Indestructible Hulk volume 4: Humanity Bomb


By Mark Waid, Mahmud Asrar, Clayton Mann & various (Marvel/Panini UK)
ISBN: 978-1-84653-620-5

Once upon a time, Bruce Banner was merely a military scientist accidentally caught in a Gamma-bomb blast of his own devising. As a result, any undue stress could cause him to transform into a gigantic green monster of unimaginable strength and fury.

As both occasional hero and bombastic brute he rampaged across the landscape for decades, becoming one of comics’ most popular characters and most enduring multi-media titans.

Over the years he has undergone numerous radical changes in scope, character and format to keep his stories fresh and his exploits explosively compelling whilst the number of Gamma-galvanised grotesqueries crashing about the Marvel Universe has proliferated to inconceivable proportions.

The days of Bruce going green with anger at the drop of a hat are long gone, so anybody taking their cues from TV or movie incarnations would be wise to anticipate a smidgen of unavoidable confusion…

In a world of numerous Hulks, She-Hulks, Abominations and every kind of ancillary colour-swatched atomic berserker, the MarvelNOW! event saw the Jade Giant reinvented in a stripped-down, back-to-basics but startlingly original manner which energised new and old fans alike.

The big change in his fortunes occurred after S.H.I.E.L.D. Director Maria Hill was persuaded to provide perennial fugitive Banner with resources and funding in order to sanitise his devastated scientific reputation. In return Hill could call on the Hulk as a living weapon of last resort…

One of the smartest men on Earth, Banner had lost years of success, progress and peer renown whilst trying to cure himself of the Hulk. Concerned about his legacy, the fugitive genius had at last decided to make his future headlines as a scientist, not a shattering force of nature – for as long as he could possible manage – rather than fruitlessly seek to cure his affliction. Additionally, in return for S.H.I.E.L.D. science labs and trained assistants, the beleaguered boffin would give the spy agency first use of his discoveries and inventions…

This volume details the final days of this cataclysmic chapter in the ever-eventful life of Dr. Banner and his angry green alter ego (collecting Indestructible Hulk #16, 17.INH, 18.INH, 19.INH, 20 and Indestructible Hulk Annual #1, spanning January-March 2014) with scripter Mark Waid going out on a unforgettable high.

These days comics are all about the next Big Publishing Event and this latest Hulk collection capitalises on the tide of Inhumanity to bring this particular iteration to a spectacular climax …

During earlier mega-blockbuster Infinity, mad Titan Thanos invaded Earth and battled the Inhumans’ ruler Black Bolt to a standstill. As a last resort the embattled king released the Hidden People’s mutagenic Terrigen Mist into the atmosphere where it triggered mutation in millions, proving that human and Inhuman were not necessarily different races…

After being marooned in mystical ice-hell Jotunheim and then having to outwit Zarrko the Tomorrow Man and repair the fracturing time-stream, Banner and his team are way behind the greenly envious genius’ schedule to prove himself smarter than Reed Richards, Tony Stark, Hank Pym and all the other assorted big-brains who have outshone and pitied him over the years of his affliction…

Thus in ‘Humanity Bomb: Prelude’ (by Waid & Mahmud Asrar)Banner is prepared to go to extraordinary lengths to get back on track. After blackmailing the Military-Industrial complex for “black bag” funds, the inventor goes on a spree of tinkering only to be beaten to the patent office post over and over again by his oblivious intellectual rivals.

With his temper fraying, only calm, cool assistant Randall Jessup seems able to keep him from “Hulking Out”, so it’s with some relief that Banner hears of a rushed – and highly suspect – S.H.I.E.L.D. mission to an ancient Meso-American pyramid in Mexico where he can exorcise some pent-up frustration…

They only want Renewable Energy expert Jessup on-site, but Banner is not a man to take “no” for an answer anymore – which is lucky considering the original purpose of the monolith and the things waiting inside…

Indestructible Hulk Annual #1 then offers a look into Banner’s – and Tony Stark’s – boyhood via a ‘Journey into Science’ (Jeff Parker & Asrar) as Dr. Derenik Zadian – the charismatic but mercenary scientific genius who taught and then advised the two prodigies to go into weapons research – returns as a threat to the entire world. Iron Man and the Hulk must reluctantly invade the monster-stuffed island their renegade mentor is now literally part-and-parcel of…

‘Humanity Bomb’ (by Waid, Clay Mann, Seth Mann, Miguel Sepulveda, Jheremy Raapack, Tom Grummett, Joe Bennett, Karl Kesel, Ruy José, Andrew Hennessy & Scott Hanna) then opens as Stark and Pym meddle with Banner’s proposed solution for the still-propagating clouds of airborne Terrigen Mist…

Already under relentless, self-induced pressure to succeed, the unwelcome intervention stresses Banner, but not as much as the S.H.I.E.L.D. edict that his entire research team are to be held in “lock-down” since one of them has tested positive for the genes that react to Terrigen exposure…

Thus, when Iron Man, Giant-Man and The Beast arrive, insultingly demanding to check his work before proceeding, Banner goes ballistic. To be fair though, his quick fix is a bomb and everybody is painfully aware of how well his last radical radioactive explosive device turned out…

When the physicist goes green and crazy the assembled Avengers are unable to stop him stealing the bomb and escaping into the unsuspecting world…

The resulting chase and cataclysmic clash causes the bomb to detonate over Tulsa, Oklahoma with horrific and astounding results. In the aftermath the now pacified physicist’s solution is deconstructed and the reason for its failure to end the spread of “Terrigenesis” determined.

Banner is blithely unaware that his team have broken out of custody and flown after him. They are unaware that the cure hasn’t worked – until one of them suddenly turns into a monster that feeds on rage…

Inevitably the fresh new travesty of nature clashes spectacularly with the Hulk but, even after a seeming solution reverses the Terrigen transformation, the danger is not over. Elsewhere, maverick scientist Ted Goodrich has rebuilt and reactivated the rogue think tank dubbed The Enclave (which numbered growing the first artificial godling Him/Adam Warlock amongst its numerous wonders and breakthroughs) and has targeted Banner’s recently reverted aide…

That bombastic battle apparently goes the Good Guys’ way but after reporting back to Maria Hill one more shock and another impossible tragedy awaits the understandably at-the-end-of-his tether Bruce Banner…

Sporting a stack of AR icons (Marvel’s Augmented Reality App featuring printed portals to online story bonuses and extras for everyone who downloaded the free software from marvel.com onto a smart-phone or Android-enabled tablet) and a stunning cover gallery by Asrar & Dave McCaig, this sharp, action-packed and astonishingly compelling read offers a fun-filled, fury-fuelled shocking end to the epic which brilliantly mixes incredible adventure with clever characterisation and an addictive excess of furious Fights ‘n’ Tights action that no comics fan could possibly resist.

™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Violent Cases Hardcover


By Neil Gaiman & Dave McKean (Titan Books)
ISBN: 978-1-78329-360-5

Do you remember…?

Since its first release in 1987 Violent Cases has gone back into print many times, but regrettably remains a comics connoisseur’s secret. Now Titan Books have released a big, bold, lush and lavish commemorative oversized full-colour hardback (302 x 235mm), complete with extras culled from previous editions and new art material, in another sincere and sterling effort to give this tale the audience and acclaim it deserves.

There’s actually very little I feel happy saying about this enigmatic and compelling little teaser other than the basic facts. Too much detail or analysis will spoil the magic if you’ve never seen it – and if you have it’s probably not what you recall it being…

Initially published by the sorely missed publisher Escape – in association with Titan Books – in 1987, it marks the first collaboration of two then largely unknown creators who shared a more literary aspiration for comics than traditional newcomers to the craft, married to a novel approach and impassioned – if raw and hungry – storytelling talent.

It’s short, sweet, disturbing, utterly absorbing and probably impossible to translate into any other medium… and that is, of course, a Very Good Thing.

There’s this guy see, and he’s idly reminiscing about his childhood in the 1960s…

Years ago in Portsmouth a little lad hurt his arm rather badly whilst exchanging words about bedtime with his father. To fix the problem daddy took the 4-year old to see an osteopath. The elderly gentleman was an interesting fellow with an odd accent who told great yarns and mentioned that he had once treated somebody famous…

As the narrator tries to sort out the half-forgotten details – fragments of life and films and games congealed now with clearly conflated circumstances – the facts, fictions and shadily obscured and occulted misunderstandings concerning his perhaps difficult childhood, growing maturity and awareness and those hours with Al Capone’s bone-bender begin to emerge and coalesce… or do they?

Flickering back and forth, the narrative proffers a miasma of mixed memories and misapprehensions involving a memorably troubled old man, Mysterious Men in Dark Suits, a party, a scary magician, unexplained appearances and subsequent disappearances, unforgettable physical discomfort as a young arm was coaxed back into correctitude, tales of tailors and gangsters and Tommy Guns… which were always carried in Violent Cases…

Most of all it deals with unresolvable mysteries – because even the things we recall, we don’t always remember…

This entire book is all about stories, memories, perception, mis-perception and self-deception, painted by Dave McKean in a muted but cleverly targeted tonal colour-palette of blues, greys and browns, with splashes of electric vibrancy where appropriate (all reduced to straight monochrome for the very first edition, restored for those subsequent releases, and remastered here)…

This volume also includes Introductions by Paul Gravett, Alan Moore and the story’s author Neil Gaiman (from the 1997, 1987 and 1991 editions) as well as his Afterword from 2003, plus assorted covers and other art works by McKean and an illustrated Biographies section which is a marvel and joy to behold…

Despite being one of the key books in the 1980s’ war to prove that comics were an art form and valid mode of mature creative expression, Violent Cases remains a largely unknown artefact, seldom cropping up in the same discussions as contemporaries like A Contract With God, Maus, Watchmen, Love and Rockets, The Dark Knight Returns and V for Vendetta, let alone later acclaimed breakthroughs such as Ghost World, Black Hole, From Hell, Persepolis or even Sandman.

