Captain America Masterworks volume 2


By Stan Lee, Roy Thomas, Jack Kirby, John Romita Sr., Gil Kane, Jack Sparling & various (Marvel)
ISBN: 978-0-7851-1785-8 (HB)        978-0-7851-5931-5(TPB)

After his resurrection in Avengers #4 (March 1964), Captain America grew in popularity and quickly won his own solo feature, sharing Tales of Suspense with former teammate Iron Man (beginning with #59, cover-dated November 1964).

Scripted by Stan Lee and with the astoundingly prolific Jack Kirby either pencilling or laying out each action-packed episode, the series grew in standing and stature until it became must-read entertainment for most comics fans.

This second Masterworks compilation re-presents ToS #82-99 (October 1966 to March 1969) and concludes with Captain America #100 as the Star-Spangled Stalwart took the next big step and returned to solo stardom in the April cover-dated first issue.

The dynamic dramas contained herein signalled closer links with parallel tales in other titles. Thus, with subversive science scoundrels Advanced Idea Mechanics defeated by S.H.I.E.L.D. in Strange Tales ‘The Maddening Mystery of the Inconceivable Adaptoid!’ pitted Cap against one last unsupervised experiment as A.I.M.’s artificial life-form – capable of becoming an exact duplicate of its victim – stalked Cap in a tale of vicious psychological warfare. Sadly, even masterfully manufactured mechanoids are apt to err and ‘Enter… The Tumbler!’ (inked by Dick Ayers) saw a presumptuous wannabe attack the robot after it assumed the identity of our hero before ‘The Super-Adaptoid!’ completed an epic of breathtaking suspense and drama as the real McCoy fought back and overcame everybody…

Such eccentric cross-continuity capers would carry the company to market dominance in a few short years and become not the exception but the norm…

‘The Blitzkrieg of Batroc!’ and ‘The Secret!’ returned to the early minimum-plot, all-action, overwhelming-odds yarns whilst ‘Wanted: Captain America’ (by Roy Thomas, Jack Sparling & Joe Sinnott) offered a lacklustre interval involving a frame-up before Gil Kane took his first run on the character with ‘If Bucky Lives…!’, ‘Back from the Dead!’, ‘…And Men Shall Call Him Traitor!’ and ‘The Last Defeat!’ (TOS #88-91, with the last two inked by Sinnott): a superb thriller of blackmail and betrayal starring the Red Skull. The fascist felon had baited a trap with a robotic facsimile of Cap’s dead partner, triggered it with super-hirelings Power Man and the Swordsman and then blackmailed the Star-Spangled Sentinel into betraying his country and stealing an atomic submarine…

Kirby & Sinnott were back for ‘Before My Eyes Nick Fury Died!’, ‘Into the Jaws of… AIM!’ and ‘If This Be… Modok!’ as the Champion of Liberty fought a giant brain-being manufactured purely for killing…

In rapid succession ‘A Time to Die… A Time to Live’ and ‘To Be Reborn!’ see the hero retire and reveal his secret identity, only to jump straight back into the saddle with S.H.I.E.L.D. for #97’s ‘And So It Begins…’ a four-part epic which concluded in the aforementioned issue #100, with which number Tales of Suspense became simply Captain America. Guest starring the Black Panther, it described the apparent return of long-dead Baron Zemo utilising an orbiting Death Ray to scourge Africa and threaten the world.

‘The Claws of the Panther!’ was inked by both Sinnott and the great Syd Shores – who would continue for the next year as regular inker – beginning with ‘The Man Who Lived Twice!’, whilst the hundredth issue used the extra page-length to retell the origin before concluding a superb thriller with ‘This Monster Unmasked!’

Rounding out this patriotic bonanza is a gallery of original art pages by Kirby and Kane plus uncorrected proofs showing last-minute editorial alterations to the priceless published pearls of wonder.
© 1966, 1967, 1968, 1969, 2016 Marvel Characters, Inc. All rights reserved.

Batman: Knightfall


By Doug Moench, Chuck Dixon, Alan Grant, Jim Aparo, Norm Breyfogle, Graham Nolan, Jim Balent, Bret Blevins, Klaus Janson, Mike Manley & various (DC Comics) ISBN: 978-1-4012-3379-2

The early 1990s were troubled times for the American comicbook industry, with speculative collectors rather than fans driving the business. Many new companies had established themselves using attention-catching gimmicks augmented by cutting-edge print technology and shameless pandering to simplistic sex and violence and the tactics had worked, sparking a glossy, four-colour Gold-Rush amongst fans and, more importantly, previously disinterested outsiders.

With vapid ploys and fleeting trends fuelling frantic mass-multiple purchases by buyers who were too scared to even open up the hundreds of polybagged, technologically-enhanced variant-covered issues they intended to pay for college and a condo with, the major publishers were driven to design boldly bonkers stunts just to keep the attention of their once-devoted readership. At least here, however, story-content still held some worth and value…

In 1992 DC began their epic Death of Superman story-arc and apparently immediately afterward began preparing a similar tradition-shaking, continuity-shattering epic for their other iconic household-name property. Groundwork had already been laid with the introduction of Jean-Paul Valley, a mild-mannered student utterly unaware that he had been programmed since birth by his father and an ancient warrior-cult to become an hereditary instrument of assassination (see Batman: Sword of Azrael) so all that was needed was to sort creative personnel and decide just how best to shake up the life of the Gotham Guardian…

KnightFall, and the subsequent KnightQuest and KnightsEnd, follow the brutal fall, replacement and inevitable return of Bruce Wayne as the indomitable, infallible Batman and was another spectacular success from the old guard which showed all the comicbook upstarts and Young Turks the true value of proper storytelling. It also proved the unshakable power of established characters, as the world was gripped by the Dark Knight’s horrific defeat at the hands of a blatantly superior nemesis.

The crossover publishing event impacted many comics outside the usual Batbook suspects, spawned a bunch of toys, three novelisations, many (necessarily incomplete) trade paperback collections and even jumped the pond to Britain’s staid BBC who turned it into a serialised audio-play on Radio One…

In 2012 DC finally began collecting the entire saga into three huge chronological compilations which, whilst still not truly complete, render the tale a far smoother and more readable experience for older fans and curious newcomers…

Batman: KnightFall volume 1, which could be best codified as and divided into ‘The Breaking of the Bat’ and ‘Who Rules the Night’, gathers the pertinent contents of Batman: Vengeance of Bane Special #1, Batman #491-500, Detective Comics #659-666, Showcase ’93 #7-8 and Batman: Shadow Of The Bat #16-18 – spanning January to October 1993 – and scrupulously covers the most traumatic six months of Bruce Wayne‘s adult life in instalments of a shared and progressing narrative alternating between Bat-titles and discrete creative teams.

What you won’t find out here: in the months preceding the start of KnightFall (roughly correlating to Batman issues #484-489 and Detective #654-658), a mysterious new criminal had entered Gotham, covertly observing the Caped Crimebuster at work as the hard-pressed hero tackled sinister crime-lord Black Mask, psycho-killer Metalhead and juvenile military genius The General, all whilst foiling an assassination plot against Police Commissioner Jim Gordon.

On the edge of exhaustion, Wayne began seeing doctor and holistic therapist Shondra Kinsolving, whilst assigning Tim Drake – the third Robin – to training and monitoring Jean-Paul Valley, with the intention of turning the former Azrael‘s dark gifts to a beneficial purpose.

Kinsolving was also treating Drake’s father, crippled after an attack by another of the City’s endless stream of criminal lunatics…

Coldly clinical observer Bane revealed himself and designed further tests for the depleted Dark Knight, challenging Batman for the right to rule Gotham, by manufacturing confrontations with Killer Croc and The Riddler; the latter augmented and driven crazy by a dose of deadly super-steroid Venom…

Thus, the action begins here with the origin of the calamitous challenger in ‘Vengeance of Bane’ by Chuck Dixon, Graham Nolan & Eduardo Barretto, wherein the hulking brute is fully revealed and exposed.

Years ago, on the Caribbean island of Santa Prisca, the ruling junta imprisoned the pregnant wife of a freedom fighter. When the baby was born, he was sentenced in his father’s stead to life on the hellish prison rock of Pena Duro where he somehow thrived, touched by the horror and madness to inexorably become a terrifying, brilliant master of men.

