Hãsib & the Queen of Serpents – A Thousand and One Nights Tale


By David B (NBM)
ISBN: 978-1-68112-162-8 (HB/Digital edition)

David B. is a founder member of the groundbreaking strip artists conclave L’Association and has won numerous awards including the Alph’Art for comics excellence and European Cartoonist of the Year.

Born Pierre- Françoise “David” Beauchard on February 9th 1959, he began his comics career in 1985 after studying advertising at Paris’ Duperré School of Applied Arts. His seamless blending of Primitivism, visual metaphor, high and low cultural icons – as seen in such landmarks as Babel, Epileptic and Best of Enemies: A History of US and Middle East Relations utterly reinvigorated and rejuvenated the visual aspect of European sequential art.

This offering from NBM – available as an oversized (312 x 235 mm) full-colour hardback and digitally – takes us into primal storytelling country to examine the very nature of the process by referencing one of the most potent and primal story sources in human history.

One Thousand and One Nights (or more commonly The Arabian Nights) is an anonymous aggregation of folk stories from many cultures of the Middle Eastern Fertile Crescent. Its root material traces back to Arabic, Greek, Jewish, Persian, Turkish, South Asian, and West, Central and North African folklore. It was/they were first translated into English in 1706 as The Arabian Nights’ Entertainment, and has fired western and European imaginations ever since. The one constant throughout every iteration is the framing sequence wherein wily bride and imminent murder victim Scheherazade tells her new husband and supreme ruler Shahryar a story to postpone her own execution.

In this stunning graphic tour de force, rendered in vivid colours and sublimely reminiscent of oriental shadow-theatre puppet shows, that tenuous relationship sets the scene. If you’re old enough to remember – or wise enough to have discovered since – Oliver Postgate & Peter Firmin’s Noggin the Nog, think of that in full HD (with the imagination turned up to 11!).

Here and now – on the 422nd night – the captivating captive Scheherazade begins the tale of a sage named Daniel: a man who had not yet sired a son…

He roamed the world and lost almost everything before his wife finally fell pregnant. Due to the will of God, Daniel died before the birth but not before delivering a potent prophecy. His boy would be called Hasib Karim al-Din. Educated and adventurous, he would eventually inherit all that Daniel cherished: long pent away in a mysterious chest…

Hasib grew up to be an apprentice but – lazy and lacking ambition – fell in with a band of unscrupulous woodcutters. One day, after finding a golden hoard of honey in a deep cavern, the lumberjacks abandoned their comrade, leaving him to the tender mercies of a scorpion who lured him into the clutches of the fabulous and terrifying Serpent Queen.

Deep under the earth, Hasib feared for his life and soul but, in exchange for his own sorry life-story, the Queen began telling him a tale of a king of far-off Banu Isra’il

That saga leads into another and another and yet another (teeming with battles and journeys and princes and wanderers and monsters and wonderful creatures) and we are carried along on a sea of fable and incidence: an interwoven series of nested stories each concealing the next, like layers on an onion and every one peeled back to expose a new hero or fool.

This seemingly endless progression has a point and purpose, however, and just when the whimsical tension can be stretched no tighter, the tale-telling tide turns and each episode miraculously resolves! Thus we move small steps closer to Hasib and his long-deferred inheritance…

Or so says Scheherazade as she weaves her own spellbinding yarn…

Bold, vivid and graphically mesmerising, this enthralling progression of history, myth and imagination is a wry and loving examination of the act of telling stories.
© 2015-2016 Gallimard Jeunesse. © 2018 NBM for the English translation.

Beowulf – First Comics Graphic Novel #1


By Jerry Bingham, with Ken Bruzenak (First Comics)
ISBN: 978-0-915419-00-5 (Album PB)

The mid-1980s were a great time for comics creators. It was as if an entire new industry had opened up with the proliferation of the Direct Sales market and dedicated specialist retail outlets; new companies were experimenting with format and content, and punters had a bit of spare cash to play with. Moreover, much of the “kid’s stuff” stigma had finally abated and the US was catching up to the rest of the world in acknowledging that sequential narrative might just be an actual art-form…

Many new companies began competing for the attention and cash of punters who had grown accustomed – or resigned – to getting their four-colour kicks from DC, Marvel Archie and/or Harvey Comics. European and Japanese styled material had been creeping in but by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

New talent, established stars and fresh ideas all found a thriving forum to try something a little different both in terms of content and format. Chicago based First Comics was an early frontrunner, with Frank Brunner’s Warp, Mike Grell’s Starslayer and Jon Sable, Freelance and Howard Chaykin’s landmark American Flagg!, as well as an impressive line of titles targeting a more sophisticated audience.

In 1984 they followed Marvel and DC’s lead with a line of impressive, European-styled over-sized graphic albums featuring new and out-of-the-ordinary comics sagas (see Time Beavers, Mazinger and two volumes of Time2 to see just how bold, broad and innovative the material could be). The premier release was a stunning – subsequently award-winning (1985 Kirby Award for Best Graphic Album) – fantasy epic by Jerry Bingham.

Beowulf is a thrilling, compulsive and intensely visceral visualisation of the Anglo-Saxon epic poem committed to parchment sometime between the 8th and 11th century AD, and recently the subject of numerous screen iterations and re-interpretations.

Need a plot summary? Long ago in the far North, noble King Hrothgar built a mighty mead-hall for heroes, thereby incurring the malignant enmity of the monster Grendel. This beast ruthlessly and relentlessly raided the citadel, slaughtering many noble warriors every night. After a dozen years of horror, a valiant band of heroes led by Beowulf, Prince of the Geats, came to their aid, seeking glory and fame through battle…

The clash of Beowulf and Grendel is spectacularly handled as is the succeeding exploit wherein the stalking horror’s demonic mother comes seeking revenge and drags the warrior prince to her hideous lair beneath an icy lake, but the most effective and moving chapter is the very human-scaled Twilight of the Gods as, after 50 years ruling his Geatish kingdom, worn and elderly Beowulf goes to his final glorious battle, dying heroically whilst destroying a ravening firedrake which threatens to eradicate his people: the only proper end for a Northman Hero…

Bingham’s raw, fiercely realistic art-style perfectly captures the implacable sense of doom and by employing Prince Valiant’s text block-&-picture format he endows the tale with a grandeur frequently as mythic as Hal Foster’s strip masterpiece, whilst leaving the art gloriously free of distracting word-balloons.

Letterer/calligrapher Ken Bruzenak’s particular facility perfectly enhances the artistic mood by carefully integrating captions filled with Bingham’s free-verse transliterations of the original 3182-lines-long poem into a classic interpretation of the epic. This is a wonderful and worthy piece of work that will delight any fan of the medium. Let’s bring it back pretty please?

And for a perfect all-ages prose telling of the timeless tale I also heartily recommend Rosemary Sutcliff’s magnificent Beowulf: Dragonslayer: first released in 1961 and captivatingly illustrated by Charles Keeping. It is still readily available and one of the books that changed my life.
© 1984 First Comics, Inc. All rights reserved.

