Arena – A Marvel Graphic Novel


By Bruce Jones (Marvel)
ISBN: 0- 87135-557-6

In  the early 1980s Marvel led the publishing pack in the development of high quality original graphic novels: mixing out-of-the-ordinary Marvel Universe tales, new in-continuity series launches, creator-owned properties, licensed assets, movie adaptations and even the occasional creator-owned property in extravagantly expansive packages (a square-ish standard page of 285 x 220mm rather than the now customary elongated 258 x 168mm) that felt and looked instantly superior to the average comicbook no matter how good, bad or incomprehensible (my way of saying outside your average Marvel Zombie’s comfort zone) the contents might be.

By 1990 Marvel’s ambitious line of outré all-area epics had begun to stall and some less-than-stellar tales were squeaking into the line-up. Moreover, the company was increasingly relying on hastily turned out cinema adaptations with built-in fan appeal and safe in-continuity stories offering established and company copyrighted characters rather than creator-owned properties and original concepts. The once-unmissable line began to have the appearance of an over-sized, over-priced clearing house for leftover stories.

So this stunning suspense saga counts as one of the last – and very best – indie/mainstream fiction experiments from before the rot set in; a creepy, clever, sexy thriller from EC fan and artistic everyman Bruce Jones which sets up shop in Stephen King and Ray Bradbury territory to deliver an overwhelmingly impressive rollercoaster of shocks and twists.

Sharon and her 12 year old daughter Lisa are driving through the majestic rural backwoods of America. It’s a pretty acrimonious journey and when the opportunity presents itself Mom takes a break and goes for a refreshing dip in a mountain pool whilst daughter stays in the car sulkily playing with her toy planes.

Sharon’s idyllic moment is shattered when she sees a jet crash scant yards away. However she can’t find any wreckage or even the slightest sign of it. Lisa saw and heard nothing and neither did the sinister voyeur who had been spying on them…

Rushing back to his shack simpleminded Lem tells his demented Granny about the strange woman. The old crone smells opportunity: if they can capture her and if she’s fertile they can sell her babies in the Big City… and even if she’s not big brother Rut will have a new plaything for awhile…

Lost in the deep woods Lt. Roberts, USAF crawls out of her crashed plane and hears voices. Sharon and the downed pilot start talking and realise that although they can’t see each other they are standing side by side. They’re invisible because they’re separated by two decades…

Somehow the mountain and forest are one huge time-warp… and increasingly, various eras are overlapping. Even though Sharon can only talk to Roberts, dinosaurs and cavemen are chaotically roaming over the hills, endangering both women in their own time-zones…

At that moment Lem and Rut strike, snatching Sharon. locking her up ready to make some money-spinning young ‘uns. From the car little Lisa sees her mother taken and twenty years in the future pilot Lisa Roberts suddenly remembers the horrifying moment her mother was killed by Hillbilly rapist psychopaths…

The time-shifts briefly stabilise and the two Lisas meet…

With beasts and worse roaming the woods the elder girl realises she has a chance to unmake the worst day of her life, but there are complications she could never have imagined in store for her and the girl she used to be…

Sultry, sinister and devilishly cunning this chronal conundrum is beautifully illustrated by Jones and his corkscrew plot is packed full of genuine surprises. Don’t think you’ve guessed the ending because you most likely haven’t…

A perfect sci fi movie-in-waiting, this terse and evocative yarn follows all the rules for a great screen shocker without ever having to “dumb-down” the temporal mechanics in deference to the Great Un-read in the popcorn seats.

Smart, seductive storytelling for sharp-witted punters, this is a time-lost gem you should track down however long it takes…
© 1989 Bruce Jones. All Rights Reserved.

Stormwatch: Force of Nature


By Warren Ellis, Tom Raney& Randy Elliot (DC/WildStorm)
ISBN: 978-1-48023-611-8

StormWatch evolved out of the creative revolution which saw big name creators abandon the major “work-for-hire” publishers and set up their own companies and titles – with all the benefits and drawbacks that entailed. As with most of those glossy, formulaic, style-over-content, almost actionably derivative titles the series started with a certain verve and flair but soon bogged down for a lack of ideas and outside help was called in to save the sinking ships.

Dedicated Iconoclast Warren Ellis took over the cumbersome series with issue #37 and immediately began brutalizing the title into something not only worth reading but within an unfeasibly brief time produced a dark, edgy and genuinely thought-provoking examination of heroism, free will, the use and abuse of power and ultimate personal responsibility. Making the book uniquely his, StormWatch became unmissable reading as the series slowly evolved itself out of existence, to be reborn as the eye-popping, mind-boggling anti-hero phenomenon The Authority.

StormWatch was a vast United Nations-sponsored Special Crisis Intervention unit tasked with managing superhuman menaces with national or international ramifications and global threats, operating under the oversight of a UN committee. They were housed in “Skywatch” a futuristic space station in geosynchronous orbit above the planet and could only act upon specific request of a member nation.

The multinational taskforce comprised surveillance and intelligence specialists, technical support units, historians and researchers, detention technicians, combat analysts, divisions of uniquely trained troops, a squadron of state-of-the-art out-atmosphere fighter planes and a band of deputised superheroes for front-line situations beyond the scope of mere mortals. The whole affair was controlled by incorruptible overseer Henry Bendix – “The Weatherman”.

Referencing a host of fantasy classics ranging from T.HU.N.D.E.R. Agents and Justice League of America to Captain Scarlet and Star Trek: the Next Generation, StormWatch: Force of Nature collects issues #37-42 of the comicbook series and describes how the death of a team-member forces Bendix to re-evaluate his mission and find more effective ways to police the growing paranormal population and the national governments that seek to exterminate or exploit them…

The restructuring begins in ‘New World Order’ as, following the funeral of a fallen comrade, Bendix fires a large number of the superhuman contingent and recruits a trio of new “posthuman” heroes: electric warrior Jenny Sparks, extraterrestrially augmented detective Jack Hawksmoor and psycho-killer Rose Tattoo.

