Iznogoud the Infamous


By Goscinny and Tabary (Cinebook)
ISBN: 978-1-84918-074-0

For the greater part of his too-short lifetime (1926-1977) René Goscinny was one of the most prolific and most-read writers of comic strips the world has ever seen. He still is.

Among his most popular comic collaborations are Lucky Luke, Le Petit Nicolas and, of course, Asterix the Gaul, but there were so many others, such as the dazzling, dark deeds of a dastardly usurper whose dreams of diabolical skulduggery perpetually proved to be ultimately no more than castles in the sand…

Scant years after the Suez crisis, the French returned to the hotly contested deserts when Goscinny teamed with sublimely gifted Swedish émigré Jean Tabary (1930-2011) – who numbered Richard et Charlie, Grabadu et Gabaliouchtou, Totoche, Corinne et Jeannot and Valentin le Vagabond amongst his other hit strips – to detail the innocuous history of imbecilic Arabian (im)potentate Haroun el-Poussah.

However it was the strip’s villainous foil, power-hungry vizier Iznogoud who stole the show – possibly the conniving little imp’s only successful coup.

Les Aventures du Calife Haroun el Poussah was created for Record; with the first episode appearing in the January 15th issue. 1962. A minor hit, it subsequently jumped ship to Pilote – a comics magazine created and edited by Goscinny – where it was artfully refashioned into a starring vehicle for the devious little ratbag who had increasingly been hogging all the laughs and limelight.

Like all great storytelling, Iznogoud works on two levels: for the youngsters it’s a comedic romp with adorably wicked baddies invariably hoisted on their own petards and coming a-cropper, whilst older, wiser heads can revel in pun-filled, witty satires and marvellously accessible episodic comic capers.

This same magic formula made its more famous cousin Asterix a monolithic global success and, just like the saga of the indomitable Gaul, the irresistibly addictive Arabian Nit was originally adapted into English by master translators Anthea Bell & Derek Hockridge who made those Roman Follies so very palatable to British tastes.

As always the deliciously malicious whimsy is heavily dosed with manic absurdity, cleverly contemporary cultural critiques and brilliantly delivered creative anachronisms which serve to keep the assorted escapades bizarrely fresh and hilariously inventive.

Insidious anti-hero Iznogoud is Grand Vizier to affable, easy-going Caliph of Ancient Baghdad Haroun Al Plassid, but the sneaky little toad has loftier ambitions, or as he is always declaiming “I want to be Caliph instead of the Caliph!”…

The retooled series launched in Pilote in 1968, and quickly became a massive European hit, with 29 albums to date (carried on by Tabary’s children Stéphane, Muriel and Nicolas), his own solo comic, a computer game, animated film, TV cartoon show and even a live-action movie.

When Goscinny died in 1977 Tabary began scripting his own sublimely stylish tales (from the 13th album onwards), switching to book-length complete adventures, rather than the compilations of short, punchy vignettes which typified the collaborations.

Originally released in 1969, Iznogoud l’infâme was the fourth Dargaud collection and the second volume published by Methuen in 1977, and here it’s the seventh splendid Cinebook album, offering a wry and raucous quintet of short tales with the Vile Vizier on top form as he schemes to seize power from his sublimely oblivious Lord and Master.

The eternal drama begins with ‘The Sinister Liquidator’, which finds Iznogoud and his bumbling, long-suffering henchman and strong-arm crony Wa’at Alahf making their way through a malodorous swamp in search of a Djinn with the power to reduce all he touches to unliving liquid.

Enduring the evil Ifreet’s ghastly manners and painful punning, the devilish diplomat strikes a bargain which spells doom for the Caliph… but first he has to get the demon back to the palace.

Since the Djinn cannot completely leave his fetid fluid environment and glorious bustling Baghdad is beyond the Great Desert, Iznogoud and Wa’at Alahf must Djinngerly transport their secret weapon home. Moreover, as under no circumstances can they afford to be moistened by the monster themselves, a succession of buckets, bowls, bottles and vials inexorably diminish the watery wonder and the Vile Vizier’s chances of success until – as you’d expect – the inevitable occurs…

The pun-punctuated comedy of errors is followed by a sneaky dose of inspired iniquity dubbed ‘The Invisible Menace’ wherein the Vizier learns a magic spell which will banish his imperial impediment from the sight of man. Of course he still has to find and keep his target still long enough for the magic to work…

Sheer broad slapstick-riddled farce is the secret ingredient of the next craftily convoluted saga. When Iznogoud deliberately accepts a cursed gem which brings catastrophic misfortune in the expectation that he can palm it off on his unsuspecting boss, he greatly underestimates the power of ‘The Unlucky Diamond’.

As soon the ghastly gem latches on to a truly deserving victim and unleashes a succession of punitive calamities, it determines to never let go…

A state visit by an African potentate allows the Vizier plenty of time to confer with his opposite number in ‘The Magic Doll’. However the bemused Witch Doctor has no idea that his numerous demonstrations of voodoo magic with a clay figurine are Iznogoud’s dry runs for a stab at the throne.

Of course, for the sorcery to work the Vizier has to somehow obtain a lock of Haroun Al Plassid’s closely guarded and held-as-holy hair…

The manic mirth concludes with a decent into sheer surreal absurdity (granting Tabary license to ascend to M.C. Escher-like heights of graphic invention) as an itinerant magician known as ‘The Mysterious Billposter’ creates a magic advert which can transport people to an idealised paradisiacal holiday destination.

Iznogoud is far more interested in the fact that, once in, no-one can get out again…

Just for a change the plan succeeds perfectly and the blithely unaware Caliph is trapped in an inescapable, idealised extra-dimensional state. Sadly, due to his extreme eagerness, so is his not-so-faithful Vizier…

Just such witty, fast-paced hi-jinks and craftily crafted comedy set pieces have made this addictive series a household name in France where “Iznogoud” is common term for a certain type of politician: over-ambitious, unscrupulous – and frequently a little lacking in height.

When first released in Britain during the late 1970s (and again in 1996 as a periodical comicbook) these tales made little impression, but certainly now this snappy, wonderfully beguiling strip has finally and deservedly found an appreciative audience among today’s more internationally aware, politically jaded comics-and-cartoon savvy Kids Of All Ages…
Original edition © Dargaud Editeur Paris, 1969 by Goscinny & Tabary. All rights reserved. This edition published 2011 by Cinebook Ltd.

Superman: Critical Condition


By J.M. DeMatteis, Joe Kelly, Jeph Loeb, Mark Schultz, Carlo Barberi, Pascual Ferry, Kano, Doug Mahnke, Mike McKone, Cary Nord, Pablo Raimondi, Duncan Rouleau & various (DC Comics)
ISBN: 978-1-56389-949-3

Superman has been altered and adjusted continually over his many decades of fictive life since Jerry Siegel & Joe Shuster’s iconic inspiration first appeared in Action Comics #1. Moreover, every refit and reboot has resulted in appalled fans and new devotees in pretty much equal proportion, so perhaps the Metropolis Marvel’s greatest ability is the power to survive change…

Although largely out of favour these days as the myriad strands of accrued mythology are being carefully reintegrated into an overarching, all-inclusive multi-media dominant, film-favoured continuity, the grittily stripped-down, post-Crisis on Infinite Earths Man of Steel (as re-imagined by John Byrne and superbly built upon by a succession of immensely talented comics craftsmen) resulted in some stunning high points.

Actually, no sooner had the Byrne restart demolished much of the accrued iconography which had grown up around the “Strange Visitor from Another World” over fifty glorious years than successive creators began expending a great deal of time and ingenuity putting much of it back, albeit in terms more accessible to a cynical and well-informed audience far more sophisticated than their grandparents ever were.

Even so, by the mid-1990’s Byrne’s baby was beginning to look a little tired and the sales kick generated by the Death of and Return of Superman was fading, so the decision was made to give the big guy a bit of a tweak for the fast-approaching new millennium: bringing in new writers and artists and gradually moving the stories into more bombastic, hyper-powered territory.

The fresh tone was augmented by a new sequence and style of trade paperback editions and this third collection gathers material from The Adventures of Superman #579-580, Superman: Man of Steel #101-102, Action Comics #766-767, Superman: Metropolis Secret Files and Origins #1 and Superman #158, covering June and July 2000.

The “City of Tomorrow” is slowly coming to terms with the fact that it has been transformed into an often-terrifying technological wonderland after a cyber-attack by future fiend Brainiac-13, but the Man of Steel is trying to cope with far weightier issues. Despite exposing The Parasite who had been impersonating Lois Lane-Kent, the Man of Tomorrow was unable to force the location of his missing wife from the leech before he/it died. With his one true love lost and maybe dead, Superman also had to admit that something was killing him from the inside…

‘Pranked!’ (Adventures of Superman #579 by J.M. DeMatteis, Mike McKone & Marlo Alquiza) opens proceedings here as Superman scours the city, convinced Lex Luthor knows something about Lois’ disappearance. He soon distracted however when the maniacal Prankster strikes again.

Having no time for the killer idiot’s japes, he reacts impulsively and is ambushed by a new foe dubbed The Adversary. The mystery strongman and Prankster (even with a B-13 upgrade of his own) are no match for the enraged Man of Steel, but that angry concern and overconfidence only lead Superman into a Kryptonite trap…

The saga continues in ‘All Fall Down’ (Superman: Man of Steel # 101 by Mark Shultz, Pablo Raimondi & José Marzan Jr.) as the rapidly expiring Metropolis Marvel crashes into the technological wonderland built by John Henry Irons AKA Steel.