It is also an unforgettable pictorial memento mori – or is that topica tragoedia? – which beguiles and enchants, tests and subtly distresses in ways no lover of the comics medium could possibly resist.

If you haven’t read it, you must. If you have, read it again – it’s not at all what you remember…

™ & © 1987, 2003, 2013 Neil Gaiman & Dave McKean. All rights reserved. All other material © its respective author or creator.

Marvel Super Heroes Secret Wars: 30th Anniversary Edition


By Jim Shooter, Mike Zeck, Bob Layton, John Beatty & various (Marvel/Panini UK)
ISBN: 978-1-84653-589-5

Has it been thirty years? Cripes!: stir the Horlicks and break out the Zimmer frames…

The “maxi-series” which started the seemingly insatiable modern passion for vast, braided mega-crossover publishing events originally came about because of an impending action figures licensing deal with toy manufacturing monolith Mattel.

Marvel Editor-in-Chief Jim Shooter, a great advocate of tales accessible to new, younger readers as well as the dedicated fan-base, apparently concocted the rather simplistic but amazingly engaging saga starring the House of Ideas’ top characters as a result of urgings from a potential major licensor. He then built his tale around a torrent of unsolicited, inspirational mail from readers, all begging for one huge dust-up between all the heroes and villains…

The 12-issue Limited Series launched with a May 1984 cover-date and closed (April 1985) with a double-sized blockbusting battle that left many characters changed forever – or as least as “Forever” as comics get…

The premise of the secret saga was that an all-powerful force calling itself The Beyonder abducted an army of Earth heroes and villains – and the most dreaded destroyer in the universe – in its quest to understand the emotion of desire…

The enigmatic, almighty entity dumped them all on a colossal purpose-built Battleworld created from and populated with fragments of other planets as a vast arena in which to prove which was better – self-gratification or sacrifice…

In his introductory reminiscence ‘The War to End All Wars’, Shooter recounts the concatenation of circumstances which led to the creation of the series, after which an tantalising page clipped from the Daily Bugle outlines the mounting mystery of a seemingly unconnected legion of missing heroes before the furious Fights ‘n’ Tights epic opens…

As crafted by Shooter, Mike Zeck & John Beatty, ‘The War Begins’ found the Avengers, X-Men and Fantastic Four, Magneto, the Hulk and utterly out-of-his-depth Spider-Man all teleported into the deep unknown to see a galaxy destroyed and a world constructed before their astounded eyes. This was achieved purely so that a cosmic force could determine which of two philosophies was correct.

Arrayed against them were Doctor Doom, Molecule Man, Ultron, Dr. Octopus, the Lizard, the Enchantress, Absorbing Man, Kang the Conqueror, the Wrecking Crew and Galactus, all of whom had no problem with a disembodied voice telling them “slay your enemies and all you desire shall be yours”…

Whilst the villains instantly turn on each other, the Devourer of Worlds doesn’t care for the offer and attacks the disembodied force, only to be smashed casually and unceremoniously onto the brand new world below. The heroes too touch ground but dissent starts to split them into suspicious factions. The mere presence of mutant supremacist Magneto on their “team” divides the champions along human and mutant lines…

Elsewhere Doctor Doom tries to explain the underlying threat to his fellow villains in the huge super-scientific citadel they have commandeered, but the rogues refuse to listen.

Exasperated, the Monarch of Latveria decides to swallow his pride and consult with despised rival Mr. Fantastic but is blasted out of the skies by his greedy, treacherous companions before he finds the heroes’ camp. The bushwhackers then rashly go on to attack the gathered Good Guys… and The War begins…

‘Prisoners of War!’ sees the first of many pitched battles, but as the cataclysmic conflict proceeds, elsewhere Doom, having survived the sneak attack, is on site to see Galactus revive and ominously repair to a mountain top to begin his own unique response…

Leaving the cosmic glutton to his own devices, the Iron Tyrant returns to the fortress of evil; dubbing it Doombase as he reprograms the dormant AI Ultron to be his slave.

He is waiting when the thoroughly trounced malefactors limp home, having lost the Lizard, Enchantress, Kang and Thunderball, Bulldozer and Piledriver of the Wrecking Crew to the heroes.

The triumphant yet troubled victors have occupied their own city-sized futuristic castle-complex where, after imprisoning their captives, they soon return to bickering with each other. The suspicions of some human heroes quickly drives Magneto away – taking the Wasp as a hostage – but even as the remaining mutants begin to feel the weight of prejudice, bigger problems manifest.

As the rocky Thing unexpectedly reverts to merely mortal Ben Grimm, on his distant mountain top Galactus is preparing to consume Battleworld…

The suspense builds in ‘Tempest Without, Crisis Within!’

As the master of magnetism discusses a truce with the Wasp, in the hero citadel Spider-Man misconstrues an overheard conversation and accidentally sparks a schism between human and mutants.

Whilst the webslinger and Hulk remain with Reed Richards, The Thing, Human Torch, Captain America, Thor, Iron Man (unknown to all Jim Rhodes not Tony Stark), Hawkeye, Captain Marvel and She-Hulk, the much-aggrieved X-Men Storm, Cyclops, Rogue, Nightcrawler, Colossus, Wolverine and diminutive space-dragon Lockheed follow increasingly doctrinaire Charles Xavier’s demands to separate from the assemblage and join Magneto…

Doom meanwhile has used his fortress’ alien technology to turn two mysteriously-arrived earth girls into super-powered allies. When his remaining forces attack the heroes at dawn, the power of Volcana and Titania tips the balance against the defenders, deprived as they are of the might of the now-missing mutants…

Thor too is gone. Having journeyed with the captive Enchantress to a pocket dimension – hoping to persuade her to switch sides – he returns too late to stop the felons freeing their comrades and crippling the Torch and Captain Marvel…

Bob Layton stepped in to pencil the next two chapters, beginning with ‘Situation: Hopeless!’ wherein the resurgent rogues move to end the war by having Molecule Man drop an entire mountain range on the already-reeling heroes. Trapped under 50 billion tons of rock – only barely held up by the Atlas-like Hulk – the heroes are rallied to hold on by Captain America whilst Reed and Iron Man devise a technological solution to their dilemma.

Outside, Thor’s unexpected return almost overwhelms the exultant evildoers, but he too is eventually destroyed…

As the dust settles, Doom kills the newly liberated Kang (for shooting him down as he flew to confer with Richards), blithely unaware that Thor has survived and escaped to rescue his buried comrades…

In another quadrant, as the X-Men arrive at Magneto’s bastion – giving the Wasp a chance to escape – the recently disinterred heroes find an alien village in the shadow of Galactus’ peak where a comely healer named Zsaji uses her empathic abilities to heal the battered, wounded warriors from Earth…

However even as Ben unpredictably becomes the Thing again, Galactus makes his next move…

Above the skies of Battleworld, the Devourer’s solar system sized starship materialises, signalling ‘The Battle of Four Armies!’ At Doombase meek, socially inept Molecule Man Owen Reece is starting to blossom under the romantic attentions of Marsha Rosenberg AKA Volcana and, after being teased and bullied by the Wrecking Crew, smashes them all and flies off to be alone with her.

Whilst Magneto and Xavier attempt to communicate with the disdainfully oblivious Galactus, the X-Men speed to assist the human heroes against an outlaw assault on Zsaji’s village. In the melee Colossus is gravely injured and only saved by the healer’s intervention.

For him it is true love at first sight…

Oblivious to the conflict Doom, meanwhile, has again accomplished the impossible and invaded Galactus’ ship…

Zeck returned for ‘A Little Death…’ in which the Wasp, frantically making her way back to her friends, encounters and befriends the savage, confused Lizard.

Thousand of miles above her, Doom’s explorations have led him to find and restore sonic scourge Klaw. The malign, sentient sound wave had been trapped in the system-ship for months but although reconstituted in a solid-vibrational body construct, the Master of Sound is completely crazy….

Xavier’s confrontational leadership style is causing contention amongst his students and Colossus is having his heart broken every time he sees Zsaji fawn and simper over the shallow, lustful – human – Torch…

As Captain America and the big brains strategise ways to stop Galactus, Cyclops, Wolverine and Rogue unexpectedly rout a pack of bad guys on a mission for Doom which leaves the nigh-omnipotent Molecule bleeding out. Elsewhere, however, the fates are less kind when the Wasp, still cosying up to the Lizard, is ambushed and murdered by the Wrecking Crew.

