MOME 9: Fall 2007

Mome 9: Fall 2007

By various (Fantagraphics Books)
ISBN: 978-1-56097-872-5

The latest volume of the alternative cartooning and graphic arts series is truly autumnal in tone despite the addition of many more brightly coloured pages. The experimental nature of the features is often challenging but the rewards are great for the devotee prepared to work with the material rather than slavishly absorb. It also helps to let go of style preconceptions.

This volume features a fantastic variety of work by Ray Fenwick, Tim Hensley, Al Columbia, Eleanor Davis, Gabrielle Bell, Andrice Arp, Joe Kimball, Tom Kaczynski, Kurt Wolfgang, Brian Evenson, Zak Sally, Paul Hornschemeier and Sophie Crumb. There’s also a frankly astounding art feature on the multi-media illustrator Mike Scheer, but the real gem is the first instalment of a wordless and surreal epic ‘The Lute String’ by Jim Woodring.

Mome is as much magazine as book and each one is a graphic event. The earnest and dedicated creators make intense and often hard to read comics which are then reproduced to the highest print standards. It is well on the way to achieving its goal of becoming the twenty-first century successor to Art Spiegelman’s seminal Raw. This one, as always, is challenging, diverting, pretentious, absorbing, compelling, annoying and wonderful.

If you love our art form and think without moving your lips you need to see this series.

Mome © 2007 Fantagraphics Books. Individual stories are © the respective creator. All Rights Reserved.

Menuki, Volume 1

Menuki, Volume 1

By Suzuki Tanaka (Blu)
ISBN: 1-59816-358-2

Here’s another Yaoi story, (romanticized fantasy relationship tales of beautiful young men created for female audiences; like Shonen-Ai but with a more explicit erotic content) although very mild – to the point of chaste gentility – by that standard.

Kotori is a shyly demure young man living in the big shadow of his older brother Kujaku, who’s smarter, prettier and much more successful. This gentle tale of first love recounts his growing confidence and closeness with “Boy-Hottie” Akaiwa whose attentions, though heartfelt, are constantly questioned by the insecure Kotori.

Set in the crucible of a Japanese High School, populated with a lovely looking, manipulative bunch of gossips and back-stabbers (Yaoi guys are apparently all the sort of snotty bitches beloved by TV teen soap operas), these two meander down the path of true love hampered by the eternal hurdles of misapprehension, misunderstanding and the impossible dream of a little privacy.

Funny, unassuming, charmingly and painfully romantic, the main tale tells a very common story and tells it very well, with the minor characters adding to the narrative mix in their own sub-adventures in separate chapters, rather than as scene-changes in the major text. This can seem a little disconcerting to western sensibilities, but these drastic jumps will resolve into the big picture eventually, so bear with it. I personally couldn’t grasp the oddly unwholesome concentration – an almost veiled sexual subtext – regarding the physical attraction between brothers – but I might be reading too much into the family relationships of another culture, so you should really decide for yourselves…

Menkui translates as “shallow” or “superficial” and although this everyday saga of pretty-boy angst might seem to condemn itself with this title these characters have the potential for a genuinely moving tale. If you are a grown-up romantic you could do worse than begin this journey with these young lovers.

This book is printed in the ‘read-from-back-to-front’ manga format.

© 2000 Suzuki Tanaka. All Rights Reserved. First published in Japan by BIBLOS Co., Ltd. English text ©2006.

Wonder Woman: Amazonia

Wonder Woman: Amazonia

By William Messner-Loebs & Phil Winslade with Patricia Mulvihill (DC Comics)
ISBN: 1-56389-301-0

This slim oversized all-original tale was produced under DC’s Elseworlds imprint wherein characters are freed from their regular continuity’s shackles for adventures that test the limits of credibility and imagination.

