Superman: Man of Steel volume 8


By John Byrne, Roger Stern, Jerry Ordway, George Pérez, Ross Andru, Mike Mignola, Curt Swan, Kurt Schaffenberger & various (DC Comics)
ISBN: 978-1-4012-4391-3

Although largely out of favour these days as many decades of Superman mythology are relentlessly assimilated into one overarching, all-inclusive multi-media franchise, the stripped-down, gritty, post-Crisis on Infinite Earths Action Ace as re-imagined by John Byrne and built upon by a stunning succession of gifted comics craftsmen produced many genuine comics classics.

Controversial at the start, Byrne’s reboot of the world’s first superhero was rapidly acknowledged as a solid hit and the collaborative teams who complemented and followed him maintained the high quality, ensuring continued success.

That vast, interlocking saga is being collected – far too slowly – in a more-or-less chronological combination format as fabulously economical trade paperbacks and Superman: The Man of Steel is the eighth volume (revisiting Superman #16-18, Adventures of Superman #439-440 and Action Comics #598-600, covering March to June 1988).

The Fights ‘n’ Tights frenzy begins with the debut of DC’s signature super-spy outfit ‘Checkmate!’ (Action Comics #598, courtesy of Byrne, Paul Kupperberg and inker Ty Templeton) wherein Lois Lane faces an Arab terrorist hiding behind diplomatic immunity whilst the Caped Kryptonian is handling the capture of a US nuclear aircraft carrier.

Luckily an enigmatic masked “Knight” in black and gold is working behind the scenes to stop the plot but can even he prevent atomic Armageddon?

Over in Superman #16 (Byrne & Karl Kesel), Metropolis is plagued by crazy, life-threatening stunts whilst Morgan Edge‘s TV station is held hostage by disgruntled employee “Uncle” Oswald Loomis. The wily old entertainer is bemoaning changing tastes and times in ‘He Only Laughs When I Hurt!’ but taking Lois prisoner is no way to put his point across. However this very modern Prankster has more than gimmicks up his sleeve to counter the Man of Action’s swift response…

And in Antarctica polar scientists make an incredible discovery…

In Adventures of Superman #439 (Byrne, Jerry Ordway & John Beatty), Jimmy Olsen and Cat Grant stumble upon a hidden paramilitary encampment with enough power to cripple the Man of Steel, but when the wounded hero crashes down in Metropolis the doctors treating him can only diagnose that he has been turned into a robot…

The incredible truth behind the impossible situation and the ‘Tin Soldiers’ comes quickly, but not quite in time for the captive reporters, after which evil entrepreneur Lex Luthor returns to bedevil Superman by turning the multifaceted, malleable Metal Men into a lethal weapon composed of ‘Element 126’: a snappy thriller written and inked by Byrne – with the assistance of Keith Williams – and pencilled by legendary illustrator Ross Andru, first seen in Action Comics #599…

Superman #17 then revealed the return of murderous mystic Silver Banshee, still searching for a lost tome of lore and making corpses in the all-Byrne ‘Cries in the Night’. Once again outmatched and at a loss for answers, this time the Metropolis Marvel is saved by a hulking and equally enigmatic Scot named Bevan McDougal who only leaves the hero with more questions…

Answer to the robotic replacements incursion comes as maverick inventor Professor Emil Hamilton returns in Adventures of Superman #440 (scripted by Byrne, illustrated by Ordway & Dennis Janke Beatty) but he finds the Man of Tomorrow positively giddy at the prospect of meeting again the fascinating heroic newcomer Diana of Themyscira.

A semblance of professionalism only resumes after Superman consults with the grim Batman in Gotham City who has been trying to track down the owner of a certain scrapbook which seems to hold all the secrets of the Kryptonian’s childhood. The eventual answer is a breathtaking shock in ‘The Hurrieder I Go’…

Meanwhile in Metropolis Luthor gloats after his spies bring him enough dirt to finally bring incorruptible Police Captain Maggie Sawyer under his merciless heel…

May 1988 was the fiftieth anniversary of Superman and to celebrate Action Comics #600 was an all-new 80-page carnival of delights from a host of creators. Variant covers and pin-ups by Linda Medley, Art Adams, John Bogdanove, Kevin Maguire, Dave Gibbons, Mike Zeck and Walt Simonson accompanied spectacular lead story ‘Different Worlds’ (Byrne & George Pérez) which at last addressed the obvious chemistry between Superman and Wonder Woman, before the couple are drawn to Olympus in ‘Fallen Idols’. Finding the home of the gods conquered by Darkseid in ‘Broken Mirrors’, the resulting cataclysmic ‘Battle!’ only ends with the New God again tasting defeat in ‘This Hollow Victory…’

The rest of the captivating regular cast also get time to shine. Lois proves her independence and gains new respect for Clark after learning of glamorous Kal-El and Princess Diana’s supposed ‘True Love’ in a pithy yarn written by Byrne and Roger Stern with art from veteran illustrator Kurt Schaffenberger, inked by Ordway.

Byrne & Dick Giordano then brought the war of wills between Maggie Sawyer and Luthor to a head in ‘Games People Play’, but not in a way the multi-billionaire would have wanted, whilst Jimmy was ‘A Friend in Need’ (Byrne, Stern, Curt Swan & Murphy Anderson) when a strange malady almost killed his caped pal, dragging the hurt hero deep into the earth where tragic antihero Man-Bat found him delirious in ‘The Dark Where Madness Lies’ from Byrne & Mike Mignola…

This splendid repository of collected comic delights concludes with the magnificent resolution as Superman #18 reveals that the radiation wave-front from the hero’s long exploded birthworld has finally reached his adoptive home. With the aid of alien émigrés Hawkman and Hawkwoman the incapacitated cosmic orphan undertakes a ‘Return to Krypton’ (courtesy, of Byrne, Mignola & Kesel) to experience cosmic wonders and astounding visions of terrifying clarity…

To Be Continued…

The back-to-basics approach lured many readers to – and most crucially back to – the Superman franchise at a time when interest in the character had slumped to perilous levels, but it was the sheer quality of the stories and art which made them stay.

