Will Eisner Color Treasury


By Will Eisner, written by Catherine Yronwoode (Kitchen Sink Press)
ISBN: 0-87816-006-X

It is pretty much accepted today that Will Eisner was one of the key creative forces who shaped the American comic book industry, with most of his graphic works more or less permanently in print – as they should be. But as far as I know at least one of his milestones has generally escaped public attention.

From 1936 to 1938 Eisner worked as a jobbing cartoonist in the comics production firm known as the Eisner-Eiger Shop, creating strips to be published in both domestic US and foreign markets. Using the pen-name Willis B. Rensie he created and drew the opening instalments of a huge variety of characters ranging from funny animal to historical sagas,

Westerns, Detectives, aviation action thrillers… and superheroes – lots of superheroes …

In 1940 Everett “Busy” Arnold, head honcho of the superbly impressive Quality Comics outfit, invited Eisner to take on a new challenge. The Register-Tribune newspaper syndicate wanted a 16-page weekly comicbook insert to be given away with the Sunday editions. Eisner jumped at the opportunity, creating three strips which would initially be handled by him before two of them were handed off to his talented assistants. Bob Powell inherited Mr. Mystic and distaff detective Lady Luck fell into the capable hands of Nick Cardy (then still Nicholas Viscardi) and later the inimitable Klaus Nordling.

Eisner kept the lead strip for himself, and over the next twelve years The Spirit became the most impressive, innovative, imitated and talked-about strip in the business. In 1952 the venture folded and Eisner moved into commercial, instructional and educational strips, working extensively for the US military in manuals and magazines like P*S, the Preventative Maintenance Monthly, generally leaving comics books behind.

In the wake of “Batmania” and the 1960s superhero craze, Harvey Comics released two giant-sized reprints with a little material from the artist, which lead to underground editions and a slow revival of the Spirit’s fame and fortune via black and white newsstand reprint magazines. Initially Warren Publishing collected old stories, even adding colour sections with painted illumination from such contemporary luminaries as Rich Corben, but with #17 the title reverted to Kitchen Sink, who had produced the first two underground collections.

Eisner found himself re-enamored with graphic narrative and saw a willing audience eager for new works. From producing new Spirit covers for the magazine (something the original newspaper insert had never needed) he became increasingly inspired. American comics were evolving into an art-form and the restless creator finally saw a place for the kind of stories he had always wanted to tell.

He began crafting some of the most telling and impressive work the industry had ever seen: first in limited collector portfolios and eventually, in 1978, with the groundbreaking graphic novel A Contract With God.

If Jack Kirby is the American comicbook’s most influential artist, Will Eisner is undoubtedly its most venerated and exceptional storyteller. Contemporaries originating from strikingly similar Jewish backgrounds, each used comic arts to escape from their own tenements, achieving varying degrees of acclaim and success, and eventually settling upon a theme to colour all their later works. For Kirby it was the Cosmos, what Man would find there, and how humanity would transcend its origins in The Ultimate Outward Escape. Will Eisner went Home, went Back and went Inward.

This fictionalised series of tales about the Jewish immigrant experience led to a wonderful succession of challenging, controversial and breathtakingly human stories for adults which changed how comics were perceived in America… and all because the inquisitive perfectionist was asked to produce some new covers for old stories.

This glorious oversized hardback (still available through internet retailers) features two full Spirit adventures, fully re-coloured by the master (who was never particularly pleased with how his strips were originally limned), pencil sketches and a magnificent confection of those aforementioned covers – plus some really rare extras.

The eerie 1948 chiller ‘Lorelei of Odyssey Road’ leads off this tome followed by a barely seen science fiction Spirit story. ‘The Invader’ – produced in the 1970s as the result of a teaching gig Eisner had at Sheridan College in Canada.

Eisner created the first page in class to show students the fundamentals of comics creation, and after months of coaxing was convinced to complete the tale, which was published in an extremely limited edition as the Tabloid Press Spirit in 1973. The action and sly, counter-culture comedy is impressively compact and well coordinated: ‘The Invader’ comfortably fits 57 panels into its five pages whereas the old eight-page yarns used to average a mere 50 frames…

Following two gloriously lush wraparound Kitchen Sink covers (complete with a pencil rough) and the hilarious cover to underground anthology Snarf #3, the single page Warren pieces commence. Originally seen on issues #2 through 10 they have all been re-mastered by Eisner and are simply stunning.

After these come the fully-painted wraparounds (all magnificently presented as double-page spreads) that graced the Kitchen Sink Spirit issues #18,-24, #27-29 and #31 and then the rare 1977 Spirit Portfolio is reproduced in the same generous proportions: eleven stunning paintings encapsulating key moments in the masked detective’s astonishing career.

‘The Hideaway’, ‘The Scene of the Crime’, ‘The Women’, ‘The Duel’, ‘Dead End’, ‘The Convention’, ‘The Rescue’, ‘The Chase’, ‘The Capture’ and ‘The City’ plus the portfolio cover are followed by the contents of 1980’s ‘City: a Narrative Portfolio’ a series of evocative black line and sepia ghetto images with obverse blank verse and cameo images dealing with the eternal themes that shape man as a metropolitan dweller. Once more including the cover image, ‘The Spark’, ‘The City’, ‘Predators’, ‘Mugger’, ‘Family’ and ‘Life’ are powerfully moving and magically rendered one-frame stories that presage his growing use of the urban landscape as an integral character in his later works.

With a fascinating biography and commentary from historian and publisher Cat Yronwoode this book is a lavish treat for Eisner aficionados, but the treats still aren’t exhausted: there are also rare colour works and illustrations from Cosmos magazine and Esquire, plus poster art, unpublished Spirit paintings and a preview of his then forthcoming book Big City…

Will Eisner is rightly regarded as one of the greatest writers in American comics but it is too seldom that his incredible draughtsmanship and design sense get to grab the spotlight. This book is a joy no fan or art-lover can afford to be without.
© 1981 Will Eisner. All rights reserved.

Comics at War


By Denis Gifford (Hawk Books)
ISBN: 978-0-96824-885-6

Often the books we write about our comics are better than the stories and pictures themselves: memorable, intensely evocative and infused with the nostalgic joy that only passing years and selective memory bestows.

That’s not in any way to denigrate or decry the superb works of the countless, generally unlauded creators who brightened the days of generations of children with fantastic adventures and side-splitting gags in those so flimsy, so easily lost and damaged cheap pamphlets, but rather because of an added factor inherent in these commemorative tomes: by their very existence they add the inestimable value and mystery of lost or forgotten treasures into the mix.

A perfect example of this is today’s wonderful item, a copious and huge chronicle released as an anniversary item in 1988 celebrating the wartime delights rationed out to beleaguered British lads and lasses, compiled by possibly the nation’s greatest devotee and celebrant of child-culture.

Denis Gifford was a cartoonist, writer, TV show deviser and historian who loved comics. As both collector and creator he gave his life to strips and movies, acquiring items and memorabilia voraciously, consequently channelling his fascinations into more than fifty books on Film, Television, Radio and Comics; imparting his overwhelming devotion to a veritable legion of fans.

If his works were occasionally short on depth or perhaps guilty of getting the odd fact wrong, he was nevertheless the consummate master of enthusiastic remembrance. He deeply loved the medium in concept and in all its execution, from slipshod and rushed to pure masterpieces with the same degree of passion and was capable of sharing – infecting almost – the casual reader with some of that wistful fire.

