Loki Agent of Asgard: Trust Me


By Al Ewing, Lee Garbett & Nolan Woodard (Marvel/Panini UK)
ISBN: 978-1-84653-600-7

One of Marvel’s richest seams of pure imagination, the Nine Realms impacted by the mighty races of Asgard and its satellites have always offered stirring, expansive tales of a non-traditional nature to comicbook readers.

As iconic a character as his adoptive sibling Thor, God of Evil Loki has worked his vile, self-serving machinations for millennia and was rightly deemed one of the most diabolical villains in creation.

Things are different now.

What you need to know: after millennia of doctrinaire double-dealing and abusive micro-management All-Father Odin is gone, and the governance of his puissant kingdom, having been briefly misruled by his sons Thor and Balder, has been left to his wife Freyja and sister goddesses Idunn and Gaea who act in concert as a co-operative “All-Mother”.

The city they rule from now resides on Earth a few paltry feet above the ground of Broxton, Oklahoma and has been renamed Asgardia…

Moreover the eternally capricious and malign Loki has undergone some shocking changes too. Resurrected from death and hell by his eternally optimistic half-brother Thor, the trickster has recently endured life as a woman and been reborn again as an (ostensibly) innocent boy-child whilst his long-suffering and constantly betrayed family attempt one final gambit to reform the villain and raise a true and decent scion of Asgard.

Collecting Loki Agent of Asgard issues #1-5, published between April and August 2014 and captivatingly concocted by scripter Al Ewing, illustrator Lee Garbett and colour artist Nolan Woodard, this initial compilation traces the latest career path of the apparently reformed great trickster.

Now, after mooching around being generally benevolent and non-threatening as one of the Young Avengers, the former menace is approaching physical maturity and discovers that the All-Mother of Asgardia have a use for a smart young man who is still at heart the wily, devious God of Mischief – nor will they take nay for an answer…

Asgardians all understand the overwhelming, inescapable force and power generated by Stories, and the triumvirate have an intriguing proposition for Loki. In ‘Trust Me’, as payment for his performing certain tasks as a one-man Asgardian Secret Service, they will delete select portions of his appalling life history from every record in the Nine Realms, one insidious exploit per mission.

It’s a most tempting deal. For as long as that fearsome history remains it will always pull at him, dragging him back to what he once was, so the reincarnated godling is keen to diminish the temptations of his past, escape the heavy chains of reputation and prophecy and be his own man at last…

With the promise of becoming less potentially evil through each successive task, Loki sets out on his first case. Over the years there has been a slow, steady bleed of gods and artefacts from Asgard to the lesser realms and now the All-Mother wants those things back where they belong.

Thus the callow trickster invades Avengers Tower and battles Earth’s Mightiest Heroes, messing with their extensive database on him whilst extracting a horrific Asgardian monster secretly possessing noble Thor.

However, as always with the Trickster, things are not quite what they seem…

In ‘Loki and Lorelei, Sitting in a Tree’ he is despatched to retrieve the seductively wanton sorceress who has been preying on humans, gods and monsters for years and, during an unlikely night of Speed Dating, makes the charming acquaintance of Verity Willis, a mortal with the unfortunate gift of being able to see through any lie, subterfuge of illusion…

Lorelei’s trail leads to Monte Carlo and a monumental heist – which the Asgardian agent takes for his own – but he subsequently lets the witch go. The mischief-maker has a plan brewing and is putting together select crew. He might be working for the authorities now and trying to modify his behaviour, but he is still Loki…

Nobody is playing a straight game. In ‘Your Life is a Story I’ve Already Written’ the shocking identity of the vile spirit that possessed Thor is revealed. Despite being a prisoner of the All-Mother, the most wicked creature in the Nine Realms reveals thus how in ages past he deviously implicated the boy Odin in senseless murder and orchestrated the conditions whereby proto-god Sigurd the Ever-Glorious came to possess the unrelenting, unstoppable, truth-rending sword Gram.

As a result of many Machiavellian machinations, young Odin became Lord of all the Realms years before his time, Gram was safely locked away until Loki could claim it and Asgard grew to be mighty and all-conquering… but now the devil in his dungeon waits for the final pieces in his astoundingly long game to fall into place…

The saga returns to the present where ‘Lets You & Him Fight’ finds the long absent Sigurd attempting to reclaim the irresistible Gram from young Loki but subsequently press-ganged into the trickster’s secret service.

These diversions are also starting to gain the unwelcome attention of the All-Mother who have also tasked their Earthly Agent with bringing back in the millennially truant Sigurd.

To expedite matters they have cited the ferocious Exdesir as back-up, but a bunch of short-tempered Valkyries is the last thing Loki needs watching him at this fragile juncture.

…And that’s before arch tempter Mephisto involves himself in the scheme, seeking to gull a few unwary gods into signing infernal contracts of damnation by flaunting hidden truths like jewels…

All the crafty conniving results in a cosmic confrontation in Asgardia with ‘This Mission Will Self-Destruct in Five Seconds’ as Loki’s crew breach the mythical city-state in search of answers to the All-Mother’s increasingly off-kilter behaviour and the truth about the creature not so safely locked in the citadel’s deepest dungeon…

Sly, cool and witty, exceedingly engaging, fast and funny – like all the very best caper stories – this canny, time-bending chronicle succeeds in deftly delineating the reborn Loki as a sharp operator doing good deeds whilst never actually proving whether he’s really reformed or is still a subtle and beguiling Master of Evil…

This delicious Costumed Drama also offers digitally-diverting extra content for tech-savvy consumers courtesy of AR icon sections all accessible through a free digital code and the Marvel Comics app for iPhone®, iPad®, iPad Touch® & Android devices at Marvel’s Digital Comics Shop as well as a glorious covers-and-variants gallery by Jenny Frison, Frank Cho, Mike Del Mundo & Olivier Coipel.
™ and © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

The Phoenix Presents… Star Cat book 01


By James Turner (David Fickling Books)
ISBN: 978-1-910200-06-3

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional-seeming weekly comic aimed at girls and boys which sought to revive the good old days of picture-story entertainment Intent whilst embracing the full force of modernity in style and Content.

Every issue offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy and, in the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

The Phoenix was voted No.2 in Time Magazine‘s global list of Top Comics and Graphic Novels and is the only UK strip publication started in the last forty years to have passed the 100 issue mark. The magazine celebrated its first anniversary by releasing a digital edition available globally as an app and is still continually expanding its horizons.

It is, most importantly, big and bold and tremendous fun. You should subscribe today…

Moreover, whilst comics companies all seem to have given up the ghost (in this country at least), old-school prose publishers and the newborn graphic novel industry have evolved to fill their vacated niche.

With a less volatile business model and far more sustainable long-term goals, book sellers have prospered from periodical publishers’ surrender. There have never been so many and varied cartoon and comics chronicles, compilations and tomes for readers to enjoy.

This year – at long last – many of the favourite serials and series from The Phoenix joined that growing market, having been superbly repackaged as graphic albums.

One of the wildest rides in the amazing anthology is Space Cat by the astoundingly clever James Turner (Super Animal Adventure Squad, The Unfeasible Adventures of Beaver and Steve). The strip began in issue #0 and has been popping back ever since…

The premise is timeless and instantly engaging, featuring the far-out endeavours of a bunch of spacefaring nincompoops in the classic mock-heroic manner. There’s so very far-from-dauntless Captain Spaceington, extremely dim amoeboid Science Officer Plixx, an inarticulate and barely housebroken beastie dubbed The Pilot and Robot One, who quite arrogantly and erroneously believes himself one of the smartest thinkers in the cosmos.

The colossal, formidable void-busting vessel they traverse the universe in looks like a gigantic ginger tom because that is what it is: half cat, half spaceship. What more do you need to know?

