Penelope

Penelope

By Thelwell (Eyre Methuen)
ISBN: 978-0-41329-340-4

Norman Thelwell is one of our most beloved cartoonists – even though he sadly passed away in 2004. I was going to astound you with my knowledge here but frankly his work has always been its own best advocate, and if you want to know more about this brilliant creator – and see more of his work – you should crank up your search-engine of choice. I specifically recommend the official website (www.thelwell.org.uk/biography/biography.html) as well as Steve Holland’s excellent Bear Alley .

Thelwell’s superbly gentle cartooning combined Bigfoot abstractions with a keen and accurate eye for background detail, not just on the riding and countryside themes that made him a household name, but on all the myriad subjects he turned his canny eye and subtle brushstrokes to. His pictures are an immaculate condensation of everything warm yet charged and resonant about being Post-War, Baby-Booming British, without ever being parochial or provincial. His work has international implications and scope, neatly achieving that by presenting us to the world. There are 32 books of his work and any aficionado of humour could do much worse than own them all.

From 1950 when his gag-panel Chicko first began in the Eagle, and especially two years later with his first sale to Punch, he built a solid body of irresistible, seductive and always funny work. He appeared in innumerable magazines, comics and papers ranging from Men Only to Everybody’s Weekly. In 1957 Angels on Horseback, his first collection of published cartoons was released, and in 1961 he made the rare reverse trip by releasing a book of all-new cartoons that was subsequently serialised in the Sunday Express.

A Leg at Each Corner was a huge success and other books followed. Eventually this led to the strip collected in the book reviewed here. Thelwell’s short obnoxious muses originated in the field next door to his home, where roamed two shaggy ponies…

“Small and round and fat and of very uncertain temper” – apparently owned by “Two little girls about three feet high who could have done with losing a few ounces themselves….”

“As the children got near, the ponies would swing round and present their ample hindquarters and give a few lightning kicks which the children would side-step calmly as if they were avoiding the kitchen table, and they had the head-collars on those animals before they knew what was happening. I was astonished at how meekly they were led away; but they were planning vengeance – you could tell by their eyes.”

Penelope and her formidable steed Kipper ran – or at least reluctantly trotted – (sorry, I have no will-power or shame) through the pages of the Sunday Express where Thelwell toiled from 1962 to 1971. This wonderful book is readily available, as is the sequel Penelope Rides Again, and I trust that anyone with an ounce of decency and taste will treat themselves to the work of this master as soon as humanly possible.

© 1972 Norman Thelwell and Beaverbrook Newspapers Ltd.

Lobo: Portrait of a Bastich

Lobo: Portratit of a Bastich

By Keith Giffen, Alan Grant & Simon Bisley (DC Comics)
ISBN: 978-1-84576-889-8

The intergalactic bounty hunter was first seen in Omega Men #3 in 1982, and cropped up all over the DC universe, even becoming a mainstay of the popular L.E.G.I.O.N. series. He had his own monthly title for a few years as well as many miniseries and specials, and was a popular candidate for inter- and cross-company team-ups.

Lobo roughly translates as “he who devours your entrails and enjoys it”. This unstoppable, anarchic force-of-nature exploded in popularity in the decade that followed his premiere, despite being petty much a one trick pony and increasingly an exercise in outrageous graphic excess. He was exactly what a lot of fans wanted.

This new trade paperback collection reprints his the two breakthrough miniseries from 1990, the first of which details an unwelcome mission whilst indentured to the service of L.E.G.I.O.N., an intergalactic commercial police force run by Vril Dox, “son” of the villainous super-villain Brainiac.

Lobo always prided himself on being final survivor of his planet, but in ‘The Last Czarnian’ to his horror he finds that he missed someone when he slaughtered his entire race, that she’s his old grade-school teacher, and that moreover she’s written an unauthorized biography of the Main Man. Forbidden by his own honour-code from killing her, he must escort her to L.E.G.I.O.N. headquarters as all the nut-jobs in the universe pursue them, hell-bent on killing one or other of them.

“Lobo’s Back” from 1992 details his return to the private sector and how he dies trying to bring in the infamous Loo, the most dangerous being in the universe. What follows is an outrageous, darkly hilarious, blood-soaked spin on a venerable old tale (you’ve probably seen the Bugs Bunny cartoon classic) as Lobo makes himself persona non grata in the afterlife.