Weatherman’s own chain-of-command has altered too: his new superiors of the UN Special Security Council are all anonymous now and, with the world in constant peril, they have given Bendix carte blanche. He will succeed or fail all on his own…

The super-agents are further restructured: StormWatch Prime is the name of the regular, public-facing metahuman team, whilst Black is the code for a new covert insertion unit. StormWatch Red comprises the most powerful and deadly agents: they will handle “deterrent display and retaliation” – preventing crises by scaring the bejeezus out of potential hostiles…

Meanwhile, as all the admin gets signed off, in Germany a madman has unleashed a weaponized superhuman maniac to spreading death, destruction and disease. Whilst new Prime Unit deals with it Bendix shows the monster’s creator just how far he is prepared to go to preserve order on the planet below…

‘Reprisal’ is a murder investigation. No sooner had one of the redundant ex-StormWatch operatives arrived home than he was assassinated and Jack Hawksmoor, Irish ex-cop Hellstrike and pyrokine Fahrenheit’s subsequent investigation reveals the kill was officially instigated by a friendly government and StormWatch member-state…

Hawksmoor, Jenny Sparks and aerial avenger Swift are dispatched to an ordinary American town with a big secret in ‘Black’ as Amnesty International reports reveal that some US police forces are engaging in systematic human rights abuse. In Lincoln City they’re also building their own metahuman soldiers and testing them on ethnic minorities…

‘Mutagen’ sees the Prime team in action in Britain when terrorists release an airborne pathogen to waft its monstrous way across the Home Counties, turning humans into ghastly freaks for whom death is a quick and welcome mercy. As Skywatch’s Hammerstrike Squadron performs a sterilising bombing run over outraged Albion StormWatch Red arrives in the villains’ homeland to teach them the error of their ways…

In this continuum most superhumans are the result of exposure to a comet which narrowly missed the Earth, irradiating a significant proportion of humanity with power-potential. These “Seedlings’” abilities usually lie dormant until an event triggers them.

StormWatch believed they had a monopoly on posthumans who could trigger others in the form of special agent Christine Trelane, but when she investigates a new potential meta, she discovers proof of another ‘Activator.’

Coming closer to solving a long-running mystery regarding where the American Government is getting its new human weapons, Trelane first has to deal with the worst kind of seedling… a bad one…

This first collection of the Ellis Experiment concludes with the spectacular ‘KodÇ’.’ Japan shudders and reels under the telekinetic assault of cruelly conjoined artificial mutants bred by a backward-looking doomsday-cult messiah so the Prime team is dispatched to save lives and hunt down the instigators in a good old-fashioned, get-the-bad-guys romp which gives the team’s multi-faceted Japanese hero Fuji a chance to shine winningly…

Artfully blending the comfortably traditional with the radically daring these transitional tales offered a new view of the Fights ‘n’ Tights scene that tantalised jaded readers and led the way to the groundbreaking phenomenon of the Authority.

Tom Raney & Randy Elliott’s art is competent but mercifully underplayed – a real treat considering some of the excessive visual flourishes of the Image Era – but the real focus of attention is always the brusque “sod you” True Brit writing which trashes all the treasured ideoliths of superhero comics to such devastating effect.

This is superb action-based comics drama: cynical, darkly satirical, anarchic, alternately rip-roaringly funny and chilling in its examination of Real Politik but never forgetting that deep down we all really want to see the baddies get a good solid smack in the mouth…
© 1996, 1999 WildStorm Productions, an imprint of DC Comics. All Rights Reserved.

Superman: the Greatest Stories Ever Told volume 1


By Jerry Siegel, Joe Shuster &various (DC Comics)
ISBN: 978-1-4012-0339-9

When graphic novels were just establishing themselves as a separate collector commodity in the late 1980s DC launched an ambitious series of themed hardback compendiums celebrating the “Greatest Stories …” but after far too few spectacular tomes the project was shelved (see The Greatest Team-Up Stories Ever Told for a perfect example). The title was revived in the early 2000s in a sleek, stripped down form and continues intermittently to this day, exclusively focusing on individual heroes and titles.

One of the first of these new collections featured the Big Gun who started it all and this compelling array of fantastic adventures is as intriguing for what’s omitted as it is enticing for its included contents – all selected (presumably) by editors Dan DiDio and Anton Kowalski.

After an effulgent and enticing introduction from writer/producer Michael Uslan the action begins with Jerry Siegel and Joe Shuster’s ‘The Origin of Superman and his Powers’ from Superman #1, June 1939; a raw and captivating treat matched in energy and simplistic enthusiasm by the two-page feature ‘What if Superman Ended the War?’ from the tabloid Look Magazine (February 1940) wherein Hitler and Stalin, instigators of that distant “second European War” were hauled off to the World Court by the irresistible Man of Tomorrow.

Once America joined the melee Superman was constrained to be far more circumspect…

There’s a big single bound to July/August 1950 for the next selection as the Man of Steel met a trio of outlaws from his destroyed homeworld in the action-packed clash ‘Three Supermen From Krypton’ (Superman #65) courtesy of writer William Woolfolk & Al Plastino and another jump to October 1962 and issue #156 for ‘The Last Days of Superman’ by Edmond Hamilton, Curt Swan & George Klein – a tense and terrifying thriller which employed the entire vast and extended supporting cast that had evolved around the most popular comicbook character in the world.

Next up is a classic confrontation between the Caped Kryptonian and his greatest foe in ‘The Showdown Between Luthor and Superman’ (Superman #164, October 1963) by Hamilton, Swan & Klein again – possibly the ultimate 1960s creative team – pitting the lifelong foes in an unforgettable confrontation on a lost world of forgotten science and fantastic beasts.

Julie Schwartz breathed fresh life into the franchise when he became editor in 1971, spearheading controversial and socially challenging material unheard of since the feature’s earliest days. From Superman #247 (January 1972) came a groundbreaking yarn by Elliot Maggin, Swan and Murphy Anderson which questioned the hero’s effect on human development and self-reliance in ‘Must There be a Superman?’

