Billy and Buddy volume 6: Buddy’s Gang


By Verron, Veys, Corbeyran, Chric & Ferri; coloured by Anne-Marie Ducasse and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-314-7

Win’s Christmas Gift Recommendation: Captivating Childhood Capers for Young and Old Alike… 8/10

Known as Boule et Bill in Europe (at least in the French speaking bits, that is; the Dutch and Flemish call them Bollie en Billie or perhaps Bas et Boef if readers first glimpsed them in legendary weekly Sjors), this evergreen, immensely popular cartoon saga of a dog and his boy debuted in the Christmas 1959 edition of Journal de Spirou.

The perennial fan-favourite resulted from Belgian writer-artist Jean Roba (Spirou et Fantasio, La Ribambelle) putting his head together with Maurice Rosy: the magazine’s Artistic Director and Ideas Man who had also ghosted art and/or scripts on Jerry Spring, Tif et Tondu, Bobo and Attila during a decades-long, astoundingly productive career at the legendary periodical.

Intended as a European answer to Charles Schulz’s Peanuts, Boule et Bill quickly went its own way, developing a unique style and personality and becoming Rosa’s main occupation for the next 45 years.

Roba launched Boule et Bill as a mini-récit (a 32-page, half-sized freebie insert) in the December 24th 1959 Spirou.

Like Dennis the Menace in The Beano, the strip was a huge hit from the start and for 25 years held the coveted and prestigious back-cover spot. Older British fans might also recognise the art as some early episodes – (coincidentally) retitled It’s a Dog’s Life – ran in Fleetway’s legendary anthology weekly Valiant from 1961 to 1965…

A cornerstone of European life, the strip generated a live-action movie, animated TV series, computer games, permanent art exhibitions, sculptures and even postage stamps. Like some select immortal Belgian comics stars, Bollie en Billie have been awarded a commemorative plaque and have a street named after them in Brussels….

Large format album editions began immediately, totalling 21 volumes throughout the 1960s and 1970s. These were completely redesigned and re-released in the 1980s, supplemented by a range of early-reader books for toddlers. Collections are available in 14 languages, selling in excess of 25 million copies of the 37 albums to date.

Roba crafted more than a thousand pages of gag-strips in a beguiling, idealised domestic comedy setting, all about a little lad and his exceedingly smart Cocker Spaniel, before eventually surrendering the art chores to his long-term assistant Laurent Verron in 2003.

The successor subsequently took over the scripting too, upon Roba’s death in 2006.

As Billy and Buddy, the strip had returned to British eyes in enticing Cinebook compilations from 2009 onwards: introducing to 21st century readers an endearingly bucolic late 20th century, sitcom-styled nuclear family set-up consisting of one bemused, long-suffering and short-tempered dad, a warmly compassionate but painfully flighty mum, a smart, mischievous son and a genius dog who has a penchant for finding bones, puddles and trouble.

This edition is the second translation to feature “Veron” and his team of gag-writers Veys, Corbeyran, Chric & Cucuel. The kit and paraphernalia might be marginally updated, but the warmth and humour remain timelessly faithful. Just like a pet, in fact…

Originally released in 2005, La bande à Bill was the 30th European collection, completed by Verron and his team, and even adding a soupcon of continuity (via a few returning circus cronies as seen in the previous volume): admirably resuming in the approved manner and further exploring the evergreen relationship of a dog and his boy (and tortoise) for our delight and delectation. There are a more mod-cons and a bigger role for girls such as skipping sharpie Juliet but, in essence, nothing has changed…

Delivered as a series of stand-alone rapid-fire, single-page gags with titles like ‘Of Mice and Shame’, ‘Tailspin’ and ‘Peek-a-Bone’, visual puns, quips and jests abound: confirming that the socialisation and behaviour of little Billy is measured by carefree romps with four-footed friend Buddy.

Buddy is the perfect pet for an imaginative and playful boy, although the manipulative mutt is overly fond of purloined food and ferociously protective of boy and bones and his ball.

The pesky pooch also cannot understand why everyone wants to constantly plunge him into foul-tasting soapy water, but it’s just a sacrifice he’s prepared to make to be with Billy…

Buddy also has a fondly platonic relationship with tortoise Caroline (although this autumnal and winter-themed compilation finds her again largely absent through hibernation pressures) and a suspicious knack for clearing off whenever Dad has one of his explosive emotional meltdowns over the cost of canine treats, repair bills or the Boss’ latest impositions.

The inseparable duo indulge in spats with pals, play pranks, encounter other unique pets, dodge baths, hunt and hoard bones, rummage in bins, misunderstand adults, cause accidents and cost money; with both kid and mutt equally adept at all of the above. This time, however, the capacity for chaos is radically increased as an entire menagerie of circus beasts pop up whenever it’s most comedically expedient and young Billy is becoming awkwardly, painfully aware of girls. One girl in particular, actually…

Despite the master’s passing his legacy is in safe hands. The strips remain genially paced and filled with wry wit and potent sentiment: enchantingly funny episodes which run the gamut from heart-warming to hilarious, silly to surreal and thrilling to just plain daft: a charming tribute to and lasting argument for a child for every pet and vice versa.

This is another supremely engaging family-oriented compendium of cool and clever comics no one keen on introducing youngsters to the medium should be without.
Original edition © Dargaud Benelux (Dargaud-Lombard s.a.) 2005 by Verron in the style of Roba. English translation © 2016 Cinebook Ltd.

Krampus: The Devil of Christmas


By various, edited by Monte Beauchamp (Last Gasp)
ISBN: 978-0-86719-747-1

Win’s Christmas Gift Recommendation: Horrid Holiday Cheers… 8/10

When I lived in New York, the morning after Thanksgiving was when retailers committed Christmas. Staggering out into chilly morning air (I wonder if they still have that?) after a surfeit of everything, one’s eyes would boggle at a profusion of tinsel, glitter and lights with entire buildings done up like stockings or giant parcels.

These utterly mindboggling tributes to understatement would make any stolid Englander quail with disquiet and I still get tremors occasionally around postmen bearing packages… Another way to bring on Christmas chills is with a good book, and this delightfully engrossing hardback celebration from artist, historian and designer Monte Beauchamp (a welcome expansion on his 2004 book The Devil in Design) focuses on a long-lost aspect of the Season of Good Will that’s found renewed interest in recent times thanks to a film franchise and the general malaise affecting glum modern humans…

For decades Monte Beauchamp’s iconic, innovative narrative and graphic arts magazine Blab! highlighted the best and most groundbreaking trends and trendsetters in cartooning and other popular creative fields.

Initially published through the auspices of the much-missed Kitchen Sink Press it moved first to Fantagraphics and carried on as the snazzy hardback annual Blabworld from Last Gasp. Here however Beauchamp looks back not forward to revel in the lost exuberance and dark creativity of a host of anonymous artists whose seasonal imaginings spiced up the Winter Solstice for generations of guilty-until-proven-innocent nippers…

In Western Europe – especially the German-speaking countries but also as far afield as Northern Italy and the Balkans – St Nicholas used to travel out with gifts for good children, accompanied by a goat-headed, satanic servant. Fur-covered, furtive, chain-bedecked, sinister and all-knowing, the beast-man with a foot-long tongue and one cloven hoof wielded a birch switch to thrash the unruly and a copious sack to carry off disobedient kinder.

The Krampus was a fixture of winter life in Austria, Switzerland and the German Principalities, with his own special feast-day (December 5th – just before St. Nikolaus’ Day), parades, festivals and highly enjoyable (for parents, at least) ceremonial child-scaring events. Back then we really knew how to reward the naughty and the nice…

This compelling and enchanting hardback tome – still readily available but not yet as a digital delivery – celebrates the thrilling dark edge of the Christmas experience as depicted through the medium of the full-colour postcards that were a crucial facet of life in Europe from 1869 to the outbreak of World War I.

