Robotech: the Macross Saga volume 1


By Jack Herman, Carl Macek, Mike Baron, Reggie Byers, Neil D. Vokes, Ken Steacy & various (WildStorm)
ISBN: 978-1-84023-713-9

Robotech was a minor comics/TV crossover phenomenon of the 1980s based on some rather deft remarketing of assorted Japanese fantasy exports. Whilst American TV company Harmony Gold was cobbling together and re-editing three separate weekly science fiction anime series (Super Dimension Fortress Macross, Super Dimension Cavalry Southern Cross and Genesis Climber MOSPEADA), US model-kit company Revell had begun selling Japanese mecha kits based on the aforementioned Fortress Macross, plus Super Dimension Century Orgus and Fang of the Sun Dougram as Robotech Defenders, complete with an all-new English language tie-in comic produced by DC Comics.

A copyright clash resulted in the DC title being killed two issues in, after which TV produced Carl Macek and Revell went into limited partnership on a Macross co-licensing deal which saw the three shows translated into an 85-episode generational saga wherein planet Earth was rocked by successive alien invasions decades apart and only saved from annihilation by a fortuitous spaceship crash which had allowed humans to master extraterrestrial Robotechnology.

The American TV hybrid and toy range naturally led to Role Playing Games, novels, an animated movie, art books and comicbooks which have been semi-continuously in print since 1984.

The premise evolved into The Macross SagaFirst Robotech War: a desperate conflict with giant Zentraedi warriors seeking to retrieve a crashed space craft; Robotech MastersSecond Robotech War wherein Earthlings battled a fresh wave of Zentraedi, come here to discover what happened to their lost fleet and Robotech MastersThird Robotech War, with enemies becoming allies to confront an even greater, mutual foe: the horrendous Invid, from whom the Robotech Masters had originally stolen the near-magical, cataclysmic, semi-spiritual power source Protoculture, reverentially worshipped as the Flower of Life and the motivating force behind all Robotechnology….

Comico produced separate titles set twenty years apart (Robotech Macross Saga, Robotech Masters and Robotech the New Generation) from 1984-1989, after which Eternity Comics, Academy Comics, Antarctic Press and WildStorm took up the perennial favourites in their turn.

At the height of the furore in 1986 and two years after the comic book triptych launched, Comico produced Robotech: the Graphic Novel, an original oversized 48 page European style graphic album plotted by Carl Macek which filled in the heretofore unknown backstory; telling the story of that fateful First Contact when a starship crashed onto the island of Macross.

It was scripted by Mike Baron, illustrated by Neil D. Vokes & Ken Steacy (with painted colour by Tom Vincent and lettering by Bob Pinaha) and the initial chapter of that revelatory tale provides the opening segment of this digest-sized, full-colour compilation which then re-presents the first six Macross Saga comicbooks in a handy catch-all edition for the next generation of Amerimanga or OEL (Original English Language) fans.

In ‘Genesis: Robotech’ far away on the other side of the universe a two kilometre long spacecraft is seeding desolate worlds with a unique plant. Unconventional and rebellious Philosopher-Scientist Zor is attempting to grow the energy-rich Flower of Life in soil not sanctioned by his Robotech Masters, over the protests of dutiful warrior-commander Dolza.

This allows the insidious and monstrous Invid to track them, fanatically attempting to wipe out the Zentraedis who had purloined their sacred bloom and daily desecrated its holy purpose…

Although temporarily driven off, the Invid fatally wound Zor and he dispatches the ship on a pre-programmed jaunt across the universe to a world only he knows of…

In two text reminiscences Bob Shreck and artist Neil Vokes describe the frantic efforts which resulted in the deal with the fledgling Comico and dictated rushing out the first issue ASAP (further demanding a new issue every fortnight until a stable print schedule could be established)…

All of which goes some way to pardoning the rather crude visuals on ‘Booby Trap’ as, a decade after that vessel crashed on Macross Island (instantly ending a percolating Third World War), the united Terran forces are preparing to activate their greatest weapon: the retooled, reconstructed ship as interplanetary dreadnought SDF-1 – Super Dimension Fortress.

Preparing for a shakedown flight and full test run ex-Admiral Gloval is not prepared for the shocking alien attack he has been dreading ever since the super-ship smashed to Earth…

In fact his first inkling of trouble is when the city-sized construct automatically fires its colossal main-gun, obliterating a squadron of unseen Zentraedi scout ships, just as teen exhibition-aviator Rick Hunter arrives on the Pacific Island to meet old mentor Roy Fokker. The invaders brutally respond and Gloval is compelled to take SDF-1 to battle stations and direct a desperate counterattack.

Caught up in the action Rick finds himself stuck in a Veritech fighter-plane he has no idea how to fly, dogfighting with giant invaders in incredible, mecha murder-machines…

With the Island and planet under brutal assault the illustration takes a huge step up in quality for the second issue as ‘Countdown’ finds the embattled Captain Gloval forced, under repeated sorties from the invaders, to move the sitting duck SDF-1 space whilst the civilians of Macross City suffer dreadfully under the Zentraedi bombardment.

Rick has made his first kill and panicked when his jet morphed into a giant robot, but has no time to panic as he saves civilians Minmei and her little brother Jason from death in the ruins…

Unfortunately the Fortress anti-gravity engines fail and humanity seems doomed until Gloval and his snarky Executive Officer Lisa Hayes gamble everything and switch to good, old-fashioned jet power…

Temporarily safe in low-Earth orbit, the SDF-1 is still an easy target for repeated alien assaults and the civilian population can only cower in deep shelters beneath Macross Island. With the SDF-1’s Veritechs easy prey for the Zentraedi, Gloval gambles again and activates the untested ‘Space Fold’ system. Instantly, a space warp deposits them safely in the orbit of Pluto, but brings with it a huge chunk of Macross, Pacific Ocean and Earth atmosphere…

Caught in mid-air over the city in the lad’s exhibition plane, Rick and Minmei are instantly stranded in hard vacuum but manage to crash into a previously unexplored section of the SDF-1 as the baffled engineers report to Gloval that the Fold Generators which saved and marooned them all months from home have inexplicably vanished…

Stranded in deep space, but temporarily beyond the reach of Zentraedi attack, the first order of business is rescuing the civilians trapped in the remnants of Macross Island. After long weeks the populace has been resettled within the vast ship and Macross City is being steadily incorporated into the vessel’s superstructure. ‘The Long Wait’ reveals how Rick and Minmei coped; isolated, alone and presumed dead until the constant rebuilding accidentally uncovers their unsuspected survival hutch…

