Castle Waiting Volume 2


By Linda Medley (Fantagraphics Books)
ISBN: 978-1-60699-405-4

What exactly happens after “Happy Ever After”?

Castle Waiting is a far too infrequent comicbook answer to that question, produced in lovely bursts of joyful creativity since 1996 by cartoonist and sometime self-publisher Linda Medley, set in a generically plentiful fairytale milieu encompassing everything from talking animals to medieval knights to fairies and giants all leavened with a dry sharp wit and commonsense modern sensibility.

After voyaging peripatetically from self-published to co-published and back in 2006 Medley settled at Fantagraphics who collected all the previous issues (one shot Castle Waiting: the Curse of Brambly Hedge, seven issues under her own Olio Press imprint, four more with Cartoon Books and a further five under her own steam) and began work on a further fifteen issues which comprise this wonderful, colossal, book shaped hardback. Although the series is again on hiatus I’m hopeful that soon there will be more magic to come.

Originally published in black and white at standard US comicbook proportions, Medley’s sturdy, open, woodcut-like art actually benefits from the slight reduction to book format. Her superb backgrounds and location establishing shots are made perfectly ponderous and wonderfully unyielding whilst her incredible facility with expressions is given full range of play and ideal conditions to work in.

As seen in the previous volume, the castle in question is a fantastic and mysterious edifice sitting on the edge of a tempestuous sea-facing cliff. Once it had Lords-and-Ladies and other grand occupants a-plenty, but when the Princess fell into a deep enchanted sleep and giant thorns and bushes enveloped the place it fell into abandoned disuse. It has since been occupied by a motley – and often anthropomorphic – crew and exists as a kind of affable commune-community centre, populated by good, hearty background characters who didn’t cause any fuss or trouble in those famous tales.

Medley’s stories are deft, clever and work because they focus on everyday life at the fringes of the “Big Stuff”, with characters such as old bearded nun Sister Peace; Patience, Prudence and Plenty, three elderly ladies in waiting who have seen it all, the tragically demented surgeon Doctor Fell, seven-foot tall, foundling dwarf blacksmith Henry/Loki, warrior-centaur Chess, assorted kitchen-staff like Mrs. Cully and her giant son Simon – who is not simple – and a host of others, permanent and passing through, all wrangled by stork-headed, self-appointed major domo Rackham. The venturesome “vermin” who inhabit the still-unexplored nooks and crannies are sprites, pixies, poltergeists and demons.

Convivial and conversational the narrative impetus is provided by Lady Jain who first came seeking refuge from an abusive husband. She moved in heavy with child and when he was eventually delivered the kid was not human. Everybody bides their own business here though…

The pace is deliciously slow, filled with situations rather than events that unfold at their own pace so by the opening of this volume Jain and her newborn Pindar are only just moving to better rooms in the Keep. She settles on the old counting house because of the memories it provokes (and as the book progresses we’ll see many secret snippets of her childhood…). As the days go by blacksmith Henry’s dwarf (they prefer the term “Hammerlings”) relatives Tolly and Uncle Dayne come by for a visit. They’re on a mysterious mission but are distracted: Tolly is pretty sure he knows what or who Pindar’s dad was…

The Hammerlings extend their stay to provide some remodeling work for Rackham and open unsuspected areas of the Castle to long-delayed scrutiny, with results both well and ill welcomed, and Jain reveals she has a magic trunk…

The horrifying secret of Doctor Fell is revealed and a preliminary restoration of his faculties, as is Jain’s romantic past and Henry’s connection to the little folk, before the cast are introduced to the unimaginable delights of nine-pin bowling and the volume meanders to a close with the portents indicating something big and nasty is coming…

Saucy, bold, enigmatic, gently funny, reassuringly romantic; brimming with human warmth and just the right edge of hidden danger Castle Waiting is a masterpiece of subtle ironic, perfectly paced storytelling that any kid over ten can and will adore. Moreover, if you’re long in the tooth or have been around the block a time or two, this fantastic place can’t help but look like home…

™ & © 2010 Linda Medley. Compilation © 2010 Fantagraphics Books. All rights reserved.

The Greatest Team-Up Stories Ever Told


By various (DC Comics)
ISBN: 0-930289-51-X

When the very concept of high priced graphic novels was just being tested in the early 1990s DC Comics produced a line of glorious hardback compilations spotlighting star characters and celebrating standout stories from the company’s illustrious and varied history decade by decade. They even branched out into themed collections which shaped the output of the industry to this day.

The Greatest Stories collections were revived this century as smaller paperback editions (with mostly differing content) and stand as an impressive and joyous introduction to the fantastic worlds and exploits of the World’s Greatest Superheroes. However for sheer physical satisfaction the older, larger books are by far the better product. Some of them made it to softcover trade paperback editions, but if you can afford it, the big hard ones are the jobs to go for…

From the moment a kid first sees his second superhero the only thing he/she wants is to see how the new costumed marvel stacks up against the first. From the earliest days of the industry (and according to Julie Schwartz’s fascinating introduction here, it was the same with the pulps and dime novels that preceded them) we’ve wanted our idols to meet, associate, battle together – and if you follow the Timely/Marvel model, that means against each other – far more than we want to see them trounce their archenemy one more time…

The Greatest Team-Up Stories Ever Told gathers together a stunning variety of classic tales and a few less famous but still worthy aggregations of heroes, but cleverly kicks off with a union of bad-guys in the Wayne Boring illustrated tale ‘The Terrible Trio!’ (Superman #88, March 1954) as the Man of Steel’s wiliest foes, Lex Luthor, Toyman and the Prankster joined forces to outwit and destroy him, whilst World’s Finest Comics #82 (May-June 1956) saw Batman and Robin join the Man of Tomorrow in a time-travelling romp to 17th century France as ‘The Three Super-Musketeers!’, helping embattled D’Artagnan solve the mystery of the Man in the Iron Mask.

A lot of these stories are regrettably uncredited, but nobody could miss the stunning artwork of Dick Sprang here, and subsequent research has since revealed writer Edmond Hamilton and inker Stan Kaye were also involved in crafting this terrific yarn.

Kid heroes prevailed when Superman was murdered and the Boy Wonder travelled back in time to enlist the victim’s younger self in ‘Superboy Meets Robin’ (Adventure Comics #253, October 1953) illustrated by Al Plastino, whilst two of that title’s venerable back-up stars almost collided in an experimental crossover from issue #267 (December 1959).

At this time Adventure starred Superboy and featured Aquaman and Green Arrow as supporting features. ‘The Manhunt on Land’, with art from Ramona Fradon & Charles Paris, saw villainous Shark Norton trade territories with Green Arrow’s foe The Wizard. Both parts were written by Robert Bernstein, and the two heroes and their sidekicks worked the same case with Aquaman fighting on dry land whilst the Emerald Archer pursued his enemy beneath the waves in his own strip; ‘The Underwater Archers’, illustrated by the excellent Lee Elias.

As I’ve mentioned before, I was one of the “Baby Boomer” crowd who grew up with Gardner Fox and John Broome’s tantalisingly slow reintroduction of Golden Age superheroes during the halcyon, eternally summery days of the 1960s. To me those fascinating counterpart crusaders from Earth-Two weren’t vague and distant memories rubber-stamped by parents or older brothers – they were cool, fascinating and enigmatically new. And for some reason the “proper” heroes of Earth-One held them in high regard and treated them with obvious deference…

It all began, naturally enough, in The Flash, flagship title of the Silver Age Revolution. After ushering in the triumphant return of the costumed superhero, the Scarlet Speedster, with Fox and Broome at the reins, set an unbelievably high standard for metahuman adventure in sharp, witty tales of science and imagination, illustrated with captivating style and clean simplicity by Carmine Infantino.