The Mercenary – The Definitive Editions volume 1 & 2



By Vicente Segrelles, translated by Mary McKee (NBM)
ISBN: 978-1-68112-124-6 (HB/Digital edition vol 1) ISBN: 978-1-68112-124-6 (HB/Digital edition vol 2)

Born in Barcelona in 1940, Vicente Segrelles Sacristán is a renowned illustrator of magazines and book covers on three continents and the creator of one of the world’s most popular graphic novel series. His first comics album El Mercenario (The Mercenary) was released in 1982: introducing an itinerant knight-for-hire fighting his way through a fantastic world of science and sorcery, usually on the back of a flying dragon.

Rendered initially in lush oil-paints (before graduating to creating art digitally from 1998 onwards), these epic tales blend visual realism and accuracy with fable, myth, historical weaponry, contemporary technology and classical science fiction themes. These fantastic scenes are screened through the visual lens of a trained architect and engineer. Fourteen albums were released between 1982-2003, most of them seen by English-language readers through the auspices of publisher NBM.

Hugely in demand for his painted covers since the 1970s, Segrelles has created book covers for the works of H. Rider Haggard, Poul Anderson, Roger Zelazny, Alistair McLean, G. F. Unger, Desmond Bagley, Andre Norton, Joel Rosenberg, Charles DeLint, C.H. Guenter, Jason Dark, Terry Pratchett and a host of others. European prose readers may also know him as the cover artist of Italian science fiction magazine Urania.

Volume 1 – The Cult of the Sacred Fire

Segrelles came to comics relatively late in his career and the reasons for that can be learned in a prodigious “behind-the-scenes” section at the back of this stunning remastered reissue.

Originally serialised in Spanish magazine Cimoc in 1980, El Mercenario was one of the earliest European series NBM published in English and to celebrate 40 years in business the company rereleased the series in fabulous oversized (314 x 236 mm) remastered hardcover albums to once more set the world alight. If you prefer, you could instead pick up a thoroughly modern digital edition.

What’s it about?: in the mediaeval world, a region of Central Asia lies all but undiscovered. The Land of Eternal Clouds is an isolate region where life has taken a different turn at the highest mountain levels. Here bat-like reptilian fliers – “dragons” – abound and humans have made them beasts of burden. This setting is the backdrop to introduce a nameless action hero and problem-solver who is engaged in this premier tome by the puissant potentate of one super-cumulus city-state to rescue his queen from vile abductors…

Riding a gigantic bat-winged lizard, the nameless Mercenary plucks the unfortunate lady from peril and defeats the dragon-riding guards who give chase… but only at great personal and financial cost.

Happily, the wary warrior has made contingency plans and – even after they go awry following a clash with a predatory beast – is smart enough to build a mechanical flyer to replace the ones he has lost to this ill-fated mission…

This initial yarn is actually a triptych of three interrelated vignettes, and the second begins once the hero-for-hire returns the comely bride to her rich but old and flabby husband. Safely re-ensconced in the lap of luxury, she repays her dutiful saviour for spurning her amorous attentions by accusing him of assaulting her…

Despite escaping to his hastily-constructed contraption, it is not enough to keep him airborne and slowly the sell-sword plunges into the swirling cloud mass from which no man has ever returned…

Crashing to earth, he finds a wholly undiscovered world, where an old sage with a handy potion soothes his wounds and allows him to breathe better in air that cloys and clogs his lungs like soup. The Mercenary soon returns the favour after the oldster shares his woes, revealing that the family have also suffered a recent kidnapping. This time a young woman has been taken by a mystery group demanding a strange  ransom: all the alcohol the village contains…

Soon, the tireless adventurer has broached the cage in which the latest abductee hangs above certain death, only to find himself also a captive. This time it’s inside a colossal and all-but-invisible floating city ruled by mysterious cloaked figures claiming to be the Cult of the Sacred Fire…

Before long the doughty champion has discerned the incredible – but rational – secret behind all the seemingly supernatural phenomena and set the city on a course of appalling destruction and personal vengeance using all the strength, training and raw ingenuity he’s blessed with…

Fascinating background and behind-the-scenes delights abound in ‘Meet Vicente Segrelles’, relating his life and career and breaking down his working methodology. That includes how this volume and The Mercenary series came into being, liberally augmented with a wealth of illustrations from the artist’s early days, discarded paintings and drawings and a wealth of detail-shots taken from the story that precedes it.

Volume 2: The Formula

The second volume of The Mercenary’s majestic exploits begins to build an internal continuity with the introduction of a recurring villain. Requiring an aerial escort to The Great Plain, Claust the alchemist hires our soldier of fortune as bodyguard. The savant is petty and obnoxious and utter discretion is expected and enforced…

The reason becomes clear after the perilous journey leads to a hidden monastery where the Great Master shames the celebrated sage in front of his hireling. Apparently, all Claust’s great scientific discoveries were actually purchased from the hidden citadel and his glittering reputation is an unearned sham. Moreover, the cult leader now knows what kind of tyrant the alchemist is and cuts him off from any new wonders…

Shamed and enraged, Claust attacks the Great Master, steals the sage society’s most prized formula and flees for his life…

Clearly an honourable man and complete patsy, The Mercenary is then hired by the aggrieved wise men and despatched to retrieve the formula, accompanied by the enclave’s top lawkeeper: mysterious metal-shod knight Nan-Tay

Instantly and instinctively over-competitive, the pursuers slowly bond as they stalk the fugitive carrying the most dangerous and deadly weapon in the world. Edging ever closer, they learn with horror why no one has ever exposed Claust before, and what fate the manic mage intended for his latest bodyguard…

Ambushed and overwhelmed, the hunters are eventually imprisoned in Claust’s keep whilst he rashly and too-rapidly combines the elements of the weapon he has stolen. He is unaware that Nan-Tay’s all-encompassing armour encloses an incredible secret and is utterly unprepared when the hunters break free. It’s only by sheerest chance that the alchemist escapes the cataclysm his theft and their liberation triggers…

Epic and enthralling, the adventure is augmented by a hefty, fact-&-picture-packed ‘Making of…’ feature, which opens with ‘Meet Vicente Segrelles’ before ‘Beginning the Hard Work’ shares character profiles and sumptuous preparatory paintings and story studies.

The creator’s thinking in devising distanced weaponry to be used by dragon-riders and its connections to WWI ordnance also features, as do sections on crossbow and armour designs, ancient artillery and the the role of gunpowder in The Mercenary’s world.

Although sometimes considered a little static, Segrelles’ vibrant, classical realism set a benchmark for illustrative narrative that has inspired generations of artists and millions of readers. This landmark series is a long overdue and welcome returnee to our bookshelves and seems certain to garner a whole new legion of fans and admirers.
© 2015 Vicente Segrelles. English Translation © 2017 NBM for the English Translation.

For more information and other great reads see http://www.nbmpub.com/

Viking Glory: The Viking Prince


By Lee Marrs & Bo Hampton, lettered by Tracey Hampton-Munsey (DC Comics)
ISBN: 978-1-56389-001-7 (HB) 978-1-56389-007-9 (TPB)

During the intentionally anodyne mid-1950s, when superheroes languished in a seemingly inescapable trough, comic book companies looked to different forms of leading men for their action heroes. Following movie trends, in 1955 writer/editor Robert Kanigher devised an adventure comic entitled The Brave and the Bold featuring historical action strips.