With hundreds of illustrative examples culled from his own collection this volume was released to commemorate the outbreak of World War II and revels in the magnificent contribution to morale generated by a battalion of artists and (usually anonymous) writers, covering the output of an industry that endured and persevered under appalling restrictions (paper was a vital war resource and stringently rationed), inciting patriotic fervour and providing crucial relief from the stresses and privation of the times.

Abandoning academic rigour in favour of inculcating a taste of the times this 160 page book reprints complete sample strips of the period beginning with the affable tramps and cover feature of Jester, Basil and Bert (by George Parlett), covering the start of the war in four strips from January to November 1939, before dividing the collection into themed sections such as ‘Be Prepared’ (with examples of Norman Ward’s Home Guard heroes Sandy and Muddy from Knock-Out and John Jukes’ Marmaduke, the Merry Militiaman from Radio Fun.

‘At War With the Army’ displays the ordinary Englishman’s perennial problem with Authority- displaying Koko the Pup and Desperate Dan (by Bob MacGillivray and Dudley Watkins from D.C. Thomsons’ Magic and The Dandy), Weary Willie and Tired Tim (from Chips and superbly rendered by Percy Cocking), as well as stunning two-tone and full colour examples from Tip-Top, The Wonder and others.

‘Tanks a Million!’ finds selections from the height of the fighting, and brings us head-on into the controversial arena of ethnic stereotyping. All I can say is what I always do: the times were different. Mercifully we’ve moved beyond the obvious institutionalised iniquities of casual racism and sexism and are much more tolerant today (unless you’re obese, gay, a smoker or childless and happy about it), but if antiquated attitudes and caricaturing might offend you, don’t read old comics – it’s your choice and your loss.

The strip that started this tirade was an example of Stymie and his Magic Wishbone from Radio Fun (a long-running strip with a black boy-tramp in the tradition of minstrel shows) from a chapter dealing with the comic strip love-affair with armoured vehicles and includes many less controversial examples from Tiger Tim’s Weekly, Knock-Out, Chips and Dandy, featuring stars such as Our Ernie, Our Gang, Stonehenge, Kit the Ancient Brit and Deed-A-Day Danny.

…And if you think we were hard on innocent coloured people just wait till you see the treatment dealt to Germans, Italians and Japanese by our patriotic cartoonists…

‘At Sea with the Navy!’ highlights nautical manoeuvres from Casey Court (Chips, by Albert Pease), Rip Van Wink (Beano, James Crichton), Lt. Daring and Jolly Roger (from Golden, by Roy Wilson, Billy Bunter (Knock-Out, by Frank Minnitt), Hairy Dan (Beano, Basil Blackaller) and Pitch and Toss (Funny Wonder, Roy Wilson again) whilst ‘Sinking the Subs’ takes us below the surface with Our Ernie, Desperate Dan, Koko, Pansy Potter, Alfie the Air Tramp and Billy Bunter.

Britain’s fledgling flying squad takes centre-stage with ‘In the Air with the R.A.F.’ featuring Freddie Crompton’s Tiny Tots, Korky the Cat from Dandy, The Gremlins (Knock-Out, by Fred Robinson) and Koko the Pup.

‘Awful Adolf and his Nasty Nazis!’ demonstrates just what we all thought about the Axis nations and even indulges in some highly personal attacks against prominent personages on the other side beginning with Sam Fair’s riotously ridiculing Addie and Hermy, (Beano‘s utterly unauthorised adventures of Hitler and Goering), whilst Our Ernie, Lord Snooty, Pitch and Toss, Big Eggo (Beano, by Reg Carter), Plum and Duff (Comic Cuts, Albert Pease) and the staggeringly offensive Musso the WopHe’s a Big-a-Da-Flop, (Beano, Artie Jackson and others) all cheered up the home-front with devastating mockery.

‘Doing Their Bit’ gathers wartime exploits of the nation’s stars and celebrities (turning Britain’s long love affair with entertainment industry stars into another bullet at the Boche. Strips featuring Tommy Handley, Arthur Askey, Charlie Chaplin, Jack Warner, Flanagan and Allen, Haver and Lee, The Western Brothers, Sandy Powell, Old Mother Riley featuring Lucan & McShane, Claude Hulbert, Duggie Wakefield, Joe E. Brown, Harold Lloyd, Lupino Lane and Laurel and Hardy re-presented here were collectively illustrated by Reg and George Parlett, Tom Radford, John Jukes, Bertie Brown, Alex Akerbladh, George Heath, Norman Ward and Billy Wakefield.

The kids themselves are the stars of ‘Evacuation Saves the Nation!’ as our collective banishment of the cities’ children produced a wealth of intriguing possibilities for comics creators. Vicky the Vacky (Magic, George Drysdale), Our Happy Vaccies (Knock-Out, by Hugh McNeill) and Annie Vakkie (Knock-Out, by Frank Lazenby) showed readers the best way to keep their displaced chins up whilst ‘Blackout Blues!’ find the famous and commonplace alike suffering from night terrors.

Examples here include Grandma Jolly and her Brolly, Will Hay, the Master of Mirth, Ben and Bert, Barney Boko, Crusoe Kids, Grandfather Clock, Constable Cuddlecock and Big Ben and Little Len whilst ‘Gas Mask Drill’ sees the funny side of potential asphyxiation with choice strips such as Stan Deezy, Hungry Horace, Deed-A-Day Danny, Big Eggo, Good King Coke and Cinderella.

‘Barrage Balloons!’ lampoons the giant sky sausages that made life tricky for the Luftwaffe with selections from Luke and Len the Odd-Job Men (from Larks by Wally Robertson), It’s the Gremlins, Alfie the Air Tramp, and In Town this Week from Radio Fun, whilst ‘Tuning Up the A.R.P.!’ deals out the same treatment to the volunteers who patrolled our bombed-out streets after dark. The Air Raid Precautions patrols get a right sending up in strips starring Deed-A-Day Danny, Big Eggo, P.C. Penny, Ben and Bert, Marmy and His Ma, Lord Snooty and his Pals, The Tickler Twins in Wonderland, Our Ernie, Tootsy McTurk, Boy Biffo the Brave and Pa Perkins and his Son Percy.

The girls get a go in the vanguard with ‘Wow! Women of War!’ starring Dandy‘s Keyhole Kate and Meddlesome Matty (by Allan Morley and Sam Fair respectively), Dolly Dimple (Magic, Morley again), Tell Tale Tilly, Peggy the Pride of the Force, Pansy Potter the Strongman’s Daughter, Big Hearted Martha Our A.R.P. Nut and Kitty Clare’s Schooldays whilst the Home Guard stumble to the fore once more in a section entitled ‘Doing Their Best’ with examples from Tootsy McTurk (Magic, John Mason), Casey Court, Lord Snooty, Deed-A-Day Danny, and Big Eggo.

Imminent invasion was in the air and the cartoonist responded with measured insolence. ‘Hop It, Hitler!’ displays our fighting spirit with examples such as Bamboo Town (Dandy, Chick Gordon), Sandy and Muddy, Pansy Potter, the astonishingly un-PC Sooty Snowball, Hair-Oil Hal Your Barber Pal and Stonehenge Kit, whilst espionage antics are exposed in ‘I Spy Mit Mein Little Eye!’ in Laurie and Trailer the Secret Service Men, more Sandy and Muddy, Herr Paul Pry, Big Eggo and Lord Snooty.

