Gil Kane’s UNDERSEA Agent


By Gil Kane, Steve Skeates, Gardner Fox & various (IDW)
ISBN: 978-1-63140-444-3 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Outstanding Action Adventure Comics… 9/10

April 6th 2026 marks the centenary of Gil Kane’s birth. As we might all be dead or scavenging in ruins and rubble by then, here’s a little something I was planning on adding to a month of Kane creations then…

The 1960s was the era when all assorted facets of “cool-for-kids” finally started to coalesce into a comprehensive assault on our minds – and our parents’ pockets. TV, movies, comics, bubble-gum cards and toys all began concertedly feeding off each other, building a unified and combined fantasy-land no kid could resist. The history of Wally Wood’s legendary comics Camelot is convoluted, and once the mayfly-like lifetime of the Tower Comics line folded, not especially pretty: wrapped up in legal wrangling and lots of petty back-biting. None of that diminishes the fact that the far-too brief run of T.H.U.N.D.E.R. Agents was a benchmark of quality and sheer bravura fun for fans of both a still-reawakening superhero genre and the popular media’s spy-chic obsession.

In the early 1960s James Bond movie mania was going from strength to strength, with action and glamour utterly transforming the formerly understated espionage vehicle. The buzz was infectious and soon A Man like Flint and Matt Helm were carving out their own pieces of the action, even as the gogglebox shanghaied the entire trope with the irresistible Man from U.N.C.L.E. (which premiered in September 1964), bringing the genre into living rooms across the world.

Before long, wildly creative narrative art maverick Wood was approached by veteran MLJ/ Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit: Tower Comics. Woody called on some pals – coincidentally many of the biggest names in the industry – to produce material in a broad range of genres; as well as T.H.U.N.D.E.R. Agents, spun-off Dynamo & NoMan and adjunct title U.N.D.E.R.S.E.A. Agent, there was the magnificent war-comic Fight the Enemy and youth-oriented comedy Tippy Teen. Samm Schwartz and Dan DeCarlo handled the comedy book – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown and others crafted landmark/benchmark tales for the industry’s top talents to illustrate in truly innovative style. It didn’t hurt that all Tower titles were in the beloved-but-rarely-seen 80-Page Giant format: there was a huge amount to read in every issue!

Tapping into the Swinging Sixties’ twin entertainment zeitgeists – subsea action and spy sagas – Tower supplemented their highly popular acronymic star-turn, The Higher United Nations Defense Enforcement Reserves (T.H.U.N.D.E.R. Agents) with a United Nations Department of Experiment and Research Systems Established at Atlantis: an aquatic narrative vehicle deploying U.N.D.E.R.S.E.A. Agent against crooks, aliens, monsters, enemy agents and the inimical forces of the environment they operated in.

Unlike its dry-land counterpart series, however, U.N.D.E.R.S.E.A. Agent began with their strong, solid stories (by D. J. Arneson, Steve Skeates & Don Segall) being illustrated in a traditional manner by industry veteran Ray Bailey – albeit with occasional stints from Mike Sekowsky, Joe Giella, Frank Giacoia, John Giunta, Frank Bolle, Manny Stallman & Sheldon Mayer.

According to this collection’s appreciative Foreword by Greg Goldstein and reiterated in Michael Uslan’s fact-filled Introduction, that old school stuff didn’t sit well with kids and in issue #3 Gil Kane moved over from T.H.U.N.D.E.R. Agents, coming aboard to inject his unique, hyper-energetic human dynamism to the watered-down project.

Just a personal aside here: Although I bow to no one in my admiration for Kane and applaud this superb hardback compilation of his UA contributions, I also adore that other stuff – especially Bailey’s workmanlike, Caniff-inspired renditions – and eagerly anticipate the day someone finally gathers the entirety of the 6-issue run in one commemorative tome…

This superb book, however – compiled in 2015 to celebrate the astounding transformation in Kane’s own artistic endeavours which sprang from his brief time at Tower – reprints the breakthrough material which led to his sudden maturation into a world-class Auteur.

At that distant time Kane was a top-rated illustrator but would soon become one of the pivotal players in the development of the US comics industry, and indeed the art form itself. Working as an artist and, after this, an increasingly more effective and influential one, he has drawn for many companies since the 1940s, stamping his unique style on superheroes, action, war, mystery, romance, movie adaptations and most importantly, perhaps, Westerns and Science-Fiction tales.

In the late 1950s he was one of editor Julius Schwartz’s key artists in regenerating the superhero. Yet by the mid-1960s, at the top of his profession, this relentlessly revolutionary and creative man felt so confined by the juvenile strictures of the industry that he dreamed of bold new ventures which would jettison the editorial and format bondage of comic books for new visions and media.

In U.N.D.E.R.S.E.A. Agent #3-6 (spanning June 1966 – March 1967) he was allowed to ink his own pencils for the first time in decades and encouraged to experiment with composition, form and layout – and write, too – and Kane discovered a graphic freedom which opened up the way he told stories and led directly to his independent masterpieces His Name is Savage and Blackmark

(His Name Is Savage was an adult-oriented black-&-white magazine about a cold and ruthless super-spy in the Bond/Helm/Flint mould; a precursor in tone, treatment and subject matter of many of today’s adventure titles. Blackmark not only ushered in the comic book age of Sword and Sorcery, but also became one of the first Graphic Novels. Technically, as the series was commissioned by fantasy publisher Ballantine as 8 volumes, it was also envisioned as America’s first comics Limited Series.)

So what have we here? Lieutenant Davy Jones is the U.N.D.E.R.S.E.A. Agent, a skilled diver who, whilst working at the international science lab Atlantis, had an accident which gave him magnetic powers that had to be controlled and contained by a hi-tech belt. His boss is affably brilliant boffin Professor Weston, and Jones had a young, impetuous apprentice seaman as sidekick. Skooby Doolittle joined him in tackling monsters, amok experiments and a remarkable number of crooks, mad masterminds and spies who thought pickings were easier under the waves…

Kane’s contributions commence with ‘The Will Warp’ – from UA #3 and written by Skeates – wherein our dashing heroes must contend with diabolical Dr. Malevolent who has perfected a ray to control minds. Soon the vile villain has taken over Atlantis, but has not reckoned on the speed of reaction and sheer determination of Jones & Doolittle…

Skeates also scripted Kane’s tale in #4 wherein Skooby has an unfortunate lab accident and is transformed into a colossal ravening reptilian. Amidst a storm of destruction and with his best friend now an actual danger to shipping, Davy is forced to extreme measures ‘To Save a Monster’

‘Born is a Warrior’ (#5, written by Kane’s long-time collaborator Gardner Fox) sees hero and partner go above and beyond in their efforts to overthrow an undersea invasion by aliens, before the astounding adventures conclude with a potent, extra-length tale of triumph and tragedy. ‘Doomsday in the Depths’ (#6, by Fox) finds Jones lost at sea and swept into a utopia beneath the sea floor. Trapped forever in the paradise of Antor, he finds solace in his one true love: the sumptuous scientist Elysse. Sadly, Davy is compelled to abandon the miracle city and girl of his dreams to save them all from a horrific monster. Although ultimately victorious, he cannot find his way back…

A glorious cascade of scintillating fantasy action; these yarns – accompanied by a cover gallery by Kane – hark back to a perfect time of primal, winningly uncomplicated action adventure. This is a book to astound and delight comics fans of any stripe or vintage. Is that you?
Gil Kane’s UNDERSEA Agent © 2015: UNDERSEA Agent © 2015 Radiant Assets LLC. All rights reserved.

Today in 1914 author and batman scripter David Vern Reed was born. Thirty years so was later Brazilian comics master Léo (AKA Luiz Eduardo de Oliveira). You can find them all over this blog if you look. In 1965 the amazing Kyle Baker joined us and ditto for him.

In 1969 landmark British girls’ comic Lady Penelope ended after 204 issues, and six years later we said farewell to national treasure John Millar Watt, renowned for the strip Pop, but also a wonderful crafter of stuff for Thriller Comics Library, Robin Hood Annual, girls’ weekly comic Princess and especially Look and Learn.

Zorro: Matanzas


By Don McGregor, Mike Mayhew, Sam Parsons & John Costanza (Dynamite Entertainment)
ISBN: 978-1-60690-147-2 (TPB/digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content included for dramatic and literary effect.

Win’s Christmas Gift Recommendation: A Hero Romp in the classic Tradition… 8/10

One the earliest masked heroes and still phenomenally popular all over the world, “El Zorro, The Fox” was originally devised by jobbing writer Johnston McCulley in 1919 for a 5-part prose serial entitled ‘The Curse of Capistrano’. The bold enigma debuted in All-Story Weekly for August 6th, running until 6th September. The part-work was subsequently published by Grossett & Dunlap in 1924 as novel The Mark of Zorro and further reissued in 1959 and 1998 by MacDonald & Co. and Tor respectively. Famously, Hollywood glitterati Douglas Fairbanks and Mary Pickford read the serial in All-Story – while on honeymoon! – and immediately optioned the romp’s first film release from their new production company/studio United Artists.

In 1920 and for years after The Mark of Zorro was a global movie sensation, and New York-based McCulley subsequently re-tailored his creation to match the so-different filmic incarnation. This Caped Crusader aptly fitted a burgeoning genre that would soon be peopled by the likes of The Shadow, Doc Savage and The Spider. Rouben Mamoulian’s 1940 filmic remake of The Mark of Zorro (yes, the one with Tyrone Power & Basil Rathbone) further ingrained the Fox into the world’s psyche and, as prose exploits continued in a variety of publications, Dell began a comic book version in 1949.

When Walt Disney Studios began a hugely popular Zorro TV show in 1957 (78 half-hour episodes and four 60 minute specials before cancellation in 1961), the ongoing comic book series was swiftly redesigned to capitalise on it. The mega-media corporation thus began a decades-long strip incarnation of “their” version of the character in various quarters of the world. This series and later iterations also resulted in comics and strips all over Europe from Disney, and Marvel in the USA.

During the 1990s, Topps Comics spearheaded Zorro’s return courtesy of Don McGregor & Mike Mayhew. It led to a short-lived newspaper strip (illustrated by Thomas Yeates) and also incidentally and memorably introducing a salacious “bad-girl” sidekick in the unwisely inappropriate and inadequately clad form of Lady Rawhide.

… And there were more movies, this time with an actual Hispanic (albeit a Spaniard) playing the lead role: Antonio Banderas, in case you were wondering…

In 2008 Dynamite Entertainment reintroduced the Fox courtesy of new yarns by Matt Wagner (patience, por favor, they’re coming soon…) and as part of the package excavated this lost yarn from the Topps iteration: an unpublished adventure by McGregor & Mayhew with colours by Sam Parsons and letters by industry veteran John Costanza.

Zorro: Mantanzas has a chequered history. Part of a longer storyline begun during the Topps Comic era of the 1990s, it was only completed in 2010 for the Dynamite run and released as 4-issue miniseries before being collected as a trade paperback/eBook. For all that, however, the lost episode offers a passionate, sophisticated portrayal of the quintessential champion risking his own security and happiness to thwart a macabre and complex villain: a struggle rendered even more appealing by the magnificent illustration of Mayhew & Parsons.

However: this is also an uncompromising view of a far different time and ethos. Some scenes of “man vs beast” interaction are explicit and arguably little more than beautifully executed animal cruelty. If such uncompromising scenes are likely to upset, please leave his book alone.

