DC Finest: Wonder Woman – Introducing Wonder Woman


By William Moulton Marston, Harry G. Peter, Alice Marble, Sheldon Moldoff, Frank Godwin, Frank Harry & various (DC Comics)
ISBN: 978-1-7995-033-6-1 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Wonder Woman debuted as a special feature in All Star Comics #8, cover-dated December 1941, but actually on sale from October 21st of that year). The book was home to top-sellers the Justice Society of America and where she would immediately be invited to join the team, albeit only as “club secretary”…

Officially, she was conceived by psychologist/polygraph pioneer William Moulton Marston and realised and unilaterally illustrated by Harry G. Peter, in a calculated attempt to offer girls a positive and forceful role model and, on forward-thinking Editor M.C. Gaines’ part, to sell more funnybooks to girls. Later research has since disclosed much of her genesis was due to Moulton’s wife – attorney turned psychologist Sarah Elizabeth Marston (née Holloway) who had worked with him to create the systolic lie detector process – with further input from their live-in partner Olive Byrne.

Despite all the complexities and confusion surrounding her genesis, Wonder Woman was an instant hit and catapulted from the try-out into her own series as the cover-featured character of new anthology Sensation Comics one month later. The unstoppable Amazon then won her own eponymous supplemental title some months after that, cover-dated summer 1942, as well as a lead position in bumper anthology book Comics Cavalcade (December 1943).

Using nom de plume Charles Moulton, Marston – and his domestic writing partners – scripted all her many and miraculous adventures until his death in 1947, whereupon Robert Kanigher officially took over the writer’s role. Venerable co-creator H.G. Peter illustrated almost every WW tale until his own death in 1958.

Spanning cover-dates December 1941 to June 1943, this compelling full-colour compilation collects her debut from All Star Comics #8, and every iconic adventure plus pertinent extras from Sensation Comics #1-18; Comics Cavalcade #1-2 and Wonder Woman #1-4. Of course, we begin with ASC #8 and ‘Introducing Wonder Woman’

On a hidden island of immortal super-women, an aviator crashes to Earth. Near death, US Army Intelligence officer Captain Steve Trevor is nursed back to health by young Princess Diana. Fearing her daughter’s growing obsession with the man, fiercely maternal Queen Hippolyte reveals the hidden history of the Amazons to the child. Diana learns how her people – all women – were seduced and betrayed by men in ancient times but rescued by the goddess Aphrodite on condition that they thenceforward isolate themselves from the rest of the world and devoted their eternal lives to becoming ideal, perfect creatures.

Now however, after Trevor explains the perfidious spy plot which accidentally brought him to the Island enclave, divine Athena and Aphrodite appear, ordering Hippolyte to assign an Amazon warrior to return with the American and fight for global freedom and liberty. The Queen diplomatically and democratically declares an open contest to determine the best candidate and – despite being forbidden to participate – Diana enters and wins. Accepting the will of the gods, the worried mother outfits her in the guise of Wonder Woman and sends her out to Man’s World…

A month later the saga continued where the introduction left off. Sensation Comics #1 declared ‘Wonder Woman Comes to America’, seeing the eager immigrant repatriating the recuperating Trevor to the modern World. She also trounces a gang of bank robbers and falls in with a show business swindler. One major innovation here is the newcomer perpetrating identity theft by buying her secret identity. Lovelorn Army nurse Diana Prince elegantly allows the Amazon to be close to Steve by becoming her, enabling the heartsick medic to join her own fiancé in faraway South America. Even with all that going on, there’s still room for Wonder Woman & Trevor to stop a spy ring attempting to use poison gas in a Draft induction centre, before Steve breaks his leg and ends up in hospital again, where “Nurse Prince” is assigned to tend him…

Sensation #2 debuted a deadly enemy agent and recurring villain in ‘The Menace of Dr. Poison’ – a cannily crafted tale which also introduced the most radical comedy sidekicks of the era. The plucky “fun-loving gals” (sweets, dancing and spanking mostly) of the Holliday College for Women and their chocolate-gorging Beeta Lamda sorority-chief Etta Candy would find trouble and save the day in equal proportions for years to come: constantly demonstrating Diana’s – and Marston’s – philosophical contention that girls, with correct encouragement, could accomplish anything that men could…

With War raging and in a military setting, espionage and sabotage were inescapable plot devices. ‘A Spy in the Office’ sees Diana arranging a transfer to the office of General Darnel as his secretary so she can keep a closer eye on finally fit Steve. She isn’t there five minutes before uncovering a ring of undercover infiltrators amongst the typing pool and saving her man from assassination. Unlike most comic stars of the period, Wonder Woman tales sought tight continuity. ‘School for Spies’ in #4 shows some of those fallen girls murdered by way of introducing inventive genius/Nazi master manipulator Baroness Paula von Gunther. She employs psychological ploys to enslave impressionable women to her will and sets otherwise decent Americans against their homeland. Even Diana succumbs to her machinations – until Steve and the Holliday Girls crash in…

America’s newest submarine is saved from destruction and cunning terrorists brought to book in ‘Wonder Woman versus the Saboteurs’ before SC #6 has Diana accepting a ‘Summons to Paradise’ to battle her immortal sisters in Kanga-riding duels before receiving her greatest weapon: an unbreakable Lasso of Truth which compels and controls anyone who falls within its golden coils. It proves quite handy when Paula escapes prison and uses an invisibility formula to wreak havoc on US coastal defences…

‘The Milk Swindle’ is pure 1940s social advocacy drama, with homegrown racketeers and Nazi von Gunther joining forces to seize control of America’s milk supply with the incredibly long-sighted intention of weakening the bones of the country’s next generation of soldiers. Closely following in Sensation #8 is ‘Department Store Perfidy’ wherein the Perfect Princess goes undercover in the monolithic Bullfinch emporium to win better working conditions and fair pay for the girls employed there. There was a plethora of surprises in #9 too, with ‘The Return of Diana Prince’ from South America. Now Mrs Diana White, the young mother needs her job and identity back until her inventor husband can sell his latest invention to the US army. Luckily, Wonder Woman and an obliging gang of saboteurs can expedite matters…

The next major landmark was the launch of the Amazon’s solo title. The first quarterly Wonder Woman opens here with twinned text features ‘Introducing Miss Alice Marble as Associate Editor of Wonder Woman’ before wordy primer ‘Wonder Woman: Who is She?’ focuses on the Amazon’s pantheon of godly patrons after which comic action commences with a greatly expanded revision of her first appearance in ‘The Origin of Wonder Woman’. This precedes a beguiling mystery tale as in ‘Wonder Woman Goes to the Circus!’ Diana solves the bizarre serial murders of the show’s elephants before Paula von Gunther rears her shapely head again in ‘Wonder Woman versus the Spy Ring’ wherein the loss of the Golden Lasso almost causes Diana’s demise and ultimate defeat of the US Army…

In ‘The Greatest Feat of Daring in Human History!’ Diana and Etta head for Texas, only to become embroiled in a sinister scheme involving Latin Lotharios, lady bullfighters, lethal spies and a Nazi attempt to conquer Mexico, after which the inaugural issue ends with new feature Wonder Women of History wherein a biography of ‘Florence Nightingale, Angel of the Crimea’ is supplied by Miss Marble & Sheldon Moldoff.

Over in Sensation Comics #10 (October 1942) ‘The Railroad Plot’ celebrates Steve & Wonder Woman’s first anniversary by exposing a sinister plan devised by Japanese and German agents to blow up New York City using the labyrinth of subway tunnels under the metropolis, after which ‘Mission to Planet Eros’ launches the Princess’ long line of cosmic fantasy exploits. The Queen of Venus requests Diana’s aid in saving an entire planetary civilisation from gender inequality and total breakdown, before ‘America’s Guardian Angel’ (Sensation #12) sees the Warrior Princess accepting an offer to play herself in a patriotic Hollywood movie, only to find production infiltrated by insidious Paula and her latest gang of slave-girls…

Preceded by prose/photo introduction ‘Boys and Girls! Here are the Men Behind Wonder Woman!’ and an illustrated prose piece about ‘The Spirit of War’, Wonder Woman #2 comprises a 4-chapter epic introducing the Amazon’s greatest enemy in ‘Mars, the God of War’. He apparently instigated World War from his HQ on the distant red planet but chafes at the lack of progress since Wonder Woman entered the fray on the side of the peace-loving allies. He now opts for direct action, no longer trusting his earthly pawns Hitler, Mussolini and Hirohito

When Steve goes missing, Diana allows herself to be captured and ferried to Mars. Here she starts disrupting the efficient working of the war-god’s regime and fomenting unrest amongst the slave population, before rescuing Steve and heading home to Earth. ‘The Earl of Greed’, one of Mars’ trio of trusted subordinates, takes centre stage for the second chapter, with orders to recapture Steve and Diana at all costs. As the duo attempt to infiltrate Berlin, Greed uses his influence on Hitler to surreptitiously redirect the German war effort, using Gestapo forces to steal all the USA’s gold reserves. With Steve gravely injured, the Amazon returns to America and whilst her paramour heals, uncovers and foils the Ethereal Earl’s machinations to prevent much-needed operating funds from reaching Holliday College, where young girls learn to be independent free-thinkers. With Greed thwarted, Mars dispatches ‘The Duke of Deception’ to Earth, where the spindly phantom impersonates Wonder Woman and frames her for murder. Easily escaping from prison, the Princess of Power not only clears her name but also finds time to foil a Deception-inspired invasion of Hawaii, leaving only ‘The Count of Conquest’ free to carry out Mars’ orders.

His scheme is simple: through personal puppet Mussolini, the Count tries to brutalise and physically overpower the Amazing Amazon with a savagely bestial giant boxing champion, even as Italian Lothario Count Crafti attempts to woo, seduce and suborn her. The latter’s wiles actually work, too, but capturing and keeping her are two different things entirely, and after breaking free on the Red Planet, Diana delivers a devastating blow to Mars’ war effort…

This issue ends with a sparkling double page patriotic plea when ‘Wonder Woman Campaigns for War Bonds’ after which Marble & Moldoff detail another historical all-star in ‘Clara Barton, Angel of the Battlefield’.

Cover-dated January 1943, Sensation Comics #13 claims ‘Wonder Woman is Dead’ as a corpse wearing her uniform is discovered, and astounded Diana Prince discovers her alter ego’s clothes and the irreplaceable magic lasso are missing. The trail leads to a diabolical spy-ring working out of Darnell’s office and explosive confrontation in a bowling alley, before ‘The Story of Fir Balsam’ in #14 delivers a seasonal saga concerning lost children, an abused mother and escaped German aviators. All is happily resolved around a lonely pine tree, after which the Immortal Warrior celebrated her next publishing milestone…

The 1938 debut of Superman propelled National Comics to the forefront of their fledgling industry and a year later the company was licensed to produce a commemorative comicbook celebrating the opening of the New York World’s Fair. The Man of Tomorrow prominently featured on the appropriately titled New York World’s Fair Comics among such four-colour stars as Zatara, Butch the Pup, Gingersnap and The Sandman. In 1940, another abundant premium emerged with Batman and Robin augmenting the roster, and the publishers felt they had an item and format worth pursuing commercially.

The spectacular card-cover 96-page anthologies had been a huge hit and convinced editors that an over-sized anthology of their pantheon of characters, with Superman & Batman prominently featured, was a worthwhile proposition. Thus, format was retained for a wholly company-owned, quarterly high-end package, retailing for the then-hefty price of 15¢. Launched as World’s Best Comics #1 in Spring 1941, the book morphed into World’s Finest Comics from #2, beginning a stellar 45-year run which only ended as part of the massive decluttering exercise that was Crisis on Infinite Earths. During the Golden Age, however, it remained a big blockbuster bonanza of strips to entice and delight readers…

At this time National/DC was in an editorially-independent business relationship with Max Gaines that involved shared and cross promotion and distribution for the comicbooks released by his own outfit All-American Publications. Although technically competitors if not quite rivals, the deal included shared logos and advertising and even combining both companies’ top characters in the groundbreaking All Star Comics as the Justice Society of America.