‘Wireless War!’ celebrates both radio stars and enemy broadcasts with a selection from Tommy Handley, Troddles and his Pet Tortoise Tonky-Tonk, Happy Harry and Sister Sue, Crackers the Perky Pup, Our Gang and a couple of examples of John Jukes’ spectacularly wicked Radio Fun strip Lord Haw-Haw – The Broadcasting Humbug from Hamburg.

‘To Blazes With the Firemen!’ is a rather affectionate and jolly examination of one of the toughest of home-front duties with a selection of strips including Podge (who’s dad was a fire-fighter, drawn by Eric Roberts for Dandy), Casey Court, Pansy Potter and In Town This Week.

Rationing was never far from people’s minds and an art-form where the ultimate reward was usually “a slap-up feed” perfectly lambasted the measures in many strips. Examples here include The Bruin Boys from Tiny Tim’s Weekly, Freddy the Fearless Fly (Dandy, Allan Morley), Cyril Price’s vast ensemble cast from Casey Court (Chips), Our Ernie and Dudley Watkins’ Peter Piper from Magic, all in need of ‘Luvly Grub!’

Under the miscellaneous sub-headings of ‘Salvage’, ‘Comical Camouflage!’, ‘Workers Playtime!’ and ‘Allies’, strips featuring Ronnie Roy the Indiarubber Boy, Ding Dong Dally, Desperate Dan, Tin-Can Tommy the Clockwork Boy, Big Hearted Arthur and Dicky Murdoch and other stalwarts all gather hopeful momentum as the Big Push looms and this gloriously inventive and satisfying compilation heads triumphantly towards its conclusion.

‘V for Victory!’, wherein a telling gallery of strips celebrating the war’s end and better tomorrows features final sallies from Casey Court, Weary Willie and Tired Tim, a stunning Mickey Mouse Weekly cover by Victor Ibbotson, Its That Man Again – Tommy Handley, Laurel and Hardy and from Jingles, Albert Pease has the last word with ‘Charlie Chucklechops Speaking… About New Uses for Old War materials’…

Some modern fans find a steady diet of these veteran classics a little samey and formulaic – indeed I too have trouble with some of the scripts – but the astonishing talents of the assembled artists here just cannot be understated. These are great works by brilliant comic stylists which truly stand the test of time. Moreover, in these carefully selected, measured doses the tales here from a desperate but somehow more pleasant and even enviable time are utterly enchanting. This book is long overdue for a new edition and luckily for you is still available through many internet retailers.
Text and compilation © 1988 Denis Gifford. © 1988 Hawk Books. All rights reserved.

Ronin


By Frank Miller with Lynn Varley (DC Comics)
ISBN: 978-0-930289-21-8

I always feel a bit daft reviewing stuff that everyone already knows about, but I’m constantly being reminded that even though somebody talks about the classics of our art-form it doesn’t mean they actually have read them. Moreover, the great thing about comics is that they’re meant to be re-experienced, over and over and over…

So here’s a quick look at Frank Miller’s breakthrough epic: a canny blending of East and West, ancient and futuristic, mythical and technological, all used to scrutinise the unchanging nature of human passion, readily available in a number of paperback versions and even as an Absolute Ronin edition, released in 2008…

Set mostly in a near future where society has irretrievably broken down, our story actually opens eight centuries ago in feudal Japan, where a beloved, noble lord and his youngest, most untried samurai are besieged by the forces of a terrible demon named Agat who wants the mystical sword the old daimyo protects.

Eventually the unrelenting attacks succeed and Lord Ozaki is compromised and murdered. Shamed at his failure and maimed by the shape-shifting demon, the samurai becomes a masterless warrior, a Ronin, forced to wander the Earth until he can regain his honour…

Meanwhile in the 21st century, New York City and indeed the entire planet are dying, destroyed by economic, industrial and societal abuse. However at the heart of the dystopian nightmare a small team of free-thinking and idealistic scientists are pioneering a scheme to save humanity from itself.

Technological wizard Peter McKenna has invented self-replicating “bio-circuitry” that feeds itself from the polluted earth to grow clean buildings and even new prosthetic limbs. His greatest achievement is the Aquarius complex, a self-staining habitat governed by a benevolent Artificial Intelligence dubbed Virgo. Peter’s wife Casey runs the security of the complex whilst their friend Taggart runs the corporation they jointly founded, selling their world saving tech – and message – to the rest of humanity.

The maternal Virgo is increasingly becoming the fourth member of the team: making autonomous decisions for the benefit of all. She works closely with Billy Challas, an extreme congenital quadriplegic with latent psionic abilities. His hidden mental abilities have enabled Virgo to make huge leaps in replacement limbs, but recently his dreams have been disturbed by visions of Ozaki, Agat and the Ronin. Virgo is troubled by how historically accurate the nightmares are…

In ancient Japan the Ronin has wandered for years continually defending the magic sword from Agat’s forces, until in one self-sacrificing final duel demon and hero are both killed by the eldritch blade…

When Virgo’s researches uncover the dream Katana in a junk shop eight centuries later she accidentally causes an explosion which decimates part of the Aquarius complex, releasing Agat into our world again. Mercifully the spirit of the Ronin simultaneously enters Billy, who uses his submerged mind-powers to reconfigure his deformed flesh into the form of the ancient warrior.

Lost, dazed and confused, the Ronin wanders through the horrific landscape of post-civilised New York amongst a debased and corrupted populace whilst the demon possesses the body of Taggart and begins to subvert the pacifist, redemptive mission of Aquarius.

Casey McKenna, as head of security, begins to dig (quite literally) into the problem and with Virgo’s help is able to track down Billy/Ronin, but rather than saving the lad she is terrifyingly drawn into his mystical confusion. Meanwhile, as “Taggart” retools the complex into a munitions super-factory, Peter McKenna begins unravelling the mystery and discovers that nothing is as it seems and that there are far more sinister threats than debased gang-mutants and ancient demonic creatures. The entire world is under imminent threat and the clock is ticking…

This tale was not well received when it initially launched: the heady mix of manga influences (particularly Kazuo Koike and Goseki Kojima’s stunning Lone Wolf and Cub saga which permeates and guides this tale like a ghostly grandfather), science fiction, social politics and supernatural ultra violence was clearly not what the superhero reading fans had expected. Although some of the thematic overtones remained this was clearly no continuation of Miller’s landmark Daredevil run for Marvel: those issues were returned to in successive DC epics The Dark Knight Returns and Batman: Year One.

However Ronin did effectively alter the comicbook marketplace forever, allowing the adult sensibilities that had flourished in Europe and Japan for decades to finally gain a solid foothold in the dogmatically juvenile American comics market. Of course it wasn’t alone, but with American Flagg! and a few precious others it was at the vanguard of the zeitgeist that put style and mature content above Fights, Tights and empty frights…

Oppressive, exhilarating and scarily mystifying, Ronin is a spectacular visual tour de force that reshaped what we read and how we read it. As a fan you have a divine obligation to see it for yourself…
© 1983, 1984, 1987 Frank Miller, Inc. All Rights Reserved.