The legendary Jim Steranko was one of a host of stellar creators who contributed to the anniversary Superman #400 (October 1984) and his lavish op-art illustrated prose treatise ‘The Exile at the Edge of Eternity’ explored the Last Kryptonian’s legacy throughout space and time, after which that same issue provided an enchanting pin-up from France’s greatest export. Moebius.

When DC Comics decided to rationalise and reconstruct their continuity with Crisis on Infinite Earths they used the event to regenerate their key properties. The biggest shake-up was Superman and it’s hard to argue that the change was unnecessary. The old soldier was in a bit of a slump, but he’d weathered those before. So how could a root and branch overhaul be anything but a marketing ploy that would alienate real fans for a few fly-by-night chancers who would jump ship as soon as the next fad surfaced?

Superman’s titles were cancelled/suspended for three months, and boy, did that make the media sit-up and take notice – for the first time since the Christopher Reeve movie. But there was method in this corporate madness…

Man of Steel, written and drawn by John Byrne and inked by Dick Giordano stripped away vast amounts of accumulated baggage and retuned the hero to the far from omnipotent edgy but good hearted reformer Siegel and Shuster had first envisioned. It was a huge and instant success, becoming the industry’s premiere ‘break-out’ hit and from that overwhelming start Superman returned to his suspended comic-book homes with the addition of a third monthly title premiering the same month.

The miniseries presented six complete stories from key points in Superman’s career, reconstructed in the wake of the aforementioned Crisis. ‘From Out of the Green Dawn…’ (Man of Steel #1, June 1986) revealed a startling new Krypton in its final moments then followed the Last Son in his escape, through his years in Smallville to his first recorded exploit and initial encounter with Lois Lane.

Byrne was a controversial choice at the time, but he magnificently rekindled the exciting, visually compelling, contemporary and even socially aware slices of sheer exuberant, four-colour fantasy that was the original Superman, making it possible and fashionable to be a fan again, no matter your age or prejudice. Superman had always been great, but Byrne had once again made him thrilling and unmissable.

Two years later Byrne, with artists Mike Mignola & Karl Kesel, brought the saga full circle in ‘Return to Krypton’ as Thanagarian heroes Hawkman and Hawkwoman ferried the Metropolis Marvel to the debris field that was once his birthworld in search of a spiritual connection to his lost forebears – an eerie epic first published in Superman volume II, #18, June 1988.

Every comic-book is a product of – or at least reaction to – the times in which it was created. In the morally ambiguous America prior to 9-11 Joe Kelly wrote an issue of Action Comics (#775, March 2001) which addressed the traditional ethics and efficacy of ultimate boy-scout Superman in a world where old-fashioned values were seen as a liability and using “The Enemy’s” own tactics against them was viewed with increasing favour by the public.

Illustrated by Doug Mahnke & Tom Nguyen, ‘What’s So Funny about Truth, Justice and the American Way’ introduced super-telepath Manchester Black and a team of Elite metahumans who acted proactively with extreme overkill to global threats and menaces in such drastic and brutal manner (like The Authority they very much resembled) that Superman was forced to take a hard look at his own methods before triumphing over “heroes” who saw absolutely no difference between villains, monsters or people who disagreed with them…

After closing with this solid reaffirmation and comforting proof that no matter what the times dictate, the core principles which shaped the founding father of superheroes remained unchanged and unchanging, this first magnificent meander down memory lane concludes with the ever-popular creator biographies section – and my perennial quibble that it would be nice to have included a few relevant cover images included…

Every generation has its favourite Superman. Hopefully this selection offers the potential new fan and veteran collector a few opportunities to reconsider which one that might be – or even expand their purview. It’s probably wisest to just love them all.

© 1939, 1940, 1950, 1959, 1962, 1963, 1972, 1984, 1986, 1988, 2001 DC Comics. All Rights Reserved.

The Building


By Will Eisner (Kitchen Sink Press)
ISBN: 978-0-87816-025-9 Hardcover 0-87616-024-8

William Erwin Eisner was born in 1906, on March 6th in Brooklyn, and grew up in the ghettos of the city. They never left him. After time served inventing much of the visual semantics, semiotics and syllabary of the medium he dubbed “Sequential Art” in strips, comicbooks, newspaper premiums and instructional comics he then invented the mainstream graphic novel, bringing maturity, acceptability and public recognition to English language comics.

In 1978 Poorhouse Press released A Contract With God and Other Tenement Stories, a collection of four original short stories in comics form. All the tales centre around 55 Dropsie Avenue, a typical 1930’s Bronx tenement, housing poor Jewish and immigrant families. It changed America’s perception of strips and led to 20 further masterpieces from Eisner, consequently opening the door for creators to escape their own creative ghettos of superheroes, funny animals and other juvenilia. At one stroke comics grew up.

Eisner was a consummate creator, honing his skills not just on the legendary Spirit but with years of educational and promotional material. In A Contract With God he moved into unexplored territory with truly sophisticated, mature themes worthy of Steinbeck and F. Scott Fitzgerald, using pictorial fiction as documentary exploration of social experience.

Restlessly plundering his own childhood and love of human nature as well as his belief that environment was a major and active character in fiction, Eisner created The Building; a beguiling portmanteau saga of four lost souls and the pile of bricks and mortar that shaped their lives.