For the uninitiated: Don Diego de la Vega is the foppish son of a grand house in old California back when it was a Spanish Possession. He used the masked persona of señor Zorro to right wrongs, defend the weak and liberate the oppressed – particularly the pitifully maltreated natives and Indians. He thwarted the get-rich-quick schemes of a succession of military leaders and a colonial Governor determined to milk the populace of growing township Los Angeles for all they had.

Whenever Zorro struck he left his mark – a character-defining letter “Z” carved into walls, doors, faces and/or other body parts…

Diego has an entire support structure in place. Although in this iteration his stiff-necked Hildalgo father is unaware of his double life, the secret saviour has numerous assistants who do. The most important is “deaf-mute manservant” Bernardo and Jose of the Cocopahs – a native Indio chieftain who often acts as stableman, decoy and body double for the Masked Avenger. Diego also occasionally employs retired, reformed one-eyed pirate Bardoso to act as his spy amongst townsfolk and outlaws…

The generally-beleaguered settlement is basking in unaccustomed liberty after recent Zorro’s overthrow of the military governor, unaware that their new Regency Administrator Lucien Machete is a sadistic fiend with a nasty line in prosthetic weapons nursing a rabid grudge against Zorro… the man who made his replacement limb necessary.

The villain has struck up a friendship with Diego’s father Don Alejandro: an increasingly frustrated grandee who finds his son’s unseemly, unmanly behaviour more and more inexplicable and intolerable. Infuriatingly, Machete is not taking advantage of the familial rift as a ploy; he just likes the old man and despises his foppish son, blithely oblivious that the soft poltroon is the black-clad avenger who thwarted his previous malevolent depredations.

Zorro knows – but cannot prove – Machete’s credentials are forged and his claims to act as the Spanish King’s official representative are false. The Fox urgently seeks to expose the impostor before whatever vile plot he fosters can be completed. Thus he cannot let anything distract him…

The drama unfolds after Don Alejandro and Lucien attend the Matanza: an annual festival where young men show off their strength and manhood by ceremonially butchering cattle and other livestock in a gory display of horsemanship and bloodletting. Diego has naturally declined to participate or even attend, preferring to surreptitiously watch Machete. He is wise to do so, for the maniac has malicious plans to sabotage the event with a new addition to his arm’s arsenal…

Taking up position above the killing grounds, Zorro & Bernardo are in perfect position to observe proceedings but their keen surveillance is disrupted by a huge bear attracted to the site by the smell of blood. Its attack is devastating and leaves the secret champions battling for their lives. By the time they can again turn their attention to the Matanza, Lucien has done his dirty work: good men are dead or maimed and an horrific stampede is underway… Moreover, in the chaos, personal tragedy has struck the De La Vega household and Machete seems to be getting away with murder again, whilst El Zorro is painted as the blackest of monsters…

A simple tell well-told and lavishly illustrated, Zorro: Matanzas is packed with spectacular action and diabolical intrigue in the grand manner and incidentally offers a potted origin and discreet peek at the fabulous subterranean citadel covertly crafted by Diego & Bernardo to facilitate the Fox’s war on injustice.

Although more incident than main feature, this is a blistering romp every lover of human-scaled adventure will adore.
Zorro®: Matanzas, Volume One © 2014 Zorro Productions, Inc. All rights Reserved.

Today in 1897 Rudolph Dirks’ strip the Katzenjammer Kids began. It is right now the oldest comic strip still in syndication. In 1919, cartoon comedy superstar Dan (Archie, Sabrina the Teenaged Witch) DeCarlo was born, and one year later Airboy, Heap & Captain Britain illuminator Fred Kida turned up. So did western strip wonder Warren Tufts in 1925. He’s someone you really should see. Perhaps checking out Casey Ruggles: The Marchioness of Grofnek might start something?

Yakari and the Ghost Bear (volume 23)


By Derib & Job, coloured by Dominique and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-173-6 (Album PB/Digital edition)

Win’s Christmas Gift Recommendation: The World We All Want … 9/10

In 1964 children’s magazine Le Crapaud à lunettes was founded by Swiss journalist André Jobin (25/10/1927 – 08/10/2024), who then wrote for it under the pseudonym Job. Three years later, he hired artist and fellow Swiss Francophone Claude de Ribaupierre, AKA “Derib”.

The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs): working on Smurfs strips for venerable weekly Le Journal de Spirou. Thereafter, together they created the splendid Adventures of the Owl Pythagore prior to striking pure comics gold a few years later with their next collaboration.

Born in Delémont, Jobin split his time between bande dessinées – 39 Yakari albums and 3 for Pythagore – and his other writing, editing and publishing briefs: an admirably restrained and outstandingly effective legacy to be proud of.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics – became one of the Continent’s most prolific and revered creators with such groundbreaking strips as Buddy Longway, Celui-qui-est-nà-deux-fois; Jo (first comic to deal with AIDS): Pour toi, Sandra and La Grande Saga Indienne. They haven’t been translated into English yet, but still we patiently wait in hope and anticipation…

Yakari is considered by fans and critics to be the strip which led Derib to his deserved mega-stardom. Debuting in 1969, self-contained episodes trace the eventful, nomadic life of an Oglala Lakota boy on the Great Plains, with stories set sometime after the introduction of horses (by colonising Conquistadores) but before the coming of modern Europeans. The series – which also generated two separate animated TV series and a movie – has notched up 42 albums thus far: a testament to its evergreen vitality and brilliance of its creators, even though originator Job moved on in 2016, replaced by Frenchman Joris Chamblain.

Abundant with gentle whimsy and heady compassion, Yakari’s life is a largely bucolic and happy existence: at one with nature and generally free from privation or strife. For the sake of dramatic delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart and brave, and who can – thanks to a boon of his totem guide the Great Eagle – converse with all the beasts of the field and birds of the air…

In 1998, Yakari et l‘Ours fantôme became the 24th European album, but as always, content and set-up are both stunningly simple and sublimely accessible, affording new readers total enjoyment with a minimum of familiarity or foreknowledge required…

It’s high summer and life is slow, easy and comfortable. Yakari’s chores are few and there’s time to canoe on the river and catch up with old pals like the beaver Linden. Suddenly, however, a sudden glimpse of something unusual in the overgrown riverbank undergrowth intrigues the little wise man and leads to a fresh adventure and more new friends…

Tracking the strange sight, Yakari is disturbed at its abrupt disappearance and fears he’s found a ghost. Sleep that night is hard to find and in the morning he’s up early to seek the mystery, much to the annoyance of young chums Rainbow and Buffalo Seed, who are quite content to stay home and snooze more. A little consideration has convinced the beast-speaker that what he encountered was a polar bear far, far from home. It wouldn’t be his first…

Resolved to meet and greet the visitor, Yakari sets off by canoe, as his valiant pony Little Thunder is still asleep too and does not like early calls…

Gifted and schooled in many vital skills, the wilderness lad soon tracks his quarry, but a tense first encounter accidently leaves the spectral bruin fully exposed but totally unconscious. Plagued with guilt, Yakari fetches honeycombs and waits to formally apologise. On the big beast’s awakening, the boy realises this is no lost far-north denizen, but something even stranger…

Gradually warming to each other, the “ghost” explains that he is actually a Black Bear who was born with white fur. His mother called him Snowball, and he was alternatively teased and picked on or chased by vacuous impressionable females dazzled by his glamourous differences. Thus, fed up and impatient, Snowball left home, crossing the Rocky Mountains and following the river ever southwards…

Soon the adventurous pair are best pals, loafing, fishing and having fun, and when Yakari returns to camp he’s anticipating much more to come. He even puts off Rainbow and Buffalo Seed when they enquire if he found his ghost bear, but sadly, they are all unaware that someone else has overheard the conversation.

Taut Bow is a professional hunter who services many local tribes, but he has a problem. As he later proudly shows Yakari, the inveterate, infallible stalker adores white fur. He has killed and preserved the hides of countless animals all the “colour of winter”. Moreover, with what he’s overheard, the travelling butcher can finally complete his collection by adding a white bear skin to it. Of course, he will need Yakari’s help…

Unable to dissuade, defect or deter the fervent tracker, Yakari devises a devious scheme that is not without risk and involves some nasty sticky business with caves and bats, before ultimately finding a way to deflect Taut Bow’s obsessive attentions and move him on to other hunting grounds.

… And in the peaceful aftermath of a riotous night, spirit raven Venerable Beak delivers a telling lecture pointing out the duty and purpose of those animals chosen to live in white livery: one that changes Snowball’s attitude, destiny and future destinations…

Yakari is one of the most unfailingly absorbing and entertaining all-ages comics strips ever conceived. It should be in every home, right next to Tintin, Uncle Scrooge, Asterix, Calvin and Hobbes and The Moomins. It’s never too late to start reading something wonderful, so why not get back to nature as soon as you can?
Original edition © Derib + Job – Editions du Lombard (Dargaud – Lombard s. a.) – 2002. All rights reserved. English translation © 2025.

In 1904 the magnificent “Marge” (Marjorie Lyman Henderson Buell) was born. Did her childhood in any way affect or drive her cartoon classic Little Lulu? Sixteen years later Steve Canyon inheritor Dick Rockwell arrived himself followed by Wee Pals creator Morrie Turner in 1923.

In comic books, John Buscema was born in 1927 and Mary Marvel debuted in Captain Marvel Adventures #18, cover-dated December 11th 1942. Hate-filler Peter Bagge was born in 1957 and in 2011 the astounding Jerry Robinson died.

If you don’t fear foreigners you might care to celebrate Argentinian Carlos (Cybersix) Meglia’s natal arrival in 1957 and 1964’s auspicious advent of Frenchman Laurent Chabosy who becomes Lewis Trondheim to build bande dessinée magic such as Little Nothings volumes 1-4: The Curse of the Umbrella, The Prisoner Syndrome, Uneasy Happiness, My Shadow in the Distance.

Indiana Jones: The Further Adventures Omnibus volume 1


By Walt Simonson, Denny O’Neil, David Michelinie, Howard Chaykin, Archie Goodwin, John Buscema, John Byrne, Gene Day, Richard Howell, Ron Frenz, Kerry Gammill, Dan Reed, Luke McDonnell, Terry Austin, Mel Candido, Danny Bulanadi, Sam de La Rosa, & various (Dark Horse/Titan Books)
ISBN: 978-1-59582-246-8 (Dark Horse TPB) 978-1-84576-808-9 (Titan TPB)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content included for dramatic and literary effect.

Win’s Christmas Gift Recommendation: What Blockbuster Really Means… 8/10

Next June sees the 45th anniversary of the release of Raiders of the Lost Ark. Who knows if we’ll still be here then, so in lieu of biblical smiting or the end coming courtesy of the babies, nitwits and monsters giving all the orders right now, here’s a rowdy recollection that’s fun to read and where Nazis at least have the chutzpah to admit it…

Although dormant for the moment, Dark Horse Comics have held the comics-producing franchise for Indiana Jones since 1993: generating thousands of pages of material, much of it excellent and some not quite. It might be construed as heretical to say it, but dedicated film fans aren’t all that quality conscious when it comes to their particular fascination, whether it’s games about finding Atlantis or the latest watered-down kids’ interpretation or whatever.

The Dark Horse Omnibus line was a wonderfully economical way to keep older material in print for such fans by bundling old publications into classy, full-colour digests. They were slightly smaller than US comic-books but larger than a standard tank?bon manga book, running about 400 pages per tome, but not all of them were available in digital editions. The entire format carried over when Marvel reacquired the Star Wars franchise and has been used since for their Alien and Predator lines.

