Operation Liberate Men, Book 2

Operation Liberate Men 2

By Mira Lee (NetComics)
ISBN: 978-1-60009-232-9

It’s hard enough to get by as a mannish young girl, better at fighting than dating, and a poor student too, in today’s society, but when you’re also trapped in a parallel dimension where sadistic, autocratic, bullying women have enslaved men, it’s much worse. When you compound that with the shameful fact that the oppressed men who have summoned you to deliver them from bondage are completely oblivious of the fact that you are actually female you can see why young Sooha Jung thinks she might have made a mistake in travelling to this magical realm to liberate the men of the Para Empire.

Falling afoul of the brutal women – also unaware of Sooha’s sex – led to a battle in which the rebel Boy-Toy Ganesha was injured almost fatally. Desperate and on the run, Sooha is captured and imprisoned. As events in the rebel hierarchy proceed without her, Sooha realises that this is not her first contact with the male denizens of the Para Empire. There was an incident long ago when she was a little girl…

There’s a touch of Aubrey Beardsley and the occasional dash of Charles M Schulz in the dreamy artwork that so well delineates this compelling manhwa fantasy. Ending on another cliffhanger this tales continues to grip the reader in fevered anticipation…

© 1997 Mira Lee. All Rights Reserved. English text © 2007 NetComics.

Marvel Masterworks: The Incredible Hulk 1962-64

(UK EDITION)

 Marvel Masterworks: The Incredible Hulk

By Stan Lee, Jack Kirby, Dick Ayers, Steve Ditko & various (Marvel/Panini UK)
ISBN: 978-1-905239-89-4

Despite covering three years of publication this chronological compendium only collects The Incredible Hulk #1-6 and Tales to Astonish #59-62, since the Jekyll-and-Hyde Jade Giant was one of early Marvel’s rare failures – possibly because it so resembled an old-fashioned “monster-mag” in a market frantically re-embracing the Super-Hero concept.

After six bi-monthly issues the series was cancelled and Lee and Kirby retrenched, making the character a perennial guest-star in other Marvel titles (Fantastic Four #12, Amazing Spider-Man #14, The Avengers from #1, and so forth) until such time as they could restart the drama in their new “Split-Book” format in Tales To Astonish where Giant-Man was rapidly proving to be a character who had outlived his time.

Cover-dated May 1962 the first issue saw puny atomic scientist Bruce Banner, sequestered on a secret military base in the desert, perpetually bullied by the bombastic commander General “Thunderbolt” Ross as the clock counts down to the World’s first Gamma Bomb test. Besotted by Ross’s daughter Betty, Banner endures the General’s constant jibes as the clock ticks on and tension increases.

At the final moment he sees a teenager lollygagging at Ground Zero and frantically rushes to the site to drag the boy away. Unknown to him the assistant he’s entrusted to delay the countdown has an agenda of his own…

Rick Jones is a wayward but good-hearted kid. After initial resistance he lets himself be pushed into a safety trench, but just as Banner is about to join him The Bomb detonates…

Miraculously surviving the blast Banner and the boy – Rick Jones – are secured by soldiers but that evening as the sun sets the scientist undergoes a monstrous transformation. He grows larger; his skin turns a stony grey…

In six simple pages that’s how it all starts, and no matter what any number of TV or movie reworkings or comicbook retcons and psycho-babble re-evaluations would have you believe that’s still the best and most primal take on the origin. A good man, an unobtainable girl, a foolish kid, an unknown enemy and the horrible power of destructive science unchecked…

Written by Stan Lee, drawn by Jack Kirby with inking by Paul Reinman, ‘The Coming of the Hulk’ barrels along as the man-monster and Jones are kidnapped by Banner’s Soviet counterpart the Gargoyle for a rousing round of espionage and Commie-busting. In the second issue the plot concerns invading aliens, and the Banner/Jones relationship settles into a traumatic nightly ordeal as the scientist transforms and is locked into an escape-proof cell whilst the boy stands watch helplessly. Neither ever considers telling the government of their predicament… ‘The Terror of the Toad Men’ is formulaic but viscerally and visually captivating as Steve Ditko inks Kirby, imparting a genuinely eerie sense of unease to the artwork.