However, by 1942 relations between the companies were increasingly strained – and would culminate in 1946 with DC buying out Gaines, who used the money to start EC Comics.

All-American thus decided to create its own analogue to World’s Finest, featuring only AA characters. The outsized result was Comics Cavalcade. Cover-dated December 1942-January 1943 – and following Frank Harry’s gloriously star-studded cover to Comic Cavalcade #1 – Wonder Woman’s fourth regular star slot began with the superstar solving the ‘Mystery of the House of the Seven Gables’ (as ever the fruits of “Marston” & Peter’s fevered imaginations) wherein Diana Prince stumbles upon a band of Nazi spies. All too soon, the Amazon needs the help of some plucky youngsters to quash the submarine-sabotaging brutes…

Wonder Woman #3 then dedicates its entirety to the return of an old foe; commencing with ‘A Spy on Paradise Island’ as undergrads of Holliday College for Women – including Etta Candy – are initiated into some pretty wild Amazon rites on Paradise Island. Sadly, the revels inadvertently allow an infiltrator to gain access and pave the way for an invasion by Japanese troops. Naturally Diana and the Amazons prevail on the day, but the exposed sinister mind behind it all strikes back in ‘The Devilish Devices of Baroness Paula von Gunther’.

Whilst alert Amazons build a women’s prison to known as “Reform Island”, Wonder Woman, acting upon information received by the new inmates, trails Paula and is in time to crush her latest scientific terror: an invisibility ray. Then ‘The Secret of Baroness von Gunther’ offers a rare peek at a villain’s motivation when the captured super-spy reveals how her little daughter Gerta has been a Nazi hostage for years and remains a goad to ensure the genius’ total dedication to the German cause. Naturally, the Amazing Amazon resolves to reunite mother and child at all costs, after which ‘Ordeal of Fire’ confirms the Baroness aiding Diana & Steve in dismantling her spy network and slave-ring the Nazis had spent so long building in America… albeit at great personal and physical cost to the repentant Paula…

Much has been posited about subtexts of bondage and subjugation in Marston’s tales – and, to be frank, there really are lots of scenes with girls tied up, chained or about to be whipped – but I just don’t care what his intentions (subconscious or otherwise) might have been: I’m more impressed with the skilful drama and incredible fantasy elements which are always wonderfully, intriguingly present. I mean, just where does the concept of giant war-kangaroos come from?

This issue closes with another Marble & Moldoff biography lesson this tome focussed on ‘Nurse Edith Cavell’, before Sensation #15’s ‘Victory at Sea’ pits Diana & Steve against lethal saboteurs set on halting military production and working with shady lawyers, whilst in #16 ‘The Masked Menace’ is one of very few stories not illustrated by H.G. Peter, but rather the work of illustrator and strip cartoonist Frank Godwin. He was called in as the crushing workload of an extra 64-page comic book every couple of months piled pressure on WW’s artistic director. The tale sees steadfast Texan Etta Candy ready to elope with slick, sleazy Eurotrash Prince Goulash, until Diana & Steve crash the wedding party to expose spies infiltrating across the Mexican border and a plot to blow up the invaluable Candy family oil-wells…

Inescapable war-fervour was tinged with incredible fantasy in Wonder Woman 4, which opened with ‘Man-Hating Madness!’ wherein a Chinese refugee from a Japanese torture camp reaches America and draws the Amazon into a terrifying scheme to use biological weapons on the American Home Front. Cruel, misogynistic ‘Mole Men of the Underworld’ then kidnap collegiate Holliday Girls sidekicks, before Diana and reformed, recuperated former-Nazi genius Baroness Paula rescue them, liberate a race of female slaves and secure America’s deepest border from further attack.

‘The Rubber Barons’ provide a rousing romp wherein greedy corporate profiteers attempt to hold the Government and war effort to ransom with a new manufacturing process in a high-tech tale involving mind-control, gender role-reversal and behaviour modification, as only a trained and passionate psychologist could promote them, before the drama concludes with ‘The Treachery of Mavis’ as Paula, now fully accepted into Amazon society, is attacked by one of her erstwhile spy-slaves. The traumatised victim then abducts her ex-mistress’ daughter Gerta and Wonder Woman, burdened with responsibility, is compelled to hunt her down. Again the issue closes with a Marble & Moldoff history moment sharing the triumphs of ‘Lillian D. Wald, “The Mother of the East Side”’

A revered classic from Sensation #17 follows. ‘Riddle of the Talking Lion’ (limned by Godwin) finds Diana Prince visiting an ailing friend and discovering that Sally’s kids have overheard a zoo lion speaking… and revealing strange secrets. Although Steve & Diana dismiss the tall tale, events take a peculiar turn when the beast is subsequently stolen with the trail leading to Egypt and a plot by ambitious Nazi collaborator Princess Yasmini

Next, following the Frank Harry cover of Comics Cavalcade #2, Wonder Woman’s Godwin illustrated offering ‘Wanted by Hitler, Dead or Alive’ pits her against devious Gestapo agent Fausta Grables before another from Sensation Comics #18 closes out this epic compilation: one last yarn illustrated by superbly gifted classical artist Godwin with Diana saving a lost Mesolithic tribe from despotic theocracy and ancient greed in ‘The Secret City of the Incas’.

Exotic, baroque, beguiling and uniquely exciting, these Golden Age adventures of the World’s Most Famous woman superhero are timeless and pivotal classics in the development of comics books and still provide lashings of fun and thrills for anyone looking for a great nostalgic read.
© 1941, 1942, 1943, 2025 DC Comics. All Rights Reserved.

Today in 1883, global cartooning force of nature Rube Goldberg as born, sharing the day with prolific British letterer Ellie DeVille in 1947; artist David Finch (CyberForce, Moon Knight, New Avengers) in 1971 and David Petersen (Mouse Guard) in 1977.

The date saw the deaths of career cartoonist Art Sansom (Chris Welkin-Planeteer, The Born Loser) in 1991 and in 2005 today premiered Tyler Martin’s long-running webcomic Wally and Osborne (formerly On the Rocks).

Clifton volume 6: Kidnapping


By Turk & de Groot, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-87-8 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

An infallible agent of Her Majesty’s assorted security forces, Clifton was originally created by Raymond Macherot (Chaminou, Les croquillards, Chlorophylle, Sibylline) for the weekly Le Journal de Tintin. Our doughty exemplar of fabled and over-egged Albion debuted in December 1959, just as a filmic 007 was preparing to set the world ablaze and get everyone hooked on spycraft…

After three albums worth of strip material – all compiled and released between 1959 and 1960 – Macherot left Tintin for multinational arch-rival Spirou and his bombastic buffoon was benched. LJdT later revived him – the fictive spy, not le traiteur! – at the height of the Swinging London scene and aforementioned spy-craze, courtesy of Jo-El Azaza & Greg – AKA Michel Régnier – (Chick Bill, Luc Orient, Bruno Brazil, Bernard Prince, Achille Talon, Rock Derby, Zig et Puce). Those strips were subsequently collected as Les lutins diaboliques in French and De duivelse dwergen for Dutch-speakers in 1969.

Then it was back into retirement until 1971 when Greg – with artist Joseph Loeckx – took another shot. He toiled on the True Brit until 1973 when Bob De Groot & illustrator Philippe “Turk” Liégeois fully regenerated the be-whiskered wonder. They produced ten more tales after which, from 1984 on, artist Bernard Dumont (AKA Bédu) limned de Groot’s scripts before eventually assuming the writing chores as well. The series concluded in 1995.

… But Never Say Never Again…

In keeping with its rather haphazard Modus Operandi and indomitably undying nature, the Clifton experience resumed yet again in 2003, crafted now by De Groot & Michel Rodrigue for four further adventures. Although the humorous visual vein was still heavily mined in those tales, now the emphasis was subtly shifted and the action/adventure components strongly emphasised…

Originally released in 1983, Kidnapping was Turk & De Groot’s last collaboration and wrapped up their mock-heroic shenanigans in fine and foolish style…

Bob de Groot was born in Brussels in 1941, to French and Dutch parents. As a young man he became art assistant to Maurice Tillieux on Félix, before creating his own short works for Pilote. A rising star in the 1960s, he drew 4×8=32 L’Agent Caméléon, and met Liégeois, consequently beginning his slow transition from artist to writer. Together they created Archimède, Robin Dubois and others before eventually inheriting Raymond Macherot’s moribund masterspy.

In 1989 de Groot – with Jacques Landrain – devised Digitaline, a strong contender for the first comic created entirely on a computer, and co-created Doggyguard with Michel Rodrigue, even whilst prolifically working with the legendary Morris on both Lucky Luke and its canine comedy spin-off Rantanplan. He soldiered on with strips Léonard in Eppo, Pére Noél & Fils and Le Bar des acariens (both published by Glénat) and so much more until his death in November 2023.

Okay. Dossier stuff all done?

Pompous, irascible Colonel Sir Harold Wilberforce Clifton is ex-RAF, a former officer with the Metropolitan Police Constabulary and only recently retired from MI5. He has a great deal of difficulty dealing with being put out to pasture in rural Puddington and thus takes every opportunity to get back in the saddle, “assisting” the Government or needy individuals as an amateur sleuth whenever the opportunity arises. He occupies his copious idle hours with as many good deeds as befit a man of his standing and service. He is particularly dedicated to sharing the benefits of organised Scouting with the young generation…

This rollicking comedy crime caper begins with the old soldier and his fiery, ferociously competent, multi-talented housekeeper Mrs. Partridge (think Alfred Pennyworth with scones and a sharp tongue) preparing for a big camping trip for a motley crew of fresh-faced boy scouts. Even after his own haphazard preparations are finally completed, Scoutmaster Clifton’s departure is further delayed by the stylishly late arrival of the troublesome son of wealthy and obnoxiously prestigious Sir Abylas Chickenpiece

Finally, however, the troop is under way and before too long they are setting up camp in an isolated patch of woodland. After organising jobs for the lads, Clifton begins his own chores, setting tests for his charges, trying out to win merit badges and catching a crafty snooze when he thinks nobody is looking…

It’s a very bad move. When the spoiled and appropriately codenamed Distinguished Peacock sets off to gather firewood, he’s pounced on by thugs working under the careful instructions of an obsessive porcelain collector who is well aware of the worth of the Chickenpiece Fortune. A furtive observer to the crime, poor but honest Thrifty Duckling sees his companion abducted and cunningly hides himself inside the getaway car. Thus, obviously, when Clifton is made aware of the crisis he feels painfully responsible for the loss of two boys in his care…

Irritated, embarrassed and insulted, the irascible Colonel eschews contacting the police and determines to give his remaining charges a lesson in the value of his scouting techniques by tracking the kidnappers to their lair and personally apprehending them. The only real complication he envisages is apprising the victims’ fathers of the perilous current status of their precious sons and heirs…

A classic chase, memorable confrontation and Boys Own level conclusion is the happy result of Clifton and his tyro team working together, and when the action ends the reunions and subsequent outdoor celebrations are all any stout-hearted lad could hope for…

Funny, fast and furiously thrill-packed, Kidnapping shows our Old Soldier in his most engaging and flattering light in this cunningly concocted breezy romp in the grandly enticing manner of Charles Crichton’s Hue and Cry or Launder & Gilliat’s The Belles of St Trinian’s (or possibly something a little more modern like Shaun the Sheep?); sufficient to astound and delight devotees of simpler times whilst supplying a solid line in goofy gags for laughter-addicts and rural revivalists of every age and vintage to enjoy…
Original edition © Les Editions du Lombard (Dargaud-Lombard SA) 1984 by Turk & De Groot. English translation © 2009 Cinebook Ltd.