The primordial predator is unable to save her, but his vengeance is terrible to behold…

And back at the Healer’s village a new player is about to enter the fray…

‘Berserker!’ introduces a new Spider-Woman and reveals where Titania and Volcana came from. Whilst assembling his war world The Beyonder appropriated segments of many other planets, including an entire suburb of Denver, Colorado from Earth…

Before the enigmatic arachnid can explain further the Wreckers blaze in to dump the Wasp’s corpse and gloat, but the Star Spangled Avenger refuses to let his enraged comrades pursue the killers. He needs everyone to stay ready for the moment when Galactus starts to eat the planet and the billions of kidnapped innocents unhappily inhabiting it…

As the villains retreat with the wounded Molecule Man they are ambushed by the rest of the X-Men and Magneto, resulting in another savage yet inconclusive battle, whilst high above them all Doom continues to plunder Galactus’ home. When the World Eater finally notices him, the Master of Latveria is casually expelled and sent crashing like a bug to the planet below …

Back at Doombase She-Hulk, filled with righteous rage and ignoring Cap’s orders, attacks the amassed murderers alone. After a ferocious fight she eventually succumbs to their greater force and ruthless brutality…

So when Xavier informs the heroes that his mutants will stand guard over Galactus, the Sentinel of Liberty at last lets his enraged comrades loose to take on the killers and live up to the name “Avengers”…

She-Hulk is near death when ‘Invasion!’ (inked by Beatty & Jack Abel) opens, as the champions of justice thrash their enemies with great enthusiasm, especially the enigmatic new Spider-Woman. In the course of the spectacular melee, Spider-Man single-handedly beats the impossibly strong Titania and his costume is destroyed.

As they imprison the crushed criminals, Captain America finds Doom, slumped in defeat and despair. Whilst the triumphant heroes use matter-shaping machines to repair their clothing and uniforms, the Wall-crawler accidentally uses a different device and receives a new all-black costume similar to Spider-Woman’s…

His, however, can change shape, colour and design, is thought-activated and somehow produces an inexhaustible supply of webbing. In the days to come on Earth he will learn to deeply regret his error…

Back in the village Zsaji has pulled out all the stops and resurrected the seemingly dead Wasp, but any joy the victors might feel is instantly erased as Professor X broadcasts a desperate telepathic alarm: Galactus is at last beginning to consume the planet…

As the X-Men begin their ‘Assault on Galactus!’ the human heroes rush back to assist them, but Reed Richards – the greatest intellect on Earth – suddenly has a flash of insight and vanishes as the Devourer teleports him to a private conference.

At that moment Doom rouses himself from his despondent funk, having conceived a grand plan of his own to conquer both Galactus and The Beyonder, erasing forever the humiliation of his ignominious defeat…

Due in part to his discussion with Reed, the Cosmic Carnivore abandons Battleworld and instead absorbs his own system-ship…

In the confusion Doom makes his move, using a hastily constructed device to absorb all the omnipotent instigator’s power and deal out ‘Death to the Beyonder!’

Despite being all but incinerated in the struggle, the Iron Tyrant uses the stolen energies to rebuild himself and declare the Secret War over with Doom the sole victor…

In ‘…And Dust to Dust!’, having successfully stolen the Beyonder’s power, he exults in the joys of becoming omnipotent. However the troubled new god finds it hard to hang on to lust for conquest, or even personal ambition after achieving all-consuming divinity, and his benign acts and vapid indolence betray a certain lack of drive and ambition…

With heroes and villains nervously awaiting the new supreme one’s next move, events take a subtly disturbing turn as a strange energy wisp begins to possess a succession of heroes as it makes its way ever closer to the Doom Deity…

The other do-gooders remain deep in conference, debating their response to the self-proclaimed saviour of the universe. At the moment they finally decide to oppose him they are all vaporised by a bolt of energy…

Of course it doesn’t end there as the resurgent Beyonder battles through heroic and villainous proxies to reclaim his purloined power and put everything to rights – sort of – in the blockbusting finale ‘…Nothing to Fear!’

Although perhaps a little dated and rather straightforward – although peppered with plenty of convoluted and clever plot twists – this bombastic box of delights still reads exceedingly well (especially for younger readers) and this commemorative edition also includes a couple of added extras.

‘The Toys’ features many of the action figures, packaging and ads for all us kids to salivate over and the whole show concludes with scholarly overview ‘The Birth and Legacy of Marvel Super Heroes Secret Wars’ which rounds off the cosmic nostalgia-fest by discussing the secret origins of mega-crossovers from crucial prototype Marvel Super Hero Contest of Champions to a few of the more memorable descendants such as Civil War, Age of Ultron and Infinity…

Fast-paced, pretty-looking and impressively action-packed, Marvel Super Heroes Secret Wars was – and still is – sheer comicbook magic that no true aficionado of Fights ‘n’ Tights fiction can do without.

™ & © 1984, 1985, and 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Asterix and the Magic Carpet


By Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBN: 978-0-75284-776-4

The son of Italian immigrants, Alberto Aleandro Uderzo was born on April 25th 1927, in Fismes, on the Marne. As a child reading Mickey Mouse in Le Pétit Parisien he showed artistic flair from an early age but dreamed of becoming an aircraft mechanic. Albert became a French citizen when he was seven and found employment at 13, apprenticed to the Paris Publishing Society, where he learned design, typography, calligraphy and photo retouching.

When World War II broke out he spent time with farming relatives in Brittany and joined his father’s furniture-making business. Brittany beguiled and fascinated Uderzo: when a location for Asterix‘s idyllic village was being mooted, the region was the only choice.

In the post-war rebuilding of France, Uderzo returned to Paris and became a successful artist in the recovering nation’s burgeoning comics industry.

His first published work, a pastiche of Aesop’s Fables, appeared in Junior and in 1945 he was introduced to industry giant Edmond-François Calvo (whose own masterpiece The Beast is Dead is far too long overdue for a commemorative reissue…).

The tireless Uderzo’s subsequent creations included the indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, worked in animation, as a journalist and illustrator for France Dimanche, and created the vertical comicstrip ‘Le Crime ne Paie pas’ for France-Soir.

In 1950 he illustrated a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

An inveterate traveller, the artistic prodigy met Rene Goscinny in 1951. Soon becoming fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or gracious living) for women’s weekly Bonnes Soirée, following which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior and they produced a western starring a “Red Indian” who eventually evolved into the delightfully infamous Oumpah-Pah. In 1955, with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year, he made his debut in Tintin, as Oumpah-Pah finally found a home and a rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in 1959 Uderzo was a major creative force for the new magazine collaborating with Charlier on Tanguy et Laverdure and launching – with Goscinny – a little something called Asterix…

Although the gallant Gaul was a massive hit from the start, Uderzo continued working on Les Aventures de Tanguy et Laverdure, but once the first hilarious historical romp was collected in an album as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially since the incredible Goscinny never seemed to require rest or run out of ideas.

By 1967 Asterix occupied all Uderzo’s time and attention, so in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. When Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist, producing a further ten volumes until 2010 when he retired.

After nearly 15 years as a weekly comic serial subsequently collected into book-length compilations, in 1974 the 21st (Asterix and Caesar’s Gift) was the first published as a complete original album before serialisation.

Thereafter each new release was a long anticipated, eagerly awaited treat for the strip’s millions of fans…

According to UNESCO’s Index Translationum, Uderzo is the tenth most-often translated French-language author in the world and the third most-translated French language comics author – right after his old mate René Goscinny and the medium’s grand master Hergé.

More than 325 million copies of 35 Asterix books have sold worldwide, making his joint creators France’s best-selling international authors. Now the torch has been passed and new sagas of the indomitable are being created by Jean-Yves Ferri and Didier Conrad…

One of the most popular comics features on Earth, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut, with twelve animated and live-action movies, TV series, assorted games, toys, merchandise and even a theme park outside Paris (Parc Astérix, naturellement)…

Like all the best stories the narrative premise works on more than one level: read it as an action-packed comedic romp of sneaky and bullying baddies coming a cropper if you want or as a punfully sly and witty satire for older, wiser heads. We Brits are further blessed by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable little Gaul so very palatable to English tongues.

More than half of the canon takes place in Uderzo’s beloved Brittany, where, circa 50 B.C., a little hamlet of cantankerous, proudly defiant warriors and their families resisted every effort of the mighty Roman Empire to complete the conquest of Gaul. The land is divided by the notional conquerors into provinces of Celtica, Aquitania and Amorica, but the very tip of the last just refuses to be pacified…

The remaining epics occur in various locales throughout the Ancient World, with the Garrulous Gallic Gentlemen often quizzical tourists and bemused commentators in every fantastic land and corner of the civilisations that proliferated in that fabled era…

Whenever the heroes were playing at home, the Romans, unable to defeat the last bastion of Gallic insouciance, futilely resorted to a policy of absolute containment. Thus the little seaside hamlet was permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls couldn’t care less, daily defying and frustrating the world’s greatest military machine simply by going about their everyday affairs, protected by the miraculous magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend Obelix…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold.

By the time this edition was released Goscinny had been gone for a decade and Uderzo was slowly but surely finding his own authorial voice…

Asterix and the Magic Carpet (originally and quite ponderously entitled Astérix chez Rahàzade ou Le compte des mille et une heures – which translates as Asterix meets Orinjade or the 1001 Hours Countdown) was released in 1987 and once again saw Asterix and Obelix undertake a long voyage into the unknown: one packed with exotic climes, odd people and bold adventure, all deliciously underpinned by topical lampooning and timeless swingeing satire.

Before the Arabian adventure begins, a delightful in-character portrait of Goscinny and Uderzo as their greatest creations Asterix and Obelix whets the appetite for the fun to come, after which the 28th saga begins with a friendly feast, suddenly ruined twice over by the singing of the Bard Cacofonix.

Firstly there’s the plain fact that he is singing at all, but the real problem is that his newly discovered vocal style summons up storms and creates violent downpours.