Fox didn’t write many Flash scripts at this time, but those few he did were all dynamite. None more so than the full-length epic that literally changed the scope of American comics forever. ‘Flash of Two Worlds’ (Flash #123 September 1961, illustrated by Infantino and Joe Giella) introduced alternate Earths to the continuity which resulted in the multiversal structure of the DCU, Crisis on Infinite Earths and all succeeding cosmos-shaking crossover sagas since. And of course where DC led, others followed…

During a benefit gig Flash (police scientist Barry Allen) accidentally slips into another dimension where he finds the comic-book champion he based his own superhero identity upon actually exists. Every adventure he’d avidly absorbed as an eager child was grim reality to Jay Garrick and his mystery-men comrades on the controversially named Earth-2. Locating his idol Barry convinces the elder to come out of retirement just as three Golden Age villains, Shade, Thinker and the Fiddler make their own wicked comeback… Thus is history made and above all else, ‘Flash of Two Worlds’ is still a magical tale that can electrify today’s reader.

The story generated an avalanche of popular and critical approval (big sales figures, too) so after a few more trans-dimensional test runs the ultimate team-up was delivered to slavering fans. ‘Crisis on Earth-One’ (Justice League of America #21, August 1963) and ‘Crisis on Earth-Two’ (#22) combine to become one of the most important stories in DC history and arguably one of the most important tales in American comics. When ‘Flash of Two Worlds’ introduced the concept of Infinite Earths and multiple heroes to the public, pressure had begun almost instantly to bring back the actual heroes of the “Golden Age”. Editorial powers-that-be were hesitant, though, fearing too many heroes would be silly and unmanageable, or worse yet put readers off. If they could see us now…

The story by Fox, Mike Sekowsky Bernard Sachs finds a coalition of assorted villains from each Earth plundering at will and trapping the mighty Justice League in their own HQ. Temporarily helpless the heroes contrive a desperate plan to combine forces with the champions of a bygone era and the result is pure comicbook majesty. It’s impossible for me to be totally objective about this saga. I was a drooling kid in short trousers when I first read it and the thrills haven’t diminished with this umpty-first re-reading. This is what superhero comics are all about!

The wonderment continues here with a science fiction hero team-up from Mystery in Space #90, which had been the home of star-spanning Adam Strange since issue #53 and with #87 Schwartz moved Hawkman and Hawkgirl into the back-up slot, and even granted them occasional cover-privileges before they graduated to their own title. These were brief, engaging action pieces but issue #90 (March 1964) was a full-length mystery thriller pairing the Winged Wonders and Earth’s interplanetary expatriate in a spectacular End-of the-World(s) epic.

‘Planets in Peril!’ written by Fox, illustrated by Carmine Infantino and Murphy Anderson, found our fragile globe instantly transported to the Alpha-Centauri system and heading for a fatal collision with the constantly-under-threat world of Rann at the behest of a scientific madman who eventually proved no match for the high-flying, rocket-powered trio.

Before settling into a comfortable pattern as a Batman team-up title, Brave and the Bold had been a high-adventure anthology, a try-out book like Showcase and a floating team title, pairing disparate heroes together for one-off  adventures. One of the very best of these was ‘The Challenge of the Expanding World’ (#53, April-May 1964) in which the Atom and Flash strove valiantly to free a sub-atomic civilisation from a mad dictator and simultaneously battled to keep that miniature planet from explosively enlarging into our own.

This astounding thriller from Bob Haney and the incredible Alex Toth was followed in the next B&B issue by the origin of the Teen Titans and that event is repeated here. ‘The Thousand-and-One Dooms of Mr. Twister’ (#54, June-July 1964) by Haney, Bruno Premiani and Charles Paris united sidekicks Kid Flash, Aqualad and Robin the Boy Wonder in a desperate battle against a modern wizard-come-Pied Piper who had stolen the teen-agers of American everytown Hatton Corners. The young heroes had met in the town by chance when students invited them to mediate in a long-running dispute with the town adults, but didn’t even have a team name until their second appearance.

By the end of the 1960s America was a bubbling cauldron of social turmoil and experimentation. Everything was challenged and with issue #76 of Green Lantern, Denny O’Neil and comics iconoclast Neal Adams completely redefined contemporary superhero strips with relevancy-driven stories that transformed moribund establishment super-cops into questing champions and explorers of the revolution. ‘No Evil Shall Escape My Sight!’ (O’Neil, Adams & Frank Giacoica, April 1970) is a landmark in the medium, utterly re-positioning the very concept of the costumed crusader as ardent liberal Green Arrow challenges GL’s cosy worldview as the heroes discover true villainy can wear business suits, harm people just because of skin colour and happily poison its own nest for short term gain…

Of course the fact that the story is a brilliant crime-thriller with science-fiction overtones beautifully illustrated doesn’t hurt either…

The Fabulous World of Krypton was a long-running back-up feature in Superman during the 1970s, revealing intriguing glimpses from the history of that lost world. One of the very best is ‘The Greatest Green Lantern of All’ (#257, October, 1972 by Elliot Maggin, Dick Dillin & Dick Giordano) detailing the tragic failure of avian GL Tomar-Re, dispatched to prevent the planet’s detonation and how the Guardians of the Universe had planned to use that world’s greatest bloodline…

Brave and the Bold produced a plethora of tempestuous team-ups starring Batman and his many associates, and at first glance ‘Paperchase’ (#178, September 1981) by Alan Brennert & Jim Aparo from the dying days of the title might seem an odd choice, but don’t be fooled. This pell-mell pairing of Dark Knight and the Creeper in pursuit of an uncanny serial killer is tension-packed, turbo-charged thriller of intoxicating quality.

The narrative section of this collaborative chronicle concludes with the greatest and most influential comics writer of the 1980s, combining his signature character with DC guiding icon for a moody, melancholy masterpiece of horror-tinged melodrama. From DC Comics Presents #85 (September 1985) comes ‘The Jungle Line’ by Alan Moore, Rick Veitch & Al Williamson wherein Superman contracts a fatal disease from a Kryptonian spore and plagued by intermittent powerlessness, oncoming madness and inevitable death, deserts his loved ones and drives slowly south to die in isolation.

Mercifully in the dark green swamps he is found by the world’s plant elemental the Swamp Thing…

The book is edited by Mike Gold, Brian Augustyn & Robert Greenberger, with panoramic and comprehensive endpaper illustrations from Carmine Infantino (who blue-printed the Silver Age of Comicbooks) and text features ‘The Ghosts of Frank and Dick Merriwell’, ‘That Old Time Magic’ and a captivating end-note article ‘Just Imagine, Your Favourite Heroes…’. However for fans of all ages possibly the most beguiling feature in this volume is the tantalising cover reproduction section: team-ups that didn’t make it into this selection, filling in all the half-page breaks which advertised new comics in the originals. I defy any nostalgia-soaked fan not to start muttering “got; got; need it; Mother threw it away…”

This unbelievably enchanting collection is a pure package of superhero magnificence: fun-filled, action-packed and utterly addictive.
© 1954-1985, 1989 DC Comics Inc. All Rights Reserved.

Mac Raboy’s Flash Gordon: Volume 1 Sunday Strips from 1948-1953


By Don Moore & Mac Raboy (Dark Horse)
ISBN: 978-1-56971-882-7

By most lights Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb Jungle Jim running as a supplementary “topper” strip) as an answer to the revolutionary, inspirational, but quirkily clunky Buck Rogers by Philip Nolan and Dick Calkins (which also began on January 7th, but in 1929) two new elements were added to the wonderment; Classical Lyricism and poetic dynamism. It became a weekly invitation to stunning exotic glamour and astonishing beauty.

Where Rogers blended traditional adventure and high science concepts, Flash Gordon reinterpreted fairy tales, heroic epics and mythology, spectacularly draping them in the trappings of the contemporary future, with varying ‘Rays’, ‘Engines’ and ‘Motors’ substituting for trusty swords and lances – although there were also plenty of those – and exotic craft and contraptions standing in for galleons, chariots and magic carpets. It was a narrative trick that kept the far-fetched satisfactorily familiar – and was continued by Raboy and Moore in their run. Look closely and you’ll see cowboys, gangsters and of course, flying saucer fetishes adding contemporary flourish to the fanciful fables in this volume…

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for unmuddled detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from.

