DC Archive: Adam Strange Volume 1

Adam Strange Archive

By Gardner Fox, Carmine Infantino & Mike Sekowsky (DC Comics)
ISBN: 1-4012-0148-2

For many of us the Silver Age of comics is the ideal era. Varnished by nostalgia (because that’s when most of us caught this crazy childhood bug) the clear, clean-cut, uncomplicated optimism of the late 1950s and early 1960s produced captivating heroes and villains who were still far less terrifying than the Cold War baddies who troubled the grown-ups. The sheer talent and professionalism of the creators working in that temporarily revitalised comics world resulted in triumph after triumph which brightened our young lives and remarkably still shine today with quality and achievement.

One of the most compelling stars of those days was an ordinary Earthman who regularly travelled to another world for spectacular adventures, armed with nothing more than a ray-gun, a jetpack and his own ingenuity. His name was Adam Strange, and like so many of that era’s triumphs he was the brainchild of Julius Schwartz and his close team of creative stars.

Showcase was a try-out comic designed to launch new series and concepts with minimal commitment of publishing resources. If the new character sold well initially a regular series would follow. The process had already worked with phenomenal success. The revised Flash, Challengers of the Unknown and Lois Lane had all won their own titles and Editorial Director Irwin Donenfeld now wanted his two Showcase editors to create science fiction heroes to capitalise on the twin zeitgeists of the Space Race and the popular fascination with movie monsters and aliens.

Jack Schiff came up with the futuristic crime fighter Space Ranger (who debuted in issues #15-16) and Schwartz went to Gardner Fox, Mike Sekowsky and Bernard Sachs to craft the saga of a modern-day explorer in the most uncharted territory yet imagined.

Showcase #17 (cover-dated November-December 1958) launched ‘Adventures on Other Worlds’, and told of archaeologist Strange who, whilst fleeing from enraged natives in Peru, jumps a 25 ft chasm only to be hit by a stray teleport beam from a planet orbiting Alpha Centauri. He materialises in another world, filled with giant plants and monsters and is rescued by a beautiful woman named Alanna who teaches him her language.

‘Secret of the Eternal City!’ reveals that Rann is a planet recovering from an atomic war, and the beam was in fact a simple flare, one of many sent in an attempt to communicate with other races. In the four years (speed of light, right? As you Know, Bob… Alpha Centauri is about 4.3 light-years from Sol) the Zeta-Flare travelled through space cosmic radiation converted it into a teleportation beam. Until the radiation drains from his body Strange would be a very willing prisoner on a fantastic new world.

And an incredibly unlucky one apparently, as no sooner has Adam started acclimatising than an alien race named The Eternals invade, seeking a mineral that will grant them immortality. His courage and sharp wits enable him to defeat the invaders only to have the radiation finally fade, drawing him home before the adoring Alanna can administer a hero’s reward. And thus was established the principles of this beguiling series. Adam would intercept a follow-up Zeta-beam hoping for some time with his alien sweetheart only to be confronted with a planet-menacing crisis.

The very next of these, ‘The Planet and the Pendulum’ saw him obtain the crimson spacesuit and weaponry that became his distinctive trademark in a tale of alien invaders which also introduced the subplot of Rann’s warring city-states, all desperate to progress and all at different stages of recovery and development. This tale also appeared in Showcase #17.

The next issue featured the self-explanatory ‘Invaders from the Atom Universe’ and ‘The Dozen Dooms of Adam Strange’ wherein the hero must outwit the dictator of Dys who plans to invade Alanna’s city of Rannagar. With this story Sachs was replaced by Joe Giella as inker, although he would return as soon as #19’s Gil Kane cover, the first to feature the title ‘Adam Strange’ over the unwieldy ‘Adventures on Other Worlds’. ‘Challenge of the Star-Hunter’ and ‘Mystery of the Mental Menace’ are classic puzzle tales as the Earthman must out wit a shape-changing alien and an all-powerful energy-being. These tales were the last in Showcase (cover-dated March-April1959). With the August issue Adam Strange took over the lead spot and cover of the anthology comic Mystery in Space.