Such cracking superhero tales are a true high point in the Man of Tomorrow’s monolithic canon and these astoundingly readable collections are certainly the easiest way to enjoy a stand-out reinvention of the ultimate comic-book icon.
© 1988, 2014 DC Comics. All Rights Reserved.

Hal Foster’s Prince Valiant volume 11: 1957-1958


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-828-1

Prince Valiant in the Days of King Arthur premiered on Sunday February 13th 1937, a fantastic and fabulous full-colour weekly peek into a world where history met myth to make something greater than both. Hal Foster had developed the feature after leaving a landmark, groundbreaking, astoundingly popular run on the Tarzan of the Apes strip he had pioneered.

Prince Valiant provided action, adventure, exoticism, romance and a surprisingly high quota of laughs in its engrossing depiction of noble knights and wicked plunderers played out against a glamorised, dramatised Dark Ages backdrop. It followed the life of a refugee boy driven from his ancestral homeland in Scandinavian Thule who grew up to roam the world, attaining a paramount position amongst the heroes of fabled Camelot.

Foster wove his epic romance over decades, tracing the progress of a near-feral wild boy who became a paragon of chivalric virtue: knight, warrior, saviour, vengeance-taker and eventually family patriarch in a constant deluge of wild and joyously witty wonderment. The restless champion visited many far-flung lands, siring a dynasty of equally puissant heroes, enchanting generations of readers and thousands of creative types in all the arts.

The strip spawned films, an animated series and all manner of toys, games, books and collections based on Prince Valiant – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (more than 4000 episodes and still going strong) – and, even here at the end times of newspaper narrative cartoons as an art form, it continues in more than 300 American papers and via the internet.

Foster soloed on the feature alone until 1971 when John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator with Foster continuing as writer and designer until 1980, after which he retired and Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role.

In 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the auspices of many extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates with Mark Schultz (Xenozoic) scripting.

This latest spellbinding, luxuriously oversized (362 x 264 mm) full-colour hardback collection re-presents pages spanning January 6th 1957 to 28th December 1958 (#1039-1142) but before proceeding, clears the palate for adventure with Brian M. Kane’s erudite, illustration-strewn Introduction ‘Pal Palenske [M]ad man’, detailing the incredible career and achievements of Foster’s inspiration: designer, illustrator, equine enthusiast and ingenious PR pioneer Reinhold Heinrich Palenske.

At the other end of this titanic tome Kane curates a lavish exhibition of stunning colour and monochrome illustrations revealing ‘Hal Foster’s Advertising Art: Business and Industry’, but captivating as they are, the real wonderment is, as ever, the unfolding epic that precedes them…

What Has Gone Before: Having brought Christianity to Thule and been instrumental in halting an invasion of Saxons and Danes in England, Valiant has been despatched by Arthur Pendragon to Cornwall in search of traitorous local kings, under the pretence of attending the wedding of young knight William Lydney.

During the festivities Valiant uncovered a terrible miscarriage of justice and acquired a new squire. Unknown to Lydney and his bride Gwendolyn of Berkeley, their homely old steward Alfred was actually the knight’s elder brother and true lord of the manor.

Rather than shame his handsome sibling and a woman they both love, the noble retainer has chosen to leave his home and wander the world as Val’s servant…

With a domestic debacle averted Valiant resumes his true mission and travels to Tintagel to discover that the suspect local lords have banished all Round Table Knights from their domains even as rumours abound of Northern raiders being welcomed into the Cornish Kingdoms…

Stymied, Alfred offers a solution to their dilemma and, shaving his new master’s head, transforms the pretty prince into an itinerant Palmer, roaming the countryside exhorting warriors to take up crusading in the Holy Land. As grizzled veteran and zealot Sir Quintus, the noble spy rises in the esteem of the traitor-kings whilst wily Alfred learns the true situation from the garrulous servant class at the strongholds of Launceston and Restormel, but when their trek takes them to the heart of the conspiracy they find King Och Synwyn to be an utterly different kind of plotter: arrogant, devious and a sadistic psychopath who has mustered a horde of Dane, Saxon and Viking raiders into an alliance to take England by storm.

Utterly appalled by the task he faces, Valiant ritually forswears his sacrosanct honour and apparently pledges himself to the mad king; determined to corrupt himself to destroy the maniac’s plans…

The task is made easier as Och Synwyn needs field commanders for his army, but once “Quintus” is installed, he begins the old game of divide and conquer; briefing against the quarrelsome northern freebooters tenuously united against Arthur whilst inciting the deviant king to begin heavily taxing his barbarous allies in advance of all the looting they will profit from…

Before too long the uneasy alliance is at war with itself and all too soon the western threat is ended, but rather than rejoice Valiant is heavy-hearted as he makes his way back to Camelot, knowing that his triumph came at cost of his knightly virtue and he is no longer worthy of a seat at the Round Table…

His mood briefly lifts when passing mysterious Stonehenge where he meets a Druid priestess and is beguiled by the most beautiful horse in the world…

Pressing onwards he reports his success to Arthur and resigns, but is astonished by an incredible gesture from his comrades which restores his besmirched honour and allows him to make peace with his conscience…

Still ill at ease, Valiant leaves the fabulous citadel and returns to Salisbury Plain, resolved to own the magnificent red stallion he glimpsed. The quest is epic and extraordinary and the beast is a proven man-killer, but eventually the wrangler’s uncharacteristically gentle methods and patience win the day and the steed. Sadly that only causes more problems as the son of the man killed by the magnificent “Arvak” demands the beast be killed and will only be deterred by a joust to the death…

Horseflesh causes more trouble when Alfred meets Sir Gawain‘s squires Pierre and Jex and the idle pranksters train Valiant’s other steed Mayflower to perform a succession of hilarious tricks. If only the unknowing prince had not decided to sell the beast to boorish, arrogant Saxon chieftain Halgar the Thunderer during a tense conference designed to ease tensions between the English and the constantly encroaching Northmen…

It takes all the hero’s charm and guile to prevent a fresh war erupting and as soon as the crisis passes Valiant decides it’s time he headed home to Thule to reconnect with his family once more…

The reunion is brief, joyous and bittersweet. The wanderer sees how much his children have grown and considers the cost of a life of duty: only just in time to bid his son Arn farewell as the lad is shipped off to enter the household of regal ally King Hap-Atla even as that ruler’s king becomes foster-son become and page to Valiant’s sire King Aguar.