When both Heaven and Hell discover that the Main Man is too much to handle there’s only once place he go and that’s back here, but nobody said it had to be in his original body…

Brutally, blackly comedic, ironic, sardonic and manic, these tales for older readers aren’t to everybody’s taste, but Giffen and Grant’s sharp, wicked scripts gave Simon Bisley (assisted by Christian Alamy) scope for a multitude of breathtaking and memorable art sequences and sometimes just going wild can be as rewarding as the most intricately balanced craftwork and plot-building.

Pay yer money and take yer choice, ya feeb!.

© 1990, 1992, 2008 DC Comics. All Rights Reserved.

Marvel Masterworks: Iron Man 1963-1964

Marvel Masterworks: Iron Man

By Stan Lee, Don Heck, Jack Kirby, Steve Ditko & various (Marvel/Panini UK)
ISBN: 978-1-905239-86-3

There are a number of ways to interpret the creation and early years of Iron Man and his alter-ego Tony Stark, celebrity millionaire industrialist and inventor – but as that cinema release looms ever nearer (and since I’ve scrupulously avoided learning anything about it) we’ll be concentrating solely on the original comics material rather than any refits since. At least this lovely, economical full-colour trade paperback presents the first two years in a highly accessible package that will hopefully answer a demand from movie-goers with some of Marvel’s very best tales.

Created in the aftermath of the Cuban Missile Crisis and at a time when “Red-baiting” and “Commie-bashing” were national obsessions in the U.S., the emergence of a brilliant new Thomas Edison, using Yankee ingenuity and invention to safeguard the World, was an inevitable proposition. Combining the cherished belief that Yankee technology could solve every problem with universal imagery of noble knights battling evil and the proposition became certainty. Of course kids thought it great fun and very, very cool…

This compendium of the Golden Avenger’s natal years reprints all his solo adventures, plus some feature pages and pin-ups, from Tales of Suspense #39 (cover-dated March 1962) to #60 (December 1964); the dawn of the company’s rebirth to the beginning of their commercial expansion, a period which saw them challenge DC’s position of dominance, but still prior to Marvel becoming the darlings of the student counter-culture. In these tales Tony Stark is still very much the patriotic armaments manufacturer, and not the enlightened capitalist dissenter he would become.

TOS #39, scripted by Larry Lieber (over brother Stan Lee’s plot) and illustrated by the criminally unappreciated Don Heck, featured ‘Iron Man is Born’, wherein electronics wizard Tony Stark is field testing his latest invention in Viet Nam when he is wounded by a landmine. Captured by the Viet Cong commander Wong-Chu, he is given a grim ultimatum. Create weapons for the Reds and a doctor will remove shrapnel from his chest that will kill him within seven days. If not…

Knowing Commies can’t be trusted, Stark and aged Professor Yinsen – another captive scientist – build a mobile iron lung (remember this was years before heart transplants and pace-makers) to keep his heart beating, and they equip it with all the weapons that their ingenuity and resources can secretly build. Naturally they succeed, defeating Wong-Chu, but not without tragic sacrifice.

From the next issue Iron Man’s superhero career is taken as a given, and he has already achieved fame for largely off-camera exploits. Lee continues to plot but Robert Bernstein replaces Lieber as scripter for issues #40-46 and Jack Kirby shares the pencilling chores with Heck. ‘Iron Man versus Gargantus’ follows the new Marvel pattern by pitting the hero against aliens – albeit via their robotic giant caveman intermediary, in a delightfully simplistic romp pencilled by Kirby and inked by Heck.

‘The Stronghold of Doctor Strange’ (art by Kirby and Dick Ayers) is a gripping battle with a wizard of Science (and not the Lee/Ditko Master of the Mystic Arts), whilst Heck returns to full art for the spy thriller ‘Trapped by the Red Barbarian’.

Kirby and Heck team again for the science-fantasy ‘Kala, Queen of the Netherworld!’, then Heck goes it alone when Iron Man time-travels to ancient Egypt to help Cleopatra against ‘The Mad Pharaoh!’, withstands ‘The Icy Fingers of Jack Frost!’ and faces his Soviet counterpart ‘The Crimson Dynamo!’.