This initial Indy volume (of three) chronologically re-presents the first dozen Marvel Comics (the original license holder) interpretations which followed the film Raiders of the Lost Ark as well as including the 3-issue miniseries adaptation by Walt Simonson, John Buscema & Klaus Janson that preceded that celluloid landmark. I’m being this specific because the comic version was also released as a single glossy, enhanced-colour magazine in the Marvel Super Special series (#18: Indiana Jones and the Raiders of the Lost Ark if you’re curious).

So – just in case you’re the one who hasn’t seen the film… Set in the days before World War II, Hitler’s paranormal investigation division gathers occult artifacts from around the planet and soon crosses swords with a rough & ready unconventional archaeology professor from a New York university. Soon the far-from-esteemed Doctor Indiana Jones is scammed by the US government into tracking down his old tutor: a savant who might have knowledge of the biblical and mystically potent Ark of the Covenant…

Although Abner Ravenwood has since died, his daughter Marion possesses clues Jones needs. Unfortunately, she’s also an old flame he abandoned and would rather burn in hell than help him. However, when Nazis turn up and try to torch her in the Nepalese bar she washed up in, Marion joins Jones in a breakneck chase across the world from Cairo to the lost city of Tanis to a secret Nazi submarine base on a tropical island, fighting natives and Nazis every step of the way until the ancient artifact separates the just from the wicked in a spectacular and terrifying display of Old Testament style Wrath…

The movie’s format – baffling but breakneck search for a legendary object, chased or anticipated by utterly irredeemable antagonists, exotic locales, non-stop action, outrageous fights and just a hint of eldritch overtones – became staples for the comic book series that followed. It opened in impressive manner with ‘The Further Adventures of Indiana Jones’: a 2-part yarn from Jack-of-all-genres John Byrne, assisted by Terry Austin, with veteran scripter Denny O’Neil pitching in for the concluding ‘22-Karat Doom!’

When an old student is murdered before his eyes, Indy swears to complete the lad’s research, subsequently trekking through Africa in search of a mythical tribe who turn men to gold. He is never more than one step ahead of a maniac millionaire with no love of mysteries or antiquities, but possessed by a deep and abiding love of profit…

That adventure ends with our hero plunging out of a doomed plane and into issue #3’s US-set adventure ‘The Devil’s Cradle’ (by O’Neil, Gene Day, Richard Howell, Mel Candido & Danny Bulanadi) wherein Indy lands in a hillbilly wilderness where a rogue US Army Colonel and band of witch-burning yokels are separately hunting a 400-year-old alchemist with all the secrets of the ages at his fingertips…

David Michelinie, Ron Frenz & Bulanadi’s ‘Gateway to Infinity!’ sees our archaeological adventurer en route to Stonehenge, courtesy of the US government, as a ring of Nazi spies again fail to kill him. Hitler’s spies and parapsychologists are still hunting preternatural artifacts and the crystal cylinder uncovered at the ancient monument definitely qualifies. English professor (of antiquities not ENGLISH English) Karen Mays dates it to the Triassic period, millions of years before Man evolved, so the murderous Aryans will stop at nothing to make it theirs…

Luckily for Jones and Mays – but not the Reich – the spies eventually succeed. However, to their eternal regret their vile machinations unleash ‘The Harbingers’, and only Indy’s swift reactions prevent a horror beyond time escaping into our world…

Jazz Age mastermind Howard Chaykin joins Austin to illustrate wonderfully classy ‘Club Nightmare’ (plotted by Archie Goodwin & scripted by Michelinie) wherein Marion opens a swanky Manhattan nightspot, only to run afoul of mobsters – and worse – before it even opens. With Indy on hand to save the day though, the situation swiftly goes from tricky to calamitous to disastrous…

Michelinie, Kerry Gammill & Sam de La Rosa soon have our hero globetrotting again in ‘Africa Screams’ as a tussle in Tuscany with tomb-robber Ian McIver provides a solid clue to an even deeper mystery. Following an old map, Indy & Marion are soon on their way to the Dark Continent in search of the legendary Shintay; a tribe of pale giants, outcast from and last survivors of fabled Atlantis. Unfortunately, McIver and those ever-eager Nazi scavengers are also on the trail and in ‘Crystal Death’ the Shintay’s vast power almost eradicates half of Africa…

Issues #9 & 10 find our tomb hunter target of a sinister plot by German spies and Aztec wannabees in ‘The Gold Goddess: Xomec’s Raiders’ (Goodwin, Michelinie, Dan Reed & Bulanadi), prompting death-defying battles in the lofty heights of the Big Apple and depths of the Brazilian jungle…

We conclude in epic style with a breathtaking global duel and brand-new villain as Indy is seduced by nefarious antiquities collector Ben Ali Ayoob into investigating persistent Biblical myth ‘The Fourth Nail’. In ‘Blood and Sand’ Jones travels from Australian Outback to Barcelona trying to find the unused final spike that should have ended Christ’s suffering on the Cross, but his quest is dogged by bad luck, Arabian ninjas, guardian “gypsies”, immense insane bandits and irascible bulls looking for a handy matador to mangle…

The perilous pilgrimage reaches an inevitable conclusion in ‘Swords and Spikes’ (with additional art from Luke McDonnell & Mel Candido), a cavalcade of carnage, breakneck action and supernatural retribution…

With a covers gallery from such ably diverse hands as James T. Sherman, Walt Simonson, Terry Austin, Byrne, Howell & Armando Gil, Frenz, Mike Gustovich, Chaykin, Gammill, Bob Wiacek & Bob McLeod, this is a splendid slice of simple escapist fun: buried treasures any fan of any age would be delighted to unearth and rejoice over.
™ & © 1981, 1983, 2009 Lucasfilm Ltd. All rights reserved.

Today in 1920 comic book legend Dan Spiegle was born. Where are those Lost in Space, Crossfire or Blackhawk archive editions!?

In 1921 equally legendary artist Matt Baker was born. Go look him up too like we did in Invisible Men – The Trailblazing Black Artists of Comic Books. You could even try and find Teen Angst: A Treasury of ’50’s Romance

Doctor Who: The Cruel Sea (Doctor Who Graphic Novel # 18)


By Gareth Roberts, Clayton Hickman, Mike Collins, Robert Shearman, Scott Gray, Steven Moffat, John Ross, David A. Roach, Kris Justice, Dylan Teague, James Offredi, Roger Langridge, Martin Geraghty & various (Panini Comics UK LTD)
ISBN: 978-1-84653-593-2 (Album PB)

Win’s Christmas Gift Recommendation: Timeless, Timebending Thrill Treats… 8/10

Doctor Who premiered on television with the first episode of ‘An Unearthly Child’ on November 23rd 1963. Within a year, his decades-long run in TV Comic began with issue #674 and the opening instalment of ‘The Klepton Parasites’.

On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th) Marvel’s UK subsidiary launched Doctor Who Weekly. It regenerated into a monthly magazine in September 1980 (#44) and has been with us under various names ever since.

All of which only goes to prove that the Time Lord is a comic hero with an impressive pedigree…

While Panini UK collaborated with Marvel they spent a lot of effort – and time! – collecting every strip from the archives into a uniform series of oversized graphic albums, each concentrating on a particular incarnation of the deathless wanderer. This one gathers stories from Doctor Who Magazine (AKA DWM) #355-364 plus material from The Doctor Who Annual 2006 (as originally published between April 2005 and January 2006): all featuring the contemporary official off-screen escapades of the recently revived Time Lord as explosively played by Christopher Eccleston. Comparatively it’s rather short and the large section of bonus features will tell you why…

For the longest time this was actually the only collection of strips featuring “the Ninth Doctor” and whether that statement made any sense to you largely depends on whether you are an old fan, a new convert or a complete beginner. Back then though, this incarnation of the Galloping Gallifreyan was big news as the TV series had been left to moulder since 1989, except for a US backed one-shot pilot with Paul MgGann. His jaunt subsequently fuelled years of comics capers but when a whole new series debuted on March 26th 2005 all bets were off…

More on that astounding busy-time and how it fared after Eccleston just as abruptly quit the role is covered in detail at the back in a copious Commentary section…

We’re here for the comics though, and they start with TV scripters uniting with comics pros for serialised nostalgia in ‘The Love Invasion’ (DWM #355-357) by Gareth Roberts & Clayton Hickman, limned by Mike Collins & David A. Roach, with colours from Dylan Teague & James Offredi, and steadfast Roger Langridge filling boxes and balloons.

Here the Doctor drops new companion Rose Tyler back in swinging 1966 London for a spot of shopping only to uncover alien time meddling by a Kustollian trying to forestall Earth’s future interstellar might. It’s plan involves employing amped up dolly birds dubbed “Lend-a-Hand girls” to satisfy any desire mankind expresses with the intention of destroying the will to strive and overcome.

Of course the chronal comrades are having none of that…

Mike Collins writes and draws DWM #358’s ‘Art Attack’, with Kris Justice inking as Teague & Langridge do their usual thing for a riotous romp at following Rose’s expressed desire to see the Mona Lisa. Instead of the Paris Louvre now, the Doctor decides on the 37th century Oriel. Who wouldn’t prefer a trans-dimensional gallery containing every single art work to have survived World War V?

Sadly though, Artist-in-Residence Cazkelf the Transcendent has a masterpiece of betrayal and doom to compete and things get a bit deadly. Of course, the Doctor can be both creative and forgiving…

Screenwriter Robert Shearman joins Collins, Roach, Offredi & Langridge for eponymous epic ‘The Cruel Sea’ (DWM #359-362) wherein a 22nd century ocean cruise on the sands of Mars turns very nasty, very quickly. Although it’s a wedding party pleasure voyage for the ultra-rich, Tyler and her time tutor steam in stop the bride, an army of ex-wives and other swells being assimilated by a goopy crimson killer abiding in the gritty depths whilst getting to grips with the monster’s side of the story….

Sadly, this is tale of bad stuff, greedy stuff, stupid stuff but no good or redeeming stuff…

A winning component of The Doctor Who Annual 2006, Scott Gray, John Ross, Offredi & Langridge’s ‘Mr. Nobody’ reveals what happens when the distant reincarnation of galactic terror Shogalath is renditioned and tried for his crimes against the Vandos Imperium. Thankfully, as a (self-appointed) “Legal Representative of the Hyper-Temporal Magistrate Authority” the Doctor is glad to butt in and defend janitor Phil Tyson, but amidst all the shooting that ensues it soon seems not everyone is telling the truth, the whole truth and nothing but…

It can’t be British time travel without a dash of Shakespeare, so closing comic conundrum ‘A Groatsworth of Wit’ – by Gareth Roberts, Collins, Roach, Offredi & Langridge from DWM #363-364 – exposes infernal forces bolstering and supporting the Bard’s spite-riven rival Robert Greene and how the subtle sponsorship of malign extra-dimensional “Shadeys” Bloodfinger and Woodscrape affects London four centuries later. The apparent cause is Greene arriving to see who was more famous in modern times and unleashing hell when the answer does not suit him…

Cue the Doctor and Rose drawn to an escalating conflagration as Greene’s tantrum shatters barriers and allows a brace of malign monsters access to everything humans, Of course the Gallivanting Gallifreyan has a few special effects and plot twists up his leather jacket sleeve, so all’s well that ends well for most players involved, but only after a most expedient trip to the olde Globe Theatre and crucial chinwag with the upstart crow himself…

Closing the entertainment portion of the tome is a winning illustrated prose yarn by future showrunner Steven Moffat, captivatingly augmented with pictures from Martin Geraghty. ‘What I Did on My Summer Holidays By Sally Sparrow’ also originated in The Doctor Who Annual 2006 and describes how a vacationing 12-year-old schoolgirl diligently extracts the Time Lord from a most precarious trap, all thanks to a box of old photographs and rampant nostalgia…

Moving on to education and elucidation the prodigious Commentary section begins with editor Clayton Hickman detailing how Eccleston & Billie Piper made a complicated leap to the printed page in ‘Fantastic Journey – Inside the Ninth Doctor Comic Strips’, augmented by development art by Mike Collins. That’s followed by specific story notes by the individual scripters and illustrators for ‘The Love Invasion’, ‘Art Attack’, ‘The Cruel Sea’, ‘Mr Nobody’, ‘A Groatsworth of Wit’ and ‘What I Did on My Summer Holidays by Sally Sparrow’: all supplemented by roughs, sketches, designs and page layout from Collins and Ross.