When all-original comic books began a few years later, literally dozens of talented kids used the clean-lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Almost all the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, illustrated by the wonderful Lee Elias).

Flash Gordon began on present-day Earth (which was 1934, remember?) with a rogue planet about to smash the World. As global panic ensued, polo player Flash and fellow passenger Dale Arden narrowly escaped disaster when a meteor fragment downed their airliner. They landed on the estate of tormented genius Dr. Hans Zarkov, who imprisoned them in the rocket-ship he had built.

His plan? To fly the ship directly at the astral invader and deflect it from Earth by crashing into it…!

Thus began a decade of sheer escapist magic in a Ruritanian Neverland: a blend of Camelot, Oz and every fabled paradise that promised paradise yet concealed hidden vipers, ogres and demons, all cloaked in a glimmering sheen of sleek futurism. Worthy adversaries such as utterly evil but magnetic Ming, emperor of the fantastic wandering planet; myriad exotic races and shattering conflicts offered a fantastic alternative to drab and dangerous reality for millions of avid readers around the world.

Alex Raymond’s ‘On the Planet Mongo’ with Don Moore doing the bulk of the scripting, ran every Sunday until 1944, when the artist joined the Marines. On his return he eschewed wild imaginings for sober reality and created the gentleman detective serial Rip Kirby. The continuous, unmissable weekly appointment with sheer wonderment, continued under the artistic auspices of Austin Briggs – who had drawn the daily black and white instalments since 1940.

In 1948, eight years after beginning his career drawing for the Harry A. Chesler production “shop” comicbook artist Emanual “Mac” Raboy took over the illustration of the Sunday page. Moore remained as scripter and began co-writing with the artist.

Raboy’s sleek, fine-line brush style, heavily influenced by his idol Raymond, had made his work on Captain Marvel Jr., Kid Eternity and the especially Green Lama a benchmark of artistic quality in the proliferating superhero genre. His seemingly inevitable assumption of the extraordinary exploits led to a renaissance of the strip and in the rapidly evolving post-war world Flash Gordon became once more a benchmark of timeless, escapist quality that only Hal Foster’s Prince Valiant could touch.

This first 260 page volume, produced in landscape format and printed in bold stark monochrome (although one or two strips appear to have been scanned from printed colour copies) covers the period January 8th 1948 to May 10th 1953 and opens with Flash as President of Mongo when Slyk, a refugee from the believed-uninhabited moon of Lunita, arrives. Beseeching assistance to liberate his world from the tyrannical depredations of the wicked siblings Rudo and Lura, the Lunite accompanies Flash, Dale Arden and Dr. Zarkov to his hidden moon where the heroes are soon captured before Slyk saves the day.

This short transitional tale set up an unfailingly popular formula of nightmarish beasts, distressed damsels and outrageous adventure that would last until Raboy’s death in 1967.

Returning to Mongo Flash and Co. discovered a red comet hurtling towards that fabulous world. Whilst trying to deflect it they become trapped by the civilisation who inhabit its interior, creatures to whom gravity is but a toy… Once more romance, intrigue and beautifully depicted action were the order of many days until the trio toppled the masters and placed far more agreeable rulers in charge, saving their adopted world and the greater universe.

The saga lasted until June of 1949 and was promptly followed by a stunning undersea odyssey as a brief trip to Mongo’s beaches led Flash and Dale into murky waters when they rescued captivating Merma from monstrous sub-sea marauder Sharki and became enmeshed in a watery range-war and tricky romantic quadrangle involving hidden kingdoms, scaly savages and outrageous leviathans and sea-beasts.

It was off to the frozen principality of Polaria next where ambitious Prince Polon was covering up a plague of giant monsters preying on the people. Of course the scurvy villain was behind the plot, using size-shifting rays and his ultimate aim was to become dictator of all Mongo…

The scheme obviously gave other regional rulers ideas. No sooner did President Flash return than he was off again to the Tropix Islands where “Queen” Rubia had fomented rebellion and seceded from the democratic federation of Mongo States. Hands-on Flash went undercover with Dale in an Arabian adventure to rival Sinbad’s greatest: before the people were liberated and the despots destroyed there was a panoply of spectacular action and fantastic creatures to survive…

Rubia, defeated, was dispatched to the prison moon Exilia, but all was not right on that grim penal colony. Once more surreptitiously investigating our hero discovered that villains had taken over the penal-planet and were preparing to attack civilized Mongo. Luckily Rubia and criminal mastermind Zin believed Flash to be his own double, dispatched to Exilia for impersonating the President – but they’re were not fooled for long…

This awesome extended epic ran from 6th March to November 5th 1950 and was followed by a proposed change-of-pace as Flash and Dale took off for a much-needed vacation on Earth. Unfortunately ever-malicious Rubia sabotaged their ship and they crash-landed on the unexplored Planet Zeta. It surely came as no surprise to fans when they discovered another beautifully barbarous lost civilisation there…

Zeta was a world of colossal plants and feudal warriors, but hid a dangerous secret. Something in the environment consumed metal. Within minutes Flash and Dale saw their ship and weapons melt away… Befriended instead of attacked the castaways found the inhabitants lived on a world seemingly immune to technological advancement, controlled by “wizards” who soon decided that Flash was a threat…

Flash discovers the metal-eating plague was artificial and helped the Zetans rebel and they helped him construct a new ship. Once more en route for Earth Flash and Dale encountered a stranger meteor, but without further mishap arrived safely. On March 25th 1951 (17 years and some months after they departed) two of earth’s first star-travellers finally returned to their birthworld and were feted like royalty. Sadly they should have paid closer attention to that vagrant space-rock as soon, Earth was under attack by strategically aimed meteors.

With Einsteinish Professor Brite in tow, Flash and Dale tracked the attacks to the Moon where they met beetle-men and human dictator Rak who planned to conquer Earth with his lunar meteor gun. He had never encountered a man like Flash Gordon before…

With Rak’s threat ended Flash helped Earth build a sentinel Space Platform, but when he, Dale, engineer Dr. Ruff and his annoying niece Ginger began work 1000 miles up they clashed with a strange race of flying saucer-riding space gnomes from Mars…

At this time Mars clearly preferred, if not actually needed, Earth women and with Dale and Ginger abducted, another sterling romp ensued. Flash outfoxed the malign gnome-king Toxo before subsequently leading a full expedition to the Red planet where he discovered another advanced feudal civilisation and that Martian women – or at least their Queen, Menta – had no worries, looks-wise…

Menta was however, a spoiled and murderous psychopath determined to conquer Earth…

This epic ran until February 24th 1952, whereupon Flash returned to Earth to discover his homeworld gripped in a new Ice Age. Jetting to the Arctic the good guys found Frost Giants from Saturn (the fifth moon Rhea to be exact) and that the big Freeze was artificially induced. Although he destroyed their forward base the Giants dragged Flash back to Rhea and inadvertently introduced human smallpox into their population…

Earth commander “Icy” Stark abandoned Dale after a space battle but Flash, with new Rhean allies rescued her and once more led a hostage society to overthrow its unfit rulers. On the return to Earth the fleet encountered a guided comet and met a new foe in Pyron the Comet Master.

Reunited with Dr. Zarkov the heroes battled the demented scientist’s horrendous creatures, saving Earth from flaming doom but were catapulted helplessly to the surface of enigmatic Venus for the last complete adventure in this stellar collection.

Not only is our solar system teeming with unsuspected life, but it appeared most of it was ruled by complete sods, as Flash, Dale and Zarkov battled winged tree-men, swamp horrors and the nefarious overlord Stang, enduring staggering hardship and hazard before crushing the tyrant and freeing two separate races from terror.