If you could think of something it would probably be answered by the astoundingly accurate Space Table of Space Contents, or the brilliant and informative cartoon cutaway and info-blurb page which reveals all the interior secrets of the mighty moggy cosmic craft and its motley crew in ‘Welcome Aboard the Star Cat’…

With introductions over and readers up to speed, the wild rides begins with ‘Star Cat’ wherein the team are contacted by Chicken-with-a-mission The Space Mayor who tasks the solar swashbucklers with recapturing escaped felon Dark Rectangle before the two-dimensional tyrant can rob the Space Bank, a task only completed through sheer dumb luck and the Ginger rocket’s uncurbed predilection for Space Mice…

The sinister shape of Dark Rectangle is next seen menacing the lost planet of Inflatia where his plans to deflate the universe are foiled by the team who have mistakenly fetched up there in search of critical stores on what they think is the Ice Cream Planet in ‘The Big Let Down’ after which ‘Nub’ sees the Star Cat ferrying the cutest, most endangered creatures in the galaxy – Nubchicks – to the safety of the Space Zoo.

Unfortunately that planar potentate Dark Rectangle needs the little darlings to power his new Universe Bomb…

When a number of planets are mysteriously drained of all energy, the Space Mayor has no choice but to assign Captain Spaceington and his substandard star warriors to the case, forcing Robot One to pit his transistorised wits against ‘The Horror of Mecha Dracula’, whilst in ‘The Art of Robbery’ the nefarious Rob-Ot‘s scheme to swipe the Moona Lisa from the Space Museum of Space Art is foiled by the hapless stupidity of ever-hungry Plixx…

The mis-educated Science Officer’s addiction to cake also wrecks the space/time continuum and ticks off God after she messes up a chronal experiment with a ‘Turnip in Time’ before the good ship Star Cat is invaded by the wicked shapeshifting menace known as ‘The Thingy’ after which a mission to the far edge of space brings them all into contact with a most unpleasant omnipotent entity who tests our weird wanderers – and by extension our entire civilisation – with ‘Incorporeal Punishment’…

‘With Friends Like These, Who Needs a Nemesis?’ sees the return of Dark Rectangle when the sorely lacking Spaceington finds his ship and crew requisitioned by the obnoxious, insufferably perfect Captain Starblaze “the Bravest Captain in all of Space”.

Surely it’s not jealousy that makes Spaceington attempt to sabotage his rival’s top secret mission?

Saving the best for last, this stellar saga concludes with a mercy mission that goes awry when the monumental moggy take a shortcut through the Spooky Quadrant and the crew unwisely clash with a ghastly Space Vampyr in ‘Nothing to Fear But Fear Itself (But Fear is Really, Really Scary)…’

The Phoenix Presents… Star Cat is a spectacularly hilarious comic treat: surreal, ingenious, wildly infectious fun. No pet owner, comedy connoisseur or lover of the Wild Black Yonder could afford to miss this brilliant cartoon cat treat.
Text and illustrations © James Turner 2014. All rights reserved.

Torn


By Andrew Constant, Nicola Scott & Joh James (Gestalt Publishing)
ISBN: 978-0-9807823-7-0

If you think you’ve seen everything in werewolf comics think again. A wealth of graphic novels from Australian creative powerhouse Gestalt Publishing have just begun hitting our stores and one of the most intriguing features is a gripping, hyper-expressive take on the curse of lycanthropy that will delight fear aficionados.

Written by Andrew Constant (a man who’s worn many occupational hats in his life before settling on comics) ,Torn traces the hellish journey of a devoted father and provider whose cosy life is shattered when his family is slaughtered by a kill-crazy maniac.

As seen in the stunning prologue sequence by Nicola Scott (Wonder Woman, Birds of Prey, Secret Six), the enraged parent takes bloody vengeance on the murderer, but in the struggle becomes infected with his curse.

The maniac was a man, and the wolf who kills him is soon transformed into one of the crazy, bipedal horrors too. Confused, mute and experiencing reality in a way he can’t process, the new creature instinctively heads for the city…

Joh James (Borderlands: Origins, Mars Attacks!) takes over the stark monochrome illustration for the body of the tale as the bewildered outsider forages in alleys and dumps encountering homeless street girl Sarah who takes pity on the naked, inarticulate weirdo.

When she is attacked by a gang who has been periodically raping and abusing her, the stranger turns on her assailants like a rabid animal…

Later, hiding together in a deserted house, the pair form a cautious bond as he scavenges food for her and slowly learns to communicate. Unfortunately, the leader of the packrats has not forgotten Sarah or her protector though, and comes looking for her armed with a big shiny knife…

When the confrontation comes our hero is again triumphant, keeping the blade and allowing his opponents their lives.

However, the shaggy horror who has been patiently stalking him since the woods is not so lenient, and soon gun-happy cops are mistakenly hunting the wild man for an act of incredible butchery.

The follower too was also fantastically transformed by the death of the human in the woods. However, the rage, jealousy and sadistic hunger for inflicting pain is all its own. This relentless hunter has a blood relationship to the manwolf and wants nothing less than to destroy any happiness or form of family his former pack-mate could find on four legs or two…

Vicious, visceral and supremely affecting, this examination of human and animal savagery is a ferociously compelling tragedy that will leave comics and horror fans panting for more.
© 2011 Andrew Constant and Gestalt Publishing, Pty Ltd.

X-Factor volume 8: Overtime


By Peter David, Valentine De Landro, Andrew Hennessey, Pat Davidson & various (Marvel)
ISBN: 978-0-7851-3837-2

Since its debut in 1982, X-Factor has been a splendidly effective umbrella title for many uniquely off-kilter iterations of Marvel’s mutant phenomena. Undoubtedly the most impressive and enduring assemblage was created by writer Peter David in 2006; mixing starkly violent suspense with cool detective mystery, laugh-out-loud comedy and fantastic Fights ‘n’ Tights action – and even slyly addressing social issues in a regular riot of superbly adult Costumed Drama.

The premise saw Jamie Madrox, the Multiple Man – veteran of a formerly government-sponsored (and controlled) team – appropriating the name for his own specialist metahuman private detective agency: X-Factor Investigations.

Setting up shop in the wake of “The Decimation”, which had reduced the world’s mutant population to a couple of hundred empowered individuals and millions of distressingly humanised (ex) Homo Superior, he and a perpetually fluctuating team set out to discover why and how it had happened…

What Happened Was: crossover event House of M saw reality overwritten when mutant Avenger Scarlet Witch had a mental breakdown, changing history and reality so that mutantkind out-competed base-line humans, driving “sapiens” to the brink of extinction.

It took every hero on Earth, a huge helping of luck and a strange little girl named Layla Miller to correct that situation, but in the aftermath, the abhorred inheritor species had been winnowed to less than 200 super-powered souls …

Madrox later expanded his brief to specialise in strange cases and metahuman mysteries, but spent an awful lot of unprofitable time dealing with the machinations of insidious menaces like the Karma Project and scheming immortal Damian Tryp…

This temporally-twisted tome collects X-Factor volume 3 #46-50 and X-Factor Special: Layla Miller (September 2009-December 2009), wrapping up a few long-running plot threads whilst answering some pertinent questions about the team’s most enigmatic member.

Madrox and Co. had relocated to scenic Detroit to avoid interference from old boss and Office of National Emergency bureaucrat Valerie Cooper but she and her Federal flunkies had pursued, and continued with attempts to put the team under government control.

Following the tragic loss of Madrox and TheresaRourke Cassidy‘s (AKA Siryn) baby, the multiple man went off the deep end and on a monolithic bender which might have ended in his suicide or murder, if not for somehow fully-grown Layla Miller who suddenly popped up to drag him into a furious future where humans and mutants were engaged in a vicious struggle for survival dubbed The Summers Rebellion.