Tales of Suspense #47 presaged big changes. Stan Lee wrote ‘Iron Man Battles the Melter!‘, and Heck inked the unique pencils of Steve Ditko, but the major event came with the next issue. In ‘The Mysterious Mr. Doll’ Lee, Ditko and Ayers scrapped the old cool-yet-clunky boiler-plate suit for a sleek, form-fitting, red-and-gold upgrade that would (with minor variations) become the character’s trademark for decades.

Paul Reinman inked Ditko on Lee’s crossover/sales pitch for the new X-Men comic in ‘Iron Man Meets the Angel’, but the series only really took hold with Tales of Suspense #50. Don Heck returned as regular penciller and occasional inker, and Lee introduced the hero’s first major menace in ‘The Hands of the Mandarin’, a modern Fu Manchu who terrified the Red Chinese so much they tricked him into attacking America in the hope that one threat would destroy the other. The Mandarin would become arguably Iron Man’s greatest foe.

Our hero made short work of criminal contortionist ‘The Sinister Scarecrow’, and the Red spy who stole that Russian armour-suit when ‘The Crimson Dynamo Strikes Again’ (#52) – scripted, as was the next issue, by the mysterious “N. Korok”- but it introduced a much greater threat in the slinky shape of the Soviet Femme Fatale the Black Widow. With TOS #53, she returned when ‘The Black Widow Strikes Again!’

‘The Mandarin’s Revenge!’ followed; a two-part tale that concluded with #55’s ‘No One Escapes the Mandarin!’, but ‘The Uncanny Unicorn!’ promptly attacked after Iron Man did, only to fare no better in the end. The Black Widow resurfaced to beguile budding superhero ‘Hawkeye, the Markman!’ into attacking the Golden Avenger in #57, before another landmark occurred in the next issue.

Iron Man had monopolised Tales of Suspense, but ‘In Mortal Combat with Captain America’ (inked by Dick Ayers) featured an all-out scrap between the two heroes resulting from a clever impersonation by the evil Chameleon. It was a taster for the next issue when Cap began his own solo adventures, splitting the monthly comic into an anthology featuring Marvel’s top patriotic heroes.

Iron Man’s outing in TOS #59 was against the technological paladin ‘The Black Knight!’, and as a result Stark was unable to remove the armour without triggering a heart attack, a situation that hadn’t occurred since the initial injury. Until this time he had led a relatively normal life by simply wearing the life-sustaining breast-plate under his clothes. The introduction of soap-opera sub-plots were a necessity of the shorter page counts, as were continued stories, but this seeming disadvantage actually worked to improve both the writing and the sales.

With Stark’s “disappearance,” Iron Man was ‘Suspected of Murder’, a tale that featured the return of Hawkeye and the Black Widow, and which closed the (publishing) year and this book on something of a cliff-hanger, albeit a partial one. The following issues – and if the film’s a success, the next volume – should conclude the drama with ‘The Death of Tony Stark!’ and ‘The Origin of the Mandarin!’, so keep your fingers crossed.

Iron Man developed amidst the growing political awareness of the Viet Nam Generation who were the comic’s maturing readership. Wedded as it was to the American Industrial-Military Complex, with a hero – originally the government’s wide-eyed golden boy – gradually becoming attuned to his country’s growing divisions, it was, as much as Spider-Man, a bellwether of the times. That it remains such a thrilling uncomplicated romp of classic super-hero fun is a lasting tribute to the talents of all those superb creators that worked it. And it’s a salute to the character’s corporate-capitalist ethos that it took a big-budget blockbuster to catapult these great stories out into a mainstream marketplace.

So why not exploit the chance to get this fabulous, economical tome and relive some classic moments in history – especially if it’s for the very first time?

© 1963, 1964, 2007 Marvel Characters, Inc. All Rights Reserved.

The Lobo Collection

The Lobo Collection

By Keith Giffen, Alan Grant, Simon Bisley and various (DC Comics)
ISBN: 1-56389-049-6

Lobo roughly translates as “he who devours your entrails and enjoys it”, and is an incredibly powerful bounty-hunting, drunken thug. This unstoppable, anarchic force-of-nature exploded in popularity in the decade that followed his premiere, despite being petty much a one trick pony and increasingly an exercise in outrageous graphic excess. All that being said, however, if you’re in the right mood, his kind of gratuitous mayhem can be wonderfully entertaining.