The tradition is key to noble life throughout Christendom, but again Valiant realises how much he has missed…

Mirth comes to the fore thereafter as Arn moves into Hap-Atla’s palace and begins a tortuous love-hate relationship with his new lord’s spiteful, mischievous and prank-addicted daughter Frytha.

Back in Vikingsholm, Aguar is injured in a fall and forced to send Valiant in his stead to the five-yearly Council of Kings. Unfortunately many of the rulers at the conference believe the last-minute substitution is a sign of weakness and ambush the Thule delegation, proving a sequence of spectacular battles and Valiant’s epic overland trek back to safety.

…And after that there’s vengeance taken and betrayers brought to book…

Peaceful repose never lasts long and when a regal summons arrives from Camelot, the family again take ship. This time however the call is primarily for dutiful wife Aleta who gracefully enters a hive of hornets as aging Queen Guinevere takes offence at the young beauty’s popularity with the Courtiers and plots to end the imagined war of favourites.

Her husband meanwhile is busy with martial matters. Arthur has at last decided to move in force against the Danes and Saxons occupying Kent and Sussex. War is brewing again and as the warriors prepare, Valiant briefly retires aging squire Alfred in favour of two young, vigorous and keen martial assistants: Edwin and Claudius.

The former is an especial favourite of Aleta and her boisterous twin daughters Karen and Valeta…

With Valiant as field commander the campaign is bloody but overwhelmingly successful but ultimate victory comes at an incomprehensibly high personal price. Moreover after saving thriving mercantile metropolis London from the marauding northmen, Val’s weary forces experience a nasty lesson in capitalism run rampant and basic ingratitude. Of course the Prince has an insurmountable counterargument to employ…

Back in Camelot the war of wills between Guinevere and Aleta is settled by the most remarkable of intercessionaries by the time the victors return, but Valiant has little time to rest. His beloved comrade Gawain has vanished and the trail leads into the wilds of unruly Wales. Employing Welsh knight Sir Ian Waldoc as guide and following an unearthly vision provided by largely vanished mage Merlin, the tireless champion heads westward disguised as a troubadour, eventually fetching up at the forbidding castle of terrible King Oswick and his five beautiful daughters…

To Be Continued…

A mind-blowing panorama of visual passion and precision, Prince Valiant is a tremendous procession of boisterous action, exotic adventure and grand romance; blending epic fantasy with dry wit and broad humour, soap opera melodrama with shatteringly dark violence.

Lush, lavish and captivating lovely, it is an indisputable landmark of comics fiction and something no fan should miss.
© 2015 King Features Syndicate. All other content and properties © 2015 their respective creators or holders. This edition © 2015 Fantagraphics Books. All rights reserved.

The Phoenix Presents… Bunny vs. Monkey Book Two


By Jamie Smart (David Fickling Books)
ISBN: 978-1-910200-47-6

In January 2012 Oxford-based family publisher David Fickling Books launched a weekly comics anthology for girls and boys which revelled in reviving the grand old days of British picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue offers humour, adventure, quizzes, puzzles and educational material: a joyous parade of cartoon fun and fantasy. Since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the totally engaged kids and parents who read it…

Inevitably the publishers have branched out into a wonderful line of superbly engaging graphic novel compilations, the latest of which is a second engagement in the dread conflict gripping a once-chummy woodland waif and interloping, grandeur-obsessive simian…

Concocted with gleefully gentle mania by Jamie Smart (Fish Head Steve!), Bunny vs. Monkey has been a fixture in The Phoenix from the first issue: a madcap duel of animal arch-enemies set amidst an idyllic arcadia which is a more-or-less ordinary English Wood.

With precious little unnecessary build-up The Phoenix Presents… Bunny vs. Monkey volume 2 continues where its predecessor left off, detailing the ongoing war of wits and wonder-weapons spread over a year in the country. The obnoxious anthropoid intruder was originally the subject of a disastrous space shot. Having crash-landed in Crinkle Woods – a scant few miles from his lift-off site – he now believes himself the rightful owner of a strange new world, whereas sensible, genteel, contemplative Bunny considers the idiot ape a obnoxious, noise-loving, chaos-creating troublemaker…

With battle reports spanning July to December hostilities recommence as Monkey and his devious ally Skunky (a brilliant inventor with a bombastic line in animal-inspired atrocity weapons and a secret agenda of his own) fail to make proper use of ‘The Wish Cannon!’ The reality-warping gun could change the world but also makes really good cakes…

A much better terror-tool is colossally ravening robot ‘Octo-blivion!’ which ruins Bunny’s boating afternoon, but sadly the tentacled doom-toy becomes an irresistible object of amorous intent for irrepressible cyber crocodile Metal Steve before it can complete its nefarious machinations…

A hot day inspires Monkey to demand bonkers boffin Skunky whip up some volcanoes but their ‘Journey to the Centre of the Eurg-th!’ only uncovers chilly regions and crazily cool creatures before the scene shifts to those not-so-smart but astonishingly innocent bystanders Pig and Weenie Squirrel.

