Showcase Presents Jonah Hex volume 1


By John Albano, Michael Fleisher, Tony DeZuñiga, & various (DC Comics)
ISBN13: 978-1-4012-1817-1

The Western is an odd genre that can almost be sub-divided into two discrete halves: the sparkly, shiny version that dominated kids’ books, comics and television for decades, best typified by Zane Grey stories and heroes such as Roy Rogers and Gene Autry – and the other stuff.

That sort of cowboy tale, grimy, gritty, excessively dark, was done best for years by Europeans in such strips as Jean-Michel Charlier’s Lieutenant Blueberry or Bonelli and Galleppini’s Tex Willer which made their way into US culture through the films of Sam Peckinpah and Sergio Leone. Jonah Hex is the latter sort.

DC (or National Periodicals as it then as) had run a stable (sorry!) of clean-cut gun-slingers since the collapse of the super-hero genre in 1949, with such dashing – and highly readable – luminaries as Johnny Thunder, The Trigger Twins, Nighthawk, Matt Savage and dozens of others in a marketplace that seemed limitless in its voracious hunger for chaps in chaps; but all things end, and by the early sixties the sagebrush brigade had dwindled to a few venerable properties.

As the 1960s closed, the thematic changes in the cinematic Cowboy filtered through to a comics industry suffering its second super-hero retreat in twenty years. Although a critical success, the light-hearted Western series Bat Lash couldn’t garner a solid following, but DC, desperate for a genre that readers would warm to, retrenched and revived an old title, gambling once again on heroes who were no longer simply boy scouts with six-guns.

All-Star Western #1 was released with an August/September 1970 cover date, filled with Pow-Wow Smith reprints, becoming an all-new anthology with its second bi-monthly issue. The magazine was allocated a large number of creative all-stars, including Robert Kanigher, Neal Adams, Gray Morrow, Al Williamson, Gil Kane, Angelo Torres, and Dick Giordano, working on such strips as Outlaw!, Billy the Kid and the cult sleeper hit El Diablo, which combined shoot-’em-up shenanigans with supernatural chills, in deference to the real hit genre-type that saved comics in those dark days.

But it wasn’t until issue #10 and the introduction of a disfigured and irascible bounty hunter created by writer John Albano and Tony DeZuniga that the company found its greatest and most enduring Western warrior. This superb collection of the early appearances of Jonah Hex has been around for a few years, with no apparent sign of a sequel yet, so consider this a heartfelt attempt to generate a few sales and lots of interest… But before we even get to the meat of the review let’s look at the back of this wonderfully economical black and white gun-fest where some of those abortive experimental series have been included at no added expense.

Outlaw was created by Kanigher and DeZuniga, a generation gap drama wherein Texas Ranger Sam Wilson was forced to hunt down his troubled and wayward son Rick. Over four stylish chapters – ‘Death Draw’, ‘Death Deals the Cards!’ (#3, illustrated by Gil Kane), ‘No Coffin for a Killer’ and the trenchant finale ‘Hangman Never Loses’ (#5, drawn by Jim Aparo), the eternal struggles of Good and Evil, Old and New were effectively played out, all strongly influenced by Clint Eastwood Spaghetti Westerns.

The series was replaced by one of the best and definitely the most radical interpretation of Billy the Kid ever seen in comics; a sardonic, tragic vengeance-saga that began with the hunt for the killer of Billy’s father and developed into a poignant eulogy for the passing of an era. Billy’s quest (‘Billy the Kid… Killer’, Bullet for a Gambler’ and ‘The Scavenger’ all by Albano and DeZuniga) ran in issues #6-8. The book closes with a classic spooky Western tale from issue #7: ‘The Night of the Snake’ was written by Gil Kane and Denny O’Neil, and strikingly illustrated by Kane and DeZuniga, clearly showing each creator’s love for the genre…

As good as those lost gems are, the real star of this tome is the very model of the modern anti-hero, Jonah Hex, who first appeared in All-Star Comics #10, a coarse and callous bounty hunter clad in a battered Confederate Grey tunic and hat, half his face lost to some hideous past injury; a brutal thug little better than the scum he hunted – and certainly a man to avoid. ‘Welcome to Paradise’ by Albano and DeZuniga introduced the character and his world in a powerful action thriller, with a subtle sting of sentimentality that anyone who has seen the classic western “Shane” cannot fail to appreciate.

From the first set-up Albano was constantly hinting at the tortured depths hidden behind Hex’s hellishly scarred visage and deadly proficiency. In ‘The Hundred Dollar Deal’ (#11) the human killing machine encountered a wholesome young couple who weren’t what they seemed and the scripts took on an even darker tone from #12. The comic had been re-titled Weird Western Tales (aligning it with the company’s highly successful horror/mystery books and ‘Promise to a Princess’ combined charm and tragedy in the tale of a little Pawnee girl and the White Man’s insatiable greed and devilish ingenuity.

From the very start the series sought to redress some of the most unpalatable motifs of old style cowboy literature and any fan of films like Soldier Blue and Little Big Man or Dee Brown’s iconoclastic book Bury My Heart at Wounded Knee will feel a grim sense of vicarious satisfaction and redress at most of the stories here. There’s also a huge degree of world-weary cynicism that wasn’t to be found in other comics until well past the Watergate Scandal, when America as whole lost its social and political innocence…

Issue #13 ‘The Killer’s Last Wish!’ again touched the heartstrings in the tale of a lovable old man and his greedy, impatient son, with Hex the unlikely arbiter of final justice. ‘Killers Die Alone!’ is an vicious tear jerker of a tale as Hex’s only friend dies to save him the vengeance of killers who blame the bounty hunter for their brother’s death, whilst ‘Grasshopper Courage’(#16 – Hex didn’t appear in #15) shows a shrewd grasp of human nature as Hex and an inept young sheriff track a gang of stagecoach robbers.

‘The Hangin’ Woman’ in #17 is a classy thriller wherein Hex runs afoul of a sadistic harridan who rules her hometown with hemp and hot lead, whilst ‘The Hoax’ finds him embroiled in a gold-rush scam that as usual ends bloody. With this tale the length of the stories, always growing, finally reached the stage where they pushed everything else out of the comic for the first time. Before too long the situation would become permanent. ‘Demon on my Trail’ in #19 dealt with kidnapping and racism, whilst ‘Blood Brothers’ (written by Arnold Drake) again addressed Indian injustice as Hex was hired by the US Cavalry to hunt down a woman stolen by a charismatic “redskin”.