The 14-storey corner-edifice stood at a busy intersection for 80 years but New York is a hungry city and it was eventually torn down, replaced in short months by a prestigious new office complex. One day a quartet of ghosts appeared outside the gleaming new Hammond Building, invisibly waiting for something to happen…

Monroe Mensh had lived in the old building for years. One day a senseless tragedy changed his life forever and plagued with guilt, he spent his remaining days trying to atone. He never did, at least not to his own satisfaction…

Gilda Green could have had her pick of boys, but loved Benny, an unsuccessful poet. After years of waiting she settled for a dentist, security and lifelong dissatisfaction. Gilda never stopped seeing Benny; meeting for lunches and sometimes more outside the old pile as it gradually fell into disrepair. One day she didn’t keep her appointment…

Antonio Tonatti loved music but was never good enough for the big-paying gigs. He started working construction but had an accident. He couldn’t work but the settlement provided enough to live on, so he began playing again on the street corner, just to keep occupied and to make folks feel happier. For decades and more he played. Even whilst the new building was going up he played his corner, until one day he never turned up…

P. J. Hammond came from money and was forced into the family’s Real Estate business. He hated it but eventually became an even bigger bastard than his father. He spent most of his life acquiring properties on that street but the old building eluded him for decades, forcing him into ever greater excess and expense. By the time he finally acquired it he had no capital left to exploit his victory. When he was finally forced to sell, the new owners condescended to name the new skyscraper after him. He didn’t live long enough to gloat…

One morning four ghosts waited outside the Hammond Building, hoping that fate and circumstance would give them a final opportunity to fulfil the existences their sorry lives had not…

Eisner’s elegiac fascination with city life, deep empathy with all aspects of the human condition and instinctive grasp of storytelling produced here a gloriously comi-tragic melodrama, moving and uplifting in the classic manner of such films as It’s a Wonderful Life, The Ghost and Mrs. Muir or The Enchanted Cottage.

You’ll laugh, you’ll cry…

Sometimes the Medium is the Message, especially when the artefact is a substantially solid tome delivering magical artwork in seductive, nostalgic sepia line and tone – and if, like smug old me you’re rereading a signed, numbered hardcover with tipped in illustrative plate for the umpteenth time – then you’re as near to paradise as any jaded old realist can get, but to be frank any edition of Will Eisner’s The Building that you can get, you really, really should…

Art and story © 1987 Will Eisner. © 1987 Kitchen Sink Press. All Rights Reserved.

Anarcoma


By Nazario, translated by David H. Rosenthal (Catalan Communications)
No ISBN

Here’s another warning: this book is filled with graphic homosexual acts, full frontal nudity and coarse language: if that causes you any offence don’t buy this book and don’t read this review. The rest of us will manage without you.

You know what it’s like: sometimes you’re just in the mood for something challenging, different or just plain nasty and nothing better sums up that feeling than this startling pastiche of film noir chic transposed into the even grimmer, darker and nastier milieu of the gay-underworld of post-Franco Spain.

Francisco Franco Bahamonde was a right-wing general who ruled the country from 1947 until his death in 1975, “on behalf” of a puppet monarchy helpless to resist him. His repressive Christian-based attitudes held the country in an iron time-lock for decades as the rest of the world moved an around him. Vera Luque Nazario was an intellectual, college professor and cartoonist living under the fascist regime, but inspired by the freedom and exuberant graphic license displayed in American underground commix, especially the works of R. Crumb, Gilbert Shelton and possibly Spain Rodriguez.

In an oppressive state that openly advocated the “curing” of homosexuals, Nazario founded an artist’s collective or “contracultural group” in 1971 to produce home-grown underground commix (El Rollo Enmascarado, Paupérrimus, Catalina, Purita and others) often incurring the wrath of the Francoist censors and police. His work received far fairer treatment outside Spain, appearing in such groundbreaking mature magazines as It, Actuel, Oz, Gai Pied, and L’Echo des Savanes.

When Franco died the country opened up and there was a tumultuous cascade of artistic expression. Extremely strident adult material designed to shock began to appear in new magazines such as El Víbora, Cannibale and Frigidaire. After years of comics production multi-talented artist Nazario eventually moved into design and record cover production. In recent years he has concentrated on painting and his first prose novel was released in 2006.

Anarcoma began as strip in a porn magazine, but that quickly folded and the artist transferred the feature to El Víbora in 1979, reveling in homoerotic excess in a magazine with no censorial boundaries. It ran for years and this hardcover translation is but the first collection of many.

Symbols of freedom never came more outrageously formed that Anarcoma; a spectacularly endowed, star-struck transvestite private detective who hangs all-out in the notorious red-light district of Las Ramblas. A stunning blend of Humphrey Bogart and Lauren Bacall “she” works as prostitute and club entertainer while pursuing her dream of becoming a real gumshoe like the ones in the American movies she adores…

Life is complicated: ex-army buddy Humphrey is her current her boyfriend, but he won’t leave his wife and kids and Anarcoma’s hobby has won her no friends among both the cops and the criminal gangs run by the ruthless Captain Seahorse. Moreover there are even weirder and more dangerous folk around…

After a series of profound prose appreciations from Alberto Cardín and Ludolfo Paramio and a thoroughly absorbing cartoon cast-list, the ultra-explicit adventure begins…

The city is in turmoil: Professor Onliyu’s latest invention has been stolen. Nobody knows what it does but everybody wants it and Anarcoma thinks she has a lead…

The trail leads through all the sleaziest dives and dens, and implicates almost everybody at one time or another, but when the manic religious order The Black Count and his Knights of Saint Represent and feminist paramilitaries Metamorphosina and her One-Eyed Piranhas start their own conflicting campaigns for the missing machine, Anarcoma is distracted and almost loses her life to a mysterious sex-robot XM2.

Luckily her charms extend and affect even artificial he-men…

Outrageously brutal and sexually graphic, this devastatingly ironic genre mish-mash is audacious and bizarre, but unflinchingly witty as is probes the role of hero in society and eulogises the heady power of liberation.

Anarcoma was first released in 1980, but even by today’s laxer standards the incredibly violent and satirically, staggeringly baroque pastiche is a shocking, controversial piece of work. Raw, shocking and wickedly delightful; the perfect walk on the wild side for people with open minds and broad tastes.
© 1983 by Nazario. English edition © 1983 Catalan Communications. All Rights Reserved.