However, even with fascinating histories of the character and the art-form related in ‘Greetings From Krampus’, ‘Festival of the Krampus’ and ‘Postal Beginnings’, the true wide-eyed wonder and untrammelled joy of this compendium is the glorious cacophony of paintings, prints, drawings collages – and even a few primitive and experimental photographic forays – depicting the delicious dread scariness of the legendary deterrent as he (it?) terrifies boys and girls, explores the new-fangled temptations of airplanes and automobiles and regularly monitors the more mature wicked transgressions of courting couples…

A feast of imagination and tradition ranging from the wry, sardonic and archly-knowing to the outright disturbing and genuinely scary, this magical artbook is a treasure not just for Christmas but for life…

And it’s not nearly as environmentally harmful as coal…
© 2010 Monte Beauchamp. All rights reserved.

William the Backwards Skunk


By Chuck Jones (Crown Publishers Inc.)
ISBN: 978-0517560631

Win’s Christmas Gift Recommendation: A Classic Yarn Reeking of Sheer Quality… 10/10

There have been a few modern geniuses who wield a pencil and paintbrush. We tend not to notice them in the world of comics, which I suppose would explain why so many of our contemporary artists work in animation these days. I don’t know if Charles Martin Jones ever worked in comics – or even if he ever wanted to – but as ‘Chuck’ he produced some of the greatest and funniest animated cartoons the world has ever seen.

Chuck (September 21st 1912-February 22nd 2002) was filmmaker, screenwriter, animator, cartoonist, author and artist who worked for Warner Bros., MGM and others, ran his own studio – Chuck Jones Enterprises – and made billions of people laugh. His Looney Toons, Merrie Melodies and Tom and Jerry short films are unmistakeable and he probably wrote, produced and directed your favourite Bugs Bunny, Daffy Duck, Porky Pig, Road Runner and Wile E. Coyote cartoons and hundreds of others besides.

He was nominated for 8 Oscars and won three, and received an Honorary Academy Award in 1996 for his lifetime contributions.

During World War II he worked with Theodore Geisel – who abandoned cartooning and animation for a career in kid’s books as the legendary Dr. Seuss – on a series of educational cartoon features for the US Army featuring Private Snafu. That relationship would eventually and circuitously lead to the animated TV classic How the Grinch Stole Christmas (accept no live-action or computer-animated substitutes!).

Way back in 1986 Chuck Jones topped a career of astounding creativity and uproarious humour with this picture-book for the very young. William is a skunk with a little problem. The Usual Skunk not only has that potent chemical weapon we all know and dread, but they also have a beautiful bold stripe on their backs so as to give any big animal sneaking up on them a fair chance to change their minds. Sadly, William’s stripe is on his front, which causes problems for every animal in the forest.

This charming little fable about cooperation is a sweet delight and the art is utterly joyous. This is a man who knew “Cute” and how to milk it, and more importantly, when to lampoon it.

His critters positively drip with Attitude, and any child’s delight could only be marred if the adult reading this aloud is unable to stifle their own knowing chortles.

Jones’ work informed generations of kids and creators in comics as well as cartoons. His legacy can be found in titles as varied as Dell’s Looney Tunes and Merrie Melodies comics, or the timeless Bugs & Daffy iterations still wowing contemporary kids in DC’s WB comicbooks.

Track down this fabulous hardback and you could be carrying on that tradition to the next generation…
© 1986 Chuck Jones Enterprises. All rights reserved.

Superman: The Golden Age volume 4


By Jerry Siegel & Joe Shuster, Paul Cassidy, Ed Dobrotka, Leo Nowak, John Sikela, Fred Ray & various (DC Comics)
ISBN: 978-1-4012-7867-0

Win’s Christmas Gift Recommendation: Vital Vintage Superhero Fun and Fantasy… 9/10

As his latest record-breaking anniversary year rapidly approaches its end, the popularity of Superman is on the climb again. The American comicbook industry – if it existed at all by now – would have been an utterly unrecognisable thing without The Man of Tomorrow. His unprecedented invention and adoption by a desperate and joy-starved generation gave birth to an entire genre if not an actual art form.

Imitation is the most honest compliment and can be profitable too. Superman triggered an inconceivable army of imitators and variations and, within three years of his Summer 1938 debut, the intoxicating blend of action and social wish-fulfilment which hallmarked the early Action Ace had grown to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy.

Once the war in Europe and the East finally involved America, to that list was added patriotic relevance for a host of gods, heroes and monsters – all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

In comicbook terms at least, Superman was master of the world. He had already utterly changed the shape of the fledgling industry by the time of these tales. There was a successful newspaper strip, foreign and overseas syndication and the Fleischer studio was producing some of the most expensive – and best – animated cartoons ever conceived.

Thankfully the quality of the source material was increasing with every four-colour release, and the energy and enthusiasm of Jerry Siegel & Joe Shuster had infected the burgeoning studio that grew around them to cope with the relentless demand.

This latest addition to the splendid Golden Age/Silver Age strand of DC reprint compendia presents more of an epochal run of raw, unpolished but viscerally vibrant stories by Siegel, Shuster and the sterling crew of their ever-expanding “Superman Studio” who were setting the funnybook world on fire: crude, rough, uncontrollable wish-fulfilling, cathartically exuberant exploits of a righteous and superior man dealing out summary justice equally to social malcontents, exploitative capitalists, thugs and ne’er-do-wells that initially captured the imagination of a generation.

This fourth remastered paperback collection (also available digitally) of the Action Ace’s early exploits – reprinted in the order they first appeared – covers the turbulent, times spanning September 1941 to April 1942: encompassing escapades from Action Comics #41-47, Superman #12-15 and solo-adventures from World’s Finest Comics #3-5 (an oversized anthology title where he shared whimsical cover-stardom with Batman and Robin).

As always, every comic appearance is preceded by the original cover illustration, all captivating graphic masterpieces from Fred Ray whilst each tale is credited to co-originator Siegel.

Although he & Shuster had very much settled into the character by now, the latter was increasingly involved with the Superman newspaper strip. Even so, the buzz of success still fired them both and innovation still sparkles amidst the exuberance.

Written entirely by Seigel this incredible panorama of torrid tales opens with ‘The Case of the Death Express’: a tense thriller about train-wreckers illustrated by Nowak from the Fall issue of World’s Finest (#3).

Due to the exigencies of periodical publishing, although the terrific tales collected in this compendium take the Man of Steel to December 1941 and beyond, they were all prepared well in advance of Japan’s sneak attack on Pearl Harbor.

Even though spies and sabotage plots were already a solid standby of the narrative currency of the times and many in America felt war was inevitable (patriotic covers were beginning to appear on many comic books), the war was still a distant and exotic affair, impersonal and at one remove from daily life as experienced by the kids who were as the perceived audience for these four-colour fantasies.

That would change radically in the months and issues to come…

Most stories of the time were untitled; these have been named post-hoc simply to provide differentiation and make my task simpler …

Leo Nowak was drawing most of the comic output at this time and is responsible for the lion’s share of these adventures, beginning with the first three from Superman #12 (September/October 1941). ‘Peril on Pogo Island’ sees Lois Lane and Clark Kent at the mercy of rampaging tribesmen, although spies from a certain foreign power are at the back of it all, whilst ‘The Suicide Murders’ finds them facing a particularly grisly band of gangsters. John Sikela inked Nowak on ‘The Grotak Bund’ wherein seditionists attempt to destroy vital US industries, and fully illustrated the final tale as an old foe rears his shiny head once more in ‘The Beasts of Luthor’, accompanied by a spectacular array of giant monsters…

Action Comics #41 (October 1941) exposes ‘The Saboteur’ in a terse tale of a traitor motivated by greed rather than ideology illustrated by Paul Cassidy, whilst Nowak’s ‘City in the Stratosphere’ (Action #42) reveals that a trouble-free paradise floating above Metropolis has been subverted by an old enemy. He also handled most of Superman #13 (November/December 1941).

