The Survivors Book 2: The Eyes That Burned


By Hermann, translated by Dwight R. Decker (Fantagraphics Books)
No ISBN: ASIN: B005KE6S2K

Hermann Huppen was born in 1938 in Bévercé, in what is now the Malmedy region of Liège Province, Belgium. He studied to become a furniture maker and worked as an interiors architect before finally settling on a career in comics.

His true vocation commenced in 1963 when he joined with writer Greg (Michel Régnier) to create cop series Bernard Prince for Tintin. The artist then added to his weekly chores with Roman adventure serial Jugurtha (scripted by Jean-Luc Vernal) and in 1969 expanded his portfolio further by adding the Greg-penned western Comanche to his seamlessly stunning output…

Bernard Prince and Comanche made Hermann a superstar of the industry – a status he has built upon with further classics such as The Towers of Bois-Maury, oneiric fantasy Bonnes Nuits, Nic!, Sarajevo-Tango, Station 16, Afrika and many more.

However, Hermann bravely dropped guaranteed money-spinner Prince (but stayed with Comanche because of his abiding love for western- themed material) when a rival publisher offered him the opportunity to write and draw his own strip. That was legendary European comics impresario (and Hermann’s agent) Ervin Rustemagic, who slotted his new dystopian thriller into German magazine Zack. Soon the strip was appearing in translation all over the world.

By my count there are 34 volumes and one Special Edition (most of which can be read as stand-alone tales) in circulation globally and has been serialised in Journal de Spirou, Metal Hurlant, Stripoteka and Politikin Zabavnik amongst others.

Jeremiah is a saga of survival and friendship in a post-apocalyptic world – with all the trappings of later hits like Mad Max – but inexplicably, despite its American settings and the sheer quality of the stories and art, has never really caught on in the US.

Fantagraphics were the first to introduce the unlikely hero and his world – retitled The Survivors! – in the opening years of the specialised Comicbook Direct Sales marketplace.

That heady air of enterprise and openness to new and different kinds of illustrated experiences somehow didn’t spread to Jeremiah, however, and the series vanished after just two translated volumes.

Catalan took up the challenge next with a single album in 1990, after which Malibu released a triptych of 2-issue comicbook miniseries between January and September 1991.

At the end of 2002, Dark Horse Comics partnered with Europe’s Strip Art Features syndicate to bring the series to the public attention again; releasing later albums with no appreciable response or reward, despite tying in to the broadcasting of J. Michael Straczynski and Sam Egan’s woefully disappointing TV series based on the strip.

In 2012 the publishers had another shot: releasing the first nine European albums in three of their always-appealing Omnibus editions. These are harder to find than hen’s teeth (even after a civilisation ending nuclear exchange) so now I’m having another go.

I’m not publishing anything, just categorically stating that Jeremiah – in whatever printed iteration you can find it – is one of the finest bodies of sequential graphic storytelling and illustrative excellence ever put to paper, so if you love science fiction, gritty westerns, rugged adventure or simply bloody good comics, somehow track down Hermann’s masterpiece and give it a go.

In case you need a bit of plot and context, here’s what happens in the first tale as delivered by Fantagraphics. La Nuit des rapaces was released as a French-language Album in April 1979 and picked up by the US Indy publisher in 1982.

It describes how America died, not due to political intrigue or military error but as the result of a grotesque and appalling race war.

When the dust settled and the blood dried, the republic was reduced to pockets of survivors scavenging in ruins or grubbing out a life from leftover machines and centuries-old farming practises. It was a new age of settlers, pioneers and bandits. There was no law but brute force and every walled community lived in terror of strangers…

In that pitiless world, Jeremiah was an unhappy, rebellious teen who craved excitement and despised his little dirt-grubbing, formidably-stockaded village of Bend’s Hatch.

He got his wish the night he was late home. Locked out and stuck in the desert wastelands, the callow boy encountered youthful nomadic scavenger Kurdy Malloy and wound up beaten and unconscious. The assault saved his life…

Finally reaching home next morning, Jeremiah found the village razed and burning, with everything of value taken – including all able-bodied men. women and children…

Assuming Kurdy at least partly responsible, Jeremiah tracked the wanderer and saved him from being tortured by other outlaws in the desert wastes. A cack-handed rescue resulted in them establishing an uneasy truce whilst Kurdy taught the kid the necessities of life on the run.

Determined to find his people, Jeremiah and Kurdy followed their trail to the thriving outlaw town of Langton. The makeshift metropolis was divided in two: ordinary folk and an army of thugs led by a debauched madman Mr. W. E. Birmingham…

From a central citadel his thugs run roughshod over everybody else, but before long the newcomers stoked resentment and anger into full rebellion…

When the shooting stopped the settlers were in control and Jeremiah convinced Kurdy to invade the Red Nation in search of the missing slaves…

Due to the exigencies of Fantagraphics’ licensing deal, the second translated volume was actually fourth Euro-Album Les Yeux de fer rouge (first released in 1980), but the jump is barely noticeable.

In Du sable plein les dent and Les Héritiers sauvages the lads successfully infiltrate and escape from tyrannical insular Indian country, but without freeing any captives. Now they are wandering the vast, malformed wastelands in search of a prisoner who has escaped the Red Dictatorship…

The Eyes That Burned opens in those eerie expanses with the brutalised boys uneasily catching glimpses of something strange dogging them. As night falls they meet a pioneer family whose wagon has become bogged down, but, even after tense, untrusting introductions slowly resolve into uneasy alliance, the combined stragglers are unable to free the conveyance.