With the inventor Superman devises a means of boosting his depleted solar energy reserves to fight off the K-radiation exposure, but rather than rest and recuperate, the weary hero then disguises himself in another attempt to broach Luthor’s Lair. The bid fails ignominiously and the ailing hero is caught, beaten and kicked out like a dog…

As he is picked up off the street by another worried ally, back at the “Steelworks”, Irons makes a chilling discovery regarding Superman’s condition…

‘Metropolica’ (Superman: Metropolis Secret Files #1, by Joe Kelly, Pascual Ferry & Alvaro Lopez) then takes us on a strange diversion as Luthor sets his formidable bodyguards Hope and Mercy the task of finding the missing Lois Lane. For once innocent of mischief, the Machiavellian multi-billionaire needs to know who is acting against his interests in his own domain.

Although the mission exposes a lot of secrets about the City of Tomorrow, Lois’ whereabouts is not one of them…

Action Comics #766 then concludes the hunt as Batman steps in – over the increasingly feeble protestations of the clearly-dying Man of Steel – in ‘D.O.A.’ (by Kelly, Cary Nord & Jason Baumgartner). The Dark Knight’s methodology and attitudes might be unwelcome, but as Superman follows him through the most sordid and squalid regions of the city he cannot fault their efficacy; especially when, against all hope, they find Lois alive.

With his wife at last returned Superman’s energy finally fades and he collapses…

The eponymous ‘Critical Condition’ then begins with ‘Little Big Man’ (from Superman #158 by Jeph Loeb, Duncan Rouleau & Jaime Mendoza) as a desperate band of scientists assemble at S.T.A.R. Labs to try and save Superman from a poison or infection which is destroying him by making his powers go wild.

With Irons are Doctors Sarah Charles, Kitty (Rampage) Faulkner and Professors Bridgette Crosby and Ray Palmer, but their combined efforts seem doomed to failure until Jimmy Olsen tells Lois of a call to the Daily Planet tip-line.

Soon she is frantically chasing sorceress and petty criminal La Encantadora who has horrifying details about what is wrong with the Man of Steel…

Palmer meanwhile has opted to undertake a “Fantastic Voyage” inside Superman, accompanied by Steel, Supergirl and Superboy but as the Atom shrinks his emergency team into the patient’s boiling hot bloodstream he has no idea that more than one of his party is concealing a deadly secret…

In ‘Green Universe’ (Adventures of Superman #580, by J.M. DeMatteis, Carlo Barberi & Juan Vlasco) the Girl of Steel – currently the earthly abode of a fallen angel – is attacked by antibodies shaped like memories even as Superboy and Steel locate a Kryptonite tumour that suddenly attacks them…

In the outer universe Lois’ search for Encantadora has brought her into conflict with infallible assassin Deathstroke the Terminator, who has instructions to stop the witch sharing her knowledge at all costs. As the women flee the masked killer, back at the lab a late arrival proves to Palmer that one of the heroes he has micro-injected into Superman is both an impostor and an assassin…

With the patient alternately flatlining and nearly exploding, the latecomer is rapidly “atomised” and sent ‘Inside Superman’ (Shultz, Doug Mahnke & Tom Nguyen, Superman: Man of Steel #102) to warn the unwary Super-Squad.

Simultaneously Lois and Encantadora explosively arrive in time to inform the scientists what has been gradually poisoning Superman for months, but before Atom and his colleagues can act Deathstroke also bursts in, ready to kill everyone if it means the Action Ace’s end…

Everything comes to a compulsive and catastrophic climax in ‘Death’s Door’ (Action Comics #767, by Kelly, Kano & Alquiza) as the mystery poisoner is revealed, Terminator thwarted and the Super-Squad triumphantly restores Superman to full health, ready for the next confrontation in the Never-Ending Battle…

With a cover gallery by McKone, Alquiza, Manke, Nguyen, Schultz, Cam Smith, Danny Miki, Ian Churchill & Norm Rapmund, this epic life-and-death struggle offers drama, doom, shock, spectacle and surprises which no lover of the Fights ‘n’ Tights genre can help but adore: a compelling soap opera super-melodrama which remains a high point of the canon and a sheer delight for all fans of pure untrammelled Action fiction.
© 2000, 2003 DC Comics. All Rights Reserved.

Rael: Into the Shadow of the Sun


By Colin Wilson (Acme Press/Eclipse Books)
ISBN: 978-1-87008-465-9

Colin Wilson has been a major force in world comics for decades. Born in New Zealand in 1949, he studied at Christchurch School of Art at the end of the 1960s and became a freelance illustrator. In 1977 he created his own influential fanzine Strips and in 1980 migrated to Britain, finding success and a modicum of fame at 2000AD drawing Tharg’s Future Shocks, Judge Dredd and Rogue Trooper.

After two years he moved to France and created dystopic sci fi trilogy Dans l’Ombre du Soleil for publisher Glenat. The acclaimed series brought him to the attention of Jean-Michel Charlier and his idol Jean Giraud/Moebius. Soon he was illustrating one of the most popular characters in the world – La Jeunesse de Blueberry (Young Blueberry) – to universal acclaim.

Since then he’s expanded his horizons even further, working on the Star Wars franchise, WildStorm’s US revision of Battler Britton and crime thriller Point Blank (with Ed Brubaker), triumphantly returned to 2000AD, and remained a force in European comics. He’s even joined a select band of stars to have worked on Sergio Bonelli Editore’s iconic spaghetti western Tex Willer.

Back in 1988 British publisher Acme Press – in conjunction with Eclipse Books – re-translated (Wilson wrote the first album in English and had it translated into vernacular French by writer Frank Giroud) the opening book in his gripping sci fi trilogy as Rael: Into the Shadow of the Sun.

Despite its superb artwork and thrilling premise it sank without trace on the comics-boom saturated shelves of US and UK Direct Sales Stores.

Far too long overdue for a modern re-release, our story opens as a handful of hardy, human survivors scavenge on an Earth ravaged by genetic and ecological catastrophe. Their latest risky venture is a trap however and an unknowable time later leader Rael and his wary comrades awaken in an incredible new environment: clean, antiseptic, sterile and orbiting high above the broken world they were born into…

The satellite habitat is one of three occupied when the world collapsed, but now even this technological paradise is under threat. There’s mutiny amidst the workers and even worse…

As explained by dictatorial leader Madame Steiner, The Genesis Project is the result of positive and pre-emptive action by responsible individuals answerable to no government. In only twenty years three perfect artificial worlds were constructed and subsequently saved the worthy when Earth succumbed to war and man-made disease.

Now the hardy newcomers are being given the one-in-a-lifetime opportunity to join the project, but Steiner is not being completely candid. As the deeply suspicious Rael finds when he accidentally opens the wrong door, Chief Medical Officer Doctor William Canaris daily deals with a growing menace: a contagion inexorably ravaging the sky-dwellers which the prisoners from Earth seem immune to…

The survivors have been shanghaied for medical experimentation and, if any survive, slave labour to replace the mutineers. When they discover this and violently react the soldiery comes down hard and Rael seizes his chance to escape…

Driven ever deeper into the bowels of the monumental construct by trigger-happy hunters, the lost and wounded fugitive eventually collapses, even as far above Canaris meticulously works his way through the prisoners, making a major medical breakthrough…

Far away, when consciousness returns Rael finds himself tended to by a strange hermit named Oliphant. The recluse evinces no interest in Steiner and her schemes or the rest of depleted humanity, but instead reveals the incredible secrets of “his” inner world.

Most unbelievable is the pristine natural ecosystem at its centre: a preserve of rocky peaks and verdant forests used by the upper echelons of Genesis Society as their own playground.

Moreover, although Oliphant refuses to acknowledge them either, the environment has its secret guardians: autonomous robotic Constructs which originally built the satellites and now work passively against Steiner’s rapacious practises. Befriending the outsider they reveal to Rael the shocking truth behind the planet’s collapse…

With outrage boiling through his being and all his friends slowly being expended, the rebel Earthman then charismatically convinces the robot sentinels to make a stand, leading a rebellion that might be the very last expression of human freedom…

Fast-paced, beautifully illustrated and still astoundingly timely in content, Into the Shadow of the Sun is a masterpiece of fantastic fiction which truly deserves a comprehensive new edition and another shot at the A-List of graphic entertainments.

© 1988 Editions Glenat. English Edition © 1988 Acme Press/Eclipse Books. All artwork © 1988 Colin Wilson. All rights reserved.

The Mighty Crusaders: Origin of a Super-Team


By Jerry Siegel, Paul Reinman & various (Red Circle Productions/Archie Comics)
ISBN: 978-1-87979-414-6

If you like your superheroes grim, gritty and ultra-serious you won’t like what follows, but honestly in the final analysis it’s not Chekhov or Shakespeare, just people in tights hitting each other, so why not lighten up and have a little fun…?

In the early days of the US comicbook biz, just after Superman and Batman ushered in a new genre of storytelling, a rash of publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t, relished only as trivia by sad old duffers like me. Some few made it to an amorphous middle-ground: not forgotten, but certainly not household names either…

MLJ were one of the quickest outfits to manufacture a mystery-man pantheon, following the spectacular successes of the Man of Tomorrow and Darknight Detective with their own small but inspirational pantheon of gaudily clad crusaders.