Albano returned for ‘The Gunfighter’, as an injured Hex at last hinted about his veiled past while tracking a gang of killers, but it was new writer Michael Fleisher (assisted at first by Russell Carley) who would reveal Hex’s secrets beginning with Weird Western Tales #22’s ‘Showdown at Hard Times’. A chance meeting in a stagecoach put a cabal of ex-Confederate soldiers on the trail of their ex-comrade for some unrevealed betrayal that inevitably ended in a six-gun bloodbath, and introduced a returning nemesis for the grizzled gunslinger.

More was revealed in ‘The Point Pyrrhus Massacre!’ as another gang of Southern malcontents attempted to assassinate President Ulysses Grant, with Hex crossing their gun-sights for good measure. Issue #24 was illustrated by Noly Panaligan, and ‘The Point Pyrrhus Aftermath!’ found a severely wounded Hex a sitting duck for every gunman hot to make his reputation, depending for his life on the actions of a down-and-out actor…

‘Showdown with the Dangling Man’ looked at shady land deals and greedy businessmen with a typically jaundiced eye – and grisly imagination – whilst train-robbers were the bad-guys in the superb ‘Face-Off with the Gallagher Boys!’ illustrated by the inimitable Doug Wildey. Issue #27, by Fleisher and Panaligan featured ‘The Meadow Springs Crusade’ as the bounty hunter was hired to protect suffragettes agitating for women’s rights in oh-so-liberal Kansas, ‘Stagecoach to Oblivion’ (drawn by George Moliterni) saw him performing the same service for a gold-shipping company.

Hex’s past was finally revealed in #29’s ‘Breakout at Fort Charlotte’, a two-part extravaganza that gorily concluded with ‘The Trial’ (illustrated by Moliterni), as a battalion of Confederate veterans passed judgement on the man they believed to be the worst traitor in the history of the South.

‘Gunfight at Wolverine’ is a powerful variation on the legend of “Doc Holliday” and the Hex portion of the book concludes with a two-part adventure from Weird Western Tales #32 and 33, drawn by the great Jose Luis Garcia Lopez. ‘Bigfoot’s War’ and ‘Day of the Tomahawk’ is a compelling tale of intrigue, honour and double-cross as the bounty-hunter is again hired to rescue a white girl from those incorrigible “injuns” – and as usual hasn’t been told the full story…

Jonah Hex is the most unique and original character in cowboy comics, darkly comedic, rousing, chilling and cathartically satisfying. It’s a Western for those who despise the form whilst being the perfect modern interpretation of a great storytelling tradition. No matter what your reading preference, this is a collection you don’t want to miss.

© 1966, 1967, 1968, 1969, 2008 DC Comics. All Rights Reserved.

Drinky Crow’s Maakies Treasury


By Tony Millionaire (Fantagraphics Books)
ISBN: 978-1-56097-975-3

Cartoonists have far more than their share of individuals with a unique perspective on the world. Ronald Searle, Charles Addams, George Herriman, Gerald Scarfe, Rick Geary, Steve Bell, Berke Breathed, Ralph Steadman, Bill Watterson, Matt Groening, Gary Larson – the list is potentially endless. Perhaps it’s the power to create entire sculptured worlds coupled with the constant threat of vented spleen that so colours their work – whether they paint or draw.

Tony Millionaire clearly loves to draw and does it very, very well; referencing classical art, the best of children’s books and an eclectic mix of pioneer draughtsmen like George McManus, Rudolph Dirks, Cliff Sterrett, Frank Willard, Harold Gray as well as the aforementioned Herriman from comics with European engravings from the “legitimate” side of the ink-slinging biz.

As well as children’s books, Billy Hazlenuts and the most wonderful Sock Monkey, Millionaire produces a powerfully bizarre weekly strip entitled Maakies which delineates the absurdly rude and surreal adventures of an Irish monkey called Uncle Gabby and his fellow alcoholic nautical adventurer Drinky Crow. In the tradition of the earliest US newspaper strips each episode comes with a linked mini-strip running across the base of the tale. Nominally based in a nautical setting of 19th century sea-faring adventure, the darkly-comical instalments vary from staggeringly rude and crude to absolutely hysterical, with content and gags utterly unhindered by the bounds of taste and decency: penetratingly incisive, witty and even poignant. It’s his playground – if you don’t like it, leave…

Launching in February 1994 in The New York Press the strip is now widely syndicated in the US in alternative newspapers such as LA Weekly and The Stranger and abroad in comics magazines such as Linus and Rocky. There was even an animated series that ran on Time-Warner’s Adult Swim strand.

Since continuity usually plays second fiddle to the wide range of inventive ideas, the strips can be read in almost any order and the debauched drunkenness, manic uber-violence, acerbic view of sexuality and deep core of existentialist angst (like Ingmar Bergman writing gags for Benny Hill) still finds a welcome with Slackers, Laggards, the un-Christian and all those scurrilous, hopeless Generations after X. Millionaire often surrenders a episode to fellow cartoonists to “do their own thing”.

If you’re not easily shock-able this is a fantastic and rewarding strip, one of the most constantly creative and entertaining on the market today, and this wonderful re-collection, gathering the material previously released in the out-of-print books When We Were Very Maakies, The House at Maakies Corner and Der Struwwelmaakies.

If you’re not a fan of Maakies this is the perfect tool to make you one; and if you’re already converted it’s the perfect gift for someone that ain’t…
© 2009 Tony Millionaire. All Rights Reserved.

Catwoman: Crooked Little Town


By Ed Brubaker, Brad Rader, Cameron Stewart, Rick Burchett& various (DC Comics)
ISBN13: 978-1-84023-736-8

Seamlessly progressing from her reinvention in Selina’s Big Score (ISBN: 1-84023-773-3) and Catwoman: the Dark End of the Street (ISBN: 978-1-84023-567-8) the new, socially conscious defender of the underclass inhabiting Gotham City’s down-market East End District finds herself battling another gang pushing drugs in her preserve. This time however, the very guilty parties responsible seem to come from Gotham’s wealthy aristocracy. Also hungry to finger a few expensive collars is the relentless old gumshoe Slam Bradley and even Selina’s protégé Holly Robinson.

The crusade takes a dark turn when an undercover cop is murdered by his own dirty colleagues and Holly is framed for the deed. Selina and Bradley have their work cut out to survive the dirty, violent, twilight world to save the young ingénue, but behind even the artistos there’s another mastermind at work, familiar and chillingly deadly…

The four part ‘Disguises’ by Ed Brubaker, Brad Rader, Cameron Stewart and Rich Burchett is book-ended by the prequel ‘Trickle Down Theory’ and the splendidly cathartic glimpse into Selina’s past ‘Joy Ride’ (originally published as Catwoman #5-10) and complemented by the excellent and revelatory closing tale ‘The Many Lives of Selina Kyle’ by Brubaker, Michael Avon Oeming and Mike Manley, taken from Catwoman Secret Files #1.