At the height of his popularity the Main Man of Mayhem was a publisher’s dream. There was an actual baying from fans and speculators for more product and a largely new and receptive audience that hadn’t seen the plethora of previous appearances in a hugely diverse range of titles.

So the powers that be sanctioned this odd item in 1990. The Collection is a boxed set of three graphic novels and includes a set of eight original postcards by a stellar cast of artists.

The intergalactic bounty hunter debuted in Omega Men #3 in 1982, and popped up throughout the DC universe, even becoming a regular cast-member in the popular L.E.G.I.O.N. series for years before starring in his own breakthrough miniseries.

Lobo: The Last Czarnian

The first of these is Lobo: the Last Czarnian (ISBN: 0-930289-99-4; just in case you fancy pick ‘n’ mixing rather than hunting for the entire package) which collects the first Giffen, Grant and Bisley miniseries (which I’ve reviewed elsewhere as part of the new Lobo: Portrait of a Bastich trade paperback – ISBN: 978-1-84576-889-8), although this older version does have a Robert Sheckley introduction and six pages of extra art and sketches that aren’t included in the latest version.

Next is a very intriguing variation of an old TV standby: the “Cheesy Clip Show”, but given an original spin. Lobo’s Greatest Hits (ISBN: 0-56389-013-5) takes excerpts from many of the aforementioned guest appearances and assembles them with an ingenious framing sequence into a role-playing book. When Lobo is trapped in a black-hole time-warp he has to relive many previous experiences before he can escape. By following the instructions at the bottom of some pages the reader can direct the way the story unfolds.

Lobo Greatest Hits

The reprinted material is taken from Omega Men #3, 10 and 20, Justice League International #18-19 and 21, L.E.G.I.O.N. #3-4, 7-10, 13 and 16-18, Superman #41 and Adventures of Superman #464, which all appeared between 1983 and 1990.

The creator list includes (skip ahead if you’re daunted, bored or need to catch the last bus home) Simon Bisley, Norm Breyfogle, Mark Bright, Robert Campanella, John Costanza, Paris Cullins, Gene D’Angelo, Albert Deguzman, Mike DeCarlo, J.M. DeMatteis, Keiron Dwyer, Jim Fern, Robert Loren Fleming, Keith Giffen, Dick Giordano, Al Gordon, Alan Grant, Matt Hollingsworth, Nansi Hoolahan, Dennis Janke, Dan Jurgens, Lovern Kindzierski, Barry Kitson, Bob Lappan, Erik Larsen, Kevin Maguire, Rick Magyar, Jose Marzan Jr., Tom Mc Craw, Mark McKenna, Doug Moench, Kevin O’Neill, Jerry Ordway, Bruce D. Patterson, Mark Pennington, Joe Phillips, Adrienne Roy, Joe Rubinstein, Gaspar Saladino, Javiar Saltares, Bart Sears, Val Semeiks, Roger Slifer, Tod Smith, Chris Sprouse, Ty Templeton, Art Thibert, Anthony Tollin, Tim Truman, Matt Wagner, Len Wein and Glenn Whitmore.

The Wisdom of Lobo

The third book The Wisdom of Lobo has no ISBN and is one big, old joke. I’ll say no more…

The eight original postcards are by Garry Leach, Sergio Aragones, Mike Mignola, Kevin Maguire, Mark McKone & Jan Harps, Walt Simonson, P. Craig Russell and Keith Giffen.

Manic, blackly comedic, ironic, and excessively graphic, this won’t appeal to everybody, but has a lot to recommend it if vicious, sardonic slapstick pushes your buttons. Comics excess at its finest.

© 1990, 1992, 2008 DC Comics. All Rights Reserved.

Justice League International

Justice League International

By Keith Giffen, J.M. DeMatteis, Kevin Maguire, Al Gordon & Terry Austin (DC Comics)
ISBN: 978-1-84576-787-7

When the continuity-altering bombast of Crisis on Infinite Earths resulted in such spectacular commercial success, DC must have felt more than justified in revamping a number of their hoariest icons for their next fifty years of publishing. As well as Superman, Flash, and Wonder Woman, the moribund and unhappy Justice League of America was earmarked for a radical revision. Editor Andy Helfer assembled plotter Keith Giffen, scripter J.M. DeMatteis and untried penciller Kevin Maguire to produce an utterly new approach to the superhero monolith: they played them for laughs.

