Lucky Luke volume 23 – A Cure For The Daltons


By Morris & Goscinny (Cinebook)
ISBN: 978-1-84918-034-4 (Album PB/Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

Doughty, dashing and dependable cowboy “good guy” Lucky Luke is a rangy, implacably even-tempered do-gooder able to “draw faster than his own shadow”. He amiably ambles around the mythic Old West, having light-hearted adventures on his petulant and rather sarcastic wonder-horse Jolly Jumper. For nearly 80 years, his exploits have made him one of the top-ranking comic characters in the world, generating upwards of 85 individual albums and spin-off series like Kid Lucky and Ran-Tan-Plan, with sales thus far totalling upwards of 300 million in 30 languages. That renown has translated into a mountain of merchandise, toys, games, animated cartoons, TV shows and live-action movies and even commemorative exhibitions. No theme park yet, but you never know…

Brainchild of Belgian animator, illustrator and cartoonist Maurice de Bévère (AKA “Morris”) and officially first seen in Le Journal de Spirous seasonal Annual L’Almanach Spirou 1947, Luke actually sprang to (un-titled) laconic life in mid-1946 in the popular periodical before ambling into his first weekly adventure ‘Arizona 1880’ on December 7th of that year.

Morris was one of “la Bande des quatre”– The Gang of Four – also comprising Jijé, Will and Franquin: leading proponents of a fresh, loosely free-wheeling artistic style known as the “Marcinelle School”. The compelling cartoon vision came to dominate Le Journal de Spirou in aesthetic contention with the “Ligne Claire” style favoured by Hergé, E.P. Jacobs and other artists in rival publication Le Journal de Tintin. In 1948 said Gang (all but Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, befriended René Goscinny, scored some work at newly-formed EC sensation Mad and constantly, copiously noted and sketched a swiftly disappearing Old West.

Working solo until 1955 (with early script assistance from his brother Louis De Bevere), Morris crafted nine albums – of which today’s was #7 – of affectionate sagebrush spoofery before teaming with old pal and fellow transatlantic émigré Goscinny. With him as regular wordsmith, Luke attained dizzying, legendary heights starting with Des rails sur la Prairie (Rails on the Prairie) which began serialisation on August 25th 1955.

In 1967, the six-gun straight-shooter switched sides, joining Goscinny’s own magazine Pilote in La Diligence (The Stagecoach). Goscinny co-created 45 albums with Morris before his untimely death, whereupon Morris soldiered on both singly and with other collaborators. He went to the Last Roundup in 2001, having drawn fully 70 adventures, plus numerous sidebar sagebrush sagas crafted with Achdé & Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and more, all taking their own shot at the venerable vigilante.

Lucky Luke has a long history in Britain, first pseudonymously amusing and enthralling young readers in the late 1950s, syndicated to weekly anthology Film Fun. He rode back into comics-town in 1967 for comedy paper Giggle, using nom de plume Buck Bingo. And that’s not counting the numerous attempts to establish him as a book star, beginning in 1972 with Brockhampton Press and continuing via Knight Books, Hodder Dargaud UK, Ravette Books and Glo’Worm, until Cinebook finally found the right path in 2006.

As so often seen the taciturn trailblazer regularly interacts with historical and legendary figures as well as even odder fictional folk in tales drawn from key themes of classic cowboy films – as well as some uniquely European notions, and interpretations. That principle is smartly utilised to sublime effect in A Cure For The Daltons with the motivating spark of foreign “alienist” being based on controversial actor Emil Jannings (Theodor Friedrich Emil Janenz) who won the very first Best Actor Oscar before returning to Germany to become the official state-sanctioned face of Nazi cinema and drama…

Cinebook’s 23rd Lucky Luke album has a pretty contorted not to say convoluted history. Officially the 69th individual exploit of the frontier phenomenon, it originally ran from June 23rd to August 4th 1975 in general interest magazine Le Nouvel Observateur (#554-560) and re-serialised that same year in #1-13 of Nouveau Tintin (September 16th – December 9th) before being rushed out au continent before year’s end as 44th collected album Lucky Luke: la guérison des Dalton. In 2010 in was first published in English as A Cure For the Daltons.

The plot and premise are familiar ones as snobbish, argumentative American East Coast intellectuals – this time the New York Institute of Science – invite a distinguished European authority to try their civilised tricks and tactics on the rough-&-tumble barbarians of their own untamed western frontiers. This seductively voluble wise man is Doctor Otto Von Bratwurst, a pioneer of the cerebral therapy later proponents will call psychoanalysis and he claims all criminals suffer from an illness caused by past childhood trauma: one he can remedy by talking to them…

The claim causes uproar and the loudest dissenting voice is Professor Beauregard Applejack who thinks it’s all humbug and the cure for crime comes out of a gun. As tempers flare, Bratwurst gets his way and is sent west to test his notions on truly bad men…

Weeks later in Nothing Gulch, Texas, Lucky meets a train full of cheering passengers who have all enjoyed an emotional breakthrough. As the doctor casually – almost obsessively – cures drunks and bums of their painful pasts with little chats, the cowboy escorts the savant to a certain penitentiary where the worst of the worst western malefactors are contained…

This penitentiary’s clientele include Slaughterhouse Sam, Killer Katowski and Bloody Butch, but Von Bratwurst needs to prove himself against the most intractable specimens of humanity. Happily for him, the institution is second home to the appalling Dalton Brothers. Averell, Jack, William and especially devious, slyly psychotic, dominant diminutive brother Joe are the most vicious and feared outlaws in numerous states and territories and regularly escape to make trouble.

Of course the prison is primarily staffed by shiftless idiots – and guard dog Rin Tin Can: a pathetic pooch with delusions of grandeur and a mutt vain, lazy, overly-friendly, exceedingly dim and utterly loyal to absolutely everybody. The one thing he ain’t is good at his job. As Rantanplan – “dumbest dog in the West” and a wicked parody of pioneering cinema canine Rin-Tin-Tin – the pestilential pooch became an irregular co-star before eventually landing his own spin-off series…

Here, Luke’s arrival triggers a terrifying outburst in Joe and piques the head shrinker’s interest. He sees a challenge and huge potential regards and acclaim, whilst Joe sees a chance to get free, get rich and get Lucky Luke…

As talking therapy commences, Herr Doktor can’t help but spread dissent and destabilise everyone he speaks with – including Lucky – but his apparent success goes a step too far after convincing the warden to release the Daltons into his custody. Taking them out of the pen, Von Bratwurst’s treatment and testing of his subjects intensifies on an isolated farm, with our hero increasingly suspicious and agonising over what might happen. One unanticipated surprise is how eavesdropping affects pathetic pooch Rin Tin Can and helps sort his own daddy issues…

Even he isn’t prepared for the turnabout and transformation inspired by the candid confessions of the dastardly Daltons as a sudden epidemic of lawlessness explodes from Nothing Gulch to Patos Puddle, with Luke caught off guard and desperately seeking to sort out an unprecedented crisis. Thankfully he has a true wonder dog at his side…

Wry, savvy and cruelly sardonic, this potent poke at pop psychology and cod life-coaching blends straightforward slapstick with smart satire in another wildly entertaining all-ages confection by unparalleled comics masters. A Cure For The Daltons offers another enticing glimpse into a unique genre for readers who might have missed the romantic allure of the pervasive Wild West that never was…
© Dargaud Editeur Paris 1975 by Goscinny & Morris. © Lucky Comics. English translation © 2010 Cinebook Ltd.

Infinite Wheatpaste volume 1: Catalytic Conversions


By L. Pidge with Chase Hutchison (Avery Hill Publishing)
ISBN: 978-1-910395-78-3 (TPB/Digital edition)

There’s a tantalising, wide-eyed freshness and gleeful zest to experiment re-entering comics publishing at the moment: a forward motion which will hopefully filter up to the mainstream market in the fullness of time. Until then, though, if you’re seeking a different spin, it’s best advice to look as always to the margins, as with this compilation of heartfelt dizzyingly drawn deliberations from US self-publishing phenomenon Pidge.

Based in the Colorado Rockies and working with life/work partner and colourist Chase Hutchison, they have also generated reading matter of substance in Fast Times and Heavy Rotation and contributed/edited numerous micropress anthologies. Pidge spends her off times teaching middle schoolers or drawing… and maybe both at the same time. …

There’s also life stuff, snowboarding and lots of knitting going on too…

Their multigenerational, pan-dimensional, picaresque cosmic roads epic serial Infinite Wheatpaste has been nominated for Ignatz and other awards, making many keen fans as it unfolds a wild ride of inner exploration and external personal advancement and communal adventure.

A captivating cartooned Foreword introduces the creators, their worlds and the author’s driving motivation – a deep-seated, unshakeable love of comics – for the tome under review today, all supplemented by a handy roster of truly eccentric ‘Dramatis Personae’ involved and interlinking in exploits all over the worlds. There’s timing-&-schedule challenged college student Soe who’s addicted to knitting and fashionably-stewed libations. She’s a true pal to all, but remains troubled by being an elemental goddess. Gene-mash-up and itinerant wanderer Casimir is in need of big changes to his life, and recently-bereaved widower/aging automaton Otis (0T-15) is just trying to stay stable and get by. There’s thoroughly decent happy-go-lucky guy Groob, failing-his-rehab Jeff (AKA fiery god Supernova). There’s also best friend Addy and her partner (seer/sorceress/shamus) Lilah to be going on with, but they’re just the tip of an ever-expanding astral iceberg…

An endless progression of buddies, beverages and buses, caffeine, ciggies and cats (-ish), Issue one ‘En Camino’ sees Jeff again regretting too many drugs and returning to a remedial program. Concerned, Addy insists he shouldn’t fly under his own power and takes the bus with him just in case. It’s a doomed and dangerous act, and when he explosively detonates en route, Soe is set upon a wildly meandering and overlapping, backslipping pan-reality path that will change the nature of existence…

The second compiled issue – designated ‘Brew’ – shows Soe’s new place (since she’s had to move domiciles yet again) where cool new roomy Jon introduces laid-back pal Groob. Soe’s tea ritual is sadly screwed up whenever mysterious watery appendages assault her, but generally it’s just another case of adapting to altered settings. The winter sparks growing friendships and leads to thoughts of Secret Santas and game of lizard tag. At least by the end, Soe has reliable witnesses to her ongoing fluid furores…

In deep midwinter, ‘Hand’ in #3 has her repeatedly and publicly accosted by sentient water, but comforted by Jon’s amazing comic boxes as walls of reality rupture and precious time is lost. Groob then bolts for outer space, discovering forces of trauma and loss thanks to ‘Two Life Forms’. Whilst working his passage and making more unique friends – and better, like sexy Seda/Abe – on a starliner, he stays the main focus of a bold odyssey in Track #5, where space opera action antics dominate in ‘Intergalactic Thin Mints’. These revels introduce bold pirate/stowaway/devoted family man Casimir, seeking a place to call his own…

‘Shiftless on 66’ pops us back to Earth where an Arizona road trip leads Delilah to a rash of monster sightings and missing trailer kids. The wandering witchcraft PI is soon deep under, battling froggish cave-kobolds from the back of beyond, but is she being hard-boiled or hard baked?