As the SDF-1 proceeds slowly and cautiously back towards Earth, Gloval, Hayes and Fokker discuss reconfiguring the ship if necessary. The trouble is that nobody can predict what the ‘Transformation’ will mean to the masses of humanity now infesting every spare inch of the super-ship…

As they pass Saturn the decision is taken from their hands as the Zentraedi ambush the ship and the SDF-1 reconfigures into its gigantic robot warrior mode to fight off the cataclysmic alien ‘Blitzkrieg’…

Packed with fast-paced action and, I’m afraid, quite a bit of the twee, comedy-of-romantic-embarrassment soap opera beloved by the Japanese, this collection by Mike Baron, Jack Herman, Carl Macek, Reggie Byers, Dave Johnson, Mike Leeke Svea Stauch, Neil D. Vokes, Ken Steacy, Jeff Dee, Chris Kalnick, Phil Lasorda, Tom Poston, Rich Rankin and a host of colourists and letterers was groundbreaking for American comicbooks and opened the doors to a Manga invasion that reshaped the industry.

The stories also read winningly well, even after all these years and are easily accessible to older kids and young teens as well as all us picture-story junkies who never agreed to grow up…

Fun and adventure in the grand old space opera manner, it’s about time these 1980s epics were revisited by a more comics friendly readership.
© 2003 Harmony Gold, USA, Inc. All rights reserved. Previously published as Robotech: the Macross Saga #1-6 & Robotech: the Graphic Novel. © 1984-1986 Harmony Gold, USA, Inc and Tatsunoko Production Company, Ltd. Robotech®, Macross® and all associated names, logos and related indicia are trademarks of Harmony Gold USA, Inc.

Hal Foster’s Prince Valiant volume 4: 1943-1944


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-455-9

Win’s Christmas Gift Recommendation: Ideal for anybody who ever strived or dreamed or wished… 9/10

Almost certainly the most successful comic strip fantasy ever conceived, the Sunday page Prince Valiant in the Days of King Arthur launched on February 13th 1937, a luscious full-colour weekly window onto a perfect realm of perfect adventure and romance. The strip followed the life and exploits of a refugee boy driven by invaders from his ancestral homeland in Scandinavian Thule who grew up to roam the world and rose to a paramount position amongst the mightiest heroes of fabled Camelot.

Written and drawn by sublime master draftsman Harold “Hal” Foster, the little princeling matured to clean-limbed manhood in a heady sea of wonderment, visiting far-flung lands and siring a dynasty of equally puissant heroes whilst captivating and influencing generations of readers and thousands of creative types in all the arts.

There have been films, animated series and all manner of toys, games and collections based on the strip – one of the few to have lasted from the thunderous 1930s to the present day (over 3800 episodes and counting) – and even in these declining days of the newspaper narrative strip as a viable medium it still claims over 300 American papers as its home. It has even made it into the very ether with an online edition.

Foster produced the strip, one spectacular page a week until 1971, when, after auditioning such notables as Wally Wood and Gray Morrow, Big Ben Bolt artist John Cullen Murphy was selected to draw the feature. Foster carried on as writer and designer until 1980, after which he fully retired and Murphy’s son assumed the writer’s role.

In 2004 the senior Cullen Murphy also retired (he died a month later on July 2nd) and the strip has soldiered on under the extremely talented auspices of artist Gary Gianni and writer Mark Schultz.

This fourth luxurious oversized full-colour hardback volume reprints – spectacularly restored from Foster’s original Printer’s Proofs – the strips from January 3rd 1943 to 31st December 1944 and sees the beginning of his celebrated but rarely seen “Footer strip” The Mediaeval Castle.

As comprehensively explained in Brian M. Kaine’s introductory essay ‘Hal Foster’s The Mediaeval Castle in the Days of President Roosevelt’ wartime paper rationing forced newspapers to dictate format-changes to their syndicated strip purchases and properties like Prince Valiant began to appear with an unrelated (and therefore optional) second feature, which individual client papers could choose to omit according to their local space considerations.

Apparently the three-panel-per week saga starring the 11th century family of Lord and Lady Harwood, their young sons Arn and Guy and teenaged daughter Alice – a feudal pot-boiler so popular that it spawned a couple of book collections – wasn’t dropped by a single paper throughout its 18-month run from April 23, 1944 to the dog-days of 1945, but Foster was happy to return to one epic per full page once the newsprint restrictions were lifted. This volume also includes a candid glimpse of a painting by the artist lost since his death and only recently discovered at auction.

This comic chronicle opens with Valiant leading King Arthur’s forces in a cunning war of attrition against united Scottish Picts and invading Vikings – but only until the wily young paladin starts sowing deadly discord amongst their assembled ranks, breaking the invasion force by turning it upon itself.

After the clash of arms subsides, restless Val is haunted by visions of Queen Aleta of The Misty Isles, whom he believes has bewitched him, utterly unaware that she saved his life not once but twice.

Determined to lose his dolorous mood, he revisits the fenland swamps of his youth and spends a tempestuous time with the wizard Merlin, before moving on to Camelot and a joyous reunion with his dashing and outrageous comrade Gawain. Even in such company Val’s mood is poor and he determines to visit his father King Aguar in distant Thule, stopping only to eradicate two bands of bandits and cut-purses lurking in the great forest, ably assisted by his devoted squire Beric.

Taking passage to Scandia, the heroes stumble into a turbulent shipboard romance and extended drama which ends tragically as the great vessel Poseidon, carrying them all to Uppsala, founders in a mighty storm.

Enemies become comrades and even friends as they all struggle for survival, with Val, Beric and a few others, including Jewish merchant Ahab and a rowdy Saxon yclept Eric, finally continuing their voyage in small skiff, encountering Viking raiders and deep sea monsters before safely beaching in Trondheim.

Eric joins Val and Beric for the final leg of the journey to Thule, but as they near King Aguar’s palace they become fortuitously embroiled in a plot to oust the aged monarch, leading to insidious intrigue and a spectacular confrontation. As the heroes of the day bask in deserved glory, the boastful and flirtatious Eric is easily and permanently tamed by the delightfully capable maid Ingrid, but the idyllic days don’t last long as the other elements of the proposed coup become known.