Beginning in November 1939 (one month after a little game-changer entitled Marvel Comics #1) with Blue Ribbon Comics #1 the MLJ content comprised a standard blend of two-fisted adventure strips, prose pieces and gag panels before, from #2 on, costumed heroes joined the mix.

The company rapidly followed up with Top-Notch and Pep Comics. …

However, after only a few years Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in the blossoming market and in December 1941 nudged aside their masked heroes and action strips to make room for a far less imposing hero; an “average teen” who would have ordinary adventures like the readers, but with triumphs, romance and slapstick emphasised.

Pep #22 (December 1941) featured a gap-toothed, freckle-faced, red-headed goof who took his lead from the popular Andy Hardy movies starring Mickey Rooney. Goldwater developed the concept of a youthful everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making it work. The 6-page tale introduced Archie Andrews and pretty girl-next-door Betty Cooper and his unconventional best friend and confidante Jughead Jones in a small-town utopia called Riverdale.

The feature was an instant hit and by the winter of 1942 had won its own title. Archie Comics #1 was the company’s first solo-star magazine and with it began a gradual transformation of the entire company. With the introduction of rich, raven-haired Veronica Lodge, all the pieces were in play for the comicbook industry’s second Genuine Phenomenon (as influential, if not so all-pervasive, as Superman)…

By 1946 the kids had taken over, and MLJ renamed itself Archie Comics; retiring its heroic characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family comedies. Its success, like Superman’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV shows, movies, and a chain of restaurants. In the swinging sixties the pop hit “Sugar, Sugar” (a tune from their animated show) became a global smash: their wholesome garage band The Archies has been a fixture of the comics ever since.

Nonetheless the company had by this stage blazed through a rather impressive legion of costumed champions – such as The Shield; America’s first patriotic superhero who predated Captain America by 13 months.

A select core of these lost titans would communally form the backbone of numerous future superhero revivals, most notably during the “High-Camp”, “Marvel Explosion”, “Batmania” frenzied mid-60’s…

Archie Comics had tentatively tried a few new characters (Lancelot Strong: The Shield, The Fly and The Jaguar) when DC began bringing back masked mystery men in the late 1950’s with a modicum of success, and used the titles to cautiously revive some of their Golden Age stable in the early 1960s.

However, it wasn’t until superheroes became a Swinging Sixties global craze, fuelled as much by Marvel’s unstoppable rise as the Batman TV sensation, that the company committed to a full return of costumed craziness, albeit by what seemed to be mere slavish imitation…

They simply couldn’t take the venture seriously though and failed – or perhaps refused – to imbue the revitalised champions with drama and integrity to match the superficial zanyness. I suspect they just didn’t want to.

As harmless adventures for the younger audience the efforts of their “Radio Comics” imprint manifested a manic excitement and uniquely explosive charisma of their own, with the hyperbolic scripting of Superman co-creator Jerry Siegel touching just the right note at exactly the right moment for a generation of kids…

It all began when The Fly (originally created by Joe Simon & Jack Kirby) was renamed Fly-Man to milk the growing camp craze and began incorporating mini-revivals of forgotten heroes such as Shield, Comet and Black Hood in his highly imitative pages.

With the addition of already-well-established sidekick Fly-Girl, an oddly engaging, viable team was formed and for a couple of truly crazy years the company proceeded to rollout their entire defunct pantheon for an exotic effusion of multicoloured mayhem before fading back into obscurity…

Here, then, is a deliciously indulgent slice of sheer backward-looking bluster and bravado from 2003 when the House of Wholesome Fun compiled a selection of Silver Age appearances into a brace of slim – and still mostly overlooked – compilations.

The Mighty Crusaders: Origin of a Super-Team collects the three tenuous team-ups from Fly-Man #31-33 (May- July 1965) plus the first issue of spin-off Mighty Crusaders (November 1965) which finally launched the extremely quarrelsome champions as an official squad of evil eradicators…

The wacky wonderment begins with a history lesson and loving appreciation in a ‘Foreword by Michael Uslan and Robert Klein’ before those first eccentric inklings of a new sensation are re-revealed in Fly-Man #31.

As previously stated, Jerry Siegel provided baroquely bizarre, verbally florid scripts, deftly parodying contemporary storytelling memes of both Marvel and National/DC: plenty of pace, lots of fighting, a whirlwind of characters and increasingly outrageous expository dialogue.

The artist was veteran illustrator Paul Reinman who had been drawing comics since the dawning moments of the Golden Age. His credits included Green Lantern, Sargon the Sorcerer, Atom, Starman and Wildcat.

He drew The Whizzer, Sub-Mariner and Human Torch at Timely and for MLJ he produced strips in Blue Ribbon Comics, Hangman, Jackpot, Shield-Wizard, Top-Notch and Zip Comics on such early stars as Black Hood, the Hangman and the Wizard. He even found time to illustrate the Tarzan syndicated newspaper comic strip.

Reinman excelled at short genre tales for Atlas in the 1950s and became a key inker for Jack Kirby on the Hulk, Avengers and X-Men as the King irrevocably reshaped the nature of comics storytelling in the early 1960s.

Here he used all that Fights ‘n’ Tights experience to depict ‘The Fly-Man’s Partners in Peril’ as criminal mastermind The Spider (nee Spider Spry) broke out of jail to attack his old enemy, only to have all his cunning traps spoiled by alien-equipped tech-master The Comet and, in second chapter ‘Battle of the Super-Heroes’, by The Shield and man of mystery Black Hood (whose irrepressible sidekick at this time was a miraculous robotic horse dubbed “Nightmare”)…

Caustically christening his foes The Mighty Crusaders, the villain attempted to ensnare them all in ‘The Wicked Web of the Wily Spider!’ but ultimately failed in his plot. The story ended with the heroes hotly debating whether they should formally amalgamate and swearing that whatever occurred they would never call themselves by the name The Spider had coined…

Two months later they were back in Fly-Man #32 to battle an incredible psionic dictator from long-sunken Atlantis. With Fly-Girl adding glamour but unable to quell the boys’ argumentative natures, the still un-designated team clashed with the many monstrous manifestations of ‘Eterno the Tyrant’ before confronting the time-tossed terror and banishing him to trans-dimensional doom…

One final try-out appeared in Fly-Man #33 (September 1965) as boisterous bickering boiled over into outright internecine warfare between ‘Fly-Man’s Treacherous Team-Mates’, all ably assisted by the evil efforts of vile villain The Destructor.

The sort-of team had been recently joined by two further veteran heroes climbing back into the superhero saddle, but both The Hangman and The Wizard subsequently succumbed to rapacious greed as the Fly Guys gathered billions in confiscated loot; trying to steal the ill-gotten gains for themselves…

Finally in November 1965 Mighty Crusaders #1 premiered (by Siegel & Reinman with a little inking assistance from Joe Giella or perhaps Frank Giacoia?).

‘The Mighty Crusaders vs. the Brain Emperor’ saw the heroes bowing to the inevitable after a team of incredible aliens attacked at the bilious bidding of an extraterrestrial megamind who could enslave the most determined of individuals with the slightest wrinkling of his see-through brow. However the mental myrmidon was no match for the teamwork of Earth’s most experienced crime-crushers…

Also included in this captivating chronicle is a splendidly strange cover gallery by Reinman.

The heroes all but vanished in 1967 but impressively resurfaced in the 1980s (albeit as a straight dramatic iteration) under the company’s Red Circle imprint but again failed to catch a big enough share of the reading public’s attention.

Archie let them lie fallow – except for occasional revivals and intermittent guest-shots in regular Archie titles – until 1991, when the company licensed its heroes to superhero specialists DC Comics for a magically fun, all-ages iteration (and where’s that star-studded trade paperback collection, huh?!).

Impact Comics was a vibrant, engaging and fun all-ages rethink that really should have been a huge hit but was again incomprehensibly unsuccessful…

When the line folded in 1993 the characters returned to limbo until the company called for one more collaborative crack at the big time in 2008, briefly incorporating Mighty Crusaders & Co into DC’s own maturely angst-ridden and stridently dark continuity – with the usual overwhelming lack of success.

In 2012 Archie began reinventing their superhero credentials with a series of online adventures under the aegis of a revived Red Circle subdivision, beginning with a second generation of The Mighty Crusaders (reinforced by traditional monthly print versions six months later) and latterly The Fox: new costumed capers emphasising fun and action which were equally welcoming to inveterate fanboys and eager newcomers alike, so there’s still hope for the crazy gang to make good…

Jerry Siegel’s irreverent, anarchic pastiche of Marvel Comics’ house-style, utilising Archie’s aged pantheon of superheroes is one of the daftest and most entertaining moments of superhero history, and the sentiment and style of these tales has become the basis of much of modern kids animation, from Powerpuff Girls to Batman: Brave and the Bold to Despicable Me. That tells me these yarns urgently need to be reissued because at last the world is finally ready for them…

Weird, wild and utterly over the top! This is the perfect book for jaded veterans or wide-eyed neophytes in love with the very concept of costumed heroes…
© 1965, 2003 Archie Comics Publications, Inc. All Rights Reserved.