‘Facsimile’ brings us face-to-faceplate with bereaved custodian and janitorial robot Otis. OT-15 misses his husband and seeks solace by neglecting his own crucial maintenance whilst studying Buddhism. Apparently, all it takes to set the droid on the right path is his “cat” Grande and an angry teen losing her own settings and moorings…

Recapitulated as a road trip, Issue #8’s ‘Unincorporated’ observes Addy working for the Coyote Bay Times, badly interviewing youthful skateboarders just as scattered fiery divinity Jeff reassembles and returns. Her ladylove Delilah is unconvinced, but life of all sorts goes on, leading to a final case of ‘Leftover’, beginning in the Outer Rim of the Perseus Arm where Casimir is making more enemies than friends and needs an urgent chance of scenery for him and his kid. Thankfully, there’s someone/thing that might have a way back home…

To Be Continued…

Although the main event is paused, there are still bunches of Bonus stuff to enjoy, beginning with ‘Knitting Patterns’ including dauntingly detailed plans for constructing such soft machines as ‘Soe’s Dipped Mittens’, ‘Casimir’s Balaclava’, and ‘Hulder Mitts’, backed up by a cartoon ‘Afterword’ appreciating the efforts and existence of Professor Chase Hutchison.

Exuberant, graphic, joyous creativity, tinged with trippy counterculture tribute act energy, this initial serving of Infinite Wheatpaste pattern matches Road Warriors with life coaching and coffee with the outer cosmos in the way Red Dwarf might meet Kafka in San Francisco during the (Indian) Summer of Love. Of course they’d all go for tea and biscuits… and so could you whilst unleashing your inner comics muse.
© Pidge, 2016, 2024. All rights reserved.

Wolverine: Origin – The Complete Collection


By Bill Jemas, Joe Quesada, Paul Jenkins, Andy Kubert, Richard Isanove, Kieron Gillen, Adam Kubert, Frank Martin, Rain Beredo & various (MARVEL)
ISBN: 978-0-88899-753-1 (B/Digital edition)

Wolverine is all things to most people and in his long life has worn many hats: Comrade, Ally, Avenger, Father Figure, Teacher, Protector, Punisher. He first saw print in a tantalising teaser-glimpse at the end of Incredible Hulk #180 (cover-dated October 1974 – So Happy 50th, Eyy?). That peek devolved into a full-on if inconclusive scrap with the Green Goliath and accursed cannibal critter Wendigo in the next issue. Canada’s super-agent was just one more throwaway foe for Marvel’s mightiest monster-star and subsequently vanished until All-New, All Different X-Men launched.

The semi-feral mutant with fearsome claws and killer attitude rode – or perhaps fuelled – the meteoric rise of those rebooted outcast heroes. He inevitably won a miniseries try-out and his own series: two in fact, in fortnightly anthology Marvel Comics Presents and an eponymous monthly book (of which more later and elsewhere). In guest shots across the MU – plus myriad cartoons and movies – he has carved out a unique slice of superstar status and never looked back. Over those years many untold tales of the aged agent explored his erased exploits in ever-increasing intensity and detail. Gradually, many secret origins and revelatory disclosures regarding his extended, self-obscured life slowly seeped out. Afflicted with periodic bouts of amnesia, mind-wiped ad nauseum by sinister foes or well-meaning associates, the lethal lost boy clocked up a lot of adventurous living – but didn’t remember much of it. This permanently unploughed field conveniently resulted in a crop of dramatically mysterious, undisclosed back-histories. Over the course of his X-Men outings, many clues to his early years manifested such as an inexplicable familiarity with Japanese culture and history but these turned out to be only steps back not the true story…

Origin
Although long touted as a story that couldn’t be told, the history of such a popular character was never, ever going to remain a mystery. Wolverine captivated comic book audiences and did it all over again on the small screen and in movies. Thus, in a climate of declining print sales, finally giving him an origin was truly inevitable. Sadly, just as certain was fan conviction that the event couldn’t help but be something of a disappointment.

Since I loathe story spoilers above almost all things, I’m going to be as vague as I can, just in case you’re the one who hasn’t seen this story yet. Released in a stylish six chapter prestige limited series spanning November 2001 to July 2002. ‘The Hill’, ‘Inner Child’, ‘The Beast Within’, ‘Heaven and Hell’, ‘Revelation’ and ‘Dust to Dust’, touch upon torment, tragedy and triumph to build the hero’s backstory, so suffice us to say that at the turn of the 19th century in Canada, 12-year old Rose is hired by wealthy landowner John Howlett II as companion to sickly heir James.

Left among taciturn servants on the palatial estate, Rose also befriends all-but-feral child “Dog” Logan, a much-abused son of the groundskeeper/general handyman. As she rapidly settles into the daily routine she also learns the estate is not a tranquil or safe place…

Horror strikes one fateful night as a murder-suicide shatters forever the tense stability of the gothic domain, with Rose and Wolverine-to-be forced to flee for their lives. On the run for years, they found stability, settling in a quarrying camp where harsh conditions and physical toil rapidly mature our mutant hero. Work was hard and as James grew he increasingly found peace, companionship and idyllic joy in the wild woods amongst a pack of timber wolves. Even here repercussions of the Howlett Estate tragedy impacted them, leading to a final, appalling confrontation, a desperate life-shattering clash, trauma beyond endurance and a retreat from the world… and reality.

In many ways the book could never really have lived up to expectations It was never going match let alone surpass 30 years of anticipation, and the creators should be applauded for ignoring convoluted X-Men mythology to concentrate on a purely primal tale in the fashion of Jack London or Joseph Conrad.

Sadly, there’s a distinct lack of tension and no sense of revelation at all. Most characters are barely one-dimensional: provided for a single purpose and predictably dealt with when their job is done. From the first page we know how it’s going to end and none of the characters has enough spark for a reader to emote with.

Understandably, such a “big story” needed a lot of creator fingers in the pie, so credits are a bit convoluted. Bill Jemas, Joe Quesada & Paul Jenkins came up with the plot, which Jenkins scripted. Artwork was drawn by Andy Kubert, and shot from his pencils but any grit or edginess that extremely talented gentleman built was regrettably lost by cloyingly heavy digital painting (by Richard Isanove whose very pretty colours seemingly candy-coat the shocking life-story of this most savage of heroes). All of which is largely irrelevant as the story sold bucketloads and has remained canonical ever since.

Origin II
Six years after, the company did it all over again for a much larger and less invested audience via his movie incarnation, but when it came, the story did not please or even satisfy everyone. Perhaps in response, writer Kieron Gillen, artist Adam Kubert and colourist Frank Martin filled in the next comics chapter. Cover-dated February to July 2014, follow-up 5-part miniseries Origin II made an far more effective and extremely appetising – if arguably just as controversial – titbit to add to the canonical menu…

If you recall, young Rose was hired to help sickly James Howlett. Among the lower order like herself she also befriended savage child Dog Logan. Blamed for the deaths of James parents, he and Rose fled for their lives, growing up on the run, and eventually settling in a quarrying camp. However even here the reach and repercussions of the Howletts found them, leading to a deadly battle in which a hasty unsheathing of bone claws cost Rose everything…

A few years later: It’s 1907 in the icy wilds of Canada. A man more beast than human runs with wolves, accepted by the pack as one of them. That harsh yet happy life is destroyed when a colossal white bear invades the territory. The creature doesn’t know how to eat like other bears and tracks the pack to its den before destroying the cubs.