The situation changes when macabre showman Pinkus L. C. Khobb pops up out of nowhere and has his heavily-cloaked performer and companion Idiamh lift the vehicle free. The weird strangers are gone before the party can thank them, but doughty matron Faye has had some kind of seizure and now sits comatose and unresponsive…

Unable to help, Jeremiah and Kurdy press on, tracking their target to a grim hell-hole town dubbed Lerbin’s Gate. Although they ride horses, they are amazed to find Pinkus has got there ahead of them. As they unsuccessfully enquire about the Indian escapee, the showman and his act perform spectacularly. The crowds are suitably enthralled but some of the visitors are taken strangely ill immediately afterwards…

When the boys decide to return to the wastes and scout around the Indian borderland, Pinkus is watching…

The altered terrain is a terrifying hellscape of sand, dust and petrified flora and before long, the lads are pretty sure their increasingly close calls with death are no accidents…

Eventually, they cross the barrier back into Indian territory and encounter motorised war parties rounding up escaped slaves. After a brutal skirmish they also face an utterly unexpected outcome: survivors from Bend’s Hatch being helped by a traitor in the Indian military and covertly running an underground railroad for fleeing slaves…

The reunion and exultancy only last until Pinkus pops up again, revealing his cruel conniving connection to the slaver state before turning his deadly mutant monster on the fugitives…

Sadly for the vile vaudevillian, Jeremiah is fast, observant, deeply intuitive and just as ruthless…

Fast-paced, explosively engaging, with wry and positively spartan writing and fantastic twists on classic cinema tropes, The Eyes That Burned uses beautiful pictures to tell a compelling story that is one the best homages to the wild west ever crafted. Try it and see…
The Survivors! volume Two: The Eyes That Burned © 1982 Koralle, Hamburg.

Artemis Fowl: The Graphic Novel


By Eoin Colfer &Andrew Donkin, illustrated by Giovanni Rigano with colour by Paolo Lamanna (Puffin Books)
ISBN: 978-0-141-32296-4

In an age when the boundaries of good guys and bad guys are constantly blurred and redefined, it’s well to keep your options open. One admirable player for the other side (mostly) is the captivating Artemis Fowl II. A criminal mastermind, scion of Ireland’s greatest family of rogues and villains, he is probably the greatest intellect on the planet.

The wee lad inherited the family business when his father mysteriously vanished on a caper, a loss from which Artemis’ mother has never recovered.

This Machiavellian anti-hero is a teenager so smart that he has deduced that fairies and mystical creatures actually exist and thus spends this first book stealing their secrets to replenish the family’s depleted fortunes and fulfil his greatest heart’s desire…

His greatest ally is Butler, a manically loyal and extremely formidable hereditary retainer who is a master of physical violence…

The first of the eight novels (with four so far making the transition to sequential narrative whilst production of the Disney movie nears completion) is here adapted by the author and Andrew Donkin; illustrated in a kind of Euro-manga style that won’t suit everybody but which nevertheless perfectly captures the mood and energy of the original.

This lavish adventure is also interspersed with comprehensive and clever data-file pages (by Megan Noller Holt) to bring everybody up to full speed on this wild, wild world…

Fowl is utterly brilliant and totally ruthless. Once determining that the mythological realm of pixies, elves, ogres and the like are actually a highly advanced secret race predating humanity and now dwelling deep underground, he “obtains” and translates their Great Book and divines all their secrets of technology and magic.

Artemis has a plan for the greatest score of all time, and knows that he cannot be thwarted, but he has not reckoned on the wit, guts and determination of Holly Short, an elf who works for the Lower Elements Police Reconnaissance Force.

She is the only female LEPRecon operative allowed to work on the world’s surface and has had to prove herself every moment of every day…

Combining sinister mastery, exotic locales, daring adventure, spectacular high fantasy concepts and appallingly low puns and slapstick, this tale has translated extremely well to the comics medium (but that’s no reason not to read the books too, especially as they’re all available in paperback and digital formats), offering a clever plot and characters that are both engaging and grotesquely vulgar – and thus perfect fare for kids.

I especially admire the kleptomaniac dwarf Mulch Diggum, whose species’ biological self-defence mechanism consists of overwhelming, explosive flatulence…

Farting, fighting and fantasy are pretty much the perfect combination for kid’s fiction and boys especially will revel in the unrestrained power of the wicked lead character. This is a little gem from a fabulously imaginative creator and an unrelentingly rewarding publisher. Long may you all reign…
Text © 2007 Eoin Colfer. Illustrations © 2007 Giovanni Rigano. All rights reserved.

Showcase Presents Dial H for Hero


By Dave Wood, Jim Mooney, George Roussos, Frank Springer, Sal Trapani Jack Sparling & various (DC Comics)
ISBN: 978-1-4012-2648-0

In the mid-Sixties the entire world went crazy for costumed crusaders and every comicbook publisher was frantically seeking new ways to repackage an extremely exciting yet intrinsically limited concept. Perhaps its ultimate expression came with the creation of a teen-aged everyman champion who battled crime and disaster in his little town with the aid on a fantastic wonder-tool…

This slim monochrome paperback compendium collects the entire run from House of Mystery (#156, January 1966 to #173, March-April 1968) when the title vanished for a few months to re-emerge later as DC’s first new anthological supernatural mystery titles: the next big sensation…

Created by Dave Wood & Jim Mooney, Dial H For Hero detailed the incredible adventures of boy genius Robby Reed who lived with his grandfather in idyllic Littleville: a genial everytown where nothing ever happened…

Sadly, very little is known about writer Dave Wood, whose prolific output began in the early days of the American comics industry and whose work includes such seminal classics (often with artistic legends Jack Kirby and Wally no-relation Wood) as Challengers of the Unknown and seminal “Space Race” newspaper strip Sky Masters.

A skilled jobbing writer, Wood frequently collaborated with his brother Dick. They bounced around the industry, scripting mystery, war, science fiction and adventure tales and among his/their vast credits are stints on most Superman family titles, Batman, Detective Comics, World’s Finest, Green Arrow, Rex the Wonder Dog, Tomahawk, Blackhawk, Martian Manhunter and many others.

As well as Dial H For Hero Wood created the bizarre sleeper hit Animal Man and the esoteric but fondly regarded Ultra, the Multi-Alien.

James Noel Mooney started his comics career in 1940, aged 21, working for the Eisner & Eiger production shop and at Fiction House on The Moth, Camilla, Suicide Smith and other B-features. By the end of the year he was a mainstay of Timely Comic’s vast funny animal/animated cartoon tie-in department.

In 1946 Jim moved to DC to ghost Batman for Bob Kane and Dick Sprang. He stayed until 1968, working on a host of features including Superman, Superboy, Legion of Super-Heroes, World’s Finest Comics and Tommy Tomorrow, as well as various genre short stories for the company’s assorted anthology titles like Tales of the Unexpected and House of Mystery.