As grim and gritty as a comic can get without become “adults only”, yet still finding room for breakneck fun and adventure, the ongoing transition from sleek, sexy cat-burglar to tarnished champion of the forgotten is a masterpiece of skillful storytelling whilst the moody, stylish art made this particular cat’s life (her fourth, I think) a series to cherish. Irresistibly readable, this is superhero shtick at its finest. Fans of caper movies, Noir thrillers and just plain literate thrill-seekers should take note…

© 2002 DC Comics. All Rights Reserved.

Captain Britain and MI13 volume 2: Hell Comes to Birmingham


By Paul Cornell, Patrick Olliffe, Leonard Kirk & various (Marvel/Panini UK)
ISBN: 978-1-84653-423-2

Diving straight into the business of saving our Green and Pleasant Land from the magical nasties released in volume 1 (Captain Britain and MI13: Secret Invasion, ISBN: 978-1-84653-407-2) the multiracial, multi-species, multi-purpose super-team promptly head out to the Black Country to tackle an invasion of wish-granting demons and their uniquely unpleasant boss.

The regular team of mutant spymaster Peter Wisdom, Black Knight, Spitfire, Dr. Faiza Hussain and the good Captain, supplemented by local hero Captain Midlands and the spooky “Big Gun” Blade the Vampire Slayer, unite here to save the day in a brilliantly traditional adventure that we just don’t see enough of these days, but with enough twists and turns to keep the most jaded professional fan fully occupied.

Collecting issues #5-9 of the superbly satisfying hit comic, illustrated with captivating skill by Patrick Olliffe and Leonard Kirk with inks from Paul Neary, Jesse Delperdang, Michael Bair, Jay Leisten, Craig Yeung and Cam Smith and seductively scripted by Cornell, this is a thoroughly entertaining and satisfying yarn, balancing drama with wit and tragedy with triumph that will have you hungry for more long before the shock “big reveal” on the final page…

© 2008, 2009 Marvel Entertainment, Inc. and its subsidiaries. English Edition © 2009 Panini UK Ltd, Marvel Entertainment, Inc. and its subsidiaries Licensed by Marvel Characters B.V. All Rights Reserved.

Superman Smashes the Secret of the Mad Director


By George S. Elrick and anonymous (Whitman)
ASIN: B000H7WMWA

I bang on a lot about comics as an art form and (justifiably, I think) decry the fact that they’ve never been given the mainstream recognition other forms of popular creative expression enjoy. I also encourage all and sundry to read more graphic narrative (I’m blurring my own terms here by including any product where text and image work co-operatively to tell a story, rather than simply a sequence of pictures with words attached), and I’m judicious and even selective (really and truly – there’s stuff I’m never going to share and recommend because by most critical criteria, it’s better off ignored and forgotten).

However sometimes I’m caught in a bind: I tend to minimise the impact of nostalgia on my beloved world of “funnybooks”, but so often that irresistible siren call from the Golden Years will utterly trump any hi-falutin’ aesthetic ideal and proselytising zeal for acceptance and recognition.

Superman Smashes the Secret of the Mad Director is such a product from a simpler time when it could be truly said that everybody had seen some sort of comic in their lives (not so easy to claim these days, I fear): a standard paperback more probably released to capitalise on the groundbreaking Saturday morning cartoon series ‘The New Adventures of Superman’ (first hit for the fledgling Filmation Studios) than on the periodical delights of the “World’s Best Selling Comics Magazine!”

The half-hour cartoon show was a huge success, running three seasons; initially piggybacked with Superboy in its first year, (beginning September 10th 1966), expanding into The Superman/Aquaman Hour of Adventure in 1967 and finally The Superman/Batman Hour in 1968. It was cancelled in September 1969 due to pressure from the censorious Action For Children’s Television who agitated against it for its unacceptably violent content!

As was the often the case in those times Big Little Books were produced under license by Whitman Publishing (the print giant that owned Dell and Gold Key Comics) in a mutually advantageous system that got books for younger readers featuring popular characters and cartoon brands (Man From U.N.C.L.E., the Monkees, Shazzan!, Flintstones, Journey to the Centre of the Earth, Batman, even the Fantastic Four amongst literally hundreds of others) into huge general store chains such as Woolworth’s, thus expanding recognition, product longevity – and hopefully sales.

Don Markstein’s superb Toonopedia site defines Big Little Books as: a small, square book, usually measuring about 3″x3″, with text on the left-hand pages and a single full-page illustration on the right. Big Little Books were originally created in the 1930s, to make use of small pieces of paper that had formerly gone to waste when magazines were trimmed after printing. By running a separate publication on paper that would otherwise go in the trash, the printer was able to create a salable product almost for free.

Big Little Books were an ideal way to merchandise comic strip characters, as the drawings could simply be taken directly from the strips themselves. Big Little Books flourished during the days of pulp magazine publishing, which mostly came to an end after World War II. The form was revived in the 1960s, partly as a nostalgia item, and has been used sporadically ever since. These latter-day Big Little Books are generally printed on better paper, and some, at least, have color illustrations.

This novel for children, written by BLB mainstay George S. Elrick, is slightly different, having no colour illustrations on its 166 interior pages and reformatted like a bookstore paperback of the sort that proliferated during the 1960s “Camp Superhero Craze” (check out our archived review for High Camp Super-Heroes – B50 695 – for a handy example), and tells a rather good action/mystery yarn about a demented movie maker whose search for ultimate realism draws investigative reporters Clark Kent and Lois Lane into a pretty pickle…

To be frank the illustrations are pretty poor, originals not clipped pictures, but ineptly traced from reference material provided by comics drawn by the great Kurt Schaffenberger. Still, the wholesome naivety, rapid pace and gentle enthusiasm of the package surprised and engrossed me – even after the more than forty years since I last read it.

It’s a crying shame that the world doesn’t take comics seriously nor appreciate the medium’s place and role in global society and the pantheon of Arts. Still, as long as graphic narrative has the power to transport such as me to faraway, better places I’m not going to lose too much sleep over it…

© 1966 National Periodical Publications, Inc. All Rights Reserved.