Illustrated by Russ Heath, The Golden Gladiator was set in the declining days of Imperial Rome. Courtesy of veteran draughtsman Irv Novick, Silent Knight fought injustice in post-Norman Invasion Britain and the already-legendary Joe Kubert limned the increasingly astounding and uncanny exploits of a valiant young Norseman dubbed the Viking Prince.

This last strip appeared in all but one issue (#6), before eventually taking over the entire comic, until the burgeoning superhero resurgence of the Silver Age saw B&B metamorphose into a try-out title from its 25th issue.

Those fanciful, “Hollywood-styled” Viking sagas are some of the finest fantasy comics of all time and long overdue for a definitive archival collection of their own. Star character Jon has long been a fan-favourite, regularly returning in DC’s war titles and guest-starring in such varied venues as Sgt. Rock and Justice League of America.

This beautiful, vital and enchanting tale was released to very little fanfare or editorial support in 1991, yet remains a worthy sequel to those early strips and is also long overdue for revival and re-issue…

Scripter Lee Marrs (Pudge: Girl Blimp, Wimmen’s Comix, Wonder Woman, Zatanna, Pre-teen, Dirty-Gene Kung Fu Kangaroos, Indiana Jones) took all the advances in our historical knowledge since the 1950s and blended them with the timeless basics of a Classical Edda to entrancing effect. Amidst a culture vibrantly brought to full life by her words and hyper-realist Bo Hampton’s awesome skill with a paintbrush, Marrs took a passionate but reserved traditional archetype and remade him as a fiery young hero of devastating charm, brimming with the boisterous vigour of his mythic breed, before confronting him with his worst nightmare.

In 10th century Scandinavia, Jon Rolloson – heir to Jarl Rollo of Gallund – is an ideal Northman’s son: fast, tough, fearless and irresistible to all the village maidens. However, the greatest horror of his 16 years has finally come for him: an arranged marriage for political advantage. He must leave his home and the Viking life to wed a “Civilised” princess. His joyous days are all done…

Princess Asa of Hedeby is a young beauty every inch his match in vigour and vitality, but also as composed and smart as he is coarse and oafish. Sadly, someone is stealthily seeking to thwart the match, even though Jon’s boorishness is enough to give both fathers cause to reconsider. Following the first meeting, only the Viking Prince’s rash vow to recover a lost rune treasure and slay a fearsome dragon preserves the bargain. The wedding will proceed… once he has found and killed Ansgar, the vilest of all Fire-Wyrms, and not perished in the process…

As well as being a superb scripter of comics, Marrs is an underground cartoonist legend, animator and computer artist who assisted Hal Foster on that other sword-wielding epic Prince Valiant. Her grasp of human character – especially comedically – elevates this classic tale of romantic endeavour into a multi-faceted gem of captivating quality. Hampton has created some of the best drawn or painted comics in the medium (like Legend of Sleepy Hollow, Verdilak, Swamp Thing, Moon Knight, Greylore, Demons of Sherwood, Batman: Castle of the Bat, The Once and Future Tarzan) and this book is probably still the very best of them.

One of the most accomplished and enjoyable historical romances ever produced in comic form, Viking Glory deserves to be on every fan’s bookshelf. Let’s hope that it’s on DC’s shortlist for a swift re-release in both printed parchment and aetheric electrons…
© 1991 DC Comics. All Rights Reserved.

Doctor Who volume 2: Dragon’s Claw


Illustrated by Dave Gibbons, Mike McMahon & Adolfo Buylla, scripted by Steve Moore & Steve Parkhouse (Panini Books)
ISBN: 978-1-904159-81-8 (TPB)

It’s the 60th Anniversary of Doctor Who so there is/has been/will be a bunch of Timey-Wimey stuff on-going as we periodically celebrate a unique TV and comics institution…

The British love comic strips and they love celebrity and they love “characters.” The history of our homegrown graphic narratives includes a disproportionate number of radio comedians, Variety stars and television actors: such disparate legends as Charlie Chaplin, Flanagan & Allen, Arthur Askey, Winifred Atwell, Max Bygraves, Jimmy Edwards, Charlie Drake and so many more I’ve long forgotten and you’ve likely never heard of.

As much adored and adapted were actual shows and properties like Whacko!, ITMA, Our Gang, Old Mother Riley, Supercar, Thunderbirds, Pinky and Perky, The Clangers and literally hundreds of others. If folk watched or listened to something, an enterprising publisher would make print spectacles of them. Hugely popular anthology comics including Radio Fun, Film Fun, TV Fun, Look-In, TV Tornado, TV Comic and Countdown readily translated our light entertainment favourites into pictorial joy every week, and it was a pretty poor star or show that couldn’t parley the day job into a licensed strip property…

Doctor Who premiered on black-&-white televisions across Britain on November 23rd 1963 with the premier of ‘An Unearthly Child’. In 1964, a decades-long association with TV Comic began: issue #674 heralding the initial instalment of ‘The Klepton Parasites’.

On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th), Marvel’s UK subsidiary launched Doctor Who Weekly. Turning monthly magazine in September 1980 (#44) it’s been with us – under various names and iterations – ever since. All of which only goes to prove the Time Lord is a comic star not to trifled with.

Panini’s UK division has ensured the immortality of the comics feature by collecting all strips of every Regeneration of the Time Lord in a uniform series of over-sized graphic albums. Originally published between July 10th 1980 and January 1982, these monochrome yarns are mainly by Dave Gibbons: spanning #39-57 and 60, plus a fill-in yarn in #58-59.

This was drawn by Mike McMahon (Judge Dredd, Sláine, Alien Legion, Tank Girl, The Last American,) and inked by Spanish veteran Adolfo Buylla AKA Adolfo Álvarez-Buylla Aguelo. He worked internationally on strips like Diego Valor, Yago Veloz, Inspector H. Diario de un Detective, G.I. Combat, House of Mystery, Creepy, Ripley’s Believe It or Not, Twilight Zone, Space: 1999, Knights of Pendragon and others.

These were amongst the last regular comics work the artist created for the British market before being scooped up by the Americans as part of the Eighties’ “British Invasion”.

The comics kick off with a wry romp written by Steve Moore (Rick Random, Dan Dare, Axel Pressbutton, Tharg’s Future Shocks, Father Shandor, Tales of Telguuth, Fortean Times). Set in China circa 1522 AD, ‘Dragon’s Claw’ (DWW #39-45) carried the periodical from weekly to monthly schedule, with the Fourth Doctor – as played by Tom Baker – and companions K-9 and Sharon Davies (from 20th century English town Blackcastle) uncovering old enemies bending history by providing alien ordnance to a Shaolin monk with big dreams.

