Golden Age Starman Archives volume 2


By Gardner Fox, Alfred Bester, Joe Samachson, Jack & Ray Burnley, Mort Meskin, George Roussos, Emil Gershwin & various (DC Comics)
ISBN: 978-1-4012-2283-3

After the staggering success of Superman and Batman, National Comics/DC rapidly launched many other mystery-men in their efforts to capitalise on the phenomenon of superheroes, and from our decades-distant perspective it’s only fair to say that by 1941 the editors had only the vaguest inkling of what they were doing.

Since newest creations Sandman, The Spectre and Hourman were each imbued with equal investments of innovation, creativity and exposure, the editorial powers-that-be were rather disappointed that their later additions never took off to the same explosive degree.

Publishing partner but separate editorial entity All American Comics had by then created many barnstorming successes such as The Flash, Green Lantern, Hawkman and Hop Harrigan and would soon actually produce the only true rival to Superman and Batman’s star status when Wonder Woman debuted late in the year.

Of course AA clearly filtered all ideas through the brilliantly “in-tune” creative and editorial prodigy Sheldon Mayer…

Thus when Starman launched in the April 1941 Adventure Comics (relegating former Sandman to a back-up role in the already venerable heroic anthology), National/DC trusted in craft and quality rather than some indefinable “pizzazz”.

Before too long, though, the editors were forced to concede that even the forcefully realistic, conventionally dramatic illustration of Hardin “Jack” Burnley would not propel their newest concept to the same giddy heights of popularity as the Action Ace or Gotham Guardian.

The strip, always magnificently drawn and indisputably one of the most beautifully realised of the period, was further blessed with mature and compelling scripts by Gardner Fox, Alfred Bester, Don Cameron and latterly Joe Samachson but just never really caught on.

However, by today’s standards these compelling, compulsive fun-filled and just plain brilliant tales are some one of the very best comics that era ever produced.

Happily these days, with an appreciably older and more discerning audience, Starman’s less-than-stellar War years career might be more fully appreciated for the superb example of Fights ‘n’ Tights fiction it truly was. This particular volume sees the subtle, moody, slower-paced intellectually edgy stories supplanted by shorter yarns brimming with sheer exuberance and kinetic energy as, with the Nazi menace beaten, home grown criminals began to congregate on comics pages…

Golden Age guru Roy Thomas offers his own absorbing critical overview in the Foreword to this second stunning deluxe hardback collection – completing the Sidereal Sentinel’s tenure in Adventure Comics (issues #77-102, spanning August 1942 to February 1946). The volume even includes some of the most iconic covers of the Golden Age by Joe Simon & Jack Kirby – even though most of them only feature Starman in a little insert in one corner!

As was often the case, although Burnley came up with the concept and look for the Astral Avenger, a professional writer was assigned to flesh out and co-create the stories. At first multi-talented Gardner Fox handled the job, but eventually Alfred Bester began supplying scripts, whilst the illustrator also liberally called on the talents of his brother Dupree “Ray” Burnley as art assistant and inker with their sister Betty as letterer to finish the episodes in sublimely cinematic style.

In those simpler times origins were far less important than today, and the moonlit magic just happened: playboy astronomer and secret genius Ted Knight simply invented a “Gravity Rod” which stored and redirected the incredible power of the stars, and like any decent right-thinking individual created a “mystery man” persona.

Offering Starman’ services to FBI chief Woodley Allen, the Man of Night started his crusade against evil and injustice…

The period peril begins here with ‘Finders Keepers!’ by Fox & Burnley, wherein arch-nemesis The Mist combined his usual invisibility gimmicks with a subtle psychological scheme. When members of the public found valuable “lost property” they had no idea each item carried a post-hypnotic command to surrender their own valuables to the criminal mastermind…

Bester then scripted a thriller dealing with another kind of invisibility for the next issue as Starman and street urchin Mike Muggins ended the impossible robbery-spree of ‘The Little Man Who Wasn’t There!’, whilst in #79 ‘The Tune of Terrific Toby’ (Bester & Burnley again) offered a lighter tone for the tale of a meek office worker who faked a bold rescue to enhance his status only to become embroiled in a concatenation of increasingly dangerous stunts. Happily Starman was able to turn the repentant fool into a real hero…

Burnley bowed out in style in Adventure #80 (November 1942) in Bester’s ‘The Time-Machine Crime!’ wherein thugs used said purloined device to kidnap William Shakespeare, in hopes his canny mind could plan the perfect crime…

Gardner Fox returned for another stint in #81 as the explosively kinetic Mort Meskin & George Roussos briefly took on the art. In ‘Starman’s Lucky Star!’ a poor blind boy who wanted to be an astronomer was mistakenly kidnapped instead of his wealthy playmate. Thankfully the Star Sentinel was available to put everything right, after which ‘Hitch a Wagon to the Stars’ (#82, Fox, Meskin & Roussos) spotlighted a brilliant young inventor whose obsession with astrology blighted his life, and nearly made him a patsy for Nazi spies… at least until Ted Knight and his alter ego intervened.

With Adventure Comics #83 Emil Gershwin became main illustrator for the series – a solid, polished artist much influenced by Mac Raboy – and ‘Wish Upon a Star!’ gave him the opportunity to shine in the moving, socially-charged tale of three prep school boys whose unselfish wishes came true thanks to Starman…

At this time the Astral Avenger’s page counts began to decline as his popularity dwindled – from an average of 11 to 7 or 8 – and ‘The Doom From the Skies’ reflected a growing trend towards fast-paced action as a burglar stole the Gravity Rod, leaving our hero an amnesiac and his weapon a deadly death ray, whilst ‘The Constellations of Crime!’ in #85 introduced Astra the Astrologist who used predictions as the basis of extravagantly deadly crimes…

In the next issue a disgraced sportsman pretended to undertake a lunar trip whilst equipping his gang with clever gimmicks to rob and restore his fortune as ‘The Moonman’s Muggs!

An element of detection fiction was added in Adventure #87 when Starman exposed a gang selling the inexplicably popular paintings of the worst artist in America as ‘Crime Paints a Picture!’ before rejoining the war-effort in #88 as the Stellar Centurion solved ‘The Enigma of the Vanishing House!’ and smashed a Nazi spy-ring.

In #89 old enemies the Moroni Gang broke out of jail and restarted their criminal careers as Sun, Moon and Saturn. Regrettably ‘The Plundering Planets!’ quickly fell foul of Starman and a couple of really annoying prankster kids…

Meskin & Roussos popped back in #90 to vividly envision the anonymous thriller ‘Land Beneath the Fog!’ wherein Starman saved a lady scientist accused of witchcraft in a lost medieval kingdom, whilst in the next issue Don Cameron, Meskin & Sam Citron jointly detailed ‘The Rising Star of Johnny Teach!’ as another young man emotionally crippled by a nonsensical faith in astrology found the courage to turn his life around… after a little prompting from Starman.

With Adventure #92 Joe Samachson took over the scripting and Gershwin returned to illuminate the series until its premature conclusion.

The run began with ‘The Three Comets!’ – circus acrobats Starman was convinced doubled as flamboyant thieves. All he had to do was find out where they stashed the loot…

In #93’s ‘Gifts from the Stars!’ the hero almost died after getting in between a squabbling scientist and his financial backer whose protracted arguments allowed robbers to blindside them both, #94’s ‘Stars Fall on Allie Bammer!’ had gangster Blackie Kohl use a meteor shower to gain entrance to an impregnable estate, and ‘The Professor Plays Safe!’ in #95 found a muddle headed astronomer at the wrong conference only to end up locked in a safe – until Starman stepped in…

‘Prediction for Plunder!’ saw Ted Knight and a gang of superstitious crooks both ticked off at the unscrupulous editor of the Weekly Horoscope. The Socialite wanted no more scary predictions worrying his nervous friends, but the thugs were actually using those specious prognostications to plan their jobs…

Adventure #97 saw impoverished stargazer Jimmy Wells agree to let wealthy Wesley Vanderloot take all the credit for his discoveries in return for direly needed cash, but his ‘Stolen Glory!’ almost cost the scientist and Starman their lives when the millionaire faced humiliating exposure, after which #98 revealed a stellar conundrum which gave the hero belated insight into a bizarre crime-wave where one gang was framing another for their jewel heists in ‘Twin Stars of Crime!’