The thunderous deluge also brings a surprised visitor to the village. Watziznehm the Fakir was passing by far above on his flying carpet when the tempest tossed him to earth. It was a painful but happy accident since the Indian wise man was on a mission to find some miraculous Gauls and a certified rainmaker…

Soon Asterix, Obelix and canine wonder Dogmatix are heading Due East to save beautiful princess Orinjade from the machinations of Guru Hoodunnit, who wants to sacrifice her to end a terrible drought and seize the reins of power from her father Rajah Watzit. When the flying wizard left it was with a countdown of 1001 hours to doom…

Our heroes are only accompanying the real star of the Fakir’s quest: with a deadline looming to execute the princess, Watziznehm needs to get Cacofonix there in time to sing up a storm – or rather a monsoon…

Travel aboard the flying carpet is swift and comfortable but ever-hungry Obelix is continually holding up proceedings with many pit-stops to refuel his cavernous stomach, whilst the Bard’s practising frequently leads to stormy weather and unnecessary diversions…

After the usual dalliance with pirates, a bird’s eye tour of Rome and a brief voyage on a Greek trading ship, the tourists soar over Athens and get shot at above Tyre before a natural storm sets the carpet alight and they crash-land in Persia.

Despite being in the land of carpets, the travellers are unable to secure a replacement until a band of Scythian raiders attack the village and Asterix and Obelix negotiate a trade deal: hundreds of pummelled plunderers for a freshly unbeatable new rug…

As the heroes plunge ever eastward, in the Valley of the Ganges Hoodunnit and his creepy mystic crony Owzat gloat at their impending takeover, even as poor Orinjade’s stout defiance begins to weaken.

When the Gauls and their Fakir chauffeur arrive with only a day to spare, it all seems over for the ghastly guru, but as the Bard begins his song he discovers that the arduous journey has given him laryngitis.

For the first time ever somebody wants him to sing and he has lost his voice…

With time running out the Rajah’s doctors’ diagnosis seems crazy: immersion in various unwholesome by-products of sacred elephants. Rather than settle for half-measures the Gauls decide to take Cacofonix to the jungle abode of Howdoo the Elephant Trainer and bury him in the curative well away from civilised senses…

This only gives the villains the opportunity they have been waiting for. When Watziznehm and the Gauls go to collect the Bard in the morning, Owzat engages the Fakir in a magical duel. Leaving them to their tricks Asterix and Obelix press on and find that the storm-singer has been kidnapped…

Happily, dashing Dogmatix is on hand to track down the Bard, an especially easy task as he now smells like he sings…

Hoodunnit is mirthfully preparing the stage for Orinjade’s sacrifice when, after the usual Gallic fisticuffs from our heroes, Cacofonix makes his Asian debut and sets everything – including the skies – to rights in the very nick of time…

Stuffed with light-hearted action, good-natured joshing, raucous, bombastic, bellicose hi-jinks and a torrent of punishing puns to astound and bemuse youngsters of all ages, this tale again celebrates the spectacular illustrative ability of Uderzo and proves that the potion-powered paragon of Gallic Pride is in safe and steady hands.

Full of Eastern Promise, this sublime slice of French polish and graphic élan is all you need to make any holiday excursion or comfy staycation unforgettable.

© 1987 Les Editions Albert René, Goscinny/Uderzo. Revised English translations © 1988, 2003 Hachette. All rights reserved.

The Chimpanzee Complex volume 3: Civilisation


By Richard Marazano & Jean-Michel Ponzio, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-043-6

French comics creators excel at challenging, mind-blowing, compelling science fiction. Whether boisterous, mind-boggling space opera like Valerian and Laureline, surreal meta-spiritual exploration such as Moebius’ Airtight Garage or the tense, tech-heavy veritas of Orbital, our Gallic cousins always got it: the genre is not about tech or monsters; it’s about people encountering new and uncanny ideas…

Prolific, multi-award winning Richard Marazano was born in Fontenay-aux-Roses in 1971. He initially pursued a career in science before switching to Fine Arts courses in Angoulême and debuted in bande dessinée in the mid 1990s. Although an extremely impressive artist and colourist when illustrating his own stories (Le Bataillon des Lâches, Le Syndrome d’Abel), he is best known for his collaborations with other artists such as Michel Durand (Cuervos), Marcelo Frusin (L’Expédition) and Xavier Delaporte (Chaabi) to name but a few.

His partnerships with artist Jean-Michel Ponzio are especially fruitful and rewarding. As well as Le Complexe du Chimpanzé – the trilogy under discussion here – the daring duo have also produced the taut, intricate social futurism of Genetiksâ„¢ and high-flying paranoiac cautionary tale Le Protocole Pélican.

Jean-Michel Ponzio was born in Marignane and, after a period of scholastic pick-&-mix during the 1980s, began working as a filmmaker and animator for the advertising industry. He moved into movies, designing backgrounds and settings; listing Fight Club and Batman and Robin among his many subtle successes.

In 2000 he started moonlighting as an illustrator of book covers and edged into comics four years later, creating the art for Laurent Genfort’s T’ien Keou, before writing and illustrating Kybrilon for publisher Soliel in 2005.

This led to a tidal wave of bande dessinée assignments before he began his association with Marazano in 2007. He’s still very, very busy and his stunning combination of photorealist painting, 3D design and rotoscoping techniques grace and enhance a multitude of comics from authors as varied as Richard Malka to Janhel.

Perhaps still the very best of these talented individuals’ joint efforts is The Chimpanzee Complex trilogy which concludes its English translation here with Civilisation…

When, six and a half decades after it first returned, the Apollo 11 Command Module splashed down in the Indian Ocean in February 2035, redundant NASA astronaut Helen Freeman was pressed into the top-secret investigation of the incredible passengers, deserting once again her troubled and too-often neglected daughter Sofia.

Neil Armstrong and Buzz Aldrin were the first men to walk on the moon, and nobody – including them – had any idea where they’d been for sixty-five years. For the baffled spacers it was only days since their mission began…

On learning how history had already recorded their triumphant return and unremarkable deaths years later, the legends went ballistic: exhibiting what Freeman knew as the traumatic shock response peculiar to space voyagers categorised by NASA as “the Chimpanzee Complex”…

They had no knowledge of “their” missing third astronaut Michael Collins (if he ever existed). Nobody could explain what they might be and no test science could devise was able to disprove or corroborate their incredible story…

Compelled to work under Military Spook Konrad Stealberg, Freeman’s subsequent interviews uncovered even more questions but no answers. Then one day the enigma-nauts began exhibiting memory gaps.

Whilst her best friend – NASA bureaucrat Robert Conway – left to look after her increasingly intransigent daughter, Helen and Konrad’s team were presented with another insoluble mystery when the astronauts suddenly expired: becoming decades-old corpses overnight…

Soon Helen was reluctantly piloting a mission to the moon in the mothballed but hastily reconditioned shuttle originally designed for Mars – until budget cuts scotched the project. Her trusted comrades and fellow unemployed astronauts Kurt, Alex and Aleksa were just as delighted to be back in space, but as apprehensive as Helen over the military presence and top-secret paraphernalia piled aboard.

They were even less sanguine when Stealberg and his creepy elite commandos replaced the regular crew.

En route they discovered the secret history of the 1960s Space Race: America’s black ops space program and the USSR’s clandestine and apparently failed mission to Mars.

Even bigger shocks materialised on the moon when they found the pressure-suited corpses of Aldrin and Armstrong deep in a concealed fissure. In orbit above them a vintage Command Module was intercepted by their own shuttle.

The relic contained Collins’ corpse and a decades-old Russian distress call the pilot had recorded. The message had been sent by Commies from Mars…

NASA never had an American monopoly on spaceflight: the military had run a covert, parallel program from the very start, funded by pirating portions of NASA’s budget at the personal instigation of ex-Nazi rocket pioneer Werner von Braun…

Moreover, the 66-year old Russian distress message in the capsule’s primitive computers proved the Soviets had also been far more committed to space exploration than history recorded – and just as secretive as the USA…

Mid-flight Stealberg took over, unveiling interplanetary hibernation chambers and turning the now-militarised mission towards the Red Planet. Amidst fears of what awaited them, Helen fell into cold sleep, agonising that she had again abandoned and betrayed Sophia …

When they arrived they only found greater mysteries. The Soviet attempt had been a success and a thriving base at the pole welcomed the Americans. Nothing made sense though. The Russians believed they had been there for twelve years – not six and a half decades – and mission commander Yuri Gagarin (whose death in had been faked in 1968 to facilitate his smooth transition to commander of their Mars-shot) was obsessed with a bizarre scientific hoodoo he called “probability of presence”.

His ruminations on Heisenberg’s Uncertainty Principle and whether such a subatomic phenomenon could apply to larger constructs (like human beings) in a constant and simultaneous state of being and non-being was a truly disturbing idea, but Helen had no time to debate it or their shared regrets about their abandoned Earthbound children as the other Cosmonauts had insanely decide to destroy their own base…

As she returned to the greenhouse module, Konrad presented an even more pressing problem. He had discovered Gagarin’s sixty-years-dead corpse…

As colonists Vladimir and Borislav set fire to the base modules, the Americans retreated to their vehicle, dragging the hysterical Helen, who had promised her very much alive Yuri a ride home…

The tension peaked when they got back to the orbiting Shuttle: Paul had vanished without a trace. Thoroughly rattled, Konrad ordered an immediate return to Earth, with increased watches for every day of the trip.

By May 2036, on Earth Cooper and Sophia both eagerly await Helen’s return at Cape Canaveral. However as the Shuttle approached it suddenly vanished from the tracking systems. Aboard ship Helen and Kurt saw their home planet disappear. Helpless, unable to brake and with no world in view, they rejoined the others in cold-sleep, not knowing when they would reawaken or if they’d still be in the solar system when they did.

