Showcase Presents Legion of Super-Heroes volume 4


By James Shooter, E. Nelson Bridwell, Cary Bates, Curt Swan, George Papp, J. Winslow Mortimer, George Tuska, Dave Cockrum, Murphy Anderson, Mike Esposito, Vince Colletta & various (DC Comics)
ISBN: 978-1-4012-2185-0 (TPB)

Once upon a time, a thousand years from now, a band of super-powered kids from a multitude of worlds took inspiration from the greatest legend of all time and formed a club of heroes. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

Thus began the vast and epic saga of the Legion of Super-Heroes, as initially envisioned by writer Otto Binder & artist Al Plastino when the many-handed mob of juvenile universe-savers debuted in Adventure Comics #247 (April 1958) just as the revived superhero genre was gathering an inexorable head of steam in America. Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and rebooted, retconned and overwritten over and over again to comply with editorial diktat and popular fashion.

This drama-drenched fourth monochrome compendium gathers a chronological parade of futuristic delights from June 1968 to September 1970, originally seen in Adventure Comics #369-380 and the reprint issue #403, plus back-up tales from Action Comics #378-392 – a time when the superhero genre again dipped in popularity. Also included in this enchanting tome are the tentative first forays of the team’s slow revival as an alternating back-up feature in Superboy, via game-changing exploits from #172-173, 176, 183-184, 188 190 and 191, collectively covering March 1971 to October 1972.

During this period the youthful, generally fun-loving and carefree Club of Champions peaked; having only just evolved into a dedicated and driven dramatic action series starring a grittily realistic combat force in constant, galaxy-threatening peril. Although now an overwhelming force of valiant warriors ready and willing to pay the ultimate price for their courage and dedication, science itself, science fiction and costumed crusaders all increasingly struggled against a global resurgence in spiritual questioning and supernatural fiction…

The main architect of the transformation was teenaged sensation Jim Shooter, whose scripts and layouts (generally finished and pencilled by the astoundingly talented and understated Curt Swan) made the series accessible to a generation of fans growing up with their heads in the Future but as the fashions shifted, the series was unceremoniously ousted from its ancestral home and full-length adventures to become a truncated back-up feature in Action Comics. Typically, that shift occurred just as the stories were getting really, really good and truly mature…

Crafted by Shooter, Swan & Jack Abel, tense suspense blooms with ‘Mordru the Merciless!’ (Adventure Comics #369) when the Legion is attacked by their most powerful enemy: a nigh-omnipotent sorcerer the entire assemblage had only narrowly defeated once before.

A sneak attack shatters the whole team and only four escape, using a time-bubble to flee to the remote, archaic era where Superboy lived. With him come Mon-El, Shadow Lass and Duo Damsel, last remnants of a once-unbeatable force.

Mordru’s magic is stronger though and even the time-barrier cannot daunt him. Disguised as mere mortals, the fugitive Legionnaires’ courage shines through in exile as petty gangsters take over Smallville. The teens quashed the parochial plunderers and then opt to return to the 30th century and confront Mordru, only to discover he’s found them first…

The saga concluded in #370’s The Devil’s Jury!’ wherein the band again break free to hide in plain sight by temporarily wiping their own memories to thwart the Dark Lord’s probes. Against appalling odds and with only Clark Kent’s best friend Pete Ross and Insect Queen Lana Lang to aid them, the heroes’ doomed last stand implausibly succeeds when Mordru’s overbearing arrogance causes his own downfall.

Then when the exhausted fugitives get back to the future they joyously discover that Dream Girl and benign sorceress White Witch had undone the deluded Dark Lord’s worst…

Extortion and espionage were the order of the day in #371’s ‘The Colossal Failure!’ as a Legionnaire’s parents are abducted and the hero is forced to botch missions. Ordered to retrain at the high security Legion Academy, Colossal Boy is subsequently caught selling the team’s training secrets and cashiered from the organisation…

This issue also offered the George Papp illustrated ‘When Superboy Walked Out on the Legion!’, wherein hyper-advanced super snobbish aliens threaten Smallville unless Superboy leaves Earth to join their band of press-ganged heroes. It requires ingenuity, a faux civil war and massive destruction to finally convince the alien autocrats to let the assembled champions return to their own home-worlds…

Colossal Boy’s tale of woe concluded in Adventure #372 when his concerned former comrades uncover the cause of the expelled giant’s dilemma, tracking him to a ‘School for Super-Villains!’ (Shooter, Swan & Abel), where the fallen hero is compelled to teach meta-powered man rogues all the LSH’s secrets.

Luckily – and thanks to the expedited induction of apprentice and ergo unknown heroes Timber Wolf and Chemical King – the good guys infiltrate and shut down this first incarnation of the Legion of Super-Villains.

From #373 onwards Golden Age veteran J. Winslow Mortimer replaced Swan as penciller and ‘The Tornado Twins!’ Don and Dawn Allen run rings around and generally humiliate the assembled heroes… but all for a very good cause, before ‘Mission: Diabolical!’ in #374 focusses on the future equivalent of organised crime after most Legionnaires are ambushed and held hostage by the insidious Scorpius gang.

Hard-pressed by rival outfit Taurus, the mobsters decided to “recruit” a team of heroes to equal their enemies’ squad of hyper-powered goons; Rogarth, Mystelor, Shagrek, Quanto and Black Mace. Of course, after infiltrating and defeating their foes, the compromised kids – Supergirl, Element Lad, Dream Girl, Ultra Boy and Matter-Eater Lad – are double-crossed by Scorpius and might have died if not for fortuitous intervention by the Legion of Substitute Heroes

Next (#375-376) comes a powerful and devious 2-part thriller introducing galaxy-roving heroes The Wanderers, with that temporarily-insane-and-evil group battling the United Planets’ champions. They are far more concerned with determining who will be crowned ‘The King of the Legion!’

The matter is only relevant because a trans-dimensional challenger has demanded a duel with the “mightiest Legionnaire”, but when the dust settles the only hero left standing is chubby comic relief Bouncing Boy. When the triumphant winner is spirited away to another cosmos he lands in a feudal wonderland – complete with beautiful princess – menaced by a terrifying invader.

Sadly the hero is soon exposed as shape-shifting Durlan Legionnaire Reep Daggle and not the at-least-human Chuck Taine, but manfully overcomes his abductors’ initial prejudice and defeats usurper threat Kodar. He wins the heart and hand of Princess Elwinda, but is tragically rescued and whisked back across a permanently sealed dimensional barrier by his legion buddies who mistake a Royal Wedding for ‘The Execution of Chameleon Boy!’

A welcome edge of dark and bitter cynicism was creeping into Shooter’s stories, and ‘Heroes for Hire!’ (pencilled by Mortimer & inked by Jack Abel) sees the team charging for their unique services, but it’s only a brilliant ploy to derail the criminal career of Modulus: avatar of sentient living planet Modo who has turned his world into an unassailable haven for the worst villains of the galaxy…

Adventure #378 opens another tense and moving 2-parter as Superboy, Duo Damsel, Karate Kid, Princess Projectra and Brainiac 5 are poisoned and face only ‘Twelve Hours to Live!’

With no cure possible, the quintet separate to spend their last day in the most personally satisfying ways they can – from sharing precious moments with soon-to-be bereaved family to K-Kid’s one-man assault on the Fatal Five – only to reunite for their final moments and die together…

The incredible conclusion sees hyper-advanced being Seeron freeze time and offer to cure the practically dead victims if late arrivals Ultra Boy, Phantom Girl, Chameleon Boy, Timber Wolf, Star Boy, Lightning Lad and Chemical King return to his universe and defeat an invasion by brutes invulnerable to the mighty mental powers of the intellectual overlords…

However, even as the abducted Legionnaires triumph and return, their comrades – having been had been found again – are afforded the honour of ‘Burial in Space!’

Happily, a brilliant last-minute solution enables the dead to rise just in time to lose their long-held position in Adventure Comics as changing tastes and shrinking sales prompted an abrupt change of venue.

‘The Legion’s Space Odyssey!’ (# 380 cover-dated May 1969, by Shooter, Mortimer & Abel) sees a select band of Legionnaires teleported to the barren ends of the universe and forced to laboriously battle their way home against impossible odds. This argosy includes the “death” of Superboy and persistent sabotage by the Legion of Super-Pets. There’s a perfectly rational and reasonable excuse for the devious scheme of course, with the tale best remembered by fans as the mission on which Duo Damsel and Bouncing Boy first got together…

From #381 onwards Adventure Comics was filled with the 20th century exploits of Supergirl and the LSH took over her back-up spot in Action Comics, beginning with a reprint in #377 which is not included here.

Original, shorter Tales of the Legion of Super-Heroes began in #378 (July 1969) with ‘The Forbidden Fruit!’ by Shooter, Mortimer & Mike Esposito with Timber Wolf deliberately addicted by criminals to a hyper-narcotic lotus in a bold scheme to turn the entire team into pliable junkies. Fortunately, the hero’s love for Light Lass allows him to overcome his awful burden, before #379’s ‘One of us is an Impostor’ (E. Nelson Bridwell, Mortimer & Murphy Anderson) offers a clever mystery to baffle Mon-El, Dream Girl, Element Lad, Shadow Lass and Lightning Lad as thermal thug Sunburst and a clever infiltrator threaten to tear the team apart from within.

Duo Damsel declares war on herself in #380 when one body falls under the sway of an alien Superboy. As half of her turns to crime, only Bouncing Boy can clean up the psychological mess of ‘Half a Legionnaire?’ (Shooter, Mortimer & Abel), after which Matter-Eater Lad reveals lowly origins and a dysfunctional family to lonely Shrinking Violet in #381: ending up ‘The Hapless Hero!’ battling her absurdly jealous absentee boyfriend Duplicate Boy -mightiest hero in the universe…

In #382 a covert team comprising Ultra Boy, Karate Kid, Light Lass, Violet and Timber Wolf attempt to end a potential super-robot arms-race and find that to succeed they have to ‘Kill a Friend to Save a World!’, before still-heartbroken Durlan Reep discovers an Earthly double of lost love Elwinda. However, on morphing into her ideal man he quickly sees the folly of ‘Chameleon Boy’s Secret Identity!’ – a tear-jerker with a hint of happy ending from Bridwell, Mortimer & Abel.