Amazonia posits a world where a tragic fire destroys the entire British Royal Family in the 1890s and a very distant cousin becomes ruler of Victoria’s Empire. Under this aggressively male sovereign the Empire goes from strength to strength and the rights of women wither and die. Once more and forever they are playthings and possessions, to the point of having to wear chains in public.

Enter Steven Trevor, late of His Majesty’s Air-Marines, and trying to make a living as a music-hall impresario. His actress-wife is a foreign beauty, dark, tall, statuesque, able to jump huge distances and strong enough to wrestle lions. When she saves the royal heir from an assassin it begins an inexorable and bloody series of events that will liberate half the Empire and end half a century of cruelty, abuse and atrocity.

This is a powerful and challenging fable of sexual equality, blending the Wonder Woman mythology with Steam-punk fantasy and the legend of Jack the Ripper with cracking effect. William Messner-Loebs writes with convincing authenticity and Phil Winslade’s Victoriana-style artwork, beautifully reminiscent of both penny-dreadful engravings and the lovely sweeping line of Charles Dana Gibson is utterly captivating.

Often the Elseworlds variations come off as ill-conceived or poorly executed, but when it all comes together as it does in Wonder Woman: Amazonia the result is pure gold.

© 1997 DC Comics. All Rights Reserved.

The Gibson Girl and Her America

The Best Drawings of Charles Dana Gibson

The Gibson Girl and Her America

Compiled by Henry C. Pitz (Dover)
ISBN: 0-486-21986-0

There is obviously something in the human psyche that needs visual art. In our modern world we’re bombarded with graphic images from an increasing number of sources until practically numb but still we respond to a certain cartoon, a piece of wall or tee-shirt art, or a poster, and it becomes for a time ubiquitous and inescapable.

This is not a new phenomenon, and from the earliest days of reprography images and designs and the people who made them have started fads and fashions, often becoming rich and famous in the process.

Charles Dana Gibson (1867-1944) was a master with ink and pen, as well as a brilliant observer of the modes of his time. His commercial illustration career began in 1886 when he sold his first illustration to a new general interest publication entitled Life Magazine. Gradually his abilities and commissions grew until by 1888 he was a household name amongst the emerging literate middle-class of America. From then on he stopped observing fashion and society as his drawings increasingly dictated it.

His depictions of young women became the way women should look, his sly knowing snipes at relationships became the way young couples should act, and his trenchant digs at the pastimes of the nouveau riche became a guidebook to fashionable manners and mores. No artist in history has had the influence and power that this mild and quiet craftsman unwittingly wielded. The ‘Gibson Girl’ became the aspirational paradigm of a generation of young women and men, who either wanted to be one or wed one.

For twenty years he ruled the graphic consciousness of America until World War I destroyed that cosy world. During the conflict he turned his considerable skill to patriotic themes but once the shooting was over a different society felt little affinity to the genteel, demure and polite subjects Gibson represented. After a period as editor of Life he retired to a life of painting and contemplation.

Not just for his skill and talent, but also the uncanny ability to be a pictorial zeitgeist, Charles Dana Gibson is one of the most influential artists in the last 500 years. His style of rendering instantly equates to a certain time and place and mind-set. He is an artist every comic fan owes an unpayable debt to, even though he never drew a single comic strip in his entire career.

© 1969 by Dover Publications, Inc. All Rights Reserved.

Garth: The Cloud of Balthus

Garth: The Cloud of Balthus

By Jim Edgar and Frank Bellamy, with John Allard (Titan Books)
ISBN: 0-90761-034-X

The British Superman Garth first appeared in the Daily Mirror on Saturday, July 24th 1943, the creation of professional cartoonist Steve Dowling and BBC producer Gordon Boshell, at the behest of the editor who wanted an adventure strip to complement their other comic strip features, Buck Ryan, Belinda Blue Eyes, Just Jake and the immortal, morale-boosting Jane.