The detective had been summoned by the formidable Ruby Summers and her elderly but still scary dad Cyclops to find out why key members of their mutant army kept winking out of existence, but for Madrox it just felt like being abused and exploited by a different bunch of supposed friends…

Abandoned in the present, Theresa took charge at X-Factor Investigations, assigning de-powered Julio Richter (AKA Rictor) and astoundingly attractive Longshot as bodyguards for frightened former-mutant Lenore Wilkinson who was having problems with a stalker.

However, as Guido “Strong Guy” Carosella, super-woman Monet St. Croix – AKA “M”Armando “Darwin” Muñoz and Shatterstar are subsequently called in to help protect the perpetually endangered Lenore, a new menace surfaces.

Psychic assassin Cortex is capable of dominating and warping even the most determined minds and before long the teammates are battling each other to the death even as, eighty years up-time, the nature of physical existence is failing and the embattled mutants are forced to consult a big brain to save everything else before they can save their species.

With few choices available Layla takes Madrox and Ruby to aged, senile Victor Von Doom who already knows quite a lot about their recurring reality problems, whilst in the past crafty, craven Cortex overextends himself trying to simultaneously mentally manipulate Shatterstar and Monet into killing their comrades.

Despite his diminished condition Doom knows the cause of the disappearances and tantalises his visitors with possible solutions to the a time-crisis, even as elsewhere, Future America’s Presidential Special Advisor Dr. Anthony Falcone ponders the expense of sending Cortex back to eradicate the ancestors of current Summers Rebellion mutants.

Somehow that simple covert task has morphed into pre-emptively dealing with X-Factor and the inexplicably pivotal Madrox…

Falcone’s ill timed and ill-advised intervention distracts his technologically-augmented chronal killer just as he is completing the mission, giving Shatterstar an opportunity to shrug off Cortex’s mind-lock and save the day…

Scripted throughout by David and illustrated by Valentine De Landro & Pat Davidson, the adventure continues with ‘X-It Strategies’ as the President loses confidence in Falcone’s plan to end America’s Mutant problem and tries to remove his now-unnecessary stooge.

The anti-mutant fanatic has been long-prepared for such a move and activates a contingency plan, taking personal control of the nation’s vast army of Sentinels, whilst in The Now Cortex regains the advantage, using his psychic slave Monet to press his attack.

In the future Doom discloses how he built the device used to alter history and gave it to Falcone, also letting slip that he has had a decades-long relationship with Layla, but the revelation is quickly sidelined when a trio of Omeganoid Sentinels blast in…

Cortex/M’s assault founders in old Detroit when Siryn arrives, but the spirited resistance falters when Sentinels materialise and – as per their programming – attack all the mutants in front of them…

In the future Madrox is experiencing relief and horror in equal amounts. They have just been saved by Ruby’s boyfriend Trevor Fitzroy whose portal-power has sent the trio of murderous mechanoids who knows where. Until this moment the Multiple Man only knew the charmingly cocky teen as a malevolent and rapacious – adult – evil mutant vampire who tried to destroy the X-Men numerous times…

Whilst Falcone uses battalions of Sentinel to secure his own ascension, in the past three that he no longer controls are blasting every mutant in sight. Unable to complete his mission in the growing chaos, Cortex is jumped by the miraculously lucky Longshot and their battle gives Monet the chance to forever throw off his technoid infection and influence…

Enraged beyond endurance she smashes into the killer and discovers he’s Madrox in a hoodie…

With the fabric of time unravelling ‘The Cortex Equation’ reveals a few secrets as the old enemy behind so many of Jamie’s problems is shown to be the power behind Falcone even as demented old Doom has a surprising confrontation with Cyclops.

In the present Siryn and Monet are still battling the apparently unbeatable Cortex who is exposed as one of Jamie’s “dupes”.

Madrox’s duplicates are autonomous facsimiles of him. Often displaying one particular aspect of his emotional makeup they can live their own lives for years until he touches them and they are reabsorbed – whether he or they want to. Being self-aware, some abscond, never wanting to come back and “die”. This one went to the future and fell into the hand of a truly evil genius…

Beaten but seemingly unkillable, Cortex teleports away from the furious women and goes after original target Lenore, but is interrupted by Darwin and the late arriving Guido, Rictor and Shatterstar who have just experienced a most elucidating (and sophisticatedly hilarious) road trip which encompassed angry priests, love-sick suicides, and some frank revelations about gender – and species – orientations.

After such a journey, they’re in the mood for some palate-cleansing violence…

Eighty years from then in Philadelphia, Falcone’s Sentinel brigade is ravaging the population – mutant and otherwise. When the Summers’ Army counterattack they are greeted as heroes by humanity.

However, even decrepit and out of his mind Doom is still Doom, and he betrays the alliance, plucking Cortex back to the future, overriding his command systems and ordering him to “kill all the mutants”…

X-Factor #50 (with additional art by Craig Yeung) spectacularly wraps up everything as Falcone and his sinister sponsor track Cortex and despatch Sentinels to wipe out the despised Homo Superior. They might not have time, though, as Doom’s new puppet is wreaking havoc amongst the mutant warriors.

First to die is Fitzroy, and the situation worsens when Doom takes control of Cyclops too…

Cortex meanwhile is stalking the apparently ineffectual Layla, but she takes off when Jamie appears for a final confrontation with his rogue appendage…

Distraught Ruby pleads with Layla to use her real power, and after much deliberation – and to save the time line – she finally acquiesces.

Although everyone thinks she’s some kind of prescient or precog, Miller’s actual mutant power is to raise the dead. It doesn’t matter much when she reanimates cats or butterflies, since nobody really notices when they come back without soul or conscience, but when someone like Fitzroy is resurrected as a being of selfish evil all humanity might suffer…

At that moment the Sentinels arrive and terrifyingly merge into one colossal unit designed to carry out Falcone’s long-planned mutant extinction. With everybody dying Fitzroy fatally drains Cortex and uses the stolen energies to open a portal sending the amalgamated Armageddon-Sentinel to where it can do the most harm…

In the shell-shocked aftermath Madrox and Layla use Doom’s time machine to rejoin X-Factor in the present, sensibly leaving the future to fend for itself.

A little later she tracks down her younger self and reveals just how the enigmatic young lady learned how to “know stuff”, starting the cycle again, for the first time…

Although intricate, action-packed, beguiling, cathartic and immensely enjoyable, X-Factor: Overtime is utterly impenetrable on its own and if you read it (and you really should) make sure it’s in conjunction with its immediate predecessor X-Factor: Time and a Half.

This supremely entertaining Fights ‘n’ Tights delight also includes the chillingly effective X-Factor Special: Layla Miller, which covers the beginning of the Summers Rebellion in that turbulent tomorrow, where a mute girl named Layla escapes from a mutant “Containment Centre” to link up with fugitive Homo Superior and begin the toppling of an oppressive totalitarian American in the powerfully evocative ‘Stuff Happens’ by David, De Landro, Andrew Hennessy & Davidson.

Augmented by a covers-&-variants gallery by David Yardin, Nathan Fairbairn, Paolo Raimondi, Brian Reber and Boo Cook, this volume is complex, compelling, compulsive and supremely funny in a way most adult comics just aren’t. X-Factor is a splendid example of mature Costume Dramas for everyone who needs wit to underpin their superhero soap opera shenanigans.
© 2008, 2009, 2010 Marvel Characters, Inc. All rights reserved.

Vowels


By Skye Ogden (Gestalt Publishing)
ISBN: 978-0-9775628-1-7

I’ve long admitted my love for comics in black and white and frequently expressed my admiration for creators who can tell a tale in utter silence, without benefit of text, and when this lavish and splendid digest sized (212 x 144mm) paperback arrived in my Review copies mailbag, it immediately became my favourite example of the form.