When their afternoon playing with crayons results in a lovely drawing of a crown, soon everybody is bowing down and obeying ‘King Pig’ after which surly radical environmentalist and possessor of a big, bushy tail and French accent ‘Fantastique Le Fox!’ finds time to share his incredible origin stories with the dumbfounded woodland denizens. Yes that’s right: stories, Plural…

Hyperkinetic carnage is the order of the day when a cute little dickens turns up in spiffy running-toy ‘Hamsterball 3000!’, providing Skunky with the perfect power source for his latest devastating mechanical marauder: the horrendous Hamster Mobile…

Puns, peril and a stinging hidden moral inform proceedings when all the animals celebrate ‘Bee-Day!’ whilst a happily brain-battered, bewildered former stuntman turns into a tormented super-genius when he accidentally falls under the influence of Skunky’s Smarty Helmet in ‘Action Beever2. Happily for everyone, before it wears off the increased cognition – in conjunction with a handy lemon puff – demolish an unleashed Doomsday Device which might just have ended everything…

From September onwards the stories drop to two pages a pop and ‘Gone with the Wind!’ finds Pig and Weenie making trouble with their windsurfing cart after which ‘I, Robot Crocodile!’ sees Metal Steve on a destructive rampage until Bunny and Monkey team up to show the steel berserker the simple joys of dance…

‘There’s a Moose Loose!’ has Skunky back on bad form and trying to fool his enemies with a vast Trojan Elk before Monkey spoils everyone’s September by going big after being introduced to a sweet childhood game in ‘Conkers Bonkers!’ and – with the Beaver bedridden – the perfidious pair of animal evildoers employ the rather dim ‘Action Pig!’ to test pilot their devilish Dragonfly 5000. Such a bad idea…

Tidy-minded Bunny has no hope of sweeping up all autumn’s golden detritus in ‘Leaf it Alone!’ once friends and enemies start helping and an extended sub-plot opens in ‘Duck Race!’ as impetuous Monkey pries into Skunky’s most deadly and diabolical secret behind a locked door. In a frantic attempt to deflect attention, the smelly scientist then unleashes the colossal Lord Quack-Quack!

The saga sequels in a surprisingly downbeat follow-up as Bunny, Pig and Weenie dare the fiend’s lair to check out ‘Door B’ before scheduled insanity resumes as ‘Hypno-Monkey!’ finds the hirsute horror misusing a memory ray and briefly assuming godlike power…

Who doesn’t like igniting marshmallows and telling scary stories around a campfire? Not Bunny, Pig and Weenie after hearing the tale of ‘Monster Pants!’ after which the local idiots decide to join Monkey’s gang in ‘Bad Influence!’

The monkey is no role model – except perhaps for painful ineptitude – as seen in ‘Lost in the Snow!’ but the winter fun expands to encompass everyone when Skunky’s ‘Chemical X!’ unleashes a cold tidal wave of blancmange leading to seasonal silliness as ‘The Small Matter of the End of the World!’ reveals time-travelling madness as the true story of the demise of the Doomsday Device is finally exposed in an extra-length yarn.

Everything changes when ‘Merry Christmas Mr. Monkey!’ sees peace and goodwill grip the woods – or perhaps it’s just that the simian seditionist has gone missing? When the innocent inhabitants go looking for Monkey they find him far beyond the forest associating with strange two-legged beings, singing carols and swiping mince pies, but nobody realises just how dangerous the ‘Hyooomanz!’ can be as the year ends with plans found proclaiming the demolition of Crinkle Wood and the coming of a new motorway…

To Be Continued…

Endlessly inventive, sublimely funny and outrageously addictive, Bunny vs. Monkey is the kind of comic parents beg kids to read to them. Don’t miss out on the next big thing.
Text and illustrations © Jamie Smart 2015. All rights reserved.

Louise Brooks: Detective


By Rick Geary (NBM/Comics/Lit)
ISBN: 978-1-56163-952-6

Rick Geary is a unique talent in the comic industry not simply because of his style of drawing but especially because of his method of telling tales. Before settling on his current muse – true crime examinations via his Treasury of Victorian Murder and Treasury of XXth Century Murder series – he worked for decades as an Underground cartoonist and freelance illustrator of strange stories, published in locales as varied as Heavy Metal, Epic Illustrated, Twisted Tales, Bop, National Lampoon, Vanguard, Bizarre Sex, Fear and Laughter, Gates of Eden, RAW and High Times where his unique ability to create sublimely understated stories by stringing together seemingly unconnected streams of narrative to compose a moving, often melancholy and always beguiling whole first made him a national treasure.

Geary has grown into a grand master and unique presence in both comics and true crime literature through those aforementioned forensic reconstructions of some of the most infamous and groundbreaking murder mysteries since policing began, but in his latest release he has marvellously repurposed his eye for historical verity to concoct something new and truly fascinating.

Here his fixation with mercurial silent movie star Louise Brooks coincides with the recorded historical facts of her fall from global fame and subsequent disappearance into the American heartland. A little casual speculation, a few wry ruminations and this cleverly gripping yarn is the result…

In ‘Louise: An Introduction’ Geary précis’ how, for a brief flickering moment in 1927, dancer and actress Louise Brooks became the toast of world cinema, her face known from America to Zanzibar before she inexplicably declined to renew her Paramount Pictures contract, moved to Germany to star in erotic classic Pandora’s Box and began an inexorable decline into obscurity.

She returned to the US in 1930, but parts were hard to find. Returning to club dancing, she married twice and divorced both men by 1940 when, aged 33, she suddenly chucked everything and returned to the family home in Kansas…

Following a triptych of the author’s trademark maps (Central Wichita, the area south east of the city and rural Burden, Kansas in 1941-1942) the cartoon chapter-play begins with ‘Back to Wichita’ as Louise retreats to the fractious, unwelcoming Brooks household and desperately begins hunting for a job. Increasingly however she is drawn into the town’s only topic of conversation: the seemingly impossible “locked-room” murder of wealthy widow Edna Leach, which is like something out of a movie…

Louise strikes up an acquaintance with a mousy shop assistant at the music store, but ‘My Friend Helen’ only has two topics of conversation: her never-seen boyfriend Walden Pond and the grisly demise of Mrs. Leach…

After America enters World War II and her latest business venture fails, Louise sets out upon a new career path as a writer, but undertaking such ‘A Pilgrimage’ is daunting so she seeks out a former New York playwright who has lately taken residence in nearby Burden.