Showcase Presents Strange Adventures volume 2


By John Broome, Otto Binder, Gardner Fox, Edmond Hamilton, France E. Herron, Carmine Infantino, Gil Kane, Sid Greene, Jerry Grandenetti & various (DC Comics)
ISBN13: 978-1-4012-3846-9

As the 1940s closed, masked mystery-men dwindled in popularity and the American comicbook industry found new heroes. Classic pulp fiction genre titles flourished; anthologies dedicated to crime, war, westerns, humour and horror were augmented by newer fads like funny animal, romance and most especially science fiction which in 1950 finally escaped its glorious thud-&-blunder/ray guns/bikini babes in giant fishbowl helmets magazine roots (as perfectly epitomised in the uniquely wonderful Golden Age icon Planet Comics) with Julius Schwartz’s introduction of Strange Adventures.

Packed with short adventures from jobbing SF writers and a plethora of new heroes such as Chris KL99, Captain Comet, the Atomic Knights and others, the magnificent monthly compendium (supplemented a year later with sister-title Mystery in Space) introduced wide-eyed youngsters to a fantastic but intrinsically rationalist universe and the wonders it might conceal…

On a thematic note: a general but by no means concrete rule of thumb was that Strange Adventures generally occurred on Earth or were at least Earth-adjacent whilst as the name suggests Mystery in Space offered readers the run of the rest of the universe…

Reprinting Strange Adventures #74-93 (November 1956 to June 1958), this second spectacular sci fi collection features stories from the dawn of the Silver Age, offering a backbone of fantastic fantasy plots and scenarios as an industry-wide resurgence of confidence and creativity gathered momentum and superheroes began to successfully reappear.

These stellar sagas continually informed and shaped DC’s slowly growing heroic adventure revival whilst proving over and again that Weird Science and cosmic disaster were no match for the infallibility of human intellect and ingenuity. During this period many of the plots, gimmicks, maguffins, cover designs and even interior art were recycled for the more technologically-based emergent costumed champions creeping back into public favour…

This mind-blowing, physics-challenging monochrome colossus opens with four classic vignettes, beginning with a terse thriller by John Broome & Carmine Infantino wherein a writer gained the power to see beyond the normal range and became the only human who could combat ‘The Invisible Invader from Dimension X!’ after which ‘The Metal Spy from Space!’ (Gardner Fox, Sid Greene & John Giunta) was similarly exposed and defeated by fictive pulp fictioneer “Edmond Hamilford”…

Fox, Greene & Bernard Sachs then revealed the vested interest of an investigator who obsessively sought out ‘Earth’s Secret Visitors!’ after which Edmond Hamilton, Gil Kane & Joe Giella detailed how a notoriously hapless DIY dabbler found himself in possession of the ‘Build-it-Yourself Spaceship!’

During this period editors were baffled by but still exploited a bizarre truism: every issue of any title which featured gorillas on the cover always produced increased sales. Little wonder then that so many DC comics had hairy headliners…

Strange Adventures #75 led with ‘Secret of the Man-Ape!’ by Otto Binder, Infantino & Giella wherein a scientist intent on evolving apes into men accidentally acquired a test subject who just happened to be the vanguard of an invading alien anthropoid army whilst ‘The 2nd Deluge of Earth!’ (Ed Jurist, Greene & Giella) saw a blind scientist save the world from Martians intent on taking over our water-rich world…

A meddlesome technologist happily makes amends and saves an imperilled alien civilisation after curiously poking his nose into the ‘Mystery of the Box from Space!’ (Binder, Kane & Sachs) before ‘This is Timearama!’ (Hamilton, Greene & Sachs) wittily and scathingly relates what happens when an honest researcher trusts businessmen with the secrets of his televisual time probe…

In issue #76 Broome, Infantino & Sachs explored the mission of a galactic saviour handicapped by fate as he sought to save humanity in ‘The Tallest Man on Earth!’, after which ‘The Flying Saucers that Saved the World!’ (Binder, Greene & Giella) reveals how a professional UFO debunker uses all he’s learned about hoaxes to counter an actual invasion by sinister subterraneans.

Although a short story anthology title, over the run of years Strange Adventures featured a number of memorable returning characters and concepts such as Star Hawkins or Space Museum. Darwin Jones of the Department of Scientific Investigation debuted in the very first issue, solving fringe or outright weird science dilemmas for the Federal Government.

A genius-level scientific detective, he made thirteen appearances over as many years and resurfaced here to foil the insidious schemes of ‘The Robot from Atlantis!’ (Binder, Kane & Giella), which pretended benevolent friendship whilst actually trying to eradicate mankind. The issue then concludes with the struggle of a geologist to get rid of ‘The Hungry Meteorite!’ (Dave Wood, Greene & Sachs) which threatened to absorb all the metal on Earth…

Another Darwin Jones thriller – by Broome, Infantino & Sachs – opened issue #77 when a Death Row convict was given superhuman intellectual abilities by desperate trans-dimension beings facing extinction. However “Lobo” Torrence was prepared to let two worlds die to save himself, forcing the Science Detective to gamble everything on a last-ditch plan…

Hamilton, Greene & Giella then detailed how ‘The Incredible Eyes of Arthur Gail!’ – damaged by a chemical accident and unable to detect non-organic materials – uncovered a cruel criminal plot, Binder, Kane & Sachs exposed the tragic secret of ‘The Paul Revere of Time!’ whose anonymous warnings prevented colossal loss of life and ‘The Mental Star-Rover!’ (Binder, Greene & Giella) revealed an uncanny connection between an Earth author and a piratical alien marauder…

Broome, Greene & Sachs opened Strange Adventures #78 with a spirited mash-up of Arthurian legend and The Prisoner of Zenda as mechanic Bruce Walker pinch-hit for an alien emperor in ‘The Secret of the Tom-Thumb Spacemen!’ after which Fox, Kane & Giella chillingly explored how existence depended on meteors when aliens tried to steal ‘The Life Battery!’ which sustained our bio-sphere…

Binder & Infantino then posed a classic quandary of ingenuity and survival after a prospector was stranded on a primitive island with a dead alien and a matter-transmuting device he believed was ‘The Magic Horn of Space!’ Immediately following, a test pilot was abducted into another dimension to become a guinea pig for inhuman predators in ‘The Prisoner of Space X!’ (France E. Herron, Greene & Sachs).

Issue #79 offered chilly seasonal fare with ‘Invaders from the Ice World!’ by Fox, Infantino & Sachs. When energy beings from Pluto possessed snowmen in advance of an invasion it took all of Darwin Jones’ deductive abilities to fathom their only weakness after which ‘Around the Universe in 1 Billion Years!’ (Herron, Greene & Giella) followed a band of explorers who return to Earth after an eternity in space to discover a new race has supplanted them.

‘A Switch in Time!’ (Fox, Kane & Giella) then examined the fate of a conman who thought himself the lucky recipient of the greatest deal in history before Hamilton, Jerry Grandenetti & Giella reveal the incredible secret of a vehicle which kidnapped its driver in ‘The Living Automobile!’

Binder handled most of the writing in #80, beginning with a smart take on intellectual property as the Kane & Giella illustrated ‘Mind Robbers of Venus!’ saw alien crooks stash their loot in the brain of electronics engineer Ian Caldwell before Greene & Giella took over for ‘The Worlds That Switched Places!’ as an astronaut made a terrible mistake that almost doomed two different dimensions.

Fox & Infantino demonstrated the duplicitous saga of Plutonian Jul Van and ‘The Anti-Invasion Machine!’ which almost destroyed Earth before Binder returned with artist Howard Sherman to seal the fate of an avaricious inventor who believed himself ‘The Man who Cheated Time!’

Strange Adventures #81 featured a subatomic would-be tyrant who kidnapped convict brothers to be his tools in an ambitious plot, but the deranged alien had no idea of the ‘Secret of the Shrinking Twins!’ (Broome, Infantino & Sachs) and consequently paid a heavy price, after which Binder, Greene & Giella pitted an Earth naturalist against a potential world conqueror in ‘The Spaceman of 1,000 Disguises!’

‘The Friendly Enemies of Space!’ (Herron, Kane & Sachs) detailed a series of natural disasters which ruined Earth’s first contact with benevolent extra-solar life before Fox, Grandenetti & Frank Giacoia examined the fallout of a lost artefact from a higher dimension when ‘The Magic Box from Nowhere!’ dropped into the hands of ordinary, greedy humans…

In #82, Herron, Infantino & Sachs’s bellicose and awesome ‘Giants of the Cosmic Ray!’ met their match in a humble earth scientist, whilst a gobsmacked youth was astounded to discover his adoptive parents were aliens when he became ‘The Man Who Inherited Mars!’ (Binder, Greene & Giella)…

A lack of communication would have led to disaster had science fiction writer Owen Bently not deduced the incredible ‘Secret of the Silent Spaceman!’ (Binder, Giacoia & Giella) after which a researcher saved Earth from invaders by turning their technology against them on ‘The Day Science Went Wild!’ (Binder, Greene & Giella).