For a change, Val uses diplomacy to end the crisis but danger still cloaks him like a shroud. When a hunting accident almost kills him, he accidentally plays Cupid for a crippled artist and a Viking’s daughter and, barely recovered, repulses an invasion by barbarian Finns.

After a collapsing glacier nearly ends his life he is captured by rebellious nobles determined to be rid of his sire. Tortured and used as bait, Valiant escapes, turns the tables on his captors and presides over a grim and merciless siege which sees them all destroyed like vermin.

Midway through that action The Mediaeval Castle debuted, beginning with details of daily life for the noble Harwoods before launching into an epic feud between rival lords that lasted until the end of this collection whilst depriving the lead feature of fully a third of its usual story-space each Sunday.

Undeterred Foster then launched his longest yarn to date: a twenty-month extravaganza which saw Prince Valiant set out for the Misty Isles to free himself of the “spell” of grey-eyed siren Aleta. Returning to Camelot the tormented Prince enlists the aid of Gawain and they promptly set off across the kingdoms of Europe. In Germany they are attacked by barbaric Goths, before taking ship in Rome and being shipwrecked. Beric and the now amnesiac Val are marooned whilst Gawain, who is held hostage by an ambitious Sicilian noble, takes the spotlight for a few weeks.

The sheer bravura of Foster’s storytelling ability comes to the fore now: in modern times an author of a periodical tale would blanch at the spending of a great and well-established character, but as Valiant finally recovers and lands on the extremely hostile Misty Isles one of the most loved players dies nobly to save the Prince’s life…

Aleta, the spellbinder of Val’s nightmares, has been ill-used by fate and is not the monster the bold voyager believes. She is however, in dire straits with a flock of suitors and her own courtiers pressing her to marry immediately and produce an heir. So it’s with mixed emotions that she sees the boy she once rescued burst in, snatch her up and flee the Isles with her as his uncomplaining prisoner.

As for the exhausted but exultant Val, he now has the cause of all his woes chained and at his mercy…

To Be Continued…

Rendered in a simply stunning panorama of glowing visual passion and precision, Prince Valiant is a non-stop rollercoaster of stirring action, exotic adventure and grand romance; blending human-scaled fantasy with dry wit and broad humour with shatteringly dark violence. Beautiful, captivating and utterly awe-inspiring the strip is a World Classic of fiction and something no fan can afford to miss. If you have never experienced the intoxicating grandeur of Foster’s magnum opus these magnificent, lavishly substantial deluxe editions are the best way possible to do so and will be your gateway to an eye-opening world of wonder and imagination…

Prince Valiant © 2011 King Features Syndicate. All other content and properties © 2011 their respective creators or holders. All rights reserved.

Nuts


By Gahan Wilson (Fantagraphics Books)
ISBN: 978-1-60699-454-2

Mordant cartoonist Gahan Wilson has been tickling funnybones and twanging tense nerves with his darkly dry concoctions since the 1960s; contributing sparklingly horrific and satirically suspenseful drawings and strips to Playboy, Collier’s, The New Yorker and other magazines as well as writing science fiction, criticism, book and film reviews for Again Dangerous Visions, The Magazine of Fantasy & Science Fiction, The Twilight Zone Magazine and Realms of Fantasy.

In his broad and long career he has worn many creative hats, even creating his own supernatural computer game, Gahan Wilson’s the Ultimate Haunted House, with Byron Preiss.

In April 1970, when National Lampoon first began its devastatingly hilarious all-out attack on the American Dream, Wilson was invited to contribute a regular strip to the comics section. Nuts began in 1972 and ran until 1981, generally a single-page complete graphic epigram “starring” a grotty little chubby homunculus dubbed The Kid. This fabulous monochrome (with occasional colour) collection gathers that complete serial for collectors and potential addicts in a perfect hardback package that readers will dip into over and over again.

Taking his lead from popular sickly-sweet strips about or starring little children and the brilliant but definitely not jejune Peanuts (which was populated, to all intents and purposes, with teeny-weeny neurotic middle-aged midgets), Wilson sought to do the exact opposite and attempt to access the fear, frustration, confusion and unalloyed joy of being a young, impressionable, powerless, curious and demanding…

…and magnificently succeeded.

Dense, claustrophobic, intense and trenchantly funny, the self-contained strips ranged from satire to slapstick to agonising irony, linking up over the years to form a fascinating catalogue of growing older in the USA: a fearfully faithful alternate view of childhood and most importantly, of how we adults choose to recall those distant days…

Each strip begins with the question “Remember how…” or “One of the…” or some equally folksy enquiry before unveiling bafflement, bewilderment, night-terrors or a deeply-scarring embarrassment which haunts us till doomsday, all wrapped in a comradely band-of-brothers, shared-coping-mechanism whimsy that is both moving and quintessentially nostalgic.

Topics include the unremitting horror of germs, sudden death, being ill, inappropriate movies, forced visits, grandparents, things adults do that they don’t want you to see, unexplained noises, the butcher’s shop, accidents and rusty nails, things in closets, doctors and needles, dying pets, Santa Claus, seasonal disappointments, summer camp, sleep, bodily functions, school and lessons (two completely different things), fungus, bikes and toys, haircuts, comicbooks, deaths of relatives, hot weather, candy, overhearing things you shouldn’t, stranger danger, hobby-kits and glue, daydreaming, babies and so many other incomprehensible daily pitfalls on the path to maturity…

Peppered also with full page, hilariously annotated diagrams of such places of enduring childhood fascination as ‘The Alley’, ‘The Kit for Camp Tall Lone Tree’, ‘Mr. Schultz’s Cigar Store’, ‘The Movie Theater Seat’, ‘Table Set Up For Making Models’, ‘The Doctor’s Waiting Room’, ‘The Closet’, ‘The Sick Bed’ and ‘The Private Drawer’, this glorious procession also covers occasions of heartbreaking poignancy and those stunning, blue moon moments of serendipity and triumph when everything is oh-so-briefly perfect…

Complete with a 3-D strip and ‘Nuts to You’, a comprehensive appreciation and history by Gary Groth, this funny, sad, chilling and sublimely true picture-passport to growing up is unmissable cartoon gold.

© Fantagraphics Books. All Nuts strips © 2011 Gahan Wilson. All rights reserved.