A few months ago I reviewed the 1990s collection (reprinted in entirety in this impressive hardcover) with my usual bleating that such great material deserved a high-profile re-release and I’m delighted to see that DC were already thinking the same thing. These wild and woolly tales are a perfect panacea to all the doom and gloom that infests so much of today’s comics content. I’m also happy to say that this time the editors found room to include the great Maguire JLI poster from 1987 and the Who’s Who entry and artwork this time around.

Leading directly on from the DC crossover-event Legends, the new team debuted in May 1987, combining a roster of second-stringers Black Canary, Blue Beetle, Captain Marvel, Dr. Fate, Guy Gardner/Green Lantern, and Mr. Miracle with heavyweights Batman and Martian Manhunter – as nominal straight-men – later supplemented by Captain Atom, Booster Gold, Dr. Light, and Rocket Red. According to Keith Giffen’s new introduction the initial roster was mandated from on high but there’s certainly no stiffness or character favouritism apparent in these early tales.

Introducing the charismatic manipulator Maxwell Lord, who used wealth and influence to recreate the super-team, the creators crafted a mystery that took an entire year to play out – so let’s hope a second volume is due soon. The team passed the time fighting terrorist bombers (#1; ‘Born Again’ inked by Terry Austin), displaced alien heroes determined to abolish nuclear weapons (#2-3; ‘Make War No More’ and ‘Meltdown’) and saw off old-fashioned super-creeps like the Royal Flush Gang (#4; ‘Winning Hand’).

‘Gray Life, Gray Dreams’ and ‘Massacre in Gray,’ guest-starring the Creeper, was a memorable supernatural threat in issues #5-6, and Lord’s scheme bore fruit in #7’s ‘Justice League… International’ as the team achieved the status of a UN agency, with rights, privileges and embassies in every corner of the World.

These wonderful yarns are full of sharp lines and genuinely gleeful situations, perfect for the Ghostbusters generation and still as appealing today. That the art is still great is no surprise and the action still engrossing is welcome, but to find that the jokes are still funny is a glorious relief. Indulge yourself and join that secret comics brotherhood who greet each other with the fateful mantra “Bwah-Hah- Hah!”

© 1987, 2008 DC Comics. All Rights Reserved.

Gothic and Lolita Bible, Vol 1

Gothic and Lolita Bible

By various (TokyoPop)
ISBN: 978-1-42780-347-1

I’m always happy to see new ways to cross the divide between comics – of any nationality – and the broader world so this odd but interesting (to wizened codger me, at least) new art book from those fine people at TokyoPop gets my nod.

For those of you who have no idea what “Gothic” and “Lolita” means in this context, allow me to enlighten you.

Young people–and especially Japanese folk–like to dress up. They call it “Cos Play”. That’s a recreational choice. This book is devoted to a stylisation that probably grew out of that but more directly devolves from music fans copying the way their favourite Visual Kei bands dressed. Visual Kei is a music genre where performers all play in a themed uniform or costume – like the Beatles in 1964 or the Hives last week. This mimicry has become an actual fashion movement in its own right.

The Gothic part is much like what you’re used to, a subculture concerned with alienation, which borrows equal parts from Elizabethan and Victorian/Edwardian clothing styles and vampire imagery ranging from the German Expressionists to Hammer films. There’s lots of black and some red and/or white. Many outsiders assume Goths are obsessed with death and nihilism, and just like when I was a punk in the late 1970’s (don’t visualise, just move on) assume the clothes are a uniform rather than a lifestyle choice. By most accounts Goths are concerned with issues of change, transformation, free expression, conscious eroticism and austere or “cold” beauty.

Lolita in this context means wearing outfits that have visual roots in Victorian and Edwardian children’s clothing or Rococo period fashion and accessories. In Japan Roriita Fasshon is a thriving subculture with many competing companies producing apparel and millions of young people designing their own personal outfits.

The basic kit includes knee length socks or stockings, flounced skirts and dresses, ornate headdresses, blouses and petticoats plus insanely high heel/platform shoes or boots… and very specific make-up. The emphasis is on innocence and idyllic childhood, so there’s often a teddy bear or toy in attendance.