Helen’s last conscious thoughts were of the daughter she might never see again…

The epic conclusion picks up in the Great Unknown as hibernation ends after seventy years. Only Helen and Aleksa are still alive; all the other cryo-capsules having failed at some indeterminate time.

With only finite resources and dwindling power, Helen consoles herself by catching up on messages beamed in hope and anticipation by Robbie Cooper, but is roused from her fatalistic depression by Aleksa who has made a shocking discovery.

Seeing one of the EVA suits missing, he at first believed their comrade Alex had committed suicide by walking out of the airlock. Then he saw the impossibly huge unidentified space vessel and called Helen…

Suiting up and arming themselves, they cross to the ship, Helen further encumbered by a laptop with all the messages – read and unread – from Robert stored on it. They have no idea when Alex left, or if she even tried to reach the UFO.

However as it is their only hope of survival, they make a leap into the void and after great struggle find themselves in a vast and terrifying mechanical chamber of disturbing proportions.

Alex’s abandoned gear is on the floor. She had clearly camped there for some time before vanishing into the dark, dusty cavernous interior…

Whilst they rest and consider their next move, Helen watches the last message Robbie sent from Earth. It is sixty-seven years old…

Later, Helen freaks out when they find Alex’s empty suit until Aleksa does the unthinkable and opens his own EVA garb. The enigma ship has warmth and a breathable atmosphere…

And then something pushes part of the vessel over on them…

The pair narrowly escape harm and cautiously explore the vessel, but after splitting up Aleksa is attacked again. When terrified Helen finds him he is hugging the crazed, decrepit, wizened but still alive Alex.

Mute but still vital she leads them through vaulting passageways to what they can only assume is a skeleton. A really, really big one…

Outside a viewing portal, Mars spins by above them. It’s as if they’ve come home …

However fast or far or forward humanity travels, their fears and foibles go with them and before long distrust and dread spark a final confrontation in the uncanny construct. Thus only one person makes an implausible, inexplicable escape back to Earth…

It’s 2097 and as a long-missing craft splashes down in the ocean to begin the circle anew, it becomes clear that some mysteries, like some philosophies and some family bonds, remain ineffably beyond the sphere of rational thinking…

Bold, challenging and enticingly human, this astonishing science mystery dances and darts adroitly between beguiling metaphysics and hard-wired mortal passions, easily encompassing our species’ inbuilt inescapable isolation, wide-eyed wonderment, hunger to know more and the terror of finding out, with Marazano’s pared-to-the-bone script brought to hyper-life with stunning clarity by Ponzio to produce a timeless fusion of passion, paranoia and familial fulfilment.

Do you read me? Do read The Chimpanzee Complex.

© Darguad, Paris, 2008 by Marazano& Ponzio. All rights reserved. English translation © 2010 Cinebook Ltd.

Batman Chronicles volume 10


By Bob Kane, Bill Finger, Don Cameron, Joseph Greene, Joe Samachson, Dick Sprang, Jack Burnley, Jerry Robinson, Norman Fallon, George Roussos, Fred Ray & various (DC Comics)
ISBN: 978-1-4012-2895-8

Debuting twelve months after Superman, “The Bat-Man” (joined within a year by Robin, the Boy Wonder) cemented DC/National Comics as the market and conceptual leader of the burgeoning comicbook industry. Having established the scope and parameters of the metahuman in their Man of Tomorrow, the magnificently mortal physical perfection and dashing derring-do of strictly human-scaled adventures starring the Dynamic Duo rapidly became the swashbuckling benchmark by which all four-colour crimebusters were judged.

This tenth volume of chronologically re-presented Batman yarns from the dawn of his incredible career covers Batman #18-19, Detective Comics #78-81 and World’s Finest Comics #11 (spanning August to November 1943), once again featuring adventures produced during the scary days of World War II.

It’s certainly no coincidence that many of these Golden Age treasures are also some of the best and most reprinted tales in the Batman canon, as lead writer Bill Finger was increasingly supplemented by the talents of Don Cameron, Joe Samachson, Joe Green and others, whilst graphic genius Dick Sprang was slowly growing into his role as major creative force for the feature: transforming the Dynamic Duo into another hugely successful franchise.

The war seemed to stimulate a peak of creativity and production, with everybody on the Home Front keen to do their bit – even if that was simply making kids of all ages forget their troubles for a brief while – and these tales were created just as the dark tide was turning and an odour of hopeful optimism was creeping into the escapist, crime-busting yarns and especially the stunning covers: seen here in the work of Jack Burnley, Sprang & Stan Kaye, Jerry Robinson and Kane…

The compelling dramas open with ‘The Bond Wagon’ (by Greene, Burnley & George Roussos from Detective Comics #78) which pushed the patriotic agenda when Robin’s efforts to raise war funds through a parade of historical look-alikes is targeted by Nazi spies and sympathisers, after which Batman #18 opens with a spectacular and visually stunning crime-caper wherein the Gotham Gangbusters clash again with rascally rotund rogues Tweedledum and Tweedledee whilst solving ‘The Secret of Hunter’s Inn!’ by Samachson & Robinson.

Then ‘Robin Studies his Lessons!’ (Samachson, Kane & Robinson) sees the Boy Wonder grounded from all crime-busting duties until his school work improved – even if it means Batman dying for want of his astounding assistance!

Bill Finger and Burnley brothers Jack and Ray crafted ‘The Good Samaritan Cops’: another brilliant and absorbing human interest drama focused on the tense but unglamorous work of the Police Emergency Squad before the action temporarily ends with a shocking and powerful final engagement for manic physician and felonious mastermind Matthew Thorne: ‘The Crime Surgeon!’ (Finger, Kane & Robinson), who tries his deft and devilish hand at masterminding other crooks’ capers…

Over in Detective Comics #79 ‘Destiny’s Auction’, by Cameron & Robinson, offers another sterling human interest melodrama as a fortune teller’s prognostications lead to fame, fortune and deadly danger for a failed actress, has-been actor and superstitious gangster…

The creation of Superman propelled National Comics to the forefront of their fledgling industry and in 1939 the company was licensed to produce a commemorative comicbook celebrating the start of the New York World’s Fair, with the Man of Tomorrow prominently featured among the four-colour stars of the appropriately titled New York World’s Fair Comics.

A year later, following the birth of Batman and Robin, National combined Dark Knight, Boy Wonder and Action Ace on the cover of the follow-up New York World’s Fair 1940.The spectacular 96-page anthology was a tremendous success and the oversized bonanza format was established, becoming Spring 1941’s World’s Best Comics #1, before finally settling on the now-legendary title World’s Finest Comics from the second issue, beginning a stellar 45-year run which only ended as part of the massive clear-out and de-cluttering exercise that was Crisis on Infinite Earths.

Until 1954 and the swingeing axe-blows of rising print costs, the only place Superman and Batman ever met was on the stunning covers by the likes of Burnley, Fred Ray and others. Between those sturdy card covers, the heroes maintained a strict non-collaboration policy and #11’s (Fall 1943) Batman episode revealed ‘A Thief in Time!’ (Finger & Robinson inked by Fred Ray) which pitted the Gotham Gangbusters against future-felon Rob Callender, who fell through a time-warp and thought he’d found the perfect way to get rich.

Detective #80 saw the turbulent tragedy of deranged, double-edged threat Harvey Kent finally resolved after a typically terrific tussle with ‘The End of Two-Face!’ by Finger, Kane, Robinson & Roussos, after which Batman #19 unleashes another quartet of compelling crime-busting cases.

There’s no mistaking the magnificent artwork of rising star Dick Sprang who pencilled every tale in this astounding issue, beginning with Cameron’s ‘Batman Makes a Deadline!’ wherein the Dark Knight investigated skulduggery and attempted murder at the City’s biggest newspaper. He also scripted the breathtaking fantasy masterpiece ‘Atlantis Goes to War!’ with the Dynamic Duo rescuing that fabled submerged city from overwhelming Nazi assault.

The Joker reared his garish head again in the anonymously penned thriller ‘The Case of the Timid Lion!’ (perhaps William Woolfolk or Jack Schiff?) with the Clown Prince of Crime enraged and lethal whilst tracking down an impostor committing crazy capers in his name before Samachson, Sprang and inker Norman Fallon unmasked the ‘Collector of Millionaires’ with Dick Grayson covertly investigating his wealthy mentor’s bewildering abduction and subsequent replacement by a cunning doppelganger…

This fabulous foray into timeless wonder concludes with ‘The Cavalier of Crime!’ (Detective #81, by Cameron, Kane & Roussos) which introduced another bizarre and baroque costumed crazy who pitted his rapacious wits and sharp edged weapons against the Dynamic Duo – naturally and ultimately to no avail…

This stuff set the standard for comic superheroes. Whatever you like now, you owe it to these tales. Superman gave us the idea, and writers like Finger and Cameron refined and defined the meta-structure of the costumed crime-fighter. Where the Man of Steel was as much social force and wish fulfilment as hero, Batman and Robin did what we ordinary mortals wanted to do.

They taught bad people the lesson they deserved.

The history of the American comicbook industry in almost every major aspect stems from the raw, vital and still powerfully compelling tales of DC’s twin icons: Superman and Batman.

It’s only fair and fitting that both those characters are still going strong and that their earliest adventures can be relived in chronological order in a variety of formats from relatively economical newsprint paperbacks to deluxe hardcover commemorative Archive editions.

However, to my mind, such tales of elemental power and joyful exuberance, brimming with deep mood and addictive action are best enjoyed in these pulp-textured, four-colour facsimiles – as close to the originals in feel and tone as we can get these days.