Fame was again the spur in ‘My Fortune for a Star!’ when a destitute astronomer discovered a new star and offered to sell the naming rights to the highest bidder. Naturally whenever cash is being thrown around thieves are never far away…

By Adventure Comics #100 Starman had dropped to the back of the book and even the plots were beginning to feel a little formulaic. In ‘Life and Death of a Star!’ a friend of Ted’s thought he’d discovered a new star, but upon investigation Starman found the strange light was merely a clever signal to convicts planning a jailbreak, whilst in #101 ‘The Sun-Spot Scoundrel!’ featured a savant who posited that the mysterious solar blemishes caused increased criminal activity even as they neutralised the mighty Gravity Rod…

It was all over in #102, although the last tale was far from a damp squib. The Meteor Mob’ found savvy mobster Shiver using a cannon to create his own shooting stars – only these ones only ever fell on banks and jewellery stores…

Despite that unwarranted fizzling out, the Golden Age Starman is a strip that truly shines today. Enthralling, engaging and fantastically inviting, these simple straightforward adventures should be considered a high-point of the era – even if readers of the time didn’t realise it – and the stories still offer astonishing thrills, spills and chills for today’s sophisticated readership.

Starman’s exploits are some of the most neglected thrillers of those halcyon days, but modern tastes will find them far more in tune with contemporary mores, making this book an unmissable delight for fans of mad science, mystery, murder and crazy crime capers…
© 1942, 1943, 1944, 1945, 1946, 2009 DC Comics. All Rights Reserved.

The Fang


By K.I Zachopoulos & Christos Martinis (Markosia)
ISBN: 978-1-909276-10-9

These cold, damp, excessively dark post-Christmas days and tempestuous nights just naturally lend themselves to spooky stories and here’s one of the most impressive from the tail end of last year, published by up-and-coming international publisher Markosia; courtesy of creative fear-meister Kostas Zachopoulos (Mon Alix, Mr. Universe, Misery City) and illustrated by gifted newcomer Christos Martinis.

Executed in stark and lavish painted colours reminiscent of Jon J. Muth, The Fang offers a fascinating possible postscript to the end of Bram Stoker’s epochal novel Dracula, wherein the weary but triumphant survivors of the battle against ultimate evil realise that their job is far from over…

The doom-drenched drama begins in ‘The story of Dracula’ aboard a battered sailing ship carrying gunpowder to America. The vessel is fatally cursed with a monstrous stowaway systematically slaughtering crewmen as she shudders through storm-wracked seas towards ‘A New World?’…

Back in England, Abraham Van Helsing, Quincey Morris and Jonathan Harker grudgingly accept that their battle against Dracula is not done. Now the long cold trail of the monster leads to New York.

However, by the time they reach the glittering “city of tomorrow” the ancient beast is firmly entrenched and feeding off a naive people, too smug and forward-looking to acknowledge the possibility of demons from ancient European history…

They’re all far too busy enjoying the tawdry delights of passing fancies such as the enigmatic Man-Devil in the travelling Freak Show, or the commercial war between those rival peddlers of electric light Tesla and Edison…

As the vampire hunters arrive, the newspapers are full of lurid tales concerning “the New York Ripper”, but as the determined trio stalk their supernal foe, the eagerly anticipating Nosferatu is keenly watching them…

The end, when it inevitably comes, in ‘Old Enemies are Forever’ is fierce, ferocious and catastrophically brutal… but is it truly final?

Blending moody lyricism with shocking bloodletting and brooding tension, this stark and striking short shocker offers all the chills lovers of classic horror demand and the striking imagery comics fans crave…
The Fang ™ & © 2013 Kostas Zachopoulos, Christos Martinis and Markosia Enterprises, Ltd. All rights reserved.

With Only Five Plums books 1-3


By Terry Eisele & Jonathon Riddle (CreateSpace)
ISBNs: 978-1-48399-114-6, 978-1-48399-123-8 and 978-1-48399-127-6

As any long-time reader will attest, I’m a huge advocate of doing it yourself when it comes to making comics, and this collection – three books of an epic historical exposé of one of modern humanity’s greatest atrocities – shows just why, as it spectacularly blends harsh fact with high drama to reveal the tragic story and eventual small triumph of Anna Nesporova whose family was targeted in error by the Nazis occupying Czechoslovakia…

Divided into three quietly understated, deeply evocative volumes, this triptych of ambitiously oversized monochrome memoirs is crafted by historian Terry Eisele and illustrator Jonathon Riddle from Nesporova’s own words, dramatising the horrific story of the Nazi atrocity at Lidice in Czechoslovakia. The memories are not merely those of a survivor but come from a woman whose entire family was intimately connected with the cause of the tragedy…

The history opens in With Only Five Plums: The Time Before as an elderly woman is encouraged by an interviewer to talk of times long past but never forgotten. She cautiously relates the idyllic life in the nondescript hamlet of Lidice before specifically concentrating on the expansive Horak family and her life as innocent, ordinary Anna Horakova in increasingly trying times.

Relating instances of village life, childhood experiences and the early days of her marriage, the story takes a dark turn when describing Christmas customs. In 1941 a cherished family meal tradition presaged disaster for the entire Horak clan…

In June 1938, European leaders trying to appease Hitler allowed Germany to annexe part of Czechoslovakia and as a consequence Anna’s brother Josef fled to Britain, joining the growing émigré/refugee population.

He soon wrote back that he numbered amongst his new friends Edvard Benes and Jan Masaryk: leaders of the government-in-exile…

The next stage in the tragedy came when Nazi aristocrat Reinhard Heydrich – a sadistic monster eagerly expediting Hitler’s pogrom against the Jews – was assassinated and the Horak family were mistakenly implicated in the plot.

The Nazi retaliation was astoundingly disproportionate: the village where they lived – almost universally Christian – was eradicated from the Earth, the male population massacred and the women sent to concentration camps in a display of calculated butchery as bad any thing visited upon the Gypsies, Jews or any other ethnicity the Nazis deemed “subhuman”.

Heavily pregnant at the time, Anna – along with other expectant mothers – was separated from the rest. Once the children were delivered, they were taken away. Those that passed certain tests were removed to be brought up German, and the mothers joined their sister villagers in packed cattle-cars at rail marshalling yards. The destination was Ravensbruck Concentration Camp…

The tale resumes in With Only Five Plums Book 2: This Dark Age where, following a brief recap, Anna details the appalling journey, paying especial detail to an elderly Jewish woman’s attempts to cheer up younger girls with the story of Rabbi Loew’s Golem: created to protect the Jews of Prague during a previous wave of persecution…

After many days and hundreds of miles, the train arrives in Fürstenberg from where the survivors are marched to the camp. Anna’s record of daily humiliations and the slow, piecemeal destruction of bodies and spirits covers three years, but she considered herself lucky. At least she had a skill the Germans found useful (professional-standard sewing) and wasn’t part of a group considered genetically inferior such as the Roma Gypsies.

Heartbreaking memories of Romani inmate Florica (and her folktale of the origins of blonde-haired people) poignantly counterpoints the diary of privation and desperation and serves to underline the horrific accounts of the scientist-torturers Ernst-Robert Grawitz and Ludwig Stumpfegger who used the women as guinea pigs for their horrendous experiments…

The captivity ended one spring. The panicked Germans were in retreat: burning files and dismantling buildings. The women were led out of the gates with a few guards and ordered to march. They staggered through Germany and other countries shattered by bombs and, as the days passed, many died. Soon they were not enough soldiers and Anna and some other women slipped away, always heading towards home.

