Flash volume 4


By John Broome, Gardner Fox, Frank Robbins, Carmine Infantino, Ross Andru & various (DC Comics)
ISBN: 978-1-4012-3679-3 (TPB)

In the anniversary year of Comics’ Silver Age, it’s a true shame that so much superb material remains out of reach of nostalgia-afflicted fans or any young neophyte looking for a vintage treat.

At least the tales gathered in this old tome – spanning the close of the Silver Age and start of the Bronze Age – are available, but only in ludicrously expensive hardback Omnibus editions, rather than paperback or digital collections. Boo to you publishers, and here’s a cheap and cheerful recommendation to track down an old monochrome masterpiece stuffed with crazy fun and thrills…

Barry Allen was the second speedster to carry the name of The Flash, and his debut was the Big Bang which finally triggered the gleaming era we’re celebrating here. He arrived after a succession of abortive original attempts such as Captain Flash, The Avenger, Strongman (in 1954-1955) and remnant revivals (Stuntman in 1954 and Marvel’s “Big Three”, The Human Torch, Sub-Mariner & Captain America during 1953-1955).

Although none of those restored the failed fortunes of masked mystery-men, they had presumably piqued readers’ consciousness, even at conservative National/DC. Thus, the revived human rocket wasn’t quite the innovation he seemed: alien crusader The Martian Manhunter had already cracked open the company floodgates with his low-key launch in Detective Comics #225 (November 1955).

However, in terms of creative quality, originality and sheer style Flash was an irresistible spark, and after his landmark first appearance in Showcase #4 (October 1956) the series became a benchmark by which every successive launch or reboot across the industry was measured.

Police Scientist (CSI today) Barry Allen was transformed by an accidental lightning strike and chemical bath into a human thunderbolt of unparalleled velocity and ingenuity. Yet with characteristic indolence the new Fastest Man Alive took 3 more try-out issues and almost as many years to win his own title. When he finally stood on his own wing-tipped feet in The Flash #105 (February-March 1959), he never looked back…

The comics business back then was a faddish, slavishly trend-beset world, however, and following a manic boom for superhero tales prompted by the Batman TV show, fickle global consciousness moved on to a fixation with supernatural themes and merely mortal tales, triggering a huge revival of spooky films, shows, books and periodicals. With horror on the rise again, many superhero titles faced cancellation, and even the most revered and popular were threatened. It was time to adapt or die…

At the time this fourth collection of his own hard-won title begins, the Vizier of Velocity was still an undisputed icon of the apparently unstoppable Superhero meme and mighty pillar of the costumed establishment, but dark days and changing fashions were about to threaten his long run at the top…

Reprinting transitional issues #162-184 (June 1966-December 1968), this compilation shows how Flash had set into a cosy pattern of two short tales per issue, leavened with semi-regular book-length thrillers; always written by regular scripters John Broome or Gardner F. Fox and illustrated by Carmine Infantino (with inker Joe Giella). That comfortable format was about to radically change.

Flash #162 featured Fox-penned sci-fi shocker ‘Who Haunts the Corridor of Chills?’, in which an apparently bewitched fairground attraction opens the doors into an invasion-mystery millions of years old whilst stretching the Scarlet Speedster’s powers and imagination to the limit…

The next issue offered a brace of tales by globe-trotting author Broome, opening with ‘The Flash Stakes his Life – On – You!’, taking an old philosophical adage to its illogical but highly entertaining extreme as criminal scientist Ben Haddonuses his gadgets to make the residents of Central City forget their champion ever existed. That has the incredible effect of making the Flash fade away, if not for the utter devotion of one hero-worshipping little girl…

By contrast, ‘The Day Magic Exposed Flash’s Secret Identity!’ features a sharp duel with a dastardly villain as approbation-hungry evil illusionist Abra Kadabra breaks future jail and trades bodies with the 64th century cop sent to bring back to face justice, leaving the Speedster with an impossible choice to make…

Issue #164 offered another pair of fast fables. ‘Flash – Vandal of Central City!’ (Broome), sees the hero losing control of his speed and destroying property every time he runs. Little does he know old enemy Pied Piper was back in town… Kid Flash then solo-stars in Fox’s ‘The Boy Who Lost Touch with the World!’ as Wally West‘s nerdy new friend suddenly becomes periodically, uncontrollably intangible…

With Flash #165’s ‘One Bridegroom too Many!’ Broome, Infantino & Giella made a huge advance in character development as Barry finally weds long-time fiancée Iris West. This shocking saga sees the hero’s sinister antithesis Professor Zoom, the Reverse-Flash attempt to replace him at the altar in a fast-paced, utterly beguiling yarn which also posed a seemingly insoluble quandary for the new groom…