Barefoot Gen Volume 8: Merchants of Death


By Keiji Nakazawa (Last Gasp)
ISBN: 978-0-86719-599-6

The eighth volume of Barefoot Gen begins on 25th June 1950 with America again at war, this time with North Korea. Ardent anti-war protestor Gen Nakaoka is both disgusted and frightened as he explains to a classmate that even if Japan isn’t a participant it’s still in danger as the Occupation troops are using Japan as the major staging post for attacks against the Koreans. In Kyushu citizens are already compelled to operate nightly blackouts…

His lecture is abruptly interrupted by raucous laughter. Fellow student Aihara sneers at Gen’s sentiments. For him war is inevitable, profitable and beneficial to the race. A fight is only prevented by the arrival of the new teacher, Mr. Ohta, who lectures the whole class on the horrors of war, but once more Aihara derides the message.

Later Aihara and Gen meet to settle things in the time-honoured schoolboy manner, but the aggressive war-lover wants to use knives not fists…

Meanwhile Ryuta has become a super-salesman, selling dresses made by Natsue and Natsuko on Hiroshima’s street corners until the girls have enough money saved to open their own shop. He’s also become a devoted follower of the city’s woefully sub-par baseball team the Hiroshima Carp. On his return he finds a battered and bruised Gen talking of his fight with the clearly disturbed Aihara.

Naturally the valiant little fighter won, but now can’t get over the war-lovers reaction; begging that Gen finish it. He actually demanded that he be killed! The boys then swing by the baseball game where the see Aihara, crying bitter tears.

On the way home they encounter an anti-war march with teacher Mr. Ohta in the vanguard, despite the repressive anti-protest ordinances issued by the occupation forces (which were used with ruthless efficiency by the police and local government officers to suppress civil dissent, political opposition and especially the growth of a labour movement). When the police arrive they begin to harass the protestors until activists of the pro-war, pro-America Japan-Blood-and-Iron Party arrive and attack the pacifists. Things are getting ugly when Aihara appears, single-handedly breaking up the clash with devastating rhetoric and phenomenally well-thrown rocks. Inexplicably the war-lover’s only targets are the Blood-and-Iron thugs…

When Aihara is jumped and beaten Gen rescues him and gets him to a hospital. Finding his mother he learns the whole story. Aihara is just another bomb orphan who followed her home one day, but she replaced her own dead son with him and they endured. He learned to love baseball. Then they found he had leukemia. Ever since he has devoured any book or article about combat, but he is simply looking for a good way to die…

As he recovers it is Ryuta who finds a way to help him. Anyone who can throw like that – even a sick kid – should be pitching for his beloved Carp…

Later as Gen and Ryuta exit a movie theatre (life wasn’t unrelentingly grim, even then) they find Mr. Ohta, drunk as a skunk. The pressure is getting to him, and he drags the boys into a bar. It’s not just his job. He’s demoralised because he sees Japan sliding around its own Constitution, scant years after writing it, as the militarists that brought about the country’s downfall sneak back into power and trick the country into another fruitless war.

Shocked to hear the teacher’s own war-time experiences the boys get roaring drunk too. What else can they do?

On the fifth anniversary of the bombing of Hiroshima, 3,000 police officers were deployed around the city to prevent peace rallies and protests. The people marched anyway and Gen and his friends were there. The next day they learn that Mr. Ohta will no longer be teaching them. Returning home they see another new evil – Methamphetamine Hydrochloride – a drug originally given to Japanese soldiers in the war “to stop them from getting scared” is now readily available in pharmacies. The nation’s young men are all becoming speed-freaks, injecting their lives away…

Forced out of his job, Mr. Ohta has also turned to the drug – until Gen talks him around. The next day Gen’s class all play hooky: they’ve decide to choose their own teacher, but the Principal and his stooges track them down, brutally beating them. Gen as always, resists, but Ohta demonstrates the power of passive resistance, gaining a moral victory and proving the worth of his pacifist convictions. Moreover the dissident will build his own school and prove there is a better way…

Rejected by the establishment for years, Ryuta cannot read or write: he becomes Ohta’s very first pupil.

As the war in Korea escalates tensions in Hiroshima grow, but amid the politics the kids have a more pressing problem. Natsue’s appendix was recently removed, but her wound won’t heal. The doctors keep operating but she’s fading…

The city is changing too. Capitalist profiteers and carpetbaggers are everywhere, flaunting their ill-gotten wealth whilst so many people still go hungry. A fight with a speculator in a restaurant ends with Gen nearly being beaten to death. Everywhere the monsters and criminals are regaining their pre-war positions of power, but at least Gen scores one small measure of utterly gratuitous vengeance…

And then authorities begin to clear the shanties built by the survivors whom they abandoned in the bomb’s aftermath. Everywhere ramshackle dwellings are destroyed; their inhabitants dispossessed for the second time in five years – except this time their leaders aren’t affected and actually profit from the tragedy. Gen and his brothers will soon be homeless again…

Life, even such a hard life as Gen’s, is all about change and struggle. As Koji finds a girlfriend and starts his own family and Natsue finds the courage to die on her own terms, the 13 year old Gen embraces again the words of his father and takes control of his path. His life will henceforward be lived on only his own terms.

Barefoot Gen: Merchants of Death is the most strident and polemical of the volumes to date: almost a graphic manifesto of how the world ought to be as much as a catalogue of its perennial mistakes. And yet even at its most bleak and traumatic Keiji Nakazawa’s magnum opus never forgets to be funny, compelling and enjoyably Human. This series should be on every school curriculum. At least you can keep it for homework…


© 2008 Keiji Nakazawa. All Rights Reserved.

Barefoot Gen Volume 7: Bones into Dust


By Keiji Nakazawa (Last Gasp)
ISBN: 978-0-86719-598-9

As another day dawns in Keiji Nakazawa’s brilliant tribute to the endurance of the human spirit, the escaped prisoner Ryuta reveals a dark secret and turns it into a unique opportunity for Gen and his band of atomic survivors.

Before his incarceration Ryuta and other bomb orphans lived with an old man slowly dying, like so many others, from radiation poisoning. “Gramps” had one great wish: to publish a book about the Atom Bombing of Hiroshima. As his end approaches he has begun to despair. The American Occupation Forces suppress any discussion of the Bomb and its aftereffects so no Publisher will look at the manuscript and every printer in the recovering city is afraid of being charged with treason and espionage if they reproduce it.