Borrowing her brother’s car she sets off one morning in June 1942, having first made plans to meet Helen and her elusive beau, but encounters ‘Unforeseen Difficulties’ en route and subsequently stumbles upon a deeply personal tragedy inadequately explained by ‘Helen’s Story’…

Finding herself lost in the middle of an actual murder mystery where everything is painfully real and terrifying, the performer soon realises she even has doubts about ‘The Victim’ and reluctantly takes on the unlikely role of ‘Louise Brooks, Detective’…

It’s a part she was born to play but after nearly losing her own life putting together the disparate strands and winkling out the culprit, she says ‘Farewell, Wichita’ and heads back to New York with her dreams reinvigorated and her future again filled with untapped potential…

Combining a superlative talent for laconic prose, incisive observation and meticulously detailed pictorial extrapolation with his fascination with the lethal propensities of humanity, Geary’s forensic eye has scoured police blotters, newspaper archives and history books to compile his irresistibly enthralling documentaries. Happily all that expertise is soundly utilised for his first major fiction feature and once again he has proved bloody murder is always a black and white affair…

A superbly engaging crime conundrum, the only thing that could improve this book is a sequel…
© 2015 Rick Geary.

Ghetto Brother – Warrior to Peacemaker


By Julian Voloj & Claudia Ahlering (NBM/Comics/Lit)
ISBN: 978-1-56163-948-9

How’s your modern history? What about your familiarity with the development of contemporary music? Before you answer you might want to take a look at a potent and powerful new graphic documentary created by author and photographer Julian Voloj and artist/illustrator Claudia Ahlering.

In I971 New York City was a broken, dirty metropolis increasingly divided by top-down, enforced gentrification. From the end of the 1950s the mostly ethnically European population of the Bronx had been moving out into the suburbs – a process dubbed the “White Flight” – whilst poorer inner city newcomers, mostly Blacks and Hispanics, were driven or priced out of their cheap bohemian enclaves in Greenwich Village, Little Italy, Chinatown and Soho to fill the vacated places.

Those emptied Manhattan regions now comprise some of the most expensive and exclusive real estate in the Big Apple…

Further social assault came when ruthless urban reformer and City Planner Robert Moses slashed the newly coalescing community of “foreigners” in half by steamrollering the Cross Bronx Expressway through the formerly scenic Borough.

Subsequent blight, administrative neglect and lack of funding soon turned the whole region into isolated islands of forgotten residents, and their hopeless, opportunity-starved kids began forming fiercely territorial gangs to defend spurious concepts of dignity, personal honour and the little territory they called theirs…

The South Bronx became a global byword for urban decay and a breeding ground for violence by the poor upon the poor. By December 1971 it seemed inevitable that the more than one hundred gangs situated in the Borough would wipe each other out and possibly take the entire city with them.

…And then something miraculous happened…

This stunning graphic testament tells in the impassioned words of Benjamin “Yellow Benjy” Melendez how, in the year Dr. Martin Luther King Jr. and Robert Kennedy were assassinated, he formed the Ghetto Brothers, quickly turning it into the largest and most powerful Puerto Rican gang.

It further reveals how the senseless murder of one of his closest friends led to the Hoe Avenue Peace Meeting: a tense, protracted conference where rival gang-lords talked instead of fought and astonishingly agreed to a truce which all but ended gang warfare for a generation.

With fighting curtailed, all those bored, frustrated kids needed new outlets for their pent-up energies and what slowly emerged was today’s Rap and Hip-Hop movement…

Melendez’s path also encompassed music, but he mostly concentrated on turning the Brothers into a rough and ready outreach project for the community, with the gang forming an association with organisations of Puerto Rican nationalism, including the then-new Puerto Rican Socialist Party.

Highlighting long-forgotten events of a critical time through one key individual’s incredible epiphany, this amazing tale then reveals his chance discovery of a hidden and quite shocking personal truth that changed Benjy’s life forever…

Addressing a growing cultural zeitgeist attuned to that time and place as recently seen in books and movie documentaries like Fresh Dressed, Rubble Kings, 80 Blocks From Tiffany’s and Flyin’ Cut Sleeves, this utterly absorbing monochrome chronicle is bracketed by an Introduction from Jeff Chang (author of Can’t Stop Won’t Stop: A History of the Hip-Hop Generation) and the compelling, informative photo-essay ‘The Story Behind the Story’ which further explores that groundbreaking meeting at Hoe Avenue and offers biographies and further reading.
© 2015 Julian Voloj and Claudia Ahlering.

Snakepit Gets Old: Daily Diary Comics 2010-2012


By Ben Snakepit (Microcosm Publishing)
ISBN: 978-1-62106-596-8

If you’ve ever made your own comics or art or music you probably know how addictive that act of creation can become. Pity then poor Ben Snakepit; a bass-playing DIY punk living in Austin, Texas…

He attended Virginia Commonwealth University as a graphic arts major and in 2000 after living his life for a bit began documenting his day. He has done so ever since, three panels per diem, rain or shine, in sickness or in health; immortalising his dire, dreary day-jobs, the bands he’s in and out of (Ghost Knife, Modok, Shit Creek, Shanghai River, J-Church, The Sword), his romantic life, meals, the war against expanding waistlines, sundry friendships, an apparent addiction to computer games, various Star Trek iterations and so many movies and comics. The irresistible making and selling and reading of funnybooks…

The journal cartoons are all delivered in a raw yet deliciously engaging, self-deprecating manner that is impossible to resist, and at the start of this collection he explains why, even though he swore to only draw the strip for ten years (beginning in the summer of 2000), he just can’t stop, before going on to delineate some of the most important moments of his life so far in a non-stop parade of funny, sad, sweet, pitiable and enviable inky snapshots…

Constantly decrying his ability to draw the simplest or most familiar things, he has shared his life in the strips (previously progressively gathered as The Snakepit Book, My Life in a Jugular Vein, Snakepit 2007, Snakepit 2008, Snakepit 2009 and the tome under review here).