Lolita subdivides into a number of branch styles such as Gothic, Elegant Gothic, Sweet (or amaloli: based on Rococo art styles and heavily influenced by Alice in Wonderland and shojo manga – I said there was a comic connection, didn’t I?), Country (more Dorothy in Oz than Alice in Looking Glass Land), Classic (which is intricate and Baroque influenced) and even Punk.

This oversized tome is filled with translated articles produced between 2004 to 2006 culled from Japanese magazines on the subject as well as original American contributions, hundreds of photos, poetry, fan art and designs, and a rather good complete original manga tale: Till Dawn is by Asumiko Nakamura and details the surreal yet poignant meeting of a Goth boy and a Lolita girl. This edition also includes a set of patterns for the home hobbyist to make their own Loli-Goth accessories.

Not, I suspect, everybody’s cup of tea but an intriguing project that might pull in a few fashion-conscious fans to our weird graphic playground. And all you comic he-men shouldn’t worry; I read the entire thing and felt absolutely no desire to put on a petticoat (what did I say about not visualising…?!)

© 2007 TokyoPop, by arrangement with Index Communications. All Rights Reserved.

Best of the Transformers: Eye of the Storm

Best of the Transformers: Eye of the Storm

By Simon Furman & various (Titan Books)
ISBN: 978-1-84576-910-9

Titan Books continues its reprinting of Marvel’s Transformers output in a new format with the Best of … line. This first volume collects issues #62-66 and #69-75, two extended epics that took the Robots in Disguise to the far corners of the universe and the pinnacle of cosmic cataclysm.

Writer Simon Furman had inherited the American title as well as the British counterpart by this time and after a few tentative forays began a galactic odyssey with Matrix Quest. This five part saga saw the noble Autobots in all their variations seek the enigmatic device that was the soul of the original mechanoid Primus, who had created the planet Cybertron and all the robots who inhabited it to combat the monstrous world-eater Unicron millions of years ago.

Primus and Unicron were implacable enemies and the matrix was the means by which new Autobots were created. Its loss in the depths of space severely weakened the robots’ chances of defeating the reawakened planet killer, so the recovery was vital to Autobot survival. But the sentient artefact was also a device of immense power, coveted by many deadly foes, mechanical and organic alike…

This action-packed sci-fi romp for kids of all ages is illustrated by Geoff Senior, with the second and third chapters pencilled by the hugely undervalued veteran José Delbo (and inked by Dave Hunt and the legendary Al Williamson), and pays loving tribute to classic movie scenarios such as The Maltese Falcon, The Magnificent Seven, Moby Dick and even Godzilla and Alien whilst still providing a sting in the tale that should leave most readers reeling.

The next epic is the long-anticipated final confrontation with Unicron, an all-out battle of good and evil that sees Autobots and Decepticons unconventionally reunited, and their four million year civil war ended. The yarn also features a key role for Earth’s anti-robot champions G. B. Blackrock, Circuit Breaker, Thunder-Punch, Rapture and Dynamo, collectively known as the Neo Knights.

With this tale the Brits assumed total control of the morphing Mechas’ destiny as Andrew Wildman joined Geoff Senior on the daunting pencilling chores, and after the first part (inked by Harry Candelario and Bob Lewis) our own Stephen Baskerville becomes the master of brushes and pens for the rest of the book.

Modern comics have precious little to offer younger readers and those fans who just want a series they can pick up and put down as they please. These gripping, competent, unassuming and above-all-else fun stories are a much needed embassy for comics’ core appeal in a world increasingly leaving us to stew in our insular juices.

Buy this and give it to someone who’s ripe for conversion!

© 2008 Hasbro. All Rights Reserved.

DC Archive: Justice League of America, Vol 2

DC Archive: Justice League of America, Vol 2

By Gardner Fox, Mike Sekowsky & Bernard Sachs (DC Comics)
ISBN: 1-56389-119-0

When Julius Schwartz revived the superhero genre in the late 1950s, the key moment came with the inevitable teaming of the reconfigured mystery men and the relatively unchanged big guns who had weathered the first fall of the Superhero at the beginning of the 1950s into a new, modern, Space-Age version of the Justice Society of America.

When the Justice League of America was launched in issue #28 of The Brave and the Bold (March 1960) it cemented the growth and validity of the genre, triggering an explosion of new characters at every company producing comics in America and even spread to the rest of the world as the 1960s progressed.