A blond giant and physical marvel, Garth washed up on an island shore and into the arms of a pretty girl, Gala, with no memory of who he was, but nevertheless saved the entire populace from a brutal tyrant. Boshell never had time to write the series, so Dowling, already producing the successful family strip The Ruggles, scripted Garth until a new writer could be found.

Don Freeman dumped the amnesia plot in ‘The Seven Ages of Garth’ (which ran from September 18th 1944 until January 20th 1946) by introducing the studious jack-of-all-science Professor Lumiere whose psychological experiments Regressed the hero back through some past lives. In the next tale ‘The Saga of Garth’ (January 22nd 1946 – July 20th 1946) his origin was revealed. As a child he’d been found floating in a coracle off the Shetlands and adopted by a kindly old couple. When grown he became a Navy Captain until he was torpedoed off Tibet in 1943.

Freeman continued as writer until 1952 (‘Flight into the Future’ was his last tale), and was briefly replaced by script editor Hugh McClelland (who only wrote ‘Invasion From Space’) until Peter O’Donnell took over in February 1953 (‘Warriors of Krull’). He wrote 28 adventures until he resigned in 1966 to devote more time to his own strip Modesty Blaise, and his place was taken by Jim Edgar; a short-story writer who also wrote such prestigious strips as Matt Marriott, Wes Slade and Gun Law.

Dowling retired in 1968 and his long-time assistant John Allard took over the strip until a suitable permanent artist could be found. He completed ten tales until Frank Bellamy began his legendary run with the 13th instalment of ‘Sundance’ (which ran from 28th June to 11th October 1971). Allard remained as background artist and assistant until Bellamy took full control during ‘The Orb of Trimandias’.

One thing Professor Lumiere had discovered and which gave this strip its distinctive appeal – even before the fantastic artwork of Bellamy elevated it to dizzying heights of graphic brilliance – was Garth’s involuntary ability to travel through time and experience past and future lives. This simple concept lent the strip an unfailing potential for exotic storylines and fantastic exploits, pushing it beyond its humble beginning as a British response to Siegel and Shuster’s American phenomenon Superman.

In ‘Sundance’ Garth is sucked back to 1876 to relive his life as an officer of George Custer’s 7th Cavalry on the Eve of the Battle of the Little Big Horn. He has a brief but passionate love affair with the squaw Falling Leaf before dying valiantly for his beliefs and their love. It is an evocative, powerful tale that totally captures the bigotry, arrogance and futility of the White Man and the tragic demise of the Indian way of life.

‘The Cloud of Balthus’ shows the open, simple elegance of the narrative concept in Garth. Whilst vacationing in the Caribbean the hero becomes embroiled in an espionage plot involving freelance super-spies and a US space station, but even that is mere prelude to fantastic adventure and deadly terrors when he and his delectable, double-dealing companion Lee Wan are abducted by nebulous energy beings in a taut, tension-fraught thriller.

‘The Orb of Trimandias’ sends Garth back in time to the Venice of the Borgias, when he re-lives his life as English Soldier-of-Fortune Lord Carthewan, a decent man battling an insane and all-powerful madman for the secret of a supernaturally potent holy relic. This gripping, exotic yarn is replete with flamboyant action, historical celebrities, sexy women and magnificently stirring locales. It’s a timeless treasure of adventure that has the added fillip of briefly reuniting Garth with his star-crossed true love, the ethereal Goddess Astra.

This lovely volume concludes with a high-octane gothic horror story. In ‘The Wolfman of Ausensee’ Garth becomes the reluctant companion of movie starlet Gloria Delmar on a shoot at the forbidding Austrian Schloss (that’s a big ugly castle to you) of a playboy whose family was cursed by witches. Despite the title giving some of the game away this is still a sharp and savvy spook-fest that would sit easily amongst the best Hammer Horror films, and just gets better with each rereading.

Garth is the quintessential British Action Hero – strong, smart, good-looking with a big heart and a nose for trouble. His back-story gives him all of eternity and every genre to play in and the magnificent art of Frank Bellamy also made his too-brief tenure a stellar one.