After stymying the star conquerors, the garrulous Gallifreyan resumed his self-appointed task of getting Sharon home in shorter sagas better suiting monthly outings. DWM #46 found the travellers accidentally ensnared by a cosmic anthropologist and his bored and lonely robot companion before generating a deadly alternate reality in ‘The Collector’

Two-part tale ‘Dreamers of Death’ (#47-48) then sees a world of oneiric escapism imperilled by telepathic infiltrators and close to ruination. The spectacular solution saves lives but ultimately sunders the Time Lord’s connection to Sharon forever…

Spanning #49-50, ‘The Life Bringer!’ takes The Doctor and K-9 far into the past where they liberate Prometheus from godly punishment and clash with beings who think themselves gods. The prisoner’s “crime” was scattering seeds of life throughout the universe and he will do it again now, but what The Time Lord really needs to know is has he intervened before or after Prometheus reached Earth…

‘War of the Words’ (#51) sees the TARDIS “vwoorp” into a space conflagration over library planet Biblios. The clash between Vromyx and Skluum has been raging for eternity and the fed-up Gallifreyan thinks he has a way to end it all forever…

Those pesky arrogant Earthlings pop up again in DWM #52’s monster mash ‘Spider-God’ as Terran Survey Vessel Excelsior lands on an unknown planet and immediately jumps to a wrong conclusion about the relationship between idyllic idealised humanoids and the six-legged beasties that apparently prey on them. Even the doctor can’t stop the humans making the same tragic mistakes they have always made…

Steve Parkhouse signed on as regular scripter with #53 as ‘The Deal’ as the TARDIS materialises amidst the madness of the Millennium Wars and tragically becomes a target of all sides, before ‘End of the Line’ (#54-55) sees the usually-happy wanderer lost on a ruined world – beneath it, actually – fleeing cannibal gangs hunting for unwary sustenance on the still-running underground train system…

Luckily there’s a few ninja-like “Guardian Angels” on patrol, saving lives and planning their exodus to the dream-inspiring “countryside”. Or is it lucky?

At the annual Festival of Five Planets, The Doctor meets many fellow cosmic voyagers in what became the backdoor pilot for a spinoff comics series. Whilst enjoying the convention’s many attractions, the Gallifreyan is conned into a race contest, testing the TARDIS against the star vehicle of mercenary/stunt pilot team the ‘Free-Fall Warriors’.

Encompassing DWM #56-57, the wild ride intersected a sneak attack by marauding Rebel Raiders which meant all bets were off and there was hell to pay…

McMahon/Abylla fill-in ‘Junk-Yard Demon’ (#58-59) follows as the Time Lord’s trusty vessel comes to the attention of space salvage ship Drifter. Captain/builder/pilot Flotsam, and crew-beings Jets and Dutch think they’ve scored big. They’re most apologetic when The Doctor affably introduces himself and really, really sorry when the Time Lord’s presence activates a presumed broken Cyberman…

Things get really tense when it then tries compelling them to repair its legion of shattered comrades. Thankfully, the man with the scarf has a plan…

This epic onslaught of wonders ends on a prologue as Gibbons returns to realise the first sally of a proposed ambitious multi-part Parkhouse saga. On a futuristic world, civilisation falls to barbarism as it always does, with ‘The Neutron Knights’ (DWM #60) butchering each other with highly advanced primitive weapons. Plucked from the time stream by a mysterious wizard, The Doctor watches helplessly as the old story unfolds once more. Reawakening back at his point of origin, the baffled Gallifreyan is forced to accept the incident as real when Merlin reappears, warning these are portents and they will meet again…

Sheer effusive delight from start to finish, this is a splendid book for casual readers, a fine shelf addition for dedicated fans of the show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics another shot…

All Doctor Who material © BBCtv. Doctor Who, the Tardis, Dalek word and device mark and all logos are trademarks of the British Broadcasting Corporation and are used under licence. Dalek device mark © BBC/Terry Nation 1963.All other material © its individual creators and owners. Published 2004 by Panini. All rights reserved.

Superman Smashes the Klan


By Gene Luen Yang & Gurihiru (DC Comics)
ISBN: 978-1-7795-0421-0 (TPB/Digital edition)

It’s indisputable that the American comic book industry – if it existed at all – would have been an utterly unrecognisable thing without Superman. Siegel & Shuster’s unprecedented invention was rapturously adopted by a desperate and joy-starved generation, quite literally giving birth to a genre if not an actual art form.

Spawning an astounding army of imitators within 3 years of his 1938 debut, the intoxicating blend of breakneck breathtaking action and cathartic wish-fulfilment epitomising the primal Man of Tomorrow expanded to encompass cops-&-robbers crime-busting, science fiction, fantasy, whimsical comedy, socially reforming dramas – and, once the war in Europe and the East engulfed America – patriotic relevance for a host of gods, champions and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

In comic book terms Superman was master of the world and, whilst transforming the fledgling funnybook industry, the Metropolis Marvel was also inexorably expanding into all areas of entertainment media. Although we all think of Jerry & Joe’s iconic invention as the epitome and acme of kid stuff creation, the truth is that very soon after his debut in Action Comics #1, the Man of Steel became an all-ages fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse.

We parochial, possessive comics fans too often regard our purest and most powerful icons in purely graphic narrative terms, but the likes of Batman, Spider-Man, The Avengers and all their hyperkinetic kin long ago outgrew their 4-colour origins. These days, comics characters don’t really succeed until they’ve been fully mythologized creatures instantly recognisable across all platforms and age ranges… especially by TV, video games and movies…

Far more people have seen or heard an actor as Superman than have ever read his comic tales. The globally syndicated newspaper strips alone reached untold millions, and by the time his 20th anniversary rolled around at the very start of what we know as the Silver Age of Comics, Superman had become an immensely popular, thrice-weekly radio serial milestone with its own spin-off: a landmark novel by radio-show scripter George Lowther.

The audible exploits were translated into 17 astounding animated cartoons by the Fleischer Studios and latterly into live action via two movie serials (Superman 1948 and Atom Man vs Superman 1950) plus a proper movie in 1951 (Superman and the Mole Men).

These paved the way for groundbreaking television series Adventures of Superman which owned the 1950s: running 104 original episodes across six seasons, from September 1952 to April 1958 and for decades after in reruns.

The Man of Steel was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers and had just ended that first smash live-action television presence. In his future were more shows (Superboy, Lois & Clark, Smallville, Superman & Lois), a stage musical, two blockbuster movie franchises and an almost seamless succession of games, bubble gum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since. Even superdog Krypto got in on the small-screen act, and that’s not including spin-offs for Supergirl and even planet Krypton

There have always been “other” versions of Superman, but arguably the most important – even more than his epic newspaper strip career – was the radio serial. The daily newspaper strip launched on 16th January 1939, supplemented by a full-colour Sunday page from November 5th and on February 12th 1940, the Mutual Network transmitted the Man of Tomorrow into homes across America. Initially sponsored by Kellog’s Pep and broadcast as 15-minute episodes three times a week (and in some regions 5 days a week), the show grew into half-hour instalments by August 1942 and continued until February 4th 1949. Thereafter it shifted to ABC in an evening slot and thrice weekly afternoons until March 1st 1951: a total of 2,088 episodes and 128 different storylines. There was even an Australian version with Anzac actors: a total of 1040 episodes from 1949 -1954…