Ultimate Spider-Man: Death of Spider-Man


By Brian Michael Bendis, Mark Bagley, Andy Lanning, Andrew Hennessey & various (Marvel/Panini UK)
ISBN: 978-1-84653-498-0

There’s no way around this and Spoiler-Warnings are pointless so you’ll just have to bear up. It even made the papers…

The Ultimate Comics Spider-Man dies. It says so on the cover. However Writer Brian Michael Bendis and returning artist Mark Bagley end the adventures and young adventurer they began in 2000 in a spectacular, thoroughly action-packed and deeply moving manner and Marvel promises that a new hero will arise from the ashes of this tale…

Marvel’s Ultimates imprint began in 2000 with major characters and concepts re-imagined to bring them into line with the tastes of modern readers – a different market from the baby-boomers and their descendents content to stick with the delights sprung from founding talents Jack Kirby, Steve Ditko and Stan Lee – or possibly – one unable or unwilling to deal with the five decades (seven if you include the Golden Age Timely tales retroactively co-opted into the mix) of continuity baggage conglomerated around the originals.

Eventually this darkly nihilistic alternate universe became as continuity-constricted as its predecessor and in 2008 the cleansing event “Ultimatum” culminated in a reign of terror which apparently (this is still comics, after all) killed dozens of super-humans and millions of lesser mortals.

The era-ending event was a colossal tsunami which inundated Manhattan after which a number of new compendia continued the superhero soap-opera of young Peter Parker and his fellow survivors daily readjusting to a braver, cleaner new world.

Parker is the perennial hard-luck loser kid: a secretive yet brilliant geek just trying to get by in a world where daily education is infinitely more trouble than beating monsters and villains. Between High School and slinging fast food he still finds time to fight crime although his very public heroics during the crisis made him a beloved hero of police and citizenry alike – which is the creepiest thing he has ever endured.

He lives in a big house with his Aunt May and despite his low self-esteem has stellar lovelies like Gwen Stacy, Mary Jane Watson and others seemingly hungry for his scrawny tuchus. He even briefly dated mutant babe Kitty Pride…

Many kids were homeless after the deluge, with schools and accommodation stretched to breaking point. May Parker opened her doors to a select band of orphaned super-kids like the Human Torch, Iceman and even Gwen, all living anonymously in the relatively unaffected borough of Queens.

Oversight agency S.H.I.E.L.D and their representatives Iron Man, Thor and Captain America, were assigned to teach Parker how to be a proper hero, whilst once-nemesis Jonah Jameson became an unexpected ally. With so many fortuitous events in place it could only be a prelude to disaster for the original hard luck hero…

This volume collects the five-part conclusion to the Ultimate Spider-Man saga from 2011 with issues #156-160 of the monthly comicbook and then defuses the tragedy somewhat by ending with a reprinting of the 2002 Ultimate Spider-Man Super Special.

The main story is basic, primal and unforgettable: Norman Osborn, the Green Goblin, escapes from S.H.I.E.L.D. custody whilst the Ultimates and Avengers are otherwise occupied and, freeing fellow prisoners Electro, Doctor Octopus, Kraven the Hunter, Sandman and the Vulture – all of whom know Spider-Man’s civilian identity and address – rampage their way across New York determined to slaughter Parker and everyone who knows him.

After a cataclysmic conflict with echoes of Gotterdammerung and the fall of Beowulf the young warrior sacrifices everything and goes out the way a hero should…

Tense, breathtaking, evocative and even funny in the right places, this is the way a true champion should fight his final battle…

With a gallery of alternate covers by Kaare Andrews, Ed McGuiness & Morry Hollowell, Steve McNiven, Frank Cho, Michael Kaluta and Joe Quesada this epic volume concludes with a giant collaborative and life-affirming venture both in terms of Ultimate Comics co-stars and impressive guest artists from happier, more hopeful times.

Ultimate Spider-Man Super Special was basically a travelogue of the alternate Marvel Universe held together by Spider-Man examining his motives for being a hero. If you’re not that bothered by who drew things, feel free to skip the next paragraph and jump to the summing up.

Working on a pretty ultimate jam-session, a number of creators all drew a slice of the story. In order of presentation they were Alex Maleev, Dan Brereton, John Romita Sr. & Al Milgrom, Frank Cho, Jim Mahfood, Scott Morse, Craig Thompsom, Michael Avon Oeming, Jason Pearson, Sean Phillips, Mark Bagley & Rodney Ramos, Bill Sienkiewicz, P. Craig Russell, Jacen Burrows & Walden Wong, Leonard Kirk & Terry Pallot, Dave Gibbons, Michael Gaydos, James Kochalka, David Mack, Brett Weldele, Ashly Wood and Art Thibert illustrating cameos from the other Blade the Vampire Hunter, Elektra, Daredevil, Captain America, Fantastic Four and Human Torch, the Ultimates/Avengers, Doctor Strange, Iron Man, Black Widow, S.H.I.E.L.D., X-Men, Wolverine and Punisher.

Although not the edgiest of tales or most effective in respect of story-telling, the bold creative choices make it an art connoisseur’s delight and, of course, most dyed-in-the-woollen-long-johns comics fans will love all the hitting and kicking.

Comics as a medium and superheroes as a genre are infamous for raising the dead, so if you are inconsolable about the demise of a minor legend there’s comfort to be had there, if you wish. However if you like a little closure with your drama and spectacle this is a modern epic to wallow in and thoroughly adore…

™ & © 2002 and 2011 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A., Italy. All rights reserved. A British Edition published by Panini UK, Ltd.

The Cabbie vol. 1


By Marti Riera with an introduction by Art Spiegelman (Fantagraphics Books)
ISBN: 978-1-60699-4504

After far too long out of print Fantagraphics have rescued one of the darkest and yet most grimly illuminating classics of European cartooning from relative obscurity with this augmented, remastered reissue of Marti’s The Cabbie – a stylish, nightmarish psycho-sexual noir thriller that has as much seedy kick now as it had when first translated in 1987 by Catalan Communications…

Dick Tracy is one of the most well-known strips in the world and his contributions to the art form are many and indisputable. They occurred over many decades and the medium of graphic narrative grew up with it. Imagine the effect instant exposure – almost over exposure – to such an uncompromising, bombastic, iconic property on the artists of a nation where free-expression and creative autonomy was suppressed for generations.

That’s what happened when the death of General Franco (who held Spain in a fascistic time-warp from his victory in October 1936 until his death in November 1975) instantly opened-up and liberalized all aspects of Spanish life.