Essential Werewolf By Night volume 1


By Gerry Conway, Mike Ploog, Doug Moench & various (Marvel)
ISBN: 978-0-7851-1839-8

Inspiration isn’t everything. In fact as Marvel slowly grew to a position of market dominance in the wake of the losing their two most innovative and inspirational creators, Steve Ditko and Jack Kirby, they did so less by experimentation and more by expanding proven concepts and properties.

The only real exception to this was the en mass creation of horror titles in response to the industry down-turn in superhero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules. Almost overnight nasty monsters (and narcotics – but that’s another story) became acceptable fare within four-colour pages and whilst a parade of 1950s pre-code reprints made sound business sense (so they repackaged a bunch of those too) the creative aspect of the contemporary fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always the watch-world was fashion: what was hitting big outside comics was to be incorporated into the mix as soon as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (October 1971) and the sky failed to fall in Marvel moved ahead with a line of scary superstars – beginning with a werewolf and a vampire – before chancing something new in a haunted biker who could tap into both Easy Rider’s freewheeling motorcycling chic and the supernatural zeitgeist.

Werewolf By Night debuted in Marvel Spotlight #2 (preceded by western masked hero Red Wolf in #1, and followed by the afore-hinted Ghost Rider) although the title, if not the character, was cribbed from a classic monster-short thriller from Marvel Tales #116, July 1953.

Marvel had a long-time tradition of using old (presumably already copyrighted) names and titles when creating new series and characters. Hulk, Thor, Magneto, Doctor Strange and many others all got nominal starts as throwaways in an anthology…

This copious compendium collects in moody monochrome the early adventures of a young West Coast werewolf and includes Marvel Spotlight #2-4, Werewolf By Night Volume 1 #1-21, Giant-Size Creatures #1, a guest appearance in Marvel Team-Up #12 and the appropriate half of a horror crossover with Tomb of Dracula #18 and begins with the landmark first appearance which introduced young Jack Russell, a teenager with some very disturbing dreams…

‘Werewolf by Night!’ (Marvel Spotlight #2, February 1972, written by Gerry Conway and illustrated by Mike Ploog from an outline by Roy & Jeanie Thomas) described the worst day of Jack’s life – his 18th birthday, which began with nightmares and ended in something far worse.

Jack’s mom and little sister Lissa were wonderful but his new stepfather Philip and the creepy chauffeur Grant were another matter… That night at his party Jack had a painful seizure and fled into the Malibu night transforming into a ravening vulpine man-beast. The next morning he awoke wasted on the beach to discover that his mother had been gravely injured in a car-crash. Something had happened to her brakes…

He crept into her hospital room and she told him the story of his blood-father; an Eastern European noble who loved her deeply but locked himself away three nights every month… The Russoff line was cursed by the taint of Lycanthopy: every child doomed to become a wolf-thing under the full-moon from the moment they reached eighteen. Jack was horrified and then realised how soon his sister would reach her own majority…

With her dying breath Laura Russell made her son promise never to harm his stepfather, no matter what…

Scenario set with the wolf-boy transforming for three nights every month, the weird, wild wonderment began in earnest with the beast attacking Grant the chauffeur – who had fixed those brakes – but the beast-boy refrained, even in vulpine form, from attacking Philip Russell…

The untitled second instalment saw the monster rescue Lissa from a skeevy biker gang (they were everywhere back then) and narrowly escape the police only to be abducted by a sinister dowager seeking knowledge of a magical tome called the Darkhold – an eldritch spellbook that was the basis of the Russoff curse, whilst the third tryout issue ‘Island of the Damned!’ introduced Buck Cowan, an aging writer who became Jack’s best friend as the pair began to jointly investigate the wolf-boy’s stepfather.

The elder Russell had apparently sold off Jack’s inheritance leaving the boy nothing but an old book. Following a paper trail to find proof Philip had had Laura Russell killed led the pair to an offshore fortress, a dungeon full of horrors and a ruthless mutant seductress…

That episode ended on a cliffhanger, presumably as added incentive to buy Werewolf By Night #1(September 1972) wherein Frank Chiaramonte took over inking with ‘Eye of the Beholder!’ as deadly freak Marlene Blackgar and her monstrous posse captured the entire Russell family looking for the Book of Sins. Once more, as night fell a fearsome force of supernature awoke to accidentally save the day…

With ‘The Hunter… and the Hunted!’ Jack and Buck left the grimoire that had caused so much trouble with Father Joquez, a Christian monk and scholar of ancient texts, but even so they were still hunted because of it. Jack left the rural wastes of Malibu for a new home in Los Angeles, trading concrete for forests but life was no easier.

Dying scientist Cephalos wanted to harness Jack’s feral life-force to extend his own and lived but briefly to regret. Meanwhile Joquez succeeded in translating the Darkhold, but his accomplishment allowed an ancient horror to possess him in ‘The Mystery of the Mad Monk!’ and whilst the werewolf was saddened to end such a noble life it felt far happier dealing with millionaire sportsman Joshua Kane, who wanted a truly unique head mounted on the wall of his den in ‘The Danger Game’ (inked by Franke Bolle).

Half-naked, exhausted and soaked to his now hairless skin Jack next had to deal with Kane’s psychotic brother who wanted the werewolf for his pet assassin in ‘A Life for a Death!’ by Len Wein and Ploog, before ‘Carnival of Fear!’ (Wein, Ploog & Bolle) found the beast a captive of the mystic Swami Calliope and his deadly circus of freaks. The wolf was now the subject of an obsessive police detective too. Lou Hackett was an “old-school cop” – an old buddy of trophy-hunter Joshua Kane and every bit as charming: but his off-the-books investigation had hardly begun when the Swami’s plans fell apart in the concluding ‘Ritual of Blood!’ (inked by Jim Mooney).