Strange Adventures #83 found a simple college Professor revealed as an amnesiac chrononaut who had to rediscover and complete his ‘Assignment in Eternity!’ before time ran out (Binder, Greene & Giella again), whilst actor Mark Gordon found himself hunting fans-turned-spree criminals as the ‘Private Eye of Venus!’ (Fox & Infantino) when his hit TV show became the sensation of the telepathic inhabitants of our sister planet…

Herron, Greene & Giella then detailed the misunderstanding which reduced gigantic Good Samaritan ‘The Volcanic Man!’ to the status of an invading monster after which an accident led to brain injury for an ordinary mortal. His wounds were repaired by passing aliens, but the victim then developed uncanny precognitive abilities in ‘The Future Mind of Roger Davis!’ by Herron, Kane & Sachs…

Ray Jenkins was a wealthy man who bought unearned fame and prestige in SA #84, but the glory-hound met his fate when he encountered the ‘Prisoners of the Atom Universe!’ (Broome, Infantino & Sachs) after which a harried scientist prevented ‘The Radioactive Invasion of Earth!’ (Fox, Greene & Sachs) when he realised Martians couldn’t stand his kids’ Rock ‘n’ Roll music either…

Darwin Jones returned to solve the ‘Riddle of the Walking Robots!’ (Herron, Infantino & Giella) which ceaselessly roamed the Earth sowing alien seeds whilst schoolboy Tommy Ward‘s “Electronic Brain” kit became ‘The Toy that Saved the World!’ (Binder, Greene & Giella)… once he stopped scrupulously following the instructions…

John Broome scripted the first half of issue #85, leading with artists Greene & Sachs ‘The Amazing Human Race!’ wherein a scientist uncovered a plot by Praying Mantises to conquer humanity whilst a colour-blind student found affirmation when his disability saved an alien civilisation from destruction in ‘The Colorless World of Peter Brandt!’ (Infantino & Giella).

Binder closed the issue with a brace of tales: ‘The Riddle of Spaceman X!’ (Greene & Giella) saw human scientists try to deduce the form of an alien from examining his “abandoned” ship whilst ‘Thieves of Thought!’ (Infantino & Sy Barry) followed a speleologist who discovered a city of robots telepathically appropriating human inventions for the purposes of conquest…

In SA #86, ‘The Dog That Saved the Earth!’ (Broome, Infantino & Sachs) revealed how alien energy turned an ordinary mutt into a telepathic genius in time to prevent a cosmic catastrophe after which Binder, Infantino & Giella revealed how an ordinary chemist stopped an ‘Interplanetary Space-Feud!’ which threatened to devastate the world.

Gardner Fox then finished off the issue with two intriguing enigmas. Spelunker Bill Jackson stumbled onto an alien ship and found only he could stop ‘The One-Hour Invasion of Earth!’ (art by Giacoia), after which Greene & Giella revealed how schoolboy John Haldane was saved by a mysterious stranger in return for a similar service performed two decades hence during ‘The Weather War of 1977!’

Strange Adventures #87 begins with Herron, Infantino & Giella’s ingenious ‘New Faces for Old!’ wherein the ultimate plastic surgery craze is nothing but a crafty scheme by aliens to ferret out freedom fighters hiding amidst teeming humanity whilst ‘Mystery Language from Space!’ (Fox, Greene & Sachs) shows how a warning of planetary doom was almost wasted since nobody could read the messages…

Next Fox, Infantino & Giella detailed how a freshly graduated Air Force pilot was seconded to the red planet to combat the ‘Meteor Menace of Mars!’ after which Binder, Greene & Giella described how an ingenious writer was tapped by aliens in dire distress to be ‘The Interplanetary Problem-Solver!’

Simian allure informed issue #88 as Herron, Infantino & Giella depicted Darwin Jones thwarting ‘The Gorilla War against Earth!’ and uncovering another alien invasion scheme whilst ‘The Warning Out of Time!’ (Binder, Greene & Sachs) revealed how a lost Da Vinci masterpiece concealed prophetic warnings of future disasters.

A mysterious and diligent ‘Bodyguard from Space!’ (Fox, Infantino & Sachs) attached himself to cameraman Jim Carson because the human’s brain contained knowledge to save a dying civilisation, after which Binder, Greene & Giella posed a classic survival conundrum as Earth scientists struggled to discern ‘The Secret of the Sleeping Spaceman!’

When Saturnians raided our world in issue #89 one scientist advised neither capitulation nor resistance but instead suggested offering ‘Earth for Sale’ (Herron, Infantino & Sachs) to save humanity, after which a professor vanished from human view to find himself a ‘Prisoner of the Rainbow!’ (Binder, Greene & Giella).

Then a pilot on a mission of mercy took an accidental ‘Detour in Time!’ and saved future humanity in a chiller by Fox, Grandenetti & Giella before ‘Mystery of the Unknown Invention!’ (Binder, Greene & Giella) saw a nosy neighbour’s prying accidentally saving a world… but not his own…

In #90 ‘The Day I Became a Martian!’ (Binder, Infantino & Sachs) revealed how prospective invaders periodically transformed a sci fi writer to see if Earth could sustain them whilst Fox, Greene & Giunta recounted how a bookshop owner endured regular clandestine visits from an extraterrestrial seeking ‘The 100,000 Year Old Weapon!’

Binder also scripted the final brace of astounding yarns as an ‘Amazing Gift from Space!’ (illustrated by Infantino & Sachs) saw human suspicion nearly spurn an incredible opportunity and doom two civilisations, whilst Greene & Giella limned ‘Mystery of Meteor Crater!’: a thrilling battle between Jovian invaders and ordinary Earthmen for the most powerful element in creation…

In #91 ‘The Midget Earthman of Jupiter!’ (Broome, Greene & Sachs) saw an Olympic decathlete assist Brobdingnagian aliens in a struggle for democratic freedom whilst Binder, Greene & Giunta’s ‘Warning to Earth!’ featured an oceanographer afflicted with a mental block attempt to circumvent his psychic gag and alert the surface-world to impending undersea invasion…

Fox, Manny Stallman & Giella then detail a shipwrecked extraterrestrial swindler’s scheme to trick Earth into building his ride home after discovering ‘The Amazing Tree of Knowledge!’ before ‘Prisoner of the Space Satellite!’ (Binder, Infantino & Sachs) reveals how an isolated astronomer solves a mathematical mystery and saves the last survivor of Atlantis from death in space…

SA #92 offered a more literal tale from Joe Millard, Infantino & Sachs as ‘The Amazing Ray of Knowledge!’ boosted the intellect of children just as a sidereal phenomenon threatened to destroy the solar system. Sadly the effect was only temporary and when the kids reverted to normal their solution was beyond the ken of their parents…

When an alien impostor dies in an accident the authorities uncover a plot to end humanity. ‘Earth – Planetary Bomb!’ by Fox & Giunta sees Jeff Morgan impersonate his own doppelganger to infiltrate the doom-ring and save the world after which Fox, Stallman & Giella revealed how a magazine artist encountered ‘Models from Saturn’ and became embroiled in an interplanetary revolution.

‘The Ice-Age Message!’ by Binder & Greene then sees a TV weatherman deliver a forecast of meteorological Armageddon after clashing with aliens seeking to steal Earth’s carbon dioxide.

Strange Adventures #93 wraps up the nostalgic future-watching beginning with extra-length thriller ‘Heart of the Solar System!’ (Millard, Infantino & Giella) wherein a space-traffic patrolman strives to protect the artificial organ which regulates the laws of physics in our sector of space from stellar marauders after which Fox, Stallman & Sachs expose temporal meddlers whose experiments drop the first volume of a cosmic dictionary in the lap of a contemporary quiz show contestant.

Dubbed ‘The Wizard of A!’, Joe Bentley‘s brief moment of fame almost eradicated the time continuum…

The final tale in this titanic tome is one last Darwin Jones romp as Fox & Giunta’s ‘Space Rescue by Proxy!’ describes the Science Detective’s dealings with a telepathic alien sent to warn Earth of impending doom. Sadly the saviour himself fell into deadly danger and had to be rescued by Jones’ ingenuity…

Couched in the grand tradition of legendary pulp sci-fi editor John Campbell, with human ingenuity and decency generally solving the assorted crises of cosmic interaction, these yarns and sagas are a timeless highpoint of all-ages comics entertainment.

If you dream in steel and plastic and are still wondering why you don’t yet own a personal jet-pack, this volume might go some way to assuaging that unquenchable fire for the stars…
© 1956, 1957, 1958, 2013 DC Comics. All Rights Reserved.…

The Ultimates volume 1: Super-Human


By Mark Millar, Bryan Hitch, Andrew Currie & various (Marvel)
ISBN: 978-0-7851-0960-0

After Marvel’s financial problems and creative impasse in the late 1990s, the company took stock, braced itself and came back swinging. A critical new concept was the remodelling and modernising of their core characters for the new youth culture.

The Ultimate imprint abandoned monumental continuity – which had always been Marvel’s greatest asset – to re-imagine major characters in their own self-sufficient universe, offering varying degrees of radical makeover to appeal to the contemporary 21st century audience and offer them a chance to get in on the ground floor.

These revised star concepts all sported fresh, fashionable, modernistic, scientifically feasible rationales for all those insane super-abilities and freaks manifesting everywhere…

The nervy publishing experiment began in 2000 with a post-modern take on the Ultimate Spider-Man. Ultimate X-Men followed in 2001, and the Mighty Avengers were radically refashioned into The Ultimates in 2002 with Ultimate Fantastic Four finally and officially joining the party in 2004.

Creepy vigilante Spider-Man was still Peter Parker but now the secrets of the high-school geek – brilliant but bullied by his physical superiors – were shared with certain loved ones. The world was increasingly plagued by mutants: a dangerous, oppressed ethnic minority scaring the pants off the ordinary Americans they hid amongst.

The still clandestine Fantastic Four were two science nerds and their dim pals transformed by a science accident into monsters, and global peacekeeping militia S.H.I.E.L.D. had a UN mandate to keep a wary eye on anything or -body regarded as extraordinary.