The third issue presents a departure in format as the longer, chaptered epic gave way to discrete complete short stories. Dick Ayers inked Kirby in the transitional ‘Banished to Outer Space’ which radically alters the relationship of Jones and the Hulk, the story so far is reprised in the three page vignette ‘The Origin of the Hulk’ and that Marvel mainstay of villainy the Circus of Crime debuts in ‘The Ringmaster’. The Hulk goes on an urban rampage in #4’s first tale ‘The Monster and the Machine’ and aliens and Commies combine with the second adventure ‘The Gladiator from Outer Space!’

The Incredible Hulk #5 is a joyous classic of Kirby action, introducing the immortal Tyrannus and his underworld empire in ‘The Beauty and the Beast!’ whilst those pesky commies are in for another drubbing when our Jolly Green freedom-fighter prevents the invasion of Llhasa in ‘The Hordes of General Fang!’

Despite the sheer verve and bravura of these simplistic classics – some of the greatest, most rewarding comics nonsense ever produced – the series was not doing well, and Kirby moved on to more profitable arenas. Steve Ditko handled all the art chores for the final issue, another full-length epic and an extremely engaging one. ‘The Incredible Hulk vs the Metal Master’ has superb action, sly and subtle sub-plots and a thinking man’s resolution, but nonetheless the title died with this sixth issue.

After shambling around the nascent Marvel universe for a year or so, usually as a misunderstood villain-cum-monster, the Emerald Behemoth got another shot. Giant-Man was the star feature of Tales to Astonish but by mid-1964 the strip was floundering. In issue #59 the Master of Many Sizes was tricked by an old foe into battling the man-monster in ‘Enter: The Hulk’ by Lee, Ayers and Reinman; a great big punch-up that set the scene for the next issue wherein his second series began.

‘The Incredible Hulk’ found Banner still working for General Ross, and still afflicted with uncontrollable transformations into a rampaging, if well-intentioned, engine of destruction. The ten page instalments were uncharacteristically set in the Arizona/New Mexico deserts, not New York and espionage and military themes were the narrative backdrop of these adventures.

Lee scripted, Ditko drew and comics veteran George Roussos – under the pseudonym George Bell – provided the ink art. The first tale concerned a spy who stole an unstoppable suit of armour, concluding in the next episode ‘Captured at Last’. The cliffhanger endings such as the Hulk’s imprisonment by Ross’s military units would be instrumental in keeping readers onboard and enthralled. The last tale in this volume ‘Enter… the Chameleon’ has plenty of action and suspense but the real stinger is the final panel that hints at the mastermind behind all the spying and skulduggery – the enigmatic Leader – who in another volume will show why he became the Hulk’s ultimate nemesis…

These early tales are fast-paced, classically simplistic comics-in-the-raw and a testament to the abilities of the creators who wouldn’t let the monster die, and this lovely collection is a fun-filled ticket to easier, boisterously enjoyable escapist entertainment. What could possibly top that?

© 1962, 1963, 1964, 2008 Marvel Characters, Inc. All Rights Reserved.

DC Archive: Justice League of America, Vol 5

JLA Archives 5

By Gardner Fox, Mike Sekowsky & Bernard Sachs (DC Comics)
ISBN13: 978-1-56389-540-1

JLA #31 finally saw the induction of Hawkman into ‘The World’s Greatest Superheroes’ – and not before time. In this ancient world of Boy’s Clubs and willing segregation his dutiful wife Shayera would have to wait for more than a decade before she herself was invited to join as Hawkgirl. Hawkman would be the last successful inductee until Black Canary joined the team in #75.

‘Riddle of the Runaway Room’ found an alien wish-granting machine in the hands of a second-rate thug, who nonetheless made life pretty tough for the team before their eventual victory. The visually impressive Hawkman must have been popular with the creators, if not the fans, as he was prominently featured in all but one of next half-dozen adventures. Issue #32 ‘Attack of the Star-Bolt Warrior!’ introduced the uncanny villain Brain Storm who attacked the League to avenge his brother who had been murdered by one of their number!

The entire universe was once again at stake in the time-travelling thriller ‘Enemy from the Timeless World’ and a persistent old foe had yet another go in #34’s ‘The Deadly Dreams of Doctor Destiny!’, a thriller packed with an army of guest-villains. The team were attacked by their own clothes in issue #35’s supernatural adventure ‘Battle Against the Bodiless Uniforms’, a fall-back plan by the demons Abnegazar, Rath and Ghast, which had been slowly percolating since the end of JLA #11 (Justice League Of America Archive Edition volume 2 ISBN: 1-56389-119-0).