The US serial’s scripters and directors (including B. P. Freeman & Jack Johnstone, Robert & Jessica Maxwell, George F. Lowther, Allen Ducovny & Mitchell Grayson) introduced many innovations that became canonical in comics continuity – such as team-ups with Batman & Robin, inventing Jimmy Olsen and Kryptonite and the immortal opening mantra that began “Up in the Sky! It’s a Bird! It’s a Plane!”…

The show fuelled the imaginations of millions through wonder and action, but also embraced the refugee hero’s socially crusading roots. In 1946, inspired by a resurgence of activity by the Ku Klux Klan, the writers used the 118th saga to fight back against intolerance and bigotry with ‘The Clan of the Fiery Cross’. It began on June 10th and ran16 episodes into July, detailing how a Chinese -American family moves to Metropolis and is targeted by hooded racists until the Action Ace steps in and steps up…

How that ancient tale was revived and adapted into a 3-issue miniseries for DC’s Young Adult imprint by award-winning Gene Luen Yang (American Born Chinese, Boxers and Saints, Avatar: The Last Airbender, New Super-Man) and Japanese women’s illustration collective Gurihiru AKA Chifuyu Sasaki & Naoko Kawano (Avatar: The Last Airbender, Sonic, Unbelievable Gwenpool Power Pack, Tails of the Pet Avengers and more) is recounted at the end of this enthralling adaptation.

‘Superman and Me by Gene Luen Yang’ traces the turbulent and often ludicrous history of the Ku Klux Klan; slavery in the US, Jim Crow laws; The Chinese Exclusion Act; the advent and impact of Superman; abuses of the well-intentioned 1944 G.I. Bill and the radio show that uniquely united non-racist Americans whilst effectively setting the Klan back 20 years…

The story itself is charming, inspirational and decidedly hard-hitting in a manner easily accessible to youngsters; beginning with the Metropolis Marvel still learning about his powers. Strong, fast and able to leap tall buildings, Superman knows very little about his origins but still drives himself tirelessly to save the helpless and punish the guilty.

That starts to change after a titanic battle against leftover Nazi terrorist Atom Man. In the course of a brutal clash, our hero is exposed to a strange green crystal empowering his foe: one that which makes him sick for the first time in his life and triggers bizarre hallucinations – weird smells, odd conversations and images of being a monstrous alien…

As Superman’s friend – “negro” Police Inspector William Henderson – carts off the defeated Nazi, across town Lan-Shin Li is also feeling billious. Her family are driving into Metropolis and their new house, but she already misses Chinatown. She also can’t get used to being called “Roberta Lee” now…

Father’s new job as Chief Bacteriologist for Doctors Segret Wilson and William Jennings at the Metropolis Health Department is a huge triumph and advancement, and her easy-going brother Tommy is ecstatic to move into a white neighbourhood, but mother speaks very little English and is always frightened. Roberta just hates change and misses old friends…

Her anxiety remains high even after new neighbour Jimmy Olsen welcomes them and invites the kids to join the local baseball team. It only really fades after seeing Superman running past at superspeed. Something about him nudges Roberta’s brilliant scientific mind…

Sporting paragon Tommy is a big hit at the Unity House community center, but Roberta just feels out of place, especially after starting pitcher Chuck Riggs uses racist slurs and is fired from the team.

The incident escalates when Chuck sounds off to his Uncle Matt, and that unrepentant racist has his friends leave a burning cross on the Lee’s lawn. As Grand Scorpion of the Klan of the Fiery Kross, he strives to keep America free from impurity, and decides it’s time Chuck also started defending the besieged white race…

Scared and already regretful and repentant, Chuck goes along with the adults, but when he tries to firebomb the house, Roberta recognises him despite his hooded robes…

By-passer Bill Henderson and his buddies help extinguish the flames, but the Inspector cannot convince the Lees to file a complaint. The incident does, however, make Roberta determined to stay and fight back…

Clark Kent and Lois Lane soon arrive and start asking questions. Something about little Roberta reminds the clandestine Kryptonian of growing up in Smallville, particularly those times when his hidden abilities made him feel like an outsider… or even a monster.

… And elsewhere, the secrets of Atom Man and the alien green rock are being decoded by mysterious scientists with a nasty agenda: potential tyrants intent on making mischief at the heart of a brave new society. Soon after, events escalate when the Klan kidnap Tommy and Roberta furiously confronts Chuck…

Thus begins a powerful and rewarding adventure detailing not simply the antagonisms of outsiders and ultra-conservatives, and incomers against entrenched privilege, but also how diversity and inclusion benefits everyone on so many levels. It’s also a smart saga of good versus evil, growth, accommodation and acceptance and a parable of how a wise child taught the Man of Steel where he was going wrong and how to use his powers correctly…

An immigrant’s tale about knowing oneself and adapting to change, Superman Smashes the Klan is wise and welcoming and wants you to see the best in everyone everywhere.
© 2020, DC Comics. All Rights Reserved. Essay by Gene Luen Yang © 2019 Humble Comics LLC.

Rose



By Jeff Smith & Charles Vess (Cartoon Books/Scholastic)
ISBN: 978-1-88896-311-3 (Cartoon Books) also available in TPB, HB and digital edition

In Bone Jeff Smith (Tuki, RASL) created a fully-realised fantasy milieu with which to tell an astounding magical epic as much Tex Avery and Walt Kelly as J. R. R. Tolkien or the Brothers Grimm. Once the prime series was firmly up and running, much of the rich and textured back-story of that incredible world was further fleshed out and filled in by the author in collaboration with top-flight fantasy illustrator Charles Vess (Stardust, Spider-Man, Sandman) in an enchanting dark fable simply entitled Rose.

Many years ago the Harvestar princesses ‘Briar and Rose’ learned the origins of the world and its creatures. When the land was fresh and reality was still closely linked to the world of dreams, primal dragon Mim kept the balance between them.

However, when the malevolent spirit called Lord of the Locusts possessed her, the reptilian original dreamer went mad and began destroying everything. Mim’s own dragon children were forced to battle her and after horrendous, blood-soaked clashes ultimately triumphed by turning her to stone, thereby burying the rapacious Locust Lord forever. From debris and carnage the valley was created…

Rose is a gifted but inattentive young student, blessed with a great affinity for The Dreaming World, but her elder sister Briar’s “Dreaming Eye” is blind. Most people assume that when the time comes, it is Rose who will inherit the throne and role of the People’s protector…

That day seems not far off when their father tells them that they must depart for Old Man’s Cave and their graduation test. For years these sisters were schooled by mystic philosophers The Disciples of Venu, destined to become Veni-Yan-Cari or “Awakened Ones”, strong in the ways of the Dreaming Arts. Even so, the girls never imagined the day to take up their responsibilities would come so soon…

‘Our Brightest Hope’ opens with the sagacious Great Red Dragon discussing the siblings with the mystic Headmaster. However, the gravest news concerns the river dragon Balsaad who may have turned down an old, dark but painfully familiar path…

At dawn a small party of soldiers led by Palace Guard Captain Lucius Down escorts the girls on their trip with Rose, as always, bringing along her valiant talking hounds Cleo and Euclid. As they set off, Briar is even more acerbic and crabby than usual… until Rose is overwhelmed by one of her “gitchy” premonitions. The feeling is strong, disorienting but brief and maybe simply caused by the distracting proximity of the astonishingly hunky Lucius…

The feelings persist throughout the trip and when overly cautious Captain Down discovers one of the giant rat-creatures known as “Hairy Men” stalking the party, he drives it off with little fuss and forgets all about it.