He famously drew Supergirl from her series debut in Action Comics #253 to #373, after which he returned to Marvel and stellar runs on Spider-Man, Marvel Team-up, Omega the Unknown, Man-Thing, Ghost Rider and a host of other features as both penciller and inker. Prior to that move he was illustrating Dial H For Hero; the only original DC feature he co-created.

Big things were clearly expected of the new feature, which was parachuted in as lead and cover feature, demoting the venerable Martian Manhunter to a back-up role at the rear of each issue.

The first – untitled – story opens with an attack on the local chemical works by super-scientific criminal organisation Thunderbolt just as young Robby and his pals are playing in the hills above the site. As they flee, the plucky lad is caught in a landslide and falls into an ancient cave where lies hidden an obviously alien artefact that looks like an outlandish telephone dial.

After finding his way out of the cavern Robby becomes obsessed with the device and spends all his time attempting to translate the arcane hieroglyphs on it. Eventually he determines that they are instructions to dial the symbols which translate to “H”, “E”, “R” and “O”…

Ever curious, Robby complies and ia suddenly transformed into a colossal super-powered Giantboy, just in time to save a crashing airliner and quash another Thunderbolt raid. Returning home, he reverses the dialling process and goes to bed…

These were and still are perfect wish-fulfilment stories: uncluttered and uncomplicated yarns concealing no grand messages or themes: just straight entertainment expertly undertaken by experienced and gifted craftsmen who knew just how to reach their young-at-heart audiences. Thus, no-one is surprised at the ease with which Robby adapts to his new situation…

When Thunderbolt strikes again next morning Robby grabs his dial but is startled to become a different hero – high-energy being The Cometeer.

Streaking to the rescue he is overcome by the raider’s super weapon and forced dial back into Robby again. Undeterred, he later tries again and as The Mole finally tracks the villains to their base and defeats them. The leader escapes, however, to become the series’ only returning villain…

Mr. Thunder was back in the very next issue as Robby became The Human, Bullet, bestial energy-being Super-Charge and eerie alien Radar-Sonar Man to crush ‘The Marauders from Thunderbolt Island’ after which criminal scientist Daffy Dagan steals the H-Dial after defeating the boy’s next temporary alter ego Quake-Master.

Dagan becomes a horrifying multi-powered monster when he learns to ‘Dial “V” For Villain’ but after the defeated hero takes back the artefact Robby redials into techno-warrior The Squid and belatedly saves the day.

Clearly the Mystery in House of… was related to where the Dial came from, what its unknown parameters were and who Robby would transform into next…

Issue #159 pitted The Human Starfish, Hypno-Man and super-powered toddler Mighty Moppet (who wielded weaponised baby bottles) in single combats with a shape-changing gang of bandits dubbed ‘The Clay-Creep Clan’ whilst ‘The Wizard of Light’ played with the format a little by introducing a potential love-interest for Robby in his best friend’s cousin Suzy…

It also saw the return of Giant-Boy, the introduction of sugar-based sentinel of justice King Candy and the lad’s only transformation into an already established hero – the Golden Age legend Plastic Man.

Cynical me now suspects the move was a tester to see if the Pliable Paladin – who had been an inert resource since the company had bought out original publisher Quality Comics in 1956 – was ripe for a relaunch in the new, superhero-hungry environment.

DC’s Plastic Man #1 was released five months later…

House of Mystery #161 featured awesome ancient Egyptian menace ‘The Mummy with Six Heads’ who proves too much for Robby as Magneto (same powers but so very not a certain Marvel villain) and Hornet-Man, but not intangible avenger Shadow-Man, whilst in the next issue ‘The Monster-Maker of Littleville’ is proved by Mr. Echo and Future-Man to be less mad scientist than greedy entrepreneur…

‘Baron Bug and his Insect Army’ almost ends Robby’s clandestine career when the boy turns into two heroes at once; but even though celestial twins Castor and Pollux are overmatched, animated slinky-toy King Coil proves sufficient to stamp out the Baron’s giant mini-beasts. Human wave Zip Tide, living star Super Nova and Robby the Super-Robot are then hard-pressed to stop the rampages of ‘Dr. Cyclops – the Villain with the Doomsday Stare’ but eventually overcome the outrageous odds – and oddness…

Things got decidedly peculiar in #165 when a clearly malfunctioning H-Dial called up ‘The Freak Super-Heroes’Whoozis, Whatsis and Howzis – to battle Dr. Rigoro Mortis and his artificial thug Super-Hood in a bizarrely captivating romp with what looks like some unacknowledged inking assistance from veteran brush-meister George Roussos (who popped in a couple more times until Mooney’s departure).

Suzy became a fixture by moving into the house next door with ‘The King of the Curses’ who found his schemes to plunder the city thwarted by The Yankee-Doodle Kid and Chief Mighty Arrow, a war-bonneted Indian brave on a winged horse…

In HoM #167 ‘The Fantastic Rainbow Raider’ easily defeated Balloon Boy and Muscle Man but had no defence against the returning Radar-Sonar Man, whilst ‘The Marauding Moon Man’ easily overmatched Robby as The Hoopster but had no defence when another glitch turned old incarnations The Mole and Cometeer into a single heroic composite imaginatively christened Mole-Cometeer, but the biggest shock of all comes when ‘The Terrible Toymaster’ defeats Robby – AKA Velocity Kid – and Suzy cajoles the fallen hero into dialling her into the scintillating Gem Girl to finish the mission.

As it was the 1960s, Suzy didn’t quite manage on her own, but after Robby transforms into the psionically-potent Astro, Man of Space they soon closed the case – and toybox – for good. This one was all Mooney and so was the next.

‘Thunderbolt’s Secret Weapon’ was also the artist’s last hurrah with the Kid of a Thousand Capes as the incorrigible cartel tries to steal a supercomputer, only to be stopped dead by Baron Buzz-Saw, Don Juan (and his magic sword) and the imposing Sphinx-Man.

With House of Mystery #171 a radical new look emerged, as well as slightly darker tone. The writing was clearly on the wall for the exuberant, angst-free adventurer…

‘The Micro-Monsters!’ was illustrated by Frank Springer and sees Robby dial up King Viking – Super Norseman, Go-Go (a fab hipster who utilised the incredible powers of popular disco dances …and how long have I waited to type that line!!!?) and multi-powered Whirl-I-Gig to defeat bio-terrorist Doc Morhar and belligerent invaders from a sub-atomic dimension.