As Art Spiegelman says in his introduction ‘decades of political and social repression gave way to a glorious eruption of creativity that allowed a full-fledged counterculture to come to life at just about the same time that America’s “Love Generation” gave way to what Tom Wolfe labelled the “Me Generation.”’

How odd yet fitting then that an American symbol of “the Establishment” so enchanted and captivated the young cartoonist Marti Riera that he assimilated every line and nuance to create this bleak, stripped-down and very angry homage concerning the tribulations of a seedy, desperate taxi-driver trapped in a vanished past and prey to a world at once free and dangerous, ungoverned and chaotic.

Driving the seediest part of town our hero picks up a high-rolling gambler who’s just won big, but his night goes horribly wrong when a knife-wielding thief hijacks the cab and robs his passenger. Luckily the Cabbie can handle himself and he quickly, brutally subdues the thug.

He’s a decent, hard-working man who lives with his ailing mother, humouring her talk of a mysterious inheritance, and allowing her to keep the embalmed cadaver of his father in the spare bedroom, but he’s tragically unaware that his citizen’s arrest will have terrible repercussions for them both.

When the son of the thief he captured is released from prison he immediately begins a grim campaign of retribution against the Cabbie that creates a maelstrom of tragedy, degradation and despair.

This is a harsh and uncompromising tale of escalating crime and uncaring punishments: blackly cynical, existentially scary and populated with a cast of battered, desolate characters of increasingly degenerate desperation. Even the monsters are victims. But for all that The Cabbie is an incredibly compelling drama with strong allegorical overtones and brutally mesmerizing visuals.

Any adult follower of the art form should be conversant with this superb work and with a second volume forthcoming hopefully we soon all will be…
The Cabbie (Taxista) © 2011 Marti. Introduction © 2011 Art Spiegelman. This edition © 2011 Fantagraphics Books.

Doctor Strange: Into Shamballa – Marvel Graphic Novel #23


By J.M. DeMatteis & Dan Green (Marvel)
ISBN: 0- 87135-559-0 or ISBN13: 978-0-87135-166-1

Once upon a time Marvel published far more all-original graphic novels than reprint collections or assorted compendia of past glories, utilising new formats and print innovations to tell “big stories” on larger than normal pages (285 x 220mm rather than the now customary 258 x 168mm) featuring not only licensed assets like Conan, high profile movie adaptations and creator-owned properties, but also proprietary characters the company owned lock, stock and barrel.

One such spectacular home-grown special event is this quirky, lyrically lovely visual and philosophical diversion starring the company’s own New Age Astral Avenger…

Steven Strange was once America’s greatest surgeon, a brilliant man, yet vain and arrogant, caring nothing for the sick, except as a means to wealth and glory. When a self-inflicted drunken car-crash ended his career, Strange hit the skids.

Then, fallen as low as man ever could, the debased doctor overheard a barroom tale which led him on a delirious odyssey – or perhaps pilgrimage – to Tibet, where an impossibly aged mage and eventual enlightenment through daily redemption transformed the derelict into a solitary, ever-vigilant watchdog for frail humanity against all the hidden dangers of the dark. Now he battles otherworldly evil as the Sorcerer Supreme, a Master of the Mystic arts.

After years of unceasing battle, a momentary lull in the eldritch crusade allows Strange time for contemplation and reminiscence. His thoughts return to the beginning of his second life amidst the misty crags of the Himalayas. He is often troubled by his long-departed mentor’s more impenetrable teachings and questions, even doubts begin to cloud the wizardly warrior’s sense of mission and purpose…

Visiting the Ancient One’s abandoned abode, Strange meets again his past master’s devoted body servant Hamir the Hermit and takes possession of his mentor’s final gift: a puzzle-box which defies his every effort to discern its true meaning.

Just as Strange’s frustration peaks he is summoned by the puissant and (seemingly) benevolent Lords of Shamballa and press-ganged into undertaking a global odyssey to jump-start the spiritual evolution of humanity and thereby mid-wife the Golden Age of Mankind.

But for that joyous miracle to occur the Doctor must perform three drastic and draconian feats of mystic surgery; in South America, India and England, harried each time by an unknown and deeply malevolent adversary.

However, no matter how far he travels or bravely he strives Stephen Strange cannot solve his most urgent internal dilemma: what kind of transcendent world can be built only on the corpses of three-quarters of humanity…?

Challenging, allegorical and elegiacally moving, Into Shamballa offers a far more mature and spiritual experience than most comics tales whilst still maintaining the thrill and wonder so necessary to lovers of graphic narrative.

Enticingly scripted by Searcher into the Mysteries J.M. DeMatteis and stunningly painted by Dan Green, this off-beat gem typifies all that was great about the bold and innovative middle-period of “the House of Ideas”.
© 1989 Marvel Entertainment Group/Marvel Characters, Inc. All Rights Reserved.

The Flash: Rogues


By Geoff Johns, Scott Kolins, Doug Hazlewood & various (DC)
ISBN: 978-1-56389-950-8

When Barry Allen, the Silver Age Flash whose creation ushered in a new and seemingly unstoppable era of costumed crusaders, was killed during the Crisis on Infinite Earths in 1985, he was succeeded by his young sidekick Wally West, a young man who initially struggled to fill the boots of his predecessor, but like a true hero persevered and eventually overcame…

After years in the role West adapted and made a convincing argument for being an even greater hero as he triumphed over both his mentor’s uncanny foes and a whole new Rogue’s Gallery of his own.

This volume, Rogues which follows directly on from Blood Will Runis part of a massive continued storyline by scripter Geoff Johns and will be best enjoyed if you can also lay your hands on Crossfire and Blitz – at the very least – and collects issues #177-182 of the long-gone monthly comicbook.

The twin cities of Keystone and Central City are in economic turmoil. In an atmosphere of job-cuts and financial woe, ostensibly-reformed super-villain Keith Kenyon AKA Goldface is causing (mostly legal) trouble promoting his militant blue-collar union, whilst on the crime front a new conglomeration of Rogues is being formed by a sinister mastermind…

The action in this particular tome, all pencilled and mostly inked by Doug Hazlewood, begins with ‘Event Horizon’ when Flash’s oldest ally and human Black Hole Chester Runk, gifted with incredible teleportation and gravity-warping powers, is shot by an assassin. Although Chunk survives the bullet, the wound causes his powers to spiral out of control and subsequently endangers the entire planet until Wally can find a typically fast-paced fix.