Created by Australian cartoonist, designer and illustrator Skye Ogden, Vowels is a phenomenally engaging sequence of five linked fables which mesmerically examines aspects of the human condition, all played out in an oddly welcoming, if harsh, desert landscape that houses hulking cavemen and their suitably formidable women, adorable lizards, wide eyed aliens and, latterly, extremely unpleasant invading soldiery…

This is one of those books you’ll thank me for staying non-specific about, so I’ll only go so far as to say that ‘a’ is a broadly comedic chase vignette starring the aforementioned dawn people and the unlucky reptile, whilst ‘e’ introduces a diminutive alien wanderer to the happy, hirsute couple before following the unhappy voyager into a most peculiar afterlife and rebirth…

In ‘i’ the little guy’s distant relatives take the stage in a bustling marketplace for a dose of Romeo and Juliet frustration and tragedy before overwhelming, abiding loss is expressively characterised in ‘o’ after which the fascinating, universally accessible discussion on the nature of existence concludes with the brutal horrors of war, occupation and vengeance…

Depicted in a beguiling timelessly engaging cartoon style, deliciously reminiscent of the legendary Vaughn Bode and employing all the devastatingly expressive, pantomimic artifices of Charlie Chaplin, Vowels is a masterpiece of the cartoonist’s craft where life, death, love, hate, jealousy, obsession, protectiveness, greed, raw naked aggression and cruelty are pared down to the bone and graphically, forensically explored in a manner which only makes us hungry for more.

Deeply enticing, appealingly slick and intoxicatingly addictive, Vowels is an irresistible torrent of purely visual drama and which will delight all aficionados of the medium who value comics for their own sake, and don’t need a route map or score card to enjoy themselves.
© 2007 Skye Ogden. All rights reserved.

Batman: Monsters


By James Robinson, Warren Ellis, Alan Grant, John Watkiss, John McCrea, Quique Alcatena & various(DC Comics)
ISBN: 978-1-4012-2494-3

In 1989, when DC found the world had gone completely Bat-crazy for the second time in twenty-five years, they quickly supplemented the Gotham Guardian’s regular stable of comicbooks with a new title designed to redefine the early days and cases of a revamped and revitalised Caped Crusader.

Three years earlier the publisher had boldly begun to retcon their entire ponderous continuity via the landmark maxi-series Crisis on Infinite Earths; rejecting the concept of a vast multiverse and re-knitting time so that there had only ever been one Earth.

For new readers, this solitary DC world provided a perfect place to jump on at the start: a planet literally festooned with iconic heroes and villains draped in a clear and cogent backstory that was now fresh and newly unfolding.

Many of their greatest properties were graced with a reboot, all employing the tacit conceit that the characters had been around for years and the readership were simply tuning in on just another working day.

Batman’s popularity was at an intoxicating peak and, as DC was still in the throes of re-jigging the entire narrative continuity, his latest title presented multi-part epics rewriting established villains and classic stories: infilling the new history of the re-imagined, post-Crisis hero and his entourage. The added fillip was a fluid cast of premiere and up-and-coming creators each getting “their shot” at one of the most iconic figures of the industry

Most of the early story-arcs were collected as trade paperbacks, and helped jump-start the graphic novel sector of the comics industry, whilst the careful re-imagining of the hero’s early days gave fans a wholly modern insight into the highly malleable core-concept.

Later collections took a more selective approach, such as this one gathering Batman: Legends of the Dark Knight #71-73, 83-83 and 89-90: mini-epics which could be comfortably grouped together under the theme of Monsters…

After two seemingly unconnected murders in Gotham, ‘Werewolf’ (by James Robinson & John Watkiss from B:LDK #71-73, May to July 1995) finds the Dark Detective prowling the streets of London…

The killings are completely dissimilar: one a cool, precise hit by a professional and the other a savage, brutal attack by something strong and probably inhuman. The victims are only linked by their relationship to the Wayne Foundation.

The assassinated Fitzroy was investigating money-laundering in the London office whilst mauled and mutilated Dr. Hugh Downs had, at the behest of great friend Alfred Pennyworth, recently taken up a position with the company in America.

The latter death is further complicated by an eyewitness who swears the attacker was a werewolf…

Linking Downs’ murder to two similar killings overseas, soon hero and valet are stalking foggy London streets and moody rooftops in search of answers. As the hitman who most likely killed Fitzroy also hails from the Seat of Empire, Batman wastes no time in rousting the local underworld in search of ruthless mercenary Captain Carruthers and discovers the ex-Foreign Legionnaire used to be called Le Loup – “the Wolf”…

Unlike Gotham where the unwelcome vigilante is barely tolerated by the police, in London Batman is eagerly welcomed by Inspector Colman Nash, who first meets the masked avenger at an abattoir where the grisly remains of the two Wayne Foundation executives Fitzroy had been investigating are found hanging on meathooks.

With his butchered former employees’ guilt apparently confirmed, the Dark Knight then focuses on the werewolf’s English kills. That trail leads to a confrontation with psychotic East End gang lord Tommy Twist whose even crazier brother Danny was the second victim of the lethal lycanthrope…

Danny was a loan shark who died after putting the squeeze on defaulting maverick inventor Charles Blake, who has since gone missing. Possibilities start to gel when Batman – in cunning disguise – interviews the widow of the first mauled corpse and discovers that her first husband was the odd duck and person of interest Charles Blake…

With the more outré case seemingly solved but for an arrest, Batman turns his attention to finding Curruthers but is soon distracted by New Age celebrity Raven Maguire who claims the Werewolf is a primal god-beast that she and her acolytes have a right and duty to worship…

Days pass and the two cases remain frustratingly stalled until Batman tracks Curruthers to Docklands. However, after a blistering battle the hero only manages to hold onto the killer’s blood-money as the ferociously competent soldier-of-fortune spectacularly escapes to wreak more mayhem and vengeance…

When Batman returns to Scotland Yard, Nash has a lead on two more prospective victims Blake has targeted, but as the Dark Knight rushes to Belgravia, in a wave of roiling fog the Werewolf jumps him…

Smart, moody and action-packed, this yarn is actually a savvy classical detective thriller, brimming with notable characters, intricate chains of clues, devious plot twists and beguiling red herrings which all lead inexorably to a surprise shock ending that will delight fans of the genre.

Moreover, as magnificently rendered in the eerie illustration style of artistic Renaissance Man John Watkiss, the tale unfolds with a quintessentially British tone and timbre…

A far more visceral and cynical shocker comes in the two-part ‘Infected’ by Warren Ellis & John McCrea (Batman: Legends of the Dark Knight #83-83, from May and June 1996) which begins when a pair of biologically altered solders escape their (perhaps) rogue military doctors and begin slaughtering indigents and low level thugs in the dingy backstreets of Gotham.

The ghastly slaughter escalates when Chief Branden of Gotham SWAT takes over. A holdover from the city’s recent corrupt political regime, the barely rational gun-nut is as happy blasting away at the despised caped vigilante as at the clear and present danger…

For Batman, mere months into his obsessive war on crime, this first brush with rampant, unbridled super-nature goes badly wrong. When he tracks one of the beasts it shoots him with bone bullets manufactured from the harvested corpses of previous victims before escaping…

Despite his wounds the Dark Knight perseveres and doses the kill-crazy beast with a lethal nerve agent before retreating.

Back in the Batcave, as Alfred tends to his wounds, the battered champion’s formidable computer resources examine the bone bullet and uncover a doomsday project harking back to the Cold War paranoia of the 1970s which sought to create warriors who could fight on even after America had succumbed to atomic, bacterial and chemical Armageddon.

Now somebody has revived and completed the research and the results of this programmable cancer are loose in his city…

When word comes in that one of the creatures is dead, his first thought is that his weapon was responsible. However the truth soon comes out. The mutant killed itself, forcing Batman to consider that they too might be victims.