Issue #36’s ‘The Case of the Disabled Justice League’ saw the team raise the morale of despondent kids with disabilities by overcoming physical handicaps to defeat the returning Brain Storm. This tale was in fact inspired by ‘A Place in the World’, a Justice Society adventure from 1945’s All Star Comics #27, produced at a time when returning servicemen, maimed and disfigured in combat, were becoming an increasingly common sight on the streets of America.

The third annual JLA/JSA team-up follows, a largely forgotten and rather experimental tale wherein the Johnny Thunder of Earth-1 wrested control of the genie-like Thunderbolt from his Justice Society counterpart and used its magic to alter the events that led to the creation of all Earth-1’s superheroes. Then it’s JSA to the rescue in a gripping battle of wits in #37’s ‘Earth – Without a Justice League’ and the concluding ‘Crisis on Earth-A!’

Issue #39 was an Eighty-Page Giant reprinting Brave and the Bold #28 and #30 and Justice League of America #5, so this volume concludes with issue #40 and the ‘Indestructible Creatures of Nightmare Island’ a challenging mystery wherein an astral scientist’s machine to suppress Man’s basest instincts almost causes the end of humanity, an action packed psycho-thriller stuffed with villainous guest-stars.

These classic tales are as irresistible now as they ever were and absolutely shine in these deluxe hardback collections. Suitable for readers of all ages they are the absolute epitome of great superhero storytelling. I can’t believe you haven’t got a complete set yet!

© 1964, 1965, 2000 DC Comics. All Rights Reserved.

Genju No Seiza, Vol 1

Genju No Seiza

By Matsuri Akino (TokyoPop)
ISBN: 978-1-59816-607-1

There’s a new kid in school but he’s not the type who likes to make waves or get noticed. Meanwhile in the remote mountainous kingdom of Dhalashar, the Chinese have installed a new ruler, Karma the 42nd. The world expects trouble because everybody knows that the new leader is not the true reincarnation of the King. Idly, Fuuto Kamishina ponders the hassle of a kid of fifteen forced to run an entire country. It takes all his energy just to get through a day. And then the giant invisible talking bird tells him that he’s the true king of that faraway land and heir to all the mystical and spiritual powers of the position…

This collection of the first five tales in the acclaimed series introduces the reluctant boy-king and sees him gradually accept his heritage if not his responsibilities. He makes and tragically loses a friend and fellow outsider, takes up with an unconventional scholar and his uniquely disabled lolli-goth ward, speaks with the dead and discovers that other magical servants and guardians are going to keep making his life increasingly difficult.

Somewhat slow-paced and a trifle derivative, this Shoujo fantasy is populated with the usual fashions, castles and coterie of pretty, intense boys that fans expect, but there’s little of the back-biting intrigue that pervades the sub-genre here: At least so far. What there is though, is a dreamy inevitability and spooky sub-text that ought to appeal to mystery fans as well.

Beautifully drawn, but painfully slow, most readers – myself included – will need a few more volumes before a fair and full opinion can be formed.

© 2000 Matsuri Akino. English script © 2006 TokyoPop Inc.

Fantastic Four: Monsters Unleashed

Fantastic Four: Monsters Unleashed

By Walt Simonson, Arthur Adams, Art Thibert & Al Milgrom (Marvel)
ISBN13: 978-0-87135-877-6

During the 1990s high-profile stunts were all the rage in comics as companies realized that a large sector of the buying public thought themselves “Investors”. A plot twist, a costume change, a different format or shiny cover (or better yet covers: plural), anything – just so long as The Press got hold of it – translated directly into extra sales. There are many stories and concepts from that era which (mercifully) may never make it into trade paperbacks and collections, but there are some that deserved to, did, and really still should be.

When Walt Simonson was writing (and usually drawing) the venerable flagship title Fantastic Four, his high-tech, high-tension saga was abruptly interrupted by a gloriously tongue-in-cheek graphic digression. Three issues, #347-349, poked gentle fun at the trend-meisters and speculators and consequently became some of the “hottest” comics of the year.