With a new ship, the far-flung travellers set off for Earth but were forced to land on the Moon where a secret human base had been established. For unknown reasons Dr. Stella and her thuggish aide Marc detained and delayed them, but when an increasing number of close shaves and mysterious accidents occurred, a little digging revealed that they were the unwitting guests of ruthless space pirates…

As is probably fitting for one of the world’s greatest continuity strips this first volume ends on a gripping cliffhanger, but with so much incredible action, drawn with such magnificent style there’s no way any fan of classic adventure can possibly feel short-changed

Mac Raboy was the last of the Golden Age of romanticist pencillers; his lush and lavish flowing adoration of the perfect human form was already fading from popular taste (for example the Daily feature at this time switched to the solid, chunky, He-manly burly, realism of Dan Barry and even Frank Frazetta) but here at least the last outpost of beautiful heroism and pretty perils prevailed, and thanks to Dark Horse you can visit as easily and often as Flash and Dale popped between planets, just by picking up this book and ones which followed…
© 2003 King Features Syndicate Inc. ™ Hearst Holdings, Inc. All Rights Reserved.

Nightwings (DC Science Fiction Graphic Novel #2)


By Robert Silverberg, adapted by Cary Bates, Gene Colan & Neal McPheeters (DC Comics)
ISBN: 0-930289-06-04

During the 1980s DC, on a creative roll like many publishers large and small, attempted to free comics narrative from its previous constraints of size and format as well as content. To this end, legendary editor Julie Schwartz called upon contacts from his early days as a Literary Agent to convince major names from the prose fantasy genre to allow their early classics to be adapted into a line of Science Fiction Graphic Novels.

In the far future Earth has aged into a somnolent, semi-feudalistic place of fantastic creatures and shabby glories. An old man from the Guild of Watchers is making his way to the fabled city of Roum, accompanied by an innocent gamin and a sardonic lizard-man outcast.

Watchers scan the heavens using portable technology and inherent psychic sensitivity, seeking the earliest inklings of a predicted alien invasion: this one has wandered the entire world and used up his life doing so. Impoverished and frail he makes his way to the greatest city on Earth with the beautiful Avluela, a creature who can fly like a butterfly – but only in darkness when the fierce solar winds have subsided. The old fool loves and yearns for the alluring nymph as does Gormon, their other companion. This reptilian goliath from the shunned guild of sub-humans carries with him a dark secret…

Each has their own reasons for going to the Eternal City, but as they make their way to the palace of the Prince, greatest ruler of this diminished globe they see evidence that all glory has faded and Roum is just as corrupted, decadent and increasingly bestial as everywhere else. Denied accommodation and food even from their own Guilds, appalled by the poverty and cruelty around them, the trio find tainted shelter within the Prince’s Palace but only because the arrogant, radiant ruler desires the fragile, gossamer Avluela and what he wants, he takes…

Disillusioned and at his lowest ebb the Watcher wonders if this world might actually benefit from the invasion he has wasted his life searching for. When heartbroken and vengeful Gormon reveals his own secret the Watcher’s equipment finally sounds the alarms he has waited all his life to hear…

Silverberg’s deeply moving, Hugo Award winning story of faded glories and mistimed love was first published in Galaxy Magazine in 1968 and was followed by two sequel novellas, Perris Way and To Jorslem which were promptly edited together to form the novel Nightwings.

Adaptors Cary Bates and Gene Colan, ably assisted by lettering legend Gaspar Saldino and painter/colourist Neal McPheeters, perfectly capture the debilitating aura of inescapable, inexorable loss and dissolution, but as always, any adaptation – no matter how well executed – is absolutely no substitute for experiencing a creator’s work the way it was originally intended, so Go Read The Story too.

However, as this is a place to review graphic novels, please be assured that this is one that works excessively well; moody, portentous and beautifully realised.

This refined, stoic interpretation is welcomingly traditional in its delivery, allowing the tale to creep into your hearts and is a perfect companion to DC’s other adaptations in this series. It’s an inexpressible pity they’re all currently out of print and this is an experiment the company should seriously consider resuming. Moreover as I’ve said before: these DC Science Fiction Graphic Novels would make an irresistible “Absolute” compilation…
© 1968, 1969 Robert Siverberg. Adapted with permission of the author and Agberg Ltd. All text and illustrations © 1985 DC Comics Inc. All rights reserved.

Cycle of the Werewolf


By Stephen King, illustrated by Berni Wrightson (Land of Enchantment/Signet/New English Library)
ISBNs deluxe hardback edition: 0-9603828, paperback 978-0-45005-878-3

Not so much a novel as a serial of connected short stories Cycle of the Werewolf is comprised of a dozen discrete episodes describing a series of brutal killings which occur in the isolated New England town of Tarker’s Mills, Maine. The clue is in the title but for the terrified inhabitants it’s some while before the penny drops and the Full Moon Murderer is correctly profiled as a supernatural hairy slavering monster and not a bunch of accidents of a malicious human madman…

Divided into twelve chapters, the blood-soaked year is lavishly illustrated by comics legend Berni Wrightson in 12 lush and gory colour paintings, 12 moody black and white pen drawings and another dozen stunning monochrome spreads to delineate the changing months. It is some of his best work ever and seems to be to mark the moment he switched from pen and ink disciple of EC horror maestro “Ghastly” Graham Ingels and became a paint and colour illustrator in his own right.

The controversial project – most King followers don’t like this tale very much – began life as a proposed horror-calendar but grew and evolved into a terrifying picture book novella, initially released as a collectors edition hardcover in 1983, with a limited signed edition also available. The story was filmed as Silver Bullet in 1985 and released in a mass-market paperback edition by Signet in the US and New English Library here.

Moreover comics fans aren’t the only continuity completists and I should mention that one of the survivor’s of King’s vampire classic Salem’s Lot meets a grisly end here as May’s victim, whilst the inclusion of peripatetic preacher Father Callahan means that technically Cycle of the Werewolf is a part of King’s Dark Tower/Wheel of Ka sequence of novels.

Whereas the oversized hardback I’m reviewing might be a little difficult to find – but not impossible – the illustrated Signet softcover edition is pretty common, and speaking as someone who’s not the biggest devotee of King’s horror writing, I can honestly say that as supernatural chillers go this story ain’t that bad, whilst the art is completely astounding.
This edition © 1983 Land of Enchantment. Text © 1983 Stephen King. Illustrations © 1983 Berni Wrightson. All rights reserved.

Young Gods & Friends


By Barry Windsor Smith (Fantagraphics Books)
ISBN: 978-1-56097-491-8

In keeping with the dolorous nature of this time of year I’m concentrating on a few missed opportunities in this period between the dubious joys of Christmas and the nervous anticipation of the New Year so here’s a graphic novel that in some way didn’t live up to all it could have been not because of the material itself but because of the kind of world we live in…

Barry Windsor Smith is a consummate creator whose work has moved millions and a principled artist who has always been poorly served by the mainstream publishing houses. Whether with his co-creation of Sword-and Sorcery comics via Conan the Barbarian or his later work-for-hire material for The Thing (Marvel Fanfare #15 – utterly hilarious), Machine Man, Iron Man, X-Men, Weapon X or the tremendously fun Archer & Armstrong/Valiant Comics work with Jim Shooter, his stunning visuals always entranced but never led to anything long-lived or substantial. And always the problem seemed to be a clash of business ethics versus creative freedom…

In 1995 Dark Horse, an outfit specialising in licensed and creator-owned properties, offered him the carte-blanche chance to do it his way in his own tabloid-sized anthology Barry Windsor-Smith: Storyteller. The magazine carried three features all written and drawn by the artist; The Paradoxman, The Freebooters and Young Gods. Although the work was simply stunning it appeared independent publishers were cut from the same cloth as the mainstream…

It’s not my business to comment on that: I’ve been both freelancer and publisher so I know there are at least two sides to everything (and you can hear Mr. Windsor Smith’s in this superb collection from Fantagraphics) but the series ended acrimoniously in 1997 after nine issues and the stories remained unfinished. This tome, the first of three, collected all the published material of each strip-strand and also includes the chapters still in progress at the time of the split, some new and reformatted material and other extras that fans and lovers of whimsical fiction would be crazy to miss.