Avoiding the “liberating” Russian soldiers, the group finally reached Czechoslovakia, battered but once more a free nation. Here Anna met Mrs. Kubrova; wife of her husband’s employer, who took her in and eventually drove her to Lidice… or at least where it had once been…

The graphic documentary concludes in With Only Five Plums Book 3: Life in the East is Worthless, describing the aftermath of the war. Throughout all her trials and torments Anna had been utterly oblivious to the fate of her family and her home. Now she learned that both had been eradicated with devastating efficiency. All that was left was the daughter taken from her at birth and lost seemingly forever somewhere in Germany…

From Kubrova, Anna learned what the Nazis had done to turn a thriving, bustling village into a barren featureless field and of other survivors – mostly stolen children – and these scenes are more harrowing in their understated simplicity than anything else in this grim graphic testament…

However there is a slight moral victory to be seen as she then relates how Lidice was rebuilt and repopulated (despite the Soviet Union’s absorbing the newly liberated nation into their Warsaw Pact-enforced alliance) before the saga concludes with an emotional Epilogue wherein Anna finally shared the fate of her stolen daughter…

Slipping back and forth in time, conversationally adding depth and historical background to a remarkably restrained, tightly controlled and shatteringly effective examination of human nature at its worst and best, With Only Five Plums (a Czech expression akin to “with only the clothes on your back”) focuses on one of the most depraved and appalling acts in human history and manages to derive a message of hope and triumphant perseverance from the tragedy.

This triptych is a superb example of pictorial reportage and graphic memoir, with each big (280 x 216mm) book also offering poetry written about the atrocity (The Far-off Village by Mazo de la Roche, Lidice by C. Day Lewis and To Lidice by George England respectively), text features and extensive, fascinating excerpts from ‘Jonathon’s Sketchbook’.

Anna Nesporova passed away in 2006, before these books were completed, but the sense that the brooding, painfully oppressive and grimly moving story related would have made her proud remains. As with all accounts of Atrocity, the tale of Lidice needs to be told and retold, if there’s to be any hope of stopping such things from happening again.

With Only Five Plums is a powerful story of inhumanity, stupidity and endurance that will certainly impress fans of war stories and devotees of fine storytelling, but hopefully it will most appeal to history teachers; professional and not…

© 2013 Terry Eisele. All rights reserved.
For more information and to obtain your own copies check out www.terryeisele.com

Buffy the Vampire Slayer/Angel: Past Lives


By Christopher Golden, Tom Sniegoski, Cliff Richards, Christian Zanier, Joe Pimentel & Digital Jump (Dark Horse/Titan Books)
ISBN: 978-1-84023-366-7

These days an ingenuous ingénue loving an undead bloodsucker is so worn out and overused it is mostly a subject of parody and jest, but not too long ago the concept was relatively fresh and enticing, with longed-for trysts generating lots of sparks and oodles of blood…

For an entire generation, their first brush with the idea came courtesy of landmark TV show Buffy the Vampire Slayer.

Her charismatic career began after a clueless cheerleaderValley Girl teenager suddenly turned into an indomitable monster-killer: latest winner of an arcane mystic/genetic lottery which transformed unsuspecting mortal maids into martial arts killing machines…

The cult series and its assorted media spin-offs refocused the zeitgeist and, since comics’ clever, witty graphic interpretation of the show is what interests me most, here’s a look at one of the first team-up projects.

Once the company secured the strip licensing rights, they began generating a Buffy regular series, a welter of original graphic novels, specials, numerous miniseries and eventually a full spin-off.

Buffy Summers lived in the small California hamlet of Sunnydale, unfortunately situated on a paranormal portal to the Nether Realms dubbed The Hellmouth. Here she and a small band of friends battled devils, demons and every sort of horror inexorably drawn to the area and whom/what/which all considered humanity an appetiser and planet Earth an irresistible eldritch “fixer-upper” opportunity.

With Rupert Giles, scholarly mentor, father-figure and Watcher of all things unnatural, Buffy and her “Scooby Gang” began making the after-dark streets of Sunnydale safe for the oblivious human morsels, aided by an enigmatic stud-muffin calling himself Angel…

He was a good vampire – one who possessed a soul – and he and the Summers girl fell in love. Sadly that broke the spell which made him a tragic hero and instead unleashed the diabolical vampire he had been – the red-handed Angelus who had turned Europe into his personal charnel house for nearly two centuries.

When Angel was finally restored to the ranks of the valiant – thanks to the loving efforts of the Slayer – the paralysing guilt and threat of a relapse compelled the vampire to leave Sunnydale and set up monster-killing shop in Los Angeles: a city packed with its own plague of supernatural horrors (in actuality the separation was prompted by Angel winning his own TV series and naturally that meant a solo comicbook too)…

This British Titan Books edition – collecting the story originally and alternately seen in Angel #15-16 and Buffy the Vampire Slayer #29-30 (January and February 2001) – combines the talents of scripters Christopher Golden & Tom Sniegoski with illustrators Cliff Richards, Christian Zanier, Joe Pimentel & Digital Jump and commences with an Introduction by Golden, detailing the genesis of this ambitious crossover before the drama commences in LA, where Angel is enduring heightened demonic assaults.

The monsters are furiously out of control, claiming Angel’s deadly new female ally is responsible for ramping up the ongoing Cold War. Unfortunately, the undead crusader has absolutely no idea what the assembled horrors are talking about but realises things are getting desperate when higher level demons attack him in his own sanctuary…

Meanwhile in London, the Council of Watchers convene a special meeting. The normally passive supernatural society are all in a tizzy over Mr. Travers‘ pet project. It seems his disciple Alexa Landry has absconded with a number of arcane artefacts and is now creating a public spectacle, acting more like a Slayer than a coolly dispassionate occult observer…

In Sunnydale, recent College Freshman Buffy Summers has also noticed a sharp jump in monster mayhem. Night predators are streaming in, having escaped from LA and all claiming – in the brief moments before the Slayer ends them – that they are being relentlessly stalked and savagely destroyed by another human female…

Back in Los Angeles, Angel barely survives a nigh-overwhelming monster ambush only to discover on returning home that his mortal allies Cordelia and Wesley have been brutally beaten by an apparently rogue female Watcher…

Buffy #29 then resumes the tale as Giles gets a call from the hospitalised Wesley and rallies the gang to Angel’s assistance. Soon he, Buffy, witches-in-training Willow and Tara, former-demon Anya and plucky human sidekick Xander are on the road – but not the Slayer’s current boyfriend.

Left behind and sulking is Riley Finn – a military spook-buster trained by the government as part of a covert Federal anti-demon task force. Apparently Buffy isn’t too keen on her past and present beaus trading stories…

In a flashback, the scene switches to the 19th century where Sir Andrew Landry and his faithful band of vampire hunters spectacularly fail to destroy the diabolical Angelus. Moreover the deeply insulted and chimeric vampire determines to visit his particular brand of generationally extended retribution upon the nobleman and his family…

Back in the now, Angel has his first painful encounter with Alexa, last of the Landrys, even as Watcher Travers reintroduces himself to Buffy and Giles. The perturbed patriarch wants the Slayer’s help in stopping his off-the-rails acolyte, but before he can ask, the trio are attacked by a posse of demons out for payback…

Elsewhere, as Alexa thrashes Angel, the story emerges: Travers had clandestinely supplied Landry with mystic weaponry in the hopes she would prove a more loyal tool than Buffy, utterly unaware that his scholarly protégé had a personal agenda to address wrongs dating back centuries…

Now she is seemingly unstoppable and even combining all their various monster hunting forces isn’t enough to stop the magically augmented, vengeance-crazed psycho…

Luckily Buffy and Giles have a cunning plan…

With covers by Keith Wood, Zanier & Dave Stewart, this is a splendidly straightforward, fast and furious action romp blending supernatural thrills, beastly chills and sharp wit: a total tonic prescribed for anybody suffering a surfeit of lovestruck face-suckers and kissypoo predators – which last really should know better at their age…
Buffy the Vampire Slayer™/Angel ™ & © 2001 Twentieth Century Fox Film Corporation. All rights reserved.