This rocket-paced rollercoaster ride introduces and – signs off – the Ninth Doctor in splendid style, and dedicated fans can find wealth of new stories in later publishers’ outputs. None of which is relevant if all you want is a darn good read. Every creator involved here managed the ultimate “Ask” of any strip creator: to deliver engaging, thrilling, fun yarns equally enjoyable for the merest beginner and most slavishly addicted fan.

We all have our little joys and hidden passions. Sometimes they overlap and magic is made. These are superb tales of an undeniable bulwark of British Fantasy and if you’re a fan of only one medium of expression, they might make you an addict to others. The Cruel Sea is a fabulous book for casual readers, a fine shelf addition for show devotees and a perfect opportunity to cross-promote our art-form to anyone minded to give comics another go.

If only someone would get around to getting these tales digitised…
All Doctor Who material © BBCtv. Doctor Who logo © BBC 2013. Tardis image © BBC 1963. Doctor Who, the Tardis and all logos are trademarks of the British Broadcasting Corporation and are used under licence. © Published 2014 by Panini Publishing, Ltd. All rights reserved.

Today in 1933, London born US cartoonist Ashleigh (Pot-Shots) Brilliant & Argentine comic book wizard José Delbo (Mighty Samson, Wonder Woman, Transformers, Superman, Batman) were born. No relation we assume. In 1959 this date, pioneering strip cartoonist Gene Carr died as did Green Lantern originator Martin Nodell in 2006.

Man-Thing Marvel Masterworks volume 1


By Steve Gerber, Roy Thomas, Len Wein, Gerry Conway, Val Mayerik, Gray Morrow, Rich Buckler, John Buscema, Neal Adams, Howard Chaykin, Jim Starlin, Gil Kane, Dan Adkins, Jim Mooney, Frank Bolle, Chic Stone, Frank McLaughlin, Sal Trapani, Joe Sinnott, Frank Brunner, Mike Ploog & various (MARVEL)
ISBN: 978-1-3029-5547-2 (HB/digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also includes some Discriminatory Content included for dramatic and literary effect.

Win’s Christmas Gift Recommendation: Timeless, Remorseless, Evergreen Scary Stuff to Make You Think… 9/10

At the end of the 1960s American comic books were in turmoil, much like the youth of the nation they targeted. Superheroes had dominated for much of the decade; peaking globally before explosively falling to ennui and overkill. Older genres such as horror, westerns and science fiction returned, fed by radical trends in movie-making, where the kids who had grown up with Marvel now fulfilled the bulk of their young adult entertainment needs.

Inspiration isn’t everything. In fact as Marvel slowly grew to a position of market dominance in the wake of the losing their two most innovative and inspirational creators, they did so less by experimentation and more by expanding proven concepts and properties. The only real exception to this was the hasty hyper-generation of multiple horror titles in response to the industry down-turn in super-hero sales – a move vastly expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The switch to supernatural stars had many benefits. Crucially it brought a new readership to Marvel comics, one attuned to the global revival in spiritualism, Satanism and all things sinisterly spooky. Almost as important, it gave the reprint-crazy company an opportunity to finally recycle old 1950s horror stories that had been rendered unprintable and useless since the Code’s inception in 1954.

A scant 15 years later the Comics Code prohibition against horror was hastily rewritten – amazing how plunging sales can affect ethics – and scary comics came back in a big way with a new crop of supernatural heroes and monsters popping up on the newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving mystery men titles. In fact lifting of the Code ban resulted in such an en masse creation of horror titles (both new characters and reprints from the massive boom of the early 1950s) that it probably caused a few more venerable costumed crusaders to (temporarily, at least) bite the dust.

Almost overnight nasty monsters (and narcotics – but that’s another story) became acceptable fare on four-colour pages and whilst a parade of pre-code reprints made sound business sense, the creative aspect of the contemporary buzz for bizarre themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public. As always in entertainment, the watch-world was fashion: what was hitting big outside comics was to be incorporated into the mix as soon as possible.

The first fan-sensation of the modern era, (now officially enshrined as the Bronze Age of US comic books) Swamp Thing had powerful popular fiction antecedents and in 1972 it was seemingly a concept whose time had come again. Prime evidence was the fact that Marvel were also working on a man-into-mucky, muddy mess character at the very same time. Both Swampy and the Macabre Man-Thing were thematic revisions of Theodore Sturgeon’s classic novella It, and bore notable resemblances to a hugely popular Hillman Comics star dubbed The Heap.

He/it sloshed through the back of Airboy Comics (née Air Fighters Comics) from 1943 until the end of the Golden Age, and my fanboy radar suspects Roy Thomas’ marsh-monster The Glob (Incredible Hulk #121-November 1969 & #129-June 1970) either inspired both DC and Marvel’s creative teams, or was part of that same zeitgeist. It must also be remembered that in the autumn of 1971 Skywald – a very minor player with big aspirations – released a monochrome magazine in their Warren knock-off line entitled The Heap.

For whatever reason, by the end of the 1960s superhero comics were in another steep sales decline, again succumbing to a genre boom led by a horror/mystery resurgence. A swift rewriting of the Comics Code Authority augmented the changeover and at National/DC, veteran EC comics star Joe Orlando became editor of House of Mystery and sister title House of Secrets. These were short story anthologies embracing gothic mystery scenarios, taking their lead from TV triumphs like Twilight Zone and Rod Serling’s Night Gallery, but a horror themed lead meant a focus on character not plot, tragedy and empathy over twist endings and most precious of all, continuity…

No one was expecting satire and social commentary but that came along for the ride too!

Remarkably soon after the Comics Code prohibition against horror being amended, scary comics returned in force and a fresh crop of supernatural superheroes and monsters began appearing on newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving Fights ‘n’ Tights titles.

In fact, the lifting of the Code ban resulted in such an avalanche of horror titles in response to the industry-wide downturn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

When proto-horror Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars. They began with a traditional werewolf and a vampire before chancing something new: a haunted biker who tapped into both Easy Rider’s freewheeling motorcycling chic and the prevailing supernatural zeitgeist: the all-new Ghost Rider (in Marvel Spotlight #5, August 1972). He had been preceded by western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4. From these beginnings spooky floodgates opened to such an extent there was even room for non-white stars like The Living Mummy and ultimately today’s star turn…

This quirky compendium collects the earliest exploits of Marvel’s muck monster, and not at all coincidentally traces the rise of a unique comics voice. Steve Gerber was a sublimely gifted writer with a ferocious social conscience who combined a deep love of Marvel’s continuity minutiae with dark irrepressible wit, incisive introspection, barbed cultural criticism, a barely reigned-in imagination and boundless bizarre surrealism. His stories were always at the extreme edge of the company’s intellectual canon and never failed to deliver surprise and satisfaction, especially when he couched his sardonic sorties as thinly veiled attacks on burgeoning cultural homogenisation and commercial barbarity. Via material from Savage Tales #1, Astonishing Tales, #12-13, Adventure into Fear #10-19, The Man-Thing #1 & Marvel Two-In-One #1 (communally spanning May 1971 to January 1974) we’ll see how Marvel increasing became the voice of a lost and dissatisfied liberality…

The revolution begins after an erudite Introduction by authorial everyman Steve Orlando (Scarlet Witch, Wonder Woman, Ben 10, Heavy Metal Magazine), before we trudge back to very different times and the beginning of a new kind of comics experience and Marvel’s continued experiments with the monochrome, mature reader marketplace…

Ranged amidst the grittier-than-usual adult-oriented material (that meant partial nudity and more explicit violence back then) Savage Tales #1 (cover-dated May 1971) was a mixed bag of sword & sorcery, sci fi, crime and horror stories featuring Conan, Ka-Zar and more. That line-up included a powerfully enthralling horror yarn entitled ‘Man Thing!’ Scripted by Gerry Conway & Roy Thomas, it offered a fairly traditional spooky story elevated to sublime heights by Gray Morrow’s artwork. It related how government biochemist Ted Sallis was hiding out in the swamps whilst finishing a new/recreated iteration of the much-prized Super-soldier formula that had created Captain America

Sadly, his live-in lover Ellen is an agent for the opposition and when she and her minions made a play for the formula, Ted is wounded and flees into the murky mire. To preserve the only sample of his life’s work, the desperate, possibly dying boffin injects himself with it… and the bog mingles with the mix to spawn something tragic and uncanny…

Barely conscious or sentient, a shambling muck-monster emerges, apparently set on justice or vengeance…

Savage Tales was not a success and who knows how many manic Marvelites actually saw the anthology, but creators are stubborn brutes who can’t let things lie, so some months later the muck monster shambled back via a tenuous mainstream comic book connection…

Cover-dated June 1972, Astonishing Tales #12 sees the Savage Land’s self-appointed Sovereign Ka-Zar – and morphologically unsubstantiated primaeval saber-cat Zabu – abruptly relocating to Florida in pursuit of S.H.I.E.L.D. agent Barbra “Bobbi” Morse only to find that ‘Terror Stalks the Everglades!’ Here Thomas, John Buscema & Dan Adkins deftly recast the Jungle King as a freelance “consultant” for the superspy network, assisting aging biologist Dr. Wilma Calvin – who just happens to be Morse’s mentor – in tracking down a missing scientist named Ted Sallis.

What Ka-Zar doesn’t know is that the project all of them are working on is the recreation of the super-soldier serum that created Captain America and what nobody (technically) alive knows is that Sallis succeeded before he vanished. However, when Advanced Idea Mechanic agents tried to steal it. Sallis had injected himself and the chemicals reacted with the swamp’s magical energies to create a mindless shambling monster.