Not merely surviving but educating himself and ultimately thriving on the hard medicine of life, the boy knew he had a destiny beyond those walls. Eventually he named himself Bane.

His only non-hostile contacts became his faithful lieutenants, Trogg, Zombie and the Americano Bird, whose tales of the Bat in Gotham City fired the eternal prisoner’s jealousy and imagination…

Santa Prisca’s entire economy is based on drug smuggling and Bane’s moment came when one of his periodic rages crippled thirty inmates. After finally being subdued by an army of guards he was turned over to scientists testing a new iteration of the muscle and aggression-enhancing formulation Venom. The effects of the steroid had caused the death of all previous candidates, but Bane survived and the delighted technologists devised biological implants that would deliver doses of the drug directly into his brain, enabling him to swiftly multiply his strength and speed at the press of a button…

A plan formed and the patient faked his own death. Disposed of as trash, he returned, seizing the Venom supply, rescuing his comrades and indulging in a fearsome vengeance-talking against his oppressors. Then he turned greedy eyes towards Gotham and the only rival he could imagine…

KnightFall proper begins after Bane’s challenge to the already on-the-ropes Gotham Gangbuster with Batman #491 as ‘The Freedom of Madness’ (Doug Moench & Jim Aparo) sees the ambitious strategist steal National Guard armaments and use them to free every insane super-criminal locked away in Arkham Asylum.

Pushed almost beyond rationality, Batman orders Robin to stick with his mission to train and de-program Jean-Paul and sets out to recapture all his most dangerous enemies, whilst Bane sits back, watching and waiting…

Issue #492 sees the round-up start with the Mad Hatter in ‘Crossed Eyes and Dotty Teas’ (Moench & Norm Breyfogle) proving that even Bane can make mistakes, for whilst Batman acts according to plan and scotches the Hatter’s main party, the Mad Cap Maniac has already despatched a mind-controlled Film Freak to track down their mysterious liberator…

Detective Comics #659 opens with Hellenic god-obsessed Maxie Zeus, innocuous Arnold Wesker and hyperthyroid brute Amygdala fleeing shattered Arkham in ‘Puppets’ (Dixon & Breyfogle) as Batman is called to the alley where the broken, lifeless body of Film Freak is found.

As The Ventriloquist, Wesker used the gangster doll Scarface to express his murderous schemes and – with Amygdala now in tow – has begun a lethal search to get back his old boss. The Dark Knight is obsessively locked on recapturing all his old enemies and ignores Robin’s pleas for rest and reason before tackling the hulking brute, but the confrontation does allow the cool-headed Boy Wonder to turn the tables on Bird, secretly following the Dynamic Duo for Bane.

However, the Pena Duro inmate is too much for the apprentice adventurer and only Bane’s order stops Bird from killing the boy too soon. The chaos is building in Gotham and the master planner wants nothing to spoil his intricate schemes…

Moench & Breyfogle then contribute ‘Redslash’ (Batman #493) as knife-wielding nut-job Victor Zsasz invades a girl’s school. The blood-soaked psycho marks each kill with a new scar on his own body and it’s been too long since his last…

By-the-book cop Lieutenant Stan Kitch‘s wait-and-see policy only results in two more deaths that Batman cannot scrub from his own over-worked conscience. In the final confrontation patrolwoman Rene Montoya needs all her determination and utmost efforts to prevent the Dark Knight from beating Zsasz to death…

The chaos grows…

When they last met, Bane nearly crippled Killer Croc and the diseased carnival freak goes looking for payback in Detective #660, but his ‘Crocodile Tears’ (Dixon, Jim Balent & Scott Hanna) lead Robin – still craftily tracking Bird and Bane – into a deadly trap in the City’s sewers before Batman#494’s ‘Night Terrors’ (Moench, Aparo & Tom Mandrake) finally sees the re-emergence of the Joker, having fun his own way whilst looking for a partner to play with.

A collapsed tunnel saves Robin, but Bruce Wayne seems hell-bent on self-destruction; unable to relax until the maniacs are back behind padded bars. Ignoring all pleas from Alfred and Tim, he heads out into the night and narrowly prevents Jim Gordon’s murder at the hands of illusion-casting cannibal Cornelius Stirk, but is woefully unaware that the Clown Prince has allied with the Scarecrow and kidnapped Gotham Mayor Armand Krol…

In Detective #661 the Arkham Alumni terrorise Krol, forcing him to further sabotage the benighted metropolis through emergency edicts even as pyromaniac Garfield Lynns sets the ‘City on Fire’ (Dixon, Nolan & Hanna). Having allowed Robin to tag along, Batman permits the Boy Wonder to tackle Firefly whilst the exhausted manhunter searches for less predictable prey. Meanwhile, Wesker is closing in on his Scarface and a recently de-toxified Riddler can’t pull off a robbery because there’s nobody around to answer his obsessively-constructed crime conundrums…

Barely breaking stride to take out the Cavalier, the Caped Crusader stumbles across the Firefly and almost dies at the hands of the relative lightweight in ‘Strange Bedfellows’ (Batman #495, Moench, Aparo & Bob Wiacek) as, impatient to help, Jean-Paul takes to the streets on his own, eager to contribute in his makeshift masked identity…

Finally convinced to take a night off, Bruce attends a civic gala and is recognised by Bane just as Poison Ivy turns up to kidnap all of Gotham’s glitterati. As Batman fights floral-based zombies, Gordon and his top aide Harvey Bullock lead the GCPD into a perfect ambush set by Scarecrow and the Joker…

Detective #662 sees Robin spectacularly if injudiciously tackle Riddler’s ‘Burning Questions’ (Dixon, Nolan & Hanna) just as Batman finally writes finis to Firefly’s horrific depredations, and unsanctioned vigilante Huntress secretly joins the battle to stem the rising tide of chaos, after which Batman #496 commences the climactic clash between the completely exhausted Masked Manhunter and his maddest monsters in ‘Die Laughing’ (Moench, Aparo & Josef Rubinstein), with Scarecrow and Joker explosively sealing off the Gotham River Tunnel… with the broken Mayor at the bottom of it.

Only the detonation of the tunnel roof and a million gallons of ingressing river prevent Batman from beating the Harlequin of Hate to death, but Detective #663 proves there’s ‘No Rest for the Wicked’ (Dixon, Nolan & Hanna) as our hero frantically hauls Krol to safety, merely to fall victim to a concerted assault by Bane’s hit squad.

Narrowly escaping, the harried hero heads home only to find Alfred unconscious and his home invaded by the orchestrator of all his woes…

Batman #497 presents the end of the road in ‘Broken Bat’ – by Moench, Aparo & Dick Giordano – as Bane finally attacks in person, mercilessly beating the exhausted but valiantly battling hero, ultimately breaking Batman’s spine in a savage demonstration of his physical and mental superiority.

Detective #664 sees the beginning of Bane’s Reign in ‘Who Rules the Night’ (Dixon, Nolan & Hanna) as the Scourge of Pena Duro drops the broken Batman’s body in the middle of Gotham; publicly declaring himself the new boss.

Even after Alfred and Robin intercept the ambulance carrying their shattered friend and mentor, saving his life proves a touch-and-go proposition, and in the interval Joker and Scarecrow come to a parting of the ways whilst the Ventriloquist is reunited with his malevolent master Scarface.

Gotham is a city at war and soon Boy Wonder and ex-Azrael are prowling the rooftops trying to stem the tide…

The tale diverges here to reveal the contents of Showcase ’93 #7 and 8, wherein Alfred, Robin and Jean-Paul restlessly wait by the comatose Wayne’s bedside, and traumatised Tim Drake recalls how mere days previously they thwarted the latest murder-spree of erstwhile Gotham DA Harvey Dent.

‘2-Face: Double Cross’ and the concluding ‘2-Face: Bad Judgment’ (Moench & Klaus Janson) depict the Double Desperado again challenging his one-time ally by setting up a hangman’s court in a confused and tragic attempt to convict Batman of causing all the former prosecutor’s problems…

Batman #498’s ‘Knights in Darkness’ (Moench, Aparo & Rick Burchett) see the brutalised Wayne regain consciousness as a paralysed, paraplegic wreck, only to reveal an even greater loss: his fighting spirit. Faking a road crash to explain his massive injuries, Tim and Alfred consult blithely oblivious Dr. Kinsolving in an attempt to restore the billionaire’s shattered spirit and broken body, whilst Bane goes wild in the city, mercilessly consolidating his hold on the various gangs and rackets.