Shooter left his perfect job with #384, but signed off in style with his landmark ‘Lament for a Legionnaire!’ With art misattributed to Mortimer but in fact a welcome fill-in by Curt Swan & Abel, it tells how Dream Girl’s infallible prophecy of Mon-El’s demise comes true whilst his shocking resurrection introduces a whole new thrilling strand to the Lore of the Legion.

Bridwell, Mortimer & Abel show how a vengeance-crazed killer’s quest for retribution fails in ‘The Fallen Starboy!’ before crafting ‘Zap Goes the Legion!’ (Action #386) wherein female foe Uli Algor believes she has outthought and outfought the juvenile agents of justice. She forgot one crucial detail, however…

Then in #387 the creators delightfully added a touch of wry social commentary when the organisation had to downsize and lay off a Legionnaire for tax purposes after the government declares the team has ‘One Hero Too Many!’

Action #388 was an all-reprint Supergirl giant, but the now revenue-compliant Club of Heroes returned in #389 with ‘The Mystery Legionnaire!’ (by Cary Bates, Mortimer & Abel), explaining how robot dictator Klim is defeated by a hero who doesn’t exist, and Bridwell’s ‘The Tyrant and the Traitor’ (#390) reflects political turmoil of the 1970’s in a tale of guerrilla atrocity, destabilising civil war and covert regime change. The Legion Espionage Squad is tasked with doing dirty work, but even Chameleon Boy, Timber Wolf, Karate Kid, Brainiac 5 and Saturn Girl are out of their depth and only ‘The Ordeal of Element Lad!’ in the next issue saves the undercover unit from ignominious failure and certain death.

Action #392 (September 1970) temporarily ended the feature’s unbroken run with a low-key but gripping yarn from Bates, Mortimer & Abel including alternate dimensions and preposterous testing of ‘The Legionnaires that Never Were!’

The Frantic Futurists weren’t gone too long. In 1971 a concerted push to revive them began with March-dated Superboy # 172 and ‘Brotherly Hate!’ by Bridwell & George Tuska. The sharp, smart yarn details the convoluted origins of twins Garth and Ayla Ranzz AKA Lightning Lad & Light Lass and their troubled relationship with older brother Mekt – the deadly outlaw Lightning Lord.

At the same time Adventure Comics #403 (April 1971) was released: an all-Legion reprint special which included new ‘Fashions from Fans’ by Bridwell, Ross Andru & Esposito as well as a comprehensive ‘Diagram of Legion Headquarters Complex’, included here for your delight and delectation…

Some of those fan-costumes – generally the skimpier ones designed by boys for the girl heroes – were adopted for ongoing backups appearing in Superboy. They continued the comeback with ‘Trust Me or Kill Me!’ (#173 by Bates & Tuska). Here, Superboy must devise a way to determine which Cosmic Boy is his true friend and which a magical duplicate made by malefic Mordru.

The origin of Invisible Kid and secrets of his powers are examined in #176 when a crook duplicates the boy genius’ fadeaway gifts in ‘Invisible Invader!’, whilst Bates, Tuska & Vince Colletta report on the ‘War of the Wraith-Mates!’ (#183) with energy entities renewing an eons-old war of the sexes after possessing Mon-El, Shadow Lass, Karate Kid and Princess Projectra.

In a tale by Bates. Superboy #184 hinted at days of greatness to come with ‘One Legionnaire Must Go!’ Here Matter-Eater Lad is framed and replaced by his own little brother, but the big advance was the inking of LSH fanatic Dave Cockrum over Murphy Anderson’s pencils. The neophyte artist would gradually transform the look, feel and fortunes of the Legion before moving to Marvel and doing exactly the same with an almost forgotten series entitled X-Men

With Superboy #188’s Bates-scripted ‘Curse of the Blood-Crystals!’ (July 1972), Anderson began inking Cockrum, in the sixth stunning back-up tale of a now unstoppable Legion revival that would eventually lead to them taking over the entire comic book. This clever yarn of cross-&-double-cross finds a Legionnaire possessed by a magical booby-trap and forced to murder Superboy… but which of the two dozen heroes is actually the prospective killer?

Superboy #190 featured ‘Murder the Leader!’ as the Fatal Five attack during the election of a new Legion Commander. Rival candidates Saturn Girl and Mon-El must work together if either is to take the top job, after which this volume concludes with stunning thriller ‘Attack of the Sun-Scavenger!’ (Bates & Cockrum from #191). In a staggering burst of comics brilliance, manic solar scoundrel Dr. Regulus again attacks Sun Boy and his Legion comrades, using his own apparent death as key to ultimate victory…

The Legion of Super-Heroes is unquestionably one of the most beloved and bewildering creations in funnybook history and largely responsible for the growth of groundswell movements that became American Comics Fandom. Moreover, these scintillating and seductively addictive stories – as much as Julie Schwartz’s Justice League or Marvel’s Fantastic Four – fired the interest and imaginations of generations of and underpinned the industry we all know today.

If you love comics and haven’t read this stuff, you are the poorer for it and need to enrich your future days as soon as possible.
© 1968-1972, 2010 DC Comics. All Rights Reserved.

Superman: Infinite City


By Mike Kennedy & Carlos Meglia (DC Comics)
ISBN: 978-1401200664 (DC US TPB) 978-1845760731 (Titan Books UK HB)

This original graphic novel is a lightweight but lovely piece of fluff that sees investigative reporters Mr and Mrs Kent-Lane tracking down the source of a devastating super-gun, only to be sucked into a strange time-warped dimension. There they are embroiled in a civil war between greedy, slimy, power hungry industrialist Jesden Tyme and the robotic Mayor, who turns out to be a download of the consciousness of Superman’s long dead biological father Jor-El

Lavishly illustrated in the manner of an animated feature film, the European-flavoured stylizations of Argentinean Carlos Meglia (December 11 1957-August 15 2008: Irish Coffee, Bet Your Life, Star Wars) may not be to everyone’s taste but maybe you should just persist and be open to the new…

The plot from Mike Kennedy (Lone Wolf 2100, Star Wars: Underworld and the deeply under-appreciated Ghost/Batgirl, among others) lacks any real punch or originality of its own, relying on clichéd and oft-rehashed tropes, but there’s still bunches of wit and wonder to find over this particular rainbow. Moreover, the dialogue is sharp and effective, and some of the interplay between Lois and Clark is simply delightful. If you want a “done-in-one” delight starring comic books’ oldest power couple, this could be what you’re looking for.

There’s also a hardback British edition available should you want your reading unbending as well as pretty…
© 2005 DC Comics. All Rights Reserved.

Superman: The Third Kryptonian


By Kurt Busiek, Dwayne McDuffie, Fabian Nicieza, Rick Leonardi, Renato Guedes, José Wilson Magalhaés, Dan Green & various (DC Comics)
ISBN: 978-1-4012-1987-1 (TPB)

After interminable page counts and the preponderant never-ending angst of hyper-mega-ultra-braided multi-part cross-overs, it’s quite nice to pick up an – admittedly slim – endeavour of more modest means and intent: to wit, a book with a couple of stories that actually begin, occur and end.

Collecting Action Comics #847, Superman #668-670 and Superman Annual #13, this tome actually has three yarns to delight, beginning with Kurt Busiek, Rick Leonardi and Dan Green’s mini-epic wherein every survivor of lost Krypton on Earth, including Power Girl, Clark and Lois’ adopted son Chris (don’t fret, it’s all explained in the story) and even Krypto are targeted for destruction by brutal space pirate Amalak, hungry to take vengeance for the misdeeds of the long dead “Kryptonian Empire”.

Imagine how the irate rogue reacts upon discovering that – unbeknownst to all – an actual survivor of that long-dead galactic aggressor-state has been living secretly on Earth for years…

Good old-fashioned romp though it is, the real meat of this tale was an adjustment and rewriting of Kryptonian history for the post-Smallville/Superman Returns generation. As the disparate continuities of TV, Cinema and comic books were massaged closer to overarching homogeneity, the best of the old was retrofitted to the new. This is an uncomplicated adventure thriller with nostalgic overtones that has a lot to recommend it.

‘The Best Day’ (Busiek, Fabian Nicieza, Guedes & José Wilson Magalhaés) offers sheer delight, and beautiful execution. In a quiet moment, Superman and Supergirl take the Kent clan on a picnic to the stars where we get a chance to see beloved characters interact in joy and relaxation, as the skies of a million universes aren’t collapsing around their invulnerable ears. It’s a brave, rewarding return to old ways and I still want to see more of it.

So go no further than ‘Intermezzo’ (McDuffie and Guedes), another introspective segment sliced from a longer epic, short on punching but big on emotional wallop as Jonathan and Martha Kent share secrets and reveal close-held fears as their adopted son struggles off-camera with another “Never-Ending Battle.”

It’s such gentle moments and the emotional beats that give the best adventure fiction its edge, and this book has them in delightful quantities. This is the stuff that made Superman a legend, and in this anniversary year this collection is an ideal argument for stuff like this to stage a comeback.
© 2007, 2008 DC Comics. All Rights Reserved.

Showcase Presents Legion of Super-Heroes volume 3


By Jim Shooter, E. Nelson Bridwell, Otto Binder, Curt Swan, George Klein, Pete Costanza, Jim Mooney & George Papp (DC Comics)
ISBN: 978-1-4012-2185-0 (TPB)

Once upon a time, in the far future, a band of super-powered kids from a multitude of worlds took inspiration from the greatest legend of all time and formed a club of heroes. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

And thus began the vast and epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder and artist Al Plastino in early 1958, just as the revived comicbook genre of superheroes was gathering an inexorable head of steam. Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and rebooted, retconned and overwritten over and over again to comply with editorial diktat and popular whim.

This third sturdy, action-packed monochrome compendium gathers a chronological parade of futuristic delights from October 1966 to May 1968, as originally seen in Adventure Comics #349-368, and includes a Legion story from Superman’s Pal Jimmy Olsen #106 (October 1967).