Essential Avengers volume 7


By Steve Englehart, Gerry Conway, Jim Shooter, George Pérez, Don Heck, Dave Cockrum, Rich Buckler, John Buscema, Sal Buscema, George Tuska & various (Marvel)
ISBN: 978-0-7851-4453-3

The Avengers always proved that putting all one’s star eggs in a single basket pays off big-time: even when Marvel’s major players like Thor, Captain America and Iron Man are absent, it simply allows the team’s lesser lights and continuity players to shine more brightly.

Although the founding stars were regularly featured due to the rotating, open door policy, the human-scale narrative drivers were the regulars without titles of their own and whose eventful lives played out only within these stories and no others.

This monumental seventh monochrome tome, collecting the ever-amazing Avengers‘ extraordinary exploits from issues #140-163 of their monthly comicbook (spanning November 1975-September 1975), also includes material from Avengers Annual #6 plus a crossover appearance from Super-Villain Team-Up #9.

This era saw revered and multi-award winning scripter Steve Englehart surrender the writing reins to Gerry Conway during a period of painful recurring deadline problems – before neophyte wunderkind Jim Shooter came aboard to stabilise and reshape the cosmology and history of the Marvel Universe through the adventures of the Earth’s Mightiest Heroes…

Opening this epochal tome is ‘The Phantom Empire!’ (Avengers #141, by Englehart, George Pérez & Vince Colletta), which began another complex, multi-layered epic combining superheroic Sturm und Drang with searing – for 1975, at least – political commentary.

It all began when new member The Beast was ambushed by mercenaries from corporate behemoth Roxxon Oil.

He was saved by ex-Avenger Captain America who had been investigating the company on a related case and, after comparing notes, realised something very big and very bad was going on…

Linking up with Thor, Iron Man, other trainee Moondragon and the newly returned newlyweds Vision and Scarlet Witch, the pair learned of another crisis building as Hawkeye had gone missing, probably captured by time tyrant Kang the Conqueror…

Just as the Assemblage was agreeing to split into teams, former child model Patsy Walker-Baxter (star of a bunch of Marvel’s girl’s market comics such as Patsy Walker and Patsy & Hedy) burst in, threatening to expose Beast’s secret identity…

When he had first further mutated, Hank McCoy had attempted to mask his anthropoid form and Patsy had helped him in return for his promise to make her a superhero. Now she had resurfaced prepared to use blackmail to make him honour his vow. She got dragged along as one squad (Cap, Iron Man, Scarlet Witch and Vision) joined Beast’s as he returned to his old lab at Brand/Roxxon… where they were ambushed by alternate Earth heroes the Squadron Supreme…

Moondragon and Thor meanwhile co-opted sometime ally Immortus and followed Hawkeye back to 1873 but were also bushwhacked, finding themselves battling Kang beside a coterie of cowboy legends including Kid Colt, Night Rider, Ringo Kid, Rawhide Kid and Two-Gun Kid in ‘Go West, Young Gods!’ even as the present-day team learned that their perilous plight involved a threat to two different dimensions’ situations because Roxxon had joined with the corporations which had taken over the Squadron Supreme’s America – thanks to the malignly mesmeric Serpent Crown of Set…

The Wild West showdown culminated in the apparent death of a deity in ‘Right Between the Eons!’ (Avengers #143, inked by Sam Grainger). Elsewhen, the 20th century heroes were beginning their counterattack in the esoteric weaponry factory at Brand, and during all that running wild the heroes found the technologically advanced, ability-enhancing uniform of short-lived adventurer The Cat in a storeroom.

When Patsy put it on the hero-groupie neophyte dubbed herself Hellcat in ‘Claws!’ (Mike Esposito inks)…

Soon after, the Avengers were cornered by the Squadron and as battle recommenced Roxxon president Hugh Jones played his trump card and transported all the combatants to the other Earth…

The dreaded deadline doom hit just at this crucial juncture and issues #145-146 were taken up with a 2-part fill-in by Tony Isabella, Don Heck & John Tartaglione with additional pencils by Keith Pollard for the concluding chapter.

‘The Taking of the Avengers!’ revealed how a criminal combine had taken out a colossal contract on the World’s Mightiest Superheroes but even though ‘The Assassin Never Fails!’ the killer was thwarted and Captain America, Thor, Iron Man, Hawkeye, Beast, Vision and Scarlet Witch – plus Wasp, Yellowjacket and the Falcon all safely returned to their various cases untroubled by the vagaries of continuity or chronology which makes this rather impressive yarn such a annoyance in this specific instance…

The trans-dimensional traumas finally resumed in Avengers #147 which described the ‘Crisis on Other-Earth!’ (Englehart, Pérez & Colletta). With the corporate takeover of the other America revealed to have been facilitated by use of the mind-bending mystical serpent crown, the Scarlet Witch took possession of the sinister helm and her team-mates tried desperately to keep the overwhelming Squadron Supreme from regaining it.

On our Earth Hawkeye brought Two-Gun Kid to the modern world but decided to go walkabout rather than rejoin his fellow Avengers even as Thor and Moondragon began searching for their missing colleagues…

It was back to business in #148 as ‘20,000 Leagues Under Justice!’ (Grainger) featured the final showdown and the Avengers’ victory over a wiser and repentant Squadron Supreme, and as the heroes returned to their home dimension ‘The Gods and the Gang!’ reunited them with Moondragon and the Thunder God to clean up Brand/Roxxon. The Corporate cabal still had one trick left to play however: a colossal and biologically augmented Atlantean dubbed Orka, the Human Killer Whale…

Avengers #150 saw an official changing of the guard as ‘Avengers Assemble’ by Englehart, Pérez, Tartaglione & Duffy Vohland – supplemented part-way through by half of ‘The Old Order Changeth!’ (reprinted from #16 by Stan Lee, Jack Kirby & Dick Ayers) – settled the membership question and made way for new scripter Gerry Conway in #151 whose ‘At Last: The Decision’ (with additional scripting by Jim Shooter & Englehart and art from Pérez & Tartaglione) set the group off on new, less cosmic adventures.

No sooner had the long-delayed announcement been made (this membership drive had begun in Avengers #137 after all) though, than a mysterious crate disgorged the long-dead body of Wonder Man which shockingly shambled to its feet and accused the stunned android Vision of stealing his mind…

Long ago Simon Williams had been turned into a human powerhouse by arch-villain Baron Zemo and used as a Trojan horse to infiltrate the team, but eventually gave his life to redeem himself. After he was buried his brain patterns were used to provide an operating system for The Vision, inadvertently creating a unique human personality for the cold thing of plastic wires and metal…

In #152 ‘Nightmare in New Orleans!’ kicked the simmering saga into high gear as the team began a search for the fallen Wonder Man’s grave robber/re-animator, in a tale by Conway, John Buscema & Joe Sinnott which soon found the team facing voodoo lord Black Talon in New Orleans…

‘Home is the Hero!’ reintroduced 1940 Marvel sensation Bob Frank (AKA super fast superhero The Whizzer). In a tragic tale of desperation the aged speedster sought the heroes’ help before he was seemingly possessed and attacked the team.

Avengers Annual #6 answered all the mysteries and wrapped up the storyline with ‘No Final Victory’ (illustrated by Pérez, Esposito, Tartaglione & Vohland), as a conspiracy involving the Serpent-helmed Living Laser, Whizzer’s government-abducted son mutant son Nuklo and rogue US Army General Pollock almost succeeded in conquering California if not America – until the resurgent Avengers laid down the law…

Also included in the annual – and here – was ‘Night Vision’ by Scott Edelman & Herb Trimpe: a stirring solo story of the Android Avenger battling super swift psychopath Whirlwind.

In Avengers #154 ‘When Strikes Attuma?’ Conway, Pérez & Pablo Marcos began a blockbuster battle bonanza which was in part a crossover with Super-Villain Team-Up (this series followed the uneasy coalition of Dr. Doom and Namor the Sub-Mariner). The initial chapter found the Vision captured by subsea barbarian Attuma even as Earth’s Mightiest Heroes were ambushed and defeated by the warlord’s augmented Atlantean thrall Tyrak the Treacherous.