To further his schemes and swiftly counter any stubborn opposition, the King of Gotham recruits Catwoman as his personal thief and retrieval service…

And in Wayne Mansion, as Shondra begins her course of therapy – now knowing full well her patient’s injuries were not caused by pranging a Porsche – Tim Drake carries out Bruce’s wishes and offers Jean-Paul the role and Mantle of Batman…

Gotham City is a criminal’s paradise with thugs big and small running riot now that the Dark Knight has been so publicly destroyed, but Detective #665 reveals ‘Lightning Changes’ (Dixon, Nolan & Giordano) as the new but inexperienced Batman and Robin team start wiping up the street scum and making them fear the night again, under strict instructions from Wayne to avoid major threats until they’re ready.

Valley, however, seems to be slowly coming unglued, happily using excessive force and chafing to test himself against Bane.

Meanwhile, demoralised, wheelchair-bound Bruce is becoming increasing dependent on Shondra. When he can’t find her, he wheels himself through the gardens to the adjoining house of Tim’s father Jack Drake in time to interrupt an abduction by masked gunmen. Despite his best efforts, Wayne is unable to stop them taking Shondra and the elder Drake, whilst in Gotham the new Bat has overstepped his orders and determined to go after Bane – even if it means allying with gangsters and risking the lives of innocent children…

One final diversion comes next in a sidebar tale from Shadow of the Bat#16-18 wherein Alan Grant, Bret Blevins, Mike Manley & Steve George describe how the sinister Scarecrow returns to his old college life long enough to turn innocent students into his phobic slaves as part of a grandiose and clearly crazy plan to turn himself into ‘The God of Fear’…

Juvenile ideologue and criminal genius Anarky escapes prison just in time to see “Batman” facing off against his first fully deranged super-villain and realises that the Dark Knight is as much a threat to the people as the Tatterdemalion of Terror. The young rebel decides that for the good of the common man he should take them both out…

It doesn’t quite work out that way, but after Scarecrow exposes Batman to his fear gas and it doesn’t work, they combine to vanquish the failed deity. Valley, in an increasingly rare moment of rationality, lets Anarky off with a pretty scary warning. The former Azrael muses on how his programming had made him immune to the fear chemicals, but he couldn’t be more wrong…

The Beginning of the End starts in Batman #499 with ‘The Venom Connection’ (Moench, Aparo & Hanna), as Jean-Paul’s ruthless savagery and burgeoning paranoia drives a wedge between him and Robin, whilst oblivious to it all, the rededicated and driven Bruce Wayne uses the sleuthing skills of a lifetime to trace the kidnappers to Santa Prisca…

In the Batcave, Jean-Paul realises he is still subject to the deep programming that created Azrael when he falls into a trance and awakens to find he has designed deadly new high-tech gauntlets to augment his war on crime. Bane, meanwhile, ignores all entreaties to act, refusing to bother with a mere impostor.

In a blockbusting raid, Batman and Robin capture Bane’s lieutenants, although the Darker Knight coldly risks children’s lives to achieve victory. Alienated and deeply troubled, Tim resolves to tell Bruce but finds the Mansion deserted. Bruce and Alfred have left for the Caribbean, unaware that they have a svelte stowaway in the form of Selina Kyle…

Detective #666 pushes things to fever-pitch with ‘The Devil You Know’ (Dixon, Nolan & Hanna) as the augmented, ever-angry and clearly losing it Batman breaks Trogg, Bird and Zombie out of jail and follows them back to Bane, only to fall before the sheer power and ferocity of the Venom-addicted living juggernaut…

Batman #500 is divided into a landmark two-part conclusion. ‘Dark Angel 1: the Fall’, by Moench, Aparo & Terry Austin, sees Batman frantically escape certain death at Bane’s hands and retreat to the Batcave where Azrael’s submerged programming – dubbed “the System” – takes temporary control: devising a perfectly-honed technological armoured suit that turns Batman into a human war-machine. Far more worrying is the rift that drives Robin, Nightwing and every other possible ally away as Valley prepares for his final confrontation with Bane…

The infuriated King of the City wants it too: challenging the impostor to a highly public duel in the centre of Gotham. ‘Dark Angel 2: the Descent’ (art by Mike Manley) sees a catastrophic clash which comprehensively crushes Bane and publicly proclaims the return of a new, darker Champion of the Night. As Batman narrowly chooses to leave Bane a crushed and humiliated living trophy rather than dead example, Robin – who had to save a train full of innocent bystanders from becoming collateral casualties of Batman – realises something very bad has come to Gotham…

To Be Continued…

There’s something particularly enticing about these colossal mega-compilations (available in both printed and digital editions) that utterly delights the 10-year-old in me: proven, familiar favourite stories in a huge, wrist-numbing package offering a vast hit of full-colour funnybook action, suspense and solid entertainment. And there’s even better to come…
© 1993, 2012 DC Comics. All Rights Reserved.

I Hate Fairyland volume 2: Fluff My Life


By Skottie Young, Jean-Francois Beaulieu & various (Image Comics)
ISBN: 978-1-63215-887-1

Fairy tales are so ubiquitous that you could – inaccurately (Go, Pedants!!) – describe them as part of our DNA. Some people claim to have grown out of them whilst others take them to heart and make them an intrinsic aspect of their lives, but we can all feel them (the stories, not the readers) lurking in our subconscious, sharpening axes, heating up steel dancing shoes or honing Great Big Teeth…

Well, maybe some of the readers…

There’s this guy… Skottie Young?

He’s someone with feet firmly planted in all camps and well able to alternatively embrace the enchantment of imagination and give it a hilariously iconoclastic, mean-spirited boot in the backside at the same time.

Surely, you’ll have seen his glorious, multi-award winning interpretation of Baum’s Oz books produced for Marvel, his spectacular run on Rocket Raccoon (and Groot) or at least chuckled over his outrageous funny baby superhero covers…

Maybe you’re aware of his collaboration with Neal Gaiman on Fortunately the Milk.

If not, there’s so much more in store for you after enjoying this second collected slice of mirthful mythic malevolence and mayhem…

I Hate Fairyland is a truly cathartic little gem: a mind-buttering romp of deliciously wicked simplicity and one I heartily recommend as a palate-cleanser for anyone overdosing on Princess Parties, cotton candy and glitter…

Once upon a time little Gertrude wished she could visit the wonderful world of magic and joyous laughter and her wish was inexplicably granted. There she met happy shiny people, fairies, elves, giants, talking animals and animated trees, rocks, stars, suns and moons and just loved them all.

Resplendent Queen Cloudia made her an Official Guest of Fairyland and invited her to play a game. When she wanted to go back to her own world the six-year-old simply had to find a magic key and open the door to the realm of reality. The fabulous Fairy Queen even bestowed upon Gertrude a quaint talking bug as guide and helpmeet. Oh, and a magic map of all the Known Lands…

That was nearly thirty years ago and although Gert’s body didn’t age a day her mind certainly did. In fact, it got pretty damned pissed-off at the interminable, insufferable chore that looked like never ending…

As an Official Guest of Fairyland, Gert was not allowed to die and took to expressing her monumental frustration in acts of staggering violence and excess as she hunted for that fluffer-hugging key…

With no other choice, Gert and dissolute death-craving intellectual insect Larrigon Wentsworth III toiled ever onward in search of the way home, enduring horrific – but never permanently fatal – injuries and venting their annoyance (and other creatures’ vital fluids) on whoever got in the way.

Eventually even Queen Cloudia had enough but could do nothing whilst Gert maintained her Official Guest of Fairyland status… a privilege that could not be revoked…

Covertly commissioned barbarians, assassins and evil witches all filed to remedy the situation. Between the protection spell and Gert’s own ingrained propensity for spectacular bloodletting, nothing in the incredible kingdoms could stop her…

And then, just when a truly amazing idea got hatched… it got even worse.