This issue led with a Cassidy pin-up after which ‘The Light’ debuts an old foe in a new super-scientific guise after which ‘The Archer’ pits the Man of Steel against his first costumed villain. ‘Baby on the Doorstep’ took an opportunity for fun and the feel-good factor as Clark becomes a temporary parent in a tale of stolen battle plans before ‘The City Beneath the Earth’ (illustrated by Sikela) returns to the serious business of action and spectacle as our hero discovers a subterranean kingdom lost since the Ice Age.

World’s Finest Comics #4 (Winter 1941) offers ‘The Case of the Crime Crusade’: another Nowak-rendered socially relevant racketeering yarn before ‘The Crashing Planes’ – from Action #43 and with Superman attacking Nazi paratroopers on the cover – sees the Man of Tomorrow smashing a plot to destroy a commercial airline.

Even though war was undeclared DC and many other publishers had struck their colours well before December 7th. When the Japanese attack filtered through to the gaudy pages the patriotic indignation and desire for retribution would generate some of the very best art and stories the budding art-form would ever see.

Superman’s rise had been meteoric and inexorable and seemed to never stall. He was the indisputable star of Action, World’s Finest Comics and his own dedicated title. A daily newspaper strip had begun on 16th January 1939, with a separate Sunday strip following from November 5th that year, garnered millions of new fans and a thrice-weekly radio serial launched on February 12th 1940. With a movie cartoon series, games, toys, apparel and a growing international media presence, Superman was swiftly becoming everybody’s hero…

Although the gaudy burlesque of monsters and super-villains still lay years ahead of our hero, these captivating tales of villainy, criminality, corruption and disaster are just as engrossing and speak powerfully of the tenor of the times. A perilous parade of rip-roaring action, seedy hoods, vile masterminds, plagues, disasters, lost kids and distressed damsels are all dealt with in a direct and captivating manner by our relentlessly entertaining exemplar in summarily swift and decisive fashion.

No “to be continueds” here!

The sheer escapism continues with ‘The Caveman Criminal’ (Action #44, illustrated by Nowak & Ed Dobrotka), wherein crooks capitalise on a frozen “Dawn Man” who thaws out and goes wild in crime-ridden Metropolis, after which Superman #14 (January/February 1942 begins.

Again primarily a Nowak art affair – following a fabulous page of ‘Superman’s Tips for Super-Health’ by Shuster & Cassidy – the drama commences with ‘Concerts of Doom!’. Here a master pianist learns just how mesmerising his recitals are and joins forces with unpatriotic thieves and dastardly saboteurs, after which the tireless Man of Tomorrow is hard-pressed to cope with the diabolical destruction caused by ‘The Invention Thief’.

Sikela inks Nowak’s pencils in a frantic high fantasy romp resulting from the Man of Steel’s discovery of a friendly mermaid and malevolent fishmen living in ‘The Undersea City’ before Nowak solos again for more high-tension catastrophic graphic destruction signalling Superman’s epic clash with sinister electrical savant ‘The Lightning Master’.

Action #45 (Nowak & Dobrotka) sees ‘Superman’s Ark’ girdle the globe to repopulate a decrepit and nigh-derelict city zoo, whilst issue #46 features ‘The Devil’s Playground’ (Cassidy) wherein masked murderer The Domino stalks an amusement park wreaking havoc and instilling terror.

Spring 1942’s Finest Comics #6 explores the mystery of a flying castle as Superman breaches ‘The Tower of Terror’ to confront an Indian curse and an unscrupulous businessman, whereas in the bimonthly Superman #15 a dandy exercise regimen from Shuster (‘Attaining Super-Health: A few Hints from Superman!’) leads to Nowak’s ‘The Cop Who was Ruined’ wherein the Metropolis Marvel clears framed detective Bob Branigan – a man who even believes himself guilty – before scurvy Orientals menace the nation’s Pacific fleet in ‘Saboteurs from Napkan’ with Sikela again lending his pens and brushes to Nowak’s pencil art.

Thinly-veiled fascist oppression and expansion is spectacularly nipped in the bud with ‘Superman in Oxnalia’– an all-Sikela art job, before Nowak returns to pencils concluding science fiction thriller ‘The Evolution King’. Here, a malignant mastermind artificially ages his wealthy, prominent victims until the invulnerable Man of Steel storms in…

This splendid compilation concludes with a blockbusting, no-holds-barred battle which was only the opening skirmish in a bigger campaign. Action #47 (by Sikela) reveals how Lex Luthor gains incredible abilities after acquiring the incredible ‘Powerstone’, making the mad scientist temporarily Superman’s physical equal – if not mental – match…

As fresh and thrilling now as they ever were, the endlessly re-readable epics are perfectly housed in these glorious paperback collections where the savage intensity and sly wit still shine through in Siegel’s stories – which literally defined what being a Super Hero means – whilst Shuster’s shadows continued to create the basic iconography of superhero comics for all others to follow.

Such Golden Age tales are priceless enjoyment at an absurdly affordable price and in a durable, comfortingly approachable format. What dedicated comics fan could possibly resist them?
© 1941, 1942, 2018 DC Comics. All Rights Reserved.

Combat Zone: True Tales of GIs in Iraq


By Karl Zinsmeister, Dan Jurgens & Sandu Florea (Marvel Comics)
ISBN: 978-0-7851-1516-8

It’s always good to see a publisher venture outside its self-constructed ghetto of Proprietary Characters, rather than endlessly re-hash the names it’s already trademarked, and doubly so when it is to venture into genres that it has previously abandoned.

Sadly, in some cases the question then becomes one of seeking new markets as opposed to simply looking for fresh dramatic resources to exploit. Comics have a long and chequered history when it comes to militarism, ideological witch-hunting and band-wagon hopping. Despite that being said, there aren’t enough carefully-considered war comics around these days and this 2005 offering was then and remains now one of the few the genre had to offer.

Combat Zone features “real-life accounts” of US combatants in the 2003-2004 Iraq War, although “some incidents have been combined to make for a more condensed read”, and of course names have been changed to protect, etc. etc. …

Writer Zinsmeister was an embedded reporter during the conflict so I’m sure the events are as true as he saw them, but the overall feeling after first reading the book is one of curious detachment.

Maybe the modern military life does consist of immense boredom, talking to buddies and telling everyone how cool your ordnance is, interlaced with the occasional skirmish, but if such is the case it shouldn’t be in a drama-oriented comic-book.

It’s hard not to compare this series with the excellent Real War Stories produced in the late 1980s by Eclipse or even such personal visions as Sam Glanzman’s A Sailor’s Story and Don Lomax’s gruelling, compelling and, informative Viet Nam Journal, perhaps because all of those take the part, and the authorial voice, of the ordinary man not the war’s sponsors. Moreover, there was an implicit understanding that, though necessary, the job at hand was neither easy nor fun.

Even Robert Kanigher’s declamatory Sgt. Rock tales boast metafictional verisimilitude but that’s not what’s on offer here.

In Combat Zone when a character dies, the response is so anodyne that we know nobody really cares. There is more than the hint of the Press Release about it. Often it feels like the entire comic has passed through the same Pentagon ‘fact-checker’ that news reports do. A far cry, then, from Real War Stories #1, which the US government attempted to suppress. Alternatively, maybe that’s the way Uncle Sam manages conflicts these days…

On a narrative level, the problem here is one of heroic stature. When two desperate guys with nothing more than an old pick-up truck and a machine gun, give their lives in a dramatic, doomed attempt to stop an onslaught of high-tech juggernauts from crushing their homeland, those ought to be the heroes, not the “bad guys”!

There’s also a bit too much platitudinous speechifying in character’s mouths: presumably here to show the reader how justified the war might be, and no mention of the disastrous early days of allied blunders or numerous friendly fire incidents.

“Those didn’t happen where I might see them” is not an excuse in a documentary which has been subjectively edited “to make for a more condensed read”. You don’t get to pick and choose between Dramatic Authenticity and Journalistic Veracity at will, and not expect a few hits for it.