During this period the Club of Champions finally shed the last vestiges of wholesome, imaginative, humorous and generally safe science fiction strips to become a full-on dramatic action feature starring a grittily realistic combat force in constant, galaxy-threatening peril: a compelling force of valiant warriors ready and willing to pay the ultimate price for their courage and dedication…

The main architect of the transformation was teenaged sensation Jim Shooter, whose scripts and layouts (usually finished and inked by veterans Curt Swan & George Klein) made the series accessible to a generation of fans growing up in the Future…

The tense suspense begins with Adventure #349’s ‘The Rogue Legionnaire!’ (Shooter, Swan & Klein) wherein Saturn Girl, Colossal Boy, Shrinking Violet, Chameleon Boy and Brainiac 5 hunt hypnotic villain Universo through five periods of Earth’s history, aided by boy-genius Rond Vidar, a brilliant scientist with a tragic secret…

This is followed by a stellar 2-parter from #350-351 scripted by E. Nelson Bridwell which restores a number of invalided or expelled members to the team. In ‘The Outcast Super-Heroes’, a cloud of Green Kryptonite particles envelope Earth and force Superboy and Supergirl to retire from the Legion just as demonic alien Evillo unleashes his squad of deadly metahuman minions on the universe.

The Kryptonian Cousins are mind-wiped and replaced by armoured and masked paladins Sir Prize and Miss Terious in ‘The Forgotten Legion!’ but quickly return when a solution to the K Cloud is found. With Evillo’s eventual defeat, the team discover the wicked overlord has healed one-armed Lightning Lad and restored Bouncing Boy’s power for his own nefarious purposes, and together with the reformed White Witch and rehabilitated Star Boy and Dream Girl, the Legion’s ranks grow and might swell to bursting point.

That’s a very good thing as in the next issue Shooter, Swan & Klein produce one of their most stunning epics. When a colossal cosmic entity known as the Sun Eater menaces the United Planets, the Legion are hopelessly outmatched and forced to recruit the galaxy’s most dangerous criminals to help them save civilisation.

However, The Persuader, Emerald Empress, Mano, Tharok and Validus are untrustworthy allies at best and form an alliance as ‘The Fatal Five!’, intending to save the galaxy only so that they can rule it…

Adventure #353 reveals how the Five seemingly seal their own fate through arrogance and treachery with the true cost of heroism paid when ‘The Doomed Legionnaire!’ sacrifices his life to destroy the solar parasite…

Issue #354 introduced ‘The Adult Legion!’ when Superman travelled into the future to visit his grown-up comrades – discovering tantalising hints of events that would torment and beguile LSH fans for decades to come – before the yarn concluded with #355’s ‘The War of the Legions!’ as Brainiac 5, Cosmic Man, Element Man, Polar Man, Saturn Woman and Timber Wolf, accompanied by the most unexpected allies of all, battled the Legion of Super-Villains.

The issue also included an extra tale in ‘The Six-Legged Legionnaire!’ (by Otto Binder, Swan & Klein) wherein Superboy brings his High School sweetie Lana Lang to the 30th century, where she joins in a mission against a science-tyrant as bug-based shape-shifting Insect Queen. Disaster soon strikes though when the alien ring which facilitates her changes is lost, trapping her in a hideous insectoid incarnation.

Issue #356 sees Dream Girl, Mon-El, Element Lad, Brainiac 5 and Superboy transformed into babies to become ‘The Five Legion Orphans!’: a cheeky, cunning Bridwell-scripted mystery leading into darker matters as repercussions and guilt of the Sun-Eater episode are explored and survivors of that mission are apparently haunted by ‘The Ghost of Ferro Lad!’ (#357, by Shooter, Swan & Klein), after which ‘The Hunter!’ (Shooter & George Papp) sees the LSH stalked by a murderously insane sportsman with a unique honour code.

Adventure #359 depicts the once-beloved champions disbanded and on the run as ‘The Outlawed Legionnaires!’ (Shooter, Swan & Klein) thanks to manipulations of a devious old foe, only to rousingly regroup, counter-attack and triumph in #360’s ‘The Legion Chain Gang!’.

Illustrated by Jim Mooney, and with the superhero squad once more a key component of United Planets Security, the Legion are assigned as secret service to protect alien ambassadors The Dominators from political agitators, assassins and a hidden traitor in tense thriller ‘The Unkillables!’, before ‘The Lone Wolf Legion Reporter!’ (from Superman’s Pal Jimmy Olsen #106, October 1967, by Shooter & Pete Costanza) finds the young newsman seconded to the 30th century to help with the club newspaper. Sadly, he’s far better at making news than publishing it…

The team is scattered across three worlds in Adventure Comics #362 as mad scientist Mantis Morlo refuses to let environmental safety interfere with his experiments in ‘The Chemoids are Coming!’, culminating in a lethally ‘Black Day for the Legion!’

Shooter & Costanza then top that gripping 2-parter by uncovering ‘The Revolt of the Super-Pets!’ in #364, when the crafty rulers of planet Thanl seek to seduce the animal adventurers from their rightful – subordinate – positions with sweet words and palatial new homes.

When the isolated world of Talok 8 goes dark and becomes a militaristic threat to the UP, their planetary champion Shadow Lass leads Superboy, Brainiac 5, Cosmic Boy and Karate Kid on a reconnaissance mission which results in the cataclysmic ‘Escape of the Fatal Five!’ (illustrated by Swan & Klein). The vicious quintet then nearly conquer the UP itself: only frustrated by the defiant, last-ditch efforts of the battered heroes in blistering conclusion ‘The Fight for the Championship of the Universe!’

In grateful thanks, the Legion are gifted a vast new HQ but before the paint is even dry, a vast paramilitary force attempts to invade, slowly reconstructing planet Earth in #367’s ‘No Escape from the Circle of Death!’ (Shooter, Swan, Klein & Sheldon Moldoff), before this volume ends on a note of political and social tension as a glamorous alien envoy attempts to suborn the diminished and downtrodden female Legionnaires in #368’s ‘The Mutiny of the Super-Heroines!’

The Legion of Super-Heroes is unquestionably one of the most beloved and bewildering creations in comic book history and largely responsible for the growth of the groundswell movement that became American Comics Fandom. These scintillating, seductively addictive stories, as much as Julie Schwartz’s Justice League, fired up the interest and imaginations of a generation of readers to underpin the industry we all know today.

If you love comics and haven’t read this stuff, you are the poorer for it and need to enrich your future life as soon as possible.
© 1966, 1967, 1968, 2009 DC Comics. All Rights Reserved.

Superman – The Atomic Age Sundays volume 1: 1945-1953


By Alvin Schwartz, Wayne Boring & Stan Kaye (IDW/DC Comics)
ISBN: 978-1-63140-262-3 (HB)

It’s indisputable that the American comic book industry – if it existed at all – would be an utterly unrecognisable thing without Superman. Jerry Siegel & Joe Shuster’s bold and unprecedented invention was fervidly adopted by a desperate and joy-starved generation and quite literally gave birth to a genre if not an actual art form. He was also shamelessly copied and adapted by many inspired writers and artists for numerous publishers, spawning an incomprehensible army of imitators and variations within three years of his summer 1938 debut.

The intoxicating blend of breakneck, breathtaking action and triumphal wish-fulfilment which epitomised the early Man of Steel soon grew to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy and, once the war in Europe and the East also engulfed America, patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

In comic book terms Superman was master of the world. Moreover, whilst transforming and dictating the shape of the fledgling funnybook industry, the Man of Tomorrow relentlessly expanded into all areas of the entertainment media. Although we all think of the Cleveland boys’ iconic invention as the epitome and acme of comics creation, the truth is that very soon after his debut in Action Comics #1 the Man of Steel became a fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse.

Diehard comics fans regard our purest and most powerful icons in primarily graphic narrative terms, but the likes of Batman, Spider-Man, Black Panther, The Avengers and all their hyperkinetic kind long ago outgrew four-colour origins and are now also fully mythologized modern mass media creatures, instantly familiar across all platforms and age ranges…

Far more people have viewed or heard the Man of Steel than have ever read his comic books. His globally syndicated newspaper strips alone reached untold millions, and by the time his 20th anniversary rolled around at the very start of what we know as the Silver Age of Comics, he had been a thrice-weekly radio serial regular and starred in a series of astounding animated cartoons, as well as two films and a novel by George Lowther.

Superman was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers and had just ended his first smash live-action television serial. In his future were three more shows (Superboy, Lois & Clark and Smallville), a stage musical, a franchise of blockbuster movies and an almost seamless succession of games, bubblegum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since. Even superdog Krypto got in on the small-screen act…

However, during his formative years the small screen was simply an expensive novelty so the Action Ace achieved true mass market fame through a different medium: one not that far removed from his print origins.

Although pretty much a spent force these days, for most of the last century the newspaper comic strip was the Holy Grail all American cartoonists and graphic narrative storytellers aimed for. Syndicated across country – and frequently the planet – they were seen by millions of readers and generally accepted as a more mature and sophisticated form of literature than comic-books. Strips also paid far better and rightly so: some of the most enduring and entertaining characters and concepts of all time were made to lure readers from one particular paper to another and many of them consequently grew to be part of global culture. Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more evolved beyond humble, tawdry newsprint to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar.

Some still do…

Even so, it was always something of a risky double-edged sword when comic book characters become so popular that they swim against the tide (after all weren’t the funny-books invented just to reprint strips in cheap accessible form?) to became actual mass-entertainment – and often global – syndicated serial strips.

Superman was the first comic book character to make that leap – about six months after he exploded out of Action Comics – but only a few have ever successfully followed. Wonder Woman, Batman (eventually) and groundbreaking teen icon Archie Andrews made the jump in the 1940s with only a handful such as Spider-Man, Howard the Duck and Conan the Barbarian having done so since.

The daily Superman newspaper comic strip launched on 16th January 1939, augmented by a full-colour Sunday page from November 5th of that year. Originally crafted by Siegel & Shuster and their studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth task soon required the additional artistic gifts of Jack Burnley and ancillary writers Whitney Ellsworth, Jack Schiff & Alvin Schwartz. The McClure Syndicate feature ran from 1939 until May 1966 and at its peak appeared in over 300 daily and 90 Sunday newspapers: a combined readership surpassing 20 million.

For most of the post-war years, Boring & Stan Kaye illustrated the spectacular Sundays (latterly supplemented by Win Mortimer and Curt Swan). The majority of strips – from 1944 to 1958 – were written by still largely unsung scribe Alvin Schwartz. Born in 1916, Schwartz was an early maestro of comic books, writing Batman, Superman, Captain Marvel and for many other titles and companies. Whilst handling the Superman strip he also freelanced on Wonder Woman and other superheroes as well as DC genre titles such as Tomahawk, Buzzy, A Date with Judy and House of Mystery.