When a Skrull outlaw invades Earth, heavy pursuit is not far behind, so she attacks the Fantastic Four and seemingly kills them. Then disguised as Sue Richards she recruits the four best-selling heroes in the Marvel Universe – Spider-Man, The Hulk, Wolverine and Ghost Rider – to hunt down “the murderers” as The NEW Fantastic Four! Their hunt takes them to the bowels of the Earth and into battle with the Mole Man, and reveals some fascinating background into the origins of supernormal life on Earth.

What could so easily have been a cheap stunt is elevated not only by the phenomenal art of Arthur Adams (assisted by Gracine Tanaka) but also the lovingly reverential script, which references those goofy old ‘Furry-Underpants Monsters’ of immediate pre-FF vintage, and which is packed with traditional action and fun besides.

I can’t believe this fabulous gem is out of print, but at least it’s still readily available as a trade paperback (which isn’t such good news for a couple of guys I know who still have a few hundred copies of the comics…).

© 1990, 1992 Marvel Characters, Inc. All Rights Reserved.

Crisis Aftermath: The Battle for Blüdhaven

Battle for Bludhaven

By Justin Gray, Jimmy Palmiotti, Dan Jurgens & Gordon Purcell (DC Comics)
ISBN 1-84576-482-X

One of the key set pieces of Infinite Crisis (ISBN13: 978-1-4012-0959-9) was the destruction of the city of Blüdhaven by the Society of super-villains, using the toxic monster Chemo as a high-altitude bomb.

One Year Later: The surviving population now huddle as dispossessed refugees around the ruined remnants, with Federal agents and US soldiers harassing or interning them, whilst undertaking secret missions in the poisonous and – oddly – radioactive rubble. Metagene mutations and other monstrosities are common, but well-meaning and determined superheroes are still being ordered to stay away by their own government.

Within the devastated city limits the enigmatic civil servant Father Time has his own draconian agenda, but subversive malcontents such as the Atomic Knights are sabotaging his plans, whilst among the dispossessed of the shanty-town outside the city walls new heroes with proud, Liberty-Loving and tradition-steeped names like Firebrand and Uncle Sam are no longer willing to accept oppressive government rule – especially when it’s their own.

This highly politicised drama is an intriguing vehicle designed to relaunch the Quality Comics heroes known as the Freedom Fighters into the new DC universe, with guest shots from the Teen Titans and Green Lantern plus the inevitable return of a long-lost hero to the fold, and as such is impressively ambitious. However, the events often seem to run away from scripters Justin Gray and Jimmy Palmiotti, and there’s an inescapable sense of confusion that spoils the show a little. It is however very engagingly illustrated by Dan Jurgens, Gordon Purcell and Palmiotti wearing his inker’s outfit.

Collected from the six-issue miniseries this book also ends on an unsatisfactorily unfinished note, as that series was designed as a springboard into other projects. If you followed Infinite Crisis this is a diverting side-story you’d probably enjoy, but I suspect its intrinsic merits will be lost on any casual readers.

© 2006, 2007 DC Comics. All Rights Reserved.

Battlestar Galactica

Battlestar Galactica

By Liefeld, Napton, Altstaetter, Gomez & Micheletti (Maximum Press)
ISBN: 1-888610-01-8

I have perhaps an odd policy regarding reviews of comics and graphic novels. I really try to say positive things in an informative manner about the fruits of the medium I love. Simply put, I can’t understand why publishers don’t realise that they shouldn’t be enemies. I consider TV, Movies, Books, Games and everything else that keeps disposable income away from comics sales to be The Adversary, and want to do my bit to keep every benighted soul out of their clutches – and yes, I know many comics spring directly from those sources: but they’re judged as comics when I get hold of them here.

With such an ethos working I, frankly, don’t want to review anything that is absolutely, irredeemably awful. I want people to buy graphic narratives.

But I fully acknowledge that since there are many reasons a person might want a graphic novel, they might not be reasons or tastes I share. It’s all about the comics, OK?

So I’m reviewing this book reluctantly, and only due to continued requests from a friend or two.

In the mid-1990s Rob Liefeld had a very public split from the other Founding Fathers of Image Comics and went his own way with Maximum Press and later Awesome Entertainment. A high profile name, he secured the comicbook rights to the classic TV series Battlestar Galactica (this is the original iteration, not the 21st century reworking).