Now Ryuta informs Gen that he has the solution. Japanese prisons are full of men from all trades, and have access to industrial machinery. The institutions must retrain and rehabilitate inmates whilst operating on very limited funds. Unscrupulous people “in the know” can get anything made in a prison if they know how to work the system – and can pay…

As so often the case in Gen’s life, the result falls into the category of Good News and Bad News. The prisoners will print the book, but only if Gen provides the paper. Once more the kids are scrabbling to find cash…

As they ponder how to get it they see a body floating in the river. For once it’s not a corpse and when they retrieve it Ryuta recognizes Noro, with whom he escaped from Shimane Reformatory. The lad is in a terrible state. When he had returned to the uncle who swindled him and put him in prison the old man set the dog on him…

Determined to help Noro – and themselves – the boys try to shame and defraud the old crook out of his money, but none of Gen’s extra-legal schemes ever work (only those that depend on grit, determination, ingenuity and honest toil) but when the rogue breaks down and tells his own tale of woe, a reconciliation is reached. With his inheritance returned the grateful Noro splits it three ways. They can buy paper now, if they can find a supplier…

At this point Korean black marketer Mr. Pak turns up again. The ex-slave labourer has prospered in the new, all-but lawless Hiroshima, and as the Nakaokas were the only people who ever treated him decently during the war, he will never accept their money. After relating his own experiences of those terrible times Pak’s only request is that the proposed book tells the truth about the war and the bombing – all of the truth…

At the height of the fourth summer after the detonation a small band of urchins collected a stack of freshly printed books from the back door of a prison and stacked them high on a hand cart.

“The End of Summer” by Matsukichi (Gramps) Hirayama is a condemnation of Man’s failings and yet a victory of the human spirit, and in a break from dragging it to the dying old man who wrote it, Gen reads a copy to his fellow child survivors. The savage, poetic testimony of the horror and even the old man’s private battles in the wake of the explosion reduces all of them to wracking tears. It also reinforces Gen’s fierce determination that it must never happen again.

But when they reach their shack the old man is dead.

Ryuta loses control in his frustration and grief, brutally pounding Gramps’ chest in uncontrollable fury. The old pain-dimmed eyes open! Was the old man in a deep coma, or did pride and love and rage drag his ghost back? It is a perfect affirmation: Never, Never, Never give up.

Within days the books are all gone and the truth about Hiroshima has begun its hand-to-hand travels across Japan. Gen, Musubi and Ryuta are still basking in a rare success when the American military police pounce, delivering them to the US Base at Kure and the tender mercies of Nisei (foreign born, second generation Japanese – in this case Japanese American) Officer Lieutenant Mike Hirota. He wants the author of The End of Summer and is prepared to do anything to get him. As usual Gen cannot be silenced and his accusatory confrontation with the face (a Japanese face not a white devil face) of the nation that used the bomb has been building for years…

The boys are thrown in a cell to await “Thought Modification”. It is already occupied by a severely beaten man who also refused to play ball with the Americans. Through broken lips he describes the treatment he received – chillingly similar to what detainees at Guantanamo Bay and Abu Ghraib have described in the most recent unpleasantness – to involve the UK and USA. The boys are terrified.

Nakazawa briefly digresses to relate the fate of author Wataru Kaji and the CIA precursor the Cannon Agency (“Canon Z-Unit”) in the Iwakasaki Mansion Scandal of 1953 (use your search engine or you could read Eiji Takamae and Robert Ricketts The Allied Occupation of Japan for more details), probably to show that militarists – and human nature – never changes before detailing the extreme measures the kids resort to in order to be freed…

Miraculously liberated, the kids use their newfound knowledge of how to sabotage engines to wage a small war of revenge on American vehicles…

When he finally goes home his mother is there and looking better than she has in years. His delight is short-lived as brother Akira explains that nobody ever recovers. If she’s home from hospital it can only be to die. The bittersweet weeks that follow are the most poignant yet as the children try to make her days perfect, and Mrs. Nakaoka’s shared memories of their father and his courtship, and even his brutal treatment as an anti-war activist, all serve to draw the family closer together.

When Koji finally returns from the coal mines the united Nakaoka clan go on one final trip together to the great Kiyomizu Temple at Kyoto where the parents spent their honeymoon – the happiest time of their lives…

The book closes with Gen’s reaction to his mother’s death, scenes I don’t have the words or the will to describe. It would be crass and you would not thank me.

Read this magnificent book. Read them all.


© 2008 Keiji Nakazawa. All Rights Reserved.

Barefoot Gen Volume 6: Writing the Truth


By Keiji Nakazawa (Last Gasp)
ISBN: 978-0-86719-597-2

Hadashi no Gen originally began in 1973, serialised in ShÅ«kan Shōnen Jampu (Weekly Boys Jump) following an occasional 1972 series of stand-alone stories in various magazines which included Kuroi Ame ni Utarete (Struck by Black Rain) and Aru Hi Totsuzen, (One Day, Suddenly). These led Shonen’s editor Tadasu Nagano to commission the 45 page Ore wa Mita (I Saw It) for a Monthly Jump special devoted to autobiographical works. Nagano realised that the author – an actual survivor of the first Atomic Bombing – had much more to say and commissioned the serial which has grown into this stunning epic.

The tale was always controversial in a country that too often prefers to ignore rather than confront its mistakes and indiscretions, and after 18 months Hadashi no Gen was removed from Jump, transferring first to Shimin (Citizen), Bunka Hyōron (Cultural Criticism), and Kyōiku Hyōron (Educational Criticism). Like his indomitable hero, Keiji Nakazawa never gave up and his persistence led to the first Japanese book collection in 1975, translated by the original Project Gen into English, and other languages including Norwegian, French German, Italian, Portuguese Swedish, Finnish, Indonesian, Tagalog and Esperanto. He completed the tale in 1985 and his dark chronicle has been since been adapted into three anime films, (1983 and 1987) and in 2007, a 2-part live action television drama.

Undoubtedly mirroring Nakazawa’s own creative journey this volume relates the false starts, little triumphs and perpetual set-backs following the bold declaration of old man Gramps to defy the American suppression policy and write a book about the effects and repercussions of atomic warfare.

The dying journalist had made Ryuta and his fellow bomb orphans his new family after his own children threw him out, but as he feels his death approaching and the kids (with the irrepressible Gen always in attendance) spend all their time begging and preying on the ubiquitous American G.I’s his resolve begins to falter. The kids have made enough money to buy black market food for him and Gen’s equally ailing mother, but their joy is ended when Ryuta’s pocket is picked by a better thief than he…

However, life is full of opportunities. They find a discarded stash of comestibles by the rail tracks, jettisoned from a train to prevent police officers from confiscating it. Despite their best efforts they too are arrested but Gen’s strident protestations about police corruption provokes a small riot and the kids escape with most of their windfall. Returning home fortune again turns away as Mrs. Nakaoka has weakened so much that she can no longer eat. Nothing can save her now but money. Lots and lots of it…

Whilst Gen tenderly ministers to her Ryuta explores another solution. The opportunistic gangs that would become indistinguishable from and largely supplant the traditional Yakuza have a brutal grip on Hiroshima’s rackets and are moving into politics. Working from gambling dens they are the largest repositories of cash in the slowly regenerating city. In an astounding feat of courage and stupidity the wayward lad single-handedly raids a casino, stealing a huge amount of money and brazenly kidnapping the Boss of Bosses.