The Wolfish Man’s peace of mind is broken forever but after almost dying killing the invasive beast even greater horror unfolds. The loss of his family has forced the not-wolf to start thinking again…

The polar bear was no unhappy wanderer, but actually introduced by men into the unfamiliar wilderness. Now showman Hugo Haversham, trapper Creed and his disfigured woman Clara are scouring the frozen wilds for other potentially profitable attractions. Creed & Clara share some strange secret and react badly when their erstwhile employer – creepy English scientist Dr. Nathaniel Essex – turns up in the frozen frontier town. He clearly knows something of her amazing affinity with animals and Creed’s uncanny healing abilities and is quite angry that a mere entrepreneur has appropriated the butchered bear carcass for his circus show…

Haversham knows a dangerous rival when he sees one, and takes the first opportunity to leave when Creed announces they are heading out. Essex continues his own endeavours, using his paramilitary “Marauders” to disseminate poison gas of his own devising in the deep woods, intent on finding what killed his white bear…

The tactic proves disastrous as the fumes drive a bizarre clawed aborigine to butcher the gas-masked Marauders. Moreover, the attacker seems utterly immune to the deadly vapours…

Essex’s remaining men pursue, driving the enraged wild man straight into Creed’s traps. Although the snares don’t stand up to his claws, the human beast is helpless against Clara’s uncanny influence. To Creed’s mounting fury, the connection seems to be mutual…

Soon, suitably caged, the Clawed Man of the Woods is the star attraction of Hugo the Great’s Travelling Circus. Regularly tortured, baited by Creed and fawned upon by Clara, the no-longer-mute beastman has only one thought in his head: the sight of another beloved blond girl dying on his claws…

Essex is still in the picture too: following the show and trying to buy the feral exhibit for his ongoing experiments. When his frustrated patience finally expires so does Hugo – thanks to Essex’s gas – leaving the rapid-healing Clawed Man to undying agonies on the sinister scientist’s vivisection table…

When all hope seems lost, Clara (having convinced Creed to help) breaks her new pet out. The trio flee into the night and – thanks to the torture or perhaps Clara’s devotion – the poor, benighted creature has begun to speak again. He now calls himself Logan

A month later the fugitives are starving in New York City and Creed has had enough. He is not there when Essex’s men attempt to capture Clara’s wild lover and does not see history tragically, bloodily repeat itself. He does however join heartbroken, traumatised Logan in going after Essex, whilst happily concealing the true nature and extent of Clara’s powers…

The man who will be Mr. Sinister is unrepentant and working on his next project: an cruelly tempting solution that will lobotomise the imbiber and eradicate all painful memories. It all ends in more horrific score-settling before Logan escapes into the night and into history, but this tales still has a couple of shocking twists to reveal…

Brutal, visceral and compulsive; cleverly laying as much intriguing groundwork for future stories as answering long-asked questions, Origin II is a far more rewarding and superior yarn to delight aficionados of the complex Canadian crusader.

This engaging Complete Collection includes a wealth of bonus features and especially a raft of articles on how the project came about. Once the stories are told, Introduction ‘What do you think of the idea of a Limited Series telling Wolverine’s origin?’ by X-Men: The Movie Producer/co-writer Tom DeSanto leads to a response in ‘The Beginning’ by Bill Jemas, backed up by the latter’s full ‘Origin Treatment’, and co-plotter Joe Quesada’s ‘Confessions of an EIC’ (that’s Editor in Chief) before scripter Paul Jenkins adds ‘A Few Words’

Quesada’s ‘Climbing the Hill’ shares story notes on the process to tell the untellable tale, bolstered by thoughts from the admin team in ‘The Editors Speak by Mike Marts & Mike Raicht’.

That’s supported by ‘The E-mail Chain’ that set things rolling and some much-needed visual secrets in ‘Character Designs’ by Andy Kubert, Richard Isanove’s ‘The Painted Process’ and cover pencils for Origin #1-6 as well as a selection of  pages of pencils (62) from throughout the tale.

Isanove’s painting ‘The Feast’ precedes cover pencils for Origin II and variant covers by Salvador Larroca & David Ocampo, Skottie Young, Steve Lieber (Deadpool variant) and  Salva Espin & Peter Pantazis (a Deadpool ditto), before sharing ‘The Origins of Origin II’.

For all its faults, Origin: the True Story of Wolverine immediately succeeded in its primary purpose of galvanising the public and making the wild wonder unmissable again. Publishing is a business, and the market always dictates what and where the stories are. Still, it is only a comic in a multi-media universe, so when someone decides to reveal the Real, True, True Real story of… we’ll all get another go at learning his secrets. Or not.

Over to you, film fans…
© 2019 MARVEL.

Tarzan and the Adventurers (Complete Burne Hogarth Comic Strip Library volume 5)


By Burne Hogarth & Rob Thompson with James Freeman, Dan Barry, Nick Cardy, Bob Lubbers & various (Titan Books)
ISBN: 978-1-78565-380-3 (landscape album HB)

This book includes Discriminatory Content produced during less enlightened times.

The 1930 and 1940s were decades of astounding pictorial periodical adventure. In the age before mass television, newspaper strips (and their bastard spawn comic books) were the only form of visually-based home entertainment for millions of citizens young and old, consequently shaping the culture of many nations. Relatively few strips attained nigh-universal approval and acclaim. The Gumps, Little Orphan Annie, Flash Gordon, Mandrake the Magician, Terry and the Pirates and Prince Valiant were in that rarefied pantheon but arguably the most famous was Tarzan.

Evolving from mock melodrama comedic features like Roy Crane’s Wash Tubbs or Carl Ed’s Harold Teen, the full-blown dramatic adventure serial truly started on January 7th 1929 with Buck Rogers and Tarzan debuting that day. Both were skilful adaptations of pre-existing prose properties and their influence changed the shape of the medium forever. The following years saw an explosion of similar fare, launched with astounding rapidity to huge success. Not only strips, but also actual fictive genres were born in that decade, still impacting today’s comic books and all our popular entertainment forms.

In terms of art quality, adaptations of Edgar Rice Burroughs’ immensely successful novels starring jungle-bred John Clayton, Lord Greystoke by Canadian commercial artist Harold “Hal” Foster were unsurpassed. The strip soon became beloved by the masses, supplementing and nurtured by the movies, books, radio show and ubiquitous advertising appearances.

As detailed in previous volumes of this sublime oversized (330 x 254 mm), monochrome/full -colour hardback series, Foster initially quit at the end of a 10-week adaptation of first novel Tarzan of the Apes. He was replaced by Rex Maxon, but at the insistent urging of author Burroughs, returned when the black-&-white daily expanded to include a lush, full colour Sunday page offering original adventures. Maxon was left to capably handle the weekday book adaptations, as Foster crafted the epic and lavish Sunday page until 1936: 233 consecutive weeks. He then left again for good: moving to King Features Syndicate and his own landmark weekend masterpiece Prince Valiant in the Days of King Arthur which debuted in February 1937. Once the 4-month backlog of material he had built up was gone, Foster was succeeded by a precociously brilliant 25-year old neophyte.

Burne Hogarth was a passionate graphic visionary whose superb anatomical skill, cinematic design flair and compelling page composition revolutionised action/adventure narrative illustration. His galvanic dynamism of idealised human figures and animals can still be seen in today’s comic books: all that impossibly body-positive perfection in motion can be directly attributed to Hogarth’s pioneering drawing and, in later years, educational efforts. Burroughs was a big fan and cannily used the increasingly popular comic strip to cross-market his own prose efforts with great effect.

This fabulous fifth & final tome encompasses Sunday pages from October 1949 to September 1950 and the equivalent Daily strips (September 1947 through September 1950), with Hogarth gradually easing out of the now-onerous job and employing a legion of gifted ghosts to fulfil his obligations. During this period, commercially-led format changes reduced the size and changed the shape of the Sunday strip from tabloid to landscape framing, but the contents suffered no loss of wonder, action or drama. The transition and repercussions are discussed with some academic frontloading and fitting further explanation in the form of extended essay ‘Transforming Tarzan’s Jungle’ by Henry G. Franke III. Fully briefed for our trek, we resume the fun with ‘Tarzan and the Adventurers’: Sunday pages #973 – 1010 as seen spanning October 30th 1949 to July 16th 1950. The saga was crafted by Hogarth, writer Rob Thompson and latterly James Freeman – who was forced upon Hogarth after the syndicate fired his preferred collaborator. It sees the Ape-Man visiting old ally Masai chief N’Kola just as white explorers Baker and Cleveland arrive, seeking the tribes’ help in locating a medicinal herb which might be a malaria cure.

In truth, the scurrilous duo are hunting lost treasure sunk in kingdom-demarcating Lake Dagomba, and need help in convincing Dagomba headman Mabuli to allow them access. This chief hates Tarzan but the impasse is ended when wicked witch doctor Chaka strikes a sinister side deal that triggers valiant efforts and vile betrayal, double cross, murder and bloody civil warfare incorporating spectacular chases, fantastic duels with beasts, mortals and the very landscape, captivating readers for months until the saga ended with explosive irony and tons of TNT…

The end was near for Hogarth and the Jungle Lord, and the Sunday association closed in a short serial finished by a comic book artist slowly making strips his career. Born in 1922, Robert Bartow “Bob” Lubbers drew a host of features before WWII, but other than The Vigilante and The Human Fly after hostilities ceased, mostly settled on newspaper stars like The Saint, Big Ben Bolt, Li’l Abner, Secret Agent X-9 and his own creations Long Sam and Robin Malone. That all occurred after a stellar run assisting/replacing Hogarth.

Ostensibly crafted by – and still signed “Hogarth”, ‘Tarzan and the Wild Game Hunters’ (#1011-1019: July 23rd to September 17th 1950) saw the vine-voyaging valiant aid cowboy-turned safari man Russ Rawson in capturing a rhino and gorilla for Winchester Zoo… but only after determining that Africa would be a far better place without these pair of particularly perilous rogue beasts…

Before switching to moody monochrome and standard single tier-per-diem layouts for the dailies section, Franke III explores ‘The Daily Grind’ in another erudite prose prologue preceding the accumulated serial sequences: providing context and background on writer Thompson and artistic aids/replacements Dan Barry, Nick Cardy & Lubbers, with John Lehti and Paul Reinman also getting a worthy mention.

Monday to Saturday storylines were relentless and tough to get right. No matter how good you are, there’s only so much progress to be made in 3-4 panels at a time, and savvy creators usually combined classic themes with familiar material whenever they could. Here that notion resulted in a (very) broad adaptation/reinterpretation of ERB’s prose pulp serial Tarzan at the Earth’s Core, which had been first serialised between September 1929 and March 1930 ,before becoming the 13th canonical novel in 1932. The strips comprising ‘Tarzan at the Earth’s Core’ (#2509 to 2616, September 1st 1947 through January 3rd 1948) were supervised by Hogarth & Thompson but limned primarily by Dan Barry (1911-1997).

He also began as a jobbing comic book guy. Like his own brother Seymour “Sy” Barry – who produced The Phantom newspaper strip for three decades – Dan worked in a finely-detailed, broadly realistic style, blending aesthetic sensibility with straightforward visual clarity and firm, almost burly virile toughness: a gritty “He-man” attitude for a new era, contemporarily christened “New York Slick”.