Further research then reveals a chilling codicil: the creatures are designed to work in pairs and if one dies the other immediately goes into reproductive mode. Somewhere in Gotham the other killer is already growing spore sacs. Soon they will explode, dispersing an airborne wave of instantly infectious transformative mutative contagion to reinforce the nightmare army…

Bleak, chilling and gut-wrenching, this ferociously manic countdown to catastrophe shows the Gotham Guardian at his most brutal and uncompromising…

This quirky compilation closes with a canny reworking of a silver age super-villain into a truly modern monster in Clay’ by Alan Grant & Quique Alcatena from B:LDK #89-90 (December 1996-January 1997).

Having been the Batman for less than a month, the neophyte crimefighter’s attempts to rescue a hostage girl from the goons of mobster Boss Xylas are brutally thwarted by a hulking mass of mud who casually tosses him aside before killing the captors and making off with the girl itself.

Although his body swiftly heals thanks to Alfred’s ministrations, Batman’s psyche and morale are crippled…

Elsewhere, Lisa is shocked to discover that the merciless mass of mud that saved her is actually her new boyfriend Matthew Hagen. Still besotted with him, the ingenuous lass fails to realise that he was also responsible for her plight, leaving her to carry the can when Xylas found him appropriating a haul of diamonds the gang had stolen.

In his desperate flight, ratbag Matt had stumbled into a submerged cave and a strange chemical pool which transformed him into this monstrous state. Horrified, Lisa swears to stand by him, determined to bring out the sweet, decent, honourable side the petty thug just doesn’t have…

In trying to calm the increasingly unstable “Clayface”, she accidentally seals her own fate by helping Hagen learn how to hone his powers and perfect the ability to mimic or duplicate anything he can visualise…

As Clayface goes on a robbing rampage, he discovers that there is a time-limit to his abilities, whilst under Wayne Manor the still-debilitated Dark Knight potters in his lab, creating an arsenal of weapons to fill his utility belt and augment his mere human prowess. He also begins devising tactics and strategies to make his crusade more efficient and all-consuming…

With the monster running wild in the streets and Xylas’ murderous goons hunting Hagen, eventually the psychologically-impaired Batman is compelled to leave his cave and return to action, but for all his preparation he is unable to handle Clayface… until he sees what the killer has done to Lisa.

In that ghastly moment the true agent of vengeance is born…

Oppressive, action-packed and deviously compelling, this frantic caper is a breathtaking Fights ‘n’ Tights fiesta for fans and casual readers alike, further redefining the Caped Crusader’s previously shiny, innocuous Gotham as a truly scary world of urban decay, corrupt authority, all-pervasive criminal violence and nightmarish insanity.

Taken in total this is another superb Batman extravaganza: dark, intense, cunning and superbly engaging. What more do you need to know?
© 1995, 1996, 1997, 2009 DC Comics. All Rights Reserved.

Twin Spica volume 4


By Kou Yaginuma (Vertical)
ISBN: 978-1-934287-93-4

The hungry fascination, hopeful imagination and fevered anticipation of space travel which was an integral component of post-World War II society is the compulsive narrative engine for this inspiring manga epic from Kou Yaginuma, who began his voyage of discovery with his poignant short story ‘2015 Nen no Uchiage Hanabi’ (‘2015: Fireworks’), published in Gekkan Comics Flapper magazine in June 2000.

The author subsequently expanded and enhanced his subject, themes and characters into an all-consuming epic coming-of-age spellbinder blending hard science and humanist fiction with lyrical mysticism and traditional tales of school-days and growing up.

Small unassuming Asumi Kamogawa always dreamed of going into space. From her earliest moments the lonely child had gazed with intense longing up at the stars, her only companion and confidante the imaginary friend Mr. Lion.

When Asumi was a year old, the first Japanese space launch ended in catastrophe when rocket-ship Shishigō (“The Lion”) exploded: crashing back to earth on the city of Yuigahama where the Kamogawas lived. Hundreds were killed and many more injured.

Among the cruellest casualties was Asumi’s mother. Maimed and comatose, the matron took years to die and the long, drawn-out tragedy deeply traumatised her tiny, uncomprehending daughter.

The shock also crushed her grieving husband who had worked as a designer on the rockets for Japan’s fledgling Space Program.

In the wake of the disaster, Tomoro Kamogawa was assigned by the corporation who had built the ship to head the reparations committee. Guilt-wracked and personally bereaved, the devastated technologist visited and formally apologised to each and every survivor or victim’s grieving family. The experience crushed him.

He is certainly no fan of the space program now; having lost his wife, his beloved engineering career and his pride to the race for the heavens. He raised his daughter alone, working two – and often three – menial jobs at a time for over a decade and cannot countenance losing the very last of his loved ones to the cold black heavens…

In response to the Lion disaster, Japan set up an Astronautics and Space Sciences Academy. After years of passionate struggle and in defiance of her father’s wishes, in 2024 Asumi – an isolated, solitary, serious but determined teenager – was accepted to the Tokyo National Space School. Without her father’s blessing, she reluctantly left Yuigahama and joined the new class.

Amongst the year’s fresh intake were surly, abrasive Shinnosuke Fuchuya (an elementary school classmate who used to bully her as a child back in Yuigahama), jolly Kei Oumi, chilly Marika Ukita and spooky, ultra-cool style-icon and fashion victim Shu Suzuki who soon became the shy introvert’s closest acquaintances.

Every day Asumi nudged inexorably towards her goal: the stars. Ever since the crashing rocket had shattered her family, she had drawn comfort from the firmament, with Mr. Lion staring up at the heavens at her side – especially drawn to the twinkling glow of Virgo and the alluring binary star Spica. And now she was so tantalisingly close…

Small, poor, physically weak but resolutely capable, Asumi endures and triumphs over every obstacle and she still talks with Mr. Lion – who might just be the ghost of the Shishigō’s pilot…

All any student can think of is going to space, but they are harshly and perpetually reminded that most of them won’t even finish their schooling…

At just four feet, eight inches tall Asumi is constantly struggling to meet the arduous physical requirements dictated by the Academy but has already survived far greater problems. She is only slowly adjusting to life in Tokyo, sleeps in tawdry communal women’s dorm “The Seagull”, struggles with many of her classes and subsists on meagre funds, supplemented by part-time jobs.

She had also inexplicably incurred the obsessive hostility of astrophysics lecturer Professor Sano. Unbeknownst to Asumi, he had a long-hidden grievance with her father and was determined to kick her out of the school at all costs. Now even his threat has been surprisingly neutralised by high-ranking friends she is still blithely unaware of and the scurrilous martinet has been abruptly replaced by the far more amenable and encouraging Mr. Shiomi …

Individual stories are broken up into “Missions” and this mesmerising fourth volume covers numbers 14-18, and also offers a trio of sidebar stories including another autobiographical vignette about the author’s own teenage years.

‘Mission: 14’ begins with the class reassembling after summer vacation. Asumi and Oumi have returned to the Seagull hostel, but most of their attention is taken up with the even more strenuous new training program.

This semester they are dealing with weightlessness training and again Asumi’s small stature is a hindrance as they all toughen up in the gigantic buoyancy water tank used to teach and refine motor skills in spacesuits.

Although all the students struggle with the arduous regime and humiliating indignities of working for hours without toilet breaks, a more pressing problem for Asumi is the muscle weakness in her left hand. As a telling flashback reveals, the deficit is a result of injuries from the disaster, but back then her new friend Mr. Lion taught her exercises and tricks to strengthen it.