But it is still incomplete and that’s a true shame…

Created as a light-hearted and wittily arch tribute to Jack Kirby’s majestic pantheon of cosmic comic deities Young Gods and Friends nominally stars foul-mouthed earthbound goddess Adastra, getting by as a pizza-delivery chick in New York City, but slowly builds and spreads into a mythico-graphic Waiting for Godot as we trace her past, discover warring pantheons that decided arranged weddings were better than Ragnaroks and meet the bold and heroic nuptualists who would do anything to avoid the arrangement: thus becoming delightfully diverted down a dozen different paths as a picture/story oh-so-slowly builds.

As I’ve mentioned the series came to an abrupt halt with the ninth episode, but there was a tenth ready and that is here, as well as material and fragments that would have been finished out the first dozen instalments as well as deleted scenes, fragments, outtakes and reworked snippets.

On a purely artistic level this collection and extrapolation is a sheer delight; with superb art, splendid writing and all sorts of added extras, but the story-consumer in me can’t help but yearn for what might have been and how much has been lost.

Beautiful wry, witty and completely enchanting – and tragically disappointing because of that

™ & © 2003 Barry Windsor Smith. All Rights Reserved.

Special Exits (A Graphic Memoir)


By Joyce Farmer (Fantagraphics Books)
ISBN: 978-1-60699-381-1

There’s no happy ending here. The heroes die. That’s the point…

Joyce Farmer has been a “name” underground cartoonist since 1975 when she and Lyn Chevely formed Nanny Goat Productions in response to the oppressive, aggressive sexism prevalent in a most Counterculture commix of the time. Among their shocking, groundbreaking and extremely influential creations were the informative 1973 graphic tract ‘Abortion Eve’ and their women-only anthology series Tits & Clits. Farmer has since appeared in Wimmen’s Comix, Zero-Zero and other alternative publications.

In this deeply moving fictionalised account, Farmer uses all her considerable skills to confront the issue of ordinary mortality on the most personal terms as she tells the tale of the four years in which she saw both her parents slowly fade away. Death is a bastardised, trivialised and melodramatically sensationalised phenomenon in comics, and how genuine lives end a touchy subject in our medically nigh-miraculous modern world, so serious, sensitive and above all sensible explorations of the inescapable situation that faces us all are pretty few and far between.

Set at the end of the 1980s and beginning of the 1990s this slowly unfolding, quiet drama follows Lars and Rachel as age and increasing infirmity eat away at their treasured independence, and tracks their growing voluntary isolation and inescapably increasing reliance on daughter Laura for the basics of life. Food, sanitation, even human company, all slip inexorably from their own control leading to loss of facility, faculties, confidence, companionship and inevitably, life itself.

That bald statement tells what happens, but the seductive power of this story is not “what” but “how” as with concise, underplayed warmth and deceptively simple line drawing Farmer makes Lars, Rachel and Laura come vibrantly alive. Rachel’s unswerving faith, once-rugged Lars’ stoic acceptance of diminishing physical and mental resources and Laura’s dogged determination to defend her parents’ wishes and dignity from a society and system that increasingly has no room for anybody who won’t go with the flow, in the face of her own imminent loss, is a master-class in grace under fire.

It’s a hard, harsh narrative trick to introduce characters just to kill them off but even with that knowledge paramount in our minds it’s impossible not to become great friends with these good people deep in the act of leaving us forever.

Written with impressive empathy and obviously heartfelt, angry frustration even years later, this memoir confronts issues that will affect every single one of us whether or not we have the guts to face it, and the light airy art and terrific supporting cast – especially Ching the cat – keeps the tone hopeful and ultimately upbeat even through the worst of all times.

This is a book you must read. Like Robert Crumb, I too found tears in my eyes at the book’s end – and so will you. There is no conclusion reached; just a resolution to move on… but the brave example of the ordinary heroes is one we should all learn from…

Unsentimental, education and inspirational Special Exits is a tale no rational mortal can afford to miss.

© 2010 Joyce Farmer. This edition © 2010 Fantagraphics Books. All rights reserved.

The Outer Space Spirit: 1952


By Will Eisner, Jules Feiffer & Wally Wood (Kitchen Sink Press)
ISBN: 0-87816-012-4

In keeping with the dolorous nature of this time of year I’m concentrating on a few missed opportunities in this period between the dubious joys of Christmas and the nervous anticipation of the New Year so here’s a graphic novel that in some ways didn’t live up to all it could have been – not necessarily because of the material itself but because of the kind of world we live in…

It is pretty much accepted today that Will Eisner was one of those pivotal creators who shaped the American comic book industry, with most of his graphic works more or less permanently in print – as they should be. However, although the story can be found as part of the recent Spirit Archive volume 24, this classy monochrome volume from much-missed independent publisher Kitchen Sink in 1983 released in both hardback and softcover, is by far a better reading experience.

Sometimes the Medium is the Message, especially when the artefact is a substantially solid tome delivering magical artwork in crisp, breathtaking black and white which details – not only in the reprinted strips but also sketches, incidental artwork and author’s breakdown layouts – the last and most striking saga of one of the world’s greatest fantasy characters.

From 1936 to 1938 Eisner worked as a jobbing cartoonist in the comics production firm known as the Eisner-Eiger Shop, creating strips for both domestic US and foreign markets. Using the pen-name Willis B. Rensie he created and drew opening instalments for a huge variety of characters ranging from funny animal to historical sagas,

Westerns, Detectives, aviation action thrillers… and superheroes – lots of superheroes …

In 1940 Everett “Busy” Arnold, head honcho of the superbly impressive Quality Comics outfit, invited Eisner to take on a new challenge. The Register-Tribune newspaper syndicate wanted a 16-page weekly comicbook insert to be given away with the Sunday editions. Eisner jumped at the opportunity, creating three strips which would initially be handled by him before two of them were handed off to his talented assistants. Bob Powell inherited Mr. Mystic and distaff detective Lady Luck fell into the capable hands of Nick Cardy (then still Nicholas Viscardi) and later the inimitable Klaus Nordling.

Eisner kept the lead feature for his own playground and over the next twelve years The Spirit became the most impressive, innovative, imitated and talked-about strip in the business. However, by 1952 he had more or less abandoned it for more challenging and certainly more profitable commercial, instructional and educational strips, working extensively for the US military in manuals and magazines like P*S, the Preventative Maintenance Monthly, and generally leaving comics books behind.

For the final year or so the bulk of Spirit tales were produced by other hands with assistant Jules Feiffer handling the bulk of the scripts and diverse artists producing the art. Feiffer preferred to map out his episodes in rough pencil with word balloons and captions fully scripted: once approved by Eisner the roughs would then be interpreted by the assigned artist for the individual episodes. The long-term plan was not to cancel The Spirit but to redefine it for a new decade and expand the Eisner studio/company beyond and around it – but that’s not quite how it played out.

As seen in the scholarly introduction by Cat Yronwoode and Eisner’s own director’s commentary ‘Reminiscence’, the plans to reposition The Spirit were not welcomed by the client papers buying the strip; the creators handling the feature had different creative goals and drives and Eisner himself couldn’t quite let go of his precious baby.