Soon, the pilgrims are ensconced at an inn in the village of Oak Bottom, where years before the sisters stayed as toddlers: enjoying simple, open hospitality. Rose’s interest in Lucius is clear to all, and aspects of her awakening gifts manifest with embarrassing frequency. Oddly, the noble Captain seems bizarrely concerned with the comfort of ‘The Ice Queen’ Briar…

When the girls at last are safely deposited with their tutors at the cave in ‘We Ask, Teach’, the surly elder lass seems determined to be difficult. She constantly challenges the sages at all points and Rose again feels sympathy for her sibling’s lack of the Family’s hereditary powers.

Later, Rose has a disturbing dream where she and the dogs respond to a small dragon’s pleas for help and rescue it from a river. The scenes suddenly become nightmarish as she is drawn into a dark cavern by a monstrous giant insect which has smothered her mother and father with fiercely clinging locusts…

Shaken and anxious, Rose skips school to play with Euclid and Cleo, but annoyingly encounters the scolding Red Dragon who chides her for neglecting her responsibilities. However, as she rides back, the dogs spot a figure they believe is Briar, heading up a remote path. Following, a terrifying apparition orders them to ‘Turn Back’ as a storm of grasshoppers attacks. Undaunted, Rose and her loyal hounds persevere and are ambushed by the dragon of her dream, grown to colossal size and bristling with mocking ferocity…

‘Balsaad’ is only driven off after a brutal struggle in which Rose severs his hand with her sword. The chastened princess then rushes to her tutors to inform them, but is intercepted by Briar who warns Rose not to tell of her dream and its real-world repercussions in ‘The Warning’

With the season’s first snows falling, Rose is summoned to ‘The Cave’ and questioned by the Headmaster. Admitting to having encountered the rogue dragon ravaging the countryside, she also heeds her beloved elder sister, withholding the full truth and denying any knowledge of or pertinent dreams about the creature or its dreaded “Emancipator”.

Even whilst suspecting her elders already know the truth, Rose trusts in her sister and sticks to her story before confiding that she is going out into the blizzard to destroy Balsaad…

Her faith in Briar is badly shaken, however, when she accidentally spots the beguiled Lucius sneaking into her elder sister’s room…

As the heartbroken Rose marches ‘Into the Night’ accompanied by Euclid and Cleo – she discovers a nocturnal gathering of the usually timid Hairy Men, moving towards an irresistible rendezvous at some silent command. The nearby hamlet is being eradicated by the rampant Balsaad until he too responds when ‘The Master Calls’, reaffirming his commitment to the hidden Emancipator’s scheme to free the Lord of the Locusts in ‘The Pact’.

At last given license to destroy all humans – and those pesky dogs – Balsaad roars off whilst Rose, Euclid and Cleo again encounter the Red Dragon in ‘Frozen’. The antediluvian Scarlet Sage – unable to dissuade the indomitable Princess – regretfully advises how to defeat the beast as well as the hideous sacrifice Rose must enact to make things right…

At ‘Midnight’, Lucius and his men are ambushed by rabid ranks of rat creatures, leaving just Rose and the dogs to save Oak Bottom in an epic battle against the black river-wyrm and his manipulative master. Just as the benevolent Red Dragon predicted, for Rose to fulfil ‘The Promise’, the tragic princess must abandon all her hopes, dreams and aspirations before reluctantly destroying the greatest love of her life…

Far darker in tone than the series it spun off from, the saga of Rose merges classic mythic themes and borrowed legends to deliver a deeply moving parable about family, duty and responsibility, enchantingly realised by one of the world’s greatest fantasy illustrators.

Lovely, thrilling and unforgettable entertainment for anybody with an ounce of imagination…
Rose is TM & © 2000, 2001, 2002 Jeff Smith. All rights reserved.

Darkly She Goes


By Hubert & Vincent Mallié, coloured by Bruno Tatti & Clémentine Guivarc’h: translated by L Benson (NBM)
ISBN: 978-1-68112-313-4 (HB) eISBN 978-1-68112-314-1

Hubert Boulard was born on January 21st 1971 in Saint-Renan, Brittany. Graduating from the École régionale des beaux-arts d’Angers in 1994, he began his far too short comics career as  artist for seasoned pros such as Éric Ormond, Yoann, Éric Corberyan, Paul Gillon and others. He was also highly regarded as a colourist, and in 2002 became a triple threat by writing for many top artists.

He began with Legs de l’alchimiste – limned by Herve Tanquerelle – followed by Yeaux Verts for long-term collaborator Zanzim and Miss Pas Touche/Miss Don’t Touch Me – rendered by Kerascoët and many more. Awards piled up as he steered 14 internationally renowned and celebrated series, including Les Ogres-Dieux and Monsieur désire?

An activist by nature, in 2013 Hubert helmed and contributed to groundbreaking collective graphic volume Les Gens normaux, paroles lesbiennes gay bi trans: released to coincide with France’s national debate on legalizing same sex marriage and a factor in the proposal becoming law…

His last book was with artist Zanzim: posthumously published in June 2020 soon after his death. Still unavailable in English, Peau d’homme comedically explores gender and sexuality at the height of Europe’s Europe’s medieval religious intolerance and social stratification.

Hubert frequently utilised such eras of “blood and iron” as a backdrop, and Darkly She Goes again confronts modern perceptions and standards via an adventure-based scenario readily recognisable to adults and children alike.

Epic in scope and spectacular in content, the tale is illustrated by Vincent Mallié: a two volume saga entitled Ténébreuse. It was published after the author’s passing and is combined here into one monumental tome.

Born in Paris in 1973, Mallié initially studied economics and history before joining an atelier in 1992 to learn about comics and graphic design. Whilst working as a storyboarder in 1996, he created – with schoolmate Joël Parnotte – a short story that grew into the popular Hong Kong Triad series.

They followed up with sci fi romp Les Aquanautes before Vincent collaborated with Jér?me Félix on L’Arche (2003-2007). Later endeavours include Le Grande Mort with Régis Loisel (2007-2019), reviving and enhancing established serial La Quête de l’Oiseau du Temps (with Loisel & Serge le Tendre) and more.