The scheme was simple enough: use the enslaved surface champions as cannon fodder in an assault against Namor…

At this time US Secretary of State Henry Kissinger had recently signed a non-aggression pact with the Dictator of Latveria with Doom subsequently blackmailing the Sub-Mariner into serving as his unwilling ally. One American vigilante observed no such legal or diplomatic niceties. The Shroud thought he had freed the Atlantean from his vow by “killing” Doom but the villain had survived the assault: rescued and secretly imprisoned by Sub-Mariner’s cousin Namorita and girlfriend Tamara under the misguided apprehension that they could force the Metal-shod Monarch into helping Atlantis and their lost Prince.

SVT-U #9 carried on the epic encounter with the heroes now ‘Pawns of Attuma’ (scripted by Bill Mantlo, drawn by Jim Shooter & Sal Trapani) as the Avengers were unleashed upon the Atlanteans, only to discover Doom now in charge and easily able to thwart their half-hearted assault.

In Avengers #155 the beaten heroes were helpless, leaving only confused, despondent and battle-crazed Namor ‘To Stand Alone!’ (Conway Perez & Marcos), joined by lone stragglers the Beast, Whizzer and Wonder Man to hunt down the triumphant barbarian sea lord.

The epic conclusion came in ‘The Private War of Doctor Doom!’ (Avengers#156, by Shooter, with art from Sal Buscema & Marcos) wherein the liberated and furious heroes joined forces to crush Attuma whilst simultaneously preventing Doom from turning the situation to his own world-conquering advantage…

In #157 ‘A Ghost of Stone!’ (Conway, Heck & Marcos) addressed a long-unresolved mystery of the Black Knight – his body had been petrified whilst his soul was trapped in the 12th century – as a strange force reanimated the statue and set it upon the weary heroes, after which ‘When Avengers Clash!!’ (Shooter, Sal Buscema & Marcos) saw the revived and now fully-recovered Wonder Man clash with an impossibly jealous Vision over the Scarlet Witch.

That Wanda loved the android Avenger was seemingly forgotten as his “borrowed” brain patterns fixated on the logical assumption that eventually his flesh-and-blood wife would gravitate to a normal man with his personality rather than stay married to a mere mobile mechanism…

Domestic tantrums were quickly laid aside when the entire team – plus late arrivals Black Panther and Thor) battled research scientist Frank Hall following an accident which gave him complete control over the forces of gravity…

Apparently unstoppable, Graviton almost destroyed New York in #159 as ‘Siege by Stealth and Storm!’ (Shooter, Sal Buscema & Marcos) resulted in a savage clash and the unbeatable villain defeating himself…

Avengers #160 featured Eric Williams, the deranged Grim Reaper. With portentous hints of a hidden backer and his dead brother seemingly returned, he conducted ‘…The Trial!’ (Shooter, Pérez & Marcos) to see whether Wonder Man or the Vision was the “true” Simon Williams… but didn’t like the answer he got…

The next issue extended the sub-plot as ‘Beware the Ant-Man’ found the team attacked by a frenzied Henry Pym, whose mind had regressed to mere days after the Avengers first formed. The crazed hero had allied with the homicidal robot he no longer remembered creating and was unwittingly helping it build ‘The Bride of Ultron!’ (#162), pitifully oblivious that for the almost completed Jocasta to live his own wife Janet had to die…

At the close the Avengers believed they had finally destroyed the murderous mechanoid, but they were wrong…

This classic collection of costumed clashes closes with Shooter, George Tuska & Marcos’ stand-alone tale ‘The Demi-God Must Die!’ wherein mythological maniac Typhon returns to capture the team. Despite forcing Iron Man to attack Hercules (to save his hostage Avenging comrades), and even after lots of spectacular smashing, the scheme naturally fails and the World’s Mightiest are triumphant again…

This type of heroic adventure might not be to every reader’s taste but these – and the truly epic yarns that followed – set the tone for fantastic Fights ‘n’ Tights dramas for decades to come and can still boggle the mind and take the breath away, even here in the so slick and cool 21st century…

No lovers of Costumed Dramas can afford to ignore this superbly bombastic book and fans who think themselves above superhero stories might also be pleasantly surprised…
© 1975, 1976, 1977, 2010 Marvel Characters, Inc. All Rights Reserved.

Superman/Batman: Night and Day


By Michael Green, Mike Johnson, Scott Kolins, Francis Manapul, Rafael Albuquerque & various (DC Comics)
ISBN: 978-1-4012-2808-8

For decades Superman and Batman were quintessential superhero partners: the “World’s Finest team”. The affable champions were best buddies as well as mutually respectful colleagues, and their pairing made sound financial sense since DC’s top heroes could happily cross-pollinate and cross-sell their combined readerships.

In darker post-Crisis on Infinite Earth Times, the champions were retconned into grudging colleagues, at odds with each other over their methods and attitudes: as different as night and day, but with the passage of time the relationship was revitalised and renewed and the World’s Finest Heroes were fully restored to their bizarrely apt pre-eminence, regaining respect and friendship even though they were still in most ways polar opposites.

Finally, after a few tentative miniseries forays, in 2003 the World’s Finest Superheroes bowed to the inevitable and officially reunited in a new team-up series entitled Superman/Batman: an angsty, edgy, post-modern take on a relationship almost as old as the industry itself.

Reformed as firm friends for the style-over-content 21st century, their new stories were all big blockbuster events by major creators, designed to be repackaged as graphic novels. Eventually however the momentum slowed and shallow spectacle gave way to some genuinely interesting and different stories…

This volume contains Superman/Batman #60-63 and #65-67 (from 2009 and 2010), offering just such intriguing glimpses at other, lesser seen aspects of the mythology surrounding the Cape and Cowl Crusaders.

‘Mash-Up’ (by Michael Greene & Mike Johnson with art by Francis Manapul from Superman/Batman #60-61 from July & August 2009) apparently finds the Dark Knight and Man of Steel side-slipped into yet another alternate Earth where old and familiar faces take on new and disturbing forms. However, as they join the heroes of the valiant Justice Titans in battle against Lex Joker and Doomstroke, the razor sharp intellect and obsessive suspicions of Batman slowly determine a far more logical cause for their current situation; something only one of their old foes could possibly be behind…

There’s a far darker tone to ‘Sidekicked’ (Greene, Johnson and illustrated by Raphael Albuquerque from #62) as Tim (Robin III) Drake and Linda Lang AKA Supergirl meet for lunch and reminisce about their first meeting.

Left alone after their respective mentors were called away to a JLA emergency, the kids had to respond when a riot broke out at Arkham Asylum, but although Robin was worried that the sheltered ingénue from Krypton might not be prepared for crazed killers such as Joker, Two-Face, Scarecrow, Clayface, Mad Hatter, Killer Croc, Poison Ivy and Mr. Zsasz, it was his own sanity that nearly sundered before the kids finally triumphed…

‘Night & Day’ – Greene, Johnson & Albuquerque – from Superman/Batman #63 – finds Batman the last person free on an Earth dominated by super-gorilla Grodd. With Superman trapped off-world by a planetary Green Kryptonite force screen, the Dark Knight is forced to make the ultimate sacrifice to save his world – but once again, nothing is as it seems…

This volume omits #64, but resumes with more mindgames as ‘Sweet Dreams’ (#65 by Johnson, Matt Cherniss and artists Brian Stelfreeze, Brian Haberlin, Kelly Jones, Joe Quinones & Federico Dallocchio) depicts Superman’s greatest failures and Batman’s final breakdown – or at least that’s how the Scarecrow prefers to remember it…

The macabre madness of Blackest Night features in the concluding 2-parter by Scott Kolins from Superman/Batman #65-67 (January-February 2010) , as undead muck-monster Solomon Grundy is possessed by a Black Lantern ring and goes hunting for life to extinguish.