Due to circumstances beyond anybody’s control Cloudia’s rule ended and Gert was stuck ruling the saccharine-sweet hellhole she so despised…

As we resume cartoon communication Queen Gertrude has been in charge quite long enough. Even wanton slaughter in her personal gladiatorial games and random acts of magic-fuelled drive-by exterminations cannot offset the unending tedium of the paperwork necessary to run the Realm and ‘Gert of Thrones’ is desperately looking for a way out of the endless responsibilities of rule. And then, for the first time in decades, fate falls her way and Gert is offered a way out…

It doesn’t end well for her subjects, though…

On the loose again, Gert returned to her former anti-social ways unaware that destiny was shaping a really big metaphysical cowpat for her to step in. It begins sometime in the real world she so wants to rejoin where a little kid in a dragon costume finds himself in dire need of a pitstop. Tragically for Duncan and Fairyland, that rush to the outhouse results in a little unwanted trans-dimensional tourism. Gert meanwhile has put out feelers (and many other strange critters) to locate a way back to earth. The most likely method involves the urine of mighty flying saurians but as that is the rarest thing in the Realm, it pretty fortunate that Duncan still frantically trying to unzip his costume materialises just then and learns the downside of ‘How to Drain your Dragon’…

Desperate enough to consult a soothsayer, Gert later learns of a possible escape route but glazes over the bit where the future-reader says Duncan will be the greatest monster the Realm ever saw. Eager for release – any form of release – the ex-queen finds herself fighting a chilling army of videogame foes in the oddly electronic ‘Tower of Battle’ and handed the drubbing of her unending life. The victorious games-master gives her high heave-ho but keeps little Duncan…

After losing a high stakes card game Gert then has to enter her own infinitely capacious magical Hat of Holding in search of an item to pay off her debts. Unfortunately, thanks to her slovenly habits, that means dealing with the infestation of marauding Lynts which has built up amidst the decades of “acquired” artefacts, treasures and people who have annoyed her resulting in a pretty messy case of ‘Splat in the Hat’…

Closing up shop for the nonce is a tale of salutary warning as Gert and Larry enter a mystic manse to be confronted by a choice of two portals, one leading to her heart’s desire and the other to an outcome of horrific consequences. Never big on thinking things through, Gert is stymied…

You’d think she might listen to her shattered and battered future-self, suddenly come back from a apocalyptically hell-shocked dystopian tomorrow with a message of warning and explicit instructions. You would? Then you really haven’t grasped the gist of this savagely surreal saga, have you?

And yet… somehow… To Be Continued…

Collecting issues #6-10 of I Hate Fairyland, (from March-October 2016) the sublimely subversive saga continues courtesy of Young, colourist Jean-Francois Beaulieu and letterer Nate Piekos of Blambot®: a cornucopia of cartoon ultra-violence and side-splitting mythic irreverence hilariously utilising the most imaginative and inspired use of faux-profanity ever seen in comics. There’s even a bunch of variant covers to drool over, if your nerves and stomach can stand it…

This is an unmissable wakeup call for everybody whose kids want to be little princesses and proves once and for all that sweet little girls (and probably comics artists) harbour hidden depths of depravity and barely-suppressed aggression…
© 2016 Skottie Young. All rights reserved.

Lieutenant Blueberry: The Man with the Silver Star


By Charlier & Giraud, translated by R. Whitener (Dargaud International)
ISBN: 2-205-06578-5

Franco-Belgian comics have enjoyed a decades-long love affair with the mythos of the American West and responded by generating some of the most beautiful and exciting graphic narratives in the history of the medium. They have, however, had less success creating characters that have gone on to be global household names.

One that did has made that jump is Michel Charlier & Jean Giraud’s immortal bad-ass Blueberry…

Sadly, although many publishers have sporadically attempted to bring him to our thrill-starved shores, there’s no readily available complete catalogue (yet) of the quintessential antihero in the English language. So here’s another ancient but superb album for you to track down. At least these gems still turn up in back-issue bins and in second-hand or charity shops…

Jean-Michel Charlier is arguably Europe’s most important writer of realistic adventure strips. He was born in Liege, Belgium in 1924 and like so many groundbreaking comics creators, began as an artist, joining the staff of Spirou in September 1944, contributing aviation illustrations and a strip about gliders co-produced with Flettner. In 1946 Charlier’s love affair with flying inspired him to co-create fighter-pilot strip Buck Danny, providing scripts for star turn artist Victor Hubinon.

Before long – and on the advice of prestigious senior illustrator Jijé – Charlier was scripting full time and expanding his portfolio with many other series and serials.

In 1951 he co-created historical series Belles Histoires de l’Oncle Paul which afforded dozens of major artists their big break over the years, and supplemented the series with other strips such as Kim Devil (art Gérald Forton), Jean Valhardi and Marc Dacier (both with artist Paape) and Thierry le Chevalier (with Carlos Laffond) as well as popular scouting series La Patrouille des Castors, illustrated by MiTacq.

In conjunction with Goscinny and Uderzo, Charlier founded the business/industry oriented commercial comics agency Edifrance after which he and Goscinny edited the magazine Pistolin (1955-1958) before launching Pilote together in October 1959.

For the soon to be legendary periodical Charlier created Tanguy and Laverdure (with Uderzo and later Jijé), Barbe-Rouge (with Hubinon) and Jacques le Gall (MiTacq). After a trip to America Charlier created arguably his most significant character – and Europe’s greatest Western comic – which would eventually be known as Blueberry.

In later years, the engaging antihero would support his own equally successful spin-off La Jeunesse de Blueberry (AKA Young Blueberry, illustrated by Colin Wilson) but Charlier never rested on his laurels, concocting further grittily realistic fare: historical biographies in collaboration with Hubinon (Surcouf, Jean Mermoz, and Tarawa) and Martial Alain et Christine in Libre Junior, Rosine in Pistolin), Brice Bolt for Spirou with Aldoma Puig, Los Gringos with Victor de la Fuente and many more. He passed away in 1989.

Jean Henri Gaston Giraud was born in the suburbs of Paris on 8th May 1938. Raised by grandparents after his mother and father divorced in 1941, he began attending Institut des Arts Appliqués in 1955, becoming friends with Jean-Claude Mézières who, at 17, was already selling strips and illustrations to magazines such as Coeurs Valliants, Fripounet et Marisette and Spirou. Giraud apparently spent most of his college time drawing cowboy comics and left after a year.

In 1956 he travelled to Mexico, staying with his mother for eight months, before returning to France and a full-time career drawing comics, mostly Westerns such as Frank et Jeremie for Far West and King of the Buffalo, A Giant with the Hurons and others for Coeurs Valliants, all in a style based on French comics legend Joseph Gillain AKA “Jijé”.

Between 1959 and 1960 Giraud spent his National Service in Algeria, working on military service magazine 5/5 Forces Françaises before returning to civilian life as Jijé’s assistant in 1961, working on the master’s long-running (1954-1977) western epic Jerry Spring.

A year later, Giraud and Belgian writer Jean-Michel Charlier launched the serial Fort Navajo in Pilote #210. All too soon the ensemble feature threw forth a unique icon in the shabby shape of disreputable, rebellious Lieutenant Mike Blueberry who took over as the star and evolved into one of the most popular European strip characters of all time…

In 1963-1964, Giraud produced numerous strips for satire periodical Hara-Kiri and, keen to distinguish and separate the material from his serious day job, first coined his pen-name “Moebius”.

He didn’t use it again until 1975 when he joined Bernard Farkas, Jean-Pierre Dionnet and Philippe Druillet – all devout science fiction fans – as founders of a revolution in narrative graphic arts created by “Les Humanoides Associes”.

Their ground-breaking adult fantasy magazine Métal Hurlant utterly enraptured the comics-buying public and Giraud again wanted to utilise a discreet creative persona for the lyrical, experimental, soul-searching material he was increasingly driven to produce: series such as The Airtight Garage, The Incal and the mystical, dreamy flights of sheer fantasy contained in Arzach…

To further separate his creative twins, Giraud worked his inks with a brush whilst the dedicated futurist Moebius rendered his lines with pens. After a truly stellar career which saw him become a household name, both Giraud and Moebius passed away in March 2012.

In 1977 Egmont/Methuen had published four full-colour albums which utterly failed to capture the attention of a comics-reading public besotted in equal amounts by Science Fiction in general, Star Wars in specific and new anthology 2000AD in the main…

It’s a great shame: if the translated series had launched even a year earlier, I might not be whining about lack of familiarity with a genuine classic of genre comics…

After serialisation in Pilote the Fort Navajo adventure L’Homme à l’étoile d’argent became the sixth Blueberry album and this translation was released in America and Canada in 1983.