Whatever else you want to say about Mister Liefeld, he certainly loves his childhood influences. Collected in this volume are the first four issues of the comic he “produced” through the talents of co-writer and scripter Robert Napton, designer Karl Altstaetter, and art team Hector Gomez & Rene Micheletti, wherein the Rag-Tag fleet of human survivors finally find the lost planet Earth that they’ve been seeking for over twenty years.

The events and sub-plots are heavily dependent on a thorough working knowledge of the TV episodes, so if you know who The Seraphs, Lucifer VI, Baltar, Count Iblis and Commander Cain are you can just concentrate on the sheer daftness of the story and the annoying overuse of scratchy lines, odd poses, extreme Cropped Close-ups and superfluous, lazy single eyeball shots in lieu of the odd mid-shot or background.

When the heroes reach Earth, it’s the age of the dinosaurs, but a hidden pyramid/ship/tomb reveals two hibernating survivors of the mythic Thirteenth Colony of Man that the refugees have been hunting all these years. The ship is Eden and the hibernauts are named Adam and Eve. Then the Cylons show up and there’s loads of shooting and explosions.

Please don’t mistake me; I’ve seen – and defended – product just as weak as this on many occasions. But they at least were honest attempts that knew no better. This is glossy, slick, expensive, cynical rubbish that assumes consumers will settle for any old tat as long as the right names are on it.

I don’t suppose there’s ever much chance of even finding this book, but if you do, don’t buy it. Even if you possess the variant gene that craves and revels in the paradox of “So Bad it’s Good” or subscribe to the Razzies(â„¢) and all those other sentiments that applaud and garner amusement from the worst that Entertainment can offer, save your money for something good – or at least honest.

Satisfied now Mr S and Miss C?

Battlestar Galactica ™ & © 1995 Universal City Studios, Inc. All Rights Reserved.

Batman: Thrillkiller

Batman: Thrillkiller

By Howard Chaykin & Dan Brereton (DC Comics)
ISBN12: 978-1-56389-424-4

Howard Chaykin returns to a favourite period in US history for this dark, decadent and brooding Elseworlds thriller. Forgive me if you’ve heard it all before, but Elseworlds tales are adventures using established characters and properties in non-standard continuities and milieus, such as JFK’s America here.

1961: At the dawn of an era of stunning political and social turmoil Gotham City is as buzzed as every other city in America. But no other city is as corrupt and morally bankrupt as this town, with a police force full of thugs and shake-down artists. So it’s a good thing that the busty masked psychopath Batgirl is there to keep them in line along with her Euro-trash boyfriend Robin. But that doesn’t make things any easier for the few decent cops such as Commissioner Jim Gordon or Detective Bruce “Hard Way” Wayne.

Wayne’s a pretty dedicated guy, who comes from old money – till they lost it all in the Great Depression – but even he’s out of his depth when the deadly Bianca Steeplechase, white-faced, green-haired, smiling maniac and her pet cop ‘Two-Face’ Duell go on a City-Hall sanctioned killing-spree and frame him for the murder of stripper-turned-stoolie Selina Kyle.

And just why has Gordon’s troubled daughter Barbara returned to the city and bought the abandoned old Wayne place..?

The original 3-issue miniseries was swiftly followed by a one-shot sequel ‘Thrillkiller ’62’ which I can’t say too much about without spoiling your enjoyment, but which compellingly continues the gritty, sordid drama with even more radically re-interpreted DC mainstays being adult and nasty during the Golden Years of the Kennedy Administration.

When this series debuted in 1997 I admit I wasn’t all that taken with it, but now, years later, seeing it all neatly packaged in one book has altered that opinion. This dark, heady brew, full of trademark Chaykin cynicism and indignation, with Brereton’s brooding, brutal paintings, depicting characters with little warmth or gentleness to them is a powerful, fully realised vision which would work as a story even if it wasn’t a fanciful conceit playing with long-established and cherished icons. This is a very Dark Knight in a very nasty place and thus a huge treat for all older fans.

© 1998 DC Comics. All Rights Reserved.