After numerous clashes with new superman Editor Mort Weisinger, Schwartz quit comics for commercial writing: selling novels, essays, documentaries and docudramas for the National Film Board of Canada. He worked miracles in advertising and market research, developing selling techniques like psychographics and typological identification. A member of the advisory committee to the American Association of Advertising Agencies, he died in 2011.

After too many years wallowing in obscurity most of Superman’s newspaper strip exploits are at last available to aficionados and the curious newcomer in tomes such as this compiled under the auspices of the Library of American Comics.

Showcasing Schwartz & artist Wayne Boring in their purest prime, these Sundays (numbered as pages #521 to #698 collectively spanning October 23rd 1949 to March 15th 1953) star a nigh-omnipotent Man of Steel in domestically-framed tales of emotional dilemma and pedestrian criminality rather than a parade of muscle-flexing bombast. Here humour, wit and satire comfortably replace angst and bludgeoning action.

Following an affable appreciation of the creators and the times in Mark Waid’s ‘An Introduction’, ‘A Wayne Boring Gallery’ offers a tantalising selection of contemporaneous Superman and Action Comics covers before weekly wonderment commences in all its vibrant glory. Sadly, the serials are untitled, so you’ll just have to manage with my meagre synopses of individual yarns…

Kicking off is a charming fantasy as the Metropolis Marvel is temporarily stranded in Arthurian Britain after a US government time travel experiment goes awry. Whilst living in the past he befriends and assists court magician Merlin: an old duffer whose conjuring tricks aren’t fooling anyone anymore…

The first new tale of 1950 begins on February 12th, detailing how swindler Joseph Porter cons the Man of Steel into taking his place and clearing up his problems with cops and numerous gulled victims. This includes a hilarious spoofing sequence as the hero plays un-matchmaker to a scandalously-affianced hillbilly ingenue that will delight fans of Li’l Abner

The extended saga opening on May 28th offers another human-interest drama given a super-powered spin: two aging robber barons recalling their regulation-free heydays before embarking on a ruthless wager to see who will get “anything they wish for” first. The only limitations imposed are their imaginations and financial resources. Before long Superman is hard-pressed to keep collateral casualties to a minimum…

One of the few antagonists to transfer from funnybooks to the Funny pages was fifth dimensional prankster Mr. Mxyztplk who popped back to our third dimension and took instant umbrage to an arrogant Earth educator. Dr. Flipendale had the temerity to declare the imp a mass delusion and refused to believe or even acknowledge the escalating chaos his stark pronouncements triggered…

Strip #573 (October 22nd) offers a different take on the classic secret identity crisis as Clark is exposed as an invulnerable man to all of Metropolis. Although gangsters are convinced, Lois Lane is not, claiming the underworld is perpetrating a frame-up…

That yarn takes us to years’ end and 1951 opens on January 7th with a tale of suspicion and injustice as Clark heads back to childhood hometown Smallville to celebrate Superboy Week and encounters a young man nursing an ancient grudge. When the poison pen/rumour campaign looks set to spoil festivities, the hero’s investigations uncover a betrayed child, a framed, murdered father and nefarious clandestine misdeeds carried out by corporate rogues in the Boy of Steel’s name…

Another identity crisis bedevils Clark beginning on April 1st. A killer’s case of mistaken identity seemingly exposes the reporter as super-strong and bulletproof. Surely, he must be the indomitable Man of Steel in disguise? Not according to Professor Pinberry who believes our hapless scribe has been accidentally exposed to his new superpower ray machine, Clark is happy to grasp at the fortuitous alibi but trouble mounts after the public demands to see the machine in action again and the city’s biggest mobster goes after the gadget to make himself Superman’s equal.

Strip #609 commenced on July 1st as aged duffer Salem Cooley comes to Metropolis and enjoys the most miraculous winning streak in history. Even Superman’s astounding powers can’t keep up with the string of happy circumstances, fortuitously profitable accidents and close shaves. Everybody wants to be the old coot’s pal, so who then is behind the constant assassination attempts on superstitious Salem… and what reward could possibly tempt anyone to challenge the luckiest man alive?

September 9th saw Superman agree to write Daily Planet articles about some of his previous exploits to benefit crime prevention charities. However, when capers he cites are restaged by mysterious malefactors, the city soon turns against the Man of Tomorrow and it takes all his super-wits to uncover the mastermind behind it all and quash one of the boldest crimes in the city’s history…

To lure a crime boss out, the Action Ace agrees to be absent Metropolis for a few weeks in the next adventure (running November 18th 1951 – January 13th 1952). However, when a poverty-struck boy succumbs to disease and depression, the Man of Might opts to return undercover, inspiring the kid’s recovery by granting wishes made on a “magic wand”. The task becomes increasingly difficult after crooks get hold of the stick and the invisible hero has to play along to sustain little Teddy’s recuperation…

From January 20th, Superman plays guardian angel to former wastrel and drunken playboy Reggie de Peyster who swears he’s a reformed character. Nobody but Superman realises the trust fund brat is sincere and all the appalling, shameful scandals he’s currently implicated in are being manufactured to cut him out of a vast inheritance…

Lois Lane takes centre stage from April 6th as, after months of being sidelined, the daring reporter quits her job to find a career offering some real excitement. She’s soon assistant to private detective Mike Crain: catching crooks and bodyguarding glamourous stars, but the work seems dull and pedestrian. Of course, Lois is utterly oblivious to the fact Superman is secretly intervening: patriarchal efforts to get her back where she belongs. Ah, different times, eh?

When maverick Hollywood producer/director Hans Bower arrives in Metropolis, (from June 29th he promptly declares Clark to be his latest mega-sensational super-star. A force of nature unable to take no for an answer, Hans soon has the bewildered reporter helming his next box office blockbuster. As shooting progresses, however, Superman uncovers a covert agenda and shocking secret behind the mogul’s extraordinary actions.

Uncanny crime is the order of the day from September 21st when bizarre illusions plague Metropolis and scientist Dr. Wagonrod accuses Superman of perpetrating hoaxes and staging crises due to an undiagnosed split personality. The truth is far more devious than that…

Concluding this first Atomic Age collection, November 30th 1952 to March 15th 1953 found readers avidly watching the skies when an alien capsule fell to Earth and disgorged a succession of alien bio-weapons to test humanity. Superman was hard-pressed to defeat the army of bizarre beasts but did have one immeasurable advantage: the sage advice and input of life-long science fiction fan Sedgwick Ripple…

The Atomic Age Superman: – Sunday Pages 1949-1953! was the first of three huge (312 x 245 mm), lavish, high-end hardback collections starring the Man of Steel and a welcome addition to the superb commemorative series of Library of American Comics which has preserved and re-presented in luxurious splendour such landmark strips as Lil Abner, Tarzan, Rip Kirby, Polly and her Pals and many of the abovementioned cartoon icons.

It’s an unimaginable joy to see these neglected Superman stories again, offering a far more measured, domesticated and comforting side of one of America’s most unique contributions to world culture. It’s also a pure delight to see some of the most engaging yesterdays of the Man of Tomorrow. Join me and see for yourself and agitate for the entire library to find time to release digital editions…
© 2015 DC Comics. All rights reserved. SUPERMAN and all related characters and elements are trademarks of DC Comics.

Tiny Titans volume 1: Welcome to the Clubhouse


By Art Baltazar & Franco (DC Comics)
ISBN: 978-1-4012-2207-5 (TPB/Digital edition)

The links between animated features and comic books are long established and, for young consumers, indistinguishable. After all, it’s just entertainment in the end…

For quite some time at the beginning of this century, DC’s Cartoon Network imprint was arguably the last bastion of children’s comics in America and worked to consolidate that link between TV and 2D fun and thrills with stunning interpretations of such television landmarks as Ben 10, Scooby Doo, Powerpuff Girls, Dexter’s Laboratory and so many other screen gems.

The kids’ comics line also produced some truly exceptional material based on TV iterations of the publisher’s proprietary characters such as Legion of Super Heroes, Batman: Brave and the Bold and Krypto the Super Dog as well as material like Billy Batson and the Magic of Shazam! which was merely similar in tone and content. Perhaps the line’s finest release was a series ostensibly aimed at early-readers but which quickly became a firm favourite of older fans and a multi-award winner too.

Superbly mirroring the magical wonderland inside a child’s head where everything is happily all smooshed up together, Tiny Titans became a sublime antidote to continuity cops and slavish fan-boy quibbling (all together now: “… erm, uh… I think you’ll find that in…”) by reducing the vast cast of the Teen Titans Go! animated series, the far greater boutique of the mainstream comics – and eventually the entire DC Universe continuity – to little kids and their parents/guardians in a wholesome kindergarten environment.

It’s a scenario spring-loaded with multi-layered in-jokes, sight-gags and the beloved yet gently mocked trappings and paraphernalia generations of strip readers and screen-watchers can never forget…

Collecting issues #1-6 (cover-dated April to September 2008) of a magically madcap, infinitely addictive all-ages mini-masterpiece, this debut volume begins after an as-standard identifying roll-call page at ‘Sidekick City Elementary’ where new Principal Mr. Slade is revealed to be not only Deathstroke the Terminator but also poor little Rose’s dad! How embarrassing…

Art Baltazar and co-creator Franco (Aureliani) pioneered and mastered a witty, bemusingly gentle manner of storytelling that just happily rolls along, with the assorted characters getting by, trying to make sense of the great big world while having “Adventures in Awesomeness”. A primal example is Beast Boy getting a new pet and becoming Man’s Dog’s Best Friend’

The method generally involves stringing together smaller incidents and moments into an overarching themed portmanteau tale… and it works astoundingly well.

Back in class Robin and Kid Flash tease a fellow student in ‘Speedy Quiz’ whilst ‘Meanwhile in Titans Tower’ (the treehouse of the title) finds Wonder Girl, Bumblebee, Raven and Starfire discussing whether to let Batgirl Barbara Gordon join their circle…

Later everyone meets up and helps scary blob Plasmus cope with an ice cream crisis but shocks still abound at school. Raven’s dad is an antlered crimson devil from another universe, but his most upsetting aspect is as the new substitute teacher!