Ding Dong Daddy From Dingburg (Zippy Annual #10)


By Bill Griffith (Fantagraphics Books)
ISBN: 978-1-60699-389-7

Starting life as an underground cartoon in 1971, Bill Griffith’s absurdist commentary on American society has grown into such a prodigious and pervasive counter-culture landmark that it’s almost a bastion of the civilisation it constantly scrutinises. Almost: there’s still a lot of Americans who don’t like and certainly don’t get Zippy the Pinhead.

Legendarily based on the microcephalic Schlitzie from Tod Browning’s controversial 1932 film “Freaks” and P.T. Barnum’s carnival attraction Zip the Pinhead, Griffith’s Muu-Muu clad simpleton first appeared in Real Pulp Comix #1 (March 1971) and other scurrilous home-made commix before winning a regular slot in the prominent youth culture newspaper The Berkley Barb in 1976. Soon picking up syndication across America and the world, Zippy “dropped in” when in 1985 King Features began syndicating the strip, launching it in the San Francisco Examiner.

Zippy’s ruminations and dada-ist anti-exploits have expanded over the years to include his own nuclear family and cat, a peculiar cast of iconic semi regulars like Mr. The Toad, embodiment of Capitalism, Griffy (an analogue of the cartoonist creator) and brother Lippy (a conceptual and ideological opposite in the grand tradition of Happy Hooligan’s sibling Gloomy Gus: Lippy is the epitome of the average mainstream US citizen) plus an entire town of like-minded pinheads – Dingburg.

The strip follows few conventions although it is brilliantly drawn. Plot-lines and narratives, even day to day traditional gags are usually eschewed in favour of declamatory statements of absurdist, quasi-philosophical and often surreal concept-strings that resemble word (and occasionally picture) association or automatic writing, all highlighting the ongoing tsunami of globalisation as experienced by every acme of our modern culture from the latest fad in consumer electronics to celebrity fashion and “newsfotainment”.

The strip is the home of the damning non-sequitur and has added to the global lexicon such phrases as “Yow!” and “Are we having fun yet?”

Being free of logical constraint and internal consistency, Zippy’s daily and Sunday forays against The Norm can encompass everything from time travel, talking objects, shopping lists, radical philosophy, caricature, packaging ingredients, political and social ponderings and even purely visual or calligraphic episodes. It is weird and wonderful and not to everybody’s tastes…

This current volume (16 and counting) is broken into themed segments beginning with an extended tour of his home town: meeting the everyday folk and getting to know them in ‘Back to Dingburg’, which is followed by a selection of informed conversations with three dimensional commercial signage and advertising statuary in ‘Roadside Attractions’.

The central section reprints a selection of ‘Sunday Color’ strips, followed by a collection of muses and meanderings between character and creators via ‘Zippy and Griffy’ cunningly counter-pointed by a extended sequence of existential ripostes, spiritual revelations and biblical revisions when ‘God’ comes for an uninvited visit to Dingburg.

‘The Usual Suspects’ introduces new readers to such luminaries as Mr. The Toad, and recurring topics such as the spoof comic-strip-within-a-strip Fletcher and Tanya, before the book concludes with a brief but illuminating conglomeration of strips featuring the pinhead as a boy in the pastiche-frenzied  ‘Little Zippy.’

The collected musings of America’s most engaging Idiot-Savant have all the trappings of the perfect cult-strip and this latest volume finds cretin and creator on absolute top form. If you like this sort of stuff you’ll adore this enticing slice of it. Yow!

© 2008, 2009, 2010 Bill Griffith. All rights reserved.

The Sanctuary


By Nate Neal (Fantagraphics Books)
ISBN: 978-1-60699-388-0

There’s a wonderful abundance of impressive and talented cartoonists crafting superbly thought-provoking comics these days. Moreover they are all blessed with perfect timing, by which I mean they’re more or less able to support themselves thanks to modern technology and markets where, in the past, the imaginative likes of Kirby, Ditko and even R. Crumb had to filter themselves through a system of editors, publishers and distributors to get their work published.

In this new arena ideas can take you anywhere and religious ideologues, self-righteous pressure groups and blinkered editors have only negligible effect: indeed, their assorted squeals of outrage or timid support for fresh thoughts can actually help get contentious graphic material to the audiences it was actually intended for.

Not that Nate Neal’s first graphic novel is particularly contentious or outrageous. Even though there is nudity, fornication, wanton violence and gleeful irreverence, what mostly comes through in The Sanctuary is the sheer hard-work and intelligent philosophical questioning in this primordial tale of a band of cave-dwellers living and dying at the birth of our greatest inventions… language and art.

Neal is Michigan born and Brooklyn dwelling and was one of the creative crew that launched the splendid indy comics anthology Hoax (alongside Eleanor Davis, Dash Shaw & Hans Rickheit) and has produced a string of impressive colour and monochrome pieces such as ‘Delia’s Love’, ‘Mindforkin” and ‘Fruition’ in Fantagraphics’ stunning arts periodical Mome. His high-profile commercial gigs include ‘Truckhead’ for Nickelodeon Magazine and Mad‘s perennial favourite Spy Vs. Spy (originally created by Antonio Prohias and since covered by such diverse lights as Dave Manak and Peter Kuper).

Like kitsch movie masterpieces When Dinosaurs Ruled the Earth and 1,000,000 Years B.C. this primeval parable is produced with a unique and supremely limited intrinsic language (which, if you pay attention, you will decipher) and which serves to focus the reader on the meat of the tale: how art and graphic narrative became a fundamental aspect of human cognition.

Don’t be put off by my jokey references to classic bubblegum cinema; The Sanctuary has far more in common with the antediluvian aspects of Alan Moore’s Voice of the Fire than with any “big lizard meets busty cave-babe” flick (although if you’re a fan of Quest for Fire, that film’s gritty, grey and darkly sardonic ethos does eerily resonate here…)

Largely silent and broadly pantomimic, the snapshot episodes in this bleak black and white generational sage describe a small clan – or more properly “pack” – of brutal hominids eking out a squalid and desperate existence about thirty-two thousand years ago. The tribal equilibrium is altered when a young female is traded to them offering the lowest male in the pack a crumb of comfort. Until then he was practically outcast having to steal food from the alpha males and females, who have been and continue to struggle for control of the group.

This omega-male has a gift and a passion. He commemorates the tribe’s hunts through art, but when the girl arrives he discovers a new use and purpose for his abilities. However, life is hard and hunger and danger go hand in hand. The cold war between young and old, fit and maimed, male and female is inevitably coming to a head…

This is a powerful tale about creativity, morality, verity and above all, responsibility which demands that the reader work for his reward. As an exploration of imagination it is subtly enticing, but as an examination of Mankind’s unchanging primal nature The Sanctuary is pitilessly honest. Abstract, symbolic, metaphorical yet gloriously approachable, this devastatingly clever saga is a “must-see” for any serious fan of comics and every student of the human condition.

© 2010 Nate Neal. All rights reserved.