Wildstorm: Armageddon

Wildstorm: Armageddon

By Christopher Gage & various (WildStorm)
ISBN: 1-84576-749-5

Disappointing umpteenth kickstart for the denizens of Jim Lee’s WildStorm universe characters – now, thanks to Infinite Crisis and 52, a bona fide element of the DCU – in which various heroes are transported to the near future by the reality bending sometime-WildC.A.T. Void. Of course it’s another dystopic disaster-area and each champion is tasked to return to their own critical point in time and prevent The End from happening.

The book is comprised of six single issues all written by Christopher Gage. Midnighter: Armageddon #1 is illustrated by Simon Coleby, Welcome to Tranquility: Armageddon #1 by Neil Googe, Horacio Domingues & Dan Davis, Wetworks: Armageddon #1 by Brandon Badeux, Gen13: Armageddon #1 by Jonboy Meyers, digitally inked and coloured by Tony Washington, Stormwatch PHD: Armageddon #1 by Leandro Fernández & Francisco Parozini and WildCats: Armageddon #1 by Talent Caldwell.

To add to the annoyance caused by this flashy, shiny, vacuous eye-candy is the obligatory cliffhanger ending. The resolution is saved for another book, someday, so in this rare incidence I’m suggesting you wait for that. If that’s any good you might then consider buying this pretty nonsense, if only for the sake of completeness.

© 2007, 2008 WildStorm Productions, an imprint of DC Comics. All Rights Reserved.

Star Wars: Legacy, Vol 2 – Shards

Star Wars: Legacy — Shards

By John Ostrander & various (Dark Horse Books)
ISBN: 978-1-84576-699-3

The second volume of tales set in the Star Wars universe about 125 years after the events seen in Return of the Jedi, this is the tale of Cade, a disenchanted mercenary thug and the last of the Skywalker bloodline. With the Sith resurgent and the uneasy peace between the New Republic, the remnants of the Empire and the Extra-galactic Yuuzhan Vong in tatters (see Star Wars: Legacy Book 1 Broken, ISBN 1-84576-461-7) the last Skywalker returns at last to the planet where his family were slaughtered in a volume of as-yet unconnected story-strands.

Collecting issues #8, 4, 9, 10 13, 11 and 12 of the Star Wars: Legacy comic, this volume advances the story by filling in background and concentrating on peripheral characters. All stories are written by the excellent John Ostrander, and the edition begins with ‘Allies’ illustrated by Adam DeKraker in which the formidable and traitorous Moff Nyna Calixte realises her plans to replace Emperor Fel with her lover run afoul of the deadly Sith Lords Darth Krayt and Lady Maladi.

This is followed by the superb ‘Noob’ drawn by Travel Foreman, which introduces Anson Trask, a green Stormtrooper joining a crack unit ordered to eradicate Troopers who have switched sides. Dark and powerful, this uses the winning secret weapon of the Star Wars franchise; clever use of a strong genre story – in this instance a terse war tale – wearing science fiction clothing.

‘Trust Issues’ is a two-part tale with art from the legendary Colin Wilson. Rivals Nyna Calixte and Maladi both move to “acquire” the renegade Cade Skywalker, but nobody could have guessed the secret kept by the Imperial agent Morrigan Corde and the effect it would have on the mission… Wilson also applies his wonderful illustrative skills to ‘Ready to Die’ when Lady Maladi makes a seemingly precipitate move to assassinate Emperor Fel, and the book closes with ‘Ghosts’ by Ostrander and long-time collaborator Jan Duursema.

Cade Skywalker escaped the destruction of the new Jedi on Ossus and became a drug-addled mercenary years ago. Now he awakes on that dead planet with the spirits of his ancestors – from Mara Jade to Darth Vader – confronting him. Soon though, very real enemies and allies join them and Cade is forced into a life-altering decision. This psychological essay reveals deep insights into the troubled lead character and advances the greater plot to the point where the main action can begin. But that’s a tale for another book…

This is a mature and meticulously constructed saga tinged with darkness that builds with an epic feel into something quite special. Where many licensed spin-offs are content to coast on the popularity of the major property, Ostrander has crafted a genuine multi-layered saga with the conceptual tools of the Star Wars franchise. This is definitely an epic to follow for any fan of great storytelling…

Star Wars © 2007 Lucasfilm Ltd. & ™. All Rights Reserved.