Today in 1925 humourist and veteran Mad magazine contributor Jerry DeFuccio was born, sharing the celebration with historian/publisher Russ Cochran (EC Reprint Library) in 1937; illustrator Arne Starr (Star Trek) in 1954; scripter Supreme Dan Slott (Spider-Man, Fantastic Four, She-Hulk, Looney Tunes) in 1967 and Korean-American artist Andy Park (Tomb Raider, Uncanny X-Men) in 1975.

Justice Society of America: The Demise of Justice


By Len Strazewski, John Broome, Paul Levitz, Rick Burchett, Grant Miehm, Mike Parobeck, Tom Artis, Frank McLaughlin, Frank Giacoia, Arthur Peddy, Bernard Sachs, Joe Staton & various (DC Comics)
ISBN: 978-1-7795-0744-0 (HB) 978-1-77951-209-3 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

After the actual invention of comic book superheroes with the Action Comics debut of Superman in 1938, the most significant event in the industry’s history was the combination of individual sales-points into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: consumers couldn’t get enough of garishly-hued mystery men, and combining many characters inevitably increased readership. Plus, of course, a mob of superheroes is just so much cooler than one – or one-and-a-half if there’s a sidekick involved…

The creation of the Justice Society of America utterly changed the shape of the budding business and – technically – All Star Comics #3 (cover-dated Winter 1940-1941, and on sale from November 22nd 1940) was the kick-off. However, in that landmark issue, the assembled heroes merely had dinner whilst recounting recent cases and didn’t actually go on a mission together until #4 (cover-dated April 1941). With the simple notion that mighty mystery men hung out together, history was made and it wasn’t long before they started working together…

When WWII ended, superheroes gradually declined, and most companies had shelved them by 1950. That plummet in popularity led to rekindled interest in traditional genre-themed titles and characters, and it was a stripped-down team (Flash, Green Lantern, Hawkman, The Atom, Black Canary, Dr. Mid-Nite &Wonder Woman) who battled on in trendily tailored crime or sci fi sagas before the title abruptly changed to All Star Western with #58.

It would take a second age of superheroes to revive them, this time as the champions of a parallel universe dubbed Earth Two…

Gathered here is a near-forgotten limited series focussed on the latter days of the team’s Golden Age which originally ran in Justice Society of America #1-8 (April – November 1991), augmented by the last case of the original era from All-Star Comics#57, (February/March 1951), plus a turning point tale from Adventures Comics #466 (December 1979). They are preceded a sparkling, informative and appreciative Foreword by Golden Age aficionado and super scripter Mark Waid.

The miniseries – subtitled Vengeance from the Stars! – comprising the majority of this tome was scripted by journalist/educator/author Len Strazewski (February 16th 1955 – April 27th 2026) whose comics included Speed Racer, The Flash, Phantom Lady, Starman, The Fly, The Web, Prime, Prototype, Elven and more. It was illustrated by a rotating tag team of artists, opening as Rick Burchett draws ‘Beware the Savage Skies’. Here recently-retired mystery man Ted Knight – AKA the original Starman – is attacked in his private New Mexico observatory by incredible astral energy beings. Broken and dispirited, he is then enslaved by an old enemy who purloins his wondrous Gravity Rod before luring Jay (Flash) Garrick into a deathtrap that results in power outages across America…

The plot thickens with ‘The Sack of Gotham’ (art by Grant Miehm) as radio/television executive Alan Scott seeks to keep the lights on in his city whilst Black Canary prowls the darkened streets deterring looters and career criminals. Distracted by a museum break-in, she finds herself punching way, way up as undead monster/functional moron Solomon Grundy and a gang of very determined bandits help themselves to ancient Egyptian artefacts at the behest of a hidden client.

By the time Scott arrives as Green Lantern, the Canary has been thrashed and captured, leaving him to battle an animated star constellation dubbed Sagittarius

Burchett inks the astoundingly talented Mike Parobeck in #3’s ‘Dead Air’, as the star thing blacks out Gotham and Scott struggles to stop it. Complications occur when Grundy – afflicted with an obsessive hatred of Green Lantern – forgets the orders from the mystery Machiavelli to attack his emerald enemy. Far away, Ted Knight learns his gleeful foe intends to conquer Earth by eradicating modern technologies and attitudes and replace them with primordial magic and tyranny…

Tom Artis & Frank McLaughlin limn #4 as ‘Evil of the Ancients’ sees reincarnating Egyptian warrior Hawkman uncovering star-themed neolithic treasures in his day job as archaeologist Carter Hall. These findings expose the history and provenance of the constellation creatures, but also trigger the arrival of another. Despite aerial valour and the US Army’s best efforts, deadly colossus Andromeda storms off with a clutch of atom bombs and only the sudden arrival of Flash prevents utter disaster. The clash resumes in ‘Double Star Rising!’ by Parobeck & Burchett, as arcane knowledge and modern engineering savvy combine to trace the stellar plunderer and incredible pyramid of power it is constructing. When the heroes try to destroy it, they are confronted with a second energy horror but find a way to defeat both at once, compelling the man behind the plot to finally take a personal hand in the fight…

Far across the country the Lantern and the Canary escape captivity in ‘Danger Flies the Skies’ (Artis & McLaughlin), thanks to some timely aid from valiant sidekick Doiby Dickles, and track west after the museum artefacts in time to reinforce Flash and Hawkman in ‘The Return of the Justice Society’ (art by Miehm & Burchett). Redeemed and reinspired, Knight once more takes up his costumed identity to end the villain’s plot in ‘Battle of the Stars!’

In the heady aftermath, the JSA ponder what the next decade will bring, unaware that political conspiracies, public paranoia and a wave of intolerance masquerading as social conformity was waiting to change the world in ways no one could anticipate…

In continuity terms, this was technically the antepenultimate adventure of the JSA, with the rousing romp slyly heralding mood swings in the heartland of Democracy. It is thus smartly supplemented by the team’s final Golden Age appearance (All-Star Comics #57) and a chilling, thematically-aligned codicil from Adventures Comics #466.

Written by John Broome and illustrated by Frank Giacoia, Arthur Peddy & Bernard Sachs, it was the JSA’s last hurrah as ‘The Mystery of the Vanishing Detectives!’ pitted them against criminal mastermind The Key. When he abducted Earth’s greatest criminologists in advance of a spectacular robbery spree, the superheroes were called in to solve the case and prevent an impending catastrophe. It took a lot of time and effort, but the JSA never fail…

The fallow period and return of the JSA was a major success of fan power in the 1960s, but that decade too ended with superheroes in decline. During the torrid, turbulent 1970s, many of the industry’s oldest publishing ideas were finally laid to rest. The belief that characters could be “over-exposed” was one of the most pernicious and long-lasting (although it never hurt Superman, Batman or the original Captain Marvel), garnered from years of experience in an industry which lived or died on that fractional portion of pennies derived each month from the pocket-money and allowances of children which wasn’t spent on candy, toys or movies.

By the end of the 1960s, comic book costs and retail prices were inexorably rising and a proportion of titles – especially newly revived horror stories – were consciously being produced for older readerships. Nearly a decade of organised fan publications and letter writing crusades had finally convinced publishing bean-counters what editors already knew: grown-ups avidly read comics too. Moreover, they happily spent more than kids and craved more, more, more of what they loved.

Explicitly: If one appearance per month was popular, extras, specials and second series would be more so. By the time Marvel Comics Wunderkind Gerry Conway left The House of Ideas, DC was willing and ready to expand its variegated line-up with some oft-requested fan-favourite characters. Paramount among these was the JSA, the first super-team and a perennial gem whose annual guest-appearances in Justice League of America and other superhero titles had become a beloved tradition and treat.

Thus in 1976 writer/editor Conway marked his second DC tenure (he had first broken into the game writing horror shorts for Joe Orlando) by reviving All Star Comics with #58. In 1951, the original title transformed overnight into All Star Western with the numbering running for a further decade for the home of cowboy crusaders like Strong Bow, The Trigger Twins, a different Johnny Thunder and Super-Chief. Now, set on Earth-Two, and in keeping with the editorial sense of ensuring a series be relevant to young readers too, Conway reintroduced the veteran team, leavened with a smattering of teen heroes forming a contentious, generation gap-fuelled “Super Squad”…

Augmented by Robin (a JSA-er since the mid-1960s and Justice League of America #55), Sylvester Pemberton/Star-Spangled Kid and a busty young thing who rapidly became the feisty favourite of a generation of growing boys: Kara Zor-L: Power Girl. Closing this collection is a short piece as she and fellow newcomer Huntress discuss how the Golden Age died. Taken from 68-page anthology title Adventure Comics 466 where Paul Levitz & Joe Staton delivered a pithy history lesson exposing the reason why the team vanished at the beginning of the 1950s, ‘The Defeat of the Justice Society!’ shows how the US Government cravenly betrayed their greatest champions. Set during early days of the McCarthy era anti-communist witch-hunts, a sham trial provoked the mystery men into voluntarily withdrawing from public, heroic life. There they stayed until the costumed stalwarts of Earth-One started the whole Fights ‘n’ Tights scene all over again…

These exuberant, rapid-paced and imaginative yarns perfectly blend the naive charm of Golden Age derring-do with cynically hopeful modern sensibilities. Here you will be reassured that no matter what, in the end our heroes will always find a way to save the day. These are classic tales from simpler times and a glorious example of traditional superhero storytelling at its finest: fun, furious and ferociously engaging, excitingly written and beguilingly illustrated. No Fights ‘n’ Tights fan should miss these marvellous sagas.
© 1951, 1979,1991, 2020 DC Comics. All Rights Reserved.

Today in 1907, Dutch Indo painter and cartoonist Joseph Ferdinand Doeve was born, with Us comics writer Jerry Coleman (Superman, Batman) arriving in 1913; Dutch comics author Wim Booster in 1918.

This date saw the passing of artists Mike Parobeck (Batman Adventures, El Diablo, Elongated Man, Justice Society of America, The Fly) in 1996 and John Cullen Murphy (Prince Valiant) in 2004.

The Black Panther Epic Collection volume 1 (1966-1976): Panther’s Rage


By Stan Lee & Jack Kirby, Don McGregor, Rich Buckler, Gil Kane, Billy Graham, Keith Pollard, Klaus Janson, Joe Sinnott, Klaus Janson, P. Craig Russell, Pablo Marcos, Dan Green, Bob McLeod,  Jim Mooney & various (MARVEL)
ISBN: 978-1-3029-0190-5 (TPB) 978-1-3024-9321-9 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content utilised for dramatic effect.

With democracy under fire and American Civil Rights enduring active and constant attack in the Land of the Free, let’s look back on more progressive times and comics as we all stagger towards the 250th Fourth of July, shall we?

Acclaimed as the first black superhero in US comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since he first appeared in Fantastic Four. In fact, the cat king actually attacked Marvel’s First Family as part of an extended plan to gain vengeance on the murderer of his father.

T’Challa was also the first black superhero in US comics, debuting in summer 1966. As created by Jack Kirby & Stan Lee, T’Challa, son of T’Chaka, is an African monarch whose deliberately hidden kingdom is the only known source of vibration-absorbing wonder mineral Vibranium. The miraculous alien ore – supposedly derived from a fallen meteor which struck the continent in lost antiquity – is the basis of the country’s immense wealth, enabling it to become one of the wealthiest and most secretive nations on Earth. These riches also allow the young king to radically remake his country, creating a high tech paradise even after he left Africa to fight as one of America’s Avengers.

