Superman: Camelot Falls

Superman: Camelot Falls

By Kurt Busiek, Carlos Pacheco & Jesus Merino (DC Comics)
ISBN 1-84576-434-X

After the never-ending calamity of DC Comics’ Infinite Crisis event, the company re-set the time line of all their publications to begin one year later. This enabled them to refit their characters as they saw fit, provide a jumping on point for new converts and also give themselves some narrative wiggle-room.

The first major story-line for the Man of Steel (collecting Superman #654-658) in the post-Infinite Crisis world has him confronted by the morally ambivalent magician Arion, survivor of Ancient Atlantis (when it was above the waves and not filled with mermaids). The mighty mage informs him that his never-ending battle for Truth and Justice will incontrovertibly lead to the destruction of the Earth, and that he should cease his hero-ing immediately. And all this whilst the Man of Tomorrow has to sort out high-tech mobsters Intergang, a Soviet Superman-analogue called Subjekt 17 and brewing domestic strife with wife Lois and childhood sweetheart Lana Lang.

The “Superman is bad for Humanity” plot is one that older fans have lived through before, although the mechanics of it this time does offer a few little twists; but it still devolves into another yet “last-stand” in a dystopian alternate future, with lots of heroic noble deaths that haven’t really happened and never will.

I loathe this narrative trick. Whether it’s on Star Trek, or X-Men or where-ever, if you haven’t got the guts or the clout to actually kill off important characters, stop playing stupid, lazy mind-games with your audience. You insult our intelligence with glorious demises that are purely for show and can be unmade with a handy application of “And then we woke up”.

Beautifully illustrated, this is nevertheless a disappointing adventure, all style but displaying very little content. It also ends mid-story, which does nothing to sweeten the distaste. Surely the editors could have waited for the complete package before rushing out these slim 128 pages?

© 2006 DC Comics. All Rights Reserved.

JSA Presents Stars and S.T.R.I.P.E.

JSA Presents Stars and S.T.R.I.P.E.

By Geoff Johns, Lee Moder & Dan Davis (DC Comics)
ISBN: 1-84576-595-8

Before hitting it big Geoff Johns started his DC career by revamping the Star Spangled Kid for the 21st century. The original Kid and sidekick Stripesy (an adult) fought crime in the 1940’s, both as a duo and as part of the original Seven Soldiers of Victory. The gimmick was that the sidekick was an adult whilst the literal Kid was the boss and gave the orders. It seemed like a natural development to thrill the children who bought comics and that idea hasn’t been lost here.

Stripesy is Pat Dugan, that same stalwart who battled in the 1940s. He’s still the same guy, more or less (time travel paradox plot – don’t ask – just go with it) and has just remarried. His new wife has a teen-aged daughter, Courtney, who is something of a handful, and is resentful that the new family has upped sticks and moved out of Beverly Hills to relocate to Blue Valley, Nebraska.

We all know what a spoiled brat can be like, but Courtney surprises everybody when her snooping uncovers Pat’s secret and, more importantly, his mementoes. When blackmailing him elicits no results, she steals the Star Spangled uniform to bait him at a party. The costume’s belt is a cosmic power source, which is fortunate, as Blue Valley is the secret base for an evil organisation bent on world conquest.

When the dance is attacked by masked terrorists Courtney manifests super powers and deals with them, but not before step-dad reveals a secret of his own – he’s built a robot battle suit to carry on crime-fighting. Forced to team-up, she learns to be less selfish and he finds that he’s destined to be the “and” part of any partnership.

A light-hearted romp, Stars and S.T.R.I.P.E (the first eight comicbook issues of which are collected here) has a lovely light touch and a terrific spin on the derring-duo theme. The character dynamic as over-protective adult and wilful child discover each other is very often as touching as it is funny and the angst-light action featuring such DC icons as Starman, Teen Titans/Young Justice, Captain Marvel and eventually the JLA and JSA plus a host of villains, aliens and the truly evil denizens of your average American High School make this a very youth friendly series.

© 1999-2000, 2007 DC Comics. All Rights Reserved.

Superman in Action Comics, Vol 1

Complete Covers of the First 25 Years

 Superman in Action Comics, Vol 1

By Mark Waid (Author) and various (Abbeville Press Inc. 1993)
ISBN: 1-5585-9595-3

Another pocket art-gallery for fans of comics and exuberant graphics in general, this time showcasing the first 300 covers of the most important title in comics history. In the same format as the previously plugged Batman in Detective Comics digests (a fist-sized 11.4 x 9.9 x 2.3 cm, 320 pages) this edition reproduces every cover from June 1938 to May 1963, even those that didn’t feature the incredible Man of Tomorrow.