Happily, however, at the treehouse the kids can forget their worries, as Wonder Girl Cassie’s new casual look – after initial resistance – wins many admirers among the boys…

The original comics were filled with activity pages, puzzles and pin-ups, so ‘Help Best Boy Find his Puppy Friend!’ and awesome group-shot ‘Awwwww Yeah Titans!!!’ offers an arty interlude before shenanigans resume with ‘Ow’ as new girl Terra persists in throwing rocks at the boys yet knows just how to make friends with the girls…

Not so much for the little lads though: they’ve got into another confrontation with mean kids Fearsome Five. Apparently the only way to determine who wins is to keep ‘Just a-Swingin’ – and ignore those bullies…

After teeny-weeny Little Teen Titan Kid Devil finds a delicious new way to use his heat power, Beast Boy becomes besotted by Terra in ‘Shadows of Love’, even though his obvious affection makes him act like an animal. While ‘Easy Bake Cyborg’ saves the day at snack time, the lovesick green kid follows some foolish advice and transforms into a ‘Beast Boy of Steel’…

At least Kid Devil is making friends, providing ‘Charbroiled Goodness’ for a local food vendor, just as the Fearsome Five show up again…

Following a pin-up of the bad kids and a brainteaser to ‘Match the Tiny Titans to their Action Accessories!’, a new school day finds science teacher Doctor Light losing control in ‘Zoology 101’ thanks to Beast Boy’s quick changes, after which ‘Sidekick’s Superheroes’ debate status and origins whilst Rose’s ‘Li’l Bro Jericho’ causes chaos and closes the school for the day.

When Robin brings some pals home, Alfred the Butler is reluctant to let them check out the ‘Batcave Action Playset’. He should have listened to his misgivings: that way there wouldn’t be so much mess or so many penguins…

After Aqualad’s suggestion ‘Let’s Play: Find Fluffy!’ the Boy Wonder has the strangest day, starting with ‘Robin and the Robins’ and culminating in a new costume. Before that though, you can see ‘Beast Boy at the Dentist’, Wonder Girl enduring a ‘Babysittin’ Baby Makeover’, meet ‘Beast Boy’s Prize’ and experience hair gone wild in ‘Do the “Do”’. Eventually, however, ‘It’s a Nightwing Thing’: revisiting the exotic yesteryears of disco mania as new outfits debut to mixed reviews and reactions…

Once done testing your skill with the ‘Tiny Titans Match Game!’ and admiring a ‘Little Tiny Titans Bonus Pin-up’ there are big thrills in store when ‘Playground Invaders’ introduces annoying Titans from the East side of the communal games…

Sadly, Fearsome Five are still around to tease the former Robin in ‘Nightwing on Rye’ even whilst ongoing epic ‘Enigma and Speedy’ sees the Boy Bowman trapped in a very one-sided battle of wits with the Riddler’s daughter…

Robin’s costume crises continue to confuse in ‘May We Take a Bat-Message?’, resulting in a kid capitulation and ‘Back to Basics’ approach to the old look, after which ‘Tiny Titans Joke Time!’ and a ‘Tiny Titans East Bonus Pin-up’ segues neatly into ‘Meet Ya, Greet Ya’ with newcomers Supergirl and Blue Beetle turning up just ahead of a host of wannabee Titans (Power Boy, Zatara, Vulcan Jr., Hawk & Dove, Li’l Barda and Lagoon Boy)…

With the riotous regulars away camping, Raven opens her eyes to a potential daybreak disaster as ‘Home with the Trigons’ finds her dressed by her dad for a change. Meanwhile, ‘Let’s Do Lunch’ finds Blue Beetle losing a very public argument with his backpack, and after the kids bring their super-animal pals in, everything goes horribly wrong. At least they decide that the “First Rule of Pet Club is: We Don’t Talk About Pet Club”…

This insanely addictive initial collection wraps up with visual and word puzzles ‘How Many Beast Boy Alpacas Can You Count?’ and ‘Blue Beetle Backpack Language Translation!’, a huge and inclusive Pin-up of ‘The Tiny Titans of Sidekick City Elementary’ and a hilarious ‘Tiny Titans “Growth Chart”

Despite ostensibly being aimed at super-juniors and TV kids, these wonderful, wacky yarns – which marvellously marry the heart and spirit of such classic strips as The Perishers or Peanuts with something uniquely mired and marinated in pure American comic-bookery – are outrageously unforgettable yarns and gags no self-respecting fun-fan should miss: accessible, entertaining, and wickedly intoxicating.
© 2008, 2009 DC Comics. All Rights Reserved.

Blue Beetle Graduation Day


By Josh Trujillo & Adrián Gutiérrez, with Wil Quintana, Lucas Gattoni & various (DC Comics)
ISBN: 978-1-7795-2324-2 (TPB/Digital edition)

As the most recent incarnation of the vintage and venerable Blue Beetle brand at last makes the jump from comic book limbo and kids’ animation into live action movie madness, the event sparked a new comics miniseries bridging the teen hero’s old life and new comic book series. Here that is…

The Blue Beetle first appeared in Mystery Men Comics #1, published by Fox Comics and cover-dated August 1939. The eponymous lead character was created by Charles Nicholas (AKA Charles Wojtkowski) as a pulp-styled mystery man and born nomad. Over years and crafted by a Who’s Who of extremely talented creators, the Beetle was also inexplicably popular and hard to kill: surviving the collapse of numerous publishers before ending up as a Charlton Comics property in the mid-1950s.

After a few issues sporadically published, the company shelved him until the superhero revival of the early 1960s when Joe Gill, Roy Thomas, Bill Fraccio & Tony Tallarico revised and revived the character in a 10-issue run (June 1964, February 1966). Cop-turned-adventurer Dan Garrett was reinvented an archaeologist, educator and scientist who gained super-powers whenever he activated a magic scarab with the trigger phrase “Khaji Da!”

Some months later, Steve Ditko (with scripter Gary Friedrich) utterly reimagined the Blue Beetle. Ted Kord was an earnest and brilliant young researcher who had been a student and friend of Professor Garrett and when his mentor seemingly died in action, Kord trained himself to replace him: a purely human inventor/combat acrobat, bolstered by ingenious technology. This latter version joined DC’s pantheon during Crisis on Infinite Earths, earning a solo series and quirky immortality partnered with Booster Gold in Justice League International and beyond…

When Kord was murdered in the run up to Infinite Crisis, it led to all-out war across realities and at the height of the linked catastrophes El Paso high-schooler Jaime Reyes found a weird blue jewel shaped like a bug. That night, as he slept, it invaded him and turned him into a bizarre insectoid warrior. suddenly gifted with great powers, and revealed how some heroes are remade, not born – especially when a sentient scarab jewel affixes itself to your spine and transforms you into an armoured bio-weapon. Almost instantly, he was swept up in the chaos, joining Batman and other heroes in a climactic space battle.

Inexplicably returned home, Jaime revealed his secret to his family and tried to do some good in his hometown but had to rapidly adjust to huge changes. Best bud Paco had joined a gang of super-powered freaks, he learned the local crime mastermind was the foster-mom of his other best bud Brenda, and scary military dude named Christopher Smith (The Peacemaker) started hanging around. He claimed the thing in Jaime was malfunctioning alien tech, not life-affirming Egyptian magic that he also had an unwelcome and involuntary connection to…

That led to a secret war against an alien collective of conquerors called the Reach whose shady dealings and defeat have been covered in Blue Beetle: Jaime Reyes volumes One & Two. You should get those also.

Gathering Blue Beetle: Graduation Day #1-6 (cover-dated January to June 2022), and including an excerpt from the new Blue Beetle series it leads into, this collection is also quite rightly available in a Spanish language edition.

In an effort to maximise your fun and save time let’s briefly hit the high notes here.

Crafted by scripter Josh Trujillo (Adventure Time, Captain America, Rick & Morty), illustrator Adrián Gutiérrez (Batman, The Flash), colourist Wil Quintana and letterer Lucas Gattoni, ‘Graduation Day’ is set following recent DC megaevent Dark Crisis on Infinite Earths with our neophyte champion at long last getting a handle on his other life. He’s even become pals with his sentient passenger bug Khaji Da, allowing them to seamlessly work together.

With school days practically done, as the story opens Jaime is currently wrecking downtown El Paso battling magical thief Fadeaway and worrying about his non-superhero future. After almost missing his own graduation ceremony, Reyes suddenly finds it all going wrong again when he receives a terrifying vision of The Reach and loses control, uncontrollably shifting to his blue battle form…

His family share his secret, but aren’t happy about it and when he returns to his own party hours later, the festivities are long over and his furious mother wants to know what he’s doing with his life. So does Superman, who “just” popped by to see if the alien conquerors had regained control of their greatest weapon…

Intel confirms that The Reach are coming back and the (adult) superhero community feels it might be prudent if Jaime doesn’t use his powers for the foreseeable future…

Benched, grounded, jobless and not destined for college any time soon, the frustrated lad is summarily packed off to toil in his aunts’ diner in Palmera City, but fate has other plans. Repeatedly targeted by extremely Reach-like and savage Beetle-morphs Dynastes and Nitida, BB is forced to fight back until the Justice League shut him down again…

Some salvation comes when mentor Ted and his terrifying older smarter sister Victoria Kord offer him an (unpaid!) internship at Kord Industries. Ted is laid back and cool but Jaime can’t stop thinking how Victoria has the largest collection of alien tech on Earth and keeps looking at him funny…

As Beetle catastrophes keep coming, Reyes and still-on-the-fritz Khaji Da encounter a splinter faction of The Reach. Unable to trust The Horizon, they instead put themselves in the hands of Teen Titans Starfire, Cyborg and their allies. At least they can keep Batman and his private superhero goon squad off their collective shiny blue buggy back. Or Not…

And that’s when Paco and Brenda show up, begging Jaime to help their new best buddy Fadeaway. That does not go well…

With imminent doom encroaching and everybody telling him what” they” should do, Jaime and Khaji Da finally unlock the root problem that’s been jamming them up, consequently evolving into whole new Blue Beetle able and ready to fix their own problems…

And that’s when the aliens all come screaming into Earth’s atmosphere…

An enticing extra offers an extract and sneak peek from the new Blue Beetle #1 (‘Scarab War!’) due for release in September 2023, before a gallery of covers and variants by Cully Hamner, Rafael Albuquerque, David Marquez & Alejandro Sánchez, Ramon Villalobos, Gutiérrez & Quintana, Joe Quinones, Chokoo!, Danny Miki & Ivan Plascencia, Serg Acuña, Ricardo López Ortiz, Baldemar Rivas, Daniel Sampere & Alejandro Sánchez, Bruno Redondo, Jorge Corona & Sarah Stern segue into an extensive and expansive sketch gallery from Gutiérrez.