He drew masked hero fare like Airboy, Skywolf, Boy King, Black Owl, Spy Smasher, Doc Savage and more before joining the US Air Force and, on returning after the hostilities, drew monster hero The Heap and sundry genre shorts for titles like Crimebusters whilst running his own outfit producing educational/informational comics. Dan began his  gradual withdrawal from funnybooks as early as 1947, joining Hogarth’s studio and assuming art chores on the Tarzan daily for a year, whilst still gracing DC’s crime, mystery and science fiction anthologies until as late as 1954. He was offered Flash Gordon and quickly accepted, but that’s the stuff of another review…

In deepest, darkest Africa, the Jungle Lord is tracked down by explorer Jason Gridley who has been in contact with a man named David Innes, and resolved to save that lost soul. Innes is an adventurer who joined Professor Abner Perry in a giant drilling vehicle that took them deep inside the Earth. They are now trapped in an incredible antediluvian realm more than 500 miles below the world’s crust: a land of beast men, lost empires, dinosaurs and even more incredible things…

Tarzan is largely a spectator for this sequence as ERB’s prose adventures in Pellucidar are updated and recounted for readers before Lord Greystoke joins the rescue party using another mole machine – built by boffin Dr. Dana Franklin – to reach the exotic underworld. Adding romantic interest is Franklin’s glamourous daughter/assistant Doris as they voyage deep into a myriad of incredible adventures.

As well as saving Innes and Perry and reuniting the former with his own true love Dian the Beautiful, the newcomers face sentient pterodactyl tyrants (Thipdars if you’re au fait with the books), clash with cavemen and ape beasts (Sagoths), fight a macabre menagerie of long-extinct monsters, war with lizard warriors (Horibs) and get utterly lost and reunited in a land where time does not pass and night never comes…

The series is a paean to primitivism and is a boost to all those besotted with wild kingdoms. There are even pulchritudinous primeval pairings… Gridley to cavegirl princess Jana and Doris with Clovian cave chief Ulan

The drama is divided into individual overlapping adventures until all the players eventually reunite for a big, big finale. With the aforementioned ghost artists deployed to augment Barry & Thompson, the saga concludes with episodes #2617-2640 of ‘Tarzan at the Earth’s Core’ (January 5th – 31st January 1948) as all the plot threads cleave together and those who want to return to the surface do so…

Although he was still involved in a mostly administrative capacity, Hogarth’s signature had been missing for some time when ‘Tarzan and Hard-Luck Harrigan’ #3361-3414: 22nd May – 22nd July 1950) began. The strip sported the name of new illustrator Nick Cardy; AKA strip veteran Nicolas Viscardi, who had drawn Lady Luck and other features for Will Eisner, and post-war became a DC mainstay on Gang Busters, Congo Bill, Aquaman, Teen Titans, Bat Lash, Batman/The Brave and the Bold and so much more. The tale itself was lighter fare with humorous overtones as Greystoke encountered a decrepit and devious old western prospector/snake oil peddler who had foolishly hitched his wagon to an African adventure… The affable scoundrel initially tried to capture Tarzan’s monkey pals before attempting to catch and sell the Ape-man himself before learning the error of his ways…

Sadly, old habits died hard. When the odd companions encountered desert raider El Mahmud dying of wounds, they were forced by the bandit’s devoted lieutenant Rambul to “cure” him with Harrigan’s bottled nostrum. That’s when the literal gold-digger spots the treasure the raiders possess and reverts to type, determined to enjoy one last lucky strike, no matter who he must betray…

Again demarcated by an artist change, ‘Tarzan and Hard-Luck Harrigan’ concluded with episodes #3415-3420 (24th – 29th July 1950) signifying the beginning of Lubbers 3½ year tenure, with a rowdily raucous big battle and the old coot’s redemption before moving briefly on to final inclusion ‘Attack of the Apes’ (#3421-3462: 31st July – 16th September 1950) with Lubbers benefitting from Hogarth’s last moments of oversight in a spooky yarn where a renegade troop of Great Apes (the fictious subspecies that reared Tarzan) begin attacking native villages…

After investigating in the primal manner of the lord of the forests, Tarzan gains a new anthropoid assistant in brutal Bay-At, learns who, why and what the true culprits are and renders his own judgement…

And that was that for Hogarth’s Tarzan until a flurry of new material appeared as graphic novel prototypes in the 1970s, which helped usher in a more mature view of the comics medium itself.

Tarzan is a fictive figure who has attained immortal reality in a number of different creative arenas, but none offer the breathtaking visceral immediacy of Burne Hogarth’s comic strips. These vivid visual masterworks are all coiled-spring tension or vital, violent explosive motion: stretching, running, fighting, surging rushes of power and glory where even backgrounds and landscapes achieve a degree of dramatic interactive expressionism. It’s a dream come true that these majestic exploits are available in full for ours and future generations of dedicated fantasists to enjoy.
Trademarks Tarzan® and Edgar Rice Burroughs® owned by Edgar Rice Burroughs, Inc. and Used by Permission. Copyright © 2018 Edgar Rice Burroughs, Inc. All Rights Reserved.

Erased – An Actor of Color’s Journey Through the Heyday of Hollywood


By Loo Hui Phang & Hugues Micol: translated by Edward Gauvin (NBM)
ISBN: 978-1-681123-38-7 (HB)

This book includes Discriminatory Content included for dramatic effect. If any such use of slurs, epithets, terms, treatment or attitudes offends you, you really should not be reading this book – or maybe you need it more than most.

Cinema was the great and dominant art form of the 20th century. There have been untold tons of film books (even I’ve got one coming out later this year!) and loads of graphic biographies about movie stars and Hollywood – so many, that humanity shares a communal/mutual vision capable of supporting more subversive dalliances with those mediums. Here’s a smart and powerful biographical account employing that common ground to probe some of the deeper social issues stemming from the dominance of the fabled tinsel town Dream Factory through eras where the playing fields were never ever equal…

In 2020, Laotian-born writer Loo Hui Phang (Bienvenue Au College, Delices De Vaches, The Smell of Starving Boys) and veteran French illustrator Hugues Micol (Tumultes, Les Parques, Agughia) collaborated on European reminiscence Black-Out, describing the unseen, forgotten and retroactively redacted career of a mixed race actor who was a contemporary film phenomenon before his political ideals and subversive acts against discriminatory movie making practises led to his contributions being excised from acceptable Hollywood history.

Employing a dreamlike semi surreal narrative delivered via symbolic tableaux and straight strip art storytelling, it told the compelling, inequitable and tragic tale of a gifted entertainer who could have been America’s first black film star…

In 1936 Los Angeles, rich, famous and utterly acceptable foreign immigrant Cary Grant meets a beautiful boy orphan at a boxing gym. Taken with his looks and attitude, the transplanted Londoner takes the kid under his wing. Soon the lad is playing those always anonymous minor “ethnic roles” in epic box office masterpieces like Lost Horizon and Gone With the Wind.

Lana Turner, Ava Gardner, Lena Horne, Rita Hayworth and dozens of other starlets seek his company. He is schooled by David O. Selznick and gulled by Louis B. Mayer, and in later years Paul Robeson gives him life advice as he instinctively and unwisely makes enemies like John Wayne and Senator Joseph Mc Carthy…

A truly beautiful and visual striking man, Maximus Ohanzee Wildhorse AKA – and against his own wishes – “Maximus Wyld” always turned heads in cosmopolitan, covertly egalitarian, boldly bohemian but officially segregated Hollywood. Of course, that casually collegiate acceptance never made it into the roles or onto screens where culturally-conscripted stereotypes were peddled to ignorant, scared, easily riled John Q Public. Throughout his many appearances Wyld cleverly subverted the medium, using it to propound his views on a two-tier system and diminution of his peoples: a stance that led to his downfall and even greater erasure from historical view…

He is a proud, politically radical socialist enjoying every forbidden fruit accruing to his obvious physical attractions. In the new Sodom and Gomorrah, that means intimate entrée into the twilight world of homosexuality, decadence and hedonism, and those charms and willingness to listen also make him a constant true confidante and companion to Hollywood’s most contentiously defended commodity and obviously enslaved minority – lovely women…

The tale of his not-rise and inescapable fall touches on all areas of engrained traditional white privilege. Wyld is a human melting pot and walking (tap dancing, really) metaphor: exotic, universally attractive, unconventional but morally sound and sexually ambivalent. He stems from many races (plantation negro, First Nation/“red Indian”, Chinese) previously and still subjugated and used by the transported-but-aggressively dominant European culture.

Cloaked in shamanic mysticism and force, Max’s saga unfolds with him holding another secret. Professionally lauded, but officially uncredited he is inescapably in touch with his metaphorical ancestors – particularly a Comanche medicine man, a spirit stallion, coolies and slaves – all silently reminding him his career and livelihood are built and still thrive on the desecration and degradation of his ancestors…

A totemic figure – albeit shrouded in shadow and his own judiciously-kept council – Max played a vast range of non-white characters from house slaves to African tribesmen to Tibetans to painted savages, but was constantly denied honest moments in the spotlight, just as were all marginalised peoples of that period of US history. However, his unshakable dream of being the breakout actor of color in Tinseltown never really dies. It’s taken from him.

Or it would have been if he ever really existed…

This tale is a masterfully researched and constructed faux expose: a deviously fanciful conceit acting as if this poor guy really was there. A symbolic amalgamation of so many untold stories, Erased employs the facts of past ethnic experience to make a unifying myth: telling of an Invisible Man left out of history – like how many of today’s electronics won’t register people of colour because they were calibrated by white male Silicon Valley nerds…

The deeply moving personal journey ends with a powerful ‘Epilogue 1986’ as lingering heyday survivor Rita Hayworth ruminates on Max Wyld, after which the entire affair is awarded an effusive appraisal in an Afterword by author, publisher and critic Leland Cheuk.