It’s accepted comicbook folklore that editor Vincent Sullivan ignored his boss, publisher Harry Donenfeld, not only by cover featuring Superman on Action #1, but by purchasing the strip at all, and wiser editorial heads prevailed to keep him off covers #2-6, 8-9, 11, 12, 14, 16 and 18, by which time everybody had to agree that the guy in the tights was what sold the comic. With issue #19 the front cover became Superman’s permanent home and the industry never looked back.

These powerful, evocative, charming, funny, thrilling and occasionally daft images are controversial these days. Many people consider them Art with a capital ‘A’ and close-minded, reactionary, unimaginative, bigoted die-hard poltroons don’t.

But the works of Joe Shuster, Wayne Boring, Jack and Ray Burnley, Ed Dobrotka, Fred Guardineer, Stan Kaye, George Klein, Sheldon Moldoff, Win Mortimer, Leo O’Mealia, Al Plastino, Fred Ray, Kurt Schaffenberger, John Sikela, Ira Yarbrough and Curt Swan shaped many worlds and provided captivating joy and excitement for millions.

In this book you can step back in time and see just how, and possibly, why.

© 1993 DC Comics. All Rights Reserved.

Star Wars: Chewbacca

Star Wars: Chewbacca

By Darko Macan & various (Dark Horse/TitanBooks)
ISBN 1-84023-274-9

There’s nothing to keep the fans hopping like a popular licensed property that co-ordinates its various side-ventures. Still, I suppose it shows that the owners have faith in the fidelity of their fan base. Here’s good example that – luckily for us – still manages to be an excellent example of comic book magic.

In the Star Wars novel (all words, no pictures or sound effects!) Vector Prime, Chewbacca the Wookie was killed. This caused ructions throughout the extended Star Wars community. And unlike comic-books where death is seldom final, the big hairy galoot stayed dead. So Dark Horse were able to produce a delightful four issue miniseries that featured many talented artists illustrating short episodes from the hirsute hero’s life, under the plot device of a memorial tribute with the people who knew him contributing their thoughts and favoured memories.

Despite its downbeat approach the concept is powerfully effective and this collection is a warm and evocative delight. Darko Macan blends loss, heroism, wit, humour and sentiment in a telling way. The art from Brent Anderson & Willie Blyberg, Igor Kordey, Jan Duursema, Dave Gibbons, Dusty Abell & Jim Royal, John Nadeau & Jordi Ensign, Martin Egeland, Kilian Plunkett and Rafael Kayanan although disconcertingly varied in style is uniformly gripping and effective.

All too often these books are about the winning and losing. It’s genuinely nice to see so readable a tale about being left behind.

Star Wars © 2001, 2007 Lucasfilm Ltd. & ™. All Rights Reserved.

JLA: Year One

JLA: Year One

By Mark Waid, Brian Augustyn & Barry Kitson (DC Comics)
ISBN 1-84023-082-7

If the chop-and-change continuity gymnastics DC have undergone in recent years gives you a headache, but you still love reading excellent super-hero team stories, you could just take my word that this is one of the best of that breed and move on to the next review. If you’re okay with the confusion or still need convincing, though, read on.

DC published the Justice Society of America in All-Star Comics in the 1940s. They were the first super-hero team in comics. In 1960 the publisher revived the concept as the Justice League of America, eventually reintroducing their JSA ‘ancestors’ as the heroes of an alternative Earth. By 1985 the continuity was overcrowded with heroic multiples which the editorial Powers-That-Be deemed too confusing, and a deterrent to new readers, resulting in the maxi-series Crisis on Infinite Earths, the events of which led to a winnowing and restructuring of the DC universe.

With all the best bits from stories past (for which one could read ‘least charming or daft’) having now occurred on one Earth, and with many major heroes re-launched (Superman, Wonder Woman, Flash etc.), one of the newest curses to readers – and writers – was keeping definitive track of what was now DC ‘History’ and what had never actually happened. Thus the twelve issue maxi-series JLA: Year One presented the absolute, definitive, real story of the Justice League, the World’s Greatest Superheroes.

Of course since Infinite Crisis and the subsequent publishing extravaganzas such as 52 and Countdown it’s not strictly true anymore. Still. Again…

None of which impacts upon the superb quality of the tale told. Mark Waid, Brian Augustyn and artist Barry Kitson produced a superb version of the team’s earliest days. It’s set “ten years ago”, when an alien invasion initially brings Flash, Green Lantern, Black Canary (daughter of the JSA heroine), Aquaman and the Martian Manhunter together to save the Earth from colonisation.