Illustrated by comic super-star Dan Jurgens – downplaying his usual bombastic Fights ‘n’ Tights styling – this collection didn’t sit well with me at first. My initial response was disappointment, but a careful rereading and 13 years of further constantly evolving conflict made me rethink. Maybe this really was telling it like it is. Maybe war has moved beyond comics fare and this is what feels like to serve today?

I can’t decide. What about you?
© 2005 Marvel Characters Inc. All rights reserved.

DC Comics: Absolutely Everything You Need to Know


By Liz Marsham, Melanie Scott, Landry Q. Walker, Stephen Wiacek & many and various (Dorling Kindersley)
ISBN: 978-0-24131-424-1

Win’s Christmas Gift Recommendation: Fact-packed, Superhero Fun and Fantasy… 9/10

Some reviews are way harder to write than others and occasionally not for the reasons you’d expect. My other job is being a writer for money and, despite having typed whole bunches of stuff pertaining to comics, I’ve never before had the slightest inclination to review anything with my name on it. It’s unnecessary, arrogant and just not done…

Nevertheless, I’m publicly humiliating myself by baldly stating that this book is one of the best and most engaging comics primers for kids on the market, especially if you have nippers you want to introduce into comics.

A bright, bold, reassuringly oversized (235 x283 mm) hardback perfectly conceived for gift-wrapping, DC:AEYNK (as we called it while hammering away at a tight deadline) culls and distils the coolest, daftest, most thrilling and funniest factoids from more than 80 years of comics published by the makers of Superman, Batman, Wonder Woman, Kamandi, Captain Carrot, Zatanna and countless others.

As logged and related by Liz Marsham, Melanie Scott, Landry Q. Walker, me and especially our long-suffering editor and design team, this fabulous full-colour tome divides up into accessible categories such as Characters: Super Heroes and Super-villains; Teams (goodies & baddies) and Science and Magic whilst latterly offering snippets of forbidden knowledge regarding DC geography in From Here to Eternity and taking you on a quick tour of The Multiverse…

Augmented by the best clipped art money can license, this bumper compendium appeals equally to neophyte youngsters and the most nit-picky of aging fanboys by providing a fast and furious flow of smart examples and exemplars even whilst answering such pertinent questions as “where can you go if Heaven and Hell exclude you?”, “what’s the hardest job in Central City?” or “what is the most powerful weapon in existence?”

Jam-packed with art by generations of DC contributors, the infographic-inundated double-page features provide a nostalgia-tinged fresh look at the DC Comics Universe, its astounding diverse characters, fantastic weapons, uncanny technology, strange planets, exotic places and parallel worlds through breezy, accessible text, teeming with key data, fun facts, lists, quotes and stats.

An ideal gift, DC Comics: Absolutely Everything You Need to Know is wholehearted and wholesome funnybook joy and, as there’s also a Marvel edition, you ought to get that one too.
© 2018 DC Comics. All related characters and element are © and ™ DC Comics.

JLA Deluxe volume 7


By Joe Kelly, Rick Veitch, Dennis O’Neill, Doug Mankhe, Duncan Rouleau, Tang Eng Huat, ChrissCross, Darryl Banks & various (DC Comics)
ISBN: 978-1 4012 5528 2 (TPB)

Win’s Christmas Gift Recommendation: Festive Fights ‘n’ Tights Fun… 8/10

When the Justice League of America – driving force and cornerstone of the Silver Age of Comics – were relaunched in 1997 the sheer bravura quality of the stories propelled the series back to the forefront of industry attention, making as many new fans as it recaptured old ones; but the intoxicating sheen of “fresh and new” never lasts and by the time of these tales there had been numerous changes of creative personnel – usually a bad omen…

However, Joe Kelly’s tenure proved to be a marvellous blend of steadying hand and iconoclastic antics through which the JLA happily maintained their tricky task of keeping excitement levels stoked for a fan-base cursed with a criminally short attention span.

Kelly’s run on the series has some notable highs (and lows) and this portmanteau collection (gathering issues #77-93 of the monthly comicbook, spanning March 2003 – April 2004) happily falls into the former category as the team readjust to modern life after their time-lost traumas experienced in the Obsidian Age (see the previous volume of this enthralling deluxe series).

However, the adventure actually kicks off with an impressive, clever and fast-paced fill-in tale from Rick Veitch, Darryl Banks & Wayne Faucher wherein the team – Superman, Batman, Atom, Wonder Woman, Flash, Green Lantern John Stewart and Firestorm – are attacked by a civilisation-crushing cosmic wanderer which achieves its goals by invading brains and stealing knowledge in ‘Stardust Memories’…

That threat successfully circumvented, the World’s Greatest Superheroes learn of an interplanetary conflict that looks likely to divide the team forever in the eponymous two-parter ‘Rules of Engagement’ by Kelly, Doug Mankhe & Tom Nguyen.

With half the team travelling, uninvited, many light-years to stop a war, the remainder of the JLA stay back to police Earth, giving the opportunity to add some long-missed sub-plots to the usually straightforward storytelling; specifically, some unpleasant hints into new member Faith‘s clouded past, a long-deferred romantic dinner for Bruce Wayne and Amazonian Princess Diana and the beginnings of a very hot time for the Martian Manhunter with fiery potential paramour Scorch…

On the distant world of Kylaq, Leaguers Superman, Wonder Woman, Manitou Raven, Major Disaster, GL Stewart and mystery girl Faith act unilaterally to prevent the invasion of the Peacemaker Collective. The champions are keenly aware that once they succeed, they must leave the rescued world to the mercies of its own highly suspect government… especially Defense Minister Kanjar Ro, intergalactic slave-trader and one of their oldest, most despotic foes…

We then get some hints into Faith’s shady background as the reunited team are called to an Oregon cult compound where a new Messiah has created Safe Haven: a separatist enclave for metahuman children in the first chapter of socially-controversial thriller ‘The White Rage’.

Unfortunately, the Federal Authorities are not prepared to leave them alone and the resultant clash of ideologies leaves a thousand dead children on the crippled consciences of the devastated superheroes…

Yet something isn’t right: why does each JLA-er believe that they alone are responsible for the massacre? Moreover, what is the actual goal of master manipulator Manson and how does neo-Nazi taskforce Axis America fit into the scheme?

The action-packed mystery saga comes courtesy of Kelly, Duncan Rouleau & Aaron Sowd and is followed by a chilling change of pace in ‘American Nightmare’ by Joe Kelly, Chris Cross & Tom Nguyen.

Clean, clear-cut, high-concept tales here give way to more involved, even convoluted storyline and an increasing dependence on other series’ and characters’ continuity. After an alien telepathic presence puts American President Lex Luthor into a brain-dead coma before assaulting the entire League, investigations lead to an alien incursion more than twenty thousand years ago the in epic 6-part ‘Trial by Fire’ with Doug Mahnke pencilling the chilling proceedings.

During the ice age a monstrous presence was defeated at huge cost by a band of cavemen led by the League’s oldest foe, but it appears that the diabolical beast known as The Burning might not have died forever…

Ranging back even further in DC history it appears that the Guardians of the Universe, immortal taskmasters of the Green Lantern Corps, were involved in the creation of The Burning, and their dispassionate, implacable genetic meddling may have been instrumental in the origins, rise and potential fall of one of Earth’s greatest heroes…

Plagued by cruelly debilitating visions and psychic assaults, as are a sizable portion of humanity, the heroes are desperately struggling as one of their own is possessed by the malevolent entity Fernus who is only seconds away from turning the entire world into a radioactive cinder.

Can the JLA get their act together in time to prevent Armageddon? Of course they can, but not without paying a brutal, tragic price…

A palate-cleansing change of pace follows as ‘Perchance’ (Kelly, ChrissCross & Nguyen) resolves the Batman/Wonder Woman romantic entanglement in a most imaginative manner…

Wrapping up the team-tribulations is a return for veteran scribe Dennis O’Neill who reveals how a phenomenally powerful and benevolent alien returns to Earth after eons away.