Readers are clued in thanks to a lovely unused interlude intended for Savage Tales #2, with Wein & Neal Adams providing a chilling recap sequence detailing the macabre Man-Thing’s previous relationship with Calvin, before back in the now, AIM attacks, trapping Ka-Zar with the bog-beast…

In AT #13 (Thomas, J. Buscema, Rich Buckler & Adkins), the mystery grows as the Jungle Lord escapes the ‘Man-Thing!’ to focus on the real monsters, subsequently routing out a traitor and defeating AIM… for now. With the attention-grabbing overlap with mainstream Marvel done for the moment the path was clear if muddy for a new horror hero to forge ahead, but what was needed was the right tone of voice…

Steve Gerber was a uniquely gifted writer who combined a deep love of Marvel’s continuity minutiae with dark irrepressible wit, incisive introspection, barbed socio-cultural criticism, a barely reigned-in imagination and boundless bizarre surrealism. His stories were always at the extreme edge of the company’s intellectual canon and never failed to deliver surprise and satisfaction, especially when he couched his sardonic sorties as thinly veiled attacks on burgeoning cultural homogenisation and commercial barbarity. With Man-Thing he held up a peculiarly scummy mirror to many cordoned-off and taboo subjects and made history – and enemies – over and over again. However before him, Conway & Morrow returned, aided by Howard Chaykin as the bog beast won its own series, beginning in (Adventure into) Fear #10. Cover-dated October 1972, ‘Man Thing!’ (Say it again! Again!) saw the monster defy all odds to return an abandoned baby to a daddy who just did not want him… and would not take no for an answer…

After that conceptual interlude Gerber, Buckler & Jim Mooney opened an extended mystic parable in Fear #11 on the ‘Night of the Nether-Spawn!’ Gerber’s take was that the beast was empathic and all-but-mindless, reacting and responding to those in its vicinity, but having practically no personal volition. Here that relationship draws in teenagers Jennifer Kale and her little brother Andy who are about to get into all sorts of trouble because they stole something from their grandpa. Sadly, when you play with a magical tome belonging to an ancient cult, handed down over eons to the latest in a long line of guardian wizards, sinister stuff is likely to happen…

The upshot is that a demonic force comes looking for little Miss Kale and its evil emanations make it a painful intrusion the maddened muck monster cannot abide. With diabolical Thog the Nether-Spawn thus preoccupied battling the bonkers bog-brute all through small-town Citrusville, Andy & Jennifer are free to try to fix what they broke. All appearances and happy endings to the contrary, it’s too little, too late…

The nation’s racial tensions boiled over into Fear #12 as Gerber, Jim Starlin & Buckler discovered ‘No Choice of Colors!’ after the moss-heap slurped into a far-too-personal vendetta linking racist white sheriff Wallace Corlee and fugitive black murder suspect Mark Jackson. After initially and instinctively saving the wounded runner, Man-Thing is helpless against the literally paralysing hatred of both men: one condemned for loving the wrong shade of woman and the just other happy to have a legal reason to kill another “coloured man”…

Only after one of the enraged obsessives is no more can the swamp beast freely act against the other…

In #13, Val Mayerik begins his fruitful association with the series as – inked by Frank Bolle – ‘Where Worlds Collide!’ finds Gerber in universe-building mode: introducing Jennifer Kale’s Grandpa Joshua as high priest of a cult that has thrived secretly since Atlantis sank beneath the waves. They have safeguarded the world for eons, handing down the sacred Tome of Zhered-Na, but now Jennifer’s meddling as she innocently answered the call of her heritage has opened a portal to infernal terror that begins by taking Jen’s not-boyfriend Jaxon and opening pathways to devil-infested dimensions. When the Man-Thing follows, he finds a place where Ted Sallis is made manifest again and where Thog offers to make it permanent if the human will betray his world…

Ted’s violent refusal coincides with Joshua and the grandkids showing up and, in the flush of frantic battle and escape to consensus reality, the Kales discover Jennifer’s uncanny link to the mindless (again) monster…

Veteran Chic Stone inks #14’s ‘The Demon Plague!’ as, all over America, hate and insanity blossom. Everywhere, humans attack those nearest, dearest or even largely indifferent to them; and the deluge of violence even affects the wildlife in Florida’s swamps with Man-Thing pitilessly assaulted by everything that walks or hops or crawls or swims…

Joshua Kale soon determines that the not properly sealed dimensional portal is permitting demons to pass and possess mortals, and convenes a cult ceremony to close it from within the swamp – which just happens to be the Nexus of All Realities…

Despite best efforts the ritual goes awry and, curiously spying on them, Jennifer and the bog-beast are abducted from existence by a major mage dubbed Dakimh the Enchanter. Forced into gladiatorial actions to retain the sacred tome that only Jennifer knows no longer exists, everybody underestimates the shambling compost heap with flamethrower hands, and the Earthlings are promptly returned without giving away any more arcane secrets…

With Frank McLaughkin as guest inker this time, Gerber & Mayerik probe ‘From Here to Infinity!’ in Fear #15. With chaos gripping the entire planet, the Man-Thing seemingly killed by invading demons and no sacred tome to consult, Joshua Kale visits ancient Atlantis, seeing how mystic Zhered-Na personally dealt with the last such incursion, learning of an eternal war between divine realms – shining Therea and dark Sominus…

As the current cult leader views how his inspiration met her end, elsewhere Dakimh recruits promising potential sorceress Jennifer, revives the bog-beast and takes them both an a trans-dimensional voyage to save reality and stop the sorcerous shooting war…cat least for now and at the cost of the link to the swamp totem…

Abruptly switching tack and tone, Fear #16 ‘Cry of the Native!’ (inked by Sal Trapani) explores themes of Native American rights, ecological barbarism and callous capitalism run amok, when developer F A Schist attempts to drain the swamp and relocate its Indian occupants to facilitate his new airport complex. Complex issues of new jobs versus already broken treaties and promises lead to sabotage, riots and civil unrest, but what concerns the Kales most is how the disruption might affect the shaky barriers holding back the hungry hordes of Sominus…

This time, however, simply human pride, greed, bigotry and love of violence – all agonising felt by mindless, empathic Man-Thing – is enough to spark riot and butchery, and stall the project. In the aftermath (and with Trapani sticking around as inker) #17’s ‘It Came Out of the Sky!’ offers dark, wry parody as the bog-beast curiously opens a long-submerged space capsule buried in the hidden mire. Within is a super-powered baby sent from a world believed by one scientist/loving father to be on the imminent edge of extinction due to environmental collapse…

The capsule had fed and sustained the godlike being within for 22 years, but when Wundarr emerged to immediately imprint on the Man-Thing, nothing could convince the educationally and emotionally challenged – and fully-grown – waif that the unthinking moss-mass was not his mother. The rejection and indifference proved unbearable and the violent tantrums that resulted almost destroy the airport construction site and Citrusville…

The story notionally carries over into debuting superhero team-up book Marvel Two-In-One #1 (cover-dated January 1974) where, after a desert clash with Thanos, Fantastic Four stalwart Ben Grimm accidentally and improbably ends up in Florida for the premier issue of his own title. Crafted by Gerber, Gil Kane & Joe Sinnott, the ‘Vengeance of the Molecule Man!’ sees The Thing learn some horrifying home truths about what constitutes being a monster when battling with and beside ghastly, grotesque anti-hero Man-Thing after the essence of the reality-warping villain starts possessing bodies in the swamps

Back in Fear #18, Gerber, Mayerik & Trapani resume straight terror tropes and real-world controversy in ‘A Question of Survival!’ as a bus load of ordinary people and a drunk driver catastrophically intersect on a highway through the Everglades. Drawn to the emotional turmoil, the mire monster becomes unwilling witness and unintentional guide as the survivors learn about each other (this at a time when women and minorities were still legally second-class citizens, and pacifists & warhawks violently clashed over Vietnam) whilst trekking back to civilisation and medical treatment. Sadly, one of them really needs to be the only survivor and is not averse to more killing…

The series truly hit its innovative stride with its final appearance in (Adventure into) Fear #19 – cover-dated December 1973 – wherein Thog makes his grand move to conquer all realities and destroy the benign over-gods of Therea. That’s when Jennifer Kale officially becomes ‘The Enchanter’s Apprentice!’ (Gerber, Mayerik & Trapani) and joins another trans-planar trek as the formerly regulated realms of existence begin to collide, clash and combine. First task is to gather the heroes needful to the task and her far-from-united party rapidly expands to include tutor Dakimh, the mindless Man-Thing, a burly barbarian (Korrek, Warrior Prince of Katharta!) and a brusquely cynical talking mallard who calls himself Howard

Hounded by Thog’s forces, their task is to traverse the twisting paths of existence and save the gods with the chase leading directly into The Man-Thing #1 (January 1974) and a world-shattering ‘Battle for the Palace of the Gods!’ Along the way, Howard is an early casualty, lost in a plunge through cascading universes and the chaos even briefly encompasses baffled heroes Daredevil and Black Widow; and all seems lost when the malign Congress of Realities smashes into seemingly undefended Therea. However, there are forces at play that are beyond even demons and devils, and the mysterious Man-Thing is their unknowing yet willing tool; and ultimately realties are rebalanced and life goes on…

With covers by John Buscema, Buckler, Morrow, Adams, Starlin, Kane, John Romita Snr., Alan Weiss, Frank Brunner, Sinnott, Frank Giacoia, Herb Trimpe & Ernie Chan, the extras in this moody tome of terror and extrospection also include – from November 1970 – Thomas’ original plot for the short story in Savage Tales #1; an original grey-toned art page by Morrow; more by Buscema & Adkins, Buckler, Mooney, Weiss, Brunner, Mayerik & McLaughlin. For your perusal, Gerber’s plot for Fear #16 follows, with lettering notes and Brunner’s cover for #17. More original art includes Romita’s cover for #18 plus interior art by Mayerik & Trapani. The cover art for #19 by Kane & Chan opens another gallery before segueing into house ads, Adams’ cover for Monsters Unleashed #3 and a cover gallery for reprint title Book of the Dead #1-3 (1993-1994) by Tennyson Smith & Morrow, and Ariel Olivetti’s cover to the 2012 Man-Thing Omnibus.

We – me especially – apply the terms milestone, landmark and groundbreaking as guarantors of quality that change the way comics are perceived and even created. It has never been more true or accurate than with these game-changing, socially aware horror yarns. These are stories you must not miss…
© 2024 MARVEL.

Today in 1894 the magnificent Elzie Segar was born. Go read some Popeye or even Thimble Theatre if you can find it.

In 1980 Berke Breathed chose the day to begin his almost-as-magnificent Bloom County strip, as we last saw in Bloom County: Real, Classy, & Compleat 1980-1989. Some of that last factoid is made up by me, but it could have happened…

The Complete Peanuts volume 10: 1969-1970


By Charles M. Schulz (Fantagraphics Books/Canongate Books UK)
ISBN: 978-1-68396-126-0 (US TPB) 978-0857862143 (Cannongate HB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Towering Monumental Tradition Writ (and Drew) Large… 10/10

Peanuts is unequivocally the most important comic strip in the history of graphic narrative. It is also the most deeply personal. Cartoonist Charles M Schulz crafted his moodily hilarious, hysterically introspective, shockingly surreal philosophical epic for half a century: 17,897 strips spanning October 2nd 1950 to February 13th 2000. He died – from complications of cancer – the day before his last strip was printed.

At its height, Peanuts ran in 2,600 newspapers, in 21 languages and75 countries. Many of those venues still run it as perpetual reprints, and have done ever since “Sparky” passed. During his lifetime, book collections, a merchandising mountain and television spin-offs had made the publicity-shy doodler an actual billionaire at a time when that really meant something…

None of that matters. Peanuts – a title Schulz loathed, but one the syndicate forced upon him – changed the way comics strips were received and perceived: proving cartoon comedy could have edges and nuance and meaning as well as too-soon-forgotten pratfalls and punchlines.

We begin with an effusive and enthusiastic foreword from author/animator/illustrator Mo Willems (Don’t Let the Pigeon Drive the Bus!, Knuffle Bunny, Sheep in the Big City) expressing his debt to the strip.