The major themes, issues and delivery of the tale were previous covered in I An Not Your Negro author Raoul Peck’s erudite and challenging ‘Preface’, prior to ‘Maximus Wyld: A Bibliography’ providing a selected listing of all the major movies potentially graced by his presence in advance of the main event…

So sleekly, mesmerizingly effective is the result that Erased – An Actor of Color’s Journey Through the Heyday of Hollywood won Loo Hui Phang the Grand Prize for Excellence in Non-Fiction (publication & translation) as part of the Albertine Translation Foundation project, as well as garnering the Prix René Goscinny 2021 at Angoulême International Comics Festival.

This is a mighty and memorable missal of metafiction: one no mature reader of comics or lover of film can afford to miss. Just remember – it’s not real it’s only a non-movie of a movie…
© Futuroplis / 2020. All rights reserved. © 2024 NBM for the English translation.

Erased – An Actor of Color’s Journey Through the Heyday of Hollywood is published on 16th July 2024 and available for pre-order now. NBM books are also available in digital formats. For more information and other great reads see http://www.nbmpub.com/

Tiny Titans volume 2: Adventures in Awesomeness


By Art Baltazar & Franco & various (DC Comics)
ISBN: 978-1-4012-2328-1 (TPB/digital edition)

Links between animated features and comic books are long established and, for younger consumers, indistinguishable. Honestly, it’s all just entertainment in the end…

For quite some time at the beginning of this century, DC’s Cartoon Network imprint was arguably the last bastion of children’s comics in America and worked to consolidate that link between television and printed fun and thrills with stunning interpretations of such small screen landmarks as Ben 10, Scooby Doo, Powerpuff Girls, Dexter’s Laboratory and many more screen gems.

The kids’ comics line also generated truly exceptional material based on TV iterations of the publisher’s proprietary characters – such as Legion of Super Heroes, Batman: Brave and the Bold and Krypto the Super Dog as well as material like Billy Batson and the Magic of Shazam! which was merely similar in tone and content. For many (mostly adults) the line’s finest release was a series ostensibly aimed at early-readers but which quickly became a firm favourite of older fans and a multi-award winner too.

Superbly mirroring the magical wonderland inside a child’s head where everything is joyfully all smooshed up together, Tiny Titans became a sublime antidote to continuity cops and slavish fan-boy quibbling (all together now: “… erm, uh… I think you’ll find that in…”) by reducing the vast cast of the Teen Titans Go! animated series, the far greater boutique supplied by mainstream comics – and eventually the entire DC Universe continuity – to little kids and their parents/guardians in a wholesome kindergarten environment.

It’s a scenario spring-loaded with multilayered in-jokes, sight-gags and the beloved yet gently mocked trappings and paraphernalia generations of strip readers and screen-watchers can never forget… and all located in the utopian Sidekick City Elementary School. Art Baltazar and co-creator Franco (Aureliani) mastered a witty, bemusingly gentle manner of storytelling that just happily rolls along, with assorted (sort-of familiar) characters getting by, trying to make sense of the great big world. The method generally involves stringing together smaller incidents and moments into an overall themed portmanteau tale and it works astoundingly well.

After handy and as-standard identifying roll-call pages ‘Meet the… Tiny Titans’ and a poster page cover of ‘Titans in Space’, the pint-sized tomfoolery opens with ‘Ya Think?’ as transparent-headed Psimon deliberates over his checkers game with similarly glass-fronted The Brain… until Kid Flash and Wonder Girl start heckling…

Meanwhile, at school, Starfire gets a text from her dad telling her to come home. Of course, she invites all her friends and two-and-a-half days later the entire class is wandering around alien planet Tameran…

Once they get back Robin convenes a meeting of his new avian themed ‘Bird Scouts’, only to find his alternate identities causing a little contention and confusion…

The issue ends with a Franco Tiny Titans pinup preceded by a return confrontation between Psimon and his hecklers in ‘To Get to the Other Side’. Sadly, once again his tormentors get the last word…

‘Report Card Pickup!’ finds adult Justice Leaguers confronting Principal Slade (AKA Deathstroke) and substitute teacher Mr. Trigon over the grades of the little folk whilst introducing a new intake from Sidekick City Preschool – ominously dubbed the Tiny Terror Titans

Starfire gives Blue Beetle an unwanted makeover in ‘Happy Feeling Blue’ whilst Robin, Batgirl and Ace the Bat-hound get invitations to BB’s birthday party in ‘Joke’s on You’.

Elsewhere, the other Wonder Girl (the series played extremely fast-&-loose with continuity so suck it up if you’re expecting serious logic, ok?) and tiny winged Bumblebee indulge their ‘Book Smarts’ until Beast Boy shows up. Meanwhile under the sea, Aqualad chairs a meeting of ‘Pet Club, Atlantis’ until Raven and The Ant spoil things by breaking the first rule…

Concluding with a Puzzler page and a bonus pinup, #8 gives way to a 9th issue and inescapable predicament as the kids go ape because of ‘Monkey Magic’

When Beppo the Super-Chimp gets hold of a magic wand at Robin’s Comic Book Party, the attendees are soon reduced to hirsute ancestral forms. Thankfully Batgirl & Bumblebee are meeting with the size-shifting Atom family (The Atom, Mrs. Atom, Crumb, Dot, baby Smidgen and little dog Spot) and initially missing the ensuing chaos.

Bad boys of the Brotherhood of Evil aren’t so lucky when Beppo flies over and suddenly Brain and Psimon are as simian and banana-dependent as their talking-gorilla comrade M’sieu Mallah and before long Starfire and Batgirl also get monkey-zapped…

Resolute, bureaucratic Robin then institutes the first meeting of ‘The Titan Apes’ but that only provokes the pesky Super-Chimp to really see what his wand can do and even after Raven’s magic sorts everything out, Beppo rises to the challenge…

Closing with another Tiny Titans Puzzler Page and pinup of the diminutive ‘Atom’s Family’ the animal antics carry over into the next month as ‘World’s Funnest!’ sees Supergirl entertaining Batgirl at ‘Tea Time’. Tragically, the Girl of Steel has forgotten to feed pet cat Streaky and her guest has been equally derelict in her duties to Ace, forcing the power pets to seek redress as the little ladies set out on a global jaunt, meeting annoying monsters Kroc and Bizarro

A Tiny Titans Word Link Puzzler and Bonus Pinup of the eventually-reconciled stars wraps up the issue before the penultimate outing reveals romantically declined Beast Boy in the throes of ‘Terra Trouble’. The green Romeo’s intended inamorata is a feisty lass with refined tastes and in ‘Counting on Love Rocks!’ she shows him the depth and density of her disaffection, after which Robin greets visiting Russian student Starfire and gets wrapped up in a tempestuous ‘Name Exchange’ dilemma.

Terra meanwhile is not fooled by a viridian ‘Rock Dog’ and Beast Boy ends up with more bruises. Wiser, younger heads (mask, helmets, etc) just go to a carnival and leave them to it, with the lovesick loser escalating his campaign with a little ‘Rock Show’ whereas Aqualad and scary blob Plasmus attend a monster movie ‘Double Feature’

Agonisingly undaunted, Beast Boy decides on a costume makeover and new origin. Dressed like Superman he builds a ‘Rocket Box’ but yet again fails to kindle a spark…

Silent mirth then illuminates ‘Tiny Titans Presents… The Kroc Files: Changing a Lightbulb’ before another TT Puzzler and ‘Super Bonus Pin-Up! of Alfred and the Penguins’ escort us smartly to the final outing in this smart and sassy tome.

‘Faces of Mischief’ focuses on the school staff as ‘Morning with the Trigons’ finds the substitute teacher and demonic overlord called in on short notice. It’s ‘Monday Morning’ and as the Principal and Trigon goof off to a baseball game, Slade leaves cafeteria server Darkseid in charge. This is the chance the Apokolyptian Lord of Destruction has been waiting for…

With the adult slackers listening to ‘Take Me Out to the Ballgame’, the kids are forced to endure exams and their ‘Finals Crisis’ seems eternal. After apparent ages, Robin needs a ‘Hall Pass’ but is soon accosted by not just the official Monitor but also the diabolical Anti-Monitor (trust me, if you’re wedded to DC Lore, this is comedy gold: for the rest of you, it’s still hilariously drawn…)

Finally, the dread day ends for the kids, but as Raven heads home with Slade’s kids Rose and Jericho, she hears something that could ruin her life and takes drastic steps to ensure ‘Our Little Secret’ just as their dads concoct a sinister do-over for the following week…

Bringing the graphic glee to a halt is a silent ‘Kroc Files: Sending an E-Mail’, a TT Baseball Unscramble Puzzler and a pin-up of the entire nefarious ‘Sidekick City Elementary Faculty’.

Despite being aimed at super-juniors and TV kids, these wonderful, wacky yarns – which marvellously marry the heart and spirit of such classic strips as Peanuts and The Perishers with something uniquely mired and marinated in unadulterated nerdish comic bookery – are unforgettable gags and japes no self-respecting fun-fan should miss: accessible, entertaining, and wickedly intoxicating to readers of any age and temperament. What more do you need to know?
© 2008, 2009 DC Comics. All Rights Reserved.

Marvel Two-In-One Masterworks volume 7


By Tom DeFalco, Alan Kupperberg, David Michelinie, Doug Moench, Ron Wilson, Jerry Bingham, Pablo Marcos, Chic Stone, Gene Day & various (MARVEL)
ISBN: 978-1-3029-5509-0 (HB/Digital edition)

This book includes some Discriminatory Content produced during less enlightened times.

Above all else, Marvel has always been about team-ups. The concept of team-up books – an established star pairing, or battling (often both) with less well-selling company characters – was not new when Marvel awarded their most popular hero the same deal DC had with Batman in The Brave and the Bold since the early 1960s. Although confident in their new title, they wisely left options open by allocating an occasional substitute lead in The Human Torch. In those distant days, editors were acutely conscious of potential over-exposure – and since superheroes were actually in a decline, they might well have been right.