Illustrated by Tang Eng Huat, ‘Extinction Part 1: The Coming’ relates how the voyager is checking in on the species he felt was destined to evolve into the planet’s dominant species. The JLA are quite perplexed and very nervous about how to tactfully explain that mankind have almost hunted the silver masked monkey into oblivion…

Things get even more tense in ‘Extinction Part 2: The Lesson’ as the unwilling ambassadors try to convince the troubled tourist of the better qualities on Earth’s actual masters before events come to a cataclysmic head in ‘Soul Survivor’ …

The JLA has – in all its incarnations – a long history of starting strong but losing focus, and particularly of coasting by on past glories for extended periods. Luckily the New/Old Dog still had a few more tricks and a little life in it before the inevitable demise and reboot for the next generation after Final Crisis.
© 2003, 2004, 2015 DC Comics. All Rights Reserved.

90th Anniversary Double Feature!! Two reviews to celebrate a cartooning milestone

Walt Disney’s Mickey Mouse in Color

By Geoffrey Blum, Thomas Andrae, Floyd Gottfredson, Carl Barks & various: produced by Another Rainbow Publishing Inc. (Pantheon Books 1988)
ISBN: 978-0-39457-519-3 (HB)

Created by Walt Disney and Ub Iwerks, Mickey Mouse was first seen – if not heard – in the silent cartoon Plane Crazy. The animated short fared poorly in a May 1928 test screening and was promptly shelved.

That’s why most people cite Steamboat Willie – the fourth Mickey feature to be completed – as the debut of the mascot mouse and his co-star and paramour Minnie Mouse. It was the first to be nationally distributed, as well as the first animated feature with synchronised sound.

The film’s astounding success led to the subsequent rapid release of its fully completed predecessors Plane Crazy, The Gallopin’ Gaucho and The Barn Dance, once they too had been given new-fangled soundtracks.

From those timid beginnings grew an immense fantasy empire, but film was not the only way Disney conquered hearts and minds. With Mickey a certified solid gold sensation, the mighty mouse was considered a hot property and soon moved in on America’s most powerful and pervasive entertainment medium: comic strips…

Floyd Gottfredson was a cartooning pathfinder who started out as just another warm body in the Disney Studio animation factory who slipped sideways into graphic narrative and evolved into a pictorial narrative ground-breaker as influential as George Herriman, Winsor McCay or Elzie Segar. Gottfredson’s Mickey Mouse entertained millions of eagerly enthralled readers and shaped the very way comics worked.

He took a wild and anarchic animated rodent from slap-stick beginnings, via some of the earliest adventure continuities in comics history: transforming a feisty everyman underdog – or rather mouse – into a crimebusting detective, explorer, lover, aviator or cowboy: the quintessential two-fisted hero whenever necessity demanded.

In later years, as tastes – and syndicate policy – changed, Gottfredson steered that self-same wandering warrior into a more sedate, gently suburbanised lifestyle via crafty sitcom gags suited to a newly middle-class America: a fifty-year career generating some of the most engrossing continuities the comics industry has ever enjoyed.

Arthur Floyd Gottfredson was born in 1905 in Kaysville, Utah, one of eight siblings born to a Mormon family of Danish extraction. Injured in a youthful hunting accident, Floyd whiled away a long recuperation drawing and studying cartoon correspondence courses, and by the 1920s had turned professional, selling cartoons and commercial art to local trade magazines and Big City newspaper the Salt Lake City Telegram.

In 1928 he and his wife moved to California and, after a shaky start, found work in April 1929 as an in-betweener at the burgeoning Walt Disney Studios.

Just as the Great Depression hit, he was personally asked by Disney to take over newborn but ailing newspaper strip Mickey Mouse.

Gottfredson would plot, draw and frequently script the strip for the next five decades: an incredible accomplishment by of one of comics’ most gifted exponents.

Veteran animator Ub Iwerks had initiated the print feature with Disney himself contributing, before artist Win Smith was brought in. The nascent strip was plagued with problems and young Gottfredson was only supposed to pitch in until a regular creator could be found.

His first effort saw print on May 5th 1930 (Floyd’s 25th birthday) and just kept going; an uninterrupted run over the next half century.

On January 17th 1932, Gottfredson created the first colour Sunday page, which he also handled until his retirement. In the beginning he did everything, but in 1934 Gottfredson relinquished the scripting, preferring plotting and illustrating the adventures to playing about with dialogue.

His eventual collaborating wordsmiths included Ted Osborne, Merrill De Maris, Dick Shaw, Bill Walsh, Roy Williams and Del Connell. At the start and in the manner of a filmic studio system Floyd briefly used inkers such as Ted Thwaites, Earl Duvall and Al Taliaferro, but by 1943 had taken on full art chores.

Mickey Mouse in Color is a lavish hardback compendium reprinting some of the most noteworthy early strips with fascinating text and feature articles – including interviews with Gottfredson – but the real gold is the glorious strips.

A mix of Sunday page yarns comprising ‘Rumplewatt the Giant (1934)’, ‘Dr. Oofgay’s Secret Serum (1934)’, the magnificent and mesmerising ‘Case of the Vanishing Coats (1935)’ and a whimsical ‘Robin Hood Adventure (1936)’ are, although superlative, mere appetisers.

The best stories and biggest laughs come with the rollickin’ comedy thrill-ride serials ‘Blaggard Castle (1932)’, ‘Pluto and the Dogcatcher (1933)’, ‘The Mail Pilot (1933)’ and the astoundingly entertaining and legendary ‘Mickey Mouse Outwits the Phantom Blot (1939)’.

Consistency is as rare as longevity in today’s comic market-place, and the sheer volume of quality work produced by Gottfredson remained unseen and unsung for generations until Fantagraphics released a complete library of the Mouse’s US-crafted strip adventures. We’ll be covering those in greater detail over the months to come but until then, books like this comprehensive primer (still readily available through online retailers), should be welcomed, cherished, and most importantly, shared.
© 1988 The Walt Disney Company. All Rights Reserved.

Walt Disney’s Mickey Mouse in The World of Tomorrow – Gladstone Comic Album #17

By Floyd Gottfredson, Bill Walsh & Dick Moores (Gladstone
ISBN: 978-0-94459-917-4

Floyd Gottfredson’s influence on graphic narrative is inestimable: he was one of the very first to move from daily gags to continuity and extend adventures, created Mickey’s nephews, pioneered team-ups and invented some of the first “super-villains” in the business.

In 1955 – by which time Mickey and his fellow pantheon stablemates were mainstays of comics in dozens of countries – Disney killed the continuities; dictating that henceforth strips would only contain one-off gag strips. Gottfredson adapted easily, working on until retirement in 1975. His last daily appeared on November 15th and the final Sunday on September 19th 1976.

In this still-easy-to-find oversized paperback album from the 1980s, Gottfredson’s middle period of cartoon brilliance comes to the fore and opens with an uplifting and supremely funny saga originally running from July 31st to November 11th 1944 and designed to counteract the woes of a war-weary world…

After D-Day and the Allied push into Occupied Europe, the home-front morale machine began pumping out conceptions of what the liberated happy future would be like. A strip as popular as Mickey Mouse couldn’t help but join the melee and new scripter Bill Walsh produced a delightfully surreal, tongue-in-cheek parable in ‘The World of Tomorrow’: full of brilliant, incisive sight-gags and startling whimsy whilst pitting the Mouse against arch-enemy Peg Leg Pete, who was in extreme danger of conquering the entire planet, using the double-edged advances in modern science!

Walsh, Gottfredson & inker Dick Moores also produced the remainder of this delightful book for kids of all ages, which comprise a dozen one-off gag dailies from 1944 and 1945, plus a cracking sea yarn ‘The Pirate Ghost Ship’ (first serialised from April 17th to July 15th 1944) which found Mickey and faithful hound Pluto searching for treasure, defying black magic and battling sinister buccaneers in a rollicking rollercoaster of fun and frights.