His staggeringly potent imagery here is augmented by the painterly gifts of Bruno Tatti and latterly Clémentine Guivarc’h, combining to build a painfully authentic feudal world where blood and mud and steel and sinew believably share space with fantastic beasts, sorcery and deviltry of all kinds…

The story opens as disgraced knight Arzhur drunkenly clashes again with former comrades, before being patched up by his inexplicably faithful squire Youenn. Despite the warrior’s best efforts to destroy himself, his life is about to change radically as he has been singled out by a trio of cunning witches…

They have a quest for Arzhur to fulfil: a noble deed that can’t help but expiate his past sins and redeem his reputation – maybe even restore his fortune too. All he must do is save a captive princess from imprisonment in a dark, dank dungeon. Fame, wealth and honour can be his again…

Sadly, the salvation- and honour-obsessed paladin is being played for a sucker, and after blazing in and butchering a dragon, discovers the fair maiden is very much there of her own free will. In fact, Arzhur has slaughtered Princess Islen’s protector, a noble creature keeping her from being seduced and suborned by three mystic hags. They seek to use the captive exile’s inherent power for their own dark designs…

As the fallen knight escorts his unwilling prize back to her father King Goulvan, her story – couched in grief-stricken tones and fiery terms – reveals how Islen’s supernatural mother Meliren was once the undisputed Queen of Evil. She raised a simple man to the highest estate in the land but his elevation could not offset her dark nature or schemes. The unholy marriage spawned a child, but their warring natures soon drove them apart and war broke out over custody of the princess. Thanks to a magic sword and Islen herself, Meliren was destroyed, but after her defeat, her mystic forces transferred to her child, manifested as a terrifying Butterfly Crown and ability to control beasts.

For the safety of all Islen removed herself from the world but the temptation of her legacy meant that ambition and fear gripped all who knew of her…

When Arzhur brings her home, instead of royal joy and rich rewards, he is cast into a dungeon whilst the King rapidly tries to marry his problem child off – preferably to someone living far, far away. Meanwhile, his second wife – fearing for her own son’s claim to the throne – seeks to convince the populace that the demon child is better off dead…

Faced with such appalling betrayal, the princess angrily taps into her power and the three witches see their dark design falling into place…

With the castle under siege by the animal kingdom, Islen liberates Arzhur and they flee, carrying with them the magic sword and invincible armour Meliren gave Goulvan, blissfully unaware of the tragic human cost of their escape…

With Clémentine Guivarc’h providing colour-art assistance, Part Two begins as the fugitives put as much distance as possible between them and the kingdom, even as the three witches actively seek to push Islen further into anger and depravity. Loathing, passion and duty have already led the princess and fallen knight into a carnal mistake and every close call with pursuers pushes her deeper into the seductive coils of sorcerous forces.

Their shaky plan is to hide in Arzhur’s rural homeland, but all too soon, the burden of the knight’s original failure and disgrace, plus his sordid past with most of the region’s young women, makes them a target of self-righteous paladins ready to believe the salacious slanders of the whispering witches.

Their tenuous sanctuary becomes a death trap when Goulvan’s armies invade and the witches possess Islen to complete their decades long plot. Ultimately, the princess must fight for her soul – and perhaps true love – in a sorcerous duel revealing how little anyone can understand – or trust – parents and learn that in life it’s always a case of devils taking the hindmost…

An epic fantasy and deadly dark fairy tale for adults, Darkly She Goes turns narrative conventions on their heads in a sharp and wry exploration of heroism, honour and self-reliance that is the perfect antidote for anodyne and saccharine bedtime stories.

Ténébreuse © 2021-2022 Dupuis – Mallié/Hubert. All rights reserved. © 2014 NBM For the English translation.

Darkly She Goes will be published on June 14th 2023 and is available for pre-order now.

Most NBM books are also available in digital formats so for more information and other great reads see http://www.nbmpub.com/

Trent volume 6: The Sunless Country


By Rodolphe & Léo, coloured by Marie-Paule Alluard, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-396-3 (Album PB/Digital edition)

Continental audiences adore the mythologised American experience, both in Big Sky Wild Westerns and later eras of crime dramas. They also have a profound historical connection to the northernmost parts of the New World, generating many great graphic extravaganzas…

Born in Rio de Janeiro on December 13th 1944, “Léo” is artist/storyteller Luiz Eduardo de Oliveira Filho. After attaining a degree in mechanical engineering from Puerto Alegre in 1968, he was a government employee for three years until forced to flee the country because of his political views.

Whilst military dictators ran Brazil, he lived in Chile and Argentina before illegally returning to his homeland in 1974. He worked as a designer and graphic artist in Sao Paulo whilst creating his first comics art for O Bicho magazine, and in 1981 migrated to Paris to pursue a career in Bande Dessinée. He found work with Pilote and L’Echo des Savanes as well as more advertising and graphic design jobs, until the big break came and Jean-Claude Forest (Bébé Cyanure, Charlot, Barbarella) invited him to draw stories for Okapi.

This led to regular illustration work for Bayard Presse and, in 1988, Léo began an association with scripter/scenarist Rodolphe D. Jacquette – AKA Rodolphe. The prolific, celebrated writing partner had been a giant of comics since the 1970s: a Literature graduate who left teaching and running libraries to create poetry, criticism, novels, biographies, children’s stories and music journalism.

On meeting Jacques Lob in 1975, Jacquette expanded his portfolio: writing for many artists in magazines ranging from Pilote and Circus to à Suivre and Métal Hurlant. Amongst his most successful endeavours are Raffini (with Ferrandez) and L’Autre Monde (with Florence Magnin), but his triumphs in all genres and age ranges are far too numerous to list here.

In 1991 “Rodolph” began working with Léo on a period adventure of the “far north” starring a duty-driven loner. Taciturn, introspective, bleakly philosophical and pitilessly driven, Royal Canadian Mounted Police sergeant Philip Trent premiered in L’Homme Mort, forging a lonely path through the 19th century Dominion. He starred in eight moving, hard-bitten, love-benighted, beautifully realised albums until 2000, with the creative collaboration sparking later fantasy classics Kenya, Centaurus and Porte de Brazenac

Cast very much in the pattern perfected by Jack London and John Buchan, Trent is a man of few words, deep thoughts and unyielding principles who gets the job done whilst stifling the emotional turmoil boiling within him: the very embodiment of “still waters running deep”…

Le Pays sans soleil was the 6th saga, debuting in 1998, offering an arduous, chillingly bleak examination of family and duty with the Mountie going slowly mad amidst the extremes of human existence. Posted to the arctic circle where night lasts for weeks, he’s been left behind by fellow officers Charlie and Vaughan, as they conduct an inspection of the region.

Manning the outpost – a simple log cabin and ever-expanding graveyard – Trent whiles away the relentless, timeless, unending gloom of interminable hours by keeping his journal and wondering when his own sanity will sunder. If he hadn’t been blessed with canine company (he’s called “Dog”) the peacekeeper would be completely crazy by now…

Darkness and unyielding environment call to him like a siren, and as he continually returns to the latest grave – occupied by RCMP officer Sergeant James McBruce – Trent again wonders if he can hold out until daylight or his colleagues come back…

Whenever he feels most embattled Trent recalls the last visit with Agnes when – after years of second-guessing, procrastination and prevarication – he finally declared his love for the widow… and she accepted his proposal of marriage.

Years previously, he had saved Agnes St. Yves – but not her beloved brother – and was given a clear invitation from her: one he never acted upon. Eventually, Philip made a his decision and travelled across the country with marriage in mind, only to learn she had stopped waiting and wed someone else.