Here’s another smart, fast and joyous fun ride to delight fans of comics and other, lesser, media forms. So few series combine action and adventure with all-out fun and genuine wit, or can evoke shattering tragedy and poignant loss on command. Now read this even before you wallow in film fun…
© 2022, 2023 DC Comics. All Rights Reserved.

Lex Luthor: A Celebration of 75 Years


By Jerry Siegel & Joe Shuster, Bill Finger, Edmund Hamilton, Len Wein, Cary Bates, Elliot S. Maggin, John Byrne, Roger Stern, Grant Morrison, Greg Rucka, Brian Azzarello, Paul Cornell, Geoff Johns, John Sikela, Wayne Boring, Curt Swan, Jackson Guice, Howard Porter, Matthew Clark, Lee Bermejo, Frank Quitely, Pete Woods, Doug Mahnke & various (DC Comics)
ISBN: 978-1-4012-6207-5 (HB/Digital edition) 978-1- (TPB)

We’re all celebrating the anniversary of the ultimate superhero this year, but who’s thinking of his archenemy – the world’s first true supervillain? Time to address the balance, even if it’s actually two years until the mogul of menace is actually due his bit of candle-covered cake…

Closely paralleling the evolution of the groundbreaking Man of Steel, the exploits of the mercurial Lex Luthor are a vital aspect of comics’ very fabric. In whatever era you choose, the prototypical and ultimate mad scientist epitomises the eternal feud between Brains and Brawn and over eight decades has become the Metropolis Marvel’s true antithesis and nemesis. He’s also evolved into a social barometer and ideal perfect indicator of what different generations deem evil.

This stunning compilation – part of a dedicated series reintroducing and exploiting the comics pedigree of venerable DC icons – comes in Hardback, Trade Paperback and digital formats, sharing a sequence of snapshots detailing what Luthor is at key moments in his never-ending battle with Superman. Groundbreaking appearances are preceded by brief critical analyses of the significant stages in the villain’s development, beginning with Part I: 1940-1969 The Making of a Mastermind.

After history and deconstruction comes sinister adventure as the grim genius debuts in ‘Europe at War Part 2’ (Action Comics #23 April 1940 by Jerry Siegel & Joe Shuster). Although not included here, Action #22 had loudly declared ‘Europe at War’ – a tense, thinly-disguised call to arms for the still-neutral USA, and as the Man of Tomorrow sought to stem the bloodshed, the saga became a continued story (almost unheard of in the early days of funny-book publishing).

Spectacularly concluding in #23, Clark Kent’s European investigations revealed a red-headed fiend employing outlandish science to foment war for profit: intent on conquering the survivors as a modern-day Genghis Khan. The Man of Steel strenuously objected…

Next is ‘The Challenge of Luthor’ (Superman #4, Spring/March1940) and produced at almost the same time: a landmark clash with the rogue scientist who, back then, was still a roguish red-head with a bald and pudgy henchman.

Somehow in the heat of burgeoning deadlines, master got confused with servant in later adventures, and public perception of the villain irrevocably crystalized as the sinister slap-headed super-threat we know today. The fact that Superman was also a star of newspapers – which operated under a different inworld continuity – is widely considered the root cause of that confusion…

Siegel & Shuster’s story involves an earthquake machine and ends with Luthor exhausting his entire arsenal of death-dealing devices attempting to destroy his enemy… with negligible effect.

From Superman #17 (July 1942), ‘When Titans Clash’, by Siegel & John Sikela, depicts how the burly bald bandit uses a mystic “powerstone” to survive his justly earned execution by stealing Superman’s abilities. However, the Action Ace retains his wily intellect and outsmarts his titanically-empowered foe…

Jumping ahead 10 years, ‘Superman’s Super Hold-Up’ (by Bill Finger, Wayne Boring & Stan Kaye from World’s Finest Comics #59 July 1952) is a supremely typical duel of wits in which the Einstein of Evil renders the Metropolis Marvel helpless with the application of a devilish height- and pressure-sensitive mega explosive device… if only for a little while…

WFC #88 (June 1957 by Edmond Hamilton, Dick Sprang & Kaye) offers ‘Superman and Batman’s Greatest Foes!’ wherein “reformed” master criminals Lex and The Joker ostensibly set up in the commercial robot business. Nobody really believes them… as it happens, quite correctly!

As the mythology grew and Luthor became a crucial component of Superman’s story, the bad boy was retroactively inserted into the hero’s childhood. ‘How Luthor Met Superboy!’ (Siegel & Al Plastino in Adventure Comics #271, April 1960) details how Boy of Steel and budding genius were pals until a lab accident burned off Lex’s hair. In his prideful fury Lex blamed the Kryptonian and swore revenge…

In Finger, Curt Swan & John Forte’s ‘The Conquest of Superman’ (Action Comics #277, June 1961) the authorities parole Lex to help with an imminent crisis, only to have the double-dealer escape as soon as the problem is fixed. By the time Superman returns to Earth, Luthor is ready for him…

For October 1963, Superman #164 featured ‘The Showdown between Luthor and Superman’ (Hamilton, Swan & George Klein). The ultimate Silver Age confrontation between the Caped Kryptonian and ultimate antithesis pitted them in an unforgettable clash on devastated planet Lexor – a lost world of forgotten science and fantastic beasts – resulting in ‘The Super-Duel!’ and displayed a whole new side to the often two-dimensional arch-enemy.

Part II: 1970-1986 Luthor Unleashed previews how a more sophisticated readership demanded greater depth in their reading matter and how creators responded by adding a human dimension to the avaricious mad scientist. ‘The Man Who Murdered the Earth’ from Superman #248 (cover-dated February 1972, by Len Wein, Swan & Murphy Anderson). Here Luthor dictates his final testament after creating a Galactic Golem to destroy his sworn enemy, and ponders how his obsession caused the demise of humanity.

For Action Comics’ 45th anniversary, Superman’s two greatest foes – the other being Brainiac – were radically re-imagined for an increasingly harder, harsher world. ‘Luthor Unleashed’ in #544 (June 1983, by Cary Bates, Swan & Anderson) saw the eternal enmity between Lex and Superman lead to Lexor’s destruction and death of Luthor’s new family after the techno-terror once more chose vengeance over love.

Crushed by guilt and hatred, the maniacal genius reinvents himself as an implacable human engine of terror and destruction…

Elliot S. Maggin, Swan & Al Williamson offer a glimpse into the other motivating force in Luthor’s life, exposing ‘The Einstein Connection’ (Superman #416, February 1986) wherein a trawl through the outlaw’s life reveals a hidden link to the greatest physicist in history…

The Silver Age of comic books utterly revolutionised a flagging medium, bringing a modicum of sophistication to the returning sub-genre of masked mystery men. However, after decades of cosy wonderment, Crisis on Infinite Earths transformed the entire DC Universe, leading to a harder, tougher Superman. John Byrne’s radical re-imagining was most potently manifested in Luthor, who morphed from brilliant, obsessed bandit to ruthless billionaire capitalist as seen in the introduction to Part III: 1986-2000 Captain of Industry

The tensions erupt in ‘The Secret Revealed’ (Superman volume 2 #2, February 1987 by Byrne, Terry Austin & Keith Williams) as the pitiless tycoon kidnaps everyone Superman loves to learn his secret. After collating all the data obtained by torture and other means, the corporate colossus jumps to the most mistaken conclusion of his misbegotten life…

‘Metropolis – 900 Miles’ (Superman vol. 2 #9, September 1987 by Byrne & Karl Kesel) then explores the sordid cruelty of the oligarch who cruelly torments a pretty waitress with a loathsome offer and promise of a new life…

‘Talking Heads’ appeared in Action Comics #678 (June 1992, by Roger Stern, Jackson Guice & Ande Parks), set after Luthor – riddled with cancer from wearing a green Kryptonite ring to keep Superman at arms’ length – secretly returned to Metropolis as his own son in a cloned (young and handsome) body. Acting as a philanthropist and with Supergirl as his girlfriend/arm candy, young Luthor has everybody fooled, Sadly, everything looks like falling apart when rogue geneticist Dabney Donovan is arrested and threatens to tell an incredible secret he knows about the richest man in town…

‘Hostile Takeover’ comes from JLA #11 1997) wherein Grant Morrison, Howard Porter & John Dell opened interstellar saga ‘Rock of Ages’ with the Justice League facing a newly-assembled, corporately-inspired Injustice Gang organised by Lex and run on his ruthlessly efficient business model.

Superman, Batman, Wonder Woman, Martian Manhunter, Flash, Green Lantern and Aquaman are targeted by a coalition of arch-enemies comprising Chairman-of-the-Board Lex, Joker, Circe, Mirror Master, Ocean Master and Doctor Light, with ghastly doppelgangers of the World’s Greatest Heroes raining destruction down all over the globe.

Even with new members Aztek and second-generation Green Arrow Connor Hawke on board, the enemy are running the heroes ragged, but the stakes change radically when telepath J’onn J’onzz detects an extinction-level entity heading to Earth from deep space…

The action and tension intensify when the cabal press their advantage whilst New God Metron materialises, warning the JLA that the end of everything is approaching.

As ever, these snippets of a greater saga are more frustrating than fulfilling, so be prepared to hunt down the complete saga. You won’t regret it…

A true Teflon businessman, Lex met the millennium running for President and Part IV: 2000-Present 21st Century Man follows a prose appraisal with ‘The Why’ from President Luthor Secret Files and Origins #1 (2000, by Greg Rucka, Matthew Clark & Ray Snyder). Here the blueprint to power and road to the White House is deconstructed, with daily frustrations and provocations revealing what inspired the nefarious oligarch to throw his hat into the truly evil political ring…

The next (frustratingly incomplete) snippet comes from a miniseries where the antagonist was the star. ‘Lex Luthor Man of Steel Part 3’ by Brian Azzarello & Lee Bermejo offers a dark and brooding look into the heart and soul of Superman’s ultimate eternal foe: adding gravitas to villainy by explaining Lex’s actions in terms of his belief that the heroic Kryptonian is a real and permanent danger to the spirit of humanity.