Meanwhile in Keystone City, a new, non-union manufacturer of detention units falls foul of Kenyon’s pickets, allowing the lethally destructive super-gorilla Grodd to escape in ‘Caged’…

Immensely strong, carnivorous and possessing staggering psionic abilities, the savage simian goes on an earth-shattering rampage through the city until the hard-pressed hyper-fast hero finally stops him. Across town at that moment, another Flash-friend is arrested for murder…

‘Smile for the Camera’ incorporates a DC braided crossover event which spanned the entire DC pantheon (for more details and murderous high jinks see Batman: The Joker’s Last Laugh) which can be summed up by saying the Joker thought he was dying and infected hundreds of villains with his looks and madness before setting them loose to hilariously wreck civilisation and kill millions.

By the time the Pied Piper is remanded to super-penitentiary Iron Heights, the Jokerising plague is in full effect and chaos ensues. Even with Flash on hand the situation only gets more difficult as the Piper also succumbs to the contagious insanity…

A new villain is introduced in ‘Peek-a-boo’ when a desperate medical student uses her teleporting powers to steal harvested organs for her dying dad. Unfortunately, whenever young Lashawn Baez triggers her power, the air explodes with the force of a detonating missile. Happily for Wally, his old Teen Titans pal Cyborg has moved to town and is able to lend a detachable hand…

‘Fallout’ was a radioactive minor player illegally exploited to power Iron Heights until the Flash liberated him; but the walking atomic reactor was finding life on the outside increasingly hazardous. However, whilst the Scarlet Speedster struggled to find an ethical solution to his dilemma his oldest friends and mentors were falling victim to terrible personal tragedy…

The Rogues and their new boss Blacksmith are happily celebrating their carefully laid plans as Flash’s police contact Detective Jared Morillo becomes their latest victim, but the villains have no idea what trouble is waiting them as this tense tome concludes with ‘Absolute Zero’ (inked by Dan Panosian) when Captain Cold goes renegade to avenge the murder of his sister and affords us all a look at the early life which made him such a cold-hearted killer…

Fast, furious and fantastic, The Flash has always epitomised the very best of Fight ‘n’ Tights fiction. This impressive slice of top-speed, high-octane action can happily be read as is, but as part of the intended, extended epic these tales become vital parts of an overwhelming whole.

The Geoff Johns years are slick and absolutely addictive: engrossing, suspenseful and often genuinely scary comics you simply have to read. If you haven’t seen them yet, run – don’t walk – to your nearest purveyor of graphic magnificence and snag all the breathless excitement you could ever withstand.

© 2000, 2001, 2003 DC Comics. All Rights Reserved.

Venom


By Rick Remender, Tony Moore, Crimelab! Studios, Sandu Florea, Karl Kesel & Tom Fowler ((Marvel/Panini UK)
ISBN: 978-1-84653-493-5

In the anything goes, desperate hurly-burly of the late 1980s and 1990s, fad-fever and spin-off madness gripped the superhero genre in America as publishers hungrily exploited every trick to bolster flagging sales.

In the melee Spider-Man spawned an implacable enemy called Venom: a deranged and disgraced reporter named Eddie Brock who bonded with Peter Parker’s alternate costume (a semi-sentient alien parasite called the Symbiote which the wall-crawler first wore in Secret Wars #8, December 1984).

Brock became a savage, shape-changing, dark-side version of the Amazing Arachnid but after numerous spectacular clashes, the spidery adversaries eventually reached a brooding détente and Venom became a “Lethal Protector”, dispensing a highly individualistic brand of justice everywhere but New York City.

At one stage the Symbiote went into breeding mode; creating a junior version of itself that merged with a deranged psycho-killer named Cletus Kasady to form the even more terrifying metamorphic Carnage.

Since then many other hosts have bonded with the ebony parasite, including Brock’s wife Ann Weying, Mac Gargan, AKA the Scorpion, mobster Angelo Fortunato, Mayoral assistant Edward Saks and even Franklin Richards and other members of the Fantastic Four.

In the beginning of 2011 a new iteration of the lethal Protector debuted in The Amazing Spider-Man #654 and was swiftly followed by this classy and viscerally action-packed rollercoaster ride from scripter Rick Remender and penciller Tony Moore, ably augmented by inkers Crimelab! Studios, Sandu Florea, Karl Kesel, Tom Fowler & colourist John Rauch.

This time the host is Flash Thompson, Spider-Man’s greatest fan and a war hero who came back from Afghanistan without his legs. A recovering alcoholic, Eugene, as he now prefers, is part of a top-secret military black-ops operation which uses the Symbiote to carry out under-the-radar missions vital to US security.

In return, Thompson gets to be a hero (of sorts), feel useful again, serve his country and get out of his wheelchair prison for 48 hours at a time.

Of course there are drawbacks: the parasite is a deadly menace, constantly seeking to permanently bond with its wearer and is classed as one of the most dangerous entities on the planet. If the new Venom should go berserk or if the human host stays bonded for more than two days the war room controllers of the mysterious General Dodge will simply detonate the explosives attached to Thompson’s body and start the project over with another volunteer. It’s what they had to do with the previous wearer, after all…

This superb blend of visceral action and powerful drama opens with Venom trying to extract to the US a genocidal scientist attempting to ethnically cleanse his Balkan homeland with the unstoppable Vibranium weaponry he was contracted to build for American gang boss Crime Master.

Even inside an alien skin driving him crazy whilst granting him incredible, intoxicating power, Flash can’t help going off-mission to save dying civilians, so he’s doubly distracted when Crime Master’s kill-crazy enforcer Jack O’Lantern attempts to steal the mad scientist out from under him, resulting in a devastating battle…

Only partially successful, Thompson limps home to girlfriend Betty Brant and pal Peter Parker, trusted confidantes he cannot tell about his new private life and who are therefore terrified that his constant disappearances mean he’s drinking again…

Venom’s second mission is to stop the supply of Vibranium from the Antarctic Lost World known as the Savage Land but that goes even more Fubar (it’s military slang and rude – look it up if you must) when Kraven the Hunter unexpectedly attacks and delays him long past his time limit.