The tale is actually a bog-standard western fable of greedy land-grabbers and a doughty town-tamer but the glimmerings of Blueberry’s unique character shine through the familiar tropes and trapping and make for a rip-raring if perhaps slightly dated read…

Two days ride from Fort Navajo, the sheriff of Silver Springs is gunned down from ambush. He’s the third in a year and the latest to tell the immensely rich and powerful Bass brothers they cannot do whatever they want.

With a cowed township and a bought-and-paid-for Judge in their pockets, the Bass boys and their pack of hired gunslingers think it’s only a matter of time before they own everything, but when pretty schoolmarm Katie Marsh swears to testify to the sheriff’s murder, nomadic old rum pot Jim MacClure convinces the honest members of the town council to send for a certain cavalryman he’s encountered in his sordid past…

After a perilous foray to the fort, the Colonel – after much effort – is convinced to despatch his troublemaking junior officer Lieutenant Mike Blueberry to investigate MacClure’s claims.

Before long the wily trouble-shooter is using all his gifts to rouse and inspire the town’s broken populace whilst whittling down the Bass brothers’ mercenary army. And when they disbelieving villains eventually try to push back, they soon realise this temporary sheriff doesn’t need the US Army to keep the peace and administer justice…

Although perhaps a tad traditional for modern tastes and nowhere near as visually or narratively sophisticated as later episodes, this sagebrush epic of the immortal Blueberry is an engaging yarn rife with gallows humour and packed with action: a stunning confirmation of the creative powers of Charlier & Giraud and potent testimony to the undying appeal and inspiration of the Western genre.
© 1969, 1983 Dargaud Editeur Paris. English language text these editions © 1983 D.I,P. All rights reserved.

Amazing Spider-Man Masterworks volume 7


By Stan Lee, John Romita, Larry Lieber, Don Heck, Jim Mooney & various (Marvel)
ISBN: 978-0-7851-1637-0 (HB)                    978-0-7851-5935-3 (TPB)

Amazing Spider-Man was always a comicbook that matured with – or perhaps just slightly ahead – of its fan-base.

This seventh superbly scintillating full-colour compilation of chronological webspinning wonderment sees the World’s Most Misunderstood Hero through another rocky period of transformation as the second great era of Amazing Arachnid artists moved inevitably to a close. Although the elder John Romita would remain closely connected to the Wall-Crawler’s adventures for a little time yet, these tales would be amongst his last long run as lead illustrator on the series.

After a shaky start The Amazing Spider-Man quickly became a popular sensation with kids of all ages. Before too long the quirky, charming, thrillingly action-packed comics soap-opera would become the model for an entire generation of younger heroes impatiently elbowing aside the staid, (relatively) old thirty-something mystery-men of previous publications and hallowed tradition.

You know the story: Peter Parker was a smart-but-alienated kid bitten by a radioactive spider during a school science trip. Discovering he’d developed astonishing arachnid abilities – which he augmented with his own natural chemistry, physics and engineering genius – the kid did what any lonely, geeky nerd would do with such newfound prowess: he tried to cash in for girls, fame and money.

Making a costume to hide his identity in case he made a fool of himself, Parker became a minor media celebrity – and a criminally self-important one. To his eternal regret, when a thief fled past him one night he didn’t lift a finger to stop him, only to find when he returned home that his guardian uncle Ben Parker had been murdered.

Crazed and vengeful, Peter hunted the assailant who’d made his beloved Aunt May a widow and killed the only father he had ever known, discovering, to his horror, that it was the self-same felon he had neglected to stop. His irresponsibility had resulted in the death of the man who raised him, and the traumatised boy swore to forevermore use his powers to help others…

Since that night, the Wondrous Wallcrawler tirelessly battled miscreants, monsters and madmen, with a fickle, ungrateful public usually baying for his blood even as he perpetually saves them…

The rise and rise of the Amazing Arachnid increased pace as the Swinging Sixties drew to a close and, by the time of the tales collected herein (re-presenting Amazing Spider-Man #62-67, Annual #5 and oversized mainstream magazine experiment Spectacular Spider-Man #1-2, all originally released between July and December 1968), Peter and his ever-expanding cast of comrades were on the way to being household names as well as the darlings of college campuses and the media intelligentsia.

Stan Lee’s scripts were completely in tune with the times – as seen by most kids’ parents at least – and the increasing use of soap opera plots kept older readers glued to the series even if the bombastic battle sequences didn’t.

Thematically, there’s still a large percentage of old-fashioned crime and gangsterism and an increasing use of mystery plots. Dependence on costumed super-foes as antagonists was finely balanced with the usual suspect-pool of thugs, hoods and mob-bosses, but these were not the individual gangs of the Ditko days. Now Organised Crime and Mafia analogue The Maggia were the big criminal-cultural touchstone as comics caught up with modern movies and headlines.

First however from July 1968 comes Spectacular Spider-Man #1 by Lee, John Romita & Jim Mooney: an extended political thriller with charismatic reformer Richard Raleigh ferociously campaigning to become Mayor thus targeted and hunted by a brutish monster seemingly determined to keep the old political machine in place at all costs…

Rendered in moody wash tones, the drama soon disclosed a sinister plotter behind the campaign of terror… but his identity was the last one Spidey expected to expose…

Also included in the magazine and here was a retelling of the hallowed origin tale – ‘In the Beginning…’ by Lee, with Larry Lieber pencils and inks-&-tones added by the great Bill Everett.

Back in the four-colour world Amazing Spider-Man #62 demanded ‘Make Way for …Medusa!’: Lee, Romita, Don Heck & Mike Esposito/DeMeo supplied a fresh change-of-pace yarn as the wallcrawler stumbles into combat with the formidable Inhuman due to the machinations of a Madison Avenue ad man, after which ‘Wings in the Night!’ in #63 saw the original elderly Vulture return to crush his usurper Blackie Drago, and then take on Spidey for dessert.

The awesome aerial angst concluded with ‘The Vultures Prey’ which led to another art-change (with the sumptuous heavy line-work of Jim Mooney briefly replacing the workmanlike Heck & Esposito) in #65 as Spider-Man was arrested and had to engineer ‘The Impossible Escape!’ from a Manhattan prison, foiling a mass jailbreak along the way.

A psychotic special-effects mastermind returns seeking loot and vengeance in #66’s ‘The Madness of Mysterio!’ (Romita, Heck & DeMeo) as the master of FX illusion engineered his most outlandish stunt, whilst in the background the amnesiac Norman Osborn slowly began to regain his memory.

Although the wallcrawler is subjected to a hugely bizarre form of mind-bending it nevertheless results in an all-out action-packed brawl (rendered by Romita & Mooney) entitled ‘To Squash a Spider!’. Perhaps more interestingly, this yarn introduced Randy Robertson, college student son of the Daily Bugle’s city editor and one of the first young black regular roles in Silver Age comics. Lee and his staff were increasingly making a stand on Civil Rights issues at this time of unrest and Marvel would blaze a trail for African American characters in their titles. There would also be a growth of student and college issues during a period when American campuses were coming under intense media scrutiny…

The Amazing Arachnid’s magazine experiment then concludes with The Spectacular Spider-Man #2 (November 1968). To offset disappointing sales, Marvel had switched to a smaller size and added colour, but it was to be the last attempt to secure older-reader shelf-space until the early 1970s. At least the story was top-rate…

Following monochrome recap ‘The Spider-Man Saga’ Lee, Romita & Mooney dealt with months of foreshadowing by finally revealing how Norman Osborn shook off his selective amnesia and returned to full-on super-villainy in ‘The Goblin Lives!’

Steeped in his former madness and remembering Peter Parker was Spider-Man, Osborn plays cat and mouse with his foe, threatening all the hero’s loved ones until a climactic battle utilising hallucinogenic weapons again erases the Goblin personality… for the moment…

This volume closes with Amazing Spider-Man Annual #5 by Lee and his brother Larry Lieber (with inking from Esposito – still in his clandestine “Mickey DeMeo” guise) and clears up a huge mystery in the webspinner’s life by revealing the secret behind the deaths of ‘The Parents of Peter Parker!’.