Nevertheless, after the runaway success of Spider-Man’s guest vehicle Marvel Team-Up, the House of Ideas ran with the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four’s most popular star. They began with a brace of test runs in Marvel Feature #11-12 before awarding him his own team-up title, with this 7th stirring selection gathering the contents of Marvel Two-In-One #75-82 and MTIO Annuals #5 & 6, collectively covering September 1980 – December 1981.

Preceded by a comprehensive and informative contextual reverie in editor Jim Salicrup’s Introduction ‘Hoo-Ha!’, a late-running annual event anachronistically opens the fun. Although released in summer 1980, Alan Kupperberg & Pablo Marcos’ addition to the ongoing feud between The Thing and The Hulk (Marvel Two-In-One Annual #5, cover-dated September 1980) was omitted from the last volume due to the epic continued tales therein, but sits comfortably enough here. ‘Skirmish with Death’ sees the titanic duo join ruthless extraterrestrial explorer/researcher The Stranger to stop death god Pluto destroying the universe…

Pausing only for a contemporary house ad plugging the big birthday bash, cosmic extravaganzas remain in vogue for anniversary issue Marvel Two-In-One #75 (May 1981, by Tom DeFalco, Kupperberg & Chic Stone, with Marie Severin) as Ben and The Avengers are drawn into the Negative Zone to stop a hyper-powered Super-Adaptoid, and find themselves inevitably ‘By Blastaar Betrayed!’

Hitting mundane reality with a bump, MTIO #76 exposes ‘The Big Top Bandits’ (DeFalco, David Michelinie, Jerry Bingham & Stone) as Iceman and Ben make short work of the Circus of Evil before a double dose of action in #77 as Thing and Man-Thing nearly join in a rescue mission where ‘Only the Swamp Survives!’ (DeFalco, Ron Wilson & Stone). This tale also features a poignant, bizarre cameo from The Human Torch and Sergeant Nick Fury and his Howling Commandos

The innate problem with team-up tales is always a lack of continuity – something Marvel always rightly prided itself upon – and which writer/editor Marv Wolfman had sought to address during his tenure through the simple expedient of having stories link-up via evolving, overarching plots which took Ben from place to place and from guest to guest. That policy remained in play until the end, and here sees the lovably lumpy lummox head to Hollywood to head-off a little copyright infringement in DeFalco, Michelinie, Wilson & Stone’s ‘Monster Man!’ The sleazy producer to blame is actually alien serial abductor Xemnu the Titan and Big Ben needs the help of budding actor Wonder Man to foil its latest subliminal mind-control scheme…

Delivered by Doug Moench, Wilson & Gene Day Marvel Two-In-One Annual #6 then introduces ‘An Eagle from America!’ as old chum Wyatt Wingfoot calls The Thing in to help in a battle between brothers involving Indian Tribal Land rights but which had grown into open warfare and attempted murder. The clash results in one sibling becoming new hardline superhero ‘The American Eagle’: hunting his erring brother and a pack of greedy white killers to the Savage Land, consequently recruiting jungle lord Ka-Zar before ‘Never Break the Chain’ sees Ben catch up to them amidst a cataclysmic final clash against old enemy Klaw, Master of Sound in ‘…The Dinosaur Graveyard!’

Monthly Marvel Two-In-One #79 and DeFalco, Wilson & Stone reveal how cosmic entity ‘Shanga, the Star-Dancer!’ visits Earth and makes a lifelong commitment to decrepit WWII superhero Blue Diamond (formerly of The Liberty Legion) whilst in #80,‘Call Him… Monster!’ sees Ben Grimm risk doom and damnation to prevent Ghost Rider Johnny Blaze from crossing the infernal line over a pair of cheap punks…

Extended subplots return in ‘No Home for Heroes!’ as Bill (Giant-Man) Foster enters the final stages of his lingering death from radiation exposure. Ben, meanwhile, has been captured by deranged science experiment M.O.D.O.K. and subjected to a new bio-weapon, only to be rescued by old sparring partner Sub-Mariner. Before long ‘The Fatal Effects of Virus X!’ lay him low and he begins to mutate into an even more hideous gargoyle…

Helping him hunt for M.O.D.O.K. and a cure are Captain America and Giant-Man, and their success leads brings us to the end of this vintage voyage.

Well, not quite as the bonus features offer Ron Wilson’s ‘Special Foom Sneak Preview: The American Eagle!’ as first seen in F.O.O.M. #21 (Spring 1978), with Ed Hannigan & Walt Simonson’s original cover art for MTIO Annual #6 and its painted colour guide. Wrapping up the extras are the covers for reprint series The Adventures of The Thing # 2 & 4 (May & July 1992 by Joe Quesada & Dan Panosian and Gary Barker & Mark Farmer respectively).

Most fans of Costumed Dramas will find little to complain about and there’s loads of fun to be found for young and old readers alike. Fiercely tied to the minutia of Marvel continuity, these stories from Marvel’s Middle Period are certainly of variable quality, but whereas a few might feel rushed and ill-considered they are balanced by other, superb adventure romps as captivating today as they ever were.
© 2024 MARVEL.

Battle of Britain War Picture Library


By Ian Kennedy & various (Rebellion/Treasury of British Comics)
ISBN: 978-1-78108-779-4 (HB/Digital edition)

This book contains Discriminatory Material produced during less enlightened times.

By official reckoning – the UK’s at least – The Battle of Britain (10th July – 31st October 1940), began 83 years ago today. German historians consider it to have kicked off in July 1940: one part of a long, continuous campaign that proceeded from until 11th May 1941 when the Wehrmacht changed their failed tactics.

Whatever your opinion, the aerial operation has become a major touchstone for UK culture – like Boudicca or Abolition of the Monasteries – constantly cited, used and abused by dog whistle demagogues, political hacks, chancers and charlatans, all seeking a rabid reactionary unthinking response or quick debating point scored, pissing on the truth value. It was a time of unified dogged, true heroism under pressure on the entire nation’s part.

It has also become a keystone and foundation of our entertainment fiction: the bedrock and basis of every type of tale from gratifying adventure and shocking fantasy to inspirational romance and cathartic comedy. The Battle of Britain has naturally also been made a crucial core component of British comics. Just like the artist celebrated here…

Born in 1932, Ian Kennedy went to Clepington Primary School and attended Dundee’s Morgan Academy before landing his first job at the town’s major employer – just pipping the city’s Marmalade makers. If you look that up you’ll find I’ve just been absolutely hilarious…

Taken on in 1949 as a trainee illustrator for the art department of DC Thomson & Co, Kennedy always claimed his first work was filling in black squares on crossword puzzles for the publisher’s paper The Sunday Post (home of The Broons and Oor Wullie and many other singular classics). He soon graduated to drawing strips – mostly war and especially air combat stories – and by 1953 was also freelancing for the Scottish company’s major English competitor Amalgamated Press (latterly Odhams/Fleetway/IPC). Kennedy could be seen on serials in weeklies Knockout, Hotspur, Wizard, Buster and others, as well as illustrating longer standalone sagas for both publishers’ digest lines in titles such as Thriller Picture Library and Air Ace Picture Library.

Throughout the 1960s and 1970s he diversified, favouring fantasy themes and generating many classic science fiction sagas for DCT’s new digest Starblazer, all whilst continuing his historical flights of fancy in Commando (War Stories in Pictures), Fleetway Picture Library, War Picture Library et al. Kennedy also exploited his aviation expertise outside comics from the 1980s, in magazines, books and by producing spectacular covers for RAF Leuchars Air Show programmes, even whilst winning his greatest fame with high profile strips and licensed adaptations in Eagle, Battle Picture Weekly, Wildcat, Star Lord, 2000 A.D. and more. The work included Tiger Taggart, Typhoon Tennyson, Blake’s 7, Dan Dare, Judge Dredd, Time Quake, M.A.S.K., M.A.C.H. 1, Invasion, Ro-Busters and countless others.

Generally uncredited throughout his career in the pages of weeklies like Victor, Buddy and the rest, he was most recognisable for his covers – which graced 2000 A.D., Eagle, Star Lord, Tornado Starblazer and especially Commando (for which he painted over 1600 – many after his official retirement in 1997). Ian Kennedy finally laid down his brushes in February 2022…

Two of his very best tales are on view here, but I sadly can’t be as forthcoming on their writers. Even the editors have no credible data on those anonymous stalwarts instead with the biographies at the back namechecking potential candidates/regular contributors Tom Tully, E.W. Evans, Douglas Leach, Gordon W. Brunt, Edward G. Cowan, V. Stokes, R.P. Clegg, James Hart Higgins, Syd J. Bounds, R. Wilding and A. Carney Allan as potential contributors.

Reprinted here are the contents of Air Ace Picture Library #65 & #182 with Kennedy detailing a brace of ripping yarns set in the skies above Blighty in their finest, most fiery hours.

At the end of the mission are the original covers in a full colour painted ‘Gallery’ with #65’s (August 1961) ‘Steel Bats’ followed by its reprint in AAPL #428 (as ‘Cat’s Eyes’), bolstered by the one-&-only AAPL #182’s original cover sortie from February 1964. Resolved not to spoil the fun I’m finally being brief and saying only that opener ‘Steel Bats’ (Air Ace Picture Library #65, August 1961) follows the trials and travails of pitiful novice fighter pilot Flight-Lieutenant Bill Mitchell from hopeless screwup in ‘Chapter1: The Rebel’ through an ignominious, unwanted ‘Transfer Granted’ to night fighter training school. When personal tragedy forces Mitchell to capitalise on an unsuspected natural advantage, Bill and new pal Gunner Wilton become ‘Two Up!’ and darlings of the Brass, but they also inspire ire in night fighter Squadron Leader Esmond Furness… until ‘Mitch’s Private War’ boils over into the bigger conflict and confirms his value, valour and ultimate victory over the real enemy… the bombers blasting London…

‘“Never Say Die” Wapiti’ is another – and rather more mischievous – fish out of water yarn, first seen in February 1964’s Air Ace Picture Library #182. Here, the poor discipline of young pilots is exemplified by Pilot-Officer Stan Perkins whose excessive eagerness and impatience flying Spitfires during the Battle of Britain results in near-catastrophe and his becoming a ‘Sacked Pilot!’