Springer also drew ‘The Monsters from the H-Dial’ wherein the again on-the-fritz gear turns Reed’s friend Jim into various ravening horrors every time Robby dials up.

Luckily the unnamed animated pendulum, Chief Mighty Arrow and the Human Solar Mirror our hero successively turns into prove just enough to stop the beasts until the canny boy can apply his trusty screwdriver to the incredible artefact once again.

In those distant days series ended abruptly, without fanfare and often in the middle of something… and such was the fate of Robby Reed. HoM #173, by Wood & Sal Trapani, saw the lad solve a mystery in ‘The Revolt of the H-Dial’ wherein the process reshapes him into water-breathing Gill-Man and a literal Icicle Man: beings not only unsuitable for life on Earth but also compelled to commit crimes.

Luckily by the time Robby dials into Strata Man he’s deduced what outside force is affecting his dangerously double-edged device…

And that was that. The series was gone, the market was again abandoning the Fights ‘n’ Tights crowd and on the immediate horizon lay a host of war, western, barbarian and horror comics…

Exciting, fun, engaging and silly in equal amounts (heck, even I couldn’t resist a jibe or too and I genuinely revere these daft, nostalgia-soaked gems), Dial H For Hero has been re-imagined a number of time since these innocent odysseys first ran, but never with the clear-cut, unsophisticated, welcoming charm displayed here.

This is Ben-10 for your dad’s generation and your kid’s delectation: and only if they’re at just that certain age. Certainly you’re too grown up to enjoy these glorious classics. Surely you couldn’t be that lucky; could you…?
© 1966, 1967, 1968, 2010 DC Comics. All rights reserved.

The Dick Tracy Casebook – Favorite Adventures 1931-1990


By Chester Gould, selected by Max Allan Collins and Dick Locher (St. Martins/Penguin)
ISBN: 978-0-31204-461-9 (HB)                978-0-14014-568-7 (PB)

All things considered, comics have a pretty good track record on creating household names. We could play the game of picking the most well-known fictional characters on Earth (usually topped by Sherlock Holmes, Mickey Mouse, Superman and Tarzan) and in that list you’ll find Batman, Popeye, Blondie, Charlie Brown, Tintin, Spider-Man, Garfield, and not so much now – but once upon a time – Dick Tracy.

At the height of the Great Depression cartoonist Chester Gould was looking for strip ideas. The story goes that as a decent guy incensed by the exploits of gangsters (like Al Capone who monopolised the front pages of contemporary newspapers) he settled upon the only way a normal man could fight thugs: Passion and Public Opinion.

Raised in Oklahoma, Gould was a Chicago resident and hated seeing his home town in the grip of such wicked men, with far too many honest citizens beguiled by the gangsters’ power and charisma.

He decided to pictorially get it off his chest with a procedural crime thriller that championed the ordinary cops who protected civilisation. He took “Plainclothes Tracy” to legendary newspaperman and strips Svengali Captain Joseph Patterson, whose golden touch had blessed such strips as Gasoline Alley, The Gumps, Little Orphan Annie, Winnie Winkle, Smilin’ Jack, Moon Mullins and Terry and the Pirates among others.

Casting his gifted eye on the work, Patterson renamed the stern protagonist Dick Tracy and revised his love interest into steady girlfriend Tess Truehart.

The series launched on October 4th 1931 through Patterson’s Chicago Tribune Syndicate and rapidly became a huge hit, with all the attendant media and merchandising hoopla that follows.

Amidst the toys, games, movies, serials, animated features, TV shows et al, the strip soldiered on, influencing generations of creators and entertaining millions of fans. If you’ve never seen the original legend in action this collection – still readily available and released to accompany the Warren Beatty movie in 1990 – is a great introduction.

Selected by Max Allen Collins and Dick Locher, who worked on the strip after Gould retired, it presents complete adventures from each decade of the strip’s existence to date, and gives a grand overview of the development from radical ultra-violent adventure to forensic Police Procedural through increasingly fantastical science fiction and finally back-to-basics cop thriller under Collins’ own script tenure.

From the 1930s comes the memorable and uncharacteristic ‘The Hotel Murders’ (9th March – 27th April, 1936) wherein the terrifyingly determined cop solves a genuine mystery with a sympathetic antagonist instead of the usual unmitigated, unrepentant outlaw.

Whodunits with clues, false trails and tests of wits were counterproductive in a slam-bang, daily strip with a large cast and soap-opera construction, but this necessarily short tale follows all the ground rules as Tracy, adopted boy side-kick Junior, special agent Jim Trailer and the boys on the Beat track down the killer of a notorious gambler.

The best case of the 1940s – and for many the best ever – was ‘The Brow’ (22nd May – 26th September, 1944) in which the team must track down a ruthless and brilliant Nazi spy. As my own personal favourite, I’m doing you all the favour of saying no more about this compelling, breathtaking yarn, and you’ll thank me for it, but I will say that this is a complete reprinting, as others have been edited for violence and one edition simply left out every Sunday instalment – which is my own definition of policed brutality.

By the 1950s Gould was at his creative peak. ‘Crewy Lou’ (22nd April – 4th November, 1951) and ‘Model’ (23rd January – 27th March, 1952) are perfect examples of the range of his abilities. The first is an epic of minor crimes and criminals escalating into major menaces whilst the latter is another short shocker with the conservative Gould showing that social ills could still move him to action in a tale of juvenile delinquency as Junior grows into a teenager and experiences his first love affair…

As with many creators in it for the long haul the revolutionary 1960s were a harsh time for established cartoonists. Along with Milton Caniff’s Steve Canyon, Dick Tracy especially foundered in a social climate of radical change where the popular slogans included “Never trust anybody over 21” and “Smash the Establishment”.

The strip’s momentum faltered, perhaps as much from the shift towards science fiction themes (Tracy moved into space and the alien character Moon Maid was introduced) as any old-fashioned attitudes.