Now she realises she has to start doing them again…

A big shock occurs later when, following revelations about her immense wealth and a clash with her father, the still abrasive Marika Ukita is moves into the Seagull with them…

‘Mission: 15’ finds the class observing a satellite-rocket takeoff at Ogasawara Launch Centre only to encounter a strident demonstration by anti-spaceflight protestors. Although the government is keen to push through a full space program, many people still live in dread of another Lion disaster and feelings run high and scared…

Amongst the demonstrators is a young man who achingly reminds Asumi of a boy she used to know, but when she approaches he is less than friendly…

As she determinedly cracks the books and writes reports, Mr. Lion turns up in a playful mood and offers her some sage advice, even as elsewhere Marika has another unpleasant confrontation with her father who tries to drag her out of the Seagull and Space school…

Later when Asumi goes to the local planetarium for star gazing solace, the mystery boy is there…

More hints into the unique situation of Marika are disclosed in ‘Mission: 16’ as the girl ponders and discards her father’s assertion that she is “not normal”, swearing never to quit. He, unable to convince her and after cruelly cutting her off from all support, secretly pays all her bills and leaves Asumi and Oumi with a huge bag of cash to ensure all his stubborn child’s needs are met…

Later, cool Suzuki takes Asumi on a “date”, but only to show her the secret telescope he has stashed on a rooftop, and when she gets home she finds Marika sleeping and accidentally uncovers another aspect of her enigmatic origins…

Later as the girls struggle with Robot Arm training, Suzuki quizzes Fuchaya about Asumi and learns that she had a boyfriend in Middle School who died of cancer. They both agree that nobody can compete with a dead guy…

Later, wandering through the city, Mr. Lion sees Ukita pensively dump a handful of pills off a bridge…

It’s Christmas during ‘Mission: 17’ so Asumi takes Marika to a shrine. The willowy recluse has never been before, and their journey strangely coincides with the usually befuddled Mr. Lion reliving the time shortly after he died in the crash before again trying to sort the odd scraps into some kind of sensible order.

Clear-headed for the first time he makes his own pilgrimage and movingly bids farewell to someone he had tragically forgotten…

After a day of bonding Asumi then tries to get Marika talking to her dad, but the gesture misfires…

The unfolding epic pauses here with ‘Mission: 18’ as Asumi finds a rocket-shaped trinket which inexplicably links her to her somehow ubiquitous unfriendly mystery boy, after which the girls get their first real taste of the wild blue yonder by enduring an hour of recurring, momentary weightlessness in the training exercise known as the “vomit comet”…

In the disgusting aftermath, the new puke buddies are forced to clean up the jet and Oumi tells Marika of a friend who claims to be able to sense ghosts. She also pointedly asks if Ukita thinks the hostel is haunted. The pensive Marika says nothing but heads straight for Asumi’s private bolt hole…

To Be Continued…

Although the main event is temporarily suspended there are still some more affecting revelations in store, beginning with the ancillary tale ‘This Star Spica’ which again draws on Elementary school days in Yuigahama, where obnoxious little Fuchuya is tasked by his teacher with befriending and looking after that weird, lonely little girl who has an imaginary lion for a friend…

Then ‘Sentimental’ follows young artist Kamoi back down memory lane to his first love Kasumi after the school sweethearts have a brief encounter on a train years later, before ‘Another Spica’ finds author Yaginuma in autobiographical mode and back in his ambition-free teens, enjoying fireworks and relating his own experience with an inspirational, phantom king of beasts…

These powerfully unforgettable tales originally appeared in 2003 as Futatsu no Supika and in the Seinen manga magazine Gekkan Comics Flapper,targeting male readers aged 18-30, but this ongoing, unfolding beguiling saga is perfect for any older kid with stars in their eyes…

Twin Spica filled sixteen collected volumes from September 2001 to August 2009, tracing the trajectories of Asumi and friends from callow students to competent astronauts and the series has spawned both anime and live action TV series.

This sublime serial has everything: plenty of hard science to back up the informed extrapolation, an engaging cast, mystery, frustrated passion, alienation, angst, enduring friendships and just the right touch of spiritual engagement and wild-eyed wonder; all welded seamlessly into a joyous, evocative, addictive drama.

Rekindling the magical spark of the Wild Black Yonder for a new generation, this is a treat no imagineer with head firmly in the clouds can afford to miss…
© 2010 by Kou Yaginuma. Translation © 2010 Vertical, Inc. All rights reserved.

This book is printed in the Japanese right to left, back to front format.

Tales Designed to Thrizzle volume One


By Michael Kupperman (Fantagraphics Books)
ISBN: 978-1-60699-764-2

Sometimes words mean nothing, pictures tell every story and stuff is funny just because it is. That pretty much sums up the work of abstractedly absurdist comedy pioneer Michael Kupperman, whose oeuvre greatly consists of graphic samplings from old comics, strips and magazines – with especial focus on the advertising content of those forgotten favourites.

A beguiling agglomeration of the past’s guilty pleasures fill the pages of his far-too-infrequent comicbook kingdom Tales Designed to Thrizzle and have been sagely collected into a number of volumes you simply must have.

Kupperman is a cartoonist who clearly loves to draw and has an uncanny knack for isolating the innate insanity of modern living as well as the way we regard our own past – especially the trivial, oft-dismissed and not-so-important bits – which he serves up in a surreal graphic deadpan style that would turn Buster Keaton grey with envy.

Kupperman created the strips Found in the Street and Up all Night, has contributed pieces to The New Yorker, Heavy Metal, The Wall Street Journal, The Independent on Sunday, LA Weekly, The New York Times, Libération, Fortune, Screw and many similarly reputable magazines, as well as in such comics as Hodags and Hodaddies, Hotwire, Snake Eyes, Zero Zero, Blood Orange and Legal Action Comics amongst others.

Kupperman’s first book Snake ‘n’ Bacon’s Cartoon Cabaret (2000) led to his breaking into the heady world of adult animation and he has since illustrated many books, but Tales Designed to Thrizzle was always his best beloved vehicle, allowing him to concoct intensely stylish mind-games and display them against a dizzying cultural backdrop of “Men’s sweat mags”, True Confessions pulps, cheesy old comics, B-movies and a million other icons of low-class Americana, each and all given a unique twist and spin by a man whose head is clearly too small for his brain…

Originally released in 2009 in hardback, this new softcover edition, after a suitably off-kilter Foreword by Robert Smigel, collects the first four comically comic comicbook issues in full scintillating colour, each individual masterwork divided – because propriety is a virtue – into “Adults”, “Kids” and “Old People’s Sections”.

As such each contains a torrent of instant favourites such as the aforementioned Snake ‘n’ Bacon, The Manister (a hero who can transform into a banister), Underpants-On-His-Head Man, Cousin Granpa, Pagus (rowdy half-brother of Jesus) and many wildly misinformative fact features like Remembering the Thirties, Porno Coloring Books, Sex Blimps and Sex Holes and the inadequate meanderings of veteran weatherman Storm Cloudfront…

The great philosophical topics of our times are also tackled, such as ‘Where is Shakespeare’s Gold?’, ‘Are Comics Serious Literature?’, ‘Are You Being Worn Out by Unnecessary Foreplay?’ ‘or ‘What’s in Your Glass of Water?’…

Brash, challenging, agonisingly imaginative and always hysterically funny, Tales Designed to Thrizzle is a timely tome for every grown-up, couch-based life-form in dire need of a hearty guffaw every now and then – and much more Now than Then…
Tales Designed to Thrizzle © 2014 Michael Kupperman. This edition © 2014 Fantagraphics Books, Inc.

The Fox: Freak Magnet


By Dean Haspiel, Mark Waid, JM DeMatteis, Mike Cavallaro, Terry Austin & various (Red Circle Comics/Archie)
ISBN: 978-1-936975-93-8

In the early days of the US comicbook biz, just after Superman and Batman had ushered in a new genre of storytelling, a rash of publishers jumped onto the bandwagon and made their own bids for cash and glory.