As well as a new home, the series also found a new artist. Carmine Infantino, who had worked such magic with The Flash, applied his clean, classical line and superb design sense to create a stark, pristine, sleekly beautiful universe that was spellbinding in its cool but deeply humanistic manner, and genuinely thrilling in its imaginative wonders. MIS #53 began an immaculate run of exotic high adventures with ‘Menace of the Robot Raiders!’ by Fox, Infantino and Sachs, followed in glorious succession by ‘Invaders of the Underground World’ and ‘The Beast from the Runaway World!’

With #56 Murphy Anderson became the semi-regular inker, and his precision brush and pen made the art a thing of unparalleled beauty. ‘The Menace of the Super-Atom’ and ‘Mystery of the Giant Footprints’ are sheer visual poetry, but even ‘Chariot in the Sky’, ‘The Duel of the Two Adam Stranges’ (MIS #58 and #59, inked by Giella) and ‘The Attack of the Tentacle World’, ‘Threat of the Tornado Tyrant’ and ‘Beast with the Sizzling Blue Eyes’ (MIS #60-62, inked by Sachs) were – and still are – streets ahead of the competition in terms of thrills, spectacle and imagination.

Anderson returned with #63, which introduced some much-needed recurring villains who employed ‘The Weapon That Swallowed Men!’, #64’s chilling ‘The Radio-active Menace!’ and, ending this volume, ‘The Mechanical Masters of Rann’, all superb short-story marvels that appealed to their young readers’ every sense – especially that burgeoning sense of wonder.

The deluxe Archive format makes a fitting home for these extraordinary exploits that are still some of the best written and drawn science fiction comics ever produced. Whether for nostalgia’s sake, for your own entertainment or even to get your own impressionable ones properly indoctrinated, you really need this book in your home.

© 1958, 1959, 1960, 1961, 2003 DC Comics. All Rights Reserved.

Fruits Basket Fanbook – Cat –

Fruits Basket Fanbook — Cat (Neko)

By various.

Fruits Basket Created by Natsuki Takaya (TokyoPop)
ISBN: 978-1-4278-0293-4

Fruits Basket is an incredibly popular Manga – and latterly anime – series that tells of the romantic adventures and life of a young orphan girl adopted by the benevolent but cursed Sohma family. Tohru is just an average girl but she soon adapts to the fact that whenever one of her new family hug a person of the opposite sex they are transformed into an animal from the Chinese Zodiac. A Shojo (girl’s story) story, it is funny, sad, charming and incredibly convoluted. Hence this frankly daunting companion volume that charts relationships explains details and tells you absolutely everything you might ever want to know about the series and the characters.

Also included in this lavishly illustrated book are games, puzzles, story-synopses’ for the first 17(!) volumes and even beautiful stickers of Tohru, some of her scrumptious boyfriends and loads and loads of cute, cuddly zodiac animals. These manga chaps certainly know the meaning of “added-value”…

© 1998 Natsuki Takaya. All Rights Reserved. English text © 2007 TOKYOPOP Inc.

Daddy is So Far Away… And We Must Find Him!

Daddy is So Far Away… And We Must Find Him!

By Wostok & Grabowski, translation edited by Chris Watson (Slab-O-Concrete)
ISBN: -1-899866-10-9

In the last decade of the last century independent, alternative and international cartooning really took off in the UK. It’s not that it suddenly got good, it’s simply that due to the efforts of a few dedicated missionaries the rest of the country finally noticed what Europe had known for years. Graphic narrative is as much about the art and the individual as it is about the money.

A superb case in point is this slim and eccentric tome produced in English by that much-missed Slab-O-Concrete outfit. Daddy is So Far Away… is the surreal and absorbing account of two-year old Poposhak and her faithful dog Flowers. The sad little lass stands at her mother’s grave and wonders where her father is. She sees the tip of his beard sticking out of the front door and rushes towards it despite wise Flowers’ words of caution.

