Transformers: Time Wars

Transformers: Time Wars

By Simon Furman & various (Titan Books)
ISBN 1-84023-647-7

The shape-changing Transformers took the world by storm in the 1980’s and a monthly US Marvel comic book was a smash hit. Marvel’s UK branch produced their own weekly comic reprinting the American material but the scheduling disparity quickly necessitated the creation of original material.

After a truly colossal series of interlocking tales – previously collected as Transformers: Target 2006 (ISBN: 1-84023-510-1), Fallen Angel (ISBN: 1-84023-511-X), Legacy of Unicron (ISBN: 1-84023-578-0) and Space Pirates (ISBN: 1-84023-619-1), the epic time-busting saga of paradox and predestination exploded to a climax in this volume reprinting material from issues #130-131, #189 and #199-205 of the weekly Transformers comic, plus two tales from the 1988 Transformers Annual.

In the animated film Transformers: The Movie (released in 1985) Optimus Prime and Megatron fall in a climactic battle to be replaced by the heroic Ultra Magnus and the devilish Galvatron. Set in 2005 (remember, this was set 20 years in the future at that time…) the Autobots were almost completely defeated by the Decepticons when a huge new horror threatened to destroy all the robots and even the Earth itself. A giant sentient planet-eating robot, Unicron is pure evil, and saves the fallen Megatron for his own sinister purposes.

Spinning off from the film’s dramatic conclusion, in the comic series Galvatron travels back twenty years from 2006 with his two cohorts Cyclonus and Scourge to unmake his own unwanted reality and free himself from bondage to Unicron by judiciously altering events, but once here he finds that the Autobots are not the only alien shape-changing robots that want to stop him.

The time-tossed Transformers encounter spirited resistance from friend and foe alike and by the time of this concluding volume the very fabric of time itself is unravelling, threatening to unmake the universe. In 2009 the surviving Autobots and Decepticons decide to risk everything by sending rescue parties back to the 1980s in hope of saving reality – and producing a timeline more favourable to their particular needs.

Fast-paced and furious in intensity, this cosmic drama for all ages still carries a punch today and the early work of contemporary luminaries Robin Smith, Will Simpson, Lee Sullivan, Andrew Wildman and especially Dan Reed is a distinct pleasure for modern fans to see.

Good, solid action and a great starter for kids thinking of picking up the comic bug.

© 2002 Hasbro. All Rights Reserved.

The Texas Chainsaw Massacre

The Texas Chainsaw Massacre

By Dan Abnett, Andy Lanning & Wes Craig (WildStorm)
ISBN13: 978-1-0-84576-638-2

I’ve already mentioned that I have aesthetic reasons for disliking a lot of generic “Teen-Slasher” fiction, so I’ll only briefly recapitulate here. If an evil is unstoppable, and the humans/victims have no chance of escape or survival then all narrative tension is lost and all you have is a body-count and an exercise in grotesque imagination, not a story. That said I have to admit that this sequel to the remake of the legendary cannibal gore-fest wherein a slaughterhouse worker uses his chainsaw to gut hapless kids is… unfortunately just another one of those.

A follow-up FBI team arrives in the town of Fuller, Texas in 1974 to gather evidence on the greatest mass-murderer in American history – and who is still at large – just ahead of a mobile TV news crew, only to discover that not only have the killings not stopped, but the killer had a large family with the same tastes. Moreover the entire town was complicit in the deaths. This daft plot rapidly degenerates into the ever-escalating bloodbath the target audience is waiting for and it all ends as you’d expect – with nothing resolved and another sequel on the cards.

Dan Abnett, Andy Lanning and artist Wes Craig work at the best of their capabilities and I’m sure dedicated fans will be happy enough but I fear there’s nothing here for the casual or more discerning reader.

© MMVII New Line Productions, Inc. The Texas Chainsaw Massacre (1974) © 1974 Vortex, Inc. The Texas Chainsaw Massacre (2003) © MMIII New Line Productions, Inc. The Texas Chainsaw Massacre: The Beginning © MMVI New Line Productions, Inc. Leatherface and The Texas Chainsaw Massacre are ™ Kuhn/Henkel. All Rights Reserved. © 2006, 2007 New Line Productions, Inc.

Red Ranger Came Calling — A Guaranteed True Christmas Story

Wondering, “WHAT SHALL I GET HIM FOR CHRISTMAS?”

Red Ranger Came Calling — A Guaranteed True Christmas Story

By Berkeley Breathed (Little, Brown & Co.)
ISBN: 0-316-10881-2

After a desperately brief and glittering career as a syndicated strip cartoonist and socio-political commentator (so often the very same function) Berkeley Breathed retired Bloom County and Outland and became a writer and illustrator of children’s books. He lost none of his perception or imagination, and actually got better as a narrative artist. He didn’t completely abandon his magical cast of characters.