Played as an exotic spy-thriller the tale took Spider-Man to the Algerian Casbah and a confrontation with the Red Skull. Nit-pickers and continuity-mavens will no doubt be relieved to hear that the villain was in fact retconned later and designated as the second Soviet master-villain who featured in the Captain America revival of 1953-1954, and not the Nazi original that Lee and Co had clearly forgotten was in “suspended animation” throughout that decade when writing this otherwise perfect action romp and heartstring-tugging melodrama…

That annual also provided a nifty Daily Bugle cast pin-up, a speculative sports feature displaying the advantages of Spider powers, a NYC street-map of the various locations where the Spidey saga unfolded plus a spoof section displaying how the Wallcrawler would look if published by Disney/Gold Key, DC or Archie Comics, or drawn by Al “Li’l Abner” Capp, Chester “Dick Tracy” Gould and Charles “Peanuts” Schulz.

It all wraps up with ‘Here We Go A-Plotting!’: a comedic glimpse at work in the Marvel Bullpen, uncredited but unmistakably drawn by the marvellous Marie Severin…

Blending cultural authenticity with stunning narrative art, and making a dramatic virtue of the awkwardness, confusion and sense of powerlessness that most of the readership experienced daily, resulted in an irresistibly intoxicating read, delivered in addictive soap-opera instalments, but none of that would be relevant if the stories weren’t so compellingly entertaining.

This book is Marvel and Spider-Man at their peak. Wish you were here?
© 1968, 2012 Marvel Characters, Inc. All rights reserved.

Rocket Raccoon: Tales from Half-World


By Bill Mantlo, Mike Mignola, Al Gordon, Milgrom & various (Marvel)
No ISBN:

You can’t have failed to notice that the second Guardians of the Galaxy movie has thundered into theatres this season, so in a spirit of mirror-image opportunism I’ll be shuffling in short reviews of some of the many tie-in books the House of Ideas has kindly dashed out to celebrate the filmic franchise in the hope of making a few more readers out of viewers…

Tales from Half-World came out in 2013 (and is still readily available in both printed and digital formats) and provides a cheap and cheerful way to see the militant mystery mammal’s first scene-stealing starring role.

Rocket Raccoon was a throwaway character who first appeared in backup serial ‘The Sword in the Star’ in Marvel Preview#7 in 1976. In 1982, his originator Bill Mantlo brought him into the mainstream Marvel Universe with a guest-star role in Incredible Hulk #271 (May). Like the Punisher and Wolverine in previous years, the hairy iconoclast then simply refused to go away quietly…

A few years the furry force of nature popped up again in a new-fangled format for comicbooks: a miniseries…

The 4-issue Rocket Raccoon Limited Series was cover-dated May to August 1985 and crafted by Mantlo, then neophyte penciller Mike Mignola, and inkers Al Gordon & Al Milgrom and presented a bizarre and baroque sci-fi fantasy blending the charm of Pogo with the biting social satire of One Flew Over the Cuckoo’s Nest (and vice versa): all whilst ostensibly describing a battle between Good and Evil in a sector of space crazy even by funnybook standards.

Rocket was one of many sentient and dedicated talking animals in the impenetrable, inescapable Keystone Quadrant: a Ranger in charge of keeping the peace in a troubled atmosphere where robots and anamorphic beasties went about their ordained task. That was caring for the distinctly odd and carefree humans known as The Loonies on their idyllic, sybaritic planet Halfworld.

Sadly, the critters were too much like their human charges.

When a brutal shooting war between voracious apex toymakers Judson Jakes and Lord Dyvyne leads to Rocket’s girlfriend Lylla Otter being kidnapped, the entire planet goes crazy wild, or perhaps more appropriately… ‘Animal Crackers’…

In rescuing her, Rocket and faithful deputy Wal Rus have to contend with a murderous army of mechanised Killer Clowns, face an horrific, all-consuming bio-weapon at ‘The Masque of the Red Breath’, and even team up with arch-foe and disreputable mercenary bunny Blackjack O’Hare in ‘The Book of Revelations!’ before finally uncovering the horrendous truth behind the mad society they so unquestioningly defend…

The final chapter shakes everything up as ‘The Age of Enlightenment’ sees the shocking end of The Loonies, allowing the Raccoon and his surviving companions to escape the confines of the eternally segregated Keystone Quadrant into the greater universe beyond…

This razor-sharp, spectacular slice of riotous star-roving action is a non-stop feast of tense suspense, surreal fun and blockbuster action: well-tailored, on-target and certain to turn curious movie-goers into fans of the comics incarnation.
© 2013 Marvel Characters Inc. All rights reserved.

Tarzan and the Lost Tribes (The Complete Burne Hogarth Comic Strip Library volume 4)


By Burne Hogarth & Rob Thompson (Titan Books)
ISBN: 978-1-78116-320-7

The 1930 and 1940s was an era of astounding pictorial periodical adventure. In the years before television, newspaper strips (and later comicbooks) were the only visually-based home entertainment for millions of citizens young and old and consequently shaped the culture of many nations.

Relatively few strips attained near-universal approval and acclaim. Flash Gordon, Terry and the Pirates and Prince Valiant were in that rarefied pantheon but arguably the most famous was Tarzan.

The full-blown dramatic adventure serial started on January 7th 1929 with Buck Rogers and Tarzan debuting that day. Both were adaptations of pre-existing prose properties and their influence changed the shape of the medium forever.

The 1930s saw an explosion of similar fare, launched with astounding rapidity and success. Not just strips but actual genres were created in that decade, still impacting on today’s comic-books and, in truth, all our popular fiction forms.

In terms of sheer quality of art, the adaptations of Edgar Rice Burroughs’ immensely successful novels starring jungle-bred John Clayton, Lord Greystoke by Canadian commercial artist Harold “Hal” Foster were unsurpassed, and the strip soon became a firm favourite of the masses, supplementing movies, books, a radio show and ubiquitous advertising appearances.

As detailed in previous volumes of this superb oversized (330 x 254 mm), full-colour hardback series, Foster initially quit the strip at the end of a 10-week adaptation of first novel Tarzan of the Apes and was replaced by Rex Maxon. At the insistent urging of Edgar Rice Burroughs, Foster returned when the black-&-white daily expanded to include a lush, full colour Sunday page featuring original adventures.

Maxon was left to capably handle the weekday book adaptations, and Foster crafted the epic and lavish Sunday page until 1936 (233 consecutive weeks). He then left again, for good: moving to King Features Syndicate and his own landmark weekend masterpiece Prince Valiant in the Days of King Arthur – which debuted in February 1937.

Once the four-month backlog of material he had built up was gone, Foster was succeeded by a precociously brilliant 25-year old artist named Burne Hogarth: a graphic visionary whose superb anatomical skill, cinematic design flair and compelling page composition revolutionised the entire field of action/adventure narrative illustration. The galvanic modern dynamism of the idealised human figure in today’s comicbooks can be directly attributed to Hogarth’s pioneering drawing and, in later years, educational efforts.

Burroughs cannily used the increasingly popular comic strip to cross-market his own prose efforts with great effect.

This third titanic tome begins with the spectacularly illustrated ‘Jusko on Hogarth: An Education in Form and Movement’ with the fantasy artist harking back to his childhood comics experiences and influences after which the astounding action and adventure recommence. At this time, Hogarth was sharing the scripting chores veteran collaborator Rob Thompson, having only recently returned to the feature after a dispute with the owners. He had moved to the Robert Hall Syndicate for whom he produced seminal adventure classic Drago and then United Features where he created comedy strip Miracle Jones. During that time away from Tarzan, Hogarth – with Silas Rhodes – also opened the Cartoonists and Illustrators School which later evolved into the School of Visual Arts.

‘Tarzan and N’Ani’ (episodes #875-896; 14th December to 1948 to 9th May 1948) offers more raw drama as Tarzan visits old friend Pangola only to find the chief dead and his Wakamba tribesmen under the thumb of apparent spirit warriors and their White Queen.

A little spirited resistance and dedicated investigation by the ape-Man soon reveals crooked circus performers exploiting and enslaving the natives but before he can confront the villains they take his wife Jane hostage.

N’Ani’s big mistake is thinking her captive is a weak and feeble civilised woman…

With the bad guys and their trained big cats dealt with the excitement briefly subsides, but all too soon the Jungle Lord is tricked into boarding a scientist’s reconditioned atomic submarine and whisked away against his will to uncanny uncharted regions in the year-long epic ‘Tarzan on the Island of Mua-Ao’ (pages #897-947 running from 16th May 1948 to 1st May 1949).