The beast was safely(?) loose in the backwoods for #8’s quirky monster-mash when an ancient demon possessed a cute little bunny in ‘The Lurker Behind the Door!‘ (Wein, Werner Roth & Paul Reinman) before returning to LA and ‘Terror Beneath the Earth!’ (Conway, Tom Sutton & George Roussos) and impeding a nefarious scheme by business cartel the Committee. These out-of the-box commercial gurus somehow had a full dossier on Jack Russell’s night-life and a radical plan to use monsters and derelicts to boost sales in a down-turned economy.

However their bold sales scheme to frighten folk into spending more was over before it began as the werewolf proved to be far from a team-player in the wrap up ‘The Sinister Secret of Sarnak!’

Werewolf by Night #11 saw Marv Wolfman sign on as writer for ‘Comes the Hangman’ (illustrated by the incredible Gil Kane and Tom Sutton), in which we learned something interesting about Philip Russell and the Committee, whilst Jack’s attention was distracted by a new apartment, a very odd neighbour and a serial kidnapper abducting young women to keep them safe from “corruption.” When he took Lissa Russell the hooded maniac soon found himself hunted…

The concluding chapter ‘Cry Werewolf!’ introduced the criminally underappreciated Don Perlin as inker, who would in a few short months become the strip’s penciller for the rest of the run, but before that Ploog and Chiaramonte returned for another session, introducing a manic mystic and a new love-interest (not the same person) in ‘His Name is Taboo’. An aged sorcerer wanted the werewolf’s energies for his own arcane purposes but his adopted daughter Topaz found her loyalties divided and her psionic abilities more help than hindrance to the ravening moon-beast.

‘Lo, the Monster Strikes!’ pitted the wolf against Taboo’s undead son and saw revelation and reconciliation between Philip and Jack Russell. As a result the young man and new girlfriend Topaz set off for Transylvania, the ancestral Russoff estate and a crossover confrontation with the Lord of Vampires.

Tomb of Dracula #18 (March 1974) began the clash in ‘Enter: Werewolf by Night’ (by Wolfman, Gene Colan & Tom Palmer) as Jack and Topaz investigated a possible cure for lycanthropy, only to be attacked by Dracula. Driven off by the girl’s psychic powers the Count realised the threat she posed to him and determined to slay her… In Werewolf by Night #15 ‘Death of a Monster!’ (Wolfman, Ploog & Chiaramonte) the battle of the beasts resolved into a draw, but only after Jack learned of his family’s long connection to Dracula…

Sadder, wiser but no less accursed, Jack headed back to America with Topaz but a unplanned stopover in Paris led to an impromptu clash with a modern incarnation of the Hunchback of Notre Dame (he doesn’t sing and he’s not very gentle here) in Ploog’s farewell performance ‘Death in the Cathedral!’

Issue #17 ‘The Behemoth!’ by Mike Friedrich and Don Perlin, saw Jack and Topaz escape Paris only to fall into the Committee’s latest scheme as the blustering Baron Thunder and his favourite monster tried to make the werewolf their plaything again, before the secret of Jack’s mystery neighbour was revealed in ‘Murder by Moonlight!’ as Thunder attacked again aided by witch-queen Ma Mayhem. However that was all a feint for the Committee to kidnap Lissa who would, one day, be a werewolf too…

Whilst searching for his sister Jack fell foul of two undead film-stars haunting the Hollywood backlots in #19’s ‘Vampires on the Moon’ whilst Giant-Size Creatures #1 re-imagined a failed costumed crusader to introduce a new hairy hero in ‘Tigra the Were-Woman!’ (Tony Isabella, Perlin and Vince Colletta) as Greer Nelson, one-time feminist avenger The Cat, was “killed” by Hydra agents, revived by ancient Cat-People and became an unwilling object of temporary affection to the feral and frisky Jack Russell…

Following ‘Waiter, there’s a Werewolf in my Soup!’ a text piece also from Giant-Size Creatures that explained the genesis of Marvel’s horror line, WBN #20 brought aboard Doug Moench to wrap up all the disparate plot threads in ‘Eye of the Wolf!’, a rushed but satisfactory conclusion featuring many werewolves, Thunder, Mayhem and lots and lots of action.

With the decks cleared Moench began to make the series uniquely his own, beginning with #21’s ‘One Wolf’s Cure… Another’s Poison!’ as the writer began playing up the ever encroaching 18th birthday of little Lissa and engineered the final reckoning with off-the-rails cop Lou Hackett, who had been going increasingly crazy in his hunt for the werewolf…

With the stage set for some truly outrageous yarn-spinning (all covered in a second Essential volume) this first compendium ends with a slight but engaging Marvel Team-Up #12 wherein Wein, Conway, Ross Andru and Don Perlin produced ‘Wolf at Bay!’ as the Wall-Crawler met the Werewolf and battled malevolent Mage Moondark in foggy, fearful San Francisco.

Topped off with the werewolf’s text entry from the Marvel Universe Handbook and an unused Ploog cover for Marvel Spotlight #4, this moody masterpiece of macabre menace and all-out animal action covers some of the most under-appreciated magic moments in Marvel history; tense, suspenseful and solidly compelling. If you must have a mixed bag of lycanthropes, bloodsuckers and moody young misses – this is a far more entertaining mix than many modern movies, books or miscellaneous matter…

© 1972, 1973, 1974, 2005 Marvel Characters, Inc. All Rights Reserved.

Superman versus Terminator: Death to the Future


By Alan Grant & Steve Pugh (DC Comics/Dark Horse Comics)
ISBN: 978-1-56971-476-8

I’ve never been all that partial to crossovers combining licensed characters. It seems to contravene an intrinsic law of narrative integrity simply for petty profit when two (or more) disparate headlining money-spinners are shoehorned into a story with scant regard for intrinsic values and often necessitating ludicrous plot-maguffins simply to make the match work. How many of these packages actually convert die-hards and newbies into comics fans?