As this sublimely readable tome proves, there are actually no unremarkable lives and Snakepit Gets Old is an experience celebrating simple happiness and everyday contentment which you won’t soon forget by a very special author who doesn’t know how to quit…

You can’t see it, but this volume includes a second invisible cover overprinted on the first and only to be seen by holding the book up to the light in a skewed manner. Cool…
He hasn’t said it but I’m guessing © 2015 Ben Snakepit.

Justice Society of America: The Bad Seed


By Bill Willingham, Matthew Sturges, Jesus Merino & various (DC)
ISBN: 978-1-4012-2714-2

The Justice Society of America was created for the third issue (Winter 1940/1941) of All-Star Comics, an anthology title featuring established characters from various All-American Comics publications. The magic was sparked by the simple expedient of having assorted heroes gather around a table and tell each other their latest adventure. From this low-key collaboration it wasn’t long before the guys – and they were all white men (except Red Tornado who merely pretended to be one) – joined forces on a regular basis to defeat the greatest villains and challenge the social ills of their generation. Within months the concept had spread far and wide…

And so the Justice Society of America is rightly revered as a true landmark in the development of comicbooks. When Julius Schwartz re-energised the superhero genre in the late 1950s, the game-changing moment came with the inevitable teaming of the reconfigured mystery men into a Justice League of America.

From there it wasn’t long until the original and genuine article returned. Despite many attempts to revive the team’s popularity however it wasn’t until 1999, on the back of both the highly successful rebooting of the JLA by Grant Morrison & Howard Porter and the seminal but critically favoured new Starman series by Golden Age devotee James Robinson, that the multi-generational team found a new mission and fan-base big enough to support them. As the century ended the original superteam returned and have been with us in one form or another ever since.

This iteration, called to order after Infinite Crisis and Identity Crisis, found the last surviving heroes from World War II acting as mentors and teachers for the latest generation of young champions and metahuman “legacy-heroes” (family successors or inheritors of departed champions’ powers or code-names): a large, cumbersome but captivating combination of raw talent and uneasy exuberance with weary hard-earned experience.

And this slim compilation, collecting JSA volume 3 #29-33 (September 2009 to January 2010) details their greatest challenge, how they met it and what resulted from it…

Accepting the necessity of becoming elder statesmen to the next generations of heroes as well as defenders of the right, the already ponderous organisation began inviting ‘Fresh Meat’ to sign up. Unfortunately as they induct effusive All-American Kid and moody teen King Chimera, the JSA discover their mystic guardian Obsidian has been reduced to an inert egg of dormant ebony energy…

Even as they interview the newbies and probe the cause of the dark avenger’s strange transformation, news arrives of a massive super-villain army attacking the city.

Exactly how to respond reignites a doctrinal debate between old school brawler Wildcat and military martinet Magog, but soon the heroes head off en masse, leaving super-genius Mr. Terrific to mind the juniors and investigate Obsidian’s condition…

The metahuman confrontation is a trap. An unknown mastermind has gathered an army of super-creeps specially chosen to counter individual JSA-ers and put bounties on all the heroes’ heads…

As a colossal battle ensues in the heart of the city something strange becomes apparent. Although the brutes, beasts and monsters run amok and mercilessly assault the JSA-ers they actually attack each other whenever teen hero Stargirl gets into the firing line.

For some reason the mystery Machiavelli behind the coalition of evil has specified that if she is even scratched nobody gets paid…

And as the super-war escalates, back at the JSA Brownstone Mr. Terrific is brutally stabbed by the last person he expected…

Caught completely by surprise the JSA are soon reduced to baffled Stargirl and defiant Jay Garrick standing over the battered bodies of their comrades. The first Flash is forced to risk everything on the villains obeying orders as he rushes off in ‘Hot Pursuit’ of major reinforcements and returns almost instantly with Doctor Fate: a crime-fighting mage with the powers of a god… or so the villains believe…

With the bad guys fleeing in terror the thrashed heroes regroup at their HQ and discover Terrific bleeding out. As magic-wielders and medical doctors strive to keep his fading spark alive, Magog and Wildcat renew their argument about how the team should be run and already-frayed tempers snap…

‘New Blood, Old Blood, Spilled Blood’ sees the medical contingent working miracles to keep Terrific alive as Flash and Power Girl begin reconstructing the murder attempt and grilling the few villains they managed to capture. Soon the big scheme is starting to become clear – even if Stargirl’s sacrosanct status is not – and when the reconvened evil army attacks, even the worst possible news about Terrific is not enough to hinder the fighting mad champions in ‘The Worth of a Hero’…

The truth about the traitor comes out in the final climactic clash and even though the greater plot remains unsolved, the resurgent team storms to another astounding against-the-odds victory. However in the rubble of their home and shattered unity it becomes clear that to survive at all the Justice Society has to ‘Split Up’…

To Be Continued…

Scripted with deft skill by Bill Willingham and Matthew Sturges and compellingly limned by Jesus Merino – who should be paid a major bonus for keeping distinct and dynamic the hordes of heroes and villains populating this shocking saga – The Bad Seed is another blockbusting epic that will delight the already informed but might well be all but unreadable to anyone not deeply immersed in the complex continuity of DC’s last three decades.

Nevertheless, if you love Fights ‘n’ Tights mass melodrama and are prepared to do a little reading around then you might find yourself with a whole new universe to play in…
© 2009, 2010 DC Comics. All Rights Reserved.