This second volume in the deluxe hardcover reprint series re-presents issues #7-14 of the pivotal and oh-so-enjoyable series featuring DC’s costumed adventurers in tales that combine mystery with adventure, battle villainy with true heroism and run the gamut of science fiction, crime and even black sorcery.

All the tales here were produced by the magical team of Gardner Fox, Mike Sekowsky and Bernard Sachs and star Flash, Green Lantern, Wonder Woman, Aquaman, Green Arrow and the Manhunter from Mars, as well as boy mascot Snapper Carr and an increasingly more involved Superman and Batman (whose editors in those simpler times initially feared that their characters could be “over-exposed”).

The fun kicks off with an intergalactic mystery tale in #7. An alien plot to secure a weapon–probe leads our heroes to a local amusement park and more specifically ‘The Cosmic Fun-House!’, whilst the next issue’s ‘For Sale – the Justice League!’ is a sharp crime-caper wherein cheap hood Pete Ricketts finds a mind-control device that enslaves the team. Once again ordinary guy Snapper Carr has to save the day.

Issue #9 is a well-known and oft-recounted tale, and the start of a spectacular run of nigh-perfect super-hero adventures. ‘The Origin of the Justice League’ recounts the circumstances of the team’s birth; an alien invasion saga that still resonates with modern readers and it’s followed by the series’ first continued story.

‘The Fantastic Fingers of Felix Faust’ finds the World’s Greatest Superheroes already battling an invader from the future when they’re spellbound by the eponymous sorcerer. Faust has awoken three antediluvian demons and sold them the Earth in exchange for 100 years of unlimited power. Although the Justice League defeats the magician they have no idea that the demons are loose…

In the next instalment, ‘One Hour to Doomsday’, the JLA pursue and capture the still undefeated chronal conqueror The Lord of Time, but are trapped a century from their home-era by the awakened and re-empowered trio of Demons. This level of plot complexity hadn’t been seen in comics since the closure of EC Comics, and never before in a superhero tale. It was a profound acknowledgement by the creators that the readership was no longer simply little kids – if indeed it ever had been.

Arch-villain Doctor Light attempted a pre-emptive strike on the team in #12, although ‘The Last Case of the Justice League’ proved to be anything but, and with the next issue the heroes saved the entire universe by solving ‘The Riddle of the Robot Justice League’.

Schwartz’s avowed intent with his new Superteam was to eventually include every costumed adventurer in the DC pantheon, but he limited himself – or was resisted by other editors – to his own stable after the introduction of Green Arrow in #4 (see Justice League of America: Archive Edition Volume 1 ISBN: 1-56389-043-7). ‘The Menace of the “Atom” Bomb’ in issue #14 was a clever way of introducing the next member The Atom whilst showing a fresh side to an old villain with a new gimmick, and is a fine tale to end this volume on.

These classic superhero tales are some of the finest to come out of the 1960s and are still as fresh and engrossing today as they ever were. That they are also perfect fare to introduce new and especially young readers to our world is an added and invaluable bonus.

© 1961, 1962, 1993 DC Comics. All Rights Reserved.

DC Archive: Justice League of America, Vol 1

DC Archive: Justice League of America, Vol 1

By Gardner Fox, Mike Sekowsky & various (DC Comics)
ISBN: 1-56389-043-7

After the actual invention of the comicbook superhero – for which read the launch of Superman in 1938 – the most significant event in the industry’s progress was the combination of individual sales-points into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: a plethora of popular characters could multiply readership by combining forces. Plus of course, a whole bunch of superheroes is a lot cooler than just one – or even one and a sidekick.

And so the birth of the Justice Society of America in the winter 1940 issue of All Star Comics is rightly revered as a true landmark in the development of comic books, and when Julius Schwartz revived the superhero genre in the late 1950s, the key moment came with the inevitable teaming of his reconfigured mystery men.

And that was issue #28 of The Brave and the Bold, a swords-and sandals classical adventure title that had recently become a try-out magazine like Showcase. In 1959, just before Christmas, the ads began running: “Just Imagine! The mightiest heroes of our time… have banded together as the Justice League of America to stamp out the forces of evil wherever and whenever they appear!”