The main action occurs after that victory, as the heroes – novices all – decide to band together as a team. The story of their bonding and feuding, under the extended threat of rogue geneticists who plan to remake the planet, the mystery of who is actually bankrolling their team, as well as the usual everyday threats in a superhero’s life, is both enchanting and gripping.

In-the-know fans will delight at the clever incorporation of classic comics moments, in-jokes and guest-shots from beloved contemporaneous heroes and villains such as the Blackhawks, Doom Patrol, original Blue Beetle and such, but the creators never forget their new audience and nothing is unclear for first-timers to the concept.

The finale is a fanboy’s action-packed dream as every hero on Earth unites to combat an all-out, alien invasion when their first foes return and even succeed in taking our planet! Of course the JLA save the day again in glorious style. The brilliantly addictive plot, superb dialogue and wonderfully underplayed art suck the reader into an enthralling climax that makes you proud to be human – or at least terrestrially based.

When it’s done right there’s nothing wrong with being made – and allowed to be feel – ten years old again.

© 1998 DC Comics. All Rights Reserved.

Mouse Guard: Fall 1152

Mouse Guard: Fall 1152

By David Petersen (Archaia Studios Press/Titan Books)
ISBN: 1-932386-57- 2 (Archaia edition) ISBN: 1-84576-660-1 (Titan edition)

This is a superb anthropomorphic fantasy tale already favourably compared to such classics as Lord of the Rings and the Chronicles of Narnia, although a fairer, more accurate – not to say obvious – comparison would be Robert C. O’Brien’s wonderful novel Mrs Brisby and the Rats of Nimh. Set in a feudal world, it follows the fortunes and travails of Lieam, Saxon and Kenzie, members of the fabled Mouse Guard.

In a world that generally views mice as vermin and victims, cooperation is vital and accurate Intelligence is fundamental to the survival of their society. The Guard was formed as a force of warriors, Border Guards, scouts, policemen, guides and messengers. They are the glue that binds the scattered cities, enclaves and outposts of mouse civilisation.

Whilst on patrol and destroying dangerous predators, our three heroes stumble on to a plot that threatens the existence of their home city Lockhaven and perhaps all mice everywhere. Worse still, there is a traitor within their own ranks…

What follows is a classic adventure of heroes and villains, full of valiant deeds, glorious battles and spellbinding spectacle. Charming and brilliantly paced, illustrated with achingly beautiful painted panels and clear, forthright storytelling, this book will captivate children and adults alike. Also included are charming extras such as maps, sketches, an illustrated glossary of Mouse occupations and the covers of the original comic issues.

It’s not too soon to put Mouse Guard on your kids’ Christmas present list. Destined to become a children’s classic, it’s a book all story lovers will come to adore.

© 2005, 2007 David Petersen. All Rights Reserved.

Road to America

Road to America

By Baru, with colour by Daniel Ledran (Drawn & Quarterly Publications)
ISBN 10: 1896597521
ISBN 13: 978-1896597522

Sport, despite being a world obsession, has oddly dropped out of the remit of most comics storytellers these days which is both odd and a shame. The Road to America, by Baru, uses the fervour of the immigrant’s dream and the fierce metaphor of struggle as depicted in the boxing ring to create a compelling tale of adversity against a true historical backdrop.

Set in Algeria in the 1950s, when the country was struggling to achieve independence from France, it is the story of the bloody rise of an impoverished street kid, Said Boudiaf. Becoming a boxer, he literally smashes his way out of the slums to the glittering lights of Paris, whilst his brother turns to bombs and a more permanent form of bloodletting as a freedom fighter determined to overthrow French Colonial rule.

Said is an unstoppable force in the ring, becoming a sporting hero, but in the real world he’s a leaf in the wind. The French despise his ethnicity whilst capitalising on his achievements, and he’s regarded as a puppet by the Algerian resistance forces. However, both sides want him for his propaganda value.

Said wants nothing more than personal freedom. His fights are non-political as is all Sport, but when his successes mount, and his unstoppable rise culminates in winning the French Championship, politics claims him anyway as a race riot between native Algerian and French spectators erupts in the stadium.

The tragic culmination occurs when Said makes it to America, and qualifies for the World Championship, but on returning to Paris to train for the bout he is sucked into the events of October17th 1961 – the day when a protest march against anti-Algerian policies and heavy-handed Police Suppression led to a bloody riot and a terrible massacre.