Many thrived and many more didn’t, relished only as trivia by sad old blokes like me. Some few made it to an amorphous middle-ground: not forgotten, but certainly not household names either…

MLJ were one of the quickest outfits to pump out a mystery-man pantheon, following the spectacular successes of the Man of Tomorrow and Darknight Detective with their own small but inspirational pantheon of gaudily clad crusaders.

Beginning in November 1939 (one month after a little game-changer entitled Marvel Comics #1) with Blue Ribbon Comics #1: content comprising the standard blend of two-fisted adventure strips, prose pieces and gag panels and, from #2 on, costumed heroes. They rapidly followed up with Top-Notch and Pep Comics. …

However, after only a few years Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in the blossoming market and in December 1941 nudged aside their masked heroes and action strips to make room for a far less imposing hero; an “average teen” who would have ordinary adventures like the readers, but with triumphs, romance and slapstick emphasised.

Pep #22 (December 1941) featured a gap-toothed, freckle-faced, red-headed goof who took his lead from the popular Andy Hardy movies starring Mickey Rooney. Goldwater developed the concept of a youthful everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making it work. The 6-page tale introduced Archie Andrews and pretty girl-next-door Betty Cooper and his unconventional best friend and confidante Jughead Jones in a small-town utopia called Riverdale.

The feature was an instant hit and by the winter of 1942 had won its own title. Archie Comics #1 was the company’s first solo-star magazine and with it began the gradual transformation of the entire company. With the introduction of rich, raven-haired Veronica Lodge, all the pieces were in play for the comicbook industry’s second Genuine Phenomenon (as influential, if not so all-pervasive, as Superman)…

By 1946 the kids had taken over, and MLJ renamed itself Archie Comics; retiring its heroic characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family comedies. Its success, like Superman’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV shows, movies, and a chain of restaurants. In the swinging sixties the pop hit “Sugar, Sugar” (a tune from their animated show) became a global smash: their wholesome garage band The Archies has been a fixture of the comics ever since.

Nonetheless the company had by this stage blazed through a rather impressive legion of costumed champions (such as The Shield – America’s first patriotic superhero – predating Captain America by 13 months) who would form the backbone of numerous future superhero revivals, most notably during the High-Camp/Marvel Explosion/Batman TV show-frenzied mid-60’s…

The heroes impressively resurfaced in the 1980s under the company’s Red Circle imprint but again failed to catch enough public’s attention. Archie let them lie fallow – except for occasional revivals and intermittent guest-shots in regular Archie titles – until 1991, when the company licensed its heroes to superhero specialists DC for a magically fun, all-ages iteration (and where’s that star-studded trade paperback collection, huh?!).

Impact Comics was a vibrant, engaging and fun all-ages rethink that really should have been a huge hit but was again incomprehensibly unsuccessful…

When the line folded in 1993 the characters returned to limbo until the company had one more crack at them in 2008, briefly incorporating the Mighty Crusaders & Co into DC’s own maturely angst-ridden and stridently dark continuity – with the usual overwhelming lack of success.

In 2012 the company began reinventing their superhero credentials with a series of online adventures under the aegis of a revived Red Circle subdivision, beginning with The Mighty Crusaders (reinforced by traditional monthly print versions six months later): new costumed capers emphasising fun and action which were equally welcoming to inveterate fanboys and eager newcomers alike…

One of the company’s most tantalising and oddly appealing Golden Age second stringers was a notional Batman knockoff dubbed The Fox. Debuting in Blue Ribbon #4 (June 1940), ambitious, go-getting young photojournalist Paul Patton initially dressed up as a costumed crusader to get exclusive scoops before properly catching the hero-bug.

The strip was scripted by Joe Blair and drawn by Irwin Hasen (who apparently later recycled the timelessly elegant costume design for DC/All American’s Wildcat in January 1942’s Sensation Comics #1), running until #22 – March 1943 – after which the dark detective vanished until revived as a walk-on in Mighty Crusaders #4 (April 1966).

He was particularly well-served during a subsequent 1980s revival when visual narrative genius Alex Toth illustrated many of his new adventures and now the character – or rather his son – has been singled out for solo stardom in the most recent electronic Red Circle incarnation.

This superbly riotous collection collects the first story-arc and a few cool on-line extras which were published in 2013 as the sublimely witty and engaging action-romp The Fox: Freak Magnet #1-5.

As seen in the recent New Crusaders: Rise of the Heroes, this Earth’s masked heroes were generally enjoying a well-deserved retirement in the idyllic little city of Red Circle, until they were tracked down and murdered by old foe The Brain Emperor.

Only elderly Joe Higgins was left to save their kids and heirs: shepherding them through a long-practised escape plan devised by the heroic Mighty Crusaders to safety and the eventual attainment of their true potentials as heroes in their own right…

Higgins was a lucky choice: the world’s first masked superman and a trusty Shield against all evil and injustice…

At first, all that has very little to do with Paul Patton Jr., who has voluntarily followed in his own father’s footsteps both as a photojournalist and masked mystery man for the same venal reasons only to discover that both jobs come at an inescapable price…

In his case trouble and insanity always finds him, so he might as well be dressed and ready for the occasions…

Following a Foreword by Mike Allred, the further adventures of The Fox – as imagined by plotter/artist Dean Haspiel and scripter Mark Waid – begin with ‘Freak Magnet part 1: Public Face’ as the reluctant the hero accidentally exposes the shady secret of the world’s most beautiful social media tycoon whilst on a cushy photo assignment.

The magnificent Lucy Fur seems to have everything going for her, but the Fox’s infallible gift for stumbling into unfortunate situations soon “outs” the beautiful siren as manic monster Madame Satan…

No sooner has the Roguish Reynard despatched her than he is accosted by an extradimensional princess in distress and desperately requiring a few good men in ‘Diamonds Are a Girl’s Best Friend’…

The frantic Queen of Diamonds has already shanghaied a number of Earth’s greatest champions, sending them to save her beloved husband from the wicked Druid who has transformed him into a ravening monster. Now, however, short of power – and viable options – she has finally arrived at the merely human but extraordinarily lucky Patton…

Given no chance to refuse, the fed-up Fox is soon questing through a bizarre world, enduring horrific hallucinations (including his not-so-understanding wife Mae who infrequently suits-up as the sultry She-Fox) and a succession of marauding man-things. After he defeats a particularly big beast it reverts to the battered form of missing pulp hero Bob Phantom…

That issue also began a back up serial by JM DeMatteis, Mike Cavallaro & Terry Austin.

‘Shield: The Face of Hate part 1 – A Very Cold War’ finds aged but still vital Joe Higgins in a bar recounting one of his WWII exploits…

Debuting way back when in Pep Comics #1, Higgins was an FBI scientist who devised a suit which gave him enhanced strength, speed and durability, battling the USA’s enemies as The Shield in the days before America entered WWII. He also devised a serum which enhanced those powers, smashing spies, saboteurs, subversives and every threat to Democracy and decency.

This particular old soldier’s yarn concerns a 1944 mission in Antarctica to crush an Axis super-weapon but which found him facing not just a legion of monsters but also his Nazi and Japanese counterparts Master Race and Hachiman…

Chapter three of Freak Magnet resumed with Haspiel & Waid’s lucky lad wandering through ‘Hell’s Half Acre’ like a lycra-draped Indiana Jones in Dante’s Inferno; en route defeating and curing mutated monster Inferno, the Flame Breather before rescuing gun-toting vigilante The Marvel from a macabre torture chamber.