The stories, design and even tone of the heroes were retooled for the perceived-as-different tastes of a more mature readership: those tired of or unwilling to stick with precepts originated by inspirational founding fathers Jack Kirby, Steve Ditko and Stan Lee, or (hopefully) new consumers unprepared or unwilling to deal with five decades (seven if you include Golden Age Timely tales retroactively co-opted into the mix) of interconnected story baggage.

This new universe quickly prospered and soon filled up with more refashioned, morally ambiguous heroes and villains but eventually even this darkly nihilistic new universe became as continuity-constricted as its ancestor.

Eventually, in 2008, imprint-wide decluttering exercise “Ultimatum” culminated in a reign of terror which excised dozens of superhumans and millions of lesser mortals in a devastating tsunami which inundated Manhattan, courtesy of mutant menace Magneto…

Long before that, however, the third reinvention to win a (semi) regular series was The Ultimates and this slim volume collects the first stunning story-arc (spanning March-August 2002), revealing the less-than-noble motives behind forming the team whilst scrutinising the pitifully flawed individuals who will eventually comprise the squad…

Written by Mark Millar with art by Bryan Hitch & Andrew Currie, it all begins in 1945 with ‘Super-Human’ as Captain America leads an American Army raid on an impregnable Nazi base in Iceland.

Steve Rogers has been chemically remade into the perfect warrior. The grimly uncompromising symbol of freedom is the only successful result of a project to create super-soldiers but has turned the tide in numerous battles across the war torn world. Now, with combat companion Bucky Barnes and a battalion of doomed men, he races to stop a prototype atomic missile aimed at the heart of the Land of the Free.

Too late to prevent the hell-weapon’s launch, the valiant crusader clings to the missile and suicidally brings it down over the polar seas, saving the world and passing into legend…

And in 2002, at the top of Mount Everest, controversial industrialist Tony Stark makes a decision that will change his world forever…

The second chapter begins right now in New York City following the devastating rampage of a monstrous Hulk. Robert Bruce Banner had been working on recreating the super-soldier formula for years but had only succeeded in turning himself into an unstoppable horror of unrepressed rage which tore the city apart and terrified the teeming masses of the world

Now his boss – S.H.I.E.L.D. supremo Nick Fury – approaches the supposedly cured and recuperating Banner regarding a long-term plan to create a state-controlled team of metahumans to face the uncertainties of the rapidly changing world. Banner had been in charge of the R&D, but now Fury is bringing in a despised rival over him to lead the project…

At the Super-Soldier Research Facility in Pittsburgh biologist Henry Pym and his wife Janet Van Dyne are celebrating their promotions. Pym has already demonstrated devices that allow him to control insects but his greatest success is Jan herself.

She can reduce her size, grow wings and fire devastating stings. The arrogant scientist can’t wait to laud all his new ideas for superhumans over Banner…

Back in the Big Apple Stark is exulting in his new Iron Man armour and discussing his upcoming role in the slowly coalescing team S.H.I.E.L.D. super-team with Fury.

At S.H.I.E.L.D.’s new HQ – the Triskelion – Pym smugly confronts his disgraced and fallen rival before demonstrating his newest triumph by growing extremely ‘Big’…

Relegated to the fruitless and seemingly impossible dead-end task of recreating the original super-soldier serum, Banner’s self-respect takes another agonising knock after hearing how a Stark deep sea expedition has recovered the still living body of Captain America…

’21st Century Boy’ opens with Pym testing his abilities in his new costumed identity as Giant Man before switching scenes to the Triskelion where Banner and Fury’s interview with Steve Rogers goes catastrophically awry. Only Pym’s last minute intervention stops the revived and disbelieving hero from trashing the entire base…

With Fury as his guide Rogers slowly reconciles to life decades after he “died”, but visiting the aged and dying Bucky (who married Steve’s fiancée after he was lost) and his own parents’ graves only fills him the ultimate warrior with apathy. It takes a direct request from the current President to convince Captain America to join Fury’s growing squadron of metahumans…

In ‘Thunder’, as Jan helps Steve adapt to the everyday shocks of living in the future, Fury pursues his last selection for the team. However Thor is utterly unlike the others, free from ambition, patriotism or informed self-interest. The libertarian rebel, radical activist and anti-capitalist hippie claims to be an actual god and wants nothing to do with state-sponsored fascism…

Frustrated, Fury returns home in time to be drawn into a session of badinage and mockery aimed at the now-redundant Banner and his new team’s lack of anybody to fight. The chinwagging is overheard by the crushed scientist who subsequently uses Rogers’ blood samples to amp up his own chemical concoctions. Before long the monster is loose again and providing the PR opportunity The Ultimates have been begging for…

‘Hulk Does Manhattan’ finds the mismatched and woefully unprepared team chasing the terrifying engine of destruction as he catastrophically tears through the city, but they are no match for the beast until Thor – ever-mindful of the harm inflicted upon innocent mortals – explosively and unexpectedly joins the fight…

This first outing then ends on a disturbingly dark note as Thor, Rogers and Stark have a frank and distressing discussion of their possible futures even as ‘Giant Man vs. The Wasp’ exposes the toxic relationship of the apparently perfect metahuman couple.

As the lovers’ argument escalates, the true secret of Jan’s powers is exposed, things are said which can’t be unsaid and the domestic dispute explodes into wilful murder…

To Be Continued…

With a cover-&-variants gallery by Hitch, Currie & Paul Mounts, this fascinatingly slick and cynical saga offers a sharp and sinister entrée into one of Marvel’s other Universes that will impress open-minded vintage fans of the medium just as much as the newcomers they were ostensibly aiming for. Moreover, if you’re a fan of Marvel’s movie enterprises, this is one of the tales that most resemble – and, indeed, informed – them, so you should be right at home…
© 2002, 2005 Marvel Characters Inc. All rights reserved.

Street View


By Pascal Rabaté translated by Terry Nantier (NBM/ComicsLit)
ISBN: 978-1-56163-908-3

Whilst everyone else you know is risking life and limb at the post-Christmas sales (or carpal tunnel syndrome by buying online) here’s a splendid little graphic confection to add to your own shopping list.

French bande dessinée creator (Exode, Ibicus, Les Petits Ruisseaux) and filmmaker (Wandering Streams, Du goudron et des plumes) Pascal Rabaté was born in August 1961 in Tours. Raised in Langeais, he studied printmaking at l’École des Beaux-Arts d’Angers in the 1980s before he began selling comics tales in 1989.

Always experimental, his works ran against contemporary trends as he moved towards a personal kind of Expressionism. His four-volume Tolstoy graphic adaptation Ibicus garnered awards and critical acclaim and cemented his reputation amongst the leading lights of French comics.

In 2013 he crafted a novel and sublimely witty tribute to Alfred Hitchcock (specifically Rear Window) entitled Fenêtre sur rue (Matinées), Fenêtre sur rue (Soirées) which is now available to English speakers. To be honest there’s only a tantalising, scene-setting introductory paragraph to anglicise… everything else is this confection is a wry witty pictorial progression of timeless pantomime and voyeuristic intrigue…

Street View (Mornings) is an “accordion book”: there is no spine holding individual pages together, but rather ten “widescreen” tableaux, run together as one continuous (neatly folded) Mise-en-scène scroll, depicting intimate and personal events as one morning passes on an ordinary street.

The scenario depicts two shops with upstairs apartments, a small house and a low-rise block of flats through certain times of day, with seventeen glass storefronts, doors and windows all affording sneaky peeks at folks living their lives in what they think is perfect privacy…

With the reader as silent witness, all their stories unfold before our sensation-hungry eyes: single viewpoint vignettes of frustration, love, betrayal, family crisis, outrageous humour, petty vindictiveness, idiocy, vanity, bad behaviour, drastic change and maybe even murder…

Street View (Evenings) is the flipside of the scroll, revealing for the dedicated viewer the freedom and license which grips all those isolated participants when they think themselves fully cloaked by darkness (if not drapes and curtains) …

This thrilling, funny – and yes, little bit creepy – intoxicating ensemble piece is a superb example of how pure graphic storytelling can beguile, inform and entertain: transcending barriers of language and custom with slickly effective imagery and primal narrative. It’s also one hell of a damn fine read and you simply must see it…

© 2013 Edition Soleil/Rabaté. © 2014 NBM for the English translation.

Hägar the Horrible – The World is Flat!


By Dik Browne (Egmont/Methuen)
ISBN: 0-416-05090-5             ASIN: B000R9A1OO

Dik (AKA Richard Arthur Allan) Browne was a native New Yorker born in 1917 who studied at Cooper Union and apprenticed as a copy boy and art-bod for the New York Journal America before joining the US Army.

His wartime duties in the Engineering Corps included strategic map-making, but whilst in service he also created the comic strip Jinny Jeep about the Women’s Army Corps, which set the tone for his peacetime career.

After mustering out he became a professional cartoonist and illustrator, working for Newsweek and also in advertising, gaining a reputation as a superb logo designer (The Campbell Soup Kids, Chiquita Banana and the Birdseye Bird number amongst his most memorable creations).

He also dabbled with comicbooks (some Classics Illustrated Junior issues) and produced children’s books, before teaming up with Beetle Bailey creator Mort Walker to draw the hugely successful spin-off strip Hi and Lois in 1954.

Whilst illustrating that family comedy – and deviously training sons Chance and Chris to eventually take over his cartooning duties – he came up another strip that he would write as well as render.