In the era when strip proportions had begun to diminish as papers put advertising space above feature clarity, his artwork had attained dizzying levels of creativity: mesmerising, nigh-abstract concoctions of black-&-white that grabbed the eye no matter what size editors printed it. ‘Spots’ (3rd August – 30th November) 1960 comes from just before the worst excesses, but still displays the artist’s stark, chiaroscurist mastery in a terse thriller that shows the fundamental secret of Tracy’s success and longevity – Hot Pursuit wedded to Grim Irony.

The 1970s are represented by ‘Big Boy’s Open Contract’ (12th June – 30th December 1978) by Max Allen Collins & Rick Fletcher. Although he retired in 1977, Gould still consulted with the new creative team, and this third outing for the new guys saw the long-awaited return of Big Boy, a thinly disguised Capone analogue Tracy had sent to prison at the very start of his career, and whose last try for revenge tragically cost the hero a loved one and forever changed the strip.

Representing the 1980s, the final tale is ‘The Man of a Million Faces’ (October 5th 1987 – April 10th 1988) by Collins & Dick Locher. Like Fletcher, this illustrator was an art assistant to Gould who took up the master’s mantle.

Despite the simply unimaginable variety of crimes and criminals Tracy has brought to book, this sneaky story of a bank robber and his perfect gimmick proves that sometimes the back to basics approach leads to the best results.

Dick Tracy is a milestone strip that has influenced all popular fiction, not simply comics. Baroque villains, outrageous crimes and fiendish death-traps pollinated the work of numerous strips and comics such as Batman, but his studied use – and startlingly accurate predictions – of crime-fighting technology and techniques gave the world a taste of cop thrillers, police procedurals and forensic mysteries decades before shows such as such as CSI and The Coroner made the disciplines everyday coinage.

This is a fantastically readable strip and this chronological primer is a wonderful way to ease yourself into his stark, no-nonsense, Tough-love, Hard Justice world.
© 1990 Tribune Media Services, Inc. All Rights Reserved.

Walt Kelly’s Our Gang, Vol 1


By Walt Kelly (Fantagraphics Books)
ISBN 978-1560977537

The movie shorts series Our Gang (latterly the Li’l Rascals) were one of the most popular in American Film history. Beginning in 1922 they featured the fun and folksy humour of a bunch of “typical kids”. Atypically though, there was always full racial equality and mingling – but the little girls were still always smarter than the boys. Romping together, they all enjoyed idealised adventures in a time both safer and more simple.

The rotating cast of characters and slapstick shenanigans were the brainchild of film genius Hal Roach who directed and worked with Harold Lloyd, Charley Chase and Laurel and Hardy amongst many others. These brief cinematic paeans to a mythic childhood entered the “household name” category of popular Americana in amazingly swift order.

As times and tastes changed Roach was forced to sell up to the celluloid butcher’s shop of MGM in 1938, and the features suffered the same interference and loss of control that marred the later careers of Stan and Ollie, the Marx Brothers and Buster Keaton.

In 1942 Dell released an Our Gang comicbook written and drawn by Walt Kelly who, consummate craftsman that he was, deftly restored the wit, verve and charm of the glory days via a progression of short comic stories which elevated lower-class American childhood to the mythic peaks of Dorothy in Oz, Huckleberry Finn or Laura Ingalls of Little House… fame.

Over the course of the first eight issues so lovingly reproduced in this glorious collection, Kelly moved beyond the films – good or otherwise – to scuplt an idyllic story-scape of games and dares, excursions, adventures, get-rich-quick schemes, battles with rival gangs and especially plucky victories over adults: mean, condescending, criminal or psychotic.

Granted great leeway, Kelly eventually settled on his own cast, but aficionados and purists can still thrill here to the classic cast of Mickey, Buckwheat, Happy/Spanky, Janet and Froggy.

Thankfully, after far too long a delay, today’s comics are once again offering material of this genre to contemporary audiences. Even so, many modern readers may be unable to appreciate the skill, narrative charm and lost innocence of this style of children’s tale. If so I genuinely pity them, because this is work with heart and soul, drawn by one of the greatest exponents of graphic narrative America has ever produced. I hope their loss is not yours.

© 2006 Fantagraphics Books. All Rights Reserved.

Fantastic Four Marvel Masterworks volume 2


By Stan Lee, Jack Kirby & various (Marvel)
ISBN: 978-0-7851-0980-8 (HB)                    978-0-7851-3712-2 (TPB)

Fantastic Four #1 is the third most important American comicbook in the industry’s astounding history. Just ahead of it are The Brave and the Bold #28, which brought superhero teams back via the creation of the Justice League of America, and at the top Showcase #4, which introduced the Flash and therefore the Silver Age. Feel free to disagree…

After a troubled period at DC Comics – National Periodicals as it then was – and a creatively productive but disheartening time on the poisoned chalice of the Sky Masters newspaper strip (see Complete Sky Masters of the Space Force), Jack Kirby settled into his job at the small outfit that used to be the publishing powerhouse Timely/Atlas.

He churned out mystery, monster, romance and western material in a market he suspected to be ultimately doomed but, as always, did the best job possible. That quirky genre fare is now considered some of the best of its kind ever seen.

However, his fertile imagination couldn’t be suppressed for long and when the JLA caught the readership’s attention it gave him and writer/editor Stan Lee an opportunity to change the industry forever.

Depending upon who you believe, a golfing afternoon led publisher/owner Martin Goodman ordering his nephew Stan to try a series about a group of super-characters like the one DC was doing. The resulting team quickly took fans by storm. It wasn’t the powers: they’d all been seen since the beginning of the medium. It wasn’t the costumes: they didn’t have any until the third issue.

It was Kirby’s compelling art and the fact that these characters weren’t anodyne cardboard cut-outs. In a real and a recognizable location – New York City – imperfect, raw-nerved, touchy people banded together out of tragedy, disaster and necessity to face the incredible.

In many ways, The Challengers of the Unknown (Kirby’s prototype partners-in-peril at National/DC) laid all the groundwork for the wonders to come, but the staid, almost hide-bound editorial strictures of National would never have allowed the undiluted energy of the concept to run all-but-unregulated.

Fantastic Four #1 (bi-monthly and cover-dated November 1961, by Lee, Kirby, George Klein & Christopher Rule) is crude: rough, passionate and uncontrolled excitement. Thrill-hungry kids pounced on it.