Should the nervous newlywed reveal his secret identity to Iris – who has no idea she’s marrying a superhero – or say nothing, maintaining the biggest lie between them and pray she never, ever finds out? Every married man already knows the answer* but for us secretive little kids reading this the first time around, that question was an impossible, imponderable quandary…

Building soap opera tension by fudging the issue like a national government, #166 carried on as usual with Broome’s delicious comedy ‘The Last Stand of the Three-Time Losers!’ wherein a cheesy bunch of no-hoper thieves accidentally discover an unlikely exploitable weakness in Flash’s powers and psyche, before the Monarch of Motion becomes a ‘Tempting Target of the Temperature Twins!’ after spraining his ankle just as Heat Wave and Captain Cold renew their frenemy rivalry…

With #167, Sid Greene became series’ inker, kicking off his run with a light-hearted but accidentally controversial Fox/Infantino tale that utterly incensed the devoted readership. ‘The Real Origin of The Flash! introduced Heavenly Helpmate – and Woody Allen look-alike – Mopee who had long ago been ordered to create the accident which transformed a deserving human into the Fastest Man Alive.

Typically, Mopee had cocked-up and was now back on Earth to rectify his mistake. It takes all Flash’s skill, ingenuity and patience to regain his powers. The story is a delightfully offbeat hoot, but continuity-conscious fans dubbed it apocryphal and heretical ever since…

Less contentious was Fox’s back-up yarn ‘The Hypnotic Super-Speedster!’ allowing Kid Flash an opportunity to bust up a gang of thieves, prank a theatrical mesmerist and give a chubby school chum the athletic thrill of a lifetime.

Broome then produced for #168 a puzzling full-length thriller in which the Guardians of the Universe sought out the Flash and declared ‘One of our Green Lanterns is Missing!’ Even as the Scarlet Speedster hunts for his missing best buddy, he is constantly distracted by a gang of third-rate thugs who have somehow acquired futuristic super weapons…

Flash #169 was an all-reprint 80-Page Giant represented here by its stunning cover and an illuminating ‘How I Draw the Flash’ feature by Infantino, followed by a full-length Fox thriller in #170. ‘The See-Nothing Spells of Abra Kadabra!’sees the Vizier of Velocity hexed by the cunning conjuror and unable to detect the villain’s actions or presence. Sadly for the sinister spellbinder, Flash has help from visiting Earth-2 predecessor Jay Garrick and Justice Society of America pals Doctors Fate and Mid-Nite…

‘Here Lies The Flash – Dead and Unburied’ (Fox, Infantino & Greene) pits the restored speedster against Justice League foe Doctor Light, attempting to pick off his assembled enemies one at a time, whilst #172 offers a brace of Broome blockbusters beginning with Grodd Puts the Squeeze on Flash!’, in which the super-simian blackmails his nippy nemesis into (briefly) busting him out of a Gorilla City cell. Following up, ‘The Machine-Made Robbery!’ saw the return of that most absent-minded of Professors Ira West. Luckily, son-in-law Barry is around to foil a perfidious plot by cunning criminals. The genius’ new super-computer is public knowledge, and the crooks – intent on designing a perfect crime – want to hire the device,

Issue #173 featured a titanic team-up as Barry, Wally West and Jay Garrick were separately shanghaied to another galaxy as putative prey of alien hunter Golden Man in ‘Doomward Flight of the Flashes!’ However, Broome’s stunning script slowly reveals layers of intrigue as the Andromedan super-safari masks a far more arcane need for the three speedy pawns…

In 1967, Infantino became Art Director and Publisher of National/DC and, although he still designed the covers, Flash #174 was his final full-pencilling job. He departed in stunning style with Broome’s ‘Stupendous Triumph of the Six Super-Villains!’ wherein Mirror Master Sam Scudder discovers a fantastic looking-glass world where the Scarlet Speedster is a hardened criminal constantly defeated by a disgusting do-gooder reflecting champion.

Stealing the heroic Mirror Master’s secret super-weapon, Scudder calls in fellow Rogues Pied Piper, Heat Wave, Captain Cold, Captain Boomerang and The Top to share their foe’s final downfall, but they aren’t ready for the last-minute interference of the other, evil, Barry Allen…

When Infantino left, most fans were convinced the Flash was ruined. His replacements were highly controversial and suffered most unfairly in unjust comparisons – and I count myself among their biggest detractors at the time – but in intervening years I’ve learned to appreciate the superb quality of their work.

However, back in a comics era with no invasive, pervasive support media, Flash #175 (December 1967) was huge shock. With absolutely no warning, ‘The Race to the End of the Universe!’ proclaimed E. Nelson Bridwell as author and introduced Wonder Woman art-team Ross Andru & Mike Esposito as illustrators.