We sneer at sentimentality these days but in the hands of a master storyteller it can be a weapon of crippling power. This glorious fable is purportedly one told every Christmas Eve to the author when a child by his own father and is shared with us in mesmerising prose and captivating illustrations.

In 1939 young Red Breathed was well on the way to becoming a snotty, cynical wiseacre. Sent to spend the Holidays with his Aunt Vy, he mooches about all day with her old dog Amelia, lusting after an Official Buck Tweed Two-Speed Crime-Stopper Star Hopper bicycle.

Tweed, of course, is the famous movie serial star “Red Ranger of Mars” and the only thing capable of brightening the benighted life of this woeful child. Times are tough though, and Red knows his chances of getting that bike are non-existent, but he just can’t stop himself hoping…

On his way home he sees an odd, pointy-eared little man heading for the ramshackle house of that reclusive old man Saunder ClÅ‘s. He’s a big kid now, so he knows there’s no Father Christmas and none of that magic stuff is true, but even so he finds himself sneaking up to the old house that Christmas Eve night…

This is a gloriously powerful tale that fully captures the magic of believing and the tragedy of realisation, and yet still ends with a Christmas miracle and a truly surprise ending. Get this book for the kids, get this book for yourself, but get this book – and on pain of emotional death, don’t peek at the last page!

© 1994 Berkeley Breathed. All Rights Reserved.

New Avengers: The Collective

UK EDITION

New Avengers: The Collective

By Brian Michael Bendis & various (Panini Publishing UK)
ISBN13: 978-1-905239-68-9

Although wearing the trappings of the new, darker, more in-your-face Marvel Universe, this tale is at heart an old fashioned “Who Can Save the World?” tale featuring the latest – possibly most sales-savvy – team of superheroes to carry the fabled Avengers ID card.

Reprinted from Giant-Size Spider-Woman #1 and issues #14-20 of the monthly New Avengers comic book, illustrated by Frank Cho, Steve McNiven, Mike Deodato Jr., Rick Mays, Jason Martin, Dexter Vines and Joe Pimentel this story by Brian Michael Bendis clarifies – or perhaps further muddies the true allegiances of double-agent Jessica Drew who, as the Avenger Spider-Woman is also an agent of S.H.I.E.L.D. and the terrorist organisation Hydra.

As if that’s not grief enough Captain America and Iron Man go public with possibly the least popular roster in history comprising the mutant Wolverine, Spider-Man, Luke Cage and the mysterious all-powerful basket-case known as the Sentry. At least Carol Danvers (Ms. Marvel, Binary, Warbird and probably a bunch more code-names by the time you read this) is on hand to pitch in when necessary…

Couple all that with a positively hostile US Government and a new S.H.I.E.L.D. boss who’s ruthless when defied, then the unstoppable threat from space that is cutting a swath of death and destruction across the planet seems almost the least of the team’s worries.

Sharp, entertaining, competent if a little complex for the newcomer or returning fan, this disaster-movie style follow-up to the House of M crossover event is an unassuming and amiable read for fans of the “fights ‘n’ tights” scene.

© 2006, 2007 Marvel Characters Inc. All Rights Reserved.

MOME 9: Fall 2007

Mome 9: Fall 2007

By various (Fantagraphics Books)
ISBN: 978-1-56097-872-5

The latest volume of the alternative cartooning and graphic arts series is truly autumnal in tone despite the addition of many more brightly coloured pages. The experimental nature of the features is often challenging but the rewards are great for the devotee prepared to work with the material rather than slavishly absorb. It also helps to let go of style preconceptions.

This volume features a fantastic variety of work by Ray Fenwick, Tim Hensley, Al Columbia, Eleanor Davis, Gabrielle Bell, Andrice Arp, Joe Kimball, Tom Kaczynski, Kurt Wolfgang, Brian Evenson, Zak Sally, Paul Hornschemeier and Sophie Crumb. There’s also a frankly astounding art feature on the multi-media illustrator Mike Scheer, but the real gem is the first instalment of a wordless and surreal epic ‘The Lute String’ by Jim Woodring.

Mome is as much magazine as book and each one is a graphic event. The earnest and dedicated creators make intense and often hard to read comics which are then reproduced to the highest print standards. It is well on the way to achieving its goal of becoming the twenty-first century successor to Art Spiegelman’s seminal Raw. This one, as always, is challenging, diverting, pretentious, absorbing, compelling, annoying and wonderful.