On the pages, this period heralds a true renaissance probably triggered by headlines in an era of swiftly shifting changes in social attitudes and rampant cultural exploration. Notionally, our focus and point of contact remains quintessentially inspirational loser Charlie Brown who, despite slowly taking a few steps behind fanciful, high-maintenance mutt Snoopy, remains squarely at odds with the mercurial supporting cast. They are still hanging out doing what at first sight seems to be Kids Stuff in an increasingly hostile and intrusive universe of perverse happenstance. Except perhaps that Lucy Van Pelt kid. She’s not like the others…

Neatly interspersed with daily doses of gloom, the Peanuts Sunday page first debuted on January 6th 1952: a standard half-page slot offering more measured fare than 4-panel dailies. Thwarted ambition, sporting failures, crushing frustration abound, alternating with Snoopy’s inner life of aviation and war stories, star gazing, shooting the breeze with bird buddies, weather woes and food fiascos. These and other signature sorties across the sabbath indulgences afforded Schulz room to be his most imaginative, whimsical and provocative…

Regular tentpole moments to relish include more Snoopy v Lucy deathmatches/ambush snogs/dance offs; Charlie Brown’s food feud with the beagle, an assortment of night terrors; Lucy’s emphatically simple solutions to complex questions; doggy dreams; the power of television; sporting endeavours and the sharply-cornered romantic triangle involving Lucy, Schroeder & Beethoven – albeit wedded to “sophisticated” fallout when pushy Frieda decides she also wants to play…

Always, gags centre on play, varying degrees of musicality, pranks, interpersonal alignments, the mounting pressures of ever-harder education, mass media lensed through young eyes and a selection of sports in their season. All are leavened by agonising teasing, naked contempt, kindled and crushed hopes, the making of baffled observations and occasionally acting a bit too much like grown-ups. However, in this tome, themes and tropes that define the entire series (especially in the wake of many animated TV specials) become mantra-like yet endlessly variable, but focus less on Charlie and more on those around him. Also, the outside grown-up world considerably encroaches, as when Lucy declares herself a “ New Feminist” although no one looking can see any difference to any presumably previously un-enlightened Miss van Pelt…

Human interactions still find the boy a pitiable outlier. Mean girl Violet, musical prodigy Schroeder, self-taught psychoanalyst/dictator-in-waiting Lucy, her brilliantly off-kilter little brother Linus and dirt-magnet “Pig-Pen” are fixtures honed and primed to generate joke-routines and gag-sequences around their signature foibles, but some early characters have faded away in favour of fresh attention-attracting players. Newcomers sidle in and shuffle off without much flurry or fanfare but in our real world the use of “Minority” characters José Peron of New Mexico and African American Franklin drew much attention and controversy – because, I guess, there will always be gits and arseholes – especially if the oblivious readers elected them…

The most significant expansion is that weird upside bird bugging the beagle gets a name – Woodstock (as revealed on June 22, 1970) – and a job as his dogsbody – secretary, actually – whilst shock near-cripples the round-headed kid when he discovers that the “little red-haired girl” he almost plucked up the nerve to talk to moves to a new city. It’s a blow he’s still reeling from when this book ends two years later, and one only Linus really understands. After all, his teacher Miss Othmar is gone after the teacher’s strike…

There is much more madcap politically-tinged material, including repeated riffs on a recently inaugurated new real-world president (Richard Milhous Nixon on January 20, 1969) as seen when Snoopy briefly becomes the most powerful mutt in the Free world after being chosen as the new Grand Beagle…

At least the Brown boy’s existential crisis/responsibility vector/little sister Sally has grown enough to become just another trigger for relentless self-excoriation. As she grows, pesters librarians, forms opinions and propounds steadfastly authoritarian views, Charlie is relegated to being her dumber, but eternally protective, big brother especially as her biggest bugbear is starting school and Charlie is such an expert on all things scholastic…

Resigned to – but far from uncomplaining about – life as a loser in the gunsight of cruel and capricious fate, the boy Brown is helpless meat in the clutches of openly sadistic Lucy. When not sabotaging his efforts to kick a football, she monetises her spiteful verve via a 5¢ walk-in psychoanalysis booth (although supply and demand economics also affects this unshakeable standard), ensuring that whether at play, in sports, kite-flying or just brooding, the round-headed kid truly endures the character-building trials of the damned.

One deliciously powerful constant that grows more abundant is the boy’s utter inability to fly that kite. Here war with wind, gravity and landscape reaches absurdist proportions, as the tree haunts Charlie Brown’s adored pastime with vicious, violent and malign venom. Moreover, other kids are aware of its growing power. After one terse musical interlude with Schroeder, Lucy lobs our reluctant lover-boy’s beloved piano into the voracious carnivorous conifer…

By now, the beagle is the true star of the show, with his primary quest for more and better playing out against an increasingly baroque inner life, wild encounters with birds, sports, dance marathons and skating trysts (especially the close-order combat called ice hockey!), philosophical ruminations, and ever-more-popular catchphrases. Here, burgeoning whimsy leads to more glimpses of the interior world: his WWI other life, peppered with dogfights against the accursed Red Baron, but also careers as an astronaut, a sports coach, a prairie dog and a detective seeking his lost mother. That tragic obscured past as an alumni of the Daisy Hill Puppy Farm leads to constant introspection… and dancing… lots and lots of dancing…

Naturally, Snoopy soon subverts all that misery and curiosity to fuel his creative side and begins the Great American Novel that will change literature forever… but that’s before the Browns go on vacation and leave the dog with the Van Pelts. Naturally, Lucy has an idea about finally fixing the pooch. It doesn’t end well…

As always, timeless episodes of play, peril, peewee psychoanalysis and personal excoriation are beards for some heavy topics. Rendered in marvellous monochrome, there are crucial character introductions, plot developments and creation of more traditions we all revere to this day. Of particular note is the growing role of Patricia Reichardt – AKA tomboy Peppermint Patty – who heartbreakingly deals with the so-early discovery that she will never be pretty or beautiful. Even Snoopy’s most concerted efforts can’t quite salve that sting…

Another trenchant continued gag-series resumes Lucy obsessive attempts to “cure” Linus of his blanket dependency by again playing him off against Grandma who will give donations to charities if the boy grows up…

Snoopy is the only force capable of challenging if not actually countering Lucy. Over these two years, her campaign to curb that weird beagle, cure her brother of blanket addiction and generally reorder reality to her preferences reaches astounding heights and appalling depths, but the dog keeps trying and scores many minor victories. As always the book opens and closes with many strips riffing on snow, food, movie-going and television – or the gang’s responses to it – becoming ever more pervasive. And as always, Lucy constantly, consistently sucks all the joy out of the white wonder stuff and the astounding variety offered by the goggle-box. Perpetually sabotaged, and facing abuse from every female in their life, Brown and Snoopy endure more casual grief from smug, attention-seeking Frieda, who champions shallow good looks over substance. At least Linus is growing: hardened inside by what happened to teacher Miss Othmar, but Lucy’s amatory ambitions for Schroeder grow ever more chilling and substantive. She will never move on…

Schulz established way points in his year: formally celebrating certain calendar occasions – real or invented – as perennial shared events: Mothers and Fathers’ Days, Fourth of July, National Dog Week strips accompanied in their turn yearly milestones like Christmas, St. Valentine’s Day, Easter, Halloween/Great Pumpkin Day and Beethoven’s Birthday were joined this year by a return to another American ritual as many of the cast return to summer camp. At least there is unbridled joy when Brown’s baseball team hits a winning streak and Charlie meets his all-time sporting idol – except of course they’re not quite the boons they first appear…

Sports loom large and terrifying as ever, but star athlete Snoopy is more interested in new passions than boring old baseball or hockey. Even Lucy finds far more absorbing pastimes but still enjoys crushing the spirits of her teammates in whatever endeavour they are failing at. Anxiety-wracked Brown even steps down from the baseball team to ease his life, but that only intensifies his woes, and does nothing to help his kite wielding or football kicking…

Linus endures more disappointment in two Great Pumpkin seasons and before you know it, there’s the traditional countdown to Christmas and another year filled with weird, wild and wonderful moments…

Wrapping it all up, Gary Groth celebrates and deconstructs the man and his work in ‘Charles M. Schulz: 1922 to 2000’, preceded by a copious ‘Index’ offering instant access to favourite scenes you’d like to see again…

Available in multiple formats, this volume guarantees total enjoyment: comedy gold and social glue metamorphosing into an epic of spellbinding graphic mastery that still adds joy to billions of lives, and continues to make new fans and devotees long after its maker’s passing.
The Complete Peanuts: 1969-1970 (Volume Ten) © 2008 Peanuts Worldwide, LLC. The Foreword is © 2008, John Waters. “Charles M. Schulz: 1922 to 2000” © 2008 Gary Groth. All rights reserved.

Today in 1946 Lucky Luke “debuted” in the Spirou Alamanch Annual – except if you read Lucky Luke: The Complete Collection Volume One you’ll know that ain’t necessarily so…

And in 1970 the incredible Rube Goldberg shuffled off this mortal coil. It was probably one he had designed in his masterful cartoons. Go google Rueben Awards

Orient Gateway


By Vittorio Giardino (Catalan Communications/NBM)
ISBN: 978-0-87416-041-3 (Catalan PB Album) 978-1-56163-184-1 (NBM PB Album)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Pure Unobtainable Wonder… 9/10

It’s time again for me to whine about how and why some of humanity’s most impressive comics tales continually languish in English-language limbo as my loutish people seemingly refuse to open themselves to the wonders of the world. This time – AGAIN! – it’s a truly wonderful period spy drama you would think was the height of taste and fashion right now…

Born on Christmas Eve 1946, Vittorio Giardino was an electrician who switched careers at age 30. He initially worked for a number of comics magazines before his first collection – Pax Romana – was released in 1978. Giardino toiled, slowly but consistently, on both feature characters such as detective Sam Pezzo, saucy Winsor McKay homage Little Ego and cold-war drama Jonas Fink, as well as general fiction tales, producing 46 albums to date.

In 1982 he began relating the career of a quiet, bearded fellow recalled by the Deuxieme Bureau (the French Secret Service) to investigate the slaughter of almost every agent in the cosmopolitan paradise of Budapest.

The series ran in four parts in the magazine Orient Express before being collected as Rhapsodie HongroiseGiardino’s thirteenth book… and one in no way unlucky for him. Reluctant spy Max Fridman (transliterated as Max Friedman for the English-speaking world) was dragged back into the “Great Game” in the years of uneasy peace just before the outbreak of WWII: a metaphor for the nations of Europe. Every day and with every fresh headline that becomes more relevant than ever right now…

Over the course of ten years, the masterful Italian graphic novelist crafted two more individual tales and in 1999 added a stunning triptych of albums. The three volumes of No Pasaràn! detailed a key moment during the on-going conflict in what became Republican Spain and the dying days of the Civil War which revealed many clues into the life of the diffident and unassuming hero. Three further volumes have been added to the canon (Max Fridman: Rio de Sangre in 2002, Max Fridman: Sin ilusión in 2008, and just this year Max Fridman: I cugini Meyer) so I’m declaring they are all now long past due to be revived and revisited, and revered…

Back then though, it took three years for Giardino to resume this subtly addictive pre-war drama with follow-up La Porta d’Oriente… Orient Gateway to you and me…

Summer 1938: All espionage agencies in the world know war is coming and nothing can stop it. Frantically jockeying for the most favourable position, all are seeking any infinitesimal advantage for when the balloon goes up. Recently Soviet engineer Mr. Stern has become just such a preferred asset of far too many rival organisations, so he runs, losing himself in the teeming, mysterious city of Istanbul.

Once again diffident, canny operative Max is drawn into the murky miasma of spycraft, but now, beside exotic, bewitching Magda Witnitz, is he the only one to ask why so many dangerous people want to “acquire” Stern?

…And why are they so willing to kill for him?