It is an unforgivable affront and Ryuta is forever a marked man. The Yakuza turn Hiroshima upside down hunting for him and the boy is seemingly doomed until Gen conceives a unique solution. If Ryuta surrendered to the police and went to a state reformatory the Yakuza would be unable to find him…

Even with another loved one seemingly taken from Gen forever, his tragic defiance never wavers. By July 1948 he is eking out a regular pittance salvaging building materials from bomb-sites, with his mother in a hospital, paid for with the stolen Yakuza cash. Ryuta is safe in a penitentiary in Shimane Prefecture, whilst his fellow bomb orphans Natsuko and Musubi are still with Gramps, who is soldiering on.

Koji is gone. He left for the coal mines but they haven’t heard from him yet. Life is briefly tolerable, but Gen’s mood is spoiled when he finds another girl has committed suicide. This is a common and growing problem as radiation-deformity and growing prejudice make life intolerable for many survivors. Others simply cannot bear dying slowly and painfully…

On his way home he rescues another would be suicide from the river. It is Natsue, a young dance student he saved once before (Barefoot Gen: volume 2 The Day After, ISBN: 978-0-86719-619-1). Again he diverts her from her fatalistic intent, even after she unburdens herself by revealing her painfully familiar story. The big-hearted boy takes her to Gramps, who invites her to join his family of orphans. Both Natsue and Natsuko are talented seamstresses, and Gen determines to get them a sewing machine so they can earn some money…

The scrap metal trade has always been hovered on the line between legitimacy and larceny. When other salvagers reveal that copper can be easily “found” at the new Daido Shipyard, Gen and Musubi steal a boatload – but as always things do not end well. Even when they find a less risky source their treasure is hijacked by thieves until Gramps intervenes at risk of his life. Aware of how close to death he is Gen reaffirms his vow that the old man’s book “The End of Summer” will be published – no matter what.

At this moment a strange boy and girl burst in. She especially is horrified at the old man’s condition, and with a shock everybody finally realizes that Ryuta has escaped from prison and returned to them…

Possibly the most intriguing and revealing of Keiji Nakazawa’s ten volume graphic masterpiece, Barefoot Gen: Writing the Truth is mostly comprised of character asides as Gen often yields focus to the supporting cast whose personal stories add body and texture to the overall narrative. The long, hard and so-slow struggle to publish a book about the Atom Bombing of Hiroshima acts as a frame for a broader view of post-war Hiroshima, and the insights into cultural peccadilloes, particularly the rise of the organized gangster and politician, are irresistibly compelling.

The insights into the sordid criminal underbelly are subtly reminiscent of the early Graham Greene, and by seemingly moving slightly off his message Nakazawa actually drives home his points with far greater force. Barefoot Gen is positively Reithian in its ability to Educate, Inform and Entertain and its legacy will be as pervasive and long-lasting…


© 2008 Keiji Nakazawa. All Rights Reserved.

Barefoot Gen Volume 5: the Never-Ending War


By Keiji Nakazawa (Last Gasp)
ISBN: 978-0-86719-596-5

At the half-way point of Keiji Nakazawa’s ten volume masterpiece of anti-war, anti-greed polemic, the eternally resilient Gen Nakaoka is playing outside his ramshackle school when he runs afoul of a brittle, solitary girl who won’t let him see her face. It is December 1947 and much of the children’s school day consists of old fashioned rote learning and furtive brawling when the teacher isn’t looking. A grim and graphic recap is provided as the entire class is told to write an essay about their family…

This testament to determination and the human ability to endure continues with the return of the wayward orphan Ryuta, now a rising star of the local underworld. Delighted at the return of his “brother”, Gen is lured to a bar where he confronts Ryuta about his life of crime, and enjoys the fruits of thievery in the form of black market food and coffee. Here he meets another maimed bomb girl named Katsuko, whose desperate hunger for education was thwarted by intolerant teachers and her own shame. The mood is convivial when Gen promises to tutor her but swiftly changes when Ryuta’s brutal boss Masa shows up.

The gangster is in the middle of a turf war for control of the thriving rackets that have grown up in the demolished but still populous city. Although Ryuta and his fellow orphan’s believe themselves on a solid career path, they are unaware that Masa only wants them as disposable cannon fodder for the battle he knows is coming…

The daily grind continues with Gen always a strident outsider whose observations and protests are either embarrassing or laughable to those around him. However when the teacher announces that the Emperor intends to “honor” the city with a visit the boy’s resentment at what the militarists caused and indignation at the survivors fawning gratitude boils over.

Meanwhile older brother Koji becomes a victim of the city’s cash shortage. After months of working he learns his employer cannot and will never pay him. Once more the spectre of starvation confronts the Nakaokas, but Gen is more troubled by bad dreams. On awakening he finds his premonition to be true. Ryuta has been involved in another shooting…

On December 7th 1947, six years to the day after the Japanese attack on Pearl Harbor Emperor Shōwa (Hirohito to we westerners) toured the bomb craters and building sites of Hiroshima, safe within a luxurious automobile, whilst hundreds of cold, starving citizens clad in threadbare rags waved handmade flags and saluted. Furious at their insensate stupidity Gen could only look incredulously on whilst sneaking Ryuta and his surviving child gangsters into his family’s shanty shack.

En route they see an old man being kicked out of his home by his own family, but the ever helpful boy is baffled by the frail man’s seeming indifference to the situation. The delay causes them to overhear Mrs Nakaoka talking to a neighbour. Made aware of just how ill she is and how much strain three more mouths to feed will cause, Ryuta, Katsuko and little Musubi decide to strike out on their own.