Comic-strips seldom get this good, and even though this book and its sequel are still relatively easy to come by, it is still a crime and a mystery that all these wonderful tales have been out of print for so long.

© 198Mirror Group Newspapers. All Rights Reserved.

DC/Top Cow: Crossovers

DC/Top Cow: Crossovers

By various (DC Comics)
ISBN13: 978-1-84576-585-9

Most comics these days – at least from the larger publishers – have artwork of good to great quality. It’s no surprise, as there are a lot of artists, new and experienced, chasing relatively few jobs. Unfortunately it’s not so easy to drive up the quality of writing, and often people who can draw are just assumed to have the equivalent skills necessary to tell a tale well.

A sobering case-in-point is this collection of tales combining the biggest-guns of the oldest surviving comic book empire and one of the newest successes, which originally saw print as The Darkness/Batman, JLA/Witchblade, The Darkness/Superman #1-2 and JLA/Cyberforce between released in 1999 and 2005 and in which plot and character were continually sacrificed to the sales potential of empty fights and posturing.

The Darkness is Jackie Estacado, a Mafia hit man who has complete control of a supernatural force that manifests as demons who carry out his every wish and command. He’s in Gotham City to expand the Organisation’s power-base. And of course, Batman is not going to let him. Irrespective of Estacado’s self-doubts and avowed desire to change, there is no way on Earth an obsessive like Batman would allow him to leave without being sure that he would never kill again. But he does…

This is the responsibility of a huge cast of contributors including scripters Scott Lobdell and Jeph Loeb and artists Marc Silvestri, Dave Finch, Clarence Lansang, Joe Weems V, Danny Miki, Victor Llamas, Batt and Livesay but despite looking glitzy this is rushed and vacuous fare.

Written by Len Kaminski and illustrated by Mark Pajarillo and Walden Wong, JLA/Witchblade is a tale of Sara Pezzini, a New York cop bonded against her will to a supernatural, semi-sentient ultimate weapon. The Witchblade is as much her prisoner as her tool but when it escapes her control and possesses Wonder Woman, not even the Justice League can stop it from destroying the Universe.

Still looking for new territory Jackie Estacado hits Metropolis (are they really telling us that Superman’s home-town is more tempting than any other US city? Seriously?) where he starts killing mobsters, causing a gang-war. The second-rate threats of Metallo and Lois and Jimmy as hostages (because that’s never happened before) are enough to convince the Man of Steel to join forces with The Darkness and once again the mass-murderer gets off with a warning to leave town. The Darkness/Superman is written by Ron Marz with art by Tyler Kirkham and Matt “Batt” Banning, who should know better: I certainly do.

JLA/Cyberforce by Joe Kelly, Doug Mahnke and Norm Rapmund is by far the best of these unlikely team-ups. Here a team of cybernetically augmented individuals, once corporate mercenaries, wander the world looking for their lost leader, now possessed by an awesome alien force and a foe of all life. Their search leads them to a lost tomb deep below Budapest where the dead walk again, a threat certain to catch the attention of the Justice League.

This is a tale with some thought behind it for the fans of both series, a credible use of the characters and even some welcome and plausible character interaction. It’s nice to know that some one still recognises the value of a Story as well as a Property.

There will always be inter-company team-up comics as long as there’s more than one publisher. Let us hope future commercial exploitations realise the difference between comic strip art and comic strip-mining. One for collection completists only I fear.

© 1999, 2000, 2005, 2007 DC Comics. All Rights Reserved.

Justice, Volume 3

Justice, Volume 3

By Jim Krueger, Alex Ross & Doug Braithwaite (DC Comics)
ISBN13: 978-1-84576-630-6

The Big Finale to the epic battle between the Super Powers of the DC universe reveals the dastardly master-plan of Lex Luthor and the alien computer intelligence Brainiac as the resurgent heroes – each clad in personalised Battle Armour (Gotta Collect ‘Em All!) – go into concerted action to save the world not just from the depredations of the desperate villains but also the now real imminent threat of nuclear destruction.