With every hero dead or preoccupied, tragic Man-Bat Kirk Langstrom and debased Superman clone Bizarro become unlikely defenders of humanity, with only the ferocious Mr. and Mrs. Frankenstein of Super-Human Advanced Defense Executive to assist them. And ultimately at stake on the ‘Night of the Cure’ is salvation and peace for each of the ghastly travesties of life…

With a stunning gallery of covers by Manapul, Brian Buccellato, Albuquerque, Dustin Nguyen, Scott Kolins & Michael Atiyeh, this book delivers a superb series of short and sweet sharp shocks that no lover of Fights ‘n’ Tights fiction could resist.
© 2009, 2010 DC Comics. All Rights Reserved.

Garth Ennis Presents Battle Classics


By John Wagner, Alan Hebden, David Hunt, Mike Western, John Cooper, Cam Kennedy & various (Titan Books)
ISBN: 978-1-78116-741-0

In case you don’t know: apart from his other scripting wonders, Garth Ennis is the best writer of war comics in America today. In fact, if you disregard the marvellous Commando Picture Library series published by DC Thomson (which you shouldn’t – but no one admits to reading them in my circle), he may well be the only full-time comics professional regularly working in the genre in the entire English Language.

His credentials are well established now and, despite his self-deprecating tone in his Foreword, Ennis’s affinity for and love of combat tales makes him the go-to guy if you’re planning to re-publish classic war stories and even more so if they all come from his favourite boyhood read…

For most of the industry’s history, British comics have been renowned for the ability to tell a big story in satisfying little instalments and this, coupled with superior creators and the anthology nature of our publications, has ensured that hundreds of memorable characters and series have seared themselves into the little boy’s psyche inside most British adult males.

One of the last great weekly anthology comics was Battle, a strictly combat-themed anthology which began as Battle Picture Weekly (launched 8th March 1975) which, through absorption, merger and re-branding (as Battle Picture Weekly & Valiant, Battle Action, Battle, Battle Action Force and Battle Storm Force) reigned supreme in Blighty before itself being combined with Eagle on January 23rd 1988. Through 673 blood-soaked, testosterone-drenched issues, it fought its way into the bloodthirsty hearts of a generation, consequently producing some of the best and most influential war stories ever.

Happily some of the very best – notably Charley’s War, Darkie’s Mob and Johnny Red – have recently been preserved and revisited in sturdily resilient reprint collections, ably supplemented by a taster tome entitled The Best of Battle, but there’s still loads of superb stuff to be found …

This particular compendium gathers in two of the very best in their entirety and provides a triple dose of short, sharp shockers illustrated by doyen of war artists Cam Kennedy.

In his introductory essay ‘And you expected to die hard: HMS Nightshade, Ennis fills in the background on the strip which disproved the publishing maxim that kids didn’t want to read “ship stories”: detailing how and when the feature began (like Charley’s War in Battle #200, dated January 6th 1979 for 48 instalments) and just why it was so special…

The simple answer is sheer talent: scripter John Wagner (Bella at the Bar, One-Eyed Jack, Joe Two Beans, Judge Dredd, Strontium Dog, Fight for the Falklands, Button-Man, Batman, A History of Violence etc.) and illustrator Mike Western (The Leopard of Lime Street, Jack o’ Justice, The Wild Wonders, The Sarge and so many more) had worked together on other strips such as Partridge’s Patch and the aforementioned Darkie’s Mob, but here especially their talents synchronised and merged to form a minor classic of grit, determination and courage under fire and despite stupidity and cupidity.

Set in an almost forgotten maritime arena, HMS Nightshade shares the stories of Seaman George Dunn as told to his grandson: grim and glorious events of the Second World War as seen from the rolling decks of a British Flower-Class Corvette.

Escorting the merchant ships and tanker convoys that kept Britain on her feet during the Battle of the Atlantic or constantly re-supplying war materiel to Russia on the Murmansk Run proved to be days of back-breaking toil and unending tedium punctuated by moments of insane amusement or terror-filled tension and sudden death, but the old salt slowly and engagingly reveals how bonds forged between shipmates and the vessel which protected them remain strong – even though old George is the last survivor of those perilous days…

With occasional art assistance from Ron Tiner, the saga begins with young George and his new shipmates Big Stan, Smiffy and Jock McCall joining the relatively tiny vessel in May 1940.

Forced to adapt quickly to life aboard ship, the quartet are just in time to become part of the vast flotilla rescuing British soldiers from Dunkirk, experiencing first-hand and up close all the horrors of war and shocks of personal loss.

Learning to despise the ever-present, merciless U-Boats and perpetual airborne attacks from Stukas and other predatory planes, the Nightshade’s crew soon become adept at spotting and shooting back, but escort duty still consists mostly of barely suppressed panic and the appalling anger and pain as one more tanker or cargo ship under their protection explodes and sinks…

Wagner’s stunning ability to delineate character through intense action and staccato humour carried the series from the North Atlantic, through an astounding sequence in Russia, to Africa: blending sea battles with evocative human adventures – such as an imbecilic merchant sea captain, Smiffy’s tragic marriage and brush with Black Marketeers or George’s vendetta with psychotic bullying shipmate Parsons. That villain’s ultimate fate was one of the most unforgettable scenes in British comics history…

The saga abounds with sharply defined and uniquely memorable supporting stars such as Handsome John, tragic Dennis Flowers and despondent “Never-gonna-make-it” Brown – who was so obsessed with his impending demise that every man aboard carried one of his goodbye letters to his mum. Even Dogfish: a half-drowned mongrel saved from drowning whose canine senses proved invaluable in early warning of German air raids became a beloved canine star – which meant nothing to a writer like Wagner who knows how to use sentiment to his advantage…

Constant attacks led to a high turnover and later replacements included Whitey Bascombe who barely survived an immersion in Arctic waters and never felt warm ever again, affable coward and inevitable absconder Tubby Grover and simpleminded body builder “Muscles” Thomson – who took his repugnant role of “Ship’s Crusher” to his heart…

Packed with intense combat action, bleak introspection, oppressive tension and stunning moments of gallows hilarity, the life and inescapable death of HMS Nightshade is a masterpiece of maritime fiction and war comics, and alone would be worth the price of admission here.

Even so, there are a few more dark delights to tickle the military palate, and the next inclusion offers a view of the conflict through an enemy’s eyes…

As explained by Ennis in ‘Rest Easy, Herr Margen: The General Dies at Dawn is a short yet provocative serial dealing with the concept of “the Good German”, cleverly delivered here as a deathbed confession by a disgraced Wehrmacht officer awaiting execution at Nuremberg.

Scripted by Alan Hebden (Rat Pack, Fighting Mann, M.A.C.H. 1, Meltdown Man, Major Eazy etc) with art by John Cooper (Thunderbirds, Judge Dredd, Dredger, Armitage, One-Eyed Jack, Johnny Red, Dr. Who and so much more) this brief – 11 episodes from October 4th to December 28th 1978 – thriller traces the meteoric career of professional soldier Otto Von Margen.

Found guilty of Cowardice, Disobedience, High Treason and Defeatism by his fellow generals, he sits in a cell at Stadiheim Military Prison near Nuremburg, on the 20th of April 1945, counting down the 11 hours to his execution by telling his side of the story to his jailer.

Beyond the walls, the surging US army is drawing ever closer…

From early triumphs in Poland to the invasion of Norway, from Dunkirk to Yugoslavia, the Siege of Stalingrad and eventually Normandy – where his constant opposition to the monstrous acts of his own side finally became unpardonable – Von Margen and his devoted comrade Feldwebel Korder proved themselves brilliant, valiant and honourable soldiers.