After some Nemo-like subsea escapades Tarzan and his unwelcome companions fetch up on a Polynesian mini lost continent only to be captured by the scientifically advanced but morally barbarous Lahtian people. Their slave-owning totalitarian kingdom is ripe for revolution and after our hero and worthy warriors Soros and Timaru escape from the gladiatorial arena they go about arranging one.

Of course, that first necessitates traversing the savage jungle hinterlands, surviving its ubiquitous feline predators and making peace with the dominant Ornag-Rimba and Thalian tribes…

A minor complication occurs when local witchdoctor Totama feels threatened and repeatedly attempts to assassinate Tarzan but the Ape-Man counters every plot and foray in his own unstinting and decisive manner…

Eventually, however, Tarzan has his coalition in place and leads an unstoppable assault against the Lahtians which inevitably leads to a regime-change and his return to Africa…

This titanic hardback tome concludes with a macabre yarn and a radical overhaul of the strip. During ‘Tarzan and the Ononoes’ (#948-972) which ran from May 8th to 23rd October 1949, the traditional full-page vertical format was controversially switched to episodes printed in a landscape format, which allowed a certain liberalisation of layouts but inexplicably made the pages seem cramped and claustrophobic…

Narratively the tone is full-on fantasy as Tarzan swears to dying explorer Philip Ransome that he will rescue his lost daughter from the mysterious creatures holding her beyond the impassable Ashangola Mountains.

That mission brings him into conflict with the Waloks – a tribe of intelligent missing-link anthropoids – and their bitter enemies, a race of depraved monsters called Ononoes. These carnivorous horrors are giant heads with arms but no legs or torsos who have a penchant for human sacrifice. Their next victim is to be an outworlder girl named Barbara Ransome…

Grim, grotesque and genuinely scarey, Tarzan’s struggle against the rotund terrors is a high point of the strip and promises even greater thrills in the forthcoming final collection.

To Be Concluded…

Tarzan is a fictive creation who has attained an immortal reality in a number of different creative arenas, but none offer the breathtaking visceral immediacy of Burne Hogarth’s comic strips.

These vivid visual masterworks are all coiled-spring tension or vital, violent explosive motion, stretching, running, fighting: a surging rush of power and glory. It’s a dream come true that these majestic exploits are back in print for ours and future generations of dedicated fantasists to enjoy.
Trademarks Tarzan® and Edgar Rice Burroughs® owned by Edgar Rice Burroughs, Inc. and Used by Permission. Copyright © 2017 Edgar Rice Burroughs, Inc. All Rights Reserved.

The Shadow 1941: Hitler’s Astrologer


By Dennis O’Neil, Michael William Kaluta, Russ Heath & various (Dynamite Entertainment)
ISBN: 978-1-60690-429-9

In the early 1930s, The Shadow gave thrill-starved Americans their measured doses of extraordinary excitement via cheaply produced pulp periodical novels, and over the mood-drenched airwaves through his own radio show.

“Pulps” were published in every style and genre in their hundreds every month, ranging from the truly excellent to the pitifully dire, but for exotic or esoteric adventure-lovers there were two stars who outshone all others. The Superman of his day was Doc Savage, whilst the premier dark, relentless creature of the night dispensing terrifying grim justice was the putative hero featured here.

Radio series Detective Story Hour – based on stand-alone yarns from the Street & Smith publication Detective Story Magazine – used a spooky-toned narrator (variously Orson Welles, James LaCurto or Frank Readick Jr.) to introduce each tale. He was dubbed “the Shadow” and from the very start on July 31st 1930, he was more popular than the stories he related.

The Shadow evolved into a proactive hero solving instead of narrating mysteries and, on April 1st 1931, began starring in his own printed adventures, written by the astonishingly prolific Walter Gibson under house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow with the eerie motto “Who knows what evil lurks in the hearts of Men? The Shadow knows!” ringing out unforgettably over the nation’s airwaves.

Over the next eighteen years 325 novels were published, usually at the rate of two a month. The uncanny crusader spawned comicbooks, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a smash-hit superstar brand.

The pulp series officially ended in 1949 although Gibson and others added to the canon during the 1960s when a pulp/fantasy revival gripped the world, generating reprinted classic yarns and a run of new stories as paperback novels.

In graphic terms The Shadow was a major player. His national newspaper strip – by Vernon Greene – launched on June 17th 1940 and when comicbooks really took off the Man of Mystery had his own four-colour title; running from March 1940 to September 1949.

Archie Comics published a controversial contemporary reworking in 1964-1965 under their Radio/Mighty Comics imprint, by Robert Bernstein, Jerry Siegel, John Rosenberger and Paul Reinman. In 1973 DC acquired the rights to produce a captivating, brief and definitive series of classic comic sagas unlike any other superhero title then on the stands.

DC periodically revived the venerable vigilante. After the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Howard Chaykin was allowed to utterly overhaul the vintage feature for an audience at last acknowledged as grown-up enough to handle more sophisticated fare.

This led to further, adult-oriented iterations and one cracking outing from Marvel before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond.

Dynamite Entertainment secured the option in 2011 and, whilst reissuing much of those other publishers’ earlier efforts, began a series of new monthly Shadow comics.

A year after Howard Chaykin and DC catapulted The Shadow into the grim ‘n’ grungy contemporary arena the dream-team that had first returned him to comic-book prominence reunited for a larger-than-life grand romp, ably abetted by the inking skills of master artist Russ Heath.

Denny O’Neil and Michael Kaluta had produced a stand-out series of adventures in the early 1970s (collected as The Private Files of the Shadow), set in the mad scientist/spy/gangster-ridden ‘thirties, and when they reunited to produce a Marvel Graphic novel expectations were high. As it turned out, in many ways that complex and devious yarn was the final chapter in that astounding graphic procession. In 2013 Dynamite re-released Hitler’s Astrologer with the entire affair re-mastered by Mike Kelleher, finally doing justice to the colouring of Mark Chiarello, Nick Jainschigg and John Wellington – as well as letterer Phil Felix – which had nor fared well under the production processes of the time…

On Easter Sunday 1941 a beautiful woman is pursued through the teeming crowds of Times Square theatre-goers by sinister thugs until rescued in the nick of time by agents of The Shadow.

She is Gretchen Baur, personally despatched to America by Josef Goebbels to gather astrological data for the Reich’s Ministry of Propaganda. However, now the confused fräulein cannot understand why agents of her own government have tried to abduct her…

The Shadow reveals that she is an unwitting pawn in a deadly battle for supremacy within the Nazi Party that revolves around her father, Der Führer’s personal astrologer…

And thus begins a tense and intricate conspiracy thriller that ranges from the bloody streets of New York through the killer skies of Europe to the very steps of Hitler’s palace in Berlin as a desperate plan to subvert the course of the war comes up hard against a twisted, thwarted love and a decades-long hunt for vengeance.

Deliciously and suitably Wagnerian in style, this action-packed mystery drama exudes period charm; nobody has ever realised The Shadow and his cohorts as well as Kaluta, whilst Russ Heath’s sleek inks add weight and volume to the cataclysmic proceedings.

This sinister saga of the man in the black slouch hat with the girasol ring is another superb addition to the annals of the original Dark Knight, and one no one addicted to action and mystery should miss.
The Shadow ® & © 2013 Advance Magazine Publishers Inc. d/b/a Conde Nast. All Rights Reserved.

THRRP!


By Leo Baxendale (Knockabout Comics)
ISBN: 978-0-86166-051-3

Whilst tapping away at my keyboard, I’ve just heard on the radio (I’m real old school, me) that the irrepressible, irreplaceable Leo Baxendale passed away earlier this week. Thus, I’m postponing today’s posting to re-run this old saw. The book is still readily available and if you haven’t seen it you bloody well should.

Leo Baxendale was educated at Preston Catholic College, served in the RAF and was born on 27th October 1930, in Whittle-le-Woods, Lancashire – but not in that order. His first paid artistic efforts were drawing ads and cartoons for The Lancashire Evening Post but his life and the entire British comics scene changed in 1952 when he began freelancing for DC Thomson’s star weekly The Beano.

Leo took over moribund Lord Snooty and his Pals and created anarchically surreal strips Little Plum, Minnie the Minx, The Three Bears and When the Bell Rings – which metamorphosed into the legendary, lurgie-packed Bash Street Kids thereby altering the realities of millions of readers.