Thrilling and sumptuously fulfilling it should nevertheless have been with us a lot sooner in this overlong and meanderingly padded tale that comes so close to being great comics but instead looks like a wish list for a toy-factory or DC Direct.

I truly understand that it’s a tough commercial world and that lots of fans love the toys, gadgets, statues and what-nots that are part-and-parcel of modern comics publishing. I just worry that when peripherals begin to dictate the content of your product then you have a product that’s no longer able to sustain itself.

In this case that translates into three superb creators spending a lot of time getting it almost right, but failing to make the kind of magic that inspired them to get into the business in the first place… and surely that’s a long term goal comics can’t afford to lose or forsake?

© 2007 DC Comics. All Rights Reserved.

Justice, Volume 2

Justice, Volume 2

By Jim Krueger, Alex Ross & Doug Braithwaite (DC Comics)
ISBN13: 978-1-84576-444-9

Warning: This is the middle part of one long story. It has no beginning and it doesn’t end here.

With the superheroes compromised and defeated, the lesser heroes of the DC Universe come into play as the triumphant villains divvy up their spoils. As the forces of good begin their fight back it becomes increasingly clear that Lex Luthor and Brainiac have their own agenda, and that it doesn’t include their erstwhile allies and pawns. Also, the supremely insane Joker is loose and he’s very unhappy about being excluded from the alliance of villains…

Once again this volume includes additional artwork, illustrated fact-files on the huge cast of characters and some of Doug Braithwaite’s pencilled pages before Alex Ross applied colours. Justice was originally published as a twelve issue maxi-series (this volume collects issue #5-8).

Visually spectacular, in story-terms this overly complex and convoluted tale falls far short of the halcyon material it references, possibly because the target audience is assumed to be too mature for the clear-cut simplicity of those child-friendly days and tales. There’s also a little too much of the Toys, Action Figures and Collectables catalogue about the whole affair, for my liking.

© 2006 DC Comics. All Rights Reserved.

Justice, Volume 1

Justice, Volume 1

By Jim Krueger, Alex Ross & Doug Braithwaite (DC Comics)
ISBN13: 978-1-84576-350-3

Set outside of regular DC continuity (which is much easier to do since 52 and Countdown I suppose) this tale begins with dreams of Nuclear Armageddon and the failure of Earth’s heroes to save the world. These dreams plague many of Earth’s super-villains, and overcoming a natural distrust of each other they unite under Lex Luthor to finally overcome their arch-enemies.

Not only do they hunt down and deal with Superman, Batman, Aquaman, Wonder Woman and the rest of the Justice League, but they also begin a public charm offensive, whilst changing the world in ways the heroes never have. As the deserts are made to bloom, the crippled cured and the hungry fed, the world is oblivious to the fact that their erstwhile heroes are being brutally murdered…

This first volume also contains additional artwork, illustrated fact-files on the huge cast of characters and some of Doug Braithwaite’s pencilled pages before Alex Ross applied his magic brushes.

Ross’s faux-realist painting style has carved him a unique place in modern comics and led to a number of high-profile successes. This latest project, a twelve issue maxi-series (this volume collects issue #1-4), is a tribute to the big Goodies Vs. Baddies sagas of his own childhood, both in 1970s DC Comics and also the animated Super-Friends and Challenge of the Super-Friends TV shows.