Pleasantly countering that admittedly Grumpy Old Attitude is this rather effective star-sandwich that adds rather than combines the terrifying potential tomorrow of the Terminator films and Dark Horse comicbooks to the bright shiny world of Superman…

Sarah Connor and her son John are on the run and their prolonged flight has brought them to Metropolis, but even the home of Superman is not proof against unstoppable killer robots from a dystopian tomorrow where rogue computer Skynet has almost completed its program to exterminate humanity.

With Terminators ripping up his streets the Man of Steel is quick to step in and soon learns that the unconventional boy he’s protecting is destined to save mankind – but only if he isn’t murdered before he can begin…

Unknown to all, the cybernetic assassins have an ally: a techno-organic psychopath known as the Cyborg Superman. His insider knowledge allows Skynet to specifically upgrade its next wave of walking time-bombs against the Man of Tomorrow, and with the present looking shaky Superman is whisked into the turbulent future to join an old friend in taking the battle directly to Skynet.

With the capable Connors and Lois Lane holding the fort, assisted by Supergirl and Superboy, shady billionaire-technocrat Lex Luthor offers his double-edged assistance… but is he protecting his empire or prospecting for the future’s unborn secrets?

Meanwhile thirty years way Superman and humanity’s last defenders risk everything on a last-ditch raid on Skynet, but even with victory achieved there’s a nasty surprise awaiting the Caped Kryptonian when he gets back from the future…

Originally released as a four issue miniseries collaboration between DC and Dark Horse in 1999, this gripping script from the always-entertaining Alan Grant and stunning illustration from Steve Pugh, Mike Perkins and colourist David Stewart drive the high-octane, high-tension thriller with non-stop energy, delivering a killer punch that will delight fans of both franchises and perfectly proves that when it comes to spectacle and intensity, comics always have the home-ground advantage.
Text and illustrations © 1999, 2000 DC Comics, Inc., Canal+ DA and Dark Horse Comics, Inc. All other material © 2000 Dark Horse Comics Inc. All Rights Reserved.

Harvey Kurtzman’s Strange Adventures


By Harvey Kurtzman & various (Epic Comics/A Byron Preiss Book)
ISBN: 0-87135-675-9

Creative cartoon genius Harvey Kurtzman is probably the most important cartoonist of the last half of the 20th century. His early triumphs in the fledgling field of comicbooks (Frontline Combat, Two-Fisted Tales and especially the groundbreaking Mad magazine) would be enough for most creators to lean back on but Kurtzman was a force in newspaper strips (See Flash Gordon Complete Daily Strips 1951-1953) and a restless innovator, a commentator and social explorer who kept on looking at folk and their doings and couldn’t stop creating.

He invented a whole new format when he converted the highly successful colour comicbook Mad into a black and white magazine, safely distancing the brilliant satirical publication from the fall-out caused by the 1950s comics witch-hunt which eventually killed all EC’s other titles.

He pursued comedy and social satire further with the magazines Trump, Humbug and Help!, all the while still creating challenging and powerfully effective funny strips such as Little Annie Fannie (for Playboy), The Jungle Book, Nutz, Goodman Beaver, Betsy and her Buddies and many more. He died far too soon in 1993.

This intriguing oddment from 1990 saw the Great Observer return to his comic roots by spoofing and lambasting strip characters, classic cinema and contemporary sentiments in a series of vignettes illustrated by some of the biggest names of the time.

After a captivating introduction from ex-student Art Spiegleman, a stunning pin-up from Moebius and an overview from project coordinator Byron Preiss, the fun begins with a typically upbeat cartoon appreciation from R.Crumb: ‘Ode to Harvey Kurtzman’ which was coloured by Eric Palma, after which the Harvey-fest begins in earnest…

‘Shmegeggi of the Cave Men’ visually revives the author’s legendary Goodman Beaver, dislocating him to that mythic antediluvian land of dim brutes, hot babes in fur bikinis and marauding dinosaurs to take a look at how little sexual politics has progressed in a million years – all exquisitely painted by cartoonist, movie artist and paleontological illustrator William Stout, after which Sergio Aragonés adds his inimitable mania to the stirring piratical shenanigans of the dashing ‘Captain Bleed’ (with striking hues supplied by his Groo accomplice Tom Luth).

Western parody ‘Drums Along the Shmohawk’ is an all Kurtzman affair as the scribe picks up his pens and felt-tips to describe how the sheriff and his stooge paid a little visit to the local tribe…

Cartoonist, fine artist and illustrator Tomas Bunk contributes a classically underground and exuberant job depicting ‘A Vampire Named Mel’ whilst arch-stylist Rick Geary helps update the most famous canine star in history with ‘Sassy, Come Home’.

Limey Living Legend Dave Gibbons utilises his too-seldom-seen gift for comedy by aiding and abetting in what we Brits term “a good kicking” to the superhero genre in the outrageous romp ‘The Silver Surfer’ and the cartoon buffoonery concludes with Kurtzman and long-time associate Sarah Downs smacking a good genre while it’s down and dirty in ‘Halloween, or the Legend of Creepy Hollow’.

But wait, there’s more…

This seductive oversized hardback also has an abundant section devoted to creator biographies supplemented with pages and pages of Kurtzman’s uniquely wonderful pencil rough script pages – almost like having the stories printed twice…

Fun, philosophical fantasy and fabulous famous, artist folk: what more do you need to know…
© 1990 by Byron Preiss Visual Publications Inc. Each strip © 1990 Harvey Kurtzman and the respective artist. All Rights Reserved.

Agent 13: Acolytes of Death – A TSR Graphic Novel


By Flint Dille, Buzz Dixon & Dan Spiegle (TSR)
ISBN: 0-88038-800-5

Tactical Studies Rules was a backroom venture started in 1973 by Gary Gygax and Don Kaye which they grew into the monolithic role-playing and recreational fantasy empire TSR, Inc. revolutionising home entertainment in the days before cheap home computers and on-line video games.