Subtle, entrancing and magnificently illustrated, this is a mesmerising, slow-boil thriller with all the beguiling nostalgic panache of Casablanca or Topkapi and labyrinthine twists and turns of Tinker, Tailor, Soldier, Spy or even Slow Horses, which no fan of the genre, let alone comics aficionado, can afford to miss.

Giardino is a smart and confident writer who makes tone and nuance carry a tale and his art – a more representational derivation of Hergé’s Ligne Claire (clean line) – makes the lovingly rendered locations as much a character as any of the stylish operatives in a dark, doomed world on the brink of holocaust.

Although still largely an agent unknown in the English-speaking world, Max Friedman is one of espionage literature’s greatest characters, and Giardino’s work is like honey for the eyes and mind. This is another graphic novel every fan of comics or the Intelligence Game should know.
© 1986 Vittorio Giardino. All rights reserved.

Today in 1921 veteran Golden Age creator Charles Nicholas Wojtkoski (Blue Beetle and so much more) was born, He shares the date with cartoonist Joe Edwards whom we mostly know for Archie Comics series including Jughead, Betty & Veronica, Super Duck, Captain Sprocket and his private brainchild Li’l Jinx.

In 1929, jack of all trades Frank Spinger joined the party. He drew almost everything, but you must read The Adventures of Phoebe Zeit-Geist as well as Dazzler, Nick Fury, Friday Foster, Rex Morgan, M.D. or Secret Six

Glorious Summers volume 4: The Runaway 1979


By Zidrou & Jordi Lafebre, with additional colour by Mado Peña, translated by Lara Vergnaud (Europe Comics)
No ISBN: Digital edition only

Win’s Christmas Gift Recommendation: Holiday Joy and Heartbreak in the Balance… 9/10

Until comparatively recently, comics in the English-speaking world mostly countenanced comedic or numerous adventure sub-genres (crime, superhero, horror, sci fi), with only a small but vital niche of “mundane world” ventures, usually depicted via graphic biographies and autobiographies like They Called Us Enemy, Breakwater, Love on the Isle of Dogs, Wage Slaves or Sour Pickles offering a different feel and flavour. Even historical sagas were treated as extraordinary moments with larger-than-life characters whenever possible.

What we have never had – and still largely don’t – is a comics equivalent to general fiction, and drama. That’s not so in Japan, South Korea or Europe, where a literal “anything goes” attitude has always accommodated and nurtured human-scaled, slice-of-life tales depicting ordinary people in as many quiet as extraordinary moments. Surely it can’t be that hard to tell engaging stories in pedestrian, recognisably ordinary settings? Medical traumas, love stories, school tales and family tragedies about common folk seem to play well on various-sized screens around the world, so why not in English language comics? The closest we seem to get are comedies like John Allison’s superb Giant Days

People being people is more than enough for Europeans. Apparently, there’s an insatiable appetite for everyday events aimed at properly “mature readers”, joyfully sans vampires, aliens or men in tights. These even have sub-genres of their own. For example, there’s a wealth of superb material just about going on holiday: the highly ritualised une petite vacances. Let’s stare & glare covetously at them having a good time, because over there holidays are an inalienable right, and thus they have some simply fabulous tales about a simple break. If you can remember the 1970s, this one is probably the best you’ll ever see…

An absolute exemplar of fantasy vacations made real, Glorious Summers: Southbound! (1973) was a nostalgia-drenched confection by Zidrou and regular collaborator Jordi Lafebre: a sublime example of idyllic group memory made into graphic sorcery in an everyday account utterly unafraid to temper humorous sweetness and light with real-world tragedy and suspense.

Peut-être a little context is in order. Summer holidays – “Midi” – are a big deal in France and Belgium. The French divide into two tribes over the annual rest period, which generally lasts an entire month. Juilletistes vacation in July, wielding dogmatic facts like rapiers to prove why it’s the only way to take a break. They are eternally opposed, heart, soul and suntan lotion, by majority faction the Aoûtiens, who recharge their batteries in August whilst fully reciprocating the suspicion, disdain and baffled scorn of the early-leavers. Many European sociologists claim the greatest social division today is not race, religion, gender, political affiliation or whether to open boiled eggs from the top or the bottom, but when summer holidays begin and end…

In 2015, courtesy of scripter Benoît “Zidrou” Drousie and Spanish illustrator Jordi Lafebre, Les Beaux Étés 1: Cap au Sud! began a string of family visits that beguile and charm every time we reread them. Zidrou is Belgian, Brussels-born in 1962 and was a school teacher prior to quitting marking books in 1990 to begin making them. His main successes include school dunce series L’Elève Ducobu, Petit Dagobert, Scott Zombi, La Ribambelle, Le Montreur d’histoires, the revival of Ric Hochet, African Trilogy, Léonardo, Shi and many more. His most celebrated and beloved stories are this memorable sequence and 2010’s Lydie, both illustrated by Lafebre.

That gifted, empathically sensitive illustrator and art teacher was born in Barcelona in 1979 and has created comics professionally since 2001, first for magazines like Mister K, where he limned Toni Font’s El Mundo de Judy. He found regular work at Le Journal de Spirou, creating the romance Always Never and collaborated with Zidrou on La vieille dame qui n’avait jamais joué au tennis et autres nouvelles qui font du bien, Lydie, and La Mondaine.

A combination of feel-good fable and powerful comedy drama, Glorious Summers depicts memories of an aging couple recalling their grandest family moments, beginning with a momentous vacation in 1973 where their four kids nearly lost their parents….

However, fourth reverie The Runaway is slightly askew of the regular time frame and schedule, focusing on 1979 after a constantly deferred getaway due to dad’s deadline woes and relentless bad fortune leads to animosity and upset…

Weary frazzled 41-year-old Maddie Faldérault is on a slow burn. Her life is a constant drain. The job at the shoe shop is a demeaning nightmare, but money is scarce. Old Fat Pop Pop is really sick and so is her beloved car Little Miss Esterel. Moreover her adorable, wonderful kids are growing up too fast and becoming more and more trying. And Christmas is days away and Maddie could really use a break…

When a call comes of a medical emergency she dashes over expecting to see hubby Pierre finally crippled by his literally back-breaking toil over a drawing board. After years of whining about being an anonymous assistant, he had at last made the jump to create his own feature, and everyone was a delighted when his Zoombies were picked up by an animation studio. Now many months later, and tied to a vile contract, he’s drawing more and more and hasn’t yet seen a penny for all his trouble…

Thankfully, he’s not the problem. His old boss Garin has had a career-ending stroke and the publisher want Pierre to come back and take over the soul-destroying mega-strip he used to ghost. It means financial security (maybe even a by-line), but only at the cost of his dreams…

Maddie’s immediate relief extinguishes all thoughts of her own miseries but as the parents reach home and comfort their panicking brood – effusive 9-year-old precociously hyperactive Paulette (AKA Peaches), moody, music mad 14 year old Louis, weight obsessed Nicole and college crushed Jolly-Julie (whose homework over the holidays includes 10 kilos of law books!) – the thought of a family Christmas is quashed as her son reveals his plans to travel unsupervised to England to see some band called Pink Floyd…

Acrimony and argument end the day badly for all, but the real trigger comes later when Pierre accidentally reminds her that his job and a total lack of rejuvenating sun and sand utterly ruined her precious August getaway…

After she explodes, it takes a very long time for the spouses to be friends again…

The next day the shoe shop is a living hell but when she gets home it’s to a family packed and ready for a holiday in the sun – even if he has to drive Little Miss Esterel all the way to the Côte d’Azur or even Africa to find it…

Pierre has cajoled the entire pack – all but revision wracked Jolly-Julie – to rerun the annual Faldérault escape from gloomy Brussels just for her, but not without some effort… and unrealised deception. Louis is in prime teen rebel mode now and once they’re out of Belgium and have played their usual games with the French border guards, he absconds determined to get to London by Christmas at all costs. After all its not just the music. There’s someone waiting for him there…

Of course, once he vanishes, the family goes into overdrive to find The Runaway, and as ever, the company of strangers is a powerful reminder of just how kind people can be – even the cops! – and the surprise holiday recharge becomes a most special Christmas: one that significantly changes life for all of them…

This sublimely understated seasonal treat is a sentimentally witty gem polished to perfection by the addition of an ‘epilog’ and pictorial codicil in the form of a charming fantasy postscript from Peaches. Her illustrated prose letter ‘The House that Dreamed of Going on Vacation – by Paulette Foldérault’ neatly adds all the warmth lost in unused summer sunshine and ends the saga on a cosy note of promise…

This tale is another beautifully recalled, rendered and realised basket of memories stitched seamlessly together. It’s funny, sweet and charming whilst delivering sharp swipes you never see coming. There aren’t any spectacular events and shocking crises (well, just the one here) and that’s the whole point…

If you’re British – and old enough – this series (six translated albums thus far, plus a French omnibus edition) will echo revered family sitcoms like Bless This House or Butterflies and generational ads starring the “Oxo Family”. (If that description doesn’t fit you, I pity your browsing history if you look up any of that…). The rest of you in need of an opening (but unfair) comparator could break out the Calvin and Hobbes collections and re-examine the bits with his embattled parents when the kid’s out of the picture…

Lyrical, laconic, engagingly demure, and debilitatingly nostalgic, this holiday romance is sheer visual perfection wrapped in sharp dialogue and a superbly anarchic sense of mischief. Vacations and occasions are built of moments and might-have-beens, packaged here in a compelling melange making the mundane marvellous.
© 2018 -DARGAUD BENELUX (Dargaud-Lombard s.a.) – ZIDROU & LEFEBRE, LLC. All rights reserved.

Today in 1924 superstar Sam Glanzman was born. You should read everything he ever did but perhaps start with A Sailor’s Story?

Britain’s WWII secret weapon Jane by Norman Pett opened in The Daily Mirror dated December 4th 1932. We’ve shamefully peeped at her a few times, most recently in The Misadventures of Jane. She has the same birthdays as V.T. Hamlin’s magnificent Alley Oop feature, for which Alley Oop by V.T. Hamlin must be your first port of call…

All-Star Comics: Only Legends Live Forever


By Gerry Conway, Paul Levitz, Ric Estrada, Wally Wood, Keith Giffen, Joe Staton, Bob Layton, Joe Giella, Dave Hunt, Dick Giordano, Brian Bolland, Jim Aparo & various (DC Comics)
ISBN: 978-1-7795-0071-7 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Ageless Evergreen Super-Sensationalism… 8/10

In the torrid and turbulent 1970s many of the comics industry’s oldest publishing ideas were finally laid to rest. The belief that characters could be “over-exposed” was one of the most long-lasting (after all, it never hurt Superman, Batman or the original Captain Marvel), garnered from years of experience in an industry which lived or died on that fractional portion of pennies derived each month from pocket-money and allowances of kids that wasn’t spent on candy, toys or movies.

By the end of the 1960s, comic book costs and retail prices were inexorably rising and a proportion of titles – especially newly resurrected horror stories – were consciously being produced for older readerships. Nearly a decade of organised fan publications and letter writing crusades had finally convinced publishing bean-counters what editors already knew: grown-ups avidly read comics too. Avidly. Passionately. Obsessively. They would happily spend more than kids and, most importantly, wanted more, more, more of what they particularly loved.