As seen in that ground-breaking premier issue, maverick scientist Reed Richards, his fiancé Sue Storm, their close friend Ben Grimm and Sue’s teenaged brother survived an ill-starred private space-shot after Cosmic rays penetrated their ship’s inadequate shielding and mutated them all.

Richards’ body became elastic, Sue gained the power to turn invisible, Johnny Storm could turn into living flame and poor, tragic Ben devolved into a shambling, rocky freak. Despite these terrifying transformations, before long the quartet had become the darlings of the modern age: celebrity stalwarts alternately saving the world and publicly squabbling shamefully…

This full-colour hardcover or paperback compendium (also available in various digital formats) collects Fantastic Four #11-20, plus the first Annual, and chronologically spans February to November 1963.

We open sans preamble with more groundbreaking innovations as FF #11 offers two short stories instead of the usual book-length yarn. ‘A Visit with the Fantastic Four’ provides a behind-the-scenes travelogue and examination of our stars’ pre-superhero lives, after which ‘The Impossible Man’, proves to be a baddie-free, compellingly comedic tale about facing an unbeatable foe.

The unorthodox shenanigans are rounded off with a suitably grandiose pin-up of Prince Namor the Sub-Mariner.

FF #12 featured an early example of guest-star promotion as the team are required to help the US army capture ‘The Incredible Hulk’: a tale packed with intrigue, action and bitter irony. It’s followed by an even more momentous and game-changing episode.

‘Versus the Red Ghost and his Incredible Super Apes!’ is a cold war thriller pitting the heroic family against a Soviet scientist in the race to reach the Moon: a tale notable both for the moody Steve Ditko inking (replacing adroit Dick Ayers for one glorious month) of Kirby’s artwork and the introduction of the oxygen-rich “Blue Area of the Moon” and the omnipotent, omnipresent cosmic voyeurs called The Watchers…

As the triumphant Americans rocket home, issue #14 touts the return of ‘The Sub-Mariner and the Merciless Puppet Master!’ – with one vengeful fiend made the unwitting mind-slave of the other – and adding lustre and tantalising moral ambivalence to the mighty Sea King who was to become the company’s other all-conquering antihero in months to come…

This epic was followed in turn by ‘The Mad Thinker and his Awesome Android!’ wherein a chilling war of intellects between driven super-scientists resulted in a cerebral yet all-action clash with plenty of room for smart laughs to leaven the drama. The pin-up extra this time is a candid group-shot of the entire team.

Fantastic Four #16 explored ‘The Micro-World of Doctor Doom!’ in a spectacular romp guest-starring new hero Ant-Man whilst also offering a Fantastic Four Feature Page outlining the powers and capabilities of the elastic Mister Fantastic. Despite his resounding defeat, the steel-shod villain promptly returned with more infallible, deadly traps a month later in ‘Defeated by Doctor Doom!’ Except they actually weren’t and soon sent the sinister tyrant packing…

The shape-shifting aliens who challenged the team in their second adventure returned with a new tactic in #18 as the team tackle an implacable foe equipped with their own powers in ‘A Skrull Walks Among Us!’: a potent prelude to greater, cosmos-spanning sagas still to come…

Cover-dated October 1963, Fantastic Four #19 introduced another remarkable, top-ranking super-villain as the quarrelsome quartet travel back to ancient Egypt and become ‘Prisoners of the Pharaoh!’

This time twisting tale tale has been revisited by so many writers that it’s considered one of the key stories in Marvel Universe history: introducing a future-Earth tyrant who would evolve into overarching menace Kang the Conqueror.

Another universe-rending foe debuted and was defeated by brains not brawn in FF #20 as ‘The Mysterious Molecule Man!’ briefly menaced New York before being soundly outsmarted.

The vintage wonderment concludes here with the contents of the first summer Fantastic Four Annual: a spectacular 37-page epic by Lee, Kirby & Ayers as, finally reunited with their wandering prince, the armies of Atlantis invade New York City and the rest of the world in ‘The Sub-Mariner versus the Human Race!’

A monumental tale by the standards of the time (and still today), the saga saw the FF repel the initially overwhelming undersea invasion through valiant struggle, brilliant strategy and technological innovation, as well as providing a secret history of the secretive race Homo Mermanus.

Nothing was really settled except a return to the original status quo, but the thrills are intense and unforgettable…

Also included herein are rousing pin-ups and fact file features. Interspersed by ‘A Gallery of the Fantastic Four’s Most Famous Foes!’ (powerful pin-ups of The Mole Man, Skrulls, Miracle Man, Prince Namor, Doctor Doom, Kurrgo, Master of Planet X, Puppet Master, Impossible Man, The Hulk, Red Ghost and his Indescribable Super-Apes and The Mad Thinker and his Awesome Android), you can enjoy ‘Questions and Answers about the Fantastic Four’; a diagrammatic trip ‘Inside the Baxter Building’ and a bemusing short tale ‘The Fabulous Fantastic Four meet Spider-Man!’.

This is an extended re-interpretation of the first meeting between the two most popular Marvel brands from the premiere issue of the wallcrawler’s own comic. Pencilled this time by Kirby, the dramatic duel was graced by Steve Ditko’s inking which created a truly novel and compelling look.

Some might argue that these yarns might be a little dated in tone, but they these are still classics of comic story-telling illustrated by one of the world’s greatest talents approaching his mature peak. Fast, frantic fun and a joy to read or re-read, this comprehensive, joyous introduction (or even reintroduction) to these characters is a wonderful reminder of just how good comic books can and should be.
© 1963, 2014 Marvel Characters, Inc. All rights reserved.

The Provocative Colette


By Annie Goetzinger, translated by Montana Kane (NBM)
ISBN: 978-1-68112-170-3

Publisher NBM have struck a seam of pure gold with their growing line of European-created contemporary arts histories and dramatized graphic biographies. This latest luxury hardcover release (also available in digital formats) is one of the most enticing yet; diligently tracing the astoundingly unconventional early life of one of the most remarkable women of modern times.