If you love our art form and think without moving your lips you need to see this series.

Mome © 2007 Fantagraphics Books. Individual stories are © the respective creator. All Rights Reserved.

Menuki, Volume 1

Menuki, Volume 1

By Suzuki Tanaka (Blu)
ISBN: 1-59816-358-2

Here’s another Yaoi story, (romanticized fantasy relationship tales of beautiful young men created for female audiences; like Shonen-Ai but with a more explicit erotic content) although very mild – to the point of chaste gentility – by that standard.

Kotori is a shyly demure young man living in the big shadow of his older brother Kujaku, who’s smarter, prettier and much more successful. This gentle tale of first love recounts his growing confidence and closeness with “Boy-Hottie” Akaiwa whose attentions, though heartfelt, are constantly questioned by the insecure Kotori.

Set in the crucible of a Japanese High School, populated with a lovely looking, manipulative bunch of gossips and back-stabbers (Yaoi guys are apparently all the sort of snotty bitches beloved by TV teen soap operas), these two meander down the path of true love hampered by the eternal hurdles of misapprehension, misunderstanding and the impossible dream of a little privacy.

Funny, unassuming, charmingly and painfully romantic, the main tale tells a very common story and tells it very well, with the minor characters adding to the narrative mix in their own sub-adventures in separate chapters, rather than as scene-changes in the major text. This can seem a little disconcerting to western sensibilities, but these drastic jumps will resolve into the big picture eventually, so bear with it. I personally couldn’t grasp the oddly unwholesome concentration – an almost veiled sexual subtext – regarding the physical attraction between brothers – but I might be reading too much into the family relationships of another culture, so you should really decide for yourselves…

Menkui translates as “shallow” or “superficial” and although this everyday saga of pretty-boy angst might seem to condemn itself with this title these characters have the potential for a genuinely moving tale. If you are a grown-up romantic you could do worse than begin this journey with these young lovers.

This book is printed in the ‘read-from-back-to-front’ manga format.

© 2000 Suzuki Tanaka. All Rights Reserved. First published in Japan by BIBLOS Co., Ltd. English text ©2006.

Wonder Woman: Amazonia

Wonder Woman: Amazonia

By William Messner-Loebs & Phil Winslade with Patricia Mulvihill (DC Comics)
ISBN: 1-56389-301-0

This slim oversized all-original tale was produced under DC’s Elseworlds imprint wherein characters are freed from their regular continuity’s shackles for adventures that test the limits of credibility and imagination.

Amazonia posits a world where a tragic fire destroys the entire British Royal Family in the 1890s and a very distant cousin becomes ruler of Victoria’s Empire. Under this aggressively male sovereign the Empire goes from strength to strength and the rights of women wither and die. Once more and forever they are playthings and possessions, to the point of having to wear chains in public.

Enter Steven Trevor, late of His Majesty’s Air-Marines, and trying to make a living as a music-hall impresario. His actress-wife is a foreign beauty, dark, tall, statuesque, able to jump huge distances and strong enough to wrestle lions. When she saves the royal heir from an assassin it begins an inexorable and bloody series of events that will liberate half the Empire and end half a century of cruelty, abuse and atrocity.

This is a powerful and challenging fable of sexual equality, blending the Wonder Woman mythology with Steam-punk fantasy and the legend of Jack the Ripper with cracking effect. William Messner-Loebs writes with convincing authenticity and Phil Winslade’s Victoriana-style artwork, beautifully reminiscent of both penny-dreadful engravings and the lovely sweeping line of Charles Dana Gibson is utterly captivating.

Often the Elseworlds variations come off as ill-conceived or poorly executed, but when it all comes together as it does in Wonder Woman: Amazonia the result is pure gold.

© 1997 DC Comics. All Rights Reserved.

The Gibson Girl and Her America

The Best Drawings of Charles Dana Gibson

The Gibson Girl and Her America

Compiled by Henry C. Pitz (Dover)
ISBN: 0-486-21986-0

There is obviously something in the human psyche that needs visual art. In our modern world we’re bombarded with graphic images from an increasing number of sources until practically numb but still we respond to a certain cartoon, a piece of wall or tee-shirt art, or a poster, and it becomes for a time ubiquitous and inescapable.

This is not a new phenomenon, and from the earliest days of reprography images and designs and the people who made them have started fads and fashions, often becoming rich and famous in the process.

Charles Dana Gibson (1867-1944) was a master with ink and pen, as well as a brilliant observer of the modes of his time. His commercial illustration career began in 1886 when he sold his first illustration to a new general interest publication entitled Life Magazine. Gradually his abilities and commissions grew until by 1888 he was a household name amongst the emerging literate middle-class of America. From then on he stopped observing fashion and society as his drawings increasingly dictated it.