Beginning with formally published scenarios and rules for Dungeons and Dragons, Cavaliers and Roundheads and others including gaming versions of Marvel Comics characters, Movies, TV shows and cartoon classics like Rocky and Bullwinkle, they swiftly branched out into figures and miniatures, magazines, models, table-top war games, fantasy fiction, collector card-sets and inevitably comics – firstly licensing their properties to companies like DC (Dragonlance, Forgotten Realms, Advanced Dungeons and Dragons and many more before inevitably creating their own line of comicbook and graphic novel “Modules” in the 1990s, based on their own game product, licensed properties such as Indiana Jones, Buck Rogers and even their critically acclaimed fantasy novels.

One of my very favourites is an everything-and-the-kitchen-sink period pulp action romp based on their kids novel series Agent 13: the Midnight Avenger (by Flint Dille and David Marconi) which shamelessly blended elements of the Shadow, Indiana Jones and Mandrake the Magician with classic horror and conspiracy thrillers to produce frantic fast-paced adventures of international intrigue and supernatural suspense set in the days before World War II.

Acolytes of Death is actually the second graphic novel volume (its predecessor Agent 13: the Midnight Avenger adapted to comics form the two novels The Invisible Empire and The Serpentine Assassin) but works as stand-alone saga which finds the indomitable super-spy, trained in the mysteries of ancient Lemuria, engaging his world-wide band of undercover operatives in a deadly quest.

It’s 1939 and at stake is humanity itself as immortal villain and would-be global dictator Itsu nears the end of his undying life. Preparing to enact an arcane ritual to renew his sinister eldritch energies, he convenes all the forces of darkness subject to his will: secret societies, witches, zombies and the world’s first vampire, to seek out the ideal venue for his unholy rebirth…

He has to be stopped: after all, just one of his wicked schemes is manipulating the nations of the Earth into another World War. He has other plans he hasn’t even started yet…

Agent 13’s uncanny powers are a result of his having been trained by the Brotherhood; Itsu’s cult of wizards and ninja-like Jinda Warriors, but the heroic tough guy rebelled and has been destroying these instigators of terror and chaos ever since…

Now in a rollercoaster race from Soviet Russia to Spain to New Orleans, 13, his dedicated associates and the sultry, morally ambivalent mercenary China White struggle to prevent the Dark Savant’s ultimate triumph, but can 13 trust his allies and the omens when so much is at stake…?

Fast-paced, far-fetched, joyous and frenetic, this is pure non-stop, action-packed nonsense of the sort beloved by fans of summer blockbuster movies, stirring and silly but utterly engrossing. The script rattles along and the incredible art by unsung genius Dan Spiegle (ably augmented by letterer Carrie Spiegle and colourist Les Dorscheid) is mesmerising in its expansive majesty.

Published in the extravagant, sleekly luxurious over-sized 285mm x 220mm European album format, this tantalising tome, as a graphic “module” also contains a fold-out map, counters, gaming data and background as well as a rule-set, just in case you and some judiciously selected friends feel like having a go at changing the spectacular ending…
© 1990 TSR, Inc. All Rights Reserved. Agent 13 is a trademark owned by Flint Dille and David Marconi.

Miss Don’t Touch Me volume 2


By Hubert & Kerascoet, translated by Joe Johnson (NBM)
ISBN:  978-1-56163-592-4

The first volume introduced innocent housemaid Blanche who one night espied a psychopathic murderer in the house next door. Intending to silence the witness “the Butcher of the Dances” mistakenly killed Blanche’s sister Agatha and her employers sacked her to avoid a scandal, throwing the pious innocent onto the streets of fin de siècle Paris. She found refuge and unique employment within the plush corridors of The Pompadour, arguably the city’s most exclusive and lavishly opulent bordello.

Fiercely hanging on to her virginity against all odds Blanche became Miss Don’t Touch Me, a spirited and energetic proponent of the “English Method” – specifically, she became an excessively enthusiastic flagellating dominatrix beating the dickens out of men who delighted in the exquisite pain and exorbitant cost. The first volume ended with Justice for both Blanche and the Butcher…

This delightfully audacious and risqué sequel opens with Blanche, virtue still infamously intact, as the most popular attraction at the Pompadour, which is undergoing an expensive and disruptive refit. However the girl is unhappy with her life and tries to flee, buy and even blackmail herself out of Miss Don’t Touch Me’s contract. She is made brutally aware of how business is really done in the twilight world of the courtesan-for-hire…

Thoroughly trapped, Blanche loses all hope until she becomes slowly enamoured of the Apollo-like young dandy Antoine, one of the wealthiest men in the country and a man apparently content to simply talk with her… At the same time her unscrupulous, conniving mother returns to Paris and begins to avail herself of her daughter’s guilt-fuelled generosity and social contacts…

Blanche’s velvet-gloved imprisonment seems destined to end when her bon vivant boy begins to talk of marriage, but as suddenly her life at the brothel begins to unravel. Obviously the aristocrat’s dowager mother has no stomach for the match, but social humiliation is not the same as the malicious lies, assaults, attacks and even attempted poisoning that Blanche experiences.

Moreover, the genteel dominatrix’s mother seems to hold a hidden secret concerning Antoine’s family and, if they are to be wed, why doesn’t the prospective groom want his bride-to-be to give up her day – or more accurately – evening job?

Originally published in France as Le Prince Charmant and Jusqu’a ce que la Mort Nous Separe this enticing, knowing and hugely enthralling tale follows the inspired murder-mystery of volume 1 with a classic period melodrama of guerilla Class Warfare that promises tragic and shocking consequences, especially once Antoine mysteriously disappears and the apparently benevolent brain surgeon Professor Muniz begins his terrifying work…

A compelling saga full of secrets, this engagingly sophisticated confection from writer/colorist Hubert, illustrated with irrepressible panache by Kerascoet (artistic collaborators Marie Pommepuy and Sébastien Cosset) will further delight the wide variety of grown-up readers who made the first book such a popular and critical success.

© 2008, 2008 Dargaud by Kerascoet & Hubert. All Rights Reserved. English Translation © 2010 NBM.