Sidonie-Gabrielle Colette (28th January 1873 – 3rd August 1954) escaped from rural isolation via an ill-considered marriage and, by sheer force of will and an astonishing gift for self-expression, rose to the first rank of French-language (and global) literature through her many novels and stories. The one you probably know best is Gigi, but you should really read a few more such as La Vagabonde or perhaps The Ripening Seed…

For her efforts she was elected to the Belgian Royal Academy in 1935 and the French Académie Goncourt ten years later. She became its President in 1949, the year after she was nominated for a Nobel Prize. Her grateful country also celebrated her as Chevalier (1920) and Grand Officer (1953) of the Légion d’honneur.

Her unceasing search for truths in the arena of human relationships – particularly in regard to women’s independence in a hostile and patronising patriarchal society – also led her to pursue freedom of expression through dance, acting and mime, film and drama and as a journalist.

The fact that for most of her early life men controlled her money also prompted her far-reaching career path until she finally managed to win control of her own destiny and coffers…

Our drama unfolds in 1893 as 20-year old Sidonie-Gabrielle readies herself for her wedding to the prestigious and much older music journalist Henry Gauthier-Villars. The great man is celebrated nationally under his nom de plume “Willy”.

That’s also the name under which he will publish his wife’s first four hugely successful Claudine novels whilst pocketing all the profits and attendant copyrights…

Eventually breaking free to live a life both sexually adventurous and on her own terms, Colette never abandons her trust in love or reliance on a fiercely independent spirit. And she shares what she believes about the cause of female liberty with the world through her books and her actions…

This bold and life-affirming chronicle was meticulously crafted by the superb and much-missed Annie Goetzinger (18th August1951 – 20th December 2017) and was tragically her last.

The award-winning cartoonist, designer and graphic novelist (see for example The Girl in Dior) supplies sumptuous illustration that perfectly captures the complexities and paradoxes of the Belle Epoque and the wars and social turmoil that followed, whilst her breezy, seductively alluring script brings to vivid life a wide variety of characters who could so easily be reduced to mere villains and martinets but instead resonate as simply people with their own lives, desires and agendas…

The scandalous escapades are preceded by an adroit and incisive Preface from journalist and author Nathalie Crom and are bookended with informative extras such as ‘Literary References’, a full ‘Chronology’ of the author’s life and potted biographies of ‘Colette’s Entourage’ offering context and background on friends, family and the many notables she gathered around her.

Additional material includes a suggested Further Reading and a Select Bibliography.

Another minor masterpiece honouring a major force in the history and culture of our complex world, and guaranteed to be on the reading list for any girl who’s thought “that’s not fair” and “why do I have to…”, The Provocative Colette is a forthright and beguiling exploration of humanity and one you should secure at your earliest convenience.
© DARGAUD 2017 by Goetzinger. All rights reserved. © 2018 NBM for the English translation.

For more information and other great reads see NBM Publishing.

Pride of Baghdad


By Brian K Vaughan & Niko Henrichon (Vertigo)
ISBN: 978-1-4012-0314-6 (HB)                    978-1-4012-0315-3 (PB)

It would be far beyond crass to suggest that anything good at all ever came out of the monstrous debacle of the Iraq invasion, but trenchant-critique-masquerading-as-parable Pride of Baghdad at least offers a unique perspective on a small, cruel and utterly avoidable moment of that bloody mistake.

Brian K. Vaughan (Y: The Last Man, Ex Machina, Runaways, Paper Girls) and Niko Henrichon (Barnum!, Fables, Sandman, Spider-Man), combining the narrative tools of Walt Disney and George Orwell, reconstruct an anthropomorphised tale of a family of lions who are unwillingly liberated from the city zoo during the taking of Baghdad, and then left to run loose in the deadly streets until their tragic end. Throughout the entire debacle the beasts are scared, hungry, under attack and convinced that everything will be great now that they are free…

This is not a spoiler. It is a warning. This is a beautiful, uncompromising, powerful, tale with characters who you will swiftly come to love. And they die because of political fecklessness, commercial venality and human frailty. The seductively magical artwork makes the inevitable tragedy a confusing and wondrous experience and Vaughan’s script could make a stone, and perhaps even a Republican, cry.

Derived from a news item which told of the lions roaming the war-torn Baghdad streets, here we are made to see the invasion in terms other than those of commercial news-gatherers and government spin-doctors, and hopefully can use those different opinions to inform our own. This is a lovely, haunting, sad book: a modern masterpiece which shows why words and pictures have such power that they can terrify bigots and tyrants of all types.

Read this book. Maybe not to your kids, or not yet, but read it.
© 2006 Brian K Vaughan & Niko Henrichon. All Rights Reserved.

Captain America and the Falcon: Nomad


By Steve Englehart, John Warner, Sal Buscema, Frank Robbins, Herb Trimpe & various (Marvel)
ISBN: 978-0-7851-2197-8 (TPB)

Created by Joe Simon & Jack Kirby in an era of frantic patriotic fervour, Captain America was a dynamic and highly visible response to the horrors of Nazism and the threat of Liberty’s loss.

He faded away during the post-war reconstruction but briefly reappeared after the Korean War: a harder, darker sentinel ferreting out monsters, subversives and the “commies” who lurked under every brave American kid’s bed. Then he vanished once more until the burgeoning Marvel Age resurrected him just in time for the turbulent, culturally divisive 1960s. Perhaps it’s just coincidence but at the time the USA were just getting heavily involved in a conflict in Southeast Asia…

This startling paperback and eBook collection reprints issues #177-186 (spanning September 1974 – June 1975) of the monthly comicbook and shows the previously steadfast Sentinel of Liberty as a troubled and disillusioned man: unhappy, uncomfortable and unable to bear the weight of being a national symbol of a divided nation that had been betrayed and subverted by its highest elected officials.

At this time America was a nation reeling from mass culture shock caused by Vietnam, the Watergate scandal and the humiliating exposure of President Nixon’s crimes. The widespread loss of idealism and painful public revelations that politicians are generally unpleasant – and even possibly ruthlessly wicked exploiters – kicked the props out of most Americans who had an incomprehensibly rosy view of their leaders, so a conspiracy that reached into the halls and backrooms of government was extremely controversial yet oddly attractive in those distant, simpler days…

Sickened, shocked and stunned at the poisoned American Dream – and despite the arguments and advice of his Avenging allies – Steve Rogers searched his soul and realised he could not be the symbol of such a country. He threw off the costume and rank to wander the country bereft of ideals or direction…

Unable to convince him otherwise his crimefighting partner Sam Wilson carried on alone, as the high-flying Falcon tackles an invasion by a body-snatching alien X-Men foe – in conjunction with earthly villain Aries – in ‘Lucifer be thy Name’ (scripted by Steve Englehart and illustrated by Sal Buscema & Vince Colletta).