Explicitly: If one appearance per month was popular, extras, specials and second series would be more so. By the time Marvel Wunderkind Gerry Conway was preparing to leave The House of Ideas, DC was willing and ready to expand its variegated line-up with some oft-requested/demanded fan-favourite characters…

Paramount among these was the Justice Society of America, the first comic book super-team and a perennial gem whose annual guest-appearances in the Justice League of America had become an inescapable and beloved summer tradition. Thus in 1976 Writer/Editor Conway marked his second DC tenure (he had first broken into the game writing horror shorts for Joe Orlando) by reviving All Star Comics with number #58. In 1951, as the first Heroic Age ended, the key title had transformed overnight into All Star Western, with that numbering running for a further decade as home cowboy crusaders like Strong Bow, Trigger Twins, Johnny Thunder (a new “masked” do-gooder, not the Golden Age costumed idiot with a genie) and Super-Chief.

If you’re interested, among the other revivals/introductions in “Conway’s Corner” were perennial star Plastic Man, Blackhawk, The Secret Society of Super-Villains, Freedom Fighters, Kobra, Blitzkrieg – and many more.

In case you need reminding in their anniversary year: All Star Comics #3 (cover-dated Winter 1940-1941 and released in November 1940) is the officially cited kick-off for all Superteam tales, even if the assembled mystery men merely had dinner and recounted recent cases. They didn’t actually go on a mission together until ASC #4, which had an April 1941 cover-date and hit newsstands on February 7th.

Set on the parallel world of Earth-2, and in keeping with the editorial sense of ensuring the series be relevant to young readers too, Conway reintroduced a veteran team, leavened with a smattering of teen heroes, combined into a contentious, generation-gap fuelled Super Squad. These young whippersnappers included Robin (already a JSA-er since the mid-1960s and Justice League of America #55); Sylvester Pemberton AKA The Star-Spangled Kid (in actuality a boy-hero from the 1940s lost in time for decades) and – it must shamefully be said – a busty young thing who quickly became the feisty favourite of a generation of growing boys.

Kara Zor-L was attention grabbing in all the right and wrong ways and would soon become infamous as the “take-charge” pushy feminist dynamo Power Girl.

This titanic hardback and digital collection volume gathers that 4-year run of the JSA from the late 1970s into a sublime showcase of so-different, ever-changing times via All-Star Comics #58-74, plus the series’ continuation and conclusion from epic anthology title Adventure Comics (#461-466), and includes the seminal saga from DC Special #29 which, after almost four decades, finally provided the team with an origin…

Without preamble, the action begins with ‘Prologue’: a 3-page introduction/recap/summation of the Society’s history as well as the celestial mechanics of Alternate Earths, as crafted by Paul Levitz, Joe Staton & Bob Layton and first seen in Adventure #461, January/February 1979. This outlines the history and workings of DC’s parallel continuities, after which the first half of the 2-part debut tale from All-Star Comics #58 (January/February 1976 by Conway, Ric Estrada &Wally Wood) finds newly-inducted Pemberton chafing at his time-lost plight and revelling in new powers after being given a cosmic-energy device by retired JSA veteran Starman.

When a crisis propels him and elder heroes Flash, Dr. Mid-Nite, Wildcat, Green Lantern, Hawkman and Dr. Fate into a 3-pronged calamity devastating Seattle, Cape Town and Peking (which you youngsters now known as Beijing). With man-made natural disasters, everywhere the elder statesmen split up but are overwhelmed, giving the new kids a chance to shine in ‘All Star Super-Squad’. With abrasive, impatient Power Girl in the vanguard, the entire team is soon on the trail of old foe Degaton and his mind-bending ally in #59’s conclusion ‘Brainwave Blows Up!’

Keith Giffen replaced Estrada in #60 whilst introducing a psychotic super-arsonist who attacks the Squad just as the age-divide starts grating and PG begins ticking off (or “re-educating”) the stuffy, paternalistic JSA-ers in ‘Vulcan: Son of Fire!’. Closing instalment ‘Hellfire and Holocaust’ finds the flaming fury fatally wounding Fate before his own defeat, just as a new mystic menace is stirring…

Conway’s last issue as scripter was #62. ‘When Fall the Mighty’ highlights antediluvian sorcerer Zanadu who devastatingly attacks, even as the criminal Injustice Gang open their latest vengeful assault using mind-control to turn friend against friend. The cast subsequently expands with the return of Hourman and Power Girl’s Kryptonian mentor, but even they prove insufficient to prevent ‘The Death of Doctor Fate’ as written by Paul Levitz. Assaulted on all sides, the team splinters. Wildcat, Hawkman and the Kryptonian cousins tackle the rampant super-villains whilst Flash & Green Lantern search Egypt for a cure to Fate’s condition, and Hourman, Mid-Nite & Star-Spangled Kid desperately attempt to keep their fallen comrade alive.

When they fail Zanadu renews his assault, almost adding the moribund Fate’s death-watch defenders to his tally… until the archaic alien’s very presence calls Kent Nelson back from beyond the grave…

With that crisis averted, Superman makes ready to leave but is embroiled in a last-minute, manic time-travel assassination plot (Levitz script, and fully illustrated by inimitable Wally Wood) which drags the team and guest-star The Shining Knight from an embattled Camelot in ‘Yesterday Begins Today!’ to the far-flung future and ‘The Master Plan of Vandal Savage’: a breathtaking spectacle of drama and excitement that signalled Woody’s departure from the series.

Joe Staton & Bob Layton took the unenviable task of filling his artistic shoes, beginning with #66 as ‘Injustice Strikes Twice!’ wherein the reunited team – sans Superman – fall prey to ambush by arch-enemies, whilst emotion-warping Psycho-Pirate starts twisting GL Alan Scott into an out-of-control menace determined to crush Corporate America beneath his emerald heel. This subsequently leads to the return of Earth-2’s Bruce Wayne, who had previously retired his masked persona to become Gotham’s Police Commissioner. In ‘Attack of the Underlord!’ (All-Star Comics #67, July/August 1977), the Injustice Society’s monstrous allies are revealed as subterranean conquerors who nearly end the team forever. Meanwhile, Wayne’s plans near fruition. He wants to shut down the JSA before their increasingly destructive exploits demolish his beloved city…

Contemporary continuity pauses here as the aforementioned case from DC Special #29 (September 1977) discloses ‘The Untold Origin of the Justice Society’ in an extra-length epic set in 1940. Here Levitz, Staton & Layton reveal previously classified events which saw Adolf Hitler acquire the mystical Spear of Destiny and immediately summon mythical Teutonic Valkyries to aid in the invasion of Britain. Alerted to the threat, US President Franklin Delano Roosevelt – hampered by his country’s neutrality – unofficially asks a select band of masked mystery-men to lend their aid as non-political, private citizens.

In a cataclysmic escalation, the struggle ranges from the heart of Europe throughout the British Isles and even to the White House Oval Office before ten bold costumed champions finally – albeit temporarily – stymy the Nazis’ plans…

Back in All Star #68 (October 1977) the Kryptonian Kid was clearly becoming top star of the show. ‘Divided We Stand!’ (Levitz, Staton & Layton) concludes the Psycho-Pirate’s scheme to discredit and destroy the JSA, and sets the scene for her first solo outing in Showcase #97-99 (which is not included here). Meanwhile GL resumes a maniacal rampage through Gotham and Police Commissioner Wayne takes extreme measures to bring the seemingly out-of-control JSA to book. With ASC #69’s ‘United We Fall!’, he reunites in his own team of retired JSA stars to arrest the rogue squad, resulting in a classic fanboy dream duel as Dr. Fate, Wildcat, Hawkman, Flash, GL & Star-Spangled Kid battled the original Batman, Robin, Hourman, Starman, Dr. Mid-Nite and Wonder Woman. It’s a colourful catastrophe in waiting until PG & Superman intervene to reveal the true cause of all that unleashed madness.

… And in the background, a new character was about to make a landmark debut…

With order restored ‘A Parting of the Ways!’ spotlights Wildcat and Star-Spangled Kid as the off-duty heroes stumble upon high-tech super-thieves Strike Force. These bandits initially prove too much for the pair – and even new star The Huntress – but with a pair of startling revelations in ‘The Deadliest Game in Town!’ the trio finally triumph. In the aftermath, the Kid resigns and the daughter of Batman & Catwoman replaces him…

All-Star Comics #72 reintroduces a brace of classic Golden Age villainesses in ‘A Thorn by Any Other Name’ – wherein the psychopathic floral fury returns to poison Wildcat, leaving Helena Wayne to battle the original 1940’s Huntress for an antidote and rights to the name. With Joe Giella taking over the inker’s role, concluding chapter ‘Be it Ever So Deadly’ sees the whole team deployed as Huntress battled Huntress whilst Thorn and The Sportsmaster do their deadly best to destroy the heroes and their loved ones. Meanwhile in Egypt, Hawkman & Dr. Fate stumble upon a deadly ancient menace to all of reality…

The late 1970s was a perilous period for comics, with exponentially rising costs inevitably resulting in drastically dwindling sales. Many titles were abruptly cancelled in a “DC Implosion” and All-Star Comics was one of the casualties. Issue #74 was the last, pitting the reunited Society against a mystic Armageddon perpetrated by a nigh-omnipotent Master Summoner who orchestrated a ‘World on the Edge of Ending’ before the JSA triumphantly dragged victory from the jaws of defeat…

Although the book was gone, the series continued in 68-page anthology title Adventure Comics, beginning in #461 (January/February 1979) with the first half of a blockbuster tale originally intended for the anniversary 75th issue. Drawn & inked by Staton, ‘Only Legends Live Forever’ details the Batman’s last case as the Dark Knight comes out of retirement to battle a seeming nonentity who has mysteriously acquired god-like power. Adventure #462 delivered the heartbreaking conclusion in ‘The Legend Lives Again!’ before AC #462’s ‘The Night of the Soul Thief!’ sees Huntress, Robin and assembled Society members deliver righteous justice to the mysterious mastermind who actually orchestrated the death of the World’s Greatest Detective…

For #464, an intriguing insight into aging warrior Wildcat reveals ‘To Everything There is a Season…’ as Ted Grant embraces his own mortality and begins a new career as a teacher of heroes, before ‘Countdown to Disaster!’ (inked by Dave Hunt) finds Flash, Green Lantern, Hawkman, Power Girl, Huntress & Dr. Fate hunting a doomsday device lost amidst Gotham’s teeming masses. It would be the last modern outing of the team for years to come…

But not the last in this volume: that honour falls to another Levitz & Staton landmark: a little history lesson wherein they expose the reason why the team vanished at the beginning of the 1950s. From Adventure #466, ‘The Defeat of the Justice Society!’ shows how the US Government had cravenly betrayed their greatest champions during the McCarthy witch-hunts: provoking the mystery-men into voluntarily withdrawing from public, heroic life for over a decade… until the costumed stalwarts of Earth-1 started the whole Fights ‘n’ Tights scene all over again…

Upping the gaudy glory quotient, a team pin-up by Staton & Dick Giordano and two earlier collection covers from Brian Bolland cap off the costumed dramas.

Although perhaps a tad dated now, these exuberant, rapid-paced, imaginative yarns perfectly blend the naive charm of Golden Age derring-do with cynical modern sensibilities. Here you will be reassured that no matter what, in the end our heroes will always find a way to save the day. Such classic spectacles from simpler times are a glorious example of traditional superhero storytelling at its finest: fun, furious, ferociously engaging, excitingly written and beguilingly illustrated. No Fights ‘n’ Tights fan should miss these marvellous sagas.
© 1976, 1977, 1978, 1979, 2019 DC Comics. All Rights Reserved.

Today in 1912 Cliff Sterrett’s astounding strip Polly and Her Pals ran in US papers for the first time, and in 1921 artist Art Saaf was born – someone else you’ve probably enjoyed without even knowing it, so go learn about him too.