Comic book heroics simply don’t come any better.
© 1943, 2010 DC Comics. All Rights Reserved.

All-New X-Men/Guardians of the Galaxy: The Trial of Jean Grey


By Brian Michael Bendis, Sara Pichelli, Stuart Immonen, David Marquez, Wade Von Grawbadger & various (Marvel/Panini UK)

When bestial mutant Henry McCoy learned he was dying, he used time-travel tech in a last-ditch attempt to give his life meaning. Seeking to prevent a species war, he brought the young, naive X-Men of his youth into the future to reason with his radicalised former comrade Scott Summers, praying the still idealistic and hopeful teens could reason with Mutant Enemy Terrorist No. 1 and divert him from his path of doctrinaire madness…

The gamble paid off in all the wrong ways. Rather than shocking Cyclops back to his senses, the confrontation hardened the renegade’s heart and strengthened his resolve. Moreover, even after the younger McCoy miraculously cured his older self, boy-Henry and the rest of the X-Kids were trapped in their own future and began gradually defecting to the radicalised team…

And Elsewhere in Infinity: a few years ago a plethora of cosmic crises forced the champions and remnants of many heroic races to band together and save the cosmos. Although said crises were largely averted, some of those Sentinels of the Spaceways eventually got the band back together, more determined than ever to make the universe a safe place (for specifics you should consult Guardians of the Galaxy: Cosmic Avengers and Angela).

Scripted by Brian Michael Bendis, this stellar crossover saga combined the two disparate gangs of outcasts: The Trial of Jean Grey collects All-New X-Men #22.NOW, 23-24 and Guardians of the Galaxy #11.NOW, 12-13 (from January to March 2014), taking the time-displaced teens to the ends of the universe and even further into uncharted temporal territory…

The crossover cataclysm commences in All-New X-Men #22.NOW (illustrated by Stuart Immonen & Wade Von Grawbadger) and opens in the wilds of Canada at the New Charles Xavier School– formerly the Weapon X facility where Wolverine and so many other mutants were ruthlessly experimented upon and “improved”.

Here the future-shocked Angel, Iceman, Beast, young Cyclops and Jean Grey are feeling the building tension of their new normal: facing the prospect of never returning to their own time; risking destroying all reality with every moment they aren’t back there and, worst of all, watching Jean go slowly crazy trying not to become the impossibly perfect superwoman everybody keeps talking about in such hushed tones…

As part of that resolution Jean had been tentatively exploring her romantic options, consequently sowing confusion amongst her hormonal teenaged confreres. This now results in a painfully fraught spat with ostensibly predestined husband (young) Scott Summers.

As tempers flare the facility is suddenly stormed by a squad of extraterrestrial commandos who, despite spirited resistance from the assorted X-Men and other mutants, capture Jean and blast off for parts unknown…

Mere seconds later another band of weirdoes turn up: The Guardians of the Galaxy are aghast and furious at arriving too late…

Guardians of the Galaxy #11.NOW (with art by Sara Pichelli) then flashbacks to fill in the details as Star-Lord Peter Jason Quill is ambushed in an alien bar by a Skrull bounty hunter.

The half-breed Terran is the unloved son of J’Son of Spartax – undisputed ruler of an interstellar empire – but no friend of Earth. The wayward scion and his allies in pacifying an unruly and unforgiving universe Drax, Rocket Racoon, Groot, Gamora (“Deadliest Woman in the Galaxy”) and newest extra-dimensional recruit Angela are all on the run from the militaristic Spartoi and their allies…

The self-appointed Guardians’ ongoing troubles stem from a compact of major cosmic powers and principalities. This coterie of rulers had formed a Council of Galactic Empires and unilaterally declared Earth “off limits”: quarantined from all extraterrestrial contact, but that high-minded declaration hadn’t stopped some of the signatories from breaking their own embargo or being mighty ticked off whenever Quill’s crew kicked them off Terra and back into space.

Cold and distant J-Son of course, had his own good – if undisclosed – reasons for wanting his son curbed and controlled…

However whilst the Skrull was stalking Star-Lord, the Council was meeting and Emperor Kallark of the Shi’ar (AKA alien superman Gladiator) was informing his colleagues that Jean Grey – former host to the overweening Phoenix Force – was back and he was going to try her for her crimes… even though the chronally displaced child hadn’t technically committed them yet…

When wily techie Rocket Racoon intercepts a message about an intended Shia’ar raid on Earth, the Guardians race to stop them, but…

All-New X-Men #23 (Immonen & Von Grawbadger) picks up the tale in space as the Guardians and X-Men hurtle after the commandos, shattering Shi’ar ships that get in their way, even as far ahead of them Imperial Guard (an in-joke version of DC’s Legion of Super Heroes) telepath Oracle begins to debrief Jean and chillingly share her future history with her.

The exotic psionic seems oddly sympathetic and considerate of the Terran teenager’s unhappy predicament…

Her pursuers meanwhile are encountering increasingly harsh resistance – until help arrives in the form of the bombastic, swashbuckling Starjammers…

GotG #12 (illustrated by Pichelli, Immonen & Von Grawbadger) sees young Cyclops receive the shock of his life as he finds that the freebooting rebels’ leader is his own long-dead dad Christopher Summers. He hates the Shi’ar with a passion and good reason and now goes by the name Corsair…

As father and son ecstatically embrace, on Planet Spartax Quill’s sire is taking steps to offset the disaster he knows will come if Kallark carries out his insane plan to kill the time-lost Jean Grey. He had originally intended to do nothing, but now that his own son has become involved…

As the combined rescue-force infiltrates the Empire’s most secure planet, Jean’s show-trial is beginning. Kallark – despite the continued objections of Oracle – confronts the frail-seeming Earthling with the planetary genocides perpetrated by her older self whilst possessed by the Phoenix and callously demands her plea for crimes she has not yet, if ever, committed…

All-New X-Men #23 (Immonen & Von Grawbadger) ramps up the tension as J-Son bursts in, declaring the defendant’s innocence and asking if the Shi’ar have not already done enough.

In the aftermath of the Phoenix’s rampage Gladiator had exterminated every one of Jean’s relatives – in case the cosmic entity had some affinity with the family’s genetics – but this latest action seems like nothing more than vindictive, cowardly paranoia…

The revelation is a huge mistake…

In the world outside, Starjammers, Guardians and X-Men are getting closer and closer, using guile and force of arms to cut their way through the massed military forces, but their efforts are wasted.

Jean, horrified by the fate of her family, has tapped unknown reserves and become something never experienced in her previous future history. As such, the Imperial Guard are utterly unable to contain her…

As Gladiator’s forces pursue they are countered by the late arriving Guardian- Starjammer-X force in the spectacular and climactic Guardians of the Galaxy #13 (illustrated by Pichelli & David Marquez). Jean’s evolution and Cyclops’ determination are key to ending the ill-advised intergalactic travesty of justice, but in the weary aftermath, as Quill’s people return the mutants to their homeworld, a tricky new romance has been kindled and one of the time-tossed teen nomads is noticeably missing…

To Be Continued…

Fast, furious, funny and fantastically thrilling, The Trial of Jean Grey combines cosmic intrigue and dashing derring-do with hilarious characterisation and passionate soap opera angst and comes with a stunning 17 covers-&-variants gallery by Immonen, Von Grawbadger, Pichelli, Dale Keown & Chris Samnee as well as AR icon sections (Marvel Augmented Reality App) for access to story bonuses once you download the free code from marvel.com onto your smart-phone or Android-enabled tablet.

What more could any entertainment-starved child of the wondering stars demand?

™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Uncanny X-Men: the Good, the Bad, the Inhuman


By Brian Michael Bendis, Chris Bachalo, Kris Anka, Marco Rudy, Tim Townsend & various (Marvel/Panini UK)
ISBN: 978-1-84653-609-0

When the teenaged “First Class” of Charles Xavier’s X-Men were brought into their own future and our Now (see All-New X-Men: Here Comes Yesterday) they initially stayed with the teachers and students of the Jean Grey School for Higher Learning.

However after the tragic events of X-Men: Battle of the Atom, Hank “the Beast” McCoy, Bobby “Iceman” Drake, Warren “the Angel” Worthington, Scott Summers, young Jean Grey, teenaged female Wolverine clone Laura “X-23” Kinney and the School’s Head Professor Kitty Pryde defected to the mutant terrorist band known as the Extermination Team.

During the cataclysmic events of Avengers versus X-Men the staunch and steadfast elder Cyclops – transformed and possessed by the overwhelming Phoenix Force – had killed his beloved father-figure Xavier.

In the aftermath Old Summers united with old comrade Magik and former foes Magneto and Emma Frost in a hard-line alliance devoted to preserving mutant lives at all costs: even, if necessary, by sacrificing human ones. This new attitude appalled many of their former associates and created a schism in the ranks of Xavier’s many protégés.

Discarding Scott, his surviving team-mates Beast and Iceman sided with second generation X-Men such as Wolverine, Psylocke and Storm: staying true to Xavier’s dream and opting to protect and train the coming X-generation of mutant kids through his traditional methods at the Jean Grey School.

The two opposing sides of the mutant question clashed constantly, as the modern world experienced constant challenge and attack from all quarters. Amid the rising chaos new mutants began appearing in increasing numbers, all with more impressive talents than ever before.