With the parasite making inroads into his psyche and Crime Master’s goons delaying him even longer over his deadline, his identity is exposed to the Machiavellian mastermind and Flash mistakes a military technical hitch for Dodge’s trust in his ability to resist the Symbiote’s influence when, after days as Venom, his brain still hasn’t detonated…

In America, however, Jack O’Lantern has kidnapped Betty and uses her to force the extremely famous and recognisable paraplegic war-hero to bring him all the remaining Vibranium. Desperate, and with his mind slowly being eaten away by contact with the alien parasite, Venom runs amok in New York battling Spider-Man as a bomb counts down under baffled hostage Betty Brant, all leading to a staggering and supremely satisfying bombastic battle climax.

But wait: there’s more…

Rick Remender is a stellar writer and somehow convinced his editors to end this blistering adventure miniseries on a small, quiet and highly poignant note. After a brief but gruesome clash with cannibal serial killer the Human Fly, Venom is safely squared away as the last issue follows the wheelchair-bound Flash through his abusive past and traumatic present by focusing on his brutal, alcoholic cop-father who so nearly made his son into a doomed and self-destructive carbon copy of himself.

Moving and thought-provoking, this affords a powerfully intimate glimpse into the real world behind all those high-flying fantasy heroes, villains and monsters.

Fast-paced, scary, clever and full of heart, this is a thriller to delight action fan and superhero deep-thinkers alike.

™ & © 2011 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A., Italy. All rights reserved. A British Edition published by Panini UK, Ltd.

Zorro – the Masters Edition volume 1


By Johnston McCulley (Pulp Adventures Inc.)
ISBN: 978-1-89172-920-1

One the earliest masked heroes and still phenomenally popular throughout the world is perennial film favourite “El Zorro, The Fox”, originally created by jobbing writer Johnston McCulley in 1919 in a five part serial entitled ‘The Curse of Capistrano’ and launched in prose magazine All-Story Weekly beginning in with the August 6th edition and concluding with 6th September).

The tale was subsequently collected as a novella and published by Grossett & Dunlap in 1924 as The Mark of Zorro and further reissued in 1959 and 1998 by MacDonald & Co. and Tor respectively.

Famously Hollywood royalty Douglas Fairbanks and Mary Pickford read the ‘The Curse of Capistrano’ in All-Story Weekly whilst on their honeymoon and immediately optioned the rights for the first film release from their new production company/studio United Artists.

The Mark of Zorro movie was a global sensation in 1920 and for years after, so a second prose serial was understandably commissioned from McCulley. ‘The Further Adventures of Zorro’ ran in All-Story Weekly from May 6th to June 10th 1922, but the magic thunderbolt didn’t strike twice and the Swashbuckling Señor wasn’t seen again until revived in the 1930’s pulps as part of a boom in extraordinary, more-than-merely-mortal adventures.

New York based McCulley was clearly no fool and had re-tailored his creation to match the extremely different filmic incarnation, making Zorro more a prototypical superhero than the broad Scarlet Pimpernel knock-off he had begun as (although many fictive historians prefer the idea that the character was based on real-life bandit Joaquin Murrieta, the “Mexican/Chilean Robin Hood”, whose life was fictionalized by John Rollin Ridge in 1854), so the Caped Crusader aptly fitted the burgeoning genre that would soon be peopled by the likes of The Shadow, Doc Savage and the Spider.

Weekly Argosy Magazine featured the four-chapter serial ‘Zorro Rides Again’ from October 3rd – 24th 1931 and a year later began a succession of complete novellas which ran between 1932 and 1935 and these are all reprinted in this glorious, album-sized volume.

McCulley produced a further chapter-novel ‘The Sign of Zorro’ for Argosy in 1941 (following the 1940 Rouben Mamoulian movie The Mark of Zorro) before switching to the monthly West Magazine in 1944. The first two of the 52 short stories produced between then and 1951 are also included, closing out this initial collection.

The author wrote two further stories ‘Zorro Rides the Trail’ for the May 1954 Max Brand Western Magazine and another, different version of ‘The Mark of Zorro’ which was published in Short Story Magazine in April 1959, the year after McCulley’s death and just as Disney’s epochal Zorro TV show was ending its three year run..

This wonderful monochrome celebration opens with an introduction from Don McGregor, who scripted comicbooks and a newspaper strip about the character, after which the stirring prose exploits begin…

For the uninitiated: Don Diego de la Vega was the foppish son of a grand house in old California when it was a Spanish Possession, who used the masked persona of Señor Zorro (the Fox) to right wrongs, defend the weak and oppressed – particularly the pitifully maltreated natives and Indians – and thwart the schemes of a succession of military leaders and the colonial Governor determined to milk the populace for all they had.

Whenever Zorro struck he left his mark – a letter “Z” carved into walls, doors, faces…

By the time of ‘Zorro Saves a Friend’ (Argosy November 12th 1932) he had become simply Don Diego Vega, and had a whole support structure in place. His stiff-necked Hildalgo father knew his secret, as did his two assistants Bernardo (the deaf-mute manservant retained for the assorted TV and movies) and Jose of the Cocopahs – a native chief who often acted as stableman, decoy and body-double for the Masked Avenger. Diego also employed a retired, reformed one-eyed pirate named Bardoso to act as his spy amongst townsfolk and outlaws…

It is the pirate who warns the seemingly effete nobleman that his young comrade Don Carlos Cassara, amongst others, has been especially targeted by military overseer Capitán Torello. That cunning strategist had hired a professional gambler and card-sharp to ruin the wealthy grandees who constantly resist the Governor’s political schemes, intending to humiliate or even cause the suicide of a generation of rich men…

Forewarned, The Fox took action as only he could…

‘Zorro Hunts a Jackal’ first appeared in April 1933, and detailed in stirring fashion how Torello hires a horse-breaker to abuse and cheat the natives in a plot to draw out Zorro and expose him as Don Diego. However, the mercenary has a darker secret of his own, but all his machinations are as nothing against the wiles of The Fox…

New Army chief Marcos Lopez was an even more cunning opponent. In ‘Zorro Deals With Treason’ (August 1934) the Capitán employed an impostor Zorro to foment rebellion among the Indians, but was soon made painfully aware of the regard and trust they placed in the genuine masked marvel…

The lengthy novelette which follows was first published in two parts in the Argosy issues for September 21st and 28th 1935, and is here presented as an interrupted saga of grand romance and spectacular action as Don Diego and Bernardo travelled to distant San Diego de Alcála to escort his father’s greatest friend, his entire wealth and his beautiful daughter Carmelita to a new life in Reina de Los Angeles.