Hägar the Horrible debuted through the King Features Syndicate on February 4th 1973 and quickly became a world-wide hit. The strip is still a fixture in 1,900 newspapers – in 58 countries and thirteen languages – and the iconic characters have migrated to books, comic albums such as this one, games, animated movies, toys and more…

Dik Browne retired from cartooning in 1988 and died from cancer on June 4th 1989. Chance now produces Hi and Lois whilst Chris continues to wield pen, wave sword and wear the chief’s hornèd helmet on Hägar…

Hägar the Horrible is a hard-drinking, hardworking, voracious sea-roving Viking family man. He and his scurvy crew constantly trek to far climes before perennially staggering home to their quirky clans in a never-ending stream of sight gags, painful puns and surreal situations.

With such daily adventuring taking the world by storm, it was only natural that European-style albums would follow and this truly surreal and hilarious extended saga (the fourth of seven released in Britain) came circuitously via German publishing powerhouse Ehapa Verlag to our own Egmont outfit in 1978.

Hägar’s family tree – and its many surrounding weeds – includes the great man of business and his doughty dependents plus a few notable and iconic regulars. As pictured on a double page spread of the unusual suspects, they include long-suffering wife Helga, embarrassingly studious son Hamlet and troublesome teenaged daughter Honi.

Also making an appearance are faithful canine Snert, stroppy house-duck Kvack, Honi’s besotted musician beau Lute and Hägar’s faithful if intellectually challenged sidekick Lucky Eddie…

The magic of the daily strips is the constant stream of quickfire japes and capers constantly revisiting established themes and hot-button topics. At home Honi keeps Lute on a string whilst testing out other matrimonial options and alternatively considers a full-time career as an axe-swinging Valkyrie whilst bookish Hamlet is always there to disappoint and delight his gregarious, bellicose dad.

Snert and Kvack frequently outwit and appal the humans who share their home and at sea Lucky Eddie and the mismatched crew of incompetent reavers follow the red-bearded rascal into battle against foreign armies, daunting dragons, a coterie of assorted clergy and the unwelcoming elements, content in the knowledge that somehow, somewhere they will find more booze and loot…

In this delightful full-colour chronicle however there’s room and time to develop a proper storyline which hilariously begins with the widely promulgated and reiterated tenet that “The World is Flat”…

This is something all Vikings know, from the youngest baby to the aged and roister-loving King. It informs all of Hägar’s planned excursions and loot-accruing expeditions. However one day the world inexplicably changes thanks to the connivance of an Italian toymaker whose latest invention flops.

Nobody wants his round “bouncy-bouncy” balls until he has the notion to shove a stick through the centre, paint countries on them and call them globes. Suddenly everybody wants one and a strange new idea seems to be spreading that Earth is giant sphere.

…And once one new idea sticks all manner of conceptual innovations follow…

On Hägar’s latest voyage of acquisition he continually discovers things are not what they were and is shocked to find that the wave of innovations – such as invaded countries charging customs duty, the theory that bathing isn’t bad for the skin or “the Meek inheriting the Earth” are spreading everywhere.

That disturbing trend for change even invades the heart of Viking society. When he arrives home broken and baffled, Helga expects him to help with the housework and Honi is wearing miniskirts…

Shaken to the core, all the Viking men attend a huge meeting and it’s decided that a heroic voyage must be undertaken to prove the world is still flat… by sailing over the edge…

Moreover, caught up in the manly bluster and bravado, our inebriated hero is horrified to discover that he has volunteered…

And so begins a wickedly inspired and playfully surreal sea voyage which eventually proves both hypotheses false as Hagar, Lucky Eddie, lovesick Lute and a hand-picked crew of ignorant, stupid, non-Viking speaking and straight-out kidnapped mariners set out to discover the final truth, allowing the author a chance to outrageously cut creatively loose… whilst always minding the corners…

Enticing, irrepressible, hilarious and beguiling, The World is Flat is a madcap mini masterpiece of the strip cartoonists’ unique art form and one guaranteed to deliver delight over and over again to young and old alike. So, let’s get it and all the others back in print soon, shall we?
All rights reserved. © 1978 King Features New York/Bulls, Frankfurt a M. and Ehapa Verlag GmbH. Copyright this edition © 1978 Egmont Publishing Limited, London. Hägar the Horrible is © 2014 King Features Syndicate and ™ Hearst Holdings, Inc. All rights reserved.

House of M


By Brian Michael Bendis, Olivier Coipel, Tim Townsend & various (Marvel)
ISBN: 978-0-7851-1721-6

When mutant Avenger the mutant Scarlet Witch married the android Vision they conceived – through the agency of magic and Wanda Maximoff”s undiagnosed ability to reshape reality – twin boys.

Over the course of time it was revealed that her sons were not real and, as the years passed, the shock of that revelation slowly drove her insane.

After tipping completely over the edge Wanda engineered the destruction of her other family – the vast and varied assemblage of the Avengers – orchestrating the death of her former husband and some of their oldest friends.

The World’s Mightiest Heroes were shut down and rebooted in a highly controversial storyline known as Avengers Disassembled, which resulted in the formation of both The New and Young Avengers. That publishing event also spilled over into the solo titles of team members and affiliated comicbooks such as the Fantastic Four and Spectacular Spider-Man, which all ran parallel story-arcs to accompany the main attraction.

The tale told of the worst day in the Avenger’s history as the Witch manipulated people and events: betraying her oldest, closest companions and causing the destruction of everything they held dear. The chaos-storm was only ended when mystic master Doctor Strange and mutant patriarch Charles Xavier took the dazed and crazed Wandainto their personal protective care.

This follow-up company crossover conjunction – by Brian Michael Bendis, Olivier Coipel & Tim Townsend and released originally and primarily as an 8-issue miniseries from August to November 2005 – saw reality rewritten again when Wanda apparently had another major lapse in concentration; reformatting history such that Homo Superior now dominated a society where mere humans (“sapiens”) were an acknowledged evolutionary dead-end living out their lives and destined for extinction within two generations.

Moreover her true father Magneto ruled the mutants; regal head of a glorious dynasty which exerted political control over the entire planet.

It took a dedicated band of heroes and a great deal of luck to put that genie back in a bottle, but the repercussions of the repair job were both profound and world-changing…

Re-presenting the core fortnightly miniseries House of M, and The Pulse: Special Edition, this collection also contains covers and variants by Esad Ribic, Joe Quesada & Danny Miki, Terry & Rachel Dodson, John Cassaday, Brandon Peterson, Mike McKone, Greg Land & Matt Ryan, Salvador Larroca, Chris Bachalo, Joe Madureira, Tim Townsend & Olivier Coipel, and The Pulse – an inspired 12 page faux issue of M-world’s top mutant gossip mag, which offers engaging and pertinent snippets of congruent stories in other titles…

Following a handy scene-setting recap page the drama begins in devastated former mutant homeland Genosha, where Xavier is at last forced to admit that his psychic surgeries are not helping Wanda.

The desire to restore her non-existent children is too strong and the traumatised Scarlet Witch constantly tinkers with reality to make her dreams real. After much impassioned debate with her despondent father Magneto and brother Quicksilver, Professor X finally weighs up the horrific potential consequences and considers other options…

Meanwhile in New York Wonder Man, Ms. Marvel and The Falcon visit the New Avengers at Stark Tower preparatory to the latest assemblage going public. Thus they are on hand when the X-Men come calling: rallied by Xavier to discuss the final fate and disposition of the Scarlet Witch.

In Genosha her father and brother argue on: one seeing no option but the final sanction and the other determined that Wanda must not die.

Opinion is just as divided amongst Avengers and X-Men. Unable to reach a decision, the huge group opt to visit Wanda and try to get through to her one last time.

By the time they reach Genosha she has vanished. Fearing the world might end at any second they frantically search until they are all consumed by a blinding light…

The second chapter begins in a very different New York, where decrepit nonagenarian war hero Steve Rogers draws a well deserved pension, millionaire celebrity Peter Parker, his wife Gwen, son Richie and close relatives May and Ben Parker all live in lofty luxury and teeming billions of mutants run the world, safeguarded and policed by colossal robotic Sentinels…

All the heroes who sought out the Witch now live perfect lives that match their deepest, most secret hearts’ desires, but there is a painful undercurrent of tension amongst the rapidly declining, soon to be extinct Homo Sapiens…

Wolverine awakes screaming. His greatest desire has always been to recover his lost memories: destroyed and discarded by more than a century of brainwashing, mind-wiping and intervention by a succession of sinister enemies. As consciousness returns he remembers everything.

Especially how a moment ago the world was completely different…

In this new universe he is leader of an elite team of mutant peacekeepers. The Red Guard are the prime enforcers of the House of M and agents of the Royal Family of Magneto: de facto rulers of Earth.

Appalled he leaps from the ominous floating aircraft carrier dominating New York and plunges to Earth…

Healing factor in overdrive he then lurches through the streets of the city searching for Xavier and a solution to this insurmountable problem. Hard on his heels are his former subordinates in the Red Guard, all convinced their formerly ruthlessly rational commander has gone crazy.

In his frantic flight, the desperate fugitive stumbles into other-world old comrade Luke Cage who is, in this place, a cunning gangster leading a band of human rebels fighting mutant oppression. Shockingly, amongst his motley crew is masked archer Hawkeye – one of the cruellest casualties of the Scarlet Witch’s first killing spree…

Playing with his grandchild in the idyllic paradise of Genosha, Magneto is unaccountably troubled at the perfection of his existence even as, in New York, Sentinels track and attack Cage’s “Human Avengers”. Thanks to teleporter Cloak, Wolverine and a few of the gang escape, taking with them a strange little girl named Layla Miller.