Even though society and comicbooks were wildly in love with the bold new genre of space opera science fiction and Eisner had previously dabbled with the form in a few previous adventures, a large number of Spirit clients and readers did not want any “flying saucer spacey stuff” on their Sunday funnies pages. Moreover the brilliantly sardonic, existentialist and sensitively satirical Feiffer was approaching the tales in a bleak, almost nihilistic way, emphasising existentialist isolation, human frailty and the passing of an era rather than rugged he-men with hot babes in bikinis and fishbowl helmets…

After a succession of fill-in draughtsmen Wally Wood was selected as artist, a stunningly gifted imaginer who had been reaching unparalleled heights with his work for EC and other comicbook Sci Fi publishers. Wood had actually begun his professional career on the Spirit in the 1940s as a letterer and was fantastically keen on the new project, but the merciless deadlines and his overwhelming desire to surmount his own high standards soon had the saga experiencing deadline problems on top of everything else…

After the text features, the first episode ‘Outer Space’ begins, preceded as are most of the strips here by Feiffer’s meticulous and detailed script layouts. First appearing on Sunday, July 27th 1952, it saw Denny Colt, The Spirit, managing a crew of convict volunteers on an American rocketship to the moon, at the insistent request of eminent space scientist Professor Hartley Skol. However this was a new hero for an uncertain age. The tough, fun-loving, crime-fighting daredevil had become a cautious, introspective leader, feeling fully the weight of his mission and the burden of unwelcome responsibilities.

‘Mission: the Moon’ (August 3rd 1952), follows Colt, Professor Skol and the pardoned felons onto the satellite’s barren surface and recounts the Spirit’s first victory as he heads off a potential mutiny with reason, not force, whilst ‘A DP on the Moon’ reveals how closely Eisner still monitored the series.

DP’s were “Displaced Persons” a common term in the post-war world, and when the explorers find a diary in the lunar dust, it reveals that the world’s greatest dictator and his inner circle fled to the moon to escape Allied justice. Unfortunately they could not outrun their own paranoia and madness…

In the original script and finished art the diarist is Adolf Hitler, but the grim fate that befell his fellow Nazis was altered at the very last moment by Eisner, who felt the plot already old hat. Swift retouching transformed Der Fuehrer into fictitious Latin American dictator Francisco Rivera and the revised version ran on August 10th 1952. It still reads well but if you look carefully those uniforms in the background flashbacks are hauntingly familiar…

With ‘Heat on the Moon’ the deadline crunch hit, and one and a half pages of spectacular Lunar exploration by Wood abruptly segue to a “meanwhile back on Earth” scene by Eisner, featuring Chief Dolan, daughter Ellen and a criminal with a vested interest in assuring that at least one of the moon volunteers isn’t pardoned.

Following their first fatality the mission began to go swiftly awry and ‘Rescue’ (the instalments now cut to only four pages in an attempt to fight the deadline doom) saw another body-blow to the expedition. Defeated and demoralised Spirit decided to return the survivors to Earth…

‘The Last Man on the Moon’ depicted the launch from the moon as on Earth another gangster attempted to scotch the return trip. The mission, clearly cursed, suffered one more disaster as a convict sneaks away before take-off, becoming, with the September 7th episode ‘The Man in the Moon’.

On September 14th the inevitable occurred and the feature was forced to run a modified reprint (‘The Amulet of Osiris’ from the late 1940s) before Wood resurfaced to illustrate the philosophically barbed ‘Return from the Moon’ on September 21st. As Denny Colt and the remaining lunar-nauts debate the nature of reality, Eisner stepped in with the help of Al Wenzel to produce ‘The Return’ a hasty wrap-up that still found room for a close encounter with a flying saucer.

A scheduling blip saw an alternate version of the return a week later (not included here) and the last episode ‘Denny Colt, UFO Investigator’ ran on October 5th 1952: an inconclusive new beginning illustrated by Klaus Nordling. The strip died with that episode as Eisner, increasingly occupied with military work, and bleeding client-papers, terminated the feature.

But that isn’t quite the end: this book also includes in various forms what would have been the next three chapters, discovered in Eisner’s extensive file vault in the early 1980s. First is a fully lettered Feiffer layout, followed by a sequence of lettered pages prior to the art being drawn and the first (and only) typed script from assigned new creator Nordling.

Tense, suspenseful, dark and fearsomely compelling, these are the stories that killed off the Spirit for nearly two decades, but today they stand as a mini-masterpiece of modern comics storytelling that was quite simply, too far advanced for its audience. For we survivors of Cold War, Space Race and Budget-cut scientific exploration they are a chilling and intensely prophetic examination of human nature in a Brave New World rendered with all the skill and frantic passion of some of comics’ greatest talents.

What wonders could have followed if the readers had come along with them?
© 1983 Kitchen Sink Press. © Art and stories 1983 Will Eisner. All rights reserved.

Dynamo


By Wally Wood & various (Tower Books)
ISBN: 42-660

I’ve often harped on about the mini-revolution in the “Camp-superhero” crazed 1960s that saw four-colour comicbook classics migrate briefly from flimsy pamphlet to the stiffened covers and relative respectability of the paperback bookshelves, and the nostalgic wonderments these mostly forgotten fancies still afford (to me at least), but here’s one that I picked up years later as a marginally mature grown man.

Although the double-sized colour comicbooks T.H.U.N.D.E.R. Agents, its spin-offs Undersea Agent, Dynamo, NoMan and the magnificent war-comic Fight the Enemy were all distributed in Britain (but not, I believe comedy title Tippy Teen) these monochrome, resized book editions, to the best of my knowledge, were not.

It doesn’t matter: to my delight, it seems that even today the format and not the glow of childhood days recalled is enough to spark that frisson of proprietary glee that apparently only comic fans (and Toy collectors) are preciously prone to.

Of course it doesn’t hurt when the material is as magnificent as this…

The history of Wally Wood’s immortal spies-in-tights masterpiece is convoluted, and once the mayfly-like lifetime of the Tower Comics line ended, not especially pretty as the material and rights bogged down in legal wrangling and petty back-biting, but that doesn’t diminish the fact that the far-too brief careers of The Higher United Nations Defense Enforcement Reserves was a benchmark of quality and sheer bravura fun for fans of both the reawakening superhero genre and the 1960s spy-chic obsession. Their sheer imaginative longevity is attested to by the fact that they’re back again now, courtesy of that Costumed Cut-ups Clearing House, DC Comics…

In the early 1960s the Bond movie franchise went from strength to strength, with action and glamour utterly transforming the formerly understated espionage vehicle. The buzz was infectious: soon Men like Flint and Matt Helm were carving out their own piece of the action as television shanghaied the entire bandwagon with the irresistible Man From U.N.C.L.E. (beginning in September 1964), bringing the whole genre inescapably into living rooms across the world.

Creative maverick Wally Wood was approached by veteran MLJ/Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit – Tower Comics. He, in turn called on many of the industry’s biggest names to produce material for the broad range of genres the company envisioned: Samm Schwartz and Dan DeCarlo handled Tippy Teen – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown, Bill Pearson, Steve Skeates, Dan Adkins, Russ Jones, Gil Kane and Ralph Reese all contributed to the adventure series.

With a ravenous public appetite for super-spies and costumed heroes exponentially growing the idea of blending the two concepts seems a no-brainer now, but those were far more conservative times, so when T.H.U.N.D.E.R. Agents #1 appeared with no fanfare or pre-publicity on newsstands in August 1965 (with a cover off-sale date of November) thrill-hungry readers like little me were blown away. It didn’t hurt either that all Tower titles were in the beloved-but-rarely-seen 80 Page Giant format: there was a huge amount to read in every issue!

All that being said the strips would not be so revered if they hadn’t been so superbly crafted. As well as Wood, the art accompanying the compelling and generally mature stories was by some of the greatest talents in the business: Reed Crandall, Gil Kane, George Tuska, Mike Sekowsky, Dick Ayers, Joe Orlando, Frank Giacoia, John Giunta, Steve Ditko and others.

This slim, seductive digest stars the UN Agency’s Ace troubleshooter and all-round Ordinary Guy Len Brown in five staggering spy thrillers featuring a winning combination of cloak-and-dagger danger, science fiction shocks and stirring super-heroics which also includes the origins of aforementioned fellow operatives NoMan and Menthor.

It all starts with a simple fast-paced introductory tale ‘First Encounter’ by Ivie & Wood, wherein UN commandos failed to save brilliant scientist Professor Emil Jennings from the attack of the mysterious Warlord, but at least rescued some of his greatest inventions, including a belt that increases the wearer’s density until the body becomes as hard as steel, an invisibility cloak and an enigmatic brain-amplifier helmet.