Asterix and the Picts


By Jean-Yves Ferri & Didier Conrad, translated by Anthea Bell (Orion Books)
ISBN: 978-1-4440-1167-8

Asterix began life in the last year of the 1950s and has become part of the fabric of French life. His adventures touched billions of people all around the world for five and a half decades and for all of that time his astounding adventures were the sole preserve of originators Rene Goscinny and/or Albert Uderzo.

After nearly 15 years as a weekly comic serial subsequently collected into book-length compilations, in 1974 the 21st saga – Asterix and Caesar’s Gift – was the first to be released as a complete original album prior to serialisation. Thereafter each new album was an eagerly anticipated, impatiently awaited treat for legions of devotees, but none more so than this one, created by Uderzo’s handpicked replacements – scripter Jean-Yves Ferri (Fables Autonomes, La Retour à la terre) and illustrator Didier Conrad (Les Innomables, Le Piège Malais, Tatum) – who landed the somewhat poisoned chalice after he retired in 2009.

Happily the legacy is in safe hands, and this first book at least has been meticulously overseen by Uderzo every step of the way…

Whether as an action-packed comedic romp with sneaky, bullying baddies getting their just deserts or as a punfully sly and witty satire for older, wiser heads, the new tale is just as engrossing as the established canon and English-speakers are still happily graced with the brilliantly light touch of translator Anthea Bell who, with former collaborator Derek Hockridge, played no small part in making the indomitable little Gaul so palatable to English sensibilities.

As you already know, half of the intoxicating epics are set in various exotic locales throughout the Ancient World, whilst the rest take place in and around Uderzo’s adored Brittany where, circa 50 B.C., a little hamlet of cantankerous, proudly defiant warriors and their families resisted every effort of the mighty Roman Empire to complete the conquest of Gaul.

Although the country is divided by the notional conquerors into provinces Celtica, Aquitania and Amorica, the very tip of the last named stubbornly refuses to be pacified. The Romans, utterly unable to overrun this last bastion of Gallic insouciance, are reduced to a pointless policy of absolute containment – and yet the Gauls come and go as they please. Thus a tiny seaside hamlet is permanently hemmed in by heavily fortified garrisons Totorum, Aquarium, Laudanum and Compendium, filled with veteran fighters who would rather be anywhere else on earth than there…

Their “prisoners” couldn’t care less; daily defying and frustrating the world’s greatest military machine by simply going about their everyday affairs, protected by a miraculous magic potion brewed by resident druid Getafix and the shrewd wits of diminutive dynamo Asterix and his simplistic, supercharged best friend Obelix…

Astérix chez les Pictes was released in October 2013, simultaneously hurtling off British shelves as Asterix and the Picts, and opens in February with snow piled deep in the village and all around its weathered stockade. Eager to avoid the usual spats, snipes and contretemps of their fellows, doughty little Asterix and his affable pal Obelix go for a bracing walk on the beach and discover lots of flotsam and jetsam: Roman helmets, old amphorae, a huge cake of ice with a strange tattooed giant inside…

Swiftly taking their find back to their fascinated friends, the pals are informed by Getafix that the kilted fellow appears to be a Pict from distant Caledonia on the other side of the sea – another tribe ferociously resistant to Roman rule.

The find polarises the village: the men are wary and distrustful but the women seem to find the hibernating Hibernian oddly fascinating. So great is the furore over the discovery that nobody bats an eyelid when Roman census-taker Limitednumbus sidles into the village eager to list everything going on and everyone doing it…

Before long Getafix has safely defrosted the giant but the ordeal has left the iceman speechless. That only makes him more interesting to the wowed womenfolk…

A smidgeon more Druid magic gives him a modicum of voice – although very little of it is comprehensible – and before long Chief Vitalstatistix orders his mismatched go-to guys to take ship and bring the bonnie boy back to his own home, wherever it is.

…And with the gorgeous tattooed giant gone, the bedazzled village women will go back to normal again. At least that’s the Chief’s fervent hope…

After tearful farewells (from about half of the village) the voyagers head out and are soon encouraged when the Pict suddenly regains his power of speech. In fact he then can’t stop gabbing, even when the Gauls meet their old chums the Pirates and indulge in the traditional one-sided trading of blows.

The reinvigorated hunk is called Macaroon and soon is sharing his tale of woe and unrequited love even as the little boat steadily sails towards his home.

Macaroon lives on one side of Loch Androll and loves Camomilla, daughter of the chieftain Mac II. However ambitious, unscrupulous rival chieftain Maccabaeus from across the water wanted to marry her and cunningly disposed of his only rival by tying him to a tree-trunk and casting him into the freezing coastal waters…

Meanwhile in Caledonia, a Roman expeditionary force led by Centurion Pretentius has arrived and makes its way to a rendezvous with a potential ally: a chief of the Maccabees clan willing to invite the devious, all-conquering empire into the previously undefeated land of the Picts…

Once Macaroon and his Gallic comrades reach home turf they are feted by his amazed and overjoyed clan whilst across the loch the traitor is trying to placate his own men who have witnessed the giant’s return and believe him a ghost…

Villainous Maccabaeus is only days away from becoming King of all the Picts. He even holds captive Camomilla – whom he will wed to cement his claim – and with the Romans to enforce his rule looks forward to a very comfortable future. He will not tolerate anything ruining his plans at this late stage…

Things come to crisis when Macaroon has a sudden relapse and the Druid’s remedy to restore him is lost at the bottom of a loch thanks to the playfulness of the tribe’s colossal and revered water totem “the Great Nessie”.

When Asterix and Obelix helpfully offer to retrieve it they discover a tunnel under the loch which leads into the Maccabees fortress which is simply stuffed with lots of lovely Romans to pummel…

With the jig up and Camomilla rescued, the scene is set for a spectacular and hilarious final confrontation that will set everything to rights in the tried-and-true, bombastic grand old manner…

Fast, funny, stuffed with action and hilarious, tongue-in-cheek hi-jinks, this is another joyous rocket-paced rollercoaster for lovers of laughs and devotees of comics to accept into the mythic canon.
© 2013 Les Éditions Albert René. English translation: © 2013 Les Éditions Albert René. All rights reserved.