More time elapsed and they met again when her husband was killed during an horrific murder spree. The ball was again in Philip’s court and once more he fumbled it through timidity, indecision and inaction. He retreated into duty, using work to evade commitment and the risk of rejection…

His dreamlike reverie is suddenly shattered when Dog hears an intruder. In the icy darkness outside Trent finds a dying native whose last words reveal someone else is lost in the wastes, slowly expiring in an igloo…

Fired by duty and threat to life, Mountie and mutt brave the ebony vastness and eventually find the frozen bolthole. At first glance, they’re too late: only the body of a native woman is there. Dog, however keeps worrying the corpse, and Trent finds it is wrapped around a still living baby. A white baby…

Wracked by mystery and with no proper food for the infant, Trent improvises from his cobbled-together stores before setting out to walk back to civilisation with the orphan but his trek due south towards the sun and warmth soon becomes complicated. Dogging his tracks is an enigmatic stranger, maintaining a steady pace yet never stopping. At the moment Trent first sees a sunrise, the stalker strikes, using that moment of joyous release to swoop in and steal the child.

The kidnapper correctly assessed that the weary officer could not catch him, but completely misjudged how Dog would react to a threat to his “family”…

One mystery is solved and an even greater one – fraught with misapprehension and mistake – then unfolds as the baby snatcher – white journalist James Dunwood – explains that the child is his daughter Mary Little Moon and the woman in the igloo must have been his wife Four Rivers

As they trek south, Dunwood explains how both had been abducted from the camp of Cree chief Old Storm. After a reporting assignment turned personal, James had relinquished his career for love. He joined the First Nations tribe, but his romantic idyl was shattered when white trader Duncan started selling booze to the Indians and fomented war when Old Storm intervened.

In retaliation, Duncan and his renegades abducted Four Rivers and her newborn, heading north with Dunwood in pursuit. He never quite caught up as they pushed ever deeper into polar regions… and now his beloved was gone.

James couldn’t be more wrong, and as his tragic tale closes, Trent is left holding the baby. He is determined to make things right for Mary Little Moon – and this time, there’s a modicum of happy news to ameliorate the horrors and injustice the Mountie usually wades through in pursuit of justice…

Moreover, as he unravels the morass of confusion and solves the crimes, Philip bonds with the child. Worst of all, upon returning her to the proper guardians, he meets someone who makes him briefly forget all about Agnes…

Another beguilingly introspective voyage of internal discovery, where environment and locale are as much lead characters as hero and villain, The Sunless Country delivers action, endeavour, suspense and poignant drama in a compelling epic to delight all fans of widescreen cinematic entertainment.
Original edition © Dargaud Editeur Paris 1998 by Rodolphe & Leo. All rights reserved. English translation © 2017 Cinebook Ltd.

Hugo Pratt: Battler Britton – War Picture Library


By Hugo Pratt & V.A.L. Holding (Rebellion Studios)
ISBN: 978-1-78108-766-4 (HB/Digital Edition)

Hugo Eugenio Pratt (June 15th 1927-August 20th 1995) was one of the world’s paramount comics creators, and his enthralling graphic narratives inventions since Ace of Spades (whilst still a student at the Venice Academy of Fine Arts) in 1945 were both many and varied.

His signature character – based in large part on his own exotic early life – is the mercurial soldier (perhaps sailor would be more accurate) of fortune, Corto Maltese.

After working in both Argentinean and English comics for years Pratt returned to Italy in the 1960s. In 1967 he produced a number of series for monthly comic Sgt. Kirk. In addition to the Western lead character, he created pirate strip Capitan Cormorand, detective feature Lucky Star O’Hara, and a moody South Seas adventure called Una Ballata del Mare Salato (A Ballad of the Salty Sea).

It folded in 1970, but Pratt took one of Ballata’s characters to the French weekly, Pif Gadget, before eventually settling in with legendary Belgian periodical Le Journal de Tintin. Corto Maltese proved as much a Wild Rover in reality as in his historic and eventful career…

However, a storyteller of such vast capabilities as Pratt was ever-restless, and as well as writing and illustrating his own tales, he scripted for other giants of the industry.

Battler Britton was first seen in January 1956. “The fighting ace of Land, Sea and Air” debuted in The Sun (back when it was actually a proper comic and before the title was appropriated for the tabloid red top screed joke it is today); the feisty True Brit brainchild of Mike Butterworth and the astounding Geoff Campion.

In 1958 the doughty dauntless pilot graduated to the front cover and lead spot, before taking over completely in 1959 when the periodical briefly became Battler Britton’s Own Weekly. He even transferred to sister title Knockout during 1960-1961 before joining the roster after merging with Lion. Britton persevered and carried on until 1967…

He was a major draw for Amalgamated/Odhams/Fleetway and also a key returning feature in the publisher’s range of complete digest series, illustrated by such astounding luminaries as Francisco Solano Lopez, Pat Nicolle, Graham Coton, Ian Kennedy… and Hugo Pratt.

Britton was a regular standby – in reformatted reprint form – in numerous Fleetway Christmas Annuals for years after his comics sorties ceased. Why there has never been a concerted effort to restore this treasure trove of comics glory in some kind of archival format is utterly beyond me, but at least he’s with us in this bold compilation gathering yarns limned by the master of adventure which first saw print in Thriller Picture Library #297 & Battler Britton Annual 2. Both were written by Val Holding: a former paratrooper and store detective before moving into comics writing. Amongst his many triumphs was a run on other Air Ace Paddy Payne. He eventually became Fleetway’s Managing Editor of Juvenile Publications.

Most British companies produced Seasonal Specials, hardcover Annuals and digest-sized anthology publications. DC Thomson still publishes Commando Picture Library and used to sell romance, school dramas and a science fiction title (Starblazer) to match their London competitors’ successful paperback book titles.

Those ubiquitous delights included Super Picture Library, War Picture Library, Air Ace Picture Library, Action Picture Library and Thriller Picture Library: half-sized, 64-page monochrome booklets with glossy soft-paper covers. Presenting complete stories in 1 to 3 panels a page, they were regularly recycled and reformatted.

Here the result is a brace of stunningly rendered enthralling all-action romps beginning with the 1945-set ‘Battler Britton and the Rockets of Revenge’ wherein the top pilot is parachuted into occupied Poland to secure the secrets of a V2 missile that has fallen into the hands of a partisan unit. Typically, that means getting his hands dirty again: dodging bullets, fighting traitors and frustrating the Gestapo before ultimately triumphing and leaving the Abwehr a nasty surprise…

‘Battler Britton and the Wagons of Gold’ focuses on 1941, with Britton in the Adriatic, testing procedures for landing Spitfires on British aircraft carriers. When an urgent request comes in, he’s off to Yugoslavia – currently losing to the Nazi war machine.

Sent on a simple reconnaissance run, he can’t help downing a few Stukas and strafing German ground forces before coming to the assistance of freedom fighters desperately shipping the country’s entire monetary reserves away from the rapacious Nazis.

It’s not long before Battler trades his plane for a lorry to frustrate the swiftly pursuing Germans and deliver the bullion into the safe hands of the Royal Navy, despite the Nazis’ ardent efforts to catch and kill him and his new allies…

Swift, straightforward and startlingly compelling, these bread & butter war stories sustained British comics readers for decades and have seldom looked so good doing it. If you’re a connoisseur of graphic thrills don’t miss these airy escapades.
© 1959, 1961, 1964, 2020 Rebellion Publishing IP Ltd. All rights reserved.