Luthor – still believed by the world at large to be nothing more than a sharp and philanthropic industrial mogul – allows us a peek into his psyche: viewing the business and social (not to say criminal) machinations undertaken to get a monolithic skyscraper built in Metropolis. The necessary depths sunk to whilst achieving his ambition, and manipulating Superman into clashing with Batman, are powerful metaphors, but the semi-philosophical mutterings – so reminiscent of Ayn Rand’s The Fountainhead – although flavoursome, don’t really add anything to Luthor’s character and even serve to dilute much of the pure evil force of his character.

Flawed characters truly make more believable reading, especially in today’s cynical and sophisticated world, but such renovations shouldn’t be undertaken at the expense of the character’s heart. At the end Luthor is again defeated; diminished without travail and nothing has been risked, won or lost. The order restored is of an unsatisfactory and unstable kind, and our look into the villain’s soul has made him smaller, not more understandable.

Lee Bermejo’s art, however, is astoundingly lovely and fans of drawing should consider buying this simply to stare in wonder at the pages of beauty and power that he’s produced here. Or read the entire story in its own collected edition…

Rather more comprehensive and satisfying is ‘The Gospel According to Lex Luthor’ as first seen in All-Star Superman #5. Crafted by Morrison, Frank Quitely & Jamie Grant from September 2006, here an unrepentant Luthor on Death Row grants Clark Kent the interview of his career and scoop of a lifetime, after which ‘The Black Ring Part 5’ (Action Comics #894, December 2010 by Paul Cornell & Pete Woods) confirms his personal world view as Death of the Endless stops the universe just so she can have a little chat with Lex and see what he’s really like…

This epic trawl through the villain’s career concludes with a startling tale from Justice League volume 2, #31 (August 2014) as, post-Flashpoint, a radically-rebooted New 52 DCU again remade Lex into a villain for the latest generation: brilliant, super-rich, conflicted and hungry for public acclaim and approval. In ‘Injustice League Part 2: Power Players’ by Geoff Johns, Doug Mahnke, Keith Champagne & Christian Alamy, bad-guy Luthor has helped Earth from extradimensional invaders and now wants to be a hero. His solution? Make real superheroes invite him into the Justice League, which can be accomplished by ferreting out Batman’s secret identity and blackmailing the Dark Knight into championing his admission…

Lex Luthor is the most recognizable villain in comics and can justifiably claim that title in whatever era you choose to concentrate on; goggle-eyed Golden Age, sanitised Silver Age or malignant modern/Post-Modern milieux. This book captures just a fraction of all those superb stories and offers a delicious peek into the dark, unhealthy side of rivalry and competition…

This monolithic testament to the inestimable value of a good bad-guy is a true delight for fans of all ages and vintage.
© 1940, 1942, 1952, 1954, 1957, 1960, 1961, 1963, 1972, 1983, 1986, 1987, 1992, 1997, 2001, 2005, 2006, 2007, 2010, 2014, 2015 DC Comics. All Rights Reserved

Showcase Presents Legion of Super-Heroes volume 2


By Otto Binder, Jerry Siegel, Edmond Hamilton, Jim Shooter, Curt Swan, John Forte & various (DC Comics)
ISBN: 978-1- 4012-1724-2 (TPB)

Once upon a time, in the far future, a band of super-powered kids from a multitude of worlds took inspiration from the greatest legend of all time and formed a club of heroes. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

And thus began the vast and epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder and artist Al Plastino in early 1958, just as the revived comicbook genre of superheroes was gathering an inexorable head of steam. Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and rebooted, retconned and overwritten over and again to comply with editorial diktat and popular whim. Happy 65th Anniversary, teams!

This splendid, charm-soaked, action packed second monochrome collection continues to re-present those early tales from assorted Superman Family titles in chronological order: the sagas from their own feature spanning Adventure Comics #316, 322-348, and 365 with guest-shots from Superboy #117, 124-125 and pertinent portions of Superman Annual #4, covering July 1964 to September 1966.

From Adventure #322 the fun-filled futurism opens with ‘The Super-Tests of the Super-Pets!’ by Edmond Hamilton, John Forte & Sheldon Moldoff, wherein the Legion’s mighty animal companions – Krypto, Streaky the Super Cat, Beppo, the monkey from Krypton and magical Super-horse Comet – are left to guard Earth as the humanoid players continue to pursue the elusive Time Trapper. When Chameleon Boy’s pet Proty II applies to join the bestial bunch, they give him a series of extremely difficult qualification tasks…

‘The Eight Impossible Missions!’ (#323 by Jerry Siegel, Forte & George Klein) see the incomprehensibly smart Proty setting the human Legionnaires a set of challenges to determine their next leader, after which the tone switches to deadly danger for ‘The Legion of Super-Outlaws!’ (Hamilton & Forte), as a grudge-bearing mad scientist manipulates a super-team from far distant Lallor into attacking the United Planets champions…

Issue #325 reveals how ‘Lex Luthor Meets the Legion of Super-Heroes!’ (Siegel & Forte) in a cunning tale of deadly deception whilst a ‘Revolt of the Girl Legionnaires!’ (Siegel, Forte & Klein) finds the female heroes attempting to eradicate their male comrades. Of course, they don’t mean it and a sinister mastermind is behind it all…

Superboy #117 (cover-dated December 1964) offers a classy thriller wherein Chameleon Boy, Invisible Kid, Ultra Boy, Element Lad and Brainiac 5 seemingly travel back 1000 years to attack the Boy of Steel in Siegel, Curt Swan & Klein’s ‘Superboy and the Five Legion Traitors!’ whilst over in Adventure #327 ‘The Lone Wolf Legionnaire!’ introduces bad boy Brin Londo in a clever thriller from Hamilton, Forte, Klein & Moldoff. This troubled teen is framed for appalling crimes but will one day become a valued member of the team…

Siegel & Jim Mooney began an engaging run of tales in #328, opening with ‘The Lad who Wrecked the Legion!’ as insidious Command Kid joins the superhero squad to dismantle it from within.

Narrowly escaping that fate, the heroes confront the topsy-turvy threat of their own imperfect doppelgangers in #329’s ‘The Bizarro Legion!’ after which another evil juvenile infiltrates the organisation, intent on destroying them all in ‘Secret of the Mystery Legionnaire!’. The dastardly plan proceeds without a hitch until victorious Dynamo-Boy recruited malevolent Lightning Lord, Cosmic King and Saturn Queen and falls victim to ‘The Triumph of the Legion of Super-Villains!’ in #331.

Rescued and restored, the good kids are back in Adventure #332, facing ‘The Super-Moby Dick of Space!’ (Hamilton & Forte) as recently resurrected Lightning Lad suffers crippling injuries and an imminent nervous breakdown…

‘The War Between Krypton and Earth!’ (#333, by Hamilton, Forte & Klein), has the time travelling wonders flung back into Earth’s antediluvian past and split into internecine factions on opposite sides of a conflict forgotten by history, after which Hamilton, Forte & Moldoff’s ‘The Unknown Legionnaire!’ poses a perilous puzzle with an oppressed race’s future at stake.

The same creative team introduce sinister super-villain ‘Starfinger!’ in #335, framing one luckless Legionnaire for incredible crimes before ‘The True Identity of Starfinger!’ (inked by Klein) reveals the real culprit.

Superboy #124 (October 1965, Otto Binder & George Papp) features Lana Lang as ‘The Insect Queen of Smallville!’: rewarded with a shape-changing ring after rescuing a trapped alien. Naturally, she uses her new abilities to ferret out Clark Kent’s secrets…

Adventure #337 highlights ‘The Weddings that Wrecked the Legion!’ (Hamilton, Forte & Moldoff) as two couples resign to marry. However, there’s serious method in the seeming marital madness…

Long absent Bête Noir Time Trapper at last returns in #338, as Siegel & Forte expose ‘The Menace of the Sinister Super-Babies!’, with sultry siren Glorith of Baaldur using the Chronal Conqueror’s devices to turn everybody but Superboy and Brainiac 5 into mewling infants. When they turn the tables on the villains a new era dawns for the valiant Tomorrow Teens…

Cover-dated November 1965 and by Binder & Papp, Superboy #125 signals darker days ahead by introducing a legion reservist with a tragic secret in ‘The Sacrifice of Kid Psycho!’, after which Hamilton, Forte & Moldoff tell a bittersweet tale of disaffected, tormented Lallorian hero Beast Boy who turns against humanity in Adventure Comics #339’s ‘Hunters of the Super-Beasts!’

The slow death of whimsy and light-hearted escapades culminates in #340 when Brainiac 5’s latest invention goes berserk, with ‘Computo the Conqueror!’ (Siegel, Swan & Klein): attacking humanity and killing one of the superheroes before ‘The Weirdo Legionnaire!’ (inked by Moldoff) begins the team’s fight-back and eventual triumph.

‘The Legionnaire who Killed!’ (#342, Hamilton, Swan, Moldoff & Klein) sees Star Boy forced to take a life and facing the harshest of consequences, whilst ‘The Evil Hand of the Luck Lords!’ (Hamilton, Swan & Klein) finds the bold band of heroes assaulting the stronghold of a sinister cult claiming to control chance and destiny.

The same creative team ramps up tensions in Adventure #344 in ‘The Super-Stalag of Space!’, wherein the Legion – and many other planetary champions – are incarcerated by malicious alien overlord Nardo; an epic thriller completed in #345 with ‘The Execution of Matter-Eater Lad!’

With Adventure #346 (July 1966) the dramatic revolution culminated in ‘One of Us is a Traitor!’ as Jim Shooter – barely a teenager – sold script and layouts (finished and inked by veteran Sheldon Moldoff) for a spectacular Earth invasion yarn. Here the sinister Khunds attack the UP, and the depleted Legion inducts four new members to bolster their strength. Sadly, although Princess Projectra, Nemesis Kid, Ferro Lad and Karate Kid are all capable fighters, it is soon apparent that one is an enemy agent…

With Earth all but fallen, ‘The Traitor’s Triumph!’ (Shooter, Swan & Klein) seems assured, but there’s one last surprise to come in a spectacular debut yarn from one of the industry’s most innovative creators…

This superb second compendium concludes with a tense thriller by Shooter & Papp from Adventure #348, as the secret origin of Sun Boy is revealed when radioactive rogue Dr. Regulus attempts unjustified vengeance in ‘Target-21 Legionnaires!’

But wait! There’s more!

Before the end, an expanded illustrated pictorial check-list and informational guide to the entire team by Swan, Klein & Al Plastino, culled from Superman Annual #4 (1961), Adventure Comics #316 and #365 (January 1964 & February 1968, respectively) reveals all you need to know about the youthful champions.