His depictions of young women became the way women should look, his sly knowing snipes at relationships became the way young couples should act, and his trenchant digs at the pastimes of the nouveau riche became a guidebook to fashionable manners and mores. No artist in history has had the influence and power that this mild and quiet craftsman unwittingly wielded. The ‘Gibson Girl’ became the aspirational paradigm of a generation of young women and men, who either wanted to be one or wed one.

For twenty years he ruled the graphic consciousness of America until World War I destroyed that cosy world. During the conflict he turned his considerable skill to patriotic themes but once the shooting was over a different society felt little affinity to the genteel, demure and polite subjects Gibson represented. After a period as editor of Life he retired to a life of painting and contemplation.

Not just for his skill and talent, but also the uncanny ability to be a pictorial zeitgeist, Charles Dana Gibson is one of the most influential artists in the last 500 years. His style of rendering instantly equates to a certain time and place and mind-set. He is an artist every comic fan owes an unpayable debt to, even though he never drew a single comic strip in his entire career.

© 1969 by Dover Publications, Inc. All Rights Reserved.

Garth: The Cloud of Balthus

Garth: The Cloud of Balthus

By Jim Edgar and Frank Bellamy, with John Allard (Titan Books)
ISBN: 0-90761-034-X

The British Superman Garth first appeared in the Daily Mirror on Saturday, July 24th 1943, the creation of professional cartoonist Steve Dowling and BBC producer Gordon Boshell, at the behest of the editor who wanted an adventure strip to complement their other comic strip features, Buck Ryan, Belinda Blue Eyes, Just Jake and the immortal, morale-boosting Jane.

A blond giant and physical marvel, Garth washed up on an island shore and into the arms of a pretty girl, Gala, with no memory of who he was, but nevertheless saved the entire populace from a brutal tyrant. Boshell never had time to write the series, so Dowling, already producing the successful family strip The Ruggles, scripted Garth until a new writer could be found.

Don Freeman dumped the amnesia plot in ‘The Seven Ages of Garth’ (which ran from September 18th 1944 until January 20th 1946) by introducing the studious jack-of-all-science Professor Lumiere whose psychological experiments Regressed the hero back through some past lives. In the next tale ‘The Saga of Garth’ (January 22nd 1946 – July 20th 1946) his origin was revealed. As a child he’d been found floating in a coracle off the Shetlands and adopted by a kindly old couple. When grown he became a Navy Captain until he was torpedoed off Tibet in 1943.

Freeman continued as writer until 1952 (‘Flight into the Future’ was his last tale), and was briefly replaced by script editor Hugh McClelland (who only wrote ‘Invasion From Space’) until Peter O’Donnell took over in February 1953 (‘Warriors of Krull’). He wrote 28 adventures until he resigned in 1966 to devote more time to his own strip Modesty Blaise, and his place was taken by Jim Edgar; a short-story writer who also wrote such prestigious strips as Matt Marriott, Wes Slade and Gun Law.

Dowling retired in 1968 and his long-time assistant John Allard took over the strip until a suitable permanent artist could be found. He completed ten tales until Frank Bellamy began his legendary run with the 13th instalment of ‘Sundance’ (which ran from 28th June to 11th October 1971). Allard remained as background artist and assistant until Bellamy took full control during ‘The Orb of Trimandias’.

One thing Professor Lumiere had discovered and which gave this strip its distinctive appeal – even before the fantastic artwork of Bellamy elevated it to dizzying heights of graphic brilliance – was Garth’s involuntary ability to travel through time and experience past and future lives. This simple concept lent the strip an unfailing potential for exotic storylines and fantastic exploits, pushing it beyond its humble beginning as a British response to Siegel and Shuster’s American phenomenon Superman.

In ‘Sundance’ Garth is sucked back to 1876 to relive his life as an officer of George Custer’s 7th Cavalry on the Eve of the Battle of the Little Big Horn. He has a brief but passionate love affair with the squaw Falling Leaf before dying valiantly for his beliefs and their love. It is an evocative, powerful tale that totally captures the bigotry, arrogance and futility of the White Man and the tragic demise of the Indian way of life.

‘The Cloud of Balthus’ shows the open, simple elegance of the narrative concept in Garth. Whilst vacationing in the Caribbean the hero becomes embroiled in an espionage plot involving freelance super-spies and a US space station, but even that is mere prelude to fantastic adventure and deadly terrors when he and his delectable, double-dealing companion Lee Wan are abducted by nebulous energy beings in a taut, tension-fraught thriller.