Although a beautiful and visually compelling series it could have greatly benefited from a little of the clear, clean simplicity of those long-ago stories. And while I’m kvetching, I can’t see any benefit to the faithful readership, let alone any new fans, to collect the series into three expensive hardback editions when it could comfortably and handily fit into one. If we keep treating product as artefact we’ll stop being a popular or mass medium and become just another clique market like Collector Plates or Toby Jugs…

© 2006 DC Comics. All Rights Reserved

Essential Captain America, Vol 1

Essential Captain America, Vol 1

By Stan Lee, Jack Kirby, & various (Marvel)
ISBN 0-7851-0740-1

During the Marvel Renaissance of the early 1960’s Stan Lee and Jack Kirby tried the same tactic that had worked so tellingly for DC Comics, but with mixed results. Julie Schwartz had incredible success with his revised versions of the company’s Golden Age greats, so it seemed natural to try and revive the characters that had dominated Timely/Atlas in those halcyon days. A new Human Torch had premiered as part of the revolutionary Fantastic Four, and in the fourth issue of that title the Sub-Mariner resurfaced after a twenty year amnesiac hiatus (everyone concerned had apparently forgotten the first abortive attempt to revive their superhero line in the mid 1950s).

The Torch was promptly given his own solo feature in Strange Tales from issue #101 (see Essential Human Torch vol.1, ISBN 0-7851-1309-6) and in #114 the flaming teen fought an acrobat pretending to be Captain America. The real thing promptly surfaced in Avengers #4 and after a captivating and centre-stage hogging run in that title was granted his own series as half of the “split-book” Tales of Suspense with #59 (cover-dated November 1964).

That initial outing ‘Captain America’, scripted by Stan Lee and illustrated by the staggeringly perfect team of Jack Kirby and Chic Stone is a simple fight tale as an army of thugs invades Avengers Mansion since only the one without superpowers is at home, and the next issue held more of the same, when ‘The Army of Assassins Strikes!’. ‘The Strength of the Sumo!’ was insufficient when Cap invaded Viet Nam to rescue a lost US airman and Cap took on an entire prison to thwart a ‘Break-out in Cell Block 10!’

After these gloriously simplistic romps the series took an abrupt turn and began telling tales set in World War II. ‘The Origin of Captain America’, by Lee, Kirby and Frank Ray (AKA Giacoia) recounted how physical wreck Steve Rogers was selected to be the guinea pig for a new super-soldier serum only to have the scientist responsible die in his arms, cut down by a Nazi bullet.

Now forever unique he was given the task of becoming a fighting symbol and guardian of America, based as a regular soldier in a boot camp. It was there he was unmasked by Camp Mascot Bucky Barnes, who blackmailed the hero into making the boy his sidekick. The next issue (Tales of Suspense #64) kicked off a string of spectacular thrillers as the heroes defeated the spies Sando and Omar in ‘Among Us, Wreckers Dwell!’ and Chic Stone returned – as did Cap’s greatest foe – for the next tale ‘The Red Skull Strikes!’

‘The Fantastic Origin of the Red Skull!’ saw the series swing into high gear as sub-plots and characterisation were added to the all-out action and spectacle. ‘Lest Tyranny Triumph!’ and ‘The Sentinel and the Spy!’ (both inked by Giacoia) combined espionage and mad science in a plot to murder Winston Churchill, and the heroic duo stayed in England for ‘Midnight in Greymoor Castle!’ (with art by Dick Ayers over Kirby’s layouts – which are very rough pencils that break down the story elements on a page) and the second part ‘If This be Treason!’ had Golden Age and Buck Rogers artist George Tuska perform the same function. The final part (and the last wartime adventure) was ‘When You Lie Down with Dogs…!’ which added Joe Sinnott inks to the mix for a rousing conclusion to this frantic tale of traitors, madmen and terror weapons.

It was back to the present for Tales of Suspense #72 and Lee, Kirby and Tuska revealed that Cap had been telling war stories to his fellow Avengers for the last nine months. ‘The Sleeper Shall Awake!’ began a classic adventure as a Nazi super-robot activates twenty years after Germany’s defeat to exact a world-shattering vengeance. Continuing in ‘Where Walks the Sleeper!’ and concluding in ‘The Final Sleep!’ this masterpiece of tension and suspense perfectly demonstrated the indomitable nature of this perfect American hero.