Released with a March 1960 cover-date, that first tale was written by the brilliant and indefatigable Gardner Fox and illustrated by the quirky, understated Mike Sekowsky with inks by Bernard Sachs, Joe Giella and Murphy Anderson.

‘Starro the Conqueror’ saw Flash, Green Lantern, Wonder Woman, Aquaman, and J’onn J’onzz, the Manhunter from Mars defeat a marauding alien starfish whilst Superman and Batman stood by just in case (in those naive days editors feared their top characters could be “over-exposed” and consequently lose popularity). The heroes also picked up a typical American kid as mascot. Snapper Carr would prove a focus of controversy for decades to come.

Confident of his material and the superhero genre’s fresh appeal Schwartz had two more thrillers ready for the following issues. B&B #29 saw the team defeat a marauder from the future in ‘The Challenge of the Weapons Master’ (inked by Sachs and Giella) and #30 saw their first mad-scientist arch-villain in the form of Professor Ivo and his super android Amazo. ‘The Case of the Stolen Super Powers’ by Fox, Sekowsky and Sachs ended their tryout run. Three months later the new bi-monthly title debuted.

Although somewhat sedate by modern standards, the JLA was revolutionary in a comics marketplace where less than 10% of all sales featured costumed adventurers. Not only public imagination was struck by hero teams either. Stan Lee was apparently given a copy of Justice League by his boss and told to do something similar for the tottering comics company he ran – and look what came of that!

‘The World of No Return’ in issue #1 introduced trans-dimensional tyrant Despero to bedevil the World’s Greatest Heroes, and once again the plucky Snapper Carr was the key to defeating the villain and saving the day. The second issue, ‘Secret of the Sinister Sorcerers’, presented an astounding conundrum when the villains of Magic-Land transposed the location of their dimension with Earth’s, causing the Laws of Science to be replaced with the Lore of Mysticism. The true mettle of our heroes was shown when they had to use ingenuity rather than their powers to defeat their foes, and by this time Superman and Batman were allowed a more active part in the proceedings.

Issue #3 introduced the despicable Kanjar Ro who unsuccessfully attempted to turn the team into his personal army in ‘The Slave Ship of Space’, and with the next episode the first of many new members joined the team. Green Arrow saved the day in the science-fiction thriller ‘Doom of the Star Diamond’, but was almost kicked out in #5 as the insidious Doctor Destiny inadvertently framed him ‘When Gravity Went Wild!’

This first deluxe hardcover concludes with ‘The Wheel of Misfortune’ a mystery thriller that introduced the pernicious and persistent master of wild science Professor Amos Fortune, who would return time and again to bedevil many incarnations of the League, and is perhaps their most underrated foe.

These tales are a perfect example of all that was best about the Silver Age of comics, combining optimism and ingenuity with bonhomie and adventure. This slice of better times also has the benefit of cherishing wonderment whilst actually being historically valid for any fan of our medium. And best of all the stories here are still captivating and enthralling transports of delight. This is a glorious “must-have-item” for every fan and thrill-seeker whatever their age.

© 1960, 1961, 1992 DC Comics. All Rights Reserved.

Anne Rice’s The Tale of the Body Thief

Anne Rice's The Tale of the Body Thief

Adapted by Faye Perozich, Travis Moore, Michael Halbleib, & Daerick Gross (Titan Books)
ISBN: 978-1-84023-246-2

For awhile Anne Rice’s Vampire Lestat tales were a graphic novel phenomenon, but nearly a decade later do those adaptations stand up on their own?

This somewhat plain and predictable package would rather suggest that they don’t, although that might just be due to the lackluster original plot as much as the rushed and flimsy art and dialogue.

Lestat has apparently long harboured the desire to be human again and feel the sun on his face, so when a psychic bandit offers to trade bodies with him for a week or so he ignores common sense and the advice of his few true friends and gets played for an altogether different sort of sucker. Then it’s simply a brief hunt to find his body and get back into it to pad out this remarkably tension-free horror-less drama.

The art too is weak and insubstantial despite the presence of the excellent Daerick Gross as part of the team. I’m not sure what Rice fans made of this book but it’s certainly a big disappointment in terms of graphic narrative. Unless you’re desperate this is something you can live a long time – if not forever – without.

© 2000 Anne O’Brien Rice. All Rights Reserved.