She will not stop, but follows the beard, through rooms, down tunnels, across plains, under oceans and even across the Milky Way itself, finding friends and escaping monsters throughout time and space. Always that long white beard unfurls ahead of them, an enigma and a promise…

An eerie yet comforting blend of fable, bedtime story, shaggy dog tale, and vision-quest, this is a compulsive and brilliantly drawn epic more rollercoaster than narrative and encompassing the very best storytelling techniques of Eastern European animation.

Wostok and Grabowski, from the north Serbian town of VrÅ¡ac have worked together since 1992; both in the incredibly fertile Eastern European market but also internationally, and as is usually the case are criminally unfamiliar to the average comic punter. I hope you can find their work without too much trouble, because it’s well worth the effort.

© 1995-1998 Wostok, Lola & Grabowski. All Rights Reserved.

Warlord: The Savage Empire

Warlord: The Savage Empire

By Mike Grell (DC Comics)
ISBN: 1-56389-024-0

During the troubled 1970s the American comics industry suffered one of its periodic downturns and publishers cast about for other genres to bolster the flagging sales of superhero comics. By revising their self-imposed industry code of practice (administered by the Comics Code Authority) to allow supernatural and horror comics, the publishers tapped into the global revival of interest in spiritualism and the supernatural, and as a by-product opened their doors to Sword-and-Sorcery as a viable genre, with Roy Thomas and Barry Smith’s adaptation of R. E. Howard’s Conan the Barbarian an early exemplar.

DC launched a host of titles into that budding market but although individually interesting (especially the fascinating Stalker, illustrated by Steve Ditko and Wally Wood) nothing seemed to catch the public’s eye until number #8 of the try-out title First Issue Special.

In that comic superhero artist Mike Grell launched his pastiche and tribute to Edgar Rice Burroughs’s Pellucidar – At the Earth’s Core, which after a rather shaky start went on to become, for a time, DC’s most popular title.

In 1969 Colonel Travis Morgan, a U2 spy-pilot is shot down whilst filming a secret Soviet base, although he manages to fly his plane over the North Pole before ditching. Expecting to land on frozen Tundra or pack-ice he finds himself inside the Earth, in a lush tropical Jungle populated by creatures from every era of history and many that never made it into the science books. There are also cavemen, savages, mythical beasts, barbaric kingdoms and fabulous women.

Time does not seem to exist in this Savage Paradise and as Grell’s stated goal was to produce a perfect environment for yarn-spinning, not a science project, the picky pedant would be well advised to stay away. These are pure escapist tales of action and adventure, light on plot and angst but aggressively and enthusiastically jam-packed with fun and thrills. There is a basic plot-thread to hang the stories on, but you’ll thank me for not sharing it as the real joy of these tales (reprinting that try-out and issues #1-10 and #12) is in the reading. This is a total-immersion comic experience to be felt, not considered. Go for it!

© 1975, 1976, 1977, 1978, 1991 DC Comics. All Rights Reserved.

Citymouth

Citymouth

By Hunt Emerson (Knockabout)
ISBN: 0-86166-142-7

This slim collection of cartoons and strips is possibly the most innovative and surreal work that national treasure Hunt Emerson has ever produced. Surreal to the point of abstraction, these are purely visual statements and bon mots which run the gamut from slapstick to satire, shaggy dog story to barbed social commentary, and like all the great surrealist artists, these works aspire to instantaneous creation but in actuality have been crafted with extreme diligence and terrifying skill.

Somewhere strange creatures roam, little more than mouths on legs. In those cavernous maws are dwellings. Parks, villages, housing developments, even city-states. In mostly wordless displays Emerson examines society, progress and even the absurd nature of reality. He also quite clearly had vast amounts of mind-liberating fun, and so will you when you track down this pictorial delight.

© 2000 Hunt Emerson. All Rights Reserved

Checkmate: A King’s Game

Checkmate: A King's GameBy Greg Rucka

& Jesus Saiz (DC Comics)
ISBN 1-84576-436-6

In the aftermath of DC’s Infinite Crisis an international organisation to monitor and control meta-human affairs was developed, under the aegis of the United Nations Security Council. Originally an American agency, the new Checkmate is tasked with policing all nations, protecting them from superhuman dangers and terrorism, and also preventing rogue nations and regimes from weaponising their own paranormal resources.