This beautifully executed tale is both blunt and subtle: weaving threads of ambition, morality, freedom, sacrifice and prejudice, both personal and social, into a compelling if sometimes chaotic narrative that is a joy to behold but often a bitter pill to swallow.

© 2002 Baru. All Rights Reserved.

Bughouse

Bughouse

By Steve Lafler (Top Shelf Productions)
ISBN: 1-891830-13-9

This is an anthropomorphic allegory using cartoon insects as variously and vaguely disguised icons from the world of popular jazz music.

Jimmy Watts is just your average Catholic kid: horny, self-absorbed, rebellious, and plagued by unnecessary and largely unearned guilt. Then his folks get him a saxophone and his life takes a whole new turn, even to the point of having music-induced semi-mystical visions. He has a destiny now. He’s going to be a Musician.

Winning a scholarship to the City Music College, he meets young pianist Slim Watkins and they discover shared tastes for fine, loose women, getting out of their heads and Jazz. Their rise in the boozy, druggy, sleazy world of popular music reflects their slow, seemingly inevitable, descent into drug addiction, which in turn mirrors their meteoric success with their band ‘Bughouse’.

This tale draws heavily on the history and legends of America’s almost-mythic Jazz Age; it also tellingly comments on the deadly pressures of creativity, the dumb things talented people do to cope with it, and ultimately, how some survive and others simply don’t.

Steve Lafler has crafted a deceptively compelling little gem whose strength lies in fresh, earnest characterisation laid over an archetypical plot. Originally a five-issue mini-series from Cat-Head Comics (1995-96), the series has been collected twice but with substantial revisions both times.

The 1996 edition reprints issues 1-4 with supplemental pages and a 20-page prequel, whilst the 2000 edition reviewed here expands that to 192 pages with substantially more new material. In either case though, the spiritually downbeat issue #5, which dealt with the aftermath of the drug-related death of a major character and how his surviving friends cope, is omitted and replaced with a different ending. Perhaps one day we’ll see a definitive edition of this wonderful modern fable.

© 2000 Steve Lafler.

Catwoman: It’s Only a Movie

Catwoman: It's Only a Movie

By Will Pfeifer, David Lopez & Alvaro Lopez (DC Comics)
ISBN 1-84576-565-6

During the year she was “missing” from the DC universe Selina Kyle changed her name and had a baby. When she resurfaced it was business as usual for the self-appointed guardian of the Gotham City district known as The East End (See Catwoman: The Replacements ISBN 1-84576-426-9). Her friend and replacement Holly was arrested when she stopped a crime involving the bizarre movie-obsessed psychopath known as the Film Freak.

Now in custody for a murder that Selina actually committed, Holly can only await rescue. Film Freak is free and recreating classic movie scenes with murderous improvisations which the original Catwoman must stop before the final curtain takes all of Gotham with it.

Also included are an extraordinary side-trip to Metropolis to burgle Lex Luthor’s science-vault, a foreboding prelude of the next story-arc and the long-awaited revelation of just who fathered her baby.

Fast-paced and frenetic, this tale (originally released as issues #59-#65 of the Catwoman comicbook) constantly delivers quality action adventure that can’t fail to delight thrill junkies who don’t mind the odd bit of wit and style with their adrenaline.

© 2006, 2007 DC Comics. All Rights Reserved.

Don’t You Believe It!

Don't You Believe It

By John Radford illustrated by Donald Rooum (Stepney Green Press)
ISBN: 978-0-9554431-0-7

I’m wandering a bit from my self-imposed brief here, but I can probably justify it with the fact that comic fans are factoid-freaks, that this book is wonderfully and liberally illustrated by cartooning legend Donald Rooum, and most importantly, that it’s my party and I’ll read what I want to.

And that would be a nifty little paperback by Emeritus Professor of Psychology John Radford who has compiled a list of fifty-six topics of common usage that aren’t what they seem. Sub-titled “some things everybody knows that actually ain’t so” this is a lovely tome to sample at odd moments, or when nobody’s watching at the pub.

Among the pillars of common wisdom given a good kicking are such monuments as Eskimos have many words for snow, King Alfred burnt the Cakes, Schizophrenia means Split-Personality, and You can’t prove a negative plus many, many others, all debunked in a witty memorable manner.

Do you know who said “There’s a sucker born every minute” or “Any man who hates dogs and children can’t be all bad”? No, you don’t, so you should get this book ’cause I’m not telling.

© 2007 John Radford & Donald Rooum.