For security purposes these prototype weapons were divided between several agents to create a unit of superior fighting men and counter the increasingly bold attacks of global terror threats.

First chosen was affable file-clerk Len Brown who was, to everyone’s surprise, assigned the belt and the codename Dynamo in a delightfully light-hearted adventure ‘Menace of the Iron Fog’ (written by Len Brown, who had no idea illustrator/editor Wood had prankishly changed the hero’s civilian name as a last-minute gag) which gloriously depicted every kid’s dream as the not-so-smart nice guy got the irresistible power to smash stuff. This cathartic fun-fest also introduced Iron Maiden, a sultry villainess clad in figure-hugging steel who was the probable puberty trigger for an entire generation…

‘T.H.U.N.D.E.R. Agent NoMan Battles the Spawns of the Devil’ follows: the eerie saga of aged Dr. Anthony Dunn who chose to have his mind transferred into an android body, then equipped with the invisibility cape. The author is unknown but the incredible Reed Crandall (with supplemental Wood inks) drew this breathtaking rollercoaster adventure which also found time and space to include a captivating clash with sinister mastermind Demo and his sultry associate Satana who had unleashed a wave of bestial sub-men on a modern metropolis. NoMan had one final advantage: if his artificial body was destroyed his consciousness could transfer to another android body. As long as he had a spare ready, he could never die…

The third agent was chosen in ‘The Enemy Within’ (also with no script credit and illustrated by Gil Kane, Mike Esposito and George Tuska). However here the creators stepped well outside comic-book conventions: John Janus was the perfect UN employee – a mental and physical marvel who easily passed all the necessary tests and was selected to wear the Jennings helmet. Sadly, he was also a deep-cover mole for the Warlord, poised to betray T.H.U.N.D.E.R. at the earliest opportunity…

All plans went awry once he donned the helmet and became Menthor. The device awakened the potential of his mind, granting him telepathy, telekinesis and mid-reading powers – and also drove the capacity for evil from his mind whilst he wore it. When the warlord attacked with a small army and a giant monster, Menthor was compelled by his own costume to defeat the assault. What a dilemma for a traitor to be in…

All the tales in this diminutive paperback gem were taken from the first comicbook issue of T.H.U.N.D.E.R. Agents and although some features were left out, the spectacular old-fashioned team-up of the disparate forces of the Agency, assembled to rescue their prime agent who was ‘At the Mercy of the Iron Maiden’ (by Brown, Wood & Dan Adkins) remains, a magnificent battle blockbuster that still takes the breath away, even resized reformatted and in black and white.

To be honest the sheer artist quality of the creators is actually enhanced by removing the often hit-or-miss colour of 1960s comics, and these truly timeless tales only improve with every reading – and there’s precious few things you can say that about…
© 1965, 1966 Tower Comics, Inc. All rights reserved.

Merry Christmas, Boys and Girls!

In keeping with my own self-created Christmas tradition here’s another selection of British Annuals that contributed to making me what I am today, selected not just for nostalgia’s sake but because they are still eminently palatable and worthy of your attention, even under here in the disconcertingly futurist 21st Century.

After decades when only American comics and nostalgia items were considered collectable, recent years have seen a resurgence of interest in home grown product. If you’re lucky enough to stumble across a vintage volume, I hope my words can convince you to acquire it. However, if I can also create a groundswell of publishers’ attention, maybe a lot of magical material out there in print limbo will resurface in affordable new collections…

Great writing and art is rotting in boxes and attics or the archives of publishing houses, when it needs to be back in the hands of readers once again. On one level the tastes of the public have never been more catholic than today and a sampling of our popular heritage will always appeal to some part of the mass consumer base. Let’s make copyright owners aware that there’s money to be made from these slices of our childhood. You start the petition… I’ll certainly sign it.

Hanna-Barbera’s The Impossibles Annual

By various (Atlas Publishing & Distributing Co.)
No ISBN

British Comics have always fed from other media and as television grew during the 1960s – especially the area of children’s shows and cartoons – those programmes increasingly became a staple source for the Seasonal Annual market. There would be a profusion of stories and strips targeting not readers but young viewers and more and more often the stars would be American not British.

Much of this stuff wouldn’t even be as popular in the USA as here, so whatever comic licenses existed usually didn’t provide enough material to fill a hardback volume ranging anywhere from 64 to 160 pages. Thus many Annuals such as Champion the Wonder Horse or Lone Ranger and a host of others would require original material or as a last resort, similarly themed or related strips. The Impossibles Annual was one of these and used both solutions…

Frankenstein, Jr. and the Impossibles debuted in America in Fall 1966, an early entry in Hanna-Barbera’s line of spoof superheroes cartoons (preceded by Atom Ant and followed by the likes of Captain Caveman and Hong Kong Phooey) and led to a string of straight adventures heroes like Birdman, Johnny Quest and the magnificent Alex Toth-designed Space Ghost.

Frankenstein Jr. was an affable giant robot built by the rather recondite Professor Conroy who went crimefighting with his builder’s spunky son Buzz, whilst The Impossibles were a trio of superheroes who travelled the world defeating evil at the behest of their mysterious handler “Big D”. Their cover was a pop group of the same name, and, since television and comics producers love to hedge their bets, Multi Man Fluid Man and Coil Man bore a more than coincidental resemblance to a certain band from Liverpool who were currently taking the world by storm…

The show ran for two seasons, but Hanna-Barbera’s comicbook connection Gold Key only ever released one issue of Frankenstein Jr. (which included an Impossibles back-up) and the contents of that are all included here, so the British publisher found themselves having to reprint other H-B adaptations as well as paying for new material – in the traditional form of text stories and features.

With typical British eccentricity the B-feature got top billing here so the titular stars don’t actually appear too often in this 64 page nostalgia goldmine, which opens with just such an illustrated prose story (sadly uncredited and anonymous). ‘The Impossibles Cure a Doctor’ is an impressively clever duel with a mad scientist, promptly followed by a Gold Key strip ‘The Impossibles vs. The Mirror-Man’ (probably drawn by unsung genius of cartoon comics Pete Alvarado – but I’m only guessing).

Next up is the first associative fill-in; one of two rewritten strips featuring future family The Jetsons. ‘Auto-Pappy’ (and the subsequent ‘How to Mine a Moon!’ might actually be The Rogue Robot and The Wild Moon Chase from #22 of their own Gold Key comic series, but again I’m positing not positive), after which Big Franky and little Buzz tackled ‘The Image Invasion’.

Next up is a stunning show-stealer from artist Dan Spiegle whose Space Ghost thriller ‘Zorak’s Revenge’ blew my mind over forty years ago and still does the business now. It originally appeared in a one-shot from Christmas of 1966 (cover-dated March 1967, because that’s the way the Americans did things). The all-out action against aliens and monsters is followed by another comedy romp when ‘Frankenstein Jr. Meets the Flea Man’ and that aforementioned Jetsons retread, after which a crossword featuring those fabulous future folks gives us all pause for thought.

The Impossibles Annual ends as it began with another prose piece, but one starring Franky and the boy Buzz as they faced ‘A Spook in his Wheel.’

A lost bauble probably only recalled by increasingly doddery dotards, this book is packed with solid family entertainment from simpler times – and possibly created for simpler kids – but I’d love to be proved wrong..

All other material ™ and © 1968 Hanna Barbera Productions Inc. The Jetsons ™ 1968 Screen Gems, Inc. All rights reserved.

Marvel Comic Annual 1969

By various (World Distributors, Ltd.)
No ISBN

When Stan Lee rejuvenated the American comic-book industry in the early 1960s, his biggest advantage wasn’t the small but superb talent pool available, but rather a canny sense of marketing and promotion. DC, Dell/Gold Key and Charlton all had limited overseas licenses (usually in dedicated black-and-white anthologies liked the much beloved Alan Class Comics such as Suspense) but Lee – or his business managers – went further, sanctioning Marvel’s revolutionary early efforts in regular British weeklies like Pow!, Wham!, Smash! and even the venerable Eagle.