Major headaches along the way include astute new military commander Capitán Carlos Gonzales, assorted bandits, murderous rogues Pedro Pico and Valentino Vargas and an enigmatic mastermind building a criminals’ army known only as the ‘Mysterious Don Miguel’…

The last two tales come from West Magazine: a brace of short stories from July and September 1944. The first ‘Zorro Draws His Blade’ finds Don Diego contacted by the Friars of the local Mission – who also aware of his other identity – to clear the name and save the life of a peasant who has been framed for murdering a landowner. Of course the task is accomplished with cunning and devastating panache before the adventure concludes with ‘Zorro Upsets a Plot’ as the dashing Night-rider is forced to clear his name and confound another military frame-up when a masked and cloaked figure boldly and conspicuously abducts a beautiful maiden…

These are classic Blood-and-Thunder tales chock-full of fights and midnight chases, with scurvy blackguards maimed or slaughtered according to their crimes and station in life and dastardly plots unravelled with great style.

The more observant will note that as the years went by the rate of wounding decreased whilst the body-count steadily rose: a sure sign of the changing times and one which was repeated decades later in the superhero comics this series is such a clear template for…

The volume also contains a complete checklist of the prose canon and is liberally sprinkled with spot illustrations and full-page plates by Joel F. Naprestek, Franklyn E. Hamilton, Glen Ostrander, Mark Bloodworth and Randy Zimmerman as well as all the (sadly unattributed) illustrations which accompanied the original incarnations, as well as the painted magazine covers of those issues.

This edition and its successors apparently retail for staggering prices, but since there’s only one Rights owner and the character is so unbelievably popular, surely there’s a publisher out there willing and able to produce decent new collectors editions of these timeless tales along the sturdy, standard B-format paperback lines of Doc Savage, Sherlock Holmes or The Casebook of Sexton Blake?

I want more and surely there are hordes of others ready and eager to spend £s and $s for more “Z”s?
Zorro ® and © Zorro Productions. All Rights Reserved. This edition © 2000 Pulp Adventures, Inc. All rights reserved.

Valerian and Laureline book 2: The Empire of a Thousand Planets


By J.-C. Méziéres & P. Christin, with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-087-0

Valérian is arguably the most influential comics science fiction series ever drawn – and yes, I am including both Buck Rogers and Flash Gordon in that expansive and undoubtedly contentious statement.

Although to a large extent those venerable strips defined the medium itself, anybody who has seen a Star Wars movie has seen some of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings which the filmic phenomenon has shamelessly plundered for decades: everything from the look of the Millennium Falcon to Leia‘s Slave Girl outfit -as this second volume powerfully proves in a stunning comparisons feature following after the magnificent adventure contained herein…

Simply put, more carbon-based lifeforms have experienced and marvelled at the uniquely innovative, grungy, lived-in tech realism and light-hearted swashbuckling rollercoaster romps of Méziéres & Christin than any other cartoon spacer ever imagined possible.

The groundbreaking series followed a Franco-Belgian mini-boom in fantasy fiction triggered by Jean-Claude Forest’s 1962 creation Barbarella. Valérian: Spatio-Temporal Agent launched in the November 9th, 1967 edition of Pilote (#420) and was an instant hit. In combination with Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane, Valérian‘s hot public reception led to the creation of dedicated adult graphic sci fi magazine Métal Hurlant in 1977.

Valérian and Laureline (as the series eventually became) is light-hearted, wildly imaginative time-travelling, space-warping fantasy (a bit like Dr. Who, but not really at all…), drenched in wry, satirical, humanist action and political commentary, starring, in the beginning, an affable, capable, unimaginative and by-the-book cop tasked with protecting the official universal chronology and counteracting paradoxes caused by casual time-travellers.

When Valérian travelled to 11th century France in the initial tale ‘Les Mauvais Rêves (‘Bad Dreams’) he was rescued from doom by a fiery, capable young woman named Laureline whom he brought back to the 28th century super-citadel and administrative wonderland of Galaxity, capital of the Terran Empire. The indomitable lass trained as a Spatio-Temporal operative and began accompanying him on his missions.

Every subsequent Valérian adventure until the 13th was first serialised weekly in Pilote until the conclusion of ‘The Rage of Hypsis’ after which the mind-boggling sagas were only published as all-new complete graphic novels, until the whole spectacular saga resolved and ended in 2010.

The Empire of a Thousand Planets originally ran in Pilote #520-541from October 23rd 1969 to March 19th 1970 and saw the veteran and rookie despatched to the fabled planet Syrte the Magnificent, capital of vast system-wide civilisation and a world in inexplicable and rapid technological and social decline.

The mission is one of threat-assessment: staying in their base time-period (October 2720) the pair are tasked with examining the first galactic civilisation ever discovered that has never experienced any human contact or contamination, but as usual, events don’t go according to plan…

Despite easily blending into a culture with a thousand sentient species, Valerian and Laureline soon find themselves plunged into intrigue and dire danger when the acquisitive girl buys an old watch in the market.

Nobody on Syrte knows what it is since all the creatures of this civilisation have an innate, infallible time-sense, but the gaudy bauble soon attracts the attention of one of the Enlightened – a sinister cult of masked mystics who have the ear of the Emperor and a stranglehold on all technologies….

The Enlightened are responsible for the stagnation within this once-vital interplanetary colossus and they quickly move to eradicate the Spatio-temporal agents. Narrowly escaping doom, the pair reluctantly experience the staggering natural wonders and perils of the wilds beyond the capital city before dutifully returning to retrieve their docked spaceship.

Soon however our dauntless duo are distracted and embroiled in a deadly rebellion fomented by the Commercial Traders Guild. Infiltrating the awesome palace of the puppet-Emperor and exploring the mysterious outer planets Valerian and Laureline discover a long-fomenting plot to destroy Earth – a world supposedly unknown to anyone in this Millennial Empire…

All-out war looms and the Enlightened’s incredible connection to post-Atomic disaster Earth is astonishingly revealed just as inter-stellar conflict erupts between rebels and Imperial forces, with our heroes forced to fully abandon their neutrality and take up arms to save two civilisations a universe apart yet inextricably linked…

Comfortingly, yet unjustly familiar, this spectacular space-opera is fun-filled, action-packed, visually breathtaking and mind-bogglingly ingenious.  Drenched in wide-eyed fantasy wonderment, science fiction adventures have never been better than this.

© Dargaud Paris, 1971 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2011 Cinebook Ltd.