Through careful orchestration, brilliant media massaging and by avoiding visibly unprovoked acts of violence, Cyclops’ Extinction faction began winning the trust and respect of many oppressed sectors of humanity: the poor, the disenfranchised, the rebellious, the young…

Following a very public humiliation of the Government-sponsored human/mutant team Uncanny Avengers, the internecine mutant conflict heated up when Summers – utterly convinced of his species’ inevitable eradication at human hands – offered a place to any Grey’s School student wishing to join his own academy – the New Charles Xavier School: a covert college dedicated to training mutants to fight and survive rather than placidly wait for mankind to turn on them…

The bold ploy succeeded in luring away Angel and the psychically conjoined Stepford SistersCeleste, Mindee and Phoebe, before the situation was further muddied when both X-Men and Brotherhood of Mutants radicals from the future travelled back to address the issue of the time-displaced First Class.

As a result of that “Battle of the Atom” Cyclops found himself offering sanctuary to his youngest old friends, his callow earlier self and the girl who had given her life for him… twice…

With Uncanny X-Men volume 3, #14, 15.INH, 16-18 (January-May 2014) scripter Brian Michael Bendis and primary illustrators Chris Bachalo & Tim Townsend take a deft turn into a lighter tone, beginning with ‘Initiation’ (offering additional inking by Jamie Mendoza, Al Vey, Mark Irwin & Victor Olazaba) as the new kids bond with the extraordinary other students through the shared pain of Elder Cyclops’ draconian physical training regimen…

In a quieter moment Emma takes the unprepossessing Benjamin Deeds under her wing; fascinated by his seemingly feeble ability to make himself physically and psychically likable and trustworthy…

For a field test, she unleashes the nervous lad at a gambling palace in Atlantic City before setting a more risky task: waltzing into a high security S.H.I.E.L.D. facility to hand-deliver the mutant band’s ultimatum to America’s paramount paramilitary peacekeeping force…

Kris Anka then limns issue #15.INH – an offbeat tie-in to the then-ongoing Inhumanity Publishing Event. During the previous blockbuster Infinity, Thanos invaded Earth and battled the Inhumans’ ruler Black Bolt to a standstill.

As a last resort the embattled king released the Hidden People’s mutagenic Terrigen Mist into the outer world’s population where it would create millions more super-mortals, proving that human and Inhuman were not necessarily different races…

When Frost and Pryde accompany the academy’s girl contingent on a sybaritic shopping-fest in London, they encounter Latverian tourist Geldhoff just as his Terrigen-triggered transformation completes. However, whilst trying to convince him to return with them to the New Xavier School, they succumb to the panicky trans-human’s explosive new power, allowing obsessive A.I.M. geneticist Dr. Monica Rappaccini to swoop in and add Geldhoff to her rapidly expanding collection of potentially profitable specimens…

All along Magneto has been playing a double (or even treble?) game; regularly betraying the mutant outlaws to S.H.I.E.L.D. Director Maria Hill, whilst also telling Cyclops at least some of what he’s doing for her.

Now (with art by Bachalo & Co), after meeting with S.H.I.E.L.D. agent Dazzler, he is lured to the island of Madripoor to discover that Machiavellian shapeshifter Mystique has created her own mutant utopia in the former rogue state. He never returns to the New Xavier School…

Undaunted by the loss of a faculty member, the tough-love/education continues as the kids are dumped in the middle of a hostile nowhere and told to survive the monsters residing there. However one of the kids makes a huge mistake and even Nick Fury Jr. and the Avengers cannot save him from Cyclops’ harsh and very final judgement…

The drama concludes in psychedelic style (courtesy of Marco Rudy & colourist Val Staples) as Cyclops and his appalled team return to base and discover that Jean has been abducted by the alien Shi’ar. Also missing is Kitty Pryde and the rest of the time-tossed First Class…

This triggers a brutal flashback to the recent moment when Scott and Kitty lethally “negotiated” the terms under which she and her charges would join his group and his subsequent painful conversations with his teenaged-again One True Love and baffled and betrayed younger  self.

And now he has to face the fact that they are gone and he cannot save them…

To Be Continued…

With cover-&-variants by Bachalo & Townsend, Anka and Alexander Lozano, plus another photo-cover featuring TV sensations from Marvel’s Agents of S.H.I.E.L.D., as well as the usual digital extras accessible via the AR icon sections (Marvel Augmented Reality App) which give access to story bonuses once you download the free code from marvel.com onto your smart-phone or Android-enabled tablet, The Good, the Bad, the Inhuman is a smart, sassy and amazingly engaging read: a fun-filled, fury-fuelled saga which craftily combines incredible adventure with clever characterisation and a mere modicum of furious Fights ‘n’ Tights action that no comics fan could possibly resist.

™ & © 2013, 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Buz Sawyer volume 3: Typhoons and Honeymoons


By Roy Crane (Fantagraphics Books)
ISBN: 978-1-60699-703-1

Once you start reading classic masterpieces of cartoon art you just can’t stop…

In these seen-it-all 21st century times where science is astounding and confounding us on a daily basis, it’s hard to remember a time when folk were impressed by things we now take for granted and merely human-scaled adventure was enough to set pulses racing and hearts pounding… until you read a book like this one.

This third stout and sturdy hardcover edition re-presents more magnificent newspaper strip exploits of dynamic all-American everyman Buz Sawyer: war hero, globetrotting troubleshooter and imminent groom-to-be, covering the epochal period from July 21st 1947 to October 9th 1949 wherein – after much procrastination, intrigue, bloodshed and sexy skulduggery – our boy finally married his extremely understanding sweetheart Christy Jameson.

Of course he then dragged her into his lethally adventurous world as prime problem-solver for Frontier Oil – a company with fingers in many international pies…

Before the two-fisted romance kicks off, however, the ever-erudite Rick Norwood uses a letter from Crane’s personal papers (donated to Syracuse University) to examine the creator’s history, influence and opinions in his own forthright words in ‘The Life of a Professional Artist’.

Crane and his creative team (see Buz Sawyer volume 2: Sultry’s Tiger for details) laboured long, hard, often acrimonious hours to produce each daily strip; all mesmerisingly rendered in monochrome through Crane’s masterly techniques employing line art and craftint (a mechanical monochrome patterning effect which added greys and halftones to produce miraculous depths and moods to the superb underlying drawing) but the toll was heavy on personnel and feelings.

The colour Sundays were usually the province of ghost artist Hank Schlensker and starred Buz’s grizzled old sidekick Roscoe Sweeny, and this volume concludes with a brief selection that primarily guest-starred the named lead and Roscoe in wartime reminiscences and occasional contemporary gag goof-offs…

The never-ending rollercoaster of thrills, spills and chills picks up as Frontier Oil’s Mr. Fixit reels at the realisation that he’s finally formally engaged to his girl…

Buz is only just coming to grips with the marriage in prospect, whereas avowed “Ladies Man” Chili Harrison is cynically unmoved that his former office-mate is on Cloud 9… at least until they get a desperate call from mutual Navy buddy Thirsty Collins. Their homely shipmate has a problem only Buz can solve…

The old salt had made good since hostilities ended and owns his own plantation on his own island. He has, however, been maimed in an accident whilst wooing a woman by post. Now she is coming to marry her Mr. Collins, based on his winning words and a single photo… of Buz.

With the jig up, Thirsty deeds Patricia Patterson all his worldly goods, sets up Sawyer to marry her and attempts his own wildly flamboyant suicide…

Reluctantly flying down to Puerto Rico, our hero is soon embroiled in a ludicrous imbroglio as, even after having everything explained, Pat professes to prefer the hunk at hand rather than her timid, missing matrimonial mystery man.

Thankfully a colossal hurricane and a conniving lecherous playboy cad do more to convince Collins to fight for and win his baffled bride than all Buz’s infuriated, exasperated arguments…

In Roy Crane’s world there are no tidy beginnings and endings. Each adventure follows seamlessly on from the last and even as Buz makes his way back to New York the next escapade was well underway.

Patient sweetheart Christy has had enough waiting around and goes looking for a job, landing up as Chili’s secretary, but only after the unrepentant, blithely unaware hound-dog clears the way by promoting his own highly efficient but unsightly amanuensis – at great personal financial cost – so that he can have unrestricted access to the pretty stranger joining Frontier Oil.

Naturally the sparks fly when Sawyer finds his fiancée toiling for his dissolute and probably degenerate former wingman, whilst Chili is horrified to find he had lost this particular hot babe to “old Buzzo” even before he had hired her…

As Buz lays his wedding plans and retirement, his crafty boss Mr. Wright convinces him to sideline all that mushy stuff for one last job, and soon Sawyer and Sweeney are in the Goat Islands off Portugal, hunting a devious gunrunning ring supplying rebels in Salvaduras.

Masquerading as itinerant writers on a yachting jaunt, our heroes don’t fool the bombastic Brobdingnagian bully Hammerhead Gool or his puny, effete but Machiavellian boss Harry Sparrow for a moment. It’s only the diminutive mastermind’s overwhelming squeamishness and sensitivity to the thought of blood that prevents their immediate destruction.

Moreover when deception, bribery and seduction fail to deter the undercover operatives, Sparrow resorts to abducting them whilst immediately despatching the cached ordnance and munitions to the revolutionaries wrecking Frontier’s Salvaduran oil fields.

That slow voyage of the damned only leads to the explosive loss of Sparrow’s ship and shipment as well as the end of the coup…

Back in America Buz has proved himself too valuable to lose, and Frontier’s most important executive J.J. Freeze finds herself – after all, a mere woman – compelled to employ him as a bodyguard on her secret mission to Java and all points East to secure lucrative mineral rights deals.