There were two wholly Marvel-ised papers, Fantastic! and Terrific! which ran from 1967 to 1968. These slick format comics featured a number of key Marvel properties, and, appearing every seven days, soon exhausted the back catalogue of the company.

After years of being a guest in other publications Marvel finally secured their own UK Annuals through the publishing arm of World Distributors and this sparkling collection is one of the very best. Completely gone are the text pieces, quizzes and game pages that filled out British Christmas books, replaced with cover-to-cover superhero action produced by the emergent House of Ideas at the very peak of their creative powers and even includes a few almost Golden Age classics. Moreover it’s in full colour throughout – almost unheard of at the time.

A closer look by Marvel scholars would ascertain that all of the strips published here were actually taken from the wonderful 25¢ giants (Marvel Tales, Marvel Collectors Item Classics and Marvel Superheroes) released during the previous year, perfectly portioned out to fit into a book intended for a primarily new and young audience.

Behind the delightful painted cover the enchantment commences with a John Romita drawn Captain America tale from 1954, as the Sentinel of Liberty and Bucky lay waste to a scurvy gang of Red Chinese dope smugglers in ‘Cargo of Death’, promptly followed by a spectacular Thor saga from Lee, Jack Kirby & Chic Stone as the Thunder God tackled ‘The Cobra and Mr. Hyde’ complete with cameo from the mighty Avengers.

The first of two Hulk shorts comes next, another commie-busting classic with science fiction overtones Lee, Kirby & Dick Ayers’s ‘The Gladiator from Outer Space’ is a terrific all-action mini-blockbuster, perfectly complimented by the superbly Lee & Steve Ditko sinister crime Shocker wherein Spider-Man finds himself trapped between ‘The Goblin and the Gangsters!’

Unsung genius Bill Everett provided two superb Sub-Mariner tales, both from the fabulous 1950s, and the secret origin saga ‘Wings on his Feet’ is the first and undeniable best of these, his magical line-work wonderfully enhanced by the bold colour palette and crisp heavy white paper of this comfortingly sturdy tome.

He is followed by a masterful clash of titans as ‘Iron Man Faces Hawkeye the Marksman’ by Lee & Don Heck, before ‘The Hulk Triumphant’ (concluding chapter of the very first appearance wherein the Green Goliath ended the menace of Soviet mutation The Gargoyle) and this Annual ends with an enthralling Everett Sub-Mariner epic as the Prince of Atlantis defeated mad scientists and monsters ‘On a Mission of Vengeance!’

These oft-reprinted tales have never looked better than on the 96 reassuringly solid pages here: bold heroes and dastardly villains running riot and forever changing the sensibilities of a staid nation’s unsuspecting children. Magic, utterly Marvellous Magic!
© 1969 Perfect Film & Chemical Corporation, Marvel Comics Group. All rights reserved.

The Dandy Book 1968


By various (D.C. Thomson & Co.)
No ISBN

For many British fans Christmas means The Beano Book (although Scots worldwide have a pretty fair claim that the season belongs to them with collections of The Broons and Oor Wullie making every December 25th magical) but I’ve done one of those so this year I’m concentrating on a another Thomson cracker that made me the man wot I am. As usual my knowledge of the creators involved is woefully inadequate but I’m going to hazard a few guesses in the hope that someone with better knowledge will correct me when I err.

The Dandy comic actually predated the Beano by eight months, completely revolutionising the way children’s publications looked and most importantly how they were read. Over the decades it too produced a bevy of household names that delighted generations and the end of year celebrations were bumper bonanzas of the comic’s weekly stars in brief and extended stories.

The action here begins on the inside front cover as seminal star Korky the Cat (by Charles Grigg?) got the ball rolling – wrapped up the show at the end – before unique cowboy superman Desperate Dan suffers a prank from his equally rambunctious nephew and niece which literally brings the house down and hard-pressed squaddie Corporal Clott (by Dennis the Menace originator Davy Law or possibly his successor David Sutherland) finds guard duty in the snow a little chilly, taking ludicrous steps to warm up. He was equally ill-considered in his other two appearances this year…

D.C. Thomson were extremely adept at combining anarchic, clownish comedy with solid fantasy adventure tales such as ‘The Island of Monsters’ (illustrated by Paddy Brennan or perhaps Ron Smith) a thrilling castaway yarn as two boys find themselves marooned on a tropical paradise where all the animals suddenly grow to incredible size. He/they might also be the artist on the other science fiction thriller in this volume. ‘Captain Whoosh’ was a jet-pack wearing thief constantly foiled by plucky paperboy Terry Ball who here foils the rocket rogue’s attempts to plunder Moortown’s extremely well-stocked Art Gallery and museum. These picture thrillers usually came in the old-fashioned captioned format, with blocks of typeset text rather than lettered word balloons.

These annuals were traditionally produced in the wonderful “half-colour” that many British publishers used to keep costs down whilst bringing a little spark into our drab and gloomy young lives. This was done by printing sections of the books with two plates, such as blue/Cyan and red/Magenta: The versatility and palette range this provided was astounding. Even now this technique screams “Holidays” to me and my contemporaries, and this volume uses the technique to stunning effect.

The Smasher was a lad from the same mould as Dennis the Menace and in the four episodes here (by Hugh Morren) he carves a characteristic swathe of anarchic destruction, whilst a great deal of material was based on school as seen by both teachers and pupils. ‘Greedy Pigg’ (by George Martin), featured a voracious teacher always attempting to confiscate and scoff his pupils snacks. He fails miserably three times in this book… After a giant rebus crossword quiz by Eric Roberts (or perhaps Tom Williams), Dan returns only to fall foul of tomato growers, whilst Korky accidentally talks himself into a duel and ends up soundly thrashed. The immortal cat fares far better in his spats with be-kilted Highland strongmen, a beach inspector and in an angling competition but comes painfully second to boxing organisers when he tries to view without paying…

There’s one more extra-long Desperate Dan tale (wherein he paints the town red, but not in a good or gentle way) at the end of the book, but before then the magnificent Eric Roberts does double-duty this year with five strips starring perennial bath-dodger Dirty Dick and an extended seasonal saga of Boarding School bright-spark Winker Watson, and still found time and energy to illustrate five giant puzzle-spreads, whilst the inevitable outcomes of the four clashes between Bully Beef and Chips (drawn by Jimmy Hughes) invariably found the underdog’s brain always trumps brutal brawn.

This book is not short on drama or comedy adventure either. ‘Spunky and his Spider’ is the delightful rustic tale of an affable, truanting kid and his devoted, amiable apple-loving, giant antediluvian arachnid by the fabulous Bill Holroyd, who also crafted a hilarious school Christmas party romp starring schoolboy Charley Brand and his robotic pal ‘Brassneck’ and a cheeky sci fi giggle-fest starring alien visitor ‘Super Sam’ and his humongous minder Big Boris on a fact-finding mission to a town near you… As with the thrillers these yarns also came typeset, allowing more of the fabulous artwork to shine through.

‘Randall’s Vandals’, by an artist I don’t recognise, is the story of a canny gamekeeper’s son seeing off a bunch of rowdy big city poachers and everybody’s favourite sheepdog Black Bob tugs at the heartstrings in the book’s only prose story as a wilful lad playing with fireworks renders the legendary Border Collie a (temporarily) ‘Blind Bob!‘ The beautiful illustrations are, as ever, by the great Jack Prout.

Stuffed with activity and gag-pages, and bursting with classic kid’s comedy and adventure this is a tremendously fun book, and even in the absence of the legendary creators such as Dudley Watkins, Leo Baxendale and Ken Reid, there’s still so much merriment on offer I can’t believe this book is over four decades old. If ever anything needed to be issued as commemorative collections it’s such D.C. Thomson annuals as this…

© 1968 D.C. Thomson & Co., Ltd. All rights reserved.