Walsh (September 30th 1913 – January 27th 1975) loved working on the strip and scripted it until 1964 when his increasingly successful film career forced him to give it up.

Like all Disney comics creators these stalwarts worked in utter anonymity, but thanks to the efforts of devout fans efforts were eventually revealed and due acclaim accorded. Gottfredson died in July 1986 and Walsh did achieve a modicum of fame in his lifetime as producer of Disney’s Davy Crockett movies, and as writer/producer of The (original) Absent-Minded Professor, Son of Flubber, That Darn Cat!, The Love Bug, Bedknobs and Broomsticks and many others.

He was Oscarâ„¢ nominated for his Mary Poppins screenplay.

Even in these modern, accepting times anthropomorphic comics are still often derided as kids’ stuff – and indeed there’s nothing here a child wouldn’t adore – but these magical works were produced for consumers of ALL AGES and the sheer quality of Gottfredson and Walsh’s work is astounding to behold.

That so much of it has remained unseen and unsung is a genuine scandal. Thankfully most of the Gladstone Mickey Mouse albums are still readily available and we now have the scholarly and comprehensive Gottfredson Mickey Mouse Archives so you have no reason not to indulge in some of the greatest comic tails of all time.
© 1989, 1945, 1944 The Walt Disney Company. All Rights Reserved.

Showcase Presents Ghosts


By Leo Dorfman, Murray Boltinoff, John Broome, Jack Miller, Joe Samachson, George Kashdan, Bob Haney, Richard E. Hughes, Carl Wessler, Tony DeZuñiga, Jim Aparo, Sam Glanzman, Carmine Infantino, Sy Barry, Frank Giacoia, John Calnan, Bob Brown, George Tuska, Wally Wood, Curt Swan, Ruben Moreira, Irwin Hasen, Leonard Starr, Jerry Grandenetti, Nick Cardy, Ramona Fradon, Art Saaf, Michael William Kaluta, Jack Sparling, Win Mortimer, Ernie Chan, Buddy Gernale, Nestor, Quico & Frank Redondo, Alfredo Alcala, Gerry Talaoc, Nestor Malgapo, E.R. Cruz, Rico Rival, Abe Ocampo, Ernesto Patricio & various (DC Comics)
ISBN: 978-0-85768-836-1

Boo! Win’s Christmas Gift Recommendation: A Perfect Serving of Sinister Comics Spookiness… 8/10

American comicbooks started rather slowly until the invention of superheroes unleashed a torrent of creative imitation and established a new entertainment genre. Implacably vested in World War Two, the superman swept all before him (occasional her or it) until the troops came home and the more traditional themes and heroes resurfaced, and eventually supplanted the Fights ‘n’ Tights crowd.

Whilst a new generation of kids began buying and collecting, many of the first fans also retained their four-colour habit but increasingly sought older themes in their reading matter. The war years had irrevocably altered the psychological landscape of the readership and, as a more world-weary, cynical young public came to see that all the fighting and dying hadn’t really changed anything, their chosen forms of entertainment (film and prose as well as comics) increasingly reflected this.

As well as Western, War and Crime comics, celebrity tie-ins, madcap escapist comedy and anthropomorphic funny animal features were immediately resurgent. Gradually another cyclical revival of spiritualism and public fascination with the arcane led to a wave of impressive, evocative and shockingly more-ish horror comics. These spanned the range from EC and Simon & Kirby’s astoundingly mature and landmark scary fictions to grotesquely exploitative eerie episodes from pale imitators and even wholesome, family-friendly fear tales from the industry’s biggest players.

The company that would become DC Comics bowed to the inevitable and launched a comparatively straight-laced anthology that nevertheless became one of their longest-running and most influential titles with the (December 1951/January 1952) release of The House of Mystery, at the same time turning venerable anthology Sensation Comics (the magazine that had starred Wonder Woman since 1942) into a fantasy vehicle with square-jawed he-men such as Jonny Peril battling the encroaching unknown with issue #107.

That conversion was completed when the title became Sensation Mystery with #110 in July 1952.

Everything changed when a hysterical censorship scandal and governmental witch-hunt created a spectacular backlash (feel free to type Senate Subcommittee on Juvenile Delinquency, April- June 1954 into your search engine at any time… You can do that because it’s more-or-less still a free country).

The crisis was curtailed by the industry adopting a castrating straitjacket of self-regulatory rules. Horror titles produced under the aegis of the Comics Code Authority became sanitised, anodyne affairs in terms of Shock and Gore, even though the appetite for suspense was still high. For example: in 1956 National introduced the sister title House of Secrets which debuted with a November/December cover-date and specialised in taut human-interest tales in a fantasy milieu.

Stories were dialled back into marvellously illustrated, rationalistic, fantasy-adventure vehicles which dominated the market until the 1960s when super-heroes (which had started to creep back after Julius Schwartz began the Silver Age of comics by reintroducing the Flash in Showcase #4, 1956) finally overtook them. When the cape-and-cowl craziness peaked and popped, sales began bottoming out for Costumed Dramas and comics faced another punishing sales downturn.

Nothing combats censorship better than falling profits. As the end of the 1960s saw the superhero boom end with so many titles dead and some of the industry’s most prestigious series circling the drain too, the publishers took drastic action.

This real-world Crisis led to the surviving players in the field agreeing to loosen their self-imposed restraints against crime and horror comics. Nobody much cared about gangster titles but as the liberalisation coincided with another bump in public interest in all aspects of the Worlds Beyond, the resurrection of spooky stories was a foregone conclusion and obvious “no-brainer.”

Even ultra-wholesome Archie Comics re-entered the field with their rather tasty line of Red Circle Chillers…

Thus, with absolutely no fanfare at all, spooky comics came back to quickly dominate the American funnybook market for more than half a decade. DC started by converting The House of Mystery and Tales of the Unexpected into mystery suspense mags in 1968 and followed by resurrecting House of Secrets (August-September 1969) which had been cancelled in 1966.

Soon supernatural mystery titles were the dominant force in the marketplace and DC began a steady stream of launches along narrowly differing thematic lines. There was gothic horror romance title Sinister House of Secret Love, a combat iteration in Weird War Tales and from late summer 1970 a bold new book which proudly boasted “True Tales of the Weird and Supernatural!” and challenged readers to read on if they dared…

This first monochrome encyclopaedia of the eerie and uncanny collects the first 18 issues of Ghosts, covering like a shroud September/October 1970 to September 1973 with lead scripter and supernatural enthusiast Leo Dorfman producing most of the series’ original material for a title he is generally credited with creating.

Dorfman was one of the most prolific scripters of the era (also working as David George and Geoff Brown) and a major scripter of comic horror stories for many DC and Gold Key titles.

The thrills and chills begin with a graphic ‘Introduction’ from Tony DeZuñiga – probably scripted by editor Murray Boltinoff – before ‘Death’s Bridegroom’ (Dorfman & Jim Aparo) told of a conniving bluebeard conman who finally picked the wrong girl to bilk and jilt. Sam Glanzman illustrated the fearsome tale of a shipbuilder slain while sabotaging a Nazi U-Boat who returned as a vengeful ‘Ghost in the Iron Coffin’, after which ‘The Tattooed Terror’, by John Broome, Carmine Infantino & Sy Barry, offers a slice of Golden Age anxiety from Sensation Mystery #112 (November 1952) when a career criminal is seemingly haunted by his betrayed partner.

Broome, Infantino & Frank Giacoia then relived ‘The Last Dream’ (Sensation Comics #107, December 1951-January 1952) when a 400-year old rivalry resulted in death for a 20th century sceptic, and this initial issue ends with a Western mystery in ‘The Spectral Coachman’ by Dorfman & DeZuñiga.