Since time immemorial Wakanda has been an isolated, utopian wonderland with tribal resources and people safeguarded and led by a human warrior-king deriving cat-like physical advantages from secret ceremonies and a mysterious heart-shaped herb. This has ensured the generational dominance of the nation’s Panther Cult and sacrosanct hereditary Royal Family…

The “Vibranium mound” had guaranteed the nation’s status as a clandestine superpower for centuries, but in modern times increasingly made Wakanda a target for subversion, incursion and even invasion as the world grew ever smaller. This colossal compendium gathers the dynamic debut from Fantastic Four #52-53 (cover-dated July and August 1966) in advance of groundbreaking solo stories from Jungle Action (vol. 2) #6-24, collectively covering September 1973 through November 1976.

Before all that though, the innovative and unforgettable character debuted in ‘The Black Panther!’: an enigmatic African monarch whose secretive kingdom was the only source of a vibration-absorbing alien metal. These mineral riches had enabled him to turn his country into a technological marvel before he lured the FF into his savage super-scientific kingdom as part of an extended plan to gain vengeance on the murderer of his father. After battling the team to a standstill, King T’Challa revealed his tragic origin in ‘The Way it Began..!’, detailing how his father was murdered by marauding sonic science researcher Ulysses Klaw. As the monarch details how he took vengeance and liberated his people, word comes of incredible solidified-sound monsters attacking the region. Klaw has returned at last…

The cataclysmic clash that follows set the scene for the Warrior-Chieftain to guest star with numerous Marvel superstars before breaking out into the wider world, but it would years before he finally won his own solo series…

After roaming around the Marvel Universe, enjoying team-ups and saving Earth on a semi-regular basis as one “Earth’s Mightiest Superheroes”, the summer of 1973 saw the Black Panther finally become a solo star in his own series. Scripter Don McGregor opted to return the King to his people for an ambitious epic of love, death, vengeance and civil war: inventing from whole cloth and Kirby’s throwaway notion of a futuristic jungle the most unique African nation ever seen in comics or anywhere else…

Jungle Action had launched with an October 1972 cover-date: a cheap reprint vehicle for old Atlas-era Tarzan and Sheena knock-offs like Tharn, Jann and Lorna (all equally “…of the Jungle”). The fifth issue (not included here) abruptly changed tack, reprinting a Black Panther-starring saga from Avengers #62 as prelude to the start of T’Challa’s own all new adventures. These open here with # 6 and the eponymous ‘Panther’s Rage’, illustrated by Rich Buckler & Klaus Janson. The story opens with the Panther back in his contradictory homeland, stumbling upon the torture of an elderly farmer. Despite T’Challa’s best efforts, the victim dies in his arms, swearing he never lost faith in king or country…

Learning the attack is the work of brutal rebel leader Erik Killmonger, T’Challa sets all the resources of his inner court circle to finding the monster. With reports of further atrocities mounting, he all but abandons his American lover Monica Lynne to hunt the perpetrators and soon confronts his potential usurper at the potently symbolic Warrior Falls roaring above the life-sustaining River of Grace and Wisdom. The barbarous-seeming giant is not cowed by the Panther’s power or prowess and easily wins the no-holds barred battle that follows…

The initial episode is supplemented by detailed maps of Wakanda (the first fans had ever seen) before JA #7 mobilises ‘Death Regiments Beneath Wakanda’. Barely surviving his clash with Killmonger, T’Challa is nursed back to health by Monica at the Palace, even as hideously disfigured American Horatio displays his skill with snakes and poisons to his friend N’Jadaka. Known to their recruits as Venomm and Erik Killmonger, these rebel leaders plot their next attack resulting in the reptilian insurgent ambushing T’Challa when the king investigates an unsanctioned, illegal mine. This shocking atrocity is being used to siphon off raw Vibranium to pay for Killmonger’s increasingly violent and widespread attacks on the outlying population centres…

Although triumphant this time, T’Challa realises this is a many-layered war: one he might not win…

Whilst the Panther renews his powers through ancient ritual, Jungle Action #8 introduces another super-powered rebel with ‘Malice by Crimson Moonlight’ revealing a spear-wielding wonder woman invading the Royal Palace. Advisor Taku is interrogating Venomm (and gradually making inroads into turning the bitter outcast) when she attacks. Only the power of the Panther saves the servitor and prevents the brutal jailbreak from succeeding…

After maps of the hidden country and detailed plans of ‘Central Wakanda’s Palace Royale’ the saga resumes in #9 with ‘But Now the Spears Are Broken’ (spectacularly illustrated by Gil Kane & Janson) as T’Challa goes in-country to learn the effects of the power struggle on ordinary Wakandans. After saving little boy Kantu from a rhino, the king is made painfully aware that the common people view his foreign woman Monica with as much suspicion as the constantly-raiding insurgents. That feeling even penetrates to the heart of the palace. When advisor Zatama is murdered, Monica is arrested for the crime…

T’Challa is not there to protest or defend her. He has returned to Kantu’s village to investigate strange disappearances, discovering a seeming mass-rising of zombies led by skeletal maniac Baron Macabre. Once more the Great Cat is forced to ignominiously retreat…

Supreme stylist Billy Graham takes over pencilling with #10 as the Black Panther returns to the zombie nest, exposing a cunning charade beneath the deserted village as well as a super-scientific base run by a malignant, mind-warping mutant in ‘King Cadaver is Dead and Living in Wakanda!’

Accompanying the dark drama here are examples of ‘Black Panther Artistry’ – specifically, Kirby’s first designs for the hero back when he was going by provisional title ‘The Coal Tiger’ and Buckler & Janson’s initial depiction of ‘Erik Killmonger’. Due to an extremely unfavourable publishing schedule, Panther’s Rage unfolded with agonising slowness, but the lengthy wait between episodes allowed McGregor the latitude to pick and choose key events, with readers accepting that some stuff was actually occurring between issues.

By JA #11 (September 1974), the civil war had proceeded unchecked and ‘Once You Slay the Dragon!’ sees the Panther and his forces launching the long-awaited counterattack on Killmonger’s base in N’Jadaka Village. The battle is vicious and brief, introducing yet another powered lieutenant in the shape of pitiless high-tech armourer Lord Karnaj. And on the home front, T’Challa finally clears Monica and captures actual Zatama’s killer…

With Killmonger temporarily in retreat, the Panther goes on the offensive, using the rebel’s most inconsequential converts – Tayete and Kazibe – as reluctant guides to follow his ultimate nemesis to his most secret strongholds. Heading into the mountains and fabled Land of Chilling Mists, the Panther discovers a mutagenic temple… the Resurrection Altar. Employed by Killmonger to create his grotesque super-warriors, it is presided over by scientifically-spawned vampire Sombre. When T’Challa confronts them both, he is again overpowered by Erik and left for wolves to devour in ‘Blood Stains on Virgin Snow!’

  1. Craig Russell inked the next chapter as, enduring incomprehensible hardships in sub-arctic conditions, T’Challa perseveres and survives to follow Killmonger into the temperate swamps of Serpent Valley in #13. However, this is only after facing a pack of Wakanda’s white apes. To survive, the Panther must blasphemously ignore the sacred (to many of his subjects) religious aspect of the mighty carnivores and become ‘The God Killer’

Following a Venomm pin-up, #14 then reveals ‘There Are Serpents Lurking in Paradise’ (inked by Pablo Marcos) as T’Challa clashes once more with Sombre before encountering an affable forest sprite guarding Serpent Valley. Pixie-like Mokadi asks difficult moral questions as T’Challa rushes towards his next battle with Killmonger, making him too late to stop the rebel capturing a legion of the valley’s awesome dinosaurs. The usurper even has time to leave one behind as a lethal parting gift for the embattled, exhausted Wakandan chieftain…

The endgame rapidly approaches in #15 as ‘Thorns in the Flesh, Thorns in the Mind’ (Dan Green inks) finds T’Challa still tracking his foe only to be overcome by Killmonger’s archer assassin Salamander K’Ruel. Beaten and left to be dismembered by a ravenous Pterosaur, T’Challa incredibly overcomes every challenge before – against all odds – staggering back to Monica for another bout of recuperation…

Graham inked his own pencils for the beginning of the end in #16 as T’Challa & Monica’s time of idyllic passion culminates in catastrophe when ‘And All Our Past Decades Have Seen Revolutions!’ reveals Killmonger’s origins as the vast cast converges for one final battle. That comes in #17 as an army of war-trained dinosaurs invades Central Wakanda only to be finally crushed by the Panther’s forces and Wakandan technology. The affair concludes as it began at Warrior Falls, but ‘Of Shadows and Rages’ also holds a shocking twist as the great game of kings is ultimately decided by a player no one considered of any relevance…

With its nuanced emotional interplay, extended scope and fiercely independent supporting cast, Panther’s Rage was a milestone in dramatic comics storytelling but it harboured one last punch in a gripping ‘Epilogue!’(Jungle Action#18, November 1975). Bob McLeod inked McGregor & Graham’s forceful look at the repercussions of conflict, which finds T’Challa and maimed security chief Wakabi targeted by feral woman Madame Slay: Killmonger’s ardent and unsuspected lover who believes her loss can only be assuaged by having her pack of loyal leopards eviscerate the victorious Wakandans…

Cover-dated January 1976, Jungle Action #19 premiered McGregor’s most audacious and ultimately frustrating project, with T’Challa accompanying Monica back to America. The Panther versus the Klan shifted focus from war stories to crime fiction, substituting exotic Africa for America’s poverty-wracked, troubled, still segregated-in-all-but-name Deep South for a head-on collision with centuries of entrenched and endemic racism. Illustrated by Graham & McLeod, ‘Blood and Sacrifices!’ sees Monica back with her family after her sister is murdered. All too soon T’Challa is ferociously battling a gang of purple-hooded killers who appear to have set up in opposition to the ancient but apparently not supremacist enough white-hooded Ku Klux Klan.

Moreover, both sects are determined to conceal the truth of Angela Lynne’s death, but a break comes when bumbling, well-meaning reporter Kevin Trublood stumbles into an attack on the newcomers by the strangely multi-racial Klan sect calling itself The Dragon Circle

With neither townsfolk nor lawmen offering any welcome, T’Challa faces unbridled hostility and suspicion at every turn. He is even attacked by cops and a mob of citizens when he thwarts a knife attack on Monica. Although Sheriff Roderick Tate makes all the right noises and seems helpful, in ‘They Told Me a Myth I Wanted to Believe’, the Panther opts to pursue his own investigation before being overwhelmed by an army of white-robed Klansmen who tie him to a burning cross and leave him to die…

As Monica and Kevin puzzle out the convoluted web of mysteries, the Panther exerts all his uncanny gifts to escape becoming ‘A Cross Burning Darkly Blackening the Night!’ Later, as he recovers in hospital, Monica’s family, Kevin and Tate review the few verifiable facts of Angela’s demise before patriarch Lloyd Lynne urges T’Challa to stop looking. He only has one daughter left after all…

Nevertheless, when the Panther and Trublood invade and disrupt a Klan rally, Lloyd is right there with them…

With Buckler joining Graham on pencils and Jim Mooney alternating with McCleod on inks, Jungle Action #22 takes a bizarre turn as ‘Death Riders on the Horizon’ explores a Lynne family legend dating back to the formative days of the Klan in 1867 when old Caleb was targeted by the vile “southern knights” and their seemingly supernatural sponsor the Soul Strangler. As Monica listens to the ghastly, appallingly unjust tale, her mind fills in how T’Challa would have acted in such a hopeless situation…

JA #23 (September 1976) was a deadline missed and rapidly-sourced reprint from Daredevil #69 – represented here only by its cover and a Buckler pin-up – before this tantalising tale is unhappily cut short in final published instalment ‘Wind Eagle in Flight’ (McGregor, Buckler & Keith Pollard).The multi-layered, many-stranded plot suddenly expands as the Panther is almost killed by a mysterious new player who flies into the ever more bewildering clash between cops, Klan, Dragon Circle and Lynne family but, before the mystery could move any further, Jungle Action was cancelled…

A wholly different kind of Black Panther and utterly unrelated adventures would reappear two months later, under the auspices of returning creative colossus Jack Kirby and it would be years before the enigma of Angela’s death and the hero’s war against the Klan was resolved…

Bonus extras here include Kirby & Sinnott’s unused original art cover for FF #52, John Romita’s cover for Jungle Action #5; McGregor’s correspondence with then-fan Ralph Macchio and the author’s original working notes, plot synopses and candid contemporary photos of the close-knit creative team. Also on show: original cover art, pages and sketches by Buckler & Janson & Kane; pencils & layouts by Graham & Buckler, plus Steve Gerber’s ‘Jungle Re-Actions’ editorial feature from Jungle Action #7. Capping off the freebie joys are un-inked Buckler story pages that would have been #25…

A truly groundbreaking classic of comics narrative, Don McGregor’s Black Panther is stark, vibrant proof that the superhero genre works best when ambitious and passionate creators are given their head and let loose to get on with it.
© 1973, 1974, 1975, 1976, 2016 Marvel Characters Inc. All rights reserved.