Summarily banished from operations and speedily transferred to “X planes station”, the despondent flier finds it a veritable aircraft graveyard dubbed “Misery Farm” by the other dangerous failures who explain he’s on a dummy field packed with obsolete kit designed to make “Jerries” waste fuel and ordnance. Stan is even more galled to learn he’s the new Commanding Officer…

Resolved to rejoin the Real War, Perkins and like-minded new friend/accomplice Flynn and hapless scavenging engineer Flight Sergeant Foley convert a discarded but serviceable Great War biplane, rendering it airworthy again. Sadly they only end up ‘Chased by a Bomb!’ on the maiden voyage! ‘Under Arrest!’, Stan believes himself doomed to spend his war on the ground and behind bars, but uncanny circumstances conspire to keep the mavericks flying: absconding with the biplane to perpetrate an ‘Unofficial Air Raid’ over France… just as the most important commando mission of the war is going wrong.

Sparking another apparent disaster, shot down by their own side and having to fight their way back to England beside the French Resistance all appear pointless exercises in the aftermath, but on arrival Perkins and Flynn learn ‘The Escape’ has all been worth the effort…

Clever and captivating, smart and spectacular, these war stories are utterly engaging and perfectly spotlight the astounding gifts of one our art form’s most skilled exponents. Come see for yourself…
© 1961, 1964, 2020 Rebellion Publishing IP Ltd.

The Complete Johnny Future


By Alf Wallace, Luis Bermejo & various (Rebellion Studios)
ISBN: 978-1-78108-758-9 (HB/Digital edition)

Gosh I feel inexplicably optimistic and upbeat this week and can’t imagine why. Let’s continue looking forward and back and explore one of our little industry’s best lost secret: a buried masterpiece of international cooperation that has stood the test of time…

Until relatively recently, Britain never really had a handle on superheroes. Although every reader from the 1950s on can cite a particular favourite fantasy muscle-man or costumed champion – from Thunderbolt Jaxon to Morgyn the Mighty to Marvelman, Gadget Man & Gimmick Kid to The Spider, Tri-Man and Phantom Viking to Red Star Robinson, The Leopard from Lime Street and Billy the Cat (& Katie!) and all worthy stalwarts deserving their own archived revivals! – who have populated our pages, they all somehow ultimately lacked conviction. Well, almost all…

During the heady Swinging Sixties days of “Batmania”, just as Marvel Comics was first infiltrating our collective consciousness, a little-remembered strip graced the pages of a short-lived experimental title. The result being sheer, unbridled magic…

With Scotland’s DC Thomson steadily overtaking the London-based competition (monolithic comics publishing giant Amalgamated Press) during the late 1950s & 1960s, the sheer variety of material the southerners unleashed to compete offered incredible vistas in adventure tales. Thanks to Leo Baxendale and Ken Reid’s defection to AP, they also had a wealth of anarchic comedy material to challenge the likes of The Bash Street Kids, Dennis the Menace, Minnie the Minx and their unruly ilk. During that latter end of the period, the Batman TV show sent the world superhero crazy just as AP finished absorbing all its local rivals such as The Eagle’s Hulton Press to form Fleetway, Odhams and ultimately IPC.

Formerly the biggest player in children’s comics, Amalgamated Press (founded by Alfred Harmsworth at the beginning of the 20th century) had stayed at the forefront of sales by latching onto every fad: keeping their material contemporary, if not always fresh or original. The all-consuming monolith had been reprinting the early successes of Marvel comics for a few years, feeding on the growing fashion for US-style action/adventure which had largely supplanted the rather tired True-Blue Brit style of Dan Dare or DCT’s Wolf of Kabul or the Tough of the Track. A key point at that time was that although both part of the Mirror Group, Fleetway and Odhams were deadly rivals…

Power Comics was a sub-brand used by Odhams to differentiate their periodicals containing reprinted American superhero material from the greater company’s regular blend of sports, war, western adventure and gag comics such as Buster, Valiant, Lion or Tiger. During this period, the strictly monochrome Power weeklies did much to popularise budding Marvel characters and their shared universe in this country, which was still poorly served by distribution of the actual American imports.

The line began with Wham! – but only after the comic was well-established. Originally created by newly-ensconced Baxendale, it had launched on June 20th 1964. Initially, the title was designed as a counter to The Beano, as was Smash! (launching February 5th 1966), but the tone of times soon dictated the hiving off into a more distinctive imprint, which was augmented by the creation of little sister Pow!

Pow! premiered with a cover date of January 31st 1967, combining home-grown funnies like Mike Higgs’ The Cloak, Baxendale’s The Dolls of St Dominic’s, Reid’s Dare-a-Day Davy, Wee Willie Haggis: The Spy from Skye and British originated thrillers such as Jack Magic and The Python with the now ubiquitous resized US strips: in this case Amazing Spider-Man, The Hulk and Nick Fury, Agent of S.H.I.E.L.D. The next step was even bolder. Fantastic – and its sister paper Terrific – were notable for not reformatting or resizing the original US artwork whereas in Wham!, Pow! or Smash!, an entire 24-page yarn could be rejigged and squeezed into 10 or 11 pages, and were accompanied by British comedy and adventure strips.

These slick new titles – each with a dynamic back cover pin-up taken from Marvel Comics or created in-house by apprentice comics bods and future superstars Barry Windsor-Smith and Steve Parkhouse (see below) – reprinted US Superhero fare, supplemented by minimal amounts of UK originated filler and editorial.

Fantastic #1 debuted with cover-date February 18th 1967 (but first seen in newsagents on Saturday 11th), revealing the origin stories of Thor, Iron Man and the X-Men, but from the get-go, savvy tykes like me were as engrossed by a short adventure serial also included to fill out the page count. The Missing Link was beautifully drawn and over the following year (February 18th 1967 – February 3rd 1968) would become a truly unique reading experience…

The series began inauspiciously as a homegrown Incredible Hulk knock off. Oddly, editor and writer Alfred “Alf” Wallace crafted for the filler a tone very similar to that adopted by Marvel’s own Green Goliath when he became a small screen star a decade later…

The illustrator was the astoundingly gifted Luis Bermejo Rojo, a star of Spanish comics forced to seek work abroad after the domestic market imploded in 1956. He became a prolific contributor to British strips, working on a succession of moody masterpieces in a variety of genres. These included The Human Guinea Pig, Mann of Battle, Pike Mason, Phantom Force Five and Heros the Spartan, appearing in Girls Crystal, Tina, Tarzan Weekly, Battle Picture Library, Thriller Picture Library The Eagle, Buster, Boys World, Tell Me Why, Look and Learn and many more. Bermejo finally achieved a modicum of his long-deserved acclaim in the 1970s, after joining fellow studio mates José Ortiz, Esteban Maroto and Leopoldo Sanchez working on adult horror stories for Creepy, Eerie and Vampirella.

I’m still a big kid helplessly enmired in nostalgia, but to me his greatest moments were the year spent drawing Johnny Future

The Missing Link – as the feature was entitled for the first 15 episodes – was disturbingly similar in tone and delivery to television’s Hulk of the 1970s. The strip’s titular protagonist was superhumanly strong, seemingly intellectually challenged and tragically misunderstood. The saga combined human-scaled drama with lost world exoticism in the manner of King Kong, as can be see seen following Steve Holland’s incisive and informative Introduction ‘Welcome to the Future!’, when the drama opens in the wilds of Africa.

A bestial man-beast roams the veldt, swamps and mountains, until great white hunter Bull Belson comes to capture him, accompanied by secretary/photographer Lita Munro. The infamous tracker sees only profit in his quarry: a mute beast who, after much frustratingly destructive behaviour, is lured into captivity by an inexplicable attraction to Miss Munro…

To be fair, she actually has the brute’s interests at heart, attempting to befriend and teach the Link on the slow voyage back to England, but on reaching London Dock, the prospective sideshow attraction is spooked by mocking labourers and shockingly breaks his bonds… and cage.

Brutally rampaging across the city at the heart of the Swinging Sixties, the Link is hunted by the army, but no one realizes that beneath the bestial brow is a cunning brain. Hopping a freight train north, he seeks refuge in an isolated government atomic research laboratory run by Dr. Viktor Kelso and is accidentally dosed with vast amounts of transformative radiation. Unleashed uncanny forces jumpstart an evolutionary leap, turning the primitive beast into a perfect specimen of human manhood, while simultaneously sparking near-catastrophic meltdown in the machinery. It is only averted by the massive instinctive intellect of the new man. Arrested as a terrorist spy, the silent superman is very publicly tried in court and again encounters Lita.

Kelso meanwhile has deduced the true course of events. As the Link uses his prison time to educate himself in the ways of the world, the unstable scientist works on a deadly super-weapon, prompting the Link to escape jail and clear his name. With super-strength and his newly enhanced massive mind, the task is easy but he still needs Lita to complete his plan…

The series cheerfully plundered the tone of the times. The drama seamlessly morphs into and pilfers chilling contemporary science fiction tropes as Kelso’s device brings Britain to a literal standstill, leaving only the evolved outsider to thwart a staggeringly ambitious scheme.

Set on a fresh, bold openly heroic path, and despite still being a hunted fugitive, the Link creates a civilian identity (John Foster) and a costumed persona just as the nation is assaulted by ‘The Animal Man’: a psionic dictator able to control all beasts and creatures. Incredibly, that includes recently ascendant Johnny Future, with the villain only defeated through overextending himself after accidentally awakening a primordial horror from Jurassic times…

In short order, Johnny Future tackles Dr. Jarra and his killer robot; a society of evil world-conquering scientists; invention-plundering shapeshifting aliens; prehistoric giants and deranged science tyrant The Master.