This first collection reprints issues #1-7 as the organisation (composed of superheroes and traditional intelligence operatives) faces the loss of their charter due to a traitor on the Security Council, all the while tracking down the death cult Kobra and investigating a suspicious facility in China.

This is a dark and engaging blend of genres from writers Greg Rucka, Nunzio DeFilippis and Christina Weir, pencillers Jesus Saiz and Cliff Richards, and inkers Bob Wiacek, Steve Bird, Dan Green and Fernando Blanco, with the murky world of espionage coldly and logically grounding the high-flying gloss of costumed super-doers. Moody and addictive, if perhaps a little too dependent on a working knowledge of the DC universe, this is worth a few moments of any serious fan’s time.

© 2006 DC Comics. All Rights Reserved.

Batman Chronicles Volume 4

Batman Chronicles Volume 4
Batman Chronicles Volume 4

By Bob Kane & various (DC Comics)
ISBN 10: 1-84576-618-0 ISBN 13: 978-1-84576-618-4

The latest chronological compilation of Batman’s crime-busting career covers May to October 1941 and features all his adventures from Detective Comics #51-55, Batman #6-7, and World’s Finest Comics #2-3. All the stories were written by unsung genius Bill Finger and the art chores were shared out between Bob Kane, Jerry Robinson and George Roussos. The World’s Finest covers were produced by Fred Wray.

Those necessary details dealt with, what you really need to know is that this is a collection of Batman tales that see the character grow into the major player that would inspire so many and develop the resilience to survive the many cultural vicissitudes the coming decades would inflict upon him and his partner, Robin.

‘The Case of the Mystery Carnival’, ‘The Secret of the Jade Box’ and ‘Viola Vane’ (Detective #51, 52 and 53 respectively) are mood-soaked set-pieces featuring fairly run-of-the mill thugs, but ‘The Man Who Couldn’t Remember!’ from WF#2 is a powerful character play and a baffling mystery that still packs a punch today.

‘Hook Morgan and his Harbor Pirates’ sees the Dynamic Duo clean up the docks and the four tales from Batman #6 (‘Murder on Parole’, ‘The Clock Maker’, ‘The Secret of the Iron Jungle‘ and ‘Suicide Beat’) range from human interest to crazed maniac to racket busting and back to the human side of being a cop, whilst Detective #54 went back to basics with the spectacular mad scientist thriller ‘The Brain Burglar’. A visit to a ghost-town produced the eerie romp ‘The Stone Idol’ (Detective #55) and World’s Finest #3 featured the first appearance of one of Batman’s greatest foes in ‘The Riddle of the Human Scarecrow’.

The volume ends with four great tales from Batman #7. ‘Wanted: Practical Jokers’ stars the psychotic Clown Prince of Crime, whilst ‘The Trouble Trap’ finds the heroes crushing a Spiritualist racket. They then head for Lumberjack country to clear up ‘The North Woods Mystery’. The last tale is something of a landmark case, as well as being a powerful and emotional melodrama. ‘The People Vs. The Batman’ sees Bruce Wayne framed for murder and the Dynamic Duo finally become official police operatives. They would not be vigilantes again until the grim and gritty 1980’s…

These are tales of elemental power and joyful exuberance, brimming with deep mood and addictive action. Comic book heroics simply don’t come any better.

© 1941, 2007 DC Comics. All Rights Reserved.

Poison Candy, Vol 1

Poison Candy, Vol 1

By David Hine & Hans Steinbach (TokyoPop)
ISBN: 978-1-4278-0080-0

Here’s a taut Sci-Fi thriller in the manner of Scanners from the English speaking end of the manga world. Young Sam Chance has most of the usual teenager’s problems but that all changes when he starts having nosebleeds and manifesting terrifying psychic powers. When doctors examine him he is found to be the latest victim of SKAR: South Korean Adolescent Retrovirus. There is no cure.