Today in 1917 US artist/production wizard Jack Adler was born, followed in 1935 by pioneering African American artist Billy Graham (Luke Cage, Black Panther, Sabre) and writer Mike Baron (Nexus, Badger, Flash, The Punisher) in 1949.

In 1952 today, Australia’s beloved Ginger Meggs strip creator Jimmy Bancks died, and the date also saw the debut of Judd Winick’s Frumpy the Clown strip in 1996 and launch of manga collective CLAMP’s Angelic Layer series in 1999.

Supergirl’s Zoo-per Heroes: Krypto’s Big Break


By Rob Justus with Wes Abbott (DC Comics)
ISBN: 978-1-79950-601-0 (HB) 978-1-79950-602-7 (Digital edition)

Somehow, despite her longevity, comics popularity and screen star status, Superman’s cousin Kara Zor-El has always struggled to maintain the career impetus and position she deserves. Even after a multi-season hit TV show and the (second) big screen movie currently offending incels and insecure basement dwellers everywhere, the Girl of Steel has devotees but not a perceptible global presence like her cousin Kal, Wonder Woman, Batman, The Hulk or Spider-Man.

To be scrupulously fair, the same argument applies to Harley Quinn, Black Canary, Batgirl, She-Hulk, Scarlet Witch and even The Black Widow. I think I sense a pattern…

However, one arena where girls loudly and proudly dominate is the Young Adult graphic novel marketplace. DC alone has multiple marvellous titles starring Amazon Princesses Diana & Nubia, Catwoman, Batgirl/Oracle, Lois Lane, Harley Quinn, Zatanna, Poison Ivy, Green Lantern Jessica Cruz, Raven, Mera, and even new original characters like Primer, Starfire’s daughter Mandy (in I Am Not Starfire!), and TV Supergirl spin-off Dreamer

A far more attractive and apparently accessible option over decades has been the Kryptonian Good Boi who debuted in a Superboy yarn way back in Adventure Comics #210 (cover-dated March 1955 and on sale from January 25th), where Otto Binder, Curt Swan & Sy Barry introduced ‘The Super-Dog from Krypton!’ Although unruly, boisterous, waywardly mischievous and dangerously playful, Krypto heralded a wave of survivors from the dead world and made the (male) Kid From Krypton feel less lonely and unique. Every boy needs a dog and Krypto hung around for ever, before eventually valiantly dying as part of the Crisis on Infinite Earths event. He has returned many times in many moods ever since. The current movie franchise incarnation is – much like the debut dog – a rowdy rascal, and can be seen on screen and in this standalone tale targeting that burgeoning YA GN market that was released in February 2026…

Crafted by multi award winning – aren’t they all? – Canadian author/artist Rob Justus (Death and Sparkles, Brave Enough, Superman’s Good Guy Gang) and lettered by Wes Abbott, this first in a proposed series of shaggy doggish tales is also greatly-informed by animated TV shows like Justice League Unlimited and opens with teen hero Supergirl popping aboard the JLA’s satellite “The Watchtower” prior to a fun time with Krypto. Sadly, the Dog of Tomorrow – already in the dog house with the senior superstars for past misdemeanours – is in one of his more playful moods…

The Girl of Steel allowed him aboard on their way to the Cosmic Dog Park and he promised to be good, but it’s sooooo hard as the big wheel in the sky is packed with such intriguing smells and toys…

After another of his joyous unsupervised romps, Kara is on frantic clean up duty. That means doing the adult heroes’ laundry – again – but the problem is extremely bad this time, as first she has to find it all. Not only has Krypto snuffled, ruffled and barfed on costumes (and super sweaty super socks and …underwear!), but he then ejected the clothes out into space where they have been hyper-charged by weird space energies (cosmic rays, solar winds, atmospheric radiation, lightning and Eclipso’s magic!) genetically infusing hero DNA into the individual fabrics…

Desperately seeking to gather the gruesome grubby garments, Supergirl – with Krypto joining in the chase by following his nose – track some costumes to shabby, old-fashioned Metropolis Zoo. Here, weary, downhearted animals are being mistreated by neglectful greedy Zookeeper Cass, until, at the height of a thunderstorm, four power-packed outfits land on them and duplicate in them very specific superpower sets….

At exactly the wrong moment the boosted beasts – the fastest sloth alive, Wonder seal, Super lion and the Bat rhino – bust out, just as Krypto arrives demanding the cosmic clothing back. He is happy to fight everyone to retrieve them, but, after bonding over garbage they all team up instead, which is good as Supergirl is much less understanding – even though she thinks she can speak “animal”…

The situation utterly escalates when one last costume – Zatanna’s hat – empowers Cass with eldritch abilities and she sees her now superpowered tatty cash-cows as the way to get really rich really fast…

Then all that’s left is a full-combat trial by fire and the birth of a new team. After all, there are many more lost costumes still to find…

To Be Continued…

Not merely another child-friendly iteration of Super-Pets, Supergirl’s Zoo-per Heroes are a wild and woolly bunch of wonders you can’t afford to deny yourself and, if you have animals or kids (frequently a tricky distinction, I admit), you can even share the fun with them… but only if they’re good too…
Text and Illustrations © 2026 DC Comics. All Rights Reserved..

Today in 1958 artist Shawn McManus (Omega Men, Doctor Fate, The Sandman, Fables) was born, sharing the natal date with writer/editor Christopher Priest – née Jim Owsley – (The Falcon, Black Panther, The Ray, Conan the Barbarian, Quantum & Woody) in 1961 and True Brits Mike McKone (Spider-Man, Fantastic Four, Justice League International) in 1969 and Tony Lee (Superboy, Star Trek, Doctor Who) in 1970.

This date in 1940 Dale Messick’s landmark strip Brenda Starr, Reporter began, but also saw the loss of cartoonist Abner Dean (What Am I Doing Here?, Cave Drawings for the Future) in 1982; French creator Jacques Lob (Ténébrax, Submerman, Blanche Épiphanie, Superdupont, Le Transperceneige) in 1990 and Spanish artist Jaime Brocal Remohí (The Saint, Creepy, Eerie, Kami no Ude, El otro Necronomicón ) in 2002.

Jess Bradley’s Squid Bits! : That’s a Nice Hat!


By Jess Bradley with Emily Kimball, Kate Brown & various (DFB/Phoenix)
ISBN: 978-1-78845-395-0 (TPB)

The Phoenix has been the shining saving grace of traditional British kids’ comics since 2012, regaling rabid readers with anthology strips for girls, boys and all points between, offering humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. Although pretty strong in its action and mystery yarns, the publication is probably best known for its award-winning comedy stylings, and has always offered perplexing pages of puzzles, fun facts and info downloads in cartoon form.

And then there’s Squid Bits.

Concocted by Jess Bradley (Comic Strip Science series, Super Dweeb, A Day in the Life of…), the composite self (un)help feature offers advice, suggestions, recipes, style tips, listicles, little snippets of information and much more by dredging up (more like making up!!!) countless tips from all human knowledge: history to astrology, science to economics, baking to nonsense and beyond. These articles are all purportedly supplied by mystery cartoonist The Squid and THEY CANNOT BE TRUSTED!

At the height of the Ritalin* Generation and after years of periodical dis, mis and even hiss information (there’s lots of stuff on lizards and reptiles) across many pages of octopoidal excess, the mix-&-match wonderment and sheer randomised inventiveness – undoubtedly sparked by an excess of imagination and too much tea and confectionary – has been compiled and curated into an almanac of absurdity, unleashed upon the reading public as Jess Bradley’s Squid Bits: That’s a Nice Hat. The perpetrators even have the temerity to threaten more books coming!

The seemingly utilitarian assemblages of pictorial bric-a-brac are manipulated and wrangled on-page by a Greek chorus of stick-figure doodles called “The Doodles” (individually Dog, Cat, Lizard, Rabbit, Mouse & Goat) seeking to please, placate and ingratiate their multi-tentacled Master/Benefactor/Employer. However, as the graffiti gang introduce themselves in an introductory chapter, old rivalries emerge and the linear sextet are consumed by millinery madness. From this point onwards all six lie, cheat, create, purloin, commandeer, otherwise obtain and steal – especially steal – a succession of staggering titfers and chapeaus to impress their unseen overlord.

Amidst and in between all bouts of hat madness and 2-dimensional personal quests for validation, a vast selection of exemplary, data-drenched drawings from the Squid Bits feature bombards your-ever-expanding brainpan, technically making you smarter, but absolutely no use at all in any kind of crisis…

Recurring features within the strip include the life of ‘Red Panda – Nature’s Jerk!’; the lectures of piscine critic ‘Art Shark’; the indescribable ‘Banana!’; ‘The Amazing Lizard Bros!’; ‘Werewolf Problems!’; ‘President Dog!’; ‘Undercover Pigeon!’; ‘Dr. Bacon, M.D.’; ‘Cecil P. Wombat – Expert on Everything!’;‘Adventures in Opposite Land!’ and so very much you never needed or wanted to know about slugs, shopping, fighting, monsters, ghosts, flatulence, vampires or other staples of modern childhood.

Also incrementally improving reader’s lives are such perennial favourites as ‘Totally Real Nature Guide’; ‘Squid Bits Horoscopes’; ‘In the Olden Days’; ‘Squid Bits Weather Report!’ ‘That Escalated Quickly…’; ‘For Sale!’; ‘Squid Bits Homework Help!’; ‘Job Interviews!’; ‘Monster Fashion!’; excerpts from ‘The Adventurer’s Guide’ and the ever-topical and handy “Check List!” of things you probably don’t need for a far better life.

These are counterbalanced by occasional or one-off events such as ‘5th Annual Nudibranch Festival!’, ‘Cut ‘n’ Keep Gentle Reminder!’; a visit to ‘The Evil Forest!’; ‘Stick Insect Romance!’ and ‘Time Travel Foibles’; ‘Too Many Guinea Pigs’ and ‘What Were You Before the Experiment?’