Sawyer is just as reluctant, but the promise of enough money to retire in style proves too tempting, and patient, understanding Christy is again left behind to fret and worry…

She has good reason: Sparrow is still alive and eagerly anticipating the prospect of a vast payoff and cruel vengeance…

Tracking Freeze and Sawyer from Ireland to Egypt to Singapore, the little weasel poisons Freeze, who orders Buz to go on to Surabaya, Java alone, carrying a cash payment of $1,000,000 for the nation’s capricious and over-educated Maharaja.

Harry even brazenly confronts Buz; putting our hero off guard as he instigates his latest master-plan: hiring a double to blacken Sawyer’s name and reputation in prim and proper Javanese High Society.

With the deal effectively scuppered, Sparrow maroons Buz on a desert island to force him to surrender the cash – unsuccessfully – before playing his final stroke: drugging the valiant troubleshooter with a solution that causes amnesia…

Back in America when word comes that the deal has flopped and both Buz and a million bucks are missing, Christy refuses to accept the slanderous stories and sells everything she owns to buy passage to Java. Soon she is an innocent abroad searching the dives and alleys of Surabaya for her man.

When she is targeted by bandits and worse, Christy’s frantic escape brings her into contact with a crazy old lady who collects stray cats – and did the same for a derelict American with no name or memory…

The action seamlessly shifts into romantic melodrama as Christy tries to win back Buz from the lonely and dangerous harridan he has come to love, but even after that struggle heart-wrenchingly succeeds, the greater fight to clear his mind and his name continues…

When that minor miracle is finally accomplished, the restored Buz at last begins the oft-postponed wedding plans, only to be kidnapped by his rich, crazy and somehow not dead stalker Sultry, the Maharani of Batu.

In no mood to be balked, however, the impatient two-fisted groom-to-be fights his way out of her palace and onto a Honolulu-bound plane…

Back in their rural hometown in time for Christmas, Buz and Christy finally tie the knot and prepare for the rest of their lives but the new Mrs. Sawyer is still terrified that domesticity might kill her over-active husband…

As the newlyweds enjoy a carefully sequestered and discreet honeymoon off-panel, Sweeney appropriates the daily strip for a few weeks in a hilarious comedy sequence as he attempts to find them the perfect wedding present and ends up hunting Longhorn Sheep off-season in the near-arctic conditions of the Rocky Mountains in December…

A turning point began in early 1948 as Wright and the Frontier Oil brass tracked down Buz to offer him a life-threateningly dull desk job or a perilous field assignment in Darkest Africa.

Perfect wife Christy, understanding Buz’s needs, bravely ignores her own feelings and talks him into the latter, offering to share his addiction to danger and the unknown…

Soon the couple are trekking across the Veldt: pioneers tasked with carving an airport and oil installation out of the jungle, but the natural wonders and threats of Africa are as nothing compared to the murderously conniving schemes of their nearest neighbour.

Dashing, debonair Kingston Diamond is solicitous in advice and unctuous in his welcome of the young Americans, but his patient game includes sabotage, terrorism, slaughtering Christy’s menagerie of pets and even murdering Buz to eventually win him the only white woman in 100 miles…

As previously mentioned, also included here are fourteen of the best Sundays – all notionally with appearances by Buz (spanning July 29th 1945 to 17th February 1963) – a cheerily tantalising bonus which will hopefully turn one day into an archival collection of their own. Whilst not as innovative or groundbreaking as Captain Easy, they’re still proficient works by one of the Grand masters of our art-form.

Buz Sawyer: Typhoons and Honeymoons is another sublime slice of compelling comics wonder: an ideal way to discover or reconnect with Crane’s second magnum opus – bold, daring, funny and enthralling adventures which influenced generations of modern cartoonists, illustrators, comics creators and storytellers. The seriesranks amongst the very greatest strip cartoon features ever created: always offering comics tale-telling that is unforgettable, unmissable and utterly irresistible.
Buz Sawyer: Typhoons and Honeymoons © 2014 Fantagraphics Books. All Buz Sawyer strips © 2014 King Features Syndicate, Inc. All other material © the respective copyright holders. All rights reserved.

Marvel Knights X-Men: Haunted


By Brahm Revel & Cristiane Peter (Marvel/Panini UK)
ISBN: 978-1-84653-586-4

The Marvel Knights imprint began as a way to produce slightly darker and more mature miniseries starring favourite characters in stories intended for older readers. More parallel to rather than actually outside regular continuity, the adventures of familiar stalwarts could be counted as canon or discarded as the readership pleased. Eventually these Knights tales were all absorbed into the mainstream and the imprint generally retired.

In 2013 the subset was revived with a few new limited series…

Marvel Knights X-Men: Haunted #1-5 originally ran from January-May 2014 and featured a particularly messy murder mystery and prime example of why baseline humanity should fear the mutants in their midst… and vice versa.

In case you forgot…

In 1975 Len Wein & Dave Cockrum revived a revered but painfully uncommercial fan favourite with Giant Size X-Men #1, replacing most of the 1960s team – Iceman, Angel, Marvel Girl, Beast, Lorna Dane and Havok – with a second generation of edgier international mutants young and old.

With both field-leader Cyclops and wheelchair-bound telepath Professor Charles Xavier remaining to carry on the dream of brokering peace and achieving integration between the sprawling masses of humanity and an emergent off-shoot race with terrifying extra abilities, the stage was set for “All New, All Different” adventures, and the fledgling squad rapidly became the company’s biggest hit and asset, as well as largest pool of captivating characters.

Comic fans have a seemingly insatiable appetite for untold tales and details, so this grim and gritty, chronologically non-specific yarn featuring Wolverine, Kitty Pryde, Rachel Grey,the Beast and Rogue will certainly appeal to older readers with a taste for nasty business…

Written and illustrated by Brahm Revel with colour art by Cristiane Peter, the tale begins when telepathic Rachel picks up the psychically broadcast murder of a young unknown mutant. The most potent sense she got was that the boy was being hunted…

A little technological research by Hank McCoy pinpoints a cluster of three new mutants in rural West Virginia so the team heads off to the Appalachian boondocks. Further poking around had also revealed an unholy number of missing kids in that desolate area…

With Wolverine already on edge over the prospect of somebody hunting mutant children, he and fellow covert specialists Kitty and Rogue arrive in a bleak, forbidding and primitive town and start poking around.

Rogue in particular feels the oppressive tone of a time and milieu she thought she had long left behind. Almost as soon as the suspicious strangers arrive, Wolverine arouses the ire of the local biker gang in their favourite watering hole, but while he does what he does best Kitty has found one of the mutants in the back…

Teenaged Krystal is a drug dealer for her uncle Jasper – the town sheriff – and can control minds, so she easily escapes the X-Men. She is also quite partial to the illicit and unique narcotic produced by cultish isolationists “The Cooks” in their secluded compound and soon after taking another dose is cornered by the patiently searching heroes.

Explaining the situation, the strangers take the oddly subdued Krystal – who lies about her true power – with them as they track down another mutant energy signature.

The trail leads to a cabin in the deep woods, a place the girl is clearly terrified of, and soon all four are experiencing impossible visions.

Wolverine has no time to ponder as he is ambushed by arch-nemesis Sabretooth and a brutal fight ensues. Rogue is then jumped by her former Brotherhood of Evil Mutants compatriots Mystique, Blob and Pyro and soon the shabby hut is filled with an army of old X-enemies and all-out war is underway…

Realising something strange is going on, Wolverine battles his way to a young girl at the centre of the savage melee and discovers that deeply troubled Darla is cursed with the ability to materialise other people’s memories…

As he tries to reach her, the vision of the mutant boy’s murder plays out again for all to see…

Back at the bar, Jasper delivers the latest batch of the new drug from The Cooks and suggests that the bikers get rid of the prying mutie strangers in town…

As the X-Men try to calm the deeply troubled dream-weaver, Krystal suddenly blurts out that Darla was the one who killed the missing boy, resulting in the cruel death materialising yet again and sending Wolverine into a murderous rage.

It’s all his team-mates can do to stop him gutting Darla on the spot…

In an effort to calm the situation the mutants all drive back to town, but when no adult is looking, Krystal slips Darla a bunch of pills from her stash and the memory-girl’s power goes into overdrive…

As Sentinels, evil mutants and demons from the X-Men’s past ravage the town, whilst the heroes turn on each other with homicidal intent, in the woods The Cooks, believing their particular apocalypse has arrived, head towards town to kill all the humans they can find…

Darla is off her head and out of control. However, as the town burns, with Rogue and Wolverine engrossed in trying to kill each other and a manifested army of old foes trying to kill everybody else, the truth slowly begins to emerge.

The Cooks’ special ingredient is bled out from captive mutants, boosting their product’s effect on humans and causing even nastier reactions in any Homo Superior who take it. Moreover, the doom-cultists believe that by taking the stuff they can become mutants themselves, leaving behind mortality and freeing them to slaughter the doomed genetic dead-ends of humanity…

As doped-up, despairing Darla discovers how to control her psychic constructs the chaos spirals to a bloody crescendo and Kitty, largely unaffected by the madness of malignant memories, realises that they have all been played for suckers.

Unfortunately even after the true cause of all the bloodshed comes clean, the carnage has reached a point beyond anybody’s control… and then comes inspiration…

Not all memories are bad and Kitty’s past is filled with valiant friends and heroes who would give their lives over and again to save the innocent and punish the guilty…

With covers and variants by Revel & Peter and Paolo Rivera, Haunted is simultaneously a smart, convoluted mystery and breathtaking primal action comics spectacle that will delight fans of high octane Fights ‘n’ Tights action.

™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.