Blackjack: Second Bite of the Cobra


By Alex Simmons & Joe Bennett (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79852-3

Here in the west nearly 150 years of popular publishing – and its spin-off art forms film, radio, television and especially comics – has produced a legion of legendary if human-scaled action adventurers. These larger than life characters have been called Pulp Heroes and their playground is all of human history and every tomorrow…

Whether you prefer Ivanhoe and Prince Valiant, Allan Quatermain, Sir Percy Blakeney, Richard Hannay, El Borak, Bulldog Drummond, Doc Savage, Mack Bolan, James Bond, Jason Bourne or even Indiana Jones, a succession of steely-eyed, immensely powerful men – and even the occasional woman – have prowled the world, righting wrongs and inspiring generations. Although some few had friends, colleagues or assistants of colour, I can’t think of a single protagonist who was black…

That all began to change in 1957 when Chester Himes began writing his tales of brutal, uncompromising cops Coffin Ed Johnson and Gravedigger Jones in the Harlem Detective novels, but then again he was writing them from exile in France.

America’s history of Jim Crow laws and institutionalised racism throughout the media had driven him away and long-stifled the dreams of generations of African-Americans looking for a hero of their own.

That all began to change in the radical 1960s when flunky stereotypes and dumb bad-guy representations began to give way to portrayals of fully-feeling human beings, intelligent moral champions and powerful, vital independent heroes – thanks to the efforts of the same media empires which had for so long censored any such image.

Sadly one look at today’s News tells us America still has some way to go. And of course for most of that time Britain has been no better…

That’s a rather longwinded and pompous way of introducing the latest in Dover’s superb line of lost and rescued graphic gems: a fresh edition of a compelling modern classic of the Good Old Bad Old Days, now resurrected in a softcover collection to astound and enthral all lovers of epic bravado and red-handed justice adventure, packed with the usual extras and bonus material.

Preceded with a Foreword from Joe Illidge and the author’s exhilarating Introduction ‘The Past: A Good Time for a Dark Hero’ before closing with an effusive Afterword by agent David Colley, a world of dangerous extremes perfectly realised by Brazilian born illustrator Joe Bennett (X-Men, 52, Supreme).

Alex Simmons is an award-winning African-American author, playwright, comicbook scripter and educator who has produced innumerable strips, games, shows and art-events all over the world. He’s worked for Marvel, DC, Disney, Archie and others and is a passionate advocate for and champion of equality and racial issues.

In 1996 he finally fulfilled a childhood dream by creating a black character as an equal to and worthy of the fictional meta-kingdom of all his childhood heroes as cited above. Following a cruelly recognisable usual pattern, however, the saga of Arron Day AKA Blackjack proved to be a monster hit everywhere but America…

Following the first two miniseries from Dark Angel Productions, Blackjack adapted to tough times in the comic biz by moving online as both prose and comics forms and through a serial in “Blaxploitation” magazine Bad Azz Mofo. In 2001 there was even an audio adventure – Blackjack: Retribution – recorded in front of a live audience at the Museum of TV and Radio in New York City.

Now with the first epic extravaganza compiled into one scotching saga, action fans have a chance for another bite of the cherry (sorry, couldn’t resist)…

During the Great War, Matthew “Mad Dog” Day found fame and a little prosperity as a soldier-of-fortune fighting all over the world; attaining the respect and acclaim no North Carolina negro could have by staying in America…

One particularly savage commission from a thankless Egyptian government sent him into the Sahara and pitted him and his fellow mercenaries against diabolical, nigh-messianic rebel Farouk Tea a la Af’a, know to insurgents everywhere as The Cobra.

After a climactic battle between eternal, implacable foes the Arab raider paid him the ultimate mark of disrespect by not bothering to kill him and his remaining comrades before vanishing back into the trackless wastes…

Back in Cairo days later the foreign survivors were publicly castigated by an ungrateful populace and Mad Dog’s young son Arron learned a harsh lesson. He knew who was truly to blame however and swore one day he would meet the Cobra…

Years passed and in 1923 the boy and his sister learned another salutary lesson when their parents were murdered by unknown assassins in Spain.

By 1935 Arron has surpassed his father and become a globetrotting man of wealth and means by way of his own martial talents. Possessing a keen sense of justice and never one to shy away from conflict or confrontation, he has used that money to challenge the American Way by buying a palatial home on Manhattan’s West Side, flying in the face of hostility and outright bigotry, even from the city police …

However, setting up home and aggravating the powers-that-be suddenly loses its appeal when a cable from Cairo arrives. His old uncle Silas – a white man who was Mad Dog’s trusted lieutenant – has learned that the Cobra is back and up to his old murderous tricks…

And so begins a spectacular, ferociously gripping duel in the desert as Blackjack hunts for the man who shamed his father – and might well have had him killed – encountering and outwitting corrupt rulers, suspect capitalists hungry for the region’s as yet untapped riches, and gangs of thugs.

Ferreting out the demon from his past accompanied by a trusted band of comrades and lethal new recruit Maryam, Blackjack blazes his way across the war-torn region to meet his promised nemesis and settle forever the family business so long delayed…

As spectacular as Lawrence of Arabia, as fast-paced as The Mummy and as satisfyingly suspenseful as Hidalgo, this is pure pulp experience no lover of the genre can afford to miss.
Story text © 1995 Alex Simmons. Illustrations © 1995, 1996 Joe Bennett. Cover art © 2015 Scott Hanna. All other material © 2015 its respective owners. All rights reserved.

Blackjack: Second Bite of the Cobra will be in stores from July 15th 2015 and is available for pre-order now. Check out www.doverpublications.com, your internet retailer or comic shop