As always, wrapping up these multi-pronged life-lessons and graphic shenanigans are opportunities to get creative and construct your own Fake News. This timely opportunity appears as activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils, a ruler, no respect for rules and especially You to a compact online course (QR code provided!), Alternatively, do it in the ancient ways as all aspects of comic strip creation are presented and supervised “in-book” by Bradley herself. The section details ‘How to Draw the Squid Bits Way!’ and individual lessons and topics include the draughting delights of Red Panda, Banana & Art Shark.

Also in view are ‘How to Draw Expressive Doodles’, ‘How to Draw Expressions’, ‘Have Fun With Hairstyles’, ‘Let’s Talk Body Language’, ‘Bringing it All Together’, ‘Lost in a Haunted House’, ‘Blowing Bubbles’, ‘Tentacle Attack’, plus extension specialisms ‘Guinea Pig Balancing Champions’ and – most crucially of all – ‘Sulky Pie Dropper’. Won’t get nowhere sketch-wise without knowing that one, Just ask Art Shark…

Hugely funny, infinitely (for a given value of infinite, of course) inventive and addictively, daftly and deftly drawn, Jess Bradley’s Squid Bits: That’s a Nice Hat is a wondrous “dipping book” and another item that your kids will have to explain to you. Thus, you’d be ill-advised to let your kids have a copy if you’re driving anywhere with them in the back. Otherwise, it’s great and worth your keenest attentions. I tip my hat to it, of course…
Text and Illustrations © Jess Bradley, 2026.

*Other forms of Methylphenidate are available, but should not be considered as a an alternative to study and diligent parenting.

Today in 1949, British all-rounder comics creator John Higgins (Judge Dredd, Watchmen, World Without End, Dr Who, Batman: The Killing Joke, Razorjack) was born, sharing the date with both Underground Commix star Bobby London (Dirty Duck, Air Pirates, Popeye) and writer-turned-producer & Dark Horse Comics founder Mike Richardson (The Mask, Star Wars, Aliens, Predator, Cravan: Mystery Man of the 20th Century, Deep Gravity) in 1950. In 1951 Dean of Disney Duck delights Don Rosa arrived, as did realist comics artist Bo Hampton (Greylore, Viking Glory, Batman: Castle of the Bat) in 1954 and Allan Heinberg (Wonder Woman, Young Avengers) in 1967.

1985 today saw the last published edition of UK comics bastion Jack and Jill after more than 1640 weekly issues.

Today in 1888, American cartoonist turned Comics pioneer Frank Bellew died, as did immortal legend Steve Ditko in 2018.

DC Finest: Robin – The Origin of Robin


By Ed Hamilton, John Broome, Gardner F. Fox, Cary Bates, Mike Friedrich, E. Nelson Bridwell, Frank Robbins, Dennis O’Neil, Bob Haney, Elliot Maggin, Bob Rozakis, Ross Andru, Curt Swan, Sheldon Moldoff, Pete Costanza, Chic Stone, Gil Kane, Irv Novick, Murphy Anderson, Dick Dillin, Rich Buckler, Bob Brown, Mike Grell, A. Martinez, Al Milgrom, José Delbo, Bill Draut, George Klein, Joe Giella, Sid Greene, Murphy Mike Esposito, Anderson, Vince Colletta, Dick Giordano, Frank McLaughlin, José Mazzaroli, Terry Austin, José Luis García-López, Ernie Chan & various (DC Comics)
ISBN: 978-1-79950-829-8 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Robin the Boy Wonder debuted in Detective Comics #38 (cover dated April 1940 and on sale from March 6th). Co-created by Bob Kane, Bill Finger & Jerry Robinson, he was a juvenile circus acrobat whose parents were murdered by a mob boss. The story of how Batman took the orphaned Dick Grayson under his scalloped wing and trained him to fight crime has been told, retold and revised many times over the decades and still regularly undergoes tweaking to this day. Grayson fought beside Batman until 1970 when, as an indicator of those turbulent times, he flew the nest, becoming a Teen Wonder college student. His creation as a junior hero for younger readers to identify with inspired countless costumed sidekicks and kid crusaders, and Grayson continued in similar innovative vein for the older, more worldly-wise readership of America’s increasingly rebellious youth culture.

The first Robin even had his own solo series in Star Spangled Comics from 1947 to 1952, a solo spot in the back of Detective Comics from the end of the 1960s as covered here (but a position he alternated and shared with Batgirl) and a starring feature in anthology comic Batman Family. In the 1980s he led the New Teen Titans, initially in his original costumed identity but eventually in the reinvigorated guise of Nightwing, all while re-establishing a (somewhat turbulent) working relationship with his masked mentor.

This broad-ranging full colour but strictly non-digital compilation covers the period from Julie Schwartz’s captivating reinvigoration of the Dynamic Duo in 1964 until 1975 with Robin-related stories and material from Batman #184, 192, 202, 213, 217, 227, 229-231, 234-236, 239-242, 244-246, 248-250, 252, 254 & 259; Detective Comics #342, 386, 390-391, 394-395, 398-403, 445, 447, 450-251; World’s Finest Comics #141, 147, 195, & 200; Superman’s Pal Jimmy Olsen #111, 130 and Batman Family #1 & 3-5, spanning cover-dates May 1964 to May/June 1976.

With covers by Curt Swan, George Klein, Carmine Infantino, Joe Giella, Bill Draut & Vince Colletta, Neal Adams, Murphy Anderson, Mike Grell, Ernie Chan & Tatiana Wood, the developmental wonderment and rocky road from boys to men begins with ‘The Olsen-Robin Team versus… the Superman-Batman Team!’ Taken from World’s Finest #141, May 1964, by Edmond Hamilton, Curt Swan & George Klein, it’s a stirring blend of sci fi thriller and crime caper, wherein the underappreciated sidekicks fake their own deaths to undertake a secret mission even their adult partners must remain unaware of… for the very best of reasons of course.

The sequel (WFC #147, February 1965) delivers an engaging drama of youth-in-revolt as ‘The Doomed Boy Heroes!’ quit their assistant roles to strike out on their disgruntled own. Naturally there’s a perfectly reasonable – if incredible – reason here, too. Then in Detective Comics #342 (August 1965) cover-featured ‘The Midnight Raid of the Robin Gang!’ (John Broome, Sheldon Moldoff & Joe Giella) sees the Boy Wonder defy his mentor’s orders to infiltrate a youthful gang of costumed criminals. Following that, ‘The Boy Wonder’s Boo-Boo Patrol!’ (originally a back-up in Batman #184; September 1966 by Gardner Fox, Chic Stone & Sid Greene), shows the daring lad’s star-potential in a clever tale of thespian skulduggery and classic conundrum solving, before ‘Dick Grayson’s Secret Guardian!’ (Batman #192, June 1967, Fox, Moldoff & Giella) showcases his physical prowess in one of comic books’ first instances of the exoskeletal augmentation gimmick.

Superman’s Pal Jimmy Olsen #111 (June 1968) brought ‘Jimmy Olsen, Boy Wonder!’ by Cary Bates & Pete Costanza, which finds the cub reporter trying to prove his covert skills by convincing the Gotham Guardian that he was actually Robin (!), whilst that same month in Batman #202 the genuine article tackles the ‘Menace of the Motorcycle Marauders!’ (Mike Friedrich, Stone & Giella), consequently learning a salutary lesson in the price of responsibility. Then April 1969’s Detective Comics #386 featured the Boy Wonder’s first solo back-up in what was to become his semi-regular spot for years.

‘The Teen-Age Gap!’ as described by Friedrich, Ross Andru & Mike Esposito depicts a High School Barn Dance which only narrowly escapes becoming a riot thanks to Grayson’s diligent intervention. Its followed by an all new story from reprint collection Batman #213 (July/August 1969 and a 30th Anniversary reprint Giant) which offers an updated retelling of ‘The Origin of Robin’ courtesy of E. Nelson Bridwell, Andru & Esposito, reinterpreting those epochal events for the Vietnam generation. Gil Kane & Murphy Anderson assume the art-chores with Detective #390’s ‘Countdown to Chaos!’ (August 1969), bringing the support-series stunningly alive for the unfolding “Relevancy era” with Friedrich concocting a canny tale of corruption and kidnapping, leading to a paralysing city ‘Strike!’ for the Caped kid to spectacularly expose and foil in the following issue.

Next up is a modern landmark in the character’s long history as Batman #217’s ‘One Bullet Too Many!’ (December 1969, by Frank Robbins, Irv Novick & Dick Giordano) sees Dick leaves home to attend Hudson University. With the boy gone, Alfred and Bruce move with the times, shuttering both Mansion and Batcave and relocating to the penthouse of the Wayne Foundation Building in the heart of Gotham. It too offers subterranean lair extras and acts as base as Bruce sets up his Victims Inc. Program to aid the suffering survivors of crime. He also formally rededicates Batman to terrifying evildoers whether they be thugs, masterminds, or the new breed of semi-respectable “legitimate” businessmen who are little more than bandits with lawyers. His first mission is to solve the seemingly senseless murder of paediatrician Jonah Feilding.  Although not really a Robin tale, it is included here, and is closely followed by all of Detective #394 from the same month, with lead Batman feature finding ‘A Victim’s Victim!’ (Robbins, Bob Brown & Giella) in the crime-infested race car scene. This neatly segues into back up yarn ‘Strike… Whilst the Campus is Hot!’ (Robbins, Kane & Anderson) as callow freshman Dick Grayson stumbles into a campus riot organised by criminals backing radical activists, forcing the Teen Wonder to ‘Drop Out… or Drop Dead!’ to stop the seditious scheme. DC #398-399 (April & May 1970) then ran a 2-part spy-thriller with Vince Colletta replacing Anderson as inker. ‘Moon-Struck’ has lunar rock samples borrowed from NASA apparently causing a plague among Hudson’s students until Robin exposes a Soviet scheme to sabotage the Space Program in ‘Panic by Moonglow’.

The 400th anniversary issue (June 1970) finally teamed the Teen Wonder with his alternating back-up star in ‘A Burial For Batgirl!’ (Denny O’Neil, Kane & Colletta): a college-based murder mystery which again heavily references political and social unrest then plaguing US campuses, but which still finds space to be smart and action-packed as well as topical, before chilling conclusion ‘Midnight is the Dying Hour!’ wraps up the saga. Never afraid to repeat a good idea, Superman’s Pal Jimmy Olsen #130 (July 1970, by Bob Haney & Anderson) details the exploits of ‘Olsen the Teen Wonder!’ with the junior reporter again aping Batman’s buddy to infiltrate an underworld newspaper.

World’s Finest #195 (August 1970) sees Jimmy & Robin targeted for murder by the Mafia in ‘Dig Now, Die Later!’ (Haney, Andru & Esposito, whilst simultaneously in DC #402 ‘My Place in the Sun’ (Friedrich, Kane & Colletta), embroils Grayson and fellow Teen Titan Roy Harper Speedy in a crisis of social conscience, before our scarce-bearded hero wraps up his Detective run with corking crimebusting caper ‘Break-Out’ in the September issue. From #227 (December 1970) Robin’s romps transferred to the back of Batman, beginning with ‘Help Me – I Think I’m Dead!’ (Friedrich, Novick & Esposito) as ecological awareness catastrophically collides with penny-pinching Big Business on campus, launching an extended epic tracking the Teen Thunderbolt’s exploration of communes, alternative cultures and the burgeoning spiritual New Age fads of the day.