Unfortunately, once released, the Scourge of Gangland was a little traumatised and could no longer tell friend from foe…

Meanwhile back in World War II, ‘The Face of Hate part 2 – The Enemy of My Enemy’ (DeMatteis, Cavallaro & Austin) saw the sworn enemies’ three-way battle spiral into berserker rage until a grotesque horror jumped all three of them…

In the Diamond Dimension, whilst Inferno tackled a maddened Marvel, The Fox had to face the Queen’s ensorcelled husband in ‘The Voodoo You Do’ (Haspiel & Waid) until the nigh-omnipotent Druid took a personal hand. Happily at that moment the more-or-less dutiful wives appeared, the power of love and engagement rings having allowed the Queen and Mae to cross the dimensional divide and tip the scales.

With the Druid blasted to chunks Patton thought the madness had subsided for awhile… until the Diamond Ruler blasted the Earthlings home and he arrived alone in the Antarctic, dumped into another insanely dangerous situation…

‘Shield: The Face of Hate part 3 – A Mind of Shattered Glass’ (DeMatteis, Cavallaro & Austin) saw the hate-filled human foes swallow their feelings to unite in combat against an incredible predatory horror which had grown from a fragment of a far greater being destroyed in antiquity and scattered throughout the universe.

This entity fed on hate and planned to transform Earth into a world of monsters, but just as it completed its evolution into a new, much more malign and menacing Druid, a black clad, long-eared and annoyingly familiar figure materialised…

The time-tossed twin sagas combine for the epic conclusion ‘Freak Magnet: Future’s End’ (by DeMatteis & Haspiel) as Fox, Shield, Hachiman and Master Race strive together to save humanity and find themselves forever changed by the cosmic experience…

A fulsome ‘Afterword by Dean Haspiel’ is followed by one more comics treat as the effulgent everyman crafts a delicious and hilariously thrilling short yarn starring Paul Patten Jr. and explains his choice of cameras in ‘Epilogue: A Picture Lasts Forever’…

This delightful exercise in reviving the fun-filled excitement of comics that don’t think they’re Shakespeare or Orwell also includes such extra inducements as a vast (23!) covers-&-variants gallery by Haspiel, Darwyn Cooke, Fiona Staples, Mike Norton, Allen Passalaqua, Paul Pope, Mike & Laura Allred, David Mack, Howard Chaykin, Jesus Aburto, Mike Cavallaro & Alex Toth as well as a fact-packed ‘Special Feature’ section revealing some of The Fox Files’.

Beginning with the lowdown on the cagy crusaders in ‘Origin of the Freak Magnet’ and ‘She-Fox: The Vivacious Vixen’ there is even room for bonus featurette ‘Red Circle Heroes: Extra Pulp’, offering character insights and publication histories on ‘Bob Phantom’, ‘Inferno’ and ‘The Marvel’.

And best yet, there’s a great big tantalising “To Be Continued…” page…

Full of vim and vigour, this phenomenal Will Eisner-inspired romp provides no-nonsense, outrageously emphatic superhero hijinks drenched in slick, smart, tried-&-true comicbook bombast and action which manages to feel brand-new whilst simultaneously remaining faithful to all the past iterations and re-imaginings of the assorted superheroes.

Fast, fulfilling and immediately addictive, The Fox might just be Archie’s long-awaited superhero superstar…

If you yearn for the uncomplicated fantastic Fights ‘n’ Tights furore of your youth – whenever that was – this is a book you must not miss.
THE FOX ™ and RED CIRCLE COMICS ® ACP, Inc. The individual characters; names and likenesses are the exclusive trademarks of Archie Comics Publications, Inc. © 2014 Archie Comics Publications, Inc. All rights reserved.

The Adventures of Blake & Mortimer: The Mystery of the Great Pyramid part 2 – The Chamber of Horus


By Edgar P. Jacobs, translated by Clarence E. Holland & Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-38-0

Master storyteller Edgar P. Jacobs pitted his distinguished duo of Scientific Adventurers Captain Francis Blake and Professor Philip Mortimer against a wide variety of perils and menaces in stunning action thrillers which merged science fiction, detective mysteries and supernatural thrillers in the same timeless Ligne claire style which had done so much to make intrepid boy reporter Tintin a global sensation.

The strip debuted in Le Journal de Tintin #1 (26th September 1946): an anthology comic with editions in Belgium, France and Holland. The new anthology was edited by Hergé, with his eponymous star ably supplemented by a host of new heroes and features…

Le Mystère de la Grande Pyramide was the second extended exploit of the peerless pair, originally running in Le Journal de Tintin from March 23rd 1950 to February 21st 1951 and, as seen yesterday, it saw the True Brits investigating murder, mayhem and mystery in modern Egypt…

With his great friend murdered, Mortimer is resolved to finish the case himself and begins by visiting the decidedly odd Doktor Grossgrabenstein in his mansion. He hasn’t made up his mind about the German, but the archaeologist’s staff – especially his thuggish foreman Sharkey – are definitely playing some deeper game…

The visit almost ends in disaster but once again a mysterious warning in Egyptian tips Mortimer off and he leaves before the gang can grab him. Later that night he meets again the aged holy man Sheik Abdel Razek and the enigmatic cleric gives him a strange talisman and a warning of the arcane forces he faces.

Rationalist sceptic though he is, the physicist keeps the artefact near and that night, when another vicious attempt is made on his life, the charm proves its worth…

Instructing Nasir to make discreet inquiries, Mortimer returns to the Giza excavation, unaware that he has picked up a silent shadow. A commotion then brings him to Razek’s dwelling where Sharkey is threatening the old man, but before the Professor can intervene the bully is sent scurrying by a shocking display of spooky pyrotechnics…

The house is incredibly ancient, built from reclaimed materials, and as he chats with the sheik Mortimer sees glyphs and symbols etched into the walls which can only have come from the original pyramids.

Razek is charmingly evasive however and Mortimer eventually leaves, but on his way back sees figures lurking around Grossgrabenstein’s work site.

Although he loses them, the chase gives him an opportunity to inspect the tunnels under the tomb. However further investigation is cut short when he clashes with native worker Abbas whom he suspects has been following him…

Things take a dangerous turn the next night when he returns to the German’s grand home. A sudden slip by Grossgrabenstein tips off Mortimer that the boisterous historian has at some stage been replaced by gifted mimic Olrik. After a mighty struggle, the Professor is captured and soon after Nasir too is bundled into the opulent cell he has been dumped in…

Their bacon is saved by the unexpected arrival of the police who storm the mansion with guns blazing. In the confusion a beloved old comrade resurfaces as Francis Blake sheds his own disguise to rescue his beleaguered friends.

When the gunfire subsides the triumphant police try to arrest the real Grossgrabenstein and, as they blunder around, slippery Olrik again escapes…

With all their nefarious opposition seemingly routed, Blake and Mortimer are free to concentrate on solving the mystery of the Chamber of Horus and why ultra-modern super-criminal Olrik was so obsessed by it.

Soon they are carefully exploring the claustrophobic tunnels beneath the Great Pyramid and eventually discover not only the incredible treasures of the pharaohs but their old arch-foe plundering the sacrosanct horde.

Olrik is as hard-headed and no-nonsense as his British adversaries and puts no faith in curses, talismans or magic, but the sudden arrival of Razek teaches all of the western heretics a lesson they will never forget… before carefully erasing their memories to protect the secrets his line has spent millennia protecting…

Fast-paced, action-packed, wry and eerie, this spectacular conclusion is a thunderous rollicking conclusion to the moody, mystery of the ancient world and a superb treat for fans of blockbuster sagas like The Mummy or Indiana Jones.

A sheer delight for lovers of fantastic fiction, Blake & Mortimer are the graphic personification of the Bulldog Spirit and worthy successors to the likes of Sherlock Holmes, Allan Quatermain, Professor Challenger, Richard Hannay and all the other valiant stalwarts of lost Albion…

Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud – Lombard s.a.). © 1987 by E.P. Jacobs. All rights reserved. English translation © 2008 Cinebook Ltd.