‘The Orb of Trimandias’ sends Garth back in time to the Venice of the Borgias, when he re-lives his life as English Soldier-of-Fortune Lord Carthewan, a decent man battling an insane and all-powerful madman for the secret of a supernaturally potent holy relic. This gripping, exotic yarn is replete with flamboyant action, historical celebrities, sexy women and magnificently stirring locales. It’s a timeless treasure of adventure that has the added fillip of briefly reuniting Garth with his star-crossed true love, the ethereal Goddess Astra.

This lovely volume concludes with a high-octane gothic horror story. In ‘The Wolfman of Ausensee’ Garth becomes the reluctant companion of movie starlet Gloria Delmar on a shoot at the forbidding Austrian Schloss (that’s a big ugly castle to you) of a playboy whose family was cursed by witches. Despite the title giving some of the game away this is still a sharp and savvy spook-fest that would sit easily amongst the best Hammer Horror films, and just gets better with each rereading.

Garth is the quintessential British Action Hero – strong, smart, good-looking with a big heart and a nose for trouble. His back-story gives him all of eternity and every genre to play in and the magnificent art of Frank Bellamy also made his too-brief tenure a stellar one.

Comic-strips seldom get this good, and even though this book and its sequel are still relatively easy to come by, it is still a crime and a mystery that all these wonderful tales have been out of print for so long.

© 198Mirror Group Newspapers. All Rights Reserved.

DC/Top Cow: Crossovers

DC/Top Cow: Crossovers

By various (DC Comics)
ISBN13: 978-1-84576-585-9

Most comics these days – at least from the larger publishers – have artwork of good to great quality. It’s no surprise, as there are a lot of artists, new and experienced, chasing relatively few jobs. Unfortunately it’s not so easy to drive up the quality of writing, and often people who can draw are just assumed to have the equivalent skills necessary to tell a tale well.

A sobering case-in-point is this collection of tales combining the biggest-guns of the oldest surviving comic book empire and one of the newest successes, which originally saw print as The Darkness/Batman, JLA/Witchblade, The Darkness/Superman #1-2 and JLA/Cyberforce between released in 1999 and 2005 and in which plot and character were continually sacrificed to the sales potential of empty fights and posturing.

The Darkness is Jackie Estacado, a Mafia hit man who has complete control of a supernatural force that manifests as demons who carry out his every wish and command. He’s in Gotham City to expand the Organisation’s power-base. And of course, Batman is not going to let him. Irrespective of Estacado’s self-doubts and avowed desire to change, there is no way on Earth an obsessive like Batman would allow him to leave without being sure that he would never kill again. But he does…

This is the responsibility of a huge cast of contributors including scripters Scott Lobdell and Jeph Loeb and artists Marc Silvestri, Dave Finch, Clarence Lansang, Joe Weems V, Danny Miki, Victor Llamas, Batt and Livesay but despite looking glitzy this is rushed and vacuous fare.

Written by Len Kaminski and illustrated by Mark Pajarillo and Walden Wong, JLA/Witchblade is a tale of Sara Pezzini, a New York cop bonded against her will to a supernatural, semi-sentient ultimate weapon. The Witchblade is as much her prisoner as her tool but when it escapes her control and possesses Wonder Woman, not even the Justice League can stop it from destroying the Universe.

Still looking for new territory Jackie Estacado hits Metropolis (are they really telling us that Superman’s home-town is more tempting than any other US city? Seriously?) where he starts killing mobsters, causing a gang-war. The second-rate threats of Metallo and Lois and Jimmy as hostages (because that’s never happened before) are enough to convince the Man of Steel to join forces with The Darkness and once again the mass-murderer gets off with a warning to leave town. The Darkness/Superman is written by Ron Marz with art by Tyler Kirkham and Matt “Batt” Banning, who should know better: I certainly do.

JLA/Cyberforce by Joe Kelly, Doug Mahnke and Norm Rapmund is by far the best of these unlikely team-ups. Here a team of cybernetically augmented individuals, once corporate mercenaries, wander the world looking for their lost leader, now possessed by an awesome alien force and a foe of all life. Their search leads them to a lost tomb deep below Budapest where the dead walk again, a threat certain to catch the attention of the Justice League.

This is a tale with some thought behind it for the fans of both series, a credible use of the characters and even some welcome and plausible character interaction. It’s nice to know that some one still recognises the value of a Story as well as a Property.

There will always be inter-company team-up comics as long as there’s more than one publisher. Let us hope future commercial exploitations realise the difference between comic strip art and comic strip-mining. One for collection completists only I fear.

© 1999, 2000, 2005, 2007 DC Comics. All Rights Reserved.