Once more Gen’s spirit overcomes all obstacles. He convinces the three to set up their own home in hiding, and when they find the evicted old man still sitting in the road where they left him Gen talks him into joining them. The un-named gentleman was thrown out because he had “A Bomb Slackers Disease” (an enervating malaise as much traumatic shock and survivor’s guilt syndrome as acute long-term radiation poisoning, which manifested as a lack of energy and concentration in the early stages). Finding an abandoned Army Field Hospital, they cannibalise the structure to build a small house. The orphans have never been happier, but when Katsuko goes to buy some food to celebrate she is captured by Masa’s thugs. The Big Boss wants his cannon-fodder back…

Despite a brutal beating she refuses to talk. When Masa throws her out the distraught innocent is unaware that they are following her. As the gangsters burst into the ramshackle sanctuary, Gen leaps to defend his friends, suffering the worst beating of his terrible, violent life. To save him Ryuta once more resorts to his gun, shooting a thug and even wounding Masa himself.

Joyous in their new-found freedom, young and old celebrate the dawn of a New Year in the most lavish manner possible, but at school later that day Gen once more invites trouble by refusing to bow and bless the Emperor. However, despite the teacher’s wrath, the boy is beginning to win the admiration of some of his fellow students…

Certain elements of military Japan were re-establishing themselves as the city began to rebuild, attempting to whitewash their pasts for the New Japan. When Denjiro Samejima, head of the Merchants Association, runs for political office claiming he always opposed the war and was a “soldier for Peace”, Gen boils over at the arrant hypocrisy. He bursts into a public meeting to confront him reminding everybody that the crafty merchant and Black Marketeer had denounced Gen’s father – a genuine antiwar dissident – and even led the hate-campaign that tortured the entire family in the days before The Bomb. His brief moment of triumph is ended when Akira finds him: their mother has collapsed…

In occupied Japan the news media was absolutely forbidden from discussing or reporting the effects of Atom Bombs. 300,000 terrified and bewildered survivors had no idea what was happening to their bodies – or that they were not unique nor even isolated cases…

The doctor they beg to examine their mother tells the boys that the only hope is the American’s research agency ABCC – Atomic Bomb Casualty Commission – and he refers her to their care over the belligerent Gen’s strident objections. But the foreigners can do nothing to help and she returns home. With money in such short supply Koji leaves for distant Kyushu to work in the coal mines. Leaving his family for the second time he swears to send them all he earns.

Whilst looking for work Gen saves another girl from bullies, but this time occupation not immolation has provoked the citizens’ ire. Even seeking employment is increasingly risky as the police now have orders to round up street children and lock them in state orphanages. Chie has a father, and when he carries the girl home Gen is gratefully given his first taste of alcohol – which, like everything, he overdoes to the point of collapse.

He also discovers his suspicions about the ABCC were totally justified.

Chie’s father Seikichi Hirokawa is a “vulture”, employed by the Americans to buy the bodies of recently deceased Japanese for scientists to examine. Traumatised and plagued with guilt he can only feed his family by hounding the bereaved and dishonouring the dead. He reveals that the bomb’s makers are hungry for information on the aftereffects and don’t see the victims as human; dissecting the bodies, stealing organs and always hungry for more data…

The all-pervasive teams they send into schools to regularly examine the children have a hidden agenda and are aided by the local Japanese doctors who are all bribed to refer everybody they can to the Agency. For each referral they are rewarded with fancy American drugs – which they sell for profit to the black market. Nobody is treated or cured; they are just tested and catalogued. Kimie Nakaoka was just another lab rat and paycheck to the greedy physician and Gen’s inevitable remonstrance with the quack is at once uniquely disturbing and cathartically emphatic.

To escape the orphan-hunters Ryuta and his pal’s have been adopted by the old man they called “Gramps” but his health is fading. Originally a journalist he has determined his last act will be to publish a book telling the truth about the Atom Bombing of Hiroshima. Even though they know no publisher will risk taking it and Americans will try to suppress it the children swear his book will be released…

The broad cartoon style of Keiji Nakazawa’s art has often been the subject of heated discussion; the Disney-esque, simplified rendering felt by some to be at odds with the subject matter, and perhaps diluting the impact of the message. I’d like to categorically refute that.

Mister Nakazawa’s style springs from his earliest influence, Osamu Tezuka, the Father of Animé and God of Manga who began his career in 1946 and whose works – Shin Takarajima (New Treasure Island), Tetsuwan Atomu (Astro Boy) and literally hundreds of others – eased some of the grim realities of being a bomb survivor, providing escape, hope and even a career path to the young boy.

As such the clear line, solid black forms and abstracted visual motifs act as tolerable symbols for much of the horror in this parable. The art defuses, not dilutes, the terrible facts and scenes of the tragedy and its aftermath. The reader has to be brought through the tale to receive the message and for that purpose the drawings are accurate, simplified and effective. The intent is not to repel (and to be honest as they are they’re still pretty hard to take) but to inform, to warn.

So now you’ve been warned, buy this series. Better yet, agitate your local library to get a few sets in as well. Barefoot Gen is a world classic and should be available to absolutely everyone…


© 2008 Keiji Nakazawa. All Rights Reserved.

Barefoot Gen Volume 4: Out of the Ashes


By Keiji Nakazawa (Last Gasp)
ISBN: 978-0-86719-595-8

Hadashi no Gen began in 1973, serialised in ShÅ«kan Shōnen Jampu (Weekly Boys Jump) following an occasional series of single stories released the previous year including Kuroi Ame ni Utarete (Struck by Black Rain) and Aru Hi Totsuzen, (One Day, Suddenly) in diverse magazines. These led Shonen’s editor Tadasu Nagano to commission the 45 page Ore wa Mita (I Saw It) for a Monthly Jump special devoted to autobiographical works. Nagano realised that the author – an actual survivor of the first Atomic Bombing – had much more to say and commissioned the serial which has grown into this stunning epic.

The tale was controversial in a country that too often preferred to ignore rather than confront its mistakes and indiscretions, and after 18 months Hadashi no Gen was removed from Jump and moved first to Shimin (Citizen), Bunka Hyōron (Cultural Criticism), and Kyōiku Hyōron (Educational Criticism).

Like his indomitable hero Keiji Nakazawa never lost heart and his persistence led to the first Japanese book collection in 1975, later translated by a precursor of today’s Project Gen into English and other languages including Norwegian, French German, Italian, Portuguese Swedish, Finnish, Indonesian, Tagalog and Esperanto. He completed the tale in 1985. This chronicle of despair and hope has been adapted into three live action films (from 1976 to 1980), 2 anime films, (1983 and 1987) and in 2007, a 2-part live action television drama.

Since I Saw It! became Barefoot Gen, it has been revised and refined: now the entire semi-autobiographical saga is being released in an unabridged ten-volume English translation by Last Gasp under the auspices of Project Gen, the multinational organisation dedicated to global peace and the abolition of nuclear weapons.