Heroes volume 1


By various (WildStorm/Titan Books)
ISBN: 978-1-84576-706-8

Some people are never satisfied. When I was a kid constantly defending or even hiding my reading preferences, I and so many others, used to dream of a day when “normal” people – especially grown-ups and girls – would appreciate and love the superheroes, pulp fiction and space-opera that we devoured in comics. One day, I muttered, they’ll get it too…

These days not only are the concepts and traditions of my childhood inamoratas common currency, but actual favourite characters have been shared with the general populace to such a broad extent and with such ruthless commercial interpretation that often I can’t recognise the cheery costumed champions I once longed for others to partake of…

The world’s Batman isn’t mine, the celluloid (do we even use celluloid anymore?) Spider-Man is a complete stranger and I won’t have Daredevil or the X-Men in my house… Moreover I cringe inside when “the comicbook plot” appears in any cop or fantasy show: Nobody in the industry actually considers themselves “graphic novelists” – nobody I know would be that poncey…

So I was understandably a little nervous when a prime-time TV series debuted steeped in the fictive concepts of meta-humanity and attempted to bring the fringe experience and continuity shenanigans of the empowered outsider to the wider audience of soap fans and armchair sportsmen…

Tim Kring’s pedigree is admittedly quite good. He has worked extensively with fantasy concepts and clever adventure heroes on TV: Knight Rider, Strange World, Crossing Jordan, Teen Wolf Too (which he co-wrote with long-time collaborator Jeph Loeb) and the spectacularly under-appreciated Misfits of Science, an earlier and wittily cool attempt at a silver screen super-team.

Heroes ran for four controversial seasons, beginning in 2006, initially garnering huge audience figures and critical acclaim but gradually tapering off in popularity and direction before being finally euthanised by NBC in February 2010.

Recounting the secret history and evolution of a broad and disparate offshoot of superhumans amongst us the series attempted to transfer comicbook sensibilities to the television audience, following up to dozen separate metahumans as they came to terms with their abilities in a dangerously out of kilter world.

An overarching narrative thread was provided by Indian scientist Mohinder Suresh who had inherited his dead biologist father’s secret research into and fascination with these hidden but rapidly evolving beings, whilst constant menace was provided by a covert organisation hunting the paranormals and a rogue superhuman dubbed Sylar, who also stalked them – but only to kill them and steal their powers.

The concept’s lowly pop culture origins were coyly and constantly referenced in the show by including a meta-fictional comic, Ninth Wonder, written and drawn by a future-gazing character, into the ongoing plots. There was also a weekly webcomic produced to supplement the series and those webisodes are compiled in this book, comprising a stream of sidebar stories to enhance the overall experience, crafted by some of our industry’s leading talents.

Obviously if you never saw or didn’t like the show this would be the time to stop reading this review, but as I’m going to carry on regardless feel free to accompany me as I attempt to weigh the merits of the comics strips collection on its own terms…

Numbered as Ninth Wonder #1-34 these short stories – averaging 4-6 pages and a cover per instalment – begin with ‘Monsters’ by Aron Eli Coleite and artists Michael Turner & Koi Turnbull, wherein Mohinder moves to America, reintroducing the core concepts to us whilst investigating his father’s death, after which time-bending Japanese salaryman Hiro offers a peek into his own past with ‘The Crane’ by Coleite, Micah Gunnell & Mark Roslan.

Flying politician Nathan Petrelli experiences an eye-opening ‘Trial by Fire’ (Chuck Kim, Marcus To & Roslan)’ whilst invulnerable cheerleader Claire realises how much her life has changed after teaching a date-rapist a brutal lesson in ‘Aftermath’ (Joe Pokaski, Gunnell & Roslan). In ‘Snapshot’ by Pokaski, To & Peter Steigerwald, intangible convict DL Sanders breaks out of jail, unaware that his wife Niki is also abhuman and currently beginning a part-time career as a violent criminal in ‘Stolen Time’ (Pokaski, To & Roslan)…

Telepathic cop Matt Parkman feels his orderly life slipping away in ‘Control’ (Oliver Grigsby, Gunnell & Roslan) and that aforementioned precog artist discovers his powers in Coleite, Gunnell & Roslan’s ‘Isaac’s First Time’. Then Pierluigi Cothran, To & Roslan introduce a very special, irresistible little girl in ‘Life Before Eden’.

The tenth episode featured the sinister Sylar in ‘Turning Point’ (Christopher Zatta, Gunnell & Roslan), we got a look into the life of the chief agent hunting paranormals in ‘Fathers and Daughters’ (Andrew Chambliss, Travis Kotzebue, Gunnell & Steigerwald), power-magnet Peter Petrelli dreamed of ‘Super-Heroics’ (Harrison Wilcox, Gunnell & Steigerwald) before the format got an overdue upgrade with a continued story and an all new character.

‘Wireless’ (Coleite, Pokaski, Gunnell, Phil Jimenez & Roslan) introduced Israeli soldier Hana Gitelman who had the ability to interact with computers and electronic data-streams and recounted how she was recruited by the agency that hunts Heroes, a four-part tale of frustrated vengeance, fraud and disillusionment, followed in #17-18 with ‘How Do You Stop an Exploding Man?’ (Jesse Alexander, Coleite, Travis & Jordan Kotzebue & Roslan) as Hana tracks down the tragic Ted Sprague, fugitive paranormal cursed with the ability to explode like a nuke…

DL and Niki have a son and little Micah also has an ability – controlling machinery, but that’s not a great deal of help in ‘Bully’ (Kim, Gunnell & Roslan), whilst Sylar experiences a setback of his own in ‘Road Kill’ (Pokaski & Jason Badower). Hana returns in ‘The Path of the Righteous’ (Coleite & Staz Johnson), protecting the innocent from internet predators whilst cheerleader Claire’s unorthodox adoption is examined in Jesse Alexander & Michael Gaydos’ ‘Hell’s Angel’.

Episode #23 ‘Family Man’ (Alexander & Staz Johnson) deals with the aftermath of Claire’s exposure as a metahuman as her adoptive father, chief agent for the organisation that hunts her kind, makes a life changing decision, before another extended saga opens with ‘War Buddies: The Lonestar File’ (Mark Warshaw & Steven Lejeune).

Deep undercover Hana discovers the story of a previous generation of superhumans in ‘Unknown Soldiers’ (Chambliss, Cothran, DJ Doyle, Wilcox, Adam Archer, Roslan & Badower) detailing the story of a special ops mission in the Mekong Delta in 1968.

After incalculable horror the two survivors of the US team realise they are both more than mortal and lay plans that will eventually shake the world: a scheme that comes closer to fruition in ‘War Buddies: Call to Arms’ (Warshaw & Johnson)…

Time traveler Hiro Nakamura meets himself in the portentous ‘String Theory’ (Pokaski & Johnson) and events spiral to a climax – or more accurately Season Finale – with the 2 parter ‘Walls’ from Pokaski, Tom Grummett & Gaydos, as the heroes of a possible future strive to change their past. This volume then closes with a final 2-part thriller ‘The Death of Hana Gitelman’ by Coleite & Badower. It’s not what you think…

The book also contains a number of extra text features, the webisode covers and TV show art by Tim Sale and others such as Jim Lee and Alex Ross and despite my initial misgivings does actually present a fairly cohesive picture that most readers should enjoy and appreciate even with no prior experience of the primary material. And of course with Boxed set DVDs make ideal presents – almost as good as graphic novels, in fact…

© 2007 Universal Studios. Heroes is ™ & © NBC Studios, Inc. All rights reserved.

The Further Adventures of Indiana Jones Omnibus volume 1


By various (Dark Horse)
ISBN: 978-1-84576-808-9

Dark Horse Comics have held the comics producing section of the Indiana Jones franchise since 1993, generating thousands of pages of material, much of it excellent and some not quite. But, and it might be construed as heretical to say it, dedicated fans aren’t all that quality conscious when it comes to their particular fascination, whether it’s games about finding Atlantis or the latest watered-down kids interpretation or whatever.