The double-dealing devils are promptly wrapped up in ‘If the Falcon Should Fall…!’ when Steve, unable to keep aloof, resorts to type and heroically piles in to the final showdown…

Whilst the dejected civilian settles into an uncomfortable self-inflicted retirement, in his costumed absence a few painfully unqualified civilians begin trying to fill the crimson boots of Captain America… with dire results…

Captain America and the Falcon #179 sees Rogers hunted by a mysterious Golden Archer whose ‘Slings and Arrows!’ soon convince the ex-hero that even if he can’t be the Star-Spangled Avenger, neither can he abandon the vocation of do-gooder. This moment of revelation leads to a life-changing decision and ‘The Coming of the Nomad!’ in #180, even as the Serpent Squad turn up again with morally ambivalent Princess Python in tow and maniac nihilist Madame Hydra assuming the suddenly-vacant role of the Viper.

When “the Man Without a Country” tackles the ophidian outlaws, he comes off second best but does stumble across a sinister scheme by the Squad and Sub-Mariner‘s arch-nemesis Warlord Krang. The marine malcontent plans to raise a sunken continent and restore an ancient evil-drenched civilisation in ‘The Mark of Madness!’…

At the same time Falcon is ignoring his better judgement: agreeing to train a determined young man to become the next Captain America…

An era ended when Sal Buscema surrendered Captain America and newspaper-strip creator Frank Robbins came aboard for a controversial run beginning with ‘Inferno!’ (inked by Joe Giella). Whilst Nomad successfully mops up the Serpent Squad – despite well-meaning police interference – Sam and Cap’s youthful substitute had encounter the Sentinel of Liberty’s greatest enemy with fatal consequences…

Inked by Frank Giacoia, ‘Nomad: No More!’ finds a grief-stricken, guilt-crushed Rogers once more take up his stars and stripes as the murderous Red Skull simultaneously attacks the hero’s loved ones and destabilising America’s economy by defiling banks and slaughtering the financial wizards who run them…

Beginning in the chillingly evocative ‘Cap’s Back!’ (with art by Herb Trimpe, Giacoia & Mike Esposito), rampaging through the utterly shocking ‘Scream of the Scarlet Skull!’ (Buscema, Robbins & Giacoia) and climaxing in ‘Mindcage!’ (with additional scripting from John Warner and art by Robbins & Esposito) the inimitable Sentinel of Liberty takes the fight to freedom’s greatest foe.

Tragically, despite driving the Skull off, Steve is stymied and frustrated when his greatest friend and ally is apparently revealed as the Skull’s stooge and sleeper-agent slave…

And on that staggering cliffhanger note this epic collection concludes…

To Be Continued…

Despite the odd cringe-worthy moment (for example, I specifically omitted the part where Nomad battles three chicken-themed crooks, and still wince at some from this era of “blacksploitation” and burgeoning ethnic awareness), these tales of matchless courage and indomitable heroism are fast-paced, action-packed, totally engrossing fights ‘n’ tights that no comics fan will care to miss: fabulously fun tales of a true American Dreamer…

Moreover, and all joking aside, the cultural significance of these tales were crucial in informing the consciences of the youngest members of the post-Watergate generation and could even stand as a warning from history in regard to the current polarising party-political shenanigans besetting the hotly-contested, gerrymandered Land of the Free and over-mortgaged Home of the Brave…
© 1972, 1973, 1984, 1975, 2006, 2016 Marvel Characters, Inc. All rights reserved.

The Thief of Bagdad


By Achmed Abdullah, illustrated by P. Craig Russell (Donning/Starblaze edition)
ISBN: 978-0-89865-523-0

This is a tenuous entry for a graphic novel listing, and potentially a controversial one, but other than all publishers’ motivation to turn a profit, these editions of the late 1980s had a worthy purpose and an admirable intention.

Donning’s Starblaze Editions began as a way of introducing lost classics to a new audience, by reproducing them with illustrations provided by some of the most respected names in comics. Their other selections were the silent film icon Metropolis by Thea von Harbou and illustrated by Michael Wm. Kaluta; Charles Vess’ illuminated A Midsummer Night’s Dream and most contentiously, The Merry Adventures of Robin Hood by Howard Pyle with new artwork by Mike Grell replacing the author’s own groundbreaking illustrations. These are all household names but also tales that very few could admit to have ever actually read.

The Thief of Bagdad (and that’s how the West spelt it back then) began as a film by Douglas Fairbanks in 1924, with a screenplay by Elton Thomas, accompanied by a short story written by Lotta Woods. The fantastic and exotic tale of a common vagabond who wins a Princess was an eye-popping, swashbuckling blend of magic, adventure and romance which captivated the viewing public, leading to what was probably the World’s first ever novelisation of a movie.

Achmed Abdullah (1881-1945) was actually Alexander Nicholayevitch Romanoff, a prolific English author whose father was Russian Orthodox whilst his mother was a Muslim. Educated at Eton and Oxford, he joined the British Army, serving in France, India and China before becoming a jobbing writer of Crime, Adventure and Mystery tales, many apparently based on his own early life.

He was also a screen-writer, with his most well-known success being the 1935 film Lives of a Bengal Lancer (very loosely based on the novel by Francis Yeats-Brown).

As a book this is a cracking, literally spellbinding read and the illustrations are Russell at this flamboyant best. There are five vibrant full-colour plates plus an additional ten large black and white line drawings combining the artist’s clean design line with a compositional style that owes much to the works of Aubrey Beardsley.

Whilst not technically a graphic narrative, this book features all the crucial antecedents of one with the additional virtues of being a hugely entertaining concoction garnished with some of the best art ever produced by one of the industry’s greatest stylists. Believe me, you really want this book and I really want some modern publisher to revive this tome and its companions, even if only in eBook format…
© 1987 the Donning Company/Publishers. Art © 1987 P. Craig Russell. All Rights Reserved.