Issue #2 began with a predatory ghost-witch persecuting a Carpathian village in ‘No Grave can Hold Me’ by Dorfman, John Calnan & George Tuska, whilst ‘Mission Supernatural’ (art by Bob Brown & Wally Wood) revealed a WWII secret which perpetually plagued a modern English airport.

A brace of revered reprints begin with light-hearted romp ‘The Sorrow of the Spirits’ from House of Mystery #21 (December 1953, by Jack Miller, Curt Swan & Ray Burnley) wherein a plague of famous phantoms attempted to possess their descendents’ bodies whilst ‘Enter the Ghost’ (Joe Samachson & Ruben Moreira from House of Mystery #29, August 1954) found an actor endangered by a dead thespian jealous of anyone recreating his greatest role…

With Dorfman still writing the lion’s share of the new material, DeZuñiga illustrates the sorry fate of an unscrupulous diver seduced by the discovery of a ‘Galleon of Death’ whilst Miller & Irwin Hasen’s ‘Lantern in the Rain’ (originally from Sensation Mystery #113, January/February 1953) recounts an eerie railroad episode, and Dorfman & Glanzman reunite to tell an original tale of ‘The Ghost Battalions’ who still haunt the world’s battle sites from Gallipoli to Korea.

Dorfman & DeZuñiga visited 17th century Scotland for #3’s opening occult observation wherein a sea-born princess demanded her child back from a wicked Laird in ‘Death is my Mother’, after which ‘The Magician who Haunted Hollywood’ George Kashdan & Leonard Starr, from HoM #10, January 1953) reveals how actor Dick Mayhew might have been aided by a deceased escapologist when he played the starring role in the magician’s bio-pic…

‘The Dark Goddess of Doom’, drawn by Calnan, reveals how a statue of Kali deals with the ruthless collector who stole her, after which the anonymously authored ‘Station G.H.O.S.T.’ (limned by Moreira from HoM #17, August 1953) discloses how a man’s scheme to corruptly purchase a house haunted by his ancestor went weirdly awry.

Tuska draws the saga of a WWII pilot who crashes into a desert nightmare and fatefully meets a ‘Legion of the Dead’, whilst, after a reprinted fact-file on ‘Ghostly Miners’, Jerry Grandenetti depicts the story of a French landowner who unwisely disturbed a burial ground and met ‘The Screaming Skulls’…

Ghosts #4 starts with a secret history of one of America’s most infamous killers in ‘The Crimson Claw’ (Tuska & cover artist Nick Cardy) before ‘The Ghostly Cities of Gold’ (Grandenetti) reveals the truth about fabled, haunted Cibola and the first reprint features ‘The Man Who Killed his Shadow’ (Miller, Swan & Burnley: HoM #16, July 1953) wherein a murdered photographer reaches from beyond the grave for justice.

Thereafter, Ernie Chan limns ‘The Fanged Spectres of Kinshoro’ with a Big Game hunter pitting 20th century rationality against an ancient Ju-Ju threat, whilst the superb team of Bob Haney, Ramona Fradon & Charles Paris shine again with ‘The Legend of the Black Swan’ (HoM #48, March 1956) wherein three sceptical American students in Spain have an eerie encounter with doomed 17th century sailors. This issue concludes on ‘The Threshold of Nightmare House’ with Calnan & Grandenetti illustrating the inevitable doom of a woman who was haunted by her own ghost…

During the invasion of China in 1939 a greedy Japanese warlord meets his fate – and the spirits of the Mongol warriors whose tomb he robbed. Issue #5’s lead tale ‘Death, the Pale Horseman’ (by Dorfman & Art Saaf) is followed by ‘The Hands from the Grave’ (Calnan) which somehow saves a young tourist from an early death, after which reprint ‘The Telltale Mirror’ (by an unknown author & Grandenetti from HoM #13, April 1953) shows the dread downside of owning a looking glass that reflects the future…

Original yarn ‘Caravan of Doom’ (Jack Sparling), tells of an uncanny African warrior aiding enslaved Tommies in WWI Tanganyika, and is balanced by uncredited reprint ‘The Phantom of the Fog’(illustrated by Moreira; HoM #123, June 1962) wherein valiant rebels overthrow a petty dictator with the apparent aid of an oceanic apparition, before Grandenetti’s ‘The Hearse Came at Midnight’ ends the issue with spoiled college frat boys learning an horrific lesson about hazing and initiation rites…

With Ghosts #6, the page count dropped from 52 to 32 pages and the reprints were curtailed in favour of all-new material. Proceedings begin with Dorfman & Saaf’s cautionary tale of an avaricious arcane apothecary when ‘A Specter Poured the Potion’ before ‘Ride with the Devil’ (Calnan) told of a most unexpected lift for an unwary hitchhiker whilst ‘Death Awaits Me’ (Grandenetti) exposes the eerie premonition that marked the bizarre death of dancer Isadora Duncan.

A rare DC outing for mercurial comics genius Richard E. Hughes closed this slimline edition with ‘Ghost Cargo from the Sky’, illustrated by Sparling and exposing the incredible power of wishing to Pacific Islanders in the aftermath of WWII.

Michael William Kaluta stood in for Cardy as cover artist for #7 but Dorfman remained as writer, beginning with ‘Death’s Finger Points‘ (Sparling art) as a bullying Australian sheep farmer falls foul of aborigines he’d abused, whilst President in waiting Lyndon B. Johnson becomes only the latest VIP to learn the cost of ignoring a Fakir’s warning in the Saaf-illustrated ‘Touch not my Tomb’.

Calnan then closed things out with ‘The Sweet Smile of Death’ in a doomed romance between a 20th century photographer and a flighty Regency phantom who refused to let this last admirer go…

‘The Cadaver in the Clock’ (art by Buddy Gernale) opened Ghosts #8, as a succession of heirs learned the downside of an inheritance which perforce included a mummified corpse inside a grand chronometer, but Glanzman’s ‘The Guns of the Dead’ shows a far more beneficial side to spectres as US marines are saved by their deceased yet unstoppable sergeant in 1944. ‘Hotline to the Supernatural’ – lovingly limned by the wonderful Nestor Redondo – recounts numerous cases of supernatural premonition, whilst ‘To Kill a Tyrant’ (Quico Redondo) implausibly links the incredible last hours of Rasputin to the so-necessary death of Stalin decades later…

Issue #9 begins with Calnan’s ‘The Curse of the Phantom Prophet’, as an Indian holy man continues his war against the insolent British and rapacious white men long after his death by firing squad, ‘The Last Ride of Rosie the Wrecker’ (gloriously illustrated by Alfredo Alcala) detailed the indomitable determination of a destroyed US tank that shouldn’t have been able to move at all, and Grandenetti’s ‘The Spectral Shepherd of Dartmoor’ showed how a long-dead repentant convict still aided the weak and imperilled in modern Britain. Events end on an eerie note when vacationers see horrific apparitions but discover that ‘The Phantom that Never Was’ has created a real ghost out of a hoax disaster in a genuine chiller drawn by Bob Brown & Frank McLaughlin.

Fact page ‘Experimenters Beyond the Grave’ – from Dorfman & Win Mortimer – details the attempts of Harry Houdini, Mackenzie King and Aldous Huxley to send messages from the vale of shades before storytelling resumes in #10 with the Gerry Talaoc/Redondo Studio illustrated tale of a Vietnamese Harbinger of Doom in ‘A Specter Stalks Saigon’.

Increasingly, a host of superb Filipino artists would take on the art chores for the ubiquitous Dorfman’s scripts such as ‘The Ghost of Wandsgate Gallows’ by Chan, detailing the inevitable fate of an English noble who hires and then betrays a contract killer.