So the company’s Omnibus line is a wonderfully economical way to keep the older material in print for such fans by bundling old publications into classy, full-colour digests (they’re slightly smaller than US comic-books but larger than the standard manga volume, running about 400 pages per book). This initial volume (of three) chronologically re-presents the first dozen Marvel interpretations which followed the film Raiders of the Lost Ark as well as including the three-issue miniseries adaptation that preceded the landmark film. I’m being this specific because the comic version was also released as a single glossy, enhanced-colour magazine in their Marvel Super Special series (#18: Indiana Jones and the Raiders of the Lost Ark if you’re curious).

And just in case you haven’t seen the film: set in the days before World War II, Hitler’s paranormal investigation division was gathering occult artifacts from around the planet and soon crossed swords with a rough and ready archaeology professor from a New York university, when the unconventional Doctor Indiana Jones was maneuvered by the American government into tracking down his old tutor who might have a knowledge of the biblical Ark of the Covenant.

Although Abner Ravenwood had since died his daughter Marion possessed the clues the rough and ready Jones needed – unfortunately she’s also an old flame Indy had abandoned and would rather burn in hell than help him…

However when the Nazis turn up and try to torch her in the Nepalese bar she was dumped in, Marion joins Jones in a breakneck chase across the globe from Cairo to the lost city of Tanis to a secret Nazi submarine base on a tropical island, fighting natives and Nazis every step of the way until the ancient artifact separates the just from the wicked in a spectacular and terrifying display of Old Testament style Wrath…

The movie’s format – baffling search for a legendary object, utterly irredeemable antagonists, exotic locales, non-stop chase action, outrageous fights and just a hint of eldritch overtones – became the staple for the comic book series that followed, opening in impressive manner with ‘The Further Adventures of Indiana Jones’ a two-part yarn from Jack-of-all-genres John Byrne, assisted by Terry Austin and with veteran scripter Denny O’Neil pitching in for the concluding ’22-Karat Doom!’

When an old student is murdered before his eyes Indy swears to complete the lad’s research, subsequently trekking through Africa in search of a tribe who could turn men to gold, never more than one step ahead of a maniac millionaire with no love of mysteries or antiquities but a possessed of a deep and abiding love of profit…

That adventure ended with our hero plunging out of a doomed plane and into issue #3’s American set adventure ‘The Devil’s Cradle’ (O’Neil, Gene Day, Richard Howell, Mel Candido & Danny Bulanadi) wherein he fell into a hillbilly wilderness where a rogue US Army Colonel and a band of witch-burning yokels are separately hunting a 400 year-old alchemist with all the secrets of the ages at his fingertips…

‘Gateway to Infinity!’ by David Michelinie, Ron Frenz & Bulanadi saw the archeological adventurer en route to Stonehenge, courtesy of the US government, when a ring of Nazi spies once again failed to kill him. Hitler’s spies and parapsychologists were still hunting preternatural artifacts and the crystal cylinder uncovered at the ancient monument definitely qualified. English professor Karen Mays dated it to the Triassic period, millions of years before Man evolved and the murderous Aryans would stop at nothing to make it theirs…

Luckily for Jones and Mays – but not the Third Reich – the spies were eventually successful. However to their eternal regret their vile machinations unleashed ‘The Harbingers’ and only Indy’s swift reactions prevented a horror beyond time from escaping into our world.

Jazz Age mastermind Howard Chaykin joined Austin to illustrate the wonderfully classy ‘Club Nightmare’ (plotted by Archie Goodwin and scripted by Michelinie) as Marion opened a swanky Manhattan night-spot only to run afoul of mobsters and worse even before it opened. With Indy on hand to save the day the situation swiftly went from calamitous to disastrous…

Michelinie, Gammill & Sam de La Rosa soon had the hero globe-trotting again in ‘Africa Screams’ as a tussle in Tuscany with tomb-robber Ian McIver led to a solid clue to an even deeper mystery. Following an old map Indy and Marion are soon on their way to the Dark Continent in search of the legendary Shintay – a tribe of pale giants outcast from and last survivors of fabled Atlantis…

Unfortunately McIver and those ever-eager Nazi hunters were also on the trail and in ‘Crystal Death’ the vast power of the Shintay nearly wiped out half of Africa…

Issues #9 and 10 found the artifact hunter the target of a sinister plot by German spies and Aztec wannabees in ‘The Gold Goddess: Xomec’s Raiders’ (Goodwin, Michelinie, Dan Reed & Bulanadi), leading to a series of death-defying battles in the lofty heights of the Big Apple and the depths of the Brazilian jungle

This first volume concludes in fine style with a breathtaking global duel and a brand new villain as Indy is seduced by nefarious antiquities collector Ben Ali Ayoob into hunting down a persistent Biblical myth: ‘The Fourth Nail’. In ‘Blood and Sand’ Dr. Jones travels from the Australian Outback to Barcelona trying to find the unused final spike that should have ended Christ’s suffering on the Cross, but his quest is dogged by bad luck, Arabic ninjas, guardian gypsies, immense insane bandits and irascible bulls looking for a handy matador to mangle… The perilous pilgrimage reaches an inevitable conclusion in ‘Swords and Spikes’ (with additional art from Luke McDonnell and Mel Candido), a cavalcade of carnage, helter-skelter action and supernatural retribution.

With a covers gallery from such able and diverse hands as James T. Sherman, Walt Simonson, Terry Austin, John Byrne, Rich Howell & Armando Gil, Ron Frenz, Mike Gustovich, Howard Chaykin, Kerry Gammill, Bob Wiacek and Bob McLeod this is a splendid chunk of simple escapist fun: the type of buried treasure any fan of any age would be delighted to unearth.

™ &© 1981, 1983, 2009 Lucasfilm Ltd. All rights reserved.

Birds of Prey


By Chuck Dixon, Jordan Gorfinkel, Gary Frank & various (DC Comics)
ISBN: 978-1-84023-574-8

Birds of Prey recounts the missions and lives of a rotating team of female crime-fighters led by Barbara Gordon, the computer genius known as Oracle. Daughter of the Police Commissioner of Gotham City, her own career as Batgirl was ended when the Joker blew out her spine in a terrifying kidnap attempt. Trapped in a wheelchair she hungered for justice and sought new ways to make a difference in a very bad world…

Reinventing herself as a covert information gatherer for the Batman’s clique of avengers and defenders, she gradually became an invaluable resource for the entire superhero community, but in the first of these collected tales Babs undertakes a new project that will allow her to become an even more effective crusader against injustice…

This volume contains the one-shots, specials and miniseries that successfully introduced a spellbinding blend of sassy bad-girl attitude and spectacular all-out action which finally convinced timid editorial powers-that-be of the commercial viability of a team composed of nothing but female superheroes.

Who could possibly have guessed that some readers would like effective, positive, clever women kicking evil butt, and that boys would follow the adventures of violent, sexy, usually underdressed chicks hitting bad-guys – and occasionally each other …?