Dick Ayers returned with John Tartaglione inking ‘30 Minutes to Live!’ which introduced both the Batroc the Leaper and a mysterious girl who would eventually become Cap’s long-term girl-friend, S.H.I.E.L.D. agent Sharon Carter, in a taut 2-part countdown to disaster ending with ‘The Gladiator, The Girl and the Glory’, illustrated by John Romita (Senior). This was the first tale which had no artistic input from Jack Kirby, but he laid out the next issue (TOS #77) for Romita and Giacoia. ‘If a Hostage Should Die!’ again returned to WWII and hinted a both a lost romance and a tragedy to come.

‘Them!’ returned Kirby to full pencils and Giacoia to the regular ink spot as Cap teamed with Nick Fury in the first of the Star-Spangled Avenger’s many adventures as a (more-or-less) Agent of S.H.I.E.L.D. It was followed by ‘The Red Skull Lives!’ as his arch nemesis returned from the grave to menace the Free World again. He was initially aided by the subversive technology group AIM, but stole their ultimate weapon in ‘He Who Holds the Cosmic Cube!’ (inked by Don Heck) and ‘The Red Skull Supreme!’

‘The Maddening Mystery of the Inconceivable Adaptoid!’ pitted Cap against AIM’s artificial life-form, capable of becoming an exact duplicate of its victim in a tale of psychological warfare. ‘Enter… The Tumbler!’ (inked by Ayers) and ‘The Super-Adaptoid!’ completed an epic of breathtaking action that further cemented the links between the various Marvel comics, building a shared continuity would carry the company to market dominance in a few short years.

‘The Blitzkrieg of Batroc!’ and ‘The Secret!’ returned to the earliest all-action, overwhelming odds yarns and ‘Wanted: Captain America’ (by Roy Thomas, Jack Sparling and Joe Sinnott) was a lacklustre interval involving a frame-up before Gil Kane had his first run on the character with ‘If Bucky Lives…!’, ‘Back From the Dead!’, ‘…And Men Shall Call Him Traitor!’ and ‘The Last Defeat!’ (TOS #88-91, these last two inked by Sinnott) in a superb drama of blackmail and betrayal starring the Red Skull.

Kirby and Sinnott were back for ‘Before My Eyes Nick Fury Died!’, ‘Into the Jaws of… Aim!’ and ‘If This Be… Modok!’ as the hero fought a giant brain-being manufactured purely for killing. ‘A Time to Die… A Time to Live’ and ‘To Be Reborn!’ has the hero retire and reveal his secret identity, only to jump straight back into the saddle with S.H.I.E.L.D. for #97’s ‘And So It Begins…’ a four part tale that finished in issue #100, with which number Tales of Suspense became simply Captain America. Guest starring the Black Panther, it told of the return of long-dead Baron Zemo and an orbiting Death Ray.

‘The Claws of the Panther!’ was inked by both Sinnott and the great Syd Shores, who became the regular inker with ‘The Man Who Lived Twice!’, whilst that premier hundredth issue (how weird is that?) used the extra page length to retell the origin before concluding a superb thriller with ‘This Monster Unmasked!’

Captain America #101-102 saw the return of the Red Skull and another awesome Nazi revenge weapon in ‘When Wakes The Sleeper!’ and ‘The Sleeper Strikes!’.

This volume concludes with an extra adventure from his actual war career. ‘Captain America and the Terror That Was Devil’s Island’ is from Captain America Comics #10, 1941, written by Stan Lee and illustrated by Joe Simon.

These are tales of dauntless courage and unmatchable adventure, fast paced and superbly illustrated, which rightly returned Captain America to the heights that his Golden Age compatriots the Human Torch and the Sub-Mariner never regained. They are pure escapist magic. Great, great stuff for the eternally young at heart.

© 1941, 1964, 1965, 1966, 1967, 1968, 2000, 2007 Marvel Characters, Inc. All Rights Reserved.