The first book A Cartoon Story of Hiroshima (ISBN: 978-0-86719-602-3) began with six year old Gen Nakaoka singing folk-songs in a small allotment, cultivating wheat with his father, an artist whose anti-war sentiment had made life even more difficult for his family. Hiroshima was starving, with American air-raids a constant hazard and rabid patriotic militarists urging the weary populace to greater and greater sacrifice. Everywhere constant reminders that their greatest honour would be to die for the Emperor exhorted greater effort for final victory, but still American bombs kept raining down…

Out of the Ashes signalled the dawn of a new kind of oppression as General Douglas MacArthur became the de facto new Emperor of Japan. On 30th August 1945 the Supreme Commander for the Allied Powers took complete control of the defeated and humiliated country, and began a process of westernization that though often scurrilous and brutally painful, led to a totally new country being created.

The attitudes of the Japanese, however, took somewhat longer to change. As usual, Gen and Ryuta are scavenging when they discover a huge dump of weapons casually abandoned by returning soldiers and disregarded by the villagers of rural Eba. As any children would, they play with the fascinating objects, terrifying themselves when the loaded weapons discharge. Entranced by the destructive power they each take a handgun, just in case the Americans are as bad as everyone is saying…

The mental state of the defeated peoples is perhaps hard for us to grasp. By declaring a complete surrender, the Japanese military overlords had inflicted upon the people a most crushing blow. Over and again the book’s characters say that the Americans can do “whatever they like” because of the absolute capitulation. The defeated are prepared for constant injustice; expect daily abuse and travesty – they almost welcome it. If the oft-abused maxim of surrender being the greatest dishonour is true then the entire country is now dishonourable, worthless, deserving of every wicked thing the conquerors inflict upon them…

When the boys return to the shed the family lives in they find big brother Koji has returned, badly traumatised by his experiences at a Kamikaze training camp, and horrified by the pitiful shrine to his father and dead siblings. His shock slowly fades but not the anger. When the Occupation Forces arrive; tall monstrous soldiers with alien faces, his emotions boil over and he rushes to attack them, but Mama Nakaoka literally beats the fury out of him. Throughout the drama the mother is a sheltering wall, holding her children safely together, but no-one knows how ill she truly is…

A more sinister event occurs when Gen and Ryuta, whilst playing in the rubble, spy American soldiers extracting organs from the corpses that still litter the landscape. Discovered the starving kids are placated with chewing gum – a taste of heaven for the sugar-starved waifs… As soon as the Occupation began, Americans were everywhere, collecting samples, gathering information. Things and people disappeared into a cavernous hole never to be heard of. Simultaneously US authorities suppressed all mention of and data about the bombs and their after-effects – as if they wanted the world to forget what had happened…

The family had been staying in a shed in rural Eba, guests of Mama’s friend Kiyo, despite the outright hostility of the good woman’s family. Now, with all the surviving Nakaokas reunited they are driven out. Resolutely they return to the ruins of the city, but not before Gen extracts a typically unpleasant and humiliating vengeance. On the slow journey back they meet returning soldiers and are taught the meaning of a new word: Malnutrition.

Gen realizes how close to death his family is – especially Tomoko – and resolves to get real food and nutritious milk for his sister. He and Ryuta break into the US base, but the mission goes disastrously, ludicrously wrong. It does however give him an introduction to the growing gangster element secretly thriving amidst the ruins, a connection that will have tragic repercussions in the future. And when they are swindled out of food and milk by two Japanese soldiers trying to take over the Black Market Ryuta remembers the gun he played with not so long ago…

By the time he returns Gen has been beaten near to death. Furious the little boy avenges his adopted brother by killing the soldiers, and falls under the sway of another gang-boss. When Gen recovers Ryuta has vanished, but not before leaving them money to buy food…

Life goes on: out of the rubble the Nakaoka’s build a shack from scavenged debris. With a roof over their heads a semblance of normality returns. A school reopens and the children of Hiroshima resume their education, but everywhere the effects of the bomb can be seen. During an ordeal of teasing Gen comes to the defence of Nomura, a young girl whose hair has fallen out, thereby revealing his own wounds and deformities. In this cruel crucible lifelong friendships are forged.

Gen is no shrinking violet. When he finds Nomura throwing stones at a woman consorting with an American G.I. he is appalled to discover it is the little girl’s sister: doubly so when he hears their tragic story, but it pales into insignificance when Tomoko is stolen. The family searches for weeks, but with no one to help – nobody else cares – Gen is forced to desperate measures. He gets the local priest to teach him how to pray!

But in the end it is observational skills and a little luck that leads him to the kidnappers and another dehumanizing confrontation. The baby has become the good-luck symbol of a gang of ne’er-do-wells and the police – corrupt and powerless since their guns were surrendered to the Americans – can do nothing. But even this awful situation is not cut-and-dried. Gen’s rage fades when he learns why Tomoko was stolen and why the thugs cannot return her. The impasse crumbles and all enmity vanishes when the sickly baby starts to cough up blood…

On August 6th 1947, Hiroshima held the First Annual Peace Festival amid ruins and a starving, dying populace. The stupidity and hypocrisy caused a small riot but Gen wasn’t involved. He was desperately trying to earn enough money to pay the profiteering doctor treating Tomoko. As he hustles he discovers Americans bulldozing bodies into a mass-grave without even a blessing to ease their spirits. The appalling lack of respect inspires him. He will use the prayers he has learned to bless the newly-departed – for which the bereaved happily pay!

But even this is not enough for the American drugs Tomoko needs. Luckily, Black Marketeer, Mr. Pak, a Korean slave-labourer befriended by Gen before the bomb reappears, and happily gives him all he needs.

But not in time…

In a series riddled like a firing-squad wall with tragic and horrific scenes, the paroxysms of emotion as Gen denies, endures, accepts and moves on from the death of the beloved sister he delivered during the firestorm of Hiroshima is a beautiful, awful thing to behold – one that shows more than other how comics can affect and inform a reader. They are proof of what a master artist can invoke – and more so when Nakazawa then rides that tide of tragedy into a promise of hope by the skillful weaving of his chosen metaphors: growing wheat, folk-song and a new day dawning…

Although accessible and thoroughly readable by older children, Barefoot Gen is a work of astoundingly subtle layers and textures. Throughout the tale Gen is visited by dreams, the impact and relevance of which shape the way he grows and develops. They speak of things lost or uncompleted, populated by the family and things he misses most. But never does he retreat into those dreams or any form of fantasy. His world of harsh reality cannot be escaped or avoided: it must be overcome…

© 2008 Keiji Nakazawa. All Rights Reserved.