The issues gathered here, Black Canary/Oracle: Birds of Prey #1, Birds of Prey: Revolution, the pertinent section of Showcase ’96 #3 and Birds of Prey: Manhunt #1-4 form a breathtaking riot of dynamic, glossy crime-busting heavily highlighting the kind of wickedness costumes crusaders usually ignore, white collar and black-hearted…

The first tale ‘One Man’s Hell’, written by Chuck Dixon and illustrated by Gary Frank & John Dell, is set at a time when veteran martial arts crime-crusher Black Canary was slowly going to hell after the death of her long-time lover Green Arrow (of course he got better a few years later – see Green Arrow: Quiver for details).

Broke, uncontrolled and hell-bent on self-destruction, the increasingly violent and adrenaline-addicted heroine was contacted by a mysterious unseen presence and dispatched to an third world country to investigate a series of “terrorist attacks” that always seemed to profit one unimpeachably benevolent philanthropist…

With nothing left to lose Canary undertook the tragically brutal mission and gained an impossibly valuable prize… purpose.

Peppered with an intriguing array of guest-stars and villains this socially-conscious high-octane thriller established the Canary as one of the most competent and engaging combatants of the DCU and a roving agent of conscience and retribution more than capable of tackling the villainous scum who were clever enough to stay below the regular superhero radar: a reputation enhanced in the sequel ‘Revolution’.

Dixon, Stefano Raffaele & Bob McLeod crafted a superbly compelling tale wherein she and her silent partner (at this time Oracle was no more than a rumour to everybody but Batman and the Canary, who got “intel” and advice from an anonymous voice that came by phone, text or the radio-jewellery of her new costume) tracked a human trafficking ring to the rogue state of Santa Prisca and stumbled into a dirty campaign by American interests to topple the standing dictator.

When the venerable Showcase title was revived in the 1990s it was as a monthly anthology that highlighted old unemployed characters and events already originated rather than new wholly new concepts, swiftly becoming a place to test the popularity of the company’s bit players with a huge range of heroes and team-ups passing through its eclectic pages. This made it a perfect place to trot out the new team for a broader audience who might have ignored the one-shots.

Showcase ’96 #3 cover-starred Black Canary and Lois Lane, featuring a frantic collusion between the reporter, the street fighter and the still “silent partner” Oracle in a tale scripted by series editor Jordan B. Gorfinkel, laid out by Jennifer Graves and finished by Stan Woch. ‘Birds of a Feather’ found Superman’s then Girlfriend and the Birds taking out a metahuman gangmaster who had enslaved migrant workers to work in Metropolis’ secret sweat shop. Punchy and potent it led to the four-issue miniseries which ends this volume whilst introducing a new wrinkle in the format… teaming Oracle and Canary with an ever-changing cast of DC’s Fighting Females.

‘Manhunt’ saw Dixon again script a breakneck, raucous thriller which began ‘Where Revenge Delights’ (illustrated by Matt Haley & Wade Von Grawbadger) as the Birds’ pursuit of a philandering embezzler and scam-artist lead them into heated conflict with The Huntress – a mob-busting vigilante who even Batman thinks plays too rough. She also wanted the revoltingly skeevy Archer Braun (whom she knows and loathes as Tynan Sinclair) but her motives seem a good deal more personal…

The two active agents cautiously agree to cooperate but the mix gets even headier when Selina Kyle invites herself to the lynching party in ‘Girl Crazy’ (with additional inking from John Lowe). Canary consents over the strident objections of the never-more helpless and frustrated Oracle. Braun, it seems, is into bigger crimes than anyone suspected and has made the terminal error of bilking the notorious Catwoman…

Fed up with Babs shouting in her ear Canary goes off-line, subsequently getting captured by Braun, ‘The Man That Got Away’ (inked by Cam Smith) and clearly a major threat. He might even be a covert metahuman…

Shanghaied to a criminal enclave in Kazakhstan for the stunning conclusion ‘Ladies Choice’ (art by Sal Buscema, Haley & Von Grawbadger) Canary is more-or-less rescued by the unlikely and unhappy pairing of Catwoman and Huntress, but none of them is ready or able to handle Braun’s last surprise – Lady Shiva Woosan, the world’s greatest martial arts assassin…

This rollercoaster ride of thrills, spills and beautifully edgy, sardonic attitude finally won the Birds their own regular series which quickly became one of DC’s best and most consistently engaging superhero adventure series. This opening salvo is both groundbreaking and fantastically fun, and will delight any comics Fights ‘n’ Tights follower as well as anyone woman who’s ever had a man in her life…
© 1996, 1997, 2002 DC Comics. All Rights Reserved.

Annihilation Conquest Book 1


By various (Marvel)
ISBN: 978-0-8751-2782-6

Annihilation was another of those company-wide publishing events that “Changed The Marvel Universe Forever” (and don’t they all?) which ran for most of 2006, and involved most of the House of Ideas’ outer space outposts and cosmic characters. Among the stalwarts in play were Silver Surfer, Galactus, Firelord (and a host of previous heralds of the world-eater), Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Tana Nile, Gamora, Ronan the Accuser, Nova, Drax the Destroyer, a Watcher and a host of alien civilisations such as the Kree, Skrulls, Xandarians, Shi’ar et al., all falling before a invasion of rapacious negative zone bugs and beasties unleashed by the insectoid horror Annihilus.

If you’re new to the Marvel universe and that bewildering list of daunting data didn’t leave you screaming in frustration, then please read on…

As is usual in these public thinnings of the herd, a number of good guys and bad died and had their trademark assumed by a new and glitzier model whilst some moribund careers got a successful and overdue shot in the arm…

The event spawned a number of specials, miniseries and new titles, (subsequently collected as three volumes plus a Classics compilation that reprinted key appearances of a number of the saga’s major players) and inevitably led to a follow-up event: Annihilation: Conquest.

The first volume of this surprisingly engaging sequel series collects Annihilation: Conquest Prologue, Annihilation: Conquest Quasar #1-4, Annihilation: Conquest Star-Lord #1-4 and Annihilation Saga, opening on a scarred and war-torn realm of known space, decimated and still reeling from the chaos of the Annihilation Wave and its aftermath.

The Kree and Skrull empires are splintered, the Nova Corps of Xandar reduced to a single agent, ancient gods are loose and a sizable portion of the Negative Zone invaders have tenuously established themselves in territories stolen from the billions of dead sentients that once populated the cosmos. The Supreme Intelligence is gone and arch-villain Ronan has become a surprisingly effective ruler of the Kree remnants. Cosmic Protector Quasar is dead and Phyla-Vel, daughter of the first Captain Marvel has inherited both his powers and name…

In ‘Prologue’ (written by Dan Abnett & Any Lanning, illustrated by Mike Perkins and coloured by Guru eFX) Phyla-Vel and psychic demi-goddess Moondragon are working with the pacifist Priests of Pama to relieve the suffering of starving survivors, whilst Peter Quill, one time cosmic champion Starlord, is working with Ronan and the remnants of the warlike Kree on the planet Hala to shore up the battered interstellar defences of the myriad races in the sector.