Inked by Frank Giacoia ‘Temperature Boiling… and Rising!’ (#229, February 1971) continues the politically-charged drama, albeit uncomfortably interrupted by a trenchant fantasy team-up with Superman sparked when the Man of Steel attempts to halt a violent campus clash between students and National Guard. The tale shifts to WFC #200 (February 1971) – crafted by Friedrich, Dick Dillin & Giella – where ‘Prisoners of the Immortal World!’ has brothers on opposite sides of the teen scene abducted with Robin & Superman to a distant planet where undying vampiric aliens wage eternal war on each other. A return to more pedestrian perils follows in Batman #230 (March 1971) sees ‘Danger Comes A-Looking!’ for our young hero in the form of a gang of right-wing, anti-protester jocks and a deluded friend who prefers bombs to brotherhood, courtesy of Friedrich, Novick & Giordano. ‘Wiped Out!’ (#231, May 1971) then offers an eye-popping end to the jock squad whilst #234 sees a clever road-trip tale in ‘Vengeance for a Cop!’, when a campus guard is gunned down forcing Robin to track the only suspect to a commune. ‘The Outcast Society’ has its own unique system of justice, but eventually the shooter is apprehended in cataclysmic closing ‘Rain Fire!’ (#235 & 236 respectively).

The Collective experience blooms into psychedelic and psionic strangeness in #239 as ‘Soul-Pit’ (illustrated by new penciller Rich Buckler) finds Grayson’s would-be girlfriend, “Jesus-freaks” and runaway kids all sucked into a telepathic duel between a father and son, played out in the ‘Theatre of the Mind!’ before exposing the ‘Secret of the Psychic Siren!’ and culminating in a lethal clash with a clandestine cult in ‘Death-Point!’ (Batman#242, June 1972). Elliot Maggin, Novick & Giordano then open an age of cosy-mystery capers by setting ‘The Teen-Age Trap!’ (Batman #244, September 1972), with Grayson mentoring troubled kids and finding plenty of troublemakers his own age, before ‘Who Stole the Gift from Nowhere!’ is a delightful old-fashioned change-of-pace yarn where our hero seeks out a hidden wealthy benefactor. Batman #248 offers ‘The Immortals of Usen Castle’ (Maggin, Novick & Frank McLaughlin) wherein another deprived-kids day trip turns into an episode of Scooby-Doo, Where are You?

Pencilled by Brown, the ‘Case of the Kidnapped Crusader!’ then puts the Student Centurion on the trail of an abducted consumer advocate prior to ‘Return of the Flying Grayson!’ (Maggin, Novick & McLaughlin from #250) painfully reminding the hero of his Circus past after tracking down pop-art thieves. Batman #252 (October 1973) sees Maggin, Dillin & Giordano’s light-hearted pairing of Robin with a Danny Kaye pastiche/avatar for charming romp ‘The King from Canarsie!’, before ‘The Phenomenal Memory of Luke Graham!’ (#254 January/February 1974 and inked by Anderson) causes nothing but trouble for the hero, his college professors and a gang of robbers. Issue #259 provides a fashion spread of new costumes suggested by readers in ‘A New Look for Robin’ before the next tale as year-long adventure drought ends with ‘The Touchdown Trap’ in Detective #445 (February/March 1975) as new scripter Bob Rozakis and artist Mike Grell catapult our hero into a 50-year-old college football feud that refused to die, after which ‘The Puzzle of the Pyramids’ (#447, illustrated by A. Martinez & José Mazzaroli) offers another cunning crime conundrum. Action-packed, chase-heavy human drama ‘The Parking Lot Bandit!’ & ‘The Parking Lot Bandit Strikes Again!’ (DC #450-451, August & September 1975, by Al Milgrom & Terry Austin) gives the titanic teen one last chance to strike a bit of terror into the hearts of evil-doers in his titular home before the next big change comes.

In the midst of another expansion, DC launched a line of double-length titles with Batman Family as possibly its strongest contender. A supersized anthology of new and vintage Bat-fare highlighting a vast themed cast, it paired Robin & Batgirl as a semi-official crimebusting duo. On sale from June 5th 1975, the first issue led with Maggin & Grell’s ‘The Invader from Hell!’ as the ghost of Benedict Arnold attacks Washington DC in a Satan-sponsored sortie to clear his name and rehabilitate his reputation.

With #2 all-reprint, we return for #3 as Maggin, José Luis García-López & Colletta bring the pair to Princetown and a fantastic clash with dinosaurs, future-men and the Spanish Inquisition in thrilling but deceptively peril-free lark ‘Isle of a Thousand Thrills!’ before seasonal shocker ‘Robin’s (Very) White Christmas!’ ( #4, Rozakis, José Delbo & & Colletta) sees Batgirl, Robin and Gotham Police Commissioner Jim Gordon unite to keep Syndicate snitch Tad Wolfe alive and out of the hands of infallible assassin Diamond Lilly.

The eccentrically eclectic collected collation of Teen Wonderments concludes with BF #5’s ‘The Princess and the Vagabond!’ by Maggin, Cary Bates, Swan & Colletta, wherein whilst babysitting foreign dignitary Princess Evalina, Congresswoman Barbara Gordon, her alter ego Batgirl, student guide Dick Grayson and Robin collectively inspire a mismatched romance by foiling the murder plot of sinister agency MAZE…

These stories span a turbulent and chaotic period for comic books: perfectly encapsulating and describing the vicissitudes of the superhero genre’s premier juvenile lead: complex yet uncomplicated adventures drenched in charm and wit, moody tales of rebellion and self-discovery, and rollercoaster, all-fun romps. Action is always paramount, and angst-free satisfaction is pretty much guaranteed. These cracking yarns are something no fan of old-fashioned Fights ‘n’ Tights fiction should miss.
© 1964, 1965, 1966, 1967, 1968, 1969, 1970, 1971, 1972, 1973, 1974, 1975, 1976, 2026 DC Comics. All Rights Reserved.

Today in 1926 saw the birth of American cartoonist George Booth (Spot, Local Item), with artist/inker Mike Royer (Magnus, Robot Fighter, Silver Star, Jack Kirby’s Fourth World, Kamandi) arriving in 1941 and iconic groundbreaking French fantasist Philippe Druillet (Lone Sloane saga, Yragaël, La Nuit, Salammbô, Nosferatu) in 1944. Romanian artist Sandu Florea (Batman: Battle for the Cowl, Justice Society of America, X-Men, Dou? palo?e) came along in 1946 and abstract expressionist/Underground Commix pioneer David Geiser (Demented Pervert, Uncle Sham, Edge City) one year later; colourist Adrienne Roy in 1953 and Belgian stylist Benoît Sokal (Inspector Canardo, Syberia) in 1954.

In 2007 we lost American cartoonist, sculptor, author and illustrator Howie Schneider (Eek & Meek, Chewy Louie).

Sensation Comics Featuring Wonder Woman volume 2


By Michael Jelenic, Adam P. Knave, Alex De Campi, Amy Chu, James Tynion IV, Heather Nuhfer, Lauren Beukes, Cecil Castelucci, Sara Ryan, Aaron Lopresti, Drew Johnson, Matthew Dow Smith, Ray Snyder, Neil Googe, Bernard Chang, Noelle Stevenson, Ryan Benjamin, Mike Maihack, Chris Sprouse & Karl Story, Christian Duce & various (DC Comics)
ISBN: 978-1-4012-5862-7 (TPB/Digital edition)

Time to start planning for a Big Comics Anniversary later this year…

The Princess of Paradise Island originally debuted as a special feature in All Star Comics #8, cover-dated December 1941, but actually on sale from October 21st of that year). She was officially conceived by psychologist/polygraph pioneer William Moulton Marston and illustrated by Harry G. Peter, in a calculated attempt to offer girls a positive and forceful role model and, on forward-thinking Editor M.C. Gaines’ part, to sell more funnybooks to girls. Later research has since disclosed much of her genesis was due to Moulton’s wife – attorney turned psychologist Sarah Elizabeth Marston (née Holloway) who had worked with him to create the systolic lie detector process – and their live-in partner Olive Byrne.

Despite all the complexities and confusion surrounding her genesis, Wonder Woman was an instant hit and catapulted from the try-out into her own series as the cover-feature character of new anthology title Sensation Comics one month later. The Amazing Amazon then won her own eponymous supplemental title a few months after that, cover-dated summer 1942…

You already know the story: Once upon a time on a hidden island of immortal super-women, American aviator Steve Trevor of US Army Intelligence crashed to Earth. Near death, he was nursed back to health by young, impressionable Princess Diana. Fearful of her besotted child’s growing obsession with the creature from a long-forgotten and madly violent world, Diana’s mother Queen Hippolyte revealed the hidden history of the Amazons: how they were seduced and betrayed by men but rescued by the goddess Aphrodite on condition they forever isolate themselves from the mortal world and devote their eternal lives to becoming ideal, perfect creatures.

However, with the planet in crisis, goddesses Aphrodite and her sister Athena instructed Hippolyte to send an Amazon back with the American to fight for global freedom and liberty. Although forbidden to compete, closeted, cosseted Diana clandestinely overcame all other candidates to become their emissary: Wonder Woman.

On arriving in the Land of the Free she purchased the identity and credentials of lovelorn Army nurse Diana Prince, which elegantly allowed the unregistered immigrant to stay close to Steve whilst enabling the heartsick care-worker to join her own fiancé in South America.

The new Diana soon gained a position with Army Intelligence as secretary to General Darnell, further ensuring she would always be able to watch over her beloved. She little suspected that, although the painfully shallow Steve only had eyes for the dazzling Amazon superwoman, the General had fallen for the mousy but supremely competent Lt. Prince…

That set up enabled the Star-Spangled Sentinel to weather the notoriously transient comic book marketplace, surviving the end of costumed heroes’ Golden Age beside Superman, Batman and a few lucky hangers-on who inhabited the backs of their titles. She soldiered on well into the Silver Age revival under the auspices of Robert Kanigher, Ross Andru & Mike Esposito, but by 1968 superhero comics were in decline again and publishers sought new ways to keep audiences interested as tastes – and American society – changed.

Back then, as her sales withered during the mid-1960’s, the entire industry depended on newsstand sales and if you weren’t popular, you died. Jack Miller, Denny O’Neill & Mike Sekowsky stepped up with a radical depowering and made comic book history with the only female superhero to still have her own title in that marketplace. Eventually, however, merely mortal trouble-shooter gave way to a reinvigorated Amazing Amazon who battled declining sales (thanks to a TV-inspired boost) until DC’s groundbreaking Crisis on Infinite Earths after which she was once again fundamentally reimagined.

Minor tweaks in her continuity accommodated different creators’ tenures until 2011 when DC rebooted their entire comics line again and Wonder Woman once more underwent a drastic, fan-infuriating root-and-branch refit. Possibly to mitigate the fallout the publishers okayed a number of fall-back options such as this intriguing package…

Sensation Comics Featuring Wonder Woman began as a “digital first” series online before collecting chapters into a new standard comic book. Crafted by a fluctuating roster of artists and writers, the contents highlighted every previous era and incarnation of the character – and even a few wildly innovative alternative visions – offering a wide variety of thrilling, engaging and sincerely fun-filled moments to remember. The physical iteration was enough to warrant a series of trade paperback compilations which – in the fullness of time and nature of circularity – gained their own digital avatars as eBooks too.