However their incessant interference in Gestapo affairs and SS battlefield atrocities made them marked men, and finally the General went too far…

The tale of a patriotic soldier who served his country ruthlessly and proudly as a tank commander, whilst conducting a private war against barbaric Nazi sadists of the Gestapo and SS, is both gripping and genuinely moving, and the glittering, dwindling hope of the Americans arriving before his execution keeps the suspense at an intoxicating level…

This epic oversized monochrome collection (256 pages and 312mm x 226mm) then concludes with three complete short stories all illustrated by the magnificent Cam Kennedy (Commando, Fighting Mann, Judge Dredd, Rogue Trooper, Batman, Star Wars, The Light and Darkness War, The Punisher, Zancudo).

Sadly, as explained by Ennis in his prelude ‘Get out, Leave me alone! This is my grave!: Private Loser and other stories’, only the last – and by far best – has a writer credit.

‘Clash by Night!’ is a classic “irony” tale as a group of US Marines on Iwo Jima fall foul of the Japanese trick of imitating wounded American soldiers, whilst the equally anonymous ‘Hot Wheels’ wryly describes the do-or-die antics of flamboyant supply truckers Yancy and Mule as they break all the rules to get a shipment of food and ammo to hard-pressed American troops closing in on Berlin in 1945…

There’s a subtle knack and true art to crafting perfect short stories, and Battle‘s veteran editor Dave Hunt shows how it should be done in the impressively gripping ‘Private Loser’ wherein a meek, hopeless failure left to die during a British retreat from Burma in 1942 finally finds a horrific, gore-soaked, existentialist moment where he matters…

Ennis’ Afterword then wraps everything up with appropriate Thank-Yous and some very handy information on where to find even more masterful martial comics madness to enthral and delight anyone whose appetite for torment, tragedy, blood and wonder hasn’t been fully slaked yet…

These spectacular tales of action, tension and drama, with heaping helpings of sardonic grim wit from both sides of World War II and beyond, has only improved in the years since Battle folded, and these black and white gems are as affecting and engrossing now as they’ve ever been.

Fair warning though: this stuff is astoundingly addictive but with no sequel scheduled you might feel compelled to campaign for a second volume…
© 2013 Egmont UK Ltd. All rights reserved.

Garth Ennis Presents Battle Classics is scheduled for release January 9th 2014.

Numbercruncher


By Simon Spurrier & P.J. Holden with Jordie Bellaire (Titan Comics)
ISBN: 978-1-78276-004-7

I’ve made a resolution to be more terse and concise in my reviews. Let’s see how long that lasts…

Sometimes a story just cries out to be told – especially if your tastes run to the sentimentally cynical, soppily savage or wide-eyed and jaded. If that’s you, Numbercruncher is just what you need to confirm all your suspicions about life whilst having a really good time.

The tale – by Simon Spurrier (Judge Dredd, X-Men: Legacy, Six-Gun Gorilla and others) & P.J. Holden (that man Dredd again, Rogue Trooper, Battlefields, Terminator/Robocop and more) – began as a creator-owned project in Judge Dredd Megazine before being expanded into a 4-issue miniseries from Titan Comics. Now it’s available as a splendid hardback packed with clever, controversial notions that will delight and astound lovers of metaphysical whimsy, romantic fantasy and unnecessarily extreme violence.

Like The Wizard of Oz and especially A Matter of Life and Death, this story is told on two separate levels of existence and differentiated by full-colour earthly sections and black-&-white views of the Afterlife. Unlike them, it’s a nasty and wittily vicious piece of work; just like handy geezer Bastard Zane, operative #494 employed by The Divine Calculator to enforce the Karmic Accountancy and keep souls circulating through the great cosmic all.

The Universe is just numbers and God is a mean, pedantic bean-counter, only concerned with the smooth running of his Grand Algorithm. Unfortunately, it all starts to fall apart when Zane is tasked by the weaselly Big Boss with stopping an in-love and dying young mathematician from gaming the system.

Genius Richard Thyme, in his final seconds of mortal life, has a Eureka moment and divines the true and exact nature of everything – and how to manipulate it…

Armed with such inspirational knowledge, Thyme’s soul arrives before the Writer in the Grand Ledger and wheedles another spin on the Karmic Wheel – Reincarnation.

Brilliant Richard had been utterly in love with a dippy hippy chick named Jessica Reed, and bargains for another chance at a life with her, and mean, petty-minded Divine Calculator gleefully accepts the proposition.

Thyme will be reborn, with all memories intact, but when this second life ends his soul will be employed by the Karmic Accountancy Agency as a collector just like Zane. The standard term of employment is for eternity – unless he can convince somebody to take his place. The indentured operatives call it “Recirculation”…

There is only one get-out: a “Zero-clause” which means that if Thyme can live a life completely and totally without sin, his contract is null and void. But who could possibly live a mortal life without the slightest transgression…?

Of course, The Accountant doesn’t play fair: stacking the deck so that reborn Richard is unable to even get near his lost love until it’s too late. However when Zane finally shows up in 2035AD, eagerly expecting to close the case-file and retire with Thyme taking his long-suffering place in The Register, the frustrated, cheated genius plays his own trump card.

He’d always expected to be short-changed and made his own Karmic deal. By selling his contract to another Accountancy operative, he had bought another life. And as the psychotically furious Bastard Zane soon sees, Thyme has pulled the trick over and over again. No matter how often Richard dies, he’s already being born again somewhere else…

With the mathematician’s sold-and-resold soul promised to practically every agent in the Afterlife, Zane’s only hope of retirement rests in killing the kid’s each and every reincarnation whilst simultaneously slaughtering all the Karmic operatives who have been suckered into a deal with the lovesick little sod…

And on Earth, despite perpetual setbacks, each brief existence inches Richard slowly closer to Jess. That should make his eventual capture inevitable – but even here the genius has an incredible Plan B in operation which even the Supreme Architect of the Cosmos didn’t see coming… one which could well undo the Algorithm underpinning Everything That Is…

Poignant, funny, outrageously gory, gloriously rude and wickedly clever, this is a ferociously upbeat and hilariously dark black comedy no insufferable incurable romantic could possibly resist.

Moreover, for all us dyed-in-the-wool comics freaks, there’s a host of background features included,

Interspersed between a gallery of covers and variants – plus unused iterations – and loads of original art, roughs and sketches, the ‘Author’s Note’ takes us behind the genesis of the tale, which is further expanded upon in ‘A Comic for Talking to God – an interview with Brian Truitt of USA Today’.

A discussion and explanation of Jordie Bellaire’s colouring process is the focus of ‘Working Flat-Out’ and ‘Birth Placement’ details the procedure for creating a cover, before the usual Creator’s Biographies ends things on a knowledgeable note.

Love, Death, Sex, more Death, Rebirth, lots of Death and Numbers: there’s your Meaning of Life right there…
™ & © 2013 Simon Spurrier & P.J. Holden. All rights reserved.

Numbercruncher is scheduled for release in January 2014.

X-Men – Battle of the Atom


By Brian Michael Bendis, Jason Aaron, Stuart Immonen, Frank Cho, Chris Bachalo & various (Marvel/Panini UK)
ISBN: 978-1-84653-553-6

At the dawn of the Marvel Age, some very special kids were chosen by wheelchair-bound mutant telepath Charles Xavier. Scott Summers, Bobby Drake, Warren Worthington III, Jean Grey and Henry McCoy were taken under the wing of the enigmatic Professor X as he enacted his dream of brokering peace and achieving integration between humanity and an emergent off-shoot race of mutants, no matter what the cost.

To achieve his dream he educated and trained the youngsters – codenamed Cyclops, Iceman, Angel, Marvel Girl and The Beast – for unique roles as heroes, ambassadors and symbols in an effort to counter the growing tide of human prejudice and fear. The dream was noble, inspirational and worth dying for, and over the years many mutants battling under the X-banner did just that. The struggle to integrate mutants into society seemed to inevitably result in conflict, compromise and tragedy.

During the cataclysmic events of Avengers versus X-Men the idealistic, steadfast and trustworthy team leader Cyclops killed Xavier before eventually joining with old comrade Magik and former foes Magneto and Emma Frost in a hard-line alliance devoted to preserving mutant lives at the cost, if necessary, of human ones. This new attitude appalled many of their formers associates.