Quill has brokered an alliance with the Spaceknights of Galador (an old noble cyborg species most famously represented by 1980s hero Rom) that should enhance the all-pervasive etheric war-net, but once uploaded the date instantly causes disastrous problems throughout the system. In seconds all technology in the region is compromised: overruled by a murderous, electronic sentient parasitic species known as the Phalanx, whose cybernetic credo is “peace and order through assimilation”. Once more organic life is facing total extinction…

On planet Pama, Phyla and Moondragon are targeted by enslaved Kree automatons as the Phalanx attempt to destroy any credible resistance before spectacularly cutting off the entire quadrant from the rest of the universe. If life is to survive this threat it must be saved by the champions trapped inside…

The miniseries ‘Starlord’ (written by Keith Giffen, with art from Timothy Green II, Victor Olazaba & Nathan Fairbairn), finds the one-time Cosmic Avenger stripped of his powers and technological enhancements – all now liabilities when facing a predator species that infests electronic devices – and seconded to a Kree resistance division. Here he is tasked with turning Kree prisoners into a Penal Strike Force (a highly engaging intergalactic Dirty Half-Dozen) and taking out the Phalanx base where the invaders are perfecting a more efficient way to assimilate organics into their mechanistic hive-mind.

Once a major bad-guy race in the Marvel mainstream, whoever the Kree consider criminals look surprising like failed heroes to me. Firstly there’s Galactic Warrior Bug (originally from the 1970’s phenomenon Micronauts), the current Captain Universe (ditto), the Shi’ar berserker Deathcry, failed Celestial Madonna Mantis, anamorphic adventure Rocket Raccoon and the gloriously whacky “Kirby Kritter” Groot, a Walking Tree and one-time “Monarch of Planet X.”

With this reluctant team in tow and using natural abilities and decidedly primitive weapons the squad invades Hala, now the central beachhead of the Phalanx, to discover and destroy the augmented assimilation project, but they have drastically underestimated the remorseless ingenuity and creative callousness of the electronic invaders…

Sharp, witty and ingenious, this is a magnificent romp full of thrills and worthy sacrifice that no comic fan could possibly resist, and is promptly followed by the epic tragedy of Phyl-Vel, the new Quasar as she and her lover Moondragon endure a terrible quest to the heart of the imprisoned Quadrant, following a mysterious voice that urges them to save the one being who could possibly turn back the seemingly irresistible tide of Phalanx assimilation.

‘Quasar: Destiny’ (written by Christos N. Gage, illustrated by Mike Lilly, Bob Almond, Scott Hanna, Mark McKenna, Roland Paris & Stephane Peru) sees the couple journey to a hidden world of hope, dogged by the deadly Earth automaton Super-Adaptoid, now a fully-integrated Phalanx super-warrior possessing the powers of the Avengers and Phyla’s father the first Captain Marvel. Moreover, even plagued by overwhelming berserker rages and cut off from her power source, the untried Quasar must succeed before her abilities fade forever…

Little does she realise that Moondragon, her bedrock in these times of overwhelming trouble, is slowly undergoing an inevitable contamination potentially more hideous than Phalanx assimilation…

This epic race across the universe ends in a tragic surprise and one final glimmer of hope for the desperate champions of organic life – which will have to wait until the second volume to flourish or die.

This tome doesn’t end here, though. Rounding out the book is a selection of design sketches from Timothy Green II & Nathan Fairbairn and the invaluable and incisive Annihilation Saga, written by Michael Hoskin – a 34 page text précis using a huge selection of illustrations from the various Annihilation storylines to fill in and bring up to speed any readers (such as myself at the time so I can verify its usefulness and efficacy) who missed the original event.

Artists and writers sampled here include Aleksi Briclot, Nic Klein, Matt Wilson, Andrea DiVito, Laura Villari, Mitch Breitweiser, Scott Kolins, Ariel Olivetti, Kev Walker, Rick Magyar, Renato Arlem, Gregory Titus, Jorge Lucas, Giuseppe Camuncoli, Mike McKone & Sean Chen.

I admit to having a deep-seated antipathy to and suspicion of these vast inter-connected, braided mega series; always worrying that readers are subjected to unnecessary pressure to include titles and tales they normally wouldn’t care to try (and usually subsequently discovering that they needn’t have once the super-sagas are concluded) but every so often the publishing stunt is elevated by sheer quality of material and those rare instances result in pure comics gold. Annihilation: Conquest, with its blend of bombastic derring-do, metaphorical war allegories, dashing adventure, dry humour and Armageddon politics is one such example and I wholeheartedly commend it to your house…

© 2007, 2008 Marvel Characters, Inc. All Rights Reserved.

Fires


By Lorenzo Mattotti (Catalan Communications)
ISBN: 0-87416-064-2

Lorenzo Mattotti was born in Brescia 1954, and after studying architecture became a comics storyteller before graduating into a second career as a designer and illustrator. As well as the book under discussion here, his most well-known work is probably his 2003 Eisner award-winning adaptation of Dr. Jekyll and Mr. Hyde. His stunning illustrations have graced magazines as varied as Cosmopolitan, Le Monde, Vogue and The New Yorker.

Initially working in a stylish but standard manner he gradually became obsessed with expanding the traditional comics form; capturing the power of light, hue and motion on the page and exploring the inner world of the characters populating it, beginning with the seminal Il Signor Spartaco in 1982.

With all his successive works from Murmur, the semi- autobiographical ‘The Man in the Window’ (where he applied the same creative questioning doctrine to line-drawing as he had to paint, pastel and chalk colour), the historical Caboto and others he pursued a technique of offering multiple meanings and interpretations to the reader…

Fires was released in 1986, and details the experience of a navy officer seduced by the magical nature of a tropical island. Either that or a classic case of a sensitive nature driven to madness by the regimentation of militarism…

When the warship Anselm II drops anchor in the bay of the paradisiacal islet of St. Agatha to investigate the growing loss of merchant shipping, junior officer Lieutenant Absinthe is troubled by the stunning natural beauty of volcanic atoll. The government of the new super-state of Sillantoe has dispatched the dreadnought to explore the place, and if populated, civilise or pacify the natives.

On the night before Absinthe and a landing party are dispatched, blazing fires can be seen brilliantly lighting up the dark and the Lieutenant thinks he sees strange creatures invading the ship. When the away team trudges through the foliage the next morning, he thinks he sees them again, but for some inexplicable reason cannot bring himself to report the sighting.

The officer is increasingly disturbed by the joyous, dancing flickering figures, and even though he says nothing the crew knows something is happening to him. Absinthe only feels happy or at peace on the island, and one night he goes AWOL. Seeing islanders all the time now he goes fully native, reveling in the spectacular blazes that roar and dance every time darkness falls.

Eventually the sailors recapture their “hallucinatory” comrade and the order comes to bombard this isle of the damned until it is razed of all possibility of life.

And now the nightmare truly begins…

This examination of technology vs. nature, freedom challenging duty and man against civilisation is rendered in a euphoric blaze of expressionistic colour and frantic movement reminiscent of Disney’s Fantasia and bolder abstract experimental animations, with forms and actors reduced to primal shapes surging across the landscape of a page. Mattotti’s questing style blends the colour philosophy of Fauvism with the stripped-down forms and perfect structures of Italian Futurist painters such as Giacomo Balla, Carlo Carrà and Umberto Boccioni and Russian Natalia Goncharova whilst the story itself has the brooding, paranoiac, inevitable-descent-into-madness feel of Conrad’s Heart of Darkness and its filmic avatar (Coppola’s) Apocalypse Now.

Astounding, compelling and deeply moving this book (there’s also a 1991 British edition from Penguin – ISBN 978-0-14013-889-4 available) is a mesmerising classic and high point of our art-form and one any serious devotee of sequential narrative would be proud to own.
© 1986-1988 by Editions Albin Michel S. A. English language edition © 1988 Catalan Communications. All rights reserved.