And then his life gets really weird. Whilst coming to terms with his imminent death his family is approached by the world’s richest computer games manufacturer with a solution; to cryogenically preserve him for two tears until the cure he’s working on is perfected. It seems like the perfect – if drastic – answer.

So why then is the Government prepared to assassinate every one who knows him and even shoot down the plane he’s travelling on? Despite all such efforts Sam escapes and nervously submits to the freezing process, bitterly regretting the two years he’ll be separated from his girlfriend. A century later he opens his eyes…

And that’s where this volume ends: a sharp and quirky tale that promises much to come and a few new twists to this fan-favourite theme of teen psychic super soldiers. Keep watching…

© 2007 David Hine and TOKYOPOP Inc. All Rights Reserved. POISON CANDY is ™ TOKYOPOP Inc.

Mean

Mean

By Steven Weissman (Fantagraphics Books)
ISBN13: 978-1-56097-866-4

If there is such a thing as ‘Dark and Comforting’ then the weird and wicked cartooning of Steven Weissman is a perfect example. Following the success of such books as Chewing Gum in Church and Kid Firechief Fantagraphics have compiled earlier works from his self-published comic Yikes!, supplemented with other rare and even unpublished strips to create a lovely insight into the development of a truly unique graphic vision.

The 32 tales, created between 1993 to 2002, all feature his cast of peculiar children in a macabre tribute to Charles Shulz’s Peanuts strip, but are also literal embodiments of the phrase “little monsters”. In simple childhood romps such as ‘The See-Thru Boy’, ‘The Loneliest Girl in Town’, ‘Inevitable Time-Travel Story’, ‘No Kiss!’ and many others the bizarre cast of Li’l Bloody (a child vampire), Kid Medusa, Pullapart Boy and X-Ray Spence live an idyllically suburban 1950’s existence of school, fishing, skateboards, white picket fences, aliens, wheelchair jousting, marbles and weird science. Weissman’s seductive cast all have huge round heads and ancient bodies like graphic progeria-sufferers, but the drawing is lavish, seductive and utterly convincing.

These are great comics about kids (but categorically Not For Kids) that are a treat, a revelation and most definitely darkly comforting.

MEAN © 2007 Fantagraphics Books. All content © 2007 Steven Weissman. All Rights Reserved.

Friday the 13th Book 1

Friday the 13th Book 1

By Justin Gray, Jimmy Palmiotti, Adam Archer & Peter Guzman (WildStorm)
ISBN13: 978-1-0-84576-625-2

I’m not the greatest fan of modern horror movies, especially the frankly daft and usually logical-integrity free “Slasher-movie”. I really, really don’t mean morality here; I can be as nihilistically cynical as any hormonally drenched teen, and what guy doesn’t like vicarious nudity, gratuitous sex and gory giblets everywhere?

What I have trouble with is the creation of unstoppable, inescapable, unkillable monsters as Brands. Fear isn’t going “boo!” or making audiences jump, it’s the build-up; the piling on of tension upon anxiety till you just want it to be over. For that you need at least the possibility that the brand-name can be defeated. Without engaging that hope and desperation all you have is an ever increasing spiral of baroque stunts and shallow effects, ultimately pointless and hollow.

For example: A group of teens are hired to renovate Camp Crystal Lake, the rural paradise where so many wayward kids have been chopped into liver-sausage by the ghastly hockey-masked ghost of Jason Voorhees. They’re obnoxious and they get naked and they die grotesquely. That really all there is to it.

Accepting that I’m not the target market, this book (collecting the first six issues of the monthly comic) has credible artwork but not even the usually excellent scripting of Justin Gray and Jimmy Palmiotti can get me to engage with this disparate cast of cadavers-in-waiting. I can’t even dislike them enough to look forward to their inevitable deaths. Maybe if they were people you really want to see killed like bigots or celebrities…

Competent but limited, and absolutely and only for kids over eighteen…

© MMVII New Line Productions, Inc. Friday The 13th is ™ New Line Productions, Inc, (so7). © 2006, 2007 New Line Productions, Inc. All Rights Reserved.