Abandoning Scott, his surviving team-mates Beast and Iceman with second generation X-Men such as Wolverine, Psylocke and Storm and stayed true to Xavier’s dream. Opting to protect and train the coming X-generation of mutant kids whilst honouring Xavier’s Dream, they are continuing his methods at the Jean Grey School for Higher Learning under the direction of new Head Professor Kitty Pryde…

Things got really complicated after Hank McCoy discovered he was dying. Obsessed with the idea that the naive First Class of X-Men might be able to sway Mutant Enemy terrorist No. 1 back from his current path of doctrinaire madness and ideological race war insanity, the Beast used time-travel tech in a last-ditch attempt to prevent a species war. By bringing the five youngsters back to the future he hoped to reason with the debased, potentially deranged Cyclops and fix everything before his impending death…

The gamble paid off in all the wrong ways. Rather than shocking Scott back to his senses, the confrontation simply hardened the renegade’s heart and strengthened his resolve. Moreover, even after the younger McCoy impossibly cured his older self, young Henry and the rest of the X-Kids refused to go home until “bad” Scott was stopped…

The elder Cyclops and his “Extinction Team” face many problems. Magneto is playing a double (or is it a treble?) game; betraying the terrorists to S.H.I.E.L.D. Director Maria Hill, and her to Cyclops. Moreover as they travel the world gathering up freshly activated Homo Superior kids, the Extinction-ers have been repeatedly targeted by a new mysterious next generation of robotic hunter/killer Sentinels.

All these tales were detailed in X-titles which resulted from the MarvelNOW! publishing event: a jumping-on point which reshaped the whole company continuity, taking the various mutant bands in strange new directions.

Scripted primarily by Brian Michael Bendis, this chronal chronicle collects all the issues in a crossover affecting those niche X-titles through September and October 2013 – specifically All-New X-Men #16-17, Uncanny X-Men #12-13, X-Men #5-6 and Wolverine & the X-Men #36-37, bracketed by the bookend miniseries X-Men – Battle of the Atom #1-2; a plot-light but action-packed, tension-drenched time-travel drama which sets up the next year’s worth of mutant mayhem…

It all begins with X-Men – Battle of the Atom #1, illustrated by Frank Cho, Stuart Immonen & Wade Von Grawbadger, wherein Magik, using her teleportational ability to traverse time and space, travels into the future to see what tomorrow holds for her kind. The answer seems to be Sentinels, increased human hatred and never-ending conflict…

Back in the now, Professor Pryde is continuing the First Class kids’ on-the-job training against an emergent and very ticked off mutant when more of the mystery sentinels attack. Like evil cavalry the Extermination team materialise and the ideological opponents pitch in together, but in the melee young Cyclops is killed by a stray blast and his older self blinks out of existence. Thankfully even as the entire area begins to shake and fall apart, mutant healer Triage is able to resurrect the dying X-Man. The disruptions cease, but the near-disaster reopens the old argument: the Original Five X-Men are endangering all of existence by being in their own future…

Resolute Kitty overrules young Jean Grey and orders the Beast to send them back, but when he activates the time-cube a strange yet familiar band of X-Men tumble out of it…

The tale resumes in All-New X-Men #16 (Immonen & Von Grawbadger) as the Extinction team (which now includes Jean Grey School defectors Stepford Sisters Celeste, Mindee & Phoebe as well as the time-displaced young Angel) review the attack and consider the notion that S.H.I.E.L.D. might be behind the new Sentinels. Meanwhile at the Grey School the intruders (an elderly Kitty Pride, the grandson of Charles Xavier, an Iceman-Hulk, Deadpool, a further mutated Beast, adult Molly Hayes from the Runaways and mystery telepath Xorn) are demanding that the Original 5 be sent back to their own time immediately…

Or else…

Naturally a huge fight breaks out and in the confusion the traumatised Scott and Jean steal a plane, running away to make sense of all the pressure and acrimony. Most importantly, although the future X-Men’s minds were psi-screened, young Marvel Girl had picked up something indefinable and threatening with her new telepathic abilities…

In the aftermath, as tempers cool Xorn removes her mask and reveals herself as the fugitive girl’s bitter, wiser, fiercely determined older self…

X-Men #5 (art by Davis Lopez) picks up the pace as the now tentatively combined teams set off after the kids. Storm, however, gives her all-female squad different instructions: Rogue and Psylocke join the main party whilst Pryde, Rachel Grey (the confusingly alternate Earth daughter of a different Cyclops and Jean Grey) and vampiric-mutant Jubilee are tasked with guarding the remaining Originals, little Henry McCoy and Bobby Drake…

Never good at obeying orders, they instead follow Scott and Jean themselves, provoking another all-X confrontation and allowing the runaways to bolt for ruined mutant sanctuary Utopia… where the Extinction team are already waiting…

Uncanny X-Men #12 (Chris Bachalo, Tim Townsend, Mark Irwin, Jaime Mendoza, Victor Olazaba & Al Vey) ramps up the tension as the “mutant terrorists” learn of the future X-Men and their mission. It is then that Magik reveals her own time-travel jaunt and (some) of what she’s been keeping to herself…

In the light of these events the Extinction-ers are split: Cyclops wanting to help the youngsters whilst Emma rebels and announces that she’ll be helping Xorn and her crew send all the early X-Men back where they belong…

That resolution only lasts as long s it takes to meet their descendents and legacies. Wolverine & the X-Men #36 (Giuseppe Camuncoli & Andrew Currie) quickly finds all three generations of mutants in brutal intercine combat which only ends when young Jean at last acquiesces to the constant pressure and promises to take her team back where they came from…

Then all hell breaks loose as the real Future X-Men show up…

Thanks to Magik, the true defenders of Xavier’s dream have travelled back to Now, following the instigators of an assassination atrocity committed at the crowning moment of mutant/human cooperation. Colossus, Wiccan, Ice Master, Wolverine (AKA Jubilee), Quentin “Phoenix” Quire, Kymera and Sentinel-X  plan to ensure the madness will end before it begins…

No more spoilers from me then except to say that Cam Smith & Terry Pallot help with inks on X-Men #6 and the concluding X-Men: Battle of the Atom #2 is written by Jason Aaron with portentous ‘Epilogues‘ by Bendis & Brian Wood, illustrated by Esad Ribic, Camuncoli, Currie, Tom Palmer & Kristopher Anka.

In that stunning, ever-escalating blockbuster clash the various iterations of Once-and-Future mutant champions switch sides and back again, fight, quip, discover which presumed ally is behind the new Sentinels and in some cases give their lives to preserve everything good before it all turns out OK – at least for the moment…

When the smoke clears a new chapter will begin with the Original kids willing but now unable to return to their time, the JeanGreySchool forever changed, friendships and alliances destroyed and Cyclops’ Extinction team immeasurably stronger…

Unfortunately, the most psychotic and potentially lethal monster from the future never made it back to the future and might possibly be stalking the heroes of today, and the time-disruptions caused by the assorted chronally-misplaced persons bodes badly for the continuance of existence…

X-Men: Battle of the Atom also includes many pinups and a huge cover-&-variants gallery by Art Adams, Simone Bianchi & Frank Martin, Frazer Irving, Ed McGuiness & Dexter Vines, Marte Gacia, Lopez, Phil Noto, Stefano Casselli & Andres Mossa, Frank Cho, Shane Davis, Nick Bradshaw, Stephanie Hans, Adi Granov, Immonen, Terry & Rachel Dodson, Leonel Castellani, Bachalo, Anka, Milo Manara and Esad Ribic.

™ & © 2013 and 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Last apologies of the year…

Still plagued by storms, power cuts and with at least one of us recovering from injuries far too slowly for my liking, we’ve all decided to concentrate on paid work and a little bit of celebration to see out this year.

A regular and hopefully fully restored review service will recommence on January 1st 2014 – weather and fate permitting.

In the meantime, have a Happy New Year.

From W!n and the team at Now Read This.