The Legion is one of the most beloved and bewildering creations in comic book history and largely responsible for the growth of the groundswell movement that became American Comics Fandom. Moreover, these sparkling, simplistic and devastatingly addictive stories as much as the legendary Julie Schwartz’s Justice League fired up the interest and imaginations of a generation of young readers and built the industry we all know today.

These naive, silly, joyous, stirring and utterly compelling yarns are precious and fun beyond any ability to explain – even if we old lags gently mock them to ourselves and one another. If you love comics and haven’t read this stuff, you are the poorer for it and need to enrich your future life as soon as possible.
© 1961, 1964, 1965, 1966, 2008 DC Comics. All Rights Reserved.

Blue Beetle: Jaime Reyes Book Two


By John Rogers, J. Torres, Keith Giffen, Justin Peniston, Rafael Albuquerque, Freddie E. Williams II, Andy Kuhn, David Baldeón, Dan Davis, Steve Bird & various (DC Comics)
ISBN: 978-1-7795-2027-2 (TPB/Digital edition)

As the most recent incarnation of the venerable Blue Beetle brand makes the jump from comic book limbo and kids’ animation reruns into live action movie madness, here’s a recent collection from the superb 36-issue run that began in 2006: one of the most delightfully light-hearted and compelling iterations of the Golden Age stalwart and still pure joy to behold…

The Blue Beetle first appeared in Mystery Men Comics #1, published by Fox Comics and cover-dated August 1939. The eponymous lead character was created by Charles Nicholas (AKA Charles Wojtkowski): a pulp-styled mystery man who was a born nomad. Over the years and crafted by a Who’s Who of extremely talented creators, he was also inexplicably popular and hard to kill: surviving the failure of numerous publishers before ending up as a Charlton Comics property in the mid-1950s.

After releasing a few issues sporadically, the company eventually shelved him until the superhero revival of the early 1960s when Joe Gill, Roy Thomas, Bill Fraccio & Tony Tallarico revised and revived the character in a 10-issue run (June 1964, February 1966). Cop-turned-adventurer Dan Garrett was reinvented an archaeologist, educator and scientist who gained super-powers whenever he activated a magic scarab with the trigger phrase “Khaji Da!”

Later that year, Steve Ditko (with scripter Gary Friedrich) utterly reimagined the Blue Beetle. Ted Kord was an earnest and brilliant young researcher who had been a student and friend of Professor Garrett. When his mentor seemingly died in action, Kord trained himself to replace him: a purely human inventor/combat acrobat, bolstered by ingenious technology. This latter version joined DC’s pantheon during Crisis on Infinite Earths, earning a solo series and quirky immortality partnered with Booster Gold in Justice League International and beyond…

Collecting Blue Beetle (volume 7) #13-25 and spanning June 2007 to May 2008 – the saga follows the hallowed formula of a teenager suddenly gifted with great powers, and reveals how some heroes are remade, not born – especially when a sentient scarab jewel affixes itself to your spine and transforms you into an armoured bio-weapon.

At the height of the Infinite Crisis, El Paso high-schooler Jaime Reyes found a weird blue jewel shaped like a bug. That night, as he slept, it invaded him and turned him into a bizarre insectoid warrior.

Almost instantly, he was swept up in the chaos, joining Batman and other heroes in a climactic space battle. Inexplicably returned home, Jaime revealed his secret to his family and tried to do some good in his hometown of El Paso but had to rapidly adjust to huge changes. Best bud Paco had joined a gang of super-powered freaks, he learned that the local crime mastermind was his other best bud Brenda’s foster-mom, and a really scary military dude named Christopher Smith AKA Peacemaker started hanging around. He claimed the thing in Jaime’s back was malfunctioning alien tech, not life-affirming Egyptian magic and that he also had an unwelcome and involuntary connection to it…

We resume this cinematically-inspired return engagement with John Rogers, Rafael Albuquerque, David Baldeón & colourist Dan Davis’ ‘Defective’. Here a benevolent (seeming) alien from an interstellar collective named The Reach introduces himself and reveals that the scarab is an invitation used to prepare endangered worlds like Earth for trade and commerce as part of a greater pan-galactic civilisation. Unfortunately the one attached to Jaime has been damaged over the centuries it was here and isn’t working properly.

The Reach envoy is a big fat liar…

The Scarab should have paved the way for a full invasion and once they discover this, Jaime and Peacemaker grasp that The Reach are the worst kind of alien invaders; patient, subtle, deceptive and stocked with plenty of space-tech to sell to Earth’s greedy governments. The only hope of defeating the marauders is to expose their real scheme to the public – which is currently too dazzled by the intergalactic newcomers’ media blitz to listen…

‘Mister Nice Guy’ (Rogers & Albuquerque) finds the Beetle teamed again with erratic Guy Gardner: a Green Lantern who knows all about The Reach and their Trojan Agenda. Here the unhappy allies must defeat the macabre Ultra-Humanite who has sold his telepathic services to the prospective new overlords.

Seeking allies and solutions, Jaime meets Superman in guest creators J. Torres & Freddie Williams Jr.’s ‘Someone to Watch Over Me’: battling electrical anti-villain Livewire before one of the DCU’s gravest menaces manifests in Rogers & Albuquerque’s startlingly powerful change of pace tale ‘Total Eclipso: the Heart’.

‘Something in the Water’ sees elemental menace Typhoon employed by The Reach to endanger a coastal city – and Bruce Wayne’s off-shore oil wells – in a clever, insightful tale packing plenty of punch, before ‘Away Game’ – with contributions from Baldeón & Davis – finds the Beetle and Teen Titans in pitched and pithy battle against the unbeatable alien biker-punk Lobo.

Weirdly whimsical Keith Giffen joins Rogers & Albuquerque next, focusing on Brenda, who has blithely lived her entire life unaware that her surrogate parental unit is El Paso’s crime boss supreme. La Dama is also a hoarder and supplier of alien, futuristic and magical weaponry. The distraught lass learns ‘Hard Truths’ when rival mob Intergang declare war: sending 50-foot woman Giganta to smash La Dama’s family to gooey pulp… until the Beetle buzzes in…

The previous tales were first collected in 2008 as Blue Beetle: Reach for the Stars and are accompanied here by most of sequel volume End Game, which finds the blue boy fighting a very secret war against the seemingly saintly visitors from the stars.

What the Green Lantern Corps already know is that The Reach are rapacious conquerors who follow near-sacrosanct ancient “strategies” to increase their empire. First a scarab converts an indigenous inhabitant into a pathfinder – a devastating marauding bug warrior – before the undetectably orbiting Reach “arrive”, offering weapons and planet-changing technologies to any who want them. And in the interim, the benefactors build world-ripper engines to eventually tear planet and remaining resources into manageable, marketable portions…

Rogers & Albuquerque set up the climactic counterstrike to Armageddon in ‘Fear to Live’, as Peacemaker is selected by a Sinestro Corps power ring due to his ability to “instil great fear”, just as Reach’s Chief Negotiator seeks to take him out. The silent invaders are terrified: desperate to learn why after countless millennia a scarab has rebelled against their infallible programming and created a disobedient, destructive maverick in Reyes.

Having finally deduced the part Peacemaker plays in the rebellion of his strategic weapon, the Negotiator infects Smith with a fully-obedient scarab and transforms him into a monstrous killer-drone. However, the terrifying “Infiltrator” is still no match for Jaime and his now sentient and liberated inner bug, especially after the yellow ring and alien Green Lantern Brik join the struggle…

Before Jaime’s meticulously constructed masterplan to save Earth gets underway, Justin Penniston & Andy Kuhn step in with a powerful tale of mistakes and consequences in #21’s ‘Ghost of a Chance’. Stepping in to quell a riot at a Federal Correctional facility, The Beetle finds the latest incarnation of The Spectre impatiently executing murderers the authorities haven’t got around to yet. Severely outmatched and deeply emotionally conflicted, Jaime needs the sage advice of his father and sorceress girlfriend Traci 13 to a get a handle on the Why as much as the How and Who of this crisis…

After almost a year of preparation, the fate of Earth is resolved in End Game parts one to four, by Rogers, Albuquerque & Majors, starting out ‘Under Pressure’ as Earth’s leaders get deeper in debt to the so-amenable Reach, whilst the Beetle and his allies – his parents, Peacemaker, Paco, Brenda and Danni Garrett (granddaughter of the first Blue Beetle) – try to expose the hidden world-ripper stations and uncover a hidden race who are far from what they seem…

The unravelling eternal strategies have sown discord amongst the Reach with Chief Negotiator’s subordinate openly displaying defiance and advocating abandoning the texts and a century of invisible sedition for total savage warfare right now. Pushed into rash action, the big boss targets the Reyes family, but too late…

‘World Tour’ reveals how Blue Beetle has already invaded their orbiting cloaked base, using a tactic and weapon the scarabs have never before used…

All too soon the boy is defeated, captured, tortured and deprived of the malfunctioning scarab designated Khaji Da. As the Negotiator sadistically gloats, he’s unaware that this was the plan: to strike from ‘Outside-In’

With Traci 13 shielding the Reyes from retaliation, Jaime and his now-sentient symbiotic scarab are methodically taking the Reach apart, provoking a rash public attack on El Paso, the abrupt exposure of the formerly-shielded Reach legions and bases and a gathering of heroes. Can it be merely coincidence that the first responders in concluding clash ‘A Little Help From…’ are Ted Kord’s closest friends and allies, Fire, Ice, Guy Gardner and Booster Gold, or that Jaime has outwitted the perfidious purveyors of illicit high technology with the most primitive methods ever devised by humanity?

… And as Jaime and Khaji Da are plucked from certain death, the rebels leave behind something that will have devastating repercussions for The Reach…

To Be Continued

With covers by Cully Hamner, and Albuquerque this is a smart, fast and joyous thrill ride to delight fans of comics and other, lesser, media forms. There are so few series combining action and adventure with all-out fun and genuine wit, or which can evoke shattering tragedy and poignant loss on command. John Rogers and his stand-ins excel in this innovative and impossibly readable saga and the art is always top notch. With the climactic final battle against the Reach only setting the scene for more and better to come, this is a second chance you probably don’t deserve but should reach out and grab onto with all you’ve got.
© 2007, 2008, 2023 DC Comics. All Rights Reserved.