This second of three full-colour treasuries gathered Sensation Comics Featuring Wonder Woman #6-10 (March-July 2015) and offered another legion of talent and multitude of different visions, beginning with ‘Generations’ by Michael Jelenic & Drew Johnson, wherein an annual odyssey for the perfect gift for Amazon Queen – and rather forbidding mother – Hippolyta leads Diana into battle with mythical monsters, an old enemy and her own obsessive drive to overachieve…

Adam P. Knave & Matthew Dow Smith’s ‘Not Included’ pairs the potent Paradise Islander with Apokolyptian New God Big Barda against evil super-science and robotic hordes of The Brain and M’sieu Mallah, after which a decidedly different take by Alex De Campi & Neil Googe has Wonder Woman coming to the rescue of a commercial space station above the Second Rock from the Sun in ‘Venus Rising’. Amy Chu & Bernard Chang then go out-world to celebrate the core concept of Wonder Woman in ‘Rescue Angel’, as soldiers pinned down in Afghanistan are saved by Lt. Angel Santiago. The wounded warrior claims her outstanding actions under fire are the result of a vision from her beloved, long-cherished comic books…

Spectacular action and sinister skulduggery inform Heather Nuhfer & Ryan Benjamin’s clash between the Amazing Amazon and Lex Luthor, who triggers ‘Sabotage is in the Stars’ when the Indian government’s space program starts impacting Lexcorp’s projected profits. James Tynion IV & Noelle Stevenson introduce feisty teen Riley as guide to a culture-shocked young Diana in ‘Wonder World’ next, but as they bond over stupid boys and cheesy beachside entertainments, the girls are blithely unaware the foreign newcomer’s Amazon bodyguards are frantically searching for their AWOL charge…

‘The Problem with Cats’ by Lauren Beukes & Mike Maihack takes a light-hearted look at sisterhood and the rivalry between Wonder Woman and The Cheetah – or is it all in the over-active imagination of frustrated. grounded little African girl Zozo? Possibly the best yarn this go-round comes as frosty, testy and possibly hostile Daily Planet journalist Lois Lane is ordered to interview Wonder Woman.

The ice is only broken after an monster invasion leads to a splendid ‘Girl’s Day Out’, courtesy of Cecil Castelucci, Chris Sprouse & Karl Story before Sara Ryan & Christian Duce reveal a timely intervention that saves the life and emotional stability of ‘VIP’ pop star Esperanza, before Aaron Lopresti wraps up this parade of pulse-pounding peril and imago of insightful episodes with a brutal dragonslaying clash as ‘Casualties of War’ shows Diana’s abiding reluctance to engage in battle, but how sometimes there is just no other choice…

Augmented by a spectacular covers-&-variants gallery from Paul Davey, Shane Davis, Michelle & Alex Sinclair, Ben Caldwell & Francesco Francavilla, this is a scintillating snapshot of the astounding variety of visions Wonder Woman has inspired in her decades of existence, and one to delight fans old and new alike.
© 2015 DC Comics. All Rights Reserved.

Today in 1928 DC star artist/inker Joe Giella (Hopalong Cassidy, Flash, Adam Strange, Justice League of America, DC Comics Presents, Flash Gordon, The Phantom, Mary Worth) was born, with creator Dan Jurgens (Booster Gold, Superman, Captain America, Thor) arriving in 1959 and Jackson Guice (Micronauts, Action Comics, The Flash, Ruse) and Canadian cartoonist Bernie Mireault (Grendel, The Jam, Dr. Robot, McKenzie Queen) sharing a 1961 birthday.

In 20005, Atsushi Suzumi’s manga Venus Versus Virus began, as did Seinen anthology magazine Monthly Comic Alive one year later. In 2001 Tove Jansson died, predeceasing co-founder of The School of Visual Arts (AKA the Cartoonists and Illustrators School, NYC) Silas Rhodes in 2007, and Belgian creator, comics historian and Spirou editor Thierry Martens/Yves Varende.

Cochlea & Eustachia


By Hans Rickheit (Fantagraphics Books)
ISBN: 978-1-60699-801-4 (TPB/Digital edition)

This book contains old-looking modern stories and pictures meant to amuse and creep you out. If you can’t open up and play along, you really should not be reading these books. Don’t even get me started on the nudity and nakedity. Oh, and the butchery and slaughter and body horror. You probably won’t like those either…

Jobbing fantasist Hans Rickheit was born in 1973 and has been producing skilfully crafted art in many different arenas since the 1990s, beginning with self-published mini-comics before graduating to full-sized, full-length epics like Kill, Kill, Kill and The Squirrel Machine. He has also turned his time and efforts to film, music, gallery works and performance art. A Xeric award beneficiary, he came to broader attention in 2001 with controversial graphic novel Chloe, and thereafter spread himself wide contributing to numerous anthologies and periodicals, building beguiling webcomics and instigating the occasional anthology or minicomic of his own such as Chrome Fetus.

That last was the original venue for the strangely surreal binary sorority known as Cochlea & Eustachia. They first manifested back in 2001’s issue #5, with obscure and occulted follow-ups including a regular strip feature in Seatle-based weekly paper The Stranger a year later, and guest appearances in Proper Gander, Hoax, Typhon, Blurred Visions and Pood. Then they destructively scurried through Rickheit’s webcomic pages (Chrome Fetus) before inflicting their distracting blend of ingénue iconoclasm and chaos chic through the printed page of splendidly olde worlde graphic compilations like this one.

An avid and avowed student of dreams, Rickheit has been called obscurantist, and indeed in all his beautifully rendered and realised concoctions meaning is layered and open to wide interpretation. His preferred oeuvre is the recondite imagery and sturdily fanciful milieu of Victorian/Edwardian Americana which provided such rich earth for fantasists like Edgar Allen Poe, H.P. Lovecraft, Clark Ashton Smith and August Derleth, whilst his fine, studied, meticulously clear line is a perfect, incisive counterpoint to the frequently challenging logic-bending of miasmic mystery and cosmic confusion.

In Short: pay attention, scrutinise carefully, think twice and make up your own mind…

In a shabby, battered manse peculiar contraptions and bizarre trophies of things that should never have existed – let alone be stuffed and mounted – abound. The master of the house is another strange creature and as he awakes from a unique bier and begins to wander the rooms, unseen and undetected wanton mischief makers Cochlea & Eustachia rouse also and resume their apparently aimless peregrinations through the walls, nooks and crannies of the edifice that rests atop a sea of animal skulls…

The nubile, girl-like creatures scutter about in dream-like journeys and progressions, avoiding and yet stalking the wheelchair bound savant as he continues his labours, cultivating creatures of incomprehensible oddity…

Soon, chances manifest for more manufactured calamity and a wildly sedate chase ensues, resulting in capture, shocking indignity and clashes with monsters and giant robots, but as the episode escalates we are left to wonder are the elfin wanderers a binary or in fact trinary partnership? Or is the truth – if such a thing can ever be pinned down and vivisected – something even more baroque and uncanny?

All that basically means is that I wouldn’t dream of spoiling such a sinisterly absurdist confection from one of the most impressively single-minded craftsmen working in comics today, and if you are at all tempted or intrigued you must obtain and soundly secure this splendidly skewed and offbeat chronicle.

Scary, beautiful, disturbing and often utterly inappropriate, the full-colour exploits of masked misfit misses is accompanied by an enticing extra strand in muted monochrome wherein the mysterious masqueraders return to declare ‘How It Works’, after finding a possibly handsome stranger stashed in a box in a starkly surreal swamp…

Visually reminiscent of Rick Geary, Jason Lutes and Charles Burns whilst being nothing like them at all, Rickheit presents a singularly surreal and mannered design; a highly charged, subtly disturbing delusion that will chill, bewilder and possibly even outrage many readers. It is also compelling, seductive, sublimely quirky, blackly hilarious and nigh-impossible to forget. As long as you’re an adult (mere accumulated calendar years certainly count but will probably not be enough) and braced for the absolutely unexpected, expect this to be one of the best books you’ll read this decade – or any other…
Cochlea & Eustachia © 2014 Hans Rickheit. This edition © 2014 Fantagraphics Books Inc.

Cochlea & Eustachia volume 2


By Hans Rickheit (Chrome Fetus Comix)
No ISBN: (Album PB)

This book is just like the previous one only much more so. If you feel compelled to carp on about it, please feel free to just form an opinion without reading any of the book itself just as you always do. We’ll be here waiting.

After many, many dreaming years the strangest of relations are again in print as Hans Rickheit moves into publishing his own books. Pumped, peculiarly primal and printed without recourse to editorial bumph or filler, Eustacia and Cochlea volume II offers the gathered sum of his ongoing webcomic, collated into a most beguiling and unsettling travelogue of the bizarre. As ever, think urgent journeys, surprise packages that MUST be opened, and constant forward – and occasionally sideways, downwards and upwards – motion. Sometimes, if the journey is the story, ceaseless forward motion and unleashed imagination is really all the narrative you need. Just ask Jack Kerouac, The Keystone Cops or Wile E Coyote

At its rawest – and they usually are – Cochlea and Eustacia are incessant, tireless explorers, always seeking, opening things and persons they shouldn’t and finding peril without consequence. Meaning is not the guiding principle here, momentum is, and the landscapes they traverse are bleak mechanistic, vintage, inherently organic if not actually biological and only of relative safety, security and satisfaction. On the surface this is another debauched and scatological body-comedy employing geek horror based on commonplace dream phenomena and actions to shock, but it’s all cleverly (or perhaps simply instinctively!?) manufactured by an artist auteur with questions to ask.

Through exquisite drawing offering hyper focus on extraneous detail, married to obscure super clarity, the girls are subjected to terrors and ghastly sights, but at no stage do they think of quitting or turning back. There’s as much meaning as you can handle but no discernible plot, as the whole point is that dream states are endless progressions with recurring motifs attacked from different angles. My own is walking down an utterly familiar street to a specific destination only to find that somehow I’ve turned onto a sideroad that didn’t used to be there. Finding my way back takes forever and I never get to where I came from or where I want to be. Cop that one, Jung and Freud!

All you need to know is that a vast land of monsters, creepy mansions, bewildering drones and legions of clones are all undertaking their particular personalised Local Rules in a colossal universe whilst thriving inside a dystopian survivor with the face of a teddy bear. Everything inside that scavenging explorer is looking for something. Amidst Things within Things all hollow-framed with detailed surfaces are dangerous pursuers and body-mod devotees, also on vital but inexplicable missions. Nightmare creatures scurry over weird gizmos with surrealist death symbolism, as fields of skulls and bones cover immeasurable exteriors and interiors. Hardly housebroken creatures, C&E prefer the equally endless domestic interiors but it’s not always up to them. Trust is never an issue. Oh, it must also be confirmed that Cochlea and Eustacia are far from unique in their look, drives, wild abandon or presence…

Exotically rendered but highlighting the literal vacuousness of its leads – these are no Ladies! – there is no deeper meaning for these questers, just anxiety, pursuit and search in extremely detail, but all they find is thrown away and forgotten once out of sight. Everything in their reality is anticipatory and lives in nested dolls subsumed in or fleeing from another shell. Yes, you’re probably focussing on the peek-a-boo nudity, but shake off ribald smutty schoolboy jokes. This deshabille is defanged and deprived of the porn markers that would make it tawdry, sordid or sad. Here is a level mirroring saucy postcard or Carry-On cinema caper, not thinly veiled violence against women but an assault on manners, etiquette, expectation and moral strictures.

Think Herriman’s Krazy Kat, (André Francois) Barbe or the most tripped out, freewheelin’ of Underground Commix and just follow in their wake until you get to where they’re not going…

All contents © Hans Rickheit 2025.

Today in 1921 kids comic genius Warren Kremer (Riche Rich, Hot Stuff the Little Devil, Stumbo the Giant, Ewoks, Planet Terry) was born, sharing the date with historian and founder of comics fandom Dr. Jerry Bails in 1933; cartoonist Bob Weber (Moose and Molly) in 1934; Italian author Alfredo Castelli (Mister No, Martin Mystère) in 1947; Writer/editor Tom DeFalco (Spider-Man, Thor, Fantastic Four, Spider-Girl) in 1950 and Indonesian artist Sami Basri (Voodoo, New Titans, Birds of Prey) in 1979.

This date in 1965 saw the first episode of The Spider in UK weekly Lion, the launch in 1992 of Canadian romcom strip Fisher by Phillip Street and in 1999 the final instalment of prestigious detective strip Rip Kirby.