Moreover, the story was another big departure. DC Editors in the 1960s had generally avoided such questions as which hero was strongest/fastest/best for fear of upsetting some portion of their tenuous and almost-certainly temporary fan-base, but as the superhero boom slowed and upstart Marvel Comics began to make genuine inroads into their market, the notion of a definitive race between the almighty Man of Steel and the “Fastest Man Alive” had become an inevitable, increasingly enticing and sales-worthy proposition.

After a deliberately inconclusive first race around the world – for charity – (‘Superman’s Race with the Flash’ in Superman #199 (August 1967)), the stakes were astronomically raised in the inevitable rematch in Flash #175.

The tale itself sees the friendly rivals compelled to speed across the cosmos because ruthless alien gamblers Rokk and Sorban threaten to eradicate Central City and Metropolis unless the pair categorically settle who is fastest. Bridwell adds an ingenious sting in the tale and logically highlights two classic Flash Rogues, whilst Andru & Esposito deliver a sterling illustration job in this yarn – but once again the actual winning is deliberately fudged.

Broome produced a few more stories before moving on and #176 features two of his best. ‘Death Stalks the Flash!’tapped into the upsurge in spooky shenanigans when Iris contracts a deadly fever and her hyper-fast hubby runs right into her delirious dreams to destroy the nightmarish Grim Reaper, after which ‘Professor West – Lost Strayed or Stolen?’delightfully inverts all the old absent-minded gags. Barry’s Father-in-Law successfully undergoes a memory-enhancing process but still manages to get inadvertently involved with murderous felons…

Fox then scripted one of the daftest yet most memorable of Flash thrillers in #177 as The Trickster invents a brain-enlarging ray that turns his arch-foe into ‘The Swell-Headed Super-Hero!’, after which #178’s cover follows – another all-reprint 80-Page Giant…

Written by newcomer Cary Bates and Gardner Fox, Flash #179 (May 1968) was another landmark. The prologue ‘Test your Flash I.Q.’ and main event ‘The Flash – Fact or Fiction?’ extends the multiple Earths concept to its logical conclusion by trapping the Monarch of Motion in “our” Reality, where the Sultan of Speed is just a comic character! Simultaneously offering an alien monster mystery, this rollercoaster riot was a superb introduction for Bates, who eventually became regular writer and the longest serving creator of the legend of Barry Allen.

First though, jobbing cartoonist Frank Robbins added Flash to his credits, scripting an almost painfully tongue-in-cheek oriental spoof accessing everything from Kurosawa to You Only Live Twice to his own Johnny Hazard newspaper strip.

In #180, Barry and Iris visit friends in Japan and are soon embroiled in a deadly scheme by fugitive war criminal Baron Katana to turn the clock back and restore feudal control over Nippon using ‘The Flying Samurai’. The sinister plot unravels after only the most strenuous efforts of the newlyweds in all-action conclusion ‘The Attack of the Samuroids!’

Broome’s last hurrahs was in #182, with the return of Abra Kadabra whose futuristic legerdemain and envy of genuine stage magicians compel him to turn the speedster intoThe Thief Who Stole all the Money in Central City!’ whilst ‘The Flash’s Super-Speed Phobia!’ sees an unlikely accident inflict a devastating – if temporary – psychological disability on the fleet thief-taker.

The tone of the stories was changing. Aliens and super science took a back-seat to more human-scaled dramas. Robbins scripted the last two tales here, beginning with a devilishly deceptive case of bluff and double-bluff as Barry Allen becomes ‘The Flash’s Dead Ringer!’ in a convoluted attempt to convince crime-boss the Frog that the police scientist isn’t also the Fastest Man Alive, before proving that he too was adept at high-concept fabulism in #184, when a freak time-travel accident traps Flash millennia in the future after accidentally becoming the apparent ‘Executioner of Central City!’

These tales first appeared at a moment when superhero comics almost disappeared for the second time in a generation, and perfectly show the Scarlet Speedster’s ability to adapt to changing fashions in ways many of his four-colour contemporaries simply could not. Crucial as they are to the development of modern comics, however, it is the fact that they are brilliant, awe-inspiring, beautifully realised thrillers which still amuse, amaze and enthral new readers and old lags alike. This compendium is another must-read item for anybody in love with the world of graphic narrative.
© 1966, 1967, 1968, 2012 DC Comics. All Rights Reserved.

* In case you’re not married, or not a man, the answer is: Fake your own death and move to Bolivia. And if you find a partner there, always tell them everything before they ask or find out.

Extra credit answer – also try not to be a dick.