Although naval savant Sam Glanzman could be the only choice for the US maritime mystery ‘Death Came at Dawn’, Nestor Malgapo artfully handles horrific saga ‘The Hell Beast of Berkeley Square’, which for decades slaughtered guilty and innocents alike in prosperous Mayfair…

Ghosts #11 opened with Eufronio Reyes (E.R.) Cruz’s contemporary thriller wherein Nazi war criminals recovering long-hidden loot finally pay for their foul crimes in ‘The Devil’s Lake’, before Chan delineates a subway journey where the ‘Next Stop is Nowhere’.

Graphic master Grandenetti visually captures ‘The Specter Who Stalked Cellblock 13’ (of San Quentin), and Bob Brown returns to illustrate the story of a church organ which killed anyone who played it in ‘The Instrument of Death’, after which Sparling charts the sinister coincidences of ‘The Death Circle’ which dictates that every US President elected in a year ending in zero dies in office.

Of course, not everyone today is happy that the myth has been debunked…

Ghosts #12 featured ‘The Macabre Mummy of Takhem-Ahtem’ (Calnan art): more a traditional monster-mash than purportedly true report, after which ‘Chimes for a Corpse’ (Grandenetti) saw a German watchmaker die for his malicious treatment of an apprentice before the always amazing Glanzman-limned ‘Beyond the Portal of the Unknown’ closed proceedings in magnificent style when French soldiers in 1915 uncover a terrible tomb and unleash a centuries old vendetta of vengeance…

Dorfman & Brown open issue #13 with ‘The Nightmare in the Sandbox’, detailing a war of voodoo practitioners carried out in Haitian garden, whilst ‘Voice of Vengeance’ (Calnan) depicted the macabre vengeance of marionettes on the embezzling official who silenced their maker. ‘Have Tomb, Will Travel’ (Talaoc) sees contract killers using a scrapyard to lose their latest corpse discover that their brand-new car comes with his unquiet spirit as an angry extra… Nestor Redondo then depicts the inexplicable experience of two lost GIs who spend a night in a castle that isn’t there and endure ‘Hell is One Mile High’…

In #14, an heirloom wedding dress that comes with a curse doesn’t stop Diane Chapman from marrying her young man in Gernale’s ‘The Bride Wore a Shroud’, whilst ‘Death Weaves a Web’ (by George Kashdan & Chan) sees a bullying uncle live to regret destroying his little nephew’s spider collection – but not for long…

‘Phantom of the Iron Horseman’ (Talaoc) finds a young train driver and a host of passengers saved from disaster by the spirit of his disgraced grandfather before the issue ends with a catalogue of global portents warning of the appalling Aberfan tragedy in 1966 in Cruz’s ‘The Dark Dream of Death’.

Gernale opened #15 with ‘The Ghost that Wouldn’t Die’, another case of domestic gold-digging, ectoplasmic doppelgangers and living ghosts, whilst ‘A Phantom in the Alamo’ (Carl Wessler & Glanzman) revealed the ghastly fate of the American who sold out the valiant defenders to the Mexican invaders. Alcala lent his prodigious gifts to the Balkan tale of a corpse collector who abandoned morality and began profiteering from his sacred trust in ‘Who Dares Cheat the Dead?’ and Rico Rival delineated a gripping yarn wherein a corrupt surgeon was haunted by the hit-and-run victim he’d silenced in ‘Hand from the Grave’.

Ghosts #16 told of a Spanish gypsy cursed to see ‘Death’s Grinning Face’ whenever someone was going to die in a stirring thriller from Rival, and Glanzman again displays his uncanny knack for capturing shipboard life – and death – when, after 25 years, a deserter finally joins his dead comrades in ‘The Mothball Ghost’. Talaoc then delineates Napoleon Bonaparte’s services to France after the Little Corporal dies and becomes ‘The Haunted Hero of St. Helena’…

Issue #17 finds a phantom lady save flood-lost children in Dorfman & Alcala’s moving ‘Death Held the Lantern High’ after which editor Murray Boltinoff & Talaoc reveal ‘The Specters Were the Stars’ when a film company tries to capture the horror of the 1920 Ulster Uprising, before Kashdan & Calnan expose the seductive lure and inescapable power of traditional Romani using ‘The Devil’s Ouija’ to combat centuries of prejudice…

This first terrifying tome terminates with Ghosts #18 and Alcala’s account of a hateful Delaware medicine chief who still lures white men to his watery ‘Graveyard of Vengeance’, centuries after his death, whilst Abe Ocampo details the unlikely ‘Death of a Ghost’ at the hands of a very smug inventor who has just moved into a haunted mansion.

Frank Redondo describes how villagers in old Austria knew young Adolf would come to a bad end because the boy had ‘The Eye of Evil’ and the spookiness at last ceases with ‘Death Came Creeping’ – by Ernesto Patricio & Talaoc – when a visiting Egyptian merchant and his unique pet stop a sneak thief’s predations in an age-old manner…

These terror-tales captivated the reading public and critics alike when they first appeared and it’s almost certain that they saved DC during one of the toughest downturns in comics publishing history. Their blend of sinister mirth, classic horror scenarios and suspense set-pieces can most familiarly be seen in such children’s series as Goosebumps, Horrible Histories and their many imitators.

Everybody loves a good healthy scare – especially today or even on those dark Christmas nights to come – and this beautiful gathering of ethereal escapism (sadly, still only available in monochrome and paperback) is a treat fans of fear and fantastic art should readily take to their cold, dead hearts…
© 1971, 1972, 1973, 2011 DC Comics. All Rights Reserved.

The Great North Wood


By Tim Bird (Avery Hill)
ISBN: 978-1-910395-36-3 (PB)

Win’s Christmas Gift Recommendation: A Glorious Ramble to Shake Loose the Cerebral Cobwebs… 9/10

Lots of comics, and most forms of fiction, in fact, depend on strong – or at least memorable – characters and plenty of action to capture the attention. You need to be really good and quite brave to try anything outside those often-infantile parameters.

That’s actually a pretty good description of London-based cartoonist and author Tim Bird whose sundry works explore themes of time and place, history, memory and myth as well as our connection to the planet in such comics as the award-winning From The City To The Sea. He calls these forays psychogeography…

Here that empathy is transformed into a far-too-brief lyrical travelogue and sharing of lost folklore as this oversized (178 x 279 mm) colour paperback traces the slow decline and curtailment of the vast forest that swathed Britain before humanity, whilst highlighting those icons of modernity and great survivors who seem to adapt to all changes with dogged aplomb.

As Man took hold, the trees grew small and fragmented, so our far-ranging focus takes in the range of Southern England described in the title and relates experiences from before writing to just a few moments from now…

The scene is set with symbolic guile in ‘An Ancient Forest’ before focusing in to define ‘The Great North Wood’ then and now. The origins of place names such as ‘Norwood’ and its satellites are accompanied by captivating expositions on local tales such as ‘The Vicar’s Oak’. It’s interesting to consider just how many comics artisans and popular arts creators have lived in the many sites listed in Bird’s introductory map. I’m just one of them. I could list dozens more…

The origin of the ‘Honor Oak’ leads to outlaw glamour in ‘The Story of Ned Righteous’ whilst ‘Gipsy Hill’ (a place and a person) segues beguilingly into ‘Bombs’ after which a visit to the still relatively-abundant ‘Sydenham Hill Woods’ takes us to a hopeful note in ‘A Forest Again’…

Even now I’ll recite the chapter headings like a mantra and remember the places cited herein where I’ve lived over the last four decades and feel I’m also part of something bigger than me…

This paean to a feeling of belonging – to both time and space – evokes the same vibrant elegiac tone as Harry Watt and Basil Wright’s 1936 documentary Night Mail (with its evocative poem/soundtrack by W. H. Auden and score by Benjamin Britten). It’s a feeling no one can decry or wish to end…

Sadly, this glorious celebration is not available digitally yet, but that just means you can give physical copies to all your friends, suitably gift-wrapped and ready to be properly appreciated by all the tactile senses as well as cerebral ones…

A graphic marvel to savour and ponder over and over again.
© Tim Bird 2018. All rights reserved.