She is a mutant and amongst her arcane and undisclosed power-set is the ability to reawaken a person’s memories of the world Wanda overwrote…

Convinced Magneto used his crazy daughter to remake the world to his advantage, Wolverine is exultant to have a weapon to offset all the dictator’s advantages and with Cage begins tracking down and restoring former allies.

The game plan remains unchanged: find Xavier and use his telepathic powers to force the Witch to restore the real world.

In Genosha, meanwhile, Magneto again finds himself drawn to the simple tomb of his greatest friend and occasional enemy Charles…

The next stage in Wolverine’s campaign is to use his now restored and grimly determined Avenger and X-Men allies to take control of the Helicarrier dominating New York, piloting it to Genosha and engaging the House of  M’s forces as Layla works her own special mutant magic and reawakened mystic master Stephen Strange attempts to deal with Wanda…

Throughout the horrifying ordeal everybody involved has assumed that Magneto made his daughter reorder reality to suit his dark ambitions, but the magician’s confrontation shockingly reveals a different hand and motive behind the grand change and, as the universe begins to unravel once more, the appalled and furious Master of Magnetism unleashes his own power against the traitor who betrayed his friends, family, species and planet…

…And at the heart of the chaos and carnage Wanda Maximoff, whether at the peak of her madness or in a chilling moment of clarity, utters three little words.

“No more Mutants”…

Dawn breaks on New York City and all the battered participants at the centre of the apocalyptic struggle awake in their own – as far as they know – proper beds. For those that remember, the world seems back to its true state, but when the shell-shocked protagonists gather together to compare notes they realise some things don’t jibe.

Wolverine still has all the memories of his long and previously clouded life; Wanda has utterly vanished again; there is evidence that Hawkeye might be alive again and, most unbelievable of all, the almost one million members of the mutant sub-species are now just human…

Across the Earth less than 200 super-powered Homo Superior remain. Governments are scrabbling to process the fact and form policies whilst the pedagogues of the religious right claim God has smitten the unclean and exhort decent – human – men and women to finish the good work…

Scientist Henry Pym has an even more chilling warning. Reminding us of Einstein’s dictum “Energy cannot be created or destroyed, it can only be changed from one form to another”, he ominously ponders on where all the powers, radiations and assorted exotic energies formerly wielded by the ex-mutant population have gone…

Although Marvel continuity was skilfully interwoven throughout the event, this particular tale stands alone perfectly without any need to refer to the many attendant miniseries: offering an engaging, fast-paced thriller brimming with tension and stuffed with bombastic spectacle.

House of M is an action-packed, spectacular adventure that will delight lovers of epic Fights ‘n’ Tights fantasy and beguile casual readers looking for an easy but enthralling entry into the madcap world of Costumed Dramas.
© 2005, 2006 Marvel Characters, Inc. All rights reserved.

Tales of the Mysterious Traveller


By Joe Gill, Steve Ditko, Bill Molno, Gene Colan, Charles Nicholas, Paul Reinman & various (Racecourse Press/GT Ltd.)
No ISBN

Steve Ditko is one of our industry’s greatest talents and probably America’s least lauded. His fervent desire to just get on with his job and tell stories the best way he can, whilst the noblest of aspirations, has and will always be a major consideration or even stumbling block for the commercial interests which for so long controlled all comics production and still exert an overwhelming influence upon the mainstream bulk of Funnybook output.

Before his time at Marvel, young Ditko perfected his craft creating short stories for a variety of companies and it’s an undeniable joy to be able to look at this work from a such an innocent time when he was just breaking into the industry: tirelessly honing his craft with genre tales for whichever publisher would have him, always seeking to be as free as possible from the interference of intrusive editors.

The Mysterious Traveller was one of Charlton Comics’ earliest stars. The title came from a radio show (which ran from 1943-1952) which the doggedly second-string company licensed, with a lead/host/narrator acting more as voyeur than active participant.

Standing aloof, speaking “to camera” and asking readers for opinion and judgement, he shared a selection of funny, sad, scary and wondrous human interest yarns all tinged with a hint of the weird and supernatural. The long-running show spawned a single comicbook issue published by Trans-World Publications illustrated by the great Bob Powell, cover-dated November 1948.

When revived years later and as rendered by Ditko, whose storytelling mastery, page design and full, lavish brushwork were just beginning to come into their mature full range, the Tales of the Mysterious Traveler (as the US version was styled) short stories were esoteric and utterly mesmerising. This comicbook iteration ran for 13 issues from 1956-1959…

The particular print artefact under review today is in fact a British compilation of Charlton reprints, culled not only from the nominated title but from range of genre titles for a presumably less-discerning British audience. It’s one of a line of card-cover albums and cheap pamphlets reprinting US material that proliferated in the late 1950’s before actual comicbooks began to be imported. Other volumes range from Blackhawk to Rip Kirby to Twilight Zone.

The short complete tale was once the sole staple of the comic book profession, when the plan was to deliver as much variety as possible to the reader. Sadly that particular discipline is all but lost to modern comic creators.

This undated (I’m guessing it’s from 1960) monochrome chronicle – which I’m assuming was scripted almost entirely by the prodigiously prolific Joe Gill – opens with ‘Little Boy Blue’ (TotMT#10, November 1958) detailing the unsuspected, unacknowledged sacrifice of a jazz virtuoso who saves the world after which, from the same issue ‘The Statues that Came to Life’ reveals how ancient Greek king Pellas tries to duplicate Pygmalion’s legendary feat and hires an artist to carve him a perfect wife.

However when sculptor Phidias succeeds and the marble beauty comes to life, it is not Pellas she wants…

‘The Puncher from Panhandle’ is western prose yarn by Frank Richards – which feels like it might have been written by a Brit – after which two episodes of ‘Sundown Patrol’ (frustratingly familiar – perhaps early Don Perlin – but I can’t find where it originally ran) follows a grim attrition as nine US Cavalrymen defy renegade warrior Crazy Dog‘s attempts to destroy them…

It’s followed by another Frank Richards western vignette: a tale of banditry and ‘The Man in the Flour Bag’ after which Ditko again scores with the classic sci fi shocker ‘Adrift in Space’ (Mysteries of Unexplored Worlds #8, June1958). Here Captain Crewes, marooned in the void by a mutinous crew, ruminates on what brought him to this sorry fate.

Next is ‘The Half Men’ (illustrated by Bill Molno &Sal Trapani from the same issue) which sees three flawed but dauntless men voyage to a fantastic under-earth civilisation. Astute readers might recognise the tale from modern alternative comics since Kevin Huizenga tellingly redrew the entire epic for Kramer’s Ergot volume 8…

Also from MoUW #8 is a moving yarn by Gene Colan and one that I can’t identify. Colan’s moodily rendered ‘The Good Provider’ sees a married couple tested to the extreme by a wish-fulfilling bag whilst ‘Full Development’ follows the sorry path of a young man who develops mind-reading powers after the CIA recruit him…

Ditko resurfaces for ‘The Mountain That Was’ (Mysteries of Unexplored Worlds #11 January 1959) with an eerie saga of climbers and snowbound monsters after which from the same source ‘Voyage to Nowhere’ (Molno & Vince Alascia) sees a wealthy man fall into a coma and undergo a startling moral transformation.

Unusual Tales #6 (February 1957) provided ‘Caveman’ (by Charles Nicholas & Jon D’Agostino?) which follows a sour-tempered wage-slave through a cathartic reversion to soul-cleansing primitivism whilst, following prose terror tale ‘Frightful Fears’ from MoUW #11, ‘Algaroba the Aerial Artist’ (Molno & Alascia, Unusual Tales #2, January 1956) poses a bizarre enigma of reincarnation and high wire artistry…

‘The Strange Return’ by Paul Reinman (MoUW #11 again) treads similar ground with the tale of a treasure hunter in Persia after which ‘The Memorable Mile’ (probably by Molno again but I can’t trace the source) details how supernatural forces come to the fore in a propaganda-drenched sporting contest…

Molno & Trapani then render ‘Not All Gold Glitters’ (Unusual Tales #6, February 1957) wherein a destitute couple are pushed to the limits of sanity when they mysteriously inherit a fortune whilst ‘Elixir’ (Molno &Trapani from MoUW #8 again) attacks medical arrogance as a disbelieving doctor throws away a miracle cure he receives in the mail…

Everything wraps up with anonymously illustrated (Maurice Whitman perhaps?) but moving ‘Willie!’ from UT #6 as a modernising boss comes a-cropper after retiring an aging craftsman and his favourite machine…

This amazingly capacious volume has episodes that terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped-down plots and simple dialogue that let the art set the tone, push the emotions and tell the tale, from a time when a story could end sadly as well as happily or portentously and only wonderment was on the agenda, hidden or otherwise.

Sadly it’s rather hard to find – but not impossible! – and, if like me, you lament that only superstar creators get their back catalogue reprinted these days but still yearn to see the efforts of the journeymen who filled the other pages of old comicbooks, collections like this are your only resort.

Little gems like this should be permanently in print or at least available online and used as a primer for any artist who wants a career in comics, animation or any storytelling discipline.
No copyright notice included so let’s assume © 2014 the current rights owner. All rights reserved.