Fully hitting his stride, the tomorrow man overcomes personality warping psychopath Mr. Opposite and defeats the top assassins of the Secret Society of Science‘The Brain, The Brute and the Hunter’, prior to saving Earth from marauding living metal and destroying Dr. Plasto’s animated waxwork killers.

… And that was that. Without warning the comic merged with sister publication Terrific and there was no more room for a purely British superhero. Here, however, there’s one final memorable delight: a 14-page, full-colour complete adventure with Johnny battling diabolical primordial revenant Disastro, as first seen in Fantastic Annual 1968, as well as a colour pin-up from Fantastic #30 (September 9th 1967).

Interest in superheroes and fantasy in general were on the wane and British weeklies were diversifying. Some switched back to war, sports and fantasy adventure yarns, whilst – with comedy strips on the rise again – others became largely humour outlets. The Complete Johnny Future is a unique beast: a blend of British B-movie chic with classic monster riffs seen through the same bleakly compelling lens that spawned Doctor Who and Quatermass. It is the social sci fi of John Wyndham trying on glamourous superhero schtick whilst blending the breakneck pace of a weekly serial with the chilling moodiness of kitchen sink crime dramas.

There was never anything quite like this before – or since – and if you love dark edges to your comics escapism you must have this amazing collection far sooner than tomorrow.
™ & © 1967, 1968, & 2020 Rebellion Publishing Ltd. All Rights Reserved.

Bunny vs Monkey book 8: The Impossible Pig! (paperback edition)


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-312-7 (Digest HB)

Britain and America were a bit preoccupied on July 4th this year and might have missed this major milestone of the Good Times returning. However, now that the happy dust has settled and before all the bunting gets packed away, lets celebrate another earthshaking milestone: the softcover escape of a truly wonderful comics read…

Bunny vs Monkey has been the hairy/fuzzy backbone of The Phoenix since the very first issue back in 2012: recounting a madcap vendetta gripping animal arch-enemies in an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), his trendsetting, mindbending multi award-winning yarns have been wisely retooled as graphic albums available in digest editions such as this one.

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in the wake of a disastrous British space shot. Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite every effort to dissuade him by reasonable, rational, sensible, genteel, contemplative forest resident Bunny. For all his patience, propriety and good breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this day remains a rude, noise-loving, chaos-creating, troublemaking lout…

Problems are exacerbated by other unconventional Crinkle creatures, particularly the skunk called Skunky possessing a mad scientist’s intellect and attitude to life plus a propensity for building extremely dangerous robots, bio-beasts and sundry other super-weapons. Here – with adaptive artistic assistance from design deputy Sammy Borras – the war of nerves and mega-ordnances resumes even though everybody thought all the battles had ended. They even seemingly forgot ever-encroaching Hyoomanz

Divided as ever into seasonal outbursts, this magnificent mass-market (and now soft-shelled) amalgamation of insanity opens in the traditional manner: starting slowly with a sudden realisation. Probably by using his fingers, Monkey has worked out that Bunny’s side has more good guys (Ai, Pig Piggerton, Weenie, Metal E.V.E. and Le Fox) than his own bad ones! Wisely rejecting Skunky’s offer to make more evildoers, the sinisterly stupid simian seeks to steal some of Bunny’s buddies: making insidious individual approaches in ‘A Big Hole’. One immediate success goes utterly unnoticed whilst those worthy stalwarts debate ways to get hapless Pig out of a giant pit before finding the ‘Tunnels’ the sweet simpleton used to get there in the first place…

First contact and a really strange day for all – including a wholly new kind of Crinkle critter – occurs in ‘Jerb-eing Unreasonable’, before Monkey commits carnage in a psychic bodysuit that can literally ‘Imagine That’: opening the doors to another Spring. At this time a certain white rabbit is pilfering carrots from an angry Hyooman, and saved by Monkey in a colossal exo-skeletal ‘Spade-O-Matic’, officially opening hostilities between bipeds and beasts…

Meanwhile and maybe later, Bunny experiences ‘Mossy Mayhem’ when Skunky’s latest experiment escapes, even as Metal E.V.E ponders astral reality and rashly asks her friend to explain ‘Pig Science’…

As Monkey demands 25% more evil from his crew, he’s distracted by Metal Steve’s latest faux pas – a doomed relationship with ‘Wipey’ – and ‘Sun 2.0’ renders repercussions of Skunky upgrading the source of all light and warmth, and Action Beaver is subject to a ‘Body Swap’ after Monkey covets his apparent immunity to pain and harm. It doesn’t end well…

Once the Great Woodland Bake-off inevitably culminates in ‘Cakes and Bruises’ Monkey use a superstrength serum unwisely. As his bones mend he has a Damascus moment: deducing that being a ‘Good Monkey’ might be less harmful. He gives nobility a go… but it too doesn’t end well…

A fresh face materialises as Pig meets ‘The Visitor’: inadvertently saving Lucky the Red Panda from atomic discorporation. Sadly, the effect is only temporary and when their memories merge, Lucky is stuck in this dimension with our plucky porcine adrift in the molecular stream of the cosmos. Trapped on Earth, the stranger tries desperately to convince all and sundry she is ‘Actually Pig’, often assisted by typical distractions like marauding sprout-farting monster ‘Gruntulak!’ and a no-holds-barred campaign to elect ‘President Monkey’.

Skunky starts disassembling woodland residents: harvesting DNA to make endless duplicates in ‘All A-Clone’ but even Skunky’s science can’t handle Lucky…

As Summer starts, mad science wins again. Skunky sets a trap to prove Lucky is ‘Not Pig’ and even finds what happened to the lost one, after which Monkey manages to murder cloud-gazing in ‘Weather or Not’ and Weenie gets a shocking letter in ‘Blackmail’. With the truth about to out, ‘Pocket Pig’ finds our gentle woodland folk forming a torch-waving mob to establish their real friend’s fate, only to find Skunky has already found a way to exploit the situation. However, when he constructs a device to broach outer realms, Monkey makes a shambles of the ‘Portal Recall’…

When the awful anthropoid gets a mail-order giant robotic Chicken of Darkness, he never anticipated some assembly required and the woods are saved by ‘A Loose Nobble’, allowing good manners and better natures to resurface. Thus, all the animals contribute to ‘Lucky’s Home’ – especially Monkey with his goop gun and crushing space-sphere of doom…

Elsewhere, as Metal Steve and Metal E.V.E hold a private contest to decide the best automaton in ‘Who Will Win the War of the Robots’, Skunky’s clumsiness triggers a crop of carnivorous blooms in ‘Chomp!’ As Monkey’s alter ego “Captain Explosives” accidentally uncovers a crop of chronal crystals in ‘Time and Again’, Skunky makes a great breakthrough: a remote control for existence with a ‘Freeze Frame’ able to warp and rewind reality…

With everything on pause, ‘The Second Pigging’ heralds the return of a lost friend whose voyage to the cosmos has resulted in Complete Spiritual Enlightenment and manifestation as a Non-Corporeal Vision. Sadly, when nobody cheers, the Ultimate Pig pops off in a dudgeon, leaving Lucky to save the day and restore time in ‘Hairy Nearly’: a major turning point that upsets many participants…

In what passes for a return to normality, Monkey is possessed by the ghost of a chicken and triggers an invasion of ‘Zombies!’ just as Autumn opens with Skunky & Monkey unleashing a giant robot that is ‘Turtle-y Ridiculous’…

Former good guy Fantastic Le Fox is also possessed and proffers ‘A Warning’ of failure and worse which Monkey immediately reacts badly to even as transcendent Pig returns to make contact with and elevate ‘Prophet Beaver’. Of course, no one listens…

Monkey meanwhile has been messing with elemental forces, turning the woods into an ‘Expressionistic’ nightmare before losing patience and challenging Bunny to a duel of ‘Brain Power’. After winning by cheating, the simian sap learns a painful lesson that is only the beginning of his woes as ‘Double Bunny’ depicts a doppelganger emerging who will change the status quo in quite appalling ways…

Lost and distraught, Bunny undertakes a mission for Skunky into the bowels of the earth in search of ‘Long-Lost Flopsy’. Guess how that ends…

Drama intensifies when ‘The Impossible Pig’ returns to reality only to learn that being ‘Disappointingly Mortal’ would be better than life as a power battery for Skunky, before ‘Lucky’s Fortune’ turns the tide…

Bunny has not been right since meeting the other rabbit and with Metal E.V.E.’s aid ‘The Search is On’ for a boon companion. Only briefly interrupted by reality running wild, the hunt resumes in ‘Better Luck Next Time!’ as Le Fox’s niece arrives for some rowdy ‘Fennec Fun!’ She’s on the run and another relation isn’t far behind her…

Solitude has bitten our hero hard and nothing Monkey can do will distract ‘A Lonely Bunny’ in his morose meanderings, so the little meany challenges Impossible Pig instead, and learns real suffering in ‘Butt Then…’

When Winter arrives, Lucky sees snow for the first time, enduring cheeky hostiles chucking chilly snowballs until the wonder-pig steps up as ‘Protector’ but is tricked by Skunky who wants to depower the self-promoting saviour ‘At All Costs’

Resolved to return to the Molecular Stream, Impossible Pig takes advice from unknowable factor Le Fox, but stumbles into a wild Christmas Party on his way to the fabulous Lake of Eternity. He also meets Lucky who wants to leave this reality just as much, but as they argue over who should take the one-way ride, a dear friend and desolate hero is already ‘Jumping the Queue’

To Be Continued…

The agonised anxiety-addled animal anarchy might have ended for now, but there are still secrets to share: specifically detailed instructions on ‘How to Draw Lucky’ plus a preview of other treats and wonders available in The Phoenix to wind down from all that angsty furore…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird, wild wit, inspired invention, stunning sentiment and cracking cartooning all stuffed into one eccentrically excellent extravagant package. These tails (tee hee!) never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic book parents beg kids to read to them. Shouldn’t that be you?
Text and illustrations © Fumboo Ltd. 2023. All rights reserved.