Baxendale also contributed heavily to the creation of The Beezer in 1956, after editorial and financial disputes, moved to the London-based Harmsworth conglomerate Odhams/Fleetway/IPC in 1962.

South of the border his humorous creations included Grimly Feendish, Sweeny Toddler, General Nitt and his Barmy Army, Bad Penny and a whole host of other sparkling oiks, yobs and weirdoes who made the “Power Comics” era such a joy to behold.

During the 1970s and 80s he foisted Willy the Kid on the world and created his own publishing imprint – Reaper Books. He also sued DCT for rights to his innovative inky inventions: a seven-year struggle that was eventually settled out of court.

Other notable graphic landmarks include his biography A Very Funny Business: 40 Years of Comics and I Love You, Baby Basil in The Guardian.

Leo was a one-of-a-kind, hugely influential and much-imitated master of pictorial comedy and noxious gross-out escapades whose work deeply affected (some would say warped) generations of British and Commonwealth kids. We’ll not see his like again.

I’ll return to him with a more considered appreciation later in the year, but for now why don’t you think about picking up THRRP!?

Released in 1987 this oversized (292 x 206 mm) softcover monochrome tome is something of a lost classic: a gloriously grotesque, pantomimic splurt-fest of broken winds, oozy organs, drippy bits and broad, basic belly-laughs which depends less on narrative convention than on warped-yet-timeless juvenile invention and forward progression to revel in the most lunatic slapstick ever to grace the music-hall or comic page.

Whilst not as groundbreaking as Plum, Minnie, or The Bash Street Kids nor as subversive as Wham, Smash and Pow creations such as Eagle Eye, Junior Spy, The Swots and the Blots or The Tiddlers, or indeed, as outlandish as George’s Germs or Sam’s Spook, nevertheless our premiering pulsating protagonist Spotty Dick and the stomach-churning, utterly repulsive inhabitants of Planet Urf unforgettably cavort through a cartoon-mire of silent adventures – like mimes made of mucus – in a manner no snotty, grotty school-kid of any age could resist.

An absolute treat from the absolute master of British tomfoolery. Let’s get this back in print now.
© 1987 Leo Baxendale. All rights reserved.

Valerian and Laureline volume 14: The Living Weapons


By Méziéres &Christin, with colours by Evelyn Tranlé; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-319-2

Valérian is possibly the most influential science fiction series ever drawn – and yes, I am including both Buck Rogers and Flash Gordon in that undoubtedly contentious statement. Although to a large extent those venerable newspaper strips formed the medium itself, anybody who has seen a Star Wars movie has seen some of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings which the filmic phenomenon has shamelessly plundered for decades: everything from the look of the Millennium Falcon to Leia‘s Slave Girl outfit…

Simply put, more carbon-based lifeforms have experienced and marvelled at the uniquely innovative, grungy, lived-in tech realism and light-hearted swashbuckling of Méziéres & Christin’s creation than any other cartoon spacer ever imagined. Now with a big budget movie of their own in the imminent offing, that surely unjust situation might finally be addressed and rectified…

Valérian: Spatio-Temporal Agent debuted in weekly Pilote #420 (November 9th 1967) and was an instant smash-hit. The feature was soon retitled Valérian and Laureline as his feisty distaff sidekick rapidly developed into an equal partner and scene-stealing star through a string of fabulously fantastical, winningly sly and light-hearted time-travelling, space-warping romps.

Packed with cunningly satirical humanist action, challenging philosophy and astute political commentary, the mind-bending yarns struck a chord with the public and especially other creators who have been swiping, “homaging” and riffing off the series ever since.

Initially Valerian was an affably capable yet ploddingly by-the-book space cop tasked with protecting the official universal chronology (at least as it affected humankind) by counteracting and correcting paradoxes caused by incautious time-travellers.

When he travelled to 11th century France in debut tale Les Mauvais Rêves (Bad Dreams), he was rescued from doom by a tempestuously formidable young woman named Laureline whom he had no choice but to bring back with him to Galaxity: the 28th century super-citadel and administrative capital of the vast Terran Empire.

The indomitable female firebrand crash-trained as a Galaxity operative and accompanied him on subsequent missions – a beguiling succession of breezy, space-warping, social conscience-building epics. This so-sophisticated series always had room to propound a satirical, liberal ideology and agenda (best summed up as “why can’t we all just get along?”), constantly launching telling fusillades of commentary-by-example to underpin an astounding cascade of visually appealing, visionary space operas.

When first conceived every Valérian adventure started life as a serial in Pilote before being collected in album editions, but with this adventure from 1988, the publishing world shifted gears. This subtly harder-edged saga was debuted as an all-new, complete graphic novel with magazine serialisation relegated to minor and secondary function.

The switch in dissemination affected all popular characters in French comics and almost spelled the end of periodical publication on the continent…

One clarifying note: in the canon, “Hypsis” is counted as the twelfth tale, due to the collected albums being numbered from The City of Shifting Waters: the second actual story but the first to be compiled in book form. When Bad Dreams was finally released as a European album in 1983, it was given the number #0.

In recent episodes, the time-bending immensity of Galaxity was eradicated from reality and our Spatio-Temporal Agents – along with a few trusted allies – were stranded on contemporary (late 20th century) Earth…

Now Les Armes Vivantes (the 14th Cinebook translation, first released Continentally in 1990) sees Valerian and Laureline forced to use their last assets – a damaged astroship, some leftover alien gadgets and their own training – to eke out a perilous existence as intergalactic, trans-temporal mercenaries.

Despite the misbehaviour of a few fractious inter-dimensional circuits in the much-travelled ship, tour celestial voyagers are en route to distant and disreputable planet Blopik where Valerian has agreed to hand-deliver some livestock-improvement supplies.

Moralist Laureline is deeply suspicious of the way her man is behaving: it’s as if he’s doing something he knows she will disapprove of…

After a pretty hairy landing, she explores the burned-out pest-hole on her own and makes the acquaintance of a trio of unique individuals: intergalactic performers stranded in their worst nightmare – a world without theatres and an absentee manager…

Before long they are all travelling together. The showbiz trio – malodorous metamorphic artiste Britibrit from Chab, indestructible rock-eater Doum A’goum and the indescribable Yfysania are looking for a venue to play and an appreciative audience to admire them, whilst taciturn Valerian is simply seeking the proposed purchaser of the wares in his case.

Laureline is, by now, frankly baffled. The centaurs who inhabit Blopik only understand and appreciate one thing – combat – and the planet’s cindered state is due to them setting fire to everything during the annual war between rival tribes. She can’t imagine what such folk would want with farming gear. For that matter, she also can’t imagine why Valerian keeps arguing with whatever he has in his travel-case…

Eventually, however, the alien Argonauts all reach a grassy plain to be met by a bombastic centaur general. By “met”, I actually mean attacked without warning, but the astounding abilities of the performers soon gives pause to the hooved hellions and warlord Rompf agrees to parlay. He’s a centaur with a Homeric dream and Shakespearean leanings as well as the proposed purchaser of the bio-weapon in Valerian’s case. The thing has come direct from Katubian arms dealers and Laureline is appalled that Val has sunk so low and been devious enough to keep her out of the loop…

Rompf has declared War on War. He wants to unify the tribes of Blopik by beating them all into submission and needs the flame-spitting, foul-mouthed Schniafer couriered here by the shamefaced former Spatio-Temporal peacekeeper. However, now that he’s seen what the offworld clowns can do, Rompf wants them too…

The various vaudevillians are not averse to the idea, but pride demands they put on a show too… and they even have ideas how Laureline can be part of the fun.

…And that gives Valerian a chance to redeem himself too…

This charming caper allowed writer Christin and artist Méziéres’ to reposition their tumultuous team in a new and rapidly evolving narrative universe and again ends with our heroes stranded on present-day Earth, with no idea what the future – any future – may hold.

Smart, subtle, complex and hilarious, the antics of Valerian and Laureline mix outrageous satire with blistering action, stirring the mix with wry humour to forge one of the most thrilling sci fi strips ever seen. If you’re not an addict yet, jump aboard now and be ready to impress all your friends with your perspicacity when the film comes out.
© Dargaud Paris, 1988 Christin, Méziéres & Tranlệ. All rights reserved. English translation © 2016 Cinebook Ltd.